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1 /* $Id: townname.cpp 26346 2014-02-16 17:45:24Z frosch $ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file townname.cpp %Town name generators. */
12 #include "stdafx.h"
13 #include "string_func.h"
14 #include "townname_type.h"
15 #include "town.h"
16 #include "strings_func.h"
17 #include "core/random_func.hpp"
18 #include "genworld.h"
19 #include "gfx_layout.h"
21 #include "table/townname.h"
23 #include "safeguards.h"
26 /**
27 * Initializes this struct from town data
28 * @param t town for which we will be printing name later
30 TownNameParams::TownNameParams(const Town *t) :
31 grfid(t->townnamegrfid), // by default, use supplied data
32 type(t->townnametype)
34 if (t->townnamegrfid != 0 && GetGRFTownName(t->townnamegrfid) == nullptr) {
35 /* Fallback to english original */
36 this->grfid = 0;
37 this->type = SPECSTR_TOWNNAME_ENGLISH;
38 return;
43 /**
44 * Fills buffer with specified town name
45 * @param buff buffer start
46 * @param par town name parameters
47 * @param townnameparts 'encoded' town name
48 * @param last end of buffer
49 * @return pointer to terminating '\0'
51 char *GetTownName(char *buff, const TownNameParams *par, uint32 townnameparts, const char *last)
53 if (par->grfid == 0) {
54 int64 args_array[1] = { townnameparts };
55 StringParameters tmp_params(args_array);
56 return GetStringWithArgs(buff, par->type, &tmp_params, last);
59 return GRFTownNameGenerate(buff, par->grfid, par->type, townnameparts, last);
63 /**
64 * Fills buffer with town's name
65 * @param buff buffer start
66 * @param t we want to get name of this town
67 * @param last end of buffer
68 * @return pointer to terminating '\0'
70 char *GetTownName(char *buff, const Town *t, const char *last)
72 TownNameParams par(t);
73 return GetTownName(buff, &par, t->townnameparts, last);
77 /**
78 * Verifies the town name is valid and unique.
79 * @param r random bits
80 * @param par town name parameters
81 * @param town_names if a name is generated, check its uniqueness with the set
82 * @return true iff name is valid and unique
84 bool VerifyTownName(uint32 r, const TownNameParams *par, TownNames *town_names)
86 /* reserve space for extra unicode character and terminating '\0' */
87 char buf1[(MAX_LENGTH_TOWN_NAME_CHARS + 1) * MAX_CHAR_LENGTH];
88 char buf2[(MAX_LENGTH_TOWN_NAME_CHARS + 1) * MAX_CHAR_LENGTH];
90 GetTownName(buf1, par, r, lastof(buf1));
92 /* Check size and width */
93 if (Utf8StringLength(buf1) >= MAX_LENGTH_TOWN_NAME_CHARS) return false;
95 if (town_names != nullptr) {
96 if (town_names->find(buf1) != town_names->end()) return false;
97 town_names->insert(buf1);
98 } else {
99 const Town *t;
100 FOR_ALL_TOWNS(t) {
101 /* We can't just compare the numbers since
102 * several numbers may map to a single name. */
103 const char *buf = t->name;
104 if (buf == nullptr) {
105 GetTownName(buf2, t, lastof(buf2));
106 buf = buf2;
108 if (strcmp(buf1, buf) == 0) return false;
112 return true;
117 * Generates valid town name.
118 * @param townnameparts if a name is generated, it's stored there
119 * @param town_names if a name is generated, check its uniqueness with the set
120 * @return true iff a name was generated
122 bool GenerateTownName(uint32 *townnameparts, TownNames *town_names)
124 /* Do not set too low tries, since when we run out of names, we loop
125 * for #tries only one time anyway - then we stop generating more
126 * towns. Do not show it too high neither, since looping through all
127 * the other towns may take considerable amount of time (10000 is
128 * too much). */
129 TownNameParams par(_settings_game.game_creation.town_name);
131 /* This function is called very often without entering the gameloop
132 * inbetween. So reset layout cache to prevent it from growing too big. */
133 Layouter::ReduceLineCache();
135 for (int i = 1000; i != 0; i--) {
136 uint32 r = _generating_world ? Random() : InteractiveRandom();
137 if (!VerifyTownName(r, &par, town_names)) continue;
139 *townnameparts = r;
140 return true;
143 return false;
149 * Generates a number from given seed.
150 * @param shift_by number of bits seed is shifted to the right
151 * @param max generated number is in interval 0...max-1
152 * @param seed seed
153 * @return seed transformed to a number from given range
155 static inline uint32 SeedChance(byte shift_by, int max, uint32 seed)
157 return (GB(seed, shift_by, 16) * max) >> 16;
162 * Generates a number from given seed. Uses different algorithm than SeedChance().
163 * @param shift_by number of bits seed is shifted to the right
164 * @param max generated number is in interval 0...max-1
165 * @param seed seed
166 * @return seed transformed to a number from given range
168 static inline uint32 SeedModChance(byte shift_by, int max, uint32 seed)
170 /* This actually gives *MUCH* more even distribution of the values
171 * than SeedChance(), which is absolutely horrible in that. If
172 * you do not believe me, try with i.e. the Czech town names,
173 * compare the words (nicely visible on prefixes) generated by
174 * SeedChance() and SeedModChance(). Do not get discouraged by the
175 * never-use-modulo myths, which hold true only for the linear
176 * congruential generators (and Random() isn't such a generator).
