A few string corrections and German translations.
[openttd-joker.git] / src / lang / english.txt
blob5bc379ff06ea6815b49a0fd4309e3c1098518adb
1 ##name English (UK)
2 ##ownname English (UK)
3 ##isocode en_GB
4 ##plural 0
5 ##textdir ltr
6 ##digitsep ,
7 ##digitsepcur ,
8 ##decimalsep .
9 ##winlangid 0x0809
10 ##grflangid 0x01
13 # $Id$
15 # This file is part of OpenTTD.
16 # OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
17 # OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
18 # See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
21 ##id 0x0000
22 STR_NULL                                                        :
23 STR_EMPTY                                                       :
24 STR_UNDEFINED                                                   :(undefined string)
25 STR_JUST_NOTHING                                                :Nothing
27 # Cargo related strings
28 # Plural cargo name
29 STR_CARGO_PLURAL_NOTHING                                        :
30 STR_CARGO_PLURAL_PASSENGERS                                     :Passengers
31 STR_CARGO_PLURAL_COAL                                           :Coal
32 STR_CARGO_PLURAL_MAIL                                           :Mail
33 STR_CARGO_PLURAL_OIL                                            :Oil
34 STR_CARGO_PLURAL_LIVESTOCK                                      :Livestock
35 STR_CARGO_PLURAL_GOODS                                          :Goods
36 STR_CARGO_PLURAL_GRAIN                                          :Grain
37 STR_CARGO_PLURAL_WOOD                                           :Wood
38 STR_CARGO_PLURAL_IRON_ORE                                       :Iron Ore
39 STR_CARGO_PLURAL_STEEL                                          :Steel
40 STR_CARGO_PLURAL_VALUABLES                                      :Valuables
41 STR_CARGO_PLURAL_COPPER_ORE                                     :Copper Ore
42 STR_CARGO_PLURAL_MAIZE                                          :Maize
43 STR_CARGO_PLURAL_FRUIT                                          :Fruit
44 STR_CARGO_PLURAL_DIAMONDS                                       :Diamonds
45 STR_CARGO_PLURAL_FOOD                                           :Food
46 STR_CARGO_PLURAL_PAPER                                          :Paper
47 STR_CARGO_PLURAL_GOLD                                           :Gold
48 STR_CARGO_PLURAL_WATER                                          :Water
49 STR_CARGO_PLURAL_WHEAT                                          :Wheat
50 STR_CARGO_PLURAL_RUBBER                                         :Rubber
51 STR_CARGO_PLURAL_SUGAR                                          :Sugar
52 STR_CARGO_PLURAL_TOYS                                           :Toys
53 STR_CARGO_PLURAL_CANDY                                          :Sweets
54 STR_CARGO_PLURAL_COLA                                           :Cola
55 STR_CARGO_PLURAL_COTTON_CANDY                                   :Candyfloss
56 STR_CARGO_PLURAL_BUBBLES                                        :Bubbles
57 STR_CARGO_PLURAL_TOFFEE                                         :Toffee
58 STR_CARGO_PLURAL_BATTERIES                                      :Batteries
59 STR_CARGO_PLURAL_PLASTIC                                        :Plastic
60 STR_CARGO_PLURAL_FIZZY_DRINKS                                   :Fizzy Drinks
62 # Singular cargo name
63 STR_CARGO_SINGULAR_NOTHING                                      :
64 STR_CARGO_SINGULAR_PASSENGER                                    :Passenger
65 STR_CARGO_SINGULAR_COAL                                         :Coal
66 STR_CARGO_SINGULAR_MAIL                                         :Mail
67 STR_CARGO_SINGULAR_OIL                                          :Oil
68 STR_CARGO_SINGULAR_LIVESTOCK                                    :Livestock
69 STR_CARGO_SINGULAR_GOODS                                        :Goods
70 STR_CARGO_SINGULAR_GRAIN                                        :Grain
71 STR_CARGO_SINGULAR_WOOD                                         :Wood
72 STR_CARGO_SINGULAR_IRON_ORE                                     :Iron Ore
73 STR_CARGO_SINGULAR_STEEL                                        :Steel
74 STR_CARGO_SINGULAR_VALUABLES                                    :Valuables
75 STR_CARGO_SINGULAR_COPPER_ORE                                   :Copper Ore
76 STR_CARGO_SINGULAR_MAIZE                                        :Maize
77 STR_CARGO_SINGULAR_FRUIT                                        :Fruit
78 STR_CARGO_SINGULAR_DIAMOND                                      :Diamond
79 STR_CARGO_SINGULAR_FOOD                                         :Food
80 STR_CARGO_SINGULAR_PAPER                                        :Paper
81 STR_CARGO_SINGULAR_GOLD                                         :Gold
82 STR_CARGO_SINGULAR_WATER                                        :Water
83 STR_CARGO_SINGULAR_WHEAT                                        :Wheat
84 STR_CARGO_SINGULAR_RUBBER                                       :Rubber
85 STR_CARGO_SINGULAR_SUGAR                                        :Sugar
86 STR_CARGO_SINGULAR_TOY                                          :Toy
87 STR_CARGO_SINGULAR_CANDY                                        :Sweet
88 STR_CARGO_SINGULAR_COLA                                         :Cola
89 STR_CARGO_SINGULAR_COTTON_CANDY                                 :Candyfloss
90 STR_CARGO_SINGULAR_BUBBLE                                       :Bubble
91 STR_CARGO_SINGULAR_TOFFEE                                       :Toffee
92 STR_CARGO_SINGULAR_BATTERY                                      :Battery
93 STR_CARGO_SINGULAR_PLASTIC                                      :Plastic
94 STR_CARGO_SINGULAR_FIZZY_DRINK                                  :Fizzy Drink
96 # Quantity of cargo
97 STR_QUANTITY_NOTHING                                            :
98 STR_QUANTITY_PASSENGERS                                         :{COMMA}{NBSP}passenger{P "" s}
99 STR_QUANTITY_COAL                                               :{WEIGHT_LONG} of coal
100 STR_QUANTITY_MAIL                                               :{COMMA}{NBSP}bag{P "" s} of mail
101 STR_QUANTITY_OIL                                                :{VOLUME_LONG} of oil
102 STR_QUANTITY_LIVESTOCK                                          :{COMMA}{NBSP}item{P "" s} of livestock
103 STR_QUANTITY_GOODS                                              :{COMMA}{NBSP}crate{P "" s} of goods
104 STR_QUANTITY_GRAIN                                              :{WEIGHT_LONG} of grain
105 STR_QUANTITY_WOOD                                               :{WEIGHT_LONG} of wood
106 STR_QUANTITY_IRON_ORE                                           :{WEIGHT_LONG} of iron ore
107 STR_QUANTITY_STEEL                                              :{WEIGHT_LONG} of steel
108 STR_QUANTITY_VALUABLES                                          :{COMMA}{NBSP}bag{P "" s} of valuables
109 STR_QUANTITY_COPPER_ORE                                         :{WEIGHT_LONG} of copper ore
110 STR_QUANTITY_MAIZE                                              :{WEIGHT_LONG} of maize
111 STR_QUANTITY_FRUIT                                              :{WEIGHT_LONG} of fruit
112 STR_QUANTITY_DIAMONDS                                           :{COMMA}{NBSP}bag{P "" s} of diamonds
113 STR_QUANTITY_FOOD                                               :{WEIGHT_LONG} of food
114 STR_QUANTITY_PAPER                                              :{WEIGHT_LONG} of paper
115 STR_QUANTITY_GOLD                                               :{COMMA}{NBSP}bag{P "" s} of gold
116 STR_QUANTITY_WATER                                              :{VOLUME_LONG} of water
117 STR_QUANTITY_WHEAT                                              :{WEIGHT_LONG} of wheat
118 STR_QUANTITY_RUBBER                                             :{VOLUME_LONG} of rubber
119 STR_QUANTITY_SUGAR                                              :{WEIGHT_LONG} of sugar
120 STR_QUANTITY_TOYS                                               :{COMMA}{NBSP}toy{P "" s}
121 STR_QUANTITY_SWEETS                                             :{COMMA}{NBSP}bag{P "" s} of sweets
122 STR_QUANTITY_COLA                                               :{VOLUME_LONG} of cola
123 STR_QUANTITY_CANDYFLOSS                                         :{WEIGHT_LONG} of candyfloss
124 STR_QUANTITY_BUBBLES                                            :{COMMA} bubble{P "" s}
125 STR_QUANTITY_TOFFEE                                             :{WEIGHT_LONG} of toffee
126 STR_QUANTITY_BATTERIES                                          :{COMMA} batter{P y ies}
127 STR_QUANTITY_PLASTIC                                            :{VOLUME_LONG} of plastic
128 STR_QUANTITY_FIZZY_DRINKS                                       :{COMMA} fizzy drink{P "" s}
129 STR_QUANTITY_N_A                                                :N/A
131 # Two letter abbreviation of cargo name
132 STR_ABBREV_NOTHING                                              :
133 STR_ABBREV_PASSENGERS                                           :{TINY_FONT}PS
134 STR_ABBREV_COAL                                                 :{TINY_FONT}CL
135 STR_ABBREV_MAIL                                                 :{TINY_FONT}ML
136 STR_ABBREV_OIL                                                  :{TINY_FONT}OL
137 STR_ABBREV_LIVESTOCK                                            :{TINY_FONT}LV
138 STR_ABBREV_GOODS                                                :{TINY_FONT}GD
139 STR_ABBREV_GRAIN                                                :{TINY_FONT}GR
140 STR_ABBREV_WOOD                                                 :{TINY_FONT}WD
141 STR_ABBREV_IRON_ORE                                             :{TINY_FONT}OR
142 STR_ABBREV_STEEL                                                :{TINY_FONT}ST
143 STR_ABBREV_VALUABLES                                            :{TINY_FONT}VL
144 STR_ABBREV_COPPER_ORE                                           :{TINY_FONT}CO
145 STR_ABBREV_MAIZE                                                :{TINY_FONT}MZ
146 STR_ABBREV_FRUIT                                                :{TINY_FONT}FT
147 STR_ABBREV_DIAMONDS                                             :{TINY_FONT}DM
148 STR_ABBREV_FOOD                                                 :{TINY_FONT}FD
149 STR_ABBREV_PAPER                                                :{TINY_FONT}PR
150 STR_ABBREV_GOLD                                                 :{TINY_FONT}GD
151 STR_ABBREV_WATER                                                :{TINY_FONT}WR
152 STR_ABBREV_WHEAT                                                :{TINY_FONT}WH
153 STR_ABBREV_RUBBER                                               :{TINY_FONT}RB
154 STR_ABBREV_SUGAR                                                :{TINY_FONT}SG
155 STR_ABBREV_TOYS                                                 :{TINY_FONT}TY
156 STR_ABBREV_SWEETS                                               :{TINY_FONT}SW
157 STR_ABBREV_COLA                                                 :{TINY_FONT}CL
158 STR_ABBREV_CANDYFLOSS                                           :{TINY_FONT}CF
159 STR_ABBREV_BUBBLES                                              :{TINY_FONT}BU
160 STR_ABBREV_TOFFEE                                               :{TINY_FONT}TF
161 STR_ABBREV_BATTERIES                                            :{TINY_FONT}BA
162 STR_ABBREV_PLASTIC                                              :{TINY_FONT}PL
163 STR_ABBREV_FIZZY_DRINKS                                         :{TINY_FONT}FZ
164 STR_ABBREV_NONE                                                 :{TINY_FONT}NO
165 STR_ABBREV_ALL                                                  :{TINY_FONT}ALL
167 # 'Mode' of transport for cargoes
168 STR_PASSENGERS                                                  :{COMMA}{NBSP}passenger{P "" s}
169 STR_BAGS                                                        :{COMMA}{NBSP}bag{P "" s}
170 STR_TONS                                                        :{COMMA}{NBSP}tonne{P "" s}
171 STR_LITERS                                                      :{COMMA}{NBSP}litre{P "" s}
172 STR_ITEMS                                                       :{COMMA}{NBSP}item{P "" s}
173 STR_CRATES                                                      :{COMMA}{NBSP}crate{P "" s}
175 # Colours, do not shuffle
176 STR_COLOUR_DARK_BLUE                                            :Dark Blue
177 STR_COLOUR_PALE_GREEN                                           :Pale Green
178 STR_COLOUR_PINK                                                 :Pink
179 STR_COLOUR_YELLOW                                               :Yellow
180 STR_COLOUR_RED                                                  :Red
181 STR_COLOUR_LIGHT_BLUE                                           :Light Blue
182 STR_COLOUR_GREEN                                                :Green
183 STR_COLOUR_DARK_GREEN                                           :Dark Green
184 STR_COLOUR_BLUE                                                 :Blue
185 STR_COLOUR_CREAM                                                :Cream
186 STR_COLOUR_MAUVE                                                :Mauve
187 STR_COLOUR_PURPLE                                               :Purple
188 STR_COLOUR_ORANGE                                               :Orange
189 STR_COLOUR_BROWN                                                :Brown
190 STR_COLOUR_GREY                                                 :Grey
191 STR_COLOUR_WHITE                                                :White
193 # Units used in OpenTTD
194 STR_UNITS_VELOCITY_IMPERIAL                                     :{COMMA}{NBSP}mph
195 STR_UNITS_VELOCITY_METRIC                                       :{COMMA}{NBSP}km/h
196 STR_UNITS_VELOCITY_SI                                           :{COMMA}{NBSP}m/s
198 STR_UNITS_POWER_IMPERIAL                                        :{COMMA}{NBSP}hp
199 STR_UNITS_POWER_METRIC                                          :{COMMA}{NBSP}hp
200 STR_UNITS_POWER_SI                                              :{COMMA}{NBSP}kW
202 STR_UNITS_WEIGHT_SHORT_IMPERIAL                                 :{COMMA}{NBSP}t
203 STR_UNITS_WEIGHT_SHORT_METRIC                                   :{COMMA}{NBSP}t
204 STR_UNITS_WEIGHT_SHORT_SI                                       :{COMMA}{NBSP}kg
206 STR_UNITS_WEIGHT_LONG_IMPERIAL                                  :{COMMA}{NBSP}ton{P "" s}
207 STR_UNITS_WEIGHT_LONG_METRIC                                    :{COMMA}{NBSP}tonne{P "" s}
208 STR_UNITS_WEIGHT_LONG_SI                                        :{COMMA}{NBSP}kg
210 STR_UNITS_VOLUME_SHORT_IMPERIAL                                 :{COMMA}{NBSP}gal
211 STR_UNITS_VOLUME_SHORT_METRIC                                   :{COMMA}{NBSP}l
212 STR_UNITS_VOLUME_SHORT_SI                                       :{COMMA}{NBSP}m³
214 STR_UNITS_VOLUME_LONG_IMPERIAL                                  :{COMMA}{NBSP}gallon{P "" s}
215 STR_UNITS_VOLUME_LONG_METRIC                                    :{COMMA}{NBSP}litre{P "" s}
216 STR_UNITS_VOLUME_LONG_SI                                        :{COMMA}{NBSP}m³
218 STR_UNITS_FORCE_IMPERIAL                                        :{COMMA}{NBSP}lbf
219 STR_UNITS_FORCE_METRIC                                          :{COMMA}{NBSP}kgf
220 STR_UNITS_FORCE_SI                                              :{COMMA}{NBSP}kN
222 STR_UNITS_HEIGHT_IMPERIAL                                       :{COMMA}{NBSP}ft
223 STR_UNITS_HEIGHT_METRIC                                         :{COMMA}{NBSP}m
224 STR_UNITS_HEIGHT_SI                                             :{COMMA}{NBSP}m
226 # Common window strings
227 STR_LIST_FILTER_TITLE                                           :{BLACK}Filter string:
228 STR_LIST_FILTER_OSKTITLE                                        :{BLACK}Enter filter string
229 STR_LIST_FILTER_TOOLTIP                                         :{BLACK}Enter a keyword to filter the list for
231 STR_TOOLTIP_GROUP_ORDER                                         :{BLACK}Select grouping order
232 STR_TOOLTIP_SORT_ORDER                                          :{BLACK}Select sorting order (descending/ascending)
233 STR_TOOLTIP_SORT_CRITERIA                                       :{BLACK}Select sorting criteria
234 STR_TOOLTIP_FILTER_CRITERIA                                     :{BLACK}Select filtering criteria
235 STR_BUTTON_COVERAGE                                             :{BLACK}Coverage
236 STR_BUTTON_SORT_BY                                              :{BLACK}Sort by
237 STR_BUTTON_LOCATION                                             :{BLACK}Location
238 STR_BUTTON_RENAME                                               :{BLACK}Rename
240 STR_BUTTON_REFRESH_SORTING                                      :{BLACK}Live Sorting
241 STR_TOOLTIP_REFRESH_SORTING                                     :{BLACK}Continuously refresh the sorting
243 STR_TOOLTIP_CLOSE_WINDOW                                        :{BLACK}Close window
244 STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS                              :{BLACK}Window title - drag this to move window
245 STR_TOOLTIP_SHADE                                               :{BLACK}Shade window - only show the title bar
246 STR_TOOLTIP_DEBUG                                               :{BLACK}Show NewGRF debug information
247 STR_TOOLTIP_DEFSIZE                                             :{BLACK}Resize window to default size. Ctrl+Click to store current size as default
248 STR_TOOLTIP_STICKY                                              :{BLACK}Mark this window as uncloseable by the 'Close All Windows' key. Ctrl+Click to also save state as default
249 STR_TOOLTIP_RESIZE                                              :{BLACK}Click and drag to resize this window
250 STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW                           :{BLACK}Toggle large/small window size
251 STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST                            :{BLACK}Scroll bar - scrolls list up/down
252 STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST                            :{BLACK}Scroll bar - scrolls list left/right
253 STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC                              :{BLACK}Demolish buildings etc. on a square of land. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
255 # Show engines button
256 STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN                           :{BLACK}Show hidden
257 STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE                    :{BLACK}Show hidden
258 STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP                            :{BLACK}Show hidden
259 STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT                        :{BLACK}Show hidden
261 STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP                   :{BLACK}By enabling this button, the hidden train vehicles are also displayed
262 STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP            :{BLACK}By enabling this button, the hidden road vehicles are also displayed
263 STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP                    :{BLACK}By enabling this button, the hidden ships are also displayed
264 STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP                :{BLACK}By enabling this button, the hidden aircraft are also displayed
266 # Query window
267 STR_BUTTON_DEFAULT                                              :{BLACK}Default
268 STR_BUTTON_CANCEL                                               :{BLACK}Cancel
269 STR_BUTTON_OK                                                   :{BLACK}OK
271 # On screen keyboard window
272 STR_OSK_KEYBOARD_LAYOUT                                         :`1234567890-=\qwertyuiop[]asdfghjkl;'  zxcvbnm,./ .
273 STR_OSK_KEYBOARD_LAYOUT_CAPS                                    :~!@#$%^&*()_+|QWERTYUIOP{{}}ASDFGHJKL:"  ZXCVBNM<>? .
275 # Measurement tooltip
276 STR_MEASURE_LENGTH                                              :{BLACK}Length: {NUM}
277 STR_MEASURE_AREA                                                :{BLACK}Area: {NUM} x {NUM}
278 STR_MEASURE_LENGTH_HEIGHTDIFF                                   :{BLACK}Length: {NUM}{}Height difference: {HEIGHT}
279 STR_MEASURE_AREA_HEIGHTDIFF                                     :{BLACK}Area: {NUM} x {NUM}{}Height difference: {HEIGHT}
280 STR_MEASURE_DIST_HEIGHTDIFF                                     :{BLACK}Manhattan Distance: {NUM}{}Bird Fly Distance: {NUM}{}Distance from the nearest edge: {NUM}{}Height from sea level: {HEIGHT}{}Height difference: {HEIGHT}
283 # These are used in buttons
284 STR_SORT_BY_CAPTION_NAME                                        :{BLACK}Name
285 STR_SORT_BY_CAPTION_DATE                                        :{BLACK}Date
286 # These are used in dropdowns
287 STR_SORT_BY_NAME                                                :Name
288 STR_SORT_BY_PRODUCTION                                          :Production
289 STR_SORT_BY_TYPE                                                :Type
290 STR_SORT_BY_TRANSPORTED                                         :Transported
291 STR_SORT_BY_NUMBER                                              :Number
292 STR_SORT_BY_PROFIT_LAST_YEAR                                    :Profit last year
293 STR_SORT_BY_PROFIT_THIS_YEAR                                    :Profit this year
294 STR_SORT_BY_PROFIT_LIFETIME                                     :Lifetime profit
295 STR_SORT_BY_AGE                                                 :Age
296 STR_SORT_BY_RELIABILITY                                         :Reliability
297 STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE                        :Total capacity per cargo type
298 STR_SORT_BY_MAX_SPEED                                           :Maximum speed
299 STR_SORT_BY_MODEL                                               :Model
300 STR_SORT_BY_VALUE                                               :Value
301 STR_SORT_BY_LENGTH                                              :Length
302 STR_SORT_BY_LIFE_TIME                                           :Remaining lifetime
303 STR_SORT_BY_TIMETABLE_DELAY                                     :Timetable delay
304 STR_SORT_BY_FACILITY                                            :Station type
305 STR_SORT_BY_WAITING_TOTAL                                       :Total waiting cargo
306 STR_SORT_BY_WAITING_AVAILABLE                                   :Available waiting cargo
307 STR_SORT_BY_RATING_MAX                                          :Highest cargo rating
308 STR_SORT_BY_RATING_MIN                                          :Lowest cargo rating
309 STR_SORT_BY_ENGINE_ID                                           :EngineID (classic sort)
310 STR_SORT_BY_COST                                                :Cost
311 STR_SORT_BY_POWER                                               :Power
312 STR_SORT_BY_TRACTIVE_EFFORT                                     :Tractive effort
313 STR_SORT_BY_INTRO_DATE                                          :Introduction date
314 STR_SORT_BY_RUNNING_COST                                        :Running cost
315 STR_SORT_BY_POWER_VS_RUNNING_COST                               :Power/Running cost
316 STR_SORT_BY_CARGO_CAPACITY                                      :Cargo capacity
317 STR_SORT_BY_RANGE                                               :Range
318 STR_SORT_BY_POPULATION                                          :Population
319 STR_SORT_BY_RATING                                              :Rating
321 # Tooltips for the main toolbar
322 STR_TOOLBAR_TOOLTIP_PAUSE_GAME                                  :{BLACK}Pause game
323 STR_TOOLBAR_TOOLTIP_FORWARD                                     :{BLACK}Fast forward the game
324 STR_TOOLBAR_TOOLTIP_OPTIONS                                     :{BLACK}Options
325 STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME                      :{BLACK}Save game, abandon game, exit
326 STR_TOOLBAR_TOOLTIP_DISPLAY_MAP                                 :{BLACK}Display map, extra viewport or list of signs
327 STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY                      :{BLACK}Display town directory
328 STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES                           :{BLACK}Display subsidies
329 STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS            :{BLACK}Display list of company's stations
330 STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES                    :{BLACK}Display company finances information
331 STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL                     :{BLACK}Display general company information
332 STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK                          :{BLACK}Display story book
333 STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST                          :{BLACK}Display goal list
334 STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS                              :{BLACK}Display graphs
335 STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE                      :{BLACK}Display company league table
336 STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW                    :{BLACK}Fund construction of new industry or list all industries
337 STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS              :{BLACK}Display list of company's trains. Ctrl+Click toggles opening the group/vehicle list
338 STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES       :{BLACK}Display list of company's road vehicles. Ctrl+Click toggles opening the group/vehicle list
339 STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS               :{BLACK}Display list of company's ships. Ctrl+Click toggles opening the group/vehicle list
340 STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT            :{BLACK}Display list of company's aircraft. Ctrl+Click toggles opening the group/vehicle list
341 STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN                            :{BLACK}Zoom the view in
342 STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT                           :{BLACK}Zoom the view out
343 STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK                        :{BLACK}Build railway track
344 STR_TOOLBAR_TOOLTIP_BUILD_ROADS                                 :{BLACK}Build roads
345 STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS                            :{BLACK}Build ship docks
346 STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS                              :{BLACK}Build airports
347 STR_TOOLBAR_TOOLTIP_LANDSCAPING                                 :{BLACK}Open the landscaping toolbar to raise/lower land, plant trees, etc.
348 STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW                     :{BLACK}Show sound/music window
349 STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS                      :{BLACK}Show last message/news report, show message options
350 STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION                      :{BLACK}Land area information, console, script debug, screenshots, about OpenTTD
351 STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR                              :{BLACK}Switch toolbars
353 # Extra tooltips for the scenario editor toolbar
354 STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO        :{BLACK}Save scenario, load scenario, abandon scenario editor, exit
355 STR_SCENEDIT_TOOLBAR_OPENTTD                                    :{YELLOW}OpenTTD
356 STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR                            :{YELLOW}Scenario Editor
357 STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD    :{BLACK}Move the starting date backward 1 year
358 STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD     :{BLACK}Move the starting date forward 1 year
359 STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE                           :{BLACK}Click to enter the starting year
360 STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY         :{BLACK}Display map, town directory
361 STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION                       :{BLACK}Landscape generation
362 STR_SCENEDIT_TOOLBAR_TOWN_GENERATION                            :{BLACK}Town generation
363 STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION                        :{BLACK}Industry generation
364 STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION                          :{BLACK}Road construction
365 STR_SCENEDIT_TOOLBAR_PLANT_TREES                                :{BLACK}Plant trees. Shift toggles building/showing cost estimate
366 STR_SCENEDIT_TOOLBAR_PLACE_SIGN                                 :{BLACK}Place sign
367 STR_SCENEDIT_TOOLBAR_PLACE_OBJECT                               :{BLACK}Place object. Shift toggles building/showing cost estimate
369 ############ range for SE file menu starts
370 STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO                            :Save scenario
371 STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO                            :Load scenario
372 STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP                           :Save heightmap
373 STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP                           :Load heightmap
374 STR_SCENEDIT_FILE_MENU_QUIT_EDITOR                              :Abandon scenario editor
375 STR_SCENEDIT_FILE_MENU_SEPARATOR                                :
376 STR_SCENEDIT_FILE_MENU_QUIT                                     :Exit
377 ############ range for SE file menu starts
379 ############ range for settings menu starts
380 STR_SETTINGS_MENU_GAME_OPTIONS                                  :Game options
381 STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE                          :Settings
382 STR_SETTINGS_MENU_SCRIPT_SETTINGS                               :AI/Game script settings
383 STR_SETTINGS_MENU_NEWGRF_SETTINGS                               :NewGRF settings
384 STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS                          :Transparency options
385 STR_SETTINGS_MENU_ZONING                                        :Zoning Toolbar
386 STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED                          :Town names displayed
387 STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED                       :Station names displayed
388 STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED                           :Waypoint names displayed
389 STR_SETTINGS_MENU_SIGNS_DISPLAYED                               :Signs displayed
390 STR_SETTINGS_MENU_SHOW_COMPETITOR_SIGNS                         :Competitor signs and names displayed
391 STR_SETTINGS_MENU_FULL_ANIMATION                                :Full animation
392 STR_SETTINGS_MENU_RAIL_FENCES                                   :Rail fences displayed
393 STR_SETTINGS_MENU_FULL_DETAIL                                   :Full detail
394 STR_SETTINGS_MENU_TRANSPARENT_BUILDINGS                         :Transparent buildings
395 STR_SETTINGS_MENU_TRANSPARENT_SIGNS                             :Transparent signs
396 ############ range ends here
398 ############ range for file menu starts
399 STR_FILE_MENU_SAVE_GAME                                         :Save game
400 STR_FILE_MENU_LOAD_GAME                                         :Load game
401 STR_FILE_MENU_QUIT_GAME                                         :Abandon game
402 STR_FILE_MENU_SEPARATOR                                         :
403 STR_FILE_MENU_EXIT                                              :Exit
404 ############ range ends here
406 # map menu
407 STR_MAP_MENU_MAP_OF_WORLD                                       :Map of world
408 STR_MAP_MENU_EXTRA_VIEW_PORT                                    :Extra viewport
409 STR_MAP_MENU_LINGRAPH_LEGEND                                    :Cargo Flow Legend
410 STR_MAP_MENU_SIGN_LIST                                          :Sign list
411 STR_MAP_MENU_PLAN_LIST                                          :Plan list
413 ############ range for town menu starts
414 STR_TOWN_MENU_TOWN_DIRECTORY                                    :Town directory
415 STR_TOWN_MENU_FOUND_TOWN                                        :Found town
416 ############ range ends here
418 ############ range for subsidies menu starts
419 STR_SUBSIDIES_MENU_SUBSIDIES                                    :Subsidies
420 ############ range ends here
422 ############ range for graph menu starts
423 STR_GRAPH_MENU_OPERATING_PROFIT_GRAPH                           :Operating profit graph
424 STR_GRAPH_MENU_INCOME_GRAPH                                     :Income graph
425 STR_GRAPH_MENU_DELIVERED_CARGO_GRAPH                            :Delivered cargo graph
426 STR_GRAPH_MENU_PERFORMANCE_HISTORY_GRAPH                        :Performance history graph
427 STR_GRAPH_MENU_COMPANY_VALUE_GRAPH                              :Company value graph
428 STR_GRAPH_MENU_CARGO_PAYMENT_RATES                              :Cargo payment rates
429 ############ range ends here
431 ############ range for company league menu starts
432 STR_GRAPH_MENU_COMPANY_LEAGUE_TABLE                             :Company league table
433 STR_GRAPH_MENU_DETAILED_PERFORMANCE_RATING                      :Detailed performance rating
434 STR_GRAPH_MENU_HIGHSCORE                                        :Highscore table
435 ############ range ends here
437 ############ range for industry menu starts
438 STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY                            :Industry directory
439 STR_INDUSTRY_MENU_INDUSTRY_CHAIN                                :Industry chains
440 STR_INDUSTRY_MENU_FUND_NEW_INDUSTRY                             :Fund new industry
441 ############ range ends here
443 ############ range for railway construction menu starts
444 STR_RAIL_MENU_RAILROAD_CONSTRUCTION                             :Railway construction
445 STR_RAIL_MENU_ELRAIL_CONSTRUCTION                               :Electrified railway construction
446 STR_RAIL_MENU_MONORAIL_CONSTRUCTION                             :Monorail construction
447 STR_RAIL_MENU_MAGLEV_CONSTRUCTION                               :Maglev construction
448 ############ range ends here
450 ############ range for road construction menu starts
451 STR_ROAD_MENU_ROAD_CONSTRUCTION                                 :Road construction
452 STR_ROAD_MENU_TRAM_CONSTRUCTION                                 :Tramway construction
453 ############ range ends here
455 ############ range for waterways construction menu starts
456 STR_WATERWAYS_MENU_WATERWAYS_CONSTRUCTION                       :Waterways construction
457 ############ range ends here
459 ############ range for airport construction menu starts
460 STR_AIRCRAFT_MENU_AIRPORT_CONSTRUCTION                          :Airport construction
461 ############ range ends here
463 ############ range for landscaping menu starts
464 STR_LANDSCAPING_MENU_LANDSCAPING                                :Landscaping
465 STR_LANDSCAPING_MENU_PLANT_TREES                                :Plant trees
466 STR_LANDSCAPING_MENU_PLACE_SIGN                                 :Place sign
467 ############ range ends here
469 ############ range for music menu starts
470 STR_TOOLBAR_SOUND_MUSIC                                         :Sound/music
471 ############ range ends here
473 ############ range for message menu starts
474 STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT                          :Last message/news report
475 STR_NEWS_MENU_MESSAGE_HISTORY_MENU                              :Message history
476 ############ range ends here
478 ############ range for about menu starts
479 STR_ABOUT_MENU_LAND_BLOCK_INFO                                  :Land area information
480 STR_ABOUT_MENU_SEPARATOR                                        :
481 STR_ABOUT_MENU_TOGGLE_CONSOLE                                   :Toggle console
482 STR_ABOUT_MENU_AI_DEBUG                                         :AI/Game script debug
483 STR_ABOUT_MENU_SCREENSHOT                                       :Screenshot
484 STR_ABOUT_MENU_ZOOMIN_SCREENSHOT                                :Fully zoomed in screenshot
485 STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT                           :Default zoom screenshot
486 STR_ABOUT_MENU_GIANT_SCREENSHOT                                 :Whole map screenshot
487 STR_ABOUT_MENU_FLAT_MINIMAP_SCREENSHOT                          :Flat minimap screenshot
488 STR_ABOUT_MENU_FLAT_HEIGHTMAP_SCREENSHOT                        :Flat topography screenshot
489 STR_ABOUT_MENU_FLAT_INDUSTRYMAP_SCREENSHOT                      :Flat industry map screenshot
490 STR_ABOUT_MENU_FLAT_OWNERMAP_SCREENSHOT                         :Flat owner map screenshot
491 STR_ABOUT_MENU_ABOUT_OPENTTD                                    :About 'OpenTTD'
492 STR_ABOUT_MENU_SPRITE_ALIGNER                                   :Sprite aligner
493 STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES                            :Toggle bounding boxes
494 STR_ABOUT_MENU_TOGGLE_DIRTY_BLOCKS                              :Toggle colouring of dirty blocks
495 ############ range ends here
497 ############ range for ordinal numbers used for the place in the highscore window
498 STR_ORDINAL_NUMBER_1ST                                          :1st
499 STR_ORDINAL_NUMBER_2ND                                          :2nd
500 STR_ORDINAL_NUMBER_3RD                                          :3rd
501 STR_ORDINAL_NUMBER_4TH                                          :4th
502 STR_ORDINAL_NUMBER_5TH                                          :5th
503 STR_ORDINAL_NUMBER_6TH                                          :6th
504 STR_ORDINAL_NUMBER_7TH                                          :7th
505 STR_ORDINAL_NUMBER_8TH                                          :8th
506 STR_ORDINAL_NUMBER_9TH                                          :9th
507 STR_ORDINAL_NUMBER_10TH                                         :10th
508 STR_ORDINAL_NUMBER_11TH                                         :11th
509 STR_ORDINAL_NUMBER_12TH                                         :12th
510 STR_ORDINAL_NUMBER_13TH                                         :13th
511 STR_ORDINAL_NUMBER_14TH                                         :14th
512 STR_ORDINAL_NUMBER_15TH                                         :15th
513 ############ range for ordinal numbers ends
515 ############ range for days starts
516 STR_DAY_NUMBER_1ST                                              :1st
517 STR_DAY_NUMBER_2ND                                              :2nd
518 STR_DAY_NUMBER_3RD                                              :3rd
519 STR_DAY_NUMBER_4TH                                              :4th
520 STR_DAY_NUMBER_5TH                                              :5th
521 STR_DAY_NUMBER_6TH                                              :6th
522 STR_DAY_NUMBER_7TH                                              :7th
523 STR_DAY_NUMBER_8TH                                              :8th
524 STR_DAY_NUMBER_9TH                                              :9th
525 STR_DAY_NUMBER_10TH                                             :10th
526 STR_DAY_NUMBER_11TH                                             :11th
527 STR_DAY_NUMBER_12TH                                             :12th
528 STR_DAY_NUMBER_13TH                                             :13th
529 STR_DAY_NUMBER_14TH                                             :14th
530 STR_DAY_NUMBER_15TH                                             :15th
531 STR_DAY_NUMBER_16TH                                             :16th
532 STR_DAY_NUMBER_17TH                                             :17th
533 STR_DAY_NUMBER_18TH                                             :18th
534 STR_DAY_NUMBER_19TH                                             :19th
535 STR_DAY_NUMBER_20TH                                             :20th
536 STR_DAY_NUMBER_21ST                                             :21st
537 STR_DAY_NUMBER_22ND                                             :22nd
538 STR_DAY_NUMBER_23RD                                             :23rd
539 STR_DAY_NUMBER_24TH                                             :24th
540 STR_DAY_NUMBER_25TH                                             :25th
541 STR_DAY_NUMBER_26TH                                             :26th
542 STR_DAY_NUMBER_27TH                                             :27th
543 STR_DAY_NUMBER_28TH                                             :28th
544 STR_DAY_NUMBER_29TH                                             :29th
545 STR_DAY_NUMBER_30TH                                             :30th
546 STR_DAY_NUMBER_31ST                                             :31st
547 ############ range for days ends
549 ############ range for months starts
550 STR_MONTH_ABBREV_JAN                                            :Jan
551 STR_MONTH_ABBREV_FEB                                            :Feb
552 STR_MONTH_ABBREV_MAR                                            :Mar
553 STR_MONTH_ABBREV_APR                                            :Apr
554 STR_MONTH_ABBREV_MAY                                            :May
555 STR_MONTH_ABBREV_JUN                                            :Jun
556 STR_MONTH_ABBREV_JUL                                            :Jul
557 STR_MONTH_ABBREV_AUG                                            :Aug
558 STR_MONTH_ABBREV_SEP                                            :Sep
559 STR_MONTH_ABBREV_OCT                                            :Oct
560 STR_MONTH_ABBREV_NOV                                            :Nov
561 STR_MONTH_ABBREV_DEC                                            :Dec
563 STR_MONTH_JAN                                                   :January
564 STR_MONTH_FEB                                                   :February
565 STR_MONTH_MAR                                                   :March
566 STR_MONTH_APR                                                   :April
567 STR_MONTH_MAY                                                   :May
568 STR_MONTH_JUN                                                   :June
569 STR_MONTH_JUL                                                   :July
570 STR_MONTH_AUG                                                   :August
571 STR_MONTH_SEP                                                   :September
572 STR_MONTH_OCT                                                   :October
573 STR_MONTH_NOV                                                   :November
574 STR_MONTH_DEC                                                   :December
575 ############ range for months ends
577 # Graph window
578 STR_GRAPH_KEY_BUTTON                                            :{BLACK}Key
579 STR_GRAPH_KEY_TOOLTIP                                           :{BLACK}Show key to graphs
580 STR_GRAPH_X_LABEL_MONTH                                         :{TINY_FONT}{STRING}{} {STRING}
581 STR_GRAPH_X_LABEL_MONTH_YEAR                                    :{TINY_FONT}{STRING}{} {STRING}{}{NUM}
582 STR_GRAPH_Y_LABEL                                               :{TINY_FONT}{STRING2}
583 STR_GRAPH_Y_LABEL_NUMBER                                        :{TINY_FONT}{COMMA}
585 STR_GRAPH_OPERATING_PROFIT_CAPTION                              :{WHITE}Operating Profit Graph
586 STR_GRAPH_INCOME_CAPTION                                        :{WHITE}Income Graph
587 STR_GRAPH_CARGO_DELIVERED_CAPTION                               :{WHITE}Units of cargo delivered
588 STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION                   :{WHITE}Company performance ratings (maximum rating=1000)
589 STR_GRAPH_COMPANY_VALUES_CAPTION                                :{WHITE}Company values
591 STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION                           :{WHITE}Cargo Payment Rates
592 STR_GRAPH_STATION_CARGO_CAPTION                                 :{WHITE}{STATION} - Waiting Cargo
593 STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL                           :{TINY_FONT}{BLACK}Average transit speed (km/h)
594 STR_GRAPH_CARGO_PAYMENT_RATES_TITLE                             :{TINY_FONT}{BLACK}Payment for delivering 1 unit (or 1,000 litres) of cargo a distance of 200 squares
595 STR_GRAPH_STATION_CARGO_X_LABEL                                 :{TINY_FONT}{BLACK}Development over the last 48 days
596 STR_GRAPH_STATION_CARGO_TITLE                                   :{TINY_FONT}{BLACK}Units of cargo waiting at the station
597 STR_GRAPH_CARGO_ENABLE_ALL                                      :{TINY_FONT}{BLACK}Enable all
598 STR_GRAPH_CARGO_DISABLE_ALL                                     :{TINY_FONT}{BLACK}Disable all
599 STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL                              :{BLACK}Display all cargoes on the cargo payment rates graph
600 STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL                             :{BLACK}Display no cargoes on the cargo payment rates graph
601 STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO                            :{BLACK}Toggle graph for cargo type on/off
602 STR_GRAPH_CARGO_PAYMENT_CARGO                                   :{TINY_FONT}{BLACK}{STRING}
604 STR_GRAPH_PERFORMANCE_DETAIL_TOOLTIP                            :{BLACK}Show detailed performance ratings
606 # Graph key window
607 STR_GRAPH_KEY_CAPTION                                           :{WHITE}Key to company graphs
608 STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP                         :{BLACK}Click here to toggle company's entry on graph on/off
610 # Company league window
611 STR_COMPANY_LEAGUE_TABLE_CAPTION                                :{WHITE}Company League Table
612 STR_COMPANY_LEAGUE_COMPANY_NAME                                 :{ORANGE}{COMPANY} {BLACK}{COMPANY_NUM} '{STRING}'
613 STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ENGINEER                   :Engineer
614 STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRAFFIC_MANAGER            :Traffic Manager
615 STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRANSPORT_COORDINATOR      :Transport Coordinator
616 STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ROUTE_SUPERVISOR           :Route Supervisor
617 STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_DIRECTOR                   :Director
618 STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHIEF_EXECUTIVE            :Chief Executive
619 STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN                   :Chairman
620 STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_PRESIDENT                  :President
621 STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TYCOON                     :Tycoon
623 # Performance detail window
624 STR_PERFORMANCE_DETAIL                                          :{WHITE}Detailed performance rating
625 STR_PERFORMANCE_DETAIL_KEY                                      :{BLACK}Detail
626 STR_PERFORMANCE_DETAIL_AMOUNT_CURRENCY                          :{BLACK}({CURRENCY_SHORT}/{CURRENCY_SHORT})
627 STR_PERFORMANCE_DETAIL_AMOUNT_INT                               :{BLACK}({COMMA}/{COMMA})
628 STR_PERFORMANCE_DETAIL_PERCENT                                  :{WHITE}{NUM}%
629 STR_PERFORMANCE_DETAIL_SELECT_COMPANY_TOOLTIP                   :{BLACK}View details about this company
630 ############ Those following lines need to be in this order!!
631 STR_PERFORMANCE_DETAIL_VEHICLES                                 :{BLACK}Vehicles:
632 STR_PERFORMANCE_DETAIL_STATIONS                                 :{BLACK}Stations:
633 STR_PERFORMANCE_DETAIL_MIN_PROFIT                               :{BLACK}Min. profit:
634 STR_PERFORMANCE_DETAIL_MIN_INCOME                               :{BLACK}Min. income:
635 STR_PERFORMANCE_DETAIL_MAX_INCOME                               :{BLACK}Max. income:
636 STR_PERFORMANCE_DETAIL_DELIVERED                                :{BLACK}Delivered:
637 STR_PERFORMANCE_DETAIL_CARGO                                    :{BLACK}Cargo:
638 STR_PERFORMANCE_DETAIL_MONEY                                    :{BLACK}Money:
639 STR_PERFORMANCE_DETAIL_LOAN                                     :{BLACK}Loan:
640 STR_PERFORMANCE_DETAIL_TOTAL                                    :{BLACK}Total:
641 ############ End of order list
642 STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP                         :{BLACK}Number of vehicles that turned a profit last year. This includes road vehicles, trains, ships and aircraft
643 STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP                         :{BLACK}Number of recently-serviced stations. Train stations, bus stops, airports and so on are counted separately even if they belong to the same station
644 STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP                       :{BLACK}The profit of the vehicle with the lowest income (only vehicles older than two years are considered)
645 STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP                       :{BLACK}Amount of cash made in the quarter with the lowest profit of the last 12 quarters
646 STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP                       :{BLACK}Amount of cash made in the quarter with the highest profit of the last 12 quarters
647 STR_PERFORMANCE_DETAIL_DELIVERED_TOOLTIP                        :{BLACK}Units of cargo delivered in the last four quarters
648 STR_PERFORMANCE_DETAIL_CARGO_TOOLTIP                            :{BLACK}Number of types of cargo delivered in the last quarter
649 STR_PERFORMANCE_DETAIL_MONEY_TOOLTIP                            :{BLACK}Amount of money this company has in the bank
650 STR_PERFORMANCE_DETAIL_LOAN_TOOLTIP                             :{BLACK}The amount of money this company has taken on loan
651 STR_PERFORMANCE_DETAIL_TOTAL_TOOLTIP                            :{BLACK}Total points out of possible points
653 # Music window
654 STR_MUSIC_JAZZ_JUKEBOX_CAPTION                                  :{WHITE}Jazz Jukebox
655 STR_MUSIC_PLAYLIST_ALL                                          :{TINY_FONT}{BLACK}All
656 STR_MUSIC_PLAYLIST_OLD_STYLE                                    :{TINY_FONT}{BLACK}Old Style
657 STR_MUSIC_PLAYLIST_NEW_STYLE                                    :{TINY_FONT}{BLACK}New Style
658 STR_MUSIC_PLAYLIST_EZY_STREET                                   :{TINY_FONT}{BLACK}Ezy Street
659 STR_MUSIC_PLAYLIST_CUSTOM_1                                     :{TINY_FONT}{BLACK}Custom 1
660 STR_MUSIC_PLAYLIST_CUSTOM_2                                     :{TINY_FONT}{BLACK}Custom 2
661 STR_MUSIC_MUSIC_VOLUME                                          :{TINY_FONT}{BLACK}Music Volume
662 STR_MUSIC_EFFECTS_VOLUME                                        :{TINY_FONT}{BLACK}Effects Volume
663 STR_MUSIC_RULER_MIN                                             :{TINY_FONT}{BLACK}MIN
664 STR_MUSIC_RULER_MAX                                             :{TINY_FONT}{BLACK}MAX
665 STR_MUSIC_RULER_MARKER                                          :{TINY_FONT}{BLACK}'
666 STR_MUSIC_TRACK_NONE                                            :{TINY_FONT}{DKGREEN}--
667 STR_MUSIC_TRACK_DIGIT                                           :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM}
668 STR_MUSIC_TITLE_NONE                                            :{TINY_FONT}{DKGREEN}------
669 STR_MUSIC_TITLE_NAME                                            :{TINY_FONT}{DKGREEN}"{RAW_STRING}"
670 STR_MUSIC_TRACK                                                 :{TINY_FONT}{BLACK}Track
671 STR_MUSIC_XTITLE                                                :{TINY_FONT}{BLACK}Title
672 STR_MUSIC_SHUFFLE                                               :{TINY_FONT}{BLACK}Shuffle
673 STR_MUSIC_PROGRAM                                               :{TINY_FONT}{BLACK}Programme
674 STR_MUSIC_TOOLTIP_SKIP_TO_PREVIOUS_TRACK                        :{BLACK}Skip to previous track in selection
675 STR_MUSIC_TOOLTIP_SKIP_TO_NEXT_TRACK_IN_SELECTION               :{BLACK}Skip to next track in selection
676 STR_MUSIC_TOOLTIP_STOP_PLAYING_MUSIC                            :{BLACK}Stop playing music
677 STR_MUSIC_TOOLTIP_START_PLAYING_MUSIC                           :{BLACK}Start playing music
678 STR_MUSIC_TOOLTIP_DRAG_SLIDERS_TO_SET_MUSIC                     :{BLACK}Drag sliders to set music and sound effect volumes
679 STR_MUSIC_TOOLTIP_SELECT_ALL_TRACKS_PROGRAM                     :{BLACK}Select 'all tracks' programme
680 STR_MUSIC_TOOLTIP_SELECT_OLD_STYLE_MUSIC                        :{BLACK}Select 'old style music' programme
681 STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC                        :{BLACK}Select 'new style music' programme
682 STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE                       :{BLACK}Select 'Ezy Street style music' programme
683 STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED                  :{BLACK}Select 'Custom 1' (user-defined) programme
684 STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED                  :{BLACK}Select 'Custom 2' (user-defined) programme
685 STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE                        :{BLACK}Toggle programme shuffle on/off
686 STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION                    :{BLACK}Show music track selection window
688 STR_ERROR_NO_SONGS                                              :{WHITE}A music set without songs has been selected. No songs will be played
690 # Playlist window
691 STR_PLAYLIST_MUSIC_PROGRAM_SELECTION                            :{WHITE}Music Programme Selection
692 STR_PLAYLIST_TRACK_NAME                                         :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} "{RAW_STRING}"
693 STR_PLAYLIST_TRACK_INDEX                                        :{TINY_FONT}{BLACK}Track Index
694 STR_PLAYLIST_PROGRAM                                            :{TINY_FONT}{BLACK}Programme - '{STRING}'
695 STR_PLAYLIST_CLEAR                                              :{TINY_FONT}{BLACK}Clear
696 STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1              :{BLACK}Clear current programme (Custom1 or Custom2 only)
697 STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK                         :{BLACK}Click on music track to add to current programme (Custom1 or Custom2 only)
698 STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK                      :{BLACK}Click on music track to remove it from current programme (Custom1 or Custom2 only)
700 # Highscore window
701 STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED                         :{BIG_FONT}{BLACK}Top companies who reached {NUM}
702 STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME                        :{BIG_FONT}{BLACK}Company League Table in {NUM}
703 STR_HIGHSCORE_POSITION                                          :{BIG_FONT}{BLACK}{COMMA}.
704 STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN                     :Businessman
705 STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR                    :Entrepreneur
706 STR_HIGHSCORE_PERFORMANCE_TITLE_INDUSTRIALIST                   :Industrialist
707 STR_HIGHSCORE_PERFORMANCE_TITLE_CAPITALIST                      :Capitalist
708 STR_HIGHSCORE_PERFORMANCE_TITLE_MAGNATE                         :Magnate
709 STR_HIGHSCORE_PERFORMANCE_TITLE_MOGUL                           :Mogul
710 STR_HIGHSCORE_PERFORMANCE_TITLE_TYCOON_OF_THE_CENTURY           :Tycoon of the Century
711 STR_HIGHSCORE_NAME                                              :{PRESIDENT_NAME}, {COMPANY}
712 STR_HIGHSCORE_STATS                                             :{BIG_FONT}'{STRING}'   ({COMMA})
713 STR_HIGHSCORE_COMPANY_ACHIEVES_STATUS                           :{BIG_FONT}{BLACK}{COMPANY} achieves '{STRING}' status!
