Merge branch 'development' into master_joker
[openttd-joker.git] / src / station_cmd.cpp
blobfdf8719c73f60c7c398c80a9df9d84890b9ce2ee
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file station_cmd.cpp Handling of station tiles. */
12 #include "stdafx.h"
13 #include "aircraft.h"
14 #include "bridge_map.h"
15 #include "cmd_helper.h"
16 #include "viewport_func.h"
17 #include "command_func.h"
18 #include "town.h"
19 #include "news_func.h"
20 #include "train.h"
21 #include "ship.h"
22 #include "roadveh.h"
23 #include "industry.h"
24 #include "newgrf_cargo.h"
25 #include "newgrf_debug.h"
26 #include "newgrf_station.h"
27 #include "newgrf_canal.h" /* For the buoy */
28 #include "pathfinder/yapf/yapf_cache.h"
29 #include "road_internal.h" /* For drawing catenary/checking road removal */
30 #include "autoslope.h"
31 #include "water.h"
32 #include "strings_func.h"
33 #include "clear_func.h"
34 #include "date_func.h"
35 #include "vehicle_func.h"
36 #include "string_func.h"
37 #include "animated_tile_func.h"
38 #include "elrail_func.h"
39 #include "station_base.h"
40 #include "roadstop_base.h"
41 #include "dock_base.h"
42 #include "newgrf_railtype.h"
43 #include "waypoint_base.h"
44 #include "waypoint_func.h"
45 #include "pbs.h"
46 #include "overlay_cmd.h"
47 #include "debug.h"
48 #include "core/random_func.hpp"
49 #include "company_base.h"
50 #include "table/airporttile_ids.h"
51 #include "newgrf_airporttiles.h"
52 #include "order_backup.h"
53 #include "newgrf_house.h"
54 #include "company_gui.h"
55 #include "linkgraph/linkgraph_base.h"
56 #include "linkgraph/refresh.h"
57 #include "widgets/station_widget.h"
58 #include "zoning.h"
60 #include "table/strings.h"
61 #include "newgrf_townname.h"
63 #include "safeguards.h"
65 /**
66 * Static instance of FlowStat::SharesMap.
67 * Note: This instance is created on task start.
68 * Lazy creation on first usage results in a data race between the CDist threads.
70 /* static */ const FlowStat::SharesMap FlowStat::empty_sharesmap;
72 /**
73 * Check whether the given tile is a hangar.///
74 * @param t the tile to of whether it is a hangar.
75 * @pre IsTileType(t, MP_STATION)
76 * @return true if and only if the tile is a hangar.
78 bool IsHangar(TileIndex t)
80 assert(IsTileType(t, MP_STATION));
82 /* If the tile isn't an airport there's no chance it's a hangar. */
83 if (!IsAirport(t)) return false;
85 const Station *st = Station::GetByTile(t);
86 const AirportSpec *as = st->airport.GetSpec();
88 for (uint i = 0; i < as->nof_depots; i++) {
89 if (st->airport.GetHangarTile(i) == t) return true;
92 return false;
95 /**
96 * Look for a station around the given tile area.
97 * @param ta the area to search over
98 * @param closest_station the closest station found so far
99 * @param st to 'return' the found station
100 * @return Succeeded command (if zero or one station found) or failed command (for two or more stations found).
102 template <class T>
103 CommandCost GetStationAround(TileArea ta, StationID closest_station, T **st)
105 ta.tile -= TileDiffXY(1, 1);
106 ta.w += 2;
107 ta.h += 2;
109 /* check around to see if there's any stations there */
110 TILE_AREA_LOOP(tile_cur, ta) {
111 if (IsTileType(tile_cur, MP_STATION)) {
112 StationID t = GetStationIndex(tile_cur);
113 if (!T::IsValidID(t)) continue;
115 if (closest_station == INVALID_STATION) {
116 closest_station = t;
117 } else if (closest_station != t) {
118 return_cmd_error(STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING);
122 *st = (closest_station == INVALID_STATION) ? NULL : T::Get(closest_station);
123 return CommandCost();
127 * Function to check whether the given tile matches some criterion.
128 * @param tile the tile to check
129 * @return true if it matches, false otherwise
131 typedef bool (*CMSAMatcher)(TileIndex tile);
134 * Counts the numbers of tiles matching a specific type in the area around
135 * @param tile the center tile of the 'count area'
136 * @param width the x size of area around
137 * @param height the y size of area around
138 * @param rad the radius to count around area
139 * @param cmp the comparator/matcher (@see CMSAMatcher)
140 * @return the number of matching tiles around
142 static int CountMapSquareAround(TileIndex tile, int width, int height, int rad, CMSAMatcher cmp)
144 int num = 0;
146 for (int dx = -rad; dx <= (width-1) + rad; dx++) {
147 for (int dy = -rad; dy <= (height-1) + rad; dy++) {
148 TileIndex t = TileAddWrap(tile, dx, dy);
149 if (t != INVALID_TILE && cmp(t)) num++;
153 return num;
157 * Check whether the tile is a mine.
158 * @param tile the tile to investigate.
159 * @return true if and only if the tile is a mine
161 static bool CMSAMine(TileIndex tile)
163 /* No industry */
164 if (!IsTileType(tile, MP_INDUSTRY)) return false;
166 const Industry *ind = Industry::GetByTile(tile);
168 /* No extractive industry */
169 if ((GetIndustrySpec(ind->type)->life_type & INDUSTRYLIFE_EXTRACTIVE) == 0) return false;
171 for (uint i = 0; i < lengthof(ind->produced_cargo); i++) {
172 /* The industry extracts something non-liquid, i.e. no oil or plastic, so it is a mine.
173 * Also the production of passengers and mail is ignored. */
174 if (ind->produced_cargo[i] != CT_INVALID &&
175 (CargoSpec::Get(ind->produced_cargo[i])->classes & (CC_LIQUID | CC_PASSENGERS | CC_MAIL)) == 0) {
176 return true;
180 return false;
184 * Check whether the tile is water.
185 * @param tile the tile to investigate.
186 * @return true if and only if the tile is a water tile
188 static bool CMSAWater(TileIndex tile)
190 return IsTileType(tile, MP_WATER) && IsWater(tile);
194 * Check whether the tile is a tree.
195 * @param tile the tile to investigate.
196 * @return true if and only if the tile is a tree tile
198 static bool CMSATree(TileIndex tile)
200 return IsTileType(tile, MP_TREES);
203 static bool CMSAIndustry(TileIndex tile)
205 return IsTileType(tile, MP_INDUSTRY);
208 #define M(x) ((x) - STR_SV_STNAME)
210 enum StationNaming {
211 STATIONNAMING_RAIL,
212 STATIONNAMING_ROAD,
213 STATIONNAMING_AIRPORT,
214 STATIONNAMING_OILRIG,
215 STATIONNAMING_DOCK,
216 STATIONNAMING_HELIPORT,
219 /** Information to handle station action 0 property 24 correctly */
220 struct StationNameInformation {
221 uint32 free_names; ///< Current bitset of free names (we can remove names).
222 bool *indtypes; ///< Array of bools telling whether an industry type has been found.
226 * Find a station action 0 property 24 station name, or reduce the
227 * free_names if needed.
228 * @param tile the tile to search
229 * @param user_data the StationNameInformation to base the search on
230 * @return true if the tile contains an industry that has not given
231 * its name to one of the other stations in town.
233 static bool FindNearIndustryName(TileIndex tile, void *user_data)
235 /* All already found industry types */
236 StationNameInformation *sni = (StationNameInformation*)user_data;
237 if (!IsTileType(tile, MP_INDUSTRY)) return false;
239 /* If the station name is undefined it means that it doesn't name a station */
240 IndustryType indtype = GetIndustryType(tile);
241 if (GetIndustrySpec(indtype)->station_name == STR_UNDEFINED) return false;
243 /* In all cases if an industry that provides a name is found two of
244 * the standard names will be disabled. */
245 sni->free_names &= ~(1 << M(STR_SV_STNAME_OILFIELD) | 1 << M(STR_SV_STNAME_MINES));
246 return !sni->indtypes[indtype];
249 static bool IsUniqueStationName(const char*);
251 static StringID GenerateStationName(Station *st, TileIndex tile, int width, int height, StationNaming name_class)
253 static const uint32 _gen_station_name_bits[] = {
254 0, // STATIONNAMING_RAIL
255 0, // STATIONNAMING_ROAD
256 1U << M(STR_SV_STNAME_AIRPORT), // STATIONNAMING_AIRPORT
257 0, // STATIONNAMING_OILRIG
258 1U << M(STR_SV_STNAME_DOCKS), // STATIONNAMING_DOCK
259 1U << M(STR_SV_STNAME_HELIPORT), // STATIONNAMING_HELIPORT
262 const Town *t = st->town;
263 uint32 free_names = UINT32_MAX;
265 bool indtypes[NUM_INDUSTRYTYPES];
266 memset(indtypes, 0, sizeof(indtypes));
268 const Station *s;
269 FOR_ALL_STATIONS(s) {
270 if (s != st && s->town == t) {
271 if (s->indtype != IT_INVALID) {
272 indtypes[s->indtype] = true;
273 StringID name = GetIndustrySpec(s->indtype)->station_name;
274 if (name != STR_UNDEFINED) {
275 /* Filter for other industry types with the same name */
276 for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
277 const IndustrySpec *indsp = GetIndustrySpec(it);
278 if (indsp->enabled && indsp->station_name == name) indtypes[it] = true;
281 continue;
283 uint str = M(s->string_id);
284 if (str <= 0x20) {
285 if (str == M(STR_SV_STNAME_FOREST)) {
286 str = M(STR_SV_STNAME_WOODS);
288 ClrBit(free_names, str);
293 TileIndex indtile = tile;
294 StationNameInformation sni = { free_names, indtypes };
296 /* Oil rigs/mines name could be marked not free by looking for a near by industry. */
297 free_names = sni.free_names;
299 /* check default names */
300 uint32 tmp = free_names & _gen_station_name_bits[name_class];
301 if (tmp != 0) return STR_SV_STNAME + FindFirstBit(tmp);
303 /* check industry >>variable names<< */
304 for (int dx = -4; dx <= (width-1) + 4; dx++) {
305 for (int dy = -4; dy <= (height-1) + 4; dy++) {
306 if (CMSAIndustry(TILE_MASK(tile + TileDiffXY(dx, dy)))) {
307 char buf[512];
309 // Get town name (code mostly stolen from FormatString)
310 const Industry *ind = Industry::GetByTile(tile + TileDiffXY(dx, dy));
311 const Town *ind_t = ind->town;
312 int64 temp[1];
314 temp[0] = ind_t->townnameparts;
315 StringParameters tmp_params(temp);
316 uint32 grfid = ind_t->townnamegrfid;
318 if (ind_t->name != NULL) {
319 strecpy(buf, ind_t->name, lastof(buf));
320 } else if (grfid == 0) {
321 /* Original town name */
322 GetStringWithArgs(buf, ind_t->townnametype, &tmp_params, lastof(buf));
323 } else {
324 /* Newgrf town name */
325 if (GetGRFTownName(grfid) != NULL) {
326 /* The grf is loaded */
327 GRFTownNameGenerate(buf, ind_t->townnamegrfid, ind_t->townnametype, ind_t->townnameparts, lastof(buf));
328 } else {
329 /* Fallback to english original */
330 GetStringWithArgs(buf, SPECSTR_TOWNNAME_ENGLISH, &tmp_params, lastof(buf));
333 // End of get town name
335 // Add space :P
336 strecat(buf, " ", lastof(buf));
338 // Add industry name
339 GetString(buf+strlen(buf), (GetIndustrySpec(ind->type))->name, lastof(buf));
341 MakeCamelCase(buf);
343 if (IsUniqueStationName(buf)) {
344 free(st->name);
345 st->name = stredup(buf);
346 return true;
352 /* check close enough to town to get central as name? */
353 if (DistanceMax(tile, t->xy) < 8) {
354 if (HasBit(free_names, M(STR_SV_STNAME))) return STR_SV_STNAME;
356 if (HasBit(free_names, M(STR_SV_STNAME_CENTRAL))) return STR_SV_STNAME_CENTRAL;
359 /* Check lakeside */
360 if (HasBit(free_names, M(STR_SV_STNAME_LAKESIDE)) &&
361 DistanceFromEdge(tile) < 20 &&
362 CountMapSquareAround(tile, width, height, 3, CMSAWater) >= 5) {
363 return STR_SV_STNAME_LAKESIDE;
366 /* Check woods */
367 if (HasBit(free_names, M(STR_SV_STNAME_WOODS)) && (
368 CountMapSquareAround(tile, width, height, 3, CMSATree) >= 8 ||
369 CountMapSquareAround(tile, width, height, 3, IsTileForestIndustry) >= 2)
371 return _settings_game.game_creation.landscape == LT_TROPIC ? STR_SV_STNAME_FOREST : STR_SV_STNAME_WOODS;
374 /* check elevation compared to town */
375 int z = GetTileZ(tile);
376 int z2 = GetTileZ(t->xy);
377 if (z < z2) {
378 if (HasBit(free_names, M(STR_SV_STNAME_VALLEY))) return STR_SV_STNAME_VALLEY;
379 } else if (z > z2) {
380 if (HasBit(free_names, M(STR_SV_STNAME_HEIGHTS))) return STR_SV_STNAME_HEIGHTS;
383 /* check direction compared to town */
384 static const int8 _direction_and_table[] = {
385 ~( (1 << M(STR_SV_STNAME_WEST)) | (1 << M(STR_SV_STNAME_EAST)) | (1 << M(STR_SV_STNAME_NORTH)) ),
386 ~( (1 << M(STR_SV_STNAME_SOUTH)) | (1 << M(STR_SV_STNAME_WEST)) | (1 << M(STR_SV_STNAME_NORTH)) ),
387 ~( (1 << M(STR_SV_STNAME_SOUTH)) | (1 << M(STR_SV_STNAME_EAST)) | (1 << M(STR_SV_STNAME_NORTH)) ),
388 ~( (1 << M(STR_SV_STNAME_SOUTH)) | (1 << M(STR_SV_STNAME_WEST)) | (1 << M(STR_SV_STNAME_EAST)) ),
391 free_names &= _direction_and_table[
392 (TileX(tile) < TileX(t->xy)) +
393 (TileY(tile) < TileY(t->xy)) * 2];
395 tmp = free_names & ((1 << 1) | (1 << 2) | (1 << 3) | (1 << 4) | (1 << 6) | (1 << 7) | (1 << 12) | (1 << 26) | (1 << 27) | (1 << 28) | (1 << 29) | (1 << 30));
396 return (tmp == 0) ? STR_SV_STNAME_FALLBACK : (STR_SV_STNAME + FindFirstBit(tmp));
398 #undef M
401 * Find the closest deleted station of the current company
402 * @param tile the tile to search from.
403 * @return the closest station or NULL if too far.
405 static Station *GetClosestDeletedStation(TileIndex tile)
407 uint threshold = 8;
408 Station *best_station = NULL;
409 Station *st;
411 FOR_ALL_STATIONS(st) {
412 if (!st->IsInUse() && st->owner == _current_company) {
413 uint cur_dist = DistanceManhattan(tile, st->xy);
415 if (cur_dist < threshold) {
416 threshold = cur_dist;
417 best_station = st;
422 return best_station;
426 void Station::GetTileArea(TileArea *ta, StationType type) const
428 switch (type) {
429 case STATION_RAIL:
430 *ta = this->train_station;
431 return;
433 case STATION_AIRPORT:
434 *ta = this->airport;
435 return;
437 case STATION_TRUCK:
438 *ta = this->truck_station;
439 return;
441 case STATION_BUS:
442 *ta = this->bus_station;
443 return;
445 case STATION_DOCK:
446 case STATION_OILRIG:
447 *ta = this->dock_station;
448 break;
450 default: NOT_REACHED();
453 ta->w = 1;
454 ta->h = 1;
457 void Station::UpdateCargoHistory()
459 CargoSpec* cs;
460 FOR_ALL_CARGOSPECS(cs) {
461 auto amount = this->goods[cs->Index()].cargo.AvailableCount();
463 std::rotate(std::begin(this->station_cargo_history) + cs->Index() * MAX_STATION_CARGO_HISTORY_DAYS,
464 std::begin(this->station_cargo_history) + cs->Index() * MAX_STATION_CARGO_HISTORY_DAYS + 1,
465 std::begin(this->station_cargo_history) + (cs->Index() + 1) * MAX_STATION_CARGO_HISTORY_DAYS);
467 this->station_cargo_history[(cs->Index() + 1) * MAX_STATION_CARGO_HISTORY_DAYS - 1] = std::clamp(amount / STATION_CARGO_HISTORY_FACTOR, (uint)0, (uint)UINT8_MAX);
472 * Update the virtual coords needed to draw the station sign.
474 void Station::UpdateVirtCoord()
476 Point pt = RemapCoords2(TileX(this->xy) * TILE_SIZE, TileY(this->xy) * TILE_SIZE);
478 pt.y -= 32 * ZOOM_LVL_BASE;
479 if ((this->facilities & FACIL_AIRPORT) && this->airport.type == AT_OILRIG) pt.y -= 16 * ZOOM_LVL_BASE;
481 SetDParam(0, this->index);
482 SetDParam(1, this->facilities);
483 this->sign.UpdatePosition(pt.x, pt.y, STR_VIEWPORT_STATION);
485 SetWindowDirty(WC_STATION_VIEW, this->index);
488 /** Update the virtual coords needed to draw the station sign for all stations. */
489 void UpdateAllStationVirtCoords()
491 BaseStation *st;
493 FOR_ALL_BASE_STATIONS(st) {
494 st->UpdateVirtCoord();
499 * Get a mask of the cargo types that the station accepts.
500 * @param st Station to query
501 * @return the expected mask
503 static uint GetAcceptanceMask(const Station *st)
505 uint mask = 0;
507 for (CargoID i = 0; i < NUM_CARGO; i++) {
508 if (HasBit(st->goods[i].status, GoodsEntry::GES_ACCEPTANCE)) mask |= 1 << i;
510 return mask;
514 * Items contains the two cargo names that are to be accepted or rejected.
515 * msg is the string id of the message to display.
517 static void ShowRejectOrAcceptNews(const Station *st, uint num_items, CargoID *cargo, StringID msg)
519 for (uint i = 0; i < num_items; i++) {
520 SetDParam(i + 1, CargoSpec::Get(cargo[i])->name);
523 SetDParam(0, st->index);
524 AddNewsItem(msg, NT_ACCEPTANCE, NF_INCOLOUR | NF_SMALL, NR_STATION, st->index);
528 * Get the cargo types being produced around the tile (in a rectangle).
529 * @param tile Northtile of area
530 * @param w X extent of the area
531 * @param h Y extent of the area
532 * @param rad Search radius in addition to the given area
534 CargoArray GetProductionAroundTiles(TileIndex tile, int w, int h, int rad)
536 CargoArray produced;
538 int x = TileX(tile);
539 int y = TileY(tile);
541 /* expand the region by rad tiles on each side
542 * while making sure that we remain inside the board. */
543 int x2 = min(x + w + rad, MapSizeX());
544 int x1 = max(x - rad, 0);
546 int y2 = min(y + h + rad, MapSizeY());
547 int y1 = max(y - rad, 0);
549 assert(x1 < x2);
550 assert(y1 < y2);
551 assert(w > 0);
552 assert(h > 0);
554 TileArea ta(TileXY(x1, y1), TileXY(x2 - 1, y2 - 1));
556 /* Loop over all tiles to get the produced cargo of
557 * everything except industries */
558 TILE_AREA_LOOP(tile, ta) AddProducedCargo(tile, produced);
560 /* Loop over the industries. They produce cargo for
561 * anything that is within 'rad' from their bounding
562 * box. As such if you have e.g. a oil well the tile
563 * area loop might not hit an industry tile while
564 * the industry would produce cargo for the station.
566 const Industry *i;
567 FOR_ALL_INDUSTRIES(i) {
568 if (!ta.Intersects(i->location)) continue;
570 for (uint j = 0; j < lengthof(i->produced_cargo); j++) {
571 CargoID cargo = i->produced_cargo[j];
572 if (cargo != CT_INVALID) produced[cargo]++;
576 return produced;
580 * Get the acceptance of cargoes around the tile in 1/8.
581 * @param tile Center of the search area
582 * @param w X extent of area
583 * @param h Y extent of area
584 * @param rad Search radius in addition to given area
585 * @param always_accepted bitmask of cargo accepted by houses and headquarters; can be NULL
587 CargoArray GetAcceptanceAroundTiles(TileIndex tile, int w, int h, int rad, uint32 *always_accepted)
589 CargoArray acceptance;
590 if (always_accepted != NULL) *always_accepted = 0;
592 int x = TileX(tile);
593 int y = TileY(tile);
595 /* expand the region by rad tiles on each side
596 * while making sure that we remain inside the board. */
597 int x2 = min(x + w + rad, MapSizeX());
598 int y2 = min(y + h + rad, MapSizeY());
599 int x1 = max(x - rad, 0);
600 int y1 = max(y - rad, 0);
602 assert(x1 < x2);
603 assert(y1 < y2);
604 assert(w > 0);
605 assert(h > 0);
607 for (int yc = y1; yc != y2; yc++) {
608 for (int xc = x1; xc != x2; xc++) {
609 TileIndex tile = TileXY(xc, yc);
610 AddAcceptedCargo(tile, acceptance, always_accepted);
614 return acceptance;
618 * Update the acceptance for a station.
619 * @param st Station to update
620 * @param show_msg controls whether to display a message that acceptance was changed.
622 void UpdateStationAcceptance(Station *st, bool show_msg)
624 /* old accepted goods types */
625 uint old_acc = GetAcceptanceMask(st);
627 /* And retrieve the acceptance. */
628 CargoArray acceptance;
629 if (!st->rect.IsEmpty()) {
630 acceptance = GetAcceptanceAroundTiles(
631 TileXY(st->rect.left, st->rect.top),
632 st->rect.right - st->rect.left + 1,
633 st->rect.bottom - st->rect.top + 1,
634 st->GetCatchmentRadius(),
635 &st->always_accepted
639 /* Adjust in case our station only accepts fewer kinds of goods */
640 for (CargoID i = 0; i < NUM_CARGO; i++) {
641 uint amt = acceptance[i];
643 /* Make sure the station can accept the goods type. */
644 bool is_passengers = IsCargoInClass(i, CC_PASSENGERS);
645 if ((!is_passengers && !(st->facilities & ~FACIL_BUS_STOP)) ||
646 (is_passengers && !(st->facilities & ~FACIL_TRUCK_STOP))) {
647 amt = 0;
650 GoodsEntry &ge = st->goods[i];
651 SB(ge.status, GoodsEntry::GES_ACCEPTANCE, 1, amt >= 8);
652 if (LinkGraph::IsValidID(ge.link_graph)) {
653 (*LinkGraph::Get(ge.link_graph))[ge.node].SetDemand(amt / 8);
657 /* Only show a message in case the acceptance was actually changed. */
658 uint new_acc = GetAcceptanceMask(st);
659 if (old_acc == new_acc) return;
661 /* show a message to report that the acceptance was changed? */
662 if (show_msg && st->owner == _local_company && st->IsInUse()) {
663 /* List of accept and reject strings for different number of
664 * cargo types */
665 static const StringID accept_msg[] = {
666 STR_NEWS_STATION_NOW_ACCEPTS_CARGO,
667 STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO,
669 static const StringID reject_msg[] = {
670 STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO,
671 STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO,
674 /* Array of accepted and rejected cargo types */
675 CargoID accepts[2] = { CT_INVALID, CT_INVALID };
676 CargoID rejects[2] = { CT_INVALID, CT_INVALID };
677 uint num_acc = 0;
678 uint num_rej = 0;
680 /* Test each cargo type to see if its acceptance has changed */
681 for (CargoID i = 0; i < NUM_CARGO; i++) {
682 if (HasBit(new_acc, i)) {
683 if (!HasBit(old_acc, i) && num_acc < lengthof(accepts)) {
684 /* New cargo is accepted */
685 accepts[num_acc++] = i;
687 } else {
688 if (HasBit(old_acc, i) && num_rej < lengthof(rejects)) {
689 /* Old cargo is no longer accepted */
690 rejects[num_rej++] = i;
695 /* Show news message if there are any changes */
696 if (num_acc > 0) ShowRejectOrAcceptNews(st, num_acc, accepts, accept_msg[num_acc - 1]);
697 if (num_rej > 0) ShowRejectOrAcceptNews(st, num_rej, rejects, reject_msg[num_rej - 1]);
700 /* redraw the station view since acceptance changed */
701 SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_ACCEPT_RATING_LIST);
702 if (Overlays::Instance()->HasStation(st)) st->MarkAcceptanceTilesDirty();
705 static void UpdateStationSignCoord(BaseStation *st)
707 const StationRect *r = &st->rect;
709 if (r->IsEmpty()) return; // no tiles belong to this station
711 /* clamp sign coord to be inside the station rect */
712 st->xy = TileXY(ClampU(TileX(st->xy), r->left, r->right), ClampU(TileY(st->xy), r->top, r->bottom));
713 st->UpdateVirtCoord();
715 if (!Station::IsExpected(st)) return;
716 Station *full_station = Station::From(st);
717 for (CargoID c = 0; c < NUM_CARGO; ++c) {
718 LinkGraphID lg = full_station->goods[c].link_graph;
719 if (!LinkGraph::IsValidID(lg)) continue;
720 (*LinkGraph::Get(lg))[full_station->goods[c].node].UpdateLocation(st->xy);
725 * Common part of building various station parts and possibly attaching them to an existing one.
