4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file company_cmd.cpp Handling of companies. */
13 #include "company_base.h"
14 #include "company_func.h"
15 #include "company_gui.h"
17 #include "news_func.h"
18 #include "cmd_helper.h"
19 #include "command_func.h"
20 #include "network/network.h"
21 #include "network/network_func.h"
22 #include "network/network_base.h"
23 #include "network/network_admin.h"
25 #include "company_manager_face.h"
26 #include "window_func.h"
27 #include "strings_func.h"
28 #include "date_func.h"
29 #include "sound_func.h"
32 #include "core/pool_func.hpp"
33 #include "settings_func.h"
34 #include "vehicle_base.h"
35 #include "vehicle_func.h"
36 #include "smallmap_gui.h"
37 #include "game/game.hpp"
38 #include "goal_base.h"
39 #include "story_base.h"
42 #include "table/strings.h"
44 #include "safeguards.h"
46 void ClearEnginesHiddenFlagOfCompany(CompanyID cid
);
48 CompanyByte _local_company
; ///< Company controlled by the human player at this client. Can also be #COMPANY_SPECTATOR.
49 CompanyByte _current_company
; ///< Company currently doing an action.
50 Colours _company_colours
[MAX_COMPANIES
]; ///< NOSAVE: can be determined from company structs.
51 CompanyManagerFace _company_manager_face
; ///< for company manager face storage in openttd.cfg
52 uint _next_competitor_start
; ///< the number of ticks before the next AI is started
53 uint _cur_company_tick_index
; ///< used to generate a name for one company that doesn't have a name yet per tick
55 CompanyPool
_company_pool("Company"); ///< Pool of companies.
56 INSTANTIATE_POOL_METHODS(Company
)
60 * @param name_1 Name of the company.
61 * @param is_ai A computer program is running for this company.
63 Company::Company(uint16 name_1
, bool is_ai
)
65 this->name_1
= name_1
;
66 this->location_of_HQ
= INVALID_TILE
;
68 this->terraform_limit
= _settings_game
.construction
.terraform_frame_burst
<< 16;
69 this->clear_limit
= _settings_game
.construction
.clear_frame_burst
<< 16;
70 this->tree_limit
= _settings_game
.construction
.tree_frame_burst
<< 16;
72 for (uint j
= 0; j
< 4; j
++) this->share_owners
[j
] = COMPANY_SPECTATOR
;
73 InvalidateWindowData(WC_PERFORMANCE_DETAIL
, 0, INVALID_COMPANY
);
79 if (CleaningPool()) return;
81 DeleteCompanyWindows(this->index
);
85 * Invalidating some stuff after removing item from the pool.
86 * @param index index of deleted item
88 void Company::PostDestructor(size_t index
)
90 InvalidateWindowData(WC_GRAPH_LEGEND
, 0, (int)index
);
91 InvalidateWindowData(WC_PERFORMANCE_DETAIL
, 0, (int)index
);
92 InvalidateWindowData(WC_COMPANY_LEAGUE
, 0, 0);
93 InvalidateWindowData(WC_LINKGRAPH_LEGEND
, 0);
94 /* If the currently shown error message has this company in it, then close it. */
95 InvalidateWindowData(WC_ERRMSG
, 0);
99 * Sets the local company and updates the settings that are set on a
100 * per-company basis to reflect the core's state in the GUI.
101 * @param new_company the new company
102 * @pre Company::IsValidID(new_company) || new_company == COMPANY_SPECTATOR || new_company == OWNER_NONE
104 void SetLocalCompany(CompanyID new_company
)
106 /* company could also be COMPANY_SPECTATOR or OWNER_NONE */
107 assert(Company::IsValidID(new_company
) || new_company
== COMPANY_SPECTATOR
|| new_company
== OWNER_NONE
);
109 #ifdef ENABLE_NETWORK
110 /* Delete the chat window, if you were team chatting. */
111 InvalidateWindowData(WC_SEND_NETWORK_MSG
, DESTTYPE_TEAM
, _local_company
);
114 assert(IsLocalCompany());
116 _current_company
= _local_company
= new_company
;
118 /* Delete any construction windows... */
119 DeleteConstructionWindows();
121 /* ... and redraw the whole screen. */
122 MarkWholeScreenDirty();
123 InvalidateWindowClassesData(WC_SIGN_LIST
, -1);
128 * Get the colour for DrawString-subroutines which matches the colour of the company.
129 * @param company Company to get the colour of.
130 * @return Colour of \a company.
132 TextColour
GetDrawStringCompanyColour(CompanyID company
)
134 if (!Company::IsValidID(company
)) return (TextColour
)_colour_gradient
[COLOUR_WHITE
][4] | TC_IS_PALETTE_COLOUR
;
135 return (TextColour
)_colour_gradient
[_company_colours
[company
]][4] | TC_IS_PALETTE_COLOUR
;
139 * Draw the icon of a company.
140 * @param c Company that needs its icon drawn.
141 * @param x Horizontal coordinate of the icon.
142 * @param y Vertical coordinate of the icon.
144 void DrawCompanyIcon(CompanyID c
, int x
, int y
)
146 DrawSprite(SPR_COMPANY_ICON
, COMPANY_SPRITE_COLOUR(c
), x
, y
);
150 * Checks whether a company manager's face is a valid encoding.
151 * Unused bits are not enforced to be 0.
