Merge branch 'development' into master_joker
[openttd-joker.git] / src / aircraft.h
blobf0ca1c4abbb5eefddf4c9614659bba09a6ef4483
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file aircraft.h Base for aircraft. */
12 #ifndef AIRCRAFT_H
13 #define AIRCRAFT_H
15 #include "station_map.h"
16 #include "vehicle_base.h"
18 /**
19 * Base values for flight levels above ground level for 'normal' flight and holding patterns.
20 * Due to speed and direction, the actual flight level may be higher.
22 enum AircraftFlyingAltitude {
23 AIRCRAFT_MIN_FLYING_ALTITUDE = 120, ///< Minimum flying altitude above tile.
24 AIRCRAFT_MAX_FLYING_ALTITUDE = 360, ///< Maximum flying altitude above tile.
25 PLANE_HOLD_MAX_FLYING_ALTITUDE = 150, ///< holding flying altitude above tile of planes.
26 HELICOPTER_HOLD_MAX_FLYING_ALTITUDE = 184 ///< holding flying altitude above tile of helicopters.
29 struct Aircraft;
31 /** An aircraft can be one of those types. */
32 enum AircraftSubType {
33 AIR_HELICOPTER = 0, ///< an helicopter
34 AIR_AIRCRAFT = 2, ///< an airplane
35 AIR_SHADOW = 4, ///< shadow of the aircraft
36 AIR_ROTOR = 6, ///< rotor of an helicopter
39 /** Flags for air vehicles; shared with disaster vehicles. */
40 enum AirVehicleFlags {
41 VAF_DEST_TOO_FAR = 0, ///< Next destination is too far away.
43 /* The next two flags are to prevent stair climbing of the aircraft. The idea is that the aircraft
44 * will ascend or descend multiple flight levels at a time instead of following the contours of the
45 * landscape at a fixed altitude. This only has effect when there are more than 15 height levels. */
46 VAF_IN_MAX_HEIGHT_CORRECTION = 1, ///< The vehicle is currently lowering its altitude because it hit the upper bound.
47 VAF_IN_MIN_HEIGHT_CORRECTION = 2, ///< The vehicle is currently raising its altitude because it hit the lower bound.
50 static const int ROTOR_Z_OFFSET = 5; ///< Z Offset between helicopter- and rotorsprite.
52 void HandleAircraftEnterHangar(Aircraft *v);
53 void GetAircraftSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type);
54 void UpdateAirplanesOnNewStation(const Station *st);
55 void UpdateAircraftCache(Aircraft *v, bool update_range = false);
57 void AircraftLeaveHangar(Aircraft *v, Direction exit_dir);
58 void AircraftNextAirportPos_and_Order(Aircraft *v);
59 void SetAircraftPosition(Aircraft *v, int x, int y, int z);
61 void GetAircraftFlightLevelBounds(const Vehicle *v, int *min, int *max);
62 template <class T>
63 int GetAircraftFlightLevel(T *v, bool takeoff = false);
65 /** Variables that are cached to improve performance and such. */
66 struct AircraftCache {
67 uint32 cached_max_range_sqr; ///< Cached squared maximum range.
68 uint16 cached_max_range; ///< Cached maximum range.
71 /**
72 * Aircraft, helicopters, rotors and their shadows belong to this class.
74 struct Aircraft FINAL : public SpecializedVehicle<Aircraft, VEH_AIRCRAFT> {
75 uint16 crashed_counter; ///< Timer for handling crash animations.
76 byte pos; ///< Next desired position of the aircraft.
77 byte previous_pos; ///< Previous desired position of the aircraft.
78 StationID targetairport; ///< Airport to go to next.
79 byte state; ///< State of the airport. @see AirportMovementStates
80 DirectionByte last_direction;
81 byte number_consecutive_turns; ///< Protection to prevent the aircraft of making a lot of turns in order to reach a specific point.
82 byte turn_counter; ///< Ticks between each turn to prevent > 45 degree turns.
83 byte flags; ///< Aircraft flags. @see AirVehicleFlags
85 AircraftCache acache;
87 /** We don't want GCC to zero our struct! It already is zeroed and has an index! */
88 Aircraft() : SpecializedVehicleBase() {}
89 /** We want to 'destruct' the right class. */
90 virtual ~Aircraft() { this->PreDestructor(); }
92 void MarkDirty();
93 void UpdateDeltaXY(Direction direction);
94 ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_AIRCRAFT_INC : EXPENSES_AIRCRAFT_RUN; }
95 bool IsPrimaryVehicle() const { return this->IsNormalAircraft(); }
96 void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const;
97 int GetDisplaySpeed() const { return this->cur_speed; }
98 int GetDisplayMaxSpeed() const { return this->vcache.cached_max_speed; }
99 int GetSpeedOldUnits() const { return this->vcache.cached_max_speed * 10 / 128; }
100 int GetCurrentMaxSpeed() const { return this->GetSpeedOldUnits(); }
101 Money GetRunningCost() const;
103 bool IsInDepot() const
105 assert(this->IsPrimaryVehicle());
106 return (this->vehstatus & VS_HIDDEN) != 0 && IsHangarTile(this->tile);
109 bool Tick();
110 void OnNewDay();
111 uint Crash(bool flooded = false);
112 TileIndex GetOrderStationLocation(StationID station);
113 bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse);
116 * Check if the aircraft type is a normal flying device; eg
117 * not a rotor or a shadow
118 * @return Returns true if the aircraft is a helicopter/airplane and
119 * false if it is a shadow or a rotor
121 inline bool IsNormalAircraft() const
123 /* To be fully correct the commented out functionality is the proper one,
124 * but since value can only be 0 or 2, it is sufficient to only check <= 2
125 * return (this->subtype == AIR_HELICOPTER) || (this->subtype == AIR_AIRCRAFT); */
126 return this->subtype <= AIR_AIRCRAFT;
130 * Get the range of this aircraft.
131 * @return Range in tiles or 0 if unlimited range.
133 uint16 GetRange() const
135 return this->acache.cached_max_range;
140 * Macro for iterating over all aircrafts.
142 #define FOR_ALL_AIRCRAFT(var) FOR_ALL_VEHICLES_OF_TYPE(Aircraft, var)
144 void GetRotorImage(const Aircraft *v, EngineImageType image_type, VehicleSpriteSeq *result);
146 Station *GetTargetAirportIfValid(const Aircraft *v);
148 #endif /* AIRCRAFT_H */