726 * @param [in,out] st Station to attach to
727 * @param flags Command flags
728 * @param reuse Whether to try to reuse a deleted station (gray sign) if possible
729 * @param area Area occupied by the new part
730 * @param name_class Station naming class to use to generate the new station's name
731 * @return Command error that occurred, if any
733 static CommandCost BuildStationPart(Station **st, DoCommandFlag flags, bool reuse, TileArea area, StationNaming name_class)
735 /* Find a deleted station close to us */
736 if (*st == NULL && reuse) *st = GetClosestDeletedStation(area.tile);
738 if (*st != NULL) {
739 if ((*st)->owner != _current_company) {
740 return_cmd_error(STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION);
743 CommandCost ret = (*st)->rect.BeforeAddRect(area.tile, area.w, area.h, StationRect::ADD_TEST);
744 if (ret.Failed()) return ret;
745 } else {
746 /* allocate and initialize new station */
747 if (!Station::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_STATIONS_LOADING);
749 if (flags & DC_EXEC) {
750 *st = new Station(area.tile);
752 (*st)->town = ClosestTownFromTile(area.tile, UINT_MAX);
753 (*st)->string_id = GenerateStationName(*st, area.tile, area.w, area.h, name_class);
755 if (Company::IsValidID(_current_company)) {
756 SetBit((*st)->town->have_ratings, _current_company);
760 return CommandCost();
764 * This is called right after a station was deleted.
765 * It checks if the whole station is free of substations, and if so, the station will be
766 * deleted after a little while.
767 * @param st Station
769 static void DeleteStationIfEmpty(BaseStation *st)
771 if (!st->IsInUse()) {
772 if (Station::IsExpected(st)) Overlays::Instance()->RemoveStation((Station *)st);
773 st->delete_ctr = 0;
774 InvalidateWindowData(WC_STATION_LIST, st->owner, 0);
776 /* station remains but it probably lost some parts - station sign should stay in the station boundaries */
777 UpdateStationSignCoord(st);
779 if (Station::IsExpected(st)) {
780 MarkWholeScreenDirty();
784 CommandCost ClearTile_Station(TileIndex tile, DoCommandFlag flags);
787 * Checks if the given tile is buildable, flat and has a certain height.
788 * @param tile TileIndex to check.
789 * @param invalid_dirs Prohibited directions for slopes (set of #DiagDirection).
790 * @param allowed_z Height allowed for the tile. If allowed_z is negative, it will be set to the height of this tile.
791 * @param allow_steep Whether steep slopes are allowed.
792 * @param check_bridge Check for the existence of a bridge.
793 * @return The cost in case of success, or an error code if it failed.
795 CommandCost CheckBuildableTile(TileIndex tile, uint invalid_dirs, int &allowed_z, bool allow_steep, bool check_bridge = true)
797 if (check_bridge && IsBridgeAbove(tile)) {
798 return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
801 CommandCost ret = EnsureNoVehicleOnGround(tile);
802 if (ret.Failed()) return ret;
804 int z;
805 Slope tileh = GetTileSlope(tile, &z);
807 /* Prohibit building if
808 * 1) The tile is "steep" (i.e. stretches two height levels).
809 * 2) The tile is non-flat and the build_on_slopes switch is disabled.
811 if ((!allow_steep && IsSteepSlope(tileh)) ||
812 ((!_settings_game.construction.build_on_slopes) && tileh != SLOPE_FLAT)) {
813 return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
816 CommandCost cost(EXPENSES_CONSTRUCTION);
817 int flat_z = z + GetSlopeMaxZ(tileh);
818 if (tileh != SLOPE_FLAT) {
819 /* Forbid building if the tile faces a slope in a invalid direction. */
820 for (DiagDirection dir = DIAGDIR_BEGIN; dir != DIAGDIR_END; dir++) {
821 if (HasBit(invalid_dirs, dir) && !CanBuildDepotByTileh(dir, tileh)) {
822 return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
825 cost.AddCost(_price[PR_BUILD_FOUNDATION]);
828 /* The level of this tile must be equal to allowed_z. */
829 if (allowed_z < 0) {
830 /* First tile. */
831 allowed_z = flat_z;
832 } else if (allowed_z != flat_z) {
833 return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
836 return cost;
840 * Tries to clear the given area.
841 * @param tile_area Area to check.
842 * @param flags Operation to perform.
843 * @return The cost in case of success, or an error code if it failed.
845 CommandCost CheckFlatLand(TileArea tile_area, DoCommandFlag flags)
847 CommandCost cost(EXPENSES_CONSTRUCTION);
848 int allowed_z = -1;
850 TILE_AREA_LOOP(tile_cur, tile_area) {
851 CommandCost ret = CheckBuildableTile(tile_cur, 0, allowed_z, true);
852 if (ret.Failed()) return ret;
853 cost.AddCost(ret);
855 ret = DoCommand(tile_cur, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
856 if (ret.Failed()) return ret;
857 cost.AddCost(ret);
860 return cost;
864 * Checks given water area for obstacles.
865 * @param tile_area Area to check.
866 * @param flags Operation to perform.
867 * @return The cost in case of success, or an error code if it failed.
869 CommandCost CheckClearWater(TileArea tile_area, DoCommandFlag flags)
871 CommandCost cost(EXPENSES_CONSTRUCTION);
873 TILE_AREA_LOOP(tile_cur, tile_area) {
874 if (!IsWaterTile(tile_cur) || GetTileSlope(tile_cur) != SLOPE_FLAT) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
875 if (IsBridgeAbove(tile_cur)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
876 CommandCost ret = EnsureNoVehicleOnGround(tile_cur);
877 if (ret.Failed()) return ret;
880 return cost;
884 * Checks if a rail station can be built at the given area.
885 * @param tile_area Area to check.
886 * @param flags Operation to perform.
887 * @param axis Rail station axis.
888 * @param station StationID to be queried and returned if available.
889 * @param rt The rail type to check for (overbuilding rail stations over rail).
890 * @param affected_vehicles List of trains with PBS reservations on the tiles
891 * @param spec_class Station class.
892 * @param spec_index Index into the station class.
893 * @param plat_len Platform length.
894 * @param numtracks Number of platforms.
895 * @return The cost in case of success, or an error code if it failed.
897 static CommandCost CheckFlatLandRailStation(TileArea tile_area, DoCommandFlag flags, Axis axis, StationID *station, RailType rt, SmallVector<Train *, 4> &affected_vehicles, StationClassID spec_class, byte spec_index, byte plat_len, byte numtracks)
899 CommandCost cost(EXPENSES_CONSTRUCTION);
900 int allowed_z = -1;
901 uint invalid_dirs = 5 << axis;
903 const StationSpec *statspec = StationClass::Get(spec_class)->GetSpec(spec_index);
904 bool slope_cb = statspec != NULL && HasBit(statspec->callback_mask, CBM_STATION_SLOPE_CHECK);
906 TILE_AREA_LOOP(tile_cur, tile_area) {
907 CommandCost ret = CheckBuildableTile(tile_cur, invalid_dirs, allowed_z, false);
908 if (ret.Failed()) return ret;
909 cost.AddCost(ret);
911 if (slope_cb) {
912 /* Do slope check if requested. */
913 ret = PerformStationTileSlopeCheck(tile_area.tile, tile_cur, statspec, axis, plat_len, numtracks);
914 if (ret.Failed()) return ret;
917 /* if station is set, then we have special handling to allow building on top of already existing stations.
918 * so station points to INVALID_STATION if we can build on any station.
919 * Or it points to a station if we're only allowed to build on exactly that station. */
920 if (station != NULL && IsTileType(tile_cur, MP_STATION)) {
921 if (!IsRailStation(tile_cur)) {
922 return ClearTile_Station(tile_cur, DC_AUTO); // get error message
923 } else {
924 StationID st = GetStationIndex(tile_cur);
925 if (*station == INVALID_STATION) {
926 *station = st;
927 } else if (*station != st) {
928 return_cmd_error(STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING);
931 } else {
932 /* Rail type is only valid when building a railway station; if station to
933 * build isn't a rail station it's INVALID_RAILTYPE. */
934 if (rt != INVALID_RAILTYPE &&
935 IsPlainRailTile(tile_cur) && !HasSignals(tile_cur) &&
936 HasPowerOnRail(GetRailType(tile_cur), rt)) {
937 /* Allow overbuilding if the tile:
938 * - has rail, but no signals
939 * - it has exactly one track
940 * - the track is in line with the station
941 * - the current rail type has power on the to-be-built type (e.g. convert normal rail to el rail)
943 TrackBits tracks = GetTrackBits(tile_cur);
944 Track track = RemoveFirstTrack(&tracks);
945 Track expected_track = HasBit(invalid_dirs, DIAGDIR_NE) ? TRACK_X : TRACK_Y;
947 if (tracks == TRACK_BIT_NONE && track == expected_track) {
948 /* Check for trains having a reservation for this tile. */
949 if (HasBit(GetRailReservationTrackBits(tile_cur), track)) {
950 Train *v = GetTrainForReservation(tile_cur, track);
951 if (v != NULL) {
952 *affected_vehicles.Append() = v;
955 CommandCost ret = DoCommand(tile_cur, 0, track, flags, CMD_REMOVE_SINGLE_RAIL);
956 if (ret.Failed()) return ret;
957 cost.AddCost(ret);
958 /* With flags & ~DC_EXEC CmdLandscapeClear would fail since the rail still exists */
959 continue;
962 ret = DoCommand(tile_cur, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
963 if (ret.Failed()) return ret;
964 cost.AddCost(ret);
968 return cost;
972 * Checks if a road stop can be built at the given tile.
973 * @param tile_area Area to check.
974 * @param flags Operation to perform.
975 * @param invalid_dirs Prohibited directions (set of DiagDirections).
976 * @param is_drive_through True if trying to build a drive-through station.
977 * @param is_truck_stop True when building a truck stop, false otherwise.
978 * @param axis Axis of a drive-through road stop.
979 * @param station StationID to be queried and returned if available.
980 * @param rts Road types to build.
981 * @return The cost in case of success, or an error code if it failed.
983 static CommandCost CheckFlatLandRoadStop(TileArea tile_area, DoCommandFlag flags, uint invalid_dirs, bool is_drive_through, bool is_truck_stop, Axis axis, StationID *station, RoadTypes rts)
985 CommandCost cost(EXPENSES_CONSTRUCTION);
986 int allowed_z = -1;
988 TILE_AREA_LOOP(cur_tile, tile_area) {
989 CommandCost ret = CheckBuildableTile(cur_tile, invalid_dirs, allowed_z, !is_drive_through);
990 if (ret.Failed()) return ret;
991 cost.AddCost(ret);
993 /* If station is set, then we have special handling to allow building on top of already existing stations.
994 * Station points to INVALID_STATION if we can build on any station.
995 * Or it points to a station if we're only allowed to build on exactly that station. */
996 if (station != NULL && IsTileType(cur_tile, MP_STATION)) {
997 if (!IsRoadStop(cur_tile)) {
998 return ClearTile_Station(cur_tile, DC_AUTO); // Get error message.
999 } else {
1000 if (is_truck_stop != IsTruckStop(cur_tile) ||
1001 is_drive_through != IsDriveThroughStopTile(cur_tile)) {
1002 return ClearTile_Station(cur_tile, DC_AUTO); // Get error message.
1004 /* Drive-through station in the wrong direction. */
1005 if (is_drive_through && IsDriveThroughStopTile(cur_tile) && DiagDirToAxis(GetRoadStopDir(cur_tile)) != axis){
1006 return_cmd_error(STR_ERROR_DRIVE_THROUGH_DIRECTION);
1008 StationID st = GetStationIndex(cur_tile);
1009 if (*station == INVALID_STATION) {
1010 *station = st;
1011 } else if (*station != st) {
1012 return_cmd_error(STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING);
1015 } else {
1016 bool build_over_road = is_drive_through && IsNormalRoadTile(cur_tile);
1017 /* Road bits in the wrong direction. */
1018 RoadBits rb = IsNormalRoadTile(cur_tile) ? GetAllRoadBits(cur_tile) : ROAD_NONE;
1019 if (build_over_road && (rb & (axis == AXIS_X ? ROAD_Y : ROAD_X)) != 0) {
1020 /* Someone was pedantic and *NEEDED* three fracking different error messages. */
1021 switch (CountBits(rb)) {
1022 case 1:
1023 return_cmd_error(STR_ERROR_DRIVE_THROUGH_DIRECTION);
1025 case 2:
1026 if (rb == ROAD_X || rb == ROAD_Y) return_cmd_error(STR_ERROR_DRIVE_THROUGH_DIRECTION);
1027 return_cmd_error(STR_ERROR_DRIVE_THROUGH_CORNER);
1029 default: // 3 or 4
1030 return_cmd_error(STR_ERROR_DRIVE_THROUGH_JUNCTION);
1034 RoadTypes cur_rts = IsNormalRoadTile(cur_tile) ? GetRoadTypes(cur_tile) : ROADTYPES_NONE;
1035 uint num_roadbits = 0;
1036 if (build_over_road) {
1037 /* There is a road, check if we can build road+tram stop over it. */
1038 if (HasBit(cur_rts, ROADTYPE_ROAD)) {
1039 Owner road_owner = GetRoadOwner(cur_tile, ROADTYPE_ROAD);
1040 if (road_owner == OWNER_TOWN) {
1041 if (!_settings_game.construction.road_stop_on_town_road) return_cmd_error(STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD);
1042 } else if (!_settings_game.construction.road_stop_on_competitor_road && road_owner != OWNER_NONE) {
1043 CommandCost ret = CheckOwnership(road_owner);
1044 if (ret.Failed()) return ret;
1046 num_roadbits += CountBits(GetRoadBits(cur_tile, ROADTYPE_ROAD));
1049 /* There is a tram, check if we can build road+tram stop over it. */
1050 if (HasBit(cur_rts, ROADTYPE_TRAM)) {
1051 Owner tram_owner = GetRoadOwner(cur_tile, ROADTYPE_TRAM);
1052 if (Company::IsValidID(tram_owner) &&
1053 (!_settings_game.construction.road_stop_on_competitor_road ||
1054 /* Disallow breaking end-of-line of someone else
1055 * so trams can still reverse on this tile. */
1056 HasExactlyOneBit(GetRoadBits(cur_tile, ROADTYPE_TRAM)))) {
1057 CommandCost ret = CheckOwnership(tram_owner);
1058 if (ret.Failed()) return ret;
1060 num_roadbits += CountBits(GetRoadBits(cur_tile, ROADTYPE_TRAM));
1063 /* Take into account existing roadbits. */
1064 rts |= cur_rts;
1065 } else {
1066 ret = DoCommand(cur_tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
1067 if (ret.Failed()) return ret;
1068 cost.AddCost(ret);
1071 uint roadbits_to_build = CountBits(rts) * 2 - num_roadbits;
1072 cost.AddCost(_price[PR_BUILD_ROAD] * roadbits_to_build);
1076 return cost;
1079 /** /// Checks if an airport can be built at the given area.
1080 * @param tile_area Area to check.
1081 * @param flags Operation to perform.
1082 * @param station StationID of airport allowed in search area.
1083 * @return The cost in case of success, or an error code if it failed.
1085 static CommandCost CheckFlatLandAirport(TileArea tile_area, DoCommandFlag flags, StationID *station)
1087 CommandCost cost(EXPENSES_CONSTRUCTION);
1088 int allowed_z = -1;
1090 TILE_AREA_LOOP(tile_cur, tile_area) {
1091 CommandCost ret = CheckBuildableTile(tile_cur, 0, allowed_z, true);
1092 if (ret.Failed()) return ret;
1093 cost.AddCost(ret);
1095 /* if station is set, then allow building on top of an already
1096 * existing airport, either the one in *station if it is not
1097 * INVALID_STATION, or anyone otherwise and store which one
1098 * in *station */
1099 if (station != NULL && IsTileType(tile_cur, MP_STATION)) {
1100 if (!IsAirport(tile_cur)) {
1101 return ClearTile_Station(tile_cur, DC_AUTO); // get error message
1102 } else {
1103 StationID st = GetStationIndex(tile_cur);
1104 if (*station == INVALID_STATION) {
1105 *station = st;
1106 } else if (*station != st) {
1107 return_cmd_error(STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING);
1110 } else {
1111 ret = DoCommand(tile_cur, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
1112 if (ret.Failed()) return ret;
1113 cost.AddCost(ret);
1117 return cost;
1121 * Check whether we can expand the rail part of the given station.
1122 * @param st the station to expand
1123 * @param new_ta the current (and if all is fine new) tile area of the rail part of the station
1124 * @param axis the axis of the newly build rail
1125 * @return Succeeded or failed command.
1127 CommandCost CanExpandRailStation(const BaseStation *st, TileArea &new_ta, Axis axis)
1129 TileArea cur_ta = st->train_station;
1131 /* determine new size of train station region.. */
1132 int x = min(TileX(cur_ta.tile), TileX(new_ta.tile));
1133 int y = min(TileY(cur_ta.tile), TileY(new_ta.tile));
1134 new_ta.w = max(TileX(cur_ta.tile) + cur_ta.w, TileX(new_ta.tile) + new_ta.w) - x;
1135 new_ta.h = max(TileY(cur_ta.tile) + cur_ta.h, TileY(new_ta.tile) + new_ta.h) - y;
1136 new_ta.tile = TileXY(x, y);
1138 /* make sure the final size is not too big. */
1139 if (new_ta.w > _settings_game.station.station_spread || new_ta.h > _settings_game.station.station_spread) {
1140 return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT);
1143 return CommandCost();
1146 static inline byte *CreateSingle(byte *layout, int n)
1148 int i = n;
1149 do *layout++ = 0; while (--i);
1150 layout[((n - 1) >> 1) - n] = 2;
1151 return layout;
1154 static inline byte *CreateMulti(byte *layout, int n, byte b)
1156 int i = n;
1157 do *layout++ = b; while (--i);
1158 if (n > 4) {
1159 layout[0 - n] = 0;
1160 layout[n - 1 - n] = 0;
1162 return layout;
1166 * Create the station layout for the given number of tracks and platform length.
1167 * @param layout The layout to write to.
1168 * @param numtracks The number of tracks to write.
1169 * @param plat_len The length of the platforms.
1170 * @param statspec The specification of the station to (possibly) get the layout from.
1172 void GetStationLayout(byte *layout, int numtracks, int plat_len, const StationSpec *statspec)
1174 if (statspec != NULL && statspec->lengths >= plat_len &&
1175 statspec->platforms[plat_len - 1] >= numtracks &&
1176 statspec->layouts[plat_len - 1][numtracks - 1]) {
1177 /* Custom layout defined, follow it. */
1178 memcpy(layout, statspec->layouts[plat_len - 1][numtracks - 1],
1179 plat_len * numtracks);
1180 return;
1183 if (plat_len == 1) {
1184 CreateSingle(layout, numtracks);
1185 } else {
1186 if (numtracks & 1) layout = CreateSingle(layout, plat_len);
1187 numtracks >>= 1;
1189 while (--numtracks >= 0) {
1190 layout = CreateMulti(layout, plat_len, 4);
1191 layout = CreateMulti(layout, plat_len, 6);
1197 * Find a nearby station that joins this station.
1198 * /// @tparam T the class to find a station for
1199 * @param existing_station an existing station we build over
1200 * @param station_to_join the station to join to
1201 * @param adjacent whether adjacent stations are allowed
1202 * @param ta the area of the newly build station
1203 * @param st 'return' pointer for the found station
1204 * @param error_message the error message when building a station on top of others
1205 * @return command cost with the error or 'okay'
1207 template <class T>
1208 CommandCost FindJoiningBaseStation(StationID existing_station, StationID station_to_join, bool adjacent, TileArea ta, T **st, StringID error_message)
1210 assert(*st == NULL);
1211 bool check_surrounding = true;
1213 if (_settings_game.station.adjacent_stations) {
1214 if (existing_station != INVALID_STATION) {
1215 if (adjacent && existing_station != station_to_join) {
1216 /* You can't build an adjacent station over the top of one that
1217 * already exists. */
1218 return_cmd_error(error_message);
1219 } else {
1220 /* Extend the current station, and don't check whether it will
1221 * be near any other stations. */
1222 *st = T::GetIfValid(existing_station);
1223 check_surrounding = (*st == NULL);
1225 } else {
1226 /* There's no station here. Don't check the tiles surrounding this
1227 * one if the company wanted to build an adjacent station. */
1228 if (adjacent) check_surrounding = false;
1232 if (check_surrounding) {
1233 /* Make sure there are no similar stations around us. */
1234 CommandCost ret = GetStationAround(ta, existing_station, st);
1235 if (ret.Failed()) return ret;
1238 /* Distant join */
1239 if (*st == NULL && station_to_join != INVALID_STATION) *st = T::GetIfValid(station_to_join);
1241 return CommandCost();
1245 * Find a nearby station that joins this station.
1246 * @param existing_station an existing station we build over
1247 * @param station_to_join the station to join to
1248 * @param adjacent whether adjacent stations are allowed
1249 * @param ta the area of the newly build station
1250 * @param st 'return' pointer for the found station
1251 * @param error_message the error message when building a station on top of others
1252 * @return command cost with the error or 'okay'
1254 static CommandCost FindJoiningStation(StationID existing_station, StationID station_to_join, bool adjacent, TileArea ta, Station **st, StringID error_message = STR_ERROR_MUST_REMOVE_RAILWAY_STATION_FIRST)
1256 return FindJoiningBaseStation<Station>(existing_station, station_to_join, adjacent, ta, st, error_message);
1260 * Find a nearby waypoint that joins this waypoint.
1261 * @param existing_waypoint an existing waypoint we build over
1262 * @param waypoint_to_join the waypoint to join to
1263 * @param adjacent whether adjacent waypoints are allowed
1264 * @param ta the area of the newly build waypoint
1265 * @param wp 'return' pointer for the found waypoint
1266 * @return command cost with the error or 'okay'
1268 CommandCost FindJoiningWaypoint(StationID existing_waypoint, StationID waypoint_to_join, bool adjacent, TileArea ta, Waypoint **wp)
1270 return FindJoiningBaseStation<Waypoint>(existing_waypoint, waypoint_to_join, adjacent, ta, wp, STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST);
1274 * Clear platform reservation during station building/removing.
1275 * @param v vehicle which holds reservation
1277 static void FreeTrainReservation(Train *v)
1279 FreeTrainTrackReservation(v);
1280 if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(v->GetVehicleTrackdir()), false);
1281 v = v->Last();
1282 if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(ReverseTrackdir(v->GetVehicleTrackdir())), false);
1286 * Restore platform reservation during station building/removing.
1287 * @param v vehicle which held reservation
1289 static void RestoreTrainReservation(Train *v)
1291 if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(v->GetVehicleTrackdir()), true);
1292 TryPathReserve(v, true, true);
1293 v = v->Last();
1294 if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(ReverseTrackdir(v->GetVehicleTrackdir())), true);
1298 * Build rail station
1299 * @param tile_org northern most position of station dragging/placement
1300 * @param flags operation to perform
1301 * @param p1 various bitstuffed elements
1302 * - p1 = (bit 0- 4) - railtype
1303 * - p1 = (bit 5) - orientation (Axis)
1304 * - p1 = (bit 8-15) - number of tracks
1305 * - p1 = (bit 16-23) - platform length
1306 * - p1 = (bit 24) - allow stations directly adjacent to other stations.
