4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file economy.cpp Handling of the economy. */
13 #include "company_func.h"
14 #include "command_func.h"
17 #include "news_func.h"
18 #include "network/network.h"
19 #include "network/network_func.h"
23 #include "newgrf_engine.h"
24 #include "engine_base.h"
25 #include "ground_vehicle.hpp"
26 #include "newgrf_cargo.h"
27 #include "newgrf_sound.h"
28 #include "newgrf_industrytiles.h"
29 #include "newgrf_station.h"
30 #include "newgrf_airporttiles.h"
32 #include "strings_func.h"
33 #include "date_func.h"
34 #include "vehicle_func.h"
35 #include "sound_func.h"
36 #include "autoreplace_func.h"
37 #include "company_gui.h"
38 #include "signs_base.h"
39 #include "subsidy_base.h"
40 #include "subsidy_func.h"
41 #include "station_base.h"
42 #include "waypoint_base.h"
43 #include "triphistory.h"
44 #include "economy_base.h"
45 #include "core/pool_func.hpp"
46 #include "core/backup_type.hpp"
47 #include "cargo_type.h"
49 #include "game/game.hpp"
50 #include "cargomonitor.h"
51 #include "goal_base.h"
52 #include "story_base.h"
53 #include "linkgraph/refresh.h"
54 #include "tbtr_template_vehicle.h"
56 #include "table/strings.h"
57 #include "table/pricebase.h"
59 #include "safeguards.h"
62 /* Initialize the cargo payment-pool */
63 CargoPaymentPool
_cargo_payment_pool("CargoPayment");
64 INSTANTIATE_POOL_METHODS(CargoPayment
)
67 * Multiply two integer values and shift the results to right.
69 * This function multiplies two integer values. The result is
70 * shifted by the amount of shift to right.
72 * @param a The first integer
73 * @param b The second integer
74 * @param shift The amount to shift the value to right.
75 * @return The shifted result
77 static inline int32
BigMulS(const int32 a
, const int32 b
, const uint8 shift
)
79 return (int32
)((int64
)a
* (int64
)b
>> shift
);
82 typedef SmallVector
<Industry
*, 16> SmallIndustryList
;
85 * Score info, values used for computing the detailed performance rating.
87 const ScoreInfo _score_info
[] = {
88 { 120, 100}, // SCORE_VEHICLES
89 { 80, 100}, // SCORE_STATIONS
90 { 10000, 100}, // SCORE_MIN_PROFIT
91 { 50000, 50}, // SCORE_MIN_INCOME
92 { 100000, 100}, // SCORE_MAX_INCOME
93 { 40000, 400}, // SCORE_DELIVERED
94 { 8, 50}, // SCORE_CARGO
95 {10000000, 50}, // SCORE_MONEY
96 { 250000, 50}, // SCORE_LOAN
97 { 0, 0} // SCORE_TOTAL
100 int _score_part
[MAX_COMPANIES
][SCORE_END
];
103 Money _additional_cash_required
;
104 static PriceMultipliers _price_base_multiplier
;
107 * Calculate the value of the company. That is the value of all
108 * assets (vehicles, stations, etc) and money minus the loan,
109 * except when including_loan is \c false which is useful when
110 * we want to calculate the value for bankruptcy.
111 * @param c the company to get the value of.
112 * @param including_loan include the loan in the company value.
113 * @return the value of the company.
115 Money
CalculateCompanyValue(const Company
*c
, bool including_loan
)
117 Owner owner
= c
->index
;
122 FOR_ALL_STATIONS(st
) {
123 if (st
->owner
== owner
) num
+= CountBits((byte
)st
->facilities
);
126 Money value
= num
* _price
[PR_STATION_VALUE
] * 25;
129 FOR_ALL_VEHICLES(v
) {
130 if (v
->owner
!= owner
) continue;
132 if (v
->type
== VEH_TRAIN
||
133 v
->type
== VEH_ROAD
||
134 (v
->type
== VEH_AIRCRAFT
&& Aircraft::From(v
)->IsNormalAircraft()) ||
135 v
->type
== VEH_SHIP
) {
136 value
+= v
->value
* 3 >> 1;
140 /* Add real money value */
141 if (including_loan
) value
-= c
->current_loan
;
144 return max(value
, (Money
)1);
148 * if update is set to true, the economy is updated with this score
149 * (also the house is updated, should only be true in the on-tick event)
150 * @param update the economy with calculated score
151 * @param c company been evaluated
152 * @return actual score of this company
155 int UpdateCompanyRatingAndValue(Company
*c
, bool update
)
157 Owner owner
= c
->index
;
160 memset(_score_part
[owner
], 0, sizeof(_score_part
[owner
]));
165 Money min_profit
= 0;
166 bool min_profit_first
= true;
169 FOR_ALL_VEHICLES(v
) {
170 if (v
->owner
!= owner
) continue;
171 if (IsCompanyBuildableVehicleType(v
->type
) && v
->IsPrimaryVehicle()) {
172 if (v
->profit_last_year
> 0) num
++; // For the vehicle score only count profitable vehicles
174 /* Find the vehicle with the lowest amount of profit */
175 if (min_profit_first
|| min_profit
> v
->profit_last_year
) {
176 min_profit
= v
->profit_last_year
;
177 min_profit_first
= false;
183 min_profit
>>= 8; // remove the fract part
185 _score_part
[owner
][SCORE_VEHICLES
] = num
;
186 /* Don't allow negative min_profit to show */
187 if (min_profit
> 0) {
188 _score_part
[owner
][SCORE_MIN_PROFIT
] = ClampToI32(min_profit
);
197 FOR_ALL_STATIONS(st
) {
198 /* Only count stations that are actually serviced */
199 if (st
->owner
== owner
&& (st
->time_since_load
<= 20 || st
->time_since_unload
<= 20)) num
+= CountBits((byte
)st
->facilities
);
201 _score_part
[owner
][SCORE_STATIONS
] = num
;
204 /* Generate statistics depending on recent income statistics */
206 int numec
= min(c
->num_valid_stat_ent
, 12);
208 const CompanyEconomyEntry
*cee
= c
->old_economy
;
209 Money min_income
= cee
->income
+ cee
->expenses
;
210 Money max_income
= cee
->income
+ cee
->expenses
;
213 min_income
= min(min_income
, cee
->income
+ cee
->expenses
);
214 max_income
= max(max_income
, cee
->income
+ cee
->expenses
);
215 } while (++cee
, --numec
);
217 if (min_income
> 0) {
218 _score_part
[owner
][SCORE_MIN_INCOME
] = ClampToI32(min_income
);
221 _score_part
[owner
][SCORE_MAX_INCOME
] = ClampToI32(max_income
);
225 /* Generate score depending on amount of transported cargo */
227 int numec
= min(c
->num_valid_stat_ent
, 4);
229 const CompanyEconomyEntry
*cee
= c
->old_economy
;
230 OverflowSafeInt64 total_delivered
= 0;
232 total_delivered
+= cee
->delivered_cargo
.GetSum
<OverflowSafeInt64
>();
233 } while (++cee
, --numec
);
235 _score_part
[owner
][SCORE_DELIVERED
] = ClampToI32(total_delivered
);
239 /* Generate score for variety of cargo */
241 _score_part
[owner
][SCORE_CARGO
] = c
->old_economy
->delivered_cargo
.GetCount();
244 /* Generate score for company's money */
247 _score_part
[owner
][SCORE_MONEY
] = ClampToI32(c
->money
);
251 /* Generate score for loan */
253 _score_part
[owner
][SCORE_LOAN
] = ClampToI32(_score_info
[SCORE_LOAN
].needed
- c
->current_loan
);
256 /* Now we calculate the score for each item.. */
261 for (ScoreID i
= SCORE_BEGIN
; i
< SCORE_END
; i
++) {
263 if (i
== SCORE_TOTAL
) continue;
264 /* Check the score */
265 s
= Clamp(_score_part
[owner
][i
], 0, _score_info
[i
].needed
) * _score_info
[i
].score
/ _score_info
[i
].needed
;
267 total_score
+= _score_info
[i
].score
;
270 _score_part
[owner
][SCORE_TOTAL
] = score
;
272 /* We always want the score scaled to SCORE_MAX (1000) */
273 if (total_score
!= SCORE_MAX
) score
= score
* SCORE_MAX
/ total_score
;
277 c
->old_economy
[0].performance_history
= score
;
278 UpdateCompanyHQ(c
->location_of_HQ
, score
);
279 c
->old_economy
[0].company_value
= CalculateCompanyValue(c
);
282 SetWindowDirty(WC_PERFORMANCE_DETAIL
, 0);
287 * Change the ownership of all the items of a company.
288 * @param old_owner The company that gets removed.
289 * @param new_owner The company to merge to, or INVALID_OWNER to remove the company.
291 void ChangeOwnershipOfCompanyItems(Owner old_owner
, Owner new_owner
)
293 /* We need to set _current_company to old_owner before we try to move
294 * the client. This is needed as it needs to know whether "you" really
295 * are the current local company. */
296 Backup
<CompanyByte
> cur_company(_current_company
, old_owner
, FILE_LINE
);
297 #ifdef ENABLE_NETWORK
298 /* In all cases, make spectators of clients connected to that company */
299 if (_networking
) NetworkClientsToSpectators(old_owner
);
300 #endif /* ENABLE_NETWORK */
301 if (old_owner
== _local_company
) {
302 /* Single player cheated to AI company.
303 * There are no spectators in single player, so we must pick some other company. */
304 assert(!_networking
);
305 Backup
<CompanyByte
> cur_company2(_current_company
, FILE_LINE
);
307 FOR_ALL_COMPANIES(c
) {
308 if (c
->index
!= old_owner
) {
309 SetLocalCompany(c
->index
);
313 cur_company2
.Restore();
314 assert(old_owner
!= _local_company
);
319 assert(old_owner
!= new_owner
);
325 /* See if the old_owner had shares in other companies */
326 FOR_ALL_COMPANIES(c
) {
327 for (i
= 0; i
< 4; i
++) {
328 if (c
->share_owners
[i
] == old_owner
) {
329 /* Sell his shares */
330 CommandCost res
= DoCommand(0, c
->index
, 0, DC_EXEC
| DC_BANKRUPT
, CMD_SELL_SHARE_IN_COMPANY
);
331 /* Because we are in a DoCommand, we can't just execute another one and
332 * expect the money to be removed. We need to do it ourself! */
333 SubtractMoneyFromCompany(res
);
338 /* Sell all the shares that people have on this company */
339 Backup
<CompanyByte
> cur_company2(_current_company
, FILE_LINE
);
340 c
= Company::Get(old_owner
);
341 for (i
= 0; i
< 4; i
++) {
342 cur_company2
.Change(c
->share_owners
[i
]);
343 if (_current_company
!= INVALID_OWNER
) {
344 /* Sell the shares */
345 CommandCost res
= DoCommand(0, old_owner
, 0, DC_EXEC
| DC_BANKRUPT
, CMD_SELL_SHARE_IN_COMPANY
);
346 /* Because we are in a DoCommand, we can't just execute another one and
347 * expect the money to be removed. We need to do it ourself! */
348 SubtractMoneyFromCompany(res
);
351 cur_company2
.Restore();
354 /* Temporarily increase the company's money, to be sure that
355 * removing his/her property doesn't fail because of lack of money.
