Chunnel: Adjust z position of vehicles in chunnels to go "under" the water.
[openttd-joker.git] / src / station.cpp
blob8bb3724f1fbaadfa2a0a01f57a099491062aa484
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file station.cpp Implementation of the station base class. */
12 #include "stdafx.h"
13 #include "company_func.h"
14 #include "company_base.h"
15 #include "roadveh.h"
16 #include "viewport_func.h"
17 #include "date_func.h"
18 #include "command_func.h"
19 #include "news_func.h"
20 #include "aircraft.h"
21 #include "vehiclelist.h"
22 #include "core/pool_func.hpp"
23 #include "station_base.h"
24 #include "roadstop_base.h"
25 #include "dock_base.h"
26 #include "industry.h"
27 #include "core/random_func.hpp"
28 #include "overlay_cmd.h"
29 #include "linkgraph/linkgraph.h"
30 #include "linkgraph/linkgraphschedule.h"
31 #include "tracerestrict.h"
33 #include "table/strings.h"
35 #include "safeguards.h"
37 /** The pool of stations. */
38 StationPool _station_pool("Station");
39 INSTANTIATE_POOL_METHODS(Station)
41 typedef StationIDStack::SmallStackPool StationIDStackPool;
42 template<> StationIDStackPool StationIDStack::_pool = StationIDStackPool();
44 BaseStation::~BaseStation()
46 free(this->name);
47 free(this->speclist);
49 if (CleaningPool()) return;
51 DeleteWindowById(WC_TRAINS_LIST, VehicleListIdentifier(VL_STATION_LIST, VEH_TRAIN, this->owner, this->index).Pack());
52 DeleteWindowById(WC_ROADVEH_LIST, VehicleListIdentifier(VL_STATION_LIST, VEH_ROAD, this->owner, this->index).Pack());
53 DeleteWindowById(WC_SHIPS_LIST, VehicleListIdentifier(VL_STATION_LIST, VEH_SHIP, this->owner, this->index).Pack());
54 DeleteWindowById(WC_AIRCRAFT_LIST, VehicleListIdentifier(VL_STATION_LIST, VEH_AIRCRAFT, this->owner, this->index).Pack());
55 DeleteWindowById(WC_DEPARTURES_BOARD, this->index);
57 this->sign.MarkDirty();
60 Station::Station(TileIndex tile) :
61 SpecializedStation<Station, false>(tile),
62 bus_station(INVALID_TILE, 0, 0),
63 truck_station(INVALID_TILE, 0, 0),
64 dock_station(INVALID_TILE, 0, 0),
65 indtype(IT_INVALID),
66 time_since_load(255),
67 time_since_unload(255),
68 last_vehicle_type(VEH_INVALID)
70 /* this->random_bits is set in Station::AddFacility() */
73 /**
74 * Clean up a station by clearing vehicle orders, invalidating windows and
75 * removing link stats.
76 * Aircraft-Hangar orders need special treatment here, as the hangars are
77 * actually part of a station (tiletype is STATION), but the order type
78 * is OT_GOTO_DEPOT.