1307 * @param p2 various bitstuffed elements
1308 * - p2 = (bit 0- 7) - custom station class
1309 * - p2 = (bit 8-15) - custom station id
1310 * - p2 = (bit 16-31) - station ID to join (NEW_STATION if build new one)
1311 * @param text unused
1312 * @return the cost of this operation or an error
1314 CommandCost CmdBuildRailStation(TileIndex tile_org, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
1316 /* Unpack parameters */
1317 RailType rt = Extract<RailType, 0, 5>(p1);
1318 Axis axis = Extract<Axis, 5, 1>(p1);
1319 byte numtracks = GB(p1, 8, 8);
1320 byte plat_len = GB(p1, 16, 8);
1321 bool adjacent = HasBit(p1, 24);
1323 StationClassID spec_class = Extract<StationClassID, 0, 8>(p2);
1324 byte spec_index = GB(p2, 8, 8);
1325 StationID station_to_join = GB(p2, 16, 16);
1327 /* Does the authority allow this? */
1328 CommandCost ret = CheckIfAuthorityAllowsNewStation(tile_org, flags);
1329 if (ret.Failed()) return ret;
1331 if (!ValParamRailtype(rt)) return CMD_ERROR;
1333 /* Check if the given station class is valid */
1334 if ((uint)spec_class >= StationClass::GetClassCount() || spec_class == STAT_CLASS_WAYP) return CMD_ERROR;
1335 if (spec_index >= StationClass::Get(spec_class)->GetSpecCount()) return CMD_ERROR;
1336 if (plat_len == 0 || numtracks == 0) return CMD_ERROR;
1338 int w_org, h_org;
1339 if (axis == AXIS_X) {
1340 w_org = plat_len;
1341 h_org = numtracks;
1342 } else {
1343 h_org = plat_len;
1344 w_org = numtracks;
1347 bool reuse = (station_to_join != NEW_STATION);
1348 if (!reuse) station_to_join = INVALID_STATION;
1349 bool distant_join = (station_to_join != INVALID_STATION);
1351 if (distant_join && (!_settings_game.station.distant_join_stations || !Station::IsValidID(station_to_join))) return CMD_ERROR;
1353 if (h_org > _settings_game.station.station_spread || w_org > _settings_game.station.station_spread) return CMD_ERROR;
1355 /* these values are those that will be stored in train_tile and station_platforms */
1356 TileArea new_location(tile_org, w_org, h_org);
1358 /* Make sure the area below consists of clear tiles. (OR tiles belonging to a certain rail station) */
1359 StationID est = INVALID_STATION;
1360 SmallVector<Train *, 4> affected_vehicles;
1361 /* Clear the land below the station. */
1362 CommandCost cost = CheckFlatLandRailStation(new_location, flags, axis, &est, rt, affected_vehicles, spec_class, spec_index, plat_len, numtracks);
1363 if (cost.Failed()) return cost;
1364 /* Add construction expenses. */
1365 cost.AddCost((numtracks * _price[PR_BUILD_STATION_RAIL] + _price[PR_BUILD_STATION_RAIL_LENGTH]) * plat_len);
1366 cost.AddCost(numtracks * plat_len * RailBuildCost(rt));
1368 Station *st = NULL;
1369 ret = FindJoiningStation(est, station_to_join, adjacent, new_location, &st);
1370 if (ret.Failed()) return ret;
1372 ret = BuildStationPart(&st, flags, reuse, new_location, STATIONNAMING_RAIL);
1373 if (ret.Failed()) return ret;
1375 if (st != NULL && st->train_station.tile != INVALID_TILE) {
1376 CommandCost ret = CanExpandRailStation(st, new_location, axis);
1377 if (ret.Failed()) return ret;
1380 /* Check if we can allocate a custom stationspec to this station */
1381 const StationSpec *statspec = StationClass::Get(spec_class)->GetSpec(spec_index);
1382 int specindex = AllocateSpecToStation(statspec, st, (flags & DC_EXEC) != 0);
1383 if (specindex == -1) return_cmd_error(STR_ERROR_TOO_MANY_STATION_SPECS);
1385 if (statspec != NULL) {
1386 /* Perform NewStation checks */
1388 /* Check if the station size is permitted */
1389 if (HasBit(statspec->disallowed_platforms, min(numtracks - 1, 7)) || HasBit(statspec->disallowed_lengths, min(plat_len - 1, 7))) {
1390 return CMD_ERROR;
1393 /* Check if the station is buildable */
1394 if (HasBit(statspec->callback_mask, CBM_STATION_AVAIL)) {
1395 uint16 cb_res = GetStationCallback(CBID_STATION_AVAILABILITY, 0, 0, statspec, NULL, INVALID_TILE);
1396 if (cb_res != CALLBACK_FAILED && !Convert8bitBooleanCallback(statspec->grf_prop.grffile, CBID_STATION_AVAILABILITY, cb_res)) return CMD_ERROR;
1400 if (flags & DC_EXEC) {
1401 TileIndexDiff tile_delta;
1402 byte *layout_ptr;
1403 byte numtracks_orig;
1404 Track track;
1406 st->train_station = new_location;
1407 st->AddFacility(FACIL_TRAIN, new_location.tile);
1409 st->rect.BeforeAddRect(tile_org, w_org, h_org, StationRect::ADD_TRY);
1410 st->catchment.BeforeAddRect(tile_org, w_org, h_org, CA_TRAIN);
1412 if (statspec != NULL) {
1413 /* Include this station spec's animation trigger bitmask
1414 * in the station's cached copy. */
1415 st->cached_anim_triggers |= statspec->animation.triggers;
1418 tile_delta = (axis == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
1419 track = AxisToTrack(axis);
1421 layout_ptr = AllocaM(byte, numtracks * plat_len);
1422 GetStationLayout(layout_ptr, numtracks, plat_len, statspec);
1424 numtracks_orig = numtracks;
1426 Company *c = Company::Get(st->owner);
1427 TileIndex tile_track = tile_org;
1428 do {
1429 TileIndex tile = tile_track;
1430 int w = plat_len;
1431 do {
1432 byte layout = *layout_ptr++;
1433 if (IsRailStationTile(tile) && HasStationReservation(tile)) {
1434 /* Check for trains having a reservation for this tile. */
1435 Train *v = GetTrainForReservation(tile, AxisToTrack(GetRailStationAxis(tile)));
1436 if (v != NULL) {
1437 *affected_vehicles.Append() = v;
1438 FreeTrainReservation(v);
1442 /* Railtype can change when overbuilding. */
1443 if (IsRailStationTile(tile)) {
1444 if (!IsStationTileBlocked(tile)) c->infrastructure.rail[GetRailType(tile)]--;
1445 c->infrastructure.station--;
1448 /* Remove animation if overbuilding */
1449 DeleteAnimatedTile(tile);
1450 byte old_specindex = HasStationTileRail(tile) ? GetCustomStationSpecIndex(tile) : 0;
1451 MakeRailStation(tile, st->owner, st->index, axis, layout & ~1, rt);
1452 /* Free the spec if we overbuild something */
1453 DeallocateSpecFromStation(st, old_specindex);
1455 SetCustomStationSpecIndex(tile, specindex);
1456 SetStationTileRandomBits(tile, GB(Random(), 0, 4));
1457 SetAnimationFrame(tile, 0);
1459 if (!IsStationTileBlocked(tile)) c->infrastructure.rail[rt]++;
1460 c->infrastructure.station++;
1462 if (statspec != NULL) {
1463 /* Use a fixed axis for GetPlatformInfo as our platforms / numtracks are always the right way around */
1464 uint32 platinfo = GetPlatformInfo(AXIS_X, GetStationGfx(tile), plat_len, numtracks_orig, plat_len - w, numtracks_orig - numtracks, false);
1466 /* As the station is not yet completely finished, the station does not yet exist. */
1467 uint16 callback = GetStationCallback(CBID_STATION_TILE_LAYOUT, platinfo, 0, statspec, NULL, tile);
1468 if (callback != CALLBACK_FAILED) {
1469 if (callback < 8) {
1470 SetStationGfx(tile, (callback & ~1) + axis);
1471 } else {
1472 ErrorUnknownCallbackResult(statspec->grf_prop.grffile->grfid, CBID_STATION_TILE_LAYOUT, callback);
1476 /* Trigger station animation -- after building? */
1477 TriggerStationAnimation(st, tile, SAT_BUILT);
1480 tile += tile_delta;
1481 } while (--w);
1482 AddTrackToSignalBuffer(tile_track, track, _current_company);
1483 YapfNotifyTrackLayoutChange(tile_track, track);
1484 tile_track += tile_delta ^ TileDiffXY(1, 1); // perpendicular to tile_delta
1485 } while (--numtracks);
1487 for (uint i = 0; i < affected_vehicles.Length(); ++i) {
1488 /* Restore reservations of trains. */
1489 RestoreTrainReservation(affected_vehicles[i]);
1492 /* Check whether we need to expand the reservation of trains already on the station. */
1493 TileArea update_reservation_area;
1494 if (axis == AXIS_X) {
1495 update_reservation_area = TileArea(tile_org, 1, numtracks_orig);
1496 } else {
1497 update_reservation_area = TileArea(tile_org, numtracks_orig, 1);
1500 TILE_AREA_LOOP(tile, update_reservation_area) {
1501 /* Don't even try to make eye candy parts reserved. */
1502 if (IsStationTileBlocked(tile)) continue;
1504 DiagDirection dir = AxisToDiagDir(axis);
1505 TileIndexDiff tile_offset = TileOffsByDiagDir(dir);
1506 TileIndex platform_begin = tile;
1507 TileIndex platform_end = tile;
1509 /* We can only account for tiles that are reachable from this tile, so ignore primarily blocked tiles while finding the platform begin and end. */
1510 for (TileIndex next_tile = platform_begin - tile_offset; IsCompatibleTrainStationTile(next_tile, platform_begin); next_tile -= tile_offset) {
1511 platform_begin = next_tile;
1513 for (TileIndex next_tile = platform_end + tile_offset; IsCompatibleTrainStationTile(next_tile, platform_end); next_tile += tile_offset) {
1514 platform_end = next_tile;
1517 /* If there is at least on reservation on the platform, we reserve the whole platform. */
1518 bool reservation = false;
1519 for (TileIndex t = platform_begin; !reservation && t <= platform_end; t += tile_offset) {
1520 reservation = HasStationReservation(t);
1523 if (reservation) {
1524 SetRailStationPlatformReservation(platform_begin, dir, true);
1528 st->MarkTilesDirty(false);
1529 st->UpdateVirtCoord();
1530 UpdateStationAcceptance(st, false);
1531 st->RecomputeIndustriesNear();
1532 ZoningMarkDirtyStationCoverageArea(st);
1533 InvalidateWindowData(WC_SELECT_STATION, 0, 0);
1534 InvalidateWindowData(WC_STATION_LIST, st->owner, 0);
1535 SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_TRAINS);
1536 DirtyCompanyInfrastructureWindows(st->owner);
1539 return cost;
1542 static void MakeRailStationAreaSmaller(BaseStation *st)
1544 TileArea ta = st->train_station;
1546 restart:
1548 /* too small? */
1549 if (ta.w != 0 && ta.h != 0) {
1550 /* check the left side, x = constant, y changes */
1551 for (uint i = 0; !st->TileBelongsToRailStation(ta.tile + TileDiffXY(0, i));) {
1552 /* the left side is unused? */
1553 if (++i == ta.h) {
1554 ta.tile += TileDiffXY(1, 0);
1555 ta.w--;
1556 goto restart;
1560 /* check the right side, x = constant, y changes */
1561 for (uint i = 0; !st->TileBelongsToRailStation(ta.tile + TileDiffXY(ta.w - 1, i));) {
1562 /* the right side is unused? */
1563 if (++i == ta.h) {
1564 ta.w--;
1565 goto restart;
1569 /* check the upper side, y = constant, x changes */
1570 for (uint i = 0; !st->TileBelongsToRailStation(ta.tile + TileDiffXY(i, 0));) {
1571 /* the left side is unused? */
1572 if (++i == ta.w) {
1573 ta.tile += TileDiffXY(0, 1);
1574 ta.h--;
1575 goto restart;
1579 /* check the lower side, y = constant, x changes */
1580 for (uint i = 0; !st->TileBelongsToRailStation(ta.tile + TileDiffXY(i, ta.h - 1));) {
1581 /* the left side is unused? */
1582 if (++i == ta.w) {
1583 ta.h--;
1584 goto restart;
1587 } else {
1588 ta.Clear();
1591 st->train_station = ta;
1595 * Remove a number of tiles from any rail station within the area.
1596 * @param ta the area to clear station tile from.
1597 * @param affected_stations the stations affected.
1598 * @param flags the command flags.
1599 * @param removal_cost the cost for removing the tile, including the rail.
1600 * @param keep_rail whether to keep the rail of the station.
1601 * @tparam T the type of station to remove.
1602 * @return the number of cleared tiles or an error.
1604 template <class T>
1605 CommandCost RemoveFromRailBaseStation(TileArea ta, SmallVector<T *, 4> &affected_stations, DoCommandFlag flags, Money removal_cost, bool keep_rail)
1607 /* Count of the number of tiles removed */
1608 int quantity = 0;
1609 CommandCost total_cost(EXPENSES_CONSTRUCTION);
1610 /* Accumulator for the errors seen during clearing. If no errors happen,
1611 * and the quantity is 0 there is no station. Otherwise it will be one
1612 * of the other error that got accumulated. */
1613 CommandCost error;
1615 /* Do the action for every tile into the area */
1616 TILE_AREA_LOOP(tile, ta) {
1617 /* Make sure the specified tile is a rail station */
1618 if (!HasStationTileRail(tile)) continue;
1620 /* If there is a vehicle on ground, do not allow to remove (flood) the tile */
1621 CommandCost ret = EnsureNoVehicleOnGround(tile);
1622 error.AddCost(ret);
1623 if (ret.Failed()) continue;
1625 /* Check ownership of station */
1626 T *st = T::GetByTile(tile);
1627 if (st == NULL) continue;
1629 if (_current_company != OWNER_WATER) {
1630 CommandCost ret = CheckOwnership(st->owner);
1631 error.AddCost(ret);
1632 if (ret.Failed()) continue;
1635 /* If we reached here, the tile is valid so increase the quantity of tiles we will remove */
1636 quantity++;
1638 if (keep_rail || IsStationTileBlocked(tile)) {
1639 /* Don't refund the 'steel' of the track when we keep the
1640 * rail, or when the tile didn't have any rail at all. */
1641 total_cost.AddCost(-_price[PR_CLEAR_RAIL]);
1644 if (flags & DC_EXEC) {
1645 bool already_affected = affected_stations.Include(st);
1646 if (!already_affected) ZoningMarkDirtyStationCoverageArea(st);
1648 /* read variables before the station tile is removed */
1649 uint specindex = GetCustomStationSpecIndex(tile);
1650 Track track = GetRailStationTrack(tile);
1651 Owner owner = GetTileOwner(tile);
1652 RailType rt = GetRailType(tile);
1653 if (Station::IsExpected(st)) ((Station *)st)->catchment.AfterRemoveTile(tile, CA_TRAIN);
1654 Train *v = NULL;
1656 if (HasStationReservation(tile)) {
1657 v = GetTrainForReservation(tile, track);
1658 if (v != NULL) FreeTrainReservation(v);
1661 bool build_rail = keep_rail && !IsStationTileBlocked(tile);
1662 if (!build_rail && !IsStationTileBlocked(tile)) Company::Get(owner)->infrastructure.rail[rt]--;
1664 DoClearSquare(tile);
1665 DeleteNewGRFInspectWindow(GSF_STATIONS, tile);
1666 if (Station::IsExpected(st) && Overlays::Instance()->HasStation((Station *)st)) ((Station *)st)->MarkAcceptanceTilesDirty();
1667 if (build_rail) MakeRailNormal(tile, owner, TrackToTrackBits(track), rt);
1668 if (Station::IsExpected(st) && Overlays::Instance()->HasStation((Station *)st)) ((Station *)st)->MarkAcceptanceTilesDirty();
1669 Company::Get(owner)->infrastructure.station--;
1670 DirtyCompanyInfrastructureWindows(owner);
1672 st->rect.AfterRemoveTile(st, tile);
1673 AddTrackToSignalBuffer(tile, track, owner);
1674 YapfNotifyTrackLayoutChange(tile, track);
1676 DeallocateSpecFromStation(st, specindex);
1678 if (v != NULL) RestoreTrainReservation(v);
1682 if (quantity == 0) return error.Failed() ? error : CommandCost(STR_ERROR_THERE_IS_NO_STATION);
1684 for (T **stp = affected_stations.Begin(); stp != affected_stations.End(); stp++) {
1685 T *st = *stp;
1687 /* now we need to make the "spanned" area of the railway station smaller
1688 * if we deleted something at the edges.
1689 * we also need to adjust train_tile. */
1690 MakeRailStationAreaSmaller(st);
1691 UpdateStationSignCoord(st);
1693 /* if we deleted the whole station, delete the train facility. */
1694 if (st->train_station.tile == INVALID_TILE) {
1695 st->facilities &= ~FACIL_TRAIN;
1696 SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_TRAINS);
1697 st->UpdateVirtCoord();
1698 DeleteStationIfEmpty(st);
1702 total_cost.AddCost(quantity * removal_cost);
1703 return total_cost;
1707 * Remove a single tile from a rail station.
1708 * This allows for custom-built station with holes and weird layouts
1709 * @param start tile of station piece to remove
1710 * @param flags operation to perform
1711 * @param p1 start_tile
1712 * @param p2 various bitstuffed elements
1713 * - p2 = bit 0 - if set keep the rail
1714 * @param text unused
1715 * @return the cost of this operation or an error
1717 CommandCost CmdRemoveFromRailStation(TileIndex start, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
1719 TileIndex end = p1 == 0 ? start : p1;
1720 if (start >= MapSize() || end >= MapSize()) return CMD_ERROR;
1722 TileArea ta(start, end);
1723 SmallVector<Station *, 4> affected_stations;
1725 CommandCost ret = RemoveFromRailBaseStation(ta, affected_stations, flags, _price[PR_CLEAR_STATION_RAIL], HasBit(p2, 0));
1726 if (ret.Failed()) return ret;
1728 /* Do all station specific functions here. */
1729 for (Station **stp = affected_stations.Begin(); stp != affected_stations.End(); stp++) {
1730 Station *st = *stp;
1732 if (st->train_station.tile == INVALID_TILE) SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_TRAINS);
1733 if (Overlays::Instance()->HasStation(st)) st->MarkAcceptanceTilesDirty();
1734 st->MarkTilesDirty(false);
1735 st->RecomputeIndustriesNear();
1738 /* Now apply the rail cost to the number that we deleted */
1739 return ret;
1743 * Remove a single tile from a waypoint.
1744 * This allows for custom-built waypoint with holes and weird layouts
1745 * @param start tile of waypoint piece to remove
1746 * @param flags operation to perform
1747 * @param p1 start_tile
1748 * @param p2 various bitstuffed elements
1749 * - p2 = bit 0 - if set keep the rail
1750 * @param text unused
1751 * @return the cost of this operation or an error
1753 CommandCost CmdRemoveFromRailWaypoint(TileIndex start, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
1755 TileIndex end = p1 == 0 ? start : p1;
1756 if (start >= MapSize() || end >= MapSize()) return CMD_ERROR;
1758 TileArea ta(start, end);
1759 SmallVector<Waypoint *, 4> affected_stations;
1761 return RemoveFromRailBaseStation(ta, affected_stations, flags, _price[PR_CLEAR_WAYPOINT_RAIL], HasBit(p2, 0));
1766 * Remove a rail station/waypoint
1767 * @param st The station/waypoint to remove the rail part from
1768 * @param flags operation to perform
1769 * @param removal_cost the cost for removing a tile
1770 * @tparam T the type of station to remove
1771 * @return cost or failure of operation
1773 template <class T>
1774 CommandCost RemoveRailStation(T *st, DoCommandFlag flags, Money removal_cost)
1776 /* Current company owns the station? */
1777 if (_current_company != OWNER_WATER) {
1778 CommandCost ret = CheckOwnership(st->owner);
1779 if (ret.Failed()) return ret;
1782 /* determine width and height of platforms */
1783 TileArea ta = st->train_station;
1785 assert(ta.w != 0 && ta.h != 0);
1787 CommandCost cost(EXPENSES_CONSTRUCTION);
1788 /* clear all areas of the station */
1789 TILE_AREA_LOOP(tile, ta) {
1790 /* only remove tiles that are actually train station tiles */
1791 if (st->TileBelongsToRailStation(tile)) {
1792 SmallVector<T*, 4> affected_stations; // dummy
1793 CommandCost ret = RemoveFromRailBaseStation(TileArea(tile, 1, 1), affected_stations, flags, removal_cost, false);
1794 if (ret.Failed()) return ret;
1795 cost.AddCost(ret);
1799 return cost;
1803 * Remove a rail station
1804 * @param tile Tile of the station.
1805 * @param flags operation to perform
1806 * @return cost or failure of operation
1808 static CommandCost RemoveRailStation(TileIndex tile, DoCommandFlag flags)
1810 /* if there is flooding, remove platforms tile by tile */
1811 if (_current_company == OWNER_WATER) {
1812 return DoCommand(tile, 0, 0, DC_EXEC, CMD_REMOVE_FROM_RAIL_STATION);
1815 Station *st = Station::GetByTile(tile);
1817 if (flags & DC_EXEC) ZoningMarkDirtyStationCoverageArea(st);
1819 CommandCost cost = RemoveRailStation(st, flags, _price[PR_CLEAR_STATION_RAIL]);
1821 if (flags & DC_EXEC) st->RecomputeIndustriesNear();
1823 return cost;
1827 * Remove a rail waypoint
1828 * @param tile Tile of the waypoint.
1829 * @param flags operation to perform
1830 * @return cost or failure of operation
1832 static CommandCost RemoveRailWaypoint(TileIndex tile, DoCommandFlag flags)
1834 /* if there is flooding, remove waypoints tile by tile */
1835 if (_current_company == OWNER_WATER) {
1836 return DoCommand(tile, 0, 0, DC_EXEC, CMD_REMOVE_FROM_RAIL_WAYPOINT);
1839 return RemoveRailStation(Waypoint::GetByTile(tile), flags, _price[PR_CLEAR_WAYPOINT_RAIL]);
1844 * @param truck_station Determines whether a stop is #ROADSTOP_BUS or #ROADSTOP_TRUCK
1845 * @param st The Station to do the whole procedure for
1846 * @return a pointer to where to link a new RoadStop*
1848 static RoadStop **FindRoadStopSpot(bool truck_station, Station *st)
1850 RoadStop **primary_stop = (truck_station) ? &st->truck_stops : &st->bus_stops;
1852 if (*primary_stop == NULL) {
1853 /* we have no roadstop of the type yet, so write a "primary stop" */
1854 return primary_stop;
1855 } else {
1856 /* there are stops already, so append to the end of the list */
1857 RoadStop *stop = *primary_stop;
1858 while (stop->next != NULL) stop = stop->next;
1859 return &stop->next;
1863 static CommandCost RemoveRoadStop(TileIndex tile, DoCommandFlag flags);
1866 * Find a nearby station that joins this road stop.
1867 * @param existing_stop an existing road stop we build over
1868 * @param station_to_join the station to join to
1869 * @param adjacent whether adjacent stations are allowed
1870 * @param ta the area of the newly build station
1871 * @param st 'return' pointer for the found station
1872 * @return command cost with the error or 'okay'
1874 static CommandCost FindJoiningRoadStop(StationID existing_stop, StationID station_to_join, bool adjacent, TileArea ta, Station **st)
1876 return FindJoiningBaseStation<Station>(existing_stop, station_to_join, adjacent, ta, st, STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST);
1880 * Build a bus or truck stop.
1881 * @param tile Northernmost tile of the stop.
1882 * @param flags Operation to perform.
1883 * @param p1 bit 0..7: Width of the road stop.
1884 * bit 8..15: Length of the road stop.
1885 * @param p2 bit 0: 0 For bus stops, 1 for truck stops.
1886 * bit 1: 0 For normal stops, 1 for drive-through.
1887 * bit 2..3: The roadtypes.
1888 * bit 5: Allow stations directly adjacent to other stations.
1889 * bit 6..7: Entrance direction (#DiagDirection) for normal stops.
1890 * bit 6: #Axis of the road for drive-through stops.
1891 * bit 16..31: Station ID to join (NEW_STATION if build new one).
1892 * @param text Unused.
1893 * @return The cost of this operation or an error.