177 * --pasky
178 * TODO: Perhaps we should use it for all the name generators? --pasky */
179 return (seed >> shift_by) % max;
184 * Generates a number from given seed.
185 * @param shift_by number of bits seed is shifted to the right
186 * @param max generated number is in interval -bias...max-1
187 * @param seed seed
188 * @param bias minimum value that can be returned
189 * @return seed transformed to a number from given range
191 static inline int32 SeedChanceBias(byte shift_by, int max, uint32 seed, int bias)
193 return SeedChance(shift_by, max + bias, seed) - bias;
198 * Replaces a string beginning in 'org' with 'rep'.
199 * @param org string to replace, has to be 4 characters long
200 * @param rep string to be replaced with, has to be 4 characters long
201 * @param buf buffer with string
203 static void ReplaceWords(const char *org, const char *rep, char *buf)
205 assert(strlen(org) == 4 && strlen(rep) == 4 && strlen(buf) >= 4);
206 if (strncmp(buf, org, 4) == 0) memcpy(buf, rep, 4); // Safe as the string in buf is always more than 4 characters long.
211 * Replaces english curses and ugly letter combinations by nicer ones.
212 * @param buf buffer with town name
213 * @param original English (Original) generator was used
215 static void ReplaceEnglishWords(char *buf, bool original)
217 ReplaceWords("Cunt", "East", buf);
218 ReplaceWords("Slag", "Pits", buf);
219 ReplaceWords("Slut", "Edin", buf);
220 if (!original) ReplaceWords("Fart", "Boot", buf); // never happens with 'English (Original)'
221 ReplaceWords("Drar", "Quar", buf);
222 ReplaceWords("Dreh", "Bash", buf);
223 ReplaceWords("Frar", "Shor", buf);
224 ReplaceWords("Grar", "Aber", buf);
225 ReplaceWords("Brar", "Over", buf);
226 ReplaceWords("Wrar", original ? "Inve" : "Stan", buf);
230 * Generates English (Original) town name from given seed.
231 * @param buf output buffer
232 * @param seed town name seed
233 * @param last end of buffer
235 static char *MakeEnglishOriginalTownName(char *buf, const char *last, uint32 seed)
237 char *orig = buf;
239 /* optional first segment */
240 int i = SeedChanceBias(0, lengthof(_name_original_english_1), seed, 50);
241 if (i >= 0) buf = strecpy(buf, _name_original_english_1[i], last);
243 /* mandatory middle segments */
244 buf = strecpy(buf, _name_original_english_2[SeedChance(4, lengthof(_name_original_english_2), seed)], last);
245 buf = strecpy(buf, _name_original_english_3[SeedChance(7, lengthof(_name_original_english_3), seed)], last);
246 buf = strecpy(buf, _name_original_english_4[SeedChance(10, lengthof(_name_original_english_4), seed)], last);
247 buf = strecpy(buf, _name_original_english_5[SeedChance(13, lengthof(_name_original_english_5), seed)], last);
249 /* optional last segment */
250 i = SeedChanceBias(15, lengthof(_name_original_english_6), seed, 60);
251 if (i >= 0) buf = strecpy(buf, _name_original_english_6[i], last);
253 /* Ce, Ci => Ke, Ki */
254 if (orig[0] == 'C' && (orig[1] == 'e' || orig[1] == 'i')) {
255 orig[0] = 'K';
258 assert(buf - orig >= 4);
259 ReplaceEnglishWords(orig, true);
261 return buf;
266 * Generates English (Additional) town name from given seed.
267 * @param buf output buffer
268 * @param seed town name seed
269 * @param last end of buffer
271 static char *MakeEnglishAdditionalTownName(char *buf, const char *last, uint32 seed)
273 char *orig = buf;
275 /* optional first segment */
276 int i = SeedChanceBias(0, lengthof(_name_additional_english_prefix), seed, 50);
277 if (i >= 0) buf = strecpy(buf, _name_additional_english_prefix[i], last);
279 if (SeedChance(3, 20, seed) >= 14) {
280 buf = strecpy(buf, _name_additional_english_1a[SeedChance(6, lengthof(_name_additional_english_1a), seed)], last);
281 } else {
282 buf = strecpy(buf, _name_additional_english_1b1[SeedChance(6, lengthof(_name_additional_english_1b1), seed)], last);
283 buf = strecpy(buf, _name_additional_english_1b2[SeedChance(9, lengthof(_name_additional_english_1b2), seed)], last);
284 if (SeedChance(11, 20, seed) >= 4) {
285 buf = strecpy(buf, _name_additional_english_1b3a[SeedChance(12, lengthof(_name_additional_english_1b3a), seed)], last);
286 } else {
287 buf = strecpy(buf, _name_additional_english_1b3b[SeedChance(12, lengthof(_name_additional_english_1b3b), seed)], last);
291 buf = strecpy(buf, _name_additional_english_2[SeedChance(14, lengthof(_name_additional_english_2), seed)], last);
293 /* optional last segment */
294 i = SeedChanceBias(15, lengthof(_name_additional_english_3), seed, 60);
295 if (i >= 0) buf = strecpy(buf, _name_additional_english_3[i], last);
297 assert(buf - orig >= 4);
298 ReplaceEnglishWords(orig, false);
300 return buf;
305 * Generates Austrian town name from given seed.