356 * Not too drastically though, because it could overflow */
357 if (new_owner
== INVALID_OWNER
) {
358 Company::Get(old_owner
)->money
= UINT64_MAX
>> 2; // jackpot ;p
362 FOR_ALL_SUBSIDIES(s
) {
363 if (s
->awarded
== old_owner
) {
364 if (new_owner
== INVALID_OWNER
) {
367 s
->awarded
= new_owner
;
371 if (new_owner
== INVALID_OWNER
) RebuildSubsidisedSourceAndDestinationCache();
373 /* Take care of rating and transport rights in towns */
375 /* If a company takes over, give the ratings to that company. */
376 if (new_owner
!= INVALID_OWNER
) {
377 if (HasBit(t
->have_ratings
, old_owner
)) {
378 if (HasBit(t
->have_ratings
, new_owner
)) {
379 /* use max of the two ratings. */
380 t
->ratings
[new_owner
] = max(t
->ratings
[new_owner
], t
->ratings
[old_owner
]);
382 SetBit(t
->have_ratings
, new_owner
);
383 t
->ratings
[new_owner
] = t
->ratings
[old_owner
];
388 /* Reset the ratings for the old owner */
389 t
->ratings
[old_owner
] = RATING_INITIAL
;
390 ClrBit(t
->have_ratings
, old_owner
);
392 /* Transfer exclusive rights */
393 if (t
->exclusive_counter
> 0 && t
->exclusivity
== old_owner
) {
394 if (new_owner
!= INVALID_OWNER
) {
395 t
->exclusivity
= new_owner
;
397 t
->exclusive_counter
= 0;
398 t
->exclusivity
= INVALID_COMPANY
;
405 FOR_ALL_VEHICLES(v
) {
406 if (v
->owner
== old_owner
&& IsCompanyBuildableVehicleType(v
->type
)) {
407 if (new_owner
== INVALID_OWNER
) {
408 if (v
->Previous() == NULL
) delete v
;
410 if (v
->IsEngineCountable()) GroupStatistics::CountEngine(v
, -1);
411 if (v
->IsPrimaryVehicle()) GroupStatistics::CountVehicle(v
, -1);
417 /* In all cases clear replace engine rules.
418 * Even if it was copied, it could interfere with new owner's rules */
419 RemoveAllEngineReplacementForCompany(Company::Get(old_owner
));
421 if (new_owner
== INVALID_OWNER
) {
422 RemoveAllGroupsForCompany(old_owner
);
426 if (g
->owner
== old_owner
) g
->owner
= new_owner
;
431 FreeUnitIDGenerator unitidgen
[] = {
432 FreeUnitIDGenerator(VEH_TRAIN
, new_owner
), FreeUnitIDGenerator(VEH_ROAD
, new_owner
),
433 FreeUnitIDGenerator(VEH_SHIP
, new_owner
), FreeUnitIDGenerator(VEH_AIRCRAFT
, new_owner
)
436 /* Override company settings to new company defaults in case we need to convert them.
437 * This is required as the CmdChangeServiceInt doesn't copy the supplied value when it is non-custom
439 if (new_owner
!= INVALID_OWNER
) {
440 Company
*old_company
= Company::Get(old_owner
);
441 Company
*new_company
= Company::Get(new_owner
);
443 old_company
->settings
.vehicle
.servint_aircraft
= new_company
->settings
.vehicle
.servint_aircraft
;
444 old_company
->settings
.vehicle
.servint_trains
= new_company
->settings
.vehicle
.servint_trains
;
445 old_company
->settings
.vehicle
.servint_roadveh
= new_company
->settings
.vehicle
.servint_roadveh
;
446 old_company
->settings
.vehicle
.servint_ships
= new_company
->settings
.vehicle
.servint_ships
;
447 old_company
->settings
.vehicle
.servint_ispercent
= new_company
->settings
.vehicle
.servint_ispercent
;
451 FOR_ALL_VEHICLES(v
) {
452 if (v
->owner
== old_owner
&& IsCompanyBuildableVehicleType(v
->type
)) {
453 assert(new_owner
!= INVALID_OWNER
);
455 /* Correct default values of interval settings while maintaining custom set ones.
456 * This prevents invalid values on mismatching company defaults being accepted.
458 if (!v
->ServiceIntervalIsCustom()) {
459 Company
*new_company
= Company::Get(new_owner
);
461 /* Technically, passing the interval is not needed as the command will query the default value itself.
462 * However, do not rely on that behaviour.
464 int interval
= CompanyServiceInterval(new_company
, v
->type
);
465 DoCommand(v
->tile
, v
->index
, interval
| (new_company
->settings
.vehicle
.servint_ispercent
<< 17), DC_EXEC
| DC_BANKRUPT
, CMD_CHANGE_SERVICE_INT
);
468 v
->owner
= new_owner
;
470 /* Owner changes, clear cache */
471 v
->colourmap
= PAL_NONE
;
472 v
->InvalidateNewGRFCache();
474 if (v
->IsEngineCountable()) {
475 GroupStatistics::CountEngine(v
, 1);
477 if (v
->IsPrimaryVehicle()) {
478 GroupStatistics::CountVehicle(v
, 1);
479 v
->unitnumber
= unitidgen
[v
->type
].NextID();
482 /* Invalidate the vehicle's cargo payment "owner cache". */
483 if (v
->cargo_payment
!= NULL
) v
->cargo_payment
->owner
= NULL
;
487 if (new_owner
!= INVALID_OWNER
) GroupStatistics::UpdateAutoreplace(new_owner
);
490 /* Change ownership of template vehicles */
491 if (new_owner
== INVALID_OWNER
) {
493 FOR_ALL_TEMPLATES(tv
) {
494 if (tv
->owner
== old_owner
) {
495 TemplateReplacement
*tr
;
496 FOR_ALL_TEMPLATE_REPLACEMENTS(tr
) {
497 if (tr
->Template() == tv
->index
) {
506 FOR_ALL_TEMPLATES(tv
) {
507 if (tv
->owner
== old_owner
) tv
->owner
= new_owner
;
511 /* Change ownership of tiles */
515 ChangeTileOwner(tile
, old_owner
, new_owner
);
516 } while (++tile
!= MapSize());
518 if (new_owner
!= INVALID_OWNER
) {
519 /* Update all signals because there can be new segment that was owned by two companies
520 * and signals were not propagated
521 * Similar with crossings - it is needed to bar crossings that weren't before
522 * because of different owner of crossing and approaching train */
526 if (IsTileType(tile
, MP_RAILWAY
) && IsTileOwner(tile
, new_owner
) && HasSignals(tile
)) {
527 TrackBits tracks
= GetTrackBits(tile
);
528 do { // there may be two tracks with signals for TRACK_BIT_HORZ and TRACK_BIT_VERT
529 Track track
= RemoveFirstTrack(&tracks
);
530 if (HasSignalOnTrack(tile
, track
)) AddTrackToSignalBuffer(tile
, track
, new_owner
);
531 } while (tracks
!= TRACK_BIT_NONE
);
532 } else if (IsLevelCrossingTile(tile
) && IsTileOwner(tile
, new_owner
)) {
533 UpdateLevelCrossing(tile
);
535 } while (++tile
!= MapSize());
538 /* update signals in buffer */
539 UpdateSignalsInBuffer();
542 /* Add airport infrastructure count of the old company to the new one. */
543 if (new_owner
!= INVALID_OWNER
) Company::Get(new_owner
)->infrastructure
.airport
+= Company::Get(old_owner
)->infrastructure
.airport
;
545 /* convert owner of stations (including deleted ones, but excluding buoys) */
547 FOR_ALL_STATIONS(st
) {
548 if (st
->owner
== old_owner
) {
549 /* if a company goes bankrupt, set owner to OWNER_NONE so the sign doesn't disappear immediately
550 * also, drawing station window would cause reading invalid company's colour */
551 st
->owner
= new_owner
== INVALID_OWNER
? OWNER_NONE
: new_owner
;
555 /* do the same for waypoints (we need to do this here so deleted waypoints are converted too) */
557 FOR_ALL_WAYPOINTS(wp
) {
558 if (wp
->owner
== old_owner
) {
559 wp
->owner
= new_owner
== INVALID_OWNER
? OWNER_NONE
: new_owner
;
565 if (si
->owner
== old_owner
) si
->owner
= new_owner
== INVALID_OWNER
? OWNER_NONE
: new_owner
;
568 /* Remove Game Script created Goals, CargoMonitors and Story pages. */
571 if (g
->company
== old_owner
) delete g
;
574 ClearCargoPickupMonitoring(old_owner
);
575 ClearCargoDeliveryMonitoring(old_owner
);
578 FOR_ALL_STORY_PAGES(sp
) {
579 if (sp
->company
== old_owner
) delete sp
;
582 /* Change colour of existing windows */
583 if (new_owner
!= INVALID_OWNER
) ChangeWindowOwner(old_owner
, new_owner
);
585 cur_company
.Restore();
587 MarkWholeScreenDirty();
591 * Check for bankruptcy of a company. Called every three months.
592 * @param c Company to check.
594 static void CompanyCheckBankrupt(Company
*c
)
596 /* If the company has money again, it does not go bankrupt */
597 if (c
->money
- c
->current_loan
>= -_economy
.max_loan
) {
598 c
->months_of_bankruptcy
= 0;
599 c
->bankrupt_asked
= 0;
603 c
->months_of_bankruptcy
++;
605 switch (c
->months_of_bankruptcy
) {
606 /* All the boring cases (months) with a bad balance where no action is taken */
619 /* Warn about bankruptcy after 3 months */
621 CompanyNewsInformation
*cni
= MallocT
<CompanyNewsInformation
>(1);
623 SetDParam(0, STR_NEWS_COMPANY_IN_TROUBLE_TITLE
);
624 SetDParam(1, STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION
);
625 SetDParamStr(2, cni
->company_name
);
626 AddCompanyNewsItem(STR_MESSAGE_NEWS_FORMAT
, cni
);
627 AI::BroadcastNewEvent(new ScriptEventCompanyInTrouble(c
->index
));
628 Game::NewEvent(new ScriptEventCompanyInTrouble(c
->index
));
632 /* Offer company for sale after 6 months */
634 /* Don't consider the loan */
635 Money val
= CalculateCompanyValue(c
, false);
637 c
->bankrupt_value
= val
;
638 c
->bankrupt_asked
= 1 << c
->index
; // Don't ask the owner
639 c
->bankrupt_timeout
= 0;
641 /* The company assets should always have some value */
642 assert(c
->bankrupt_value
> 0);
646 /* Bankrupt company after 6 months (if the company has no value) or latest
647 * after 9 months (if it still had value after 6 months) */
650 if (!_networking
&& _local_company
== c
->index
) {
651 /* If we are in offline mode, leave the company playing. Eg. there
652 * is no THE-END, otherwise mark the client as spectator to make sure
653 * he/she is no long in control of this company. However... when you
654 * join another company (cheat) the "unowned" company can bankrupt. */
655 c
->bankrupt_asked
= MAX_UVALUE(CompanyMask
);
659 /* Actually remove the company, but not when we're a network client.
660 * In case of network clients we will be getting a command from the
661 * server. It is done in this way as we are called from the
662 * StateGameLoop which can't change the current company, and thus
663 * updating the local company triggers an assert later on. In the
664 * case of a network game the command will be processed at a time
665 * that changing the current company is okay. In case of single
666 * player we are sure (the above check) that we are not the local
667 * company and thus we won't be moved. */
668 if (!_networking
|| _network_server
) DoCommandP(0, 2 | (c
->index
<< 16), CRR_BANKRUPT
, CMD_COMPANY_CTRL
);
675 * Update the finances of all companies.
676 * Pay for the stations, update the history graph, update ratings and company values, and deal with bankruptcy.