1895 CommandCost CmdBuildRoadStop(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
1897 bool type = HasBit(p2, 0);
1898 bool is_drive_through = HasBit(p2, 1);
1899 RoadTypes rts = Extract<RoadTypes, 2, 2>(p2);
1900 StationID station_to_join = GB(p2, 16, 16);
1901 bool reuse = (station_to_join != NEW_STATION);
1902 if (!reuse) station_to_join = INVALID_STATION;
1903 bool distant_join = (station_to_join != INVALID_STATION);
1905 uint8 width = (uint8)GB(p1, 0, 8);
1906 uint8 lenght = (uint8)GB(p1, 8, 8);
1908 /* Check if the requested road stop is too big */
1909 if (width > _settings_game.station.station_spread || lenght > _settings_game.station.station_spread) return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT);
1910 /* Check for incorrect width / length. */
1911 if (width == 0 || lenght == 0) return CMD_ERROR;
1912 /* Check if the first tile and the last tile are valid */
1913 if (!IsValidTile(tile) || TileAddWrap(tile, width - 1, lenght - 1) == INVALID_TILE) return CMD_ERROR;
1915 TileArea roadstop_area(tile, width, lenght);
1917 if (distant_join && (!_settings_game.station.distant_join_stations || !Station::IsValidID(station_to_join))) return CMD_ERROR;
1919 if (!HasExactlyOneBit(rts) || !HasRoadTypesAvail(_current_company, rts)) return CMD_ERROR;
1921 /* Trams only have drive through stops */
1922 if (!is_drive_through && HasBit(rts, ROADTYPE_TRAM)) return CMD_ERROR;
1924 DiagDirection ddir;
1925 Axis axis;
1926 if (is_drive_through) {
1927 /* By definition axis is valid, due to there being 2 axes and reading 1 bit. */
1928 axis = Extract<Axis, 6, 1>(p2);
1929 ddir = AxisToDiagDir(axis);
1930 } else {
1931 /* By definition ddir is valid, due to there being 4 diagonal directions and reading 2 bits. */
1932 ddir = Extract<DiagDirection, 6, 2>(p2);
1933 axis = DiagDirToAxis(ddir);
1936 CommandCost ret = CheckIfAuthorityAllowsNewStation(tile, flags);
1937 if (ret.Failed()) return ret;
1939 /* Total road stop cost. */
1940 CommandCost cost(EXPENSES_CONSTRUCTION, roadstop_area.w * roadstop_area.h * _price[type ? PR_BUILD_STATION_TRUCK : PR_BUILD_STATION_BUS]);
1941 StationID est = INVALID_STATION;
1942 ret = CheckFlatLandRoadStop(roadstop_area, flags, is_drive_through ? 5 << axis : 1 << ddir, is_drive_through, type, axis, &est, rts);
1943 if (ret.Failed()) return ret;
1944 cost.AddCost(ret);
1946 Station *st = NULL;
1947 ret = FindJoiningRoadStop(est, station_to_join, HasBit(p2, 5), roadstop_area, &st);
1948 if (ret.Failed()) return ret;
1950 /* Check if this number of road stops can be allocated. */
1951 if (!RoadStop::CanAllocateItem(roadstop_area.w * roadstop_area.h)) return_cmd_error(type ? STR_ERROR_TOO_MANY_TRUCK_STOPS : STR_ERROR_TOO_MANY_BUS_STOPS);
1953 ret = BuildStationPart(&st, flags, reuse, roadstop_area, STATIONNAMING_ROAD);
1954 if (ret.Failed()) return ret;
1956 if (flags & DC_EXEC) {
1957 /* Check every tile in the area. */
1958 TILE_AREA_LOOP(cur_tile, roadstop_area) {
1959 RoadTypes cur_rts = GetRoadTypes(cur_tile);
1960 Owner road_owner = HasBit(cur_rts, ROADTYPE_ROAD) ? GetRoadOwner(cur_tile, ROADTYPE_ROAD) : _current_company;
1961 Owner tram_owner = HasBit(cur_rts, ROADTYPE_TRAM) ? GetRoadOwner(cur_tile, ROADTYPE_TRAM) : _current_company;
1963 if (IsTileType(cur_tile, MP_STATION) && IsRoadStop(cur_tile)) {
1964 RemoveRoadStop(cur_tile, flags);
1967 RoadStop *road_stop = new RoadStop(cur_tile);
1968 /* Insert into linked list of RoadStops. */
1969 RoadStop **currstop = FindRoadStopSpot(type, st);
1970 *currstop = road_stop;
1972 if (type) {
1973 st->truck_station.Add(cur_tile);
1974 } else {
1975 st->bus_station.Add(cur_tile);
1978 /* Initialize an empty station. */
1979 st->AddFacility((type) ? FACIL_TRUCK_STOP : FACIL_BUS_STOP, cur_tile);
1981 st->rect.BeforeAddTile(cur_tile, StationRect::ADD_TRY);
1982 st->catchment.BeforeAddTile(cur_tile, type ? CA_TRUCK : CA_BUS);
1984 RoadStopType rs_type = type ? ROADSTOP_TRUCK : ROADSTOP_BUS;
1985 if (is_drive_through) {
1986 /* Update company infrastructure counts. If the current tile is a normal
1987 * road tile, count only the new road bits needed to get a full diagonal road. */
1988 RoadType rt;
1989 FOR_EACH_SET_ROADTYPE(rt, cur_rts | rts) {
1990 Company *c = Company::GetIfValid(rt == ROADTYPE_ROAD ? road_owner : tram_owner);
1991 if (c != NULL) {
1992 c->infrastructure.road[rt] += 2 - (IsNormalRoadTile(cur_tile) && HasBit(cur_rts, rt) ? CountBits(GetRoadBits(cur_tile, rt)) : 0);
1993 DirtyCompanyInfrastructureWindows(c->index);
1997 MakeDriveThroughRoadStop(cur_tile, st->owner, road_owner, tram_owner, st->index, rs_type, rts | cur_rts, axis);
1998 road_stop->MakeDriveThrough();
1999 } else {
2000 /* Non-drive-through stop never overbuild and always count as two road bits. */
2001 Company::Get(st->owner)->infrastructure.road[FIND_FIRST_BIT(rts)] += 2;
2002 MakeRoadStop(cur_tile, st->owner, st->index, rs_type, rts, ddir);
2004 Company::Get(st->owner)->infrastructure.station++;
2005 DirtyCompanyInfrastructureWindows(st->owner);
2007 MarkTileDirtyByTile(cur_tile);
2009 ZoningMarkDirtyStationCoverageArea(st);
2012 if (st != NULL) {
2013 st->UpdateVirtCoord();
2014 UpdateStationAcceptance(st, false);
2015 st->RecomputeIndustriesNear();
2016 InvalidateWindowData(WC_SELECT_STATION, 0, 0);
2017 InvalidateWindowData(WC_STATION_LIST, st->owner, 0);
2018 SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_ROADVEHS);
2020 return cost;
2024 static Vehicle *ClearRoadStopStatusEnum(Vehicle *v, void *)
2026 if (v->type == VEH_ROAD) {
2027 /* Okay... we are a road vehicle on a drive through road stop.
2028 * But that road stop has just been removed, so we need to make
2029 * sure we are in a valid state... however, vehicles can also
2030 * turn on road stop tiles, so only clear the 'road stop' state
2031 * bits and only when the state was 'in road stop', otherwise
2032 * we'll end up clearing the turn around bits. */
2033 RoadVehicle *rv = RoadVehicle::From(v);
2034 if (HasBit(rv->state, RVS_IN_DT_ROAD_STOP)) rv->state &= RVSB_ROAD_STOP_TRACKDIR_MASK;
2037 return NULL;
2042 * Remove a bus station/truck stop
2043 * @param tile TileIndex been queried
2044 * @param flags operation to perform
2045 * @return cost or failure of operation
2047 static CommandCost RemoveRoadStop(TileIndex tile, DoCommandFlag flags)
2049 Station *st = Station::GetByTile(tile);
2051 if (_current_company != OWNER_WATER) {
2052 CommandCost ret = CheckOwnership(st->owner);
2053 if (ret.Failed()) return ret;
2056 bool is_truck = IsTruckStop(tile);
2058 RoadStop **primary_stop;
2059 RoadStop *cur_stop;
2060 if (is_truck) { // truck stop
2061 primary_stop = &st->truck_stops;
2062 cur_stop = RoadStop::GetByTile(tile, ROADSTOP_TRUCK);
2063 } else {
2064 primary_stop = &st->bus_stops;
2065 cur_stop = RoadStop::GetByTile(tile, ROADSTOP_BUS);
2068 assert(cur_stop != NULL);
2070 /* don't do the check for drive-through road stops when company bankrupts */
2071 if (IsDriveThroughStopTile(tile) && (flags & DC_BANKRUPT)) {
2072 /* remove the 'going through road stop' status from all vehicles on that tile */
2073 if (flags & DC_EXEC) FindVehicleOnPos(tile, NULL, &ClearRoadStopStatusEnum);
2074 } else {
2075 CommandCost ret = EnsureNoVehicleOnGround(tile);
2076 if (ret.Failed()) return ret;
2079 if (flags & DC_EXEC) {
2080 ZoningMarkDirtyStationCoverageArea(st);
2081 if (*primary_stop == cur_stop) {
2082 /* removed the first stop in the list */
2083 *primary_stop = cur_stop->next;
2084 /* removed the only stop? */
2085 if (*primary_stop == NULL) {
2086 st->facilities &= (is_truck ? ~FACIL_TRUCK_STOP : ~FACIL_BUS_STOP);
2088 } else {
2089 /* tell the predecessor in the list to skip this stop */
2090 RoadStop *pred = *primary_stop;
2091 while (pred->next != cur_stop) pred = pred->next;
2092 pred->next = cur_stop->next;
2095 /* Update company infrastructure counts. */
2096 RoadType rt;
2097 FOR_EACH_SET_ROADTYPE(rt, GetRoadTypes(tile)) {
2098 Company *c = Company::GetIfValid(GetRoadOwner(tile, rt));
2099 if (c != NULL) {
2100 c->infrastructure.road[rt] -= 2;
2101 DirtyCompanyInfrastructureWindows(c->index);
2104 Company::Get(st->owner)->infrastructure.station--;
2105 DirtyCompanyInfrastructureWindows(st->owner);
2107 if (IsDriveThroughStopTile(tile)) {
2108 /* Clears the tile for us */
2109 cur_stop->ClearDriveThrough();
2110 } else {
2111 DoClearSquare(tile);
2114 if (Overlays::Instance()->HasStation(st)) st->MarkAcceptanceTilesDirty();
2115 SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_ROADVEHS);
2116 delete cur_stop;
2118 /* Make sure no vehicle is going to the old roadstop */
2119 RoadVehicle *v;
2120 FOR_ALL_ROADVEHICLES(v) {
2121 if (v->First() == v && v->current_order.IsType(OT_GOTO_STATION) &&
2122 v->dest_tile == tile) {
2123 v->dest_tile = v->GetOrderStationLocation(st->index);
2127 st->rect.AfterRemoveTile(st, tile);
2128 st->catchment.AfterRemoveTile(tile, is_truck ? CA_TRUCK : CA_BUS);
2130 st->UpdateVirtCoord();
2131 st->RecomputeIndustriesNear();
2132 DeleteStationIfEmpty(st);
2134 /* Update the tile area of the truck/bus stop */
2135 if (is_truck) {
2136 st->truck_station.Clear();
2137 for (const RoadStop *rs = st->truck_stops; rs != NULL; rs = rs->next) st->truck_station.Add(rs->xy);
2138 } else {
2139 st->bus_station.Clear();
2140 for (const RoadStop *rs = st->bus_stops; rs != NULL; rs = rs->next) st->bus_station.Add(rs->xy);
2144 return CommandCost(EXPENSES_CONSTRUCTION, _price[is_truck ? PR_CLEAR_STATION_TRUCK : PR_CLEAR_STATION_BUS]);
2148 * Remove bus or truck stops.
2149 * @param tile Northernmost tile of the removal area.
2150 * @param flags Operation to perform.
2151 * @param p1 bit 0..7: Width of the removal area.
2152 * bit 8..15: Height of the removal area.
2153 * @param p2 bit 0: 0 For bus stops, 1 for truck stops.
2154 * @param p2 bit 1: 0 to keep roads of all drive-through stops, 1 to remove them.
2155 * @param text Unused.
2156 * @return The cost of this operation or an error.
2158 CommandCost CmdRemoveRoadStop(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
2160 uint8 width = (uint8)GB(p1, 0, 8);
2161 uint8 height = (uint8)GB(p1, 8, 8);
2162 bool keep_drive_through_roads = !HasBit(p2, 1);
2164 /* Check for incorrect width / height. */
2165 if (width == 0 || height == 0) return CMD_ERROR;
2166 /* Check if the first tile and the last tile are valid */
2167 if (!IsValidTile(tile) || TileAddWrap(tile, width - 1, height - 1) == INVALID_TILE) return CMD_ERROR;
2168 /* Bankrupting company is not supposed to remove roads, there may be road vehicles. */
2169 if (!keep_drive_through_roads && (flags & DC_BANKRUPT)) return CMD_ERROR;
2171 TileArea roadstop_area(tile, width, height);
2173 CommandCost cost(EXPENSES_CONSTRUCTION);
2174 CommandCost last_error(STR_ERROR_THERE_IS_NO_STATION);
2175 bool had_success = false;
2177 TILE_AREA_LOOP(cur_tile, roadstop_area) {
2178 /* Make sure the specified tile is a road stop of the correct type */
2179 if (!IsTileType(cur_tile, MP_STATION) || !IsRoadStop(cur_tile) || (uint32)GetRoadStopType(cur_tile) != GB(p2, 0, 1)) continue;
2181 /* Save information on to-be-restored roads before the stop is removed. */
2182 RoadTypes rts = ROADTYPES_NONE;
2183 RoadBits road_bits = ROAD_NONE;
2184 Owner road_owner[] = { OWNER_NONE, OWNER_NONE };
2185 assert_compile(lengthof(road_owner) == ROADTYPE_END);
2186 if (IsDriveThroughStopTile(cur_tile)) {
2187 RoadType rt;
2188 FOR_EACH_SET_ROADTYPE(rt, GetRoadTypes(cur_tile)) {
2189 road_owner[rt] = GetRoadOwner(cur_tile, rt);
2190 /* If we don't want to preserve our roads then restore only roads of others. */
2191 if (keep_drive_through_roads || road_owner[rt] != _current_company) SetBit(rts, rt);
2193 road_bits = AxisToRoadBits(DiagDirToAxis(GetRoadStopDir(cur_tile)));
2196 CommandCost ret = RemoveRoadStop(cur_tile, flags);
2197 if (ret.Failed()) {
2198 last_error = ret;
2199 continue;
2201 cost.AddCost(ret);
2202 had_success = true;
2204 /* Restore roads. */
2205 if ((flags & DC_EXEC) && rts != ROADTYPES_NONE) {
2206 MakeRoadNormal(cur_tile, road_bits, rts, ClosestTownFromTile(cur_tile, UINT_MAX)->index,
2207 road_owner[ROADTYPE_ROAD], road_owner[ROADTYPE_TRAM]);
2209 /* Update company infrastructure counts. */
2210 RoadType rt;
2211 FOR_EACH_SET_ROADTYPE(rt, rts) {
2212 Company *c = Company::GetIfValid(GetRoadOwner(cur_tile, rt));
2213 if (c != NULL) {
2214 c->infrastructure.road[rt] += CountBits(road_bits);
2215 DirtyCompanyInfrastructureWindows(c->index);
2221 return had_success ? cost : last_error;
2225 * Computes the minimal distance from town's xy to any airport's tile.
2226 * @param it An iterator over all airport tiles.
2227 * @param town_tile town's tile (t->xy)
2228 * @return minimal manhattan distance from town_tile to any airport's tile
2230 static uint GetMinimalAirportDistanceToTile(TileIterator &it, TileIndex town_tile)
2232 uint mindist = UINT_MAX;
2234 for (TileIndex cur_tile = it; cur_tile != INVALID_TILE; cur_tile = ++it) {
2235 mindist = min(mindist, DistanceManhattan(town_tile, cur_tile));
2238 return mindist;
2242 * Get a possible noise reduction factor based on distance from town center.
2243 * The further you get, the less noise you generate.
2244 * So all those folks at city council can now happily slee... work in their offices
2245 * @param as airport information
2246 * @param it An iterator over all airport tiles.
2247 * @param town_tile TileIndex of town's center, the one who will receive the airport's candidature
2248 * @return the noise that will be generated, according to distance
2250 uint8 GetAirportNoiseLevelForTown(const AirportSpec *as, TileIterator &it, TileIndex town_tile)
2252 /* 0 cannot be accounted, and 1 is the lowest that can be reduced from town.
2253 * So no need to go any further*/
2254 if (as->noise_level < 2) return as->noise_level;
2256 uint distance = GetMinimalAirportDistanceToTile(it, town_tile);
2258 /* The steps for measuring noise reduction are based on the "magical" (and arbitrary) 8 base distance
2259 * adding the town_council_tolerance 4 times, as a way to graduate, depending of the tolerance.
2260 * Basically, it says that the less tolerant a town is, the bigger the distance before
2261 * an actual decrease can be granted */
2262 uint8 town_tolerance_distance = 8 + (_settings_game.difficulty.town_council_tolerance * 4);
2264 /* now, we want to have the distance segmented using the distance judged bareable by town
2265 * This will give us the coefficient of reduction the distance provides. */
2266 uint noise_reduction = distance / town_tolerance_distance;
2268 /* If the noise reduction equals the airport noise itself, don't give it for free.
2269 * Otherwise, simply reduce the airport's level. */
2270 return noise_reduction >= as->noise_level ? 1 : as->noise_level - noise_reduction;
2274 * Finds the town nearest to given airport. Based on minimal manhattan distance to any airport's tile.
2275 * If two towns have the same distance, town with lower index is returned.
2276 * @param as airport's description
2277 * @param it An iterator over all airport tiles
2278 * @return nearest town to airport
2280 Town *AirportGetNearestTown(const AirportSpec *as, const TileIterator &it)
2282 Town *t, *nearest = NULL;
2283 uint add = as->size_x + as->size_y - 2; // GetMinimalAirportDistanceToTile can differ from DistanceManhattan by this much
2284 uint mindist = UINT_MAX - add; // prevent overflow
2285 FOR_ALL_TOWNS(t) {
2286 if (DistanceManhattan(t->xy, it) < mindist + add) { // avoid calling GetMinimalAirportDistanceToTile too often
2287 TileIterator *copy = it.Clone();
2288 uint dist = GetMinimalAirportDistanceToTile(*copy, t->xy);
2289 delete copy;
2290 if (dist < mindist) {
2291 nearest = t;
2292 mindist = dist;
2297 return nearest;
2301 /** Recalculate the noise generated by the airports of each town */
2302 void UpdateAirportsNoise()
2304 Town *t;
2305 const Station *st;
2307 FOR_ALL_TOWNS(t) t->noise_reached = 0;
2309 FOR_ALL_STATIONS(st) {
2310 if (st->airport.tile != INVALID_TILE && st->airport.type != AT_OILRIG) {
2311 const AirportSpec *as = st->airport.GetSpec();
2312 AirportTileIterator it(st);
2313 Town *nearest = AirportGetNearestTown(as, it);
2314 nearest->noise_reached += GetAirportNoiseLevelForTown(as, it, nearest->xy);
2321 * /// Checks if an airport can be removed (no aircraft on it or landing)
2322 * @param st Station whose airport is to be removed
2323 * @param flags Operation to perform
2324 * @return Cost or failure of operation
2326 static CommandCost CanRemoveAirport(Station *st, DoCommandFlag flags)
2328 const Aircraft *a;
2329 FOR_ALL_AIRCRAFT(a) {
2330 if (!a->IsNormalAircraft()) continue;
2331 if (a->targetairport == st->index && a->state != FLYING)
2332 return_cmd_error(STR_ERROR_AIRCRAFT_IN_THE_WAY);
2335 CommandCost cost(EXPENSES_CONSTRUCTION);
2337 TILE_AREA_LOOP(tile_cur, st->airport) {
2338 if (!st->TileBelongsToAirport(tile_cur)) continue;
2340 CommandCost ret = EnsureNoVehicleOnGround(tile_cur);
2341 if (ret.Failed()) return ret;
2343 cost.AddCost(_price[PR_CLEAR_STATION_AIRPORT]);
2346 return cost;
2351 * Place an Airport.
2352 * @param tile tile where airport will be built
2353 * @param flags operation to perform
2354 * @param p1
2355 * - p1 = (bit 0- 7) - airport type, @see airport.h
2356 * - p1 = (bit 8-15) - airport layout
2357 * @param p2 various bitstuffed elements
2358 * - p2 = (bit 0) - allow airports directly adjacent to other airports.
2359 * - p2 = (bit 16-31) - station ID to join (NEW_STATION if build new one)
2360 * @param text unused
2361 * @return the cost of this operation or an error
2363 CommandCost CmdBuildAirport(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
2365 StationID station_to_join = GB(p2, 16, 16);
2366 bool reuse = (station_to_join != NEW_STATION);
2367 if (!reuse) station_to_join = INVALID_STATION;
2368 bool distant_join = (station_to_join != INVALID_STATION);
2369 byte airport_type = GB(p1, 0, 8);
2370 byte layout = GB(p1, 8, 8);
2372 if (distant_join && (!_settings_game.station.distant_join_stations || !Station::IsValidID(station_to_join))) return CMD_ERROR;
2374 if (airport_type >= NUM_AIRPORTS) return CMD_ERROR;
2376 CommandCost ret = CheckIfAuthorityAllowsNewStation(tile, flags);
2377 if (ret.Failed()) return ret;
2379 /* Check if a valid, buildable airport was chosen for construction */
2380 const AirportSpec *as = AirportSpec::Get(airport_type);
2381 if (!as->IsAvailable() || layout >= as->num_table) return CMD_ERROR;
2383 Direction rotation = as->rotation[layout];
2384 int w = as->size_x;
2385 int h = as->size_y;
2386 if (rotation == DIR_E || rotation == DIR_W) Swap(w, h);
2387 TileArea airport_area = TileArea(tile, w, h);
2389 if (w > _settings_game.station.station_spread || h > _settings_game.station.station_spread) {
2390 return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT);
2393 StationID est = INVALID_STATION;
2394 CommandCost cost = CheckFlatLandAirport(airport_area, flags, &est);
2395 if (cost.Failed()) return cost;
2397 Station *st = NULL;
2398 ret = FindJoiningStation(est, station_to_join, HasBit(p2, 0), airport_area, &st, STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST);
2399 if (ret.Failed()) return ret;
2401 /* Distant join */
2402 if (st == NULL && distant_join) st = Station::GetIfValid(station_to_join);
2404 ret = BuildStationPart(&st, flags, reuse, airport_area, (GetAirport(airport_type)->flags & AirportFTAClass::AIRPLANES) ? STATIONNAMING_AIRPORT : STATIONNAMING_HELIPORT);
2405 if (ret.Failed()) return ret;
2407 /* action to be performed */
2408 enum {
2409 AIRPORT_NEW, // airport is a new station
2410 AIRPORT_ADD, // add an airport to an existing station
2411 AIRPORT_UPGRADE, // upgrade the airport in a station
2412 } action =
2413 (est != INVALID_STATION) ? AIRPORT_UPGRADE :
2414 (st != NULL) ? AIRPORT_ADD : AIRPORT_NEW;
2416 if (action == AIRPORT_ADD && st->airport.tile != INVALID_TILE) {
2417 return_cmd_error(STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT);
2420 /* The noise level is the noise from the airport and reduce it to account for the distance to the town center. */
2421 AirportTileTableIterator iter(as->table[layout], tile);
2422 Town *nearest = AirportGetNearestTown(as, iter);
2423 uint newnoise_level = nearest->noise_reached + GetAirportNoiseLevelForTown(as, iter, nearest->xy);
2425 if (action == AIRPORT_UPGRADE) {
2426 const AirportSpec *old_as = st->airport.GetSpec();
2427 AirportTileTableIterator old_iter(old_as->table[st->airport.layout], st->airport.tile);
2428 Town *old_nearest = AirportGetNearestTown(old_as, old_iter);
2429 if (old_nearest == nearest) {
2430 newnoise_level -= GetAirportNoiseLevelForTown(old_as, old_iter, nearest->xy);
2434 /* Check if local auth would allow a new airport */
2435 StringID authority_refuse_message = STR_NULL;
2436 Town *authority_refuse_town = NULL;
2438 if (_settings_game.economy.station_noise_level) {
2439 /* do not allow to build a new airport if this raise the town noise over the maximum allowed by town */
2440 if (newnoise_level > nearest->MaxTownNoise()) {
2441 authority_refuse_message = STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE;
2442 authority_refuse_town = nearest;
2444 } else if (action != AIRPORT_UPGRADE) {
2445 Town *t = ClosestTownFromTile(tile, UINT_MAX);
2446 uint num = 0;
2447 const Station *st;
2448 FOR_ALL_STATIONS(st) {
2449 if (st->town == t && (st->facilities & FACIL_AIRPORT) && st->airport.type != AT_OILRIG) num++;
2451 if (num >= 2) {
2452 authority_refuse_message = STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT;
2453 authority_refuse_town = t;
2457 if (authority_refuse_message != STR_NULL) {
2458 SetDParam(0, authority_refuse_town->index);
2459 return_cmd_error(authority_refuse_message);
2462 if (action == AIRPORT_UPGRADE) {
2463 /* check that the old airport can be removed */
2464 CommandCost r = CanRemoveAirport(st, flags);
2465 if (r.Failed()) return r;
2466 cost.AddCost(r);
2469 for (AirportTileTableIterator iter(as->table[layout], tile); iter != INVALID_TILE; ++iter) {
2470 cost.AddCost(_price[PR_BUILD_STATION_AIRPORT]);
2473 if (flags & DC_EXEC) {
2474 if (action == AIRPORT_UPGRADE) {
2475 /* delete old airport if upgrading */
2476 const AirportSpec *old_as = st->airport.GetSpec();
2477 AirportTileTableIterator old_iter(old_as->table[st->airport.layout], st->airport.tile);
2478 Town *old_nearest = AirportGetNearestTown(old_as, old_iter);
2480 if (old_nearest != nearest) {
2481 old_nearest->noise_reached -= GetAirportNoiseLevelForTown(old_as, old_iter, old_nearest->xy);
2482 if (_settings_game.economy.station_noise_level) {
2483 SetWindowDirty(WC_TOWN_VIEW, st->town->index);
2487 TILE_AREA_LOOP(tile_cur, st->airport) {
2488 if (IsHangarTile(tile_cur)) OrderBackup::Reset(tile_cur, false);
2489 DeleteAnimatedTile(tile_cur);
2490 DoClearSquare(tile_cur);
2491 DeleteNewGRFInspectWindow(GSF_AIRPORTTILES, tile_cur);
2494 for (uint i = 0; i < st->airport.GetNumHangars(); ++i) {
2495 DeleteWindowById(
2496 WC_VEHICLE_DEPOT, st->airport.GetHangarTile(i)
2500 st->rect.AfterRemoveRect(st, st->airport);
2501 st->airport.Clear();
2504 /* Always add the noise, so there will be no need to recalculate when option toggles */
2505 nearest->noise_reached = newnoise_level;
2507 st->AddFacility(FACIL_AIRPORT, tile);
2508 st->airport.type = airport_type;
2509 st->airport.layout = layout;
2510 st->airport.flags = 0;
2511 st->airport.rotation = rotation;
2513 st->rect.BeforeAddRect(tile, w, h, StationRect::ADD_TRY);
2515 for (AirportTileTableIterator iter(as->table[layout], tile); iter != INVALID_TILE; ++iter) {
2516 MakeAirport(iter, st->owner, st->index, iter.GetStationGfx(), WATER_CLASS_INVALID);
2517 SetStationTileRandomBits(iter, GB(Random(), 0, 4));
2518 st->airport.Add(iter);
2519 st->catchment.BeforeAddTile(iter, as->catchment);
2521 if (AirportTileSpec::Get(GetTranslatedAirportTileID(iter.GetStationGfx()))->animation.status != ANIM_STATUS_NO_ANIMATION) AddAnimatedTile(iter);
2524 /* Only call the animation trigger after all tiles have been built */
2525 for (AirportTileTableIterator iter(as->table[layout], tile); iter != INVALID_TILE; ++iter) {
2526 AirportTileAnimationTrigger(st, iter, AAT_BUILT);
2529 if (action != AIRPORT_NEW) UpdateAirplanesOnNewStation(st);
2531 if (action == AIRPORT_UPGRADE) {
2532 UpdateStationSignCoord(st);
2533 } else {
2534 Company::Get(st->owner)->infrastructure.airport++;
2535 DirtyCompanyInfrastructureWindows(st->owner);
2536 st->UpdateVirtCoord();
2539 UpdateStationAcceptance(st, false);
2540 st->RecomputeIndustriesNear();
2541 ZoningMarkDirtyStationCoverageArea(st);
2542 InvalidateWindowData(WC_SELECT_STATION, 0, 0);
2543 InvalidateWindowData(WC_STATION_LIST, st->owner, 0);
2544 InvalidateWindowData(WC_STATION_VIEW, st->index, -1);
2546 if (_settings_game.economy.station_noise_level) {
2547 SetWindowDirty(WC_TOWN_VIEW, st->town->index);
2551 return cost;
2555 * Place a Seaplane Airport.
