4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file rail_cmd.cpp Handling of rail tiles. */
13 #include "cmd_helper.h"
14 #include "viewport_func.h"
15 #include "command_func.h"
16 #include "depot_base.h"
17 #include "pathfinder/yapf/yapf_cache.h"
18 #include "newgrf_debug.h"
19 #include "newgrf_railtype.h"
21 #include "autoslope.h"
23 #include "tunnelbridge_map.h"
24 #include "bridge_signal_map.h"
25 #include "vehicle_func.h"
26 #include "sound_func.h"
27 #include "tunnelbridge.h"
28 #include "elrail_func.h"
31 #include "company_base.h"
32 #include "core/backup_type.hpp"
33 #include "date_func.h"
34 #include "strings_func.h"
35 #include "company_gui.h"
36 #include "object_map.h"
37 #include "tracerestrict.h"
38 #include "logic_signals.h"
39 #include "core/container_func.hpp"
41 #include "table/strings.h"
42 #include "table/railtypes.h"
43 #include "table/track_land.h"
45 #include "safeguards.h"
47 /** Helper type for lists/vectors of trains */
48 typedef SmallVector
<Train
*, 16> TrainList
;
50 RailtypeInfo _railtypes
[RAILTYPE_END
];
51 TileIndex _rail_track_endtile
; ///< The end of a rail track; as hidden return from the rail build/remove command for GUI purposes.
52 RailType _sorted_railtypes
[RAILTYPE_END
];
53 uint8 _sorted_railtypes_size
;
55 /** Enum holding the signal offset in the sprite sheet according to the side it is representing. */
68 * Reset all rail type information to its default values.
72 assert_compile(lengthof(_original_railtypes
) <= lengthof(_railtypes
));
75 for (; i
< lengthof(_original_railtypes
); i
++) _railtypes
[i
] = _original_railtypes
[i
];
77 static const RailtypeInfo empty_railtype
= {
78 {0,0,0,0,0,0,0,0,0,0,0,0},
82 0, RAILTYPES_NONE
, RAILTYPES_NONE
, 0, 0, 0, RTFB_NONE
, 0, 0, 0, 0, 0,
83 RailTypeLabelList(), 0, 0, RAILTYPES_NONE
, RAILTYPES_NONE
, 0,
85 for (; i
< lengthof(_railtypes
); i
++) _railtypes
[i
] = empty_railtype
;
88 void ResolveRailTypeGUISprites(RailtypeInfo
*rti
)
90 SpriteID cursors_base
= GetCustomRailSprite(rti
, INVALID_TILE
, RTSG_CURSORS
);
91 if (cursors_base
!= 0) {
92 rti
->gui_sprites
.build_ns_rail
= cursors_base
+ 0;
93 rti
->gui_sprites
.build_x_rail
= cursors_base
+ 1;
94 rti
->gui_sprites
.build_ew_rail
= cursors_base
+ 2;
95 rti
->gui_sprites
.build_y_rail
= cursors_base
+ 3;
96 rti
->gui_sprites
.auto_rail
= cursors_base
+ 4;
97 rti
->gui_sprites
.build_depot
= cursors_base
+ 5;
98 rti
->gui_sprites
.build_tunnel
= cursors_base
+ 6;
99 rti
->gui_sprites
.convert_rail
= cursors_base
+ 7;
100 rti
->cursor
.rail_ns
= cursors_base
+ 8;
101 rti
->cursor
.rail_swne
= cursors_base
+ 9;
102 rti
->cursor
.rail_ew
= cursors_base
+ 10;
103 rti
->cursor
.rail_nwse
= cursors_base
+ 11;
104 rti
->cursor
.autorail
= cursors_base
+ 12;
105 rti
->cursor
.depot
= cursors_base
+ 13;
106 rti
->cursor
.tunnel
= cursors_base
+ 14;
107 rti
->cursor
.convert
= cursors_base
+ 15;
110 /* Array of default GUI signal sprite numbers. */
111 /* Logic signals don't have their own sprites yet, lets use one-way pbs sprites for now */
112 const SpriteID _signal_lookup
[2][SIGTYPE_END
] = {
113 {SPR_IMG_SIGNAL_ELECTRIC_NORM
, SPR_IMG_SIGNAL_ELECTRIC_ENTRY
, SPR_IMG_SIGNAL_ELECTRIC_EXIT
,
114 SPR_IMG_SIGNAL_ELECTRIC_COMBO
, SPR_IMG_SIGNAL_ELECTRIC_PBS
, SPR_IMG_SIGNAL_ELECTRIC_PBS_OWAY
,
115 SPR_IMG_SIGNAL_ELECTRIC_LOGIC
},
117 {SPR_IMG_SIGNAL_SEMAPHORE_NORM
, SPR_IMG_SIGNAL_SEMAPHORE_ENTRY
, SPR_IMG_SIGNAL_SEMAPHORE_EXIT
,
118 SPR_IMG_SIGNAL_SEMAPHORE_COMBO
, SPR_IMG_SIGNAL_SEMAPHORE_PBS
, SPR_IMG_SIGNAL_SEMAPHORE_PBS_OWAY
,
119 SPR_IMG_SIGNAL_SEMAPHORE_LOGIC
},
122 for (SignalType type
= SIGTYPE_NORMAL
; type
< SIGTYPE_END
; type
= (SignalType
)(type
+ 1)) {
123 for (SignalVariant var
= SIG_ELECTRIC
; var
<= SIG_SEMAPHORE
; var
= (SignalVariant
)(var
+ 1)) {
124 SpriteID red
= GetCustomSignalSprite(rti
, INVALID_TILE
, type
, var
, SIGNAL_STATE_RED
, true);
125 SpriteID green
= GetCustomSignalSprite(rti
, INVALID_TILE
, type
, var
, SIGNAL_STATE_GREEN
, true);
126 rti
->gui_sprites
.signals
[type
][var
][0] = (red
!= 0) ? red
+ SIGNAL_TO_SOUTH
: _signal_lookup
[var
][type
];
127 rti
->gui_sprites
.signals
[type
][var
][1] = (green
!= 0) ? green
+ SIGNAL_TO_SOUTH
: _signal_lookup
[var
][type
] + 1;
133 * Compare railtypes based on their sorting order.
134 * @param first The railtype to compare to.
135 * @param second The railtype to compare.
136 * @return True iff the first should be sorted before the second.
138 static int CDECL
CompareRailTypes(const RailType
*first
, const RailType
*second
)
140 return GetRailTypeInfo(*first
)->sorting_order
- GetRailTypeInfo(*second
)->sorting_order
;
144 * Resolve sprites of custom rail types
148 for (RailType rt
= RAILTYPE_BEGIN
; rt
!= RAILTYPE_END
; rt
++) {
149 RailtypeInfo
*rti
= &_railtypes
[rt
];
150 ResolveRailTypeGUISprites(rti
);
153 _sorted_railtypes_size
= 0;
154 for (RailType rt
= RAILTYPE_BEGIN
; rt
!= RAILTYPE_END
; rt
++) {
155 if (_railtypes
[rt
].label
!= 0) {
156 _sorted_railtypes
[_sorted_railtypes_size
++] = rt
;
159 QSortT(_sorted_railtypes
, _sorted_railtypes_size
, CompareRailTypes
);
163 * Allocate a new rail type label
165 RailType
AllocateRailType(RailTypeLabel label
)
167 for (RailType rt
= RAILTYPE_BEGIN
; rt
!= RAILTYPE_END
; rt
++) {
168 RailtypeInfo
*rti
= &_railtypes
[rt
];
170 if (rti
->label
== 0) {
171 /* Set up new rail type */
172 *rti
= _original_railtypes
[RAILTYPE_RAIL
];
174 rti
->alternate_labels
.Clear();
176 /* Make us compatible with ourself. */
177 rti
->powered_railtypes
= (RailTypes
)(1 << rt
);
178 rti
->compatible_railtypes
= (RailTypes
)(1 << rt
);
180 /* We also introduce ourself. */
181 rti
->introduces_railtypes
= (RailTypes
)(1 << rt
);
183 /* Default sort order; order of allocation, but with some
184 * offsets so it's easier for NewGRF to pick a spot without
185 * changing the order of other (original) rail types.
186 * The << is so you can place other railtypes in between the
187 * other railtypes, the 7 is to be able to place something
188 * before the first (default) rail type. */
189 rti
->sorting_order
= rt
<< 4 | 7;
194 return INVALID_RAILTYPE
;
197 static const byte _track_sloped_sprites
[14] = {
222 /* MAP2 byte: abcd???? => Signal On? Same coding as map3lo
223 * MAP3LO byte: abcd???? => Signal Exists?
224 * a and b are for diagonals, upper and left,
225 * one for each direction. (ie a == NE->SW, b ==
226 * SW->NE, or v.v., I don't know. b and c are
227 * similar for lower and right.
228 * MAP2 byte: ????abcd => Type of ground.
229 * MAP3LO byte: ????abcd => Type of rail.
230 * MAP5: 00abcdef => rail
231 * 01abcdef => rail w/ signals
233 * 11uuuudd => rail depot
237 * Tests if a vehicle interacts with the specified track.
238 * All track bits interact except parallel #TRACK_BIT_HORZ or #TRACK_BIT_VERT.
240 * @param tile The tile.
241 * @param track The track.
242 * @return Succeeded command (no train found), or a failed command (a train was found).
244 static CommandCost
EnsureNoTrainOnTrack(TileIndex tile
, Track track
)
246 TrackBits rail_bits
= TrackToTrackBits(track
);
247 return EnsureNoTrainOnTrackBits(tile
, rail_bits
);
251 * Check that the new track bits may be built.
252 * @param tile %Tile to build on.
253 * @param to_build New track bits.
254 * @param flags Flags of the operation.
255 * @return Succeeded or failed command.
257 static CommandCost
CheckTrackCombination(TileIndex tile
, TrackBits to_build
, uint flags
)
259 if (!IsPlainRail(tile
)) return_cmd_error(STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION
);
261 /* So, we have a tile with tracks on it (and possibly signals). Let's see
262 * what tracks first */
263 TrackBits current
= GetTrackBits(tile
); // The current track layout.
264 TrackBits future
= current
| to_build
; // The track layout we want to build.
266 /* Are we really building something new? */
267 if (current
== future
) {
268 /* Nothing new is being built */
269 return_cmd_error(STR_ERROR_ALREADY_BUILT
);
272 /* Let's see if we may build this */
273 if ((flags
& DC_NO_RAIL_OVERLAP
) || HasSignals(tile
)) {
274 /* If we are not allowed to overlap (flag is on for ai companies or we have
275 * signals on the tile), check that */
276 if (future
!= TRACK_BIT_HORZ
&& future
!= TRACK_BIT_VERT
) {
277 return_cmd_error((flags
& DC_NO_RAIL_OVERLAP
) ? STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION
: STR_ERROR_MUST_REMOVE_SIGNALS_FIRST
);
280 /* Normally, we may overlap and any combination is valid */
281 return CommandCost();
285 /** Valid TrackBits on a specific (non-steep)-slope without foundation */
286 static const TrackBits _valid_tracks_without_foundation
[15] = {
307 /** Valid TrackBits on a specific (non-steep)-slope with leveled foundation */
308 static const TrackBits _valid_tracks_on_leveled_foundation
[15] = {
312 TRACK_BIT_Y
| TRACK_BIT_LOWER
| TRACK_BIT_LEFT
,
316 TRACK_BIT_X
| TRACK_BIT_LOWER
| TRACK_BIT_RIGHT
,
320 TRACK_BIT_X
| TRACK_BIT_UPPER
| TRACK_BIT_LEFT
,
324 TRACK_BIT_Y
| TRACK_BIT_UPPER
| TRACK_BIT_RIGHT
,
330 * Checks if a track combination is valid on a specific slope and returns the needed foundation.
332 * @param tileh Tile slope.
333 * @param bits Trackbits.
334 * @return Needed foundation or FOUNDATION_INVALID if track/slope combination is not allowed.
336 Foundation
GetRailFoundation(Slope tileh
, TrackBits bits
)
338 if (bits
== TRACK_BIT_NONE
) return FOUNDATION_NONE
;
340 if (IsSteepSlope(tileh
)) {
341 /* Test for inclined foundations */
342 if (bits
== TRACK_BIT_X
) return FOUNDATION_INCLINED_X
;
343 if (bits
== TRACK_BIT_Y
) return FOUNDATION_INCLINED_Y
;
345 /* Get higher track */
346 Corner highest_corner
= GetHighestSlopeCorner(tileh
);
347 TrackBits higher_track
= CornerToTrackBits(highest_corner
);
349 /* Only higher track? */
350 if (bits
== higher_track
) return HalftileFoundation(highest_corner
);
352 /* Overlap with higher track? */
353 if (TracksOverlap(bits
| higher_track
)) return FOUNDATION_INVALID
;
355 /* either lower track or both higher and lower track */
356 return ((bits
& higher_track
) != 0 ? FOUNDATION_STEEP_BOTH
: FOUNDATION_STEEP_LOWER
);
358 if ((~_valid_tracks_without_foundation
[tileh
] & bits
) == 0) return FOUNDATION_NONE
;
360 bool valid_on_leveled
= ((~_valid_tracks_on_leveled_foundation
[tileh
] & bits
) == 0);
364 case TRACK_BIT_LEFT
: track_corner
= CORNER_W
; break;
365 case TRACK_BIT_LOWER
: track_corner
= CORNER_S
; break;
366 case TRACK_BIT_RIGHT
: track_corner
= CORNER_E
; break;
367 case TRACK_BIT_UPPER
: track_corner
= CORNER_N
; break;
370 if (tileh
== SLOPE_N
) return HalftileFoundation(CORNER_N
);
371 if (tileh
== SLOPE_S
) return HalftileFoundation(CORNER_S
);
372 return (valid_on_leveled
? FOUNDATION_LEVELED
: FOUNDATION_INVALID
);
375 if (tileh
== SLOPE_W
) return HalftileFoundation(CORNER_W
);
376 if (tileh
== SLOPE_E
) return HalftileFoundation(CORNER_E
);
377 return (valid_on_leveled
? FOUNDATION_LEVELED
: FOUNDATION_INVALID
);
380 if (IsSlopeWithOneCornerRaised(tileh
)) return FOUNDATION_INCLINED_X
;
381 return (valid_on_leveled
? FOUNDATION_LEVELED
: FOUNDATION_INVALID
);
384 if (IsSlopeWithOneCornerRaised(tileh
)) return FOUNDATION_INCLINED_Y
;
385 return (valid_on_leveled
? FOUNDATION_LEVELED
: FOUNDATION_INVALID
);
388 return (valid_on_leveled
? FOUNDATION_LEVELED
: FOUNDATION_INVALID
);
390 /* Single diagonal track */
392 /* Track must be at least valid on leveled foundation */
393 if (!valid_on_leveled
) return FOUNDATION_INVALID
;
395 /* If slope has three raised corners, build leveled foundation */
396 if (IsSlopeWithThreeCornersRaised(tileh
)) return FOUNDATION_LEVELED
;
398 /* If neighboured corners of track_corner are lowered, build halftile foundation */
399 if ((tileh
& SlopeWithThreeCornersRaised(OppositeCorner(track_corner
))) == SlopeWithOneCornerRaised(track_corner
)) return HalftileFoundation(track_corner
);
401 /* else special anti-zig-zag foundation */
402 return SpecialRailFoundation(track_corner
);
408 * Tests if a track can be build on a tile.
410 * @param tileh Tile slope.
411 * @param rail_bits Tracks to build.
412 * @param existing Tracks already built.
413 * @param tile Tile (used for water test)
414 * @return Error message or cost for foundation building.
