4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file ground_vehicle.cpp Implementation of GroundVehicle. */
15 #include "depot_map.h"
16 #include "tunnel_base.h"
17 #include "slope_type.h"
19 #include "safeguards.h"
22 * Recalculates the cached total power of a vehicle. Should be called when the consist is changed.
24 template <class T
, VehicleType Type
>
25 void GroundVehicle
<T
, Type
>::PowerChanged()
27 assert(this->First() == this);
28 const T
*v
= T::From(this);
30 uint32 total_power
= 0;
32 uint32 number_of_parts
= 0;
33 uint16 max_track_speed
= this->vcache
.cached_max_speed
; // Note: Different units for RV and Trains.
35 for (const T
*u
= v
; u
!= nullptr; u
= u
->Next()) {
36 uint32 current_power
= u
->GetPower() + u
->GetPoweredPartPower(u
);
37 total_power
+= current_power
;
39 /* Only powered parts add tractive effort. */
40 if (current_power
> 0) max_te
+= u
->GetWeight() * u
->GetTractiveEffort();
43 /* Get minimum max speed for this track. */
44 uint16 track_speed
= u
->GetMaxTrackSpeed();
45 if (track_speed
> 0) max_track_speed
= min(max_track_speed
, track_speed
);
49 byte air_drag_value
= v
->GetAirDrag();
51 /* If air drag is set to zero (default), the resulting air drag coefficient is dependent on max speed. */
52 if (air_drag_value
== 0) {
53 uint16 max_speed
= v
->GetDisplayMaxSpeed();
54 /* Simplification of the method used in TTDPatch. It uses <= 10 to change more steadily from 128 to 196. */
55 air_drag
= (max_speed
<= 10) ? 192 : max(2048 / max_speed
, 1);
57 /* According to the specs, a value of 0x01 in the air drag property means "no air drag". */
58 air_drag
= (air_drag_value
== 1) ? 0 : air_drag_value
;
61 this->gcache
.cached_air_drag
= air_drag
+ 3 * air_drag
* number_of_parts
/ 20;
63 max_te
*= 10000; // Tractive effort in (tonnes * 1000 * 10 =) N.
64 max_te
/= 256; // Tractive effort is a [0-255] coefficient.
65 if (this->gcache
.cached_power
!= total_power
|| this->gcache
.cached_max_te
!= max_te
) {
66 /* Stop the vehicle if it has no power. */
68 this->vehstatus
|= VS_STOPPED
;
70 this->gcache
.cached_power
= total_power
;
71 this->gcache
.cached_max_te
= max_te
;
72 SetWindowDirty(WC_VEHICLE_DETAILS
, this->index
);
73 SetWindowWidgetDirty(WC_VEHICLE_VIEW
, this->index
, WID_VV_START_STOP
);
76 this->gcache
.cached_max_track_speed
= max_track_speed
;
80 * Recalculates the cached weight of a vehicle and its parts. Should be called each time the cargo on
81 * the consist changes.
83 template <class T
, VehicleType Type
>
84 void GroundVehicle
<T
, Type
>::CargoChanged()
86 assert(this->First() == this);
89 for (T
*u
= T::From(this); u
!= nullptr; u
= u
->Next()) {
90 uint32 current_weight
= u
->GetWeight();
91 weight
+= current_weight
;
92 /* Slope steepness is in percent, result in N. */
93 u
->gcache
.cached_slope_resistance
= current_weight
* u
->GetSlopeSteepness() * 100;
96 /* Store consist weight in cache. */
97 this->gcache
.cached_weight
= max
<uint32
>(1, weight
);
99 /* Now update vehicle power (tractive effort is dependent on weight). */
100 this->PowerChanged();
104 * Calculates the acceleration of the vehicle under its current conditions.
105 * @return Current acceleration of the vehicle.
107 template <class T
, VehicleType Type
>
108 int GroundVehicle
<T
, Type
>::GetAcceleration() const
110 /* Templated class used for function calls for performance reasons. */
111 const T
*v
= T::From(this);
113 int64 speed
= (v
->GetCurrentSpeed() * 5) / 18; // [m/s-ish]
115 /* Weight is stored in tonnes. */
116 int32 mass
= this->gcache
.cached_weight
;
118 /* Power is stored in HP, we need it in watts.
119 * Each vehicle can have U16 power, 128 vehicles, HP -> watt
120 * and km/h to m/s conversion below result in a maximum of
121 * about 1.1E11, way more than 4.3E9 of int32. */
122 int64 power
= this->gcache
.cached_power
* 746ll;
124 /* This is constructed from:
125 * - axle resistance: U16 power * 10 for 128 vehicles.
127 * - rolling friction: U16 power * 144 for 128 vehicles.
129 * - slope resistance: U16 weight * 100 * 10 (steepness) for 128 vehicles.
131 * - air drag: 28 * (U8 drag + 3 * U8 drag * 128 vehicles / 20) * U16 speed * U16 speed
132 * * 6.2E14 before dividing by 1000
133 * Sum is 6.3E11, more than 4.3E9 of int32, so int64 is needed.