306 * @param buf output buffer
307 * @param seed town name seed
308 * @param last end of buffer
310 static char *MakeAustrianTownName(char *buf, const char *last, uint32 seed)
312 /* Bad, Maria, Gross, ... */
313 int i = SeedChanceBias(0, lengthof(_name_austrian_a1), seed, 15);
314 if (i >= 0) buf = strecpy(buf, _name_austrian_a1[i], last);
316 int j = 0;
318 i = SeedChance(4, 6, seed);
319 if (i >= 4) {
320 /* Kaisers-kirchen */
321 buf = strecpy(buf, _name_austrian_a2[SeedChance( 7, lengthof(_name_austrian_a2), seed)], last);
322 buf = strecpy(buf, _name_austrian_a3[SeedChance(13, lengthof(_name_austrian_a3), seed)], last);
323 } else if (i >= 2) {
324 /* St. Johann */
325 buf = strecpy(buf, _name_austrian_a5[SeedChance( 7, lengthof(_name_austrian_a5), seed)], last);
326 buf = strecpy(buf, _name_austrian_a6[SeedChance( 9, lengthof(_name_austrian_a6), seed)], last);
327 j = 1; // More likely to have a " an der " or " am "
328 } else {
329 /* Zell */
330 buf = strecpy(buf, _name_austrian_a4[SeedChance( 7, lengthof(_name_austrian_a4), seed)], last);
333 i = SeedChance(1, 6, seed);
334 if (i >= 4 - j) {
335 /* an der Donau (rivers) */
336 buf = strecpy(buf, _name_austrian_f1[SeedChance(4, lengthof(_name_austrian_f1), seed)], last);
337 buf = strecpy(buf, _name_austrian_f2[SeedChance(5, lengthof(_name_austrian_f2), seed)], last);
338 } else if (i >= 2 - j) {
339 /* am Dachstein (mountains) */
340 buf = strecpy(buf, _name_austrian_b1[SeedChance(4, lengthof(_name_austrian_b1), seed)], last);
341 buf = strecpy(buf, _name_austrian_b2[SeedChance(5, lengthof(_name_austrian_b2), seed)], last);
344 return buf;
349 * Generates German town name from given seed.
350 * @param buf output buffer
351 * @param seed town name seed
352 * @param last end of buffer
354 static char *MakeGermanTownName(char *buf, const char *last, uint32 seed)
356 uint seed_derivative = SeedChance(7, 28, seed);
358 /* optional prefix */
359 if (seed_derivative == 12 || seed_derivative == 19) {
360 uint i = SeedChance(2, lengthof(_name_german_pre), seed);
361 buf = strecpy(buf, _name_german_pre[i], last);
364 /* mandatory middle segments including option of hardcoded name */
365 uint i = SeedChance(3, lengthof(_name_german_real) + lengthof(_name_german_1), seed);
366 if (i < lengthof(_name_german_real)) {
367 buf = strecpy(buf, _name_german_real[i], last);
368 } else {
369 buf = strecpy(buf, _name_german_1[i - lengthof(_name_german_real)], last);
371 i = SeedChance(5, lengthof(_name_german_2), seed);
372 buf = strecpy(buf, _name_german_2[i], last);
375 /* optional suffix */
376 if (seed_derivative == 24) {
377 i = SeedChance(9, lengthof(_name_german_4_an_der) + lengthof(_name_german_4_am), seed);
378 if (i < lengthof(_name_german_4_an_der)) {
379 buf = strecpy(buf, _name_german_3_an_der[0], last);
380 buf = strecpy(buf, _name_german_4_an_der[i], last);
381 } else {
382 buf = strecpy(buf, _name_german_3_am[0], last);
383 buf = strecpy(buf, _name_german_4_am[i - lengthof(_name_german_4_an_der)], last);
387 return buf;
392 * Generates Latin-American town name from given seed.
393 * @param buf output buffer
394 * @param seed town name seed
395 * @param last end of buffer
397 static char *MakeSpanishTownName(char *buf, const char *last, uint32 seed)
399 return strecpy(buf, _name_spanish_real[SeedChance(0, lengthof(_name_spanish_real), seed)], last);
404 * Generates French town name from given seed.
405 * @param buf output buffer
406 * @param seed town name seed
407 * @param last end of buffer
409 static char *MakeFrenchTownName(char *buf, const char *last, uint32 seed)
411 return strecpy(buf, _name_french_real[SeedChance(0, lengthof(_name_french_real), seed)], last);
416 * Generates Silly town name from given seed.
417 * @param buf output buffer
418 * @param seed town name seed
419 * @param last end of buffer
421 static char *MakeSillyTownName(char *buf, const char *last, uint32 seed)
423 buf = strecpy(buf, _name_silly_1[SeedChance( 0, lengthof(_name_silly_1), seed)], last);
424 buf = strecpy(buf, _name_silly_2[SeedChance(16, lengthof(_name_silly_2), seed)], last);
426 return buf;
431 * Generates Swedish town name from given seed.
