4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file bridge_gui.cpp Graphical user interface for bridge construction */
14 #include "command_func.h"
16 #include "strings_func.h"
17 #include "window_func.h"
18 #include "sound_func.h"
20 #include "tunnelbridge.h"
21 #include "sortlist_type.h"
22 #include "widgets/dropdown_func.h"
23 #include "core/geometry_func.hpp"
24 #include "cmd_helper.h"
25 #include "tunnelbridge_map.h"
27 #include "tilehighlight_func.h"
29 #include "widgets/bridge_widget.h"
31 #include "table/strings.h"
33 #include "safeguards.h"
35 /** The type of the last built rail bridge */
36 static BridgeType _last_railbridge_type
= 0;
37 /** The type of the last built road bridge */
38 static BridgeType _last_roadbridge_type
= 0;
41 * Carriage for the data we need if we want to build a bridge
43 struct BuildBridgeData
{
45 const BridgeSpec
*spec
;
49 typedef GUIList
<BuildBridgeData
> GUIBridgeList
; ///< List of bridges, used in #BuildBridgeWindow.
52 * Callback executed after a build Bridge CMD has been called
54 * @param result Whether the build succeeded
55 * @param end_tile End tile of the bridge.
56 * @param p1 packed start tile coords (~ dx)
57 * @param p2 various bitstuffed elements
58 * - p2 = (bit 0- 7) - bridge type (hi bh)
59 * - p2 = (bit 8-12) - rail type or road types.
60 * - p2 = (bit 15-16) - transport type.
62 void CcBuildBridge(const CommandCost
&result
, TileIndex end_tile
, uint32 p1
, uint32 p2
)
64 if (result
.Failed()) return;
65 if (_settings_client
.sound
.confirm
) SndPlayTileFx(SND_27_BLACKSMITH_ANVIL
, end_tile
);
67 TransportType transport_type
= Extract
<TransportType
, 15, 2>(p2
);
69 if (transport_type
== TRANSPORT_ROAD
) {
70 DiagDirection end_direction
= ReverseDiagDir(GetTunnelBridgeDirection(end_tile
));
71 ConnectRoadToStructure(end_tile
, end_direction
);
73 DiagDirection start_direction
= ReverseDiagDir(GetTunnelBridgeDirection(p1
));
74 ConnectRoadToStructure(p1
, start_direction
);
77 StoreRailPlacementEndpoints(p1
, end_tile
, (TileX(p1
) == TileX(end_tile
)) ? TRACK_Y
: TRACK_X
, false);
80 /** Window class for handling the bridge-build GUI. */
81 class BuildBridgeWindow
: public Window
{
83 /* Runtime saved values */
84 static Listing last_sorting
; ///< Last setting of the sort.
86 /* Constants for sorting the bridges */
87 static const StringID sorter_names
[];
88 static GUIBridgeList::SortFunction
* const sorter_funcs
[];
90 /* Internal variables */
94 GUIBridgeList
*bridges
;
95 int bridgetext_offset
; ///< Horizontal offset of the text describing the bridge properties in #WID_BBS_BRIDGE_LIST relative to the left edge.