2556 * @param tile tile where airport will be built
2557 * @param flags operation to perform
2558 * @param p1
2559 * - p1 = (bit 0- 7) - airport type, @see airport.h
2560 * - p1 = (bit 8-15) - airport layout
2561 * @param p2 various bitstuffed elements
2562 * - p2 = (bit 0) - allow airports directly adjacent to other airports.
2563 * - p2 = (bit 16-31) - station ID to join (NEW_STATION if build new one)
2564 * @param text unused
2565 * @return the cost of this operation or an error
2567 CommandCost CmdBuildSeaplaneAirport(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
2570 StationID station_to_join = GB(p2, 16, 16);
2571 bool reuse = (station_to_join != NEW_STATION);
2572 if (!reuse) station_to_join = INVALID_STATION;
2573 bool distant_join = (station_to_join != INVALID_STATION);
2574 byte airport_type = GB(p1, 0, 8);
2575 byte layout = GB(p1, 8, 8);
2577 if (distant_join && (!_settings_game.station.distant_join_stations || !Station::IsValidID(station_to_join))) return CMD_ERROR;
2579 if (airport_type >= NUM_AIRPORTS) return CMD_ERROR;
2582 CommandCost ret = CheckIfAuthorityAllowsNewStation(tile, flags);
2583 if (ret.Failed()) return ret;
2585 /* Check if a valid, buildable airport was chosen for construction */
2586 const AirportSpec *as = AirportSpec::Get(airport_type);
2587 if (!as->IsAvailable() || layout >= as->num_table) return CMD_ERROR;
2589 Direction rotation = as->rotation[layout];
2590 int w = as->size_x;
2591 int h = as->size_y;
2592 if (rotation == DIR_E || rotation == DIR_W) Swap(w, h);
2593 TileArea airport_area = TileArea(tile, w, h);
2595 if (w > _settings_game.station.station_spread || h > _settings_game.station.station_spread) {
2596 return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT);
2599 CommandCost cost = CheckClearWater(airport_area, flags);
2600 if (cost.Failed()) return cost;
2602 /* The noise level is the noise from the airport and reduce it to account for the distance to the town center. */
2603 AirportTileTableIterator iter(as->table[layout], tile);
2604 Town *nearest = AirportGetNearestTown(as, iter);
2605 uint newnoise_level = GetAirportNoiseLevelForTown(as, iter, nearest->xy);
2607 /* Check if local auth would allow a new airport */
2608 StringID authority_refuse_message = STR_NULL;
2609 Town *authority_refuse_town = NULL;
2611 if (_settings_game.economy.station_noise_level) {
2612 /* do not allow to build a new airport if this raise the town noise over the maximum allowed by town */
2613 if ((nearest->noise_reached + newnoise_level) > nearest->MaxTownNoise()) {
2614 authority_refuse_message = STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE;
2615 authority_refuse_town = nearest;
2617 } else {
2618 Town *t = ClosestTownFromTile(tile, UINT_MAX);
2619 uint num = 0;
2620 const Station *st;
2621 FOR_ALL_STATIONS(st) {
2622 if (st->town == t && (st->facilities & FACIL_AIRPORT) && st->airport.type != AT_OILRIG) num++;
2624 if (num >= 2) {
2625 authority_refuse_message = STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT;
2626 authority_refuse_town = t;
2630 if (authority_refuse_message != STR_NULL) {
2631 SetDParam(0, authority_refuse_town->index);
2632 return_cmd_error(authority_refuse_message);
2635 Station *st = NULL;
2636 ret = FindJoiningStation(INVALID_STATION, station_to_join, HasBit(p2, 0), airport_area, &st);
2637 if (ret.Failed()) return ret;
2639 /* Distant join */
2640 if (st == NULL && distant_join) st = Station::GetIfValid(station_to_join);
2642 ret = BuildStationPart(&st, flags, reuse, airport_area, STATIONNAMING_AIRPORT);
2643 if (ret.Failed()) return ret;
2645 if (st != NULL && st->airport.tile != INVALID_TILE) {
2646 return_cmd_error(STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT);
2649 for (AirportTileTableIterator iter(as->table[layout], tile); iter != INVALID_TILE; ++iter) {
2650 cost.AddCost(_price[PR_BUILD_STATION_AIRPORT]);
2653 if (flags & DC_EXEC) {
2654 /* Always add the noise, so there will be no need to recalculate when option toggles */
2655 nearest->noise_reached += newnoise_level;
2657 st->AddFacility(FACIL_AIRPORT, tile);
2658 st->airport.type = airport_type;
2659 st->airport.layout = layout;
2660 st->airport.flags = 0;
2661 st->airport.rotation = rotation;
2663 st->rect.BeforeAddRect(tile, w, h, StationRect::ADD_TRY);
2665 for (AirportTileTableIterator iter(as->table[layout], tile); iter != INVALID_TILE; ++iter) {
2666 MakeAirport(iter, st->owner, st->index, iter.GetStationGfx(), GetWaterClass(iter));
2667 SetStationTileRandomBits(iter, GB(Random(), 0, 4));
2668 st->airport.Add(iter);
2669 st->catchment.BeforeAddTile(iter, as->catchment);
2671 if (AirportTileSpec::Get(GetTranslatedAirportTileID(iter.GetStationGfx()))->animation.status != ANIM_STATUS_NO_ANIMATION) AddAnimatedTile(iter);
2674 /* Only call the animation trigger after all tiles have been built */
2675 for (AirportTileTableIterator iter(as->table[layout], tile); iter != INVALID_TILE; ++iter) {
2676 AirportTileAnimationTrigger(st, iter, AAT_BUILT);
2679 UpdateAirplanesOnNewStation(st);
2681 Company::Get(st->owner)->infrastructure.airport++;
2682 DirtyCompanyInfrastructureWindows(st->owner);
2684 st->UpdateVirtCoord();
2685 UpdateStationAcceptance(st, false);
2686 st->RecomputeIndustriesNear();
2687 InvalidateWindowData(WC_SELECT_STATION, 0, 0);
2688 InvalidateWindowData(WC_STATION_LIST, st->owner, 0);
2689 InvalidateWindowData(WC_STATION_VIEW, st->index, -1);
2691 if (_settings_game.economy.station_noise_level) {
2692 SetWindowDirty(WC_TOWN_VIEW, st->town->index);
2696 return cost;
2700 * Remove an airport
2701 * @param tile TileIndex been queried
2702 * @param flags operation to perform
2703 * @return cost or failure of operation
2705 static CommandCost RemoveAirport(TileIndex tile, DoCommandFlag flags)
2707 Station *st = Station::GetByTile(tile);
2709 if (_current_company != OWNER_WATER) {
2710 CommandCost ret = CheckOwnership(st->owner);
2711 if (ret.Failed()) return ret;
2714 CommandCost cost = CanRemoveAirport(st, flags);
2715 if (cost.Failed()) return cost;
2717 if (flags & DC_EXEC) {
2718 const AirportSpec *as = st->airport.GetSpec();
2719 /* The noise level is the noise from the airport and reduce it to account for the distance to the town center.
2720 * And as for construction, always remove it, even if the setting is not set, in order to avoid the
2721 * need of recalculation */
2722 AirportTileIterator it(st);
2723 Town *nearest = AirportGetNearestTown(as, it);
2724 nearest->noise_reached -= GetAirportNoiseLevelForTown(as, it, nearest->xy);
2726 TILE_AREA_LOOP(tile_cur, st->airport) {
2727 ZoningMarkDirtyStationCoverageArea(st);
2728 const AirportSpec *as = st->airport.GetSpec();
2729 if (IsHangarTile(tile_cur)) OrderBackup::Reset(tile_cur, false);
2730 DeleteAnimatedTile(tile_cur);
2731 st->catchment.AfterRemoveTile(tile_cur, as->catchment);
2732 WaterClass wc = GetWaterClass(tile_cur);
2733 DoClearSquare(tile_cur);
2735 if (wc != WATER_CLASS_INVALID){
2736 SetTileType(tile_cur, MP_WATER);
2737 SetWaterClass(tile_cur, wc);
2738 if (wc == WATER_CLASS_CANAL) {
2739 SetTileOwner(tile_cur, st->owner);
2743 DeleteNewGRFInspectWindow(GSF_AIRPORTTILES, tile_cur);
2746 /* Clear the persistent storage. */
2747 delete st->airport.psa;
2749 for (uint i = 0; i < st->airport.GetNumHangars(); ++i) {
2750 DeleteWindowById(
2751 WC_VEHICLE_DEPOT, st->airport.GetHangarTile(i)
2755 st->rect.AfterRemoveRect(st, st->airport);
2757 st->airport.Clear();
2758 st->facilities &= ~FACIL_AIRPORT;
2760 InvalidateWindowData(WC_STATION_VIEW, st->index, -1);
2762 if (_settings_game.economy.station_noise_level) {
2763 SetWindowDirty(WC_TOWN_VIEW, st->town->index);
2766 Company::Get(st->owner)->infrastructure.airport--;
2767 DirtyCompanyInfrastructureWindows(st->owner);
2769 st->UpdateVirtCoord();
2770 st->RecomputeIndustriesNear();
2771 DeleteStationIfEmpty(st);
2772 DeleteNewGRFInspectWindow(GSF_AIRPORTS, st->index);
2775 return cost;
2779 * Open/close an airport to incoming aircraft.
2780 * @param tile Unused.
2781 * @param flags Operation to perform.
2782 * @param p1 Station ID of the airport.
2783 * @param p2 Unused.
2784 * @param text unused
2785 * @return the cost of this operation or an error
2787 CommandCost CmdOpenCloseAirport(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
2789 if (!Station::IsValidID(p1)) return CMD_ERROR;
2790 Station *st = Station::Get(p1);
2792 if (!(st->facilities & FACIL_AIRPORT) || st->owner == OWNER_NONE) return CMD_ERROR;
2794 CommandCost ret = CheckOwnership(st->owner);
2795 if (ret.Failed()) return ret;
2797 if (flags & DC_EXEC) {
2798 st->airport.flags ^= AIRPORT_CLOSED_block;
2799 SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_CLOSE_AIRPORT);
2801 return CommandCost();
2805 * Tests whether the company's vehicles have this station in orders
2806 * @param station station ID
2807 * @param include_company If true only check vehicles of \a company, if false only check vehicles of other companies
2808 * @param company company ID
2810 bool HasStationInUse(StationID station, bool include_company, CompanyID company)
2812 const Vehicle *v;
2813 FOR_ALL_VEHICLES(v) {
2814 if ((v->owner == company) == include_company) {
2815 const Order *order;
2816 FOR_VEHICLE_ORDERS(v, order) {
2817 if ((order->IsType(OT_GOTO_STATION) || order->IsType(OT_GOTO_WAYPOINT)) && order->GetDestination() == station) {
2818 return true;
2823 return false;
2826 static const TileIndexDiffC _dock_tileoffs_chkaround[] = {
2827 {-1, 0},
2828 { 0, 0},
2829 { 0, 0},
2830 { 0, -1}
2832 static const byte _dock_w_chk[4] = { 2, 1, 2, 1 };
2833 static const byte _dock_h_chk[4] = { 1, 2, 1, 2 };
2836 * Build a dock/haven.
2837 * @param tile tile where dock will be built
2838 * @param flags operation to perform
2839 * @param p1 (bit 0) - allow docks directly adjacent to other docks.
2840 * @param p2 bit 16-31: station ID to join (NEW_STATION if build new one)
2841 * @param text unused
2842 * @return the cost of this operation or an error
2844 CommandCost CmdBuildDock(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
2846 StationID station_to_join = GB(p2, 16, 16);
2847 bool reuse = (station_to_join != NEW_STATION);
2848 if (!reuse) station_to_join = INVALID_STATION;
2849 bool distant_join = (station_to_join != INVALID_STATION);
2851 if (distant_join && (!_settings_game.station.distant_join_stations || !Station::IsValidID(station_to_join))) return CMD_ERROR;
2853 TileIndex slope_tile = tile;
2855 DiagDirection direction = GetInclinedSlopeDirection(GetTileSlope(slope_tile));
2856 if (direction == INVALID_DIAGDIR) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
2857 direction = ReverseDiagDir(direction);
2859 TileIndex flat_tile = slope_tile + TileOffsByDiagDir(direction);
2861 /* Docks cannot be placed on rapids */
2862 if (HasTileWaterGround(slope_tile)) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
2864 CommandCost ret = CheckIfAuthorityAllowsNewStation(slope_tile, flags);
2865 if (ret.Failed()) return ret;
2867 if (IsBridgeAbove(slope_tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
2869 ret = DoCommand(slope_tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
2870 if (ret.Failed()) return ret;
2872 if (!IsTileType(flat_tile, MP_WATER) || !IsTileFlat(flat_tile)) {
2873 return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
2876 if (IsBridgeAbove(flat_tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
2878 /* Get the water class of the water tile before it is cleared.*/
2879 WaterClass wc = GetWaterClass(flat_tile);
2881 ret = DoCommand(flat_tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
2882 if (ret.Failed()) return ret;
2884 TileIndex adjacent_tile = flat_tile + TileOffsByDiagDir(direction);
2885 if (!IsTileType(adjacent_tile, MP_WATER) || !IsTileFlat(adjacent_tile)) {
2886 return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
2889 TileArea dock_area = TileArea(slope_tile + ToTileIndexDiff(_dock_tileoffs_chkaround[direction]),
2890 _dock_w_chk[direction], _dock_h_chk[direction]);
2892 /* middle */
2893 Station *st = NULL;
2894 ret = FindJoiningStation(INVALID_STATION, station_to_join, HasBit(p1, 0), dock_area, &st);
2895 if (ret.Failed()) return ret;
2897 /* Distant join */
2898 if (st == NULL && distant_join) st = Station::GetIfValid(station_to_join);
2900 if (!Dock::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_DOCKS);
2902 ret = BuildStationPart(&st, flags, reuse, dock_area, STATIONNAMING_DOCK);
2903 if (ret.Failed()) return ret;
2905 if (flags & DC_EXEC) {
2906 /* Create the dock and insert it into the list of docks. */
2907 Dock *dock = new Dock(slope_tile, flat_tile);
2908 dock->next = st->docks;
2909 st->docks = dock;
2911 st->dock_station.Add(slope_tile);
2912 st->dock_station.Add(flat_tile);
2913 st->AddFacility(FACIL_DOCK, slope_tile);
2915 st->rect.BeforeAddRect(dock_area.tile, dock_area.w, dock_area.h, StationRect::ADD_TRY);
2916 st->catchment.BeforeAddRect(dock_area.tile, dock_area.w, dock_area.h, CA_DOCK);
2918 /* If the water part of the dock is on a canal, update infrastructure counts.
2919 * This is needed as we've unconditionally cleared that tile before. */
2920 if (wc == WATER_CLASS_CANAL) {
2921 Company::Get(st->owner)->infrastructure.water++;
2923 Company::Get(st->owner)->infrastructure.station += 2;
2924 DirtyCompanyInfrastructureWindows(st->owner);
2926 MakeDock(slope_tile, st->owner, st->index, direction, wc);
2928 st->UpdateVirtCoord();
2929 UpdateStationAcceptance(st, false);
2930 st->RecomputeIndustriesNear();
2931 ZoningMarkDirtyStationCoverageArea(st);
2932 InvalidateWindowData(WC_SELECT_STATION, 0, 0);
2933 InvalidateWindowData(WC_STATION_LIST, st->owner, 0);
2934 SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_SHIPS);
2937 return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_STATION_DOCK]);
2941 * Remove a dock
2942 * @param tile TileIndex been queried
2943 * @param flags operation to perform
2944 * @return cost or failure of operation
2946 static CommandCost RemoveDock(TileIndex tile, DoCommandFlag flags)
2948 Station *st = Station::GetByTile(tile);
2949 CommandCost ret = CheckOwnership(st->owner);
2950 if (ret.Failed()) return ret;
2952 Dock *removing_dock = Dock::GetByTile(tile);
2953 assert(removing_dock != NULL);
2955 TileIndex tile1 = removing_dock->sloped;
2956 TileIndex tile2 = removing_dock->flat;
2958 DiagDirection direction = DiagdirBetweenTiles(removing_dock->sloped, removing_dock->flat);
2959 TileIndex docking_location = removing_dock->flat + TileOffsByDiagDir(direction);
2961 ret = EnsureNoVehicleOnGround(tile1);
2962 if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile2);
2963 if (ret.Failed()) return ret;
2965 if (flags & DC_EXEC) {
2966 st->catchment.AfterRemoveTile(tile1, CA_DOCK);
2967 st->catchment.AfterRemoveTile(tile2, CA_DOCK);
2968 ZoningMarkDirtyStationCoverageArea(st);
2970 if (st->docks == removing_dock) {
2971 /* The first dock in the list is removed. */
2972 st->docks = removing_dock->next;
2973 /* Last dock is removed. */
2974 if (st->docks == NULL) {
2975 st->facilities &= ~FACIL_DOCK;
2977 } else {
2978 /* Tell the predecessor in the list to skip this dock. */
2979 Dock *pred = st->docks;
2980 while (pred->next != removing_dock) pred = pred->next;
2981 pred->next = removing_dock->next;
2984 delete removing_dock;
2986 DoClearSquare(tile1);
2987 MarkTileDirtyByTile(tile1);
2988 MakeWaterKeepingClass(tile2, st->owner);
2990 if (Overlays::Instance()->HasStation(st)) st->MarkAcceptanceTilesDirty();
2991 st->rect.AfterRemoveTile(st, tile1);
2992 st->rect.AfterRemoveTile(st, tile2);
2994 st->dock_station.Clear();
2995 for (Dock *dock = st->docks; dock != NULL; dock = dock->next) {
2996 st->dock_station.Add(dock->flat);
2997 st->dock_station.Add(dock->sloped);
3000 Company::Get(st->owner)->infrastructure.station -= 2;
3001 DirtyCompanyInfrastructureWindows(st->owner);
3003 SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_SHIPS);
3004 st->UpdateVirtCoord();
3005 st->RecomputeIndustriesNear();
3006 DeleteStationIfEmpty(st);
3008 /* All ships that were going to our station, can't go to it anymore.
3009 * Just clear the order, then automatically the next appropriate order
3010 * will be selected and in case of no appropriate order it will just
3011 * wander around the world. */
3012 Ship *s;
3013 FOR_ALL_SHIPS(s) {
3014 if (s->current_order.IsType(OT_LOADING) && s->tile == docking_location) {
3015 s->LeaveStation();
3018 if (s->dest_tile == docking_location) {
3019 s->dest_tile = 0;
3020 s->current_order.Free();
3025 return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_STATION_DOCK]);
3028 #include "table/station_land.h"
3030 const DrawTileSprites *GetStationTileLayout(StationType st, byte gfx)
3032 return &_station_display_datas[st][gfx];
3036 * Check whether a sprite is a track sprite, which can be replaced by a non-track ground sprite and a rail overlay.
3037 * If the ground sprite is suitable, \a ground is replaced with the new non-track ground sprite, and \a overlay_offset
3038 * is set to the overlay to draw.
3039 * @param ti Positional info for the tile to decide snowyness etc. May be NULL.
3040 * @param [in,out] ground Groundsprite to draw.
3041 * @param [out] overlay_offset Overlay to draw.
3042 * @return true if overlay can be drawn.
3044 bool SplitGroundSpriteForOverlay(const TileInfo *ti, SpriteID *ground, RailTrackOffset *overlay_offset)
3046 bool snow_desert;
3047 switch (*ground) {
3048 case SPR_RAIL_TRACK_X:
3049 snow_desert = false;
3050 *overlay_offset = RTO_X;
3051 break;
3053 case SPR_RAIL_TRACK_Y:
3054 snow_desert = false;
3055 *overlay_offset = RTO_Y;
3056 break;
3058 case SPR_RAIL_TRACK_X_SNOW:
3059 snow_desert = true;
3060 *overlay_offset = RTO_X;
3061 break;
3063 case SPR_RAIL_TRACK_Y_SNOW:
3064 snow_desert = true;
3065 *overlay_offset = RTO_Y;
3066 break;
3068 default:
3069 return false;
3072 if (ti != NULL) {
3073 /* Decide snow/desert from tile */
3074 switch (_settings_game.game_creation.landscape) {
3075 case LT_ARCTIC:
3076 snow_desert = (uint)ti->z > GetSnowLine() * TILE_HEIGHT;
3077 break;
3079 case LT_TROPIC:
3080 snow_desert = GetTropicZone(ti->tile) == TROPICZONE_DESERT;
3081 break;
3083 default:
3084 break;
3088 *ground = snow_desert ? SPR_FLAT_SNOW_DESERT_TILE : SPR_FLAT_GRASS_TILE;
3089 return true;
3092 static void DrawTile_Station(TileInfo *ti)
3094 const NewGRFSpriteLayout *layout = NULL;
3095 DrawTileSprites tmp_rail_layout;
3096 const DrawTileSprites *t = NULL;
3097 RoadTypes roadtypes;
3098 int32 total_offset;
3099 const RailtypeInfo *rti = NULL;
3100 uint32 relocation = 0;
3101 uint32 ground_relocation = 0;
3102 BaseStation *st = NULL;
3103 const StationSpec *statspec = NULL;
3104 uint tile_layout = 0;
3106 if (HasStationRail(ti->tile)) {
3107 rti = GetRailTypeInfo(GetRailType(ti->tile));
3108 roadtypes = ROADTYPES_NONE;
3109 total_offset = rti->GetRailtypeSpriteOffset();
3111 if (IsCustomStationSpecIndex(ti->tile)) {
3112 /* look for customization */
3113 st = BaseStation::GetByTile(ti->tile);
3114 statspec = st->speclist[GetCustomStationSpecIndex(ti->tile)].spec;
3116 if (statspec != NULL) {
3117 tile_layout = GetStationGfx(ti->tile);
3119 if (HasBit(statspec->callback_mask, CBM_STATION_SPRITE_LAYOUT)) {
3120 uint16 callback = GetStationCallback(CBID_STATION_SPRITE_LAYOUT, 0, 0, statspec, st, ti->tile);
3121 if (callback != CALLBACK_FAILED) tile_layout = (callback & ~1) + GetRailStationAxis(ti->tile);
3124 /* Ensure the chosen tile layout is valid for this custom station */
3125 if (statspec->renderdata != NULL) {
3126 layout = &statspec->renderdata[tile_layout < statspec->tiles ? tile_layout : (uint)GetRailStationAxis(ti->tile)];
3127 if (!layout->NeedsPreprocessing()) {
3128 t = layout;
3129 layout = NULL;
3134 } else {
3135 roadtypes = IsRoadStop(ti->tile) ? GetRoadTypes(ti->tile) : ROADTYPES_NONE;
3136 total_offset = 0;
3139 StationGfx gfx = GetStationGfx(ti->tile);
3140 if (IsAirport(ti->tile)) {
3141 gfx = GetAirportGfx(ti->tile);
3142 if (gfx >= NEW_AIRPORTTILE_OFFSET) {
3143 const AirportTileSpec *ats = AirportTileSpec::Get(gfx);
3144 if (ats->grf_prop.spritegroup[0] != NULL && DrawNewAirportTile(ti, Station::GetByTile(ti->tile), gfx, ats)) {
3145 return;
3147 /* No sprite group (or no valid one) found, meaning no graphics associated.