678 static void CompaniesGenStatistics()
680 /* Check for bankruptcy each month */
682 FOR_ALL_COMPANIES(c
) {
683 CompanyCheckBankrupt(c
);
686 Backup
<CompanyByte
> cur_company(_current_company
, FILE_LINE
);
688 if (!_settings_game
.economy
.infrastructure_maintenance
) {
690 FOR_ALL_STATIONS(st
) {
691 cur_company
.Change(st
->owner
);
692 CommandCost
cost(EXPENSES_PROPERTY
, _price
[PR_STATION_VALUE
] >> 1);
693 SubtractMoneyFromCompany(cost
);
696 /* Improved monthly infrastructure costs. */
697 FOR_ALL_COMPANIES(c
) {
698 cur_company
.Change(c
->index
);
700 CommandCost
cost(EXPENSES_PROPERTY
);
701 uint32 rail_total
= c
->infrastructure
.GetRailTotal();
702 for (RailType rt
= RAILTYPE_BEGIN
; rt
< RAILTYPE_END
; rt
++) {
703 if (c
->infrastructure
.rail
[rt
] != 0) cost
.AddCost(RailMaintenanceCost(rt
, c
->infrastructure
.rail
[rt
], rail_total
));
705 cost
.AddCost(SignalMaintenanceCost(c
->infrastructure
.signal
));
706 for (RoadType rt
= ROADTYPE_BEGIN
; rt
< ROADTYPE_END
; rt
++) {
707 if (c
->infrastructure
.road
[rt
] != 0) cost
.AddCost(RoadMaintenanceCost(rt
, c
->infrastructure
.road
[rt
]));
709 cost
.AddCost(CanalMaintenanceCost(c
->infrastructure
.water
));
710 cost
.AddCost(StationMaintenanceCost(c
->infrastructure
.station
));
711 cost
.AddCost(AirportMaintenanceCost(c
->index
));
713 SubtractMoneyFromCompany(cost
);
716 cur_company
.Restore();
718 Backup
<CompanyByte
> cur_company_2(_current_company
, FILE_LINE
);
720 FOR_ALL_COMPANIES(c
) {
721 cur_company_2
.Change(c
->index
);
723 if (c
->inaugurated_year
+ 2 > _cur_year
) continue;
725 CommandCost
cost(EXPENSES_OTHER
, 0);
727 if (c
->old_economy
[0].company_value
> 1500000) {
728 cost
.AddCost(c
->old_economy
[0].company_value
>> 6); //~20% company value tax per year
729 }else if (c
->old_economy
[0].company_value
> 200000 ) {
730 cost
.AddCost(c
->old_economy
[0].company_value
>> 7); //~10% company value tax per year
733 if (cost
.GetCost() > 0) {
734 _economy
.industry_helper
+= cost
.GetCost();
735 SubtractMoneyFromCompany(cost
);
738 cur_company_2
.Restore();
740 /* Only run the economic statics and update company stats every 3rd month (1st of quarter). */
741 if (!HasBit(1 << 0 | 1 << 3 | 1 << 6 | 1 << 9, _cur_month
)) return;
743 FOR_ALL_COMPANIES(c
) {
744 memmove(&c
->old_economy
[1], &c
->old_economy
[0], sizeof(c
->old_economy
) - sizeof(c
->old_economy
[0]));
745 c
->old_economy
[0] = c
->cur_economy
;
746 memset(&c
->cur_economy
, 0, sizeof(c
->cur_economy
));
748 if (c
->num_valid_stat_ent
!= MAX_HISTORY_QUARTERS
) c
->num_valid_stat_ent
++;
750 UpdateCompanyRatingAndValue(c
, true);
751 if (c
->block_preview
!= 0) c
->block_preview
--;
754 SetWindowDirty(WC_INCOME_GRAPH
, 0);
755 SetWindowDirty(WC_OPERATING_PROFIT
, 0);
756 SetWindowDirty(WC_DELIVERED_CARGO
, 0);
757 SetWindowDirty(WC_PERFORMANCE_HISTORY
, 0);
758 SetWindowDirty(WC_COMPANY_VALUE
, 0);
759 SetWindowDirty(WC_COMPANY_LEAGUE
, 0);
763 * Add monthly inflation
764 * @param check_year Shall the inflation get stopped after 170 years?
765 * @return true if inflation is maxed and nothing was changed
767 bool AddInflation(bool check_year
)
769 /* The cargo payment inflation differs from the normal inflation, so the
770 * relative amount of money you make with a transport decreases slowly over
771 * the 170 years. After a few hundred years we reach a level in which the
772 * games will become unplayable as the maximum income will be less than
773 * the minimum running cost.
775 * Furthermore there are a lot of inflation related overflows all over the
776 * place. Solving them is hardly possible because inflation will always
777 * reach the overflow threshold some day. So we'll just perform the
778 * inflation mechanism during the first 170 years (the amount of years that
779 * one had in the original TTD) and stop doing the inflation after that
780 * because it only causes problems that can't be solved nicely and the
781 * inflation doesn't add anything after that either; it even makes playing
782 * it impossible due to the diverging cost and income rates.
784 if (check_year
&& (_cur_year
- _settings_game
.game_creation
.starting_year
) >= (ORIGINAL_MAX_YEAR
- ORIGINAL_BASE_YEAR
)) return true;
786 if (_economy
.inflation_prices
== MAX_INFLATION
|| _economy
.inflation_payment
== MAX_INFLATION
) return true;
788 /* Approximation for (100 + infl_amount)% ** (1 / 12) - 100%
790 * 12 -> months per year
791 * This is only a good approximation for small values
793 _economy
.inflation_prices
+= (_economy
.inflation_prices
* _economy
.infl_amount
* 54) >> 16;
794 _economy
.inflation_payment
+= (_economy
.inflation_payment
* _economy
.infl_amount_pr
* 54) >> 16;
796 if (_economy
.inflation_prices
> MAX_INFLATION
) _economy
.inflation_prices
= MAX_INFLATION
;
797 if (_economy
.inflation_payment
> MAX_INFLATION
) _economy
.inflation_payment
= MAX_INFLATION
;
803 * Computes all prices, payments and maximum loan.
805 void RecomputePrices()
807 /* Setup maximum loan */
808 _economy
.max_loan
= (_settings_game
.difficulty
.max_loan
* _economy
.inflation_prices
>> 16) / 50000 * 50000;
810 /* Setup price bases */
811 for (Price i
= PR_BEGIN
; i
< PR_END
; i
++) {
812 Money price
= _price_base_specs
[i
].start_price
;
814 /* Apply difficulty settings */
816 switch (_price_base_specs
[i
].category
) {
818 mod
= _settings_game
.difficulty
.vehicle_costs
;
821 case PCAT_CONSTRUCTION
:
822 mod
= _settings_game
.difficulty
.construction_cost
;
828 case 0: price
*= 6; break;
829 case 1: price
*= 8; break; // normalised to 1 below
830 case 2: price
*= 9; break;
831 default: NOT_REACHED();
834 /* Apply inflation */
835 price
= (int64
)price
* _economy
.inflation_prices
;
837 /* Apply newgrf modifiers, remove fractional part of inflation, and normalise on medium difficulty. */
838 int shift
= _price_base_multiplier
[i
] - 16 - 3;
845 /* Make sure the price does not get reduced to zero.
846 * Zero breaks quite a few commands that use a zero
847 * cost to see whether something got changed or not
848 * and based on that cause an error. When the price
849 * is zero that fails even when things are done. */
851 price
= Clamp(_price_base_specs
[i
].start_price
, -1, 1);
852 /* No base price should be zero, but be sure. */
859 /* Setup cargo payment */
861 FOR_ALL_CARGOSPECS(cs
) {
862 cs
->current_payment
= ((int64
)cs
->initial_payment
* _economy
.inflation_payment
) >> 16;
865 SetWindowClassesDirty(WC_BUILD_VEHICLE
);
866 SetWindowClassesDirty(WC_REPLACE_VEHICLE
);
867 SetWindowClassesDirty(WC_VEHICLE_DETAILS
);
868 SetWindowClassesDirty(WC_COMPANY_INFRASTRUCTURE
);
869 InvalidateWindowData(WC_PAYMENT_RATES
, 0);
872 /** Let all companies pay the monthly interest on their loan. */
873 static void CompaniesPayInterest()
877 Backup
<CompanyByte
> cur_company(_current_company
, FILE_LINE
);
878 FOR_ALL_COMPANIES(c
) {
879 cur_company
.Change(c
->index
);
881 /* Over a year the paid interest should be "loan * interest percentage",
882 * but... as that number is likely not dividable by 12 (pay each month),
883 * one needs to account for that in the monthly fee calculations.
884 * To easily calculate what one should pay "this" month, you calculate
885 * what (total) should have been paid up to this month and you subtract
886 * whatever has been paid in the previous months. This will mean one month
887 * it'll be a bit more and the other it'll be a bit less than the average
888 * monthly fee, but on average it will be exact.
889 * In order to prevent cheating or abuse (just not paying interest by not
890 * taking a loan we make companies pay interest on negative cash as well
892 Money yearly_fee
= c
->current_loan
* _economy
.interest_rate
/ 100;
894 yearly_fee
+= -c
->money
*_economy
.interest_rate
/ 100;
896 Money up_to_previous_month
= yearly_fee
* _cur_month
/ 12;
897 Money up_to_this_month
= yearly_fee
* (_cur_month
+ 1) / 12;
899 SubtractMoneyFromCompany(CommandCost(EXPENSES_LOAN_INT
, up_to_this_month
- up_to_previous_month
));
901 SubtractMoneyFromCompany(CommandCost(EXPENSES_OTHER
, _price
[PR_STATION_VALUE
] >> 2));
903 cur_company
.Restore();
906 static void HandleEconomyFluctuations()
908 if (_settings_game
.difficulty
.economy
!= 0) {
909 /* When economy is Fluctuating, decrease counter */
911 } else if (EconomyIsInRecession()) {
912 /* When it's Steady and we are in recession, end it now */
913 _economy
.fluct
= -12;
915 /* No need to do anything else in other cases */
919 if (_economy
.fluct
== 0) {
920 _economy
.fluct
= -(int)GB(Random(), 0, 2);
921 AddNewsItem(STR_NEWS_BEGIN_OF_RECESSION
, NT_ECONOMY
, NF_NORMAL
);
922 } else if (_economy
.fluct
== -12) {
923 _economy
.fluct
= GB(Random(), 0, 8) + 312;
924 AddNewsItem(STR_NEWS_END_OF_RECESSION
, NT_ECONOMY
, NF_NORMAL
);
930 * Reset changes to the price base multipliers.
932 void ResetPriceBaseMultipliers()
934 memset(_price_base_multiplier
, 0, sizeof(_price_base_multiplier
));
938 * Change a price base by the given factor.
939 * The price base is altered by factors of two.
940 * NewBaseCost = OldBaseCost * 2^n
941 * @param price Index of price base to change.
942 * @param factor Amount to change by.
944 void SetPriceBaseMultiplier(Price price
, int factor
)
946 assert(price
< PR_END
);
947 _price_base_multiplier
[price
] = Clamp(factor
, MIN_PRICE_MODIFIER
, MAX_PRICE_MODIFIER
);
951 * Initialize the variables that will maintain the daily industry change system.
952 * @param init_counter specifies if the counter is required to be initialized
954 void StartupIndustryDailyChanges(bool init_counter
)
956 uint map_size
= MapLogX() + MapLogY();
957 /* After getting map size, it needs to be scaled appropriately and divided by 31,
958 * which stands for the days in a month.
959 * Using just 31 will make it so that a monthly reset (based on the real number of days of that month)
960 * would not be needed.
961 * Since it is based on "fractional parts", the leftover days will not make much of a difference
962 * on the overall total number of changes performed */
963 _economy
.industry_daily_increment
= (1 << map_size
) / 31;
966 /* A new game or a savegame from an older version will require the counter to be initialized */
967 _economy
.industry_daily_change_counter
= 0;
971 void StartupEconomy()
973 _economy
.interest_rate
= _settings_game
.difficulty
.initial_interest
;
974 _economy
.infl_amount
= _settings_game
.difficulty
.initial_interest
;
975 _economy
.infl_amount_pr
= max(0, _settings_game
.difficulty
.initial_interest
- 1);
976 _economy
.fluct
= GB(Random(), 0, 8) + 168;
981 StartupIndustryDailyChanges(true); // As we are starting a new game, initialize the counter too
986 * Resets economy to initial values
988 void InitializeEconomy()
990 _economy
.inflation_prices
= _economy
.inflation_payment
= 1 << 16;
991 ClearCargoPickupMonitoring();
992 ClearCargoDeliveryMonitoring();
996 * Determine a certain price
997 * @param index Price base
998 * @param cost_factor Price factor
999 * @param grf_file NewGRF to use local price multipliers from.