80 Station::~Station()
82 if (CleaningPool()) {
83 for (CargoID c = 0; c < NUM_CARGO; c++) {
84 this->goods[c].cargo.OnCleanPool();
86 return;
89 while (!this->loading_vehicles.empty()) {
90 this->loading_vehicles.front()->LeaveStation();
93 Aircraft *a;
94 FOR_ALL_AIRCRAFT(a) {
95 if (!a->IsNormalAircraft()) continue;
96 if (a->targetairport == this->index) a->targetairport = INVALID_STATION;
99 for (CargoID c = 0; c < NUM_CARGO; ++c) {
100 LinkGraph *lg = LinkGraph::GetIfValid(this->goods[c].link_graph);
101 if (lg == NULL) continue;
103 for (NodeID node = 0; node < lg->Size(); ++node) {
104 Station *st = Station::Get((*lg)[node].Station());
105 st->goods[c].flows.erase(this->index);
106 if ((*lg)[node][this->goods[c].node].LastUpdate() != INVALID_DATE) {
107 st->goods[c].flows.DeleteFlows(this->index);
108 RerouteCargo(st, c, this->index, st->index);
111 lg->RemoveNode(this->goods[c].node);
112 if (lg->Size() == 0) {
113 LinkGraphSchedule::instance.Unqueue(lg);
114 delete lg;
118 Vehicle *v;
119 FOR_ALL_VEHICLES(v) {
120 /* Forget about this station if this station is removed */
121 if (v->last_station_visited == this->index) {
122 v->last_station_visited = INVALID_STATION;
124 if (v->last_loading_station == this->index) {
125 v->last_loading_station = INVALID_STATION;
129 /* Clear the persistent storage. */
130 delete this->airport.psa;
132 if (this->owner == OWNER_NONE) {
133 /* Invalidate all in case of oil rigs. */
134 InvalidateWindowClassesData(WC_STATION_LIST, 0);
135 } else {
136 InvalidateWindowData(WC_STATION_LIST, this->owner, 0);
139 if (Overlays::Instance()->HasStation(Station::Get(this->index))) {
140 Overlays::Instance()->ToggleStation(Station::Get(this->index));
143 DeleteWindowById(WC_STATION_VIEW, index);
145 /* Now delete all orders that go to the station */
146 RemoveOrderFromAllVehicles(OT_GOTO_STATION, this->index);
148 TraceRestrictRemoveDestinationID(TROCAF_STATION, this->index);
150 /* Remove all news items */
151 DeleteStationNews(this->index);
153 for (CargoID c = 0; c < NUM_CARGO; c++) {
154 this->goods[c].cargo.Truncate();
157 CargoPacket::InvalidateAllFrom(this->index);
161 * Evaluate if a tile is in station catchment area.
162 * @param ti the tile info
163 * @param type the catchment type of the station
164 * @return true/false if the tile is in catchment
166 bool Station::IsTileInCatchmentArea(const TileInfo* ti, CatchmentType type) const
168 switch (type) {
169 case ACCEPTANCE:
170 return this->rect.PtInExtendedRect(TileX(ti->tile),TileY(ti->tile),this->GetCatchmentRadius());
171 case PRODUCTION:
172 return this->catchment.IsTileInCatchment(ti->tile);
173 case INDUSTRY:
174 return false;
175 default:
176 NOT_REACHED();
182 * Invalidating of the JoinStation window has to be done
183 * after removing item from the pool.
184 * @param index index of deleted item
186 void BaseStation::PostDestructor(size_t index)
188 InvalidateWindowData(WC_SELECT_STATION, 0, 0);
192 * Get the primary road stop (the first road stop) that the given vehicle can load/unload.
193 * @param v the vehicle to get the first road stop for
194 * @return the first roadstop that this vehicle can load at
196 RoadStop *Station::GetPrimaryRoadStop(const RoadVehicle *v) const
198 RoadStop *rs = this->GetPrimaryRoadStop(v->IsBus() ? ROADSTOP_BUS : ROADSTOP_TRUCK);
200 for (; rs != NULL; rs = rs->next) {
201 /* The vehicle cannot go to this roadstop (different roadtype) */
202 if ((GetRoadTypes(rs->xy) & v->compatible_roadtypes) == ROADTYPES_NONE) continue;
203 /* The vehicle is articulated and can therefore not go to a standard road stop. */
204 if (IsStandardRoadStopTile(rs->xy) && v->HasArticulatedPart()) continue;
206 /* The vehicle can actually go to this road stop. So, return it! */
207 break;
210 return rs;
214 * Called when new facility is built on the station. If it is the first facility
215 * it initializes also 'xy' and 'random_bits' members
217 void Station::AddFacility(StationFacility new_facility_bit, TileIndex facil_xy)
219 if (this->facilities == FACIL_NONE) {
220 this->xy = facil_xy;
221 this->random_bits = Random();
223 this->facilities |= new_facility_bit;
224 this->owner = _current_company;
225 this->build_date = _date;
229 * Marks the tiles of the station as dirty.
