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[openttd-joker.git] / src / main_gui.cpp
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1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file main_gui.cpp Handling of the main viewport. */
12 #include "stdafx.h"
13 #include "currency.h"
14 #include "spritecache.h"
15 #include "window_gui.h"
16 #include "window_func.h"
17 #include "textbuf_gui.h"
18 #include "viewport_func.h"
19 #include "command_func.h"
20 #include "console_gui.h"
21 #include "progress.h"
22 #include "transparency_gui.h"
23 #include "map_func.h"
24 #include "sound_func.h"
25 #include "transparency.h"
26 #include "strings_func.h"
27 #include "zoom_func.h"
28 #include "company_base.h"
29 #include "company_func.h"
30 #include "toolbar_gui.h"
31 #include "statusbar_gui.h"
32 #include "linkgraph/linkgraph_gui.h"
33 #include "tilehighlight_func.h"
34 #include "hotkeys.h"
36 #include "saveload/saveload.h"
38 #include "widgets/main_widget.h"
40 #include "network/network.h"
41 #include "network/network_func.h"
42 #include "network/network_gui.h"
43 #include "network/network_base.h"
45 #include "table/sprites.h"
46 #include "table/strings.h"
48 #include "safeguards.h"
50 static int _rename_id = 1;
51 static int _rename_what = -1;
53 void CcGiveMoney(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
55 #ifdef ENABLE_NETWORK
56 if (result.Failed() || !_settings_game.economy.give_money) return;
58 /* Inform the company of the action of one of its clients (controllers). */
59 char msg[64];
60 SetDParam(0, p2);
61 GetString(msg, STR_COMPANY_NAME, lastof(msg));
63 if (!_network_server) {
64 NetworkClientSendChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, p1);
65 } else {
66 NetworkServerSendChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, CLIENT_ID_SERVER, p1);
68 #endif /* ENABLE_NETWORK */
71 void HandleOnEditText(const char *str)
73 switch (_rename_what) {
74 #ifdef ENABLE_NETWORK
75 case 3: { // Give money, you can only give money in excess of loan
76 const Company *c = Company::GetIfValid(_local_company);
77 if (c == nullptr) break;
78 Money money = min(c->money - c->current_loan, (Money)(atoi(str) / _currency->rate));
80 uint32 money_c = Clamp(ClampToI32(money), 0, 20000000); // Clamp between 20 million and 0
82 /* Give 'id' the money, and subtract it from ourself */
83 DoCommandP(0, money_c, _rename_id, CMD_GIVE_MONEY | CMD_MSG(STR_ERROR_INSUFFICIENT_FUNDS), CcGiveMoney, str);
84 break;
86 #endif /* ENABLE_NETWORK */
87 default: NOT_REACHED();
90 _rename_id = _rename_what = -1;
93 /**
94 * This code is shared for the majority of the pushbuttons.
95 * Handles e.g. the pressing of a button (to build things), playing of click sound and sets certain parameters
97 * @param w Window which called the function
98 * @param widget ID of the widget (=button) that called this function
99 * @param cursor How should the cursor image change? E.g. cursor with depot image in it
100 * @param mode Tile highlighting mode, e.g. drawing a rectangle or a dot on the ground
101 * @return true if the button is clicked, false if it's unclicked
103 bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, HighLightStyle mode)
105 if (w->IsWidgetDisabled(widget)) return false;
107 if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
108 w->SetDirty();
110 if (w->IsWidgetLowered(widget)) {
111 ResetObjectToPlace();
112 return false;
115 SetObjectToPlace(cursor, PAL_NONE, mode, w->window_class, w->window_number);
116 w->LowerWidget(widget);
117 return true;
121 void CcPlaySound_EXPLOSION(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
123 if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_12_EXPLOSION, tile);
126 #ifdef ENABLE_NETWORK
127 void ShowNetworkGiveMoneyWindow(CompanyID company)
129 _rename_id = company;
130 _rename_what = 3;
131 ShowQueryString(STR_EMPTY, STR_NETWORK_GIVE_MONEY_CAPTION, 30, nullptr, CS_NUMERAL, QSF_NONE);
133 #endif /* ENABLE_NETWORK */
137 * Zooms a viewport in a window in or out.