152 * @param cmf the fact to check
153 * @return true if and only if the face is valid
155 static bool IsValidCompanyManagerFace(CompanyManagerFace cmf
)
157 if (!AreCompanyManagerFaceBitsValid(cmf
, CMFV_GEN_ETHN
, GE_WM
)) return false;
159 GenderEthnicity ge
= (GenderEthnicity
)GetCompanyManagerFaceBits(cmf
, CMFV_GEN_ETHN
, GE_WM
);
160 bool has_moustache
= !HasBit(ge
, GENDER_FEMALE
) && GetCompanyManagerFaceBits(cmf
, CMFV_HAS_MOUSTACHE
, ge
) != 0;
161 bool has_tie_earring
= !HasBit(ge
, GENDER_FEMALE
) || GetCompanyManagerFaceBits(cmf
, CMFV_HAS_TIE_EARRING
, ge
) != 0;
162 bool has_glasses
= GetCompanyManagerFaceBits(cmf
, CMFV_HAS_GLASSES
, ge
) != 0;
164 if (!AreCompanyManagerFaceBitsValid(cmf
, CMFV_EYE_COLOUR
, ge
)) return false;
165 for (CompanyManagerFaceVariable cmfv
= CMFV_CHEEKS
; cmfv
< CMFV_END
; cmfv
++) {
167 case CMFV_MOUSTACHE
: if (!has_moustache
) continue; break;
169 case CMFV_NOSE
: if (has_moustache
) continue; break;
170 case CMFV_TIE_EARRING
: if (!has_tie_earring
) continue; break;
171 case CMFV_GLASSES
: if (!has_glasses
) continue; break;
174 if (!AreCompanyManagerFaceBitsValid(cmf
, cmfv
, ge
)) return false;
181 * Refresh all windows owned by a company.
182 * @param company Company that changed, and needs its windows refreshed.
184 void InvalidateCompanyWindows(const Company
*company
)
186 CompanyID cid
= company
->index
;
188 if (cid
== _local_company
) SetWindowDirty(WC_STATUS_BAR
, 0);
189 SetWindowDirty(WC_FINANCES
, cid
);
193 * Verify whether the company can pay the bill.
194 * @param cost [inout] Money to pay, is changed to an error if the company does not have enough money.
195 * @return Function returns \c true if the company has enough money, else it returns \c false.
197 bool CheckCompanyHasMoney(CommandCost
&cost
)
199 if (cost
.GetCost() > 0) {
200 const Company
*c
= Company::GetIfValid(_current_company
);
201 if (c
!= nullptr && cost
.GetCost() > c
->money
) {
202 SetDParam(0, cost
.GetCost());
203 cost
.MakeError(STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY
);
211 * Deduct costs of a command from the money of a company.
212 * @param c Company to pay the bill.
213 * @param cost Money to pay.
215 static void SubtractMoneyFromAnyCompany(Company
*c
, CommandCost cost
)
217 if (cost
.GetCost() == 0) return;
218 assert(cost
.GetExpensesType() != INVALID_EXPENSES
);
220 c
->money
-= cost
.GetCost();
221 c
->yearly_expenses
[0][cost
.GetExpensesType()] += cost
.GetCost();
223 if (HasBit(1 << EXPENSES_TRAIN_INC
|
224 1 << EXPENSES_ROADVEH_INC
|
225 1 << EXPENSES_AIRCRAFT_INC
|
226 1 << EXPENSES_SHIP_INC
, cost
.GetExpensesType())) {
227 c
->cur_economy
.income
-= cost
.GetCost();
228 } else if (HasBit(1 << EXPENSES_TRAIN_RUN
|
229 1 << EXPENSES_ROADVEH_RUN
|
230 1 << EXPENSES_AIRCRAFT_RUN
|
231 1 << EXPENSES_SHIP_RUN
|
232 1 << EXPENSES_PROPERTY
|
233 1 << EXPENSES_LOAN_INT
, cost
.GetExpensesType())) {
234 c
->cur_economy
.expenses
-= cost
.GetCost();
237 InvalidateCompanyWindows(c
);
241 * Subtract money from the #_current_company, if the company is valid.
242 * @param cost Money to pay.
244 void SubtractMoneyFromCompany(CommandCost cost
)
246 Company
*c
= Company::GetIfValid(_current_company
);
247 if (c
!= nullptr) SubtractMoneyFromAnyCompany(c
, cost
);
251 * Subtract money from a company, including the money fraction.
252 * @param company Company paying the bill.
253 * @param cst Cost of a command.
255 void SubtractMoneyFromCompanyFract(CompanyID company
, CommandCost cst
)
257 Company
*c
= Company::Get(company
);
258 byte m
= c
->money_fraction
;
259 Money cost
= cst
.GetCost();
261 c
->money_fraction
= m
- (byte
)cost
;
263 if (c
->money_fraction
> m
) cost
++;
264 if (cost
!= 0) SubtractMoneyFromAnyCompany(c
, CommandCost(cst
.GetExpensesType(), cost
));
267 /** Update the landscaping limits per company. */
268 void UpdateLandscapingLimits()
271 FOR_ALL_COMPANIES(c
) {
272 c
->terraform_limit
= min(c
->terraform_limit
+ _settings_game
.construction
.terraform_per_64k_frames
, (uint32
)_settings_game
.construction
.terraform_frame_burst
<< 16);
273 c
->clear_limit
= min(c
->clear_limit
+ _settings_game
.construction
.clear_per_64k_frames
, (uint32
)_settings_game
.construction
.clear_frame_burst
<< 16);
274 c
->tree_limit
= min(c
->tree_limit
+ _settings_game
.construction
.tree_per_64k_frames
, (uint32
)_settings_game
.construction
.tree_frame_burst
<< 16);
279 * Set the right DParams to get the name of an owner.
280 * @param owner the owner to get the name of.
281 * @param tile optional tile to get the right town.
282 * @pre if tile == 0, then owner can't be OWNER_TOWN.