416 static CommandCost
CheckRailSlope(Slope tileh
, TrackBits rail_bits
, TrackBits existing
, TileIndex tile
)
418 /* don't allow building on the lower side of a coast */
419 if (GetFloodingBehaviour(tile
) != FLOOD_NONE
) {
420 if (!IsSteepSlope(tileh
) && ((~_valid_tracks_on_leveled_foundation
[tileh
] & (rail_bits
| existing
)) != 0)) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER
);
423 Foundation f_new
= GetRailFoundation(tileh
, rail_bits
| existing
);
425 /* check track/slope combination */
426 if ((f_new
== FOUNDATION_INVALID
) ||
427 ((f_new
!= FOUNDATION_NONE
) && (!_settings_game
.construction
.build_on_slopes
))) {
428 return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION
);
431 Foundation f_old
= GetRailFoundation(tileh
, existing
);
432 return CommandCost(EXPENSES_CONSTRUCTION
, f_new
!= f_old
? _price
[PR_BUILD_FOUNDATION
] : (Money
)0);
435 /* Validate functions for rail building */
436 static inline bool ValParamTrackOrientation(Track track
)
438 return IsValidTrack(track
);
442 * Build a single piece of rail
443 * @param tile tile to build on
444 * @param flags operation to perform
445 * @param p1 railtype of being built piece (normal, mono, maglev)
446 * @param p2 rail track to build
448 * @return the cost of this operation or an error
450 CommandCost
CmdBuildSingleRail(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
452 RailType railtype
= Extract
<RailType
, 0, 5>(p1
);
453 Track track
= Extract
<Track
, 0, 3>(p2
);
454 CommandCost
cost(EXPENSES_CONSTRUCTION
);
456 _rail_track_endtile
= INVALID_TILE
;
458 if (!ValParamRailtype(railtype
) || !ValParamTrackOrientation(track
)) return CMD_ERROR
;
460 Slope tileh
= GetTileSlope(tile
);
461 TrackBits trackbit
= TrackToTrackBits(track
);
463 switch (GetTileType(tile
)) {
465 CommandCost ret
= CheckTileOwnership(tile
);
466 if (ret
.Failed()) return ret
;
468 if (!IsPlainRail(tile
)) return DoCommand(tile
, 0, 0, flags
, CMD_LANDSCAPE_CLEAR
); // just get appropriate error message
470 if (!IsCompatibleRail(GetRailType(tile
), railtype
)) return_cmd_error(STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION
);
472 ret
= CheckTrackCombination(tile
, trackbit
, flags
);
473 if (ret
.Succeeded()) ret
= EnsureNoTrainOnTrack(tile
, track
);
475 if (ret
.GetErrorMessage() == STR_ERROR_ALREADY_BUILT
) _rail_track_endtile
= tile
;
479 ret
= CheckRailSlope(tileh
, trackbit
, GetTrackBits(tile
), tile
);
480 if (ret
.Failed()) return ret
;
483 /* If the rail types don't match, try to convert only if engines of
484 * the new rail type are not powered on the present rail type and engines of
485 * the present rail type are powered on the new rail type. */
486 if (GetRailType(tile
) != railtype
&& !HasPowerOnRail(railtype
, GetRailType(tile
))) {
487 if (HasPowerOnRail(GetRailType(tile
), railtype
)) {
488 ret
= DoCommand(tile
, tile
, railtype
, flags
, CMD_CONVERT_RAIL
);
489 if (ret
.Failed()) return ret
;
496 if (flags
& DC_EXEC
) {
497 SetRailGroundType(tile
, RAIL_GROUND_BARREN
);
498 TrackBits bits
= GetTrackBits(tile
);
499 SetTrackBits(tile
, bits
| trackbit
);
501 /* Subtract old infrastructure count. */
502 uint pieces
= CountBits(bits
);
503 if (TracksOverlap(bits
)) pieces
*= pieces
;
504 Company::Get(GetTileOwner(tile
))->infrastructure
.rail
[GetRailType(tile
)] -= pieces
;
505 /* Add new infrastructure count. */
506 pieces
= CountBits(bits
| trackbit
);
507 if (TracksOverlap(bits
| trackbit
)) pieces
*= pieces
;
508 Company::Get(GetTileOwner(tile
))->infrastructure
.rail
[GetRailType(tile
)] += pieces
;
509 DirtyCompanyInfrastructureWindows(GetTileOwner(tile
));
515 /* Level crossings may only be built on these slopes */
516 if (!HasBit(VALID_LEVEL_CROSSING_SLOPES
, tileh
)) return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION
);
518 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
519 if (ret
.Failed()) return ret
;
521 if (IsNormalRoad(tile
)) {
522 if (HasRoadWorks(tile
)) return_cmd_error(STR_ERROR_ROAD_WORKS_IN_PROGRESS
);
524 if (GetDisallowedRoadDirections(tile
) != DRD_NONE
) return_cmd_error(STR_ERROR_CROSSING_ON_ONEWAY_ROAD
);
526 if (RailNoLevelCrossings(railtype
)) return_cmd_error(STR_ERROR_CROSSING_DISALLOWED
);
528 RoadTypes roadtypes
= GetRoadTypes(tile
);
529 RoadBits road
= GetRoadBits(tile
, ROADTYPE_ROAD
);
530 RoadBits tram
= GetRoadBits(tile
, ROADTYPE_TRAM
);
531 if ((track
== TRACK_X
&& ((road
| tram
) & ROAD_X
) == 0) ||
532 (track
== TRACK_Y
&& ((road
| tram
) & ROAD_Y
) == 0)) {
533 Owner road_owner
= GetRoadOwner(tile
, ROADTYPE_ROAD
);
534 Owner tram_owner
= GetRoadOwner(tile
, ROADTYPE_TRAM
);
535 /* Disallow breaking end-of-line of someone else
536 * so trams can still reverse on this tile. */
537 if (Company::IsValidID(tram_owner
) && HasExactlyOneBit(tram
)) {
538 CommandCost ret
= CheckOwnership(tram_owner
);
539 if (ret
.Failed()) return ret
;
541 /* Crossings must always have a road... */
542 uint num_new_road_pieces
= 2 - CountBits(road
);
543 if (road
== ROAD_NONE
) road_owner
= _current_company
;
544 roadtypes
|= ROADTYPES_ROAD
;
545 /* ...but tram is not required. */
546 uint num_new_tram_pieces
= (tram
!= ROAD_NONE
) ? 2 - CountBits(tram
) : 0;
548 cost
.AddCost((num_new_road_pieces
+ num_new_tram_pieces
) * _price
[PR_BUILD_ROAD
]);
550 if (flags
& DC_EXEC
) {
551 MakeRoadCrossing(tile
, road_owner
, tram_owner
, _current_company
, (track
== TRACK_X
? AXIS_Y
: AXIS_X
), railtype
, roadtypes
, GetTownIndex(tile
));
552 UpdateLevelCrossing(tile
, false);
553 Company::Get(_current_company
)->infrastructure
.rail
[railtype
] += LEVELCROSSING_TRACKBIT_FACTOR
;
554 DirtyCompanyInfrastructureWindows(_current_company
);
555 if (num_new_road_pieces
> 0 && Company::IsValidID(road_owner
)) {
556 Company::Get(road_owner
)->infrastructure
.road
[ROADTYPE_ROAD
] += num_new_road_pieces
;
557 DirtyCompanyInfrastructureWindows(road_owner
);
559 if (num_new_tram_pieces
> 0 && Company::IsValidID(tram_owner
)) {
560 Company::Get(tram_owner
)->infrastructure
.road
[ROADTYPE_TRAM
] += num_new_tram_pieces
;
561 DirtyCompanyInfrastructureWindows(tram_owner
);
568 if (IsLevelCrossing(tile
) && GetCrossingRailBits(tile
) == trackbit
) {
569 _rail_track_endtile
= tile
;
570 return_cmd_error(STR_ERROR_ALREADY_BUILT
);
576 /* Will there be flat water on the lower halftile? */
577 bool water_ground
= IsTileType(tile
, MP_WATER
) && IsSlopeWithOneCornerRaised(tileh
);
579 CommandCost ret
= CheckRailSlope(tileh
, trackbit
, TRACK_BIT_NONE
, tile
);
580 if (ret
.Failed()) return ret
;
583 ret
= DoCommand(tile
, 0, 0, flags
, CMD_LANDSCAPE_CLEAR
);
584 if (ret
.Failed()) return ret
;
588 cost
.AddCost(-_price
[PR_CLEAR_WATER
]);
589 cost
.AddCost(_price
[PR_CLEAR_ROUGH
]);
592 if (flags
& DC_EXEC
) {
593 MakeRailNormal(tile
, _current_company
, trackbit
, railtype
);
594 if (water_ground
) SetRailGroundType(tile
, RAIL_GROUND_WATER
);
595 Company::Get(_current_company
)->infrastructure
.rail
[railtype
]++;
596 DirtyCompanyInfrastructureWindows(_current_company
);
602 if (flags
& DC_EXEC
) {
603 MarkTileDirtyByTile(tile
);
604 AddTrackToSignalBuffer(tile
, track
, _current_company
);
605 YapfNotifyTrackLayoutChange(tile
, track
);
608 cost
.AddCost(RailBuildCost(railtype
));
609 _rail_track_endtile
= tile
;
614 * Remove a single piece of track
615 * @param tile tile to remove track from
616 * @param flags operation to perform
618 * @param p2 rail orientation
620 * @return the cost of this operation or an error
622 CommandCost
CmdRemoveSingleRail(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
624 Track track
= Extract
<Track
, 0, 3>(p2
);
625 CommandCost
cost(EXPENSES_CONSTRUCTION
);
626 bool crossing
= false;
628 _rail_track_endtile
= INVALID_TILE
;
630 if (!ValParamTrackOrientation(track
)) return CMD_ERROR
;
631 TrackBits trackbit
= TrackToTrackBits(track
);
633 /* Need to read tile owner now because it may change when the rail is removed
634 * Also, in case of floods, _current_company != owner
635 * There may be invalid tiletype even in exec run (when removing long track),
636 * so do not call GetTileOwner(tile) in any case here */
637 Owner owner
= INVALID_OWNER
;
641 switch (GetTileType(tile
)) {
643 if (!IsLevelCrossing(tile
) || GetCrossingRailBits(tile
) != trackbit
) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK
);
645 if (_current_company
!= OWNER_WATER
) {
646 CommandCost ret
= CheckTileOwnership(tile
);
647 if (ret
.Failed()) return ret
;
650 if (!(flags
& DC_BANKRUPT
)) {
651 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
652 if (ret
.Failed()) return ret
;
655 cost
.AddCost(RailClearCost(GetRailType(tile
)));
657 if (flags
& DC_EXEC
) {
658 if (HasReservedTracks(tile
, trackbit
)) {
659 v
= GetTrainForReservation(tile
, track
);
660 if (v
!= NULL
) FreeTrainTrackReservation(v
);
662 owner
= GetTileOwner(tile
);
663 Company::Get(owner
)->infrastructure
.rail
[GetRailType(tile
)] -= LEVELCROSSING_TRACKBIT_FACTOR
;
664 DirtyCompanyInfrastructureWindows(owner
);
665 MakeRoadNormal(tile
, GetCrossingRoadBits(tile
), GetRoadTypes(tile
), GetTownIndex(tile
), GetRoadOwner(tile
, ROADTYPE_ROAD
), GetRoadOwner(tile
, ROADTYPE_TRAM
));
666 DeleteNewGRFInspectWindow(GSF_RAILTYPES
, tile
);
673 /* There are no rails present at depots. */
674 if (!IsPlainRail(tile
)) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK
);
676 if (_current_company
!= OWNER_WATER
) {
677 CommandCost ret
= CheckTileOwnership(tile
);
678 if (ret
.Failed()) return ret
;
681 CommandCost ret
= EnsureNoTrainOnTrack(tile
, track
);
682 if (ret
.Failed()) return ret
;
684 present
= GetTrackBits(tile
);
685 if ((present
& trackbit
) == 0) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK
);
686 if (present
== (TRACK_BIT_X
| TRACK_BIT_Y
)) crossing
= true;
688 cost
.AddCost(RailClearCost(GetRailType(tile
)));
690 /* Charge extra to remove signals on the track, if they are there */
691 if (HasSignalOnTrack(tile
, track
)) {
692 cost
.AddCost(DoCommand(tile
, track
, 0, flags
, CMD_REMOVE_SIGNALS
));
695 if (flags
& DC_EXEC
) {
696 if (HasReservedTracks(tile
, trackbit
)) {
697 v
= GetTrainForReservation(tile
, track
);
698 if (v
!= NULL
) FreeTrainTrackReservation(v
);
701 owner
= GetTileOwner(tile
);
703 /* Subtract old infrastructure count. */
704 uint pieces
= CountBits(present
);
705 if (TracksOverlap(present
)) pieces
*= pieces
;
706 Company::Get(owner
)->infrastructure
.rail
[GetRailType(tile
)] -= pieces
;
707 /* Add new infrastructure count. */
709 pieces
= CountBits(present
);
710 if (TracksOverlap(present
)) pieces
*= pieces
;
711 Company::Get(owner
)->infrastructure
.rail
[GetRailType(tile
)] += pieces
;
712 DirtyCompanyInfrastructureWindows(owner
);
715 Slope tileh
= GetTileSlope(tile
);
716 /* If there is flat water on the lower halftile, convert the tile to shore so the water remains */
717 if (GetRailGroundType(tile
) == RAIL_GROUND_WATER
&& IsSlopeWithOneCornerRaised(tileh
)) {
722 DeleteNewGRFInspectWindow(GSF_RAILTYPES
, tile
);
724 SetTrackBits(tile
, present
);
725 SetTrackReservation(tile
, GetRailReservationTrackBits(tile
) & present
);
731 default: return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK
);
734 if (flags
& DC_EXEC
) {
735 /* if we got that far, 'owner' variable is set correctly */
736 assert(Company::IsValidID(owner
));
738 MarkTileDirtyByTile(tile
);
740 /* crossing is set when only TRACK_BIT_X and TRACK_BIT_Y are set. As we
741 * are removing one of these pieces, we'll need to update signals for
742 * both directions explicitly, as after the track is removed it won't
743 * 'connect' with the other piece. */
744 AddTrackToSignalBuffer(tile
, TRACK_X
, owner
);
745 AddTrackToSignalBuffer(tile
, TRACK_Y
, owner
);
746 YapfNotifyTrackLayoutChange(tile
, TRACK_X
);
747 YapfNotifyTrackLayoutChange(tile
, TRACK_Y
);
749 AddTrackToSignalBuffer(tile
, track
, owner
);
750 YapfNotifyTrackLayoutChange(tile
, track
);
753 if (v
!= NULL
) TryPathReserve(v
, true);
756 _rail_track_endtile
= tile
;
762 * Called from water_cmd if a non-flat rail-tile gets flooded and should be converted to shore.
763 * The function floods the lower halftile, if the tile has a halftile foundation.
765 * @param t The tile to flood.
766 * @return true if something was flooded.
768 bool FloodHalftile(TileIndex t
)
770 assert(IsPlainRailTile(t
));
772 bool flooded
= false;
773 if (GetRailGroundType(t
) == RAIL_GROUND_WATER
) return flooded
;
775 Slope tileh
= GetTileSlope(t
);
776 TrackBits rail_bits
= GetTrackBits(t
);
778 if (IsSlopeWithOneCornerRaised(tileh
)) {
779 TrackBits lower_track
= CornerToTrackBits(OppositeCorner(GetHighestSlopeCorner(tileh
)));
781 TrackBits to_remove
= lower_track
& rail_bits
;
782 if (to_remove
!= 0) {
783 Backup
<CompanyByte
> cur_company(_current_company
, OWNER_WATER
, FILE_LINE
);
784 flooded
= DoCommand(t
, 0, FIND_FIRST_BIT(to_remove
), DC_EXEC
, CMD_REMOVE_SINGLE_RAIL
).Succeeded();
785 cur_company
.Restore();
786 if (!flooded
) return flooded
; // not yet floodable
787 rail_bits
= rail_bits
& ~to_remove
;
788 if (rail_bits
== 0) {
790 MarkTileDirtyByTile(t
);
795 if (IsNonContinuousFoundation(GetRailFoundation(tileh
, rail_bits
))) {
797 SetRailGroundType(t
, RAIL_GROUND_WATER
);
798 MarkTileDirtyByTile(t
);
801 /* Make shore on steep slopes and 'three-corners-raised'-slopes. */
802 if (ApplyFoundationToSlope(GetRailFoundation(tileh
, rail_bits
), &tileh
) == 0) {
803 if (IsSteepSlope(tileh
) || IsSlopeWithThreeCornersRaised(tileh
)) {
805 SetRailGroundType(t
, RAIL_GROUND_WATER
);
806 MarkTileDirtyByTile(t
);
813 static const TileIndexDiffC _trackdelta
[] = {
814 { -1, 0 }, { 0, 1 }, { -1, 0 }, { 0, 1 }, { 1, 0 }, { 0, 1 },
817 { 1, 0 }, { 0, -1 }, { 0, -1 }, { 1, 0 }, { 0, -1 }, { -1, 0 },
823 static CommandCost
ValidateAutoDrag(Trackdir
*trackdir
, TileIndex start
, TileIndex end
)
825 int x
= TileX(start
);
826 int y
= TileY(start
);
830 if (!ValParamTrackOrientation(TrackdirToTrack(*trackdir
))) return CMD_ERROR
;
832 /* calculate delta x,y from start to end tile */
836 /* calculate delta x,y for the first direction */
837 int trdx
= _trackdelta
[*trackdir
].x
;
838 int trdy
= _trackdelta
[*trackdir
].y
;
840 if (!IsDiagonalTrackdir(*trackdir
)) {
841 trdx
+= _trackdelta
[*trackdir
^ 1].x
;
842 trdy
+= _trackdelta
[*trackdir
^ 1].y
;
845 /* validate the direction */
846 while ((trdx
<= 0 && dx
> 0) ||
847 (trdx
>= 0 && dx
< 0) ||
848 (trdy
<= 0 && dy
> 0) ||
849 (trdy
>= 0 && dy
< 0)) {
850 if (!HasBit(*trackdir
, 3)) { // first direction is invalid, try the other
851 SetBit(*trackdir
, 3); // reverse the direction
854 } else { // other direction is invalid too, invalid drag
859 /* (for diagonal tracks, this is already made sure of by above test), but:
860 * for non-diagonal tracks, check if the start and end tile are on 1 line */
861 if (!IsDiagonalTrackdir(*trackdir
)) {
862 trdx
= _trackdelta
[*trackdir
].x
;
863 trdy
= _trackdelta
[*trackdir
].y
;
864 if (abs(dx
) != abs(dy
) && abs(dx
) + abs(trdy
) != abs(dy
) + abs(trdx
)) return CMD_ERROR
;
867 return CommandCost();
871 * Build or remove a stretch of railroad tracks.
872 * @param tile start tile of drag
873 * @param flags operation to perform
874 * @param p1 end tile of drag
875 * @param p2 various bitstuffed elements
876 * - p2 = (bit 0-4) - railroad type normal/maglev (0 = normal, 1 = mono, 2 = maglev), only used for building
877 * - p2 = (bit 5-7) - track-orientation, valid values: 0-5 (Track enum)
878 * - p2 = (bit 8) - 0 = build, 1 = remove tracks
879 * - p2 = (bit 9) - 0 = build up to an obstacle, 1 = fail if an obstacle is found (used for AIs).
881 * @return the cost of this operation or an error
883 static CommandCost
CmdRailTrackHelper(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
885 CommandCost
total_cost(EXPENSES_CONSTRUCTION
);
886 RailType railtype
= Extract
<RailType
, 0, 5>(p2
);
887 Track track
= Extract
<Track
, 5, 3>(p2
);
888 bool remove
= HasBit(p2
, 8);
889 bool fail_if_obstacle
= HasBit(p2
, 9);
891 _rail_track_endtile
= INVALID_TILE
;
893 if ((!remove
&& !ValParamRailtype(railtype
)) || !ValParamTrackOrientation(track
)) return CMD_ERROR
;
894 if (p1
>= MapSize()) return CMD_ERROR
;
895 TileIndex end_tile
= p1
;
896 Trackdir trackdir
= TrackToTrackdir(track
);
898 CommandCost ret
= ValidateAutoDrag(&trackdir
, tile
, end_tile
);
899 if (ret
.Failed()) return ret
;
901 bool had_success
= false;
902 CommandCost last_error
= CMD_ERROR
;
904 TileIndex last_endtile
= _rail_track_endtile
;
905 CommandCost ret
= DoCommand(tile
, remove
? 0 : railtype
, TrackdirToTrack(trackdir
), flags
, remove
? CMD_REMOVE_SINGLE_RAIL
: CMD_BUILD_SINGLE_RAIL
);
909 if (_rail_track_endtile
== INVALID_TILE
) _rail_track_endtile
= last_endtile
;
910 if (last_error
.GetErrorMessage() != STR_ERROR_ALREADY_BUILT
&& !remove
) {
911 if (fail_if_obstacle
) return last_error
;
915 /* Ownership errors are more important. */
916 if (last_error
.GetErrorMessage() == STR_ERROR_OWNED_BY
&& remove
) break;
919 total_cost
.AddCost(ret
);
922 if (tile
== end_tile
) break;
924 tile
+= ToTileIndexDiff(_trackdelta
[trackdir
]);
926 /* toggle railbit for the non-diagonal tracks */
927 if (!IsDiagonalTrackdir(trackdir
)) ToggleBit(trackdir
, 0);
930 if (had_success
) return total_cost
;
935 * Build rail on a stretch of track.
936 * Stub for the unified rail builder/remover
937 * @param tile start tile of drag
938 * @param flags operation to perform
939 * @param p1 end tile of drag
940 * @param p2 various bitstuffed elements
941 * - p2 = (bit 0-4) - railroad type normal/maglev (0 = normal, 1 = mono, 2 = maglev)
942 * - p2 = (bit 5-7) - track-orientation, valid values: 0-5 (Track enum)
943 * - p2 = (bit 8) - 0 = build, 1 = remove tracks
945 * @return the cost of this operation or an error
946 * @see CmdRailTrackHelper
948 CommandCost
CmdBuildRailroadTrack(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
950 return CmdRailTrackHelper(tile
, flags
, p1
, ClrBit(p2
, 8), text
);
954 * Build rail on a stretch of track.
955 * Stub for the unified rail builder/remover
956 * @param tile start tile of drag
957 * @param flags operation to perform
958 * @param p1 end tile of drag
959 * @param p2 various bitstuffed elements
960 * - p2 = (bit 0-4) - railroad type normal/maglev (0 = normal, 1 = mono, 2 = maglev), only used for building
961 * - p2 = (bit 5-7) - track-orientation, valid values: 0-5 (Track enum)
962 * - p2 = (bit 8) - 0 = build, 1 = remove tracks
964 * @return the cost of this operation or an error
965 * @see CmdRailTrackHelper
967 CommandCost
CmdRemoveRailroadTrack(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
969 return CmdRailTrackHelper(tile
, flags
, p1
, SetBit(p2
, 8), text
);
973 * Build a train depot
974 * @param tile position of the train depot
975 * @param flags operation to perform
976 * @param p1 rail type
977 * @param p2 bit 0..1 entrance direction (DiagDirection)
979 * @return the cost of this operation or an error
981 * @todo When checking for the tile slope,
982 * distinguish between "Flat land required" and "land sloped in wrong direction"
984 CommandCost
CmdBuildTrainDepot(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
986 /* check railtype and valid direction for depot (0 through 3), 4 in total */
987 RailType railtype
= Extract
<RailType
, 0, 5>(p1
);
988 if (!ValParamRailtype(railtype
)) return CMD_ERROR
;
990 Slope tileh
= GetTileSlope(tile
);
992 DiagDirection dir
= Extract
<DiagDirection
, 0, 2>(p2
);
994 /* Prohibit construction if
995 * The tile is non-flat AND
996 * 1) build-on-slopes is disabled
997 * 2) the tile is steep i.e. spans two height levels
998 * 3) the exit points in the wrong direction
1001 if (tileh
!= SLOPE_FLAT
&& (
1002 !_settings_game
.construction
.build_on_slopes
||
1003 !CanBuildDepotByTileh(dir
, tileh
)
1005 return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED
);
1008 CommandCost cost
= DoCommand(tile
, 0, 0, flags
, CMD_LANDSCAPE_CLEAR
);
1009 if (cost
.Failed()) return cost
;
1011 if (IsBridgeAbove(tile
)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST
);
1013 if (!Depot::CanAllocateItem()) return CMD_ERROR
;
1015 if (flags
& DC_EXEC
) {
1016 Depot
*d
= new Depot(tile
);
1017 d
->build_date
= _date
;
1019 MakeRailDepot(tile
, _current_company
, d
->index
, dir
, railtype
);
1020 MarkTileDirtyByTile(tile
);
1023 Company::Get(_current_company
)->infrastructure
.rail
[railtype
]++;
1024 DirtyCompanyInfrastructureWindows(_current_company
);
1026 AddSideToSignalBuffer(tile
, INVALID_DIAGDIR
, _current_company
);
1027 YapfNotifyTrackLayoutChange(tile
, DiagDirToDiagTrack(dir
));
1030 cost
.AddCost(_price
[PR_BUILD_DEPOT_TRAIN
]);
1031 cost
.AddCost(RailBuildCost(railtype
));
1035 static void ClearBridgeTunnelSignalSimulation(TileIndex entrance
, TileIndex exit
)
1037 if (IsBridge(entrance
)) ClearBridgeEntranceSimulatedSignals(entrance
);
1038 ClrTunnelBridgeSignalSimulationEntrance(entrance
);
1039 ClrTunnelBridgeSignalSimulationExit(exit
);
1042 static void SetupBridgeTunnelSignalSimulation(TileIndex entrance
, TileIndex exit
)
1044 SetTunnelBridgeSignalSimulationEntrance(entrance
);
1045 SetTunnelBridgeSignalState(entrance
, SIGNAL_STATE_GREEN
);
1046 SetTunnelBridgeSignalSimulationExit(exit
);
1050 * Build signals, alternate between double/single, signal/semaphore,
1051 * pre/exit/combo-signals, and what-else not. If the rail piece does not
1052 * have any signals, bit 4 (cycle signal-type) is ignored
1053 * @param tile tile where to build the signals
1054 * @param flags operation to perform
1055 * @param p1 various bitstuffed elements
1056 * - p1 = (bit 0-2) - track-orientation, valid values: 0-5 (Track enum)
1057 * - p1 = (bit 3) - 1 = override signal/semaphore, or pre/exit/combo signal or (for bit 7) toggle variant (CTRL-toggle)
1058 * - p1 = (bit 4) - 0 = signals, 1 = semaphores
1059 * - p1 = (bit 5-7) - type of the signal, for valid values see enum SignalType in rail_map.h
1060 * - p1 = (bit 8) - convert the present signal type and variant
1061 * - p1 = (bit 9-11)- start cycle from this signal type
1062 * - p1 = (bit 12-14)-wrap around after this signal type
1063 * - p1 = (bit 15-16)-cycle the signal direction this many times
1064 * - p1 = (bit 17) - 1 = don't modify an existing signal but don't fail either, 0 = always set new signal type
1065 * @param p2 used for CmdBuildManySignals() to copy direction of first signal
1066 * @param text unused
1067 * @return the cost of this operation or an error
1068 * @todo p2 should be replaced by two bits for "along" and "against" the track.