3148 * Use the substitute one instead */
3149 assert(ats->grf_prop.subst_id != INVALID_AIRPORTTILE);
3150 gfx = ats->grf_prop.subst_id;
3152 switch (gfx) {
3153 case APT_RADAR_GRASS_FENCE_SW:
3154 t = &_station_display_datas_airport_radar_grass_fence_sw[GetAnimationFrame(ti->tile)];
3155 break;
3156 case APT_GRASS_FENCE_NE_FLAG:
3157 t = &_station_display_datas_airport_flag_grass_fence_ne[GetAnimationFrame(ti->tile)];
3158 break;
3159 case APT_RADAR_FENCE_SW:
3160 t = &_station_display_datas_airport_radar_fence_sw[GetAnimationFrame(ti->tile)];
3161 break;
3162 case APT_RADAR_FENCE_NE:
3163 t = &_station_display_datas_airport_radar_fence_ne[GetAnimationFrame(ti->tile)];
3164 break;
3165 case APT_GRASS_FENCE_NE_FLAG_2:
3166 t = &_station_display_datas_airport_flag_grass_fence_ne_2[GetAnimationFrame(ti->tile)];
3167 break;
3171 Owner owner = GetTileOwner(ti->tile);
3173 PaletteID palette;
3174 if (Company::IsValidID(owner)) {
3175 palette = COMPANY_SPRITE_COLOUR(owner);
3176 } else {
3177 /* Some stations are not owner by a company, namely oil rigs */
3178 palette = PALETTE_TO_GREY;
3181 if (layout == NULL && (t == NULL || t->seq == NULL)) t = GetStationTileLayout(GetStationType(ti->tile), gfx);
3183 /* don't show foundation for docks */
3184 if (ti->tileh != SLOPE_FLAT && !IsDock(ti->tile)) {
3185 if (statspec != NULL && HasBit(statspec->flags, SSF_CUSTOM_FOUNDATIONS)) {
3186 /* Station has custom foundations.
3187 * Check whether the foundation continues beyond the tile's upper sides. */
3188 uint edge_info = 0;
3189 int z;
3190 Slope slope = GetFoundationPixelSlope(ti->tile, &z);
3191 if (!HasFoundationNW(ti->tile, slope, z)) SetBit(edge_info, 0);
3192 if (!HasFoundationNE(ti->tile, slope, z)) SetBit(edge_info, 1);
3193 SpriteID image = GetCustomStationFoundationRelocation(statspec, st, ti->tile, tile_layout, edge_info);
3194 if (image == 0) goto draw_default_foundation;
3196 if (HasBit(statspec->flags, SSF_EXTENDED_FOUNDATIONS)) {
3197 /* Station provides extended foundations. */
3199 static const uint8 foundation_parts[] = {
3200 0, 0, 0, 0, // Invalid, Invalid, Invalid, SLOPE_SW
3201 0, 1, 2, 3, // Invalid, SLOPE_EW, SLOPE_SE, SLOPE_WSE
3202 0, 4, 5, 6, // Invalid, SLOPE_NW, SLOPE_NS, SLOPE_NWS
3203 7, 8, 9 // SLOPE_NE, SLOPE_ENW, SLOPE_SEN
3206 AddSortableSpriteToDraw(image + foundation_parts[ti->tileh], PAL_NONE, ti->x, ti->y, 16, 16, 7, ti->z);
3207 } else {
3208 /* Draw simple foundations, built up from 8 possible foundation sprites. */
3210 /* Each set bit represents one of the eight composite sprites to be drawn.
3211 * 'Invalid' entries will not drawn but are included for completeness. */
3212 static const uint8 composite_foundation_parts[] = {
3213 /* Invalid (00000000), Invalid (11010001), Invalid (11100100), SLOPE_SW (11100000) */
3214 0x00, 0xD1, 0xE4, 0xE0,
3215 /* Invalid (11001010), SLOPE_EW (11001001), SLOPE_SE (11000100), SLOPE_WSE (11000000) */
3216 0xCA, 0xC9, 0xC4, 0xC0,
3217 /* Invalid (11010010), SLOPE_NW (10010001), SLOPE_NS (11100100), SLOPE_NWS (10100000) */
3218 0xD2, 0x91, 0xE4, 0xA0,
3219 /* SLOPE_NE (01001010), SLOPE_ENW (00001001), SLOPE_SEN (01000100) */
3220 0x4A, 0x09, 0x44
3223 uint8 parts = composite_foundation_parts[ti->tileh];
3225 /* If foundations continue beyond the tile's upper sides then
3226 * mask out the last two pieces. */
3227 if (HasBit(edge_info, 0)) ClrBit(parts, 6);
3228 if (HasBit(edge_info, 1)) ClrBit(parts, 7);
3230 if (parts == 0) {
3231 /* We always have to draw at least one sprite to make sure there is a boundingbox and a sprite with the
3232 * correct offset for the childsprites.
3233 * So, draw the (completely empty) sprite of the default foundations. */
3234 goto draw_default_foundation;
3237 StartSpriteCombine();
3238 for (int i = 0; i < 8; i++) {
3239 if (HasBit(parts, i)) {
3240 AddSortableSpriteToDraw(image + i, PAL_NONE, ti->x, ti->y, 16, 16, 7, ti->z);
3243 EndSpriteCombine();
3246 OffsetGroundSprite(31, 1);
3247 ti->z += ApplyPixelFoundationToSlope(FOUNDATION_LEVELED, &ti->tileh);
3248 } else {
3249 draw_default_foundation:
3250 DrawFoundation(ti, FOUNDATION_LEVELED);
3254 if (IsBuoy(ti->tile)) {
3255 DrawWaterClassGround(ti);
3256 SpriteID sprite = GetCanalSprite(CF_BUOY, ti->tile);
3257 if (sprite != 0) total_offset = sprite - SPR_IMG_BUOY;
3258 } else if (IsDock(ti->tile) || (IsOilRig(ti->tile) && IsTileOnWater(ti->tile))) {
3259 if (ti->tileh == SLOPE_FLAT) {
3260 DrawWaterClassGround(ti);
3261 } else {
3262 assert(IsDock(ti->tile));
3263 TileIndex water_tile = ti->tile + TileOffsByDiagDir(GetDockDirection(ti->tile));
3264 WaterClass wc = GetWaterClass(water_tile);
3265 if (wc == WATER_CLASS_SEA) {
3266 DrawShoreTile(ti->tileh);
3267 } else {
3268 DrawClearLandTile(ti, 3);
3271 } else {
3272 if (layout != NULL) {
3273 /* Sprite layout which needs preprocessing */
3274 bool separate_ground = HasBit(statspec->flags, SSF_SEPARATE_GROUND);
3275 uint32 var10_values = layout->PrepareLayout(total_offset, rti->fallback_railtype, 0, 0, separate_ground);
3276 uint8 var10;
3277 FOR_EACH_SET_BIT(var10, var10_values) {
3278 uint32 var10_relocation = GetCustomStationRelocation(statspec, st, ti->tile, var10);
3279 layout->ProcessRegisters(var10, var10_relocation, separate_ground);
3281 tmp_rail_layout.seq = layout->GetLayout(&tmp_rail_layout.ground);
3282 t = &tmp_rail_layout;
3283 total_offset = 0;
3284 } else if (statspec != NULL) {
3285 /* Simple sprite layout */
3286 ground_relocation = relocation = GetCustomStationRelocation(statspec, st, ti->tile, 0);
3287 if (HasBit(statspec->flags, SSF_SEPARATE_GROUND)) {
3288 ground_relocation = GetCustomStationRelocation(statspec, st, ti->tile, 1);
3290 ground_relocation += rti->fallback_railtype;
3293 SpriteID image = t->ground.sprite;
3294 PaletteID pal = t->ground.pal;
3295 RailTrackOffset overlay_offset;
3296 if (rti != NULL && rti->UsesOverlay() && SplitGroundSpriteForOverlay(ti, &image, &overlay_offset)) {
3297 SpriteID ground = GetCustomRailSprite(rti, ti->tile, RTSG_GROUND);
3298 DrawGroundSprite(image, PAL_NONE);
3299 DrawGroundSprite(ground + overlay_offset, PAL_NONE);
3301 if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasStationReservation(ti->tile)) {
3302 SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY);
3303 DrawGroundSprite(overlay + overlay_offset, PALETTE_CRASH);
3305 } else {
3306 image += HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE) ? ground_relocation : total_offset;
3307 if (HasBit(pal, SPRITE_MODIFIER_CUSTOM_SPRITE)) pal += ground_relocation;
3308 DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, palette));
3310 /* PBS debugging, draw reserved tracks darker */
3311 if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasStationRail(ti->tile) && HasStationReservation(ti->tile)) {
3312 const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
3313 DrawGroundSprite(GetRailStationAxis(ti->tile) == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH);
3318 DrawOverlay(ti, MP_STATION);
3320 if (HasStationRail(ti->tile) && HasRailCatenaryDrawn(GetRailType(ti->tile))) DrawRailCatenary(ti);
3323 if (HasBit(roadtypes, ROADTYPE_TRAM)) {
3324 Axis axis = GetRoadStopDir(ti->tile) == DIAGDIR_NE ? AXIS_X : AXIS_Y;
3325 DrawGroundSprite((HasBit(roadtypes, ROADTYPE_ROAD) ? SPR_TRAMWAY_OVERLAY : SPR_TRAMWAY_TRAM) + (axis ^ 1), PAL_NONE);
3326 DrawRoadCatenary(ti, axis == AXIS_X ? ROAD_X : ROAD_Y);
3329 if (IsRailWaypoint(ti->tile)) {
3330 /* Don't offset the waypoint graphics; they're always the same. */
3331 total_offset = 0;
3334 DrawRailTileSeq(ti, t, TO_BUILDINGS, total_offset, relocation, palette);
3337 void StationPickerDrawSprite(int x, int y, StationType st, RailType railtype, RoadType roadtype, int image)
3339 int32 total_offset = 0;
3340 PaletteID pal = COMPANY_SPRITE_COLOUR(_local_company);
3341 const DrawTileSprites *t = GetStationTileLayout(st, image);
3342 const RailtypeInfo *rti = NULL;
3344 if (railtype != INVALID_RAILTYPE) {
3345 rti = GetRailTypeInfo(railtype);
3346 total_offset = rti->GetRailtypeSpriteOffset();
3349 SpriteID img = t->ground.sprite;
3350 RailTrackOffset overlay_offset;
3351 if (rti != NULL && rti->UsesOverlay() && SplitGroundSpriteForOverlay(NULL, &img, &overlay_offset)) {
3352 SpriteID ground = GetCustomRailSprite(rti, INVALID_TILE, RTSG_GROUND);
3353 DrawSprite(img, PAL_NONE, x, y);
3354 DrawSprite(ground + overlay_offset, PAL_NONE, x, y);
3355 } else {
3356 DrawSprite(img + total_offset, HasBit(img, PALETTE_MODIFIER_COLOUR) ? pal : PAL_NONE, x, y);
3359 if (roadtype == ROADTYPE_TRAM) {
3360 DrawSprite(SPR_TRAMWAY_TRAM + (t->ground.sprite == SPR_ROAD_PAVED_STRAIGHT_X ? 1 : 0), PAL_NONE, x, y);
3363 /* Default waypoint has no railtype specific sprites */
3364 DrawRailTileSeqInGUI(x, y, t, st == STATION_WAYPOINT ? 0 : total_offset, 0, pal);
3367 static int GetSlopePixelZ_Station(TileIndex tile, uint x, uint y)
3369 return GetTileMaxPixelZ(tile);
3372 static Foundation GetFoundation_Station(TileIndex tile, Slope tileh)
3374 return FlatteningFoundation(tileh);
3377 static void GetTileDesc_Station(TileIndex tile, TileDesc *td)
3379 td->owner[0] = GetTileOwner(tile);
3380 if (IsDriveThroughStopTile(tile)) {
3381 Owner road_owner = INVALID_OWNER;
3382 Owner tram_owner = INVALID_OWNER;
3383 RoadTypes rts = GetRoadTypes(tile);
3384 if (HasBit(rts, ROADTYPE_ROAD)) road_owner = GetRoadOwner(tile, ROADTYPE_ROAD);
3385 if (HasBit(rts, ROADTYPE_TRAM)) tram_owner = GetRoadOwner(tile, ROADTYPE_TRAM);
3387 /* Is there a mix of owners? */
3388 if ((tram_owner != INVALID_OWNER && tram_owner != td->owner[0]) ||
3389 (road_owner != INVALID_OWNER && road_owner != td->owner[0])) {
3390 uint i = 1;
3391 if (road_owner != INVALID_OWNER) {
3392 td->owner_type[i] = STR_LAND_AREA_INFORMATION_ROAD_OWNER;
3393 td->owner[i] = road_owner;
3394 i++;
3396 if (tram_owner != INVALID_OWNER) {
3397 td->owner_type[i] = STR_LAND_AREA_INFORMATION_TRAM_OWNER;
3398 td->owner[i] = tram_owner;
3402 td->build_date = BaseStation::GetByTile(tile)->build_date;
3404 if (HasStationTileRail(tile)) {
3405 const StationSpec *spec = GetStationSpec(tile);
3407 if (spec != NULL) {
3408 td->station_class = StationClass::Get(spec->cls_id)->name;
3409 td->station_name = spec->name;
3411 if (spec->grf_prop.grffile != NULL) {
3412 const GRFConfig *gc = GetGRFConfig(spec->grf_prop.grffile->grfid);
3413 td->grf = gc->GetName();
3417 const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(tile));
3418 td->rail_speed = rti->max_speed;
3419 td->railtype = rti->strings.name;
3422 if (IsAirport(tile)) {
3423 const AirportSpec *as = Station::GetByTile(tile)->airport.GetSpec();
3424 td->airport_class = AirportClass::Get(as->cls_id)->name;
3425 td->airport_name = as->name;
3427 const AirportTileSpec *ats = AirportTileSpec::GetByTile(tile);
3428 td->airport_tile_name = ats->name;
3430 if (as->grf_prop.grffile != NULL) {
3431 const GRFConfig *gc = GetGRFConfig(as->grf_prop.grffile->grfid);
3432 td->grf = gc->GetName();
3433 } else if (ats->grf_prop.grffile != NULL) {
3434 const GRFConfig *gc = GetGRFConfig(ats->grf_prop.grffile->grfid);
3435 td->grf = gc->GetName();
3439 StringID str;
3440 switch (GetStationType(tile)) {
3441 default: NOT_REACHED();
3442 case STATION_RAIL: str = STR_LAI_STATION_DESCRIPTION_RAILROAD_STATION; break;
3443 case STATION_AIRPORT:
3444 str = (IsHangar(tile) ? STR_LAI_STATION_DESCRIPTION_AIRCRAFT_HANGAR : STR_LAI_STATION_DESCRIPTION_AIRPORT);
3445 break;
3446 case STATION_TRUCK: str = STR_LAI_STATION_DESCRIPTION_TRUCK_LOADING_AREA; break;
3447 case STATION_BUS: str = STR_LAI_STATION_DESCRIPTION_BUS_STATION; break;
3448 case STATION_OILRIG: str = STR_INDUSTRY_NAME_OIL_RIG; break;
3449 case STATION_DOCK: str = STR_LAI_STATION_DESCRIPTION_SHIP_DOCK; break;
3450 case STATION_BUOY: str = STR_LAI_STATION_DESCRIPTION_BUOY; break;
3451 case STATION_WAYPOINT: str = STR_LAI_STATION_DESCRIPTION_WAYPOINT; break;
3453 td->str = str;
3457 static TrackStatus GetTileTrackStatus_Station(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
3459 TrackBits trackbits = TRACK_BIT_NONE;
3461 switch (mode) {
3462 case TRANSPORT_RAIL:
3463 if (HasStationRail(tile) && !IsStationTileBlocked(tile)) {
3464 trackbits = TrackToTrackBits(GetRailStationTrack(tile));
3466 break;
3468 case TRANSPORT_WATER:
3469 /* buoy is coded as a station, it is always on open water */
3470 if (IsBuoy(tile)) {
3471 trackbits = TRACK_BIT_ALL;
3472 /* remove tracks that connect NE map edge */
3473 if (TileX(tile) == 0) trackbits &= ~(TRACK_BIT_X | TRACK_BIT_UPPER | TRACK_BIT_RIGHT);
3474 /* remove tracks that connect NW map edge */
3475 if (TileY(tile) == 0) trackbits &= ~(TRACK_BIT_Y | TRACK_BIT_LEFT | TRACK_BIT_UPPER);
3477 break;
3479 case TRANSPORT_ROAD:
3480 if ((GetRoadTypes(tile) & sub_mode) != 0 && IsRoadStop(tile)) {
3481 DiagDirection dir = GetRoadStopDir(tile);
3482 Axis axis = DiagDirToAxis(dir);
3484 if (side != INVALID_DIAGDIR) {
3485 if (axis != DiagDirToAxis(side) || (IsStandardRoadStopTile(tile) && dir != side)) break;
3488 trackbits = AxisToTrackBits(axis);
3490 break;
3492 default:
3493 break;
3496 return CombineTrackStatus(TrackBitsToTrackdirBits(trackbits), TRACKDIR_BIT_NONE);
3500 static void TileLoop_Station(TileIndex tile)
3502 /* FIXME -- GetTileTrackStatus_Station -> animated stationtiles
3503 * hardcoded.....not good */
3504 switch (GetStationType(tile)) {
3505 case STATION_AIRPORT:
3506 AirportTileAnimationTrigger(Station::GetByTile(tile), tile, AAT_TILELOOP);
3507 break;
3509 case STATION_DOCK:
3510 if (!IsTileFlat(tile)) break; // only handle water part
3511 FALLTHROUGH;
3513 case STATION_OILRIG: //(station part)
3514 case STATION_BUOY:
3515 TileLoop_Water(tile);
3516 break;
3518 default: break;
3523 static void AnimateTile_Station(TileIndex tile)
3525 if (HasStationRail(tile)) {
3526 AnimateStationTile(tile);
3527 return;
3530 if (IsAirport(tile)) {
3531 AnimateAirportTile(tile);
3536 static bool ClickTile_Station(TileIndex tile)
3538 const BaseStation *bst = BaseStation::GetByTile(tile);
3540 if (bst->facilities & FACIL_WAYPOINT) {
3541 ShowWaypointWindow(Waypoint::From(bst));
3542 } else if (IsHangar(tile)) {
3543 const Station *st = Station::From(bst);
3544 ShowDepotWindow(st->airport.GetHangarTile(st->airport.GetHangarNum(tile)), VEH_AIRCRAFT);
3545 } else {
3546 ShowStationViewWindow(bst->index);
3548 return true;
3551 static VehicleEnterTileStatus VehicleEnter_Station(Vehicle *v, TileIndex tile, int x, int y)
3553 if (v->type == VEH_TRAIN) {
3554 StationID station_id = GetStationIndex(tile);
3555 if (v->current_order.IsType(OT_GOTO_WAYPOINT) && v->current_order.GetDestination() == station_id && v->current_order.GetWaypointFlags() & OWF_REVERSE) {
3556 Train *t = Train::From(v);
3557 // reverse at waypoint
3558 if (t->reverse_distance == 0) t->reverse_distance = t->gcache.cached_total_length;
3560 if (!v->current_order.ShouldStopAtStation(v, station_id)) return VETSB_CONTINUE;
3561 if (!IsRailStation(tile) || !v->IsFrontEngine()) return VETSB_CONTINUE;
3563 int station_ahead;
3564 int station_length;
3565 int stop = GetTrainStopLocation(station_id, tile, Train::From(v), &station_ahead, &station_length);
3567 /* Stop whenever that amount of station ahead + the distance from the
3568 * begin of the platform to the stop location is longer than the length
3569 * of the platform. Station ahead 'includes' the current tile where the
3570 * vehicle is on, so we need to subtract that. */
3571 if (stop + station_ahead - (int)TILE_SIZE >= station_length) return VETSB_CONTINUE;
3573 DiagDirection dir = DirToDiagDir(v->direction);
3575 x &= 0xF;
3576 y &= 0xF;
3578 if (DiagDirToAxis(dir) != AXIS_X) Swap(x, y);
3579 if (y == TILE_SIZE / 2) {
3580 if (dir != DIAGDIR_SE && dir != DIAGDIR_SW) x = TILE_SIZE - 1 - x;
3581 stop &= TILE_SIZE - 1;
3583 if (x == stop) {
3584 return VETSB_ENTERED_STATION | (VehicleEnterTileStatus)(station_id << VETS_STATION_ID_OFFSET); // enter station
3585 } else if (x < stop) {
3586 v->vehstatus |= VS_TRAIN_SLOWING;
3587 uint16 spd = max(0, (stop - x) * 20 - 15);
3588 if (spd < v->cur_speed) v->cur_speed = spd;
3591 } else if (v->type == VEH_ROAD) {
3592 RoadVehicle *rv = RoadVehicle::From(v);
3593 if (rv->state < RVSB_IN_ROAD_STOP && !IsReversingRoadTrackdir((Trackdir)rv->state) && rv->frame == 0) {
3594 if (IsRoadStop(tile) && rv->IsFrontEngine()) {
3595 /* Attempt to allocate a parking bay in a road stop */
3596 return RoadStop::GetByTile(tile, GetRoadStopType(tile))->Enter(rv) ? VETSB_CONTINUE : VETSB_CANNOT_ENTER;
3601 return VETSB_CONTINUE;
3605 * Run the watched cargo callback for all houses in the catchment area.
3606 * @param st Station.
3608 void TriggerWatchedCargoCallbacks(Station *st)
3610 /* Collect cargoes accepted since the last big tick. */
3611 uint cargoes = 0;
3612 for (CargoID cid = 0; cid < NUM_CARGO; cid++) {
3613 if (HasBit(st->goods[cid].status, GoodsEntry::GES_ACCEPTED_BIGTICK)) SetBit(cargoes, cid);
3616 /* Anything to do? */
3617 if (cargoes == 0) return;
3619 /* Loop over all houses in the catchment. */
3620 Rect r = st->GetCatchmentRect();
3621 TileArea ta(TileXY(r.left, r.top), TileXY(r.right, r.bottom));
3622 TILE_AREA_LOOP(tile, ta) {
3623 if (IsTileType(tile, MP_HOUSE)) {
3624 WatchedCargoCallback(tile, cargoes);
3630 * This function is called for each station once every 250 ticks.
3631 * Not all stations will get the tick at the same time.
3632 * @param st the station receiving the tick.
3633 * @return true if the station is still valid (wasn't deleted)
3635 static bool StationHandleBigTick(BaseStation *st)
3637 if (!st->IsInUse()) {
3638 if (++st->delete_ctr >= 8) delete st;
3639 return false;
3642 if (Station::IsExpected(st)) {
3643 TriggerWatchedCargoCallbacks(Station::From(st));
3645 for (CargoID i = 0; i < NUM_CARGO; i++) {
3646 ClrBit(Station::From(st)->goods[i].status, GoodsEntry::GES_ACCEPTED_BIGTICK);
3651 if ((st->facilities & FACIL_WAYPOINT) == 0) UpdateStationAcceptance(Station::From(st), true);
3653 return true;
3656 static inline void byte_inc_sat(byte *p)
3658 byte b = *p + 1;
3659 if (b != 0) *p = b;
3663 * Truncate the cargo by a specific amount.
3664 * @param cs The type of cargo to perform the truncation for.
3665 * @param ge The goods entry, of the station, to truncate.
3666 * @param amount The amount to truncate the cargo by.