432 * @param buf output buffer
433 * @param seed town name seed
434 * @param last end of buffer
436 static char *MakeSwedishTownName(char *buf, const char *last, uint32 seed)
438 /* optional first segment */
439 int i = SeedChanceBias(0, lengthof(_name_swedish_1), seed, 50);
440 if (i >= 0) buf = strecpy(buf, _name_swedish_1[i], last);
442 /* mandatory middle segments including option of hardcoded name */
443 if (SeedChance(4, 5, seed) >= 3) {
444 buf = strecpy(buf, _name_swedish_2[SeedChance( 7, lengthof(_name_swedish_2), seed)], last);
445 } else {
446 buf = strecpy(buf, _name_swedish_2a[SeedChance( 7, lengthof(_name_swedish_2a), seed)], last);
447 buf = strecpy(buf, _name_swedish_2b[SeedChance(10, lengthof(_name_swedish_2b), seed)], last);
448 buf = strecpy(buf, _name_swedish_2c[SeedChance(13, lengthof(_name_swedish_2c), seed)], last);
451 buf = strecpy(buf, _name_swedish_3[SeedChance(16, lengthof(_name_swedish_3), seed)], last);
453 return buf;
458 * Generates Dutch town name from given seed.
459 * @param buf output buffer
460 * @param seed town name seed
461 * @param last end of buffer
463 static char *MakeDutchTownName(char *buf, const char *last, uint32 seed)
465 /* optional first segment */
466 int i = SeedChanceBias(0, lengthof(_name_dutch_1), seed, 50);
467 if (i >= 0) buf = strecpy(buf, _name_dutch_1[i], last);
469 /* mandatory middle segments including option of hardcoded name */
470 if (SeedChance(6, 9, seed) > 4) {
471 buf = strecpy(buf, _name_dutch_2[SeedChance( 9, lengthof(_name_dutch_2), seed)], last);
472 } else {
473 buf = strecpy(buf, _name_dutch_3[SeedChance( 9, lengthof(_name_dutch_3), seed)], last);
474 buf = strecpy(buf, _name_dutch_4[SeedChance(12, lengthof(_name_dutch_4), seed)], last);
477 buf = strecpy(buf, _name_dutch_5[SeedChance(15, lengthof(_name_dutch_5), seed)], last);
479 return buf;
484 * Generates Finnish town name from given seed.
485 * @param buf output buffer
486 * @param seed town name seed
487 * @param last end of buffer
489 static char *MakeFinnishTownName(char *buf, const char *last, uint32 seed)
491 char *orig = buf;
493 /* Select randomly if town name should consists of one or two parts. */
494 if (SeedChance(0, 15, seed) >= 10) {
495 return strecpy(buf, _name_finnish_real[SeedChance(2, lengthof(_name_finnish_real), seed)], last);
498 if (SeedChance(0, 15, seed) >= 5) {
499 /* A two-part name by combining one of _name_finnish_1 + "la"/"lä"
500 * The reason for not having the contents of _name_finnish_{1,2} in the same table is
501 * that the ones in _name_finnish_2 are not good for this purpose. */
502 uint sel = SeedChance( 0, lengthof(_name_finnish_1), seed);
503 buf = strecpy(buf, _name_finnish_1[sel], last);
504 char *end = buf - 1;
505 assert(end >= orig);
506 if (*end == 'i') *end = 'e';
507 if (strstr(orig, "a") != nullptr || strstr(orig, "o") != nullptr || strstr(orig, "u") != nullptr ||
508 strstr(orig, "A") != nullptr || strstr(orig, "O") != nullptr || strstr(orig, "U") != nullptr) {
509 buf = strecpy(buf, "la", last);
510 } else {
511 buf = strecpy(buf, "l\xC3\xA4", last);
513 return buf;
516 /* A two-part name by combining one of _name_finnish_{1,2} + _name_finnish_3.
517 * Why aren't _name_finnish_{1,2} just one table? See above. */
518 uint sel = SeedChance(2, lengthof(_name_finnish_1) + lengthof(_name_finnish_2), seed);
519 if (sel >= lengthof(_name_finnish_1)) {
520 buf = strecpy(buf, _name_finnish_2[sel - lengthof(_name_finnish_1)], last);
521 } else {
522 buf = strecpy(buf, _name_finnish_1[sel], last);
525 buf = strecpy(buf, _name_finnish_3[SeedChance(10, lengthof(_name_finnish_3), seed)], last);
527 return buf;
532 * Generates Polish town name from given seed.
