4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file autoreplace_cmd.cpp Deals with autoreplace execution but not the setup */
13 #include "company_func.h"
15 #include "command_func.h"
16 #include "engine_func.h"
17 #include "vehicle_func.h"
18 #include "autoreplace_func.h"
19 #include "autoreplace_gui.h"
20 #include "articulated_vehicles.h"
21 #include "tracerestrict.h"
22 #include "core/random_func.hpp"
25 #include "table/strings.h"
27 #include "safeguards.h"
29 extern void ChangeVehicleViewports(VehicleID from_index
, VehicleID to_index
);
30 extern void ChangeVehicleNews(VehicleID from_index
, VehicleID to_index
);
31 extern void ChangeVehicleViewWindow(VehicleID from_index
, VehicleID to_index
);
34 * Figure out if two engines got at least one type of cargo in common (refitting if needed)
35 * @param engine_a one of the EngineIDs
36 * @param engine_b the other EngineID
37 * @param type the type of the engines
38 * @return true if they can both carry the same type of cargo (or at least one of them got no capacity at all)
40 static bool EnginesHaveCargoInCommon(EngineID engine_a
, EngineID engine_b
)
42 uint32 available_cargoes_a
= GetUnionOfArticulatedRefitMasks(engine_a
, true);
43 uint32 available_cargoes_b
= GetUnionOfArticulatedRefitMasks(engine_b
, true);
44 return (available_cargoes_a
== 0 || available_cargoes_b
== 0 || (available_cargoes_a
& available_cargoes_b
) != 0);
48 * Checks some basic properties whether autoreplace is allowed
49 * @param from Origin engine
50 * @param to Destination engine
51 * @param company Company to check for
52 * @return true if autoreplace is allowed
54 bool CheckAutoreplaceValidity(EngineID from
, EngineID to
, CompanyID company
)
56 assert(Engine::IsValidID(from
) && Engine::IsValidID(to
));
58 /* we can't replace an engine into itself (that would be autorenew) */
59 //if (from == to) return false;
61 const Engine
*e_from
= Engine::Get(from
);
62 const Engine
*e_to
= Engine::Get(to
);
63 VehicleType type
= e_from
->type
;
65 /* check that the new vehicle type is available to the company and its type is the same as the original one */
66 if (!IsEngineBuildable(to
, type
, company
)) return false;
70 /* make sure the railtypes are compatible */
71 if ((GetRailTypeInfo(e_from
->u
.rail
.railtype
)->compatible_railtypes
& GetRailTypeInfo(e_to
->u
.rail
.railtype
)->compatible_railtypes
) == 0) return false;
73 /* make sure we do not replace wagons with engines or vice versa */
74 if ((e_from
->u
.rail
.railveh_type
== RAILVEH_WAGON
) != (e_to
->u
.rail
.railveh_type
== RAILVEH_WAGON
)) return false;
79 /* make sure that we do not replace a tram with a normal road vehicles or vice versa */
80 if (HasBit(e_from
->info
.misc_flags
, EF_ROAD_TRAM
) != HasBit(e_to
->info
.misc_flags
, EF_ROAD_TRAM
)) return false;
82 /* make sure the roadtypes are compatible */
83 if ((GetRoadTypeInfo(e_from
->GetRoadType())->powered_roadtypes
& GetRoadTypeInfo(e_to
->GetRoadType())->powered_roadtypes
) == 0) return false;
87 /* make sure that we do not replace a plane with a helicopter or vice versa */
88 if ((e_from
->u
.air
.subtype
& AIR_CTOL
) != (e_to
->u
.air
.subtype
& AIR_CTOL
)) return false;
94 /* the engines needs to be able to carry the same cargo */
95 return EnginesHaveCargoInCommon(from
, to
);
99 * Check the capacity of all vehicles in a chain and spread cargo if needed.
100 * @param v The vehicle to check.
101 * @pre You can only do this if the consist is not loading or unloading. It
102 * must not carry reserved cargo, nor cargo to be unloaded or transferred.