714 STR_HIGHSCORE_PRESIDENT_OF_COMPANY_ACHIEVES_STATUS              :{BIG_FONT}{WHITE}{PRESIDENT_NAME} of {COMPANY} achieves '{STRING}' status!
716 # Smallmap window
717 STR_SMALLMAP_CAPTION                                            :{WHITE}Map - {STRING}
719 STR_SMALLMAP_TYPE_CONTOURS                                      :Contours
720 STR_SMALLMAP_TYPE_VEHICLES                                      :Vehicles
721 STR_SMALLMAP_TYPE_INDUSTRIES                                    :Industries
722 STR_SMALLMAP_TYPE_ROUTEMAP                                      :Cargo Flow
723 STR_SMALLMAP_TYPE_ROUTES                                        :Routes
724 STR_SMALLMAP_TYPE_VEGETATION                                    :Vegetation
725 STR_SMALLMAP_TYPE_OWNERS                                        :Owners
726 STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP                  :{BLACK}Show land contours on map
727 STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP                       :{BLACK}Show vehicles on map
728 STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP                     :{BLACK}Show industries on map
729 STR_SMALLMAP_TOOLTIP_SHOW_LINK_STATS_ON_MAP                     :{BLACK}Show cargo flow on map
730 STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON                   :{BLACK}Show transport routes on map
731 STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP                     :{BLACK}Show vegetation on map
732 STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP                    :{BLACK}Show land owners on map
733 STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION                         :{BLACK}Click on an industry type to toggle displaying it. Ctrl+Click disables all types except the selected one. Ctrl+Click on it again to enable all industry types
734 STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION                          :{BLACK}Click on a company to toggle displaying its property. Ctrl+Click disables all companies except the selected one. Ctrl+Click on it again to enable all companies
735 STR_SMALLMAP_TOOLTIP_CARGO_SELECTION                            :{BLACK}Click on a cargo to toggle displaying its property. Ctrl+Click disables all cargoes except the selected one. Ctrl+Click on it again to enable all cargoes
737 STR_SMALLMAP_LEGENDA_ROADS                                      :{TINY_FONT}{BLACK}Roads
738 STR_SMALLMAP_LEGENDA_RAILROADS                                  :{TINY_FONT}{BLACK}Railways
739 STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS                    :{TINY_FONT}{BLACK}Stations/Airports/Docks
740 STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES                       :{TINY_FONT}{BLACK}Buildings/Industries
741 STR_SMALLMAP_LEGENDA_VEHICLES                                   :{TINY_FONT}{BLACK}Vehicles
742 STR_SMALLMAP_LEGENDA_TRAINS                                     :{TINY_FONT}{BLACK}Trains
743 STR_SMALLMAP_LEGENDA_ROAD_VEHICLES                              :{TINY_FONT}{BLACK}Road Vehicles
744 STR_SMALLMAP_LEGENDA_SHIPS                                      :{TINY_FONT}{BLACK}Ships
745 STR_SMALLMAP_LEGENDA_AIRCRAFT                                   :{TINY_FONT}{BLACK}Aircraft
746 STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES                           :{TINY_FONT}{BLACK}Transport Routes
747 STR_SMALLMAP_LEGENDA_FOREST                                     :{TINY_FONT}{BLACK}Forest
748 STR_SMALLMAP_LEGENDA_RAILROAD_STATION                           :{TINY_FONT}{BLACK}Railway Station
749 STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY                          :{TINY_FONT}{BLACK}Lorry Loading Bay
750 STR_SMALLMAP_LEGENDA_BUS_STATION                                :{TINY_FONT}{BLACK}Bus Station
751 STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT                           :{TINY_FONT}{BLACK}Airport/Heliport
752 STR_SMALLMAP_LEGENDA_DOCK                                       :{TINY_FONT}{BLACK}Dock
753 STR_SMALLMAP_LEGENDA_ROUGH_LAND                                 :{TINY_FONT}{BLACK}Rough Land
754 STR_SMALLMAP_LEGENDA_GRASS_LAND                                 :{TINY_FONT}{BLACK}Grass Land
755 STR_SMALLMAP_LEGENDA_BARE_LAND                                  :{TINY_FONT}{BLACK}Bare Land
756 STR_SMALLMAP_LEGENDA_FIELDS                                     :{TINY_FONT}{BLACK}Fields
757 STR_SMALLMAP_LEGENDA_TREES                                      :{TINY_FONT}{BLACK}Trees
758 STR_SMALLMAP_LEGENDA_ROCKS                                      :{TINY_FONT}{BLACK}Rocks
759 STR_SMALLMAP_LEGENDA_WATER                                      :{TINY_FONT}{BLACK}Water
760 STR_SMALLMAP_LEGENDA_NO_OWNER                                   :{TINY_FONT}{BLACK}No Owner
761 STR_SMALLMAP_LEGENDA_TOWNS                                      :{TINY_FONT}{BLACK}Towns
762 STR_SMALLMAP_LEGENDA_INDUSTRIES                                 :{TINY_FONT}{BLACK}Industries
763 STR_SMALLMAP_LEGENDA_DESERT                                     :{TINY_FONT}{BLACK}Desert
764 STR_SMALLMAP_LEGENDA_SNOW                                       :{TINY_FONT}{BLACK}Snow
766 STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF                   :{BLACK}Toggle town names on/off on map
767 STR_SMALLMAP_CENTER                                             :{BLACK}Centre the smallmap on the current position
768 STR_SMALLMAP_INDUSTRY                                           :{TINY_FONT}{STRING} ({NUM})
769 STR_SMALLMAP_LINKSTATS                                          :{TINY_FONT}{STRING}
770 STR_SMALLMAP_COMPANY                                            :{TINY_FONT}{COMPANY}
771 STR_SMALLMAP_TOWN                                               :{TINY_FONT}{WHITE}{TOWN}
772 STR_SMALLMAP_SCREENSHOT                                         :{BLACK}Screenshot
773 STR_SMALLMAP_DISABLE_ALL                                        :{BLACK}Disable all
774 STR_SMALLMAP_ENABLE_ALL                                         :{BLACK}Enable all
775 STR_SMALLMAP_SHOW_HEIGHT                                        :{BLACK}Show height
776 STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES                     :{BLACK}Display no industries on the map
777 STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES                      :{BLACK}Display all industries on the map
778 STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT                                :{BLACK}Toggle display of heightmap
779 STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES                      :{BLACK}Display no company property on the map
780 STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES                       :{BLACK}Display all company property on the map
781 STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS                         :{BLACK}Display no cargoes on the map
782 STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS                          :{BLACK}Display all cargoes on the map
784 # Status bar messages
785 STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS                            :{BLACK}Show last message or news report
786 STR_STATUSBAR_COMPANY_NAME                                      :{SILVER}- -  {COMPANY}  - -
787 STR_STATUSBAR_PAUSED                                            :{YELLOW}*  *  PAUSED  *  *
788 STR_STATUSBAR_PAUSED_LINK_GRAPH                                 :{ORANGE}*  *  PAUSED (waiting for link graph update) *  *
789 STR_STATUSBAR_AUTOSAVE                                          :{RED}AUTOSAVE
790 STR_STATUSBAR_SAVING_GAME                                       :{RED}*  *  SAVING GAME  *  *
792 # News message history
793 STR_MESSAGE_HISTORY                                             :{WHITE}Message History
794 STR_MESSAGE_HISTORY_TOOLTIP                                     :{BLACK}A list of the recent news messages
795 STR_MESSAGE_NEWS_FORMAT                                         :{STRING}  -  {STRING5}
797 STR_NEWS_MESSAGE_CAPTION                                        :{WHITE}Message
798 STR_NEWS_CUSTOM_ITEM                                            :{BIG_FONT}{BLACK}{RAW_STRING}
800 STR_NEWS_FIRST_TRAIN_ARRIVAL                                    :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First train arrives at {STATION}!
801 STR_NEWS_FIRST_BUS_ARRIVAL                                      :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First bus arrives at {STATION}!
802 STR_NEWS_FIRST_TRUCK_ARRIVAL                                    :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First truck arrives at {STATION}!
803 STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL                           :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First passenger tram arrives at {STATION}!
804 STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL                               :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First freight tram arrives at {STATION}!
805 STR_NEWS_FIRST_SHIP_ARRIVAL                                     :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First ship arrives at {STATION}!
806 STR_NEWS_FIRST_AIRCRAFT_ARRIVAL                                 :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First aircraft arrives at {STATION}!
808 STR_NEWS_TRAIN_CRASH                                            :{BIG_FONT}{BLACK}Train Crash!{}{COMMA} die in fireball after collision
809 STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER                              :{BIG_FONT}{BLACK}Road Vehicle Crash!{}Driver dies in fireball after collision with train
810 STR_NEWS_ROAD_VEHICLE_CRASH                                     :{BIG_FONT}{BLACK}Road Vehicle Crash!{}{COMMA} die in fireball after collision with train
811 STR_NEWS_AIRCRAFT_CRASH                                         :{BIG_FONT}{BLACK}Plane Crash!{}{COMMA} die in fireball at {STATION}
812 STR_NEWS_PLANE_CRASH_OUT_OF_FUEL                                :{BIG_FONT}{BLACK}Plane Crash!{}Aircraft ran out of fuel, {COMMA} die in fireball
814 STR_NEWS_DISASTER_ZEPPELIN                                      :{BIG_FONT}{BLACK}Zeppelin disaster at {STATION}!
815 STR_NEWS_DISASTER_SMALL_UFO                                     :{BIG_FONT}{BLACK}Road vehicle destroyed in 'UFO' collision!
816 STR_NEWS_DISASTER_AIRPLANE_OIL_REFINERY                         :{BIG_FONT}{BLACK}Oil refinery explosion near {TOWN}!
817 STR_NEWS_DISASTER_HELICOPTER_FACTORY                            :{BIG_FONT}{BLACK}Factory destroyed in suspicious circumstances near {TOWN}!
818 STR_NEWS_DISASTER_BIG_UFO                                       :{BIG_FONT}{BLACK}'UFO' lands near {TOWN}!
819 STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE                          :{BIG_FONT}{BLACK}Coal mine subsidence leaves trail of destruction near {TOWN}!
820 STR_NEWS_DISASTER_FLOOD_VEHICLE                                 :{BIG_FONT}{BLACK}Floods!{}At least {COMMA} missing, presumed dead after significant flooding!
822 STR_NEWS_COMPANY_IN_TROUBLE_TITLE                               :{BIG_FONT}{BLACK}Transport company in trouble!
823 STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION                         :{BIG_FONT}{BLACK}{RAW_STRING} will be sold off or declared bankrupt unless performance increases soon!
824 STR_NEWS_COMPANY_MERGER_TITLE                                   :{BIG_FONT}{BLACK}Transport company merger!
825 STR_NEWS_COMPANY_MERGER_DESCRIPTION                             :{BIG_FONT}{BLACK}{RAW_STRING} has been sold to {RAW_STRING} for {CURRENCY_LONG}!
826 STR_NEWS_COMPANY_BANKRUPT_TITLE                                 :{BIG_FONT}{BLACK}Bankrupt!
827 STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION                           :{BIG_FONT}{BLACK}{RAW_STRING} has been closed down by creditors and all assets sold off!
828 STR_NEWS_COMPANY_LAUNCH_TITLE                                   :{BIG_FONT}{BLACK}New transport company launched!
829 STR_NEWS_COMPANY_LAUNCH_DESCRIPTION                             :{BIG_FONT}{BLACK}{RAW_STRING} starts construction near {TOWN}!
830 STR_NEWS_MERGER_TAKEOVER_TITLE                                  :{BIG_FONT}{BLACK}{RAW_STRING} has been taken over by {RAW_STRING}!
831 STR_PRESIDENT_NAME_MANAGER                                      :{BLACK}{PRESIDENT_NAME}{}(Manager)
833 STR_NEWS_NEW_TOWN                                               :{BLACK}{BIG_FONT}{RAW_STRING} sponsored construction of new town {TOWN}!
835 STR_NEWS_INDUSTRY_CONSTRUCTION                                  :{BIG_FONT}{BLACK}New {STRING} under construction near {TOWN}!
836 STR_NEWS_INDUSTRY_PLANTED                                       :{BIG_FONT}{BLACK}New {STRING} being planted near {TOWN}!
838 STR_NEWS_INDUSTRY_CLOSURE_GENERAL                               :{BIG_FONT}{BLACK}{STRING2} announces imminent closure!
839 STR_NEWS_INDUSTRY_CLOSURE_SUPPLY_PROBLEMS                       :{BIG_FONT}{BLACK}Supply problems cause {STRING2} to announce imminent closure!
840 STR_NEWS_INDUSTRY_CLOSURE_LACK_OF_TREES                         :{BIG_FONT}{BLACK}Lack of nearby trees causes {STRING2} to announce imminent closure!
842 STR_NEWS_EURO_INTRODUCTION                                      :{BIG_FONT}{BLACK}European Monetary Union!{}{}The Euro is introduced as the sole currency for everyday transactions in your country!
843 STR_NEWS_BEGIN_OF_RECESSION                                     :{BIG_FONT}{BLACK}World Recession!{}{}Financial experts fear worst as economy slumps!
844 STR_NEWS_END_OF_RECESSION                                       :{BIG_FONT}{BLACK}Recession Over!{}{}Upturn in trade gives confidence to industries as economy strengthens!
846 STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_GENERAL                   :{BIG_FONT}{BLACK}{INDUSTRY} increases production!
847 STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL                      :{BIG_FONT}{BLACK}New coal seam found at {INDUSTRY}!{}Production is expected to double!
848 STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_OIL                       :{BIG_FONT}{BLACK}New oil reserves found at {INDUSTRY}!{}Production is expected to double!
849 STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_FARM                      :{BIG_FONT}{BLACK}Improved farming methods at {INDUSTRY} are expected to double production!
850 STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH                    :{BIG_FONT}{BLACK}{STRING} production at {INDUSTRY} increases {COMMA}%!
851 STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_GENERAL                   :{BIG_FONT}{BLACK}{INDUSTRY} production down by 50%
852 STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_FARM                      :{BIG_FONT}{BLACK}Insect infestation causes havoc at {INDUSTRY}!{}Production down by 50%
853 STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH                    :{BIG_FONT}{BLACK}{STRING} production at {INDUSTRY} decreases {COMMA}%!
855 STR_NEWS_TRAIN_IS_WAITING                                       :{WHITE}{VEHICLE} is waiting in depot
856 STR_NEWS_ROAD_VEHICLE_IS_WAITING                                :{WHITE}{VEHICLE} is waiting in depot
857 STR_NEWS_SHIP_IS_WAITING                                        :{WHITE}{VEHICLE} is waiting in depot
858 STR_NEWS_AIRCRAFT_IS_WAITING                                    :{WHITE}{VEHICLE} is waiting in the aircraft hangar
860 # Order review system / warnings
861 STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS                             :{WHITE}{VEHICLE} has too few orders in the schedule
862 STR_NEWS_VEHICLE_HAS_VOID_ORDER                                 :{WHITE}{VEHICLE} has a void order
863 STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY                            :{WHITE}{VEHICLE} has duplicate orders
864 STR_NEWS_VEHICLE_HAS_INVALID_ENTRY                              :{WHITE}{VEHICLE} has an invalid station in its orders
865 STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY                            :{WHITE}{VEHICLE} has in its orders an airport whose runway is too short
867 STR_NEWS_VEHICLE_IS_GETTING_OLD                                 :{WHITE}{VEHICLE} is getting old
868 STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD                            :{WHITE}{VEHICLE} is getting very old
869 STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND                        :{WHITE}{VEHICLE} is getting very old and urgently needs replacing
870 STR_NEWS_TRAIN_IS_STUCK                                         :{WHITE}{VEHICLE} can't find a path to continue
871 STR_NEWS_VEHICLE_IS_LOST                                        :{WHITE}{VEHICLE} is lost
872 STR_NEWS_VEHICLE_IS_UNPROFITABLE                                :{WHITE}{VEHICLE}'s profit last year was {CURRENCY_LONG}
873 STR_NEWS_AIRCRAFT_DEST_TOO_FAR                                  :{WHITE}{VEHICLE} can't get to the next destination because it is out of range
875 STR_NEWS_ORDER_REFIT_FAILED                                     :{WHITE}{VEHICLE} stopped because an ordered refit failed
876 STR_NEWS_VEHICLE_AUTORENEW_FAILED                               :{WHITE}Autorenew failed on {VEHICLE}{}{STRING}
878 STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE                              :{BIG_FONT}{BLACK}New {STRING} now available!
879 STR_NEWS_NEW_VEHICLE_TYPE                                       :{BIG_FONT}{BLACK}{ENGINE}
880 STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE                    :{BLACK}New {STRING} now available!  -  {ENGINE}
882 STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO                        :{WHITE}{STATION} no longer accepts {STRING}
883 STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO               :{WHITE}{STATION} no longer accepts {STRING} or {STRING}
884 STR_NEWS_STATION_NOW_ACCEPTS_CARGO                              :{WHITE}{STATION} now accepts {STRING}
885 STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO                    :{WHITE}{STATION} now accepts {STRING} and {STRING}
887 STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED                               :{BIG_FONT}{BLACK}Offer of subsidy expired:{}{}{STRING} from {STRING2} to {STRING2} will now not attract a subsidy
888 STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE                              :{BIG_FONT}{BLACK}Subsidy withdrawn:{}{}{STRING} service from {STRING2} to {STRING2} is no longer subsidised
889 STR_NEWS_SERVICE_SUBSIDY_OFFERED                                :{BIG_FONT}{BLACK}Service subsidy offered:{}{}First {STRING} service from {STRING2} to {STRING2} will attract a year's subsidy from the local authority!
890 STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF                           :{BIG_FONT}{BLACK}Service subsidy awarded to {RAW_STRING}!{}{}{STRING} service from {STRING2} to {STRING2} will pay 50% extra for the next year!
891 STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE                         :{BIG_FONT}{BLACK}Service subsidy awarded to {RAW_STRING}!{}{}{STRING} service from {STRING2} to {STRING2} will pay double rates for the next year!
892 STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE                         :{BIG_FONT}{BLACK}Service subsidy awarded to {RAW_STRING}!{}{}{STRING} service from {STRING2} to {STRING2} will pay triple rates for the next year!
893 STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE                      :{BIG_FONT}{BLACK}Service subsidy awarded to {RAW_STRING}!{}{}{STRING} service from {STRING2} to {STRING2} will pay quadruple rates for the next year!
895 STR_NEWS_ROAD_REBUILDING                                        :{BIG_FONT}{BLACK}Traffic chaos in {TOWN}!{}{}Road rebuilding programme funded by {RAW_STRING} brings 6 months of misery to motorists!
896 STR_NEWS_EXCLUSIVE_RIGHTS_TITLE                                 :{BIG_FONT}{BLACK}Transport monopoly!
897 STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION                           :{BIG_FONT}{BLACK}Local authority of {TOWN} signs contract with {RAW_STRING} for one year of exclusive transport rights!
899 # Extra view window
900 STR_EXTRA_VIEW_PORT_TITLE                                       :{WHITE}Viewport {COMMA}
901 STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN                                :{BLACK}Copy to viewport
902 STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT                             :{BLACK}Copy the location of the main view to this viewport
903 STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW                                :{BLACK}Paste from viewport
904 STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT                             :{BLACK}Paste the location of this viewport to the main view
906 # Game options window
907 STR_GAME_OPTIONS_CAPTION                                        :{WHITE}Game Options
908 STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME                           :{BLACK}Currency units
909 STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP                :{BLACK}Currency units selection
911 ############ start of currency region
912 STR_GAME_OPTIONS_CURRENCY_GBP                                   :British Pound (GBP)
913 STR_GAME_OPTIONS_CURRENCY_USD                                   :American Dollar (USD)
914 STR_GAME_OPTIONS_CURRENCY_EUR                                   :Euro (EUR)
915 STR_GAME_OPTIONS_CURRENCY_JPY                                   :Japanese Yen (JPY)
916 STR_GAME_OPTIONS_CURRENCY_ATS                                   :Austrian Shilling (ATS)
917 STR_GAME_OPTIONS_CURRENCY_BEF                                   :Belgian Franc (BEF)
918 STR_GAME_OPTIONS_CURRENCY_CHF                                   :Swiss Franc (CHF)
919 STR_GAME_OPTIONS_CURRENCY_CZK                                   :Czech Koruna (CZK)
920 STR_GAME_OPTIONS_CURRENCY_DEM                                   :Deutschmark (DEM)
921 STR_GAME_OPTIONS_CURRENCY_DKK                                   :Danish Krone (DKK)
922 STR_GAME_OPTIONS_CURRENCY_ESP                                   :Spanish Peseta (ESP)
923 STR_GAME_OPTIONS_CURRENCY_FIM                                   :Finnish Markka (FIM)
924 STR_GAME_OPTIONS_CURRENCY_FRF                                   :French Franc (FRF)
925 STR_GAME_OPTIONS_CURRENCY_GRD                                   :Greek Drachma (GRD)
926 STR_GAME_OPTIONS_CURRENCY_HUF                                   :Hungarian Forint (HUF)
927 STR_GAME_OPTIONS_CURRENCY_ISK                                   :Icelandic Krona (ISK)
928 STR_GAME_OPTIONS_CURRENCY_ITL                                   :Italian Lira (ITL)
929 STR_GAME_OPTIONS_CURRENCY_NLG                                   :Dutch Guilder (NLG)
930 STR_GAME_OPTIONS_CURRENCY_NOK                                   :Norwegian Krone (NOK)
931 STR_GAME_OPTIONS_CURRENCY_PLN                                   :Polish ZÅ‚oty (PLN)
932 STR_GAME_OPTIONS_CURRENCY_RON                                   :Romanian Leu (RON)
933 STR_GAME_OPTIONS_CURRENCY_RUR                                   :Russian Rubles (RUR)
934 STR_GAME_OPTIONS_CURRENCY_SIT                                   :Slovenian Tolar (SIT)
935 STR_GAME_OPTIONS_CURRENCY_SEK                                   :Swedish Krona (SEK)
936 STR_GAME_OPTIONS_CURRENCY_TRY                                   :Turkish Lira (TRY)
937 STR_GAME_OPTIONS_CURRENCY_SKK                                   :Slovak Koruna (SKK)
938 STR_GAME_OPTIONS_CURRENCY_BRL                                   :Brazilian Real (BRL)
939 STR_GAME_OPTIONS_CURRENCY_EEK                                   :Estonian Krooni (EEK)
940 STR_GAME_OPTIONS_CURRENCY_LTL                                   :Lithuanian Litas (LTL)
941 STR_GAME_OPTIONS_CURRENCY_KRW                                   :South Korean Won (KRW)
942 STR_GAME_OPTIONS_CURRENCY_ZAR                                   :South African Rand (ZAR)
943 STR_GAME_OPTIONS_CURRENCY_CUSTOM                                :Custom...
944 STR_GAME_OPTIONS_CURRENCY_GEL                                   :Georgian Lari (GEL)
945 STR_GAME_OPTIONS_CURRENCY_IRR                                   :Iranian Rial (IRR)
946 ############ end of currency region
948 STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME                            :{BLACK}Road vehicles
949 STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP                 :{BLACK}Select side of road for vehicles to drive on
950 STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT                    :Drive on left
951 STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT                   :Drive on right
953 STR_GAME_OPTIONS_TOWN_NAMES_FRAME                               :{BLACK}Town names
954 STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP                    :{BLACK}Select style of town names
956 ############ start of townname region
957 STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH                     :English (Original)
958 STR_GAME_OPTIONS_TOWN_NAME_FRENCH                               :French
959 STR_GAME_OPTIONS_TOWN_NAME_GERMAN                               :German
960 STR_GAME_OPTIONS_TOWN_NAME_ADDITIONAL_ENGLISH                   :English (Additional)
961 STR_GAME_OPTIONS_TOWN_NAME_LATIN_AMERICAN                       :Latin-American
962 STR_GAME_OPTIONS_TOWN_NAME_SILLY                                :Silly
963 STR_GAME_OPTIONS_TOWN_NAME_SWEDISH                              :Swedish
964 STR_GAME_OPTIONS_TOWN_NAME_DUTCH                                :Dutch
965 STR_GAME_OPTIONS_TOWN_NAME_FINNISH                              :Finnish
966 STR_GAME_OPTIONS_TOWN_NAME_POLISH                               :Polish
967 STR_GAME_OPTIONS_TOWN_NAME_SLOVAK                               :Slovak
968 STR_GAME_OPTIONS_TOWN_NAME_NORWEGIAN                            :Norwegian
969 STR_GAME_OPTIONS_TOWN_NAME_HUNGARIAN                            :Hungarian
970 STR_GAME_OPTIONS_TOWN_NAME_AUSTRIAN                             :Austrian
971 STR_GAME_OPTIONS_TOWN_NAME_ROMANIAN                             :Romanian
972 STR_GAME_OPTIONS_TOWN_NAME_CZECH                                :Czech
973 STR_GAME_OPTIONS_TOWN_NAME_SWISS                                :Swiss
974 STR_GAME_OPTIONS_TOWN_NAME_DANISH                               :Danish
975 STR_GAME_OPTIONS_TOWN_NAME_TURKISH                              :Turkish
976 STR_GAME_OPTIONS_TOWN_NAME_ITALIAN                              :Italian
977 STR_GAME_OPTIONS_TOWN_NAME_CATALAN                              :Catalan
978 ############ end of townname region
980 STR_GAME_OPTIONS_AUTOSAVE_FRAME                                 :{BLACK}Autosave
981 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP                      :{BLACK}Select interval between automatic game saves
983 ############ start of autosave dropdown
984 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF                          :Off
985 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH                :Every month
986 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_3_MONTHS               :Every 3 months
987 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_6_MONTHS               :Every 6 months
988 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS              :Every 12 months
989 ############ end of autosave dropdown
991 STR_GAME_OPTIONS_LANGUAGE                                       :{BLACK}Language
992 STR_GAME_OPTIONS_LANGUAGE_TOOLTIP                               :{BLACK}Select the interface language to use
994 STR_GAME_OPTIONS_FULLSCREEN                                     :{BLACK}Fullscreen
995 STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP                             :{BLACK}Check this box to play OpenTTD fullscreen mode
997 STR_GAME_OPTIONS_RESOLUTION                                     :{BLACK}Screen resolution
998 STR_GAME_OPTIONS_RESOLUTION_TOOLTIP                             :{BLACK}Select the screen resolution to use
999 STR_GAME_OPTIONS_RESOLUTION_OTHER                               :other
1001 STR_GAME_OPTIONS_GUI_ZOOM_FRAME                                 :{BLACK}Interface size
1002 STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP                      :{BLACK}Select the interface element size to use
1004 STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL                       :Normal
1005 STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM                      :Double size
1006 STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM                      :Quad size
1008 STR_GAME_OPTIONS_BASE_GRF                                       :{BLACK}Base graphics set
1009 STR_GAME_OPTIONS_BASE_GRF_TOOLTIP                               :{BLACK}Select the base graphics set to use
1010 STR_GAME_OPTIONS_BASE_GRF_STATUS                                :{RED}{NUM} missing/corrupted file{P "" s}
1011 STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP                   :{BLACK}Additional information about the base graphics set
1013 STR_GAME_OPTIONS_BASE_SFX                                       :{BLACK}Base sounds set
1014 STR_GAME_OPTIONS_BASE_SFX_TOOLTIP                               :{BLACK}Select the base sounds set to use
1015 STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP                   :{BLACK}Additional information about the base sounds set
1017 STR_GAME_OPTIONS_BASE_MUSIC                                     :{BLACK}Base music set
1018 STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP                             :{BLACK}Select the base music set to use
1019 STR_GAME_OPTIONS_BASE_MUSIC_STATUS                              :{RED}{NUM} corrupted file{P "" s}
1020 STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP                 :{BLACK}Additional information about the base music set
1022 STR_ERROR_RESOLUTION_LIST_FAILED                                :{WHITE}Failed to retrieve a list of supported resolutions
1023 STR_ERROR_FULLSCREEN_FAILED                                     :{WHITE}Fullscreen mode failed
1025 # Custom currency window
1027 STR_CURRENCY_WINDOW                                             :{WHITE}Custom currency
1028 STR_CURRENCY_EXCHANGE_RATE                                      :{LTBLUE}Exchange rate: {ORANGE}{CURRENCY_LONG} = Â£ {COMMA}
1029 STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP                     :{BLACK}Decrease the amount of your currency for one Pound (£)
1030 STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP                     :{BLACK}Increase the amount of your currency for one Pound (£)
1031 STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP                          :{BLACK}Set the exchange rate of your currency for one Pound (£)
1033 STR_CURRENCY_SEPARATOR                                          :{LTBLUE}Separator: {ORANGE}{RAW_STRING}
1034 STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP              :{BLACK}Set the separator for your currency
1036 STR_CURRENCY_PREFIX                                             :{LTBLUE}Prefix: {ORANGE}{RAW_STRING}
1037 STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP                 :{BLACK}Set the prefix string for your currency
1038 STR_CURRENCY_SUFFIX                                             :{LTBLUE}Suffix: {ORANGE}{RAW_STRING}
1039 STR_CURRENCY_SET_CUSTOM_CURRENCY_SUFFIX_TOOLTIP                 :{BLACK}Set the suffix string for your currency
1041 STR_CURRENCY_SWITCH_TO_EURO                                     :{LTBLUE}Switch to Euro: {ORANGE}{NUM}
1042 STR_CURRENCY_SWITCH_TO_EURO_NEVER                               :{LTBLUE}Switch to Euro: {ORANGE}never
1043 STR_CURRENCY_SET_CUSTOM_CURRENCY_TO_EURO_TOOLTIP                :{BLACK}Set the year to switch to Euro
1044 STR_CURRENCY_DECREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP           :{BLACK}Switch to Euro earlier
1045 STR_CURRENCY_INCREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP           :{BLACK}Switch to Euro later
1047 STR_CURRENCY_PREVIEW                                            :{LTBLUE}Preview: {ORANGE}{CURRENCY_LONG}
1048 STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP                    :{BLACK}10000 Pound (£) in your currency
1049 STR_CURRENCY_CHANGE_PARAMETER                                   :{BLACK}Change custom currency parameter
1051 STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS             :{LTBLUE}Maximum no. competitors: {ORANGE}{COMMA}
1053 STR_NONE                                                        :None
1054 STR_FUNDING_ONLY                                                :Funding only
1055 STR_MINIMAL                                                     :Minimal
1056 STR_NUM_VERY_LOW                                                :Very Low
1057 STR_NUM_LOW                                                     :Low
1058 STR_NUM_NORMAL                                                  :Normal
1059 STR_NUM_HIGH                                                    :High
1060 STR_NUM_CUSTOM                                                  :Custom
1061 STR_NUM_CUSTOM_NUMBER                                           :Custom ({NUM})
1063 STR_VARIETY_NONE                                                :None
1064 STR_VARIETY_VERY_LOW                                            :Very Low
1065 STR_VARIETY_LOW                                                 :Low
1066 STR_VARIETY_MEDIUM                                              :Medium
1067 STR_VARIETY_HIGH                                                :High
1068 STR_VARIETY_VERY_HIGH                                           :Very High
1070 STR_AI_SPEED_VERY_SLOW                                          :Very Slow
1071 STR_AI_SPEED_SLOW                                               :Slow
1072 STR_AI_SPEED_MEDIUM                                             :Medium
1073 STR_AI_SPEED_FAST                                               :Fast
1074 STR_AI_SPEED_VERY_FAST                                          :Very Fast
1076 STR_SEA_LEVEL_VERY_LOW                                          :Very Low
1077 STR_SEA_LEVEL_LOW                                               :Low
1078 STR_SEA_LEVEL_MEDIUM                                            :Medium
1079 STR_SEA_LEVEL_HIGH                                              :High
1080 STR_SEA_LEVEL_CUSTOM                                            :Custom
1081 STR_SEA_LEVEL_CUSTOM_PERCENTAGE                                 :Custom ({NUM}%)
1083 STR_RIVERS_NONE                                                 :None
1084 STR_RIVERS_FEW                                                  :Few
1085 STR_RIVERS_MODERATE                                             :Medium
1086 STR_RIVERS_LOT                                                  :Many
1088 STR_DISASTER_NONE                                               :None
1089 STR_DISASTER_REDUCED                                            :Reduced
1090 STR_DISASTER_NORMAL                                             :Normal
1092 STR_SUBSIDY_X1_5                                                :x1.5
1093 STR_SUBSIDY_X2                                                  :x2
1094 STR_SUBSIDY_X3                                                  :x3
1095 STR_SUBSIDY_X4                                                  :x4
1097 STR_TERRAIN_TYPE_VERY_FLAT                                      :Very Flat
1098 STR_TERRAIN_TYPE_FLAT                                           :Flat
1099 STR_TERRAIN_TYPE_HILLY                                          :Hilly
1100 STR_TERRAIN_TYPE_MOUNTAINOUS                                    :Mountainous
1101 STR_TERRAIN_TYPE_ALPINIST                                       :Alpinist
1103 STR_CITY_APPROVAL_PERMISSIVE                                    :Permissive
1104 STR_CITY_APPROVAL_TOLERANT                                      :Tolerant
1105 STR_CITY_APPROVAL_HOSTILE                                       :Hostile
1107 STR_WARNING_NO_SUITABLE_AI                                      :{WHITE}No suitable AIs available...{}You can download several AIs via the 'Online Content' system
1109 # Settings tree window
1110 STR_CONFIG_SETTING_TREE_CAPTION                                 :{WHITE}Settings
1111 STR_CONFIG_SETTING_FILTER_TITLE                                 :{BLACK}Filter string:
1112 STR_CONFIG_SETTING_EXPAND_ALL                                   :{BLACK}Expand all
1113 STR_CONFIG_SETTING_COLLAPSE_ALL                                 :{BLACK}Collapse all
1114 STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT            :(no explanation available)
1115 STR_CONFIG_SETTING_DEFAULT_VALUE                                :{LTBLUE}Default value: {ORANGE}{STRING1}
1116 STR_CONFIG_SETTING_TYPE                                         :{LTBLUE}Setting type: {ORANGE}{STRING}
1117 STR_CONFIG_SETTING_TYPE_CLIENT                                  :Client setting (not stored in saves; affects all games)
1118 STR_CONFIG_SETTING_TYPE_GAME_MENU                               :Game setting (stored in saves; affects only new games)
1119 STR_CONFIG_SETTING_TYPE_GAME_INGAME                             :Game setting (stored in save; affects only current game)
1120 STR_CONFIG_SETTING_TYPE_COMPANY_MENU                            :Company setting (stored in saves; affects only new games)
1121 STR_CONFIG_SETTING_TYPE_COMPANY_INGAME                          :Company setting (stored in save; affects only current company)
1123 STR_CONFIG_SETTING_RESTRICT_CATEGORY                            :{BLACK}Category:
1124 STR_CONFIG_SETTING_RESTRICT_TYPE                                :{BLACK}Type:
1125 STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT                   :{BLACK}Restricts the list below using predefined filters
1126 STR_CONFIG_SETTING_RESTRICT_BASIC                               :Basic (show only important settings)
1127 STR_CONFIG_SETTING_RESTRICT_ADVANCED                            :Advanced (show most settings)
1128 STR_CONFIG_SETTING_RESTRICT_ALL                                 :Expert (show all settings, including weird ones)
1129 STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT             :Settings with a different value than the default
1130 STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW                 :Settings with a different value than your new-game settings
1132 STR_CONFIG_SETTING_TYPE_DROPDOWN_HELPTEXT                       :{BLACK}Restricts the list below to certain setting types
1133 STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL                            :All setting types
1134 STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT                         :Client settings (not stored in saves; affect all games)
1135 STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU                      :Game settings (stored in saves; affect only new games)
1136 STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME                    :Game settings (stored in save; affect only current game)
1137 STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU                   :Company settings (stored in saves; affect only new games)
1138 STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME                 :Company settings (stored in save; affect only current company)
1139 STR_CONFIG_SETTING_CATEGORY_HIDES                               :{BLACK}Show all search results by setting{}{SILVER}Category {BLACK}to {WHITE}{STRING}
1140 STR_CONFIG_SETTING_TYPE_HIDES                                   :{BLACK}Show all search results by setting{}{SILVER}Type {BLACK}to {WHITE}All setting types
1141 STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES                      :{BLACK}Show all search results by setting{}{SILVER}Category {BLACK}to {WHITE}{STRING} {BLACK}and {SILVER}Type {BLACK}to {WHITE}All setting types
1142 STR_CONFIG_SETTINGS_NONE                                        :{WHITE}- None -
1144 STR_CONFIG_SETTING_OFF                                          :Off
1145 STR_CONFIG_SETTING_ON                                           :On
1146 STR_CONFIG_SETTING_DISABLED                                     :Disabled
1148 STR_CONFIG_SETTING_COMPANIES_OFF                                :Off
1149 STR_CONFIG_SETTING_COMPANIES_OWN                                :Own company
1150 STR_CONFIG_SETTING_COMPANIES_ALL                                :All companies
1152 STR_CONFIG_SETTING_NONE                                         :None
1153 STR_CONFIG_SETTING_ORIGINAL                                     :Original
1154 STR_CONFIG_SETTING_REALISTIC                                    :Realistic
1156 STR_CONFIG_SETTING_HORIZONTAL_POS_LEFT                          :Left
1157 STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER                        :Centre
1158 STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT                         :Right
1160 STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN                         :Maximum initial loan: {STRING2}
1161 STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT                :Maximum amount a company can loan (without taking inflation into account)
1162 STR_CONFIG_SETTING_INTEREST_RATE                                :Interest rate: {STRING2}
1163 STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT                       :Loan interest rate; also controls inflation, if enabled
1164 STR_CONFIG_SETTING_RUNNING_COSTS                                :Running costs: {STRING2}
1165 STR_CONFIG_SETTING_RUNNING_COSTS_HELPTEXT                       :Set level of maintainance and running costs of vehicles and infrastructure
1166 STR_CONFIG_SETTING_CONSTRUCTION_SPEED                           :Construction speed: {STRING2}
1167 STR_CONFIG_SETTING_CONSTRUCTION_SPEED_HELPTEXT                  :Limit the amount of construction actions for AIs
1168 STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS                           :Vehicle breakdowns: {STRING2}
1169 STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS_HELPTEXT                  :Control how often inadequately serviced vehicles may break down
1170 STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER                           :Subsidy multiplier: {STRING2}
1171 STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER_HELPTEXT                  :Set how much is paid for subsidised connections
1172 STR_CONFIG_SETTING_CONSTRUCTION_COSTS                           :Construction costs: {STRING2}
1173 STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HELPTEXT                  :Set level of construction and purchase costs
1174 STR_CONFIG_SETTING_RECESSIONS                                   :Recessions: {STRING2}
1175 STR_CONFIG_SETTING_RECESSIONS_HELPTEXT                          :If enabled, recessions may occur every few years. During a recession all production is significantly lower (it returns to previous level when the recession is over)
1176 STR_CONFIG_SETTING_TRAIN_REVERSING                              :Disallow train reversing in stations: {STRING2}
1177 STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT                     :If enabled, trains will not reverse in non-terminus stations, even if there is a shorter path to their next destination when reversing
1178 STR_CONFIG_SETTING_DISASTERS                                    :Disasters: {STRING2}
1179 STR_CONFIG_SETTING_DISASTERS_HELPTEXT                           :Toggle disasters which may occasionally block or destroy vehicles or infrastructure
1180 STR_CONFIG_SETTING_CITY_APPROVAL                                :Town council's attitude towards area restructuring: {STRING2}
1181 STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT                       :Choose how much noise and environmental damage by companies affect their town rating and further construction actions in their area
1183 STR_CONFIG_SETTING_MAX_HEIGHTLEVEL                              :Maximum map height: {STRING2}
1184 STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT                     :Set the maximum allowed height for mountains on the map
1185 STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN                            :{WHITE}You can't set the maximum map height to this value. At least one mountain on the map is higher
1187 # daylength advanced setting
1188 STR_CONFIG_PATCHES_DAYLENGTH                                    :{LTBLUE}Daylength factor: {ORANGE}{STRING}
1189 STR_CONFIG_PATCHES_DAYLENGTH_HELPTEXT                           :Choose how much longer an in-game day should last in the game. At default an in-game day lasts about 2.22 seconds.