231 * @ingroup dirty
233 void Station::MarkTilesDirty(bool cargo_change) const
235 TileIndex tile = this->train_station.tile;
236 int w, h;
238 if (tile == INVALID_TILE) return;
240 /* cargo_change is set if we're refreshing the tiles due to cargo moving
241 * around. */
242 if (cargo_change) {
243 /* Don't waste time updating if there are no custom station graphics
244 * that might change. Even if there are custom graphics, they might
245 * not change. Unfortunately we have no way of telling. */
246 if (this->num_specs == 0) return;
249 for (h = 0; h < train_station.h; h++) {
250 for (w = 0; w < train_station.w; w++) {
251 if (this->TileBelongsToRailStation(tile)) {
252 MarkTileDirtyByTile(tile, ZOOM_LVL_DRAW_MAP);
254 tile += TileDiffXY(1, 0);
256 tile += TileDiffXY(-w, 1);
261 * Marks the acceptance tiles of the station as dirty.
263 * @ingroup dirty
265 void Station::MarkAcceptanceTilesDirty() const
267 Rect rec = this->GetCatchmentRect();
268 TileIndex top_left = TileXY(rec.left, rec.top);
269 int width = rec.right - rec.left + 1;
270 int height = rec.bottom - rec.top + 1;
272 TILE_AREA_LOOP(tile, TileArea(top_left, width, height) ) {
273 MarkTileDirtyByTile(tile);
277 /* virtual */ uint Station::GetPlatformLength(TileIndex tile) const
279 assert(this->TileBelongsToRailStation(tile));
281 TileIndexDiff delta = (GetRailStationAxis(tile) == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
283 TileIndex t = tile;
284 uint len = 0;
285 do {
286 t -= delta;
287 len++;
288 } while (IsCompatibleTrainStationTile(t, tile));
290 t = tile;
291 do {
292 t += delta;
293 len++;
294 } while (IsCompatibleTrainStationTile(t, tile));
296 return len - 1;
299 /* virtual */ uint Station::GetPlatformLength(TileIndex tile, DiagDirection dir) const
301 TileIndex start_tile = tile;
302 uint length = 0;
303 assert(IsRailStationTile(tile));
304 assert(dir < DIAGDIR_END);
306 do {
307 length++;
308 tile += TileOffsByDiagDir(dir);
309 } while (IsCompatibleTrainStationTile(tile, start_tile));
311 return length;
315 * Determines the catchment radius of the station
316 * @return The radius
318 uint Station::GetCatchmentRadius() const
320 uint ret = CA_NONE;
322 if (_settings_game.station.modified_catchment) {
323 if (this->bus_stops != NULL) ret = max<uint>(ret, CA_BUS);
324 if (this->truck_stops != NULL) ret = max<uint>(ret, CA_TRUCK);
325 if (this->train_station.tile != INVALID_TILE) ret = max<uint>(ret, CA_TRAIN);
326 if (this->docks != NULL) ret = max<uint>(ret, CA_DOCK);
327 if (this->airport.tile != INVALID_TILE) ret = max<uint>(ret, this->airport.GetSpec()->catchment);
328 } else {
329 if (this->bus_stops != NULL || this->truck_stops != NULL || this->train_station.tile != INVALID_TILE || this->docks != NULL || this->airport.tile != INVALID_TILE) {
330 ret = CA_UNMODIFIED;
334 return ret;
338 * Determines catchment rectangle of this station
339 * @return clamped catchment rectangle
341 Rect Station::GetCatchmentRectUsingRadius(uint catchment_radius) const
343 assert(!this->rect.IsEmpty());
345 /* Compute acceptance rectangle */
346 Rect ret = {
347 max<int>(this->rect.left - catchment_radius, 0),
348 max<int>(this->rect.top - catchment_radius, 0),
349 min<int>(this->rect.right + catchment_radius, MapMaxX()),
350 min<int>(this->rect.bottom + catchment_radius, MapMaxY())
353 return ret;
356 /** Rect and pointer to IndustryVector */
357 struct RectAndIndustryVector {
358 Rect rect; ///< The rectangle to search the industries in.
359 IndustryVector *industries_near; ///< The nearby industries.
363 * Callback function for Station::RecomputeIndustriesNear()
364 * Tests whether tile is an industry and possibly adds
365 * the industry to station's industries_near list.