1070 CommandCost
CmdBuildSingleSignal(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
1072 Track track
= Extract
<Track
, 0, 3>(p1
);
1073 bool ctrl_pressed
= HasBit(p1
, 3); // was the CTRL button pressed
1074 SignalVariant sigvar
= (ctrl_pressed
^ HasBit(p1
, 4)) ? SIG_SEMAPHORE
: SIG_ELECTRIC
; // the signal variant of the new signal
1075 SignalType sigtype
= Extract
<SignalType
, 5, 3>(p1
); // the signal type of the new signal
1076 bool convert_signal
= HasBit(p1
, 8); // convert button pressed
1077 SignalType cycle_start
= Extract
<SignalType
, 9, 3>(p1
);
1078 SignalType cycle_stop
= Extract
<SignalType
, 12, 3>(p1
);
1079 uint num_dir_cycle
= GB(p1
, 15, 2);
1081 if (sigtype
> SIGTYPE_LAST
) return CMD_ERROR
;
1082 if (cycle_start
> cycle_stop
|| cycle_stop
> SIGTYPE_LAST
) return CMD_ERROR
;
1084 /* You can only build signals on plain rail tiles or tunnel/bridges, and the selected track must exist */
1085 if (IsTileType(tile
, MP_TUNNELBRIDGE
)) {
1086 if (GetTunnelBridgeTransportType(tile
) != TRANSPORT_RAIL
) return CMD_ERROR
;
1087 CommandCost ret
= EnsureNoTrainOnTrack(GetOtherTunnelBridgeEnd(tile
), track
);
1088 if (ret
.Failed()) return ret
;
1089 ret
= EnsureNoTrainOnTrack(tile
, track
);
1090 if (ret
.Failed()) return ret
;
1091 } else if (!ValParamTrackOrientation(track
) || !IsPlainRailTile(tile
) || !HasTrack(tile
, track
)) {
1092 return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK
);
1094 /* Protect against invalid signal copying */
1095 if (p2
!= 0 && (p2
& SignalOnTrack(track
)) == 0) return CMD_ERROR
;
1097 CommandCost ret
= CheckTileOwnership(tile
);
1098 if (ret
.Failed()) return ret
;
1101 /* handle signals simulation on tunnel/bridge. */
1102 if (IsTileType(tile
, MP_TUNNELBRIDGE
)) {
1103 TileIndex tile_exit
= GetOtherTunnelBridgeEnd(tile
);
1104 cost
= CommandCost();
1105 bool flip_variant
= false;
1106 bool is_pbs
= (sigtype
== SIGTYPE_PBS
) || (sigtype
== SIGTYPE_PBS_ONEWAY
);
1107 if (!IsTunnelBridgeWithSignalSimulation(tile
)) { // toggle signal zero costs.
1108 if (convert_signal
) return_cmd_error(STR_ERROR_THERE_ARE_NO_SIGNALS
);
1109 if (p2
!= 12) cost
= CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_SIGNALS
] * ((GetTunnelBridgeLength(tile
, tile_exit
) + 4) >> 2)); // minimal 1
1111 if (HasBit(p1
, 17)) return CommandCost();
1112 if ((p2
!= 0 && (sigvar
== SIG_SEMAPHORE
) != IsTunnelBridgeSemaphore(tile
)) ||
1113 (convert_signal
&& (ctrl_pressed
|| (sigvar
== SIG_SEMAPHORE
) != IsTunnelBridgeSemaphore(tile
)))) {
1114 flip_variant
= true;
1115 cost
= CommandCost(EXPENSES_CONSTRUCTION
, (_price
[PR_BUILD_SIGNALS
] + _price
[PR_CLEAR_SIGNALS
]) *
1116 ((GetTunnelBridgeLength(tile
, tile_exit
) + 4) >> 2)); // minimal 1
1119 if (flags
& DC_EXEC
) {
1120 Company
* const c
= Company::Get(GetTileOwner(tile
));
1121 if (IsTunnelBridgeWithSignalSimulation(tile
)) c
->infrastructure
.signal
-= GetTunnelBridgeSignalSimulationSignalCount(tile
, tile_exit
);
1122 if (p2
== 0 && IsTunnelBridgeWithSignalSimulation(tile
)) { // Toggle signal if already signals present.
1123 if (convert_signal
) {
1125 SetTunnelBridgeSemaphore(tile
, !IsTunnelBridgeSemaphore(tile
));
1126 SetTunnelBridgeSemaphore(tile_exit
, IsTunnelBridgeSemaphore(tile
));
1128 if (!ctrl_pressed
) {
1129 SetTunnelBridgePBS(tile
, is_pbs
);
1130 SetTunnelBridgePBS(tile_exit
, is_pbs
);
1132 } else if (ctrl_pressed
) {
1133 SetTunnelBridgePBS(tile
, !IsTunnelBridgePBS(tile
));
1134 SetTunnelBridgePBS(tile_exit
, IsTunnelBridgePBS(tile
));
1136 if (IsTunnelBridgeSignalSimulationEntrance(tile
)) {
1137 ClearBridgeTunnelSignalSimulation(tile
, tile_exit
);
1138 SetupBridgeTunnelSignalSimulation(tile_exit
, tile
);
1140 ClearBridgeTunnelSignalSimulation(tile_exit
, tile
);
1141 SetupBridgeTunnelSignalSimulation(tile
, tile_exit
);
1145 /* Create one direction tunnel/bridge if required. */
1147 SetupBridgeTunnelSignalSimulation(tile
, tile_exit
);
1148 } else if (p2
== 4 || p2
== 8) {
1149 DiagDirection tbdir
= GetTunnelBridgeDirection(tile
);
1150 /* If signal only on one side build accordingly one-way tunnel/bridge. */
1151 if ((p2
== 8 && (tbdir
== DIAGDIR_NE
|| tbdir
== DIAGDIR_SE
)) ||
1152 (p2
== 4 && (tbdir
== DIAGDIR_SW
|| tbdir
== DIAGDIR_NW
))) {
1153 ClearBridgeTunnelSignalSimulation(tile_exit
, tile
);
1154 SetupBridgeTunnelSignalSimulation(tile
, tile_exit
);
1156 ClearBridgeTunnelSignalSimulation(tile
, tile_exit
);
1157 SetupBridgeTunnelSignalSimulation(tile_exit
, tile
);
1161 if (p2
== 0 || p2
== 4 || p2
== 8) {
1162 SetTunnelBridgeSemaphore(tile
, sigvar
== SIG_SEMAPHORE
);
1163 SetTunnelBridgeSemaphore(tile_exit
, sigvar
== SIG_SEMAPHORE
);
1164 SetTunnelBridgePBS(tile
, is_pbs
);
1165 SetTunnelBridgePBS(tile_exit
, is_pbs
);
1169 if (IsTunnelBridgeSignalSimulationExit(tile
) && IsTunnelBridgePBS(tile
) && !HasTunnelBridgeReservation(tile
)) SetTunnelBridgeSignalState(tile
, SIGNAL_STATE_RED
);
1170 if (IsTunnelBridgeSignalSimulationExit(tile_exit
) && IsTunnelBridgePBS(tile_exit
) && !HasTunnelBridgeReservation(tile_exit
)) SetTunnelBridgeSignalState(tile_exit
, SIGNAL_STATE_RED
);
1172 MarkBridgeOrTunnelDirty(tile
);
1173 AddSideToSignalBuffer(tile
, INVALID_DIAGDIR
, GetTileOwner(tile
));
1174 AddSideToSignalBuffer(tile_exit
, INVALID_DIAGDIR
, GetTileOwner(tile
));
1175 YapfNotifyTrackLayoutChange(tile
, track
);
1176 YapfNotifyTrackLayoutChange(tile_exit
, track
);
1177 if (IsTunnelBridgeWithSignalSimulation(tile
)) c
->infrastructure
.signal
+= GetTunnelBridgeSignalSimulationSignalCount(tile
, tile_exit
);
1178 DirtyCompanyInfrastructureWindows(GetTileOwner(tile
));
1183 /* See if this is a valid track combination for signals (no overlap) */
1184 if (TracksOverlap(GetTrackBits(tile
))) return_cmd_error(STR_ERROR_NO_SUITABLE_RAILROAD_TRACK
);
1186 /* In case we don't want to change an existing signal, return without error. */
1187 if (HasBit(p1
, 17) && HasSignalOnTrack(tile
, track
)) return CommandCost();
1189 /* you can not convert a signal if no signal is on track */
1190 if (convert_signal
&& !HasSignalOnTrack(tile
, track
)) return_cmd_error(STR_ERROR_THERE_ARE_NO_SIGNALS
);
1192 if (!HasSignalOnTrack(tile
, track
)) {
1193 /* build new signals */
1194 cost
= CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_SIGNALS
]);
1196 if (p2
!= 0 && sigvar
!= GetSignalVariant(tile
, track
)) {
1197 /* convert signals <-> semaphores */
1198 cost
= CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_SIGNALS
] + _price
[PR_CLEAR_SIGNALS
]);
1200 } else if (convert_signal
) {
1201 /* convert button pressed */
1202 if (ctrl_pressed
|| GetSignalVariant(tile
, track
) != sigvar
) {
1203 /* convert electric <-> semaphore */
1204 cost
= CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_SIGNALS
] + _price
[PR_CLEAR_SIGNALS
]);
1206 /* it is free to change signal type: normal-pre-exit-combo */
1207 cost
= CommandCost();
1211 /* it is free to change orientation/pre-exit-combo signals */
1212 cost
= CommandCost();
1216 if (flags
& DC_EXEC
) {
1218 /* The new/changed signal could block our path. As this can lead to
1219 * stale reservations, we clear the path reservation here and try
1220 * to redo it later on. */
1221 if (HasReservedTracks(tile
, TrackToTrackBits(track
))) {
1222 v
= GetTrainForReservation(tile
, track
);
1223 if (v
!= NULL
) FreeTrainTrackReservation(v
);
1226 if (!HasSignals(tile
)) {
1227 /* there are no signals at all on this tile yet */
1228 SetHasSignals(tile
, true);
1229 SetSignalStates(tile
, 0xF); // all signals are on
1230 SetPresentSignals(tile
, 0); // no signals built by default
1231 SetSignalType(tile
, track
, sigtype
);
1232 SetSignalVariant(tile
, track
, sigvar
);
1235 /* Subtract old signal infrastructure count. */
1236 Company::Get(GetTileOwner(tile
))->infrastructure
.signal
-= CountBits(GetPresentSignals(tile
));
1239 if (!HasSignalOnTrack(tile
, track
)) {
1240 /* build new signals */
1241 SetPresentSignals(tile
, GetPresentSignals(tile
) | (IsPbsOrLogicSignal(sigtype
) ? KillFirstBit(SignalOnTrack(track
)) : SignalOnTrack(track
)));
1242 SetSignalType(tile
, track
, sigtype
);
1243 SetSignalVariant(tile
, track
, sigvar
);
1245 /* logic signals: create a new signal program */
1246 if (sigtype
== SIGTYPE_LOGIC
) {
1247 CreateSignalProgram(tile
, track
);
1250 while (num_dir_cycle
-- > 0) CycleSignalSide(tile
, track
);
1252 if (convert_signal
) {
1253 /* convert signal button pressed */
1255 /* toggle the present signal variant: SIG_ELECTRIC <-> SIG_SEMAPHORE */
1256 SetSignalVariant(tile
, track
, (GetSignalVariant(tile
, track
) == SIG_ELECTRIC
) ? SIG_SEMAPHORE
: SIG_ELECTRIC
);
1257 /* Query current signal type so the check for PBS signals below works. */
1258 sigtype
= GetSignalType(tile
, track
);
1260 /* convert the present signal to the chosen type and variant */
1262 /* logic signals: create or delete signal program as necessary */
1263 SignalTypeChanged(tile
, track
, GetSignalType(tile
, track
), sigtype
);
1265 SetSignalType(tile
, track
, sigtype
);
1266 SetSignalVariant(tile
, track
, sigvar
);
1267 if (IsPbsOrLogicSignal(sigtype
) && (GetPresentSignals(tile
) & SignalOnTrack(track
)) == SignalOnTrack(track
)) {
1268 SetPresentSignals(tile
, (GetPresentSignals(tile
) & ~SignalOnTrack(track
)) | KillFirstBit(SignalOnTrack(track
)));
1272 } else if (ctrl_pressed
) {
1273 /* cycle between cycle_start and cycle_end */
1274 sigtype
= (SignalType
)(GetSignalType(tile
, track
) + 1);
1275 if (sigtype
< cycle_start
|| sigtype
> cycle_stop
) sigtype
= cycle_start
;
1277 /* logic signals: create or delete signal program as necessary */
1278 SignalTypeChanged(tile
, track
, GetSignalType(tile
, track
), sigtype
);
1280 SetSignalType(tile
, track
, sigtype
);
1281 if (IsPbsOrLogicSignal(sigtype
) && (GetPresentSignals(tile
) & SignalOnTrack(track
)) == SignalOnTrack(track
)) {
1282 SetPresentSignals(tile
, (GetPresentSignals(tile
) & ~SignalOnTrack(track
)) | KillFirstBit(SignalOnTrack(track
)));
1285 /* cycle the signal side: both -> left -> right -> both -> ... */
1286 CycleSignalSide(tile
, track
);
1287 /* Query current signal type so the check for PBS signals below works. */
1288 sigtype
= GetSignalType(tile
, track
);
1292 /* If CmdBuildManySignals is called with copying signals, just copy the
1293 * direction of the first signal given as parameter by CmdBuildManySignals */
1294 SetPresentSignals(tile
, (GetPresentSignals(tile
) & ~SignalOnTrack(track
)) | (p2
& SignalOnTrack(track
)));
1295 SetSignalVariant(tile
, track
, sigvar
);
1296 SetSignalType(tile
, track
, sigtype
);
1298 /* logic signals: create a new signal program */
1299 if (sigtype
== SIGTYPE_LOGIC
) {
1300 CreateSignalProgram(tile
, track
);
1304 /* Add new signal infrastructure count. */
1305 Company::Get(GetTileOwner(tile
))->infrastructure
.signal
+= CountBits(GetPresentSignals(tile
));
1306 DirtyCompanyInfrastructureWindows(GetTileOwner(tile
));
1308 if (IsPbsSignal(sigtype
)) {
1309 /* PBS signals should show red unless they are on reserved tiles without a train. */
1310 uint mask
= GetPresentSignals(tile
) & SignalOnTrack(track
);
1311 SetSignalStates(tile
, (GetSignalStates(tile
) & ~mask
) | ((HasBit(GetRailReservationTrackBits(tile
), track
) && EnsureNoVehicleOnGround(tile
).Succeeded() ? UINT_MAX
: 0) & mask
));
1313 MarkTileDirtyByTile(tile
, ZOOM_LVL_DRAW_MAP
);
1314 AddTrackToSignalBuffer(tile
, track
, _current_company
);
1315 YapfNotifyTrackLayoutChange(tile
, track
);
1317 /* Extend the train's path if it's not stopped or loading, or not at a safe position. */
1318 if (!(((v
->vehstatus
& VS_STOPPED
) && v
->cur_speed
== 0) || v
->current_order
.IsType(OT_LOADING
)) ||
1319 !IsSafeWaitingPosition(v
, v
->tile
, v
->GetVehicleTrackdir(), true, _settings_game
.pf
.forbid_90_deg
)) {
1320 TryPathReserve(v
, true);
1328 static bool CheckSignalAutoFill(TileIndex
&tile
, Trackdir
&trackdir
, int &signal_ctr
, bool remove
)
1330 tile
= AddTileIndexDiffCWrap(tile
, _trackdelta
[trackdir
]);
1331 if (tile
== INVALID_TILE
) return false;
1333 /* Check for track bits on the new tile */
1334 TrackdirBits trackdirbits
= TrackStatusToTrackdirBits(GetTileTrackStatus(tile
, TRANSPORT_RAIL
, 0));
1336 if (TracksOverlap(TrackdirBitsToTrackBits(trackdirbits
))) return false;
1337 trackdirbits
&= TrackdirReachesTrackdirs(trackdir
);
1339 /* No track bits, must stop */
1340 if (trackdirbits
== TRACKDIR_BIT_NONE
) return false;
1342 /* Get the first track dir */
1343 trackdir
= RemoveFirstTrackdir(&trackdirbits
);
1345 /* Any left? It's a junction so we stop */
1346 if (trackdirbits
!= TRACKDIR_BIT_NONE
) return false;
1348 switch (GetTileType(tile
)) {
1350 if (IsRailDepot(tile
)) return false;
1351 if (!remove
&& HasSignalOnTrack(tile
, TrackdirToTrack(trackdir
))) return false;
1353 if (IsDiagonalTrackdir(trackdir
)) {
1355 /* Ensure signal_ctr even so X and Y pieces get signals */
1356 ClrBit(signal_ctr
, 0);
1361 if (!IsLevelCrossing(tile
)) return false;
1365 case MP_TUNNELBRIDGE
: {
1366 if (!remove
&& IsTunnelBridgeWithSignalSimulation(tile
)) return false;
1367 TileIndex orig_tile
= tile
; // backup old value
1369 if (GetTunnelBridgeTransportType(tile
) != TRANSPORT_RAIL
) return false;
1370 if (GetTunnelBridgeDirection(tile
) != TrackdirToExitdir(trackdir
)) return false;
1372 /* Skip to end of tunnel or bridge
1373 * note that tile is a parameter by reference, so it must be updated */
1374 tile
= GetOtherTunnelBridgeEnd(tile
);
1376 signal_ctr
+= (GetTunnelBridgeLength(orig_tile
, tile
) + 2) * 2;
1380 default: return false;
1385 * Build many signals by dragging; AutoSignals
1386 * @param tile start tile of drag
1387 * @param flags operation to perform
1388 * @param p1 end tile of drag
1389 * @param p2 various bitstuffed elements
1390 * - p2 = (bit 0- 2) - track-orientation, valid values: 0-5 (Track enum)
1391 * - p2 = (bit 3) - 1 = override signal/semaphore, or pre/exit/combo signal (CTRL-toggle)
1392 * - p2 = (bit 4) - 0 = signals, 1 = semaphores
1393 * - p2 = (bit 5) - 0 = build, 1 = remove signals
1394 * - p2 = (bit 6) - 0 = selected stretch, 1 = auto fill
1395 * - p2 = (bit 7- 9) - default signal type
1396 * - p2 = (bit 10) - 0 = keep fixed distance, 1 = minimise gaps between signals
1397 * - p2 = (bit 24-31) - user defined signals_density
1398 * @param text unused
1399 * @return the cost of this operation or an error
1401 static CommandCost
CmdSignalTrackHelper(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
1403 CommandCost
total_cost(EXPENSES_CONSTRUCTION
);
1404 TileIndex start_tile
= tile
;
1406 Track track
= Extract
<Track
, 0, 3>(p2
);
1407 bool mode
= HasBit(p2
, 3);
1408 bool semaphores
= HasBit(p2
, 4);
1409 bool remove
= HasBit(p2
, 5);
1410 bool autofill
= HasBit(p2
, 6);
1411 bool minimise_gaps
= HasBit(p2
, 10);
1412 byte signal_density
= GB(p2
, 24, 8);
1414 if (p1
>= MapSize() || !ValParamTrackOrientation(track
)) return CMD_ERROR
;
1415 TileIndex end_tile
= p1
;
1416 if (signal_density
== 0 || signal_density
> 20) return CMD_ERROR
;
1418 if (!IsPlainRailTile(tile
)) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK
);
1420 /* for vertical/horizontal tracks, double the given signals density
1421 * since the original amount will be too dense (shorter tracks) */
1422 signal_density
*= 2;
1424 Trackdir trackdir
= TrackToTrackdir(track
);
1425 CommandCost ret
= ValidateAutoDrag(&trackdir
, tile
, end_tile
);
1426 if (ret
.Failed()) return ret
;
1428 track
= TrackdirToTrack(trackdir
); // trackdir might have changed, keep track in sync
1429 Trackdir start_trackdir
= trackdir
;
1431 /* Must start on a valid track to be able to avoid loops */
1432 if (!HasTrack(tile
, track
)) return CMD_ERROR
;
1434 SignalType sigtype
= (SignalType
)GB(p2
, 7, 3);
1435 if (sigtype
> SIGTYPE_LAST
) return CMD_ERROR
;
1438 /* copy the signal-style of the first rail-piece if existing */
1439 if (HasSignalOnTrack(tile
, track
)) {
1440 signals
= GetPresentSignals(tile
) & SignalOnTrack(track
);
1441 assert(signals
!= 0);
1443 /* copy signal/semaphores style (independent of CTRL) */
1444 semaphores
= GetSignalVariant(tile
, track
) != SIG_ELECTRIC
;
1446 sigtype
= GetSignalType(tile
, track
);
1447 /* Don't but copy entry or exit-signal type */
1448 if (sigtype
== SIGTYPE_ENTRY
|| sigtype
== SIGTYPE_EXIT
) sigtype
= SIGTYPE_NORMAL
;
1449 } else { // no signals exist, drag a two-way signal stretch
1450 signals
= IsPbsSignal(sigtype
) ? SignalAlongTrackdir(trackdir
) : SignalOnTrack(track
);
1453 byte signal_dir
= 0;
1454 if (signals
& SignalAlongTrackdir(trackdir
)) SetBit(signal_dir
, 0);
1455 if (signals
& SignalAgainstTrackdir(trackdir
)) SetBit(signal_dir
, 1);
1457 /* signal_ctr - amount of tiles already processed
1458 * last_used_ctr - amount of tiles before previously placed signal
1459 * signals_density - setting to put signal on every Nth tile (double space on |, -- tracks)
1460 * last_suitable_ctr - amount of tiles before last possible signal place
1461 * last_suitable_tile - last tile where it is possible to place a signal
1462 * last_suitable_trackdir - trackdir of the last tile
1464 * trackdir - trackdir to build with autorail
1465 * semaphores - semaphores or signals
1466 * signals - is there a signal/semaphore on the first tile, copy its style (two-way/single-way)
1467 * and convert all others to semaphore/signal
1468 * remove - 1 remove signals, 0 build signals */
1470 int last_used_ctr
= INT_MIN
; // initially INT_MIN to force building/removing at the first tile
1471 int last_suitable_ctr
= 0;
1472 TileIndex last_suitable_tile
= INVALID_TILE
;
1473 Trackdir last_suitable_trackdir
= INVALID_TRACKDIR
;
1474 CommandCost last_error
= CMD_ERROR
;
1475 bool had_success
= false;
1476 std::vector
<TileIndex
> tunnel_bridge_blacklist
;
1478 bool tile_ok
= true;
1479 if (IsTileType(tile
, MP_TUNNELBRIDGE
)) {
1480 if (container_unordered_remove(tunnel_bridge_blacklist
, tile
) > 0) {
1481 /* This tile is blacklisted, skip tile and remove from blacklist.