1000 * @param shift Extra bit shifting after the computation
1003 Money
GetPrice(Price index
, uint cost_factor
, const GRFFile
*grf_file
, int shift
)
1005 if (index
>= PR_END
) return 0;
1007 Money cost
= _price
[index
] * cost_factor
;
1008 if (grf_file
!= NULL
) shift
+= grf_file
->price_base_multipliers
[index
];
1019 Money
GetTransportedGoodsIncome(uint num_pieces
, uint dist
, byte transit_days
, CargoID cargo_type
)
1021 const CargoSpec
*cs
= CargoSpec::Get(cargo_type
);
1022 if (!cs
->IsValid()) {
1023 /* User changed newgrfs and some vehicle still carries some cargo which is no longer available. */
1027 /* Use callback to calculate cargo profit, if available */
1028 if (HasBit(cs
->callback_mask
, CBM_CARGO_PROFIT_CALC
)) {
1029 uint32 var18
= min(dist
, 0xFFFF) | (min(num_pieces
, 0xFF) << 16) | (transit_days
<< 24);
1030 uint16 callback
= GetCargoCallback(CBID_CARGO_PROFIT_CALC
, 0, var18
, cs
);
1031 if (callback
!= CALLBACK_FAILED
) {
1032 int result
= GB(callback
, 0, 14);
1034 /* Simulate a 15 bit signed value */
1035 if (HasBit(callback
, 14)) result
-= 0x4000;
1037 /* "The result should be a signed multiplier that gets multiplied
1038 * by the amount of cargo moved and the price factor, then gets
1039 * divided by 8192." */
1040 return result
* num_pieces
* cs
->current_payment
/ 8192;
1044 static const float DECAY1
= 40.0f
;
1045 static const float DECAY2
= 5.0f
;
1046 static const float TILE2KM
= 28.66f
;
1047 static const float INCOME_DIVISOR
= 5000.0f
;
1048 const float d
= dist
;
1049 float transitdays
= transit_days
;
1050 transitdays
= 2.5f
* max
<float>(transitdays
, 1.0f
);
1051 const int cargo_payment
= cs
->current_payment
;
1053 const int days1
= cs
->transit_days
[0];
1054 const int days2
= cs
->transit_days
[1];
1056 const float inv_vt1
=days1
/(200*TILE2KM
); // reciprocal of first threshold velocity
1057 const float inv_vt2
= (days1
+ days2
) / (200 * TILE2KM
); // reciprocal of second threshold velocity
1058 const float vt1
= inv_vt1
> 0.0f
? (1.0f
/ inv_vt1
) : 1.0f
;
1059 const float vt2
= inv_vt2
> 0.0f
? (1.0f
/ inv_vt2
) : 1.0f
;
1060 const float v_avg
= d
*TILE2KM
/(transitdays
); //average transit velocity
1063 * The income factor is calculated based on the average velocity
1064 * compared to two cargo-depending threshold velocities.
1065 * Formula is divided into three parts:
1067 * - fast exponential growth limited by 1st threshold velocity
1068 * - slow exponential growth depending on 2nd threshold
1071 const float exp1
= (1.0f
- exp((-v_avg
) / (vt1
/ DECAY1
)));
1072 const float exp2
= (1.0f
- exp((-v_avg
) / (vt2
/ DECAY2
)));
1074 const Money income
= static_cast<Money
>(dist
* cargo_payment
* num_pieces
* exp1
* exp2
/ INCOME_DIVISOR
);
1079 /** The industries we've currently brought cargo to. */
1080 static SmallIndustryList _cargo_delivery_destinations
;
1083 * Transfer goods from station to industry.
1084 * The cargo is delivered to all accepting industries in a round-robin way.
1085 * @param st The station that accepted the cargo
1086 * @param cargo_type Type of cargo delivered
1087 * @param num_pieces Amount of cargo delivered
1088 * @param source The source of the cargo
1089 * @return actually accepted pieces of cargo
1091 static uint
DeliverGoodsToIndustry(const Station
*st
, CargoID cargo_type
, uint num_pieces
, IndustryID source
)
1093 /* Find any industry tile inside the catchment area, whose industry accepts the cargo.
1094 * This fails in three cases:
1095 * 1) The station accepts the cargo because there are enough houses around it accepting the cargo.
1096 * 2) The industries in the catchment area temporarily reject the cargo, and the daily station loop has not yet updated station acceptance.
1097 * 3) The results of callbacks CBID_INDUSTRY_REFUSE_CARGO and CBID_INDTILE_CARGO_ACCEPTANCE are inconsistent. (documented behavior)
1102 std::vector
<std::tuple
<Industry
*, uint
, bool> > accepting_industries
;
1104 for (uint i
= 0; i
< st
->industries_near
.Length(); i
++) {
1105 Industry
*ind
= st
->industries_near
[i
];
1106 if (ind
->index
== source
) continue;
1109 for (cargo_index
= 0; cargo_index
< lengthof(ind
->accepts_cargo
); cargo_index
++) {
1110 if (cargo_type
== ind
->accepts_cargo
[cargo_index
]) break;
1112 /* Check if matching cargo has been found */
1113 if (cargo_index
>= lengthof(ind
->accepts_cargo
)) continue;
1115 /* Check if industry temporarily refuses acceptance */
1116 if (IndustryTemporarilyRefusesCargo(ind
, cargo_type
)) continue;
1118 /* Insert the industry into _cargo_delivery_destinations, if not yet contained */
1119 _cargo_delivery_destinations
.Include(ind
);
1121 accepting_industries
.push_back(std::tuple
<Industry
*, uint
, bool>(ind
, cargo_index
, true));
1124 int num_accepting_industries
= (int)accepting_industries
.size();
1127 // Do a round-robin for all industries and mark all industries that are no longer accepting because their maximum stockpile is full.
1128 while (num_accepting_industries
> 0 && num_pieces
> 0) {
1129 // Check if the current industry still accepts cargo
1130 if (std::get
<2>(accepting_industries
[ind_index
])) {
1131 Industry
* ind
= std::get
<0>(accepting_industries
[ind_index
]);
1132 uint cargo_index
= std::get
<1>(accepting_industries
[ind_index
]);
1134 if ((0xFFFFU
- ind
->incoming_cargo_waiting
[cargo_index
]) == 0) {
1135 // The maximum stockpile limit is reached. Mark the industry as no longer accepting.
1136 std::get
<2>(accepting_industries
[ind_index
]) = false;
1137 --num_accepting_industries
;
1140 // The industry still accepts cargo.
1141 ++ind
->incoming_cargo_waiting
[cargo_index
];
1147 ind_index
= (++ind_index
) % accepting_industries
.size();
1154 * Delivers goods to industries/towns and calculates the payment
1155 * @param num_pieces amount of cargo delivered
1156 * @param cargo_type the type of cargo that is delivered
1157 * @param dest Station the cargo has been unloaded
1158 * @param source_tile The origin of the cargo for distance calculation
1159 * @param days_in_transit Travel time
1160 * @param company The company delivering the cargo
1161 * @param src_type Type of source of cargo (industry, town, headquarters)
1162 * @param src Index of source of cargo
1163 * @return Revenue for delivering cargo
1164 * @note The cargo is just added to the stockpile of the industry. It is due to the caller to trigger the industry's production machinery
1166 static Money
DeliverGoods(int num_pieces
, CargoID cargo_type
, StationID dest
, TileIndex source_tile
, byte days_in_transit
, Company
*company
, SourceType src_type
, SourceID src
)
1168 assert(num_pieces
> 0);
1170 Station
*st
= Station::Get(dest
);
1172 /* Give the goods to the industry. */
1173 uint accepted
= DeliverGoodsToIndustry(st
, cargo_type
, num_pieces
, src_type
== ST_INDUSTRY
? src
: INVALID_INDUSTRY
);
1175 /* If this cargo type is always accepted, accept all */
1176 if (HasBit(st
->always_accepted
, cargo_type
)) accepted
= num_pieces
;
1178 /* Update station statistics */
1180 SetBit(st
->goods
[cargo_type
].status
, GoodsEntry::GES_EVER_ACCEPTED
);
1181 SetBit(st
->goods
[cargo_type
].status
, GoodsEntry::GES_CURRENT_MONTH
);
1182 SetBit(st
->goods
[cargo_type
].status
, GoodsEntry::GES_ACCEPTED_BIGTICK
);
1185 /* Update company statistics */
1186 company
->cur_economy
.delivered_cargo
[cargo_type
] += accepted
;
1188 /* Increase town's counter for town effects */
1189 const CargoSpec
*cs
= CargoSpec::Get(cargo_type
);
1190 st
->town
->received
[cs
->town_effect
].new_act
+= accepted
;
1192 /* Determine profit */
1193 Money profit
= GetTransportedGoodsIncome(accepted
, DistanceOpenTTD(source_tile
, st
->xy
), days_in_transit
, cargo_type
);
1195 /* Update the cargo monitor. */
1196 AddCargoDelivery(cargo_type
, company
->index
, accepted
, src_type
, src
, st
);
1198 /* Modify profit if a subsidy is in effect */
1199 if (CheckSubsidised(cargo_type
, company
->index
, src_type
, src
, st
)) {
1200 switch (_settings_game
.difficulty
.subsidy_multiplier
) {
1201 case 0: profit
+= profit
>> 1; break;
1202 case 1: profit
*= 2; break;
1203 case 2: profit
*= 3; break;
1204 default: profit
*= 4; break;
1212 * Inform the industry about just delivered cargo
1213 * DeliverGoodsToIndustry() silently incremented incoming_cargo_waiting, now it is time to do something with the new cargo.
1214 * @param i The industry to process
1216 static void TriggerIndustryProduction(Industry
*i
)
1218 const IndustrySpec
*indspec
= GetIndustrySpec(i
->type
);
1219 uint16 callback
= indspec
->callback_mask
;
1221 i
->was_cargo_delivered
= true;
1222 i
->last_cargo_accepted_at
= _date
;
1224 if (HasBit(callback
, CBM_IND_PRODUCTION_CARGO_ARRIVAL
) || HasBit(callback
, CBM_IND_PRODUCTION_256_TICKS
)) {
1225 if (HasBit(callback
, CBM_IND_PRODUCTION_CARGO_ARRIVAL
)) {
1226 IndustryProductionCallback(i
, 0);
1228 SetWindowDirty(WC_INDUSTRY_VIEW
, i
->index
);
1231 for (uint cargo_index
= 0; cargo_index
< lengthof(i
->incoming_cargo_waiting
); cargo_index
++) {
1232 uint cargo_waiting
= i
->incoming_cargo_waiting
[cargo_index
];
1233 if (cargo_waiting
== 0) continue;
1235 i
->produced_cargo_waiting
[0] = min(i
->produced_cargo_waiting
[0] + (cargo_waiting
* indspec
->input_cargo_multiplier
[cargo_index
][0] / 256), 0xFFFF);
1236 i
->produced_cargo_waiting
[1] = min(i
->produced_cargo_waiting
[1] + (cargo_waiting
* indspec
->input_cargo_multiplier
[cargo_index
][1] / 256), 0xFFFF);
1238 i
->incoming_cargo_waiting
[cargo_index
] = 0;
1242 TriggerIndustry(i
, INDUSTRY_TRIGGER_RECEIVED_CARGO
);
1243 StartStopIndustryTileAnimation(i
, IAT_INDUSTRY_RECEIVED_CARGO
);
1247 * Makes us a new cargo payment helper.