1191 STR_CONFIG_SETTING_AUTOSLOPE                                    :Allow landscaping under buildings, tracks, etc.: {STRING2}
1192 STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT                           :Allow landscaping under buildings and tracks without removing them
1193 STR_CONFIG_SETTING_CATCHMENT                                    :Allow more realistically sized catchment areas: {STRING2}
1194 STR_CONFIG_SETTING_CATCHMENT_HELPTEXT                           :Have differently sized catchment areas for different types of stations and airports
1195 STR_CONFIG_SETTING_EXTRADYNAMITE                                :Allow removal of more town-owned roads, bridges and tunnels: {STRING2}
1196 STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT                       :Make it easier to remove town-owned infrastructure and buildings
1197 STR_CONFIG_SETTING_TRAIN_LENGTH                                 :Maximum length of trains: {STRING2}
1198 STR_CONFIG_SETTING_TRAIN_LENGTH_HELPTEXT                        :Set the maximum length of trains
1199 STR_CONFIG_SETTING_TILE_LENGTH                                  :{COMMA} tile{P 0 "" s}
1200 STR_CONFIG_SETTING_SMOKE_AMOUNT                                 :Amount of vehicle smoke/sparks: {STRING2}
1201 STR_CONFIG_SETTING_SMOKE_AMOUNT_HELPTEXT                        :Set how much smoke or how many sparks are emitted by vehicles
1202 STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL                     :Train acceleration model: {STRING2}
1203 STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_HELPTEXT            :Select the physics model for train acceleration. The "original" model penalises slopes equally for all vehicles. The "realistic" model penalises slopes and curves depending on various properties of the consist, like length and tractive effort
1204 STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL              :Road vehicle acceleration model: {STRING2}
1205 STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_HELPTEXT     :Select the physics model for road vehicle acceleration. The "original" model penalises slopes equally for all vehicles. The "realistic" model penalises slopes depending on various properties of the engine, for example 'tractive effort'
1206 STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS                        :Slope steepness for trains: {STRING2}
1207 STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT               :Steepness of a sloped tile for a train. Higher values make it more difficult to climb a hill
1208 STR_CONFIG_SETTING_PERCENTAGE                                   :{COMMA}%
1209 STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS                 :Slope steepness for road vehicles: {STRING2}
1210 STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT        :Steepness of a sloped tile for a road vehicle. Higher values make it more difficult to climb a hill
1211 STR_CONFIG_SETTING_FORBID_90_DEG                                :Forbid trains and ships from making 90° turns: {STRING2}
1212 STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT                       :90 degree turns occur when a horizontal track is directly followed by a vertical track piece on the adjacent tile, thus making the train turn by 90 degree when traversing the tile edge instead of the usual 45 degrees for other track combinations. This also applies to the turning radius of ships
1213 STR_CONFIG_SETTING_BACK_ONE_WAY_PBS_SAFE_WAITING                :Back of one-way pbs signal is safe waiting point
1214 STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS                        :Allow to join stations not directly adjacent: {STRING2}
1215 STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT               :Allow adding parts to a station without directly touching the existing parts. Needs Ctrl+Click while placing the new parts
1216 STR_CONFIG_SETTING_INFLATION                                    :Inflation: {STRING2}
1217 STR_CONFIG_SETTING_INFLATION_HELPTEXT                           :Enable inflation in the economy, where costs are slightly faster rising than payments
1218 STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH                            :Maximum bridge length: {STRING2}
1219 STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT                   :Maximum length for building bridges
1220 STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT                            :Maximum bridge height: {STRING2}
1221 STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT                   :Maximum height for building bridges
1222 STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH                            :Maximum tunnel length: {STRING2}
1223 STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT                   :Maximum length for building tunnels
1224 STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD             :Manual primary industry construction method: {STRING2}
1225 STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT    :Method of funding a primary industry. 'none' means it is not possible to fund any, 'prospecting' means funding is possible, but construction occurs in a random spot on the map and may as well fail, 'as other industries' means raw industries can be constructed by companies like processing industries in any position they like
1226 STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE        :None
1227 STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL      :As other industries
1228 STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :Prospecting
1229 STR_CONFIG_SETTING_INDUSTRY_PLATFORM                            :Flat area around industries: {STRING2}
1230 STR_CONFIG_SETTING_INDUSTRY_PLATFORM_HELPTEXT                   :Amount of flat space around an industry. This ensures empty space will remain available around an industry for building tracks, et cetera
1231 STR_CONFIG_SETTING_MULTIPINDTOWN                                :Allow multiple similar industries per town: {STRING2}
1232 STR_CONFIG_SETTING_MULTIPINDTOWN_HELPTEXT                       :Normally, a town does not want more than one industry of each type. With this setting, it will allow several industries of the same type in the same town
1233 STR_CONFIG_SETTING_SIGNALSIDE                                   :Show signals: {STRING2}
1234 STR_CONFIG_SETTING_SIGNALSIDE_HELPTEXT                          :Select on which side of the track to place signals
1235 STR_CONFIG_SETTING_SIGNALSIDE_LEFT                              :On the left
1236 STR_CONFIG_SETTING_SIGNALSIDE_DRIVING_SIDE                      :On the driving side
1237 STR_CONFIG_SETTING_SIGNALSIDE_RIGHT                             :On the right
1238 STR_CONFIG_SETTING_SHOWFINANCES                                 :Show finances window at the end of the year: {STRING2}
1239 STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT                        :If enabled, the finances window pops up at the end of each year to allow easy inspection of the financial status of the company
1240 STR_CONFIG_SETTING_SPECIFIC_GROUP_NAME                          :Use {STRING2} names for specific group name
1241 STR_CONFIG_SETTING_SPECIFIC_GROUP_NAME_HELPTEXT                 :Uses the selected name from the first and last order of a vehicle to create a specific group name
1242 STR_CONFIG_SETTING_SPECIFIC_GROUP_NAME_TOWN                     :town
1243 STR_CONFIG_SETTING_SPECIFIC_GROUP_NAME_STATION                  :station
1244 STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT                           :New orders are 'non-stop' by default: {STRING2}
1245 STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT                  :Normally, a vehicle will stop at every station it passes. By enabling this setting, it will drive through all station on the way to its final destination without stopping. Note, that this setting only defines a default value for new orders. Individual orders can be set explicitly to either behaviour nevertheless
1246 STR_CONFIG_SETTING_STOP_LOCATION                                :New train orders stop by default at the {STRING2} of the platform
1247 STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT                       :Place where a train will stop at the platform by default. The 'near end' means close to the entry point, 'middle' means in the middle of the platform, and 'far end' means far away from the entry point. Note, that this setting only defines a default value for new orders. Individual orders can be set explicitly to either behaviour nevertheless
1248 STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END                       :near end
1249 STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE                         :middle
1250 STR_CONFIG_SETTING_STOP_LOCATION_FAR_END                        :far end
1251 STR_CONFIG_SETTING_AUTOSCROLL                                   :Pan window when mouse is at the edge: {STRING2}
1252 STR_CONFIG_SETTING_AUTOSCROLL_HELPTEXT                          :When enabled, viewports will start to scroll when the mouse is near the edge of the window
1253 STR_CONFIG_SETTING_AUTOSCROLL_DISABLED                          :Disabled
1254 STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT_FULLSCREEN          :Main viewport, full-screen only
1255 STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT                     :Main viewport
1256 STR_CONFIG_SETTING_AUTOSCROLL_EVERY_VIEWPORT                    :Every viewport
1257 STR_CONFIG_SETTING_BRIBE                                        :Allow bribing of the local authority: {STRING2}
1258 STR_CONFIG_SETTING_BRIBE_HELPTEXT                               :Allow companies to try bribing the local town authority. If the bribe is noticed by an inspector, the company will not be able to act in the town for six months
1259 STR_CONFIG_SETTING_ALLOW_EXCLUSIVE                              :Allow buying exclusive transport rights: {STRING2}
1260 STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT                     :If a company buys exclusive transport rights for a town, opponents' stations (passenger and cargo) won't receive any cargo for a whole year
1261 STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS                         :Allow funding buildings: {STRING2}
1262 STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT                :Allow companies to give money to towns for funding new houses
1263 STR_CONFIG_SETTING_ALLOW_FUND_ROAD                              :Allow funding local road reconstruction: {STRING2}
1264 STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT                     :Allow companies to give money to towns for road re-construction to sabotage road-based services in the town
1265 STR_CONFIG_SETTING_ALLOW_GIVE_MONEY                             :Allow sending money to other companies: {STRING2}
1266 STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT                    :Allow transfer of money between companies in multiplayer mode
1267 STR_CONFIG_SETTING_FREIGHT_TRAINS                               :Weight multiplier for freight to simulate heavy trains: {STRING2}
1268 STR_CONFIG_SETTING_FREIGHT_TRAINS_HELPTEXT                      :Set the impact of carrying freight in trains. A higher value makes carrying freight more demanding for trains, especially at hills
1269 STR_CONFIG_SETTING_PLANE_SPEED                                  :Plane speed factor: {STRING2}
1270 STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT                         :Set the relative speed of planes compared to other vehicle types, to reduce the amount of income of transport by aircraft
1271 STR_CONFIG_SETTING_PLANE_SPEED_VALUE                            :1 / {COMMA}
1272 STR_CONFIG_SETTING_PLANE_CRASHES                                :Number of plane crashes: {STRING2}
1273 STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT                       :Set the chance of an aircraft crash happening
1274 STR_CONFIG_SETTING_PLANE_CRASHES_NONE                           :None
1275 STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED                        :Reduced
1276 STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL                         :Normal
1277 STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD                            :Allow drive-through road stops on town owned roads: {STRING2}
1278 STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT                   :Allow construction of drive-through road stops on town-owned roads
1279 STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD                      :Allow drive-through road stops on roads owned by competitors: {STRING2}
1280 STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT             :Allow construction of drive-through road stops on roads owned by other companies
1281 STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES            :{WHITE}Changing this setting is not possible when there are vehicles
1282 STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE                   :Infrastructure maintenance: {STRING2}
1283 STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT          :When enabled, infrastructure causes maintenance costs. The cost grows over-proportional with the network size, thus affecting bigger companies more than smaller ones
1285 STR_CONFIG_SETTING_CHUNNEL                                      :Allow construction of undersea tunnels: {STRING2}
1286 STR_CONFIG_SETTING_CHUNNEL_HELPTEXT                             :When enabled, tunnels can be constructed below the sea bed. This requires the tunnel ends to be least 3 tiles away from the shore.
1288 STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS                        :Airports never expire: {STRING2}
1289 STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT               :Enabling this setting makes each airport type stay available forever after its introduction
1291 STR_CONFIG_SETTING_WARN_LOST_VEHICLE                            :Warn if vehicle is lost: {STRING2}
1292 STR_CONFIG_SETTING_WARN_LOST_VEHICLE_HELPTEXT                   :Trigger messages about vehicles unable to find a path to their ordered destination
1293 STR_CONFIG_SETTING_ORDER_REVIEW                                 :Review vehicles' orders: {STRING2}
1294 STR_CONFIG_SETTING_ORDER_REVIEW_HELPTEXT                        :When enabled, the orders of the vehicles are periodically checked, and some obvious issues are reported with a news message when detected
1295 STR_CONFIG_SETTING_ORDER_REVIEW_OFF                             :No
1296 STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT                         :Yes, but exclude stopped vehicles
1297 STR_CONFIG_SETTING_ORDER_REVIEW_ON                              :Of all vehicles
1298 STR_CONFIG_SETTING_WARN_INCOME_LESS                             :Warn if a vehicle's income is negative: {STRING2}
1299 STR_CONFIG_SETTING_WARN_INCOME_LESS_HELPTEXT                    :When enabled, a news message gets sent when a vehicle has not made any profit within a calendar year
1300 STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES                        :Vehicles never expire: {STRING2}
1301 STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT               :When enabled, all vehicle models remain available forever after their introduction
1302 STR_CONFIG_SETTING_AUTORENEW_VEHICLE                            :Autorenew vehicle when it gets old: {STRING2}
1303 STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT                   :When enabled, a vehicle nearing its end of life gets automatically replaced when the renew conditions are fulfilled
1304 STR_CONFIG_SETTING_AUTORENEW_MONTHS                             :Autorenew when vehicle is {STRING2} maximum age
1305 STR_CONFIG_SETTING_AUTORENEW_MONTHS_HELPTEXT                    :Relative age when a vehicle should be considered for auto-renewing
1306 STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_BEFORE                :{COMMA} month{P 0 "" s} before
1307 STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_AFTER                 :{COMMA} month{P 0 "" s} after
1308 STR_CONFIG_SETTING_AUTORENEW_MONEY                              :Autorenew minimum needed money for renew: {STRING2}
1309 STR_CONFIG_SETTING_AUTORENEW_MONEY_HELPTEXT                     :Minimal amount of money that must remain in the bank before considering auto-renewing vehicles
1310 STR_CONFIG_SETTING_ERRMSG_DURATION                              :Duration of error message: {STRING2}
1311 STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT                     :Duration for displaying error messages in a red window. Note that some (critical) error messages are not closed automatically after this time, but must be closed manually
1312 STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE                        :{COMMA} second{P 0 "" s}
1313 STR_CONFIG_SETTING_HOVER_DELAY                                  :Show tooltips: {STRING2}
1314 STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT                         :Delay before tooltips are displayed when hovering the mouse over some interface element. Alternatively tooltips are bound to the right mouse button when this value is set to 0.
1315 STR_CONFIG_SETTING_HOVER_DELAY_VALUE                            :Hover for {COMMA} millisecond{P 0 "" s}
1316 STR_CONFIG_SETTING_HOVER_DELAY_DISABLED                         :Right click
1317 STR_CONFIG_SETTING_POPULATION_IN_LABEL                          :Show extra information in the town name label: {STRING2}
1318 STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT                 :Display the population of towns in their label on the map
1319 STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS                         :Thickness of lines in graphs: {STRING2}
1320 STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT                :Width of the line in the graphs. A thin line is more precisely readable, a thicker line is easier to see and colours are easier to distinguish
1322 STR_CONFIG_SETTING_LANDSCAPE                                    :Landscape: {STRING2}
1323 STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT                           :Landscapes define basic gameplay scenarios with different cargos and town growth requirements. NewGRF and Game Scripts allow finer control though
1324 STR_CONFIG_SETTING_LAND_GENERATOR                               :Land generator: {STRING2}
1325 STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT                      :The original generator depends on the base graphics set, and composes fixed landscape shapes. TerraGenesis is a Perlin noise based generator with finer control settings
1326 STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL                      :Original
1327 STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS                 :TerraGenesis
1328 STR_CONFIG_SETTING_TERRAIN_TYPE                                 :Terrain type: {STRING2}
1329 STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT                        :(TerraGenesis only) Hilliness of the landscape
1330 STR_CONFIG_SETTING_INDUSTRY_DENSITY                             :Industry density: {STRING2}
1331 STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT                    :Set how many industries should be generated and what level should be maintained during the game
1332 STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE                        :Maximum distance from edge for Oil refineries: {STRING2}
1333 STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT               :Oil refineries are only constructed near the map border, that is at the coast for island maps
1334 STR_CONFIG_SETTING_SNOWLINE_HEIGHT                              :Snow line height: {STRING2}
1335 STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT                     :Control at what height snow starts in sub-arctic landscape. Snow also affects industry generation and town growth requirements
1336 STR_CONFIG_SETTING_TREELINE_HEIGHT                              :Tree line height: {STRING2}
1337 STR_CONFIG_SETTING_TREELINE_HEIGHT_HELPTEXT                     :Control at what height trees stop growing and only rocky mountain tiles show up
1338 STR_CONFIG_SETTING_DESERT_AMOUNT                                :Amount of desert: {STRING2}
1339 STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN                         :Roughness of terrain: {STRING2}
1340 STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT                :(TerraGenesis only) Choose the frequency of hills: Smooth landscapes have fewer, more wide-spread hills. Rough landscapes have many hills, which may look repetitive
1341 STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH             :Very Smooth
1342 STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH                  :Smooth
1343 STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH                   :Rough
1344 STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH              :Very Rough
1345 STR_CONFIG_SETTING_VARIETY                                      :Variety distribution: {STRING2}
1346 STR_CONFIG_SETTING_VARIETY_HELPTEXT                             :(TerraGenesis only) Control whether the map contains both mountainous and flat areas. Since this only makes the map flatter, other settings should be set to mountainous
1347 STR_CONFIG_SETTING_RIVER_AMOUNT                                 :River amount: {STRING2}
1348 STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT                        :Choose how many rivers to generate
1349 STR_CONFIG_SETTING_MIN_RIVER_LENGTH                             :Minimum river length: {STRING2}
1350 STR_CONFIG_SETTING_MIN_RIVER_LENGTH_HELPTEXT                    :The minimum length a river must have to be generated
1351 STR_CONFIG_SETTING_TREE_PLACER                                  :Tree placer algorithm: {STRING2}
1352 STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT                         :Choose the distribution of trees on the map: 'Original' plants trees uniformly scattered, 'Improved' plants them in groups
1353 STR_CONFIG_SETTING_TREE_PLACER_NONE                             :None
1354 STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL                         :Original
1355 STR_CONFIG_SETTING_TREE_PLACER_IMPROVED                         :Improved
1356 STR_CONFIG_SETTING_ROAD_SIDE                                    :Road vehicles: {STRING2}
1357 STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT                           :Choose the driving side
1358 STR_CONFIG_SETTING_HEIGHTMAP_ROTATION                           :Heightmap rotation: {STRING2}
1359 STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE         :Counter clockwise
1360 STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE                 :Clockwise
1361 STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT                         :The height level a flat scenario map gets: {STRING2}
1362 STR_CONFIG_SETTING_EDGES_NOT_EMPTY                              :{WHITE}One or more tiles at the northern edge are not empty
1363 STR_CONFIG_SETTING_EDGES_NOT_WATER                              :{WHITE}One or more tiles at one of the edges is not water
1365 STR_CONFIG_SETTING_STATION_SPREAD                               :Maximum station spread: {STRING2}
1366 STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT                      :Maximum area the parts of a single station may be spread out on. Note that high values will slow the game
1367 STR_CONFIG_SETTING_SERVICEATHELIPAD                             :Service helicopters at helipads automatically: {STRING2}
1368 STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT                    :Service helicopters after every landing, even if there is no depot at the airport
1369 STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR                       :Link landscape toolbar to rail/road/water/airport toolbars: {STRING2}
1370 STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT              :When opening a construction toolbar for a transport type, also open the toolbar for terraforming
1371 STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR                         :Land colour used at the smallmap: {STRING2}
1372 STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT                :Colour of the terrain in the smallmap
1373 STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN                   :Green
1374 STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN              :Dark green
1375 STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET                  :Violet
1376 STR_CONFIG_SETTING_REVERSE_SCROLLING                            :Reverse scroll direction: {STRING2}
1377 STR_CONFIG_SETTING_REVERSE_SCROLLING_HELPTEXT                   :Behaviour when scrolling the map with the right mouse button. When disabled, the mouse moves the camera. When enabled, the mouse moves the map
1378 STR_CONFIG_SETTING_SMOOTH_SCROLLING                             :Smooth viewport scrolling: {STRING2}
1379 STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT                    :Control how the main view scrolls to a specific position when clicking on the smallmap or when issuing a command to scroll to a specific object on the map. If enabled, the viewport scrolls smoothly, if disabled it jumps directly to the targeted spot
1380 STR_CONFIG_SETTING_MEASURE_TOOLTIP                              :Show a measurement tooltip when using various build-tools: {STRING2}
1381 STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT                     :Display tile-distances and height differences when dragging during construction operations
1382 STR_CONFIG_SETTING_LIVERIES                                     :Show vehicle-type specific liveries: {STRING2}
1383 STR_CONFIG_SETTING_LIVERIES_HELPTEXT                            :Control usage of vehicle-type specific liveries for vehicles (in contrary to company specific)
1384 STR_CONFIG_SETTING_LIVERIES_NONE                                :None
1385 STR_CONFIG_SETTING_LIVERIES_OWN                                 :Own company
1386 STR_CONFIG_SETTING_LIVERIES_ALL                                 :All companies
1387 STR_CONFIG_SETTING_PREFER_TEAMCHAT                              :Prefer team chat with <ENTER>: {STRING2}
1388 STR_CONFIG_SETTING_PREFER_TEAMCHAT_HELPTEXT                     :Switch the binding of company-internal and public chat to <ENTER> resp. <Ctrl+ENTER>
1389 STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING                        :Function of scrollwheel: {STRING2}
1390 STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING_HELPTEXT               :Enable scrolling with two-dimensional mouse-wheels
1391 STR_CONFIG_SETTING_SCROLLWHEEL_ZOOM                             :Zoom map
1392 STR_CONFIG_SETTING_SCROLLWHEEL_SCROLL                           :Scroll map
1393 STR_CONFIG_SETTING_SCROLLWHEEL_OFF                              :Off
1394 STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER                       :Map scrollwheel speed: {STRING2}
1395 STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER_HELPTEXT              :Control the sensitivity of mouse-wheel scrolling
1396 STR_CONFIG_SETTING_OSK_ACTIVATION                               :On screen keyboard: {STRING2}
1397 STR_CONFIG_SETTING_OSK_ACTIVATION_HELPTEXT                      :Select the method to open the on screen keyboard for entering text into editboxes only using the pointing device. This is meant for small devices without actual keyboard
1398 STR_CONFIG_SETTING_OSK_ACTIVATION_DISABLED                      :Disabled
1399 STR_CONFIG_SETTING_OSK_ACTIVATION_DOUBLE_CLICK                  :Double click
1400 STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK_FOCUS            :Single click (when focussed)
1401 STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK                  :Single click (immediately)
1402 STR_CONFIG_SETTING_SHOW_VEHICLE_ROUTE_STEPS                     :Show the vehicle's route steps: {STRING2}
1404 STR_CONFIG_SETTING_VIEWPORT_MAP_SCAN_SURROUNDINGS               :Scan surroundings (better for high zoom out levels): {STRING2}
1405 STR_CONFIG_SETTING_VIEWPORT_MAP_SHOW_SLOPES                     :Show slopes: {STRING2}
1406 STR_CONFIG_SETTING_VIEWPORT_MAP_SHOW_BRIDGES                    :Show bridges: {STRING2}
1407 STR_CONFIG_SETTING_VIEWPORT_MAP_SHOW_TUNNELS                    :Show tunnels: {STRING2}
1408 STR_CONFIG_SETTING_VIEWPORT_MAP_SHOW_SCROLLING_VP               :Show scrolling viewport: {STRING2}
1409 STR_CONFIG_SETTING_VIEWPORT_MAP_SHOW_SCROLLING_VP_NOTHING       :No
1410 STR_CONFIG_SETTING_VIEWPORT_MAP_SHOW_SCROLLING_VP_CONTOUR       :Contour
1411 STR_CONFIG_SETTING_VIEWPORT_MAP_SHOW_SCROLLING_VP_BLEND         :Blend with some white (32bpp only)
1412 STR_CONFIG_SETTING_VIEWPORT_MAP_SHOW_SCROLLING_VP_ALL           :Blend + contour
1413 STR_CONFIG_SETTING_VIEWPORT_MAP_USE_OWNER_COLOUR_BRIDGE_TUNNEL  :Use owner's colour for bridges and tunnels: {STRING2}
1414 STR_CONFIG_SETTING_VIEWPORT_MAP_DEFAULT_MODE                    :Default mode: {STRING2}
1415 STR_CONFIG_SETTING_VIEWPORT_MAP_DEFAULT_MODE_VEGETATION         :Vegetation
1416 STR_CONFIG_SETTING_VIEWPORT_MAP_DEFAULT_MODE_OWNER              :Owner
1417 STR_CONFIG_SETTING_VIEWPORT_MAP_DEFAULT_MODE_INDUSTRY           :Industry
1418 STR_CONFIG_SETTING_VIEWPORT_MAP_ACTION_DBLCLICK                 :Function of double-click: {STRING2}
1419 STR_CONFIG_SETTING_VIEWPORT_MAP_ACTION_DBLCLICK_DO_NOTHING      :Do nothing
1420 STR_CONFIG_SETTING_VIEWPORT_MAP_ACTION_DBLCLICK_ZOOM_MAIN       :Zoom in directly to 1X
1421 STR_CONFIG_SETTING_VIEWPORT_MAP_ACTION_DBLCLICK_NEW_EXTRA       :Open an extra viewport
1422 STR_CONFIG_SETTING_VIEWPORT_MAP_SHOW_VEHICLE_ROUTE              :Show the vehicle's route: {STRING2}
1423 STR_CONFIG_SETTING_VIEWPORT_MAP_SHOW_VEHICLE_ROUTE_NO           :No
1424 STR_CONFIG_SETTING_VIEWPORT_MAP_SHOW_VEHICLE_ROUTE_SIMPLE       :Simple
1425 STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH                 :Drawing style of vehicle's route: {STRING}
1426 STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH_VALUE           :dashed lines of {COMMA} pixel{P "" s}
1427 STR_CONFIG_SETTING_VIEWPORT_MAP_DRAW_ROUTE_DASH_DISABLED        :plain lines
1429 STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU                          :Right-click emulation: {STRING2}
1430 STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_HELPTEXT                 :Select the method to emulate right mouse-button clicks
1431 STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_COMMAND                  :Command+Click
1432 STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL                  :Ctrl+Click
1433 STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF                      :Off
1435 STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING                     :Left-click scrolling: {STRING2}
1436 STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING_HELPTEXT            :Enable scrolling the map by dragging it with the left mouse button. This is especially useful when using a touch-screen for scrolling
1437 STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE                        :Close window on right-click: {STRING2}
1438 STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT               :Closes a window by right-clicking inside it. Disables the tooltip on right-click!
1440 STR_CONFIG_SETTING_AUTOSAVE                                     :Autosave: {STRING2}
1441 STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT                            :Select interval between automatic game saves
1443 STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES                    :Use the {STRING2} date format for savegame names
1444 STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT           :Format of the date in save game filenames
1445 STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG               :long (31st Dec 2008)
1446 STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT              :short (31-12-2008)
1447 STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO                :ISO (2008-12-31)
1449 STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME                            :Automatically pause when starting a new game: {STRING2}
1450 STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT                   :When enabled, the game will automatically pause when starting a new game, allowing for closer study of the map
1451 STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL                          :When paused allow: {STRING2}
1452 STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_HELPTEXT                 :Select what actions may be done while the game is paused
1453 STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS               :No actions
1454 STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION     :All non-construction actions
1455 STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING      :All but landscape modifying actions
1456 STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS              :All actions
1457 STR_CONFIG_SETTING_ADVANCED_TRAIN_PURCHASE_WINDOW               :Use advanced train purchase window
1458 STR_CONFIG_SETTING_ADVANCED_TRAIN_PURCHASE_WINDOW_HELPTEXT      :Show two separate lists for the purchase of train vehicles, one for locomotives and power cars and the other one for wagons.
1459 STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS                       :Use groups in vehicle list: {STRING2}
1460 STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT              :Enable usage of the advanced vehicle lists for grouping vehicles
1461 STR_CONFIG_SETTING_LOADING_INDICATORS                           :Use loading indicators: {STRING2}
1462 STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT                  :Select whether loading indicators are displayed above loading or unloading vehicles
1463 STR_CONFIG_SETTING_TIMETABLE_AUTOMATED                          :Automatically managed timetables: {STRING2}
1464 STR_CONFIG_SETTING_TIMETABLE_AUTOMATED_HELPTEXT                 :Automatically add, remove and adjust times and entries in timetables
1465 STR_CONFIG_SETTING_TIMETABLE_IN_TICKS                           :Show timetable in ticks rather than days: {STRING2}
1466 STR_CONFIG_SETTING_TIMETABLE_IN_TICKS_HELPTEXT                  :Show travel times in time tables in game ticks instead of days
1467 STR_CONFIG_SETTING_TICKS_PER_MINUTE                             :Ticks per minute: {STRING2}
1468 STR_CONFIG_SETTING_TICKS_PER_MINUTE_VALUE                       :{TICKS}
1469 STR_CONFIG_SETTING_TICKS_PER_MINUTE_HELPTEXT                    :How many ticks should represent a minute in the user interface.
1470 STR_CONFIG_SETTING_TIMETABLE_SEPARATION                         :Use timetable to ensure vehicle separation: {STRING2}
1471 STR_CONFIG_SETTING_TIMETABLE_SEPARATION_HELPTEXT                :Use timetable to automatically separate vehicles by having vehicles too close to the one ahead wait at stations
1472 STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE             :Show arrival and departure in timetables: {STRING2}
1473 STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT    :Display anticipated arrival and departure times in timetables
1474 STR_CONFIG_SETTING_TIMETABLE_ENABLE_SEPARATION                  :Enable automatic timetable separation: {STRING2}
1475 STR_CONFIG_SETTING_TIMETABLE_ENABLE_SEPARATION_HELPTEXT         :When this is activated, vehicles can be automatically spread out evenly along their route based on configurable parameters.
1476 STR_CONFIG_SETTING_TIMETABLE_AUTOMATION_TRAVEL_BUFFER           :Timetable automation - Travel time buffer: {STRING2}
1477 STR_CONFIG_SETTING_TIMETABLE_AUTOMATION_TRAVEL_BUFFER_VALUE     :{TICKS}
1478 STR_CONFIG_SETTING_TIMETABLE_AUTOMATION_TRAVEL_BUFFER_HELPTEXT  :When timetable automation is active, traveling times will be padded by this value.
1479 STR_CONFIG_SETTING_TIMETABLE_AUTOMATION_LOAD_BUFFER             :Timetable automation - Loading time buffer: {STRING2}
1480 STR_CONFIG_SETTING_TIMETABLE_AUTOMATION_LOAD_BUFFER_VALUE       :{TICKS}
1481 STR_CONFIG_SETTING_TIMETABLE_AUTOMATION_LOAD_BUFFER_HELPTEXT    :When timetable automation is active, loading times will be padded by this value.
1482 STR_CONFIG_SETTING_TIMETABLE_AUTOMATION_TRAVEL_ROUND            :Timetable automation - Round travel time to nearest: {STRING2}
1483 STR_CONFIG_SETTING_TIMETABLE_AUTOMATION_TRAVEL_ROUND_VALUE      :{TICKS}
1484 STR_CONFIG_SETTING_TIMETABLE_AUTOMATION_TRAVEL_ROUND_HELPTEXT   :When timetable automation is active, traveling times will be rounded up to the nearest number divisible by this value.
1485 STR_CONFIG_SETTING_TIMETABLE_AUTOMATION_LOAD_ROUND              :Timetable automation - Round loading to nearest: {STRING2}
1486 STR_CONFIG_SETTING_TIMETABLE_AUTOMATION_LOAD_ROUND_VALUE        :{TICKS}
1487 STR_CONFIG_SETTING_TIMETABLE_AUTOMATION_LOAD_ROUND_HELPTEXT     :When timetable automation is active, loading times will be rounded up to the nearest number divisible by this value.
1488 STR_CONFIG_SETTING_QUICKGOTO                                    :Quick creation of vehicle orders: {STRING2}
1489 STR_CONFIG_SETTING_QUICKGOTO_HELPTEXT                           :Pre-select the 'goto cursor' when opening the orders window
1490 STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE                            :Default rail type (after new game/game load): {STRING2}
1491 STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT                   :Rail type to select after starting or loading a game. 'first available' selects the oldest type of tracks, 'last available' selects the newest type of tracks, and 'most used' selects the type which is currently most in use
1492 STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST                      :First available
1493 STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST                       :Last available
1494 STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED                  :Most used
1495 STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION                       :Show path reservations for tracks: {STRING2}
1496 STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT              :Give reserved tracks a different colour to assist in problems with trains refusing to enter path-based blocks
1497 STR_CONFIG_SETTING_SHOW_TRACK_OVERGROWTH                        :Show track overgrowth: {STRING2}
1498 STR_CONFIG_SETTING_SHOW_TRACK_OVERGROWTH_HELPTEXT               :Shows overgrowing grass depending on the time the track has not been in use by any train
1499 STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS                     :Keep building tools active after usage: {STRING2}
1500 STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT            :Keep the building tools for bridges, tunnels, etc. open after use
1501 STR_CONFIG_SETTING_EXPENSES_LAYOUT                              :Group expenses in company finance window: {STRING2}
1502 STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT                     :Define the layout for the company expenses window
1504 STR_CONFIG_SETTING_SOUND_TICKER                                 :News ticker: {STRING2}
1505 STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT                        :Play sound for summarised news messages
1506 STR_CONFIG_SETTING_SOUND_NEWS                                   :Newspaper: {STRING2}
1507 STR_CONFIG_SETTING_SOUND_NEWS_HELPTEXT                          :Play sound upon display of newspapers
1508 STR_CONFIG_SETTING_SOUND_NEW_YEAR                               :End of year: {STRING2}
1509 STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT                      :Play sound at the end of a year summarising the company's performance during the year compared to the previous year
1510 STR_CONFIG_SETTING_SOUND_CONFIRM                                :Construction: {STRING2}
1511 STR_CONFIG_SETTING_SOUND_CONFIRM_HELPTEXT                       :Play sound on successful constructions or other actions
1512 STR_CONFIG_SETTING_SOUND_CLICK                                  :Button clicks: {STRING2}
1513 STR_CONFIG_SETTING_SOUND_CLICK_HELPTEXT                         :Beep when clicking buttons
1514 STR_CONFIG_SETTING_SOUND_DISASTER                               :Disasters/accidents: {STRING2}
1515 STR_CONFIG_SETTING_SOUND_DISASTER_HELPTEXT                      :Play sound effects of accidents and disasters
1516 STR_CONFIG_SETTING_SOUND_VEHICLE                                :Vehicles: {STRING2}
1517 STR_CONFIG_SETTING_SOUND_VEHICLE_HELPTEXT                       :Play sound effects of vehicles
1518 STR_CONFIG_SETTING_SOUND_AMBIENT                                :Ambient: {STRING2}
1519 STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT                       :Play ambient sounds of landscape, industries and towns
1521 STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING                  :Disable infrastructure building when no suitable vehicles are available: {STRING2}
1522 STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT         :When enabled, infrastructure is only available if there are also vehicles available, preventing waste of time and money on unusable infrastructure
1523 STR_CONFIG_SETTING_MAX_TRAINS                                   :Maximum number of trains per company: {STRING2}
1524 STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT                          :Maximum number of trains that a company can have
1525 STR_CONFIG_SETTING_MAX_ROAD_VEHICLES                            :Maximum number of road vehicles per company: {STRING2}
1526 STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT                   :Maximum number of road vehicles that a company can have
1527 STR_CONFIG_SETTING_MAX_AIRCRAFT                                 :Maximum number of aircraft per company: {STRING2}
1528 STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT                        :Maximum number of aircraft that a company can have
1529 STR_CONFIG_SETTING_MAX_SHIPS                                    :Maximum number of ships per company: {STRING2}
1530 STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT                           :Maximum number of ships that a company can have
1532 STR_CONFIG_SETTING_AI_BUILDS_TRAINS                             :Disable trains for computer: {STRING2}
1533 STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT                    :Enabling this setting makes building trains impossible for a computer player
1534 STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES                      :Disable road vehicles for computer: {STRING2}
1535 STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES_HELPTEXT             :Enabling this setting makes building road vehicles impossible for a computer player
1536 STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT                           :Disable aircraft for computer: {STRING2}
1537 STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT_HELPTEXT                  :Enabling this setting makes building aircraft impossible for a computer player
1538 STR_CONFIG_SETTING_AI_BUILDS_SHIPS                              :Disable ships for computer: {STRING2}
1539 STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT                     :Enabling this setting makes building ships impossible for a computer player
1541 STR_CONFIG_SETTING_AI_PROFILE                                   :Default settings profile: {STRING2}
1542 STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT                          :Choose which settings profile to use for random AIs or for initial values when adding a new AI or Game Script
1543 STR_CONFIG_SETTING_AI_PROFILE_EASY                              :Easy
1544 STR_CONFIG_SETTING_AI_PROFILE_MEDIUM                            :Medium
1545 STR_CONFIG_SETTING_AI_PROFILE_HARD                              :Hard
1547 STR_CONFIG_SETTING_AI_IN_MULTIPLAYER                            :Allow AIs in multiplayer: {STRING2}
1548 STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT                   :Allow AI computer players to participate in multiplayer games
1549 STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES                           :#opcodes before scripts are suspended: {STRING2}
1550 STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT                  :Maximum number of computation steps that a script can take in one turn
1552 STR_CONFIG_SETTING_SERVINT_ISPERCENT                            :Service intervals are in percents: {STRING2}
1553 STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT                   :Choose whether servicing of vehicles is triggered by the time passed since last service or by reliability dropping by a certain percentage of the maximum reliability
1554 STR_CONFIG_SETTING_SERVINT_TRAINS                               :Default service interval for trains: {STRING2}
1555 STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT                      :Set the default service interval for new rail vehicles, if no explicit service interval is set for the vehicle
1556 STR_CONFIG_SETTING_SERVINT_VALUE                                :{COMMA}{NBSP}day{P 0 "" s}/%
1557 STR_CONFIG_SETTING_SERVINT_DISABLED                             :Disabled
1558 STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES                        :Default service interval for road vehicles: {STRING2}
1559 STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT               :Set the default service interval for new road vehicles, if no explicit service interval is set for the vehicle
1560 STR_CONFIG_SETTING_SERVINT_AIRCRAFT                             :Default service interval for aircraft: {STRING2}
1561 STR_CONFIG_SETTING_SERVINT_AIRCRAFT_HELPTEXT                    :Set the default service interval for new aircraft, if no explicit service interval is set for the vehicle
1562 STR_CONFIG_SETTING_SERVINT_SHIPS                                :Default service interval for ships: {STRING2}
1563 STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT                       :Set the default service interval for new ships, if no explicit service interval is set for the vehicle
1564 STR_CONFIG_SETTING_NOSERVICE                                    :Disable servicing when breakdowns set to none: {STRING2}
1565 STR_CONFIG_SETTING_NOSERVICE_HELPTEXT                           :When enabled, vehicles do not get serviced if they cannot break down
1566 STR_CONFIG_SETTING_WAGONSPEEDLIMITS                             :Enable wagon speed limits: {STRING2}
1567 STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT                    :When enabled, also use speed limits of wagons for deciding the maximum speed of a train
1568 STR_CONFIG_SETTING_TRAIN_SPEED_ADAPTION                         :Enable train speed adaption: {STRING2}
1569 STR_CONFIG_SETTING_TRAIN_SPEED_ADAPTION_HELPTEXT                :If enabled, faster trains behind slower trains slow down instead of catching up and stopping continuously.
1570 STR_CONFIG_SETTING_DISABLE_ELRAILS                              :Disable electric rails: {STRING2}
1571 STR_CONFIG_SETTING_DISABLE_ELRAILS_HELPTEXT                     :Enabling this setting disables the requirement to electrify tracks to make electric engines run on them
1573 STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN               :Arrival of first vehicle at player's station: {STRING2}
1574 STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN_HELPTEXT      :Display a newspaper when the first vehicle arrives at a new player's station
1575 STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER             :Arrival of first vehicle at competitor's station: {STRING2}
1576 STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER_HELPTEXT    :Display a newspaper when the first vehicle arrives at a new competitor's station
1577 STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS                     :Accidents / disasters: {STRING2}
1578 STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS_HELPTEXT            :Display a newspaper when accidents or disasters occur
1579 STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION                     :Company information: {STRING2}
1580 STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION_HELPTEXT            :Display a newspaper when a new company starts, or when companies are risking to bankrupt
1581 STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN                           :Opening of industries: {STRING2}
1582 STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN_HELPTEXT                  :Display a newspaper when new industries open
1583 STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE                          :Closing of industries: {STRING2}
1584 STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE_HELPTEXT                 :Display a newspaper when industries close down
1585 STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES                         :Economy changes: {STRING2}
1586 STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES_HELPTEXT                :Display a newspaper about global changes to economy
1587 STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY                :Production changes of industries served by the company: {STRING2}
1588 STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY_HELPTEXT       :Display a newspaper when the production level of industries change, which are served by the company
1589 STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER                  :Production changes of industries served by competitor(s): {STRING2}
1590 STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER_HELPTEXT         :Display a newspaper when the production level of industries change, which are served by the competitors
1591 STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED               :Other industry production changes: {STRING2}
1592 STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED_HELPTEXT      :Display a newspaper when the production level of industries change, which are not served by the company or competitors
1593 STR_CONFIG_SETTING_NEWS_ADVICE                                  :Advice / information on company's vehicles: {STRING2}
1594 STR_CONFIG_SETTING_NEWS_ADVICE_HELPTEXT                         :Display messages about vehicles needing attention
1595 STR_CONFIG_SETTING_NEWS_NEW_VEHICLES                            :New vehicles: {STRING2}
1596 STR_CONFIG_SETTING_NEWS_NEW_VEHICLES_HELPTEXT                   :Display a newspaper when a new vehicle type becomes available
1597 STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE                      :Changes to cargo acceptance: {STRING2}
1598 STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE_HELPTEXT             :Display messages about stations changing acceptance of some cargoes
1599 STR_CONFIG_SETTING_NEWS_SUBSIDIES                               :Subsidies: {STRING2}
1600 STR_CONFIG_SETTING_NEWS_SUBSIDIES_HELPTEXT                      :Display a newspaper about subsidy related events
1601 STR_CONFIG_SETTING_NEWS_GENERAL_INFORMATION                     :General information: {STRING2}
1602 STR_CONFIG_SETTING_NEWS_GENERAL_INFORMATION_HELPTEXT            :Display newspaper about general events, such as purchase of exclusive rights or funding of road reconstruction
1604 STR_CONFIG_SETTING_NEWS_MESSAGES_OFF                            :Off
1605 STR_CONFIG_SETTING_NEWS_MESSAGES_SUMMARY                        :Summary
1606 STR_CONFIG_SETTING_NEWS_MESSAGES_FULL                           :Full
1608 STR_CONFIG_SETTING_COLOURED_NEWS_YEAR                           :Coloured news appears in: {STRING2}
1609 STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT                  :Year that the newspaper announcements get printed in colour. Before this year, it uses monochrome black/white
1610 STR_CONFIG_SETTING_STARTING_YEAR                                :Starting year: {STRING2}
1611 STR_CONFIG_SETTING_SMOOTH_ECONOMY                               :Enable smooth economy (more, smaller changes): {STRING2}
1612 STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT                      :When enabled, industry production changes more often, and in smaller steps. This setting has usually no effect, if industry types are provided by a NewGRF
1613 STR_CONFIG_SETTING_ALLOW_SHARES                                 :Allow buying shares from other companies: {STRING2}
1614 STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT                        :When enabled, allow buying and selling of company shares. Shares will only be available for companies reaching a certain age
1615 STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE                         :Percentage of leg profit to pay in feeder systems: {STRING2}
1616 STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT                :Percentage of income given to the intermediate legs in feeder systems, giving more control over the income
1617 STR_CONFIG_SETTING_SIMULATE_SIGNALS                             :Simulate signals in tunnels, bridges every: {STRING2}
1618 STR_CONFIG_SETTING_SIMULATE_SIGNALS_VALUE                       :{COMMA} tile{P 0 "" s}
1619 STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY                         :When dragging, place signals every: {STRING2}
1620 STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT                :Set the distance at which signals will be built on a track up to the next obstacle (signal, junction), if signals are dragged
1621 STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE                   :{COMMA} tile{P 0 "" s}
1622 STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE                  :When dragging, keep fixed distance between signals: {STRING2}
1623 STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT         :Select the behaviour of signal placement when Ctrl+dragging signals. If disabled, signals are placed around tunnels or bridges to avoid long stretches without signals. If enabled, signals are placed every n tiles, making alignment of signals at parallel tracks easier
1624 STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE                  :Automatically build semaphores before: {STRING2}
1625 STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT         :Set the year when electric signals will be used for tracks. Before this year, non-electric signals will be used (which have the exact same function, but different looks)
1626 STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI                            :Enable the signal GUI: {STRING2}
1627 STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT                   :Display a window for choosing signal types to build, instead of only window-less signal-type rotation with Ctrl+clicking on built signals
1628 STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE                          :Signal type to build by default: {STRING2}
1629 STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE_HELPTEXT                 :Default signal type to use
1630 STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL                        :Block signals
1631 STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBS                           :Path signals
1632 STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBSOWAY                       :One-way path signals
1633 STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES                           :Cycle through signal types: {STRING2}
1634 STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES_HELPTEXT                  :Select which signal types to cycle through, when Ctrl+clicking on a build signal with the signal tool
1635 STR_CONFIG_SETTING_CYCLE_SIGNAL_NORMAL                          :Block signals only
1636 STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS                             :Path signals only
1637 STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL                             :All
1639 STR_CONFIG_SETTING_TOWN_LAYOUT                                  :Road layout for new towns: {STRING2}
1640 STR_CONFIG_SETTING_TOWN_LAYOUT_HELPTEXT                         :Layout for the road network of towns
1641 STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT                          :Original
1642 STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS                     :Better roads
1643 STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID                         :2x2 grid
1644 STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID                         :3x3 grid
1645 STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM                           :Random
1646 STR_CONFIG_SETTING_ALLOW_TOWN_ROADS                             :Towns are allowed to build roads: {STRING2}
1647 STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT                    :Allow towns to build roads for growth. Disable to prevent town authorities from building roads themselves
1648 STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS                   :Towns are allowed to build level crossings: {STRING2}
1649 STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT          :Enabling this setting allows towns to build level crossings
1650 STR_CONFIG_SETTING_NOISE_LEVEL                                  :Allow town controlled noise level for airports: {STRING2}
1651 STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT                         :With this setting disabled, there can be two airports in each town. With this setting enabled, the number of airports in a town is limited by the noise acceptance of the town, which depends on population and airport size and distance
1652 STR_CONFIG_SETTING_TOWN_FOUNDING                                :Founding towns in game: {STRING2}
1653 STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT                       :Enabling this setting allows players to found new towns in the game
1654 STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN                      :Forbidden
1655 STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED                        :Allowed
1656 STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT          :Allowed, custom town layout
1657 STR_CONFIG_SETTING_TOWN_CARGO_FACTOR                            :{LTBLUE}Town cargo generation factor (less < 0 < more): {ORANGE}{STRING2}
1658 STR_CONFIG_SETTING_TOWN_ABOVE_HEIGHT                                                    :Allow no towns above height level: {STRING2}
1659 STR_CONFIG_SETTING_TOWN_ABOVE_HEIGHT_HELPTEXT                   :No towns above the specified height level are built during map creation.
1661 STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT                         :In game placement of trees: {STRING2}
1662 STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT                :Control random appearance of trees during the game. This might affect industries which rely on tree growth, for example lumber mills
1663 STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NONE                    :None {RED}(breaks lumber mill)
1664 STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_RAINFOREST              :Only in rain forests
1665 STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_ALL                     :Everywhere
1667 STR_CONFIG_SETTING_BUILD_PUBLIC_ROADS                           :Build public roads connecting towns: {STRING2}
1668 STR_CONFIG_SETTING_BUILD_PUBLIC_ROADS_HELPTEXT                  :Generates public roads which connect the times. Takes a bit of time on bigger maps. 'Build and avoid' generates roads which avoid curves and result in very grid-like connections.
1669 STR_CONFIG_SETTING_BUILD_PUBLIC_ROADS_NONE                      :None (Default)
1670 STR_CONFIG_SETTING_BUILD_PUBLIC_ROADS_WITH_CURVES               :Build with curves
1671 STR_CONFIG_SETTING_BUILD_PUBLIC_ROADS_AVOID_CURVES              :Build and avoid curves
1673 STR_CONFIG_SETTING_TREE_GROWTH                                  :Trees growth speed: {STRING2}
1674 STR_CONFIG_SETTING_TREE_GROWTH_NORMAL                           :Normal
1675 STR_CONFIG_SETTING_TREE_GROWTH_SLOW                             :Slow
1676 STR_CONFIG_SETTING_TREE_GROWTH_VERY_SLOW                        :Very slow
1677 STR_CONFIG_SETTING_TREE_GROWTH_EXTREMLY_SLOW                    :Extremly slow
1678 STR_CONFIG_SETTING_TREE_GROWTH_HELPTEXT                         :Trees growth speed: {STRING2}
1680 STR_CONFIG_SETTING_TREES_AROUND_SNOWLINE                        :Adjusted tree placement around snow line: {STRING2}
1681 STR_CONFIG_SETTING_TREES_AROUND_SNOWLINE_HELPTEXT               :Adjust placement of trees around snow line in artic and temperate climates. Trees thin out above snowline. Trees are a mix of arctic and temperate just below snowline. Below that trees are temperate.