1482 * Mark last used counter as current tile.
1485 last_used_ctr
= signal_ctr
;
1486 last_suitable_tile
= INVALID_TILE
;
1490 /* only build/remove signals with the specified density */
1491 if (tile_ok
&& (remove
|| minimise_gaps
|| signal_ctr
% signal_density
== 0 || IsTileType(tile
, MP_TUNNELBRIDGE
))) {
1492 uint32 p1
= GB(TrackdirToTrack(trackdir
), 0, 3);
1494 SB(p1
, 4, 1, semaphores
);
1495 SB(p1
, 5, 3, sigtype
);
1496 if (!remove
&& signal_ctr
== 0) SetBit(p1
, 17);
1498 /* Pick the correct orientation for the track direction */
1500 if (HasBit(signal_dir
, 0)) signals
|= SignalAlongTrackdir(trackdir
);
1501 if (HasBit(signal_dir
, 1)) signals
|= SignalAgainstTrackdir(trackdir
);
1503 /* Test tiles in between for suitability as well if minimising gaps. */
1504 bool test_only
= !remove
&& minimise_gaps
&& signal_ctr
< (last_used_ctr
+ signal_density
);
1505 CommandCost ret
= DoCommand(tile
, p1
, signals
, test_only
? flags
& ~DC_EXEC
: flags
, remove
? CMD_REMOVE_SIGNALS
: CMD_BUILD_SIGNALS
);
1507 if (!test_only
&& ret
.Succeeded() && IsTileType(tile
, MP_TUNNELBRIDGE
) && GetTunnelBridgeDirection(tile
) == TrackdirToExitdir(trackdir
)) {
1508 /* Blacklist far end of tunnel if we just actioned the near end */
1509 tunnel_bridge_blacklist
.push_back(GetOtherTunnelBridgeEnd(tile
));
1512 if (ret
.Succeeded()) {
1513 /* Remember last track piece where we can place a signal. */
1514 last_suitable_ctr
= signal_ctr
;
1515 last_suitable_tile
= tile
;
1516 last_suitable_trackdir
= trackdir
;
1517 } else if (!test_only
&& last_suitable_tile
!= INVALID_TILE
) {
1518 /* If a signal can't be placed, place it at the last possible position. */
1519 SB(p1
, 0, 3, TrackdirToTrack(last_suitable_trackdir
));
1522 /* Pick the correct orientation for the track direction. */
1524 if (HasBit(signal_dir
, 0)) signals
|= SignalAlongTrackdir(last_suitable_trackdir
);
1525 if (HasBit(signal_dir
, 1)) signals
|= SignalAgainstTrackdir(last_suitable_trackdir
);
1527 ret
= DoCommand(last_suitable_tile
, p1
, signals
, flags
, remove
? CMD_REMOVE_SIGNALS
: CMD_BUILD_SIGNALS
);
1529 if (ret
.Succeeded() && IsTileType(last_suitable_tile
, MP_TUNNELBRIDGE
) && GetTunnelBridgeDirection(last_suitable_tile
) == TrackdirToExitdir(last_suitable_trackdir
)) {
1530 /* Blacklist far end of tunnel if we just actioned the near end */
1531 tunnel_bridge_blacklist
.push_back(GetOtherTunnelBridgeEnd(last_suitable_tile
));
1537 /* Be user-friendly and try placing signals as much as possible */
1538 if (ret
.Succeeded()) {
1540 total_cost
.AddCost(ret
);
1541 last_used_ctr
= last_suitable_ctr
;
1542 last_suitable_tile
= INVALID_TILE
;
1544 /* The "No railway" error is the least important one. */
1545 if (ret
.GetErrorMessage() != STR_ERROR_THERE_IS_NO_RAILROAD_TRACK
||
1546 last_error
.GetErrorMessage() == INVALID_STRING_ID
) {
1554 if (!CheckSignalAutoFill(tile
, trackdir
, signal_ctr
, remove
)) break;
1556 /* Prevent possible loops */
1557 if (tile
== start_tile
&& trackdir
== start_trackdir
) break;
1559 if (tile
== end_tile
) break;
1561 tile
+= ToTileIndexDiff(_trackdelta
[trackdir
]);
1564 /* toggle railbit for the non-diagonal tracks (|, -- tracks) */
1565 if (IsDiagonalTrackdir(trackdir
)) {
1568 ToggleBit(trackdir
, 0);
1573 return had_success
? total_cost
: last_error
;
1577 * Build signals on a stretch of track.
1578 * Stub for the unified signal builder/remover
1579 * @param tile start tile of drag
1580 * @param flags operation to perform
1581 * @param p1 end tile of drag
1582 * @param p2 various bitstuffed elements
1583 * - p2 = (bit 0- 2) - track-orientation, valid values: 0-5 (Track enum)
1584 * - p2 = (bit 3) - 1 = override signal/semaphore, or pre/exit/combo signal (CTRL-toggle)
1585 * - p2 = (bit 4) - 0 = signals, 1 = semaphores
1586 * - p2 = (bit 5) - 0 = build, 1 = remove signals
1587 * - p2 = (bit 6) - 0 = selected stretch, 1 = auto fill
1588 * - p2 = (bit 7- 9) - default signal type
1589 * - p2 = (bit 24-31) - user defined signals_density
1590 * @param text unused
1591 * @return the cost of this operation or an error
1592 * @see CmdSignalTrackHelper
1594 CommandCost
CmdBuildSignalTrack(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
1596 return CmdSignalTrackHelper(tile
, flags
, p1
, p2
, text
);
1601 * @param tile coordinates where signal is being deleted from
1602 * @param flags operation to perform
1603 * @param p1 various bitstuffed elements, only track information is used
1604 * - (bit 0- 2) - track-orientation, valid values: 0-5 (Track enum)
1605 * - (bit 3) - override signal/semaphore, or pre/exit/combo signal (CTRL-toggle)
1606 * - (bit 4) - 0 = signals, 1 = semaphores
1608 * @param text unused
1609 * @return the cost of this operation or an error
1611 CommandCost
CmdRemoveSingleSignal(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
1613 Track track
= Extract
<Track
, 0, 3>(p1
);
1614 Money cost
= _price
[PR_CLEAR_SIGNALS
];
1616 if (IsTileType(tile
, MP_TUNNELBRIDGE
)) {
1617 TileIndex end
= GetOtherTunnelBridgeEnd(tile
);
1618 if (GetTunnelBridgeTransportType(tile
) != TRANSPORT_RAIL
) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK
);
1619 if (!IsTunnelBridgeWithSignalSimulation(tile
)) return_cmd_error(STR_ERROR_THERE_ARE_NO_SIGNALS
);
1621 cost
*= ((GetTunnelBridgeLength(tile
, end
) + 4) >> 2);
1623 CommandCost ret
= EnsureNoTrainOnTrack(GetOtherTunnelBridgeEnd(tile
), track
);
1624 if (ret
.Failed()) return ret
;
1625 ret
= EnsureNoTrainOnTrack(tile
, track
);
1626 if (ret
.Failed()) return ret
;
1628 if (!ValParamTrackOrientation(track
) || !IsPlainRailTile(tile
) || !HasTrack(tile
, track
)) {
1629 return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK
);
1631 if (!HasSignalOnTrack(tile
, track
)) {
1632 return_cmd_error(STR_ERROR_THERE_ARE_NO_SIGNALS
);
1634 CommandCost ret
= EnsureNoTrainOnTrack(tile
, track
);
1635 if (ret
.Failed()) return ret
;
1638 /* Only water can remove signals from anyone */
1639 if (_current_company
!= OWNER_WATER
) {
1643 if (flags
& DC_EXEC
) {
1645 if (IsTunnelBridgeWithSignalSimulation(tile
)) { // handle tunnel/bridge signals.
1646 TileIndex end
= GetOtherTunnelBridgeEnd(tile
);
1647 Company::Get(GetTileOwner(tile
))->infrastructure
.signal
-= GetTunnelBridgeSignalSimulationSignalCount(tile
, end
);
1648 ClearBridgeTunnelSignalSimulation(end
, tile
);
1649 ClearBridgeTunnelSignalSimulation(tile
, end
);
1650 MarkBridgeOrTunnelDirty(tile
);
1651 AddSideToSignalBuffer(tile
, INVALID_DIAGDIR
, GetTileOwner(tile
));
1652 AddSideToSignalBuffer(end
, INVALID_DIAGDIR
, GetTileOwner(tile
));
1653 YapfNotifyTrackLayoutChange(tile
, track
);
1654 YapfNotifyTrackLayoutChange(end
, track
);
1655 DirtyCompanyInfrastructureWindows(GetTileOwner(tile
));
1656 return CommandCost(EXPENSES_CONSTRUCTION
, cost
);
1660 if (HasReservedTracks(tile
, TrackToTrackBits(track
))) {
1661 v
= GetTrainForReservation(tile
, track
);
1662 } else if (IsPbsSignal(GetSignalType(tile
, track
))) {
1663 /* PBS signal, might be the end of a path reservation. */
1664 Trackdir td
= TrackToTrackdir(track
);
1665 for (int i
= 0; v
== NULL
&& i
< 2; i
++, td
= ReverseTrackdir(td
)) {
1666 /* Only test the active signal side. */
1667 if (!HasSignalOnTrackdir(tile
, ReverseTrackdir(td
))) continue;
1668 TileIndex next
= TileAddByDiagDir(tile
, TrackdirToExitdir(td
));
1669 TrackBits tracks
= TrackdirBitsToTrackBits(TrackdirReachesTrackdirs(td
));
1670 if (HasReservedTracks(next
, tracks
)) {
1671 v
= GetTrainForReservation(next
, TrackBitsToTrack(GetReservedTrackbits(next
) & tracks
));
1676 /* Remove any links this signal had */
1677 RemoveSignalLink(tile
, track
);
1678 /* Logic signal: remove signal program */
1679 if (IsLogicSignal(tile
, track
)) {
1680 DeleteSignalProgram(tile
, track
);
1683 Company::Get(GetTileOwner(tile
))->infrastructure
.signal
-= CountBits(GetPresentSignals(tile
));
1684 SetPresentSignals(tile
, GetPresentSignals(tile
) & ~SignalOnTrack(track
));
1685 Company::Get(GetTileOwner(tile
))->infrastructure
.signal
+= CountBits(GetPresentSignals(tile
));
1686 DirtyCompanyInfrastructureWindows(GetTileOwner(tile
));
1687 TraceRestrictNotifySignalRemoval(tile
, track
);
1689 /* removed last signal from tile? */
1690 if (GetPresentSignals(tile
) == 0) {
1691 SetSignalStates(tile
, 0);
1692 SetHasSignals(tile
, false);
1693 SetSignalVariant(tile
, INVALID_TRACK
, SIG_ELECTRIC
); // remove any possible semaphores
1696 AddTrackToSignalBuffer(tile
, track
, GetTileOwner(tile
));
1697 YapfNotifyTrackLayoutChange(tile
, track
);
1698 if (v
!= NULL
) TryPathReserve(v
, false);
1700 MarkTileDirtyByTile(tile
, ZOOM_LVL_DRAW_MAP
);
1703 return CommandCost(EXPENSES_CONSTRUCTION
, cost
);
1707 * Remove signals on a stretch of track.
1708 * Stub for the unified signal builder/remover
1709 * @param tile start tile of drag
1710 * @param flags operation to perform
1711 * @param p1 end tile of drag
1712 * @param p2 various bitstuffed elements
1713 * - p2 = (bit 0- 2) - track-orientation, valid values: 0-5 (Track enum)
1714 * - p2 = (bit 3) - 1 = override signal/semaphore, or pre/exit/combo signal (CTRL-toggle)
1715 * - p2 = (bit 4) - 0 = signals, 1 = semaphores
1716 * - p2 = (bit 5) - 0 = build, 1 = remove signals
1717 * - p2 = (bit 6) - 0 = selected stretch, 1 = auto fill
1718 * - p2 = (bit 7- 9) - default signal type
1719 * - p2 = (bit 24-31) - user defined signals_density
1720 * @param text unused
1721 * @return the cost of this operation or an error
1722 * @see CmdSignalTrackHelper
1724 CommandCost
CmdRemoveSignalTrack(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
1726 return CmdSignalTrackHelper(tile
, flags
, p1
, SetBit(p2
, 5), text
); // bit 5 is remove bit
1729 /** Update power of train under which is the railtype being converted */
1730 static Vehicle
*UpdateTrainPowerProc(Vehicle
*v
, void *data
)
1732 if (v
->type
!= VEH_TRAIN
) return NULL
;
1734 TrainList
*affected_trains
= static_cast<TrainList
*>(data
);
1735 affected_trains
->Include(Train::From(v
)->First());
1741 * Convert one rail type to the other. You can convert normal rail to
1742 * monorail/maglev easily or vice-versa.
1743 * @param tile end tile of rail conversion drag
1744 * @param flags operation to perform
1745 * @param p1 start tile of drag
1746 * @param p2 various bitstuffed elements:
1747 * - p2 = (bit 0 - 4) new railtype to convert to.
1748 * - p2 = (bit 5) build diagonally or not.
1749 * @param text unused
1750 * @return the cost of this operation or an error
1752 CommandCost
CmdConvertRail(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
1754 RailType totype
= Extract
<RailType
, 0, 5>(p2
);
1755 TileIndex area_start
= p1
;
1756 TileIndex area_end
= tile
;
1757 bool diagonal
= HasBit(p2
, 5);
1759 if (!ValParamRailtype(totype
)) return CMD_ERROR
;
1760 if (area_start
>= MapSize()) return CMD_ERROR
;
1762 TrainList affected_trains
;
1764 CommandCost
cost(EXPENSES_CONSTRUCTION
);
1765 CommandCost error
= CommandCost(STR_ERROR_NO_SUITABLE_RAILROAD_TRACK
); // by default, there is no track to convert.