98 /** Sort the bridges by their index */
99 static int CDECL
BridgeIndexSorter(const BuildBridgeData
*a
, const BuildBridgeData
*b
)
101 return a
->index
- b
->index
;
104 /** Sort the bridges by their price */
105 static int CDECL
BridgePriceSorter(const BuildBridgeData
*a
, const BuildBridgeData
*b
)
107 return a
->cost
- b
->cost
;
110 /** Sort the bridges by their maximum speed */
111 static int CDECL
BridgeSpeedSorter(const BuildBridgeData
*a
, const BuildBridgeData
*b
)
113 return a
->spec
->speed
- b
->spec
->speed
;
116 void BuildBridge(uint8 i
)
118 switch ((TransportType
)(this->type
>> 15)) {
119 case TRANSPORT_RAIL
: _last_railbridge_type
= this->bridges
->Get(i
)->index
; break;
120 case TRANSPORT_ROAD
: _last_roadbridge_type
= this->bridges
->Get(i
)->index
; break;
123 DoCommandP(this->end_tile
, this->start_tile
, this->type
| this->bridges
->Get(i
)->index
,
124 CMD_BUILD_BRIDGE
| CMD_MSG(STR_ERROR_CAN_T_BUILD_BRIDGE_HERE
), CcBuildBridge
);
127 /** Sort the builable bridges */
128 void SortBridgeList()
130 this->bridges
->Sort();
132 /* Display the current sort variant */
133 this->GetWidget
<NWidgetCore
>(WID_BBS_DROPDOWN_CRITERIA
)->widget_data
= this->sorter_names
[this->bridges
->SortType()];
135 /* Set the modified widgets dirty */
136 this->SetWidgetDirty(WID_BBS_DROPDOWN_CRITERIA
);
137 this->SetWidgetDirty(WID_BBS_BRIDGE_LIST
);
141 BuildBridgeWindow(WindowDesc
*desc
, TileIndex start
, TileIndex end
, uint32 br_type
, GUIBridgeList
*bl
) : Window(desc
),
147 this->CreateNestedTree();
148 this->vscroll
= this->GetScrollbar(WID_BBS_SCROLLBAR
);
149 /* Change the data, or the caption of the gui. Set it to road or rail, accordingly. */
150 this->GetWidget
<NWidgetCore
>(WID_BBS_CAPTION
)->widget_data
= (GB(this->type
, 15, 2) == TRANSPORT_ROAD
) ? STR_SELECT_ROAD_BRIDGE_CAPTION
: STR_SELECT_RAIL_BRIDGE_CAPTION
;
151 this->FinishInitNested(GB(br_type
, 15, 2)); // Initializes 'this->bridgetext_offset'.
153 this->parent
= FindWindowById(WC_BUILD_TOOLBAR
, GB(this->type
, 15, 2));
154 this->bridges
->SetListing(this->last_sorting
);
155 this->bridges
->SetSortFuncs(this->sorter_funcs
);
156 this->bridges
->NeedResort();
157 this->SortBridgeList();
159 this->vscroll
->SetCount(bl
->Length());
164 this->last_sorting
= this->bridges
->GetListing();
169 virtual void UpdateWidgetSize(int widget
, Dimension
*size
, const Dimension
&padding
, Dimension
*fill
, Dimension
*resize
)
172 case WID_BBS_DROPDOWN_ORDER
: {
173 Dimension d
= GetStringBoundingBox(this->GetWidget
<NWidgetCore
>(widget
)->widget_data
);
174 d
.width
+= padding
.width
+ Window::SortButtonWidth() * 2; // Doubled since the string is centred and it also looks better.
175 d
.height
+= padding
.height
;
176 *size
= maxdim(*size
, d
);
179 case WID_BBS_DROPDOWN_CRITERIA
: {
180 Dimension d
= {0, 0};
181 for (const StringID
*str
= this->sorter_names
; *str
!= INVALID_STRING_ID
; str
++) {
182 d
= maxdim(d
, GetStringBoundingBox(*str
));
184 d
.width
+= padding
.width
;
185 d
.height
+= padding
.height
;
186 *size
= maxdim(*size
, d
);
189 case WID_BBS_BRIDGE_LIST
: {
190 Dimension sprite_dim
= {0, 0}; // Biggest bridge sprite dimension
191 Dimension text_dim
= {0, 0}; // Biggest text dimension
192 for (int i
= 0; i
< (int)this->bridges
->Length(); i
++) {
193 const BridgeSpec
*b
= this->bridges
->Get(i
)->spec
;
194 sprite_dim
= maxdim(sprite_dim
, GetSpriteSize(b
->sprite
));
196 SetDParam(2, this->bridges
->Get(i
)->cost
);
197 SetDParam(1, b
->speed
);
198 SetDParam(0, b
->material
);
199 text_dim
= maxdim(text_dim
, GetStringBoundingBox(_game_mode
== GM_EDITOR
? STR_SELECT_BRIDGE_SCENEDIT_INFO
: STR_SELECT_BRIDGE_INFO
));
201 sprite_dim
.height
++; // Sprite is rendered one pixel down in the matrix field.
