1 /* $Id: script_story_page.hpp 26307 2014-02-06 19:50:34Z zuu $ */
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file script_story_page.hpp Everything to manipulate a story page. */
12 #ifndef SCRIPT_STORY_HPP
13 #define SCRIPT_STORY_HPP
15 #include "script_company.hpp"
16 #include "script_date.hpp"
17 #include "../../story_type.h"
18 #include "../../story_base.h"
21 * Class that handles story page related functions.
25 * 2. Create page elements that will be appended to the page in the order which they are created.
27 * Pages can be either global or company specific. It is possible to mix, but the only mixed solution
28 * that will work is to have all global pages first. Once you create the first company specific page,
29 * it is not recommended to add additional global pages unless you clear up all pages first.
31 * Page elements are stacked vertically on a page. If goal elements are used, the element will
32 * become empty if the goal is removed while the page still exist. Instead of removing the goal,
33 * you can mark it as complete and the Story Book will show that the goal is completed.
35 * Mind that users might want to go back to old pages later on. Thus do not remove pages in
36 * the story book unless you really need to.
40 class ScriptStoryPage
: public ScriptObject
{
46 /* Note: these values represent part of the in-game StoryPageID enum */
47 STORY_PAGE_INVALID
= ::INVALID_STORY_PAGE
, ///< An invalid story page id.
51 * The story page element IDs.
53 enum StoryPageElementID
{
54 /* Note: these values represent part of the in-game StoryPageElementID enum */
55 STORY_PAGE_ELEMENT_INVALID
= ::INVALID_STORY_PAGE_ELEMENT
, ///< An invalid story page element id.
59 * Story page element types.
61 enum StoryPageElementType
{
62 SPET_TEXT
= ::SPET_TEXT
, ///< An element that displays a block of text.
63 SPET_LOCATION
= ::SPET_LOCATION
, ///< An element that displays a single line of text along with a button to view the referenced location.
64 SPET_GOAL
= ::SPET_GOAL
, ///< An element that displays a goal.
68 * Check whether this is a valid story page ID.
69 * @param story_page_id The StoryPageID to check.
70 * @return True if and only if this story page is valid.
72 static bool IsValidStoryPage(StoryPageID story_page_id
);
75 * Check whether this is a valid story page element ID.
76 * @param story_page_element_id The StoryPageElementID to check.
77 * @return True if and only if this story page element is valid.
79 static bool IsValidStoryPageElement(StoryPageElementID story_page_element_id
);
82 * Create a new story page.
83 * @param company The company to create the story page for, or ScriptCompany::COMPANY_INVALID for all.
84 * @param title Page title (can be either a raw string, a ScriptText object, or null).
85 * @return The new StoryPageID, or STORY_PAGE_INVALID if it failed.
86 * @pre No ScriptCompanyMode may be in scope.
87 * @pre company == COMPANY_INVALID || ResolveCompanyID(company) != COMPANY_INVALID.
89 static StoryPageID
New(ScriptCompany::CompanyID company
, Text
*title
);
92 * Create a new story page element.
93 * @param story_page_id The page id of the story page which the page element should be appended to.
94 * @param type Which page element type to create.
95 * @param reference A reference value to the object that is refered to by some page element types. When type is SPET_GOAL, this is the goal ID. When type is SPET_LOCATION, this is the TileIndex.
96 * @param text The body text of page elements that allow custom text. (SPET_TEXT and SPET_LOCATION)
97 * @return The new StoryPageElementID, or STORY_PAGE_ELEMENT_INVALID if it failed.
98 * @pre No ScriptCompanyMode may be in scope.
99 * @pre IsValidStoryPage(story_page).
100 * @pre (type != SPET_TEXT && type != SPET_LOCATION) || (text != nullptr && len(text) != 0).
101 * @pre type != SPET_LOCATION || ScriptMap::IsValidTile(reference).
102 * @pre type != SPET_GOAL || ScriptGoal::IsValidGoal(reference).
103 * @pre if type is SPET_GOAL and story_page is a global page, then referenced goal must be global.
105 static StoryPageElementID
NewElement(StoryPageID story_page_id
, StoryPageElementType type
, uint32 reference
, Text
*text
);
108 * Update the content of a page element
109 * @param story_page_element_id The page id of the story page which the page element should be appended to.
110 * @param reference A reference value to the object that is refered to by some page element types. See also NewElement.