1682 STR_CONFIG_SETTING_TREES_AROUND_SNOWLINE_RANGE                  :Treeline range: {STRING2}
1683 STR_CONFIG_SETTING_TREES_AROUND_SNOWLINE_RANGE_HELPTEXT         :Range below the treeline and snowline in which the trees slowly thin out (treeline) or become artic trees (snowline)
1685 STR_CONFIG_SETTING_TOOLBAR_POS                                  :Position of main toolbar: {STRING2}
1686 STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT                         :Horizontal position of the main toolbar at the top of the screen
1687 STR_CONFIG_SETTING_STATUSBAR_POS                                :Position of status bar: {STRING2}
1688 STR_CONFIG_SETTING_STATUSBAR_POS_HELPTEXT                       :Horizontal position of the status bar at the bottom of the screen
1689 STR_CONFIG_SETTING_SNAP_RADIUS                                  :Window snap radius: {STRING2}
1690 STR_CONFIG_SETTING_SNAP_RADIUS_HELPTEXT                         :Distance between windows before the window being moved is automatically aligned to nearby windows
1691 STR_CONFIG_SETTING_SNAP_RADIUS_VALUE                            :{COMMA} pixel{P 0 "" s}
1692 STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED                         :Disabled
1693 STR_CONFIG_SETTING_SOFT_LIMIT                                   :Maximum number of non-sticky windows: {STRING2}
1694 STR_CONFIG_SETTING_SOFT_LIMIT_HELPTEXT                          :Number of non-sticky open windows before old windows get automatically closed to make room for new windows
1695 STR_CONFIG_SETTING_SOFT_LIMIT_VALUE                             :{COMMA}
1696 STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED                          :disabled
1697 STR_CONFIG_SETTING_ZOOM_MIN                                     :Maximum zoom in level: {STRING2}
1698 STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT                            :The maximum zoom-in level for viewports. Note that enabling higher zoom-in levels increases memory requirements
1699 STR_CONFIG_SETTING_ZOOM_MAX                                     :Maximum zoom out level: {STRING2}
1700 STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT                            :The maximum zoom-out level for viewports. Higher zoom-out levels might cause lag when used
1701 STR_CONFIG_SETTING_ZOOM_LVL_MIN                                 :4x
1702 STR_CONFIG_SETTING_ZOOM_LVL_IN_2X                               :2x
1703 STR_CONFIG_SETTING_ZOOM_LVL_NORMAL                              :Normal
1704 STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X                              :2x
1705 STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X                              :4x
1706 STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X                              :8x
1707 STR_CONFIG_SETTING_ZOOM_LVL_OUT_16X                             :16x
1708 STR_CONFIG_SETTING_ZOOM_LVL_OUT_32X                             :32x
1709 STR_CONFIG_SETTING_ZOOM_LVL_OUT_64X                             :64x
1710 STR_CONFIG_SETTING_ZOOM_LVL_OUT_128X                            :128x
1711 STR_CONFIG_SETTING_TOWN_GROWTH                                  :Town growth speed: {STRING2}
1712 STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT                         :Speed of town growth
1713 STR_CONFIG_SETTING_TOWN_GROWTH_NONE                             :None
1714 STR_CONFIG_SETTING_TOWN_GROWTH_SLOW                             :Slow
1715 STR_CONFIG_SETTING_TOWN_GROWTH_NORMAL                           :Normal
1716 STR_CONFIG_SETTING_TOWN_GROWTH_FAST                             :Fast
1717 STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST                        :Very fast
1718 STR_CONFIG_SETTING_LARGER_TOWNS                                 :Proportion of towns that will become cities: {STRING2}
1719 STR_CONFIG_SETTING_LARGER_TOWNS_HELPTEXT                        :Amount of towns which will become a city, thus a town which starts out larger and grows faster
1720 STR_CONFIG_SETTING_LARGER_TOWNS_VALUE                           :1 in {COMMA}
1721 STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED                        :None
1722 STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER                         :Initial city size multiplier: {STRING2}
1723 STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT                :Average size of cities relative to normal towns at start of the game
1724 STR_CONFIG_SETTING_TOWN_MIN_DISTANCE                            :Minimum distance between towns: {STRING2}
1725 STR_CONFIG_SETTING_TOWN_MIN_DISTANCE_HELPTEXT                   :Set the minimum distance in tiles between towns for map generation and random founding
1727 STR_CONFIG_SETTING_LINKGRAPH_INTERVAL                           :Update distribution graph every {STRING2}{NBSP}day{P 0:2 "" s}
1728 STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT                  :Time between subsequent recalculations of the link graph. Each recalculation calculates the plans for one component of the graph. That means that a value X for this setting does not mean the whole graph will be updated every X days. Only some component will. The shorter you set it the more CPU time will be necessary to calculate it. The longer you set it the longer it will take until the cargo distribution starts on new routes.
1729 STR_CONFIG_SETTING_LINKGRAPH_TIME                               :Take {STRING2}{NBSP}day{P 0:2 "" s} for recalculation of distribution graph
1730 STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT                      :Time taken for each recalculation of a link graph component. When a recalculation is started, a thread is spawned which is allowed to run for this number of days. The shorter you set this the more likely it is that the thread is not finished when it's supposed to. Then the game stops until it is ("lag"). The longer you set it the longer it takes for the distribution to be updated when routes change.
1731 STR_CONFIG_SETTING_DISTRIBUTION_MANUAL                          :manual
1732 STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC                      :asymmetric
1733 STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC                       :symmetric
1734 STR_CONFIG_SETTING_DISTRIBUTION_PAX                             :Distribution mode for passengers: {STRING2}
1735 STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT                    :"symmetric" means that roughly the same number of passengers will go from a station A to a station B as from B to A. "asymmetric" means that arbitrary numbers of passengers can go in either direction. "manual" means that no automatic distribution will take place for passengers.
1736 STR_CONFIG_SETTING_DISTRIBUTION_MAIL                            :Distribution mode for mail: {STRING2}
1737 STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT                   :"symmetric" means that roughly the same amount of mail will be sent from a station A to a station B as from B to A. "asymmetric" means that arbitrary amounts of mail can be sent in either direction. "manual" means that no automatic distribution will take place for mail.
1738 STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED                        :Distribution mode for the ARMOURED cargo class: {STRING2}
1739 STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT               :The ARMOURED cargo class contains valuables in the temperate, diamonds in the subtropical or gold in subarctic climate. NewGRFs may change that. "symmetric" means that roughly the same amount of that cargo will be sent from a station A to a station B as from B to A. "asymmetric" means that arbitrary amounts of that cargo can be sent in either direction. "manual" means that no automatic distribution will take place for that cargo. It is recommended to set this to asymmetric or manual when playing subarctic, as banks won't send any gold back to gold mines. For temperate and subtropical you can also choose symmetric as banks will send valuables back to the origin bank of some load of valuables.
1740 STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT                         :Distribution mode for other cargo classes: {STRING2}
1741 STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT                :"asymmetric" means that arbitrary amounts of cargo can be sent in either direction. "manual" means that no automatic distribution will take place for those cargoes.
1742 STR_CONFIG_SETTING_LINKGRAPH_ACCURACY                           :Distribution accuracy: {STRING2}
1743 STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT                  :The higher you set this the more CPU time the calculation of the link graph will take. If it takes too long you may notice lag. If you set it to a low value, however, the distribution will be inaccurate, and you may notice cargo not being sent to the places you expect it to go.
1744 STR_CONFIG_SETTING_DEMAND_DISTANCE                              :Effect of distance on demands: {STRING2}
1745 STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT                     :If you set this to a value higher than 0, the distance between the origin station A of some cargo and a possible destination B will have an effect on the amount of cargo sent from A to B. The further away B is from A the less cargo will be sent. The higher you set it, the less cargo will be sent to far away stations and the more cargo will be sent to near stations.
1746 STR_CONFIG_SETTING_DEMAND_SIZE                                  :Amount of returning cargo for symmetric mode: {STRING2}
1747 STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT                         :Setting this to less than 100% makes the symmetric distribution behave more like the asymmetric one. Less cargo will be forcibly sent back if a certain amount is sent to a station. If you set it to 0% the symmetric distribution behaves just like the asymmetric one.
1748 STR_CONFIG_SETTING_SHORT_PATH_SATURATION                        :Saturation of short paths before using high-capacity paths: {STRING2}
1749 STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT               :Frequently there are multiple paths between two given stations. Cargodist will saturate the shortest path first, then use the second shortest path until that is saturated and so on. Saturation is determined by an estimation of capacity and planned usage. Once it has saturated all paths, if there is still demand left, it will overload all paths, prefering the ones with high capacity. Most of the time the algorithm will not estimate the capacity accurately, though. This setting allows you to specify up to which percentage a shorter path must be saturated in the first pass before choosing the next longer one. Set it to less than 100% to avoid overcrowded stations in case of overestimated capacity.
1751 STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY                  :Speed units: {STRING2}
1752 STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT         :Whenever a speed is shown in the user interface, show it in the selected units
1753 STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL         :Imperial (mph)
1754 STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC           :Metric (km/h)
1755 STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI               :SI (m/s)
1757 STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER                     :Vehicle power units: {STRING2}
1758 STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT            :Whenever a vehicle's power is shown in the user interface, show it in the selected units
1759 STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL            :Imperial (hp)
1760 STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC              :Metric (hp)
1761 STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI                  :SI (kW)
1763 STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT                    :Weights units: {STRING2}
1764 STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_HELPTEXT           :Whenever a weight is shown in the user interface, show it in the selected units
1765 STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL           :Imperial (short t/ton)
1766 STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC             :Metric (t/tonne)
1767 STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_SI                 :SI (kg)
1769 STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME                    :Volumes units: {STRING2}
1770 STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_HELPTEXT           :Whenever a volume is shown in the user interface, show it in the selected units
1771 STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL           :Imperial (gal)
1772 STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC             :Metric (l)
1773 STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI                 :SI (m³)
1775 STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE                     :Tractive effort units: {STRING2}
1776 STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_HELPTEXT            :Whenever a tractive effort (also known as tractive force) is shown in the user interface, show it in the selected units
1777 STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL            :Imperial (lbf)
1778 STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC              :Metric (kgf)
1779 STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_SI                  :SI (kN)
1781 STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT                    :Heights units: {STRING2}
1782 STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT           :Whenever a height is shown in the user interface, show it in the selected units
1783 STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL           :Imperial (ft)
1784 STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC             :Metric (m)
1785 STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI                 :SI (m)
1787 STR_CONFIG_SETTING_LOCALISATION                                 :{ORANGE}Localisation
1788 STR_CONFIG_SETTING_GRAPHICS                                     :{ORANGE}Graphics
1789 STR_CONFIG_SETTING_SOUND                                        :{ORANGE}Sound
1790 STR_CONFIG_SETTING_INTERFACE                                    :{ORANGE}Interface
1791 STR_CONFIG_SETTING_INTERFACE_GENERAL                            :{ORANGE}General
1792 STR_CONFIG_SETTING_INTERFACE_VIEWPORTS                          :{ORANGE}Viewports
1793 STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION                       :{ORANGE}Construction
1794 STR_CONFIG_SETTING_INTERFACE_DEPARTUREBOARDS                    :{ORANGE}Departure boards
1795 STR_CONFIG_SETTING_ADVISORS                                     :{ORANGE}News / Advisors
1796 STR_CONFIG_SETTING_COMPANY                                      :{ORANGE}Company
1797 STR_CONFIG_SETTING_ACCOUNTING                                   :{ORANGE}Accounting
1798 STR_CONFIG_SETTING_VEHICLES                                     :{ORANGE}Vehicles
1799 STR_CONFIG_SETTING_VEHICLES_PHYSICS                             :{ORANGE}Physics
1800 STR_CONFIG_SETTING_VEHICLES_ROUTING                             :{ORANGE}Routing
1801 STR_CONFIG_SETTING_LIMITATIONS                                  :{ORANGE}Limitations
1802 STR_CONFIG_SETTING_ACCIDENTS                                    :{ORANGE}Disasters / Accidents
1803 STR_CONFIG_SETTING_GENWORLD                                     :{ORANGE}World generation
1804 STR_CONFIG_SETTING_ENVIRONMENT                                  :{ORANGE}Environment
1805 STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES                      :{ORANGE}Authorities
1806 STR_CONFIG_SETTING_ENVIRONMENT_TOWNS                            :{ORANGE}Towns
1807 STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES                       :{ORANGE}Industries
1808 STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST                        :{ORANGE}Cargo distribution
1809 STR_CONFIG_SETTING_AI                                           :{ORANGE}Competitors
1810 STR_CONFIG_SETTING_AI_NPC                                       :{ORANGE}Computer players
1811 STR_CONFIG_SETTING_VIEWPORT_MAP_OPTIONS                         :{ORANGE}Viewport Map
1813 STR_CONFIG_SETTING_PATHFINDER_OPF                               :Original
1814 STR_CONFIG_SETTING_PATHFINDER_NPF                               :NPF
1815 STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED                  :YAPF {BLUE}(Recommended)
1817 STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS                        :Pathfinder for trains: {STRING2}
1818 STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_HELPTEXT               :Path finder to use for trains
1819 STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES                 :Pathfinder for road vehicles: {STRING2}
1820 STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES_HELPTEXT        :Path finder to use for road vehicles
1821 STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS                         :Pathfinder for ships: {STRING2}
1822 STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_HELPTEXT                :Path finder to use for ships
1823 STR_CONFIG_SETTING_REVERSE_AT_SIGNALS                           :Automatic reversing at signals: {STRING2}
1824 STR_CONFIG_SETTING_REVERSE_AT_SIGNALS_HELPTEXT                  :Allow trains to reverse on a signal, if they waited there a long time
1826 STR_CONFIG_SETTING_ENABLE_ROAD_CUSTOM_BRIDGE_HEADS              :Enable road custom bridge heads: {STRING2}
1827 STR_CONFIG_SETTING_ENABLE_ROAD_CUSTOM_BRIDGE_HEADS_HELPTEXT     :Allow road bridges to have custom, non-straight flat entry/exit tiles
1829 STR_CONFIG_SETTING_QUERY_CAPTION                                :{WHITE}Change setting value
1831 # Config errors
1832 STR_CONFIG_ERROR                                                :{WHITE}Error with the configuration file...
1833 STR_CONFIG_ERROR_ARRAY                                          :{WHITE}... error in array '{RAW_STRING}'
1834 STR_CONFIG_ERROR_INVALID_VALUE                                  :{WHITE}... invalid value '{RAW_STRING}' for '{RAW_STRING}'
1835 STR_CONFIG_ERROR_TRAILING_CHARACTERS                            :{WHITE}... trailing characters at end of setting '{RAW_STRING}'
1836 STR_CONFIG_ERROR_DUPLICATE_GRFID                                :{WHITE}... ignoring NewGRF '{RAW_STRING}': duplicate GRF ID with '{RAW_STRING}'
1837 STR_CONFIG_ERROR_INVALID_GRF                                    :{WHITE}... ignoring invalid NewGRF '{RAW_STRING}': {STRING}
1838 STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND                          :not found
1839 STR_CONFIG_ERROR_INVALID_GRF_UNSAFE                             :unsafe for static use
1840 STR_CONFIG_ERROR_INVALID_GRF_SYSTEM                             :system NewGRF
1841 STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE                       :incompatible to this version of OpenTTD
1842 STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN                            :unknown
1843 STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL             :{WHITE}... compression level '{RAW_STRING}' is not valid
1844 STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM         :{WHITE}... savegame format '{RAW_STRING}' is not available. Reverting to '{RAW_STRING}'
1845 STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND                :{WHITE}... ignoring Base Graphics set '{RAW_STRING}': not found
1846 STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND                  :{WHITE}... ignoring Base Sounds set '{RAW_STRING}': not found
1847 STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND                   :{WHITE}... ignoring Base Music set '{RAW_STRING}': not found
1848 STR_CONFIG_ERROR_OUT_OF_MEMORY                                  :{WHITE}Out of memory
1849 STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG                            :{WHITE}Allocating {BYTES} of spritecache failed. The spritecache was reduced to {BYTES}. This will reduce the performance of OpenTTD. To reduce memory requirements you can try to disable 32bpp graphics and/or zoom-in levels
1851 # Intro window
1852 STR_INTRO_CAPTION                                               :{WHITE}OpenTTD {REV}
1854 STR_INTRO_NEW_GAME                                              :{BLACK}New Game
1855 STR_INTRO_LOAD_GAME                                             :{BLACK}Load Game
1856 STR_INTRO_PLAY_SCENARIO                                         :{BLACK}Play Scenario
1857 STR_INTRO_PLAY_HEIGHTMAP                                        :{BLACK}Play Heightmap
1858 STR_INTRO_SCENARIO_EDITOR                                       :{BLACK}Scenario Editor
1859 STR_INTRO_MULTIPLAYER                                           :{BLACK}Multiplayer
1861 STR_INTRO_GAME_OPTIONS                                          :{BLACK}Game Options
1862 STR_INTRO_HIGHSCORE                                             :{BLACK}Highscore Table
1863 STR_INTRO_CONFIG_SETTINGS_TREE                                  :{BLACK}Settings
1864 STR_INTRO_NEWGRF_SETTINGS                                       :{BLACK}NewGRF Settings
1865 STR_INTRO_ONLINE_CONTENT                                        :{BLACK}Check Online Content
1866 STR_INTRO_SCRIPT_SETTINGS                                       :{BLACK}AI/Game Script Settings
1867 STR_INTRO_QUIT                                                  :{BLACK}Exit
1869 STR_INTRO_TOOLTIP_NEW_GAME                                      :{BLACK}Start a new game. Ctrl+Click skips map configuration
1870 STR_INTRO_TOOLTIP_LOAD_GAME                                     :{BLACK}Load a saved game
1871 STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP                                :{BLACK}Start a new game, using a heightmap as landscape
1872 STR_INTRO_TOOLTIP_PLAY_SCENARIO                                 :{BLACK}Start a new game, using a customised scenario
1873 STR_INTRO_TOOLTIP_SCENARIO_EDITOR                               :{BLACK}Create a customised game world/scenario
1874 STR_INTRO_TOOLTIP_MULTIPLAYER                                   :{BLACK}Start a multiplayer game
1876 STR_INTRO_TOOLTIP_TEMPERATE                                     :{BLACK}Select 'temperate' landscape style
1877 STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE                          :{BLACK}Select 'sub-arctic' landscape style
1878 STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE                        :{BLACK}Select 'sub-tropical' landscape style
1879 STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE                             :{BLACK}Select 'toyland' landscape style
1881 STR_INTRO_TOOLTIP_GAME_OPTIONS                                  :{BLACK}Display game options
1882 STR_INTRO_TOOLTIP_HIGHSCORE                                     :{BLACK}Display highscore table
1883 STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE                          :{BLACK}Display settings
1884 STR_INTRO_TOOLTIP_NEWGRF_SETTINGS                               :{BLACK}Display NewGRF settings
1885 STR_INTRO_TOOLTIP_ONLINE_CONTENT                                :{BLACK}Check for new and updated content to download
1886 STR_INTRO_TOOLTIP_SCRIPT_SETTINGS                               :{BLACK}Display AI/Game script settings
1887 STR_INTRO_TOOLTIP_QUIT                                          :{BLACK}Exit 'OpenTTD'
1889 STR_INTRO_BASESET                                               :{BLACK}The currently selected base graphics set is missing {NUM} sprite{P "" s}. Please check for updates for the baseset.
1890 STR_INTRO_TRANSLATION                                           :{BLACK}This translation misses {NUM} string{P "" s}. Please help make OpenTTD better by signing up as translator. See readme.txt for details.
1892 # Quit window
1893 STR_QUIT_CAPTION                                                :{WHITE}Exit
1894 STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD                  :{YELLOW}Are you sure you want to exit OpenTTD and return to {STRING}?
1895 STR_QUIT_YES                                                    :{BLACK}Yes
1896 STR_QUIT_NO                                                     :{BLACK}No
1898 # Supported OSes
1899 STR_OSNAME_WINDOWS                                              :Windows
1900 STR_OSNAME_DOS                                                  :DOS
1901 STR_OSNAME_UNIX                                                 :Unix
1902 STR_OSNAME_OSX                                                  :OS{NBSP}X
1903 STR_OSNAME_BEOS                                                 :BeOS
1904 STR_OSNAME_HAIKU                                                :Haiku
1905 STR_OSNAME_MORPHOS                                              :MorphOS
1906 STR_OSNAME_AMIGAOS                                              :AmigaOS
1907 STR_OSNAME_OS2                                                  :OS/2
1908 STR_OSNAME_SUNOS                                                :SunOS
1910 # Abandon game
1911 STR_ABANDON_GAME_CAPTION                                        :{WHITE}Abandon Game
1912 STR_ABANDON_GAME_QUERY                                          :{YELLOW}Are you sure you want to abandon this game?
1913 STR_ABANDON_SCENARIO_QUERY                                      :{YELLOW}Are you sure you want to abandon this scenario?
1915 # Cheat window
1916 STR_CHEATS                                                      :{WHITE}Cheats
1917 STR_CHEATS_TOOLTIP                                              :{BLACK}Checkboxes indicate if you have used this cheat before
1918 STR_CHEATS_WARNING                                              :{BLACK}Warning! You are about to betray your fellow competitors. Keep in mind that such a disgrace will be remembered for eternity
1919 STR_CHEAT_MONEY                                                 :{LTBLUE}Increase money by {CURRENCY_LONG}
1920 STR_CHEAT_CHANGE_COMPANY                                        :{LTBLUE}Playing as company: {ORANGE}{COMMA}
1921 STR_CHEAT_EXTRA_DYNAMITE                                        :{LTBLUE}Magic bulldozer (remove industries, unmovable objects): {ORANGE}{STRING1}
1922 STR_CHEAT_CROSSINGTUNNELS                                       :{LTBLUE}Tunnels may cross each other: {ORANGE}{STRING1}
1923 STR_CHEAT_NO_JETCRASH                                           :{LTBLUE}Jetplanes will not crash (frequently) on small airports: {ORANGE}{STRING}
1924 STR_CHEAT_EDIT_MAX_HL                                           :{LTBLUE}Edit the maximum map height: {ORANGE}{NUM}
1925 STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT                                :{WHITE}Edit the maximum height of mountains on the map
1926 STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE                    :Temperate landscape
1927 STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE                   :Sub-arctic landscape
1928 STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE                 :Sub-tropical landscape
1929 STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE                      :Toyland landscape
1930 STR_CHEAT_CHANGE_DATE                                           :{LTBLUE}Change date: {ORANGE}{DATE_SHORT}
1931 STR_CHEAT_CHANGE_DATE_QUERY_CAPT                                :{WHITE}Change current year
1932 STR_CHEAT_SETUP_PROD                                            :{LTBLUE}Enable modifying production values: {ORANGE}{STRING1}
1934 # Livery window
1935 STR_LIVERY_CAPTION                                              :{WHITE}New Colour Scheme
1937 STR_LIVERY_GENERAL_TOOLTIP                                      :{BLACK}Show general colour schemes
1938 STR_LIVERY_TRAIN_TOOLTIP                                        :{BLACK}Show train colour schemes
1939 STR_LIVERY_ROAD_VEHICLE_TOOLTIP                                 :{BLACK}Show road vehicle colour schemes
1940 STR_LIVERY_SHIP_TOOLTIP                                         :{BLACK}Show ship colour schemes
1941 STR_LIVERY_AIRCRAFT_TOOLTIP                                     :{BLACK}Show aircraft colour schemes
1942 STR_LIVERY_PRIMARY_TOOLTIP                                      :{BLACK}Choose the primary colour for the selected scheme. Ctrl+Click will set this colour for every scheme
1943 STR_LIVERY_SECONDARY_TOOLTIP                                    :{BLACK}Choose the secondary colour for the selected scheme. Ctrl+Click will set this colour for every scheme
1944 STR_LIVERY_PANEL_TOOLTIP                                        :{BLACK}Select a colour scheme to change, or multiple schemes with Ctrl+Click. Click on the box to toggle use of the scheme
1946 STR_LIVERY_DEFAULT                                              :Standard Livery
1947 STR_LIVERY_STEAM                                                :Steam Engine
1948 STR_LIVERY_DIESEL                                               :Diesel Engine
1949 STR_LIVERY_ELECTRIC                                             :Electric Engine
1950 STR_LIVERY_MONORAIL                                             :Monorail Engine
1951 STR_LIVERY_MAGLEV                                               :Maglev Engine
1952 STR_LIVERY_DMU                                                  :DMU
1953 STR_LIVERY_EMU                                                  :EMU
1954 STR_LIVERY_PASSENGER_WAGON_STEAM                                :Passenger Coach (Steam)
1955 STR_LIVERY_PASSENGER_WAGON_DIESEL                               :Passenger Coach (Diesel)
1956 STR_LIVERY_PASSENGER_WAGON_ELECTRIC                             :Passenger Coach (Electric)
1957 STR_LIVERY_PASSENGER_WAGON_MONORAIL                             :Passenger Coach (Monorail)
1958 STR_LIVERY_PASSENGER_WAGON_MAGLEV                               :Passenger Coach (Maglev)
1959 STR_LIVERY_FREIGHT_WAGON                                        :Freight Wagon
1960 STR_LIVERY_BUS                                                  :Bus
1961 STR_LIVERY_TRUCK                                                :Lorry
1962 STR_LIVERY_PASSENGER_SHIP                                       :Passenger Ferry
1963 STR_LIVERY_FREIGHT_SHIP                                         :Freight Ship
1964 STR_LIVERY_HELICOPTER                                           :Helicopter
1965 STR_LIVERY_SMALL_PLANE                                          :Small Aeroplane
1966 STR_LIVERY_LARGE_PLANE                                          :Large Aeroplane
1967 STR_LIVERY_PASSENGER_TRAM                                       :Passenger Tram
1968 STR_LIVERY_FREIGHT_TRAM                                         :Freight Tram
1970 # Face selection window
1971 STR_FACE_CAPTION                                                :{WHITE}Face Selection
1972 STR_FACE_CANCEL_TOOLTIP                                         :{BLACK}Cancel new face selection
1973 STR_FACE_OK_TOOLTIP                                             :{BLACK}Accept new face selection
1974 STR_FACE_RANDOM                                                 :{BLACK}Randomise
1976 STR_FACE_MALE_BUTTON                                            :{BLACK}Male
1977 STR_FACE_MALE_TOOLTIP                                           :{BLACK}Select male faces
1978 STR_FACE_FEMALE_BUTTON                                          :{BLACK}Female
1979 STR_FACE_FEMALE_TOOLTIP                                         :{BLACK}Select female faces
1980 STR_FACE_NEW_FACE_BUTTON                                        :{BLACK}New Face
1981 STR_FACE_NEW_FACE_TOOLTIP                                       :{BLACK}Generate random new face
1982 STR_FACE_ADVANCED                                               :{BLACK}Advanced
1983 STR_FACE_ADVANCED_TOOLTIP                                       :{BLACK}Advanced face selection
1984 STR_FACE_SIMPLE                                                 :{BLACK}Simple
1985 STR_FACE_SIMPLE_TOOLTIP                                         :{BLACK}Simple face selection
1986 STR_FACE_LOAD                                                   :{BLACK}Load
1987 STR_FACE_LOAD_TOOLTIP                                           :{BLACK}Load favourite face
1988 STR_FACE_LOAD_DONE                                              :{WHITE}Your favourite face has been loaded from the OpenTTD configuration file
1989 STR_FACE_FACECODE                                               :{BLACK}Player face no.
1990 STR_FACE_FACECODE_TOOLTIP                                       :{BLACK}View and/or set face number of the company president
1991 STR_FACE_FACECODE_CAPTION                                       :{WHITE}View and/or set president face number
1992 STR_FACE_FACECODE_SET                                           :{WHITE}New face number code has been set
1993 STR_FACE_FACECODE_ERR                                           :{WHITE}Couldn't set president face number - must be a number between 0 and 4,294,967,295!
1994 STR_FACE_SAVE                                                   :{BLACK}Save
1995 STR_FACE_SAVE_TOOLTIP                                           :{BLACK}Save favourite face
1996 STR_FACE_SAVE_DONE                                              :{WHITE}This face will be saved as your favourite in the OpenTTD configuration file
1997 STR_FACE_EUROPEAN                                               :{BLACK}European
1998 STR_FACE_SELECT_EUROPEAN                                        :{BLACK}Select European faces
1999 STR_FACE_AFRICAN                                                :{BLACK}African
2000 STR_FACE_SELECT_AFRICAN                                         :{BLACK}Select African faces
2001 STR_FACE_YES                                                    :Yes
2002 STR_FACE_NO                                                     :No
2003 STR_FACE_MOUSTACHE_EARRING_TOOLTIP                              :{BLACK}Enable moustache or earring
2004 STR_FACE_HAIR                                                   :Hair:
2005 STR_FACE_HAIR_TOOLTIP                                           :{BLACK}Change hair
2006 STR_FACE_EYEBROWS                                               :Eyebrows:
2007 STR_FACE_EYEBROWS_TOOLTIP                                       :{BLACK}Change eyebrows
2008 STR_FACE_EYECOLOUR                                              :Eye colour:
2009 STR_FACE_EYECOLOUR_TOOLTIP                                      :{BLACK}Change eye colour
2010 STR_FACE_GLASSES                                                :Glasses:
2011 STR_FACE_GLASSES_TOOLTIP                                        :{BLACK}Enable glasses
2012 STR_FACE_GLASSES_TOOLTIP_2                                      :{BLACK}Change glasses
2013 STR_FACE_NOSE                                                   :Nose:
2014 STR_FACE_NOSE_TOOLTIP                                           :{BLACK}Change nose
2015 STR_FACE_LIPS                                                   :Lips:
2016 STR_FACE_MOUSTACHE                                              :Moustache:
2017 STR_FACE_LIPS_MOUSTACHE_TOOLTIP                                 :{BLACK}Change lips or moustache
2018 STR_FACE_CHIN                                                   :Chin:
2019 STR_FACE_CHIN_TOOLTIP                                           :{BLACK}Change chin
2020 STR_FACE_JACKET                                                 :Jacket:
2021 STR_FACE_JACKET_TOOLTIP                                         :{BLACK}Change jacket
2022 STR_FACE_COLLAR                                                 :Collar:
2023 STR_FACE_COLLAR_TOOLTIP                                         :{BLACK}Change collar
2024 STR_FACE_TIE                                                    :Tie:
2025 STR_FACE_EARRING                                                :Earring:
2026 STR_FACE_TIE_EARRING_TOOLTIP                                    :{BLACK}Change tie or earring
2028 # Network server list
2029 STR_NETWORK_SERVER_LIST_CAPTION                                 :{WHITE}Multiplayer
2030 STR_NETWORK_SERVER_LIST_ADVERTISED                              :{BLACK}Advertised
2031 STR_NETWORK_SERVER_LIST_ADVERTISED_TOOLTIP                      :{BLACK}Choose between an advertised (internet) and a not advertised (Local Area Network, LAN) game
2032 STR_NETWORK_SERVER_LIST_ADVERTISED_NO                           :No
2033 STR_NETWORK_SERVER_LIST_ADVERTISED_YES                          :Yes
2034 STR_NETWORK_SERVER_LIST_PLAYER_NAME                             :{BLACK}Player name:
2035 STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP                      :{BLACK}This is the name other players will identify you by
2037 STR_NETWORK_SERVER_LIST_GAME_NAME                               :{BLACK}Name
2038 STR_NETWORK_SERVER_LIST_GAME_NAME_TOOLTIP                       :{BLACK}Name of the game
2039 STR_NETWORK_SERVER_LIST_GENERAL_ONLINE                          :{BLACK}{COMMA}/{COMMA} - {COMMA}/{COMMA}
2040 STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION                         :{BLACK}Clients
2041 STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP                 :{BLACK}Clients online / clients max{}Companies online / companies max
2042 STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT                          :{BLACK}{COMMA}x{COMMA}
2043 STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION                        :{BLACK}Map size
2044 STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP                :{BLACK}Map size of the game{}Click to sort by area
2045 STR_NETWORK_SERVER_LIST_DATE_CAPTION                            :{BLACK}Date
2046 STR_NETWORK_SERVER_LIST_DATE_CAPTION_TOOLTIP                    :{BLACK}Current date
2047 STR_NETWORK_SERVER_LIST_YEARS_CAPTION                           :{BLACK}Years
2048 STR_NETWORK_SERVER_LIST_YEARS_CAPTION_TOOLTIP                   :{BLACK}Number of years{}the game is running
2049 STR_NETWORK_SERVER_LIST_INFO_ICONS_TOOLTIP                      :{BLACK}Language, server version, etc.
2051 STR_NETWORK_SERVER_LIST_CLICK_GAME_TO_SELECT                    :{BLACK}Click a game from the list to select it
2052 STR_NETWORK_SERVER_LIST_LAST_JOINED_SERVER                      :{BLACK}The server you joined last time:
2053 STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST                    :{BLACK}Click to select the server you played last time
2055 STR_NETWORK_SERVER_LIST_GAME_INFO                               :{SILVER}GAME INFO
2056 STR_NETWORK_SERVER_LIST_CLIENTS                                 :{SILVER}Clients: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
2057 STR_NETWORK_SERVER_LIST_LANGUAGE                                :{SILVER}Language: {WHITE}{STRING}
2058 STR_NETWORK_SERVER_LIST_LANDSCAPE                               :{SILVER}Landscape: {WHITE}{STRING}
2059 STR_NETWORK_SERVER_LIST_MAP_SIZE                                :{SILVER}Map size: {WHITE}{COMMA}x{COMMA}
2060 STR_NETWORK_SERVER_LIST_SERVER_VERSION                          :{SILVER}Server version: {WHITE}{RAW_STRING}
2061 STR_NETWORK_SERVER_LIST_SERVER_ADDRESS                          :{SILVER}Server address: {WHITE}{RAW_STRING}
2062 STR_NETWORK_SERVER_LIST_START_DATE                              :{SILVER}Start date: {WHITE}{DATE_SHORT}
2063 STR_NETWORK_SERVER_LIST_CURRENT_DATE                            :{SILVER}Current date: {WHITE}{DATE_SHORT}
2064 STR_NETWORK_SERVER_LIST_PASSWORD                                :{SILVER}Password protected!
2065 STR_NETWORK_SERVER_LIST_SERVER_OFFLINE                          :{SILVER}SERVER OFFLINE
2066 STR_NETWORK_SERVER_LIST_SERVER_FULL                             :{SILVER}SERVER FULL
2067 STR_NETWORK_SERVER_LIST_VERSION_MISMATCH                        :{SILVER}VERSION MISMATCH
2068 STR_NETWORK_SERVER_LIST_GRF_MISMATCH                            :{SILVER}NEWGRF MISMATCH
2070 STR_NETWORK_SERVER_LIST_JOIN_GAME                               :{BLACK}Join game
2071 STR_NETWORK_SERVER_LIST_REFRESH                                 :{BLACK}Refresh server
2072 STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP                         :{BLACK}Refresh the server info
2074 STR_NETWORK_SERVER_LIST_FIND_SERVER                             :{BLACK}Find server
2075 STR_NETWORK_SERVER_LIST_FIND_SERVER_TOOLTIP                     :{BLACK}Search network for a server
2076 STR_NETWORK_SERVER_LIST_ADD_SERVER                              :{BLACK}Add server
2077 STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP                      :{BLACK}Adds a server to the list which will always be checked for running games
2078 STR_NETWORK_SERVER_LIST_START_SERVER                            :{BLACK}Start server
2079 STR_NETWORK_SERVER_LIST_START_SERVER_TOOLTIP                    :{BLACK}Start your own server
2081 STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE                    :{BLACK}Enter your name
2082 STR_NETWORK_SERVER_LIST_ENTER_IP                                :{BLACK}Enter the address of the host
2084 # Start new multiplayer server
2085 STR_NETWORK_START_SERVER_CAPTION                                :{WHITE}Start new multiplayer game
2087 STR_NETWORK_START_SERVER_NEW_GAME_NAME                          :{BLACK}Game name:
2088 STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP                  :{BLACK}The game name will be displayed to other players in the multiplayer game selection menu
2089 STR_NETWORK_START_SERVER_SET_PASSWORD                           :{BLACK}Set password
2090 STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP                       :{BLACK}Protect your game with a password if you don't want it to be publicly accessible
2092 STR_NETWORK_START_SERVER_UNADVERTISED                           :No
2093 STR_NETWORK_START_SERVER_ADVERTISED                             :Yes
2094 STR_NETWORK_START_SERVER_CLIENTS_SELECT                         :{BLACK}{NUM} client{P "" s}
2095 STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS                      :{BLACK}Maximum number of clients:
2096 STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP              :{BLACK}Choose the maximum number of clients. Not all slots need to be filled
2097 STR_NETWORK_START_SERVER_COMPANIES_SELECT                       :{BLACK}{NUM} compan{P y ies}
2098 STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES                    :{BLACK}Maximum number of companies:
2099 STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP            :{BLACK}Limit the server to a certain amount of companies
2100 STR_NETWORK_START_SERVER_SPECTATORS_SELECT                      :{BLACK}{NUM} spectator{P "" s}
2101 STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS                   :{BLACK}Maximum number of spectators:
2102 STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS_TOOLTIP           :{BLACK}Limit the server to a certain amount of spectators
2103 STR_NETWORK_START_SERVER_LANGUAGE_SPOKEN                        :{BLACK}Language spoken:
2104 STR_NETWORK_START_SERVER_LANGUAGE_TOOLTIP                       :{BLACK}Other players will know which language is spoken on the server
2106 STR_NETWORK_START_SERVER_NEW_GAME_NAME_OSKTITLE                 :{BLACK}Enter a name for the network game
2108 # Network game languages
2109 ############ Leave those lines in this order!!
2110 STR_NETWORK_LANG_ANY                                            :Any
2111 STR_NETWORK_LANG_ENGLISH                                        :English
2112 STR_NETWORK_LANG_GERMAN                                         :German
2113 STR_NETWORK_LANG_FRENCH                                         :French
2114 STR_NETWORK_LANG_BRAZILIAN                                      :Brazilian
2115 STR_NETWORK_LANG_BULGARIAN                                      :Bulgarian
2116 STR_NETWORK_LANG_CHINESE                                        :Chinese
2117 STR_NETWORK_LANG_CZECH                                          :Czech
2118 STR_NETWORK_LANG_DANISH                                         :Danish
2119 STR_NETWORK_LANG_DUTCH                                          :Dutch
2120 STR_NETWORK_LANG_ESPERANTO                                      :Esperanto
2121 STR_NETWORK_LANG_FINNISH                                        :Finnish
2122 STR_NETWORK_LANG_HUNGARIAN                                      :Hungarian
2123 STR_NETWORK_LANG_ICELANDIC                                      :Icelandic
2124 STR_NETWORK_LANG_ITALIAN                                        :Italian
2125 STR_NETWORK_LANG_JAPANESE                                       :Japanese
2126 STR_NETWORK_LANG_KOREAN                                         :Korean
2127 STR_NETWORK_LANG_LITHUANIAN                                     :Lithuanian
2128 STR_NETWORK_LANG_NORWEGIAN                                      :Norwegian
2129 STR_NETWORK_LANG_POLISH                                         :Polish
2130 STR_NETWORK_LANG_PORTUGUESE                                     :Portuguese
2131 STR_NETWORK_LANG_ROMANIAN                                       :Romanian
2132 STR_NETWORK_LANG_RUSSIAN                                        :Russian
2133 STR_NETWORK_LANG_SLOVAK                                         :Slovak
2134 STR_NETWORK_LANG_SLOVENIAN                                      :Slovenian
2135 STR_NETWORK_LANG_SPANISH                                        :Spanish
2136 STR_NETWORK_LANG_SWEDISH                                        :Swedish
2137 STR_NETWORK_LANG_TURKISH                                        :Turkish
2138 STR_NETWORK_LANG_UKRAINIAN                                      :Ukrainian
2139 STR_NETWORK_LANG_AFRIKAANS                                      :Afrikaans
2140 STR_NETWORK_LANG_CROATIAN                                       :Croatian
2141 STR_NETWORK_LANG_CATALAN                                        :Catalan
2142 STR_NETWORK_LANG_ESTONIAN                                       :Estonian
2143 STR_NETWORK_LANG_GALICIAN                                       :Galician
2144 STR_NETWORK_LANG_GREEK                                          :Greek
2145 STR_NETWORK_LANG_LATVIAN                                        :Latvian
2146 ############ End of leave-in-this-order
2148 # Network game lobby
2149 STR_NETWORK_GAME_LOBBY_CAPTION                                  :{WHITE}Multiplayer game lobby
2151 STR_NETWORK_GAME_LOBBY_PREPARE_TO_JOIN                          :{BLACK}Preparing to join: {ORANGE}{RAW_STRING}
2152 STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP                     :{BLACK}A list of all companies currently in this game. You can either join one or start a new one if there is a free company slot
2154 STR_NETWORK_GAME_LOBBY_COMPANY_INFO                             :{SILVER}COMPANY INFO
2155 STR_NETWORK_GAME_LOBBY_COMPANY_NAME                             :{SILVER}Company name: {WHITE}{RAW_STRING}
2156 STR_NETWORK_GAME_LOBBY_INAUGURATION_YEAR                        :{SILVER}Inauguration: {WHITE}{NUM}
2157 STR_NETWORK_GAME_LOBBY_VALUE                                    :{SILVER}Company value: {WHITE}{CURRENCY_LONG}
2158 STR_NETWORK_GAME_LOBBY_CURRENT_BALANCE                          :{SILVER}Current balance: {WHITE}{CURRENCY_LONG}
2159 STR_NETWORK_GAME_LOBBY_LAST_YEARS_INCOME                        :{SILVER}Last year's income: {WHITE}{CURRENCY_LONG}
2160 STR_NETWORK_GAME_LOBBY_PERFORMANCE                              :{SILVER}Performance: {WHITE}{NUM}
2162 STR_NETWORK_GAME_LOBBY_VEHICLES                                 :{SILVER}Vehicles: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {SHIP}, {NUM} {PLANE}
2163 STR_NETWORK_GAME_LOBBY_STATIONS                                 :{SILVER}Stations: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {SHIP}, {NUM} {PLANE}
2164 STR_NETWORK_GAME_LOBBY_PLAYERS                                  :{SILVER}Players: {WHITE}{RAW_STRING}
2166 STR_NETWORK_GAME_LOBBY_NEW_COMPANY                              :{BLACK}New company
2167 STR_NETWORK_GAME_LOBBY_NEW_COMPANY_TOOLTIP                      :{BLACK}Create a new company
2168 STR_NETWORK_GAME_LOBBY_SPECTATE_GAME                            :{BLACK}Spectate game
2169 STR_NETWORK_GAME_LOBBY_SPECTATE_GAME_TOOLTIP                    :{BLACK}Watch the game as a spectator
2170 STR_NETWORK_GAME_LOBBY_JOIN_COMPANY                             :{BLACK}Join company
2171 STR_NETWORK_GAME_LOBBY_JOIN_COMPANY_TOOLTIP                     :{BLACK}Help manage this company
2173 # Network connecting window
2174 STR_NETWORK_CONNECTING_CAPTION                                  :{WHITE}Connecting...
2176 ############ Leave those lines in this order!!
2177 STR_NETWORK_CONNECTING_1                                        :{BLACK}(1/6) Connecting...
2178 STR_NETWORK_CONNECTING_2                                        :{BLACK}(2/6) Authorising...
2179 STR_NETWORK_CONNECTING_3                                        :{BLACK}(3/6) Waiting...
2180 STR_NETWORK_CONNECTING_4                                        :{BLACK}(4/6) Downloading map...
2181 STR_NETWORK_CONNECTING_5                                        :{BLACK}(5/6) Processing data...
2182 STR_NETWORK_CONNECTING_6                                        :{BLACK}(6/6) Registering...
2184 STR_NETWORK_CONNECTING_SPECIAL_1                                :{BLACK}Fetching game info...
2185 STR_NETWORK_CONNECTING_SPECIAL_2                                :{BLACK}Fetching company info...
2186 ############ End of leave-in-this-order
2187 STR_NETWORK_CONNECTING_WAITING                                  :{BLACK}{NUM} client{P "" s} in front of you
2188 STR_NETWORK_CONNECTING_DOWNLOADING_1                            :{BLACK}{BYTES} downloaded so far
2189 STR_NETWORK_CONNECTING_DOWNLOADING_2                            :{BLACK}{BYTES} / {BYTES} downloaded so far
2191 STR_NETWORK_CONNECTION_DISCONNECT                               :{BLACK}Disconnect
2193 STR_NETWORK_NEED_GAME_PASSWORD_CAPTION                          :{WHITE}Server is protected. Enter password
2194 STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION                       :{WHITE}Company is protected. Enter password
2196 # Network company list added strings
2197 STR_NETWORK_COMPANY_LIST_CLIENT_LIST                            :{WHITE}Client list
2198 STR_NETWORK_COMPANY_LIST_SPECTATE                               :{WHITE}Spectate
2199 STR_NETWORK_COMPANY_LIST_NEW_COMPANY                            :{WHITE}New company
2201 # Network client list
2202 STR_NETWORK_CLIENTLIST_KICK                                     :Kick
2203 STR_NETWORK_CLIENTLIST_BAN                                      :Ban
2204 STR_NETWORK_CLIENTLIST_GIVE_MONEY                               :Give money
2205 STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL                             :Speak to all
2206 STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY                         :Speak to company
2207 STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT                          :Private message
2209 STR_NETWORK_SERVER                                              :Server
2210 STR_NETWORK_CLIENT                                              :Client
2211 STR_NETWORK_SPECTATORS                                          :Spectators
2213 STR_NETWORK_GIVE_MONEY_CAPTION                                  :{WHITE}Enter the amount of money you want to give
2214 STR_NETWORK_TOOLBAR_LIST_SPECTATOR                              :{BLACK}Spectator
2216 # Network set password
2217 STR_COMPANY_PASSWORD_CANCEL                                     :{BLACK}Do not save the entered password
2218 STR_COMPANY_PASSWORD_OK                                         :{BLACK}Give the company the new password
2219 STR_COMPANY_PASSWORD_CAPTION                                    :{WHITE}Company password
2220 STR_COMPANY_PASSWORD_MAKE_DEFAULT                               :{BLACK}Default company password
2221 STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP                       :{BLACK}Use this company password as default for new companies
2223 # Network company info join/password
2224 STR_COMPANY_VIEW_JOIN                                           :{BLACK}Join
2225 STR_COMPANY_VIEW_JOIN_TOOLTIP                                   :{BLACK}Join and play as this company
2226 STR_COMPANY_VIEW_PASSWORD                                       :{BLACK}Password
2227 STR_COMPANY_VIEW_PASSWORD_TOOLTIP                               :{BLACK}Password-protect your company to prevent unauthorised users from joining
2228 STR_COMPANY_VIEW_SET_PASSWORD                                   :{BLACK}Set company password
2230 # Network chat
2231 STR_NETWORK_CHAT_SEND                                           :{BLACK}Send
2232 STR_NETWORK_CHAT_COMPANY_CAPTION                                :[Team] :
2233 STR_NETWORK_CHAT_CLIENT_CAPTION                                 :[Private] {RAW_STRING}:
2234 STR_NETWORK_CHAT_ALL_CAPTION                                    :[All] :
2236 STR_NETWORK_CHAT_COMPANY                                        :[Team] {RAW_STRING}: {WHITE}{RAW_STRING}
2237 STR_NETWORK_CHAT_TO_COMPANY                                     :[Team] To {RAW_STRING}: {WHITE}{RAW_STRING}
2238 STR_NETWORK_CHAT_CLIENT                                         :[Private] {RAW_STRING}: {WHITE}{RAW_STRING}
2239 STR_NETWORK_CHAT_TO_CLIENT                                      :[Private] To {RAW_STRING}: {WHITE}{RAW_STRING}
2240 STR_NETWORK_CHAT_ALL                                            :[All] {RAW_STRING}: {WHITE}{RAW_STRING}
2241 STR_NETWORK_CHAT_OSKTITLE                                       :{BLACK}Enter text for network chat
2243 # Network messages
2244 STR_NETWORK_ERROR_NOTAVAILABLE                                  :{WHITE}No network devices found or compiled without ENABLE_NETWORK
2245 STR_NETWORK_ERROR_NOSERVER                                      :{WHITE}Could not find any network games
2246 STR_NETWORK_ERROR_NOCONNECTION                                  :{WHITE}The server didn't answer the request
2247 STR_NETWORK_ERROR_NEWGRF_MISMATCH                               :{WHITE}Could not connect due to NewGRF mismatch
2248 STR_NETWORK_ERROR_DESYNC                                        :{WHITE}Network-Game synchronisation failed
2249 STR_NETWORK_ERROR_LOSTCONNECTION                                :{WHITE}Network-Game connection lost
2250 STR_NETWORK_ERROR_SAVEGAMEERROR                                 :{WHITE}Could not load savegame
2251 STR_NETWORK_ERROR_SERVER_START                                  :{WHITE}Could not start the server
2252 STR_NETWORK_ERROR_CLIENT_START                                  :{WHITE}Could not connect
2253 STR_NETWORK_ERROR_TIMEOUT                                       :{WHITE}Connection #{NUM} timed out
2254 STR_NETWORK_ERROR_SERVER_ERROR                                  :{WHITE}A protocol error was detected and the connection was closed
2255 STR_NETWORK_ERROR_WRONG_REVISION                                :{WHITE}The revision of this client does not match the server's revision
2256 STR_NETWORK_ERROR_WRONG_PASSWORD                                :{WHITE}Wrong password
2257 STR_NETWORK_ERROR_SERVER_FULL                                   :{WHITE}The server is full
2258 STR_NETWORK_ERROR_SERVER_BANNED                                 :{WHITE}You are banned from this server
2259 STR_NETWORK_ERROR_KICKED                                        :{WHITE}You were kicked out of the game
2260 STR_NETWORK_ERROR_CHEATER                                       :{WHITE}Cheating is not allowed on this server
2261 STR_NETWORK_ERROR_TOO_MANY_COMMANDS                             :{WHITE}You were sending too many commands to the server
2262 STR_NETWORK_ERROR_TIMEOUT_PASSWORD                              :{WHITE}You took too long to enter the password
2263 STR_NETWORK_ERROR_TIMEOUT_COMPUTER                              :{WHITE}Your computer is too slow to keep up with the server
2264 STR_NETWORK_ERROR_TIMEOUT_MAP                                   :{WHITE}Your computer took too long to download the map
2265 STR_NETWORK_ERROR_TIMEOUT_JOIN                                  :{WHITE}Your computer took too long to join the server
2267 ############ Leave those lines in this order!!