3668 static void TruncateCargo(const CargoSpec *cs, GoodsEntry *ge, uint amount = UINT_MAX)
3670 /* If truncating also punish the source stations' ratings to
3671 * decrease the flow of incoming cargo. */
3673 StationCargoAmountMap waiting_per_source;
3674 ge->cargo.Truncate(amount, &waiting_per_source);
3675 for (StationCargoAmountMap::iterator i(waiting_per_source.begin()); i != waiting_per_source.end(); ++i) {
3676 Station *source_station = Station::GetIfValid(i->first);
3677 if (source_station == NULL) continue;
3679 GoodsEntry &source_ge = source_station->goods[cs->Index()];
3680 uint source_avg_waiting = source_ge.cargo.AvailableCount() / max(1u, (uint)source_ge.cargo.Packets()->MapSize());
3682 if (i->second > source_avg_waiting) {
3683 source_ge.max_waiting_cargo = i->second;
3684 source_ge.punishment_triggered = true;
3689 static void UpdateStationRating(Station *st)
3691 bool waiting_changed = false;
3693 byte_inc_sat(&st->time_since_load);
3694 byte_inc_sat(&st->time_since_unload);
3696 const CargoSpec *cs;
3697 FOR_ALL_CARGOSPECS(cs) {
3698 GoodsEntry *ge = &st->goods[cs->Index()];
3699 /* Slowly increase the rating back to his original level in the case we
3700 * didn't deliver cargo yet to this station. This happens when a bribe
3701 * failed while you didn't moved that cargo yet to a station. */
3702 if (!ge->HasRating() && ge->rating < INITIAL_STATION_RATING) {
3703 ge->rating++;
3706 /* Only change the rating if we are moving this cargo */
3707 if (ge->HasRating()) {
3708 byte_inc_sat(&ge->time_since_pickup);
3709 if (ge->time_since_pickup == 255 && _settings_game.order.selectgoods) {
3710 ClrBit(ge->status, GoodsEntry::GES_RATING);
3711 ge->last_speed = 0;
3712 TruncateCargo(cs, ge);
3713 waiting_changed = true;
3714 continue;
3717 bool skip = false;
3718 int rating = 0;
3719 uint waiting = ge->cargo.AvailableCount();
3721 /* num_dests is at least 1 if there is any cargo as
3722 * INVALID_STATION is also a destination.
3724 uint num_dests = max(1u, (uint)ge->cargo.Packets()->MapSize());
3726 /* Average amount of cargo per next hop, but prefer solitary stations
3727 * with only one or two next hops. They are allowed to have more
3728 * cargo waiting per next hop.
3729 * With manual cargo distribution waiting_avg = waiting / 1 as then
3730 * INVALID_STATION is the only destination.
3732 uint waiting_avg = waiting / num_dests;
3734 if (HasBit(cs->callback_mask, CBM_CARGO_STATION_RATING_CALC)) {
3735 /* Perform custom station rating. If it succeeds the speed, days in transit and
3736 * waiting cargo ratings must not be executed. */
3738 /* NewGRFs expect last speed to be 0xFF when no vehicle has arrived yet. */
3739 uint last_speed = ge->HasVehicleEverTriedLoading() ? ge->last_speed : 0xFF;
3741 uint32 var18 = min(ge->time_since_pickup, 0xFF) | (min(ge->max_waiting_cargo, 0xFFFF) << 8) | (min(last_speed, 0xFF) << 24);
3742 /* Convert to the 'old' vehicle types */
3743 uint32 var10 = (st->last_vehicle_type == VEH_INVALID) ? 0x0 : (st->last_vehicle_type + 0x10);
3744 uint16 callback = GetCargoCallback(CBID_CARGO_STATION_RATING_CALC, var10, var18, cs);
3745 if (callback != CALLBACK_FAILED) {
3746 skip = true;
3747 rating = GB(callback, 0, 14);
3749 /* Simulate a 15 bit signed value */
3750 if (HasBit(callback, 14)) rating -= 0x4000;
3754 if (!skip) {
3755 int b = ge->last_speed - 15;
3756 if (b >= 0) rating += b >> 2;
3758 (rating -= 90, ge->max_waiting_cargo > 2000) ||
3759 (rating += 52, ge->max_waiting_cargo > 1000) ||
3760 (rating += 52, ge->max_waiting_cargo > 500) ||
3761 (rating += 52, ge->max_waiting_cargo > 250) ||
3762 (rating += 52, ge->max_waiting_cargo > 125) ||
3763 (rating += 52, true);
3766 if (Company::IsValidID(st->owner) && HasBit(st->town->statues, st->owner)) rating += 26;
3768 byte age = ge->last_age;
3769 (age >= 30) ||
3770 (rating += 10, age >= 20) ||
3771 (rating += 10, age >= 10) ||
3772 (rating += 13, true);
3775 int or_ = ge->rating; // old rating
3777 /* only modify rating in steps of -2, -1, 0, 1 or 2 */
3778 ge->rating = rating = or_ + Clamp(Clamp(rating, 0, 255) - or_, -2, 2);
3780 /* if rating is <= 64 and more than 100 items waiting on average per destination,
3781 * remove some random amount of goods from the station */
3782 if (rating <= 64 && waiting_avg >= 100) {
3783 int dec = Random() & 0x1F;
3784 if (waiting_avg < 200) dec &= 7;
3785 waiting -= (dec + 1) * num_dests;
3786 waiting_changed = true;
3789 /* if rating is <= 127 and there are any items waiting, maybe remove some goods. */
3790 if (rating <= 127 && waiting != 0) {
3791 uint32 r = Random();
3792 if (rating <= (int)GB(r, 0, 7)) {
3793 /* Need to have int, otherwise it will just overflow etc. */
3794 waiting = max((int)waiting - (int)((GB(r, 8, 2) - 1) * num_dests), 0);
3795 waiting_changed = true;
3799 /* At some point we really must cap the cargo. Previously this
3800 * was a strict 4095, but now we'll have a less strict, but
3801 * increasingly aggressive truncation of the amount of cargo. */
3802 static const uint WAITING_CARGO_THRESHOLD = 1 << 12;
3803 static const uint WAITING_CARGO_CUT_FACTOR = 1 << 6;
3804 static const uint MAX_WAITING_CARGO = 1 << 15;
3806 if (waiting > WAITING_CARGO_THRESHOLD) {
3807 uint difference = waiting - WAITING_CARGO_THRESHOLD;
3808 waiting -= (difference / WAITING_CARGO_CUT_FACTOR);
3810 waiting = min(waiting, MAX_WAITING_CARGO);
3811 waiting_changed = true;
3814 /* We can't truncate cargo that's already reserved for loading.
3815 * Thus StoredCount() here. */
3816 if (waiting_changed && waiting < ge->cargo.AvailableCount()) {
3817 /* Feed back the exact own waiting cargo at this station for the
3818 * next rating calculation. */
3819 TruncateCargo(cs, ge, ge->cargo.AvailableCount() - waiting);
3822 if (ge->punishment_triggered) {
3823 // We were punished by another station. Delay the update of waiting cargo until next rating.
3824 ge->punishment_in_effect = true;
3825 ge->punishment_triggered = false;
3827 else
3829 ge->punishment_in_effect = false;
3830 ge->max_waiting_cargo = waiting_avg;
3836 StationID index = st->index;
3837 if (waiting_changed) {
3838 SetWindowDirty(WC_STATION_VIEW, index); // update whole window
3839 } else {
3840 SetWindowWidgetDirty(WC_STATION_VIEW, index, WID_SV_ACCEPT_RATING_LIST); // update only ratings list
3845 * Reroute cargo of type c at station st or in any vehicles unloading there.
3846 * Make sure the cargo's new next hop is neither "avoid" nor "avoid2".
3847 * @param st Station to be rerouted at.
3848 * @param c Type of cargo.
3849 * @param avoid Original next hop of cargo, avoid this.
3850 * @param avoid2 Another station to be avoided when rerouting.
3852 void RerouteCargo(Station *st, CargoID c, StationID avoid, StationID avoid2)
3854 GoodsEntry &ge = st->goods[c];
3856 /* Reroute cargo in station. */
3857 ge.cargo.Reroute(UINT_MAX, &ge.cargo, avoid, avoid2, &ge);
3859 /* Reroute cargo staged to be transfered. */
3860 for (Vehicle *v : st->loading_vehicles) {
3861 for (; v != NULL; v = v->Next()) {
3862 if (v->cargo_type != c) continue;
3863 v->cargo.Reroute(UINT_MAX, &v->cargo, avoid, avoid2, &ge);
3869 * Check all next hops of cargo packets in this station for existance of a
3870 * a valid link they may use to travel on. Reroute any cargo not having a valid
3871 * link and remove timed out links found like this from the linkgraph. We're
3872 * not all links here as that is expensive and useless. A link no one is using
3873 * doesn't hurt either.
3874 * @param from Station to check.
3876 void DeleteStaleLinks(Station *from)
3878 for (CargoID c = 0; c < NUM_CARGO; ++c) {
3879 const bool auto_distributed = (_settings_game.linkgraph.GetDistributionType(c) != DT_MANUAL);
3880 GoodsEntry &ge = from->goods[c];
3881 LinkGraph *lg = LinkGraph::GetIfValid(ge.link_graph);
3882 if (lg == NULL) continue;
3883 Node node = (*lg)[ge.node];
3884 for (EdgeIterator it(node.Begin()); it != node.End();) {
3885 Edge edge = it->second;
3886 Station *to = Station::Get((*lg)[it->first].Station());
3887 assert(to->goods[c].node == it->first);
3888 ++it; // Do that before removing the edge. Anything else may crash.
3889 assert(_date >= edge.LastUpdate());
3890 uint timeout = max<uint>((LinkGraph::MIN_TIMEOUT_DISTANCE + (DistanceManhattan(from->xy, to->xy) >> 3)) / _settings_game.economy.daylength, 1);
3891 if ((uint)(_date - edge.LastUpdate()) > timeout) {
3892 bool updated = false;
3894 if (auto_distributed) {
3895 /* Have all vehicles refresh their next hops before deciding to
3896 * remove the node. */
3897 OrderList *l;
3898 SmallVector<Vehicle *, 32> vehicles;
3899 FOR_ALL_ORDER_LISTS(l) {
3900 bool found_from = false;
3901 bool found_to = false;
3902 for (Order *order = l->GetFirstOrder(); order != NULL; order = order->next) {
3903 if (!order->IsType(OT_GOTO_STATION) && !order->IsType(OT_IMPLICIT)) continue;
3904 if (order->GetDestination() == from->index) {
3905 found_from = true;
3906 if (found_to) break;
3907 } else if (order->GetDestination() == to->index) {
3908 found_to = true;
3909 if (found_from) break;
3912 if (!found_to || !found_from) continue;
3913 *(vehicles.Append()) = l->GetFirstSharedVehicle();
3916 Vehicle **iter = vehicles.Begin();
3917 while (iter != vehicles.End()) {
3918 Vehicle *v = *iter;
3920 LinkRefresher::Run(v, false); // Don't allow merging. Otherwise lg might get deleted.
3921 if (edge.LastUpdate() == _date) {
3922 updated = true;
3923 break;
3926 Vehicle *next_shared = v->NextShared();
3927 if (next_shared) {
3928 *iter = next_shared;
3929 ++iter;
3930 } else {
3931 vehicles.Erase(iter);
3934 if (iter == vehicles.End()) iter = vehicles.Begin();
3938 if (!updated) {
3939 /* If it's still considered dead remove it. */
3940 node.RemoveEdge(to->goods[c].node);
3941 ge.flows.DeleteFlows(to->index);
3942 RerouteCargo(from, c, to->index, from->index);
3944 } else if (edge.LastUnrestrictedUpdate() != INVALID_DATE && (uint)(_date - edge.LastUnrestrictedUpdate()) > timeout) {
3945 edge.Restrict();
3946 ge.flows.RestrictFlows(to->index);
3947 RerouteCargo(from, c, to->index, from->index);
3948 } else if (edge.LastRestrictedUpdate() != INVALID_DATE && (uint)(_date - edge.LastRestrictedUpdate()) > timeout) {
3949 edge.Release();
3952 assert(_date >= lg->LastCompression());
3953 if ((uint)(_date - lg->LastCompression()) > max<uint>(LinkGraph::COMPRESSION_INTERVAL / _settings_game.economy.daylength, 1)) {
3954 lg->Compress();
3960 * Increase capacity for a link stat given by station cargo and next hop.
3961 * @param st Station to get the link stats from.
3962 * @param cargo Cargo to increase stat for.
3963 * @param next_station_id Station the consist will be travelling to next.
3964 * @param capacity Capacity to add to link stat.
3965 * @param usage Usage to add to link stat.
3966 * @param mode Update mode to be applied.
3968 void IncreaseStats(Station *st, CargoID cargo, StationID next_station_id, uint capacity, uint usage, EdgeUpdateMode mode)
3970 GoodsEntry &ge1 = st->goods[cargo];
3971 Station *st2 = Station::Get(next_station_id);
3972 GoodsEntry &ge2 = st2->goods[cargo];
3973 LinkGraph *lg = NULL;
3974 if (ge1.link_graph == INVALID_LINK_GRAPH) {
3975 if (ge2.link_graph == INVALID_LINK_GRAPH) {
3976 if (LinkGraph::CanAllocateItem()) {
3977 lg = new LinkGraph(cargo);
3978 LinkGraphSchedule::instance.Queue(lg);
3979 ge2.link_graph = lg->index;
3980 ge2.node = lg->AddNode(st2);
3981 } else {
3982 DEBUG(misc, 0, "Can't allocate link graph");
3984 } else {
3985 lg = LinkGraph::Get(ge2.link_graph);
3987 if (lg) {
3988 ge1.link_graph = lg->index;
3989 ge1.node = lg->AddNode(st);
3991 } else if (ge2.link_graph == INVALID_LINK_GRAPH) {
3992 lg = LinkGraph::Get(ge1.link_graph);
3993 ge2.link_graph = lg->index;
3994 ge2.node = lg->AddNode(st2);
3995 } else {
3996 lg = LinkGraph::Get(ge1.link_graph);
3997 if (ge1.link_graph != ge2.link_graph) {
3998 LinkGraph *lg2 = LinkGraph::Get(ge2.link_graph);
3999 if (lg->Size() < lg2->Size()) {
4000 LinkGraphSchedule::instance.Unqueue(lg);
4001 lg2->Merge(lg); // Updates GoodsEntries of lg
4002 lg = lg2;
4003 } else {
4004 LinkGraphSchedule::instance.Unqueue(lg2);
4005 lg->Merge(lg2); // Updates GoodsEntries of lg2
4009 if (lg != NULL) {
4010 (*lg)[ge1.node].UpdateEdge(ge2.node, capacity, usage, mode);
4014 /* called for every station each tick */
4015 static void StationHandleSmallTick(BaseStation *st)
4017 if ((st->facilities & FACIL_WAYPOINT) != 0 || !st->IsInUse()) return;
4019 byte b = st->delete_ctr + 1;
4020 if (b >= STATION_RATING_TICKS) b = 0;
4021 st->delete_ctr = b;
4023 if (b == 0) UpdateStationRating(Station::From(st));
4026 void OnTick_Station()
4028 if (_game_mode == GM_EDITOR) return;
4030 BaseStation *st;
4031 FOR_ALL_BASE_STATIONS(st) {
4032 StationHandleSmallTick(st);
4034 /* Clean up the link graph about once a week. */
4035 if (Station::IsExpected(st) && (_tick_counter + st->index) % STATION_LINKGRAPH_TICKS == 0) {
4036 DeleteStaleLinks(Station::From(st));
4039 /* Run STATION_ACCEPTANCE_TICKS = 250 tick interval trigger for station animation.
4040 * Station index is included so that triggers are not all done
4041 * at the same time. */
4042 if ((_tick_counter + st->index) % STATION_ACCEPTANCE_TICKS == 0) {
4043 /* Stop processing this station if it was deleted */
4044 if (!StationHandleBigTick(st)) continue;
4045 TriggerStationAnimation(st, st->xy, SAT_250_TICKS);
4046 if (Station::IsExpected(st)) AirportAnimationTrigger(Station::From(st), AAT_STATION_250_TICKS);
4051 /** Daily loop for stations. */
4052 void StationDailyLoop()
4054 // Only record cargo history every second day.
4055 if (_date % 2 != 0) {
4056 Station *st;
4058 FOR_ALL_STATIONS(st) {
4059 st->UpdateCargoHistory();
4064 /** Monthly loop for stations. */
4065 void StationMonthlyLoop()
4067 Station *st;
4069 FOR_ALL_STATIONS(st) {
4070 for (CargoID i = 0; i < NUM_CARGO; i++) {
4071 GoodsEntry *ge = &st->goods[i];
4072 SB(ge->status, GoodsEntry::GES_LAST_MONTH, 1, GB(ge->status, GoodsEntry::GES_CURRENT_MONTH, 1));
4073 ClrBit(ge->status, GoodsEntry::GES_CURRENT_MONTH);
4079 void ModifyStationRatingAround(TileIndex tile, Owner owner, int amount, uint radius)
4081 Station *st;
4083 FOR_ALL_STATIONS(st) {
4084 if (st->owner == owner &&
4085 DistanceManhattan(tile, st->xy) <= radius) {
4086 for (CargoID i = 0; i < NUM_CARGO; i++) {
4087 GoodsEntry *ge = &st->goods[i];
4089 if (ge->status != 0) {
4090 ge->rating = Clamp(ge->rating + amount, 0, 255);
4097 static uint UpdateStationWaiting(Station *st, CargoID type, uint amount, SourceType source_type, SourceID source_id)
4099 /* We can't allocate a CargoPacket? Then don't do anything
4100 * at all; i.e. just discard the incoming cargo. */
4101 if (!CargoPacket::CanAllocateItem()) return 0;
4103 GoodsEntry &ge = st->goods[type];
4104 amount += ge.amount_fract;
4105 ge.amount_fract = GB(amount, 0, 8);
4107 amount >>= 8;
4108 /* No new "real" cargo item yet. */
4109 if (amount == 0) return 0;
4111 StationID next = ge.GetVia(st->index);
4112 ge.cargo.Append(new CargoPacket(st->index, st->xy, amount, source_type, source_id), next);
4113 LinkGraph *lg = NULL;
4114 if (ge.link_graph == INVALID_LINK_GRAPH) {
4115 if (LinkGraph::CanAllocateItem()) {
4116 lg = new LinkGraph(type);
4117 LinkGraphSchedule::instance.Queue(lg);
4118 ge.link_graph = lg->index;
4119 ge.node = lg->AddNode(st);
4120 } else {
4121 DEBUG(misc, 0, "Can't allocate link graph");
4123 } else {
4124 lg = LinkGraph::Get(ge.link_graph);
4126 if (lg != NULL) (*lg)[ge.node].UpdateSupply(amount);
4128 if (!ge.HasRating()) {
4129 InvalidateWindowData(WC_STATION_LIST, st->index);
4130 SetBit(ge.status, GoodsEntry::GES_RATING);
4133 TriggerStationRandomisation(st, st->xy, SRT_NEW_CARGO, type);
4134 TriggerStationAnimation(st, st->xy, SAT_NEW_CARGO, type);
4135 AirportAnimationTrigger(st, AAT_STATION_NEW_CARGO, type);
4137 SetWindowDirty(WC_STATION_VIEW, st->index);
4138 st->MarkTilesDirty(true);
4139 return amount;
4142 static bool IsUniqueStationName(const char *name)
4144 const Station *st;
4146 FOR_ALL_STATIONS(st) {
4147 if (st->name != NULL && strcmp(st->name, name) == 0) return false;
4150 return true;
4154 * Rename a station
4155 * @param tile unused
4156 * @param flags operation to perform
4157 * @param p1 station ID that is to be renamed
4158 * @param p2 unused
4159 * @param text the new name or an empty string when resetting to the default
4160 * @return the cost of this operation or an error
4162 CommandCost CmdRenameStation(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
4164 Station *st = Station::GetIfValid(p1);
4165 if (st == NULL) return CMD_ERROR;
4167 CommandCost ret = CheckOwnership(st->owner);
4168 if (ret.Failed()) return ret;
4170 bool reset = StrEmpty(text);
4172 if (!reset) {
4173 if (Utf8StringLength(text) >= MAX_LENGTH_STATION_NAME_CHARS) return CMD_ERROR;
4174 if (!IsUniqueStationName(text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
4177 if (flags & DC_EXEC) {
4178 free(st->name);
4179 st->name = reset ? NULL : stredup(text);
4181 st->UpdateVirtCoord();
4182 InvalidateWindowData(WC_STATION_LIST, st->owner, 1);
4185 return CommandCost();
4189 * Find all stations around a rectangular producer (industry, house, headquarter, ...)
4191 * @param location The location/area of the producer
4192 * @param stations The list to store the stations in
4194 void FindStationsAroundTiles(const TileArea &location, StationList *stations)
4196 /* area to search = producer plus station catchment radius */
4197 uint max_rad = (_settings_game.station.modified_catchment ? MAX_CATCHMENT : CA_UNMODIFIED);
4199 uint x = TileX(location.tile);
4200 uint y = TileY(location.tile);
4202 uint min_x = (x > max_rad) ? x - max_rad : 0;
4203 uint max_x = x + location.w + max_rad;
4204 uint min_y = (y > max_rad) ? y - max_rad : 0;
4205 uint max_y = y + location.h + max_rad;
4207 if (min_x == 0 && _settings_game.construction.freeform_edges) min_x = 1;
4208 if (min_y == 0 && _settings_game.construction.freeform_edges) min_y = 1;
4209 if (max_x >= MapSizeX()) max_x = MapSizeX() - 1;
4210 if (max_y >= MapSizeY()) max_y = MapSizeY() - 1;
4212 for (uint cy = min_y; cy < max_y; cy++) {
4213 for (uint cx = min_x; cx < max_x; cx++) {
4214 TileIndex cur_tile = TileXY(cx, cy);
4215 if (!IsTileType(cur_tile, MP_STATION)) continue;
4217 Station *st = Station::GetByTile(cur_tile);
4218 /* st can be NULL in case of waypoints */
4219 if (st == NULL) continue;
4221 if (_settings_game.station.modified_catchment) {
4222 int rad = st->GetCatchmentRadius();
4223 int rad_x = cx - x;
4224 int rad_y = cy - y;
4226 if (rad_x < -rad || rad_x >= rad + location.w) continue;
4227 if (rad_y < -rad || rad_y >= rad + location.h) continue;
4230 /* Insert the station in the set. This will fail if it has
4231 * already been added.
4233 stations->Include(st);
4239 * Run a tile loop to find stations around a tile, on demand. Cache the result for further requests
4240 * @return pointer to a StationList containing all stations found
4242 const StationList *StationFinder::GetStations()
4244 if (this->tile != INVALID_TILE) {
4245 FindStationsAroundTiles(*this, &this->stations);
4246 this->tile = INVALID_TILE;
4248 return &this->stations;
4251 uint MoveGoodsToStation(CargoID type, uint amount, SourceType source_type, SourceID source_id, const StationList *all_stations)
4253 /* Return if nothing to do. Also the rounding below fails for 0. */
4254 if (amount == 0) return 0;
4256 Station *st1 = NULL; // Station with best rating
4257 Station *st2 = NULL; // Second best station
4258 uint best_rating1 = 0; // rating of st1
4259 uint best_rating2 = 0; // rating of st2
4261 for (Station * const *st_iter = all_stations->Begin(); st_iter != all_stations->End(); ++st_iter) {
4262 Station *st = *st_iter;
4264 /* Is the station reserved exclusively for somebody else? */
4265 if (st->town->exclusive_counter > 0 && st->town->exclusivity != st->owner) continue;
4267 if (st->goods[type].rating == 0) continue; // Lowest possible rating, better not to give cargo anymore
4269 if (_settings_game.order.selectgoods && !st->goods[type].HasVehicleEverTriedLoading()) continue; // Selectively servicing stations, and not this one
4271 if (IsCargoInClass(type, CC_PASSENGERS)) {
4272 if (st->facilities == FACIL_TRUCK_STOP) continue; // passengers are never served by just a truck stop
4273 } else {
4274 if (st->facilities == FACIL_BUS_STOP) continue; // non-passengers are never served by just a bus stop
4277 /* This station can be used, add it to st1/st2 */
4278 if (st1 == NULL || st->goods[type].rating >= best_rating1) {
4279 st2 = st1; best_rating2 = best_rating1; st1 = st; best_rating1 = st->goods[type].rating;
4280 } else if (st2 == NULL || st->goods[type].rating >= best_rating2) {
4281 st2 = st; best_rating2 = st->goods[type].rating;
4285 /* no stations around at all? */
4286 if (st1 == NULL) return 0;
4288 /* From now we'll calculate with fractal cargo amounts.
4289 * First determine how much cargo we really have. */
4290 amount *= best_rating1 + 1;
4292 if (st2 == NULL) {
4293 /* only one station around */
4294 return UpdateStationWaiting(st1, type, amount, source_type, source_id);
4297 /* several stations around, the best two (highest rating) are in st1 and st2 */
4298 assert(st1 != NULL);
4299 assert(st2 != NULL);
4300 assert(best_rating1 != 0 || best_rating2 != 0);
4302 /* Then determine the amount the worst station gets. We do it this way as the
4303 * best should get a bonus, which in this case is the rounding difference from
4304 * this calculation. In reality that will mean the bonus will be pretty low.