1248 * @param front The front of the train
1250 CargoPayment::CargoPayment(Vehicle
*front
) :
1252 current_station(front
->last_station_visited
)
1256 CargoPayment::~CargoPayment()
1258 if (this->CleaningPool()) return;
1260 this->front
->cargo_payment
= NULL
;
1262 if (this->visual_profit
== 0 && this->visual_transfer
== 0) return;
1264 Backup
<CompanyByte
> cur_company(_current_company
, this->front
->owner
, FILE_LINE
);
1266 SubtractMoneyFromCompany(CommandCost(this->front
->GetExpenseType(true), -this->route_profit
));
1267 this->front
->profit_this_year
+= (this->visual_profit
+ this->visual_transfer
) << 8;
1269 if (this->route_profit
!= 0 && IsLocalCompany() && !PlayVehicleSound(this->front
, VSE_LOAD_UNLOAD
)) {
1270 SndPlayVehicleFx(SND_14_CASHTILL
, this->front
);
1273 if (this->visual_transfer
!= 0) {
1274 ShowFeederIncomeAnimation(this->front
->x_pos
, this->front
->y_pos
,
1275 this->front
->z_pos
, this->visual_transfer
, -this->visual_profit
);
1276 } else if (this->visual_profit
!= 0) {
1277 ShowCostOrIncomeAnimation(this->front
->x_pos
, this->front
->y_pos
,
1278 this->front
->z_pos
, -this->visual_profit
);
1281 this->front
->trip_history
.AddValue((this->visual_profit
+ this->visual_transfer
), GetCurrentTickCount());
1282 InvalidateWindowData(WC_VEHICLE_TRIP_HISTORY
, this->front
->index
);
1283 cur_company
.Restore();
1287 * Handle payment for final delivery of the given cargo packet.
1288 * @param cp The cargo packet to pay for.
1289 * @param count The number of packets to pay for.
1291 void CargoPayment::PayFinalDelivery(const CargoPacket
*cp
, uint count
)
1293 if (this->owner
== NULL
) {
1294 this->owner
= Company::Get(this->front
->owner
);
1297 DeliverGoods(count
, this->ct
, this->current_station
, cp
->SourceStationXY(), cp
->DaysInTransit(), this->owner
, cp
->SourceSubsidyType(), cp
->SourceSubsidyID());
1299 // Pay vehicle for only the part of total route it has done: ie. cargo_loaded_at_xy to here
1302 if ((this->front
!= nullptr) && (this->front
->type
== VEH_ROAD
)) {
1303 distance
= DistanceManhattan(cp
->LoadedAtXY(), Station::Get(this->current_station
)->xy
);
1305 distance
= DistanceOpenTTD(cp
->LoadedAtXY(), Station::Get(this->current_station
)->xy
);
1308 // Allows the actual profits for only the last part of the trip to be calculated and, consequently, paid.
1309 Money profit
= GetTransportedGoodsIncome(count
, distance
, cp
->DaysInTransit(), this->ct
);
1311 this->route_profit
+= profit
+ cp
->FeederShare();
1312 this->visual_profit
+= profit
;
1316 * Handle payment for transfer of the given cargo packet.
1317 * @param cp The cargo packet to pay for; actual payment won't be made!.
1318 * @param count The number of packets to pay for.
1319 * @return The amount of money paid for the transfer.
1321 Money
CargoPayment::PayTransfer(CargoPacket
*cp
, uint count
)
1323 // Pay vehicle for only the part of total route it has done: ie. cargo_loaded_at_xy to here
1326 if ((this->front
!= nullptr) && (this->front
->type
== VEH_ROAD
)) {
1327 distance
= DistanceManhattan(cp
->LoadedAtXY(), Station::Get(this->current_station
)->xy
);
1329 distance
= DistanceOpenTTD(cp
->LoadedAtXY(), Station::Get(this->current_station
)->xy
);
1332 Money profit
= GetTransportedGoodsIncome(count
, distance
, cp
->DaysInTransit(), this->ct
);
1334 // Reset the amount of days this package has been in transit, important for the next leg
1335 cp
->ResetTransitDays();
1337 this->visual_transfer
+= profit
;
1343 * Returns the load type of a vehicle.
1344 * In case of cargo type order, the load type returned depends on the cargo carriable by the vehicle.
1346 * @param v A pointer to a vehicle.
1347 * @return the load type of this vehicle.
1349 static OrderLoadFlags
GetLoadType(const Vehicle
*v
)
1351 return v
->First()->current_order
.GetCargoLoadType(v
->cargo_type
);
1355 * Returns the unload type of a vehicle.
1356 * In case of cargo type order, the unload type returned depends on the cargo carriable by the vehicle.
1358 * @param v A pointer to a vehicle.
1359 * @return The unload type of this vehicle.
1361 static OrderUnloadFlags
GetUnloadType(const Vehicle
*v
)
1363 return v
->First()->current_order
.GetCargoUnloadType(v
->cargo_type
);
1367 * Prepare the vehicle to be unloaded.
1368 * @param curr_station the station where the consist is at the moment
1369 * @param front_v the vehicle to be unloaded
1371 void PrepareUnload(Vehicle
*front_v
)
1373 Station
*curr_station
= Station::Get(front_v
->last_station_visited
);
1374 curr_station
->loading_vehicles
.push_back(front_v
);
1376 /* At this moment loading cannot be finished */
1377 ClrBit(front_v
->vehicle_flags
, VF_LOADING_FINISHED
);
1379 /* Start unloading at the first possible moment */
1380 front_v
->load_unload_ticks
= 1;
1382 assert(front_v
->cargo_payment
== NULL
);
1383 /* One CargoPayment per vehicle and the vehicle limit equals the
1384 * limit in number of CargoPayments. Can't go wrong. */
1385 assert_compile(CargoPaymentPool::MAX_SIZE
== VehiclePool::MAX_SIZE
);
1386 assert(CargoPayment::CanAllocateItem());
1387 front_v
->cargo_payment
= new CargoPayment(front_v
);
1389 CargoStationIDStackSet next_station
= front_v
->GetNextStoppingStation();
1390 if (!front_v
->HasOrdersList() || (front_v
->current_order
.GetUnloadType() & OUFB_NO_UNLOAD
) == 0) {
1391 Station
*st
= Station::Get(front_v
->last_station_visited
);
1392 for (Vehicle
*v
= front_v
; v
!= NULL
; v
= v
->Next()) {
1393 if (GetUnloadType(v
) & OUFB_NO_UNLOAD
) continue;
1394 const GoodsEntry
*ge
= &st
->goods
[v
->cargo_type
];
1395 if (v
->cargo_cap
> 0 && v
->cargo
.TotalCount() > 0) {
1397 HasBit(ge
->status
, GoodsEntry::GES_ACCEPTANCE
),
1398 front_v
->last_station_visited
, next_station
.Get(v
->cargo_type
),
1399 GetUnloadType(v
), ge
,
1400 front_v
->cargo_payment
);
1401 if (v
->cargo
.UnloadCount() > 0) SetBit(v
->vehicle_flags
, VF_CARGO_UNLOADING
);
1408 * Gets the amount of cargo the given vehicle can load in the current tick.
1409 * This is only about loading speed. The free capacity is ignored.
1410 * @param v Vehicle to be queried.
1411 * @return Amount of cargo the vehicle can load at once.
1413 static uint
GetLoadAmount(Vehicle
*v
)
1415 const Engine
*e
= v
->GetEngine();
1416 uint load_amount
= e
->info
.load_amount
;
1418 /* The default loadamount for mail is 1/4 of the load amount for passengers */
1419 bool air_mail
= v
->type
== VEH_AIRCRAFT
&& !Aircraft::From(v
)->IsNormalAircraft();
1420 if (air_mail
) load_amount
= CeilDiv(load_amount
, 4);
1422 if (_settings_game
.order
.gradual_loading
) {
1423 uint16 cb_load_amount
= CALLBACK_FAILED
;
1424 if (e
->GetGRF() != NULL
&& e
->GetGRF()->grf_version
>= 8) {
1425 /* Use callback 36 */
1426 cb_load_amount
= GetVehicleProperty(v
, PROP_VEHICLE_LOAD_AMOUNT
, CALLBACK_FAILED
);
1427 } else if (HasBit(e
->info
.callback_mask
, CBM_VEHICLE_LOAD_AMOUNT
)) {
1428 /* Use callback 12 */
1429 cb_load_amount
= GetVehicleCallback(CBID_VEHICLE_LOAD_AMOUNT
, 0, 0, v
->engine_type
, v
);
1431 if (cb_load_amount
!= CALLBACK_FAILED
) {
1432 if (e
->GetGRF()->grf_version
< 8) cb_load_amount
= GB(cb_load_amount
, 0, 8);
1433 if (cb_load_amount
>= 0x100) {
1434 ErrorUnknownCallbackResult(e
->GetGRFID(), CBID_VEHICLE_LOAD_AMOUNT
, cb_load_amount
);
1435 } else if (cb_load_amount
!= 0) {
1436 load_amount
= cb_load_amount
;
1441 /* Scale load amount the same as capacity */
1442 if (HasBit(e
->info
.misc_flags
, EF_NO_DEFAULT_CARGO_MULTIPLIER
) && !air_mail
) load_amount
= CeilDiv(load_amount
* CargoSpec::Get(v
->cargo_type
)->multiplier
, 0x100);
1444 /* Zero load amount breaks a lot of things. */
1445 return max(1u, load_amount
);
1449 * Iterate the articulated parts of a vehicle, also considering the special cases of "normal"
1450 * aircraft and double headed trains. Apply an action to each vehicle and immediately return false
1451 * if that action does so. Otherwise return true.
1452 * @tparam Taction Class of action to be applied. Must implement bool operator()([const] Vehicle *).
1453 * @param v First articulated part.
1454 * @param action Instance of Taction.
1455 * @return false if any of the action invocations returned false, true otherwise.
1457 template<class Taction
>
1458 bool IterateVehicleParts(Vehicle
*v
, Taction action
)
1460 for (Vehicle
*w
= v
; w
!= NULL
;
1461 w
= w
->HasArticulatedPart() ? w
->GetNextArticulatedPart() : NULL
) {
1462 if (!action(w
)) return false;
1463 if (w
->type
== VEH_TRAIN
) {
1464 Train
*train
= Train::From(w
);
1465 if (train
->IsMultiheaded() && !action(train
->other_multiheaded_part
)) return false;
1468 if (v
->type
== VEH_AIRCRAFT
&& Aircraft::From(v
)->IsNormalAircraft()) return action(v
->Next());
1473 * Action to check if a vehicle has no stored cargo.
1475 struct IsEmptyAction
1478 * Checks if the vehicle has stored cargo.
1479 * @param v Vehicle to be checked.
1480 * @return true if v is either empty or has only reserved cargo, false otherwise.
1482 bool operator()(const Vehicle
*v
)
1484 return v
->cargo
.StoredCount() == 0;
1489 * Refit preparation action.
1491 struct PrepareRefitAction
1493 CargoArray
&consist_capleft
; ///< Capacities left in the consist.
1494 uint32
&refit_mask
; ///< Bitmask of possible refit cargoes.
1497 * Create a refit preparation action.
1498 * @param consist_capleft Capacities left in consist, to be updated here.
1499 * @param refit_mask Refit mask to be constructed from refit information of vehicles.
1501 PrepareRefitAction(CargoArray
&consist_capleft
, uint32
&refit_mask
) :
1502 consist_capleft(consist_capleft
), refit_mask(refit_mask
) {}
1505 * Prepares for refitting of a vehicle, subtracting its free capacity from consist_capleft and
1506 * adding the cargoes it can refit to to the refit mask.
1507 * @param v The vehicle to be refitted.
1510 bool operator()(const Vehicle
*v
)
1512 this->consist_capleft
[v
->cargo_type
] -= v
->cargo_cap
- v
->cargo
.ReservedCount();
1513 this->refit_mask
|= EngInfo(v
->engine_type
)->refit_mask
;
1519 * Action for returning reserved cargo.
1521 struct ReturnCargoAction
1523 Station
*st
; ///< Station to give the returned cargo to.
1524 StationID next_hop
; ///< Next hop the cargo should be assigned to.
1527 * Construct a cargo return action.
1528 * @param st Station to give the returned cargo to.
1529 * @param next_one Next hop the cargo should be assigned to.
1531 ReturnCargoAction(Station
*st
, StationID next_one
) : st(st
), next_hop(next_one
) {}
1534 * Return all reserved cargo from a vehicle.
1535 * @param v Vehicle to return cargo from.
1538 bool operator()(Vehicle
*v
)
1540 v
->cargo
.Return(UINT_MAX
, &this->st
->goods
[v
->cargo_type
].cargo
, this->next_hop
);
1546 * Action for finalizing a refit.
