1 /* $Id: currency.h 25076 2013-03-09 16:31:56Z planetmaker $ */
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file currency.h Functions to handle different currencies. */
15 #include "date_type.h"
16 #include "strings_type.h"
18 static const int CF_NOEURO
= 0; ///< Currency never switches to the Euro (as far as known).
19 static const int CF_ISEURO
= 1; ///< Currency _is_ the Euro.
22 * This enum gives the currencies a unique id which must be maintained for
23 * savegame compatibility and in order to refer to them quickly, especially
24 * for referencing the custom one.
27 CURRENCY_GBP
, ///< British Pound
28 CURRENCY_USD
, ///< US Dollar
29 CURRENCY_EUR
, ///< Euro
30 CURRENCY_JPY
, ///< Japanese Yen
31 CURRENCY_ATS
, ///< Austrian Schilling
32 CURRENCY_BEF
, ///< Belgian Franc
33 CURRENCY_CHF
, ///< Swiss Franc
34 CURRENCY_CZK
, ///< Czech Koruna
35 CURRENCY_DEM
, ///< Deutsche Mark
36 CURRENCY_DKK
, ///< Danish Krona
37 CURRENCY_ESP
, ///< Spanish Peseta
38 CURRENCY_FIM
, ///< Finish Markka
39 CURRENCY_FRF
, ///< French Franc
40 CURRENCY_GRD
, ///< Greek Drachma
41 CURRENCY_HUF
, ///< Hungarian Forint
42 CURRENCY_ISK
, ///< Icelandic Krona
43 CURRENCY_ITL
, ///< Italian Lira
44 CURRENCY_NLG
, ///< Dutch Gulden
45 CURRENCY_NOK
, ///< Norwegian Krone
46 CURRENCY_PLN
, ///< Polish Zloty
47 CURRENCY_RON
, ///< Romenian Leu
48 CURRENCY_RUR
, ///< Russian Rouble
49 CURRENCY_SIT
, ///< Slovenian Tolar
50 CURRENCY_SEK
, ///< Swedish Krona
51 CURRENCY_YTL
, ///< Turkish Lira
52 CURRENCY_SKK
, ///< Slovak Kornuna
53 CURRENCY_BRL
, ///< Brazilian Real
54 CURRENCY_EEK
, ///< Estonian Krooni
55 CURRENCY_LTL
, ///< Lithuanian Litas
56 CURRENCY_KRW
, ///< South Korean Won
57 CURRENCY_ZAR
, ///< South African Rand
58 CURRENCY_CUSTOM
, ///< Custom currency
59 CURRENCY_GEL
, ///< Georgian Lari
60 CURRENCY_IRR
, ///< Iranian Rial
61 CURRENCY_END
, ///< always the last item
64 /** Specification of a currency. */
68 Year to_euro
; ///< %Year of switching to the Euro. May also be #CF_NOEURO or #CF_ISEURO.
72 * The currency symbol is represented by two possible values, prefix and suffix
73 * Usage of one or the other is determined by #symbol_pos.
76 * 2 = both : Special case only for custom currency.
77 * It is not a spec from Newgrf,
78 * rather a way to let users do what they want with custom currency
84 extern CurrencySpec _currency_specs
[CURRENCY_END
];
86 /* XXX small hack, but makes the rest of the code a bit nicer to read */
87 #define _custom_currency (_currency_specs[CURRENCY_CUSTOM])
88 #define _currency ((const CurrencySpec*)&_currency_specs[GetGameSettings().locale.currency])
90 uint64
GetMaskOfAllowedCurrencies();
91 void CheckSwitchToEuro();
92 void ResetCurrencies(bool preserve_custom
= true);
93 StringID
*BuildCurrencyDropdown();
94 byte
GetNewgrfCurrencyIdConverted(byte grfcurr_id
);
96 #endif /* CURRENCY_H */