202 text_dim
.height
++; // Allowing the bottom row pixels to be rendered on the edge of the matrix field.
203 resize
->height
= max(sprite_dim
.height
, text_dim
.height
) + 2; // Max of both sizes + account for matrix edges.
205 this->bridgetext_offset
= WD_MATRIX_LEFT
+ sprite_dim
.width
+ 1; // Left edge of text, 1 pixel distance from the sprite.
206 size
->width
= this->bridgetext_offset
+ text_dim
.width
+ WD_MATRIX_RIGHT
;
207 size
->height
= 4 * resize
->height
; // Smallest bridge gui is 4 entries high in the matrix.
213 virtual Point
OnInitialPosition(int16 sm_width
, int16 sm_height
, int window_number
)
215 /* Position the window so hopefully the first bridge from the list is under the mouse pointer. */
216 NWidgetBase
*list
= this->GetWidget
<NWidgetBase
>(WID_BBS_BRIDGE_LIST
);
217 Point corner
; // point of the top left corner of the window.
218 corner
.y
= Clamp(_cursor
.pos
.y
- list
->pos_y
- 5, GetMainViewTop(), GetMainViewBottom() - sm_height
);
219 corner
.x
= Clamp(_cursor
.pos
.x
- list
->pos_x
- 5, 0, _screen
.width
- sm_width
);
223 virtual void DrawWidget(const Rect
&r
, int widget
) const
226 case WID_BBS_DROPDOWN_ORDER
:
227 this->DrawSortButtonState(widget
, this->bridges
->IsDescSortOrder() ? SBS_DOWN
: SBS_UP
);
230 case WID_BBS_BRIDGE_LIST
: {
232 for (int i
= this->vscroll
->GetPosition(); this->vscroll
->IsVisible(i
) && i
< (int)this->bridges
->Length(); i
++) {
233 const BridgeSpec
*b
= this->bridges
->Get(i
)->spec
;
235 SetDParam(2, this->bridges
->Get(i
)->cost
);
236 SetDParam(1, b
->speed
);
237 SetDParam(0, b
->material
);
239 DrawSprite(b
->sprite
, b
->pal
, r
.left
+ WD_MATRIX_LEFT
, y
+ this->resize
.step_height
- 1 - GetSpriteSize(b
->sprite
).height
);
240 DrawStringMultiLine(r
.left
+ this->bridgetext_offset
, r
.right
, y
+ 2, y
+ this->resize
.step_height
,
241 _game_mode
== GM_EDITOR
? STR_SELECT_BRIDGE_SCENEDIT_INFO
: STR_SELECT_BRIDGE_INFO
);
242 y
+= this->resize
.step_height
;
249 virtual EventState
OnKeyPress(WChar key
, uint16 keycode
)
251 const uint8 i
= keycode
- '1';
252 if (i
< 9 && i
< this->bridges
->Length()) {
253 /* Build the requested bridge */
254 this->BuildBridge(i
);
258 return ES_NOT_HANDLED
;
261 virtual void OnClick(Point pt
, int widget
, int click_count
)
265 case WID_BBS_BRIDGE_LIST
: {
266 uint i
= this->vscroll
->GetScrolledRowFromWidget(pt
.y
, this, WID_BBS_BRIDGE_LIST
);
267 if (i
< this->bridges
->Length()) {
268 this->BuildBridge(i
);
274 case WID_BBS_DROPDOWN_ORDER
:
275 this->bridges
->ToggleSortOrder();
279 case WID_BBS_DROPDOWN_CRITERIA
:
280 ShowDropDownMenu(this, this->sorter_names
, this->bridges
->SortType(), WID_BBS_DROPDOWN_CRITERIA