138 * @param how Zooming direction.
139 * @param w Window owning the viewport.
140 * @return Returns \c true if zooming step could be done, \c false if further zooming is not possible.
141 * @note No button handling or what so ever is done.
143 bool DoZoomInOutWindow(ZoomStateChange how, Window *w)
145 ViewPort *vp;
147 assert(w != nullptr);
148 vp = w->viewport;
150 switch (how) {
151 case ZOOM_NONE:
152 /* On initialisation of the viewport we don't do anything. */
153 break;
155 case ZOOM_IN:
156 if (vp->zoom <= _settings_client.gui.zoom_min) return false;
157 vp->zoom = (ZoomLevel)((int)vp->zoom - 1);
158 vp->virtual_width >>= 1;
159 vp->virtual_height >>= 1;
161 w->viewport->scrollpos_x += vp->virtual_width >> 1;
162 w->viewport->scrollpos_y += vp->virtual_height >> 1;
163 w->viewport->dest_scrollpos_x = w->viewport->scrollpos_x;
164 w->viewport->dest_scrollpos_y = w->viewport->scrollpos_y;
165 w->viewport->follow_vehicle = INVALID_VEHICLE;
166 break;
167 case ZOOM_OUT:
168 if (vp->zoom >= _settings_client.gui.zoom_max) return false;
169 vp->zoom = (ZoomLevel)((int)vp->zoom + 1);
171 w->viewport->scrollpos_x -= vp->virtual_width >> 1;
172 w->viewport->scrollpos_y -= vp->virtual_height >> 1;
173 w->viewport->dest_scrollpos_x = w->viewport->scrollpos_x;
174 w->viewport->dest_scrollpos_y = w->viewport->scrollpos_y;
176 vp->virtual_width <<= 1;
177 vp->virtual_height <<= 1;
178 w->viewport->follow_vehicle = INVALID_VEHICLE;
179 break;
181 if (vp != nullptr) { // the vp can be null when how == ZOOM_NONE
182 vp->virtual_left = w->viewport->scrollpos_x;
183 vp->virtual_top = w->viewport->scrollpos_y;
185 /* Update the windows that have zoom-buttons to perhaps disable their buttons */
186 w->InvalidateData();
187 if (how != ZOOM_NONE) {
188 RebuildViewportOverlay(w);
190 return true;
193 void ZoomInOrOutToCursorWindow(bool in, Window *w)
195 assert(w != nullptr);
197 if (_game_mode != GM_MENU) {
198 ViewPort *vp = w->viewport;
199 if ((in && vp->zoom <= _settings_client.gui.zoom_min) || (!in && vp->zoom >= _settings_client.gui.zoom_max)) return;
201 Point pt = GetTileZoomCenterWindow(in, w);
202 if (pt.x != -1) {
203 ScrollWindowTo(pt.x, pt.y, -1, w, true);
205 DoZoomInOutWindow(in ? ZOOM_IN : ZOOM_OUT, w);
210 static const struct NWidgetPart _nested_main_window_widgets[] = {
211 NWidget(NWID_VIEWPORT, INVALID_COLOUR, WID_M_VIEWPORT), SetResize(1, 1),
214 enum {
215 GHK_QUIT,
216 GHK_ABANDON,
217 GHK_CONSOLE,
218 GHK_BOUNDING_BOXES,
219 GHK_DIRTY_BLOCKS,
220 GHK_CENTER,
221 GHK_CENTER_ZOOM,
222 GHK_RESET_OBJECT_TO_PLACE,
223 GHK_DELETE_WINDOWS,
224 GHK_DELETE_NONVITAL_WINDOWS,
225 GHK_REFRESH_SCREEN,
226 GHK_CRASH,
227 GHK_MONEY,