1548 struct FinalizeRefitAction
1550 CargoArray
&consist_capleft
; ///< Capacities left in the consist.
1551 Station
*st
; ///< Station to reserve cargo from.
1552 const CargoStationIDStackSet
&next_station
; ///< Next hops to reserve cargo for.
1553 bool do_reserve
; ///< If the vehicle should reserve.
1554 Vehicle
*cargo_type_loading
; ///< Non-null if vehicle should reserve if the cargo type of the vehicle is a cargo-specific full-load order using this pointer
1557 * Create a finalizing action.
1558 * @param consist_capleft Capacities left in the consist.
1559 * @param st Station to reserve cargo from.
1560 * @param next_station Next hops to reserve cargo for.
1561 * @param do_reserve If we should reserve cargo or just add up the capacities.
1562 * @param cargo_type_loading Non-null if vehicle should reserve if the cargo type of the vehicle is a cargo-specific full-load order using this pointer
1564 FinalizeRefitAction(CargoArray
&consist_capleft
, Station
*st
, const CargoStationIDStackSet
&next_station
, bool do_reserve
, Vehicle
*cargo_type_loading
) :
1565 consist_capleft(consist_capleft
), st(st
), next_station(next_station
), do_reserve(do_reserve
), cargo_type_loading(cargo_type_loading
) {}
1569 * Reserve cargo from the station and update the remaining consist capacities with the
1570 * vehicle's remaining free capacity.
1571 * @param v Vehicle to be finalized.
1574 bool operator()(Vehicle
*v
)
1576 if (this->do_reserve
|| (cargo_type_loading
== NULL
|| (cargo_type_loading
->current_order
.GetCargoLoadTypeRaw(v
->cargo_type
) & OLFB_FULL_LOAD
))) {
1577 this->st
->goods
[v
->cargo_type
].cargo
.Reserve(v
->cargo_cap
- v
->cargo
.RemainingCount(),
1578 &v
->cargo
, st
->xy
, this->next_station
.Get(v
->cargo_type
));
1580 this->consist_capleft
[v
->cargo_type
] += v
->cargo_cap
- v
->cargo
.RemainingCount();
1586 * Refit a vehicle in a station.
1587 * @param v Vehicle to be refitted.
1588 * @param consist_capleft Added cargo capacities in the consist.
1589 * @param st Station the vehicle is loading at.
1590 * @param next_station Possible next stations the vehicle can travel to.
1591 * @param new_cid Target cargo for refit.
1593 static void HandleStationRefit(Vehicle
*v
, CargoArray
&consist_capleft
, Station
*st
, CargoStationIDStackSet next_station
, CargoID new_cid
)
1595 Vehicle
*v_start
= v
->GetFirstEnginePart();
1596 if (!IterateVehicleParts(v_start
, IsEmptyAction())) return;
1598 Backup
<CompanyByte
> cur_company(_current_company
, v
->owner
, FILE_LINE
);
1600 uint32 refit_mask
= v
->GetEngine()->info
.refit_mask
;
1602 /* Remove old capacity from consist capacity and collect refit mask. */
1603 IterateVehicleParts(v_start
, PrepareRefitAction(consist_capleft
, refit_mask
));
1605 bool is_auto_refit
= new_cid
== CT_AUTO_REFIT
;
1606 bool check_order
= (v
->First()->current_order
.GetLoadType() == OLFB_CARGO_TYPE_LOAD
);
1607 if (is_auto_refit
) {
1608 /* Get a refittable cargo type with waiting cargo for next_station or INVALID_STATION. */
1610 new_cid
= v_start
->cargo_type
;
1611 FOR_EACH_SET_CARGO_ID(cid
, refit_mask
) {
1612 if (check_order
&& v
->First()->current_order
.GetCargoLoadType(cid
) == OLFB_NO_LOAD
) continue;
1613 if (st
->goods
[cid
].cargo
.HasCargoFor(next_station
.Get(cid
))) {
1614 /* Try to find out if auto-refitting would succeed. In case the refit is allowed,
1615 * the returned refit capacity will be greater than zero. */
1616 DoCommand(v_start
->tile
, v_start
->index
, cid
| 1U << 6 | 0xFF << 8 | 1U << 16, DC_QUERY_COST
, GetCmdRefitVeh(v_start
)); // Auto-refit and only this vehicle including artic parts.
1617 /* Try to balance different loadable cargoes between parts of the consist, so that
1618 * all of them can be loaded. Avoid a situation where all vehicles suddenly switch
1619 * to the first loadable cargo for which there is only one packet. If the capacities
1620 * are equal refit to the cargo of which most is available. This is important for
1621 * consists of only a single vehicle as those will generally have a consist_capleft
1622 * of 0 for all cargoes. */
1623 if (_returned_refit_capacity
> 0 && (consist_capleft
[cid
] < consist_capleft
[new_cid
] ||
1624 (consist_capleft
[cid
] == consist_capleft
[new_cid
] &&
1625 st
->goods
[cid
].cargo
.AvailableCount() > st
->goods
[new_cid
].cargo
.AvailableCount()))) {
1632 /* Refit if given a valid cargo. */
1633 if (new_cid
< NUM_CARGO
&& new_cid
!= v_start
->cargo_type
) {
1634 /* INVALID_STATION because in the DT_MANUAL case that's correct and in the DT_(A)SYMMETRIC
1635 * cases the next hop of the vehicle doesn't really tell us anything if the cargo had been
1636 * "via any station" before reserving. We rather produce some more "any station" cargo than
1638 IterateVehicleParts(v_start
, ReturnCargoAction(st
, INVALID_STATION
));
1639 CommandCost cost
= DoCommand(v_start
->tile
, v_start
->index
, new_cid
| 1U << 6 | 0xFF << 8 | 1U << 16, DC_EXEC
, GetCmdRefitVeh(v_start
)); // Auto-refit and only this vehicle including artic parts.
1640 if (cost
.Succeeded()) v
->First()->profit_this_year
-= cost
.GetCost() << 8;
1643 /* Add new capacity to consist capacity and reserve cargo */
1644 IterateVehicleParts(v_start
, FinalizeRefitAction(consist_capleft
, st
, next_station
,
1645 is_auto_refit
|| (v
->First()->current_order
.GetLoadType() & OLFB_FULL_LOAD
) != 0,
1646 (v
->First()->current_order
.GetLoadType() == OLFB_CARGO_TYPE_LOAD
) ? v
->First() : NULL
));
1648 cur_company
.Restore();
1651 struct ReserveCargoAction
{
1653 const CargoStationIDStackSet
&next_station
;
1654 Vehicle
*cargo_type_loading
;
1656 ReserveCargoAction(Station
*st
, const CargoStationIDStackSet
&next_station
, Vehicle
*cargo_type_loading
) :
1657 st(st
), next_station(next_station
), cargo_type_loading(cargo_type_loading
) {}
1659 bool operator()(Vehicle
*v
)
1661 if (cargo_type_loading
!= NULL
&& !(cargo_type_loading
->current_order
.GetCargoLoadTypeRaw(v
->cargo_type
) & OLFB_FULL_LOAD
)) return true;
1662 if (v
->cargo_cap
> v
->cargo
.RemainingCount()) {
1663 st
->goods
[v
->cargo_type
].cargo
.Reserve(v
->cargo_cap
- v
->cargo
.RemainingCount(),
1664 &v
->cargo
, st
->xy
, next_station
.Get(v
->cargo_type
));
1673 * Reserves cargo if the full load order and improved_load is set or if the
1674 * current order allows autorefit.
1675 * @param st Station where the consist is loading at the moment.
1676 * @param u Front of the loading vehicle consist.
1677 * @param consist_capleft If given, save free capacities after reserving there.
1678 * @param next_station Station(s) the vehicle will stop at next.
1679 * @param cargo_type_loading check cargo-specific loading type
1681 static void ReserveConsist(Station
*st
, Vehicle
*u
, CargoArray
*consist_capleft
, const CargoStationIDStackSet
&next_station
, bool cargo_type_loading
)
1683 /* If there is a cargo payment not all vehicles of the consist have tried to do the refit.
1684 * In that case, only reserve if it's a fixed refit and the equivalent of "articulated chain"
1685 * a vehicle belongs to already has the right cargo. */
1686 bool must_reserve
= !u
->current_order
.IsRefit() || u
->cargo_payment
== NULL
;
1687 for (Vehicle
*v
= u
; v
!= NULL
; v
= v
->Next()) {
1688 assert(v
->cargo_cap
>= v
->cargo
.RemainingCount());
1690 /* Exclude various ways in which the vehicle might not be the head of an equivalent of
1691 * "articulated chain". Also don't do the reservation if the vehicle is going to refit
1692 * to a different cargo and hasn't tried to do so, yet. */
1693 if (!v
->IsArticulatedPart() &&
1694 (v
->type
!= VEH_TRAIN
|| !Train::From(v
)->IsRearDualheaded()) &&
1695 (v
->type
!= VEH_AIRCRAFT
|| Aircraft::From(v
)->IsNormalAircraft()) &&
1696 (must_reserve
|| u
->current_order
.GetRefitCargo() == v
->cargo_type
)) {
1697 IterateVehicleParts(v
, ReserveCargoAction(st
, next_station
, cargo_type_loading
? u
: NULL
));
1699 if (consist_capleft
== NULL
|| v
->cargo_cap
== 0) continue;
1700 if (cargo_type_loading
&& !(u
->current_order
.GetCargoLoadTypeRaw(v
->cargo_type
) & OLFB_FULL_LOAD
)) continue;
1701 (*consist_capleft
)[v
->cargo_type
] += v
->cargo_cap
- v
->cargo
.RemainingCount();
1706 * Update the vehicle's load_unload_ticks, the time it will wait until it tries to load or unload
1707 * again. Adjust for overhang of trains and set it at least to 1.
1708 * @param front The vehicle to be updated.
1709 * @param st The station the vehicle is loading at.
1710 * @param ticks The time it would normally wait, based on cargo loaded and unloaded.
1712 static void UpdateLoadUnloadTicks(Vehicle
*front
, const Station
*st
, int ticks
)
1714 if (front
->type
== VEH_TRAIN
) {
1715 /* Each platform tile is worth 2 rail vehicles. */
1716 int overhang
= front
->GetGroundVehicleCache()->cached_total_length
- st
->GetPlatformLength(front
->tile
) * TILE_SIZE
;
1719 ticks
+= (overhang
* ticks
) / 8;
1722 /* Always wait at least 1, otherwise we'll wait 'infinitively' long. */
1723 front
->load_unload_ticks
= max(1, ticks
);
1727 * Loads/unload the vehicle if possible.