1767 TileIterator
*iter
= diagonal
? (TileIterator
*)new DiagonalTileIterator(area_start
, area_end
) : new OrthogonalTileIterator(area_start
, area_end
);
1768 for (; (tile
= *iter
) != INVALID_TILE
; ++(*iter
)) {
1769 TileType tt
= GetTileType(tile
);
1771 /* Check if there is any track on tile */
1776 if (!HasStationRail(tile
)) continue;
1779 if (!IsLevelCrossing(tile
)) continue;
1780 if (RailNoLevelCrossings(totype
)) {
1781 error
.MakeError(STR_ERROR_CROSSING_DISALLOWED
);
1785 case MP_TUNNELBRIDGE
:
1786 if (GetTunnelBridgeTransportType(tile
) != TRANSPORT_RAIL
) continue;
1791 /* Original railtype we are converting from */
1792 RailType type
= GetRailType(tile
);
1794 /* Converting to the same type or converting 'hidden' elrail -> rail */
1795 if (type
== totype
|| (_settings_game
.vehicle
.disable_elrails
&& totype
== RAILTYPE_RAIL
&& type
== RAILTYPE_ELECTRIC
)) continue;
1797 /* Trying to convert other's rail */
1798 CommandCost ret
= CheckTileOwnership(tile
);
1804 SmallVector
<Train
*, 2> vehicles_affected
;
1806 /* Vehicle on the tile when not converting Rail <-> ElRail
1807 * Tunnels and bridges have special check later */
1808 if (tt
!= MP_TUNNELBRIDGE
) {
1809 if (!IsCompatibleRail(type
, totype
)) {
1810 CommandCost ret
= IsPlainRailTile(tile
) ? EnsureNoTrainOnTrackBits(tile
, GetTrackBits(tile
)) : EnsureNoVehicleOnGround(tile
);
1816 if (flags
& DC_EXEC
) { // we can safely convert, too
1817 TrackBits reserved
= GetReservedTrackbits(tile
);
1819 while ((track
= RemoveFirstTrack(&reserved
)) != INVALID_TRACK
) {
1820 Train
*v
= GetTrainForReservation(tile
, track
);
1821 if (v
!= NULL
&& !HasPowerOnRail(v
->railtype
, totype
)) {
1822 /* No power on new rail type, reroute. */
1823 FreeTrainTrackReservation(v
);
1824 *vehicles_affected
.Append() = v
;
1828 /* Update the company infrastructure counters. */
1829 if (!IsRailStationTile(tile
) || !IsStationTileBlocked(tile
)) {
1830 Company
*c
= Company::Get(GetTileOwner(tile
));
1831 uint num_pieces
= IsLevelCrossingTile(tile
) ? LEVELCROSSING_TRACKBIT_FACTOR
: 1;
1832 if (IsPlainRailTile(tile
)) {
1833 TrackBits bits
= GetTrackBits(tile
);
1834 num_pieces
= CountBits(bits
);
1835 if (TracksOverlap(bits
)) num_pieces
*= num_pieces
;
1837 c
->infrastructure
.rail
[type
] -= num_pieces
;
1838 c
->infrastructure
.rail
[totype
] += num_pieces
;
1839 DirtyCompanyInfrastructureWindows(c
->index
);
1842 SetRailType(tile
, totype
);
1843 MarkTileDirtyByTile(tile
, ZOOM_LVL_DRAW_MAP
);
1844 /* update power of train on this tile */
1845 FindVehicleOnPos(tile
, &affected_trains
, &UpdateTrainPowerProc
);
1851 switch (GetRailTileType(tile
)) {
1852 case RAIL_TILE_DEPOT
:
1853 if (flags
& DC_EXEC
) {
1854 /* notify YAPF about the track layout change */
1855 YapfNotifyTrackLayoutChange(tile
, GetRailDepotTrack(tile
));
1857 /* Update build vehicle window related to this depot */
1858 InvalidateWindowData(WC_VEHICLE_DEPOT
, tile
);
1859 InvalidateWindowData(WC_BUILD_VEHICLE
, tile
);
1861 cost
.AddCost(RailConvertCost(type
, totype
));
1864 default: // RAIL_TILE_NORMAL, RAIL_TILE_SIGNALS
1865 if (flags
& DC_EXEC
) {
1866 /* notify YAPF about the track layout change */
1867 TrackBits tracks
= GetTrackBits(tile
);
1868 while (tracks
!= TRACK_BIT_NONE
) {
1869 YapfNotifyTrackLayoutChange(tile
, RemoveFirstTrack(&tracks
));
1872 cost
.AddCost(RailConvertCost(type
, totype
) * CountBits(GetTrackBits(tile
)));
1877 case MP_TUNNELBRIDGE
: {
1878 TileIndex endtile
= GetOtherTunnelBridgeEnd(tile
);
1880 /* If both ends of tunnel/bridge are in the range, do not try to convert twice -
1881 * it would cause assert because of different test and exec runs */
1882 if (endtile
< tile
) {
1884 if (DiagonalTileArea(area_start
, area_end
).Contains(endtile
)) continue;
1886 if (OrthogonalTileArea(area_start
, area_end
).Contains(endtile
)) continue;
1890 /* When not converting rail <-> el. rail, any vehicle cannot be in tunnel/bridge */
1891 if (!IsCompatibleRail(GetRailType(tile
), totype
)) {
1892 CommandCost ret
= TunnelBridgeIsFree(tile
, endtile
);
1899 if (flags
& DC_EXEC
) {
1900 Track track
= DiagDirToDiagTrack(GetTunnelBridgeDirection(tile
));
1901 if (HasTunnelBridgeReservation(tile
)) {
1902 Train
*v
= GetTrainForReservation(tile
, track
);
1903 if (v
!= NULL
&& !HasPowerOnRail(v
->railtype
, totype
)) {
1904 /* No power on new rail type, reroute. */
1905 FreeTrainTrackReservation(v
);
1906 *vehicles_affected
.Append() = v
;
1910 /* Update the company infrastructure counters. */
1911 uint num_pieces
= (GetTunnelBridgeLength(tile
, endtile
) + 2) * TUNNELBRIDGE_TRACKBIT_FACTOR
;
1912 Company
*c
= Company::Get(GetTileOwner(tile
));
1913 c
->infrastructure
.rail
[GetRailType(tile
)] -= num_pieces
;
1914 c
->infrastructure
.rail
[totype
] += num_pieces
;
1915 DirtyCompanyInfrastructureWindows(c
->index
);
1917 SetRailType(tile
, totype
);
1918 SetRailType(endtile
, totype
);
1920 FindVehicleOnPos(tile
, &affected_trains
, &UpdateTrainPowerProc
);
1921 FindVehicleOnPos(endtile
, &affected_trains
, &UpdateTrainPowerProc
);
1923 YapfNotifyTrackLayoutChange(tile
, track
);
1924 YapfNotifyTrackLayoutChange(endtile
, track
);
1926 if (IsBridge(tile
)) {
1927 MarkBridgeDirty(tile
);
1929 MarkTileDirtyByTile(tile
, ZOOM_LVL_DRAW_MAP
);
1930 MarkTileDirtyByTile(endtile
, ZOOM_LVL_DRAW_MAP
);
1934 cost
.AddCost((GetTunnelBridgeLength(tile
, endtile
) + 2) * RailConvertCost(type
, totype
));
1938 default: // MP_STATION, MP_ROAD
1939 if (flags
& DC_EXEC
) {
1940 Track track
= ((tt
== MP_STATION
) ? GetRailStationTrack(tile
) : GetCrossingRailTrack(tile
));
1941 YapfNotifyTrackLayoutChange(tile
, track
);
1944 cost
.AddCost(RailConvertCost(type
, totype
));
1948 for (uint i
= 0; i
< vehicles_affected
.Length(); ++i
) {
1949 TryPathReserve(vehicles_affected
[i
], true);
1953 if (flags
& DC_EXEC
) {
1954 /* Railtype changed, update trains as when entering different track */
1955 for (Train
**v
= affected_trains
.Begin(); v
!= affected_trains
.End(); v
++) {
1956 (*v
)->ConsistChanged(CCF_TRACK
);
1961 return (cost
.GetCost() == 0) ? error
: cost
;
1964 static CommandCost
RemoveTrainDepot(TileIndex tile
, DoCommandFlag flags
)
1966 if (_current_company
!= OWNER_WATER
) {
1967 CommandCost ret
= CheckTileOwnership(tile
);
1968 if (ret
.Failed()) return ret
;
1971 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
1972 if (ret
.Failed()) return ret
;
1974 if (flags
& DC_EXEC
) {
1975 /* read variables before the depot is removed */
1976 DiagDirection dir
= GetRailDepotDirection(tile
);
1977 Owner owner
= GetTileOwner(tile
);
1980 if (HasDepotReservation(tile
)) {
1981 v
= GetTrainForReservation(tile
, DiagDirToDiagTrack(dir
));
1982 if (v
!= NULL
) FreeTrainTrackReservation(v
);
1985 Company::Get(owner
)->infrastructure
.rail
[GetRailType(tile
)]--;
1986 DirtyCompanyInfrastructureWindows(owner
);
1988 delete Depot::GetByTile(tile
);
1989 DoClearSquare(tile
);
1990 AddSideToSignalBuffer(tile
, dir
, owner
);
1991 YapfNotifyTrackLayoutChange(tile
, DiagDirToDiagTrack(dir
));
1992 if (v
!= NULL
) TryPathReserve(v
, true);
1995 return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_CLEAR_DEPOT_TRAIN
]);
1998 static CommandCost
ClearTile_Track(TileIndex tile
, DoCommandFlag flags
)
2000 CommandCost
cost(EXPENSES_CONSTRUCTION
);
2002 if (flags
& DC_AUTO
) {
2003 if (!IsTileOwner(tile
, _current_company
)) {
2004 return_cmd_error(STR_ERROR_AREA_IS_OWNED_BY_ANOTHER
);
2007 if (IsPlainRail(tile
)) {
2008 return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK
);
2010 return_cmd_error(STR_ERROR_BUILDING_MUST_BE_DEMOLISHED
);
2014 switch (GetRailTileType(tile
)) {
2015 case RAIL_TILE_SIGNALS
:
2016 case RAIL_TILE_NORMAL
: {
2017 Slope tileh
= GetTileSlope(tile
);
2018 /* Is there flat water on the lower halftile that gets cleared expensively? */
2019 bool water_ground
= (GetRailGroundType(tile
) == RAIL_GROUND_WATER
&& IsSlopeWithOneCornerRaised(tileh
));
2021 TrackBits tracks
= GetTrackBits(tile
);
2022 while (tracks
!= TRACK_BIT_NONE
) {
2023 Track track
= RemoveFirstTrack(&tracks
);
2024 CommandCost ret
= DoCommand(tile
, 0, track
, flags
, CMD_REMOVE_SINGLE_RAIL
);
2025 if (ret
.Failed()) return ret
;
2029 /* When bankrupting, don't make water dirty, there could be a ship on lower halftile.
2030 * Same holds for non-companies clearing the tile, e.g. disasters. */
2031 if (water_ground
&& !(flags
& DC_BANKRUPT
) && Company::IsValidID(_current_company
)) {
2032 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
2033 if (ret
.Failed()) return ret
;
2035 /* The track was removed, and left a coast tile. Now also clear the water. */
2036 if (flags
& DC_EXEC
) DoClearSquare(tile
);
2037 cost
.AddCost(_price
[PR_CLEAR_WATER
]);
2043 case RAIL_TILE_DEPOT
:
2044 return RemoveTrainDepot(tile
, flags
);
2052 * Get surface height in point (x,y)
2053 * On tiles with halftile foundations move (x,y) to a safe point wrt. track
2055 static uint
GetSaveSlopeZ(uint x
, uint y
, Track track
)
2058 case TRACK_UPPER
: x
&= ~0xF; y
&= ~0xF; break;
2059 case TRACK_LOWER
: x
|= 0xF; y
|= 0xF; break;
2060 case TRACK_LEFT
: x
|= 0xF; y
&= ~0xF; break;
2061 case TRACK_RIGHT
: x
&= ~0xF; y
|= 0xF; break;
2064 return GetSlopePixelZ(x
, y
);
2067 static void DrawSingleSignal(TileIndex tile
, const RailtypeInfo
*rti
, Track track
, SignalState condition
, SignalOffsets image
, uint pos
)
2070 switch (_settings_game
.construction
.train_signal_side
) {
2071 case 0: side
= false; break; // left
2072 case 2: side
= true; break; // right
2073 default: side
= _settings_game
.vehicle
.road_side
!= 0; break; // driving side
2075 static const Point SignalPositions
[2][12] = {
2076 { // Signals on the left side
2077 /* LEFT LEFT RIGHT RIGHT UPPER UPPER */
2078 { 8, 5}, {14, 1}, { 1, 14}, { 9, 11}, { 1, 0}, { 3, 10},
2079 /* LOWER LOWER X X Y Y */
2080 {11, 4}, {14, 14}, {11, 3}, { 4, 13}, { 3, 4}, {11, 13}
2081 }, { // Signals on the right side
2082 /* LEFT LEFT RIGHT RIGHT UPPER UPPER */
2083 {14, 1}, {12, 10}, { 4, 6}, { 1, 14}, {10, 4}, { 0, 1},
2084 /* LOWER LOWER X X Y Y */
2085 {14, 14}, { 5, 12}, {11, 13}, { 4, 3}, {13, 4}, { 3, 11}
2089 uint x
= TileX(tile
) * TILE_SIZE
+ SignalPositions
[side
][pos
].x
;
2090 uint y
= TileY(tile
) * TILE_SIZE
+ SignalPositions
[side
][pos
].y
;
2092 SignalType type
= GetSignalType(tile
, track
);
2093 SignalVariant variant
= GetSignalVariant(tile
, track
);
2095 SpriteID sprite
= GetCustomSignalSprite(rti
, tile
, type
, variant
, condition
);
2096 bool is_custom_sprite
= (sprite
!= 0);
2100 /* Normal electric signals are stored in a different sprite block than all other signals. */
2101 sprite
= (type
== SIGTYPE_NORMAL
&& variant
== SIG_ELECTRIC
) ? SPR_ORIGINAL_SIGNALS_BASE
: SPR_SIGNALS_BASE
- 16;
2102 sprite
+= type
* 16 + variant
* 64 + image
* 2 + condition
+ (type
> SIGTYPE_LAST_NOPBS
? 64 : 0);
2105 AddSortableSpriteToDraw(sprite
, PAL_NONE
, x
, y
, 1, 1, BB_HEIGHT_UNDER_BRIDGE
, GetSaveSlopeZ(x
, y
, track
));
2108 static uint32 _drawtile_track_palette
;
2112 /** Offsets for drawing fences */
2113 struct FenceOffset
{
2114 Corner height_ref
; //!< Corner to use height offset from.
2115 int x_offs
; //!< Bounding box X offset.
2116 int y_offs
; //!< Bounding box Y offset.
2117 int x_size
; //!< Bounding box X size.
2118 int y_size
; //!< Bounding box Y size.
2121 /** Offsets for drawing fences */
2122 static FenceOffset _fence_offsets
[] = {
2123 { CORNER_INVALID
, 0, 1, 16, 1 }, // RFO_FLAT_X_NW
2124 { CORNER_INVALID
, 1, 0, 1, 16 }, // RFO_FLAT_Y_NE
2125 { CORNER_W
, 8, 8, 1, 1 }, // RFO_FLAT_LEFT
2126 { CORNER_N
, 8, 8, 1, 1 }, // RFO_FLAT_UPPER
2127 { CORNER_INVALID
, 0, 1, 16, 1 }, // RFO_SLOPE_SW_NW
2128 { CORNER_INVALID
, 1, 0, 1, 16 }, // RFO_SLOPE_SE_NE
2129 { CORNER_INVALID
, 0, 1, 16, 1 }, // RFO_SLOPE_NE_NW
2130 { CORNER_INVALID
, 1, 0, 1, 16 }, // RFO_SLOPE_NW_NE
2131 { CORNER_INVALID
, 0, 15, 16, 1 }, // RFO_FLAT_X_SE
2132 { CORNER_INVALID
, 15, 0, 1, 16 }, // RFO_FLAT_Y_SW
2133 { CORNER_E
, 8, 8, 1, 1 }, // RFO_FLAT_RIGHT
2134 { CORNER_S
, 8, 8, 1, 1 }, // RFO_FLAT_LOWER
2135 { CORNER_INVALID
, 0, 15, 16, 1 }, // RFO_SLOPE_SW_SE
2136 { CORNER_INVALID
, 15, 0, 1, 16 }, // RFO_SLOPE_SE_SW
2137 { CORNER_INVALID
, 0, 15, 16, 1 }, // RFO_SLOPE_NE_SE
2138 { CORNER_INVALID
, 15, 0, 1, 16 }, // RFO_SLOPE_NW_SW
2142 * Draw a track fence.
2143 * @param ti Tile drawing information.
2144 * @param base_image First fence sprite.
2145 * @param num_sprites Number of fence sprites.
2146 * @param rfo Fence to draw.
2148 static void DrawTrackFence(const TileInfo
*ti
, SpriteID base_image
, uint num_sprites
, RailFenceOffset rfo
)
2151 if (_fence_offsets
[rfo
].height_ref
!= CORNER_INVALID
) {
2152 z
+= GetSlopePixelZInCorner(RemoveHalftileSlope(ti
->tileh
), _fence_offsets
[rfo
].height_ref
);
2154 AddSortableSpriteToDraw(base_image
+ (rfo
% num_sprites
), _drawtile_track_palette
,
2155 ti
->x
+ _fence_offsets
[rfo
].x_offs
,
2156 ti
->y
+ _fence_offsets
[rfo
].y_offs
,
2157 _fence_offsets
[rfo
].x_size
,
2158 _fence_offsets
[rfo
].y_size
,
2163 * Draw fence at NW border matching the tile slope.
2165 static void DrawTrackFence_NW(const TileInfo
*ti
, SpriteID base_image
, uint num_sprites
)
2167 RailFenceOffset rfo
= RFO_FLAT_X_NW
;
2168 if (ti
->tileh
& SLOPE_NW
) rfo
= (ti
->tileh
& SLOPE_W
) ? RFO_SLOPE_SW_NW
: RFO_SLOPE_NE_NW
;
2169 DrawTrackFence(ti
, base_image
, num_sprites
, rfo
);
2173 * Draw fence at SE border matching the tile slope.
2175 static void DrawTrackFence_SE(const TileInfo
*ti
, SpriteID base_image
, uint num_sprites
)
2177 RailFenceOffset rfo
= RFO_FLAT_X_SE
;
2178 if (ti
->tileh
& SLOPE_SE
) rfo
= (ti
->tileh
& SLOPE_S
) ? RFO_SLOPE_SW_SE
: RFO_SLOPE_NE_SE
;
2179 DrawTrackFence(ti
, base_image
, num_sprites
, rfo
);
2183 * Draw fence at NE border matching the tile slope.
2185 static void DrawTrackFence_NE(const TileInfo
*ti
, SpriteID base_image
, uint num_sprites
)
2187 RailFenceOffset rfo
= RFO_FLAT_Y_NE
;
2188 if (ti
->tileh
& SLOPE_NE
) rfo
= (ti
->tileh
& SLOPE_E
) ? RFO_SLOPE_SE_NE
: RFO_SLOPE_NW_NE
;
2189 DrawTrackFence(ti
, base_image
, num_sprites
, rfo
);
2193 static byte
GetTrackGrowthPhase(TileIndex ti
, TrackBits trackbits
)
2195 if (!IsTileType(ti
, MP_RAILWAY
))
2198 if (!IsPlainRailTile(ti
))
2201 if ((GetTrackBits(ti
) & trackbits
) == 0)
2204 return GetTrackGrowthPhase(ti
);
2208 * GetTrackGrowthPhaseEx returns a calculated growth factor
2209 * for a specific track on a tile - by also looking at its
2212 byte
GetTrackGrowthPhaseEx(TileIndex ti
, Track track
)
2214 byte phase
= GetTrackGrowthPhase(ti
);
2215 if (phase
== 3) return 3;
2217 /* If this track piece is connected to a neighbour tile///
2218 * and that neighbour is used less often - we can't
2219 * be the track piece that is used so often on this tile
2221 Trackdir td1
= TrackToTrackdir(track
);
2222 DiagDirection dd1
= TrackdirToExitdir(td1
);
2223 TrackBits tb1
= DiagdirReachesTracks(dd1
);
2224 TileIndex ti1
= ti
+ TileOffsByDiagDir(dd1
);
2225 byte phase1
= GetTrackGrowthPhase(ti1
, tb1
);
2226 if (phase1
== 3) return 3;
2228 /* Same check for the other neighbour */
2229 Trackdir td2
= ReverseTrackdir(td1
);
2230 DiagDirection dd2
= TrackdirToExitdir(td2
);
2231 TrackBits tb2
= DiagdirReachesTracks(dd2
);
2232 TileIndex ti2
= ti
+ TileOffsByDiagDir(dd2
);
2233 byte phase2
= GetTrackGrowthPhase(ti2
, tb2
);
2234 if (phase2
== 3) return 3;
2236 /* Return the highest growth factor */
2237 return max(phase
, max(phase1
, phase2
));
2240 static bool GetTrackGrowthSpriteBase(TileIndex tile
, Track track
, SpriteID
& base
)
2242 byte phase
= GetTrackGrowthPhaseEx(tile
, track
);
2248 base
= SPR_OLDTRACKS_BASE
+ 10 * (phase
- 1);
2252 static bool GetTrackGrowthPalette(TileIndex tile
, SpriteID
& pal
)
2257 * In arctic, use the 'BARE' palette always, looks better on that terrain
2258 * obsolete when it will get its own overlays (for snow, also)
2260 switch (_settings_game
.game_creation
.landscape
) {
2261 case LT_ARCTIC
: pal
= PALETTE_TO_BARE_LAND
; break;
2266 * Use 'BARE' palette for desert in tropical and snow in arctic since it
2267 * looks better than green. But use other overlays in future!!
2269 switch (GetRailGroundType(tile
)) {
2270 case RAIL_GROUND_ICE_DESERT
: /* fallthrough */
2271 case RAIL_GROUND_BARREN
: pal
= PALETTE_TO_BARE_LAND
; break;
2275 /* Both base and pal set; we can return true */
2279 void DrawTrackGrowth(TileInfo
* ti
, TrackBits track
)
2282 TileIndex tile
= ti
->tile
;
2283 RailTypeLabel railTypeLabel
= GetRailTypeInfo(GetTileRailType(ti
->tile
))->label
;
2285 if (railTypeLabel
== _planning_tracks_label
||
2286 railTypeLabel
== _pipeline_tracks_label
||
2287 railTypeLabel
== _wires_tracks_label
) {
2288 // Never age these specialized tracks.