228 GHK_UPDATE_COORDS,
229 GHK_TOGGLE_TRANSPARENCY,
230 GHK_TOGGLE_INVISIBILITY = GHK_TOGGLE_TRANSPARENCY + 9,
231 GHK_TRANSPARENCY_TOOLBAR = GHK_TOGGLE_INVISIBILITY + 8,
232 GHK_TRANSPARANCY,
233 GHK_CHAT,
234 GHK_CHAT_ALL,
235 GHK_CHAT_COMPANY,
236 GHK_CHAT_SERVER,
237 GHK_CHANGE_MAP_MODE_PREV,
238 GHK_CHANGE_MAP_MODE_NEXT,
241 struct MainWindow : Window
243 uint refresh;
245 static const uint LINKGRAPH_REFRESH_PERIOD = 0xff;
246 static const uint LINKGRAPH_DELAY = 0xf;
248 MainWindow(WindowDesc *desc) : Window(desc)
250 this->InitNested(0);
251 CLRBITS(this->flags, WF_WHITE_BORDER);
252 ResizeWindow(this, _screen.width, _screen.height);
254 NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WID_M_VIEWPORT);
255 nvp->InitializeViewport(this, TileXY(32, 32), ZOOM_LVL_VIEWPORT);
257 this->viewport->map_type = (ViewportMapType)_settings_client.gui.default_viewport_map_mode;
258 this->viewport->overlay = new LinkGraphOverlay(this, WID_M_VIEWPORT, 0, 0, 3);
259 this->refresh = LINKGRAPH_DELAY;
262 virtual void OnTick()
264 if (--this->refresh > 0) return;
266 this->refresh = LINKGRAPH_REFRESH_PERIOD;
268 if (this->viewport->overlay->GetCargoMask() == 0 ||
269 this->viewport->overlay->GetCompanyMask() == 0) {
270 return;
273 this->viewport->overlay->RebuildCache();
274 this->GetWidget<NWidgetBase>(WID_M_VIEWPORT)->SetDirty(this);
277 virtual void OnPaint()
279 this->DrawWidgets();
280 if (_game_mode == GM_MENU) {
281 static const SpriteID title_sprites[] = {SPR_OTTD_O, SPR_OTTD_P, SPR_OTTD_E, SPR_OTTD_N, SPR_OTTD_T, SPR_OTTD_T, SPR_OTTD_D};
282 static const uint LETTER_SPACING = 10;
283 int name_width = (lengthof(title_sprites) - 1) * LETTER_SPACING;
285 for (uint i = 0; i < lengthof(title_sprites); i++) {
286 name_width += GetSpriteSize(title_sprites[i]).width;
288 int off_x = (this->width - name_width) / 2;
290 for (uint i = 0; i < lengthof(title_sprites); i++) {
291 DrawSprite(title_sprites[i], PAL_NONE, off_x, 50);
292 off_x += GetSpriteSize(title_sprites[i]).width + LETTER_SPACING;
297 virtual EventState OnHotkey(int hotkey)
299 if (hotkey == GHK_QUIT) {
300 HandleExitGameRequest();
301 return ES_HANDLED;
304 /* Disable all key shortcuts, except quit shortcuts when
305 * generating the world, otherwise they create threading
306 * problem during the generating, resulting in random
307 * assertions that are hard to trigger and debug */
308 if (HasModalProgress()) return ES_NOT_HANDLED;
310 switch (hotkey) {
311 case GHK_ABANDON:
312 /* No point returning from the main menu to itself */
313 if (_game_mode == GM_MENU) return ES_HANDLED;
314 if (_settings_client.gui.autosave_on_exit) {
315 DoExitSave();
316 _switch_mode = SM_MENU;
317 } else {