533 * @param buf output buffer
534 * @param seed town name seed
535 * @param last end of buffer
537 static char *MakePolishTownName(char *buf, const char *last, uint32 seed)
539 /* optional first segment */
540 uint i = SeedChance(0,
541 lengthof(_name_polish_2_o) + lengthof(_name_polish_2_m) +
542 lengthof(_name_polish_2_f) + lengthof(_name_polish_2_n),
543 seed);
544 uint j = SeedChance(2, 20, seed);
547 if (i < lengthof(_name_polish_2_o)) {
548 return strecpy(buf, _name_polish_2_o[SeedChance(3, lengthof(_name_polish_2_o), seed)], last);
551 if (i < lengthof(_name_polish_2_m) + lengthof(_name_polish_2_o)) {
552 if (j < 4) {
553 buf = strecpy(buf, _name_polish_1_m[SeedChance(5, lengthof(_name_polish_1_m), seed)], last);
556 buf = strecpy(buf, _name_polish_2_m[SeedChance(7, lengthof(_name_polish_2_m), seed)], last);
558 if (j >= 4 && j < 16) {
559 buf = strecpy(buf, _name_polish_3_m[SeedChance(10, lengthof(_name_polish_3_m), seed)], last);
562 return buf;
565 if (i < lengthof(_name_polish_2_f) + lengthof(_name_polish_2_m) + lengthof(_name_polish_2_o)) {
566 if (j < 4) {
567 buf = strecpy(buf, _name_polish_1_f[SeedChance(5, lengthof(_name_polish_1_f), seed)], last);
570 buf = strecpy(buf, _name_polish_2_f[SeedChance(7, lengthof(_name_polish_2_f), seed)], last);
572 if (j >= 4 && j < 16) {
573 buf = strecpy(buf, _name_polish_3_f[SeedChance(10, lengthof(_name_polish_3_f), seed)], last);
576 return buf;
579 if (j < 4) {
580 buf = strecpy(buf, _name_polish_1_n[SeedChance(5, lengthof(_name_polish_1_n), seed)], last);
583 buf = strecpy(buf, _name_polish_2_n[SeedChance(7, lengthof(_name_polish_2_n), seed)], last);
585 if (j >= 4 && j < 16) {
586 buf = strecpy(buf, _name_polish_3_n[SeedChance(10, lengthof(_name_polish_3_n), seed)], last);
589 return buf;
594 * Generates Czech town name from given seed.
595 * @param buf output buffer
596 * @param seed town name seed
597 * @param last end of buffer
599 static char *MakeCzechTownName(char *buf, const char *last, uint32 seed)
601 /* 1:3 chance to use a real name. */
602 if (SeedModChance(0, 4, seed) == 0) {
603 return strecpy(buf, _name_czech_real[SeedModChance(4, lengthof(_name_czech_real), seed)], last);
606 const char *orig = buf;
608 /* Probability of prefixes/suffixes
609 * 0..11 prefix, 12..13 prefix+suffix, 14..17 suffix, 18..31 nothing */
610 int prob_tails = SeedModChance(2, 32, seed);
611 bool do_prefix = prob_tails < 12;
612 bool do_suffix = prob_tails > 11 && prob_tails < 17;
613 bool dynamic_subst;
615 /* IDs of the respective parts */
616 int prefix = 0, ending = 0, suffix = 0;
617 uint postfix = 0;
618 uint stem;
620 /* The select criteria. */
621 CzechGender gender;
622 CzechChoose choose;
623 CzechAllow allow;
625 if (do_prefix) prefix = SeedModChance(5, lengthof(_name_czech_adj) * 12, seed) / 12;
626 if (do_suffix) suffix = SeedModChance(7, lengthof(_name_czech_suffix), seed);
627 /* 3:1 chance 3:1 to use dynamic substantive */
628 stem = SeedModChance(9,
629 lengthof(_name_czech_subst_full) + 3 * lengthof(_name_czech_subst_stem),
630 seed);
631 if (stem < lengthof(_name_czech_subst_full)) {
632 /* That was easy! */
633 dynamic_subst = false;
634 gender = _name_czech_subst_full[stem].gender;
635 choose = _name_czech_subst_full[stem].choose;
636 allow = _name_czech_subst_full[stem].allow;
637 } else {
638 uint map[lengthof(_name_czech_subst_ending)];
639 int ending_start = -1, ending_stop = -1;
641 /* Load the substantive */
642 dynamic_subst = true;
643 stem -= lengthof(_name_czech_subst_full);
644 stem %= lengthof(_name_czech_subst_stem);
645 gender = _name_czech_subst_stem[stem].gender;
646 choose = _name_czech_subst_stem[stem].choose;
647 allow = _name_czech_subst_stem[stem].allow;
649 /* Load the postfix (1:1 chance that a postfix will be inserted) */
650 postfix = SeedModChance(14, lengthof(_name_czech_subst_postfix) * 2, seed);
652 if (choose & CZC_POSTFIX) {
653 /* Always get a real postfix. */
654 postfix %= lengthof(_name_czech_subst_postfix);
656 if (choose & CZC_NOPOSTFIX) {
657 /* Always drop a postfix. */
658 postfix += lengthof(_name_czech_subst_postfix);
660 if (postfix < lengthof(_name_czech_subst_postfix)) {
661 choose |= CZC_POSTFIX;
662 } else {
663 choose |= CZC_NOPOSTFIX;
666 /* Localize the array segment containing a good gender */
667 for (ending = 0; ending < (int)lengthof(_name_czech_subst_ending); ending++) {
668 const CzechNameSubst *e = &_name_czech_subst_ending[ending];
