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[openttd-joker.git] / src / tilearea.cpp
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1 /* $Id: tilearea.cpp 26289 2014-02-02 14:53:26Z fonsinchen $ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file tilearea.cpp Handling of tile areas. */
12 #include "stdafx.h"
14 #include "tilearea_type.h"
16 #include "safeguards.h"
18 /**
19 * Construct this tile area based on two points.
20 * @param start the start of the area
21 * @param end the end of the area
23 OrthogonalTileArea::OrthogonalTileArea(TileIndex start, TileIndex end)
25 assert(start < MapSize());
26 assert(end < MapSize());
28 uint sx = TileX(start);
29 uint sy = TileY(start);
30 uint ex = TileX(end);
31 uint ey = TileY(end);
33 if (sx > ex) Swap(sx, ex);
34 if (sy > ey) Swap(sy, ey);
36 this->tile = TileXY(sx, sy);
37 this->w = ex - sx + 1;
38 this->h = ey - sy + 1;
41 /**
42 * Add a single tile to a tile area; enlarge if needed.
43 * @param to_add The tile to add
45 void OrthogonalTileArea::Add(TileIndex to_add)
47 if (this->tile == INVALID_TILE) {
48 this->tile = to_add;
49 this->w = 1;
50 this->h = 1;
51 return;
54 uint sx = TileX(this->tile);
55 uint sy = TileY(this->tile);
56 uint ex = sx + this->w - 1;
57 uint ey = sy + this->h - 1;
59 uint ax = TileX(to_add);
60 uint ay = TileY(to_add);
62 sx = min(ax, sx);
63 sy = min(ay, sy);
64 ex = max(ax, ex);
65 ey = max(ay, ey);
67 this->tile = TileXY(sx, sy);
68 this->w = ex - sx + 1;
69 this->h = ey - sy + 1;
72 /**
73 * Does this tile area intersect with another?
74 * @param ta the other tile area to check against.
75 * @return true if they intersect.
77 bool OrthogonalTileArea::Intersects(const OrthogonalTileArea &ta) const
79 if (ta.w == 0 || this->w == 0) return false;
81 assert(ta.w != 0 && ta.h != 0 && this->w != 0 && this->h != 0);
83 uint left1 = TileX(this->tile);
84 uint top1 = TileY(this->tile);
85 uint right1 = left1 + this->w - 1;
86 uint bottom1 = top1 + this->h - 1;
88 uint left2 = TileX(ta.tile);
89 uint top2 = TileY(ta.tile);
90 uint right2 = left2 + ta.w - 1;
91 uint bottom2 = top2 + ta.h - 1;
93 return !(
94 left2 > right1 ||
95 right2 < left1 ||
96 top2 > bottom1 ||
97 bottom2 < top1
102 * Does this tile area contain a tile?
103 * @param tile Tile to test for.
104 * @return True if the tile is inside the area.
106 bool OrthogonalTileArea::Contains(TileIndex tile) const
108 if (this->w == 0) return false;
110 assert(this->w != 0 && this->h != 0);
112 uint left = TileX(this->tile);
113 uint top = TileY(this->tile);
114 uint tile_x = TileX(tile);
115 uint tile_y = TileY(tile);
117 return IsInsideBS(tile_x, left, this->w) && IsInsideBS(tile_y, top, this->h);
121 * Clamp the tile area to map borders.
123 void OrthogonalTileArea::ClampToMap()
125 assert(this->tile < MapSize());
126 this->w = min(this->w, MapSizeX() - TileX(this->tile));
127 this->h = min(this->h, MapSizeY() - TileY(this->tile));
131 * Create a diagonal tile area from two corners.
132 * @param start First corner of the area.
133 * @param end Second corner of the area.
135 DiagonalTileArea::DiagonalTileArea(TileIndex start, TileIndex end) : tile(start)
137 assert(start < MapSize());
138 assert(end < MapSize());
140 /* Unfortunately we can't find a new base and make all a and b positive because
141 * the new base might be a "flattened" corner where there actually is no single
142 * tile. If we try anyway the result is either inaccurate ("one off" half of the
143 * time) or the code gets much more complex;
145 * We also need to increment/decrement a and b here to have one-past-end semantics
146 * for a and b, just the way the orthogonal tile area does it for w and h. */
148 this->a = TileY(end) + TileX(end) - TileY(start) - TileX(start);
149 this->b = TileY(end) - TileX(end) - TileY(start) + TileX(start);
150 if (this->a > 0) {
151 this->a++;
152 } else {
153 this->a--;
156 if (this->b > 0) {
157 this->b++;
158 } else {
159 this->b--;
164 * Does this tile area contain a tile?
165 * @param tile Tile to test for.
166 * @return True if the tile is inside the area.
168 bool DiagonalTileArea::Contains(TileIndex tile) const
170 int a = TileY(tile) + TileX(tile);
171 int b = TileY(tile) - TileX(tile);
173 int start_a = TileY(this->tile) + TileX(this->tile);
174 int start_b = TileY(this->tile) - TileX(this->tile);
176 int end_a = start_a + this->a;
177 int end_b = start_b + this->b;
179 /* Swap if necessary, preserving the "one past end" semantics. */
180 if (start_a > end_a) {
181 int tmp = start_a;
182 start_a = end_a + 1;
183 end_a = tmp + 1;
185 if (start_b > end_b) {
186 int tmp = start_b;
187 start_b = end_b + 1;
188 end_b = tmp + 1;
191 return (a >= start_a && a < end_a && b >= start_b && b < end_b);
195 * Move ourselves to the next tile in the rectangle on the map.
197 TileIterator &DiagonalTileIterator::operator++()
199 assert(this->tile != INVALID_TILE);
201 /* Determine the next tile, while clipping at map borders */
202 bool new_line = false;
203 do {
204 /* Iterate using the rotated coordinates. */
205 if (this->a_max == 1 || this->a_max == -1) {
206 /* Special case: Every second column has zero length, skip them completely */
207 this->a_cur = 0;
208 if (this->b_max > 0) {
209 this->b_cur = min(this->b_cur + 2, this->b_max);
210 } else {
211 this->b_cur = max(this->b_cur - 2, this->b_max);
213 } else {
214 /* Every column has at least one tile to process */
215 if (this->a_max > 0) {
216 this->a_cur += 2;
217 new_line = this->a_cur >= this->a_max;
218 } else {
219 this->a_cur -= 2;
220 new_line = this->a_cur <= this->a_max;
222 if (new_line) {
223 /* offset of initial a_cur: one tile in the same direction as a_max
224 * every second line.
226 this->a_cur = abs(this->a_cur) % 2 ? 0 : (this->a_max > 0 ? 1 : -1);
228 if (this->b_max > 0) {
229 ++this->b_cur;
230 } else {
231 --this->b_cur;
236 /* And convert the coordinates back once we've gone to the next tile. */
237 uint x = this->base_x + (this->a_cur - this->b_cur) / 2;
238 uint y = this->base_y + (this->b_cur + this->a_cur) / 2;
239 /* Prevent wrapping around the map's borders. */
240 this->tile = x >= MapSizeX() || y >= MapSizeY() ? INVALID_TILE : TileXY(x, y);
241 } while (this->tile > MapSize() && this->b_max != this->b_cur);
243 if (this->b_max == this->b_cur) this->tile = INVALID_TILE;
244 return *this;