2268 STR_NETWORK_ERROR_CLIENT_GENERAL                                :general error
2269 STR_NETWORK_ERROR_CLIENT_DESYNC                                 :desync error
2270 STR_NETWORK_ERROR_CLIENT_SAVEGAME                               :could not load map
2271 STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST                        :connection lost
2272 STR_NETWORK_ERROR_CLIENT_PROTOCOL_ERROR                         :protocol error
2273 STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH                        :NewGRF mismatch
2274 STR_NETWORK_ERROR_CLIENT_NOT_AUTHORIZED                         :not authorized
2275 STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED                           :received invalid or unexpected packet
2276 STR_NETWORK_ERROR_CLIENT_WRONG_REVISION                         :wrong revision
2277 STR_NETWORK_ERROR_CLIENT_NAME_IN_USE                            :name already in use
2278 STR_NETWORK_ERROR_CLIENT_WRONG_PASSWORD                         :wrong password
2279 STR_NETWORK_ERROR_CLIENT_COMPANY_MISMATCH                       :wrong company in DoCommand
2280 STR_NETWORK_ERROR_CLIENT_KICKED                                 :kicked by server
2281 STR_NETWORK_ERROR_CLIENT_CHEATER                                :was trying to use a cheat
2282 STR_NETWORK_ERROR_CLIENT_SERVER_FULL                            :server full
2283 STR_NETWORK_ERROR_CLIENT_TOO_MANY_COMMANDS                      :was sending too many commands
2284 STR_NETWORK_ERROR_CLIENT_TIMEOUT_PASSWORD                       :received no password in time
2285 STR_NETWORK_ERROR_CLIENT_TIMEOUT_COMPUTER                       :general timeout
2286 STR_NETWORK_ERROR_CLIENT_TIMEOUT_MAP                            :downloading map took too long
2287 STR_NETWORK_ERROR_CLIENT_TIMEOUT_JOIN                           :processing map took too long
2288 ############ End of leave-in-this-order
2290 STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION_CAPTION            :{WHITE}Possible connection loss
2291 STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION                    :{WHITE}The last {NUM} second{P "" s} no data has arrived from the server
2293 # Network related errors
2294 STR_NETWORK_SERVER_MESSAGE                                      :*** {1:RAW_STRING}
2295 ############ Leave those lines in this order!!
2296 STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED                          :Game paused ({STRING})
2297 STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1                  :Game still paused ({STRING})
2298 STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2                  :Game still paused ({STRING}, {STRING})
2299 STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3                  :Game still paused ({STRING}, {STRING}, {STRING})
2300 STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4                  :Game still paused ({STRING}, {STRING}, {STRING}, {STRING})
2301 STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_5                  :Game still paused ({STRING}, {STRING}, {STRING}, {STRING}, {STRING})
2302 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED                        :Game unpaused ({STRING})
2303 STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS       :number of players
2304 STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS       :connecting clients
2305 STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL                   :manual
2306 STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT              :game script
2307 STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH               :waiting for link graph update
2308 ############ End of leave-in-this-order
2309 STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :leaving
2310 STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {RAW_STRING} has joined the game
2311 STR_NETWORK_MESSAGE_CLIENT_JOINED_ID                            :*** {RAW_STRING} has joined the game (Client #{2:NUM})
2312 STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN                         :*** {RAW_STRING} has joined company #{2:NUM}
2313 STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE                     :*** {RAW_STRING} has joined spectators
2314 STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW                          :*** {RAW_STRING} has started a new company (#{2:NUM})
2315 STR_NETWORK_MESSAGE_CLIENT_LEFT                                 :*** {RAW_STRING} has left the game ({2:STRING})
2316 STR_NETWORK_MESSAGE_NAME_CHANGE                                 :*** {RAW_STRING} has changed his/her name to {RAW_STRING}
2317 STR_NETWORK_MESSAGE_GIVE_MONEY                                  :*** {RAW_STRING} gave your company {2:CURRENCY_LONG}
2318 STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY                             :*** You gave {1:RAW_STRING} {2:CURRENCY_LONG}
2319 STR_NETWORK_MESSAGE_SERVER_SHUTDOWN                             :{WHITE}The server closed the session
2320 STR_NETWORK_MESSAGE_SERVER_REBOOT                               :{WHITE}The server is restarting...{}Please wait...
2322 # Content downloading window
2323 STR_CONTENT_TITLE                                               :{WHITE}Content downloading
2324 STR_CONTENT_TYPE_CAPTION                                        :{BLACK}Type
2325 STR_CONTENT_TYPE_CAPTION_TOOLTIP                                :{BLACK}Type of the content
2326 STR_CONTENT_NAME_CAPTION                                        :{BLACK}Name
2327 STR_CONTENT_NAME_CAPTION_TOOLTIP                                :{BLACK}Name of the content
2328 STR_CONTENT_MATRIX_TOOLTIP                                      :{BLACK}Click on a line to see the details{}Click on the checkbox to select it for downloading
2329 STR_CONTENT_SELECT_ALL_CAPTION                                  :{BLACK}Select all
2330 STR_CONTENT_SELECT_ALL_CAPTION_TOOLTIP                          :{BLACK}Mark all content to be downloaded
2331 STR_CONTENT_SELECT_UPDATES_CAPTION                              :{BLACK}Select upgrades
2332 STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP                      :{BLACK}Mark all content that is an upgrade for existing content to be downloaded
2333 STR_CONTENT_UNSELECT_ALL_CAPTION                                :{BLACK}Unselect all
2334 STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP                        :{BLACK}Mark all content to be not downloaded
2335 STR_CONTENT_SEARCH_EXTERNAL                                     :{BLACK}Search external websites
2336 STR_CONTENT_SEARCH_EXTERNAL_TOOLTIP                             :{BLACK}Search content not available on OpenTTD's content service on websites not associated to OpenTTD
2337 STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER_CAPTION                  :{WHITE}You are leaving OpenTTD!
2338 STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER                          :{WHITE}The terms and conditions for downloading content from external websites vary.{}You will have to refer to the external sites for instructions how to install the content into OpenTTD.{}Do you want to continue?
2339 STR_CONTENT_FILTER_TITLE                                        :{BLACK}Tag/name filter:
2340 STR_CONTENT_OPEN_URL                                            :{BLACK}Visit website
2341 STR_CONTENT_OPEN_URL_TOOLTIP                                    :{BLACK}Visit the website for this content
2342 STR_CONTENT_DOWNLOAD_CAPTION                                    :{BLACK}Download
2343 STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP                            :{BLACK}Start downloading the selected content
2344 STR_CONTENT_TOTAL_DOWNLOAD_SIZE                                 :{SILVER}Total download size: {WHITE}{BYTES}
2345 STR_CONTENT_DETAIL_TITLE                                        :{SILVER}CONTENT INFO
2346 STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED                          :{SILVER}You have not selected this to be downloaded
2347 STR_CONTENT_DETAIL_SUBTITLE_SELECTED                            :{SILVER}You have selected this to be downloaded
2348 STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED                        :{SILVER}This dependency has been selected to be downloaded
2349 STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE                        :{SILVER}You already have this
2350 STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST                      :{SILVER}This content is unknown and can't be downloaded in OpenTTD
2351 STR_CONTENT_DETAIL_UPDATE                                       :{SILVER}This is a replacement for an existing {STRING}
2352 STR_CONTENT_DETAIL_NAME                                         :{SILVER}Name: {WHITE}{RAW_STRING}
2353 STR_CONTENT_DETAIL_VERSION                                      :{SILVER}Version: {WHITE}{RAW_STRING}
2354 STR_CONTENT_DETAIL_DESCRIPTION                                  :{SILVER}Description: {WHITE}{RAW_STRING}
2355 STR_CONTENT_DETAIL_URL                                          :{SILVER}URL: {WHITE}{RAW_STRING}
2356 STR_CONTENT_DETAIL_TYPE                                         :{SILVER}Type: {WHITE}{STRING}
2357 STR_CONTENT_DETAIL_FILESIZE                                     :{SILVER}Download size: {WHITE}{BYTES}
2358 STR_CONTENT_DETAIL_SELECTED_BECAUSE_OF                          :{SILVER}Selected because of: {WHITE}{RAW_STRING}
2359 STR_CONTENT_DETAIL_DEPENDENCIES                                 :{SILVER}Dependencies: {WHITE}{RAW_STRING}
2360 STR_CONTENT_DETAIL_TAGS                                         :{SILVER}Tags: {WHITE}{RAW_STRING}
2361 STR_CONTENT_NO_ZLIB                                             :{WHITE}OpenTTD is built without "zlib" support...
2362 STR_CONTENT_NO_ZLIB_SUB                                         :{WHITE}... downloading content is not possible!
2364 # Order of these is important!
2365 STR_CONTENT_TYPE_BASE_GRAPHICS                                  :Base graphics
2366 STR_CONTENT_TYPE_NEWGRF                                         :NewGRF
2367 STR_CONTENT_TYPE_AI                                             :AI
2368 STR_CONTENT_TYPE_AI_LIBRARY                                     :AI library
2369 STR_CONTENT_TYPE_SCENARIO                                       :Scenario
2370 STR_CONTENT_TYPE_HEIGHTMAP                                      :Heightmap
2371 STR_CONTENT_TYPE_BASE_SOUNDS                                    :Base sounds
2372 STR_CONTENT_TYPE_BASE_MUSIC                                     :Base music
2373 STR_CONTENT_TYPE_GAME_SCRIPT                                    :Game script
2374 STR_CONTENT_TYPE_GS_LIBRARY                                     :GS library
2376 # Content downloading progress window
2377 STR_CONTENT_DOWNLOAD_TITLE                                      :{WHITE}Downloading content...
2378 STR_CONTENT_DOWNLOAD_INITIALISE                                 :{WHITE}Requesting files...
2379 STR_CONTENT_DOWNLOAD_FILE                                       :{WHITE}Currently downloading {RAW_STRING} ({NUM} of {NUM})
2380 STR_CONTENT_DOWNLOAD_COMPLETE                                   :{WHITE}Download complete
2381 STR_CONTENT_DOWNLOAD_PROGRESS_SIZE                              :{WHITE}{BYTES} of {BYTES} downloaded ({NUM} %)
2383 # Content downloading error messages
2384 STR_CONTENT_ERROR_COULD_NOT_CONNECT                             :{WHITE}Could not connect to the content server...
2385 STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD                            :{WHITE}Downloading failed...
2386 STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST            :{WHITE}... connection lost
2387 STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE          :{WHITE}... file not writable
2388 STR_CONTENT_ERROR_COULD_NOT_EXTRACT                             :{WHITE}Could not decompress the downloaded file
2390 STR_MISSING_GRAPHICS_SET_CAPTION                                :{WHITE}Missing graphics
2391 STR_MISSING_GRAPHICS_SET_MESSAGE                                :{BLACK}OpenTTD requires graphics to function but none could be found. Do you allow OpenTTD to download and install these graphics?
2392 STR_MISSING_GRAPHICS_YES_DOWNLOAD                               :{BLACK}Yes, download the graphics
2393 STR_MISSING_GRAPHICS_NO_QUIT                                    :{BLACK}No, exit OpenTTD
2395 # Transparency settings window
2396 STR_TRANSPARENCY_CAPTION                                        :{WHITE}Transparency Options
2397 STR_TRANSPARENT_SIGNS_TOOLTIP                                   :{BLACK}Toggle transparency for signs. Ctrl+Click to lock
2398 STR_TRANSPARENT_TREES_TOOLTIP                                   :{BLACK}Toggle transparency for trees. Ctrl+Click to lock
2399 STR_TRANSPARENT_HOUSES_TOOLTIP                                  :{BLACK}Toggle transparency for houses. Ctrl+Click to lock
2400 STR_TRANSPARENT_INDUSTRIES_TOOLTIP                              :{BLACK}Toggle transparency for industries. Ctrl+Click to lock
2401 STR_TRANSPARENT_BUILDINGS_TOOLTIP                               :{BLACK}Toggle transparency for buildables like stations, depots and waypoints. Ctrl+Click to lock
2402 STR_TRANSPARENT_BRIDGES_TOOLTIP                                 :{BLACK}Toggle transparency for bridges. Ctrl+Click to lock
2403 STR_TRANSPARENT_STRUCTURES_TOOLTIP                              :{BLACK}Toggle transparency for structures like lighthouses and antennas. Ctrl+Click to lock
2404 STR_TRANSPARENT_CATENARY_TOOLTIP                                :{BLACK}Toggle transparency for catenary. Ctrl+Click to lock
2405 STR_TRANSPARENT_LOADING_TOOLTIP                                 :{BLACK}Toggle transparency for loading indicators. Ctrl+Click to lock
2406 STR_TRANSPARENT_TUNNELS_TOOLTIP                                 :{BLACK}Toggle transparency for vehicles in tunnels. Ctrl+Click to lock.
2407 STR_TRANSPARENT_INVISIBLE_TOOLTIP                               :{BLACK}Set objects invisible instead of transparent
2409 # Linkgraph legend window
2410 STR_LINKGRAPH_LEGEND_CAPTION                                    :{BLACK}Cargo Flow Legend
2411 STR_LINKGRAPH_LEGEND_ALL                                        :{BLACK}All
2412 STR_LINKGRAPH_LEGEND_NONE                                       :{BLACK}None
2413 STR_LINKGRAPH_LEGEND_SELECT_COMPANIES                           :{BLACK}Select companies to be displayed
2415 # Linkgraph legend window and linkgraph legend in smallmap
2416 STR_LINKGRAPH_LEGEND_UNUSED                                     :{TINY_FONT}{BLACK}unused
2417 STR_LINKGRAPH_LEGEND_SATURATED                                  :{TINY_FONT}{BLACK}saturated
2418 STR_LINKGRAPH_LEGEND_OVERLOADED                                 :{TINY_FONT}{BLACK}overloaded
2420 # Base for station construction window(s)
2421 STR_STATION_BUILD_COVERAGE_AREA_TITLE                           :{BLACK}Coverage area highlight
2422 STR_STATION_BUILD_COVERAGE_OFF                                  :{BLACK}Off
2423 STR_STATION_BUILD_COVERAGE_ON                                   :{BLACK}On
2424 STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP                     :{BLACK}Don't highlight coverage area of proposed site
2425 STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP                      :{BLACK}Highlight coverage area of proposed site
2426 STR_STATION_BUILD_ACCEPTS_CARGO                                 :{BLACK}Accepts: {GOLD}{CARGO_LIST}
2427 STR_STATION_BUILD_SUPPLIES_CARGO                                :{BLACK}Supplies: {GOLD}{CARGO_LIST}
2429 # Join station window
2430 STR_JOIN_STATION_CAPTION                                        :{WHITE}Join station
2431 STR_JOIN_STATION_CREATE_SPLITTED_STATION                        :{YELLOW}Build a separate station
2433 STR_JOIN_WAYPOINT_CAPTION                                       :{WHITE}Join waypoint
2434 STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT                      :{YELLOW}Build a separate waypoint
2436 # Rail construction toolbar
2437 STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION                  :Railway Construction
2438 STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION                    :Electrified Railway Construction
2439 STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION                  :Monorail Construction
2440 STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION                    :Maglev Construction
2442 STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK                   :{BLACK}Build railway track. Ctrl toggles build/remove for railway construction. Shift toggles building/showing cost estimate
2443 STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL                         :{BLACK}Build railway track using the Autorail mode. Ctrl toggles build/remove for railway construction. Shift toggles building/showing cost estimate
2444 STR_RAIL_TOOLBAR_TOOLTIP_BUILD_POLYRAIL                         :{BLACK}Build railway track using the Polyline mode. Ctrl toggles build/remove for railway construction. Shift toggles building/showing cost estimate
2445 STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING         :{BLACK}Build train depot (for buying and servicing trains). Shift toggles building/showing cost estimate
2446 STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT               :{BLACK}Convert rail to waypoint. Ctrl enables joining waypoints. Shift toggles building/showing cost estimate
2447 STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION                 :{BLACK}Build railway station. Ctrl enables joining stations. Shift toggles building/showing cost estimate
2448 STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS                 :{BLACK}Build railway signals. Ctrl toggles semaphore/light signals{}Dragging builds signals along a straight stretch of rail. Ctrl builds signals up to the next junction or signal{}Ctrl+Click toggles opening the signal selection window. Shift toggles building/showing cost estimate
2449 STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE                  :{BLACK}Build railway bridge. Shift toggles building/showing cost estimate
2450 STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL                  :{BLACK}Build railway tunnel. Shift toggles building/showing cost estimate
2451 STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR                :{BLACK}Toggle build/remove for railway track, signals, waypoints and stations. Hold Ctrl to also remove the rail of waypoints and stations
2452 STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL                           :{BLACK}Convert/Upgrade the type of rail. Shift toggles building/showing cost estimate
2454 STR_RAIL_TOOLBAR_TOOLTIP_PROGRAM_SIGNAL                         :{BLACK}Program Signal{}When selected, clicking an existing logic signal will allow the modification of the signal program
2455 STR_ERROR_PROGRAM_NOT_LOGIC_SIGNAL                              :{WHITE}Only logic signals can be programmed
2457 STR_RAIL_NAME_RAILROAD                                          :Railway
2458 STR_RAIL_NAME_ELRAIL                                            :Electrified railway
2459 STR_RAIL_NAME_MONORAIL                                          :Monorail
2460 STR_RAIL_NAME_MAGLEV                                            :Maglev
2462 # Rail depot construction window
2463 STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION                       :{WHITE}Train Depot Orientation
2464 STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP                       :{BLACK}Select railway depot orientation
2466 # Rail waypoint construction window
2467 STR_WAYPOINT_CAPTION                                            :{WHITE}Waypoint
2468 STR_WAYPOINT_GRAPHICS_TOOLTIP                                   :{BLACK}Select waypoint type
2470 # Rail station construction window
2471 STR_STATION_BUILD_RAIL_CAPTION                                  :{WHITE}Rail Station Selection
2472 STR_STATION_BUILD_ORIENTATION                                   :{BLACK}Orientation
2473 STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP                  :{BLACK}Select railway station orientation
2474 STR_STATION_BUILD_NUMBER_OF_TRACKS                              :{BLACK}Number of tracks
2475 STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP                      :{BLACK}Select number of platforms for railway station
2476 STR_STATION_BUILD_PLATFORM_LENGTH                               :{BLACK}Platform length
2477 STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP                       :{BLACK}Select length of railway station
2478 STR_STATION_BUILD_DRAG_DROP                                     :{BLACK}Drag & Drop
2479 STR_STATION_BUILD_DRAG_DROP_TOOLTIP                             :{BLACK}Build a station using drag & drop
2481 STR_STATION_BUILD_STATION_CLASS_TOOLTIP                         :{BLACK}Select a station class to display
2482 STR_STATION_BUILD_STATION_TYPE_TOOLTIP                          :{BLACK}Select the station type to build
2484 STR_STATION_CLASS_DFLT                                          :Default station
2485 STR_STATION_CLASS_WAYP                                          :Waypoints
2487 # Signal window
2488 STR_BUILD_SIGNAL_CAPTION                                        :{WHITE}Signal Selection
2489 STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP                         :{BLACK}Block Signal (semaphore){}This is the most basic type of signal, allowing only one train to be in the same block at the same time
2490 STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP                        :{BLACK}Entry Signal (semaphore){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red
2491 STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP                         :{BLACK}Exit Signal (semaphore){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals
2492 STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP                        :{BLACK}Combo Signal (semaphore){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of pre-signals
2493 STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP                          :{BLACK}Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side
2494 STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP                     :{BLACK}One-way Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side
2495 STR_BUILD_SIGNAL_SEMAPHORE_LOGIC_TOOLTIP                        :{BLACK}Logic Signal (semaphore){}Logic signals are programmable signals which use other signals as inputs to determine their state
2496 STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP                          :{BLACK}Block Signal (electric){}This is the most basic type of signal, allowing only one train to be in the same block at the same time
2497 STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP                         :{BLACK}Entry Signal (electric){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red
2498 STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP                          :{BLACK}Exit Signal (electric){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals
2499 STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP                         :{BLACK}Combo Signal (electric){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of pre-signals
2500 STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP                           :{BLACK}Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side
2501 STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP                      :{BLACK}One-way Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side
2502 STR_BUILD_SIGNAL_ELECTRIC_LOGIC_TOOLTIP                         :{BLACK}Logic Signal (electric){}Logic signals are programmable signals which use other signals as inputs to determine their state
2503 STR_BUILD_SIGNAL_CONVERT_TOOLTIP                                :{BLACK}Signal Convert{}When selected, clicking an existing signal will convert it to the selected signal type and variant. Ctrl+Click will toggle the existing variant. Shift+Click shows estimated conversion cost
2504 STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP                   :{BLACK}Dragging signal density
2505 STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP          :{BLACK}Decrease dragging signal density
2506 STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP          :{BLACK}Increase dragging signal density
2508 # Program signal window
2509 STR_PROGSIG_CAPTION                                             :{BLACK}Logic Signal Program
2510 STR_PROGSIG_OWN_DEFAULT_COLOR                                   :{BLACK}Default color of this signal
2511 STR_PROGSIG_TRIGGER_COLOR                                       :{BLACK}Color of input signals to trigger on
2512 STR_PROGSIG_OPERATOR                                            :{BLACK}Operator used in evaluating inputs
2513 STR_PROGSIG_LINKED_SIGNALS                                      :{BLACK}Number of linked input signals
2514 STR_PROGSIG_OP_OR                                               :{BLACK}OR
2515 STR_PROGSIG_OP_AND                                              :{BLACK}AND
2516 STR_PROGSIG_OP_NAND                                             :{BLACK}NAND
2517 STR_PROGSIG_OP_XOR                                              :{BLACK}XOR
2518 STR_PROGSIG_COLOR_GREEN                                         :{BLACK}Green
2519 STR_PROGSIG_COLOR_RED                                           :{BLACK}Red
2520 STR_PROGSIG_ADD_LINK                                            :{BLACK}Add Input
2521 STR_PROGSIG_CLEAR_LINKS                                         :{BLACK}Clear All Inputs
2522 STR_PROGSIG_OWN_DEFAULT_COLOR_TOOLTIP                           :{BLACK}The color of this signal in default condition, when not triggered by inputs
2523 STR_PROGSIG_TRIGGER_COLOR_TOOLTIP                               :{BLACK}The color of input signals which qualifies them as TRUE in the logic comparison
2524 STR_PROGSIG_OPERATOR_TOOLTIP                                    :{BLACK}The operator which is used to combine input signals
2525 STR_PROGSIG_LINKED_SIGNALS_TOOLTIP                              :{BLACK}The number of input signals which have been linked to this signal program
2526 STR_PROGSIG_ADD_LINK_TOOLTIP                                    :{BLACK}Select signals which act as inputs for this signal
2527 STR_PROGSIG_CLEAR_LINKS_TOOLTIP                                 :{BLACK}Clear all input signals
2528 STR_ERROR_PROGRAM_SIGNAL_HEADER                                 :{WHITE}Error programming signal
2529 STR_ERROR_LINK_SIGNAL_HEADER                                    :{WHITE}Error linking signals
2530 STR_ERROR_LINK_SIGNAL_TO_ITSELF                                 :{WHITE}Logic signal cannot use itself as input
2531 STR_ERROR_LINK_SIGNAL_NO_SIGNAL                                 :{WHITE}You can only use other signals as inputs
2533 # Tracerestrict GUI
2534 STR_TRACE_RESTRICT_CONDITIONAL_COMPARATOR_EQUALS                :is
2535 STR_TRACE_RESTRICT_CONDITIONAL_COMPARATOR_NOT_EQUALS            :is not
2536 STR_TRACE_RESTRICT_CONDITIONAL_COMPARATOR_LESS_THAN             :<
2537 STR_TRACE_RESTRICT_CONDITIONAL_COMPARATOR_LESS_EQUALS           :<=
2538 STR_TRACE_RESTRICT_CONDITIONAL_COMPARATOR_MORE_THAN             :>
2539 STR_TRACE_RESTRICT_CONDITIONAL_COMPARATOR_MORE_EQUALS           :>=
2540 STR_TRACE_RESTRICT_CONDITIONAL_COMPARATOR_CARGO_EQUALS          :can carry
2541 STR_TRACE_RESTRICT_CONDITIONAL_COMPARATOR_CARGO_NOT_EQUALS      :can't carry
2542 STR_TRACE_RESTRICT_CONDITIONAL_IF                               :If
2543 STR_TRACE_RESTRICT_CONDITIONAL_ELIF                             :Else if
2544 STR_TRACE_RESTRICT_CONDITIONAL_ORIF                             :Or if
2545 STR_TRACE_RESTRICT_CONDITIONAL_ELSE                             :Else
2546 STR_TRACE_RESTRICT_CONDITIONAL_ENDIF                            :End if
2547 STR_TRACE_RESTRICT_VARIABLE_TRAIN_LENGTH                        :train length
2548 STR_TRACE_RESTRICT_VARIABLE_MAX_SPEED                           :max speed
2549 STR_TRACE_RESTRICT_VARIABLE_CURRENT_ORDER                       :current order
2550 STR_TRACE_RESTRICT_VARIABLE_NEXT_ORDER                          :next order
2551 STR_TRACE_RESTRICT_VARIABLE_LAST_VISITED_STATION                :last visited station
2552 STR_TRACE_RESTRICT_VARIABLE_CARGO                               :cargo
2553 STR_TRACE_RESTRICT_VARIABLE_ENTRY_DIRECTION                     :entry direction
2554 STR_TRACE_RESTRICT_VARIABLE_PBS_ENTRY_SIGNAL                    :PBS entry signal
2555 STR_TRACE_RESTRICT_VARIABLE_PBS_ENTRY_SIGNAL_LONG               :entered signal of PBS block
2556 STR_TRACE_RESTRICT_VARIABLE_TRAIN_GROUP                         :train group
2557 STR_TRACE_RESTRICT_VARIABLE_TRAIN_SLOT                          :train in slot
2558 STR_TRACE_RESTRICT_VARIABLE_SLOT_OCCUPANCY                      :slot occupancy
2559 STR_TRACE_RESTRICT_VARIABLE_SLOT_OCCUPANCY_REMAINING            :slot occupancy remaining
2560 STR_TRACE_RESTRICT_VARIABLE_SLOT_OCCUPANCY_SHORT                :occupancy
2561 STR_TRACE_RESTRICT_VARIABLE_SLOT_OCCUPANCY_REMAINING_SHORT      :occupancy remaining
2562 STR_TRACE_RESTRICT_VARIABLE_UNDEFINED                           :undefined
2563 STR_TRACE_RESTRICT_VARIABLE_UNDEFINED_RED                       :{RED}undefined
2564 STR_TRACE_RESTRICT_CONDITIONAL_COMPARE_INTEGER                  :{STRING} {STRING} {STRING} {COMMA} then
2565 STR_TRACE_RESTRICT_CONDITIONAL_COMPARE_SPEED                    :{STRING} {STRING} {STRING} {VELOCITY} then
2566 STR_TRACE_RESTRICT_CONDITIONAL_ORDER_STATION                    :{STRING} {STRING} {STRING} {STATION} then
2567 STR_TRACE_RESTRICT_CONDITIONAL_ORDER_WAYPOINT                   :{STRING} {STRING} {STRING} {WAYPOINT} then
2568 STR_TRACE_RESTRICT_CONDITIONAL_ORDER_DEPOT                      :{STRING} {STRING} {STRING} {DEPOT} then
2569 STR_TRACE_RESTRICT_CONDITIONAL_CARGO                            :{STRING} train {STRING} cargo: {STRING} then
2570 STR_TRACE_RESTRICT_CONDITIONAL_ENTRY_DIRECTION                  :{STRING} train {STRING} entering from {STRING} tile edge then
2571 STR_TRACE_RESTRICT_CONDITIONAL_ENTRY_SIGNAL_FACE                :{STRING} train {STRING} entering from {STRING} of signal then
2572 STR_TRACE_RESTRICT_CONDITIONAL_TILE_INDEX                       :{STRING} {STRING} {STRING} at {NUM} x {NUM} then
2573 STR_TRACE_RESTRICT_CONDITIONAL_GROUP                            :{STRING} train {STRING} in group: {GROUP} then
2574 STR_TRACE_RESTRICT_CONDITIONAL_GROUP_STR                        :{STRING} train {STRING} in group: {STRING} {BLACK}{STRING}then
2575 STR_TRACE_RESTRICT_CONDITIONAL_SLOT                             :{STRING} train {STRING} in slot: {TRSLOT} then
2576 STR_TRACE_RESTRICT_CONDITIONAL_SLOT_STR                         :{STRING} train {STRING} in slot: {STRING} {BLACK}{STRING}then
2577 STR_TRACE_RESTRICT_CONDITIONAL_SLOT_OCCUPANCY                   :{STRING} {STRING} of slot: {TRSLOT} {STRING} {COMMA} then
2578 STR_TRACE_RESTRICT_CONDITIONAL_SLOT_OCCUPANCY_STR               :{STRING} {STRING} of slot: {STRING} {BLACK}{STRING} {STRING} {COMMA} then
2579 STR_TRACE_RESTRICT_CONDITIONAL_UNDEFINED                        :{STRING} {STRING} {STRING} {RED}undefined {BLACK}{STRING}then
2580 STR_TRACE_RESTRICT_CONDITIONAL_COMPARE_UNDEFINED                :{STRING} {RED}undefined {BLACK}{STRING}then
2581 STR_TRACE_RESTRICT_PF_PENALTY_ITEM                              :Add pathfinder penalty: {COMMA}
2582 STR_TRACE_RESTRICT_PF_PENALTY_ITEM_PRESET                       :Add {STRING} pathfinder penalty
2583 STR_TRACE_RESTRICT_WHITE                                        :{WHITE}
2584 STR_TRACE_RESTRICT_START                                        :Start
2585 STR_TRACE_RESTRICT_END                                          :End
2586 STR_TRACE_RESTRICT_PF_DENY                                      :Deny
2587 STR_TRACE_RESTRICT_PF_ALLOW                                     :Allow
2588 STR_TRACE_RESTRICT_PF_ALLOW_LONG                                :Allow (cancel previous Deny)
2589 STR_TRACE_RESTRICT_RESERVE_THROUGH                              :Unsafe waiting position
2590 STR_TRACE_RESTRICT_RESERVE_THROUGH_CANCEL                       :Cancel unsafe waiting position
2591 STR_TRACE_RESTRICT_LONG_RESERVE                                 :Long reserve
2592 STR_TRACE_RESTRICT_LONG_RESERVE_CANCEL                          :Cancel long reserve
2593 STR_TRACE_RESTRICT_WAIT_AT_PBS                                  :Wait at PBS signal
2594 STR_TRACE_RESTRICT_WAIT_AT_PBS_CANCEL                           :Cancel wait at PBS signal
2595 STR_TRACE_RESTRICT_PF_PENALTY                                   :Penalty
2596 STR_TRACE_RESTRICT_PF_VALUE_SMALL                               :small
2597 STR_TRACE_RESTRICT_PF_VALUE_MEDIUM                              :medium
2598 STR_TRACE_RESTRICT_PF_VALUE_LARGE                               :large
2599 STR_TRACE_RESTRICT_PF_VALUE_CUSTOM                              :custom
2600 STR_TRACE_RESTRICT_DIRECTION_FRONT                              :front
2601 STR_TRACE_RESTRICT_DIRECTION_BACK                               :back
2602 STR_TRACE_RESTRICT_DIRECTION_NE                                 :north-east
2603 STR_TRACE_RESTRICT_DIRECTION_SE                                 :south-east
2604 STR_TRACE_RESTRICT_DIRECTION_SW                                 :south-west
2605 STR_TRACE_RESTRICT_DIRECTION_NW                                 :north-west
2606 STR_TRACE_RESTRICT_SLOT_OP                                      :Slot operation
2607 STR_TRACE_RESTRICT_SLOT_ACQUIRE_WAIT                            :Acquire or wait
2608 STR_TRACE_RESTRICT_SLOT_TRY_ACQUIRE                             :Try to acquire
2609 STR_TRACE_RESTRICT_SLOT_RELEASE_FRONT                           :Release (front)
2610 STR_TRACE_RESTRICT_SLOT_RELEASE_BACK                            :Release (back)
2611 STR_TRACE_RESTRICT_SLOT_ACQUIRE_WAIT_ITEM                       :Acquire slot: {STRING1}{BLACK}{STRING}, or wait at PBS signal
2612 STR_TRACE_RESTRICT_SLOT_TRY_ACQUIRE_ITEM                        :Try to acquire slot: {STRING1}{BLACK}{STRING}, or continue anyway
2613 STR_TRACE_RESTRICT_SLOT_RELEASE_FRONT_ITEM                      :Release slot: {STRING1}{BLACK}{STRING} (front of train)
2614 STR_TRACE_RESTRICT_SLOT_RELEASE_BACK_ITEM                       :Release slot: {STRING1}{BLACK}{STRING} (back of train)
2615 STR_TRACE_RESTRICT_SLOT_NAME                                    :{TRSLOT}
2616 STR_TRACE_RESTRICT_SLOT_LIST_HEADER                             :{BLACK}Slot{CONSUME_ARG}{P "" s}: {LTBLUE}
2617 STR_TRACE_RESTRICT_SLOT_LIST_SEPARATOR                          :{BLACK}, {LTBLUE}
2618 STR_TRACE_RESTRICT_VALUE_CAPTION                                :{WHITE}Value
2619 STR_TRACE_RESTRICT_CAPTION                                      :{WHITE}Routefinding restriction
2620 STR_TRACE_RESTRICT_CAPTION_SHARED                               :{WHITE}Routefinding restriction - shared by {COMMA} signals
2621 STR_TRACE_RESTRICT_UP_BTN_TOOLTIP                               :{BLACK}Move the selected instruction up{}Ctrl+Click to move conditional instruction instead of whole block
2622 STR_TRACE_RESTRICT_DOWN_BTN_TOOLTIP                             :{BLACK}Move the selected instruction down{}Ctrl+Click to move conditional instruction instead of whole block
2623 STR_TRACE_RESTRICT_TYPE_TOOLTIP                                 :{BLACK}Type
2624 STR_TRACE_RESTRICT_COND_COMPARATOR_TOOLTIP                      :{BLACK}Comparison operator
2625 STR_TRACE_RESTRICT_COND_VALUE_TOOLTIP                           :{BLACK}Value
2626 STR_TRACE_RESTRICT_CONDFLAGS_TOOLTIP                            :{BLACK}Condition type
2627 STR_TRACE_RESTRICT_GOTO_SIGNAL_TOOLTIP                          :{BLACK}Go to signal
2628 STR_TRACE_RESTRICT_SLOT_OP_TOOLTIP                              :{BLACK}Slot operation type
2629 STR_TRACE_RESTRICT_SLOT_GUI_LIST_TOOLTIP                        :{BLACK}Slots - click on a slot to list all vehicles of this slot.
2630 STR_TRACE_RESTRICT_SLOT_CREATE_TOOLTIP                          :{BLACK}Click to create a slot
2631 STR_TRACE_RESTRICT_SLOT_DELETE_TOOLTIP                          :{BLACK}Delete the selected slot
2632 STR_TRACE_RESTRICT_SLOT_RENAME_TOOLTIP                          :{BLACK}Rename the selected slot
2633 STR_TRACE_RESTRICT_SLOT_SET_MAX_OCCUPANCY_TOOLTIP               :{BLACK}Set the maximum occupancy of the selected slot
2634 STR_TRACE_RESTRICT_SLOT_CAPTION                                 :{WHITE}Routing Restrictions - Slot Management
2635 STR_TRACE_RESTRICT_SLOT_MANAGE                                  :Manage slots
2636 STR_TRACE_RESTRICT_SLOT_MAX_OCCUPANCY                           :{TINY_FONT}{COMMA} / {COMMA}
2637 STR_TRACE_RESTRICT_SLOT_RENAME_CAPTION                          :{BLACK}Rename a slot
2638 STR_TRACE_RESTRICT_SLOT_CREATE_CAPTION                          :{BLACK}Create a slot
2639 STR_TRACE_RESTRICT_SLOT_SET_MAX_OCCUPANCY_CAPTION               :{BLACK}Set maximum occupancy of a slot
2640 STR_TRACE_RESTRICT_SLOT_QUERY_DELETE_CAPTION                    :{WHITE}Delete Slot
2641 STR_TRACE_RESTRICT_SLOT_DELETE_QUERY_TEXT                       :{WHITE}Are you sure you want to delete this slot?
2642 STR_TRACE_RESTRICT_INSERT                                       :{BLACK}Insert
2643 STR_TRACE_RESTRICT_REMOVE                                       :{BLACK}Remove
2644 STR_TRACE_RESTRICT_RESET                                        :{BLACK}Reset
2645 STR_TRACE_RESTRICT_COPY                                         :{BLACK}Copy
2646 STR_TRACE_RESTRICT_APPEND                                       :{BLACK}Append
2647 STR_TRACE_RESTRICT_SHARE                                        :{BLACK}Share
2648 STR_TRACE_RESTRICT_UNSHARE                                      :{BLACK}Unshare
2649 STR_TRACE_RESTRICT_SELECT_TARGET                                :{BLACK}Select Target
2650 STR_TRACE_RESTRICT_SELECT_SIGNAL                                :{BLACK}Select Signal
2651 STR_TRACE_RESTRICT_INSERT_TOOLTIP                               :{BLACK}Insert an instruction
2652 STR_TRACE_RESTRICT_REMOVE_TOOLTIP                               :{BLACK}Remove the selected instruction{}Ctrl+Click to remove the selected conditional instruction but retain its contents
2653 STR_TRACE_RESTRICT_RESET_TOOLTIP                                :{BLACK}Reset the current signal (without affecting shared programs)
2654 STR_TRACE_RESTRICT_COPY_TOOLTIP                                 :{BLACK}Copy program from another signal{}Ctrl+click to append program from another signal
2655 STR_TRACE_RESTRICT_SHARE_TOOLTIP                                :{BLACK}Share program with another signal
2656 STR_TRACE_RESTRICT_UNSHARE_TOOLTIP                              :{BLACK}Stop sharing program with other signals, create a copy of the program
2657 STR_TRACE_RESTRICT_SIGNAL_GUI_TOOLTIP                           :{BLACK}Routefinding restriction
2658 STR_TRACE_RESTRICT_INSTRUCTION_LIST_TOOLTIP                     :{BLACK}Click an instruction to select it{}Ctrl+Click to scroll to the instruction's target (if any)
2659 STR_TRACE_RESTRICT_ERROR_CAN_T_INSERT_ITEM                      :{WHITE}Can't insert instruction
2660 STR_TRACE_RESTRICT_ERROR_CAN_T_MODIFY_ITEM                      :{WHITE}Can't modify instruction
2661 STR_TRACE_RESTRICT_ERROR_CAN_T_REMOVE_ITEM                      :{WHITE}Can't remove instruction
2662 STR_TRACE_RESTRICT_ERROR_CAN_T_MOVE_ITEM                        :{WHITE}Can't move instruction
2663 STR_TRACE_RESTRICT_ERROR_VALUE_TOO_LARGE                        :{WHITE}Value too large, maximum is {COMMA}
2664 STR_TRACE_RESTRICT_ERROR_NO_PROGRAM                             :No trace restrict program exists
2665 STR_TRACE_RESTRICT_ERROR_OFFSET_TOO_LARGE                       :Offset too large
2666 STR_TRACE_RESTRICT_ERROR_CAN_T_CHANGE_CONDITIONALITY            :Can't change conditionality
2667 STR_TRACE_RESTRICT_ERROR_CAN_T_REMOVE_ENDIF                     :Can't remove an 'end if'
2668 STR_TRACE_RESTRICT_ERROR_CAN_T_SHALLOW_REMOVE_IF_ELIF           :Can't shallow remove an 'if' block with one or more 'else if', 'or if' or 'else' blocks