135 int64 resistance
= 0;
137 bool maglev
= v
->GetAccelerationType() == 2;
139 const int area
= v
->GetAirDragArea();
141 resistance
+= mass
* v
->GetRollingFriction();
144 /* Air drag; the air drag coefficient is in an arbitrary NewGRF-unit,
145 * so we need some magic conversion factor. */
146 resistance
+= (area
* this->gcache
.cached_air_drag
* speed
* speed
) / 1000;
148 resistance
+= this->GetSlopeResistance();
150 /* This value allows to know if the vehicle is accelerating or braking. */
151 AccelStatus mode
= v
->GetAccelerationStatus();
153 int max_te
= this->gcache
.cached_max_te
; // [N]
155 /* Constructed from power, with need to multiply by 18 and assuming
156 * low speed, it needs to be a 64 bit integer too. */
160 force
= power
/ speed
;
161 if (mode
== AS_ACCEL
&& force
> max_te
) force
= max_te
;
166 /* "Kickoff" acceleration. */
167 force
= (mode
== AS_ACCEL
&& !maglev
) ? min(max_te
, power
) : power
;
168 force
= max(force
, (mass
* 8) + resistance
);
171 if (mode
== AS_ACCEL
) {
172 /* Easy way out when there is no acceleration. */
173 if (force
== resistance
) return 0;
175 /* When we accelerate, make sure we always keep doing that, even when
176 * the excess force is more than the mass. Otherwise a vehicle going
177 * down hill will never slow down enough, and a vehicle that came up
178 * a hill will never speed up enough to (eventually) get back to the
179 * same (maximum) speed. */
180 int accel
= ClampToI32((force
- resistance
) / mass
);
182 return force
< resistance
? min(-1, accel
) : max(1, accel
);
184 return ClampToI32(min(-force
- resistance
, -10000) / mass
);
189 * Check whether the whole vehicle chain is in the depot.
190 * @return true if and only if the whole chain is in the depot.
192 template <class T
, VehicleType Type
>
193 bool GroundVehicle
<T
, Type
>::IsChainInDepot() const
195 const T
*v
= this->First();
196 /* Is the front engine stationary in the depot? */
197 assert_compile((int)TRANSPORT_RAIL
== (int)VEH_TRAIN
);
198 assert_compile((int)TRANSPORT_ROAD
== (int)VEH_ROAD
);
199 if (!IsDepotTypeTile(v
->tile
, (TransportType
)Type
) || v
->cur_speed
!= 0) return false;
201 /* Check whether the rest is also already trying to enter the depot. */
202 for (; v
!= nullptr; v
= v
->Next()) {
203 if (!v
->T::IsInDepot() || v
->tile
!= this->tile
) return false;
210 * Updates vehicle's Z inclination inside a wormhole, where applicable.
212 template <class T
, VehicleType Type
>
213 void GroundVehicle
<T
, Type
>::UpdateZPositionInWormhole()
215 if (!IsTunnel(this->tile
)) return;
217 const Tunnel
*t
= Tunnel::GetByTile(this->tile
);
218 if (!t
->is_chunnel
) return;
220 TileIndex pos_tile
= TileVirtXY(this->x_pos
, this->y_pos
);
222 ClrBit(this->gv_flags
, GVF_GOINGUP_BIT
);
223 ClrBit(this->gv_flags
, GVF_GOINGDOWN_BIT
);
225 if (pos_tile
== t
->tile_n
|| pos_tile
== t
->tile_s
) {
230 int north_coord
, south_coord
, pos_coord
;
233 if (t
->tile_s
- t
->tile_n
> MapMaxX()) {
234 // tunnel extends along Y axis (DIAGDIR_SE from north end), has same X values
235 north_coord
= TileY(t
->tile_n
);
236 south_coord
= TileY(t
->tile_s
);
237 pos_coord
= TileY(pos_tile
);
238 going_north
= (this->direction
== DIR_NW
);
239 slope_north
= SLOPE_NW
;
241 // tunnel extends along X axis (DIAGDIR_SW from north end), has same Y values
242 north_coord
= TileX(t
->tile_n
);
243 south_coord
= TileX(t
->tile_s
);
244 pos_coord
= TileX(pos_tile
);
245 going_north
= (this->direction
== DIR_NE
);
246 slope_north
= SLOPE_NE
;
249 Slope slope
= SLOPE_FLAT
;
252 if ((delta
= pos_coord
- north_coord
) <= 3) {
253 this->z_pos
= TILE_HEIGHT
* (delta
== 3 ? -2 : -1);
256 SetBit(this->gv_flags
, going_north
? GVF_GOINGUP_BIT
: GVF_GOINGDOWN_BIT
);
258 } else if ((delta
= south_coord
- pos_coord
) <= 3) {
259 this->z_pos
= TILE_HEIGHT
* (delta
== 3 ? -2 : -1);
261 slope
= SLOPE_ELEVATED
^ slope_north
;
262 SetBit(this->gv_flags
, going_north
? GVF_GOINGDOWN_BIT
: GVF_GOINGUP_BIT
);
266 if (slope
!= SLOPE_FLAT
) this->z_pos
+= GetPartialPixelZ(this->x_pos
& 0xF, this->y_pos
& 0xF, slope
);
269 /* Instantiation for Train */
270 template struct GroundVehicle
<Train
, VEH_TRAIN
>;
271 /* Instantiation for RoadVehicle */
272 template struct GroundVehicle
<RoadVehicle
, VEH_ROAD
>;