111 * @param text The body text of page elements that allow custom text. See also NewElement.
112 * @return True if the action succeeded.
113 * @pre No ScriptCompanyMode may be in scope.
114 * @pre IsValidStoryPage(story_page).
115 * @pre (type != SPET_TEXT && type != SPET_LOCATION) || (text != nullptr && len(text) != 0).
116 * @pre type != SPET_LOCATION || ScriptMap::IsValidTile(reference).
117 * @pre type != SPET_GOAL || ScriptGoal::IsValidGoal(reference).
118 * @pre if type is SPET_GOAL and story_page is a global page, then referenced goal must be global.
120 static bool UpdateElement(StoryPageElementID story_page_element_id
, uint32 reference
, Text
*text
);
123 * Get story page sort value. Each page has a sort value that is internally assigned and used
124 * to sort the pages in the story book. OpenTTD maintains this number so that the sort order
125 * is perceived. This API exist only so that you can sort ScriptStoryPageList the same order
126 * as in GUI. You should not use this number for anything else.
127 * @param story_page_id The story page to get the sort value of.
128 * @return Page sort value.
130 static uint32
GetPageSortValue(StoryPageID story_page_id
);
133 * Get story page element sort value. Each page element has a sort value that is internally
134 * assigned and used to sort the page elements within a page of the story book. OpenTTD
135 * maintains this number so that the sort order is perceived. This API exist only so that
136 * you can sort ScriptStoryPageList the same order as in GUI. You should not use this number
138 * @param story_page_element_id The story page element to get the sort value of.
139 * @return Page element sort value.
141 static uint32
GetPageElementSortValue(StoryPageElementID story_page_element_id
);
144 * Get the company which the page belongs to. If the page is global,
145 * ScriptCompany::COMPANY_INVALID is returned.
146 * @param story_page_id The story page to get the company for.
147 * @return owner company or ScriptCompany::COMPANY_INVALID
148 * @pre IsValidStoryPage(story_page_id).
150 static ScriptCompany::CompanyID
GetCompany(StoryPageID story_page_id
);
153 * Get the page date which is displayed at the top of each page.
154 * @param story_page_id The story page to get the date of.
156 * @pre IsValidStoryPage(story_page_id).
158 static ScriptDate::Date
GetDate(StoryPageID story_page_id
);
161 * Update date of a story page. The date is shown in the top left of the page
162 * @param story_page_id The story page to set the date for.
163 * @param date Date to display at the top of story page or ScriptDate::DATE_INVALID to disable showing date on this page. (also, @see ScriptDate)
164 * @return True if the action succeeded.
165 * @pre No ScriptCompanyMode may be in scope.
166 * @pre IsValidStoryPage(story_page_id).
168 static bool SetDate(StoryPageID story_page_id
, ScriptDate::Date date
);
171 * Update title of a story page. The title is shown in the page selector drop down.
172 * @param story_page_id The story page to update.
173 * @param title Page title (can be either a raw string, a ScriptText object, or null).
174 * @return True if the action succeeded.
175 * @pre No ScriptCompanyMode may be in scope.
176 * @pre IsValidStoryPage(story_page_id).
178 static bool SetTitle(StoryPageID story_page_id
, Text
*title
);
181 * Opens the Story Book if not yet open and selects the given page.
182 * @param story_page_id The story page to update. If it is a global page, clients of all
183 * companies are affecetd. Otherwise only the clients of the company which the page belongs
185 * @return True if the action succeeded.
186 * @pre No ScriptCompanyMode may be in scope.
187 * @pre IsValidStoryPage(story_page_id).
189 static bool Show(StoryPageID story_page_id
);
192 * Remove a story page and all the page elements
193 * associated with it.
194 * @param story_page_id The story page to remove.
195 * @return True if the action succeeded.
196 * @pre No ScriptCompanyMode may be in scope.
197 * @pre IsValidStoryPage(story_page_id).
199 static bool Remove(StoryPageID story_page_id
);
202 * Removes a story page element.
203 * @param story_page_element_id The story page element to remove.
204 * @return True if the action succeeded.
205 * @pre No ScriptCompanyMode may be in scope.
206 * @pre IsValidStoryPageElement(story_page_element_id).
208 static bool RemoveElement(StoryPageElementID story_page_element_id
);
211 #endif /* SCRIPT_STORY_HPP */