284 void GetNameOfOwner(Owner owner
, TileIndex tile
)
288 if (owner
!= OWNER_TOWN
) {
289 if (!Company::IsValidID(owner
)) {
290 SetDParam(0, STR_COMPANY_SOMEONE
);
292 SetDParam(0, STR_COMPANY_NAME
);
297 const Town
*t
= ClosestTownFromTile(tile
, UINT_MAX
);
299 SetDParam(0, STR_TOWN_NAME
);
300 SetDParam(1, t
->index
);
306 * Check whether the current owner owns something.
307 * If that isn't the case an appropriate error will be given.
308 * @param owner the owner of the thing to check.
309 * @param tile optional tile to get the right town.
310 * @pre if tile == 0 then the owner can't be OWNER_TOWN.
311 * @return A succeeded command iff it's owned by the current company, else a failed command.
313 CommandCost
CheckOwnership(Owner owner
, TileIndex tile
)
315 assert(owner
< OWNER_END
);
316 assert(owner
!= OWNER_TOWN
|| tile
!= 0);
318 if (owner
== _current_company
) return CommandCost();
320 GetNameOfOwner(owner
, tile
);
321 return CommandError(STR_ERROR_OWNED_BY
);
325 * Check whether the current owner owns the stuff on
326 * the given tile. If that isn't the case an
327 * appropriate error will be given.
328 * @param tile the tile to check.
329 * @return A succeeded command iff it's owned by the current company, else a failed command.
331 CommandCost
CheckTileOwnership(TileIndex tile
)
333 Owner owner
= GetTileOwner(tile
);
335 assert(owner
< OWNER_END
);
337 if (owner
== _current_company
) return CommandCost();
339 /* no need to get the name of the owner unless we're the local company (saves some time) */
340 if (IsLocalCompany()) GetNameOfOwner(owner
, tile
);
341 return CommandError(STR_ERROR_OWNED_BY
);
345 * Generate the name of a company from the last build coordinate.
346 * @param c Company to give a name.
348 static void GenerateCompanyName(Company
*c
)
350 /* Reserve space for extra unicode character. We need to do this to be able
351 * to detect too long company name. */
352 char buffer
[(MAX_LENGTH_COMPANY_NAME_CHARS
+ 1) * MAX_CHAR_LENGTH
];
354 if (c
->name_1
!= STR_SV_UNNAMED
) return;
355 if (c
->last_build_coordinate
== 0) return;
357 Town
*t
= ClosestTownFromTile(c
->last_build_coordinate
, UINT_MAX
);
361 if (t
->name
== nullptr && IsInsideMM(t
->townnametype
, SPECSTR_TOWNNAME_START
, SPECSTR_TOWNNAME_LAST
+ 1)) {
362 str
= t
->townnametype
- SPECSTR_TOWNNAME_START
+ SPECSTR_COMPANY_NAME_START
;
363 strp
= t
->townnameparts
;
366 /* No companies must have this name already */
368 FOR_ALL_COMPANIES(cc
) {
369 if (cc
->name_1
== str
&& cc
->name_2
== strp
) goto bad_town_name
;
372 GetString(buffer
, str
, lastof(buffer
));
373 if (Utf8StringLength(buffer
) >= MAX_LENGTH_COMPANY_NAME_CHARS
) goto bad_town_name
;
379 MarkWholeScreenDirty();
382 CompanyNewsInformation
*cni
= MallocT
<CompanyNewsInformation
>(1);
384 SetDParam(0, STR_NEWS_COMPANY_LAUNCH_TITLE
);
385 SetDParam(1, STR_NEWS_COMPANY_LAUNCH_DESCRIPTION
);
386 SetDParamStr(2, cni
->company_name
);
387 SetDParam(3, t
->index
);
388 AddNewsItem(STR_MESSAGE_NEWS_FORMAT
, NT_COMPANY_INFO
, NF_COMPANY
, NR_TILE
, c
->last_build_coordinate
, NR_NONE
, UINT32_MAX
, cni
);
394 if (c
->president_name_1
== SPECSTR_PRESIDENT_NAME
) {
395 str
= SPECSTR_ANDCO_NAME
;
396 strp
= c
->president_name_2
;
399 str
= SPECSTR_ANDCO_NAME
;
405 /** Sorting weights for the company colours. */
406 static const byte _colour_sort
[COLOUR_END
] = {2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2, 2, 3, 1, 1, 1};
407 /** Similar colours, so we can try to prevent same coloured companies. */
408 static const Colours _similar_colour
[COLOUR_END
][2] = {
409 { COLOUR_BLUE
, COLOUR_LIGHT_BLUE
}, // COLOUR_DARK_BLUE
410 { COLOUR_GREEN
, COLOUR_DARK_GREEN
}, // COLOUR_PALE_GREEN
411 { INVALID_COLOUR
, INVALID_COLOUR
}, // COLOUR_PINK
412 { COLOUR_ORANGE
, INVALID_COLOUR
}, // COLOUR_YELLOW
413 { INVALID_COLOUR
, INVALID_COLOUR
}, // COLOUR_RED
414 { COLOUR_DARK_BLUE
, COLOUR_BLUE
}, // COLOUR_LIGHT_BLUE
415 { COLOUR_PALE_GREEN
, COLOUR_DARK_GREEN
}, // COLOUR_GREEN
416 { COLOUR_PALE_GREEN
, COLOUR_GREEN
}, // COLOUR_DARK_GREEN
417 { COLOUR_DARK_BLUE
, COLOUR_LIGHT_BLUE
}, // COLOUR_BLUE
418 { COLOUR_BROWN
, COLOUR_ORANGE
}, // COLOUR_CREAM
419 { COLOUR_PURPLE
, INVALID_COLOUR
}, // COLOUR_MAUVE
420 { COLOUR_MAUVE
, INVALID_COLOUR
}, // COLOUR_PURPLE
421 { COLOUR_YELLOW
, COLOUR_CREAM
}, // COLOUR_ORANGE
422 { COLOUR_CREAM
, INVALID_COLOUR
}, // COLOUR_BROWN
423 { COLOUR_WHITE
, INVALID_COLOUR
}, // COLOUR_GREY
424 { COLOUR_GREY
, INVALID_COLOUR
}, // COLOUR_WHITE
428 * Generate a company colour.