2669 STR_TRACE_RESTRICT_ERROR_VALIDATE_END_CONDSTACK                 :Validation failed: condstack non-empty at exit
2670 STR_TRACE_RESTRICT_ERROR_VALIDATE_NO_IF                         :Validation failed: else/endif without opening if
2671 STR_TRACE_RESTRICT_ERROR_VALIDATE_DUP_ELSE                      :Validation failed: duplicate else
2672 STR_TRACE_RESTRICT_ERROR_VALIDATE_ELIF_NO_IF                    :Validation failed: else if without opening if
2673 STR_TRACE_RESTRICT_ERROR_VALIDATE_UNKNOWN_INSTRUCTION           :Validation failed: unknown instruction
2674 STR_TRACE_RESTRICT_ERROR_SOURCE_SAME_AS_TARGET                  :Source and target signals are the same
2675 STR_TRACE_RESTRICT_ERROR_CAN_T_RESET_SIGNAL                     :{WHITE}Can't reset signal
2676 STR_TRACE_RESTRICT_ERROR_CAN_T_COPY_PROGRAM                     :{WHITE}Can't copy program
2677 STR_TRACE_RESTRICT_ERROR_CAN_T_COPY_APPEND_PROGRAM              :{WHITE}Can't append program
2678 STR_TRACE_RESTRICT_ERROR_CAN_T_SHARE_PROGRAM                    :{WHITE}Can't share program
2679 STR_TRACE_RESTRICT_ERROR_CAN_T_UNSHARE_PROGRAM                  :{WHITE}Can't unshare program
2680 STR_TRACE_RESTRICT_ERROR_SLOT_CAN_T_CREATE                      :{WHITE}Can't create slot...
2681 STR_TRACE_RESTRICT_ERROR_SLOT_CAN_T_DELETE                      :{WHITE}Can't delete this slot...
2682 STR_TRACE_RESTRICT_ERROR_SLOT_CAN_T_RENAME                      :{WHITE}Can't rename slot...
2683 STR_TRACE_RESTRICT_ERROR_SLOT_CAN_T_ADD_VEHICLE                 :{WHITE}Can't add the vehicle to this slot...
2684 STR_TRACE_RESTRICT_ERROR_SLOT_CAN_T_REMOVE_VEHICLE              :{WHITE}Can't remove the vehicle from this slot...
2685 STR_TRACE_RESTRICT_ERROR_SLOT_CAN_T_SET_MAX_OCCUPANCY           :{WHITE}Can't set maximum occupancy of this slot...
2687 # Bridge selection window
2688 STR_SELECT_RAIL_BRIDGE_CAPTION                                  :{WHITE}Select Rail Bridge
2689 STR_SELECT_ROAD_BRIDGE_CAPTION                                  :{WHITE}Select Road Bridge
2690 STR_SELECT_BRIDGE_SELECTION_TOOLTIP                             :{BLACK}Bridge selection - click on your preferred bridge to build it
2691 STR_SELECT_BRIDGE_INFO                                          :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
2692 STR_SELECT_BRIDGE_SCENEDIT_INFO                                 :{GOLD}{STRING},{} {VELOCITY}
2693 STR_BRIDGE_NAME_SUSPENSION_STEEL                                :Suspension, Steel
2694 STR_BRIDGE_NAME_GIRDER_STEEL                                    :Girder, Steel
2695 STR_BRIDGE_NAME_CANTILEVER_STEEL                                :Cantilever, Steel
2696 STR_BRIDGE_NAME_SUSPENSION_CONCRETE                             :Suspension, Concrete
2697 STR_BRIDGE_NAME_WOODEN                                          :Wooden
2698 STR_BRIDGE_NAME_CONCRETE                                        :Concrete
2699 STR_BRIDGE_NAME_TUBULAR_STEEL                                   :Tubular, Steel
2700 STR_BRIDGE_TUBULAR_SILICON                                      :Tubular, Silicon
2703 # Road construction toolbar
2704 STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION                      :{WHITE}Road Construction
2705 STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION                      :{WHITE}Tramway Construction
2706 STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION                     :{BLACK}Build road section. Ctrl toggles build/remove for road construction. Shift toggles building/showing cost estimate
2707 STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION                  :{BLACK}Build tramway section. Ctrl toggles build/remove for tramway construction. Shift toggles building/showing cost estimate
2708 STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD                         :{BLACK}Build road section using the Autoroad mode. Ctrl toggles build/remove for road construction. Shift toggles building/showing cost estimate
2709 STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM                         :{BLACK}Build tramway section using the Autotram mode. Ctrl toggles build/remove for tramway construction. Shift toggles building/showing cost estimate
2710 STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT               :{BLACK}Build road vehicle depot (for buying and servicing vehicles). Shift toggles building/showing cost estimate
2711 STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT               :{BLACK}Build tram vehicle depot (for buying and servicing vehicles). Shift toggles building/showing cost estimate
2712 STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION                      :{BLACK}Build bus station. Ctrl enables joining stations. Shift toggles building/showing cost estimate
2713 STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION           :{BLACK}Build passenger tram station. Ctrl enables joining stations. Shift toggles building/showing cost estimate
2714 STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY                :{BLACK}Build lorry loading bay. Ctrl enables joining stations. Shift toggles building/showing cost estimate
2715 STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION               :{BLACK}Build freight tram station. Ctrl enables joining stations. Shift toggles building/showing cost estimate
2716 STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD                    :{BLACK}Activate/Deactivate one way roads
2717 STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE                      :{BLACK}Build road bridge. Shift toggles building/showing cost estimate
2718 STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE                   :{BLACK}Build tramway bridge. Shift toggles building/showing cost estimate
2719 STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL                      :{BLACK}Build road tunnel. Shift toggles building/showing cost estimate
2720 STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL                   :{BLACK}Build tramway tunnel. Shift toggles building/showing cost estimate
2721 STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD           :{BLACK}Toggle build/remove for road construction
2722 STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS       :{BLACK}Toggle build/remove for tramway construction
2724 # Road depot construction window
2725 STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION                        :{WHITE}Road Depot Orientation
2726 STR_BUILD_DEPOT_ROAD_ORIENTATION_SELECT_TOOLTIP                 :{BLACK}Select road vehicle depot orientation
2727 STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION                        :{WHITE}Tram Depot Orientation
2728 STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP                 :{BLACK}Select tram vehicle depot orientation
2730 # Road vehicle station construction window
2731 STR_STATION_BUILD_BUS_ORIENTATION                               :{WHITE}Bus Station Orientation
2732 STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP                       :{BLACK}Select bus station orientation
2733 STR_STATION_BUILD_TRUCK_ORIENTATION                             :{WHITE}Lorry Station Orientation
2734 STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP                     :{BLACK}Select lorry loading bay orientation
2735 STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION                    :{WHITE}Passenger Tram Station Orientation
2736 STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP            :{BLACK}Select passenger tram station orientation
2737 STR_STATION_BUILD_CARGO_TRAM_ORIENTATION                        :{WHITE}Freight Tram Station Orientation
2738 STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP                :{BLACK}Select freight tram station orientation
2740 # Waterways toolbar (last two for SE only)
2741 STR_WATERWAYS_TOOLBAR_CAPTION                                   :{WHITE}Waterways Construction
2742 STR_WATERWAYS_TOOLBAR_CAPTION_SE                                :{WHITE}Waterways
2743 STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP                      :{BLACK}Build canals. Shift toggles building/showing cost estimate
2744 STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP                       :{BLACK}Build locks. Shift toggles building/showing cost estimate
2745 STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP                       :{BLACK}Build ship depot (for buying and servicing ships). Shift toggles building/showing cost estimate
2746 STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP                        :{BLACK}Build ship dock. Ctrl enables joining stations. Shift toggles building/showing cost estimate
2747 STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP                              :{BLACK}Place a buoy which can be used as a waypoint. Shift toggles building/showing cost estimate
2748 STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP                    :{BLACK}Build aqueduct. Shift toggles building/showing cost estimate
2749 STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP                       :{BLACK}Define water area.{}Make a canal, unless Ctrl is held down at sea level, when it will flood the surroundings instead
2750 STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP                      :{BLACK}Place rivers
2752 # Ship depot construction window
2753 STR_DEPOT_BUILD_SHIP_CAPTION                                    :{WHITE}Ship Depot Orientation
2754 STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP                        :{BLACK}Select ship depot orientation
2756 # Dock construction window
2757 STR_STATION_BUILD_DOCK_CAPTION                                  :{WHITE}Dock
2759 # Airport toolbar
2760 STR_TOOLBAR_AIRCRAFT_CAPTION                                    :{WHITE}Airports
2761 STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP                      :{BLACK}Build airport. Ctrl enables joining stations. Shift toggles building/showing cost estimate
2763 # Airport construction window
2764 STR_STATION_BUILD_AIRPORT_CAPTION                               :{WHITE}Airport Selection
2765 STR_STATION_BUILD_AIRPORT_TOOLTIP                               :{BLACK}Select size/type of airport
2766 STR_STATION_BUILD_AIRPORT_CLASS_LABEL                           :{BLACK}Airport class
2767 STR_STATION_BUILD_AIRPORT_LAYOUT_NAME                           :{BLACK}Layout {NUM}
2769 STR_AIRPORT_SMALL                                               :Small
2770 STR_AIRPORT_CITY                                                :City
2771 STR_AIRPORT_METRO                                               :Metropolitan
2772 STR_AIRPORT_INTERNATIONAL                                       :International
2773 STR_AIRPORT_COMMUTER                                            :Commuter
2774 STR_AIRPORT_INTERCONTINENTAL                                    :Intercontinental
2775 STR_AIRPORT_HELIPORT                                            :Heliport
2776 STR_AIRPORT_HELIDEPOT                                           :Helidepot
2777 STR_AIRPORT_HELISTATION                                         :Helistation
2779 STR_AIRPORT_CLASS_SMALL                                         :Small airports
2780 STR_AIRPORT_CLASS_LARGE                                         :Large airports
2781 STR_AIRPORT_CLASS_HUB                                           :Hub airports
2782 STR_AIRPORT_CLASS_HELIPORTS                                     :Helicopter airports
2783 STR_AIRPORT_CLASS_SEA                                           :Seaplane airports
2785 STR_STATION_BUILD_NOISE                                         :{BLACK}Noise generated: {GOLD}{COMMA}
2787 # Landscaping toolbar
2788 STR_LANDSCAPING_TOOLBAR                                         :{WHITE}Landscaping
2789 STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND                  :{BLACK}Lower a corner of land. Dragging lowers the first selected corner and levels the selected area to the new corner height. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
2790 STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND                  :{BLACK}Raise a corner of land. Dragging raises the first selected corner and levels the selected area to the new corner height. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
2791 STR_LANDSCAPING_LEVEL_LAND_TOOLTIP                              :{BLACK}Level an area of land to the height of the first selected corner. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
2792 STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND                           :{BLACK}Purchase land for future use. Shift toggles building/showing cost estimate
2793 STR_LANDSCAPING_TOOLTIP_RULER_TOOL                              :{BLACK}Use a virtual ruler to measure distance and height
2795 # Object construction window
2796 STR_OBJECT_BUILD_CAPTION                                        :{WHITE}Object Selection
2797 STR_OBJECT_BUILD_TOOLTIP                                        :{BLACK}Select object to build. Shift toggles building/showing cost estimate
2798 STR_OBJECT_BUILD_CLASS_TOOLTIP                                  :{BLACK}Select class of the object to build
2799 STR_OBJECT_BUILD_PREVIEW_TOOLTIP                                :{BLACK}Preview of the object
2800 STR_OBJECT_BUILD_SIZE                                           :{BLACK}Size: {GOLD}{NUM} x {NUM} tiles
2802 STR_OBJECT_CLASS_LTHS                                           :Lighthouses
2803 STR_OBJECT_CLASS_TRNS                                           :Transmitters
2805 # Tree planting window (last two for SE only)
2806 STR_PLANT_TREE_CAPTION                                          :{WHITE}Trees
2807 STR_PLANT_TREE_TOOLTIP                                          :{BLACK}Select tree type to plant. If the tile already has a tree, this will add more trees of mixed types independent of the selected type
2808 STR_TREES_RANDOM_TYPE                                           :{BLACK}Trees of random type
2809 STR_TREES_RANDOM_TYPE_TOOLTIP                                   :{BLACK}Place trees of random type. Shift toggles building/showing cost estimate
2810 STR_TREES_RANDOM_TREES_BUTTON                                   :{BLACK}Random Trees
2811 STR_TREES_RANDOM_TREES_TOOLTIP                                  :{BLACK}Plant trees randomly throughout the landscape
2813 # Land generation window (SE)
2814 STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION                   :{WHITE}Land Generation
2815 STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE            :{BLACK}Place rocky areas on landscape
2816 STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA                        :{BLACK}Define desert area.{}Hold Ctrl to remove it
2817 STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA                :{BLACK}Increase area of land to lower/raise
2818 STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA                :{BLACK}Decrease area of land to lower/raise
2819 STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND                      :{BLACK}Generate random land
2820 STR_TERRAFORM_SE_NEW_WORLD                                      :{BLACK}Create new scenario
2821 STR_TERRAFORM_RESET_LANDSCAPE                                   :{BLACK}Reset landscape
2822 STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP                           :{BLACK}Remove all company-owned property from the map
2824 STR_QUERY_RESET_LANDSCAPE_CAPTION                               :{WHITE}Reset Landscape
2825 STR_RESET_LANDSCAPE_CONFIRMATION_TEXT                           :{WHITE}Are you sure you want to remove all company-owned property?
2827 # Town generation window (SE)
2828 STR_FOUND_TOWN_CAPTION                                          :{WHITE}Town Generation
2829 STR_FOUND_TOWN_NEW_TOWN_BUTTON                                  :{BLACK}New Town
2830 STR_FOUND_TOWN_NEW_TOWN_TOOLTIP                                 :{BLACK}Found new town. Shift+Click shows only estimated cost
2831 STR_FOUND_TOWN_RANDOM_TOWN_BUTTON                               :{BLACK}Random Town
2832 STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP                              :{BLACK}Found town in random location
2833 STR_FOUND_TOWN_MANY_RANDOM_TOWNS                                :{BLACK}Many random towns
2834 STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP                             :{BLACK}Cover the map with randomly placed towns
2836 STR_FOUND_TOWN_NAME_TITLE                                       :{YELLOW}Town name:
2837 STR_FOUND_TOWN_NAME_EDITOR_TITLE                                :{BLACK}Enter town name
2838 STR_FOUND_TOWN_NAME_EDITOR_HELP                                 :{BLACK}Click to enter town name
2839 STR_FOUND_TOWN_NAME_RANDOM_BUTTON                               :{BLACK}Random name
2840 STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP                              :{BLACK}Generate new random name
2842 STR_FOUND_TOWN_INITIAL_SIZE_TITLE                               :{YELLOW}Town size:
2843 STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON                        :{BLACK}Small
2844 STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON                       :{BLACK}Medium
2845 STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON                        :{BLACK}Large
2846 STR_FOUND_TOWN_SIZE_RANDOM                                      :{BLACK}Random
2847 STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP                             :{BLACK}Select town size
2848 STR_FOUND_TOWN_CITY                                             :{BLACK}City
2849 STR_FOUND_TOWN_CITY_TOOLTIP                                     :{BLACK}Cities grow faster than regular towns{}Depending on settings, they are bigger when founded
2851 STR_FOUND_TOWN_ROAD_LAYOUT                                      :{YELLOW}Town road layout:
2852 STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT                          :{BLACK}Select road layout used for this town
2853 STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL                           :{BLACK}Original
2854 STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS                       :{BLACK}Better roads
2855 STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID                           :{BLACK}2x2 grid
2856 STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID                           :{BLACK}3x3 grid
2857 STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM                             :{BLACK}Random
2859 # Fund new industry window
2860 STR_FUND_INDUSTRY_CAPTION                                       :{WHITE}Fund new industry
2861 STR_FUND_INDUSTRY_SELECTION_TOOLTIP                             :{BLACK}Choose the appropriate industry from this list
2862 STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES                        :Many random industries
2863 STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP                :{BLACK}Cover the map with randomly placed industries
2864 STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST                           :{BLACK}Cost: {YELLOW}{CURRENCY_LONG}
2865 STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY                         :{BLACK}Prospect
2866 STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY                            :{BLACK}Build
2867 STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY                             :{BLACK}Fund
2869 # Industry cargoes window
2870 STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION                           :{WHITE}Industry chain for {STRING} industry
2871 STR_INDUSTRY_CARGOES_CARGO_CAPTION                              :{WHITE}Industry chain for {STRING} cargo
2872 STR_INDUSTRY_CARGOES_PRODUCERS                                  :{WHITE}Producing industries
2873 STR_INDUSTRY_CARGOES_CUSTOMERS                                  :{WHITE}Accepting industries
2874 STR_INDUSTRY_CARGOES_HOUSES                                     :{WHITE}Houses
2875 STR_INDUSTRY_CARGOES_INDUSTRY_TOOLTIP                           :{BLACK}Click at the industry to see its suppliers and customers
2876 STR_INDUSTRY_CARGOES_CARGO_TOOLTIP                              :{BLACK}{STRING}{}Click at the cargo to see its suppliers and customers
2877 STR_INDUSTRY_DISPLAY_CHAIN                                      :{BLACK}Display chain
2878 STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP                              :{BLACK}Display cargo supplying and accepting industries
2879 STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP                            :{BLACK}Link to smallmap
2880 STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_TOOLTIP                    :{BLACK}Select the displayed industries at the smallmap as well
2881 STR_INDUSTRY_CARGOES_SELECT_CARGO                               :{BLACK}Select cargo
2882 STR_INDUSTRY_CARGOES_SELECT_CARGO_TOOLTIP                       :{BLACK}Select the cargo you want to display
2883 STR_INDUSTRY_CARGOES_SELECT_INDUSTRY                            :{BLACK}Select industry
2884 STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP                    :{BLACK}Select the industry you want to display
2886 # Land area window
2887 STR_LAND_AREA_INFORMATION_CAPTION                               :{WHITE}Land Area Information
2888 STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A                     :{BLACK}Cost to clear: {LTBLUE}N/A
2889 STR_LAND_AREA_INFORMATION_COST_TO_CLEAR                         :{BLACK}Cost to clear: {RED}{CURRENCY_LONG}
2890 STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED                  :{BLACK}Revenue when cleared: {LTBLUE}{CURRENCY_LONG}
2891 STR_LAND_AREA_INFORMATION_OWNER_N_A                             :N/A
2892 STR_LAND_AREA_INFORMATION_OWNER                                 :{BLACK}Owner: {LTBLUE}{STRING1}
2893 STR_LAND_AREA_INFORMATION_ROAD_OWNER                            :{BLACK}Road owner: {LTBLUE}{STRING1}
2894 STR_LAND_AREA_INFORMATION_TRAM_OWNER                            :{BLACK}Tramway owner: {LTBLUE}{STRING1}
2895 STR_LAND_AREA_INFORMATION_RAIL_OWNER                            :{BLACK}Railway owner: {LTBLUE}{STRING1}
2896 STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY                       :{BLACK}Local authority: {LTBLUE}{STRING1}
2897 STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE                  :None
2898 STR_LAND_AREA_INFORMATION_LANDINFO_COORDS                       :{BLACK}Coordinates: {LTBLUE}{NUM} x {NUM} x {NUM} ({RAW_STRING})
2899 STR_LAND_AREA_INFORMATION_BUILD_DATE                            :{BLACK}Built: {LTBLUE}{DATE_LONG}
2900 STR_LAND_AREA_INFORMATION_STATION_CLASS                         :{BLACK}Station class: {LTBLUE}{STRING}
2901 STR_LAND_AREA_INFORMATION_STATION_TYPE                          :{BLACK}Station type: {LTBLUE}{STRING}
2902 STR_LAND_AREA_INFORMATION_AIRPORT_CLASS                         :{BLACK}Airport class: {LTBLUE}{STRING}
2903 STR_LAND_AREA_INFORMATION_AIRPORT_NAME                          :{BLACK}Airport name: {LTBLUE}{STRING}
2904 STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME                      :{BLACK}Airport tile name: {LTBLUE}{STRING}
2905 STR_LAND_AREA_INFORMATION_NEWGRF_NAME                           :{BLACK}NewGRF: {LTBLUE}{RAW_STRING}
2906 STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED                        :{BLACK}Cargo accepted: {LTBLUE}
2907 STR_LAND_AREA_INFORMATION_CARGO_EIGHTS                          :({COMMA}/8 {STRING})
2908 STR_LANG_AREA_INFORMATION_RAIL_TYPE                             :{BLACK}Rail type: {LTBLUE}{STRING}
2909 STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT                      :{BLACK}Rail speed limit: {LTBLUE}{VELOCITY}
2910 STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT                      :{BLACK}Road speed limit: {LTBLUE}{VELOCITY}
2912 # Description of land area of different tiles
2913 STR_LAI_CLEAR_DESCRIPTION_ROCKS                                 :Rocks
2914 STR_LAI_CLEAR_DESCRIPTION_ROUGH_LAND                            :Rough land
2915 STR_LAI_CLEAR_DESCRIPTION_BARE_LAND                             :Bare land
2916 STR_LAI_CLEAR_DESCRIPTION_GRASS                                 :Grass
2917 STR_LAI_CLEAR_DESCRIPTION_FIELDS                                :Fields
2918 STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND                     :Snow-covered land
2919 STR_LAI_CLEAR_DESCRIPTION_DESERT                                :Desert
2921 STR_LAI_RAIL_DESCRIPTION_TRACK                                  :Railway track
2922 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS              :Railway track with block signals
2923 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS                  :Railway track with pre-signals
2924 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS                 :Railway track with exit-signals
2925 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS                :Railway track with combo-signals
2926 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS                  :Railway track with path signals
2927 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS              :Railway track with one-way path signals
2928 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS           :Railway track with block and pre-signals
2929 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_LOGICSIGNALS                :Railway track with logic signals
2930 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS          :Railway track with block and exit-signals
2931 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS         :Railway track with block and combo-signals
2932 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS           :Railway track with block and path signals
2933 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS       :Railway track with block and one-way path signals
2934 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS             :Railway track with pre- and exit-signals
2935 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS            :Railway track with pre- and combo-signals
2936 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_LOGICSIGNALS         :Railway track with block and logic signals
2937 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS              :Railway track with pre- and path signals
2938 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS          :Railway track with pre- and one-way path signals
2939 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS           :Railway track with exit- and combo-signals
2940 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS             :Railway track with exit- and path signals
2941 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS         :Railway track with exit- and one-way path signals
2942 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_LOGICSIGNALS            :Railway track with pre- and logic signals
2943 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS            :Railway track with combo- and path signals
2944 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS        :Railway track with combo- and one-way path signals
2945 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS          :Railway track with path and one-way path signals
2946 STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT                            :Railway train depot
2947 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_LOGICSIGNALS           :Railway track with exit- and logic signals
2948 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_LOGICSIGNALS          :{STRING} track with combo- and logic signals
2949 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_LOGICSIGNALS            :{STRING} track with path and logic signals
2950 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRY_LOGICSIGNALS        :{STRING} track with one-way path and logic signals
2952 STR_LAI_RAIL_DESCRIPTION_RESTRICTED_SIGNAL                      :{STRING1} (restricted)
2954 STR_LAI_ROAD_DESCRIPTION_ROAD                                   :Road
2955 STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS                 :Road with street lights
2956 STR_LAI_ROAD_DESCRIPTION_TREE_LINED_ROAD                        :Tree-lined road
2957 STR_LAI_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT                     :Road vehicle depot
2958 STR_LAI_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING               :Road/rail level crossing
2959 STR_LAI_ROAD_DESCRIPTION_TRAMWAY                                :Tramway
2961 # Houses come directly from their building names
2962 STR_LAI_TOWN_INDUSTRY_DESCRIPTION_UNDER_CONSTRUCTION            :{STRING} (under construction)
2964 STR_LAI_TREE_NAME_TREES                                         :Trees
2965 STR_LAI_TREE_NAME_RAINFOREST                                    :Rainforest
2966 STR_LAI_TREE_NAME_CACTUS_PLANTS                                 :Cactus plants
2968 STR_LAI_STATION_DESCRIPTION_RAILROAD_STATION                    :Railway station
2969 STR_LAI_STATION_DESCRIPTION_AIRCRAFT_HANGAR                     :Aircraft hangar
2970 STR_LAI_STATION_DESCRIPTION_AIRPORT                             :Airport
2971 STR_LAI_STATION_DESCRIPTION_TRUCK_LOADING_AREA                  :Lorry loading area
2972 STR_LAI_STATION_DESCRIPTION_BUS_STATION                         :Bus station
2973 STR_LAI_STATION_DESCRIPTION_SHIP_DOCK                           :Ship dock
2974 STR_LAI_STATION_DESCRIPTION_BUOY                                :Buoy
2975 STR_LAI_STATION_DESCRIPTION_WAYPOINT                            :Waypoint
2977 STR_LAI_WATER_DESCRIPTION_WATER                                 :Water
2978 STR_LAI_WATER_DESCRIPTION_CANAL                                 :Canal
2979 STR_LAI_WATER_DESCRIPTION_LOCK                                  :Lock
2980 STR_LAI_WATER_DESCRIPTION_RIVER                                 :River
2981 STR_LAI_WATER_DESCRIPTION_COAST_OR_RIVERBANK                    :Coast or riverbank
2982 STR_LAI_WATER_DESCRIPTION_SHIP_DEPOT                            :Ship depot
2984 # Industries come directly from their industry names
2986 STR_LAI_TUNNEL_DESCRIPTION_RAILROAD                             :Railway tunnel
2987 STR_LAI_TUNNEL_DESCRIPTION_RAILROAD_CHUNNEL                     :Railway tunnel (underwater)
2988 STR_LAI_TUNNEL_DESCRIPTION_RAILROAD_SIGNAL                      :Railway tunnel with signal simulation
2989 STR_LAI_TUNNEL_DESCRIPTION_RAILROAD_SIGNAL_CHUNNEL              :Railway tunnel with signal simulation (underwater)
2990 STR_LAI_TUNNEL_DESCRIPTION_ROAD                                 :Road tunnel
2991 STR_LAI_TUNNEL_DESCRIPTION_ROAD_CHUNNEL                         :Road tunnel (underwater)
2993 STR_LAI_BRIDGE_DESCRIPTION_RAILROAD_SIGNAL                      :Railway bridge with signal simulation
2994 STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_STEEL                :Steel suspension rail bridge
2995 STR_LAI_BRIDGE_DESCRIPTION_RAIL_GIRDER_STEEL                    :Steel girder rail bridge
2996 STR_LAI_BRIDGE_DESCRIPTION_RAIL_CANTILEVER_STEEL                :Steel cantilever rail bridge
2997 STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_CONCRETE             :Reinforced concrete suspension rail bridge
2998 STR_LAI_BRIDGE_DESCRIPTION_RAIL_WOODEN                          :Wooden rail bridge
2999 STR_LAI_BRIDGE_DESCRIPTION_RAIL_CONCRETE                        :Concrete rail bridge
3000 STR_LAI_BRIDGE_DESCRIPTION_RAIL_TUBULAR_STEEL                   :Tubular rail bridge
3002 STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_STEEL                :Steel suspension road bridge
3003 STR_LAI_BRIDGE_DESCRIPTION_ROAD_GIRDER_STEEL                    :Steel girder road bridge
3004 STR_LAI_BRIDGE_DESCRIPTION_ROAD_CANTILEVER_STEEL                :Steel cantilever road bridge
3005 STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_CONCRETE             :Reinforced concrete suspension road bridge
3006 STR_LAI_BRIDGE_DESCRIPTION_ROAD_WOODEN                          :Wooden road bridge
3007 STR_LAI_BRIDGE_DESCRIPTION_ROAD_CONCRETE                        :Concrete road bridge
3008 STR_LAI_BRIDGE_DESCRIPTION_ROAD_TUBULAR_STEEL                   :Tubular road bridge
3010 STR_LAI_BRIDGE_DESCRIPTION_AQUEDUCT                             :Aqueduct
3012 STR_LAI_OBJECT_DESCRIPTION_TRANSMITTER                          :Transmitter
3013 STR_LAI_OBJECT_DESCRIPTION_LIGHTHOUSE                           :Lighthouse
3014 STR_LAI_OBJECT_DESCRIPTION_COMPANY_HEADQUARTERS                 :Company headquarters
3015 STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND                   :Company-owned land
3017 # About OpenTTD window
3018 STR_ABOUT_OPENTTD                                               :{WHITE}About OpenTTD
3019 STR_ABOUT_ORIGINAL_COPYRIGHT                                    :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
3020 STR_ABOUT_VERSION                                               :{BLACK}OpenTTD version {REV}
3021 STR_ABOUT_COPYRIGHT_OPENTTD                                     :{BLACK}OpenTTD {COPYRIGHT} 2002-2018 The OpenTTD team
3023 # Save/load game/scenario
3024 STR_SAVELOAD_SAVE_CAPTION                                       :{WHITE}Save Game
3025 STR_SAVELOAD_LOAD_CAPTION                                       :{WHITE}Load Game
3026 STR_SAVELOAD_SAVE_SCENARIO                                      :{WHITE}Save Scenario
3027 STR_SAVELOAD_LOAD_SCENARIO                                      :{WHITE}Load Scenario
3028 STR_SAVELOAD_LOAD_HEIGHTMAP                                     :{WHITE}Load Heightmap
3029 STR_SAVELOAD_SAVE_HEIGHTMAP                                     :{WHITE}Save Heightmap
3030 STR_SAVELOAD_HOME_BUTTON                                        :{BLACK}Click here to jump to the current default save/load directory
3031 STR_SAVELOAD_BYTES_FREE                                         :{BLACK}{BYTES} free
3032 STR_SAVELOAD_LIST_TOOLTIP                                       :{BLACK}List of drives, directories and saved-game files
3033 STR_SAVELOAD_EDITBOX_TOOLTIP                                    :{BLACK}Currently selected name for saved-game
3034 STR_SAVELOAD_DELETE_BUTTON                                      :{BLACK}Delete
3035 STR_SAVELOAD_DELETE_TOOLTIP                                     :{BLACK}Delete the currently selected saved-game
3036 STR_SAVELOAD_SAVE_BUTTON                                        :{BLACK}Save
3037 STR_SAVELOAD_SAVE_TOOLTIP                                       :{BLACK}Save the current game, using the selected name
3038 STR_SAVELOAD_LOAD_BUTTON                                        :{BLACK}Load
3039 STR_SAVELOAD_LOAD_TOOLTIP                                       :{BLACK}Load the selected game
3040 STR_SAVELOAD_LOAD_HEIGHTMAP_TOOLTIP                             :{BLACK}Load the selected heightmap
3041 STR_SAVELOAD_DETAIL_CAPTION                                     :{BLACK}Game Details
3042 STR_SAVELOAD_DETAIL_NOT_AVAILABLE                               :{BLACK}No information available
3043 STR_SAVELOAD_DETAIL_COMPANY_INDEX                               :{SILVER}{COMMA}: {WHITE}{STRING1}
3044 STR_SAVELOAD_DETAIL_GRFSTATUS                                   :{SILVER}NewGRF: {WHITE}{STRING}
3046 STR_SAVELOAD_OSKTITLE                                           :{BLACK}Enter a name for the savegame
3048 # World generation
3049 STR_MAPGEN_WORLD_GENERATION_CAPTION                             :{WHITE}World Generation
3050 STR_MAPGEN_MAPSIZE                                              :{BLACK}Map size:
3051 STR_MAPGEN_MAPSIZE_TOOLTIP                                      :{BLACK}Select the size of the map in tiles. The number of available tiles will be slightly smaller
3052 STR_MAPGEN_BY                                                   :{BLACK}*
3053 STR_MAPGEN_NUMBER_OF_TOWNS                                      :{BLACK}No. of towns:
3054 STR_MAPGEN_DATE                                                 :{BLACK}Date:
3055 STR_MAPGEN_NUMBER_OF_INDUSTRIES                                 :{BLACK}No. of industries:
3056 STR_MAPGEN_MAX_HEIGHTLEVEL                                      :{BLACK}Maximum map height:
3057 STR_MAPGEN_MAX_HEIGHTLEVEL_UP                                   :{BLACK}Increase the maximum height of mountains on the map by one
3058 STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN                                 :{BLACK}Decrease the maximum height of mountains on the map by one
3059 STR_MAPGEN_SNOW_LINE_HEIGHT                                     :{BLACK}Snow line height:
3060 STR_MAPGEN_SNOW_LINE_UP                                         :{BLACK}Move the snow line height one up
3061 STR_MAPGEN_SNOW_LINE_DOWN                                       :{BLACK}Move the snow line height one down
3062 STR_MAPGEN_TREE_LINE_HEIGHT                                     :{BLACK}Tree line height:
3063 STR_MAPGEN_TREE_LINE_UP                                         :{BLACK}Move the tree line height one up
3064 STR_MAPGEN_TREE_LINE_DOWN                                       :{BLACK}Move the tree line height one down
3065 STR_MAPGEN_DESERT_AMOUNT                                        :{BLACK}Amount of desert:
3066 STR_MAPGEN_DESERT_AMOUNT_UP                                     :{BLACK}Increase the amount of desert tiles
3067 STR_MAPGEN_DESERT_AMOUNT_DOWN                                   :{BLACK}Decrease the amount of desert tiles
3068 STR_MAPGEN_LAND_GENERATOR                                       :{BLACK}Land generator:
3069 STR_MAPGEN_TREE_PLACER                                          :{BLACK}Tree algorithm:
3070 STR_MAPGEN_TERRAIN_TYPE                                         :{BLACK}Terrain type:
3071 STR_MAPGEN_QUANTITY_OF_SEA_LAKES                                :{BLACK}Sea level:
3072 STR_MAPGEN_QUANTITY_OF_RIVERS                                   :{BLACK}Rivers:
3073 STR_MAPGEN_MIN_RIVER_LENGTH                                     :{BLACK}Minimum river length:
3074 STR_MAPGEN_MIN_RIVER_LENGTH_UP                                  :{BLACK}Increase the minimum river length
3075 STR_MAPGEN_MIN_RIVER_LENGTH_DOWN                                :{BLACK}Decrease the minimum river length
3076 STR_MAPGEN_SMOOTHNESS                                           :{BLACK}Smoothness:
3077 STR_MAPGEN_VARIETY                                              :{BLACK}Variety distribution:
3078 STR_MAPGEN_GENERATE                                             :{WHITE}Generate
3080 # Strings for map borders at game generation
3081 STR_MAPGEN_BORDER_TYPE                                          :{BLACK}Map edges:
3082 STR_MAPGEN_NORTHWEST                                            :{BLACK}Northwest
3083 STR_MAPGEN_NORTHEAST                                            :{BLACK}Northeast
3084 STR_MAPGEN_SOUTHEAST                                            :{BLACK}Southeast
3085 STR_MAPGEN_SOUTHWEST                                            :{BLACK}Southwest
3086 STR_MAPGEN_BORDER_FREEFORM                                      :{BLACK}Freeform
3087 STR_MAPGEN_BORDER_WATER                                         :{BLACK}Water
3088 STR_MAPGEN_BORDER_RANDOM                                        :{BLACK}Random
3089 STR_MAPGEN_BORDER_RANDOMIZE                                     :{BLACK}Random
3090 STR_MAPGEN_BORDER_MANUAL                                        :{BLACK}Manual
3092 STR_MAPGEN_HEIGHTMAP_ROTATION                                   :{BLACK}Heightmap rotation:
3093 STR_MAPGEN_HEIGHTMAP_NAME                                       :{BLACK}Heightmap name:
3094 STR_MAPGEN_HEIGHTMAP_SIZE_LABEL                                 :{BLACK}Size:
3095 STR_MAPGEN_HEIGHTMAP_SIZE                                       :{ORANGE}{NUM} x {NUM}
3097 STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT                           :{WHITE}Change maximum map height
3098 STR_MAPGEN_SNOW_LINE_QUERY_CAPT                                 :{WHITE}Change snow line height
3099 STR_MAPGEN_TREE_LINE_QUERY_CAPT                                 :{WHITE}Change tree line height
3100 STR_MAPGEN_DESERT_AMOUNT_QUERY_CAPT                             :{WHITE}Change amount of desert tiles
3101 STR_MAPGEN_START_DATE_QUERY_CAPT                                :{WHITE}Change starting year
3102 STR_MAPGEN_MIN_RIVER_LENGTH_QUERY_CAPT                          :{WHITE}Change minimum river length
3104 # SE Map generation
3105 STR_SE_MAPGEN_CAPTION                                           :{WHITE}Scenario Type
3106 STR_SE_MAPGEN_FLAT_WORLD                                        :{WHITE}Flat land
3107 STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP                                :{BLACK}Generate a flat land
3108 STR_SE_MAPGEN_RANDOM_LAND                                       :{WHITE}Random land
3109 STR_SE_MAPGEN_FLAT_WORLD_HEIGHT                                 :{BLACK}Height of flat land:
3110 STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN                            :{BLACK}Move the height of flat land one down
3111 STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP                              :{BLACK}Move the height of flat land one up
3113 STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT                      :{WHITE}Change height of flat land
3115 # Map generation progress
3116 STR_GENERATION_WORLD                                            :{WHITE}Generating World...
3117 STR_GENERATION_ABORT                                            :{BLACK}Abort
3118 STR_GENERATION_ABORT_CAPTION                                    :{WHITE}Abort World Generation
3119 STR_GENERATION_ABORT_MESSAGE                                    :{YELLOW}Do you really want to abort the generation?
3120 STR_GENERATION_PROGRESS                                         :{WHITE}{NUM}% complete
3121 STR_GENERATION_PROGRESS_NUM                                     :{BLACK}{NUM} / {NUM}
3122 STR_GENERATION_WORLD_GENERATION                                 :{BLACK}World generation
3123 STR_GENERATION_RIVER_GENERATION                                 :{BLACK}River generation
3124 STR_GENERATION_TREE_GENERATION                                  :{BLACK}Tree generation
3125 STR_GENERATION_PUBLIC_ROADS_GENERATION                          :{BLACK}Public roads generation
3126 STR_GENERATION_OBJECT_GENERATION                                :{BLACK}Object generation
3127 STR_GENERATION_CLEARING_TILES                                   :{BLACK}Rough and rocky area generation
3128 STR_GENERATION_SETTINGUP_GAME                                   :{BLACK}Setting up game
3129 STR_GENERATION_PREPARING_TILELOOP                               :{BLACK}Running tile-loop
3130 STR_GENERATION_PREPARING_SCRIPT                                 :{BLACK}Running script
3131 STR_GENERATION_PREPARING_GAME                                   :{BLACK}Preparing game
3133 # NewGRF settings
3134 STR_NEWGRF_SETTINGS_CAPTION                                     :{WHITE}NewGRF Settings
3135 STR_NEWGRF_SETTINGS_INFO_TITLE                                  :{WHITE}Detailed NewGRF information
3136 STR_NEWGRF_SETTINGS_ACTIVE_LIST                                 :{WHITE}Active NewGRF files
3137 STR_NEWGRF_SETTINGS_INACTIVE_LIST                               :{WHITE}Inactive NewGRF files
3138 STR_NEWGRF_SETTINGS_SELECT_PRESET                               :{ORANGE}Select preset:
3139 STR_NEWGRF_FILTER_TITLE                                         :{ORANGE}Filter string:
3140 STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP                         :{BLACK}Load the selected preset
3141 STR_NEWGRF_SETTINGS_PRESET_SAVE                                 :{BLACK}Save preset
3142 STR_NEWGRF_SETTINGS_PRESET_SAVE_TOOLTIP                         :{BLACK}Save the current list as a preset
3143 STR_NEWGRF_SETTINGS_PRESET_SAVE_QUERY                           :{BLACK}Enter name for preset
3144 STR_NEWGRF_SETTINGS_PRESET_DELETE                               :{BLACK}Delete preset
3145 STR_NEWGRF_SETTINGS_PRESET_DELETE_TOOLTIP                       :{BLACK}Delete the currently selected preset
3146 STR_NEWGRF_SETTINGS_ADD                                         :{BLACK}Add
3147 STR_NEWGRF_SETTINGS_ADD_FILE_TOOLTIP                            :{BLACK}Add the selected NewGRF file to your configuration
3148 STR_NEWGRF_SETTINGS_RESCAN_FILES                                :{BLACK}Rescan files
3149 STR_NEWGRF_SETTINGS_RESCAN_FILES_TOOLTIP                        :{BLACK}Update the list of available NewGRF files
3150 STR_NEWGRF_SETTINGS_REMOVE                                      :{BLACK}Remove
3151 STR_NEWGRF_SETTINGS_REMOVE_TOOLTIP                              :{BLACK}Remove the selected NewGRF file from the list
3152 STR_NEWGRF_SETTINGS_MOVEUP                                      :{BLACK}Move Up
3153 STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP                              :{BLACK}Move the selected NewGRF file up the list
3154 STR_NEWGRF_SETTINGS_MOVEDOWN                                    :{BLACK}Move Down
3155 STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP                            :{BLACK}Move the selected NewGRF file down the list
3156 STR_NEWGRF_SETTINGS_UPGRADE                                     :{BLACK}Upgrade
3157 STR_NEWGRF_SETTINGS_UPGRADE_TOOLTIP                             :{BLACK}Upgrade NewGRF files for which you have a newer version installed
3158 STR_NEWGRF_SETTINGS_FILE_TOOLTIP                                :{BLACK}A list of the NewGRF files that are installed
3160 STR_NEWGRF_SETTINGS_SET_PARAMETERS                              :{BLACK}Set parameters
3161 STR_NEWGRF_SETTINGS_SHOW_PARAMETERS                             :{BLACK}Show parameters
3162 STR_NEWGRF_SETTINGS_TOGGLE_PALETTE                              :{BLACK}Toggle palette
3163 STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP                      :{BLACK}Toggle the palette of the selected NewGRF.{}Do this when the graphics from this NewGRF look pink in-game
3164 STR_NEWGRF_SETTINGS_APPLY_CHANGES                               :{BLACK}Apply changes
3166 STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON                 :{BLACK}Find missing content online
3167 STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP                :{BLACK}Check whether the missing content can be found online
3169 STR_NEWGRF_SETTINGS_FILENAME                                    :{BLACK}Filename: {SILVER}{RAW_STRING}
3170 STR_NEWGRF_SETTINGS_GRF_ID                                      :{BLACK}GRF ID: {SILVER}{RAW_STRING}
3171 STR_NEWGRF_SETTINGS_VERSION                                     :{BLACK}Version: {SILVER}{NUM}
3172 STR_NEWGRF_SETTINGS_MIN_VERSION                                 :{BLACK}Min. compatible version: {SILVER}{NUM}
3173 STR_NEWGRF_SETTINGS_MD5SUM                                      :{BLACK}MD5sum: {SILVER}{RAW_STRING}
3174 STR_NEWGRF_SETTINGS_PALETTE                                     :{BLACK}Palette: {SILVER}{RAW_STRING}
3175 STR_NEWGRF_SETTINGS_PARAMETER                                   :{BLACK}Parameters: {SILVER}{STRING1}
3177 STR_NEWGRF_SETTINGS_NO_INFO                                     :{BLACK}No information available
3178 STR_NEWGRF_SETTINGS_NOT_FOUND                                   :{RED}Matching file not found
3179 STR_NEWGRF_SETTINGS_DISABLED                                    :{RED}Disabled
3180 STR_NEWGRF_SETTINGS_INCOMPATIBLE                                :{RED}Incompatible with this version of OpenTTD
3182 # NewGRF save preset window
3183 STR_SAVE_PRESET_CAPTION                                         :{WHITE}Save preset
3184 STR_SAVE_PRESET_LIST_TOOLTIP                                    :{BLACK}List of available presets, select one to copy it to the save name below
3185 STR_SAVE_PRESET_TITLE                                           :{BLACK}Enter a name for the preset
3186 STR_SAVE_PRESET_EDITBOX_TOOLTIP                                 :{BLACK}Currently selected name for the preset to save
3187 STR_SAVE_PRESET_CANCEL                                          :{BLACK}Cancel
3188 STR_SAVE_PRESET_CANCEL_TOOLTIP                                  :{BLACK}Don't change the preset
3189 STR_SAVE_PRESET_SAVE                                            :{BLACK}Save
3190 STR_SAVE_PRESET_SAVE_TOOLTIP                                    :{BLACK}Save the preset to the current selected name
3192 # NewGRF parameters window
3193 STR_NEWGRF_PARAMETERS_CAPTION                                   :{WHITE}Change NewGRF parameters
3194 STR_NEWGRF_PARAMETERS_CLOSE                                     :{BLACK}Close
3195 STR_NEWGRF_PARAMETERS_RESET                                     :{BLACK}Reset
3196 STR_NEWGRF_PARAMETERS_RESET_TOOLTIP                             :{BLACK}Set all parameters to their default value
3197 STR_NEWGRF_PARAMETERS_DEFAULT_NAME                              :Parameter {NUM}
3198 STR_NEWGRF_PARAMETERS_SETTING                                   :{STRING1}: {ORANGE}{STRING1}
3199 STR_NEWGRF_PARAMETERS_NUM_PARAM                                 :{LTBLUE}Number of parameters: {ORANGE}{NUM}
3201 # NewGRF inspect window
3202 STR_NEWGRF_INSPECT_CAPTION                                      :{WHITE}Inspect - {STRING5}
3203 STR_NEWGRF_INSPECT_PARENT_BUTTON                                :{BLACK}Parent
3204 STR_NEWGRF_INSPECT_PARENT_TOOLTIP                               :{BLACK}Inspect the object of the parent scope
3206 STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT                            :{STRING1} at {HEX}
3207 STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_OBJECT                     :Object
3208 STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE                  :Rail type
3210 STR_NEWGRF_INSPECT_QUERY_CAPTION                                :{WHITE}NewGRF variable 60+x parameter (hexadecimal)
3212 # Sprite aligner window
3213 STR_SPRITE_ALIGNER_CAPTION                                      :{WHITE}Aligning sprite {COMMA} ({RAW_STRING})
3214 STR_SPRITE_ALIGNER_NEXT_BUTTON                                  :{BLACK}Next sprite
3215 STR_SPRITE_ALIGNER_NEXT_TOOLTIP                                 :{BLACK}Proceed to the next normal sprite, skipping any pseudo/recolour/font sprites and wrapping around from the last sprite to the first
3216 STR_SPRITE_ALIGNER_GOTO_BUTTON                                  :{BLACK}Go to sprite
3217 STR_SPRITE_ALIGNER_GOTO_TOOLTIP                                 :{BLACK}Go to the given sprite. If the sprite is not a normal sprite, proceed to the next normal sprite
3218 STR_SPRITE_ALIGNER_PREVIOUS_BUTTON                              :{BLACK}Previous sprite
3219 STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP                             :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolour/font sprites and wrapping around from the first sprite to the last
3220 STR_SPRITE_ALIGNER_SPRITE_TOOLTIP                               :{BLACK}Representation of the currently selected sprite. The alignment is ignored when drawing this sprite
3221 STR_SPRITE_ALIGNER_MOVE_TOOLTIP                                 :{BLACK}Move the sprite around, changing the X and Y offsets. Ctrl+Click to move the sprite eight units at a time
3222 STR_SPRITE_ALIGNER_RESET_BUTTON                                 :{BLACK}Reset relative
3223 STR_SPRITE_ALIGNER_RESET_TOOLTIP                                :{BLACK}Reset the current relative offsets
3224 STR_SPRITE_ALIGNER_OFFSETS_ABS                                  :{BLACK}X offset: {NUM}, Y offset: {NUM} (Absolute)
3225 STR_SPRITE_ALIGNER_OFFSETS_REL                                  :{BLACK}X offset: {NUM}, Y offset: {NUM} (Relative)
3226 STR_SPRITE_ALIGNER_PICKER_BUTTON                                :{BLACK}Pick sprite
3227 STR_SPRITE_ALIGNER_PICKER_TOOLTIP                               :{BLACK}Pick a sprite from anywhere on the screen
3229 STR_SPRITE_ALIGNER_GOTO_CAPTION                                 :{WHITE}Go to sprite
3231 # NewGRF (self) generated warnings/errors
3232 STR_NEWGRF_ERROR_MSG_INFO                                       :{SILVER}{RAW_STRING}
3233 STR_NEWGRF_ERROR_MSG_WARNING                                    :{RED}Warning: {SILVER}{RAW_STRING}
3234 STR_NEWGRF_ERROR_MSG_ERROR                                      :{RED}Error: {SILVER}{RAW_STRING}
3235 STR_NEWGRF_ERROR_MSG_FATAL                                      :{RED}Fatal: {SILVER}{RAW_STRING}
3236 STR_NEWGRF_ERROR_FATAL_POPUP                                    :{WHITE}A fatal NewGRF error has occurred: {}{STRING5}
3237 STR_NEWGRF_ERROR_VERSION_NUMBER                                 :{1:RAW_STRING} will not work with the TTDPatch version reported by OpenTTD
3238 STR_NEWGRF_ERROR_DOS_OR_WINDOWS                                 :{1:RAW_STRING} is for the {RAW_STRING} version of TTD
3239 STR_NEWGRF_ERROR_UNSET_SWITCH                                   :{1:RAW_STRING} is designed to be used with {RAW_STRING}
3240 STR_NEWGRF_ERROR_INVALID_PARAMETER                              :Invalid parameter for {1:RAW_STRING}: parameter {RAW_STRING} ({NUM})
3241 STR_NEWGRF_ERROR_LOAD_BEFORE                                    :{1:RAW_STRING} must be loaded before {RAW_STRING}
3242 STR_NEWGRF_ERROR_LOAD_AFTER                                     :{1:RAW_STRING} must be loaded after {RAW_STRING}
3243 STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER                            :{1:RAW_STRING} requires OpenTTD version {RAW_STRING} or better
3244 STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE                          :the GRF file it was designed to translate
3245 STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED                        :Too many NewGRFs are loaded
3246 STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC                       :Loading {1:RAW_STRING} as static NewGRF with {RAW_STRING} could cause desyncs
3247 STR_NEWGRF_ERROR_UNEXPECTED_SPRITE                              :Unexpected sprite (sprite {3:NUM})
3248 STR_NEWGRF_ERROR_UNKNOWN_PROPERTY                               :Unknown Action 0 property {4:HEX} (sprite {3:NUM})
3249 STR_NEWGRF_ERROR_INVALID_ID                                     :Attempt to use invalid ID (sprite {3:NUM})
3250 STR_NEWGRF_ERROR_CORRUPT_SPRITE                                 :{YELLOW}{RAW_STRING} contains a corrupt sprite. All corrupt sprites will be shown as a red question mark (?)
3251 STR_NEWGRF_ERROR_MULTIPLE_ACTION_8                              :Contains multiple Action 8 entries (sprite {3:NUM})
3252 STR_NEWGRF_ERROR_READ_BOUNDS                                    :Read past end of pseudo-sprite (sprite {3:NUM})
3253 STR_NEWGRF_ERROR_GRM_FAILED                                     :Requested GRF resources not available (sprite {3:NUM})
3254 STR_NEWGRF_ERROR_FORCEFULLY_DISABLED                            :{1:RAW_STRING} was disabled by {2:RAW_STRING}
3255 STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT                          :Invalid/unknown sprite layout format (sprite {3:NUM})
3257 # NewGRF related 'general' warnings
3258 STR_NEWGRF_POPUP_CAUTION_CAPTION                                :{WHITE}Caution!
3259 STR_NEWGRF_CONFIRMATION_TEXT                                    :{YELLOW}You are about to make changes to a running game. This can crash OpenTTD or break the game state. Do not file bug reports about these issues.{}Are you absolutely sure about this?
3261 STR_NEWGRF_DUPLICATE_GRFID                                      :{WHITE}Can't add file: duplicate GRF ID
3262 STR_NEWGRF_COMPATIBLE_LOADED                                    :{ORANGE}Matching file not found (compatible GRF loaded)
3263 STR_NEWGRF_TOO_MANY_NEWGRFS                                     :{WHITE}Can't add file: NewGRF file limit reached
3265 STR_NEWGRF_COMPATIBLE_LOAD_WARNING                              :{WHITE}Compatible GRF(s) loaded for missing files
3266 STR_NEWGRF_DISABLED_WARNING                                     :{WHITE}Missing GRF file(s) have been disabled
3267 STR_NEWGRF_UNPAUSE_WARNING_TITLE                                :{YELLOW}Missing GRF file(s)
3268 STR_NEWGRF_UNPAUSE_WARNING                                      :{WHITE}Unpausing can crash OpenTTD. Do not file bug reports for subsequent crashes.{}Do you really want to unpause?