318 AskExitToGameMenu();
320 return ES_HANDLED;
322 case GHK_CONSOLE:
323 IConsoleSwitch();
324 return ES_HANDLED;
326 case GHK_BOUNDING_BOXES:
327 ToggleBoundingBoxes();
328 return ES_HANDLED;
330 case GHK_DIRTY_BLOCKS:
331 ToggleDirtyBlocks();
332 return ES_HANDLED;
335 if (_game_mode == GM_MENU) return ES_NOT_HANDLED;
337 switch (hotkey) {
338 case GHK_CENTER:
339 case GHK_CENTER_ZOOM: {
340 Point pt = GetTileBelowCursor();
341 if (pt.x != -1) {
342 bool instant = (hotkey == GHK_CENTER_ZOOM && this->viewport->zoom != _settings_client.gui.zoom_min);
343 if (hotkey == GHK_CENTER_ZOOM) MaxZoomInOut(ZOOM_IN, this);
344 ScrollMainWindowTo(pt.x, pt.y, -1, instant);
346 break;
349 case GHK_RESET_OBJECT_TO_PLACE: ResetObjectToPlace(); break;
350 case GHK_DELETE_WINDOWS: DeleteNonVitalWindows(); break;
351 case GHK_DELETE_NONVITAL_WINDOWS: DeleteAllNonVitalWindows(); break;
352 case GHK_REFRESH_SCREEN: MarkWholeScreenDirty(); break;
354 case GHK_CRASH: // Crash the game
355 *(volatile byte *)0 = 0;
356 break;
358 case GHK_MONEY: // Gimme money
359 /* You can only cheat for money in single player. */
360 if (!_networking) DoCommandP(0, 10000000, 0, CMD_MONEY_CHEAT);
361 break;
363 case GHK_UPDATE_COORDS: // Update the coordinates of all station signs
364 UpdateAllVirtCoords();
365 break;
367 case GHK_TOGGLE_TRANSPARENCY:
368 case GHK_TOGGLE_TRANSPARENCY + 1:
369 case GHK_TOGGLE_TRANSPARENCY + 2:
370 case GHK_TOGGLE_TRANSPARENCY + 3:
371 case GHK_TOGGLE_TRANSPARENCY + 4:
372 case GHK_TOGGLE_TRANSPARENCY + 5:
373 case GHK_TOGGLE_TRANSPARENCY + 6:
374 case GHK_TOGGLE_TRANSPARENCY + 7:
375 case GHK_TOGGLE_TRANSPARENCY + 8:
376 /* Transparency toggle hot keys */
377 ToggleTransparency((TransparencyOption)(hotkey - GHK_TOGGLE_TRANSPARENCY));
378 MarkWholeScreenDirty();
379 break;
381 case GHK_TOGGLE_INVISIBILITY:
382 case GHK_TOGGLE_INVISIBILITY + 1:
383 case GHK_TOGGLE_INVISIBILITY + 2:
384 case GHK_TOGGLE_INVISIBILITY + 3:
385 case GHK_TOGGLE_INVISIBILITY + 4:
386 case GHK_TOGGLE_INVISIBILITY + 5:
387 case GHK_TOGGLE_INVISIBILITY + 6:
388 case GHK_TOGGLE_INVISIBILITY + 7:
389 /* Invisibility toggle hot keys */
390 ToggleInvisibilityWithTransparency((TransparencyOption)(hotkey - GHK_TOGGLE_INVISIBILITY));
391 MarkWholeScreenDirty();
392 break;
394 case GHK_TRANSPARENCY_TOOLBAR:
395 ShowTransparencyToolbar();
396 break;
398 case GHK_TRANSPARANCY:
399 ResetRestoreAllTransparency();
400 break;
402 #ifdef ENABLE_NETWORK
403 case GHK_CHAT: // smart chat; send to team if any, otherwise to all
404 if (_networking) {
405 const NetworkClientInfo *cio = NetworkClientInfo::GetByClientID(_network_own_client_id);
406 if (cio == nullptr) break;