104 void CheckCargoCapacity(Vehicle
*v
)
106 assert(v
== nullptr || v
->First() == v
);
108 for (Vehicle
*src
= v
; src
!= nullptr; src
= src
->Next()) {
109 assert(src
->cargo
.TotalCount() == src
->cargo
.ActionCount(VehicleCargoList::MTA_KEEP
));
111 /* Do we need to more cargo away? */
112 if (src
->cargo
.TotalCount() <= src
->cargo_cap
) continue;
114 /* We need to move a particular amount. Try that on the other vehicles. */
115 uint to_spread
= src
->cargo
.TotalCount() - src
->cargo_cap
;
116 for (Vehicle
*dest
= v
; dest
!= nullptr && to_spread
!= 0; dest
= dest
->Next()) {
117 assert(dest
->cargo
.TotalCount() == dest
->cargo
.ActionCount(VehicleCargoList::MTA_KEEP
));
118 if (dest
->cargo
.TotalCount() >= dest
->cargo_cap
|| dest
->cargo_type
!= src
->cargo_type
) continue;
120 uint amount
= min(to_spread
, dest
->cargo_cap
- dest
->cargo
.TotalCount());
121 src
->cargo
.Shift(amount
, &dest
->cargo
);
125 /* Any left-overs will be thrown away, but not their feeder share. */
126 if (src
->cargo_cap
< src
->cargo
.TotalCount()) src
->cargo
.Truncate(src
->cargo
.TotalCount() - src
->cargo_cap
);
131 * Transfer cargo from a single (articulated )old vehicle to the new vehicle chain
132 * @param old_veh Old vehicle that will be sold
133 * @param new_head Head of the completely constructed new vehicle chain
134 * @param part_of_chain The vehicle is part of a train
135 * @pre You can only do this if both consists are not loading or unloading.
136 * They must not carry reserved cargo, nor cargo to be unloaded or
139 static void TransferCargo(Vehicle
*old_veh
, Vehicle
*new_head
, bool part_of_chain
)
141 assert(!part_of_chain
|| new_head
->IsPrimaryVehicle());
142 /* Loop through source parts */
143 for (Vehicle
*src
= old_veh
; src
!= nullptr; src
= src
->Next()) {
144 assert(src
->cargo
.TotalCount() == src
->cargo
.ActionCount(VehicleCargoList::MTA_KEEP
));
145 if (!part_of_chain
&& src
->type
== VEH_TRAIN
&& src
!= old_veh
&& src
!= Train::From(old_veh
)->other_multiheaded_part
&& !src
->IsArticulatedPart()) {
146 /* Skip vehicles, which do not belong to old_veh */
147 src
= src
->GetLastEnginePart();
150 if (src
->cargo_type
>= NUM_CARGO
|| src
->cargo
.TotalCount() == 0) continue;
152 /* Find free space in the new chain */
153 for (Vehicle
*dest
= new_head
; dest
!= nullptr && src
->cargo
.TotalCount() > 0; dest
= dest
->Next()) {
154 assert(dest
->cargo
.TotalCount() == dest
->cargo
.ActionCount(VehicleCargoList::MTA_KEEP
));
155 if (!part_of_chain
&& dest
->type
== VEH_TRAIN
&& dest
!= new_head
&& dest
!= Train::From(new_head
)->other_multiheaded_part
&& !dest
->IsArticulatedPart()) {
156 /* Skip vehicles, which do not belong to new_head */
157 dest
= dest
->GetLastEnginePart();
160 if (dest
->cargo_type
!= src
->cargo_type
) continue;
162 uint amount
= min(src
->cargo
.TotalCount(), dest
->cargo_cap
- dest
->cargo
.TotalCount());
163 if (amount
<= 0) continue;
165 src
->cargo
.Shift(amount
, &dest
->cargo
);
169 /* Update train weight etc., the old vehicle will be sold anyway */
170 if (part_of_chain
&& new_head
->type
== VEH_TRAIN
) Train::From(new_head
)->ConsistChanged(CCF_LOADUNLOAD
);
174 * Tests whether refit orders that applied to v will also apply to the new vehicle type
175 * @param v The vehicle to be replaced
176 * @param engine_type The type we want to replace with
177 * @return true iff all refit orders stay valid
179 static bool VerifyAutoreplaceRefitForOrders(const Vehicle
*v
, EngineID engine_type
)
182 uint32 union_refit_mask_a
= GetUnionOfArticulatedRefitMasks(v
->engine_type
, false);
183 uint32 union_refit_mask_b
= GetUnionOfArticulatedRefitMasks(engine_type
, false);
186 const Vehicle
*u
= (v
->type
== VEH_TRAIN
) ? v
->First() : v
;
187 FOR_VEHICLE_ORDERS(u
, o
) {
188 if (!o
->IsRefit() || o
->IsAutoRefit()) continue;
189 CargoID cargo_type
= o
->GetRefitCargo();
191 if (!HasBit(union_refit_mask_a
, cargo_type
)) continue;
192 if (!HasBit(union_refit_mask_b
, cargo_type
)) return false;
199 * Function to find what type of cargo to refit to when autoreplacing
200 * @param *v Original vehicle that is being replaced.
