4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file disaster_vehicle.h All disaster vehicles. */
12 #ifndef DISASTER_VEHICLE_H
13 #define DISASTER_VEHICLE_H
15 #include "vehicle_base.h"
17 /** Different sub types of disaster vehicles. */
18 enum DisasterSubType
{
19 ST_ZEPPELINER
, ///< Zeppelin, crashes at airports.
20 ST_ZEPPELINER_SHADOW
, ///< Shadow of the zeppelin.
21 ST_SMALL_UFO
, ///< Small UFO, tries to find a road vehicle to destroy.
22 ST_SMALL_UFO_SHADOW
, ///< Shadow of small UFO
23 ST_AIRPLANE
, ///< Airplane destroying an oil refinery
24 ST_AIRPLANE_SHADOW
, ///< Shadow of airplane
25 ST_HELICOPTER
, ///< Helicopter destroying a factory.
26 ST_HELICOPTER_SHADOW
, ///< Shadow of helicopter.
27 ST_HELICOPTER_ROTORS
, ///< Rotors of helicopter.
28 ST_BIG_UFO
, ///< Big UFO, finds a piece of railroad to "park" on
29 ST_BIG_UFO_SHADOW
, ///< Shadow of the big UFO
30 ST_BIG_UFO_DESTROYER
, ///< Aircraft the will bomb the big UFO
31 ST_BIG_UFO_DESTROYER_SHADOW
, ///< Shadow of the aircraft.
32 ST_SMALL_SUBMARINE
, ///< Small submarine, pops up in the oceans but doesn't do anything
33 ST_BIG_SUBMARINE
, ///< Big submarine, pops up in the oceans but doesn't do anything
37 * Disasters, like submarines, skyrangers and their shadows, belong to this class.
39 struct DisasterVehicle FINAL
: public SpecializedVehicle
<DisasterVehicle
, VEH_DISASTER
> {
40 SpriteID image_override
; ///< Override for the default disaster vehicle sprite.
41 VehicleID big_ufo_destroyer_target
; ///< The big UFO that this destroyer is supposed to bomb.
42 byte flags
; ///< Flags about the state of the vehicle, @see AirVehicleFlags
44 /** For use by saveload. */
45 DisasterVehicle() : SpecializedVehicleBase() {}
46 DisasterVehicle(int x
, int y
, Direction direction
, DisasterSubType subtype
, VehicleID big_ufo_destroyer_target
= VEH_INVALID
);
47 /** We want to 'destruct' the right class. */
48 virtual ~DisasterVehicle() {}
50 void UpdatePosition(int x
, int y
, int z
);
51 void UpdateDeltaXY(Direction direction
);
57 * Iterate over disaster vehicles.
58 * @param var The variable used to iterate over.
60 #define FOR_ALL_DISASTERVEHICLES(var) FOR_ALL_VEHICLES_OF_TYPE(DisasterVehicle, var)
62 #endif /* DISASTER_VEHICLE_H */