366 * @param ind_tile tile to check
367 * @param user_data pointer to RectAndIndustryVector
368 * @return always false, we want to search all tiles
370 static bool FindIndustryToDeliver(TileIndex ind_tile, void *user_data)
372 /* Only process industry tiles */
373 if (!IsTileType(ind_tile, MP_INDUSTRY)) return false;
375 RectAndIndustryVector *riv = (RectAndIndustryVector *)user_data;
376 Industry *ind = Industry::GetByTile(ind_tile);
378 /* Don't check further if this industry is already in the list */
379 if (riv->industries_near->Contains(ind)) return false;
381 /* Only process tiles in the station acceptance rectangle */
382 int x = TileX(ind_tile);
383 int y = TileY(ind_tile);
384 if (x < riv->rect.left || x > riv->rect.right || y < riv->rect.top || y > riv->rect.bottom) return false;
386 /* Include only industries that can accept cargo */
387 uint cargo_index;
388 for (cargo_index = 0; cargo_index < lengthof(ind->accepts_cargo); cargo_index++) {
389 if (ind->accepts_cargo[cargo_index] != CT_INVALID) break;
391 if (cargo_index >= lengthof(ind->accepts_cargo)) return false;
393 *riv->industries_near->Append() = ind;
395 return false;
399 * Recomputes Station::industries_near, list of industries possibly
400 * accepting cargo in station's catchment radius
402 void Station::RecomputeIndustriesNear()
404 this->industries_near.Clear();
405 if (this->rect.IsEmpty()) return;
407 RectAndIndustryVector riv = {
408 this->GetCatchmentRect(),
409 &this->industries_near
412 /* Compute maximum extent of acceptance rectangle wrt. station sign */
413 TileIndex start_tile = this->xy;
414 uint max_radius = max(
415 max(DistanceManhattan(start_tile, TileXY(riv.rect.left, riv.rect.top)), DistanceManhattan(start_tile, TileXY(riv.rect.left, riv.rect.bottom))),
416 max(DistanceManhattan(start_tile, TileXY(riv.rect.right, riv.rect.top)), DistanceManhattan(start_tile, TileXY(riv.rect.right, riv.rect.bottom)))
419 CircularTileSearch(&start_tile, 2 * max_radius + 1, &FindIndustryToDeliver, &riv);
423 * Recomputes Station::industries_near for all stations
425 /* static */ void Station::RecomputeIndustriesNearForAll()
427 Station *st;
428 FOR_ALL_STATIONS(st) st->RecomputeIndustriesNear();
431 /************************************************************************/
432 /* StationRect implementation */
433 /************************************************************************/
435 StationRect::StationRect()
437 this->MakeEmpty();
440 void StationRect::MakeEmpty()
442 this->left = this->top = this->right = this->bottom = 0;
446 * Determines whether a given point (x, y) is within a certain distance of
447 * the station rectangle.
448 * @note x and y are in Tile coordinates
449 * @param x X coordinate
450 * @param y Y coordinate
451 * @param distance The maximum distance a point may have (L1 norm)
452 * @return true if the point is within distance tiles of the station rectangle
454 bool StationRect::PtInExtendedRect(int x, int y, int distance) const
456 return this->left - distance <= x && x <= this->right + distance &&
457 this->top - distance <= y && y <= this->bottom + distance;
460 bool StationRect::IsEmpty() const
462 return this->left == 0 || this->left > this->right || this->top > this->bottom;
465 CommandCost StationRect::BeforeAddTile(TileIndex tile, StationRectMode mode)
467 int x = TileX(tile);
468 int y = TileY(tile);
469 if (this->IsEmpty()) {
470 /* we are adding the first station tile */
471 if (mode != ADD_TEST) {
472 this->left = this->right = x;
473 this->top = this->bottom = y;
475 } else if (!this->PtInExtendedRect(x, y)) {
476 /* current rect is not empty and new point is outside this rect
477 * make new spread-out rectangle */
478 Rect new_rect = {min(x, this->left), min(y, this->top), max(x, this->right), max(y, this->bottom)};
480 /* check new rect dimensions against preset max */
481 int w = new_rect.right - new_rect.left + 1;
482 int h = new_rect.bottom - new_rect.top + 1;