201 * @param engine_type The EngineID of the vehicle that is being replaced to
202 * @param part_of_chain The vehicle is part of a train
203 * @return The cargo type to replace to
204 * CT_NO_REFIT is returned if no refit is needed
205 * CT_INVALID is returned when both old and new vehicle got cargo capacity and refitting the new one to the old one's cargo type isn't possible
207 static CargoID
GetNewCargoTypeForReplace(Vehicle
*v
, EngineID engine_type
, bool part_of_chain
)
209 uint32 available_cargo_types
, union_mask
;
210 GetArticulatedRefitMasks(engine_type
, true, &union_mask
, &available_cargo_types
);
212 if (union_mask
== 0) return CT_NO_REFIT
; // Don't try to refit an engine with no cargo capacity
215 if (IsArticulatedVehicleCarryingDifferentCargoes(v
, &cargo_type
)) return CT_INVALID
; // We cannot refit to mixed cargoes in an automated way
217 if (cargo_type
== CT_INVALID
) {
218 if (v
->type
!= VEH_TRAIN
) return CT_NO_REFIT
; // If the vehicle does not carry anything at all, every replacement is fine.
220 if (!part_of_chain
) return CT_NO_REFIT
;
222 /* the old engine didn't have cargo capacity, but the new one does
223 * now we will figure out what cargo the train is carrying and refit to fit this */
225 for (v
= v
->First(); v
!= nullptr; v
= v
->Next()) {
226 if (!v
->GetEngine()->CanCarryCargo()) continue;
227 /* Now we found a cargo type being carried on the train and we will see if it is possible to carry to this one */
228 if (HasBit(available_cargo_types
, v
->cargo_type
)) return v
->cargo_type
;
231 return CT_NO_REFIT
; // We failed to find a cargo type on the old vehicle and we will not refit the new one
233 if (!HasBit(available_cargo_types
, cargo_type
)) return CT_INVALID
; // We can't refit the vehicle to carry the cargo we want
235 if (part_of_chain
&& !VerifyAutoreplaceRefitForOrders(v
, engine_type
)) return CT_INVALID
; // Some refit orders lose their effect
242 * Get the EngineID of the replacement for a vehicle
243 * @param v The vehicle to find a replacement for
244 * @param c The vehicle's owner (it's faster to forward the pointer than refinding it)
245 * @param always_replace Always replace, even if not old.
246 * @param same_type_only Only replace with same engine type.
247 * @param [out] e the EngineID of the replacement. INVALID_ENGINE if no replacement is found
248 * @return Error if the engine to build is not available
250 static CommandCost
GetNewEngineType(const Vehicle
*v
, const Company
*c
, bool always_replace
, bool same_type_only
, EngineID
&e
)
252 assert(v
->type
!= VEH_TRAIN
|| !v
->IsArticulatedPart());
256 if (v
->type
== VEH_TRAIN
&& Train::From(v
)->IsRearDualheaded()) {
257 /* we build the rear ends of multiheaded trains with the front ones */
258 return CommandCost();
261 if (!same_type_only
) {
262 bool replace_when_old
;
263 e
= EngineReplacementForCompany(c
, v
->engine_type
, v
->group_id
, &replace_when_old
);
264 if (!always_replace
&& replace_when_old
&& !v
->NeedsAutorenewing(c
, false)) e
= INVALID_ENGINE
;
267 /* Autoreplace, if engine is available */
268 if (e
!= INVALID_ENGINE
&& IsEngineBuildable(e
, v
->type
, _current_company
)) {
269 return CommandCost();
272 /* Autorenew if needed */
273 if (v
->NeedsAutorenewing(c
)) e
= v
->engine_type
;
275 /* Nothing to do or all is fine? */
276 if (e
== INVALID_ENGINE
|| IsEngineBuildable(e
, v
->type
, _current_company
)) return CommandCost();
278 /* The engine we need is not available. Report error to user */
279 return CommandCost(STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE
+ v
->type
);
283 * Builds and refits a replacement vehicle
284 * Important: The old vehicle is still in the original vehicle chain (used for determining the cargo when the old vehicle did not carry anything, but the new one does)
285 * @param old_veh A single (articulated/multiheaded) vehicle that shall be replaced.
286 * @param new_vehicle Returns the newly build and refitted vehicle
287 * @param part_of_chain The vehicle is part of a train
288 * @param same_type_only Only replace with same engine type.