1728 * @param front the vehicle to be (un)loaded
1730 static void LoadUnloadVehicle(Vehicle
*front
)
1732 assert(front
->current_order
.IsType(OT_LOADING
));
1734 StationID last_visited
= front
->last_station_visited
;
1735 Station
*st
= Station::Get(last_visited
);
1737 CargoStationIDStackSet next_station
= front
->GetNextStoppingStation();
1738 bool use_autorefit
= front
->current_order
.IsRefit() && front
->current_order
.GetRefitCargo() == CT_AUTO_REFIT
;
1739 CargoArray consist_capleft
;
1740 bool should_reserve_consist
= false;
1741 bool reserve_consist_cargo_type_loading
= false;
1742 if (_settings_game
.order
.improved_load
&& use_autorefit
) {
1743 if (front
->cargo_payment
== NULL
) should_reserve_consist
= true;
1745 if ((front
->current_order
.GetLoadType() & OLFB_FULL_LOAD
) || (front
->current_order
.GetLoadType() == OLFB_CARGO_TYPE_LOAD
)) {
1746 should_reserve_consist
= true;
1747 reserve_consist_cargo_type_loading
= (front
->current_order
.GetLoadType() == OLFB_CARGO_TYPE_LOAD
);
1751 if (should_reserve_consist
) {
1752 ReserveConsist(st
, front
,
1753 (use_autorefit
&& front
->load_unload_ticks
!= 0) ? &consist_capleft
: NULL
,
1755 reserve_consist_cargo_type_loading
);
1758 /* We have not waited enough time till the next round of loading/unloading */
1759 if (front
->load_unload_ticks
!= 0) return;
1761 if (front
->type
== VEH_TRAIN
&& (!IsTileType(front
->tile
, MP_STATION
) || GetStationIndex(front
->tile
) != st
->index
)) {
1762 /* The train reversed in the station. Take the "easy" way
1763 * out and let the train just leave as it always did. */
1764 SetBit(front
->vehicle_flags
, VF_LOADING_FINISHED
);
1765 front
->load_unload_ticks
= 1;
1769 int new_load_unload_ticks
= 0;
1770 bool dirty_vehicle
= false;
1771 bool dirty_station
= false;
1773 bool completely_emptied
= true;
1774 bool anything_unloaded
= false;
1775 bool anything_loaded
= false;
1776 uint32 full_load_amount
= 0;
1777 uint32 cargo_not_full
= 0;
1778 uint32 cargo_full
= 0;
1779 uint32 reservation_left
= 0;
1781 front
->cur_speed
= 0;
1783 CargoPayment
*payment
= front
->cargo_payment
;
1785 uint artic_part
= 0; // Articulated part we are currently trying to load. (not counting parts without capacity)
1786 for (Vehicle
*v
= front
; v
!= NULL
; v
= v
->Next()) {
1787 if (v
== front
|| !v
->Previous()->HasArticulatedPart()) artic_part
= 0;
1788 if (v
->cargo_cap
== 0) continue;
1791 GoodsEntry
*ge
= &st
->goods
[v
->cargo_type
];
1793 if (HasBit(v
->vehicle_flags
, VF_CARGO_UNLOADING
) && (GetUnloadType(v
) & OUFB_NO_UNLOAD
) == 0) {
1794 uint cargo_count
= v
->cargo
.UnloadCount();
1795 uint amount_unloaded
= _settings_game
.order
.gradual_loading
? min(cargo_count
, GetLoadAmount(v
)) : cargo_count
;
1796 bool remaining
= false; // Are there cargo entities in this vehicle that can still be unloaded here?
1798 assert(payment
!= NULL
);
1799 payment
->SetCargo(v
->cargo_type
);
1801 if (!HasBit(ge
->status
, GoodsEntry::GES_ACCEPTANCE
) && v
->cargo
.ActionCount(VehicleCargoList::MTA_DELIVER
) > 0) {
1802 /* The station does not accept our goods anymore. */
1803 if (GetUnloadType(v
) & (OUFB_TRANSFER
| OUFB_UNLOAD
)) {
1804 /* Transfer instead of delivering. */
1805 v
->cargo
.Reassign
<VehicleCargoList::MTA_DELIVER
, VehicleCargoList::MTA_TRANSFER
>(
1806 v
->cargo
.ActionCount(VehicleCargoList::MTA_DELIVER
), INVALID_STATION
);
1808 uint new_remaining
= v
->cargo
.RemainingCount() + v
->cargo
.ActionCount(VehicleCargoList::MTA_DELIVER
);
1809 if (v
->cargo_cap
< new_remaining
) {
1810 /* Return some of the reserved cargo to not overload the vehicle. */
1811 v
->cargo
.Return(new_remaining
- v
->cargo_cap
, &ge
->cargo
, INVALID_STATION
);
1814 /* Keep instead of delivering. This may lead to no cargo being unloaded, so ...*/
1815 v
->cargo
.Reassign
<VehicleCargoList::MTA_DELIVER
, VehicleCargoList::MTA_KEEP
>(
1816 v
->cargo
.ActionCount(VehicleCargoList::MTA_DELIVER
));
1818 /* ... say we unloaded something, otherwise we'll think we didn't unload
1819 * something and we didn't load something, so we must be finished
1820 * at this station. Setting the unloaded means that we will get a
1821 * retry for loading in the next cycle. *////
1822 anything_unloaded
= true;
1826 if (v
->cargo
.ActionCount(VehicleCargoList::MTA_TRANSFER
) > 0) {
1827 /* Mark the station dirty if we transfer, but not if we only deliver. */
1828 dirty_station
= true;
1830 if (!ge
->HasRating()) {
1831 /* Upon transfering cargo, make sure the station has a rating. Fake a pickup for the
1832 * first unload to prevent the cargo from quickly decaying after the initial drop. */
1833 ge
->time_since_pickup
= 0;
1834 SetBit(ge
->status
, GoodsEntry::GES_RATING
);
1838 amount_unloaded
= v
->cargo
.Unload(amount_unloaded
, &ge
->cargo
, payment
);
1839 remaining
= v
->cargo
.UnloadCount() > 0;
1840 if (amount_unloaded
> 0) {
1841 dirty_vehicle
= true;
1842 anything_unloaded
= true;
1843 new_load_unload_ticks
+= amount_unloaded
;
1845 /* Deliver goods to the station */
1846 st
->time_since_unload
= 0;
1849 if (_settings_game
.order
.gradual_loading
&& remaining
) {
1850 completely_emptied
= false;
1852 /* We have finished unloading (cargo count == 0) */
1853 ClrBit(v
->vehicle_flags
, VF_CARGO_UNLOADING
);
1859 /* Do not pick up goods when we have no-load set or loading is stopped. */
1860 if (GetLoadType(v
) & OLFB_NO_LOAD
|| HasBit(front
->vehicle_flags
, VF_STOP_LOADING
)) continue;
1862 /* This order has a refit, if this is the first vehicle part carrying cargo and the whole vehicle is empty, try refitting. */
1863 if (front
->current_order
.IsRefit() && artic_part
== 1) {
1864 HandleStationRefit(v
, consist_capleft
, st
, next_station
, front
->current_order
.GetRefitCargo());
1865 ge
= &st
->goods
[v
->cargo_type
];
1868 /* As we're loading here the following link can carry the full capacity of the vehicle. */
1869 v
->refit_cap
= v
->cargo_cap
;
1873 switch (front
->type
) {
1875 t
= front
->GetDisplayMaxSpeed();
1879 t
= front
->GetDisplayMaxSpeed() * 4;
1883 t
= front
->GetDisplayMaxSpeed() * 2;
1887 t
= Aircraft::From(front
)->GetSpeedOldUnits() * 2; // Convert to old units.
1890 default: NOT_REACHED();
1893 /* if last speed is 0, we treat that as if no vehicle has ever visited the station. */
1894 ge
->last_speed
= min(t
, 255);
1895 ge
->last_unprocessed_speed
= front
->GetDisplayMaxSpeed();
1896 ge
->last_vehicle_type
= front
->type
;
1897 ge
->last_age
= min(_cur_year
- front
->build_year
, 255);
1898 ge
->time_since_pickup
= 0;
1900 assert(v
->cargo_cap
>= v
->cargo
.StoredCount());
1901 /* If there's goods waiting at the station, and the vehicle
1902 * has capacity for it, load it on the vehicle. */
1903 uint cap_left
= v
->cargo_cap
- v
->cargo
.StoredCount();
1904 if (cap_left
> 0 && (v
->cargo
.ActionCount(VehicleCargoList::MTA_LOAD
) > 0 || ge
->cargo
.AvailableCount() > 0)) {
1905 if (v
->cargo
.StoredCount() == 0) TriggerVehicle(v
, VEHICLE_TRIGGER_NEW_CARGO
);
1906 if (_settings_game
.order
.gradual_loading
) cap_left
= min(cap_left
, GetLoadAmount(v
));
1908 uint loaded
= ge
->cargo
.Load(cap_left
, &v
->cargo
, st
->xy
, next_station
.Get(v
->cargo_type
));
1909 if (v
->cargo
.ActionCount(VehicleCargoList::MTA_LOAD
) > 0) {
1910 /* Remember if there are reservations left so that we don't stop
1911 * loading before they're loaded. */
1912 SetBit(reservation_left
, v
->cargo_type
);
1915 /* Store whether the maximum possible load amount was loaded or not.*/
1916 if (loaded
== cap_left
) {
1917 SetBit(full_load_amount
, v
->cargo_type
);
1919 ClrBit(full_load_amount
, v
->cargo_type
);
1922 /* TODO: Regarding this, when we do gradual loading, we
1923 * should first unload all vehicles and then start
1924 * loading them. Since this will cause
1925 * VEHICLE_TRIGGER_EMPTY to be called at the time when
1926 * the whole vehicle chain is really totally empty, the
1927 * completely_emptied assignment can then be safely
1928 * removed; that's how TTDPatch behaves too. --pasky */
1930 completely_emptied
= false;
1931 anything_loaded
= true;
1933 st
->time_since_load
= 0;
1934 st
->last_vehicle_type
= v
->type
;
1936 if (ge
->cargo
.TotalCount() == 0) {
1937 TriggerStationRandomisation(st
, st
->xy
, SRT_CARGO_TAKEN
, v
->cargo_type
);
1938 TriggerStationAnimation(st
, st
->xy
, SAT_CARGO_TAKEN
, v
->cargo_type
);
1939 AirportAnimationTrigger(st
, AAT_STATION_CARGO_TAKEN
, v
->cargo_type
);
1942 new_load_unload_ticks
+= loaded
;
1944 dirty_vehicle
= dirty_station
= true;
1948 if (v
->cargo
.StoredCount() >= v
->cargo_cap
) {
1949 SetBit(cargo_full
, v
->cargo_type
);
1951 SetBit(cargo_not_full
, v
->cargo_type
);
1955 if (anything_loaded
|| anything_unloaded
) {
1956 if (front
->type
== VEH_TRAIN
) {
1957 TriggerStationRandomisation(st
, front
->tile
, SRT_TRAIN_LOADS
);
1958 TriggerStationAnimation(st
, front
->tile
, SAT_TRAIN_LOADS
);
1962 /* Only set completely_emptied, if we just unloaded all remaining cargo */
1963 completely_emptied
&= anything_unloaded
;
1965 if (!anything_unloaded
) delete payment
;
1967 ClrBit(front
->vehicle_flags
, VF_STOP_LOADING
);
1969 bool has_full_load_order
= front
->current_order
.GetLoadType() & OLFB_FULL_LOAD
;
1971 if (front
->current_order
.GetLoadType() == OLFB_CARGO_TYPE_LOAD
) {
1972 for (Vehicle
*v
= front
; v
!= NULL
; v
= v
->Next()) {
1973 if (front
->current_order
.GetCargoLoadTypeRaw(v
->cargo_type
) & OLFB_FULL_LOAD
) {
1974 has_full_load_order
= true;
1980 if (anything_loaded
|| anything_unloaded
) {
1981 if (_settings_game
.order
.gradual_loading
) {
1982 /* The time it takes to load one 'slice' of cargo or passengers depends
1983 * on the vehicle type - the values here are those found in TTDPatch */
1984 const uint gradual_loading_wait_time
[] = { 40, 20, 10, 20 };
1986 new_load_unload_ticks
= gradual_loading_wait_time
[front
->type
];
1988 /* We loaded less cargo than possible for all cargo types and it's not full
1989 * load and we're not supposed to wait any longer: stop loading. */
1990 if (!anything_unloaded
&& full_load_amount
== 0 && reservation_left
== 0 && !has_full_load_order
&&
1991 front
->current_order_time
>= (uint
)max(front
->current_order
.GetTimetabledWait() - front
->lateness_counter
, 0)) {
1992 SetBit(front
->vehicle_flags
, VF_STOP_LOADING
);
1995 UpdateLoadUnloadTicks(front
, st
, new_load_unload_ticks
);
1997 UpdateLoadUnloadTicks(front
, st
, 20); // We need the ticks for link refreshing.