, 0, 0);
285 virtual void OnDropdownSelect(int widget
, int index
)
287 if (widget
== WID_BBS_DROPDOWN_CRITERIA
&& this->bridges
->SortType() != index
) {
288 this->bridges
->SetSortType(index
);
290 this->SortBridgeList();
294 virtual void OnResize()
296 this->vscroll
->SetCapacityFromWidget(this, WID_BBS_BRIDGE_LIST
);
300 /** Set the default sorting for the bridges */
301 Listing
BuildBridgeWindow::last_sorting
= {true, 2};
303 /** Available bridge sorting functions. */
304 GUIBridgeList::SortFunction
* const BuildBridgeWindow::sorter_funcs
[] = {
310 /** Names of the sorting functions. */
311 const StringID
BuildBridgeWindow::sorter_names
[] = {
314 STR_SORT_BY_MAX_SPEED
,
318 /** Widgets of the bridge gui. */
319 static const NWidgetPart _nested_build_bridge_widgets
[] = {
321 NWidget(NWID_HORIZONTAL
),
322 NWidget(WWT_CLOSEBOX
, COLOUR_DARK_GREEN
),
323 NWidget(WWT_CAPTION
, COLOUR_DARK_GREEN
, WID_BBS_CAPTION
), SetDataTip(STR_SELECT_RAIL_BRIDGE_CAPTION
, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS
),
324 NWidget(WWT_DEFSIZEBOX
, COLOUR_DARK_GREEN
),
327 NWidget(NWID_HORIZONTAL
),
328 NWidget(NWID_VERTICAL
),
329 /* Sort order + criteria buttons */
330 NWidget(NWID_HORIZONTAL
),
331 NWidget(WWT_TEXTBTN
, COLOUR_DARK_GREEN
, WID_BBS_DROPDOWN_ORDER
), SetFill(1, 0), SetDataTip(STR_BUTTON_SORT_BY
, STR_TOOLTIP_SORT_ORDER
),
332 NWidget(WWT_DROPDOWN
, COLOUR_DARK_GREEN
, WID_BBS_DROPDOWN_CRITERIA
), SetFill(1, 0), SetDataTip(0x0, STR_TOOLTIP_SORT_CRITERIA
),
335 NWidget(WWT_MATRIX
, COLOUR_DARK_GREEN
, WID_BBS_BRIDGE_LIST
), SetFill(1, 0), SetResize(0, 22), SetMatrixDataTip(1, 0, STR_SELECT_BRIDGE_SELECTION_TOOLTIP
), SetScrollbar(WID_BBS_SCROLLBAR
),
338 /* scrollbar + resize button */
339 NWidget(NWID_VERTICAL
),
340 NWidget(NWID_VSCROLLBAR
, COLOUR_DARK_GREEN
, WID_BBS_SCROLLBAR
),
341 NWidget(WWT_RESIZEBOX
, COLOUR_DARK_GREEN
),
346 /** Window definition for the rail bridge selection window. */
347 static WindowDesc
_build_bridge_desc(
348 WDP_AUTO
, "build_bridge", 200, 114,
349 WC_BUILD_BRIDGE
, WC_BUILD_TOOLBAR
,
351 _nested_build_bridge_widgets
, lengthof(_nested_build_bridge_widgets
)
355 * Prepare the data for the build a bridge window.
356 * If we can't build a bridge under the given conditions
357 * show an error message.
359 * @param start The start tile of the bridge
360 * @param end The end tile of the bridge
361 * @param transport_type The transport type
362 * @param road_rail_type The road/rail type
364 void ShowBuildBridgeWindow(TileIndex start
, TileIndex end
, TransportType transport_type
, byte road_rail_type
)
366 DeleteWindowByClass(WC_BUILD_BRIDGE
);
368 /* Data type for the bridge.