3270 # NewGRF status
3271 STR_NEWGRF_LIST_NONE                                            :None
3272 STR_NEWGRF_LIST_ALL_FOUND                                       :All files present
3273 STR_NEWGRF_LIST_COMPATIBLE                                      :{YELLOW}Found compatible files
3274 STR_NEWGRF_LIST_MISSING                                         :{RED}Missing files
3276 # NewGRF 'it's broken' warnings
3277 STR_NEWGRF_BROKEN                                               :{WHITE}Behaviour of NewGRF '{0:RAW_STRING}' is likely to cause desyncs and/or crashes
3278 STR_NEWGRF_BROKEN_POWERED_WAGON                                 :{WHITE}It changed powered-wagon state for '{1:ENGINE}' when not inside a depot
3279 STR_NEWGRF_BROKEN_VEHICLE_LENGTH                                :{WHITE}It changed vehicle length for '{1:ENGINE}' when not inside a depot
3280 STR_NEWGRF_BROKEN_CAPACITY                                      :{WHITE}It changed vehicle capacity for '{1:ENGINE}' when not inside a depot or refitting
3281 STR_BROKEN_VEHICLE_LENGTH                                       :{WHITE}Train '{VEHICLE}' belonging to '{COMPANY}' has invalid length. It is probably caused by problems with NewGRFs. Game may desync or crash
3283 STR_NEWGRF_BUGGY                                                :{WHITE}NewGRF '{0:RAW_STRING}' provides incorrect information
3284 STR_NEWGRF_BUGGY_ARTICULATED_CARGO                              :{WHITE}Cargo/refit information for '{1:ENGINE}' differs from purchase list after construction. This might cause autorenew/-replace to fail refitting correctly
3285 STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK                    :{WHITE}'{1:STRING}' caused an endless loop in the production callback
3286 STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT                        :{WHITE}Callback {1:HEX} returned unknown/invalid result {2:HEX}
3288 STR_NEWGRF_TOO_MANY_STRINGS                                     :{WHITE}Not enough string IDs available for all NewGRFs.
3289 STR_NEWGRF_TOO_MANY_STRINGS_DETAIL                              :{WHITE}Some names and text fields may be displayed incorrectly. Try using fewer NewGRFs.
3291 # 'User removed essential NewGRFs'-placeholders for stuff without specs
3292 STR_NEWGRF_INVALID_CARGO                                        :<invalid cargo>
3293 STR_NEWGRF_INVALID_CARGO_ABBREV                                 :??
3294 STR_NEWGRF_INVALID_CARGO_QUANTITY                               :{COMMA} of <invalid cargo>
3295 STR_NEWGRF_INVALID_ENGINE                                       :<invalid vehicle model>
3296 STR_NEWGRF_INVALID_INDUSTRYTYPE                                 :<invalid industry>
3298 # Placeholders for other invalid stuff, e.g. vehicles that have gone (Game Script).
3299 STR_INVALID_VEHICLE                                             :<invalid vehicle>
3301 # NewGRF scanning window
3302 STR_NEWGRF_SCAN_CAPTION                                         :{WHITE}Scanning NewGRFs
3303 STR_NEWGRF_SCAN_MESSAGE                                         :{BLACK}Scanning NewGRFs. Depending on the amount this can take a while...
3304 STR_NEWGRF_SCAN_STATUS                                          :{BLACK}{NUM} NewGRF{P "" s} scanned out of an estimated {NUM} NewGRF{P "" s}
3305 STR_NEWGRF_SCAN_ARCHIVES                                        :Scanning for archives
3307 # Sign list window
3308 STR_SIGN_LIST_CAPTION                                           :{WHITE}Sign List - {COMMA} Sign{P "" s}
3309 STR_SIGN_LIST_MATCH_CASE                                        :{BLACK}Match case
3310 STR_SIGN_LIST_MATCH_CASE_TOOLTIP                                :{BLACK}Toggle matching case when comparing sign names against the filter string
3312 # Sign window
3313 STR_EDIT_SIGN_CAPTION                                           :{WHITE}Edit sign text
3314 STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP                                 :{BLACK}Go to next sign
3315 STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP                             :{BLACK}Go to previous sign
3317 STR_EDIT_SIGN_SIGN_OSKTITLE                                     :{BLACK}Enter a name for the sign
3319 # Town directory window
3320 STR_TOWN_DIRECTORY_CAPTION                                      :{WHITE}Towns
3321 STR_TOWN_DIRECTORY_NONE                                         :{ORANGE}- None -
3322 STR_TOWN_DIRECTORY_TOWN                                         :{ORANGE}{TOWN}{BLACK} ({COMMA})
3323 STR_TOWN_DIRECTORY_LIST_TOOLTIP                                 :{BLACK}Town names - click on name to centre main view on town. Ctrl+Click opens a new viewport on town location
3324 STR_TOWN_POPULATION                                             :{BLACK}World population: {COMMA}
3326 # Town view window
3327 STR_TOWN_VIEW_TOWN_CAPTION                                      :{WHITE}{TOWN}
3328 STR_TOWN_VIEW_CITY_CAPTION                                      :{WHITE}{TOWN} (City)
3329 STR_TOWN_VIEW_POPULATION_HOUSES                                 :{BLACK}Population: {ORANGE}{COMMA}{BLACK}  Houses: {ORANGE}{COMMA}
3330 STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX                         :{BLACK}Passengers last month: {ORANGE}{COMMA}{BLACK}  max: {ORANGE}{COMMA}
3331 STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX                               :{BLACK}Mail last month: {ORANGE}{COMMA}{BLACK}  max: {ORANGE}{COMMA}
3332 STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH                              :{BLACK}Cargo needed for town growth:
3333 STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL             :{ORANGE}{STRING}{RED} required
3334 STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER              :{ORANGE}{STRING}{BLACK} required in winter
3335 STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL            :{ORANGE}{STRING}{GREEN} delivered
3336 STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED                     :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (still required)
3337 STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED                    :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (delivered)
3338 STR_TOWN_VIEW_TOWN_GROWS_EVERY                                  :{BLACK}Town grows every {ORANGE}{COMMA}{BLACK}{NBSP}day{P "" s}
3339 STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED                           :{BLACK}Town grows every {ORANGE}{COMMA}{BLACK}{NBSP}day{P "" s} (funded)
3340 STR_TOWN_VIEW_TOWN_GROW_STOPPED                                 :{BLACK}Town is {RED}not{BLACK} growing
3341 STR_TOWN_VIEW_NOISE_IN_TOWN                                     :{BLACK}Noise limit in town: {ORANGE}{COMMA}{BLACK}  max: {ORANGE}{COMMA}
3342 STR_TOWN_VIEW_CENTER_TOOLTIP                                    :{BLACK}Centre the main view on town location. Ctrl+Click opens a new viewport on town location
3343 STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON                            :{BLACK}Local authority
3344 STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP                           :{BLACK}Show information on local authority
3345 STR_TOWN_VIEW_RENAME_TOOLTIP                                    :{BLACK}Change town name
3347 STR_TOWN_VIEW_EXPAND_BUTTON                                     :{BLACK}Expand
3348 STR_TOWN_VIEW_EXPAND_TOOLTIP                                    :{BLACK}Increase size of town
3349 STR_TOWN_VIEW_DELETE_BUTTON                                     :{BLACK}Delete
3350 STR_TOWN_VIEW_DELETE_TOOLTIP                                    :{BLACK}Delete this town completely
3352 STR_TOWN_VIEW_RENAME_TOWN_BUTTON                                :Rename Town
3354 # Town local authority window
3355 STR_LOCAL_AUTHORITY_CAPTION                                     :{WHITE}{TOWN} local authority
3356 STR_LOCAL_AUTHORITY_COMPANY_RATINGS                             :{BLACK}Transport company ratings:
3357 STR_LOCAL_AUTHORITY_COMPANY_RATING                              :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING}
3358 STR_LOCAL_AUTHORITY_ACTIONS_TITLE                               :{BLACK}Actions available:
3359 STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP                             :{BLACK}List of things to do at this town - click on item for more details
3360 STR_LOCAL_AUTHORITY_DO_IT_BUTTON                                :{BLACK}Do it
3361 STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP                               :{BLACK}Carry out the highlighted action in the list above
3363 STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN           :Small advertising campaign
3364 STR_LOCAL_AUTHORITY_ACTION_MEDIUM_ADVERTISING_CAMPAIGN          :Medium advertising campaign
3365 STR_LOCAL_AUTHORITY_ACTION_LARGE_ADVERTISING_CAMPAIGN           :Large advertising campaign
3366 STR_LOCAL_AUTHORITY_ACTION_ROAD_RECONSTRUCTION                  :Fund local road reconstruction
3367 STR_LOCAL_AUTHORITY_ACTION_STATUE_OF_COMPANY                    :Build statue of company owner
3368 STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS                        :Fund new buildings
3369 STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT                  :Buy exclusive transport rights
3370 STR_LOCAL_AUTHORITY_ACTION_BRIBE                                :Bribe the local authority
3372 STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING            :{YELLOW}Initiate a small local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY_LONG}
3373 STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING           :{YELLOW}Initiate a medium local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY_LONG}
3374 STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING            :{YELLOW}Initiate a large local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY_LONG}
3375 STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION          :{YELLOW}Fund the reconstruction of the urban road network. Causes considerable disruption to road traffic for up to 6 months.{}Cost: {CURRENCY_LONG}
3376 STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY            :{YELLOW}Build a statue in honour of your company.{}Cost: {CURRENCY_LONG}
3377 STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS                :{YELLOW}Fund the construction of new commercial buildings in the town.{}Cost: {CURRENCY_LONG}
3378 STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT          :{YELLOW}Buy 1 year's exclusive transport rights in town. Town authority will only allow passengers and cargo to use your company's stations.{}Cost: {CURRENCY_LONG}
3379 STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE                        :{YELLOW}Bribe the local authority to increase your rating, at the risk of a severe penalty if caught.{}Cost: {CURRENCY_LONG}
3381 # Goal window
3382 STR_GOALS_CAPTION                                               :{WHITE}{COMPANY} Goals
3383 STR_GOALS_SPECTATOR_CAPTION                                     :{WHITE}Global Goals
3384 STR_GOALS_GLOBAL_TITLE                                          :{BLACK}Global goals:
3385 STR_GOALS_TEXT                                                  :{ORANGE}{RAW_STRING}
3386 STR_GOALS_NONE                                                  :{ORANGE}- None -
3387 STR_GOALS_SPECTATOR_NONE                                        :{ORANGE}- Not applicable -
3388 STR_GOALS_PROGRESS                                              :{ORANGE}{RAW_STRING}
3389 STR_GOALS_PROGRESS_COMPLETE                                     :{GREEN}{RAW_STRING}
3390 STR_GOALS_COMPANY_TITLE                                         :{BLACK}Company goals:
3391 STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER                    :{BLACK}Click on goal to centre main view on industry/town/tile. Ctrl+Click opens a new viewport on industry/town/tile location
3393 # Goal question window
3394 STR_GOAL_QUESTION_CAPTION_QUESTION                              :Question
3395 STR_GOAL_QUESTION_CAPTION_INFORMATION                           :Information
3396 STR_GOAL_QUESTION_CAPTION_WARNING                               :Warning
3397 STR_GOAL_QUESTION_CAPTION_ERROR                                 :Error
3399 ############ Start of Goal Question button list
3400 STR_GOAL_QUESTION_BUTTON_CANCEL                                 :Cancel
3401 STR_GOAL_QUESTION_BUTTON_OK                                     :OK
3402 STR_GOAL_QUESTION_BUTTON_NO                                     :No
3403 STR_GOAL_QUESTION_BUTTON_YES                                    :Yes
3404 STR_GOAL_QUESTION_BUTTON_DECLINE                                :Decline
3405 STR_GOAL_QUESTION_BUTTON_ACCEPT                                 :Accept
3406 STR_GOAL_QUESTION_BUTTON_IGNORE                                 :Ignore
3407 STR_GOAL_QUESTION_BUTTON_RETRY                                  :Retry
3408 STR_GOAL_QUESTION_BUTTON_PREVIOUS                               :Previous
3409 STR_GOAL_QUESTION_BUTTON_NEXT                                   :Next
3410 STR_GOAL_QUESTION_BUTTON_STOP                                   :Stop
3411 STR_GOAL_QUESTION_BUTTON_START                                  :Start
3412 STR_GOAL_QUESTION_BUTTON_GO                                     :Go
3413 STR_GOAL_QUESTION_BUTTON_CONTINUE                               :Continue
3414 STR_GOAL_QUESTION_BUTTON_RESTART                                :Restart
3415 STR_GOAL_QUESTION_BUTTON_POSTPONE                               :Postpone
3416 STR_GOAL_QUESTION_BUTTON_SURRENDER                              :Surrender
3417 STR_GOAL_QUESTION_BUTTON_CLOSE                                  :Close
3418 ############ End of Goal Question button list
3420 # Subsidies window
3421 STR_SUBSIDIES_CAPTION                                           :{WHITE}Subsidies
3422 STR_SUBSIDIES_OFFERED_TITLE                                     :{BLACK}Subsidies on offer for services taking:
3423 STR_SUBSIDIES_OFFERED_FROM_TO                                   :{ORANGE}{STRING} from {STRING2} to {STRING2}{YELLOW} (by {DATE_SHORT})
3424 STR_SUBSIDIES_NONE                                              :{ORANGE}- None -
3425 STR_SUBSIDIES_SUBSIDISED_TITLE                                  :{BLACK}Services already subsidised:
3426 STR_SUBSIDIES_SUBSIDISED_FROM_TO                                :{ORANGE}{STRING} from {STRING2} to {STRING2}{YELLOW} ({COMPANY}{YELLOW}, until {DATE_SHORT})
3427 STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER                :{BLACK}Click on service to centre main view on industry/town. Ctrl+Click opens a new viewport on industry/town location
3429 # Story book window
3430 STR_STORY_BOOK_CAPTION                                          :{WHITE}{COMPANY} Story Book
3431 STR_STORY_BOOK_SPECTATOR_CAPTION                                :{WHITE}Global Story Book
3432 STR_STORY_BOOK_TITLE                                            :{YELLOW}{RAW_STRING}
3433 STR_STORY_BOOK_GENERIC_PAGE_ITEM                                :Page {NUM}
3434 STR_STORY_BOOK_SEL_PAGE_TOOLTIP                                 :{BLACK}Jump to a specific page by selecting it in this drop down list.
3435 STR_STORY_BOOK_PREV_PAGE                                        :{BLACK}Previous
3436 STR_STORY_BOOK_PREV_PAGE_TOOLTIP                                :{BLACK}Go to previous page
3437 STR_STORY_BOOK_NEXT_PAGE                                        :{BLACK}Next
3438 STR_STORY_BOOK_NEXT_PAGE_TOOLTIP                                :{BLACK}Go to next page
3439 STR_STORY_BOOK_INVALID_GOAL_REF                                 :{RED}Invalid goal reference
3441 # Station list window
3442 STR_STATION_LIST_TOOLTIP                                        :{BLACK}Station names - click on name to centre main view on station. Ctrl+Click opens a new viewport on station location
3443 STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE                        :{BLACK}Hold Ctrl to select more than one item
3444 STR_STATION_LIST_CAPTION                                        :{WHITE}{COMPANY} - {COMMA} Station{P "" s}
3445 STR_STATION_LIST_STATION                                        :{YELLOW}{STATION} {STATION_FEATURES}
3446 STR_STATION_LIST_WAYPOINT                                       :{YELLOW}{WAYPOINT}
3447 STR_STATION_LIST_NONE                                           :{YELLOW}- None -
3448 STR_STATION_LIST_SELECT_ALL_FACILITIES                          :{BLACK}Select all facilities
3449 STR_STATION_LIST_SELECT_ALL_TYPES                               :{BLACK}Select all cargo types (including no waiting cargo)
3450 STR_STATION_LIST_NO_WAITING_CARGO                               :{BLACK}No cargo of any type is waiting
3452 # Station view window
3453 STR_STATION_VIEW_CAPTION                                        :{WHITE}{STATION} {STATION_FEATURES}
3454 STR_STATION_VIEW_WAITING_CARGO                                  :{WHITE}{CARGO_LONG}
3455 STR_STATION_VIEW_EN_ROUTE_FROM                                  :{YELLOW}({CARGO_SHORT} from {STATION})
3456 STR_STATION_VIEW_RESERVED                                       :{YELLOW}({CARGO_SHORT} reserved for loading)
3458 STR_STATION_VIEW_ACCEPTS_BUTTON                                 :{BLACK}Accepts
3459 STR_STATION_VIEW_ACCEPTS_TOOLTIP                                :{BLACK}Show list of accepted cargo
3460 STR_STATION_VIEW_ACCEPTS_CARGO                                  :{BLACK}Accepts: {WHITE}{CARGO_LIST}
3462 STR_STATION_VIEW_EXCLUSIVE_RIGHTS_SELF                          :{BLACK}This station has exclusive transport rights in this town.
3463 STR_STATION_VIEW_EXCLUSIVE_RIGHTS_COMPANY                       :{YELLOW}{COMPANY}{BLACK} bought exclusive transport rights in this town.
3465 STR_STATION_VIEW_RATINGS_BUTTON                                 :{BLACK}Ratings
3466 STR_STATION_VIEW_RATINGS_TOOLTIP                                :{BLACK}Show station ratings
3467 STR_STATION_VIEW_SUPPLY_RATINGS_TITLE                           :{BLACK}Monthly supply and local rating:
3468 STR_STATION_VIEW_CARGO_SUPPLY_RATING                            :{WHITE}{STRING}: {YELLOW}{COMMA} / {STRING} ({COMMA}%)
3470 STR_STATION_VIEW_GROUP                                          :{BLACK}Group by
3471 STR_STATION_VIEW_WAITING_STATION                                :Station: Waiting
3472 STR_STATION_VIEW_WAITING_AMOUNT                                 :Amount: Waiting
3473 STR_STATION_VIEW_PLANNED_STATION                                :Station: Planned
3474 STR_STATION_VIEW_PLANNED_AMOUNT                                 :Amount: Planned
3475 STR_STATION_VIEW_FROM                                           :{YELLOW}{CARGO_SHORT} from {STATION}
3476 STR_STATION_VIEW_VIA                                            :{YELLOW}{CARGO_SHORT} via {STATION}
3477 STR_STATION_VIEW_TO                                             :{YELLOW}{CARGO_SHORT} to {STATION}
3478 STR_STATION_VIEW_FROM_ANY                                       :{RED}{CARGO_SHORT} from unknown station
3479 STR_STATION_VIEW_TO_ANY                                         :{RED}{CARGO_SHORT} to any station
3480 STR_STATION_VIEW_VIA_ANY                                        :{RED}{CARGO_SHORT} via any station
3481 STR_STATION_VIEW_FROM_HERE                                      :{GREEN}{CARGO_SHORT} from this station
3482 STR_STATION_VIEW_VIA_HERE                                       :{GREEN}{CARGO_SHORT} stopping at this station
3483 STR_STATION_VIEW_TO_HERE                                        :{GREEN}{CARGO_SHORT} to this station
3484 STR_STATION_VIEW_NONSTOP                                        :{YELLOW}{CARGO_SHORT} non-stop
3486 STR_STATION_VIEW_GROUP_S_V_D                                    :Source-Via-Destination
3487 STR_STATION_VIEW_GROUP_S_D_V                                    :Source-Destination-Via
3488 STR_STATION_VIEW_GROUP_V_S_D                                    :Via-Source-Destination
3489 STR_STATION_VIEW_GROUP_V_D_S                                    :Via-Destination-Source
3490 STR_STATION_VIEW_GROUP_D_S_V                                    :Destination-Source-Via
3491 STR_STATION_VIEW_GROUP_D_V_S                                    :Destination-Via-Source
3493 STR_STATION_VIEW_DEPARTURES_BUTTON                              :{BLACK}Departures
3494 STR_STATION_VIEW_DEPARTURES_TOOLTIP                             :{BLACK}Show list of scheduled departures
3496 STR_STATION_VIEW_HISTORY_BUTTON                                 :{BLACK}History
3497 STR_STATION_VIEW_HISTORY_TOOLTIP                                :{BLACK}Show waiting cargo history
3499 ############ range for rating starts
3500 STR_CARGO_RATING_APPALLING                                      :Appalling
3501 STR_CARGO_RATING_VERY_POOR                                      :Very Poor
3502 STR_CARGO_RATING_POOR                                           :Poor
3503 STR_CARGO_RATING_MEDIOCRE                                       :Mediocre
3504 STR_CARGO_RATING_GOOD                                           :Good
3505 STR_CARGO_RATING_VERY_GOOD                                      :Very Good
3506 STR_CARGO_RATING_EXCELLENT                                      :Excellent
3507 STR_CARGO_RATING_OUTSTANDING                                    :Outstanding
3508 ############ range for rating ends
3510 STR_STATION_VIEW_CENTER_TOOLTIP                                 :{BLACK}Centre main view on station location. Ctrl+Click opens a new viewport on station location
3511 STR_STATION_VIEW_RENAME_TOOLTIP                                 :{BLACK}Change name of station
3513 STR_STATION_VIEW_COVERAGE                                       :{BLACK}Coverage
3514 STR_STATION_VIEW_COVERAGE_TIP                                   :{BLACK}Show station's area coverage
3516 STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP                       :{BLACK}Show all trains which have this station on their schedule. Ctrl+Click to show exclusively.
3517 STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP                :{BLACK}Show all road vehicles which have this station on their schedule. Ctrl+Click to show exclusively.
3518 STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP                     :{BLACK}Show all aircraft which have this station on their schedule. Ctrl+Click to show exclusively.
3519 STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP                        :{BLACK}Show all ships which have this station on their schedule. Ctrl+Click to show exclusively.
3521 STR_STATION_VIEW_RENAME_STATION_CAPTION                         :Rename station/loading area
3523 STR_STATION_VIEW_CLOSE_AIRPORT                                  :{BLACK}Close airport
3524 STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP                          :{BLACK}Prevent aircraft from landing on this airport
3526 # Departures window
3527 STR_DEPARTURES_CAPTION                                          :{WHITE}{STATION} Live Travel Information
3528 STR_DEPARTURES_PAX                                              :{BLACK}{TINY_FONT}P
3529 STR_DEPARTURES_FREIGHT                                          :{BLACK}{TINY_FONT}F
3530 STR_DEPARTURES_DEPARTURES                                       :{BLACK}{TINY_FONT}D
3531 STR_DEPARTURES_ARRIVALS                                         :{BLACK}{TINY_FONT}A
3532 STR_DEPARTURES_VIA_BUTTON                                       :{BLACK}{TINY_FONT}via
3533 STR_DEPARTURES_PAX_TOOLTIP                                      :{BLACK}Show passenger departures
3534 STR_DEPARTURES_FREIGHT_TOOLTIP                                  :{BLACK}Show freight departures
3535 STR_DEPARTURES_DEPARTURES_TOOLTIP                               :{BLACK}Show timetabled departures
3536 STR_DEPARTURES_ARRIVALS_TOOLTIP                                 :{BLACK}Show timetabled arrivals
3537 STR_DEPARTURES_VIA_TOOLTIP                                      :{BLACK}Show timetabled vehicles that do not stop here
3538 STR_DEPARTURES_EMPTY                                            :{ORANGE}No vehicles are currently timetabled for this station.
3539 STR_DEPARTURES_NONE_SELECTED                                    :{ORANGE}No timetable information has been requested.
3540 STR_DEPARTURES_TIME                                             :{ORANGE}{TIME}
3541 STR_DEPARTURES_TIME_DEP                                         :{ORANGE}{TIME} {GREEN}{UP_ARROW}
3542 STR_DEPARTURES_TIME_ARR                                         :{ORANGE}{TIME} {RED}{DOWN_ARROW}
3543 STR_DEPARTURES_TIME_BOTH                                        :{ORANGE}{1:TIME} {RED}{DOWN_ARROW} {ORANGE}{0:TIME} {GREEN}{UP_ARROW}
3544 STR_DEPARTURES_TERMINUS                                         :{ORANGE}{STATION}{STRING}
3545 STR_DEPARTURES_TERMINUS_VIA_STATION                             :{ORANGE}{STATION}{STRING} via {STATION}{STRING}
3546 STR_DEPARTURES_TERMINUS_VIA                                     :{ORANGE}{STATION}{STRING} via
3547 STR_DEPARTURES_VIA                                              :{ORANGE}via {STATION}{STRING}
3548 STR_DEPARTURES_TOC                                              :{ORANGE}{COMPANY}
3549 STR_DEPARTURES_GROUP                                            :{ORANGE}{GROUP}
3550 STR_DEPARTURES_VEH                                              :{ORANGE}{VEHICLE}
3551 STR_DEPARTURES_CALLING_AT                                       :{TINY_FONT}{ORANGE}Calling at:
3552 STR_DEPARTURES_CALLING_AT_LARGE                                 :{ORANGE}Calling at:
3553 STR_DEPARTURES_CALLING_AT_FIRST_STATION                         :{STATION}
3554 STR_DEPARTURES_CALLING_AT_STATION                               :{RAW_STRING}, {STATION}
3555 STR_DEPARTURES_CALLING_AT_LAST_STATION                          :{RAW_STRING} and {STATION}
3556 STR_DEPARTURES_CALLING_AT_LIST                                  :{TINY_FONT}{ORANGE}{RAW_STRING}.
3557 STR_DEPARTURES_CALLING_AT_LIST_LARGE                            :{ORANGE}{RAW_STRING}.
3558 STR_DEPARTURES_CALLING_AT_LIST_SMART_TERMINUS                   :{TINY_FONT}{ORANGE}{RAW_STRING}. This service continues to {STATION}.
3559 STR_DEPARTURES_CALLING_AT_LIST_SMART_TERMINUS_LARGE             :{ORANGE}{RAW_STRING}. This service continues to {STATION}.
3561 STR_DEPARTURES_TYPE_TRAIN                                       :{ORANGE}{TRAIN}
3562 STR_DEPARTURES_TYPE_TRAIN_SILVER                                :{SILVER}{TRAIN}
3563 STR_DEPARTURES_TYPE_BUS                                         :{ORANGE}{BUS}
3564 STR_DEPARTURES_TYPE_BUS_SILVER                                  :{SILVER}{BUS}
3565 STR_DEPARTURES_TYPE_LORRY                                       :{ORANGE}{LORRY}
3566 STR_DEPARTURES_TYPE_LORRY_SILVER                                :{SILVER}{LORRY}
3567 STR_DEPARTURES_TYPE_PLANE                                       :{ORANGE}{PLANE}
3568 STR_DEPARTURES_TYPE_PLANE_SILVER                                :{SILVER}{PLANE}
3569 STR_DEPARTURES_TYPE_SHIP                                        :{ORANGE}{SHIP}
3570 STR_DEPARTURES_TYPE_SHIP_SILVER                                 :{SILVER}{SHIP}
3572 STR_DEPARTURES_STATION_NONE                                     :
3573 STR_DEPARTURES_STATION_PORT                                     :{ORANGE} {SHIP}
3574 STR_DEPARTURES_STATION_AIRPORT                                  :{ORANGE} {PLANE}
3575 STR_DEPARTURES_STATION_PORTAIRPORT                              :{ORANGE} {SHIP} {PLANE}
3577 ############ possible statuses start
3578 STR_DEPARTURES_ON_TIME                                          :{GREEN}On time
3579 STR_DEPARTURES_ARRIVED                                          :{GREEN}Arrived
3580 STR_DEPARTURES_DELAYED                                          :{YELLOW}Delayed
3581 STR_DEPARTURES_EXPECTED                                         :{YELLOW}Expt {TIME}
3582 STR_DEPARTURES_CANCELLED                                        :{RED}Cancelled
3584 ############ config settings
3585 STR_CONFIG_MAX_DEPARTURES                                       :Show at most {STRING2} departures at each station
3586 STR_CONFIG_MAX_DEPARTURES_HELPTEXT                              :The maximum number of departures to show on a departure board
3587 STR_CONFIG_DEPARTURE_CALC_FREQUENCY                             :Calculate departures every {STRING2} ticks
3588 STR_CONFIG_DEPARTURE_CALC_FREQUENCY_HELPTEXT                    :How frequently to refresh a list of departures, in ticks
3589 STR_CONFIG_DEPARTURE_VEHICLE_NAME                               :Show vehicle name with departures: {STRING2}
3590 STR_CONFIG_DEPARTURE_VEHICLE_NAME_HELPTEXT                      :Whether to show vehicle names next to their departures
3591 STR_CONFIG_DEPARTURE_GROUP_NAME                                 :Show group name with departures: {STRING2}
3592 STR_CONFIG_DEPARTURE_GROUP_NAME_HELPTEXT                        :Whether to show names of groups that a vehicle belongs to next to its departures
3593 STR_CONFIG_DEPARTURE_COMPANY_NAME                               :Show company name with departures: {STRING2}
3594 STR_CONFIG_DEPARTURE_COMPANY_NAME_HELPTEXT                      :Whether to show a company's name next to its vehicles' departures
3595 STR_CONFIG_DEPARTURE_VEHICLE_TYPE                               :Show vehicle type icon with departures: {STRING2}
3596 STR_CONFIG_DEPARTURE_VEHICLE_TYPE_HELPTEXT                      :Whether to show a vehicle's type as an icon next to its departures
3597 STR_CONFIG_DEPARTURE_VEHICLE_COLOR                              :Show vehicle type icon in silver: {STRING2}
3598 STR_CONFIG_DEPARTURE_VEHICLE_COLOR_HELPTEXT                     :Whether to show vehicle type icons in silver
3599 STR_CONFIG_DEPARTURE_LARGER_FONT                                :Use larger font for stations called at on departure boards: {STRING2}
3600 STR_CONFIG_DEPARTURE_LARGER_FONT_HELPTEXT                       :Whether to use a larger font for lists of stations called at
3601 STR_CONFIG_DEPARTURE_DESTINATION_TYPE                           :Show icons for destinations that are docks or airports: {STRING2}
3602 STR_CONFIG_DEPARTURE_DESTINATION_TYPE_HELPTEXT                  :Whether to show icons next to destinations that are docks or airports
3603 STR_CONFIG_DEPARTURE_SHOW_BOTH                                  :Show arrival and departure times on the same line: {STRING2}
3604 STR_CONFIG_DEPARTURE_SHOW_BOTH_HELPTEXT                         :Whether to show both arrival and departure times next to departures
3605 STR_CONFIG_DEPARTURE_ONLY_PASSENGERS                            :Only show departures for vehicles that can carry passengers: {STRING2}
3606 STR_CONFIG_DEPARTURE_ONLY_PASSENGERS_HELPTEXT                   :Whether to only show departures of vehicles that can carry passengers
3607 STR_CONFIG_DEPARTURE_SMART_TERMINUS                             :Don't show termini that can be reached sooner on a later vehicle: {STRING2}
3608 STR_CONFIG_DEPARTURE_SMART_TERMINUS_HELPTEXT                    :Whether to show termini that can be reached sooner on another vehicle that departs later
3609 STR_CONFIG_DEPARTURE_CONDITIONALS                               :Handle conditional order jumps by: {STRING2}
3610 STR_CONFIG_DEPARTURE_CONDITIONALS_HELPTEXT                      :How conditional orders should be dealt with when calculating departures
3611 STR_CONFIG_DEPARTURE_CONDITIONALS_1                             :giving up
3612 STR_CONFIG_DEPARTURE_CONDITIONALS_2                             :assuming they will be taken
3613 STR_CONFIG_DEPARTURE_CONDITIONALS_3                             :assuming they will not be taken
3614 STR_CONFIG_DEPARTURE_SHOW_ALL_STOPS                             :Show all stations called at regardless of loading/unloading: {STRING2}
3615 STR_CONFIG_DEPARTURE_SHOW_ALL_STOPS_HELPTEXT                    :Whether stations that a vehicle only loads from will be shown in the calling at list
3616 STR_CONFIG_DEPARTURE_MERGE_IDENTICAL                            :Merge identical departures: {STRING2}
3617 STR_CONFIG_DEPARTURE_MERGE_IDENTICAL_HELPTEXT                   :Whether identical departures should be merged into a single departure
3619 # Waypoint/buoy view window
3620 STR_WAYPOINT_VIEW_CAPTION                                       :{WHITE}{WAYPOINT}
3621 STR_WAYPOINT_VIEW_CENTER_TOOLTIP                                :{BLACK}Centre main view on waypoint location. Ctrl+Click opens a new viewport on waypoint location
3622 STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME                          :{BLACK}Change waypoint name
3623 STR_BUOY_VIEW_CENTER_TOOLTIP                                    :{BLACK}Centre main view on buoy location. Ctrl+Click opens a new viewport on buoy location
3624 STR_BUOY_VIEW_CHANGE_BUOY_NAME                                  :{BLACK}Change buoy name
3626 STR_EDIT_WAYPOINT_NAME                                          :{WHITE}Edit waypoint name
3628 # Finances window
3629 STR_FINANCES_CAPTION                                            :{WHITE}{COMPANY} Finances {BLACK}{COMPANY_NUM}
3630 STR_FINANCES_EXPENDITURE_INCOME_TITLE                           :{WHITE}Expenditure/Income
3631 STR_FINANCES_YEAR                                               :{WHITE}{NUM}
3632 STR_FINANCES_SECTION_CONSTRUCTION                               :{GOLD}Construction
3633 STR_FINANCES_SECTION_NEW_VEHICLES                               :{GOLD}New Vehicles
3634 STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS                        :{GOLD}Train Running Costs
3635 STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS                 :{GOLD}Road Vehicle Running Costs
3636 STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS                     :{GOLD}Aircraft Running Costs
3637 STR_FINANCES_SECTION_SHIP_RUNNING_COSTS                         :{GOLD}Ship Running Costs
3638 STR_FINANCES_SECTION_PROPERTY_MAINTENANCE                       :{GOLD}Property Maintenance
3639 STR_FINANCES_SECTION_TRAIN_INCOME                               :{GOLD}Train Income
3640 STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME                        :{GOLD}Road Vehicle Income
3641 STR_FINANCES_SECTION_AIRCRAFT_INCOME                            :{GOLD}Aircraft Income
3642 STR_FINANCES_SECTION_SHIP_INCOME                                :{GOLD}Ship Income
3643 STR_FINANCES_SECTION_LOAN_INTEREST                              :{GOLD}Loan Interest
3644 STR_FINANCES_SECTION_OTHER                                      :{GOLD}Other
3645 STR_FINANCES_NEGATIVE_INCOME                                    :{BLACK}-{CURRENCY_LONG}
3646 STR_FINANCES_POSITIVE_INCOME                                    :{BLACK}+{CURRENCY_LONG}
3647 STR_FINANCES_TOTAL_CAPTION                                      :{WHITE}Total:
3648 STR_FINANCES_BANK_BALANCE_TITLE                                 :{WHITE}Bank Balance
3649 STR_FINANCES_LOAN_TITLE                                         :{WHITE}Loan
3650 STR_FINANCES_MAX_LOAN                                           :{WHITE}Maximum Loan: {BLACK}{CURRENCY_LONG}
3651 STR_FINANCES_TOTAL_CURRENCY                                     :{BLACK}{CURRENCY_LONG}
3652 STR_FINANCES_BORROW_BUTTON                                      :{BLACK}Borrow {CURRENCY_LONG}
3653 STR_FINANCES_BORROW_TOOLTIP                                     :{BLACK}Increase size of loan. Ctrl+Click borrows as much as possible
3654 STR_FINANCES_REPAY_BUTTON                                       :{BLACK}Repay {CURRENCY_LONG}
3655 STR_FINANCES_REPAY_TOOLTIP                                      :{BLACK}Repay part of loan. Ctrl+Click repays as much loan as possible
3656 STR_FINANCES_INFRASTRUCTURE_BUTTON                              :{BLACK}Infrastructure
3658 # Company view
3659 STR_COMPANY_VIEW_CAPTION                                        :{WHITE}{COMPANY} {BLACK}{COMPANY_NUM}
3660 STR_COMPANY_VIEW_PRESIDENT_MANAGER_TITLE                        :{WHITE}{PRESIDENT_NAME}{}{GOLD}(Manager)
3662 STR_COMPANY_VIEW_INAUGURATED_TITLE                              :{GOLD}Inaugurated: {WHITE}{NUM}
3663 STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE                            :{GOLD}Colour Scheme:
3664 STR_COMPANY_VIEW_VEHICLES_TITLE                                 :{GOLD}Vehicles:
3665 STR_COMPANY_VIEW_TRAINS                                         :{WHITE}{COMMA} train{P "" s}
3666 STR_COMPANY_VIEW_ROAD_VEHICLES                                  :{WHITE}{COMMA} road vehicle{P "" s}
3667 STR_COMPANY_VIEW_AIRCRAFT                                       :{WHITE}{COMMA} aircraft
3668 STR_COMPANY_VIEW_SHIPS                                          :{WHITE}{COMMA} ship{P "" s}
3669 STR_COMPANY_VIEW_VEHICLES_NONE                                  :{WHITE}None
3670 STR_COMPANY_VIEW_COMPANY_VALUE                                  :{GOLD}Company value: {WHITE}{CURRENCY_LONG}
3671 STR_COMPANY_VIEW_SHARES_OWNED_BY                                :{WHITE}({COMMA}% owned by {COMPANY})
3672 STR_COMPANY_VIEW_INFRASTRUCTURE                                 :{GOLD}Infrastructure:
3673 STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL                            :{WHITE}{COMMA} rail piece{P "" s}
3674 STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD                            :{WHITE}{COMMA} road piece{P "" s}
3675 STR_COMPANY_VIEW_INFRASTRUCTURE_WATER                           :{WHITE}{COMMA} water tile{P "" s}
3676 STR_COMPANY_VIEW_INFRASTRUCTURE_STATION                         :{WHITE}{COMMA} station tile{P "" s}
3677 STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT                         :{WHITE}{COMMA} airport{P "" s}
3678 STR_COMPANY_VIEW_INFRASTRUCTURE_NONE                            :{WHITE}None
3680 STR_COMPANY_VIEW_BUILD_HQ_BUTTON                                :{BLACK}Build HQ
3681 STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP                               :{BLACK}Build company headquarters
3682 STR_COMPANY_VIEW_VIEW_HQ_BUTTON                                 :{BLACK}View HQ
3683 STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP                                :{BLACK}View company headquarters
3684 STR_COMPANY_VIEW_RELOCATE_HQ                                    :{BLACK}Relocate HQ
3685 STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS                  :{BLACK}Rebuild company headquarters elsewhere for 1% cost of company value. Shift+Click shows estimated cost without relocating HQ
3686 STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON                          :{BLACK}Details
3687 STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP                         :{BLACK}View detailed infrastructure counts
3689 STR_COMPANY_VIEW_NEW_FACE_BUTTON                                :{BLACK}New Face
3690 STR_COMPANY_VIEW_NEW_FACE_TOOLTIP                               :{BLACK}Select new face for manager
3691 STR_COMPANY_VIEW_COLOUR_SCHEME_BUTTON                           :{BLACK}Colour Scheme
3692 STR_COMPANY_VIEW_COLOUR_SCHEME_TOOLTIP                          :{BLACK}Change the company vehicle livery
3693 STR_COMPANY_VIEW_COMPANY_NAME_BUTTON                            :{BLACK}Company Name
3694 STR_COMPANY_VIEW_COMPANY_NAME_TOOLTIP                           :{BLACK}Change the company name
3695 STR_COMPANY_VIEW_PRESIDENT_NAME_BUTTON                          :{BLACK}Manager Name
3696 STR_COMPANY_VIEW_PRESIDENT_NAME_TOOLTIP                         :{BLACK}Change the manager's name
3698 STR_COMPANY_VIEW_BUY_SHARE_BUTTON                               :{BLACK}Buy 25% share in company
3699 STR_COMPANY_VIEW_SELL_SHARE_BUTTON                              :{BLACK}Sell 25% share in company
3700 STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP                              :{BLACK}Buy 25% share in this company. Shift+Click shows estimated cost without purchasing any share
3701 STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP                             :{BLACK}Sell 25% share in this company. Shift+Click shows estimated income without selling any share
3703 STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION                     :Company Name
3704 STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION                 :Manager's Name
3706 STR_BUY_COMPANY_MESSAGE                                         :{WHITE}We are looking for a transport company to take-over our company.{}{}Do you want to purchase {COMPANY} for {CURRENCY_LONG}?
3708 # Company infrastructure window
3709 STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION                         :{WHITE}Infrastructure of {COMPANY}
3710 STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT                       :{GOLD}Rail pieces:
3711 STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS                         :{WHITE}Signals
3712 STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT                       :{GOLD}Road pieces:
3713 STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD                            :{WHITE}Road
3714 STR_COMPANY_INFRASTRUCTURE_VIEW_TRAMWAY                         :{WHITE}Tramway
3715 STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT                      :{GOLD}Water tiles:
3716 STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS                          :{WHITE}Canals
3717 STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT                    :{GOLD}Stations:
3718 STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS                        :{WHITE}Station tiles
3719 STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS                        :{WHITE}Airports
3720 STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL                           :{WHITE}{CURRENCY_LONG}/yr
3722 # Industry directory
3723 STR_INDUSTRY_DIRECTORY_CAPTION                                  :{WHITE}Industries
3724 STR_INDUSTRY_DIRECTORY_NONE                                     :{ORANGE}- None -
3725 STR_INDUSTRY_DIRECTORY_ITEM                                     :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{RAW_STRING}){YELLOW} ({COMMA}% transported)
3726 STR_INDUSTRY_DIRECTORY_ITEM_TWO                                 :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{RAW_STRING}/{CARGO_LONG}{RAW_STRING}){YELLOW} ({COMMA}%/{COMMA}% transported)
3727 STR_INDUSTRY_DIRECTORY_ITEM_NOPROD                              :{ORANGE}{INDUSTRY}
3728 STR_INDUSTRY_DIRECTORY_LIST_CAPTION                             :{BLACK}Industry names - click on name to centre main view on industry. Ctrl+Click opens a new viewport on industry location
3729 STR_INDUSTRY_DIRECTORY_ACCEPTED_CARGO_FILTER                    :{BLACK}Accepted cargo: {SILVER}{STRING}
3730 STR_INDUSTRY_DIRECTORY_PRODUCED_CARGO_FILTER                    :{BLACK}Produced cargo: {SILVER}{STRING}
3732 # Industry view
3733 STR_INDUSTRY_VIEW_CAPTION                                       :{WHITE}{INDUSTRY}
3734 STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE                   :{BLACK}Production last month:
3735 STR_INDUSTRY_VIEW_TRANSPORTED                                   :{YELLOW}{CARGO_LONG}{RAW_STRING}{BLACK} ({COMMA}% transported)
3736 STR_INDUSTRY_VIEW_LOCATION_TOOLTIP                              :{BLACK}Centre the main view on industry location. Ctrl+Click opens a new viewport on industry location
3737 STR_INDUSTRY_VIEW_PRODUCTION_LEVEL                              :{BLACK}Production level: {YELLOW}{COMMA}%
3738 STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE                    :{YELLOW}The industry has announced imminent closure!