4305 * Nevertheless, the best station should always get the most cargo regardless
4306 * of rounding issues. */
4307 uint worst_cargo = amount * best_rating2 / (best_rating1 + best_rating2);
4308 assert(worst_cargo <= (amount - worst_cargo));
4310 /* And then send the cargo to the stations! */
4311 uint moved = UpdateStationWaiting(st1, type, amount - worst_cargo, source_type, source_id);
4312 /* These two UpdateStationWaiting's can't be in the statement as then the order
4313 * of execution would be undefined and that could cause desyncs with callbacks. */
4314 return moved + UpdateStationWaiting(st2, type, worst_cargo, source_type, source_id);
4317 void BuildOilRig(TileIndex tile)
4319 if (!Station::CanAllocateItem()) {
4320 DEBUG(misc, 0, "Can't allocate station for oilrig at 0x%X, reverting to oilrig only", tile);
4321 return;
4324 Station *st = new Station(tile);
4325 st->town = ClosestTownFromTile(tile, UINT_MAX);
4327 st->string_id = GenerateStationName(st, tile, 1, 1, STATIONNAMING_OILRIG);
4329 assert(IsTileType(tile, MP_INDUSTRY));
4330 DeleteAnimatedTile(tile);
4331 MakeOilrig(tile, st->index, GetWaterClass(tile));
4333 st->owner = OWNER_NONE;
4334 st->airport.type = AT_OILRIG;
4335 st->airport.Add(tile);
4336 st->dock_station.tile = tile;
4337 st->facilities = FACIL_AIRPORT;
4339 if (!Dock::CanAllocateItem()) {
4340 DEBUG(misc, 0, "Can't allocate dock for oilrig at 0x%X, reverting to oilrig with airport only", tile);
4341 } else {
4342 st->docks = new Dock(tile, tile + ToTileIndexDiff({1, 0}));
4343 st->dock_station.tile = tile;
4344 st->facilities |= FACIL_DOCK;
4347 st->build_date = _date;
4349 st->rect.BeforeAddTile(tile, StationRect::ADD_FORCE);
4350 st->catchment.BeforeAddTile(tile, st->GetCatchmentRadius());
4352 st->UpdateVirtCoord();
4353 UpdateStationAcceptance(st, false);
4354 st->RecomputeIndustriesNear();
4355 ZoningMarkDirtyStationCoverageArea(st);
4358 void DeleteOilRig(TileIndex tile)
4360 Station *st = Station::GetByTile(tile);
4361 ZoningMarkDirtyStationCoverageArea(st);
4363 st->catchment.AfterRemoveTile(tile, st->GetCatchmentRadius());
4364 MakeWaterKeepingClass(tile, OWNER_NONE);
4366 st->dock_station.tile = INVALID_TILE;
4367 if (st->docks != NULL) {
4368 delete st->docks;
4369 st->docks = NULL;
4371 st->airport.Clear();
4372 st->facilities &= ~(FACIL_AIRPORT | FACIL_DOCK);
4373 st->airport.flags = 0;
4375 if (Overlays::Instance()->HasStation(st)) st->MarkAcceptanceTilesDirty();
4376 st->rect.AfterRemoveTile(st, tile);
4378 st->UpdateVirtCoord();
4379 st->RecomputeIndustriesNear();
4380 if (!st->IsInUse()) delete st;
4383 static void ChangeTileOwner_Station(TileIndex tile, Owner old_owner, Owner new_owner)
4385 if (IsRoadStopTile(tile)) {
4386 for (RoadType rt = ROADTYPE_ROAD; rt < ROADTYPE_END; rt++) {
4387 /* Update all roadtypes, no matter if they are present */
4388 if (GetRoadOwner(tile, rt) == old_owner) {
4389 if (HasTileRoadType(tile, rt)) {
4390 /* A drive-through road-stop has always two road bits. No need to dirty windows here, we'll redraw the whole screen anyway. */
4391 Company::Get(old_owner)->infrastructure.road[rt] -= 2;
4392 if (new_owner != INVALID_OWNER) Company::Get(new_owner)->infrastructure.road[rt] += 2;
4394 SetRoadOwner(tile, rt, new_owner == INVALID_OWNER ? OWNER_NONE : new_owner);
4399 if (!IsTileOwner(tile, old_owner)) return;
4401 if (new_owner != INVALID_OWNER) {
4402 /* Update company infrastructure counts. Only do it here
4403 * if the new owner is valid as otherwise the clear
4404 * command will do it for us. No need to dirty windows
4405 * here, we'll redraw the whole screen anyway.*/
4406 Company *old_company = Company::Get(old_owner);
4407 Company *new_company = Company::Get(new_owner);
4409 /* Update counts for underlying infrastructure. */
4410 switch (GetStationType(tile)) {
4411 case STATION_RAIL:
4412 case STATION_WAYPOINT:
4413 if (!IsStationTileBlocked(tile)) {
4414 old_company->infrastructure.rail[GetRailType(tile)]--;
4415 new_company->infrastructure.rail[GetRailType(tile)]++;
4417 break;
4419 case STATION_BUS:
4420 case STATION_TRUCK:
4421 /* Road stops were already handled above. */
4422 break;
4424 case STATION_BUOY:
4425 case STATION_DOCK:
4426 if (GetWaterClass(tile) == WATER_CLASS_CANAL) {
4427 old_company->infrastructure.water--;
4428 new_company->infrastructure.water++;
4430 break;
4432 default:
4433 break;
4436 /* Update station tile count. */
4437 if (!IsBuoy(tile) && !IsAirport(tile)) {
4438 old_company->infrastructure.station--;
4439 new_company->infrastructure.station++;
4442 /* for buoys, owner of tile is owner of water, st->owner == OWNER_NONE */
4443 SetTileOwner(tile, new_owner);
4444 InvalidateWindowClassesData(WC_STATION_LIST, 0);
4445 } else {
4446 if (IsDriveThroughStopTile(tile)) {
4447 /* Remove the drive-through road stop */
4448 DoCommand(tile, 1 | 1 << 8, (GetStationType(tile) == STATION_TRUCK) ? ROADSTOP_TRUCK : ROADSTOP_BUS, DC_EXEC | DC_BANKRUPT, CMD_REMOVE_ROAD_STOP);
4449 assert(IsTileType(tile, MP_ROAD));
4450 /* Change owner of tile and all roadtypes */
4451 ChangeTileOwner(tile, old_owner, new_owner);
4452 } else {
4453 DoCommand(tile, 0, 0, DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR);
4454 /* Set tile owner of water under (now removed) buoy and dock to OWNER_NONE.
4455 * Update owner of buoy if it was not removed (was in orders).
4456 * Do not update when owned by OWNER_WATER (sea and rivers). */
4457 if ((IsTileType(tile, MP_WATER) || IsBuoyTile(tile)) && IsTileOwner(tile, old_owner)) SetTileOwner(tile, OWNER_NONE);
4463 * Check if a drive-through road stop tile can be cleared.
4464 * Road stops built on town-owned roads check the conditions
4465 * that would allow clearing of the original road.
4466 * @param tile road stop tile to check
4467 * @param flags command flags
4468 * @return true if the road can be cleared
4470 static bool CanRemoveRoadWithStop(TileIndex tile, DoCommandFlag flags)
4472 /* Yeah... water can always remove stops, right? */
4473 if (_current_company == OWNER_WATER) return true;
4475 RoadTypes rts = GetRoadTypes(tile);
4476 if (HasBit(rts, ROADTYPE_TRAM)) {
4477 Owner tram_owner = GetRoadOwner(tile, ROADTYPE_TRAM);
4478 if (tram_owner != OWNER_NONE && CheckOwnership(tram_owner).Failed()) return false;
4480 if (HasBit(rts, ROADTYPE_ROAD)) {
4481 Owner road_owner = GetRoadOwner(tile, ROADTYPE_ROAD);
4482 if (road_owner != OWNER_TOWN) {
4483 if (road_owner != OWNER_NONE && CheckOwnership(road_owner).Failed()) return false;
4484 } else {
4485 if (CheckAllowRemoveRoad(tile, GetAnyRoadBits(tile, ROADTYPE_ROAD), OWNER_TOWN, ROADTYPE_ROAD, flags).Failed()) return false;
4489 return true;
4493 * Clear a single tile of a station.
4494 * @param tile The tile to clear.
4495 * @param flags The DoCommand flags related to the "command".
4496 * @return The cost, or error of clearing.
4498 CommandCost ClearTile_Station(TileIndex tile, DoCommandFlag flags)
4500 if (flags & DC_AUTO) {
4501 switch (GetStationType(tile)) {
4502 default: break;
4503 case STATION_RAIL: return_cmd_error(STR_ERROR_MUST_DEMOLISH_RAILROAD);
4504 case STATION_WAYPOINT: return_cmd_error(STR_ERROR_BUILDING_MUST_BE_DEMOLISHED);
4505 case STATION_AIRPORT: return_cmd_error(STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST);
4506 case STATION_TRUCK: return_cmd_error(HasTileRoadType(tile, ROADTYPE_TRAM) ? STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST : STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST);
4507 case STATION_BUS: return_cmd_error(HasTileRoadType(tile, ROADTYPE_TRAM) ? STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST : STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST);
4508 case STATION_BUOY: return_cmd_error(STR_ERROR_BUOY_IN_THE_WAY);
4509 case STATION_DOCK: return_cmd_error(STR_ERROR_MUST_DEMOLISH_DOCK_FIRST);
4510 case STATION_OILRIG:
4511 SetDParam(1, STR_INDUSTRY_NAME_OIL_RIG);
4512 return_cmd_error(STR_ERROR_GENERIC_OBJECT_IN_THE_WAY);
4516 switch (GetStationType(tile)) {
4517 case STATION_RAIL: return RemoveRailStation(tile, flags);
4518 case STATION_WAYPOINT: return RemoveRailWaypoint(tile, flags);
4519 case STATION_AIRPORT: return RemoveAirport(tile, flags);
4520 case STATION_TRUCK:
4521 if (IsDriveThroughStopTile(tile) && !CanRemoveRoadWithStop(tile, flags)) {
4522 return_cmd_error(STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST);
4524 return RemoveRoadStop(tile, flags);
4525 case STATION_BUS:
4526 if (IsDriveThroughStopTile(tile) && !CanRemoveRoadWithStop(tile, flags)) {
4527 return_cmd_error(STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST);
4529 return RemoveRoadStop(tile, flags);
4530 case STATION_BUOY: return RemoveBuoy(tile, flags);
4531 case STATION_DOCK: return RemoveDock(tile, flags);
4532 default: break;
4535 return CMD_ERROR;
4538 static CommandCost TerraformTile_Station(TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new)
4540 if (_settings_game.construction.build_on_slopes && AutoslopeEnabled()) {
4541 /* TODO: If you implement newgrf callback 149 'land slope check', you have to decide what to do with it here.
4542 * TTDP does not call it.
4544 if (GetTileMaxZ(tile) == z_new + GetSlopeMaxZ(tileh_new)) {
4545 switch (GetStationType(tile)) {
4546 case STATION_WAYPOINT:
4547 case STATION_RAIL: {
4548 DiagDirection direction = AxisToDiagDir(GetRailStationAxis(tile));
4549 if (!AutoslopeCheckForEntranceEdge(tile, z_new, tileh_new, direction)) break;
4550 if (!AutoslopeCheckForEntranceEdge(tile, z_new, tileh_new, ReverseDiagDir(direction))) break;
4551 return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
4554 case STATION_AIRPORT:
4555 return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
4557 case STATION_TRUCK:
4558 case STATION_BUS: {
4559 DiagDirection direction = GetRoadStopDir(tile);
4560 if (!AutoslopeCheckForEntranceEdge(tile, z_new, tileh_new, direction)) break;
4561 if (IsDriveThroughStopTile(tile)) {
4562 if (!AutoslopeCheckForEntranceEdge(tile, z_new, tileh_new, ReverseDiagDir(direction))) break;
4564 return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
4567 default: break;
4571 return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
4575 * Get flow for a station.
4576 * @param st Station to get flow for.
4577 * @return Flow for st.
4579 uint FlowStat::GetShare(StationID st) const
4581 uint32 prev = 0;
4582 for (SharesMap::const_iterator it = this->shares.begin(); it != this->shares.end(); ++it) {
4583 if (it->second == st) {
4584 return it->first - prev;
4585 } else {
4586 prev = it->first;
4589 return 0;
4593 * Get a station a package can be routed to, but exclude the given ones.
4594 * @param excluded StationID not to be selected.
4595 * @param excluded2 Another StationID not to be selected.
4596 * @return A station ID from the shares map.
4598 StationID FlowStat::GetVia(StationID excluded, StationID excluded2) const
4600 if (this->unrestricted == 0) return INVALID_STATION;
4601 assert(!this->shares.empty());
4602 SharesMap::const_iterator it = this->shares.upper_bound(RandomRange(this->unrestricted));
4603 assert(it != this->shares.end() && it->first <= this->unrestricted);
4604 if (it->second != excluded && it->second != excluded2) return it->second;
4606 /* We've hit one of the excluded stations.
4607 * Draw another share, from outside its range. */
4609 uint end = it->first;
4610 uint begin = (it == this->shares.begin() ? 0 : (--it)->first);
4611 uint interval = end - begin;
4612 if (interval >= this->unrestricted) return INVALID_STATION; // Only one station in the map.
4613 uint new_max = this->unrestricted - interval;
4614 uint rand = RandomRange(new_max);
4615 SharesMap::const_iterator it2 = (rand < begin) ? this->shares.upper_bound(rand) :
4616 this->shares.upper_bound(rand + interval);
4617 assert(it2 != this->shares.end() && it2->first <= this->unrestricted);
4618 if (it2->second != excluded && it2->second != excluded2) return it2->second;
4620 /* We've hit the second excluded station.
4621 * Same as before, only a bit more complicated. */
4623 uint end2 = it2->first;
4624 uint begin2 = (it2 == this->shares.begin() ? 0 : (--it2)->first);
4625 uint interval2 = end2 - begin2;
4626 if (interval2 >= new_max) return INVALID_STATION; // Only the two excluded stations in the map.
4627 new_max -= interval2;
4628 if (begin > begin2) {
4629 Swap(begin, begin2);
4630 Swap(end, end2);
4631 Swap(interval, interval2);
4633 rand = RandomRange(new_max);
4634 SharesMap::const_iterator it3 = this->shares.upper_bound(this->unrestricted);
4635 if (rand < begin) {
4636 it3 = this->shares.upper_bound(rand);
4637 } else if (rand < begin2 - interval) {
4638 it3 = this->shares.upper_bound(rand + interval);
4639 } else {
4640 it3 = this->shares.upper_bound(rand + interval + interval2);
4642 assert(it3 != this->shares.end() && it3->first <= this->unrestricted);
4643 return it3->second;
4647 * Reduce all flows to minimum capacity so that they don't get in the way of
4648 * link usage statistics too much. Keep them around, though, to continue
4649 * routing any remaining cargo.
4651 void FlowStat::Invalidate()
4653 assert(!this->shares.empty());
4654 SharesMap new_shares;
4655 uint i = 0;
4656 for (SharesMap::iterator it(this->shares.begin()); it != this->shares.end(); ++it) {
4657 new_shares[++i] = it->second;
4658 if (it->first == this->unrestricted) this->unrestricted = i;
4660 this->shares.swap(new_shares);
4661 assert(!this->shares.empty() && this->unrestricted <= (--this->shares.end())->first);
4665 * Change share for specified station. By specifing INT_MIN as parameter you
4666 * can erase a share. Newly added flows will be unrestricted.
4667 * @param st Next Hop to be removed.
4668 * @param flow Share to be added or removed.
4670 void FlowStat::ChangeShare(StationID st, int flow)
4672 /* We assert only before changing as afterwards the shares can actually
4673 * be empty. In that case the whole flow stat must be deleted then. */
4674 assert(!this->shares.empty());
4676 uint removed_shares = 0;
4677 uint added_shares = 0;
4678 uint last_share = 0;
4679 SharesMap new_shares;
4680 for (SharesMap::iterator it(this->shares.begin()); it != this->shares.end(); ++it) {
4681 if (it->second == st) {
4682 if (flow < 0) {
4683 uint share = it->first - last_share;
4684 if (flow == INT_MIN || (uint)(-flow) >= share) {
4685 removed_shares += share;
4686 if (it->first <= this->unrestricted) this->unrestricted -= share;
4687 if (flow != INT_MIN) flow += share;
4688 last_share = it->first;
4689 continue; // remove the whole share
4691 removed_shares += (uint)(-flow);
4692 } else {
4693 added_shares += (uint)(flow);
4695 if (it->first <= this->unrestricted) this->unrestricted += flow;
4697 /* If we don't continue above the whole flow has been added or
4698 * removed. */
4699 flow = 0;
4701 new_shares[it->first + added_shares - removed_shares] = it->second;
4702 last_share = it->first;
4704 if (flow > 0) {
4705 new_shares[last_share + (uint)flow] = st;
4706 if (this->unrestricted < last_share) {
4707 this->ReleaseShare(st);
4708 } else {
4709 this->unrestricted += flow;
4712 this->shares.swap(new_shares);
4716 * Restrict a flow by moving it to the end of the map and decreasing the amount
4717 * of unrestricted flow.
4718 * @param st Station of flow to be restricted.
4720 void FlowStat::RestrictShare(StationID st)
4722 assert(!this->shares.empty());
4723 uint flow = 0;
4724 uint last_share = 0;
4725 SharesMap new_shares;
4726 for (SharesMap::iterator it(this->shares.begin()); it != this->shares.end(); ++it) {
4727 if (flow == 0) {
4728 if (it->first > this->unrestricted) return; // Not present or already restricted.
4729 if (it->second == st) {
4730 flow = it->first - last_share;
4731 this->unrestricted -= flow;
4732 } else {
4733 new_shares[it->first] = it->second;
4735 } else {
4736 new_shares[it->first - flow] = it->second;
4738 last_share = it->first;
4740 if (flow == 0) return;
4741 new_shares[last_share + flow] = st;
4742 this->shares.swap(new_shares);
4743 assert(!this->shares.empty());
4747 * Release ("unrestrict") a flow by moving it to the begin of the map and
4748 * increasing the amount of unrestricted flow.
4749 * @param st Station of flow to be released.
4751 void FlowStat::ReleaseShare(StationID st)
4753 assert(!this->shares.empty());
4754 uint flow = 0;
4755 uint next_share = 0;
4756 bool found = false;
4757 for (SharesMap::reverse_iterator it(this->shares.rbegin()); it != this->shares.rend(); ++it) {
4758 if (it->first < this->unrestricted) return; // Note: not <= as the share may hit the limit.
4759 if (found) {
4760 flow = next_share - it->first;
4761 this->unrestricted += flow;
4762 break;
4763 } else {
4764 if (it->first == this->unrestricted) return; // !found -> Limit not hit.
4765 if (it->second == st) found = true;
4767 next_share = it->first;
4769 if (flow == 0) return;
4770 SharesMap new_shares;
4771 new_shares[flow] = st;
4772 for (SharesMap::iterator it(this->shares.begin()); it != this->shares.end(); ++it) {
4773 if (it->second != st) {
4774 new_shares[flow + it->first] = it->second;
4775 } else {
4776 flow = 0;
4779 this->shares.swap(new_shares);
4780 assert(!this->shares.empty());
4784 * Scale all shares from link graph's runtime to monthly values.
4785 * @param runtime Time the link graph has been running without compression.
4786 * @pre runtime must be greater than 0 as we don't want infinite flow values.
4788 void FlowStat::ScaleToMonthly(uint runtime)
4790 assert(runtime > 0);
4791 SharesMap new_shares;
4792 uint share = 0;
4793 for (SharesMap::iterator i = this->shares.begin(); i != this->shares.end(); ++i) {
4794 share = max(share + 1, i->first * 30 / runtime);
4795 new_shares[share] = i->second;
4796 if (this->unrestricted == i->first) this->unrestricted = share;
4798 this->shares.swap(new_shares);
4802 * Add some flow from "origin", going via "via".
4803 * @param origin Origin of the flow.
4804 * @param via Next hop.
4805 * @param flow Amount of flow to be added.
4807 void FlowStatMap::AddFlow(StationID origin, StationID via, uint flow)
4809 FlowStatMap::iterator origin_it = this->find(origin);
4810 if (origin_it == this->end()) {
4811 this->insert(std::make_pair(origin, FlowStat(via, flow)));
4812 } else {
4813 origin_it->second.ChangeShare(via, flow);
4814 assert(!origin_it->second.GetShares()->empty());
4819 * Pass on some flow, remembering it as invalid, for later subtraction from
4820 * locally consumed flow. This is necessary because we can't have negative
4821 * flows and we don't want to sort the flows before adding them up.
4822 * @param origin Origin of the flow.
4823 * @param via Next hop.
4824 * @param flow Amount of flow to be passed.
4826 void FlowStatMap::PassOnFlow(StationID origin, StationID via, uint flow)
4828 FlowStatMap::iterator prev_it = this->find(origin);
4829 if (prev_it == this->end()) {
4830 FlowStat fs(via, flow);
4831 fs.AppendShare(INVALID_STATION, flow);
4832 this->insert(std::make_pair(origin, fs));
4833 } else {
4834 prev_it->second.ChangeShare(via, flow);
4835 prev_it->second.ChangeShare(INVALID_STATION, flow);
4836 assert(!prev_it->second.GetShares()->empty());
4841 * Subtract invalid flows from locally consumed flow.
4842 * @param self ID of own station.
4844 void FlowStatMap::FinalizeLocalConsumption(StationID self)
4846 for (FlowStatMap::iterator i = this->begin(); i != this->end(); ++i) {
4847 FlowStat &fs = i->second;
4848 uint local = fs.GetShare(INVALID_STATION);
4849 if (local > INT_MAX) { // make sure it fits in an int
4850 fs.ChangeShare(self, -INT_MAX);
4851 fs.ChangeShare(INVALID_STATION, -INT_MAX);
4852 local -= INT_MAX;
4854 fs.ChangeShare(self, -(int)local);
4855 fs.ChangeShare(INVALID_STATION, -(int)local);
4857 /* If the local share is used up there must be a share for some
4858 * remote station. */
4859 assert(!fs.GetShares()->empty());
4864 * Delete all flows at a station for specific cargo and destination.
4865 * @param via Remote station of flows to be deleted.
4866 * @return IDs of source stations for which the complete FlowStat, not only a
4867 * share, has been erased.
4869 StationIDStack FlowStatMap::DeleteFlows(StationID via)
4871 StationIDStack ret;
4872 for (FlowStatMap::iterator f_it = this->begin(); f_it != this->end();) {
4873 FlowStat &s_flows = f_it->second;
4874 s_flows.ChangeShare(via, INT_MIN);
4875 if (s_flows.GetShares()->empty()) {
4876 ret.Push(f_it->first);
4877 this->erase(f_it++);
4878 } else {
4879 ++f_it;
4882 return ret;
4886 * Restrict all flows at a station for specific cargo and destination.
4887 * @param via Remote station of flows to be restricted.
4889 void FlowStatMap::RestrictFlows(StationID via)
4891 for (FlowStatMap::iterator it = this->begin(); it != this->end(); ++it) {
4892 it->second.RestrictShare(via);
4897 * Release all flows at a station for specific cargo and destination.
4898 * @param via Remote station of flows to be released.
4900 void FlowStatMap::ReleaseFlows(StationID via)
4902 for (FlowStatMap::iterator it = this->begin(); it != this->end(); ++it) {
4903 it->second.ReleaseShare(via);
4908 * Get the sum of all flows from this FlowStatMap.
4909 * @return sum of all flows.
4911 uint FlowStatMap::GetFlow() const
4913 uint ret = 0;
4914 for (FlowStatMap::const_iterator i = this->begin(); i != this->end(); ++i) {
4915 ret += (--(i->second.GetShares()->end()))->first;
4917 return ret;
4921 * Get the sum of flows via a specific station from this FlowStatMap.
4922 * @param via Remote station to look for.
4923 * @return all flows for 'via' added up.
4925 uint FlowStatMap::GetFlowVia(StationID via) const
4927 uint ret = 0;
4928 for (FlowStatMap::const_iterator i = this->begin(); i != this->end(); ++i) {
4929 ret += i->second.GetShare(via);
4931 return ret;
4935 * Get the sum of flows from a specific station from this FlowStatMap.
4936 * @param from Origin station to look for.
4937 * @return all flows from 'from' added up.
4939 uint FlowStatMap::GetFlowFrom(StationID from) const
4941 FlowStatMap::const_iterator i = this->find(from);
4942 if (i == this->end()) return 0;
4943 return (--(i->second.GetShares()->end()))->first;
4947 * Get the flow from a specific station via a specific other station.
4948 * @param from Origin station to look for.
4949 * @param via Remote station to look for.
4950 * @return flow share originating at 'from' and going to 'via'.
4952 uint FlowStatMap::GetFlowFromVia(StationID from, StationID via) const
4954 FlowStatMap::const_iterator i = this->find(from);
4955 if (i == this->end()) return 0;
4956 return i->second.GetShare(via);
4959 extern const TileTypeProcs _tile_type_station_procs = {
4960 DrawTile_Station, // draw_tile_proc
4961 GetSlopePixelZ_Station, // get_slope_z_proc
4962 ClearTile_Station, // clear_tile_proc
4963 NULL, // add_accepted_cargo_proc
4964 GetTileDesc_Station, // get_tile_desc_proc
4965 GetTileTrackStatus_Station, // get_tile_track_status_proc
4966 ClickTile_Station, // click_tile_proc
4967 AnimateTile_Station, // animate_tile_proc
4968 TileLoop_Station, // tile_loop_proc
4969 ChangeTileOwner_Station, // change_tile_owner_proc
4970 NULL, // add_produced_cargo_proc
4971 VehicleEnter_Station, // vehicle_enter_tile_proc
4972 GetFoundation_Station, // get_foundation_proc
4973 TerraformTile_Station, // terraform_tile_proc