369 * Bit 16,15 = transport type,
370 * 14..8 = road/rail types,
371 * 7..0 = type of bridge */
372 uint32 type
= (transport_type
<< 15) | (road_rail_type
<< 8);
374 /* The bridge length without ramps. */
375 const uint bridge_len
= GetTunnelBridgeLength(start
, end
);
377 /* If Ctrl is being pressed, check whether the last bridge built is available
378 * If so, return this bridge type. Otherwise continue normally.
379 * We store bridge types for each transport type, so we have to check for
380 * the transport type beforehand.
382 BridgeType last_bridge_type
= 0;
383 switch (transport_type
) {
384 case TRANSPORT_ROAD
: last_bridge_type
= _last_roadbridge_type
; break;
385 case TRANSPORT_RAIL
: last_bridge_type
= _last_railbridge_type
; break;
386 default: break; // water ways and air routes don't have bridge types
388 if (_ctrl_pressed
&& CheckBridgeAvailability(last_bridge_type
, bridge_len
).Succeeded()) {
389 DoCommandP(end
, start
, type
| last_bridge_type
, CMD_BUILD_BRIDGE
| CMD_MSG(STR_ERROR_CAN_T_BUILD_BRIDGE_HERE
), CcBuildBridge
);
393 /* only query bridge building possibility once, result is the same for all bridges!
394 * returns CMD_ERROR on failure, and price on success */
395 StringID errmsg
= INVALID_STRING_ID
;
396 CommandCost ret
= DoCommand(end
, start
, type
, CommandFlagsToDCFlags(GetCommandFlags(CMD_BUILD_BRIDGE
)) | DC_QUERY_COST
, CMD_BUILD_BRIDGE
);
398 GUIBridgeList
*bl
= NULL
;
400 errmsg
= ret
.GetErrorMessage();
402 /* check which bridges can be built */
403 const uint tot_bridgedata_len
= CalcBridgeLenCostFactor(bridge_len
+ 2);
405 bl
= new GUIBridgeList();
407 Money infra_cost
= 0;
408 switch (transport_type
) {
410 infra_cost
= (bridge_len
+ 2) * _price
[PR_BUILD_ROAD
] * 2;
411 /* In case we add a new road type as well, we must be aware of those costs. */
412 if (IsBridgeTile(start
)) infra_cost
*= CountBits(GetRoadTypes(start
) | (RoadTypes
)road_rail_type
);
414 case TRANSPORT_RAIL
: infra_cost
= (bridge_len
+ 2) * RailBuildCost((RailType
)road_rail_type
); break;
418 /* loop for all bridgetypes */
419 for (BridgeType brd_type
= 0; brd_type
!= MAX_BRIDGES
; brd_type
++) {
420 if (CheckBridgeAvailability(brd_type
, bridge_len
).Succeeded()) {
421 /* bridge is accepted, add to list */
422 BuildBridgeData
*item
= bl
->Append();
423 item
->index
= brd_type
;
424 item
->spec
= GetBridgeSpec(brd_type
);
425 /* Add to terraforming & bulldozing costs the cost of the
426 * bridge itself (not computed with DC_QUERY_COST) */
427 item
->cost
= ret
.GetCost() + (((int64
)tot_bridgedata_len
* _price
[PR_BUILD_BRIDGE
] * item
->spec
->price
) >> 8) + infra_cost
;
432 if (bl
!= NULL
&& bl
->Length() != 0) {
433 new BuildBridgeWindow(&_build_bridge_desc
, start
, end
, type
, bl
);
436 ShowErrorMessage(STR_ERROR_CAN_T_BUILD_BRIDGE_HERE
, errmsg
, WL_INFO
, TileX(end
) * TILE_SIZE
, TileY(end
) * TILE_SIZE
);