429 * @return Generated company colour.
431 static Colours
GenerateCompanyColour()
433 Colours colours
[COLOUR_END
];
435 /* Initialize array */
436 for (uint i
= 0; i
< COLOUR_END
; i
++) colours
[i
] = (Colours
)i
;
438 /* And randomize it */
439 for (uint i
= 0; i
< 100; i
++) {
441 Swap(colours
[GB(r
, 0, 4)], colours
[GB(r
, 4, 4)]);
444 /* Bubble sort it according to the values in table 1 */
445 for (uint i
= 0; i
< COLOUR_END
; i
++) {
446 for (uint j
= 1; j
< COLOUR_END
; j
++) {
447 if (_colour_sort
[colours
[j
- 1]] < _colour_sort
[colours
[j
]]) {
448 Swap(colours
[j
- 1], colours
[j
]);
453 /* Move the colours that look similar to each company's colour to the side */
455 FOR_ALL_COMPANIES(c
) {
456 Colours pcolour
= (Colours
)c
->colour
;
458 for (uint i
= 0; i
< COLOUR_END
; i
++) {
459 if (colours
[i
] == pcolour
) {
460 colours
[i
] = INVALID_COLOUR
;
465 for (uint j
= 0; j
< 2; j
++) {
466 Colours similar
= _similar_colour
[pcolour
][j
];
467 if (similar
== INVALID_COLOUR
) break;
469 for (uint i
= 1; i
< COLOUR_END
; i
++) {
470 if (colours
[i
- 1] == similar
) Swap(colours
[i
- 1], colours
[i
]);
475 /* Return the first available colour */
476 for (uint i
= 0; i
< COLOUR_END
; i
++) {
477 if (colours
[i
] != INVALID_COLOUR
) return colours
[i
];
484 * Generate a random president name of a company.
485 * @param c Company that needs a new president name.
487 static void GeneratePresidentName(Company
*c
)
491 c
->president_name_2
= Random();
492 c
->president_name_1
= SPECSTR_PRESIDENT_NAME
;
494 /* Reserve space for extra unicode character. We need to do this to be able
495 * to detect too long president name. */
496 char buffer
[(MAX_LENGTH_PRESIDENT_NAME_CHARS
+ 1) * MAX_CHAR_LENGTH
];
497 SetDParam(0, c
->index
);
498 GetString(buffer
, STR_PRESIDENT_NAME
, lastof(buffer
));
499 if (Utf8StringLength(buffer
) >= MAX_LENGTH_PRESIDENT_NAME_CHARS
) continue;
502 FOR_ALL_COMPANIES(cc
) {
504 /* Reserve extra space so even overlength president names can be compared. */
505 char buffer2
[(MAX_LENGTH_PRESIDENT_NAME_CHARS
+ 1) * MAX_CHAR_LENGTH
];
506 SetDParam(0, cc
->index
);
507 GetString(buffer2
, STR_PRESIDENT_NAME
, lastof(buffer2
));
508 if (strcmp(buffer2
, buffer
) == 0) goto restart
;
516 * Reset the livery schemes to the company's primary colour.
517 * This is used on loading games without livery information and on new company start up.
518 * @param c Company to reset.
520 void ResetCompanyLivery(Company
*c
)
522 for (LiveryScheme scheme
= LS_BEGIN
; scheme
< LS_END
; scheme
++) {
523 c
->livery
[scheme
].in_use
= false;
524 c
->livery
[scheme
].colour1
= c
->colour
;
525 c
->livery
[scheme
].colour2
= c
->colour
;
530 * Create a new company and sets all company variables default values
532 * @param is_ai is an AI company?
533 * @param company CompanyID to use for the new company
534 * @return the company struct
536 Company
*DoStartupNewCompany(bool is_ai
, CompanyID company
= INVALID_COMPANY
)
538 if (!Company::CanAllocateItem()) return nullptr;
540 /* we have to generate colour before this company is valid */
541 Colours colour
= GenerateCompanyColour();
544 if (company
== INVALID_COMPANY
) {
545 c
= new Company(STR_SV_UNNAMED
, is_ai
);
547 if (Company::IsValidID(company
)) return nullptr;
548 c
= new (company
) Company(STR_SV_UNNAMED
, is_ai
);
553 ResetCompanyLivery(c
);
554 _company_colours
[c
->index
] = (Colours
)c
->colour
;
556 c
->money
= c
->current_loan
= (100000ll * _economy
.inflation_prices
>> 16) / 50000 * 50000;
558 c
->share_owners
[0] = c
->share_owners
[1] = c
->share_owners
[2] = c
->share_owners
[3] = INVALID_OWNER
;
560 c
->avail_railtypes
= GetCompanyRailtypes(c
->index
);
561 c
->avail_roadtypes
[ROADTYPE_ROAD
] = GetCompanyRoadtypes(c
->index
, ROADTYPE_ROAD
);
562 c
->avail_roadtypes
[ROADTYPE_TRAM
] = GetCompanyRoadtypes(c
->index
, ROADTYPE_TRAM
);
563 c
->inaugurated_year
= _cur_year
;
564 RandomCompanyManagerFaceBits(c
->face
, (GenderEthnicity
)Random(), false, false); // create a random company manager face
566 SetDefaultCompanySettings(c
->index
);
567 ClearEnginesHiddenFlagOfCompany(c
->index
);
569 GeneratePresidentName(c
);
571 SetWindowDirty(WC_GRAPH_LEGEND
, 0);
572 SetWindowClassesDirty(WC_CLIENT_LIST_POPUP
);
573 SetWindowDirty(WC_CLIENT_LIST
, 0);
574 InvalidateWindowData(WC_LINKGRAPH_LEGEND
, 0);
576 InvalidateWindowData(WC_SMALLMAP
, 0, 1);
578 if (is_ai
&& (!_networking
|| _network_server
)) AI::StartNew(c
->index
);
580 AI::BroadcastNewEvent(new ScriptEventCompanyNew(c
->index
), c
->index
);
581 Game::NewEvent(new ScriptEventCompanyNew(c
->index
));
583 if (!is_ai
) UpdateAllTownVirtCoords();
588 /** Start the next competitor now. */
589 void StartupCompanies()
591 _next_competitor_start
= 0;
594 /** Start a new competitor company if possible. */
595 static void MaybeStartNewCompany()
597 #ifdef ENABLE_NETWORK
598 if (_networking
&& Company::GetNumItems() >= _settings_client
.network
.max_companies
) return;
599 #endif /* ENABLE_NETWORK */
603 /* count number of competitors */
605 FOR_ALL_COMPANIES(c
) {
609 if (n
< (uint
)_settings_game
.difficulty
.max_no_competitors
) {
610 /* Send a command to all clients to start up a new AI.