670 if (gender == CZG_FREE ||
671 (gender == CZG_NFREE && e->gender != CZG_SNEUT && e->gender != CZG_PNEUT) ||
672 gender == e->gender) {
673 if (ending_start < 0) {
674 ending_start = ending;
676 } else if (ending_start >= 0) {
677 ending_stop = ending - 1;
678 break;
681 if (ending_stop < 0) {
682 /* Whoa. All the endings matched. */
683 ending_stop = ending - 1;
686 /* Make a sequential map of the items with good mask */
687 size_t i = 0;
688 for (ending = ending_start; ending <= ending_stop; ending++) {
689 const CzechNameSubst *e = &_name_czech_subst_ending[ending];
691 if ((e->choose & choose) == choose && (e->allow & allow) != 0) {
692 map[i++] = ending;
695 assert(i > 0);
697 /* Load the ending */
698 ending = map[SeedModChance(16, (int)i, seed)];
699 /* Override possible CZG_*FREE; this must be a real gender,
700 * otherwise we get overflow when modifying the adjectivum. */
701 gender = _name_czech_subst_ending[ending].gender;
702 assert(gender != CZG_FREE && gender != CZG_NFREE);
705 if (do_prefix && (_name_czech_adj[prefix].choose & choose) != choose) {
706 /* Throw away non-matching prefix. */
707 do_prefix = false;
710 /* Now finally construct the name */
711 if (do_prefix) {
712 CzechPattern pattern = _name_czech_adj[prefix].pattern;
714 buf = strecpy(buf, _name_czech_adj[prefix].name, last);
716 char *endpos = buf - 1;
717 /* Find the first character in a UTF-8 sequence */
718 while (GB(*endpos, 6, 2) == 2) endpos--;
720 if (gender == CZG_SMASC && pattern == CZP_PRIVL) {
721 assert(endpos >= orig + 2);
722 /* -ovX -> -uv */
723 *(endpos - 2) = 'u';
724 assert(*(endpos - 1) == 'v');
725 *endpos = '\0';
726 } else {
727 assert(endpos >= orig);
728 endpos = strecpy(endpos, _name_czech_patmod[gender][pattern], last);
731 buf = strecpy(endpos, " ", last);
734 if (dynamic_subst) {
735 buf = strecpy(buf, _name_czech_subst_stem[stem].name, last);
736 if (postfix < lengthof(_name_czech_subst_postfix)) {
737 const char *poststr = _name_czech_subst_postfix[postfix];
738 const char *endstr = _name_czech_subst_ending[ending].name;
740 size_t postlen = strlen(poststr);
741 size_t endlen = strlen(endstr);
742 assert(postlen > 0 && endlen > 0);
744 /* Kill the "avava" and "Jananna"-like cases */
745 if (postlen < 2 || postlen > endlen ||
746 ((poststr[1] != 'v' || poststr[1] != endstr[1]) &&
747 poststr[2] != endstr[1])) {
748 buf = strecpy(buf, poststr, last);
750 /* k-i -> c-i, h-i -> z-i */
751 if (endstr[0] == 'i') {
752 switch (*(buf - 1)) {
753 case 'k': *(buf - 1) = 'c'; break;
754 case 'h': *(buf - 1) = 'z'; break;
755 default: break;
760 buf = strecpy(buf, _name_czech_subst_ending[ending].name, last);
761 } else {
762 buf = strecpy(buf, _name_czech_subst_full[stem].name, last);
765 if (do_suffix) {
766 buf = strecpy(buf, " ", last);
767 buf = strecpy(buf, _name_czech_suffix[suffix], last);
770 return buf;
775 * Generates Romanian town name from given seed.
776 * @param buf output buffer
777 * @param seed town name seed
778 * @param last end of buffer
780 static char *MakeRomanianTownName(char *buf, const char *last, uint32 seed)
782 return strecpy(buf, _name_romanian_real[SeedChance(0, lengthof(_name_romanian_real), seed)], last);
787 * Generates Slovak town name from given seed.
788 * @param buf output buffer
789 * @param seed town name seed
790 * @param last end of buffer
792 static char *MakeSlovakTownName(char *buf, const char *last, uint32 seed)
794 return strecpy(buf, _name_slovak_real[SeedChance(0, lengthof(_name_slovak_real), seed)], last);
799 * Generates Norwegian town name from given seed.
800 * @param buf output buffer
801 * @param seed town name seed
802 * @param last end of buffer
804 static char *MakeNorwegianTownName(char *buf, const char *last, uint32 seed)
806 /* Use first 4 bit from seed to decide whether or not this town should
807 * have a real name 3/16 chance. Bit 0-3 */
808 if (SeedChance(0, 15, seed) < 3) {
809 /* Use 7bit for the realname table index. Bit 4-10 */
810 return strecpy(buf, _name_norwegian_real[SeedChance(4, lengthof(_name_norwegian_real), seed)], last);
813 /* Use 7bit for the first fake part. Bit 4-10 */
814 buf = strecpy(buf, _name_norwegian_1[SeedChance(4, lengthof(_name_norwegian_1), seed)], last);
815 /* Use 7bit for the last fake part. Bit 11-17 */
816 buf = strecpy(buf, _name_norwegian_2[SeedChance(11, lengthof(_name_norwegian_2), seed)], last);
818 return buf;
823 * Generates Hungarian town name from given seed.