408 ShowNetworkChatQueryWindow(NetworkClientPreferTeamChat(cio) ? DESTTYPE_TEAM : DESTTYPE_BROADCAST, cio->client_playas);
410 break;
412 case GHK_CHAT_ALL: // send text message to all clients
413 if (_networking) ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0);
414 break;
416 case GHK_CHAT_COMPANY: // send text to all team mates
417 if (_networking) {
418 const NetworkClientInfo *cio = NetworkClientInfo::GetByClientID(_network_own_client_id);
419 if (cio == nullptr) break;
421 ShowNetworkChatQueryWindow(DESTTYPE_TEAM, cio->client_playas);
423 break;
425 case GHK_CHAT_SERVER: // send text to the server
426 if (_networking && !_network_server) {
427 ShowNetworkChatQueryWindow(DESTTYPE_CLIENT, CLIENT_ID_SERVER);
429 break;
430 #endif
432 case GHK_CHANGE_MAP_MODE_PREV:
433 if (_focused_window && _focused_window->viewport && _focused_window->viewport->zoom >= ZOOM_LVL_DRAW_MAP) {
434 _focused_window->viewport->map_type = ChangeRenderMode(_focused_window->viewport, true);
435 _focused_window->SetDirty();
437 else if (this->viewport->zoom >= ZOOM_LVL_DRAW_MAP) {
438 this->viewport->map_type = ChangeRenderMode(this->viewport, true);
439 this->SetDirty();
441 break;
442 case GHK_CHANGE_MAP_MODE_NEXT:
443 if (_focused_window && _focused_window->viewport && _focused_window->viewport->zoom >= ZOOM_LVL_DRAW_MAP) {
444 _focused_window->viewport->map_type = ChangeRenderMode(_focused_window->viewport, false);
445 _focused_window->SetDirty();
447 else if (this->viewport->zoom >= ZOOM_LVL_DRAW_MAP) {
448 this->viewport->map_type = ChangeRenderMode(this->viewport, false);
449 this->SetDirty();
451 break;
453 default: return ES_NOT_HANDLED;
455 return ES_HANDLED;
458 virtual void OnScroll(Point delta)
460 this->viewport->scrollpos_x += ScaleByZoom(delta.x, this->viewport->zoom);
461 this->viewport->scrollpos_y += ScaleByZoom(delta.y, this->viewport->zoom);
462 this->viewport->dest_scrollpos_x = this->viewport->scrollpos_x;
463 this->viewport->dest_scrollpos_y = this->viewport->scrollpos_y;
464 this->refresh = LINKGRAPH_DELAY;
467 virtual void OnMouseWheel(int wheel)
469 if (_ctrl_pressed) {
470 /* Cycle through the drawing modes */
471 this->viewport->map_type = ChangeRenderMode(this->viewport, wheel < 0);
472 this->SetDirty();
474 else if (_settings_client.gui.scrollwheel_scrolling == 0) {
475 ZoomInOrOutToCursorWindow(wheel < 0, this);
479 virtual void OnResize()
481 if (this->viewport != nullptr) {
482 NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WID_M_VIEWPORT);
483 nvp->UpdateViewportCoordinates(this);
484 this->refresh = LINKGRAPH_DELAY;
489 * Some data on this window has become invalid.
490 * @param data Information about the changed data.