611 * Works fine for Multiplayer and Singleplayer */
612 DoCommandP(0, 1 | INVALID_COMPANY
<< 16, 0, CMD_COMPANY_CTRL
);
616 /** Initialize the pool of companies. */
617 void InitializeCompanies()
619 _cur_company_tick_index
= 0;
623 * May company \a cbig buy company \a csmall?
624 * @param cbig Company buying \a csmall.
625 * @param csmall Company getting bought.
626 * @return Return \c true if it is allowed.
628 bool MayCompanyTakeOver(CompanyID cbig
, CompanyID csmall
)
630 const Company
*c1
= Company::Get(cbig
);
631 const Company
*c2
= Company::Get(csmall
);
633 /* Do the combined vehicle counts stay within the limits? */
634 return c1
->group_all
[VEH_TRAIN
].num_vehicle
+ c2
->group_all
[VEH_TRAIN
].num_vehicle
<= _settings_game
.vehicle
.max_trains
&&
635 c1
->group_all
[VEH_ROAD
].num_vehicle
+ c2
->group_all
[VEH_ROAD
].num_vehicle
<= _settings_game
.vehicle
.max_roadveh
&&
636 c1
->group_all
[VEH_SHIP
].num_vehicle
+ c2
->group_all
[VEH_SHIP
].num_vehicle
<= _settings_game
.vehicle
.max_ships
&&
637 c1
->group_all
[VEH_AIRCRAFT
].num_vehicle
+ c2
->group_all
[VEH_AIRCRAFT
].num_vehicle
<= _settings_game
.vehicle
.max_aircraft
;
641 * Handle the bankruptcy take over of a company.
642 * Companies going bankrupt will ask the other companies in order of their
643 * performance rating, so better performing companies get the 'do you want to
644 * merge with Y' question earlier. The question will then stay till either the
645 * company has gone bankrupt or got merged with a company.
647 * @param c the company that is going bankrupt.
649 static void HandleBankruptcyTakeover(Company
*c
)
651 /* Amount of time out for each company to take over a company;
652 * Timeout is a quarter (3 months of 30 days) divided over the
653 * number of companies. The minimum number of days in a quarter
654 * is 90: 31 in January, 28 in February and 31 in March.
655 * Note that the company going bankrupt can't buy itself. */
656 static const int TAKE_OVER_TIMEOUT
= 3 * 30 * DAY_TICKS
/ (MAX_COMPANIES
- 1);
658 assert(c
->bankrupt_asked
!= 0);
660 /* We're currently asking some company to buy 'us' */
661 if (c
->bankrupt_timeout
!= 0) {
662 c
->bankrupt_timeout
-= MAX_COMPANIES
;
663 if (c
->bankrupt_timeout
> 0) return;
664 c
->bankrupt_timeout
= 0;
669 /* Did we ask everyone for bankruptcy? If so, bail out. */
670 if (c
->bankrupt_asked
== MAX_UVALUE(CompanyMask
)) return;
672 Company
*c2
, *best
= nullptr;
673 int32 best_performance
= -1;
675 /* Ask the company with the highest performance history first */
676 FOR_ALL_COMPANIES(c2
) {
677 if (c2
->bankrupt_asked
== 0 && // Don't ask companies going bankrupt themselves
678 !HasBit(c
->bankrupt_asked
, c2
->index
) &&
679 best_performance
< c2
->old_economy
[1].performance_history
&&
680 MayCompanyTakeOver(c2
->index
, c
->index
)) {
681 best_performance
= c2
->old_economy
[1].performance_history
;
686 /* Asked all companies? */
687 if (best_performance
== -1) {
688 c
->bankrupt_asked
= MAX_UVALUE(CompanyMask
);
692 SetBit(c
->bankrupt_asked
, best
->index
);
694 c
->bankrupt_timeout
= TAKE_OVER_TIMEOUT
;
696 AI::NewEvent(best
->index
, new ScriptEventCompanyAskMerger(c
->index
, ClampToI32(c
->bankrupt_value
)));
697 } else if (IsInteractiveCompany(best
->index
)) {
698 ShowBuyCompanyDialog(c
->index
);
702 /** Called every tick for updating some company info. */
703 void OnTick_Companies()
705 if (_game_mode
== GM_EDITOR
) return;
707 Company
*c
= Company::GetIfValid(_cur_company_tick_index
);
709 if (c
->name_1
!= 0) GenerateCompanyName(c
);
710 if (c
->bankrupt_asked
!= 0) HandleBankruptcyTakeover(c
);
713 if (_next_competitor_start
== 0) {
714 _next_competitor_start
= AI::GetStartNextTime() * DAY_TICKS
;
717 if (AI::CanStartNew() && _game_mode
!= GM_MENU
&& --_next_competitor_start
== 0) {
718 MaybeStartNewCompany();
721 _cur_company_tick_index
= (_cur_company_tick_index
+ 1) % MAX_COMPANIES
;
725 * A year has passed, update the economic data of all companies, and perhaps show the
726 * financial overview window of the local company.