289 * @return cost or error
291 static CommandCost
BuildReplacementVehicle(Vehicle
*old_veh
, Vehicle
**new_vehicle
, bool part_of_chain
, bool same_type_only
)
293 *new_vehicle
= nullptr;
295 /* Shall the vehicle be replaced? */
296 const Company
*c
= Company::Get(_current_company
);
298 CommandCost cost
= GetNewEngineType(old_veh
, c
, true, same_type_only
, e
);
299 if (cost
.Failed()) return cost
;
300 if (e
== INVALID_ENGINE
) return CommandCost(); // neither autoreplace is set, nor autorenew is triggered
302 /* Does it need to be refitted */
303 CargoID refit_cargo
= GetNewCargoTypeForReplace(old_veh
, e
, part_of_chain
);
304 if (refit_cargo
== CT_INVALID
) return CommandCost(); // incompatible cargoes
306 /* Build the new vehicle */
307 cost
= DoCommand(old_veh
->tile
, e
, 0, DC_EXEC
| DC_AUTOREPLACE
, GetCmdBuildVeh(old_veh
));
308 if (cost
.Failed()) return cost
;
310 Vehicle
*new_veh
= Vehicle::Get(_new_vehicle_id
);
311 *new_vehicle
= new_veh
;
313 /* Refit the vehicle if needed */
314 if (refit_cargo
!= CT_NO_REFIT
) {
315 byte subtype
= GetBestFittingSubType(old_veh
, new_veh
, refit_cargo
);
317 cost
.AddCost(DoCommand(0, new_veh
->index
, refit_cargo
| (subtype
<< 8), DC_EXEC
, GetCmdRefitVeh(new_veh
)));
318 assert(cost
.Succeeded()); // This should be ensured by GetNewCargoTypeForReplace()
321 /* Try to reverse the vehicle, but do not care if it fails as the new type might not be reversible */
322 if (new_veh
->type
== VEH_TRAIN
&& HasBit(Train::From(old_veh
)->flags
, VRF_REVERSE_DIRECTION
)) {
323 DoCommand(0, new_veh
->index
, true, DC_EXEC
, CMD_REVERSE_TRAIN_DIRECTION
);
330 * Issue a start/stop command
332 * @param evaluate_callback shall the start/stop callback be evaluated?
333 * @return success or error
335 static inline CommandCost
CmdStartStopVehicle(const Vehicle
*v
, bool evaluate_callback
)
337 return DoCommand(0, v
->index
, evaluate_callback
? 1 : 0, DC_EXEC
| DC_AUTOREPLACE
, CMD_START_STOP_VEHICLE
);
341 * Issue a train vehicle move command
342 * @param v The vehicle to move
343 * @param after The vehicle to insert 'v' after, or nullptr to start new chain
344 * @param flags the command flags to use
345 * @param whole_chain move all vehicles following 'v' (true), or only 'v' (false)
346 * @return success or error
348 static inline CommandCost
CmdMoveVehicle(const Vehicle
*v
, const Vehicle
*after
, DoCommandFlag flags
, bool whole_chain
)
350 return DoCommand(0, v
->index
| (whole_chain
? 1 : 0) << 20, after
!= nullptr ? after
->index
: INVALID_VEHICLE
, flags
| DC_NO_CARGO_CAP_CHECK
, CMD_MOVE_RAIL_VEHICLE
);
354 * Copy head specific things to the new vehicle chain after it was successfully constructed
355 * @param old_head The old front vehicle (no wagons attached anymore)
356 * @param new_head The new head of the completely replaced vehicle chain
357 * @param flags the command flags to use
359 CommandCost
CopyHeadSpecificThings(Vehicle
*old_head
, Vehicle
*new_head
, DoCommandFlag flags
)
361 CommandCost cost
= CommandCost();
364 if (cost
.Succeeded() && old_head
!= new_head
) cost
.AddCost(DoCommand(0, new_head
->index
| CO_SHARE
<< 30, old_head
->index
, DC_EXEC
, CMD_CLONE_ORDER
));
366 /* Copy group membership */
367 if (cost
.Succeeded() && old_head
!= new_head
) cost
.AddCost(DoCommand(0, old_head
->group_id
, new_head
->index
, DC_EXEC
, CMD_ADD_VEHICLE_GROUP
));
369 /* Perform start/stop check whether the new vehicle suits newgrf restrictions etc. */
370 if (cost
.Succeeded()) {
371 /* Start the vehicle, might be denied by certain things */
372 assert((new_head
->vehstatus
& VS_STOPPED
) != 0);
373 cost
.AddCost(CmdStartStopVehicle(new_head
, true));
375 /* Stop the vehicle again, but do not care about evil newgrfs allowing starting but not stopping :p */
376 if (cost
.Succeeded()) cost
.AddCost(CmdStartStopVehicle(new_head
, false));
379 /* Last do those things which do never fail (resp. we do not care about), but which are not undo-able */
380 if (cost
.Succeeded() && old_head
!= new_head
&& (flags
& DC_EXEC
) != 0) {
381 /* Copy other things which cannot be copied by a command and which shall not stay resetted from the build vehicle command */
382 new_head
->CopyVehicleConfigAndStatistics(old_head
);
384 /* Switch vehicle windows/news to the new vehicle, so they are not closed/deleted when the old vehicle is sold */
385 ChangeVehicleViewports(old_head
->index
, new_head
->index
);
386 ChangeVehicleViewWindow(old_head
->index
, new_head
->index
);
387 ChangeVehicleNews(old_head
->index
, new_head
->index
);
394 * Replace a single unit in a free wagon chain
395 * @param single_unit vehicle to let autoreplace/renew operator on
396 * @param flags command flags
397 * @param nothing_to_do is set to 'false' when something was done (only valid when not failed)
398 * @param same_type_only Only replace with same engine type.