824 * @param buf output buffer
825 * @param seed town name seed
826 * @param last end of buffer
828 static char *MakeHungarianTownName(char *buf, const char *last, uint32 seed)
830 if (SeedChance(12, 15, seed) < 3) {
831 return strecpy(buf, _name_hungarian_real[SeedChance(0, lengthof(_name_hungarian_real), seed)], last);
834 /* optional first segment */
835 uint i = SeedChance(3, lengthof(_name_hungarian_1) * 3, seed);
836 if (i < lengthof(_name_hungarian_1)) buf = strecpy(buf, _name_hungarian_1[i], last);
838 /* mandatory middle segments */
839 buf = strecpy(buf, _name_hungarian_2[SeedChance(3, lengthof(_name_hungarian_2), seed)], last);
840 buf = strecpy(buf, _name_hungarian_3[SeedChance(6, lengthof(_name_hungarian_3), seed)], last);
842 /* optional last segment */
843 i = SeedChance(10, lengthof(_name_hungarian_4) * 3, seed);
844 if (i < lengthof(_name_hungarian_4)) {
845 buf = strecpy(buf, _name_hungarian_4[i], last);
848 return buf;
853 * Generates Swiss town name from given seed.
854 * @param buf output buffer
855 * @param seed town name seed
856 * @param last end of buffer
858 static char *MakeSwissTownName(char *buf, const char *last, uint32 seed)
860 return strecpy(buf, _name_swiss_real[SeedChance(0, lengthof(_name_swiss_real), seed)], last);
865 * Generates Danish town name from given seed.
866 * @param buf output buffer
867 * @param seed town name seed
868 * @param last end of buffer
870 static char *MakeDanishTownName(char *buf, const char *last, uint32 seed)
872 /* optional first segment */
873 int i = SeedChanceBias(0, lengthof(_name_danish_1), seed, 50);
874 if (i >= 0) buf = strecpy(buf, _name_danish_1[i], last);
876 /* middle segments removed as this algorithm seems to create much more realistic names */
877 buf = strecpy(buf, _name_danish_2[SeedChance( 7, lengthof(_name_danish_2), seed)], last);
878 buf = strecpy(buf, _name_danish_3[SeedChance(16, lengthof(_name_danish_3), seed)], last);
880 return buf;
885 * Generates Turkish town name from given seed.
886 * @param buf output buffer
887 * @param seed town name seed
888 * @param last end of buffer
890 static char *MakeTurkishTownName(char *buf, const char *last, uint32 seed)
892 uint i = SeedModChance(0, 5, seed);
894 switch (i) {
895 case 0:
896 buf = strecpy(buf, _name_turkish_prefix[SeedModChance( 2, lengthof(_name_turkish_prefix), seed)], last);
898 /* middle segment */
899 buf = strecpy(buf, _name_turkish_middle[SeedModChance( 4, lengthof(_name_turkish_middle), seed)], last);
901 /* optional suffix */
902 if (SeedModChance(0, 7, seed) == 0) {
903 buf = strecpy(buf, _name_turkish_suffix[SeedModChance( 10, lengthof(_name_turkish_suffix), seed)], last);
905 break;
907 case 1: case 2:
908 buf = strecpy(buf, _name_turkish_prefix[SeedModChance( 2, lengthof(_name_turkish_prefix), seed)], last);
909 buf = strecpy(buf, _name_turkish_suffix[SeedModChance( 4, lengthof(_name_turkish_suffix), seed)], last);
910 break;
912 default:
913 buf = strecpy(buf, _name_turkish_real[SeedModChance( 4, lengthof(_name_turkish_real), seed)], last);
914 break;
917 return buf;
922 * Generates Italian town name from given seed.
923 * @param buf output buffer
924 * @param seed town name seed
925 * @param last end of buffer
927 static char *MakeItalianTownName(char *buf, const char *last, uint32 seed)
929 if (SeedModChance(0, 6, seed) == 0) { // real city names
930 return strecpy(buf, _name_italian_real[SeedModChance(4, lengthof(_name_italian_real), seed)], last);
933 static const char * const mascul_femin_italian[] = {
934 "o",
935 "a",
938 if (SeedModChance(0, 8, seed) == 0) { // prefix
939 buf = strecpy(buf, _name_italian_pref[SeedModChance(11, lengthof(_name_italian_pref), seed)], last);
942 uint i = SeedChance(0, 2, seed);
943 if (i == 0) { // masculine form
944 buf = strecpy(buf, _name_italian_1m[SeedModChance(4, lengthof(_name_italian_1m), seed)], last);
945 } else { // feminine form
946 buf = strecpy(buf, _name_italian_1f[SeedModChance(4, lengthof(_name_italian_1f), seed)], last);
949 if (SeedModChance(3, 3, seed) == 0) {
950 buf = strecpy(buf, _name_italian_2[SeedModChance(11, lengthof(_name_italian_2), seed)], last);
951 buf = strecpy(buf, mascul_femin_italian[i], last);
952 } else {
953 buf = strecpy(buf, _name_italian_2i[SeedModChance(16, lengthof(_name_italian_2i), seed)], last);
956 if (SeedModChance(15, 4, seed) == 0) {
957 if (SeedModChance(5, 2, seed) == 0) { // generic suffix
958 buf = strecpy(buf, _name_italian_3[SeedModChance(4, lengthof(_name_italian_3), seed)], last);
959 } else { // river name suffix
960 buf = strecpy(buf, _name_italian_river1[SeedModChance(4, lengthof(_name_italian_river1), seed)], last);
961 buf = strecpy(buf, _name_italian_river2[SeedModChance(16, lengthof(_name_italian_river2), seed)], last);
965 return buf;
970 * Generates Catalan town name from given seed.