483 if (mode != ADD_FORCE && (w > _settings_game.station.station_spread || h > _settings_game.station.station_spread)) {
484 assert(mode != ADD_TRY);
485 return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT);
488 /* spread-out ok, return true */
489 if (mode != ADD_TEST) {
490 /* we should update the station rect */
491 *this = new_rect;
493 } else {
494 ; // new point is inside the rect, we don't need to do anything
496 return CommandCost();
499 CommandCost StationRect::BeforeAddRect(TileIndex tile, int w, int h, StationRectMode mode)
501 if (mode == ADD_FORCE || (w <= _settings_game.station.station_spread && h <= _settings_game.station.station_spread)) {
502 /* Important when the old rect is completely inside the new rect, resp. the old one was empty. */
503 CommandCost ret = this->BeforeAddTile(tile, mode);
504 if (ret.Succeeded()) ret = this->BeforeAddTile(TILE_ADDXY(tile, w - 1, h - 1), mode);
505 return ret;
507 return CommandCost();
511 * Check whether station tiles of the given station id exist in the given rectangle
512 * @param st_id Station ID to look for in the rectangle
513 * @param left_a Minimal tile X edge of the rectangle
514 * @param top_a Minimal tile Y edge of the rectangle
515 * @param right_a Maximal tile X edge of the rectangle (inclusive)
516 * @param bottom_a Maximal tile Y edge of the rectangle (inclusive)
517 * @return \c true if a station tile with the given \a st_id exists in the rectangle, \c false otherwise
519 /* static */ bool StationRect::ScanForStationTiles(StationID st_id, int left_a, int top_a, int right_a, int bottom_a)
521 TileArea ta(TileXY(left_a, top_a), TileXY(right_a, bottom_a));
522 TILE_AREA_LOOP(tile, ta) {
523 if (IsTileType(tile, MP_STATION) && GetStationIndex(tile) == st_id) return true;
526 return false;
529 bool StationRect::AfterRemoveTile(BaseStation *st, TileIndex tile)
531 int x = TileX(tile);
532 int y = TileY(tile);
534 /* look if removed tile was on the bounding rect edge
535 * and try to reduce the rect by this edge
536 * do it until we have empty rect or nothing to do */
537 for (;;) {
538 /* check if removed tile is on rect edge */
539 bool left_edge = (x == this->left);
540 bool right_edge = (x == this->right);
541 bool top_edge = (y == this->top);
542 bool bottom_edge = (y == this->bottom);
544 /* can we reduce the rect in either direction? */
545 bool reduce_x = ((left_edge || right_edge) && !ScanForStationTiles(st->index, x, this->top, x, this->bottom));
546 bool reduce_y = ((top_edge || bottom_edge) && !ScanForStationTiles(st->index, this->left, y, this->right, y));
547 if (!(reduce_x || reduce_y)) break; // nothing to do (can't reduce)
549 if (reduce_x) {
550 /* reduce horizontally */
551 if (left_edge) {
552 /* move left edge right */
553 this->left = x = x + 1;
554 } else {
555 /* move right edge left */
556 this->right = x = x - 1;
559 if (reduce_y) {
560 /* reduce vertically */
561 if (top_edge) {
562 /* move top edge down */
563 this->top = y = y + 1;
564 } else {
565 /* move bottom edge up */
566 this->bottom = y = y - 1;
570 if (left > right || top > bottom) {
571 /* can't continue, if the remaining rectangle is empty */
572 this->MakeEmpty();
573 return true; // empty remaining rect
576 return false; // non-empty remaining rect
579 bool StationRect::AfterRemoveRect(BaseStation *st, TileArea ta)
581 assert(this->PtInExtendedRect(TileX(ta.tile), TileY(ta.tile)));
582 assert(this->PtInExtendedRect(TileX(ta.tile) + ta.w - 1, TileY(ta.tile) + ta.h - 1));
584 bool empty = this->AfterRemoveTile(st, ta.tile);
585 if (ta.w != 1 || ta.h != 1) empty = empty || this->AfterRemoveTile(st, TILE_ADDXY(ta.tile, ta.w - 1, ta.h - 1));
586 return empty;
589 StationRect& StationRect::operator = (const Rect &src)
591 this->left = src.left;
592 this->top = src.top;
593 this->right = src.right;
594 this->bottom = src.bottom;
595 return *this;
599 * Calculates the maintenance cost of all airports of a company.