399 * @return cost or error
401 static CommandCost
ReplaceFreeUnit(Vehicle
**single_unit
, DoCommandFlag flags
, bool *nothing_to_do
, bool same_type_only
)
403 Train
*old_v
= Train::From(*single_unit
);
404 assert(!old_v
->IsArticulatedPart() && !old_v
->IsRearDualheaded());
406 CommandCost cost
= CommandCost(EXPENSES_NEW_VEHICLES
, 0);
408 /* Build and refit replacement vehicle */
409 Vehicle
*new_v
= nullptr;
410 cost
.AddCost(BuildReplacementVehicle(old_v
, &new_v
, false, same_type_only
));
412 /* Was a new vehicle constructed? */
413 if (cost
.Succeeded() && new_v
!= nullptr) {
414 *nothing_to_do
= false;
416 if ((flags
& DC_EXEC
) != 0) {
417 /* Move the new vehicle behind the old */
418 CmdMoveVehicle(new_v
, old_v
, DC_EXEC
, false);
421 * Note: We do only transfer cargo from the old to the new vehicle.
422 * I.e. we do not transfer remaining cargo to other vehicles.
423 * Else you would also need to consider moving cargo to other free chains,
424 * or doing the same in ReplaceChain(), which would be quite troublesome.
426 TransferCargo(old_v
, new_v
, false);
428 *single_unit
= new_v
;
431 /* Sell the old vehicle */
432 cost
.AddCost(DoCommand(0, old_v
->index
, 0, flags
, GetCmdSellVeh(old_v
)));
434 /* If we are not in DC_EXEC undo everything */
435 if ((flags
& DC_EXEC
) == 0) {
436 DoCommand(0, new_v
->index
, 0, DC_EXEC
, GetCmdSellVeh(new_v
));
444 * Replace a whole vehicle chain
445 * @param chain vehicle chain to let autoreplace/renew operator on
446 * @param flags command flags
447 * @param wagon_removal remove wagons when the resulting chain occupies more tiles than the old did
448 * @param nothing_to_do is set to 'false' when something was done (only valid when not failed)
449 * @param same_type_only Only replace with same engine type.
450 * @return cost or error
452 static CommandCost
ReplaceChain(Vehicle
**chain
, DoCommandFlag flags
, bool wagon_removal
, bool *nothing_to_do
, bool same_type_only
)
454 Vehicle
*old_head
= *chain
;
455 assert(old_head
->IsPrimaryVehicle());
457 CommandCost cost
= CommandCost(EXPENSES_NEW_VEHICLES
, 0);
459 if (old_head
->type
== VEH_TRAIN
) {
460 /* Store the length of the old vehicle chain, rounded up to whole tiles */
461 uint16 old_total_length
= CeilDiv(Train::From(old_head
)->gcache
.cached_total_length
, TILE_SIZE
) * TILE_SIZE
;
463 int num_units
= 0; ///< Number of units in the chain
464 for (Train
*w
= Train::From(old_head
); w
!= nullptr; w
= w
->GetNextUnit()) num_units
++;
466 Train
**old_vehs
= CallocT
<Train
*>(num_units
); ///< Will store vehicles of the old chain in their order
467 Train
**new_vehs
= CallocT
<Train
*>(num_units
); ///< New vehicles corresponding to old_vehs or nullptr if no replacement
468 Money
*new_costs
= MallocT
<Money
>(num_units
); ///< Costs for buying and refitting the new vehicles
470 /* Collect vehicles and build replacements
471 * Note: The replacement vehicles can only successfully build as long as the old vehicles are still in their chain */
474 for (w
= Train::From(old_head
), i
= 0; w
!= nullptr; w
= w
->GetNextUnit(), i
++) {
475 assert(i
< num_units
);
478 CommandCost ret
= BuildReplacementVehicle(old_vehs
[i
], (Vehicle
**)&new_vehs
[i
], true, same_type_only
);
480 if (cost
.Failed()) break;
482 new_costs
[i
] = ret
.GetCost();
483 if (new_vehs
[i
] != nullptr) *nothing_to_do
= false;
485 Train
*new_head
= (new_vehs
[0] != nullptr ? new_vehs
[0] : old_vehs
[0]);
487 /* Note: When autoreplace has already failed here, old_vehs[] is not completely initialized. But it is also not needed. */
488 if (cost
.Succeeded()) {
489 /* Separate the head, so we can start constructing the new chain */
490 Train
*second
= Train::From(old_head
)->GetNextUnit();
491 if (second
!= nullptr) cost
.AddCost(CmdMoveVehicle(second
, nullptr, DC_EXEC
| DC_AUTOREPLACE
, true));
493 assert(Train::From(new_head
)->GetNextUnit() == nullptr);
495 /* Append engines to the new chain
496 * We do this from back to front, so that the head of the temporary vehicle chain does not change all the time.