1998 bool finished_loading
= true;
1999 if (has_full_load_order
) {
2000 if (front
->current_order
.GetLoadType() == OLF_FULL_LOAD_ANY
) {
2001 /* if the aircraft carries passengers and is NOT full, then
2002 * continue loading, no matter how much mail is in */
2003 if ((front
->type
== VEH_AIRCRAFT
&& IsCargoInClass(front
->cargo_type
, CC_PASSENGERS
) && front
->cargo_cap
> front
->cargo
.StoredCount()) ||
2004 (cargo_not_full
&& (cargo_full
& ~cargo_not_full
) == 0)) { // There are still non-full cargoes
2005 finished_loading
= false;
2007 } else if (front
->current_order
.GetLoadType() == OLFB_CARGO_TYPE_LOAD
) {
2008 for (Vehicle
*v
= front
; v
!= NULL
; v
= v
->Next()) {
2009 if ((front
->current_order
.GetCargoLoadTypeRaw(v
->cargo_type
) & OLFB_FULL_LOAD
) && HasBit(cargo_not_full
, v
->cargo_type
)) {
2010 finished_loading
= false;
2014 } else if (cargo_not_full
!= 0) {
2015 finished_loading
= false;
2018 /* Refresh next hop stats if we're full loading to make the links
2019 * known to the distribution algorithm and allow cargo to be sent
2020 * along them. Otherwise the vehicle could wait for cargo
2021 * indefinitely if it hasn't visited the other links yet, or if the
2022 * links die while it's loading. */
2023 if (!finished_loading
) LinkRefresher::Run(front
, true, true);
2026 SB(front
->vehicle_flags
, VF_LOADING_FINISHED
, 1, finished_loading
);
2029 /* Calculate the loading indicator fill percent and display
2030 * In the Game Menu do not display indicators
2031 * If _settings_client.gui.loading_indicators == 2, show indicators (bool can be promoted to int as 0 or 1 - results in 2 > 0,1 )
2032 * if _settings_client.gui.loading_indicators == 1, _local_company must be the owner or must be a spectator to show ind., so 1 > 0
2033 * if _settings_client.gui.loading_indicators == 0, do not display indicators ... 0 is never greater than anything
2035 if (_game_mode
!= GM_MENU
&& (_settings_client
.gui
.loading_indicators
> (uint
)(front
->owner
!= _local_company
&& _local_company
!= COMPANY_SPECTATOR
))) {
2036 StringID percent_up_down
= STR_NULL
;
2037 int percent
= CalcPercentVehicleFilled(front
, &percent_up_down
);
2038 if (front
->fill_percent_te_id
== INVALID_TE_ID
) {
2039 front
->fill_percent_te_id
= ShowFillingPercent(front
->x_pos
, front
->y_pos
, front
->z_pos
+ 20, percent
, percent_up_down
);
2041 UpdateFillingPercent(front
->fill_percent_te_id
, percent
, percent_up_down
);
2045 if (completely_emptied
) {
2046 /* Make sure the vehicle is marked dirty, since we need to update the NewGRF
2047 * properties such as weight, power and TE whenever the trigger runs. */
2048 dirty_vehicle
= true;
2049 TriggerVehicle(front
, VEHICLE_TRIGGER_EMPTY
);
2052 if (dirty_vehicle
) {
2053 SetWindowDirty(GetWindowClassForVehicleType(front
->type
), front
->owner
);
2054 SetWindowDirty(WC_VEHICLE_DETAILS
, front
->index
);
2057 if (dirty_station
) {
2058 st
->MarkTilesDirty(true);
2059 SetWindowDirty(WC_STATION_VIEW
, last_visited
);
2060 InvalidateWindowData(WC_STATION_LIST
, last_visited
);
2065 * Load/unload the vehicles in this station according to the order
2067 * @param st the station to do the loading/unloading for
2069 void LoadUnloadStation(Station
*st
)
2071 /* No vehicle is here... */
2072 if (st
->loading_vehicles
.empty()) return;
2074 Vehicle
*last_loading
= NULL
;
2076 /* Check if anything will be loaded at all. Otherwise we don't need to reserve either. */
2077 for (Vehicle
*v
: st
->loading_vehicles
) {
2078 if ((v
->vehstatus
& (VS_STOPPED
| VS_CRASHED
))) continue;
2080 assert(v
->load_unload_ticks
!= 0);
2081 if (--v
->load_unload_ticks
== 0) last_loading
= v
;
2084 /* We only need to reserve and load/unload up to the last loading vehicle.
2085 * Anything else will be forgotten anyway after returning from this function.
2087 * Especially this means we do _not_ need to reserve cargo for a single
2088 * consist in a station which is not allowed to load yet because its
2089 * load_unload_ticks is still not 0.
2091 if (last_loading
== NULL
) return;
2093 for (Vehicle
*v
: st
->loading_vehicles
) {
2094 if (!(v
->vehstatus
& (VS_STOPPED
| VS_CRASHED
))) LoadUnloadVehicle(v
);
2095 if (v
== last_loading
) break;
2098 /* Call the production machinery of industries */
2099 const Industry
* const *isend
= _cargo_delivery_destinations
.End();
2100 for (Industry
**iid
= _cargo_delivery_destinations
.Begin(); iid
!= isend
; iid
++) {
2101 TriggerIndustryProduction(*iid
);
2103 _cargo_delivery_destinations
.Clear();
2107 * Monthly update of the economic data (of the companies as well as economic fluctuations).
2109 void CompaniesMonthlyLoop()
2111 CompaniesGenStatistics();
2112 if (_settings_game
.economy
.inflation
) {
2116 CompaniesPayInterest();
2117 HandleEconomyFluctuations();
2120 static void DoAcquireCompany(Company
*c
)
2122 CompanyID ci
= c
->index
;
2124 CompanyNewsInformation
*cni
= MallocT
<CompanyNewsInformation
>(1);
2125 cni
->FillData(c
, Company::Get(_current_company
));
2127 SetDParam(0, STR_NEWS_COMPANY_MERGER_TITLE
);
2128 SetDParam(1, c
->bankrupt_value
== 0 ? STR_NEWS_MERGER_TAKEOVER_TITLE
: STR_NEWS_COMPANY_MERGER_DESCRIPTION
);
2129 SetDParamStr(2, cni
->company_name
);
2130 SetDParamStr(3, cni
->other_company_name
);
2131 SetDParam(4, c
->bankrupt_value
);
2132 AddCompanyNewsItem(STR_MESSAGE_NEWS_FORMAT
, cni
);
2133 AI::BroadcastNewEvent(new ScriptEventCompanyMerger(ci
, _current_company
));
2134 Game::NewEvent(new ScriptEventCompanyMerger(ci
, _current_company
));
2136 ChangeOwnershipOfCompanyItems(ci
, _current_company
);
2138 if (c
->bankrupt_value
== 0) {
2139 Company
*owner
= Company::Get(_current_company
);
2140 owner
->current_loan
+= c
->current_loan
;
2143 if (c
->is_ai
) AI::Stop(c
->index
);
2145 DeleteCompanyWindows(ci
);
2146 InvalidateWindowClassesData(WC_TRAINS_LIST
, 0);
2147 InvalidateWindowClassesData(WC_SHIPS_LIST
, 0);
2148 InvalidateWindowClassesData(WC_ROADVEH_LIST
, 0);
2149 InvalidateWindowClassesData(WC_AIRCRAFT_LIST
, 0);
2154 extern int GetAmountOwnedBy(const Company
*c
, Owner owner
);
2157 * Acquire shares in an opposing company.
2158 * @param tile unused
2159 * @param flags type of operation
2160 * @param p1 company to buy the shares from
2162 * @param text unused
2163 * @return the cost of this operation or an error
2165 CommandCost
CmdBuyShareInCompany(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
2167 CommandCost
cost(EXPENSES_OTHER
);
2168 CompanyID target_company
= (CompanyID
)p1
;
2169 Company
*c
= Company::GetIfValid(target_company
);
2171 /* Check if buying shares is allowed (protection against modified clients)
2172 * Cannot buy own shares */
2173 if (c
== NULL
|| !_settings_game
.economy
.allow_shares
|| _current_company
== target_company
) return CMD_ERROR
;
2175 /* Protect new companies from hostile takeovers */
2176 if (_cur_year
- c
->inaugurated_year
< 6) return_cmd_error(STR_ERROR_PROTECTED
);
2178 /* Those lines are here for network-protection (clients can be slow) */
2179 if (GetAmountOwnedBy(c
, COMPANY_SPECTATOR
) == 0) return cost
;
2181 if (GetAmountOwnedBy(c
, COMPANY_SPECTATOR
) == 1) {
2182 if (!c
->is_ai
) return cost
; // We can not buy out a real company (temporarily). TODO: well, enable it obviously.
2184 if (GetAmountOwnedBy(c
, _current_company
) == 3 && !MayCompanyTakeOver(_current_company
, target_company
)) return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME
);
2188 cost
.AddCost(CalculateCompanyValue(c
) >> 2);
2189 if (flags
& DC_EXEC
) {
2190 OwnerByte
*b
= c
->share_owners
;
2192 while (*b
!= COMPANY_SPECTATOR
) b
++; // share owners is guaranteed to contain at least one COMPANY_SPECTATOR
2193 *b
= _current_company
;
2195 for (int i
= 0; c
->share_owners
[i
] == _current_company
;) {
2197 c
->bankrupt_value
= 0;
2198 DoAcquireCompany(c
);
2202 InvalidateWindowData(WC_COMPANY
, target_company
);
2203 CompanyAdminUpdate(c
);
2209 * Sell shares in an opposing company.
2210 * @param tile unused
2211 * @param flags type of operation
2212 * @param p1 company to sell the shares from
2214 * @param text unused
2215 * @return the cost of this operation or an error
2217 CommandCost
CmdSellShareInCompany(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
2219 CompanyID target_company
= (CompanyID
)p1
;
2220 Company
*c
= Company::GetIfValid(target_company
);
2222 /* Cannot sell own shares */
2223 if (c
== NULL
|| _current_company
== target_company
) return CMD_ERROR
;
2225 /* Check if selling shares is allowed (protection against modified clients).
2226 * However, we must sell shares of companies being closed down. */
2227 if (!_settings_game
.economy
.allow_shares
&& !(flags
& DC_BANKRUPT
)) return CMD_ERROR
;
2229 /* Those lines are here for network-protection (clients can be slow) */
2230 if (GetAmountOwnedBy(c
, _current_company
) == 0) return CommandCost();
2232 /* adjust it a little to make it less profitable to sell and buy */
2233 Money cost
= CalculateCompanyValue(c
) >> 2;
2234 cost
= -(cost
- (cost
>> 7));
2236 if (flags
& DC_EXEC
) {
2237 OwnerByte
*b
= c
->share_owners
;
2238 while (*b
!= _current_company
) b
++; // share owners is guaranteed to contain company
2239 *b
= COMPANY_SPECTATOR
;
2240 InvalidateWindowData(WC_COMPANY
, target_company
);
2241 CompanyAdminUpdate(c
);
2243 return CommandCost(EXPENSES_OTHER
, cost
);
2247 * Buy up another company.
2248 * When a competing company is gone bankrupt you get the chance to purchase
2250 * @todo currently this only works for AI companies
2251 * @param tile unused
2252 * @param flags type of operation
2253 * @param p1 company to buy up
2255 * @param text unused
2256 * @return the cost of this operation or an error
2258 CommandCost
CmdBuyCompany(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
2260 CompanyID target_company
= (CompanyID
)p1
;
2261 Company
*c
= Company::GetIfValid(target_company
);
2262 if (c
== NULL
) return CMD_ERROR
;
2264 /* Disable takeovers when not asked */
2265 if (!HasBit(c
->bankrupt_asked
, _current_company
)) return CMD_ERROR
;
2267 /* Disable taking over the local company in single player */
2268 if (!_networking
&& _local_company
== c
->index
) return CMD_ERROR
;
2270 /* Do not allow companies to take over themselves */
2271 if (target_company
== _current_company
) return CMD_ERROR
;
2273 /* Disable taking over when not allowed. */
2274 if (!MayCompanyTakeOver(_current_company
, target_company
)) return CMD_ERROR
;
2276 /* Get the cost here as the company is deleted in DoAcquireCompany. */
2277 CommandCost
cost(EXPENSES_OTHER
, c
->bankrupt_value
);
2279 if (flags
& DC_EXEC
) {
2280 DoAcquireCompany(c
);