600 * @param owner Company.
601 * @return Total cost.
603 Money AirportMaintenanceCost(Owner owner)
605 Money total_cost = 0;
607 const Station *st;
608 FOR_ALL_STATIONS(st) {
609 if (st->owner == owner && (st->facilities & FACIL_AIRPORT)) {
610 total_cost += _price[PR_INFRASTRUCTURE_AIRPORT] * st->airport.GetSpec()->maintenance_cost;
613 /* 3 bits fraction for the maintenance cost factor. */
614 return total_cost >> 3;
617 /************************************************************************/
618 /* StationCatchment implementation */
619 /************************************************************************/
621 StationCatchment::StationCatchment()
626 * Determines whether a given point (x, y) is within the station catchment area
627 * @param tile TileIndex to test
628 * @return true if the point is within the station catchment area
630 bool StationCatchment::IsTileInCatchment(TileIndex tile) const
632 return this->catchmentTiles.find(tile) != this->catchmentTiles.end();
635 bool StationCatchment::IsEmpty() const
637 return this->catchmentTiles.empty();
640 void StationCatchment::BeforeAddTile(TileIndex tile, uint catchmentRadius)
642 int x = TileX(tile);
643 int y = TileY(tile);
644 TileIndex top_left = TileXY(max<int>(x - catchmentRadius,0),max<int>(y - catchmentRadius, 0));
645 int w = min<int>(x + catchmentRadius, MapMaxX()) - TileX(top_left) + 1;
646 int h = min<int>(y + catchmentRadius, MapMaxY()) - TileY(top_left) + 1;
647 if (IsEmpty()) {
648 /* we are adding the first station tile */
649 TILE_AREA_LOOP(t, TileArea(top_left, w, h) ) {
650 std::set<TileIndex> fromSet;
651 fromSet.insert(tile);
652 this->catchmentTiles[t] = fromSet;
654 } else {
655 TILE_AREA_LOOP(t, TileArea(top_left, w, h) ) {
656 std::map<TileIndex, std::set<TileIndex> >::iterator found = this->catchmentTiles.find(t);
657 if ( found == this->catchmentTiles.end()) {
658 std::set<TileIndex> fromSet;
659 fromSet.insert(tile);
660 this->catchmentTiles[t] = fromSet;
661 } else if ((*found).second.find(tile) == (*found).second.end()) {
662 (*found).second.insert(tile);
668 void StationCatchment::BeforeAddRect(TileIndex tile, int w, int h, uint catchmentRadius)
670 TILE_AREA_LOOP(t, TileArea(tile, w, h) ) {
671 this->BeforeAddTile(t, catchmentRadius);
675 void StationCatchment::AfterRemoveTile(TileIndex tile, uint catchmentRadius)
677 int x = TileX(tile);
678 int y = TileY(tile);
679 TileIndex top_left = TileXY(max<int>(x - catchmentRadius,0),max<int>(y - catchmentRadius, 0));
680 int w = min<int>(x + catchmentRadius, MapMaxX()) - TileX(top_left) + 1;
681 int h = min<int>(y + catchmentRadius, MapMaxY()) - TileY(top_left) + 1;
682 TILE_AREA_LOOP(t, TileArea(top_left, w, h)) {
683 std::map<TileIndex, std::set<TileIndex> >::iterator found = this->catchmentTiles.find(t);
684 assert(found != this->catchmentTiles.end());
685 std::set<TileIndex>::iterator stTileIter = (*found).second.find(tile);
686 assert(stTileIter != (*found).second.end());
687 (*found).second.erase(stTileIter);
688 if ((*found).second.empty()) {
689 // tile t is no longer in StationCatchment
690 this->catchmentTiles.erase(found);
695 void StationCatchment::AfterRemoveRect(TileIndex tile, int w, int h, uint catchmentRadius)
697 TILE_AREA_LOOP(t, TileArea(tile, w, h)) {
698 this->AfterRemoveTile(t, catchmentRadius);