497 * That way we also have less trouble when exceeding the unitnumber limit.
498 * OTOH the vehicle attach callback is more expensive this way :s */
499 Train
*last_engine
= nullptr; ///< Shall store the last engine unit after this step
500 if (cost
.Succeeded()) {
501 for (int i
= num_units
- 1; i
> 0; i
--) {
502 Train
*append
= (new_vehs
[i
] != nullptr ? new_vehs
[i
] : old_vehs
[i
]);
504 if (RailVehInfo(append
->engine_type
)->railveh_type
== RAILVEH_WAGON
) continue;
506 if (new_vehs
[i
] != nullptr) {
507 /* Move the old engine to a separate row with DC_AUTOREPLACE. Else
508 * moving the wagon in front may fail later due to unitnumber limit.
509 * (We have to attach wagons without DC_AUTOREPLACE.) */
510 CmdMoveVehicle(old_vehs
[i
], nullptr, DC_EXEC
| DC_AUTOREPLACE
, false);
513 if (last_engine
== nullptr) last_engine
= append
;
514 cost
.AddCost(CmdMoveVehicle(append
, new_head
, DC_EXEC
, false));
515 if (cost
.Failed()) break;
517 if (last_engine
== nullptr) last_engine
= new_head
;
520 /* When wagon removal is enabled and the new engines without any wagons are already longer than the old, we have to fail */
521 if (cost
.Succeeded() && wagon_removal
&& new_head
->gcache
.cached_total_length
> old_total_length
) cost
= CommandCost(STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT
);
523 /* Append/insert wagons into the new vehicle chain
524 * We do this from back to front, so we can stop when wagon removal or maximum train length (i.e. from mammoth-train setting) is triggered.
526 if (cost
.Succeeded()) {
527 for (int i
= num_units
- 1; i
> 0; i
--) {
528 assert(last_engine
!= nullptr);
529 Vehicle
*append
= (new_vehs
[i
] != nullptr ? new_vehs
[i
] : old_vehs
[i
]);
531 if (RailVehInfo(append
->engine_type
)->railveh_type
== RAILVEH_WAGON
) {
532 /* Insert wagon after 'last_engine' */
533 CommandCost res
= CmdMoveVehicle(append
, last_engine
, DC_EXEC
, false);
535 /* When we allow removal of wagons, either the move failing due
536 * to the train becoming too long, or the train becoming longer
537 * would move the vehicle to the empty vehicle chain. */
538 if (wagon_removal
&& (res
.Failed() ? res
.GetErrorMessage() == STR_ERROR_TRAIN_TOO_LONG
: new_head
->gcache
.cached_total_length
> old_total_length
)) {
539 CmdMoveVehicle(append
, nullptr, DC_EXEC
| DC_AUTOREPLACE
, false);
544 if (cost
.Failed()) break;
546 /* We have reached 'last_engine', continue with the next engine towards the front */
547 assert(append
== last_engine
);
548 last_engine
= last_engine
->GetPrevUnit();
553 /* Sell superfluous new vehicles that could not be inserted. */
554 if (cost
.Succeeded() && wagon_removal
) {
555 assert(new_head
->gcache
.cached_total_length
<= _settings_game
.vehicle
.max_train_length
* TILE_SIZE
);
556 for (int i
= 1; i
< num_units
; i
++) {
557 Vehicle
*wagon
= new_vehs
[i
];
558 if (wagon
== nullptr) continue;
559 if (wagon
->First() == new_head
) break;
561 assert(RailVehInfo(wagon
->engine_type
)->railveh_type
== RAILVEH_WAGON
);
564 CommandCost ret
= DoCommand(0, wagon
->index
, 0, DC_EXEC
, GetCmdSellVeh(wagon
));
565 assert(ret
.Succeeded());
566 new_vehs
[i
] = nullptr;
568 /* Revert the money subtraction when the vehicle was built.
569 * This value is different from the sell value, esp. because of refitting */
570 cost
.AddCost(-new_costs
[i
]);
574 /* The new vehicle chain is constructed, now take over orders and everything... */
575 if (cost
.Succeeded()) cost
.AddCost(CopyHeadSpecificThings(old_head
, new_head
, flags
));
577 if (cost
.Succeeded()) {
579 if ((flags
& DC_EXEC
) != 0 && new_head
!= old_head
) {
581 if (HasBit(Train::From(old_head
)->flags
, VRF_HAVE_SLOT
)) {
582 TraceRestrictTransferVehicleOccupantInAllSlots(old_head
->index
, new_head
->index
);
583 ClrBit(Train::From(old_head
)->flags
, VRF_HAVE_SLOT
);
584 SetBit(Train::From(new_head
)->flags
, VRF_HAVE_SLOT
);
588 /* Transfer cargo of old vehicles and sell them */
589 for (int i
= 0; i
< num_units
; i
++) {
590 Vehicle
*w
= old_vehs
[i
];
591 /* Is the vehicle again part of the new chain?