728 void CompaniesYearlyLoop()
732 /* Copy statistics */
733 FOR_ALL_COMPANIES(c
) {
734 memmove(&c
->yearly_expenses
[1], &c
->yearly_expenses
[0], sizeof(c
->yearly_expenses
) - sizeof(c
->yearly_expenses
[0]));
735 memset(&c
->yearly_expenses
[0], 0, sizeof(c
->yearly_expenses
[0]));
736 SetWindowDirty(WC_FINANCES
, c
->index
);
739 if (_settings_client
.gui
.show_finances
&& _local_company
!= COMPANY_SPECTATOR
) {
740 ShowCompanyFinances(_local_company
);
741 c
= Company::Get(_local_company
);
742 if (c
->num_valid_stat_ent
> 5 && c
->old_economy
[0].performance_history
< c
->old_economy
[4].performance_history
) {
743 if (_settings_client
.sound
.new_year
) SndPlayFx(SND_01_BAD_YEAR
);
745 if (_settings_client
.sound
.new_year
) SndPlayFx(SND_00_GOOD_YEAR
);
751 * Fill the CompanyNewsInformation struct with the required data.
752 * @param c the current company.
753 * @param other the other company (use \c nullptr if not relevant).
755 void CompanyNewsInformation::FillData(const Company
*c
, const Company
*other
)
757 SetDParam(0, c
->index
);
758 GetString(this->company_name
, STR_COMPANY_NAME
, lastof(this->company_name
));
760 if (other
== nullptr) {
761 *this->other_company_name
= '\0';
763 SetDParam(0, other
->index
);
764 GetString(this->other_company_name
, STR_COMPANY_NAME
, lastof(this->other_company_name
));
768 SetDParam(0, c
->index
);
769 GetString(this->president_name
, STR_PRESIDENT_NAME_MANAGER
, lastof(this->president_name
));
771 this->colour
= c
->colour
;
772 this->face
= c
->face
;
777 * Called whenever company related information changes in order to notify admins.
778 * @param company The company data changed of.
780 void CompanyAdminUpdate(const Company
*company
)
782 #ifdef ENABLE_NETWORK
783 if (_network_server
) NetworkAdminCompanyUpdate(company
);
784 #endif /* ENABLE_NETWORK */
788 * Called whenever a company is removed in order to notify admins.
789 * @param company_id The company that was removed.
790 * @param reason The reason the company was removed.
792 void CompanyAdminRemove(CompanyID company_id
, CompanyRemoveReason reason
)
794 #ifdef ENABLE_NETWORK
795 if (_network_server
) NetworkAdminCompanyRemove(company_id
, (AdminCompanyRemoveReason
)reason
);
796 #endif /* ENABLE_NETWORK */
800 * Control the companies: add, delete, etc.
802 * @param flags operation to perform
803 * @param p1 various functionality
805 * = 0 - create a new company
806 * = 1 - create a new AI company
807 * = 2 - delete a company
808 * - bits 16..24: CompanyID
811 * @return the cost of this operation or an error
813 CommandCost
CmdCompanyCtrl(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
815 InvalidateWindowData(WC_COMPANY_LEAGUE
, 0, 0);
816 CompanyID company_id
= (CompanyID
)GB(p1
, 16, 8);
817 #ifdef ENABLE_NETWORK
818 ClientID client_id
= (ClientID
)p2
;
819 #endif /* ENABLE_NETWORK */
821 switch (GB(p1
, 0, 16)) {
822 case 0: { // Create a new company
823 /* This command is only executed in a multiplayer game */
824 if (!_networking
) return CommandError();
826 #ifdef ENABLE_NETWORK
827 /* Has the network client a correct ClientIndex? */
828 if (!(flags
& DC_EXEC
)) return CommandCost();
829 NetworkClientInfo
*ci
= NetworkClientInfo::GetByClientID(client_id
);
830 #ifndef DEBUG_DUMP_COMMANDS
831 /* When replaying the client ID is not a valid client; there
832 * are actually no clients at all. However, the company has to
833 * be created, otherwise we cannot rerun the game properly.