2292 if (!GetTrackGrowthPalette(tile
, pal
)) return;
2294 /* future support for tunnels */
2295 Slope tileh
= ti
->tileh
;
2296 if (IsTunnelTile(ti
->tile
)) tileh
= SLOPE_FLAT
;
2300 assert(track
== TRACK_BIT_Y
);
2301 if (GetTrackGrowthSpriteBase(tile
, TRACK_Y
, base
))
2302 DrawGroundSprite(base
+ 9, pal
);
2305 assert(track
== TRACK_BIT_X
);
2306 if (GetTrackGrowthSpriteBase(tile
, TRACK_X
, base
))
2307 DrawGroundSprite(base
+ 8, pal
);
2310 assert(track
== TRACK_BIT_Y
);
2311 if (GetTrackGrowthSpriteBase(tile
, TRACK_Y
, base
))
2312 DrawGroundSprite(base
+ 7, pal
);
2315 assert(track
== TRACK_BIT_X
);
2316 if (GetTrackGrowthSpriteBase(tile
, TRACK_X
, base
))
2317 DrawGroundSprite(base
+ 6, pal
);
2320 /* any track bits on any other slope are drawn normally */
2321 if ((track
& TRACK_BIT_Y
) != 0 && GetTrackGrowthSpriteBase(tile
, TRACK_Y
, base
)) DrawGroundSprite(base
+ 0, pal
);
2322 if ((track
& TRACK_BIT_X
) != 0 && GetTrackGrowthSpriteBase(tile
, TRACK_X
, base
)) DrawGroundSprite(base
+ 1, pal
);
2323 if ((track
& TRACK_BIT_UPPER
) != 0 && GetTrackGrowthSpriteBase(tile
, TRACK_UPPER
, base
)) DrawGroundSprite(base
+ 2, pal
);
2324 if ((track
& TRACK_BIT_LOWER
) != 0 && GetTrackGrowthSpriteBase(tile
, TRACK_LOWER
, base
)) DrawGroundSprite(base
+ 3, pal
);
2325 if ((track
& TRACK_BIT_RIGHT
) != 0 && GetTrackGrowthSpriteBase(tile
, TRACK_RIGHT
, base
)) DrawGroundSprite(base
+ 4, pal
);
2326 if ((track
& TRACK_BIT_LEFT
) != 0 && GetTrackGrowthSpriteBase(tile
, TRACK_LEFT
, base
)) DrawGroundSprite(base
+ 5, pal
);
2332 * Draw fence at SW border matching the tile slope.
2334 static void DrawTrackFence_SW(const TileInfo
*ti
, SpriteID base_image
, uint num_sprites
)
2336 RailFenceOffset rfo
= RFO_FLAT_Y_SW
;
2337 if (ti
->tileh
& SLOPE_SW
) rfo
= (ti
->tileh
& SLOPE_S
) ? RFO_SLOPE_SE_SW
: RFO_SLOPE_NW_SW
;
2338 DrawTrackFence(ti
, base_image
, num_sprites
, rfo
);
2342 * Draw track fences.
2343 * @param ti Tile drawing information.
2344 * @param rti Rail type information.
2346 static void DrawTrackDetails(const TileInfo
*ti
, const RailtypeInfo
*rti
)
2348 /* Base sprite for track fences.
2349 * Note: Halftile slopes only have fences on the upper part. */
2350 uint num_sprites
= 0;
2351 SpriteID base_image
= GetCustomRailSprite(rti
, ti
->tile
, RTSG_FENCES
, IsHalftileSlope(ti
->tileh
) ? TCX_UPPER_HALFTILE
: TCX_NORMAL
, &num_sprites
);
2352 if (base_image
== 0) {
2353 base_image
= SPR_TRACK_FENCE_FLAT_X
;
2357 assert(num_sprites
> 0);
2359 switch (GetRailGroundType(ti
->tile
)) {
2360 case RAIL_GROUND_FENCE_NW
: DrawTrackFence_NW(ti
, base_image
, num_sprites
); break;
2361 case RAIL_GROUND_FENCE_SE
: DrawTrackFence_SE(ti
, base_image
, num_sprites
); break;
2362 case RAIL_GROUND_FENCE_SENW
: DrawTrackFence_NW(ti
, base_image
, num_sprites
);
2363 DrawTrackFence_SE(ti
, base_image
, num_sprites
); break;
2364 case RAIL_GROUND_FENCE_NE
: DrawTrackFence_NE(ti
, base_image
, num_sprites
); break;
2365 case RAIL_GROUND_FENCE_SW
: DrawTrackFence_SW(ti
, base_image
, num_sprites
); break;
2366 case RAIL_GROUND_FENCE_NESW
: DrawTrackFence_NE(ti
, base_image
, num_sprites
);
2367 DrawTrackFence_SW(ti
, base_image
, num_sprites
); break;
2368 case RAIL_GROUND_FENCE_VERT1
: DrawTrackFence(ti
, base_image
, num_sprites
, RFO_FLAT_LEFT
); break;
2369 case RAIL_GROUND_FENCE_VERT2
: DrawTrackFence(ti
, base_image
, num_sprites
, RFO_FLAT_RIGHT
); break;
2370 case RAIL_GROUND_FENCE_HORIZ1
: DrawTrackFence(ti
, base_image
, num_sprites
, RFO_FLAT_UPPER
); break;
2371 case RAIL_GROUND_FENCE_HORIZ2
: DrawTrackFence(ti
, base_image
, num_sprites
, RFO_FLAT_LOWER
); break;
2372 case RAIL_GROUND_WATER
: {
2373 Corner track_corner
;
2374 if (IsHalftileSlope(ti
->tileh
)) {
2375 /* Steep slope or one-corner-raised slope with halftile foundation */
2376 track_corner
= GetHalftileSlopeCorner(ti
->tileh
);
2378 /* Three-corner-raised slope */
2379 track_corner
= OppositeCorner(GetHighestSlopeCorner(ComplementSlope(ti
->tileh
)));
2381 switch (track_corner
) {
2382 case CORNER_W
: DrawTrackFence(ti
, base_image
, num_sprites
, RFO_FLAT_LEFT
); break;
2383 case CORNER_S
: DrawTrackFence(ti
, base_image
, num_sprites
, RFO_FLAT_LOWER
); break;
2384 case CORNER_E
: DrawTrackFence(ti
, base_image
, num_sprites
, RFO_FLAT_RIGHT
); break;
2385 case CORNER_N
: DrawTrackFence(ti
, base_image
, num_sprites
, RFO_FLAT_UPPER
); break;
2386 default: NOT_REACHED();
2394 /* SubSprite for drawing the track halftile of 'three-corners-raised'-sloped rail sprites. */
2395 static const int INF
= 1000; // big number compared to tilesprite size
2396 static const SubSprite _halftile_sub_sprite
[4] = {
2397 { -INF
, -INF
, 32 - 33, INF
}, // CORNER_W, clip 33 pixels from right
2398 { -INF
, 0 + 7, INF
, INF
}, // CORNER_S, clip 7 pixels from top
2399 { -31 + 33, -INF
, INF
, INF
}, // CORNER_E, clip 33 pixels from left
2400 { -INF
, -INF
, INF
, 30 - 23 } // CORNER_N, clip 23 pixels from bottom
2403 static inline void DrawTrackSprite(SpriteID sprite
, PaletteID pal
, const TileInfo
*ti
, Slope s
)
2405 DrawGroundSprite(sprite
, pal
, NULL
, 0, (ti
->tileh
& s
) ? -8 : 0);
2408 static void DrawTrackBitsOverlay(TileInfo
*ti
, TrackBits track
, const RailtypeInfo
*rti
)
2410 RailGroundType rgt
= GetRailGroundType(ti
->tile
);
2411 Foundation f
= GetRailFoundation(ti
->tileh
, track
);
2412 Corner halftile_corner
= CORNER_INVALID
;
2414 if (IsNonContinuousFoundation(f
)) {
2415 /* Save halftile corner */
2416 halftile_corner
= (f
== FOUNDATION_STEEP_BOTH
? GetHighestSlopeCorner(ti
->tileh
) : GetHalftileFoundationCorner(f
));
2417 /* Draw lower part first */
2418 track
&= ~CornerToTrackBits(halftile_corner
);
2419 f
= (f
== FOUNDATION_STEEP_BOTH
? FOUNDATION_STEEP_LOWER
: FOUNDATION_NONE
);
2422 DrawFoundation(ti
, f
);
2423 /* DrawFoundation modifies ti */
2426 if (rgt
== RAIL_GROUND_WATER
) {
2427 if (track
!= TRACK_BIT_NONE
|| IsSteepSlope(ti
->tileh
)) {
2428 /* three-corner-raised slope or steep slope with track on upper part */
2429 DrawShoreTile(ti
->tileh
);
2431 /* single-corner-raised slope with track on upper part */
2432 DrawGroundSprite(SPR_FLAT_WATER_TILE
, PAL_NONE
);
2438 case RAIL_GROUND_BARREN
: image
= SPR_FLAT_BARE_LAND
; break;
2439 case RAIL_GROUND_ICE_DESERT
: image
= SPR_FLAT_SNOW_DESERT_TILE
; break;
2440 default: image
= SPR_FLAT_GRASS_TILE
; break;
2443 image
+= SlopeToSpriteOffset(ti
->tileh
);
2445 DrawGroundSprite(image
, PAL_NONE
);
2448 SpriteID overlay
= GetCustomRailSprite(rti
, ti
->tile
, RTSG_OVERLAY
);
2449 SpriteID ground
= GetCustomRailSprite(rti
, ti
->tile
, RTSG_GROUND
);
2450 TrackBits pbs
= _settings_client
.gui
.show_track_reservation
? GetRailReservationTrackBits(ti
->tile
) : TRACK_BIT_NONE
;
2452 if (track
== TRACK_BIT_NONE
) {
2453 /* Half-tile foundation, no track here? */
2454 } else if (ti
->tileh
== SLOPE_NW
&& track
== TRACK_BIT_Y
) {
2455 DrawGroundSprite(ground
+ RTO_SLOPE_NW
, PAL_NONE
);
2456 if (pbs
!= TRACK_BIT_NONE
) DrawGroundSprite(overlay
+ RTO_SLOPE_NW
, PALETTE_CRASH
);
2457 } else if (ti
->tileh
== SLOPE_NE
&& track
== TRACK_BIT_X
) {
2458 DrawGroundSprite(ground
+ RTO_SLOPE_NE
, PAL_NONE
);
2459 if (pbs
!= TRACK_BIT_NONE
) DrawGroundSprite(overlay
+ RTO_SLOPE_NE
, PALETTE_CRASH
);
2460 } else if (ti
->tileh
== SLOPE_SE
&& track
== TRACK_BIT_Y
) {
2461 DrawGroundSprite(ground
+ RTO_SLOPE_SE
, PAL_NONE
);
2462 if (pbs
!= TRACK_BIT_NONE
) DrawGroundSprite(overlay
+ RTO_SLOPE_SE
, PALETTE_CRASH
);
2463 } else if (ti
->tileh
== SLOPE_SW
&& track
== TRACK_BIT_X
) {
2464 DrawGroundSprite(ground
+ RTO_SLOPE_SW
, PAL_NONE
);
2465 if (pbs
!= TRACK_BIT_NONE
) DrawGroundSprite(overlay
+ RTO_SLOPE_SW
, PALETTE_CRASH
);
2468 /* Draw single ground sprite when not overlapping. No track overlay
2469 * is necessary for these sprites. */
2470 case TRACK_BIT_X
: DrawGroundSprite(ground
+ RTO_X
, PAL_NONE
); break;
2471 case TRACK_BIT_Y
: DrawGroundSprite(ground
+ RTO_Y
, PAL_NONE
); break;
2472 case TRACK_BIT_UPPER
: DrawTrackSprite(ground
+ RTO_N
, PAL_NONE
, ti
, SLOPE_N
); break;
2473 case TRACK_BIT_LOWER
: DrawTrackSprite(ground
+ RTO_S
, PAL_NONE
, ti
, SLOPE_S
); break;
2474 case TRACK_BIT_RIGHT
: DrawTrackSprite(ground
+ RTO_E
, PAL_NONE
, ti
, SLOPE_E
); break;
2475 case TRACK_BIT_LEFT
: DrawTrackSprite(ground
+ RTO_W
, PAL_NONE
, ti
, SLOPE_W
); break;
2476 case TRACK_BIT_CROSS
: DrawGroundSprite(ground
+ RTO_CROSSING_XY
, PAL_NONE
); break;
2477 case TRACK_BIT_HORZ
: DrawTrackSprite(ground
+ RTO_N
, PAL_NONE
, ti
, SLOPE_N
);
2478 DrawTrackSprite(ground
+ RTO_S
, PAL_NONE
, ti
, SLOPE_S
); break;
2479 case TRACK_BIT_VERT
: DrawTrackSprite(ground
+ RTO_E
, PAL_NONE
, ti
, SLOPE_E
);
2480 DrawTrackSprite(ground
+ RTO_W
, PAL_NONE
, ti
, SLOPE_W
); break;
2483 /* We're drawing a junction tile */
2484 if ((track
& TRACK_BIT_3WAY_NE
) == 0) {
2485 DrawGroundSprite(ground
+ RTO_JUNCTION_SW
, PAL_NONE
);
2486 } else if ((track
& TRACK_BIT_3WAY_SW
) == 0) {
2487 DrawGroundSprite(ground
+ RTO_JUNCTION_NE
, PAL_NONE
);
2488 } else if ((track
& TRACK_BIT_3WAY_NW
) == 0) {
2489 DrawGroundSprite(ground
+ RTO_JUNCTION_SE
, PAL_NONE
);
2490 } else if ((track
& TRACK_BIT_3WAY_SE
) == 0) {
2491 DrawGroundSprite(ground
+ RTO_JUNCTION_NW
, PAL_NONE
);
2493 DrawGroundSprite(ground
+ RTO_JUNCTION_NSEW
, PAL_NONE
);
2496 /* Mask out PBS bits as we shall draw them afterwards anyway. */
2499 /* Draw regular track bits */
2500 if (track
& TRACK_BIT_X
) DrawGroundSprite(overlay
+ RTO_X
, PAL_NONE
);
2501 if (track
& TRACK_BIT_Y
) DrawGroundSprite(overlay
+ RTO_Y
, PAL_NONE
);
2502 if (track
& TRACK_BIT_UPPER
) DrawGroundSprite(overlay
+ RTO_N
, PAL_NONE
);
2503 if (track
& TRACK_BIT_LOWER
) DrawGroundSprite(overlay
+ RTO_S
, PAL_NONE
);
2504 if (track
& TRACK_BIT_RIGHT
) DrawGroundSprite(overlay
+ RTO_E
, PAL_NONE
);
2505 if (track
& TRACK_BIT_LEFT
) DrawGroundSprite(overlay
+ RTO_W
, PAL_NONE
);
2508 /* Draw reserved track bits */
2509 if (pbs
& TRACK_BIT_X
) DrawGroundSprite(overlay
+ RTO_X
, PALETTE_CRASH
);
2510 if (pbs
& TRACK_BIT_Y
) DrawGroundSprite(overlay
+ RTO_Y
, PALETTE_CRASH
);
2511 if (pbs
& TRACK_BIT_UPPER
) DrawTrackSprite(overlay
+ RTO_N
, PALETTE_CRASH
, ti
, SLOPE_N
);
2512 if (pbs
& TRACK_BIT_LOWER
) DrawTrackSprite(overlay
+ RTO_S
, PALETTE_CRASH
, ti
, SLOPE_S
);
2513 if (pbs
& TRACK_BIT_RIGHT
) DrawTrackSprite(overlay
+ RTO_E
, PALETTE_CRASH
, ti
, SLOPE_E
);
2514 if (pbs
& TRACK_BIT_LEFT
) DrawTrackSprite(overlay
+ RTO_W
, PALETTE_CRASH
, ti
, SLOPE_W
);
2517 if (IsValidCorner(halftile_corner
)) {
2518 DrawFoundation(ti
, HalftileFoundation(halftile_corner
));
2519 overlay
= GetCustomRailSprite(rti
, ti
->tile
, RTSG_OVERLAY
, TCX_UPPER_HALFTILE
);
2520 ground
= GetCustomRailSprite(rti
, ti
->tile
, RTSG_GROUND
, TCX_UPPER_HALFTILE
);
2522 /* Draw higher halftile-overlay: Use the sloped sprites with three corners raised. They probably best fit the lightning. */
2523 Slope fake_slope
= SlopeWithThreeCornersRaised(OppositeCorner(halftile_corner
));
2527 case RAIL_GROUND_BARREN
: image
= SPR_FLAT_BARE_LAND
; break;
2528 case RAIL_GROUND_ICE_DESERT
:
2529 case RAIL_GROUND_HALF_SNOW
: image
= SPR_FLAT_SNOW_DESERT_TILE
; break;
2530 default: image
= SPR_FLAT_GRASS_TILE
; break;
2533 image
+= SlopeToSpriteOffset(fake_slope
);
2535 DrawGroundSprite(image
, PAL_NONE
, &(_halftile_sub_sprite
[halftile_corner
]));
2537 track
= CornerToTrackBits(halftile_corner
);
2541 default: NOT_REACHED();
2542 case TRACK_BIT_UPPER
: offset
= RTO_N
; break;
2543 case TRACK_BIT_LOWER
: offset
= RTO_S
; break;
2544 case TRACK_BIT_RIGHT
: offset
= RTO_E
; break;
2545 case TRACK_BIT_LEFT
: offset
= RTO_W
; break;
2548 DrawTrackSprite(ground
+ offset
, PAL_NONE
, ti
, fake_slope
);
2549 if (_settings_client
.gui
.show_track_reservation
&& HasReservedTracks(ti
->tile
, track
)) {
2550 DrawTrackSprite(overlay
+ offset
, PALETTE_CRASH
, ti
, fake_slope
);
2556 * Draw ground sprite and track bits
2557 * @param ti TileInfo
2558 * @param track TrackBits to draw
2560 static void DrawTrackBits(TileInfo
*ti
, TrackBits track
)
2562 const RailtypeInfo
*rti
= GetRailTypeInfo(GetRailType(ti
->tile
));
2564 if (rti
->UsesOverlay()) {
2565 DrawTrackBitsOverlay(ti
, track
, rti
);
2566 if (_settings_client
.gui
.show_track_overgrowth
) DrawTrackGrowth(ti
, track
);
2570 RailGroundType rgt
= GetRailGroundType(ti
->tile
);
2571 Foundation f
= GetRailFoundation(ti
->tileh
, track
);
2572 Corner halftile_corner
= CORNER_INVALID
;
2574 if (IsNonContinuousFoundation(f
)) {
2575 /* Save halftile corner */
2576 halftile_corner
= (f
== FOUNDATION_STEEP_BOTH
? GetHighestSlopeCorner(ti
->tileh
) : GetHalftileFoundationCorner(f
));
2577 /* Draw lower part first */
2578 track
&= ~CornerToTrackBits(halftile_corner
);
2579 f
= (f
== FOUNDATION_STEEP_BOTH
? FOUNDATION_STEEP_LOWER
: FOUNDATION_NONE
);
2582 DrawFoundation(ti
, f
);
2583 /* DrawFoundation modifies ti */
2586 PaletteID pal
= PAL_NONE
;
2587 const SubSprite
*sub
= NULL
;
2588 bool junction
= false;
2590 /* Select the sprite to use. */
2592 /* Clear ground (only track on halftile foundation) */
2593 if (rgt
== RAIL_GROUND_WATER
) {
2594 if (IsSteepSlope(ti
->tileh
)) {
2595 DrawShoreTile(ti
->tileh
);
2598 image
= SPR_FLAT_WATER_TILE
;
2602 case RAIL_GROUND_BARREN
: image
= SPR_FLAT_BARE_LAND
; break;
2603 case RAIL_GROUND_ICE_DESERT
: image
= SPR_FLAT_SNOW_DESERT_TILE
; break;
2604 default: image
= SPR_FLAT_GRASS_TILE
; break;
2606 image
+= SlopeToSpriteOffset(ti
->tileh
);
2609 if (ti
->tileh
!= SLOPE_FLAT
) {
2610 /* track on non-flat ground */
2611 image
= _track_sloped_sprites
[ti
->tileh
- 1] + rti
->base_sprites
.track_y
;
2613 /* track on flat ground */
2614 (image
= rti
->base_sprites
.track_y
, track
== TRACK_BIT_Y
) ||
2615 (image
++, track
== TRACK_BIT_X
) ||
2616 (image
++, track
== TRACK_BIT_UPPER
) ||
2617 (image
++, track
== TRACK_BIT_LOWER
) ||
2618 (image
++, track
== TRACK_BIT_RIGHT
) ||
2619 (image
++, track
== TRACK_BIT_LEFT
) ||
2620 (image
++, track
== TRACK_BIT_CROSS
) ||
2622 (image
= rti
->base_sprites
.track_ns
, track
== TRACK_BIT_HORZ
) ||
2623 (image
++, track
== TRACK_BIT_VERT
) ||
2625 (junction
= true, false) ||
2626 (image
= rti
->base_sprites
.ground
, (track
& TRACK_BIT_3WAY_NE
) == 0) ||
2627 (image
++, (track
& TRACK_BIT_3WAY_SW
) == 0) ||
2628 (image
++, (track
& TRACK_BIT_3WAY_NW
) == 0) ||
2629 (image
++, (track
& TRACK_BIT_3WAY_SE
) == 0) ||
2634 case RAIL_GROUND_BARREN
: pal
= PALETTE_TO_BARE_LAND
; break;
2635 case RAIL_GROUND_ICE_DESERT
: image
+= rti
->snow_offset
; break;
2636 case RAIL_GROUND_WATER
: {
2637 /* three-corner-raised slope */
2638 DrawShoreTile(ti
->tileh
);
2639 Corner track_corner
= OppositeCorner(GetHighestSlopeCorner(ComplementSlope(ti
->tileh
)));
2640 sub
= &(_halftile_sub_sprite
[track_corner
]);
2647 if (image
!= 0) DrawGroundSprite(image
, pal
, sub
);
2649 /* Draw track pieces individually for junction tiles */
2651 if (track
& TRACK_BIT_X
) DrawGroundSprite(rti
->base_sprites
.single_x
, PAL_NONE
);
2652 if (track
& TRACK_BIT_Y
) DrawGroundSprite(rti
->base_sprites
.single_y
, PAL_NONE
);
2653 if (track
& TRACK_BIT_UPPER
) DrawGroundSprite(rti
->base_sprites
.single_n
, PAL_NONE
);
2654 if (track
& TRACK_BIT_LOWER