592 * Note: We cannot test 'new_vehs[i] != nullptr' as wagon removal might cause to remove both */
593 if (w
->First() == new_head
) continue;
595 if ((flags
& DC_EXEC
) != 0) TransferCargo(w
, new_head
, true);
598 * Note: This might temporarly construct new trains, so use DC_AUTOREPLACE to prevent
599 * it from failing due to engine limits. */
600 cost
.AddCost(DoCommand(0, w
->index
, 0, flags
| DC_AUTOREPLACE
, GetCmdSellVeh(w
)));
601 if ((flags
& DC_EXEC
) != 0) {
602 old_vehs
[i
] = nullptr;
603 if (i
== 0) old_head
= nullptr;
607 if ((flags
& DC_EXEC
) != 0) CheckCargoCapacity(new_head
);
610 /* If we are not in DC_EXEC undo everything, i.e. rearrange old vehicles.
611 * We do this from back to front, so that the head of the temporary vehicle chain does not change all the time.
612 * Note: The vehicle attach callback is disabled here :) */
613 if ((flags
& DC_EXEC
) == 0) {
614 /* Separate the head, so we can reattach the old vehicles */
615 Train
*second
= Train::From(old_head
)->GetNextUnit();
616 if (second
!= nullptr) CmdMoveVehicle(second
, nullptr, DC_EXEC
| DC_AUTOREPLACE
, true);
618 assert(Train::From(old_head
)->GetNextUnit() == nullptr);
620 for (int i
= num_units
- 1; i
> 0; i
--) {
621 CommandCost ret
= CmdMoveVehicle(old_vehs
[i
], old_head
, DC_EXEC
| DC_AUTOREPLACE
, false);
622 assert(ret
.Succeeded());
627 /* Finally undo buying of new vehicles */
628 if ((flags
& DC_EXEC
) == 0) {
629 for (int i
= num_units
- 1; i
>= 0; i
--) {
630 if (new_vehs
[i
] != nullptr) {
631 DoCommand(0, new_vehs
[i
]->index
, 0, DC_EXEC
, GetCmdSellVeh(new_vehs
[i
]));
632 new_vehs
[i
] = nullptr;
641 /* Build and refit replacement vehicle */
642 Vehicle
*new_head
= nullptr;
643 cost
.AddCost(BuildReplacementVehicle(old_head
, &new_head
, true, same_type_only
));
645 /* Was a new vehicle constructed? */
646 if (cost
.Succeeded() && new_head
!= nullptr) {
647 *nothing_to_do
= false;
649 /* The new vehicle is constructed, now take over orders and everything... */
650 cost
.AddCost(CopyHeadSpecificThings(old_head
, new_head
, flags
));
652 if (cost
.Succeeded()) {
653 /* The new vehicle is constructed, now take over cargo */
654 if ((flags
& DC_EXEC
) != 0) {
655 TransferCargo(old_head
, new_head
, true);
659 /* Sell the old vehicle */
660 cost
.AddCost(DoCommand(0, old_head
->index
, 0, flags
, GetCmdSellVeh(old_head
)));
663 /* If we are not in DC_EXEC undo everything */
664 if ((flags
& DC_EXEC
) == 0) {
665 DoCommand(0, new_head
->index
, 0, DC_EXEC
, GetCmdSellVeh(new_head
));
674 * Autoreplaces a vehicle
675 * Trains are replaced as a whole chain, free wagons in depot are replaced on their own
676 * @param tile not used
677 * @param flags type of operation
678 * @param p1 Index of vehicle
679 * @param p2 packed data
680 * - bit 0 = Autoreplace with same type only
682 * @return the cost of this operation or an error
684 CommandCost
CmdAutoreplaceVehicle(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
686 Vehicle
*v
= Vehicle::GetIfValid(p1
);
687 if (v
== nullptr) return CommandError();
689 CommandCost ret
= CheckOwnership(v
->owner
);
690 if (ret
.Failed()) return ret
;
692 if (!v
->IsChainInDepot()) return CommandError();
693 if (v
->vehstatus
& VS_CRASHED
) return CommandError();
695 bool free_wagon
= false;
696 if (v
->type
== VEH_TRAIN
) {
697 Train
*t
= Train::From(v
);
698 if (t
->IsArticulatedPart() || t
->IsRearDualheaded()) return CommandError();
699 free_wagon
= !t
->IsFrontEngine();
700 if (free_wagon
&& t
->First()->IsFrontEngine()) return CommandError();
702 if (!v
->IsPrimaryVehicle()) return CommandError();