834 * So only allow a nullptr client info in that case. */
835 if (ci
== nullptr) return CommandCost();
836 #endif /* NOT DEBUG_DUMP_COMMANDS */
838 /* Delete multiplayer progress bar */
839 DeleteWindowById(WC_NETWORK_STATUS_WINDOW
, WN_NETWORK_STATUS_WINDOW_JOIN
);
841 Company
*c
= DoStartupNewCompany(false);
843 /* A new company could not be created, revert to being a spectator */
845 if (_network_server
) {
846 ci
->client_playas
= COMPANY_SPECTATOR
;
847 NetworkUpdateClientInfo(ci
->client_id
);
852 /* This is the client (or non-dedicated server) who wants a new company */
853 if (client_id
== _network_own_client_id
) {
854 assert(_local_company
== COMPANY_SPECTATOR
);
855 SetLocalCompany(c
->index
);
856 if (!StrEmpty(_settings_client
.network
.default_company_pass
)) {
857 NetworkChangeCompanyPassword(_local_company
, _settings_client
.network
.default_company_pass
);
860 /* Now that we have a new company, broadcast our company settings to
861 * all clients so everything is in sync */
862 SyncCompanySettings();
864 MarkWholeScreenDirty();
867 NetworkServerNewCompany(c
, ci
);
868 #endif /* ENABLE_NETWORK */
872 case 1: { // Make a new AI company
873 if (!(flags
& DC_EXEC
)) return CommandCost();
875 if (company_id
!= INVALID_COMPANY
&& (company_id
>= MAX_COMPANIES
|| Company::IsValidID(company_id
))) return CommandError();
876 Company
*c
= DoStartupNewCompany(true, company_id
);
877 #ifdef ENABLE_NETWORK
878 if (c
!= nullptr) NetworkServerNewCompany(c
, nullptr);
879 #endif /* ENABLE_NETWORK */
883 case 2: { // Delete a company
884 CompanyRemoveReason reason
= (CompanyRemoveReason
)GB(p2
, 0, 2);
885 if (reason
>= CRR_END
) return CommandError();
887 Company
*c
= Company::GetIfValid(company_id
);
888 if (c
== nullptr) return CommandError();
890 if (!(flags
& DC_EXEC
)) return CommandCost();
892 /* Delete any open window of the company */
893 DeleteCompanyWindows(c
->index
);
894 CompanyNewsInformation
*cni
= MallocT
<CompanyNewsInformation
>(1);
897 /* Show the bankrupt news */
898 SetDParam(0, STR_NEWS_COMPANY_BANKRUPT_TITLE
);
899 SetDParam(1, STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION
);
900 SetDParamStr(2, cni
->company_name
);
901 AddCompanyNewsItem(STR_MESSAGE_NEWS_FORMAT
, cni
);
903 /* Remove the company */
904 ChangeOwnershipOfCompanyItems(c
->index
, INVALID_OWNER
);
905 if (c
->is_ai
) AI::Stop(c
->index
);
907 CompanyID c_index
= c
->index
;
909 AI::BroadcastNewEvent(new ScriptEventCompanyBankrupt(c_index
));
910 Game::NewEvent(new ScriptEventCompanyBankrupt(c_index
));
911 CompanyAdminRemove(c_index
, (CompanyRemoveReason
)reason
);
913 if (StoryPage::GetNumItems() == 0 || Goal::GetNumItems() == 0) InvalidateWindowData(WC_MAIN_TOOLBAR
, 0);
917 default: return CommandError();
920 InvalidateWindowClassesData(WC_GAME_OPTIONS
);
921 InvalidateWindowClassesData(WC_AI_SETTINGS
);
922 InvalidateWindowClassesData(WC_AI_LIST
);
924 return CommandCost();
928 * Change the company manager's face.
930 * @param flags operation to perform
932 * @param p2 face bitmasked
934 * @return the cost of this operation or an error
936 CommandCost
CmdSetCompanyManagerFace(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
938 CompanyManagerFace cmf
= (CompanyManagerFace
)p2
;
940 if (!IsValidCompanyManagerFace(cmf
)) return CommandError();
942 if (flags
& DC_EXEC
) {
943 Company::Get(_current_company
)->face
= cmf
;
944 MarkWholeScreenDirty();
946 return CommandCost();
950 * Change the company's company-colour
952 * @param flags operation to perform
953 * @param p1 bitstuffed:
954 * p1 bits 0-7 scheme to set
955 * p1 bits 8-9 set in use state or first/second colour
956 * @param p2 new colour for vehicles, property, etc.
958 * @return the cost of this operation or an error
960 CommandCost
CmdSetCompanyColour(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
962 Colours colour
= Extract
<Colours
, 0, 4>(p2
);
963 LiveryScheme scheme
= Extract
<LiveryScheme
, 0, 8>(p1
);
964 byte state
= GB(p1
, 8, 2);
966 if (scheme
>= LS_END
|| state
>= 3 || colour
== INVALID_COLOUR
) return CommandError();
968 Company
*c
= Company::Get(_current_company
);
970 /* Ensure no two companies have the same primary colour */
971 if (scheme
== LS_DEFAULT
&& state
== 0) {
973 FOR_ALL_COMPANIES(cc
) {
974 if (cc
!= c
&& cc
->colour
== colour
) return CommandError();
978 if (flags
& DC_EXEC
) {
981 c
->livery
[scheme
].colour1
= colour
;
983 /* If setting the first colour of the default scheme, adjust the
984 * original and cached company colours too. */
985 if (scheme
== LS_DEFAULT
) {
986 _company_colours
[_current_company
] = colour
;
988 CompanyAdminUpdate(c
);
993 c
->livery
[scheme
].colour2
= colour
;
997 c
->livery
[scheme
].in_use
= colour
!= 0;
999 /* Now handle setting the default scheme's in_use flag.
1000 * This is different to the other schemes, as it signifies if any
1001 * scheme is active at all. If this flag is not set, then no
1002 * processing of vehicle types occurs at all, and only the default
1003 * colours will be used. */
1005 /* If enabling a scheme, set the default scheme to be in use too */
1007 c
->livery
[LS_DEFAULT
].in_use
= true;
1011 /* Else loop through all schemes to see if any are left enabled.