) DrawGroundSprite(rti
->base_sprites
.single_s
, PAL_NONE
);
2655 if (track
& TRACK_BIT_LEFT
) DrawGroundSprite(rti
->base_sprites
.single_w
, PAL_NONE
);
2656 if (track
& TRACK_BIT_RIGHT
) DrawGroundSprite(rti
->base_sprites
.single_e
, PAL_NONE
);
2659 /* PBS debugging, draw reserved tracks darker */
2660 if (_game_mode
!= GM_MENU
&& _settings_client
.gui
.show_track_reservation
) {
2661 /* Get reservation, but mask track on halftile slope */
2662 TrackBits pbs
= GetRailReservationTrackBits(ti
->tile
) & track
;
2663 if (pbs
& TRACK_BIT_X
) {
2664 if (ti
->tileh
== SLOPE_FLAT
|| ti
->tileh
== SLOPE_ELEVATED
) {
2665 DrawGroundSprite(rti
->base_sprites
.single_x
, PALETTE_CRASH
);
2667 DrawGroundSprite(_track_sloped_sprites
[ti
->tileh
- 1] + rti
->base_sprites
.single_sloped
- 20, PALETTE_CRASH
);
2670 if (pbs
& TRACK_BIT_Y
) {
2671 if (ti
->tileh
== SLOPE_FLAT
|| ti
->tileh
== SLOPE_ELEVATED
) {
2672 DrawGroundSprite(rti
->base_sprites
.single_y
, PALETTE_CRASH
);
2674 DrawGroundSprite(_track_sloped_sprites
[ti
->tileh
- 1] + rti
->base_sprites
.single_sloped
- 20, PALETTE_CRASH
);
2677 if (pbs
& TRACK_BIT_UPPER
) DrawGroundSprite(rti
->base_sprites
.single_n
, PALETTE_CRASH
, NULL
, 0, ti
->tileh
& SLOPE_N
? -(int)TILE_HEIGHT
: 0);
2678 if (pbs
& TRACK_BIT_LOWER
) DrawGroundSprite(rti
->base_sprites
.single_s
, PALETTE_CRASH
, NULL
, 0, ti
->tileh
& SLOPE_S
? -(int)TILE_HEIGHT
: 0);
2679 if (pbs
& TRACK_BIT_LEFT
) DrawGroundSprite(rti
->base_sprites
.single_w
, PALETTE_CRASH
, NULL
, 0, ti
->tileh
& SLOPE_W
? -(int)TILE_HEIGHT
: 0);
2680 if (pbs
& TRACK_BIT_RIGHT
) DrawGroundSprite(rti
->base_sprites
.single_e
, PALETTE_CRASH
, NULL
, 0, ti
->tileh
& SLOPE_E
? -(int)TILE_HEIGHT
: 0);
2683 if (IsValidCorner(halftile_corner
)) {
2684 DrawFoundation(ti
, HalftileFoundation(halftile_corner
));
2686 /* Draw higher halftile-overlay: Use the sloped sprites with three corners raised. They probably best fit the lightning. */
2687 Slope fake_slope
= SlopeWithThreeCornersRaised(OppositeCorner(halftile_corner
));
2688 image
= _track_sloped_sprites
[fake_slope
- 1] + rti
->base_sprites
.track_y
;
2691 case RAIL_GROUND_BARREN
: pal
= PALETTE_TO_BARE_LAND
; break;
2692 case RAIL_GROUND_ICE_DESERT
:
2693 case RAIL_GROUND_HALF_SNOW
: image
+= rti
->snow_offset
; break; // higher part has snow in this case too
2696 DrawGroundSprite(image
, pal
, &(_halftile_sub_sprite
[halftile_corner
]));
2698 if (_game_mode
!= GM_MENU
&& _settings_client
.gui
.show_track_reservation
&& HasReservedTracks(ti
->tile
, CornerToTrackBits(halftile_corner
))) {
2699 static const byte _corner_to_track_sprite
[] = {3, 1, 2, 0};
2700 DrawGroundSprite(_corner_to_track_sprite
[halftile_corner
] + rti
->base_sprites
.single_n
, PALETTE_CRASH
, NULL
, 0, -(int)TILE_HEIGHT
);
2704 /* Draw track overgrowth */
2705 if (_settings_client
.gui
.show_track_overgrowth
) DrawTrackGrowth(ti
, track
);
2708 static void DrawSignals(TileIndex tile
, TrackBits rails
, const RailtypeInfo
*rti
)
2710 #define MAYBE_DRAW_SIGNAL(x, y, z, t) if (IsSignalPresent(tile, x)) DrawSingleSignal(tile, rti, t, GetSingleSignalState(tile, x), y, z)
2712 if (!(rails
& TRACK_BIT_Y
)) {
2713 if (!(rails
& TRACK_BIT_X
)) {
2714 if (rails
& TRACK_BIT_LEFT
) {
2715 MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_NORTH
, 0, TRACK_LEFT
);
2716 MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_SOUTH
, 1, TRACK_LEFT
);
2718 if (rails
& TRACK_BIT_RIGHT
) {
2719 MAYBE_DRAW_SIGNAL(0, SIGNAL_TO_NORTH
, 2, TRACK_RIGHT
);
2720 MAYBE_DRAW_SIGNAL(1, SIGNAL_TO_SOUTH
, 3, TRACK_RIGHT
);
2722 if (rails
& TRACK_BIT_UPPER
) {
2723 MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_WEST
, 4, TRACK_UPPER
);
2724 MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_EAST
, 5, TRACK_UPPER
);
2726 if (rails
& TRACK_BIT_LOWER
) {
2727 MAYBE_DRAW_SIGNAL(1, SIGNAL_TO_WEST
, 6, TRACK_LOWER
);
2728 MAYBE_DRAW_SIGNAL(0, SIGNAL_TO_EAST
, 7, TRACK_LOWER
);
2731 MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_SOUTHWEST
, 8, TRACK_X
);
2732 MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_NORTHEAST
, 9, TRACK_X
);
2735 MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_SOUTHEAST
, 10, TRACK_Y
);
2736 MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_NORTHWEST
, 11, TRACK_Y
);
2740 static void DrawTile_Track(TileInfo
*ti
)
2742 const RailtypeInfo
*rti
= GetRailTypeInfo(GetRailType(ti
->tile
));
2744 _drawtile_track_palette
= COMPANY_SPRITE_COLOUR(GetTileOwner(ti
->tile
));
2746 if (IsPlainRail(ti
->tile
)) {
2747 TrackBits rails
= GetTrackBits(ti
->tile
);
2749 DrawTrackBits(ti
, rails
);
2751 if (HasBit(_display_opt
, DO_RAIL_FENCES
)) DrawTrackDetails(ti
, rti
);
2753 DrawOverlay(ti
, MP_RAILWAY
);
2755 if (HasRailCatenaryDrawn(GetRailType(ti
->tile
))) DrawRailCatenary(ti
);
2758 if (HasSignals(ti
->tile
)) DrawSignals(ti
->tile
, rails
, rti
);
2761 const DrawTileSprites
*dts
;
2762 PaletteID pal
= PAL_NONE
;
2763 SpriteID relocation
;
2765 if (ti
->tileh
!= SLOPE_FLAT
) DrawFoundation(ti
, FOUNDATION_LEVELED
);
2767 if (IsInvisibilitySet(TO_BUILDINGS
)) {
2768 /* Draw rail instead of depot */
2769 dts
= &_depot_invisible_gfx_table
[GetRailDepotDirection(ti
->tile
)];
2771 dts
= &_depot_gfx_table
[GetRailDepotDirection(ti
->tile
)];
2775 if (rti
->UsesOverlay()) {
2776 image
= SPR_FLAT_GRASS_TILE
;
2778 image
= dts
->ground
.sprite
;
2779 if (image
!= SPR_FLAT_GRASS_TILE
) image
+= rti
->GetRailtypeSpriteOffset();
2782 /* adjust ground tile for desert
2783 * don't adjust for snow, because snow in depots looks weird */
2784 if (IsSnowRailGround(ti
->tile
) && _settings_game
.game_creation
.landscape
== LT_TROPIC
) {
2785 if (image
!= SPR_FLAT_GRASS_TILE
) {
2786 image
+= rti
->snow_offset
; // tile with tracks
2788 image
= SPR_FLAT_SNOW_DESERT_TILE
; // flat ground
2792 DrawGroundSprite(image
, GroundSpritePaletteTransform(image
, pal
, _drawtile_track_palette
));
2794 if (rti
->UsesOverlay()) {
2795 SpriteID ground
= GetCustomRailSprite(rti
, ti
->tile
, RTSG_GROUND
);
2797 switch (GetRailDepotDirection(ti
->tile
)) {
2799 if (!IsInvisibilitySet(TO_BUILDINGS
)) break;
2802 DrawGroundSprite(ground
+ RTO_X
, PAL_NONE
);
2805 if (!IsInvisibilitySet(TO_BUILDINGS
)) break;
2808 DrawGroundSprite(ground
+ RTO_Y
, PAL_NONE
);
2814 if (_settings_client
.gui
.show_track_reservation
&& HasDepotReservation(ti
->tile
)) {
2815 SpriteID overlay
= GetCustomRailSprite(rti
, ti
->tile
, RTSG_OVERLAY
);
2817 switch (GetRailDepotDirection(ti
->tile
)) {
2819 if (!IsInvisibilitySet(TO_BUILDINGS
)) break;
2822 DrawGroundSprite(overlay
+ RTO_X
, PALETTE_CRASH
);
2825 if (!IsInvisibilitySet(TO_BUILDINGS
)) break;
2828 DrawGroundSprite(overlay
+ RTO_Y
, PALETTE_CRASH
);
2835 /* PBS debugging, draw reserved tracks darker */
2836 if (_game_mode
!= GM_MENU
&& _settings_client
.gui
.show_track_reservation
&& HasDepotReservation(ti
->tile
)) {
2837 switch (GetRailDepotDirection(ti
->tile
)) {
2839 if (!IsInvisibilitySet(TO_BUILDINGS
)) break;
2842 DrawGroundSprite(rti
->base_sprites
.single_x
, PALETTE_CRASH
);
2845 if (!IsInvisibilitySet(TO_BUILDINGS
)) break;
2848 DrawGroundSprite(rti
->base_sprites
.single_y
, PALETTE_CRASH
);
2855 int depot_sprite
= GetCustomRailSprite(rti
, ti
->tile
, RTSG_DEPOT
);
2856 relocation
= depot_sprite
!= 0 ? depot_sprite
- SPR_RAIL_DEPOT_SE_1
: rti
->GetRailtypeSpriteOffset();
2858 DrawOverlay(ti
, MP_RAILWAY
);
2860 if (HasRailCatenaryDrawn(GetRailType(ti
->tile
))) DrawRailCatenary(ti
);
2862 DrawRailTileSeq(ti
, dts
, TO_BUILDINGS
, relocation
, 0, _drawtile_track_palette
);
2864 DrawBridgeMiddle(ti
);
2867 void DrawTrainDepotSprite(int x
, int y
, int dir
, RailType railtype
)
2869 const DrawTileSprites
*dts
= &_depot_gfx_table
[dir
];
2870 const RailtypeInfo
*rti
= GetRailTypeInfo(railtype
);
2871 SpriteID image
= rti
->UsesOverlay() ? SPR_FLAT_GRASS_TILE
: dts
->ground
.sprite
;
2872 uint32 offset
= rti
->GetRailtypeSpriteOffset();
2874 if (image
!= SPR_FLAT_GRASS_TILE
) image
+= offset
;
2875 PaletteID palette
= COMPANY_SPRITE_COLOUR(_local_company
);
2877 DrawSprite(image
, PAL_NONE
, x
, y
);
2879 if (rti
->UsesOverlay()) {
2880 SpriteID ground
= GetCustomRailSprite(rti
, INVALID_TILE
, RTSG_GROUND
);
2883 case DIAGDIR_SW
: DrawSprite(ground
+ RTO_X
, PAL_NONE
, x
, y
); break;
2884 case DIAGDIR_SE
: DrawSprite(ground
+ RTO_Y
, PAL_NONE
, x
, y
); break;
2888 int depot_sprite
= GetCustomRailSprite(rti
, INVALID_TILE
, RTSG_DEPOT
);
2889 if (depot_sprite
!= 0) offset
= depot_sprite
- SPR_RAIL_DEPOT_SE_1
;
2891 DrawRailTileSeqInGUI(x
, y
, dts
, offset
, 0, palette
);
2894 static int GetSlopePixelZ_Track(TileIndex tile
, uint x
, uint y
)
2896 if (IsPlainRail(tile
)) {
2898 Slope tileh
= GetTilePixelSlope(tile
, &z
);
2899 if (tileh
== SLOPE_FLAT
) return z
;
2901 z
+= ApplyPixelFoundationToSlope(GetRailFoundation(tileh
, GetTrackBits(tile
)), &tileh
);
2902 return z
+ GetPartialPixelZ(x
& 0xF, y
& 0xF, tileh
);
2904 return GetTileMaxPixelZ(tile
);
2908 static Foundation
GetFoundation_Track(TileIndex tile
, Slope tileh
)
2910 return IsPlainRail(tile
) ? GetRailFoundation(tileh
, GetTrackBits(tile
)) : FlatteningFoundation(tileh
);
2913 void AgeTrack(TileIndex ti
)
2915 assert(IsPlainRailTile(ti
));
2917 byte age
= GetRailAge(ti
);
2919 const byte maxi
= 255;
2923 byte inv
= maxi
- age
;
2925 static byte shift
= 7;
2926 byte delta
= max(1, inv
>> shift
);
2931 byte old_growth
= GetTrackGrowthPhase(ti
);
2933 SetRailAge(ti
, age
);
2935 /* If rounded growth amount changes, redraw */
2936 if (GetTrackGrowthPhase(ti
) != old_growth
)
2937 MarkTileDirtyByTile(ti
);
2940 static void TileLoop_Track(TileIndex tile
)
2942 if (IsPlainRailTile(tile
)) AgeTrack(tile
);
2944 RailGroundType old_ground
= GetRailGroundType(tile
);
2945 RailGroundType new_ground
;
2947 if (old_ground
== RAIL_GROUND_WATER
) {
2948 TileLoop_Water(tile
);
2952 switch (_settings_game
.game_creation
.landscape
) {
2955 Slope slope
= GetTileSlope(tile
, &z
);
2958 /* for non-flat track, use lower part of track
2959 * in other cases, use the highest part with track */
2960 if (IsPlainRail(tile
)) {
2961 TrackBits track
= GetTrackBits(tile
);
2962 Foundation f
= GetRailFoundation(slope
, track
);
2965 case FOUNDATION_NONE
:
2966 /* no foundation - is the track on the upper side of three corners raised tile? */
2967 if (slope
!= SLOPE_FLAT
) z
++;
2970 case FOUNDATION_INCLINED_X
:
2971 case FOUNDATION_INCLINED_Y
:
2972 /* sloped track - is it on a steep slope? */
2973 if (IsSteepSlope(slope
)) z
++;
2976 case FOUNDATION_STEEP_LOWER
:
2977 /* only lower part of steep slope */
2982 /* if it is a steep slope, then there is a track on higher part */
2983 if (IsSteepSlope(slope
)) z
++;
2988 half
= IsInsideMM(f
, FOUNDATION_STEEP_BOTH
, FOUNDATION_HALFTILE_N
+ 1);
2990 /* is the depot on a non-flat tile? */
2991 if (slope
!= SLOPE_FLAT
) z
++;
2994 /* 'z' is now the lowest part of the highest track bit -
2995 * for sloped track, it is 'z' of lower part
2996 * for two track bits, it is 'z' of higher track bit
2997 * For non-continuous foundations (and STEEP_BOTH), 'half' is set */
2998 if (z
> GetSnowLine()) {
2999 if (half
&& z
- GetSnowLine() == 1) {
3000 /* track on non-continuous foundation, lower part is not under snow */
3001 new_ground
= RAIL_GROUND_HALF_SNOW
;
3003 new_ground
= RAIL_GROUND_ICE_DESERT
;
3011 if (GetTropicZone(tile
) == TROPICZONE_DESERT
) {
3012 new_ground
= RAIL_GROUND_ICE_DESERT
;
3018 new_ground
= RAIL_GROUND_GRASS
;
3020 if (IsPlainRail(tile
) && old_ground
!= RAIL_GROUND_BARREN
) { // wait until bottom is green
3021 /* determine direction of fence */
3022 TrackBits rail
= GetTrackBits(tile
);
3024 Owner owner
= GetTileOwner(tile
);
3027 for (DiagDirection d
= DIAGDIR_BEGIN
; d
< DIAGDIR_END
; d
++) {
3028 static const TrackBits dir_to_trackbits
[DIAGDIR_END
] = {TRACK_BIT_3WAY_NE
, TRACK_BIT_3WAY_SE
, TRACK_BIT_3WAY_SW
, TRACK_BIT_3WAY_NW
};
3030 /* Track bit on this edge => no fence. */
3031 if ((rail
& dir_to_trackbits
[d
]) != TRACK_BIT_NONE
) continue;
3033 TileIndex tile2
= tile
+ TileOffsByDiagDir(d
);
3035 /* Show fences if it's a house, industry, object, road, tunnelbridge or not owned by us. */
3036 if (!IsValidTile(tile2
) || IsTileType(tile2
, MP_HOUSE
) || IsTileType(tile2
, MP_INDUSTRY
) ||
3037 IsTileType(tile2
, MP_ROAD
) || (IsTileType(tile2
, MP_OBJECT
) && !IsObjectType(tile2
, OBJECT_OWNED_LAND
)) || IsTileType(tile2
, MP_TUNNELBRIDGE
) || !IsTileOwner(tile2
, owner
)) {
3044 case (1 << DIAGDIR_NE
): new_ground
= RAIL_GROUND_FENCE_NE
; break;
3045 case (1 << DIAGDIR_SE
): new_ground
= RAIL_GROUND_FENCE_SE
; break;
3046 case (1 << DIAGDIR_SW
): new_ground
= RAIL_GROUND_FENCE_SW
; break;
3047 case (1 << DIAGDIR_NW
): new_ground
= RAIL_GROUND_FENCE_NW
; break;
3048 case (1 << DIAGDIR_NE
) | (1 << DIAGDIR_SW
): new_ground
= RAIL_GROUND_FENCE_NESW
; break;
3049 case (1 << DIAGDIR_SE
) | (1 << DIAGDIR_NW
): new_ground
= RAIL_GROUND_FENCE_SENW
; break;
3050 case (1 << DIAGDIR_NE
) | (1 << DIAGDIR_SE
): new_ground
= RAIL_GROUND_FENCE_VERT1
; break;
3051 case (1 << DIAGDIR_NE
) | (1 << DIAGDIR_NW
): new_ground
= RAIL_GROUND_FENCE_HORIZ2
; break;
3052 case (1 << DIAGDIR_SE
) | (1 << DIAGDIR_SW
): new_ground
= RAIL_GROUND_FENCE_HORIZ1
; break;
3053 case (1 << DIAGDIR_SW
) | (1 << DIAGDIR_NW
): new_ground
= RAIL_GROUND_FENCE_VERT2
; break;
3054 default: NOT_REACHED();
3059 if (old_ground
!= new_ground
) {
3060 SetRailGroundType(tile
, new_ground
);
3061 MarkTileDirtyByTile(tile
);
3066 static TrackStatus
GetTileTrackStatus_Track(TileIndex tile
, TransportType mode
, uint sub_mode
, DiagDirection side
)
3068 /* Case of half tile slope with water. */
3069 if (mode
== TRANSPORT_WATER
&& IsPlainRail(tile
) && GetRailGroundType(tile
) == RAIL_GROUND_WATER
&& IsSlopeWithOneCornerRaised(GetTileSlope(tile
))) {
3070 TrackBits tb
= GetTrackBits(tile
);
3072 default: NOT_REACHED();
3073 case TRACK_BIT_UPPER
: tb
= TRACK_BIT_LOWER
; break;
3074 case TRACK_BIT_LOWER
: tb
= TRACK_BIT_UPPER
; break;
3075 case TRACK_BIT_LEFT
: tb
= TRACK_BIT_RIGHT
; break;
3076 case TRACK_BIT_RIGHT
: tb
= TRACK_BIT_LEFT
; break;
3078 return CombineTrackStatus(TrackBitsToTrackdirBits(tb
), TRACKDIR_BIT_NONE
);
3081 if (mode
!= TRANSPORT_RAIL
) return 0;
3083 TrackBits trackbits
= TRACK_BIT_NONE
;
3084 TrackdirBits red_signals
= TRACKDIR_BIT_NONE
;
3086 switch (GetRailTileType(tile
)) {
3087 default: NOT_REACHED();
3088 case RAIL_TILE_NORMAL
:
3089 trackbits
= GetTrackBits(tile
);
3092 case RAIL_TILE_SIGNALS
: {
3093 trackbits
= GetTrackBits(tile
);
3094 byte a
= GetPresentSignals(tile
);
3095 uint b
= GetSignalStates(tile
);
3099 /* When signals are not present (in neither direction),
3100 * we pretend them to be green. Otherwise, it depends on
3101 * the signal type. For signals that are only active from
3102 * one side, we set the missing signals explicitly to
3103 * `green'. Otherwise, they implicitly become `red'. */
3104 if (!IsOnewaySignal(tile
, TRACK_UPPER
) || (a
& SignalOnTrack(TRACK_UPPER
)) == 0) b
|= ~a
& SignalOnTrack(TRACK_UPPER
);
3105 if (!IsOnewaySignal(tile
, TRACK_LOWER
) || (a
& SignalOnTrack(TRACK_LOWER
)) == 0) b
|= ~a
& SignalOnTrack(TRACK_LOWER
);
3107 if ((b
& 0x8) == 0) red_signals