705 const Company
*c
= Company::Get(_current_company
);
706 bool wagon_removal
= c
->settings
.renew_keep_length
;
707 bool same_type_only
= HasBit(p2
, 0);
709 /* Test whether any replacement is set, before issuing a whole lot of commands that would end in nothing changed */
711 bool any_replacements
= false;
712 while (w
!= nullptr) {
714 CommandCost cost
= GetNewEngineType(w
, c
, false, same_type_only
, e
);
715 if (cost
.Failed()) return cost
;
716 any_replacements
|= (e
!= INVALID_ENGINE
);
717 w
= (!free_wagon
&& w
->type
== VEH_TRAIN
? Train::From(w
)->GetNextUnit() : nullptr);
720 CommandCost cost
= CommandCost(EXPENSES_NEW_VEHICLES
, 0);
721 bool nothing_to_do
= true;
723 if (any_replacements
) {
724 bool was_stopped
= free_wagon
|| ((v
->vehstatus
& VS_STOPPED
) != 0);
726 /* Stop the vehicle */
727 if (!was_stopped
) cost
.AddCost(CmdStartStopVehicle(v
, true));
728 if (cost
.Failed()) return cost
;
730 assert(free_wagon
|| v
->IsStoppedInDepot());
732 /* We have to construct the new vehicle chain to test whether it is valid.
733 * Vehicle construction needs random bits, so we have to save the random seeds
734 * to prevent desyncs and to replay newgrf callbacks during DC_EXEC */
735 SavedRandomSeeds saved_seeds
;
736 SaveRandomSeeds(&saved_seeds
);
738 cost
.AddCost(ReplaceFreeUnit(&v
, flags
& ~DC_EXEC
, ¬hing_to_do
, same_type_only
));
740 cost
.AddCost(ReplaceChain(&v
, flags
& ~DC_EXEC
, wagon_removal
, ¬hing_to_do
, same_type_only
));
742 RestoreRandomSeeds(saved_seeds
);
744 if (cost
.Succeeded() && (flags
& DC_EXEC
) != 0) {
747 ret
= ReplaceFreeUnit(&v
, flags
, ¬hing_to_do
, same_type_only
);
749 ret
= ReplaceChain(&v
, flags
, wagon_removal
, ¬hing_to_do
, same_type_only
);
751 assert(ret
.Succeeded() && ret
.GetCost() == cost
.GetCost());
754 /* Restart the vehicle */
755 if (!was_stopped
) cost
.AddCost(CmdStartStopVehicle(v
, false));
758 if (cost
.Succeeded() && nothing_to_do
) cost
= CommandCost(STR_ERROR_AUTOREPLACE_NOTHING_TO_DO
);
763 * Change engine renewal parameters
765 * @param flags operation to perform
766 * @param p1 packed data
767 * - bit 0 = replace when engine gets old?
768 * - bits 16-31 = engine group
769 * @param p2 packed data
770 * - bits 0-15 = old engine type
771 * - bits 16-31 = new engine type
773 * @return the cost of this operation or an error
775 CommandCost
CmdSetAutoReplace(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
777 Company
*c
= Company::GetIfValid(_current_company
);
778 if (c
== nullptr) return CommandError();
780 EngineID old_engine_type
= GB(p2
, 0, 16);
781 EngineID new_engine_type
= GB(p2
, 16, 16);
782 GroupID id_g
= GB(p1
, 16, 16);
785 if (Group::IsValidID(id_g
) ? Group::Get(id_g
)->owner
!= _current_company
: !IsAllGroupID(id_g
) && !IsDefaultGroupID(id_g
)) return CommandError();
786 if (!Engine::IsValidID(old_engine_type
)) return CommandError();
788 if (new_engine_type
!= INVALID_ENGINE
) {
789 if (!Engine::IsValidID(new_engine_type
)) return CommandError();
790 if (!CheckAutoreplaceValidity(old_engine_type
, new_engine_type
, _current_company
)) return CommandError();
792 cost
= AddEngineReplacementForCompany(c
, old_engine_type
, new_engine_type
, id_g
, HasBit(p1
, 0), flags
);
794 cost
= RemoveEngineReplacementForCompany(c
, old_engine_type
, id_g
, flags
);
797 if (flags
& DC_EXEC
) {
798 GroupStatistics::UpdateAutoreplace(_current_company
);
799 if (IsLocalCompany()) SetWindowDirty(WC_REPLACE_VEHICLE
, Engine::Get(old_engine_type
)->type
);
801 if ((flags
& DC_EXEC
) && IsLocalCompany()) InvalidateAutoreplaceWindow(old_engine_type
, id_g
);