1012 * If not, disable the default scheme too. */
1013 c
->livery
[LS_DEFAULT
].in_use
= false;
1014 for (scheme
= LS_DEFAULT
; scheme
< LS_END
; scheme
++) {
1015 if (c
->livery
[scheme
].in_use
) {
1016 c
->livery
[LS_DEFAULT
].in_use
= true;
1025 ResetVehicleColourMap();
1026 MarkWholeScreenDirty();
1028 /* All graph related to companies use the company colour. */
1029 InvalidateWindowData(WC_INCOME_GRAPH
, 0);
1030 InvalidateWindowData(WC_OPERATING_PROFIT
, 0);
1031 InvalidateWindowData(WC_DELIVERED_CARGO
, 0);
1032 InvalidateWindowData(WC_PERFORMANCE_HISTORY
, 0);
1033 InvalidateWindowData(WC_COMPANY_VALUE
, 0);
1034 InvalidateWindowData(WC_LINKGRAPH_LEGEND
, 0);
1035 /* The smallmap owner view also stores the company colours. */
1037 InvalidateWindowData(WC_SMALLMAP
, 0, 1);
1039 /* Company colour data is indirectly cached. */
1041 FOR_ALL_VEHICLES(v
) {
1042 if (v
->owner
== _current_company
) v
->InvalidateNewGRFCache();
1045 extern void UpdateObjectColours(const Company
*c
);
1046 UpdateObjectColours(c
);
1048 return CommandCost();
1052 * Is the given name in use as name of a company?
1053 * @param name Name to search.
1054 * @return \c true if the name us unique (that is, not in use), else \c false.
1056 static bool IsUniqueCompanyName(const char *name
)
1060 FOR_ALL_COMPANIES(c
) {
1061 if (c
->name
!= nullptr && strcmp(c
->name
, name
) == 0) return false;
1068 * Change the name of the company.
1069 * @param tile unused
1070 * @param flags operation to perform
1073 * @param text the new name or an empty string when resetting to the default
1074 * @return the cost of this operation or an error
1076 CommandCost
CmdRenameCompany(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
1078 bool reset
= StrEmpty(text
);
1081 if (Utf8StringLength(text
) >= MAX_LENGTH_COMPANY_NAME_CHARS
) return CommandError();
1082 if (!IsUniqueCompanyName(text
)) return CommandError(STR_ERROR_NAME_MUST_BE_UNIQUE
);
1085 if (flags
& DC_EXEC
) {
1086 Company
*c
= Company::Get(_current_company
);
1088 c
->name
= reset
? nullptr : stredup(text
);
1089 MarkWholeScreenDirty();
1090 CompanyAdminUpdate(c
);
1093 return CommandCost();
1097 * Is the given name in use as president name of a company?
1098 * @param name Name to search.
1099 * @return \c true if the name us unique (that is, not in use), else \c false.
1101 static bool IsUniquePresidentName(const char *name
)
1105 FOR_ALL_COMPANIES(c
) {
1106 if (c
->president_name
!= nullptr && strcmp(c
->president_name
, name
) == 0) return false;
1113 * Change the name of the president.
1114 * @param tile unused
1115 * @param flags operation to perform
1118 * @param text the new name or an empty string when resetting to the default
1119 * @return the cost of this operation or an error
1121 CommandCost
CmdRenamePresident(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
1123 bool reset
= StrEmpty(text
);
1126 if (Utf8StringLength(text
) >= MAX_LENGTH_PRESIDENT_NAME_CHARS
) return CommandError();
1127 if (!IsUniquePresidentName(text
)) return CommandError(STR_ERROR_NAME_MUST_BE_UNIQUE
);
1130 if (flags
& DC_EXEC
) {
1131 Company
*c
= Company::Get(_current_company
);
1132 free(c
->president_name
);
1135 c
->president_name
= nullptr;
1137 c
->president_name
= stredup(text
);
1139 if (c
->name_1
== STR_SV_UNNAMED
&& c
->name
== nullptr) {
1142 seprintf(buf
, lastof(buf
), "%s Transport", text
);
1143 DoCommand(0, 0, 0, DC_EXEC
, CMD_RENAME_COMPANY
, buf
);
1147 MarkWholeScreenDirty();
1148 CompanyAdminUpdate(c
);
1151 return CommandCost();
1155 * Get the service interval for the given company and vehicle type.
1156 * @param c The company, or nullptr for client-default settings.
1157 * @param type The vehicle type to get the interval for.
1158 * @return The service interval.
1160 int CompanyServiceInterval(const Company
*c
, VehicleType type
)
1162 const VehicleDefaultSettings
*vds
= (c
== nullptr) ? &_settings_client
.company
.vehicle
: &c
->settings
.vehicle
;
1164 default: NOT_REACHED();
1165 case VEH_TRAIN
: return vds
->servint_trains
;
1166 case VEH_ROAD
: return vds
->servint_roadveh
;
1167 case VEH_AIRCRAFT
: return vds
->servint_aircraft
;
1168 case VEH_SHIP
: return vds
->servint_ships
;
1172 char *CompanyInfrastructure::Dump(char *buffer
, const char *last
) const
1174 for (RailType rt
= RAILTYPE_BEGIN
; rt
!= RAILTYPE_END
; rt
++) {
1175 if (rail
[rt
]) buffer
+= seprintf(buffer
, last
, "Rail: %s: %u\n", GetStringPtr(GetRailTypeInfo(rt
)->strings
.name
), rail
[rt
]);
1177 buffer
+= seprintf(buffer
, last
, "Signal: %u\n", signal
);
1178 buffer
+= seprintf(buffer
, last
, "Road: %u\n", road
[ROADTYPE_ROAD
]);
1179 buffer
+= seprintf(buffer
, last
, "Tram: %u\n", road
[ROADTYPE_TRAM
]);
1180 buffer
+= seprintf(buffer
, last
, "Water: %u\n", water
);
1181 buffer
+= seprintf(buffer
, last
, "Station: %u\n", station
);
1182 buffer
+= seprintf(buffer
, last
, "Airport: %u\n", airport
);