|= (TRACKDIR_BIT_LEFT_N
| TRACKDIR_BIT_X_NE
| TRACKDIR_BIT_Y_SE
| TRACKDIR_BIT_UPPER_E
);
3108 if ((b
& 0x4) == 0) red_signals
|= (TRACKDIR_BIT_LEFT_S
| TRACKDIR_BIT_X_SW
| TRACKDIR_BIT_Y_NW
| TRACKDIR_BIT_UPPER_W
);
3109 if ((b
& 0x2) == 0) red_signals
|= (TRACKDIR_BIT_RIGHT_N
| TRACKDIR_BIT_LOWER_E
);
3110 if ((b
& 0x1) == 0) red_signals
|= (TRACKDIR_BIT_RIGHT_S
| TRACKDIR_BIT_LOWER_W
);
3115 case RAIL_TILE_DEPOT
: {
3116 DiagDirection dir
= GetRailDepotDirection(tile
);
3118 if (side
!= INVALID_DIAGDIR
&& side
!= dir
) break;
3120 trackbits
= DiagDirToDiagTrackBits(dir
);
3125 return CombineTrackStatus(TrackBitsToTrackdirBits(trackbits
), red_signals
);
3128 static bool ClickTile_Track(TileIndex tile
)
3130 if (!IsRailDepot(tile
)) return false;
3132 ShowDepotWindow(tile
, VEH_TRAIN
);
3136 static void GetTileDesc_Track(TileIndex tile
, TileDesc
*td
)
3138 const RailtypeInfo
*rti
= GetRailTypeInfo(GetRailType(tile
));
3139 td
->rail_speed
= rti
->max_speed
;
3140 td
->railtype
= rti
->strings
.name
;
3141 td
->owner
[0] = GetTileOwner(tile
);
3142 switch (GetRailTileType(tile
)) {
3143 case RAIL_TILE_NORMAL
:
3144 td
->str
= STR_LAI_RAIL_DESCRIPTION_TRACK
;
3147 case RAIL_TILE_SIGNALS
: {
3148 static const StringID signal_type
[SIGTYPE_END
][SIGTYPE_END
] = {
3150 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS
,
3151 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS
,
3152 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS
,
3153 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS
,
3154 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS
,
3155 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS
,
3156 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_LOGICSIGNALS
3159 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS
,
3160 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS
,
3161 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS
,
3162 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS
,
3163 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS
,
3164 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS
,
3165 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_LOGICSIGNALS
3168 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS
,
3169 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS
,
3170 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS
,
3171 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS
,
3172 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS
,
3173 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS
,
3174 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_LOGICSIGNALS
3177 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS
,
3178 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS
,
3179 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS
,
3180 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS
,
3181 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS
,
3182 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS
,
3183 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_LOGICSIGNALS
3186 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS
,
3187 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS
,
3188 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS
,
3189 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS
,
3190 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS
,
3191 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS
,
3192 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_LOGICSIGNALS
3195 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS
,
3196 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS
,
3197 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS
,
3198 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS
,
3199 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS
,
3200 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS
,
3201 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRY_LOGICSIGNALS
3204 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_LOGICSIGNALS
,
3205 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_LOGICSIGNALS
,
3206 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_LOGICSIGNALS
,
3207 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_LOGICSIGNALS
,
3208 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_LOGICSIGNALS
,
3209 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRY_LOGICSIGNALS
,
3210 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_LOGICSIGNALS
3214 SignalType primary_signal
;
3215 SignalType secondary_signal
;
3216 if (HasSignalOnTrack(tile
, TRACK_UPPER
)) {
3217 primary_signal
= GetSignalType(tile
, TRACK_UPPER
);
3218 secondary_signal
= HasSignalOnTrack(tile
, TRACK_LOWER
) ? GetSignalType(tile
, TRACK_LOWER
) : primary_signal
;
3220 secondary_signal
= primary_signal
= GetSignalType(tile
, TRACK_LOWER
);
3223 td
->str
= signal_type
[secondary_signal
][primary_signal
];
3225 if (IsRestrictedSignal(tile
)) {
3226 SetDParamX(td
->dparam
, 0, td
->str
);
3227 SetDParamX(td
->dparam
, 1, rti
->strings
.name
);
3228 td
->str
= STR_LAI_RAIL_DESCRIPTION_RESTRICTED_SIGNAL
;
3233 case RAIL_TILE_DEPOT
:
3234 td
->str
= STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT
;
3235 if (_settings_game
.vehicle
.train_acceleration_model
!= AM_ORIGINAL
) {
3236 if (td
->rail_speed
> 0) {
3237 td
->rail_speed
= min(td
->rail_speed
, 61);
3239 td
->rail_speed
= 61;
3242 td
->build_date
= Depot::GetByTile(tile
)->build_date
;
3250 static void ChangeTileOwner_Track(TileIndex tile
, Owner old_owner
, Owner new_owner
)
3252 if (!IsTileOwner(tile
, old_owner
)) return;
3254 if (new_owner
!= INVALID_OWNER
) {
3255 /* Update company infrastructure counts. No need to dirty windows here, we'll redraw the whole screen anyway. */
3256 uint num_pieces
= 1;
3257 if (IsPlainRail(tile
)) {
3258 TrackBits bits
= GetTrackBits(tile
);
3259 num_pieces
= CountBits(bits
);
3260 if (TracksOverlap(bits
)) num_pieces
*= num_pieces
;
3262 RailType rt
= GetRailType(tile
);
3263 Company::Get(old_owner
)->infrastructure
.rail
[rt
] -= num_pieces
;
3264 Company::Get(new_owner
)->infrastructure
.rail
[rt
] += num_pieces
;
3266 if (HasSignals(tile
)) {
3267 uint num_sigs
= CountBits(GetPresentSignals(tile
));
3268 Company::Get(old_owner
)->infrastructure
.signal
-= num_sigs
;
3269 Company::Get(new_owner
)->infrastructure
.signal
+= num_sigs
;
3272 SetTileOwner(tile
, new_owner
);
3274 DoCommand(tile
, 0, 0, DC_EXEC
| DC_BANKRUPT
, CMD_LANDSCAPE_CLEAR
);
3278 static const byte _fractcoords_behind
[4] = { 0x8F, 0x8, 0x80, 0xF8 };
3279 static const byte _fractcoords_enter
[4] = { 0x8A, 0x48, 0x84, 0xA8 };
3280 static const int8 _deltacoord_leaveoffset
[8] = {
3281 -1, 0, 1, 0, /* x */
3287 * Compute number of ticks when next wagon will leave a depot.
3288 * Negative means next wagon should have left depot n ticks before.
3289 * @param v vehicle outside (leaving) the depot
3290 * @return number of ticks when the next wagon will leave
3292 int TicksToLeaveDepot(const Train
*v
)
3294 DiagDirection dir
= GetRailDepotDirection(v
->tile
);
3295 int length
= v
->CalcNextVehicleOffset();
3298 case DIAGDIR_NE
: return ((int)(v
->x_pos
& 0x0F) - ((_fractcoords_enter
[dir
] & 0x0F) - (length
+ 1)));
3299 case DIAGDIR_SE
: return -((int)(v
->y_pos
& 0x0F) - ((_fractcoords_enter
[dir
] >> 4) + (length
+ 1)));
3300 case DIAGDIR_SW
: return -((int)(v
->x_pos
& 0x0F) - ((_fractcoords_enter
[dir
] & 0x0F) + (length
+ 1)));
3302 case DIAGDIR_NW
: return ((int)(v
->y_pos
& 0x0F) - ((_fractcoords_enter
[dir
] >> 4) - (length
+ 1)));
3305 return 0; // make compilers happy
3309 * Tile callback routine when vehicle enters tile
3310 * @see vehicle_enter_tile_proc
3312 static VehicleEnterTileStatus
VehicleEnter_Track(Vehicle
*u
, TileIndex tile
, int x
, int y
)
3314 /* this routine applies only to trains in depot tiles */
3315 if (u
->type
!= VEH_TRAIN
|| !IsRailDepotTile(tile
)) return VETSB_CONTINUE
;
3317 Train
*v
= Train::From(u
);
3319 /* depot direction */
3320 DiagDirection dir
= GetRailDepotDirection(tile
);
3322 /* Calculate the point where the following wagon should be activated. */
3323 int length
= v
->CalcNextVehicleOffset();
3325 byte fract_coord_leave
=
3326 ((_fractcoords_enter
[dir
] & 0x0F) + // x
3327 (length
+ 1) * _deltacoord_leaveoffset
[dir
]) +
3328 (((_fractcoords_enter
[dir
] >> 4) + // y
3329 ((length
+ 1) * _deltacoord_leaveoffset
[dir
+ 4])) << 4);
3331 byte fract_coord
= (x
& 0xF) + ((y
& 0xF) << 4);
3333 if (_fractcoords_behind
[dir
] == fract_coord
) {
3334 /* make sure a train is not entering the tile from behind */
3335 return VETSB_CANNOT_ENTER
;
3336 } else if (_fractcoords_enter
[dir
] == fract_coord
) {
3337 if (DiagDirToDir(ReverseDiagDir(dir
)) == v
->direction
) {
3338 /* enter the depot */
3339 v
->track
= TRACK_BIT_DEPOT
,
3340 v
->vehstatus
|= VS_HIDDEN
; // hide it
3341 v
->direction
= ReverseDir(v
->direction
);
3342 if (v
->Next() == NULL
) VehicleEnterDepot(v
->First());
3345 InvalidateWindowData(WC_VEHICLE_DEPOT
, v
->tile
);
3346 return VETSB_ENTERED_WORMHOLE
;
3348 } else if (fract_coord_leave
== fract_coord
) {
3349 if (DiagDirToDir(dir
) == v
->direction
) {
3350 /* leave the depot? */
3351 if ((v
= v
->Next()) != NULL
) {
3352 v
->vehstatus
&= ~VS_HIDDEN
;
3353 v
->track
= (DiagDirToAxis(dir
) == AXIS_X
? TRACK_BIT_X
: TRACK_BIT_Y
);
3358 return VETSB_CONTINUE
;
3362 * Tests if autoslope is allowed.
3364 * @param tile The tile.
3365 * @param flags Terraform command flags.
3366 * @param z_old Old TileZ.
3367 * @param tileh_old Old TileSlope.
3368 * @param z_new New TileZ.
3369 * @param tileh_new New TileSlope.
3370 * @param rail_bits Trackbits.
3372 static CommandCost
TestAutoslopeOnRailTile(TileIndex tile
, uint flags
, int z_old
, Slope tileh_old
, int z_new
, Slope tileh_new
, TrackBits rail_bits
)
3374 if (!_settings_game
.construction
.build_on_slopes
|| !AutoslopeEnabled()) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK
);
3376 /* Is the slope-rail_bits combination valid in general? I.e. is it safe to call GetRailFoundation() ? */
3377 if (CheckRailSlope(tileh_new
, rail_bits
, TRACK_BIT_NONE
, tile
).Failed()) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK
);
3379 /* Get the slopes on top of the foundations */
3380 z_old
+= ApplyFoundationToSlope(GetRailFoundation(tileh_old
, rail_bits
), &tileh_old
);
3381 z_new
+= ApplyFoundationToSlope(GetRailFoundation(tileh_new
, rail_bits
), &tileh_new
);
3383 Corner track_corner
;
3384 switch (rail_bits
) {
3385 case TRACK_BIT_LEFT
: track_corner
= CORNER_W
; break;
3386 case TRACK_BIT_LOWER
: track_corner
= CORNER_S
; break;
3387 case TRACK_BIT_RIGHT
: track_corner
= CORNER_E
; break;
3388 case TRACK_BIT_UPPER
: track_corner
= CORNER_N
; break;
3390 /* Surface slope must not be changed */
3392 if (z_old
!= z_new
|| tileh_old
!= tileh_new
) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK
);
3393 return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_FOUNDATION
]);
3396 /* The height of the track_corner must not be changed. The rest ensures GetRailFoundation() already. */
3397 z_old
+= GetSlopeZInCorner(RemoveHalftileSlope(tileh_old
), track_corner
);
3398 z_new
+= GetSlopeZInCorner(RemoveHalftileSlope(tileh_new
), track_corner
);
3399 if (z_old
!= z_new
) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK
);
3401 CommandCost cost
= CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_FOUNDATION
]);
3402 /* Make the ground dirty, if surface slope has changed */
3403 if (tileh_old
!= tileh_new
) {
3404 /* If there is flat water on the lower halftile add the cost for clearing it */
3405 if (GetRailGroundType(tile
) == RAIL_GROUND_WATER
&& IsSlopeWithOneCornerRaised(tileh_old
)) cost
.AddCost(_price
[PR_CLEAR_WATER
]);
3406 if ((flags
& DC_EXEC
) != 0) SetRailGroundType(tile
, RAIL_GROUND_BARREN
);
3412 * Test-procedure for HasVehicleOnPos to check for a ship.
3414 static Vehicle
*EnsureNoShipProc(Vehicle
*v
, void *data
)
3416 return v
->type
== VEH_SHIP
? v
: NULL
;
3419 static CommandCost
TerraformTile_Track(TileIndex tile
, DoCommandFlag flags
, int z_new
, Slope tileh_new
)
3422 Slope tileh_old
= GetTileSlope(tile
, &z_old
);
3423 if (IsPlainRail(tile
)) {
3424 TrackBits rail_bits
= GetTrackBits(tile
);
3425 /* Is there flat water on the lower halftile that must be cleared expensively? */
3426 bool was_water
= (GetRailGroundType(tile
) == RAIL_GROUND_WATER
&& IsSlopeWithOneCornerRaised(tileh_old
));
3428 /* Allow clearing the water only if there is no ship */
3429 if (was_water
&& HasVehicleOnPos(tile
, NULL
, &EnsureNoShipProc
)) return_cmd_error(STR_ERROR_SHIP_IN_THE_WAY
);
3431 /* First test autoslope. However if it succeeds we still have to test the rest, because non-autoslope terraforming is cheaper. */
3432 CommandCost autoslope_result
= TestAutoslopeOnRailTile(tile
, flags
, z_old
, tileh_old
, z_new
, tileh_new
, rail_bits
);
3434 /* When there is only a single horizontal/vertical track, one corner can be terraformed. */
3435 Corner allowed_corner
;
3436 switch (rail_bits
) {
3437 case TRACK_BIT_RIGHT
: allowed_corner
= CORNER_W
; break;
3438 case TRACK_BIT_UPPER
: allowed_corner
= CORNER_S
; break;
3439 case TRACK_BIT_LEFT
: allowed_corner
= CORNER_E
; break;
3440 case TRACK_BIT_LOWER
: allowed_corner
= CORNER_N
; break;
3441 default: return autoslope_result
;
3444 Foundation f_old
= GetRailFoundation(tileh_old
, rail_bits
);
3446 /* Do not allow terraforming if allowed_corner is part of anti-zig-zag foundations */
3447 if (tileh_old
!= SLOPE_NS
&& tileh_old
!= SLOPE_EW
&& IsSpecialRailFoundation(f_old
)) return autoslope_result
;
3449 /* Everything is valid, which only changes allowed_corner */
3450 for (Corner corner
= (Corner
)0; corner
< CORNER_END
; corner
= (Corner
)(corner
+ 1)) {
3451 if (allowed_corner
== corner
) continue;
3452 if (z_old
+ GetSlopeZInCorner(tileh_old
, corner
) != z_new
+ GetSlopeZInCorner(tileh_new
, corner
)) return autoslope_result
;
3455 /* Make the ground dirty */
3456 if ((flags
& DC_EXEC
) != 0) SetRailGroundType(tile
, RAIL_GROUND_BARREN
);
3458 /* allow terraforming */
3459 return CommandCost(EXPENSES_CONSTRUCTION
, was_water
? _price
[PR_CLEAR_WATER
] : (Money
)0);
3460 } else if (_settings_game
.construction
.build_on_slopes
&& AutoslopeEnabled() &&
3461 AutoslopeCheckForEntranceEdge(tile
, z_new
, tileh_new
, GetRailDepotDirection(tile
))) {
3462 return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_FOUNDATION
]);
3464 return DoCommand(tile
, 0, 0, flags
, CMD_LANDSCAPE_CLEAR
);
3468 extern const TileTypeProcs _tile_type_rail_procs
= {
3469 DrawTile_Track
, // draw_tile_proc
3470 GetSlopePixelZ_Track
, // get_slope_z_proc
3471 ClearTile_Track
, // clear_tile_proc
3472 NULL
, // add_accepted_cargo_proc
3473 GetTileDesc_Track
, // get_tile_desc_proc
3474 GetTileTrackStatus_Track
, // get_tile_track_status_proc
3475 ClickTile_Track
, // click_tile_proc
3476 NULL
, // animate_tile_proc
3477 TileLoop_Track
, // tile_loop_proc
3478 ChangeTileOwner_Track
, // change_tile_owner_proc
3479 NULL
, // add_produced_cargo_proc
3480 VehicleEnter_Track
, // vehicle_enter_tile_proc
3481 GetFoundation_Track
, // get_foundation_proc
3482 TerraformTile_Track
, // terraform_tile_proc