4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file viewport_type.h Types related to viewports. */
12 #ifndef VIEWPORT_TYPE_H
13 #define VIEWPORT_TYPE_H
15 #include "zoom_type.h"
16 #include "strings_type.h"
17 #include "table/strings.h"
20 class LinkGraphOverlay
;
22 enum ViewportMapType
{
29 VPMT_MIN
= VPMT_VEGETATION
,
30 VPMT_MAX
= VPMT_INDUSTRY
,
34 * Data structure for viewport, display of a part of the world
37 int left
; ///< Screen coordinate left egde of the viewport
38 int top
; ///< Screen coordinate top edge of the viewport
39 int width
; ///< Screen width of the viewport
40 int height
; ///< Screen height of the viewport
42 int virtual_left
; ///< Virtual left coordinate
43 int virtual_top
; ///< Virtual top coordinate
44 int virtual_width
; ///< width << zoom
45 int virtual_height
; ///< height << zoom
47 ZoomLevel zoom
; ///< The zoom level of the viewport.
48 ViewportMapType map_type
; ///< Rendering type
50 LinkGraphOverlay
*overlay
;
53 /** Margins for the viewport sign */
54 enum ViewportSignMargin
{
55 VPSM_LEFT
= 1, ///< Left margin
56 VPSM_RIGHT
= 1, ///< Right margin
57 VPSM_TOP
= 1, ///< Top margin
58 VPSM_BOTTOM
= 1, ///< Bottom margin
61 /** Location information about a sign as seen on the viewport */
63 int32 center
; ///< The center position of the sign
64 int32 top
; ///< The top of the sign
65 uint16 width_normal
; ///< The width when not zoomed out (normal font)
66 uint16 width_small
; ///< The width when zoomed out (small font)
68 void UpdatePosition(int center
, int top
, StringID str
, StringID str_small
= STR_NULL
);
69 void MarkDirty(ZoomLevel maxzoom
= ZOOM_LVL_MAX
) const;
73 * Directions of zooming.
74 * @see DoZoomInOutWindow
76 enum ZoomStateChange
{
77 ZOOM_IN
= 0, ///< Zoom in (get more detailed view).
78 ZOOM_OUT
= 1, ///< Zoom out (get helicopter view).
79 ZOOM_NONE
= 2, ///< Hack, used to update the button status.
83 * Some values for constructing bounding boxes (BB). The Z positions under bridges are:
84 * z=0..5 Everything that can be built under low bridges.
85 * z=6 reserved, currently unused.
86 * z=7 Z separator between bridge/tunnel and the things under/above it.
88 static const uint BB_HEIGHT_UNDER_BRIDGE
= 6; ///< Everything that can be built under low bridges, must not exceed this Z height.
89 static const uint BB_Z_SEPARATOR
= 7; ///< Separates the bridge/tunnel from the things under/above it.
91 /** Viewport place method (type of highlighted area and placed objects) */
92 enum ViewportPlaceMethod
{
93 VPM_X_OR_Y
= 0, ///< drag in X or Y direction
94 VPM_FIX_X
= 1, ///< drag only in X axis
95 VPM_FIX_Y
= 2, ///< drag only in Y axis
96 VPM_X_AND_Y
= 3, ///< area of land in X and Y directions
97 VPM_X_AND_Y_LIMITED
= 4, ///< area of land of limited size
98 VPM_FIX_HORIZONTAL
= 5, ///< drag only in horizontal direction
99 VPM_FIX_VERTICAL
= 6, ///< drag only in vertical direction
100 VPM_X_LIMITED
= 7, ///< Drag only in X axis with limited size
101 VPM_Y_LIMITED
= 8, ///< Drag only in Y axis with limited size
102 VPM_A_B_LINE
= 9, ///< Drag a line from tile A to tile B
103 VPM_RAILDIRS
= 0x40, ///< all rail directions
104 VPM_SIGNALDIRS
= 0x80, ///< similar to VMP_RAILDIRS, but with different cursor
106 DECLARE_ENUM_AS_BIT_SET(ViewportPlaceMethod
)
109 * Drag and drop selection process, or, what to do with an area of land when
110 * you've selected it.
112 enum ViewportDragDropSelectionProcess
{
113 DDSP_DEMOLISH_AREA
, ///< Clear area
114 DDSP_RAISE_AND_LEVEL_AREA
, ///< Raise / level area
115 DDSP_LOWER_AND_LEVEL_AREA
, ///< Lower / level area
116 DDSP_LEVEL_AREA
, ///< Level area
117 DDSP_CREATE_DESERT
, ///< Fill area with desert
118 DDSP_CREATE_ROCKS
, ///< Fill area with rocks
119 DDSP_CREATE_WATER
, ///< Create a canal
120 DDSP_CREATE_RIVER
, ///< Create rivers
121 DDSP_PLANT_TREES
, ///< Plant trees
122 DDSP_PLACE_OBJECT
, ///< Place object
123 DDSP_BUILD_BRIDGE
, ///< Bridge placement
124 DDSP_DRAW_PLANLINE
, ///< Draw a line for a plan
125 DDSP_MEASURE
, ///< Measurement tool
127 /* Rail specific actions */
128 DDSP_PLACE_RAIL
, ///< Rail placement
129 DDSP_BUILD_SIGNALS
, ///< Signal placement
130 DDSP_BUILD_STATION
, ///< Station placement
131 DDSP_REMOVE_STATION
, ///< Station removal
132 DDSP_CONVERT_RAIL
, ///< Rail conversion
134 /* Road specific actions */
135 DDSP_PLACE_ROAD_X_DIR
, ///< Road placement (X axis)
136 DDSP_PLACE_ROAD_Y_DIR
, ///< Road placement (Y axis)
137 DDSP_PLACE_AUTOROAD
, ///< Road placement (auto)
138 DDSP_BUILD_BUSSTOP
, ///< Road stop placement (buses)
139 DDSP_BUILD_TRUCKSTOP
, ///< Road stop placement (trucks)
140 DDSP_REMOVE_BUSSTOP
, ///< Road stop removal (buses)
141 DDSP_REMOVE_TRUCKSTOP
, ///< Road stop removal (trucks)
142 DDSP_CONVERT_ROAD
, ///< Road conversion
145 #endif /* VIEWPORT_TYPE_H */