971 * @param buf output buffer
972 * @param seed town name seed
973 * @param last end of buffer
975 static char *MakeCatalanTownName(char *buf, const char *last, uint32 seed)
977 if (SeedModChance(0, 3, seed) == 0) { // real city names
978 return strecpy(buf, _name_catalan_real[SeedModChance(4, lengthof(_name_catalan_real), seed)], last);
981 if (SeedModChance(0, 2, seed) == 0) { // prefix
982 buf = strecpy(buf, _name_catalan_pref[SeedModChance(11, lengthof(_name_catalan_pref), seed)], last);
985 uint i = SeedChance(0, 2, seed);
986 if (i == 0) { // masculine form
987 buf = strecpy(buf, _name_catalan_1m[SeedModChance(4, lengthof(_name_catalan_1m), seed)], last);
988 buf = strecpy(buf, _name_catalan_2m[SeedModChance(11, lengthof(_name_catalan_2m), seed)], last);
989 } else { // feminine form
990 buf = strecpy(buf, _name_catalan_1f[SeedModChance(4, lengthof(_name_catalan_1f), seed)], last);
991 buf = strecpy(buf, _name_catalan_2f[SeedModChance(11, lengthof(_name_catalan_2f), seed)], last);
994 if (SeedModChance(15, 5, seed) == 0) {
995 if (SeedModChance(5, 2, seed) == 0) { // generic suffix
996 buf = strecpy(buf, _name_catalan_3[SeedModChance(4, lengthof(_name_catalan_3), seed)], last);
997 } else { // river name suffix
998 buf = strecpy(buf, _name_catalan_river1[SeedModChance(4, lengthof(_name_catalan_river1), seed)], last);
1002 return buf;
1007 * Type for all town name generator functions.
1008 * @param buf The buffer to write the name to.
1009 * @param last The last element of the buffer.
1010 * @param seed The seed of the town name.
1011 * @return The end of the filled buffer.
1013 typedef char *TownNameGenerator(char *buf, const char *last, uint32 seed);
1015 /** Contains pointer to generator and minimum buffer size (not incl. terminating '\0') */
1016 struct TownNameGeneratorParams {
1017 byte min; ///< minimum number of characters that need to be printed for generator to work correctly
1018 TownNameGenerator *proc; ///< generator itself
1021 /** Town name generators */
1022 static const TownNameGeneratorParams _town_name_generators[] = {
1023 { 4, MakeEnglishOriginalTownName}, // replaces first 4 characters of name
1024 { 0, MakeFrenchTownName},
1025 { 0, MakeGermanTownName},
1026 { 4, MakeEnglishAdditionalTownName}, // replaces first 4 characters of name
1027 { 0, MakeSpanishTownName},
1028 { 0, MakeSillyTownName},
1029 { 0, MakeSwedishTownName},
1030 { 0, MakeDutchTownName},
1031 { 8, MakeFinnishTownName}, // _name_finnish_1
1032 { 0, MakePolishTownName},
1033 { 0, MakeSlovakTownName},
1034 { 0, MakeNorwegianTownName},
1035 { 0, MakeHungarianTownName},
1036 { 0, MakeAustrianTownName},
1037 { 0, MakeRomanianTownName},
1038 { 28, MakeCzechTownName}, // _name_czech_adj + _name_czech_patmod + 1 + _name_czech_subst_stem + _name_czech_subst_postfix
1039 { 0, MakeSwissTownName},
1040 { 0, MakeDanishTownName},
1041 { 0, MakeTurkishTownName},
1042 { 0, MakeItalianTownName},
1043 { 0, MakeCatalanTownName},
1048 * Generates town name from given seed. a language.
1049 * @param buf output buffer
1050 * @param last end of buffer
1051 * @param lang town name language
1052 * @param seed generation seed
1053 * @return last character ('/0')
1055 char *GenerateTownNameString(char *buf, const char *last, size_t lang, uint32 seed)
1057 assert(lang < lengthof(_town_name_generators));
1059 /* Some generators need at least 9 bytes in buffer. English generators need 5 for
1060 * string replacing, others use constructions like strlen(buf)-3 and so on.
1061 * Finnish generator needs to fit all strings from _name_finnish_1.
1062 * Czech generator needs to fit almost whole town name...
1063 * These would break. Using another temporary buffer results in ~40% slower code,
1064 * so use it only when really needed. */
1065 const TownNameGeneratorParams *par = &_town_name_generators[lang];
1066 if (last >= buf + par->min) return par->proc(buf, last, seed);
1068 char *buffer = AllocaM(char, par->min + 1);
1069 par->proc(buffer, buffer + par->min, seed);
1071 return strecpy(buf, buffer, last);