491 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
493 virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
495 if (!gui_scope) return;
496 /* Forward the message to the appropriate toolbar (ingame or scenario editor) */
497 InvalidateWindowData(WC_MAIN_TOOLBAR, 0, data, true);
500 static HotkeyList hotkeys;
503 const uint16 _ghk_quit_keys[] = {'Q' | WKC_CTRL, 'Q' | WKC_META, 0};
504 const uint16 _ghk_abandon_keys[] = {'W' | WKC_CTRL, 'W' | WKC_META, 0};
505 const uint16 _ghk_chat_keys[] = {WKC_RETURN, 'T', 0};
506 const uint16 _ghk_chat_all_keys[] = {WKC_SHIFT | WKC_RETURN, WKC_SHIFT | 'T', 0};
507 const uint16 _ghk_chat_company_keys[] = {WKC_CTRL | WKC_RETURN, WKC_CTRL | 'T', 0};
508 const uint16 _ghk_chat_server_keys[] = {WKC_CTRL | WKC_SHIFT | WKC_RETURN, WKC_CTRL | WKC_SHIFT | 'T', 0};
510 static Hotkey global_hotkeys[] = {
511 Hotkey(_ghk_quit_keys, "quit", GHK_QUIT),
512 Hotkey(_ghk_abandon_keys, "abandon", GHK_ABANDON),
513 Hotkey(WKC_BACKQUOTE, "console", GHK_CONSOLE),
514 Hotkey('B' | WKC_CTRL, "bounding_boxes", GHK_BOUNDING_BOXES),
515 Hotkey('I' | WKC_CTRL, "dirty_blocks", GHK_DIRTY_BLOCKS),
516 Hotkey('C', "center", GHK_CENTER),
517 Hotkey('Z', "center_zoom", GHK_CENTER_ZOOM),
518 Hotkey(WKC_ESC, "reset_object_to_place", GHK_RESET_OBJECT_TO_PLACE),
519 Hotkey(WKC_DELETE, "delete_windows", GHK_DELETE_WINDOWS),
520 Hotkey(WKC_DELETE | WKC_SHIFT, "delete_all_windows", GHK_DELETE_NONVITAL_WINDOWS),
521 Hotkey('R' | WKC_CTRL, "refresh_screen", GHK_REFRESH_SCREEN),
522 #if defined(_DEBUG)
523 Hotkey('0' | WKC_ALT, "crash_game", GHK_CRASH),
524 Hotkey('1' | WKC_ALT, "money", GHK_MONEY),
525 Hotkey('2' | WKC_ALT, "update_coordinates", GHK_UPDATE_COORDS),
526 #endif
527 Hotkey('1' | WKC_CTRL, "transparency_signs", GHK_TOGGLE_TRANSPARENCY),
528 Hotkey('2' | WKC_CTRL, "transparency_trees", GHK_TOGGLE_TRANSPARENCY + 1),
529 Hotkey('3' | WKC_CTRL, "transparency_houses", GHK_TOGGLE_TRANSPARENCY + 2),
530 Hotkey('4' | WKC_CTRL, "transparency_industries", GHK_TOGGLE_TRANSPARENCY + 3),
531 Hotkey('5' | WKC_CTRL, "transparency_buildings", GHK_TOGGLE_TRANSPARENCY + 4),
532 Hotkey('6' | WKC_CTRL, "transparency_bridges", GHK_TOGGLE_TRANSPARENCY + 5),
533 Hotkey('7' | WKC_CTRL, "transparency_structures", GHK_TOGGLE_TRANSPARENCY + 6),
534 Hotkey('8' | WKC_CTRL, "transparency_catenary", GHK_TOGGLE_TRANSPARENCY + 7),
535 Hotkey('9' | WKC_CTRL, "transparency_loading", GHK_TOGGLE_TRANSPARENCY + 8),
536 Hotkey('1' | WKC_CTRL | WKC_SHIFT, "invisibility_signs", GHK_TOGGLE_INVISIBILITY),
537 Hotkey('2' | WKC_CTRL | WKC_SHIFT, "invisibility_trees", GHK_TOGGLE_INVISIBILITY + 1),
538 Hotkey('3' | WKC_CTRL | WKC_SHIFT, "invisibility_houses", GHK_TOGGLE_INVISIBILITY + 2),
539 Hotkey('4' | WKC_CTRL | WKC_SHIFT, "invisibility_industries", GHK_TOGGLE_INVISIBILITY + 3),
540 Hotkey('5' | WKC_CTRL | WKC_SHIFT, "invisibility_buildings", GHK_TOGGLE_INVISIBILITY + 4),
541 Hotkey('6' | WKC_CTRL | WKC_SHIFT, "invisibility_bridges", GHK_TOGGLE_INVISIBILITY + 5),
542 Hotkey('7' | WKC_CTRL | WKC_SHIFT, "invisibility_structures", GHK_TOGGLE_INVISIBILITY + 6),
543 Hotkey('8' | WKC_CTRL | WKC_SHIFT, "invisibility_catenary", GHK_TOGGLE_INVISIBILITY + 7),
544 Hotkey('X' | WKC_CTRL, "transparency_toolbar", GHK_TRANSPARENCY_TOOLBAR),
545 Hotkey('X', "toggle_transparency", GHK_TRANSPARANCY),
546 #ifdef ENABLE_NETWORK
547 Hotkey(_ghk_chat_keys, "chat", GHK_CHAT),
548 Hotkey(_ghk_chat_all_keys, "chat_all", GHK_CHAT_ALL),
549 Hotkey(_ghk_chat_company_keys, "chat_company", GHK_CHAT_COMPANY),
550 Hotkey(_ghk_chat_server_keys, "chat_server", GHK_CHAT_SERVER),
551 #endif
552 Hotkey(WKC_PAGEUP, "previous_map_mode", GHK_CHANGE_MAP_MODE_PREV),
553 Hotkey(WKC_PAGEDOWN, "next_map_mode", GHK_CHANGE_MAP_MODE_NEXT),
554 HOTKEY_LIST_END
556 HotkeyList MainWindow::hotkeys("global", global_hotkeys);
558 static WindowDesc _main_window_desc(
559 WDP_MANUAL, nullptr, 0, 0,
560 WC_MAIN_WINDOW, WC_NONE,
562 _nested_main_window_widgets, lengthof(_nested_main_window_widgets),
563 &MainWindow::hotkeys
567 * Does the given keycode match one of the keycodes bound to 'quit game'?
568 * @param keycode The keycode that was pressed by the user.
569 * @return True iff the keycode matches one of the hotkeys for 'quit'.
571 bool IsQuitKey(uint16 keycode)
573 int num = MainWindow::hotkeys.CheckMatch(keycode);
574 return num == GHK_QUIT;
578 void ShowSelectGameWindow();
581 * Initialise the default colours (remaps and the likes), and load the main windows.
583 void SetupColoursAndInitialWindow()
585 for (uint i = 0; i != 16; i++) {
586 const byte *b = GetNonSprite(PALETTE_RECOLOUR_START + i, ST_RECOLOUR);
588 assert(b);
589 memcpy(_colour_gradient[i], b + 0xC6, sizeof(_colour_gradient[i]));
592 new MainWindow(&_main_window_desc);
594 /* XXX: these are not done */
595 switch (_game_mode) {
596 default: NOT_REACHED();
597 case GM_MENU:
598 ShowSelectGameWindow();
599 break;
601 case GM_NORMAL:
602 case GM_EDITOR:
603 ShowVitalWindows();
604 break;
609 * Show the vital in-game windows.
611 void ShowVitalWindows()
613 AllocateToolbar();
615 /* Status bad only for normal games */
616 if (_game_mode == GM_EDITOR) return;
618 ShowStatusBar();
622 * Size of the application screen changed.
623 * Adapt the game screen-size, re-allocate the open windows, and repaint everything
625 void GameSizeChanged()
627 _cur_resolution.width = _screen.width;
628 _cur_resolution.height = _screen.height;
629 ScreenSizeChanged();
630 RelocateAllWindows(_screen.width, _screen.height);
631 MarkWholeScreenDirty();