3740 # Industry tooltip
3741 STR_INDUSTRY_VIEW_TRANSPORTED_TOOLTIP                           :{BLACK}{STRING}
3742 STR_INDUSTRY_VIEW_TRANSPORTED_TOOLTIP_TOOLTIP                   :{BLACK}{STRING}{}{CARGO_LONG} ({COMMA}%)
3743 STR_INDUSTRY_VIEW_TRANSPORTED_TOOLTIP_TOOLTIP_TOOLTIP           :{BLACK}{STRING}{}{CARGO_LONG} ({COMMA}%){}{BLACK}{CARGO_LONG} ({COMMA}%)
3745 # Town tooltip
3746 STR_TOWN_NAME_TOOLTIP                                           :{BLACK}{TOWN}
3748 ############ range for requires starts
3749 STR_INDUSTRY_VIEW_REQUIRES_CARGO                                :{BLACK}Requires: {YELLOW}{STRING}{RAW_STRING}
3750 STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO                          :{BLACK}Requires: {YELLOW}{STRING}{RAW_STRING}, {STRING}{RAW_STRING}
3751 STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO                    :{BLACK}Requires: {YELLOW}{STRING}{RAW_STRING}, {STRING}{RAW_STRING}, {STRING}{RAW_STRING}
3752 ############ range for requires ends
3754 STR_INDUSTRY_VIEW_REQUIRES                                      :{BLACK}Requires:
3755 STR_INDUSTRY_VIEW_ACCEPT_CARGO                                  :{YELLOW}{STRING}{BLACK}{3:RAW_STRING}
3756 STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT                           :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} waiting{RAW_STRING}
3758 ############ range for produces starts
3759 STR_INDUSTRY_VIEW_PRODUCES_CARGO                                :{BLACK}Produces: {YELLOW}{STRING}{RAW_STRING}
3760 STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO                          :{BLACK}Produces: {YELLOW}{STRING}{RAW_STRING}, {STRING}{RAW_STRING}
3761 ############ range for produces ends
3763 STR_CONFIG_GAME_PRODUCTION                                      :{WHITE}Change production (multiple of 8, up to 2040)
3764 STR_CONFIG_GAME_PRODUCTION_LEVEL                                :{WHITE}Change production level (percentage, up to 800%)
3766 # Vehicle lists
3767 STR_VEHICLE_LIST_TRAIN_CAPTION                                  :{WHITE}{STRING2} - {COMMA} Train{P "" s}
3768 STR_VEHICLE_LIST_ROAD_VEHICLE_CAPTION                           :{WHITE}{STRING2} - {COMMA} Road Vehicle{P "" s}
3769 STR_VEHICLE_LIST_SHIP_CAPTION                                   :{WHITE}{STRING2} - {COMMA} Ship{P "" s}
3770 STR_VEHICLE_LIST_AIRCRAFT_CAPTION                               :{WHITE}{STRING2} - {COMMA} Aircraft
3772 STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP                             :{BLACK}Trains - click on train for information
3773 STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP                           :{BLACK}Road vehicles - click on vehicle for information
3774 STR_VEHICLE_LIST_SHIP_TOOLTIP                                   :{BLACK}Ships - click on ship for information
3775 STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP                               :{BLACK}Aircraft - click on aircraft for information
3777 STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR                     :{TINY_FONT}{BLACK}Profit this year: {CURRENCY_LONG} (last year: {CURRENCY_LONG})
3778 STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR_LIFETIME            :{STRING2} (lifetime: {CURRENCY_LONG})
3779 STR_VEHICLE_LIST_AGE                                            :{TINY_FONT}{BLACK}Age: {COMMA} year{P "" s} ({COMMA})
3780 STR_VEHICLE_LIST_AGE_RED                                        :{TINY_FONT}{BLACK}Age: {RED}{COMMA} {BLACK}year{P "" s} ({COMMA})
3781 STR_VEHICLE_LIST_CARGO                                          :{TINY_FONT}{BLACK}{RAW_STRING}
3782 STR_VEHICLE_LIST_RELIABILITY                                    :{TINY_FONT}{BLACK}Reliability: {COMMA}%
3783 STR_VEHICLE_LIST_RELIABILITY_RED                                :{TINY_FONT}{BLACK}Reliability: {RED}{COMMA}%
3784 STR_VEHICLE_LIST_MAX_SPEED                                      :{TINY_FONT}{BLACK}Max. speed: {VELOCITY}
3785 STR_VEHICLE_LIST_ENGINE_BUILT                                   :{TINY_FONT}{BLACK}Model: {ENGINE}   Built: {NUM}
3786 STR_VEHICLE_LIST_VALUE                                          :{TINY_FONT}{BLACK}Value: {CURRENCY_LONG}
3787 STR_VEHICLE_LIST_LENGTH                                         :{TINY_FONT}{BLACK}Length: {DECIMAL} tile{P "" s}
3788 STR_VEHICLE_LIST_TIME_TO_LIVE                                   :{TINY_FONT}{BLACK}Lifetime: {COMMA} year{P "" s} remaining
3789 STR_VEHICLE_LIST_TIME_TO_LIVE_RED                               :{TINY_FONT}{BLACK}Lifetime: {RED}{COMMA} {BLACK}year{P "" s} remaining
3790 STR_VEHICLE_LIST_TIME_TO_LIVE_OVERDUE                           :{TINY_FONT}{BLACK}Lifetime: {RED}{COMMA} {BLACK}year{P "" s} overdue
3791 STR_VEHICLE_LIST_TIMETABLE_DELAY_LATE                           :{TINY_FONT}{BLACK}Timetable status: {TICKS_RED} ({TIME_DURATION_RED}) late
3792 STR_VEHICLE_LIST_TIMETABLE_DELAY_EARLY                          :{TINY_FONT}{BLACK}Timetable status: {TICKS} ({TIME_DURATION}) early
3793 STR_VEHICLE_LIST_TIMETABLE_DELAY_ON_TIME                        :{TINY_FONT}{BLACK}Timetable status: On time
3795 STR_VEHICLE_NAME_AND_CARGO                                                                              :{TINY_FONT}{BLACK}{STRING1}   [{CARGO_LIST}]
3797 STR_VEHICLE_LIST_AVAILABLE_TRAINS                               :Available Trains
3798 STR_VEHICLE_LIST_AVAILABLE_ROAD_VEHICLES                        :Available Vehicles
3799 STR_VEHICLE_LIST_AVAILABLE_SHIPS                                :Available Ships
3800 STR_VEHICLE_LIST_AVAILABLE_AIRCRAFT                             :Available Aircraft
3801 STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP                      :{BLACK}See a list of available engine designs for this vehicle type
3803 STR_VEHICLE_LIST_MANAGE_LIST                                    :{BLACK}Manage list
3804 STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP                            :{BLACK}Send instructions to all vehicles in this list
3805 STR_VEHICLE_LIST_REPLACE_VEHICLES                               :Replace vehicles
3806 STR_VEHICLE_LIST_SEND_FOR_SERVICING                             :Send for Servicing
3808 STR_VEHICLE_LIST_SET_ALL_ON_TIME                                                                :Set all on time
3810 STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT                            :Send to Depot
3811 STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT                     :Send to Depot
3812 STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT                             :Send to Depot
3813 STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR                        :Send to Hangar
3815 STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP                         :{BLACK}Click to stop all the vehicles in the list
3816 STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP                        :{BLACK}Click to start all the vehicles in the list
3818 STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION                     :{WHITE}Shared orders of {COMMA} Vehicle{P "" s}
3820 # Group window
3821 STR_GROUP_ALL_TRAINS                                            :All trains
3822 STR_GROUP_ALL_ROAD_VEHICLES                                     :All road vehicles
3823 STR_GROUP_ALL_SHIPS                                             :All ships
3824 STR_GROUP_ALL_AIRCRAFTS                                         :All aircraft
3826 STR_GROUP_DEFAULT_TRAINS                                        :Ungrouped trains
3827 STR_GROUP_DEFAULT_ROAD_VEHICLES                                 :Ungrouped road vehicles
3828 STR_GROUP_DEFAULT_SHIPS                                         :Ungrouped ships
3829 STR_GROUP_DEFAULT_AIRCRAFTS                                     :Ungrouped aircraft
3831 STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP                           :{BLACK}Groups - click on a group to list all vehicles of this group. Drag and drop groups to arrange hierarchy.
3832 STR_GROUP_CREATE_TOOLTIP                                        :{BLACK}Click to create a group
3833 STR_GROUP_DELETE_TOOLTIP                                        :{BLACK}Delete the selected group
3834 STR_GROUP_RENAME_TOOLTIP                                        :{BLACK}Rename the selected group
3835 STR_GROUP_COLLAPSE                                              :{BLACK}Collapse
3836 STR_GROUP_EXPAND                                                :{BLACK}Expand
3837 STR_GROUP_EXPAND_ALL                                            :{BLACK}Expand all
3838 STR_GROUP_COLLAPSE_ALL                                          :{BLACK}Collapse all
3839 STR_GROUP_COLLAPSE_TOOLTIP                                      :{BLACK}Click to collapse the selected group
3840 STR_GROUP_EXPAND_TOOLTIP                                        :{BLACK}Click to expand the selected group
3841 STR_AUTO_GROUP                                                                                                  :{BLACK}Auto group
3842 STR_AUTO_GROUP_TIP                                                                                              :{BLACK}Automatically group all ungrouped vehicles.
3843 STR_GROUP_REPLACE_PROTECTION_TOOLTIP                            :{BLACK}Click to protect this group from global autoreplace
3845 STR_QUERY_GROUP_DELETE_CAPTION                                  :{WHITE}Delete Group
3846 STR_GROUP_DELETE_QUERY_TEXT                                     :{WHITE}Are you sure you want to delete this group and any descendants?
3848 STR_GROUP_ADD_SHARED_VEHICLE                                    :Add shared vehicles
3849 STR_GROUP_REMOVE_ALL_VEHICLES                                   :Remove all vehicles
3850 STR_GROUP_SELL_ALL_VEHICLES                                     :Sell all vehicles
3852 STR_GROUP_RENAME_CAPTION                                        :{BLACK}Rename a group
3853 STR_GROUP_SPECIFIC_NAME_STATION                                 :[{STRING}] {STATION} - {STATION}
3854 STR_GROUP_SPECIFIC_NAME_TOWN                                    :[{STRING}] {TOWN} - {TOWN}
3855 STR_GROUP_SPECIFIC_NAME_TOWN_LOCAL                              :[{STRING}] Local {TOWN}
3857 STR_GROUP_PROFIT_THIS_YEAR                                      :{BLACK}Profit this year:
3858 STR_GROUP_PROFIT_LAST_YEAR                                      :{BLACK}Profit last year:
3859 STR_GROUP_LIFETIME_PROFIT                                       :{BLACK}Lifetime profit:
3860 STR_GROUP_OCCUPANCY                                             :Current usage:
3861 STR_GROUP_OCCUPANCY_VALUE                                       :{NUM}%
3863 # Build vehicle window
3864 STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION                              :New Rail Vehicles
3865 STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION                            :New Electric Rail Vehicles
3866 STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION                          :New Monorail Vehicles
3867 STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION                            :New Maglev Vehicles
3869 STR_BUY_VEHICLE_TRAIN_ALL_CAPTION                               :New Rail Vehicles
3870 STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION                            :New Road Vehicles
3871 STR_BUY_VEHICLE_SHIP_CAPTION                                    :New Ships
3872 STR_BUY_VEHICLE_AIRCRAFT_CAPTION                                :New Aircraft
3874 STR_BUY_VEHICLE_TRAIN_LOCOMOTIVES                               :Locomotives and Power Cars
3875 STR_BUY_VEHICLE_TRAIN_WAGONS                                    :Wagons
3877 STR_PURCHASE_INFO_COST_WEIGHT                                   :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} Weight: {GOLD}{WEIGHT_SHORT}
3878 STR_PURCHASE_INFO_SPEED_POWER                                   :{BLACK}Speed: {GOLD}{VELOCITY}{BLACK} Power: {GOLD}{POWER}
3879 STR_PURCHASE_INFO_SPEED                                         :{BLACK}Speed: {GOLD}{VELOCITY}
3880 STR_PURCHASE_INFO_SPEED_OCEAN                                   :{BLACK}Speed on ocean: {GOLD}{VELOCITY}
3881 STR_PURCHASE_INFO_SPEED_CANAL                                   :{BLACK}Speed on canal/river: {GOLD}{VELOCITY}
3882 STR_PURCHASE_INFO_RUNNINGCOST                                   :{BLACK}Running Cost: {GOLD}{CURRENCY_LONG}/yr
3883 STR_PURCHASE_INFO_CAPACITY                                      :{BLACK}Capacity: {GOLD}{CARGO_LONG} {STRING}
3884 STR_PURCHASE_INFO_REFITTABLE                                    :(refittable)
3885 STR_PURCHASE_INFO_DESIGNED_LIFE                                 :{BLACK}Designed: {GOLD}{NUM}{BLACK} Life: {GOLD}{COMMA} year{P "" s}
3886 STR_PURCHASE_INFO_RELIABILITY                                   :{BLACK}Max. Reliability: {GOLD}{COMMA}%
3887 STR_PURCHASE_INFO_COST                                          :{BLACK}Cost: {GOLD}{CURRENCY_LONG}
3888 STR_PURCHASE_INFO_WEIGHT_CWEIGHT                                :{BLACK}Weight: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT})
3889 STR_PURCHASE_INFO_COST_SPEED                                    :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} Speed: {GOLD}{VELOCITY}
3890 STR_PURCHASE_INFO_AIRCRAFT_CAPACITY                             :{BLACK}Capacity: {GOLD}{CARGO_LONG}, {CARGO_LONG}
3891 STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT                          :{BLACK}Powered Wagons: {GOLD}+{POWER}{BLACK} Weight: {GOLD}+{WEIGHT_SHORT}
3892 STR_PURCHASE_INFO_REFITTABLE_TO                                 :{BLACK}Refittable to: {GOLD}{STRING2}
3893 STR_PURCHASE_INFO_ALL_TYPES                                     :All cargo types
3894 STR_PURCHASE_INFO_ALL_BUT                                       :All but {CARGO_LIST}
3895 STR_PURCHASE_INFO_MAX_TE                                        :{BLACK}Max. Tractive Effort: {GOLD}{FORCE}
3896 STR_PURCHASE_INFO_AIRCRAFT_RANGE                                :{BLACK}Range: {GOLD}{COMMA} tiles
3897 STR_PURCHASE_INFO_AIRCRAFT_TYPE                                 :{BLACK}Aircraft type: {GOLD}{STRING}
3899 STR_CARGO_TYPE_FREIGHT                                          :Freight
3901 STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP                              :{BLACK}Train vehicle selection list. Click on vehicle for information. Ctrl+Click for toggling hiding of the vehicle type
3902 STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP                       :{BLACK}Road vehicle selection list. Click on vehicle for information. Ctrl+Click for toggling hiding of the vehicle type
3903 STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP                               :{BLACK}Ship selection list. Click on ship for information. Ctrl+Click for toggling hiding of the ship type
3904 STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP                           :{BLACK}Aircraft selection list. Click on aircraft for information. Ctrl+Click for toggling hiding of the aircraft type
3906 STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON                        :{BLACK}Buy Vehicle
3907 STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON                 :{BLACK}Buy Vehicle
3908 STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON                         :{BLACK}Buy Ship
3909 STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON                     :{BLACK}Buy Aircraft
3910 STR_BUY_VEHICLE_TRAIN_BUY_LOCOMOTIVE_BUTTON                     :{BLACK}Buy Locomotive
3911 STR_BUY_VEHICLE_TRAIN_BUY_WAGON_BUTTON                          :{BLACK}Buy Wagon
3913 STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP                       :{BLACK}Buy the highlighted train vehicle. Shift+Click shows estimated cost without purchase
3914 STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP                :{BLACK}Buy the highlighted road vehicle. Shift+Click shows estimated cost without purchase
3915 STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP                        :{BLACK}Buy the highlighted ship. Shift+Click shows estimated cost without purchase
3916 STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP                    :{BLACK}Buy the highlighted aircraft. Shift+Click shows estimated cost without purchase
3917 STR_BUY_VEHICLE_TRAIN_BUY_LOCOMOTIVE_TOOLTIP                    :{BLACK}Buy the highlighted locomotive or power car. Shift+Click shows estimated cost without purchase
3918 STR_BUY_VEHICLE_TRAIN_BUY_WAGON_TOOLTIP                         :{BLACK}Buy the highlighted wagon. Shift+Click shows estimated cost without purchase
3920 STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON                             :{BLACK}Rename
3921 STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON                      :{BLACK}Rename
3922 STR_BUY_VEHICLE_SHIP_RENAME_BUTTON                              :{BLACK}Rename
3923 STR_BUY_VEHICLE_AIRCRAFT_RENAME_BUTTON                          :{BLACK}Rename
3924 STR_BUY_VEHICLE_TRAIN_RENAME_LOCOMOTIVE_BUTTON                  :{BLACK}Rename Locomotive
3925 STR_BUY_VEHICLE_TRAIN_RENAME_WAGON_BUTTON                       :{BLACK}Rename Wagon
3927 STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP                            :{BLACK}Rename train vehicle type
3928 STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP                     :{BLACK}Rename road vehicle type
3929 STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP                             :{BLACK}Rename ship type
3930 STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP                         :{BLACK}Rename aircraft type
3931 STR_BUY_VEHICLE_TRAIN_RENAME_LOCOMOTIVE_TOOLTIP                 :{BLACK}Rename locomotive or power car
3932 STR_BUY_VEHICLE_TRAIN_RENAME_WAGON_TOOLTIP                      :{BLACK}Rename wagon
3934 STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON                        :{BLACK}Hide
3935 STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON                 :{BLACK}Hide
3936 STR_BUY_VEHICLE_SHIP_HIDE_TOGGLE_BUTTON                         :{BLACK}Hide
3937 STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON                     :{BLACK}Hide
3939 STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON                        :{BLACK}Display
3940 STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON                 :{BLACK}Display
3941 STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON                         :{BLACK}Display
3942 STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON                     :{BLACK}Display
3944 STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP                  :{BLACK}Toggle hiding/displaying of the train vehicle type
3945 STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP           :{BLACK}Toggle hiding/displaying of the road vehicle type
3946 STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP                   :{BLACK}Toggle hiding/displaying of the ship type
3947 STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP               :{BLACK}Toggle hiding/displaying of the aircraft type
3949 STR_QUERY_RENAME_TRAIN_TYPE_CAPTION                             :{WHITE}Rename train vehicle type
3950 STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION                      :{WHITE}Rename road vehicle type
3951 STR_QUERY_RENAME_SHIP_TYPE_CAPTION                              :{WHITE}Rename ship type
3952 STR_QUERY_RENAME_AIRCRAFT_TYPE_CAPTION                          :{WHITE}Rename aircraft type
3953 STR_QUERY_RENAME_TRAIN_TYPE_LOCOMOTIVE_CAPTION                  :{WHITE}Rename locomotive type
3954 STR_QUERY_RENAME_TRAIN_TYPE_WAGON_CAPTION                       :{WHITE}Rename wagon type
3956 # Depot window
3957 STR_DEPOT_CAPTION                                               :{WHITE}{DEPOT}
3959 STR_DEPOT_RENAME_TOOLTIP                                        :{BLACK}Change name of depot
3960 STR_DEPOT_RENAME_DEPOT_CAPTION                                  :Rename depot
3962 STR_DEPOT_NO_ENGINE                                             :{BLACK}-
3963 STR_DEPOT_VEHICLE_TOOLTIP                                       :{BLACK}{ENGINE}{RAW_STRING}
3964 STR_DEPOT_VEHICLE_TOOLTIP_CHAIN                                 :{BLACK}{NUM} vehicle{P "" s}{RAW_STRING}
3965 STR_DEPOT_VEHICLE_TOOLTIP_CARGO                                 :{}{CARGO_LONG} ({CARGO_SHORT})
3967 STR_DEPOT_TRAIN_LIST_TOOLTIP                                    :{BLACK}Trains - drag vehicle with left-click to add/remove from train, right-click for information. Hold Ctrl to make both functions apply to the following chain
3968 STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP                             :{BLACK}Vehicles - right-click on vehicle for information
3969 STR_DEPOT_SHIP_LIST_TOOLTIP                                     :{BLACK}Ships - right-click on ship for information
3970 STR_DEPOT_AIRCRAFT_LIST_TOOLTIP                                 :{BLACK}Aircraft - right-click on aircraft for information
3972 STR_DEPOT_TRAIN_SELL_TOOLTIP                                    :{BLACK}Drag train vehicle to here to sell it
3973 STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP                             :{BLACK}Drag road vehicle to here to sell it
3974 STR_DEPOT_SHIP_SELL_TOOLTIP                                     :{BLACK}Drag ship to here to sell it
3975 STR_DEPOT_AIRCRAFT_SELL_TOOLTIP                                 :{BLACK}Drag aircraft to here to sell it
3977 STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP                      :{BLACK}Drag train engine here to sell the whole train
3979 STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP                         :{BLACK}Sell all trains in the depot
3980 STR_DEPOT_SELL_ALL_BUTTON_ROAD_VEHICLE_TOOLTIP                  :{BLACK}Sell all road vehicles in the depot
3981 STR_DEPOT_SELL_ALL_BUTTON_SHIP_TOOLTIP                          :{BLACK}Sell all ships in the depot
3982 STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TOOLTIP                      :{BLACK}Sell all aircraft in the hangar
3984 STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP                             :{BLACK}Autoreplace all trains in the depot
3985 STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TOOLTIP                      :{BLACK}Autoreplace all road vehicles in the depot
3986 STR_DEPOT_AUTOREPLACE_SHIP_TOOLTIP                              :{BLACK}Autoreplace all ships in the depot
3987 STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP                          :{BLACK}Autoreplace all aircraft in the hangar
3989 STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON                             :{BLACK}New Vehicles
3990 STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON                      :{BLACK}New Vehicles
3991 STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON                              :{BLACK}New Ships
3992 STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON                          :{BLACK}New Aircraft
3994 STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP                            :{BLACK}Buy new train vehicle
3995 STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP                     :{BLACK}Buy new road vehicle
3996 STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP                             :{BLACK}Buy new ship
3997 STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP                         :{BLACK}Buy new aircraft
3999 STR_DEPOT_CLONE_TRAIN                                           :{BLACK}Clone Train
4000 STR_DEPOT_CLONE_ROAD_VEHICLE                                    :{BLACK}Clone Vehicle
4001 STR_DEPOT_CLONE_SHIP                                            :{BLACK}Clone Ship
4002 STR_DEPOT_CLONE_AIRCRAFT                                        :{BLACK}Clone Aircraft
4004 STR_DEPOT_CLONE_TRAIN_DEPOT_INFO                                :{BLACK}This will buy a copy of a train including all cars. Click this button and then on a train inside or outside the depot. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase
4005 STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO                         :{BLACK}This will buy a copy of a road vehicle. Click this button and then on a road vehicle inside or outside the depot. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase
4006 STR_DEPOT_CLONE_SHIP_DEPOT_INFO                                 :{BLACK}This will buy a copy of a ship. Click this button and then on a ship inside or outside the depot. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase
4007 STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW                     :{BLACK}This will buy a copy of an aircraft. Click this button and then on an aircraft inside or outside the hangar. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase
4009 STR_DEPOT_TRAIN_LOCATION_TOOLTIP                                :{BLACK}Centre main view on train depot location. Ctrl+Click opens a new viewport on train depot location
4010 STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP                         :{BLACK}Centre main view on road vehicle depot location. Ctrl+Click opens a new viewport on road depot location
4011 STR_DEPOT_SHIP_LOCATION_TOOLTIP                                 :{BLACK}Centre main view on ship depot location. Ctrl+Click opens a new viewport on ship depot location
4012 STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP                             :{BLACK}Centre main view on hangar location. Ctrl+Click opens a new viewport on hangar location
4014 STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP                      :{BLACK}Get a list of all trains with the current depot in their orders
4015 STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TOOLTIP               :{BLACK}Get a list of all road vehicles with the current depot in their orders
4016 STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TOOLTIP                       :{BLACK}Get a list of all ships with the current depot in their orders
4017 STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TOOLTIP                   :{BLACK}Get a list of all aircraft with any hangar at this airport in their orders
4019 STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP                         :{BLACK}Click to stop all the trains inside the depot
4020 STR_DEPOT_MASS_STOP_DEPOT_ROAD_VEHICLE_TOOLTIP                  :{BLACK}Click to stop all the road vehicles inside the depot
4021 STR_DEPOT_MASS_STOP_DEPOT_SHIP_TOOLTIP                          :{BLACK}Click to stop all the ships inside the depot
4022 STR_DEPOT_MASS_STOP_HANGAR_TOOLTIP                              :{BLACK}Click to stop all the aircraft inside the hangar
4024 STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP                        :{BLACK}Click to start all the trains inside the depot
4025 STR_DEPOT_MASS_START_DEPOT_ROAD_VEHICLE_TOOLTIP                 :{BLACK}Click to start all the road vehicles inside the depot
4026 STR_DEPOT_MASS_START_DEPOT_SHIP_TOOLTIP                         :{BLACK}Click to start all the ships inside the depot
4027 STR_DEPOT_MASS_START_HANGAR_TOOLTIP                             :{BLACK}Click to start all the aircraft inside the hangar
4029 STR_DEPOT_SELL_CONFIRMATION_TEXT                                :{YELLOW}You are about to sell all the vehicles in the depot. Are you sure?
4030 STR_GROUP_SELL_CONFIRMATION_TEXT                                :{YELLOW}You are about to sell all the vehicles in the group. Are you sure?
4032 # Engine preview window
4033 STR_ENGINE_PREVIEW_CAPTION                                      :{WHITE}Message from vehicle manufacturer
4034 STR_ENGINE_PREVIEW_MESSAGE                                      :{GOLD}We have just designed a new {STRING} - would you be interested in a year's exclusive use of this vehicle, so we can see how it performs before making it universally available?
4035 STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE                          :railway locomotive
4036 STR_ENGINE_PREVIEW_ROAD_VEHICLE                                 :road vehicle
4037 STR_ENGINE_PREVIEW_AIRCRAFT                                     :aircraft
4038 STR_ENGINE_PREVIEW_SHIP                                         :ship
4039 STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE                          :monorail locomotive
4040 STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE                            :maglev locomotive
4042 STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER                      :{BLACK}Cost: {CURRENCY_LONG} Weight: {WEIGHT_SHORT}{}Speed: {VELOCITY}  Power: {POWER}{}Running Cost: {CURRENCY_LONG}/yr{}Capacity: {CARGO_LONG}
4043 STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE               :{BLACK}Cost: {CURRENCY_LONG} Weight: {WEIGHT_SHORT}{}Speed: {VELOCITY}  Power: {POWER}  Max. T.E.: {6:FORCE}{}Running Cost: {4:CURRENCY_LONG}/yr{}Capacity: {5:CARGO_LONG}
4044 STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST                   :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
4045 STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST          :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Aircraft type: {STRING}{}Capacity: {CARGO_LONG}, {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
4046 STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST              :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Aircraft type: {STRING}{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
4047 STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_CAP_RUNCOST    :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Aircraft type: {STRING} Range: {COMMA} tiles{}Capacity: {CARGO_LONG}, {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
4048 STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_RUNCOST        :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Aircraft type: {STRING} Range: {COMMA} tiles{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
4050 # Autoreplace window
4051 STR_REPLACE_VEHICLES_WHITE                                      :{WHITE}Replace {STRING} - {STRING1}
4052 STR_REPLACE_VEHICLE_TRAIN                                       :Train
4053 STR_REPLACE_VEHICLE_ROAD_VEHICLE                                :Road Vehicle
4054 STR_REPLACE_VEHICLE_SHIP                                        :Ship
4055 STR_REPLACE_VEHICLE_AIRCRAFT                                    :Aircraft
4057 STR_REPLACE_VEHICLE_VEHICLES_IN_USE                             :{YELLOW}Vehicles in use
4058 STR_REPLACE_VEHICLE_VEHICLES_IN_USE_TOOLTIP                     :{BLACK}Column with vehicles that you own
4059 STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES                          :{YELLOW}Available vehicles
4060 STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES_TOOLTIP                  :{BLACK}Column with vehicles available for replacement
4062 STR_REPLACE_HELP_LEFT_ARRAY                                     :{BLACK}Select the engine type to replace
4063 STR_REPLACE_HELP_RIGHT_ARRAY                                    :{BLACK}Select the new engine type you would like to use in place of the left selected engine type
4065 STR_REPLACE_VEHICLES_START                                      :{BLACK}Start Replacing Vehicles
4066 STR_REPLACE_VEHICLES_NOW                                        :Replace all vehicles now
4067 STR_REPLACE_VEHICLES_WHEN_OLD                                   :Replace only old vehicles
4068 STR_REPLACE_HELP_START_BUTTON                                   :{BLACK}Press to begin replacement of the left selected engine type with the right selected engine type
4069 STR_REPLACE_NOT_REPLACING                                       :{BLACK}Not replacing
4070 STR_REPLACE_NOT_REPLACING_VEHICLE_SELECTED                      :{BLACK}No vehicle selected
4071 STR_REPLACE_REPLACING_WHEN_OLD                                  :{ENGINE} when old
4072 STR_REPLACE_VEHICLES_STOP                                       :{BLACK}Stop Replacing Vehicles
4073 STR_REPLACE_HELP_STOP_BUTTON                                    :{BLACK}Press to stop the replacement of the engine type selected on the left
4075 STR_REPLACE_ENGINE_WAGON_SELECT_HELP                            :{BLACK}Switch between engine and wagon replacement windows
4076 STR_REPLACE_ENGINES                                             :Engines
4077 STR_REPLACE_WAGONS                                              :Wagons
4078 STR_REPLACE_ALL_RAILTYPE                                        :All rail vehicles
4080 STR_REPLACE_HELP_RAILTYPE                                       :{BLACK}Choose the rail type you want to replace engines for
4081 STR_REPLACE_HELP_REPLACE_INFO_TAB                               :{BLACK}Displays which engine the left selected engine is being replaced with, if any
4082 STR_REPLACE_RAIL_VEHICLES                                       :Rail Vehicles
4083 STR_REPLACE_ELRAIL_VEHICLES                                     :Electrified Rail Vehicles
4084 STR_REPLACE_MONORAIL_VEHICLES                                   :Monorail Vehicles
4085 STR_REPLACE_MAGLEV_VEHICLES                                     :Maglev Vehicles
4087 STR_REPLACE_REMOVE_WAGON                                        :{BLACK}Wagon removal: {ORANGE}{STRING}
4088 STR_REPLACE_REMOVE_WAGON_HELP                                   :{BLACK}Make autoreplace keep the length of a train the same by removing wagons (starting at the front), if replacing the engine would make the train longer
4090 # Vehicle view
4091 STR_VEHICLE_VIEW_CAPTION                                        :{WHITE}{VEHICLE}
4093 STR_VEHICLE_VIEW_TRAIN_LOCATION_TOOLTIP                         :{BLACK}Centre main view on train's location. Ctrl+Click will follow train in main view
4094 STR_VEHICLE_VIEW_ROAD_VEHICLE_LOCATION_TOOLTIP                  :{BLACK}Centre main view on vehicle's location. Ctrl+Click will follow vehicle in main view
4095 STR_VEHICLE_VIEW_SHIP_LOCATION_TOOLTIP                          :{BLACK}Centre main view on ship's location. Ctrl+Click will follow ship in main view
4096 STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP                      :{BLACK}Centre main view on aircraft's location. Ctrl+Click will follow aircraft in main view
4098 STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP                    :{BLACK}Send train to depot. Ctrl+Click will only service
4099 STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP             :{BLACK}Send vehicle to depot. Ctrl+Click will only service
4100 STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP                     :{BLACK}Send ship to depot. Ctrl+Click will only service
4101 STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP                 :{BLACK}Send aircraft to hangar. Ctrl+Click will only service
4103 STR_VEHICLE_VIEW_CLONE_TRAIN_INFO                               :{BLACK}This will buy a copy of the train including all cars. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase
4104 STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO                        :{BLACK}This will buy a copy of the road vehicle. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase
4105 STR_VEHICLE_VIEW_CLONE_SHIP_INFO                                :{BLACK}This will buy a copy of the ship. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase
4106 STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO                            :{BLACK}This will buy a copy of the aircraft. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase
4108 STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP                    :{BLACK}Force train to proceed without waiting for signal to clear it
4110 STR_VEHICLE_VIEW_TRAIN_REFIT_TOOLTIP                            :{BLACK}Refit train to carry a different cargo type
4111 STR_VEHICLE_VIEW_ROAD_VEHICLE_REFIT_TOOLTIP                     :{BLACK}Refit road vehicle to carry a different cargo type
4112 STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP                             :{BLACK}Refit ship to carry a different cargo type
4113 STR_VEHICLE_VIEW_AIRCRAFT_REFIT_TOOLTIP                         :{BLACK}Refit aircraft to carry a different cargo type
4115 STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP                          :{BLACK}Reverse direction of train
4116 STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP                   :{BLACK}Force vehicle to turn around
4118 STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP                           :{BLACK}Show train's orders. Ctrl+Click to show train's timetable
4119 STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP                    :{BLACK}Show vehicle's orders. Ctrl+Click to show vehicle's timetable
4120 STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP                            :{BLACK}Show ship's orders. Ctrl+Click to show ship's timetable
4121 STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP                        :{BLACK}Show aircraft's orders. Ctrl+Click to show aircraft's timetable
4123 STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP                     :{BLACK}Show train details
4124 STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP              :{BLACK}Show road vehicle details
4125 STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP                      :{BLACK}Show ship details
4126 STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP                  :{BLACK}Show aircraft details
4128 STR_VEHICLE_VIEW_TRAIN_STATE_START_STOP_TOOLTIP                 :{BLACK}Current train action - click to stop/start train. Ctrl+Click to scroll to destination
4129 STR_VEHICLE_VIEW_ROAD_VEHICLE_STATE_START_STOP_TOOLTIP          :{BLACK}Current vehicle action - click to stop/start vehicle. Ctrl+Click to scroll to destination
4130 STR_VEHICLE_VIEW_SHIP_STATE_START_STOP_TOOLTIP                  :{BLACK}Current ship action - click to stop/start ship. Ctrl+Click to scroll to destination
4131 STR_VEHICLE_VIEW_AIRCRAFT_STATE_START_STOP_TOOLTIP              :{BLACK}Current aircraft action - click to stop/start aircraft. Ctrl+Click to scroll to destination
4133 # Messages in the start stop button in the vehicle view
4134 STR_VEHICLE_STATUS_LOADING_UNLOADING                            :{LTBLUE}Loading / Unloading
4135 STR_VEHICLE_STATUS_LEAVING                                      :{LTBLUE}Leaving
4136 STR_VEHICLE_STATUS_CRASHED                                      :{RED}Crashed!
4137 STR_VEHICLE_STATUS_BROKEN_DOWN                                  :{RED}Broken down
4138 STR_VEHICLE_STATUS_STOPPED                                      :{RED}Stopped
4139 STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL                           :{RED}Stopping, {VELOCITY}
4140 STR_VEHICLE_STATUS_TRAIN_NO_POWER                               :{RED}No power
4141 STR_VEHICLE_STATUS_TRAIN_STUCK                                  :{ORANGE}Waiting for free path
4142 STR_VEHICLE_STATUS_TRAIN_STUCK_WAIT_RESTRICTION                 :{ORANGE}Waiting due to routing restriction
4143 STR_VEHICLE_STATUS_AIRCRAFT_TOO_FAR                             :{ORANGE}Too far to next destination
4145 STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL                      :{LTBLUE}Heading for {STATION}, {VELOCITY}
4146 STR_VEHICLE_STATUS_NO_ORDERS_VEL                                :{LTBLUE}No orders, {VELOCITY}
4147 STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL                     :{LTBLUE}Heading for {WAYPOINT}, {VELOCITY}
4148 STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL                        :{ORANGE}Heading for {DEPOT}, {VELOCITY}
4149 STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL                :{LTBLUE}Service at {DEPOT}, {VELOCITY}
4151 # Vehicle stopped/started animations
4152 STR_VEHICLE_COMMAND_STOPPED_SMALL                               :{TINY_FONT}{RED}Stopped
4153 STR_VEHICLE_COMMAND_STOPPED                                     :{RED}Stopped
4154 STR_VEHICLE_COMMAND_STARTED_SMALL                               :{TINY_FONT}{GREEN}Started
4155 STR_VEHICLE_COMMAND_STARTED                                     :{GREEN}Started
4157 # Vehicle details
4158 STR_VEHICLE_DETAILS_CAPTION                                     :{WHITE}{VEHICLE} (Details)
4159 STR_VEHICLE_NAME_BUTTON                                         :{BLACK}Name
4161 STR_VEHICLE_DETAILS_TRAIN_RENAME                                :{BLACK}Name train
4162 STR_VEHICLE_DETAILS_ROAD_VEHICLE_RENAME                         :{BLACK}Name road vehicle
4163 STR_VEHICLE_DETAILS_SHIP_RENAME                                 :{BLACK}Name ship
4164 STR_VEHICLE_DETAILS_AIRCRAFT_RENAME                             :{BLACK}Name aircraft
4166 STR_VEHICLE_INFO_AGE_RUNNING_COST_YR                            :{BLACK}Age: {LTBLUE}{STRING2}{BLACK}   Running Cost: {LTBLUE}{CURRENCY_LONG}/yr
4167 # The next two need to stay in this order
4168 STR_VEHICLE_INFO_AGE                                            :{COMMA} year{P "" s} ({COMMA})
4169 STR_VEHICLE_INFO_AGE_RED                                        :{RED}{COMMA} year{P "" s} ({COMMA})
4171 STR_VEHICLE_INFO_MAX_SPEED                                      :{BLACK}Max. speed: {LTBLUE}{VELOCITY}
4172 STR_VEHICLE_INFO_MAX_SPEED_TYPE                                 :{BLACK}Max. speed: {LTBLUE}{VELOCITY} {BLACK}Aircraft type: {LTBLUE}{STRING}
4173 STR_VEHICLE_INFO_MAX_SPEED_TYPE_RANGE                           :{BLACK}Max. speed: {LTBLUE}{VELOCITY} {BLACK}Aircraft type: {LTBLUE}{STRING} {BLACK}Range: {LTBLUE}{COMMA} tiles
4174 STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED                         :{BLACK}Weight: {LTBLUE}{WEIGHT_SHORT} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY}
4175 STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE                  :{BLACK}Weight: {LTBLUE}{WEIGHT_SHORT} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY} {BLACK}Max. T.E.: {LTBLUE}{FORCE}
4176 STR_VEHICLE_INFO_LOADED_WEIGHT_POWER_MAX_SPEED_MAX_TE           :{BLACK}Loaded weight: {LTBLUE}{WEIGHT_SHORT} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Loaded max. speed: {LTBLUE}{VELOCITY} {BLACK}Max. T.E.: {LTBLUE}{FORCE}
4178 STR_VEHICLE_INFO_TRAIN_LENGTH                                   :{BLACK}Train length {LTBLUE}{DECIMAL} tile{P "" s} {BLACK}Profit this year: {LTBLUE}{CURRENCY_LONG} (last year: {CURRENCY_LONG}) (lifetime: {CURRENCY_LONG})
4180 STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR                     :{BLACK}Profit this year: {LTBLUE}{CURRENCY_LONG} (last year: {CURRENCY_LONG})
4181 STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR_LIFETIME            :{STRING2} (lifetime: {CURRENCY_LONG})
4182 STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS                         :{BLACK}Reliability: {LTBLUE}{COMMA}%  {BLACK}Breakdowns since last service: {LTBLUE}{COMMA}
4184 STR_VEHICLE_INFO_GROUP                                          :{BLACK}Group: {LTBLUE}{GROUP}
4186 STR_VEHICLE_INFO_BUILT_VALUE                                    :{LTBLUE}{ENGINE} {BLACK}Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY_LONG}
4187 STR_VEHICLE_INFO_NO_CAPACITY                                    :{BLACK}Capacity: {LTBLUE}None{STRING}
4188 STR_VEHICLE_INFO_CAPACITY                                       :{BLACK}Capacity: {LTBLUE}{CARGO_LONG}{3:STRING}
4189 STR_VEHICLE_INFO_CAPACITY_MULT                                  :{BLACK}Capacity: {LTBLUE}{CARGO_LONG}{3:STRING} (x{4:NUM})
4190 STR_VEHICLE_INFO_CAPACITY_CAPACITY                              :{BLACK}Capacity: {LTBLUE}{CARGO_LONG}, {CARGO_LONG}{STRING}
4192 STR_VEHICLE_INFO_FEEDER_CARGO_VALUE                             :{BLACK}Transfer Credits: {LTBLUE}{CURRENCY_LONG}
4194 STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS                     :{BLACK}Servicing interval: {LTBLUE}{COMMA}{NBSP}days{BLACK}   Last service: {LTBLUE}{DATE_LONG}
4195 STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT                  :{BLACK}Servicing interval: {LTBLUE}{COMMA}%{BLACK}   Last service: {LTBLUE}{DATE_LONG}
4196 STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP         :{BLACK}Increase servicing interval by 10. Ctrl+Click increases servicing interval by 5
4197 STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP         :{BLACK}Decrease servicing interval by 10. Ctrl+Click decreases servicing interval by 5
4199 STR_SERVICE_INTERVAL_DROPDOWN_TOOLTIP                           :{BLACK}Change servicing interval type
4200 STR_VEHICLE_DETAILS_DEFAULT                                     :Default
4201 STR_VEHICLE_DETAILS_DAYS                                        :Days
4202 STR_VEHICLE_DETAILS_PERCENT                                     :Percentage
4204 STR_QUERY_RENAME_TRAIN_CAPTION                                  :{WHITE}Name train
4205 STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION                           :{WHITE}Name road vehicle
4206 STR_QUERY_RENAME_SHIP_CAPTION                                   :{WHITE}Name ship
4207 STR_QUERY_RENAME_AIRCRAFT_CAPTION                               :{WHITE}Name aircraft
4209 # Extra buttons for train details windows
4210 STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE                :{LTBLUE}{ENGINE}{BLACK}   Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY_LONG}
4211 STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE                           :{LTBLUE}{ENGINE}{BLACK}   Value: {LTBLUE}{CURRENCY_LONG}
4213 STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE_EXT            :{LTBLUE}{ENGINE}{BLACK}   Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY_LONG} {BLACK}Weight: {LTBLUE}{WEIGHT_SHORT} ({LTBLUE}{WEIGHT_SHORT}) {BLACK}Length: {LTBLUE}{DECIMAL}
4214 STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE_EXT                       :{LTBLUE}{ENGINE}{BLACK}   Value: {LTBLUE}{CURRENCY_LONG} {BLACK}Weight: {LTBLUE}{WEIGHT_SHORT} ({LTBLUE}{WEIGHT_SHORT}) {BLACK}Length: {LTBLUE}{DECIMAL}
4216 STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT                   :{BLACK}Total cargo capacity of this train:
4217 STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY                        :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT})
4218 STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT                   :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT}) (x{NUM})
4220 STR_VEHICLE_DETAILS_TRAIN_TOTAL_EMPTY_WEIGHT                    :{BLACK}Total weight empty: {LTBLUE}{WEIGHT_SHORT}
4221 STR_VEHICLE_DETAILS_TRAIN_TOTAL_LOADED_WEIGHT                   :{BLACK}Total weight loaded: {LTBLUE}{WEIGHT_SHORT}
4223 STR_VEHICLE_DETAILS_TRAIN_MAX_EMPTY_SPEED                       :{BLACK}Max. speed empty: {LTBLUE}{VELOCITY}
4224 STR_VEHICLE_DETAILS_TRAIN_MAX_LOADED_SPEED                      :{BLACK}Max. speed loaded: {LTBLUE}{VELOCITY}
4226 STR_VEHICLE_DETAILS_TRAIN_MAX_EMPTY_SPEED_ZERO                  :{BLACK}Max. speed empty: {RED}{VELOCITY}
4227 STR_VEHICLE_DETAILS_TRAIN_MAX_LOADED_SPEED_ZERO                 :{BLACK}Max. speed loaded: {RED}{VELOCITY}
4229 STR_VEHICLE_DETAILS_TRAIN_TOTAL_LENGTH                          :{BLACK}Total length: {LTBLUE}{DECIMAL}
4231 STR_VEHICLE_DETAILS_CARGO_EMPTY                                 :{LTBLUE}Empty
4232 STR_VEHICLE_DETAILS_CARGO_FROM                                  :{LTBLUE}{CARGO_LONG} from {STATION}
4233 STR_VEHICLE_DETAILS_CARGO_FROM_MULT                             :{LTBLUE}{CARGO_LONG} from {STATION} (x{NUM})
4235 STR_VEHICLE_DETAIL_TAB_CARGO                                    :{BLACK}Cargo
4236 STR_VEHICLE_DETAILS_TRAIN_CARGO_TOOLTIP                         :{BLACK}Show details of cargo carried
4237 STR_VEHICLE_DETAIL_TAB_INFORMATION                              :{BLACK}Information
4238 STR_VEHICLE_DETAILS_TRAIN_INFORMATION_TOOLTIP                   :{BLACK}Show details of train vehicles
4239 STR_VEHICLE_DETAIL_TAB_CAPACITIES                               :{BLACK}Capacities
4240 STR_VEHICLE_DETAILS_TRAIN_CAPACITIES_TOOLTIP                    :{BLACK}Show capacities of each vehicle
4241 STR_VEHICLE_DETAIL_TAB_TOTAL_CARGO                              :{BLACK}Total Cargo
4242 STR_VEHICLE_DETAILS_TRAIN_TOTAL_CARGO_TOOLTIP                   :{BLACK}Show total capacity of train, split by cargo type
4243 STR_VEHICLE_DETAIL_TAB_PERFORMANCE                              :{BLACK}Performance
4244 STR_VEHICLE_DETAILS_TRAIN_PERFORMANCE_TOOLTIP                   :{BLACK}Show performance characteristics of the train
4246 STR_VEHICLE_DETAILS_TRAIN_ARTICULATED_RV_CAPACITY               :{BLACK}Capacity: {LTBLUE}
4248 # Vehicle refit
4249 STR_REFIT_CAPTION                                               :{WHITE}{VEHICLE} (Refit)
4250 STR_REFIT_TITLE                                                 :{GOLD}Select cargo type to carry:
4251 STR_REFIT_NEW_CAPACITY_COST_OF_REFIT                            :{BLACK}New capacity: {GOLD}{CARGO_LONG}{}{BLACK}Cost of refit: {RED}{CURRENCY_LONG}
4252 STR_REFIT_NEW_CAPACITY_INCOME_FROM_REFIT                        :{BLACK}New capacity: {GOLD}{CARGO_LONG}{}{BLACK}Income from refit: {GREEN}{CURRENCY_LONG}
4253 STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT                   :{BLACK}New capacity: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Cost of refit: {RED}{CURRENCY_LONG}
4254 STR_REFIT_NEW_CAPACITY_INCOME_FROM_AIRCRAFT_REFIT               :{BLACK}New capacity: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Income from refit: {GREEN}{CURRENCY_LONG}
4255 STR_REFIT_SELECT_VEHICLES_TOOLTIP                               :{BLACK}Select the vehicles to refit. Dragging with the mouse allows to select multiple vehicles. Clicking on an empty space will select the whole vehicle. Ctrl+Click will select a vehicle and the following chain
4257 STR_REFIT_TRAIN_LIST_TOOLTIP                                    :{BLACK}Select type of cargo for train to carry
4258 STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP                             :{BLACK}Select type of cargo for road vehicle to carry
4259 STR_REFIT_SHIP_LIST_TOOLTIP                                     :{BLACK}Select type of cargo for ship to carry
4260 STR_REFIT_AIRCRAFT_LIST_TOOLTIP                                 :{BLACK}Select type of cargo for aircraft to carry
4262 STR_REFIT_TRAIN_REFIT_BUTTON                                    :{BLACK}Refit train
4263 STR_REFIT_ROAD_VEHICLE_REFIT_BUTTON                             :{BLACK}Refit road vehicle
4264 STR_REFIT_SHIP_REFIT_BUTTON                                     :{BLACK}Refit ship
4265 STR_REFIT_AIRCRAFT_REFIT_BUTTON                                 :{BLACK}Refit aircraft
4267 STR_REFIT_TRAIN_REFIT_TOOLTIP                                   :{BLACK}Refit train to carry highlighted cargo type
4268 STR_REFIT_ROAD_VEHICLE_REFIT_TOOLTIP                            :{BLACK}Refit road vehicle to carry highlighted cargo type
4269 STR_REFIT_SHIP_REFIT_TOOLTIP                                    :{BLACK}Refit ship to carry highlighted cargo type
4270 STR_REFIT_AIRCRAFT_REFIT_TOOLTIP                                :{BLACK}Refit aircraft to carry highlighted cargo type
4272 # Order view
4273 STR_ORDERS_CAPTION                                              :{WHITE}{VEHICLE} (Orders)
4274 STR_ORDERS_TIMETABLE_VIEW                                       :{BLACK}Timetable
4275 STR_ORDERS_TIMETABLE_VIEW_TOOLTIP                               :{BLACK}Switch to the timetable view
4277 STR_ORDERS_LIST_TOOLTIP                                         :{BLACK}Order list - click on an order to highlight it. Ctrl+Click scrolls to the order's destination
4278 STR_ORDER_INDEX                                                 :{COMMA}:{NBSP}
4279 STR_ORDER_TEXT                                                  :{STRING4} {STRING2} {STRING}
4280 STR_ORDER_TEXT_MINUTES                                          :{STRING4} {STRING3}
4282 STR_ORDERS_END_OF_ORDERS                                        :- - End of Orders - -
4283 STR_ORDERS_END_OF_SHARED_ORDERS                                 :- - End of Shared Orders - -
4285 # Order bottom buttons
4286 STR_ORDER_NON_STOP                                              :{BLACK}Non-stop
4287 STR_ORDER_GO_TO                                                 :Go to
4288 STR_ORDER_GO_NON_STOP_TO                                        :Go non-stop to
4289 STR_ORDER_GO_VIA                                                :Go via
4290 STR_ORDER_GO_NON_STOP_VIA                                       :Go non-stop via
4291 STR_ORDER_TOOLTIP_NON_STOP                                      :{BLACK}Change the stopping behaviour of the highlighted order
4293 STR_ORDER_TOGGLE_FULL_LOAD                                      :{BLACK}Full load any cargo
4294 STR_ORDER_DROP_LOAD_IF_POSSIBLE                                 :Load if available
4295 STR_ORDER_DROP_FULL_LOAD_ALL                                    :Full load all cargo
4296 STR_ORDER_DROP_FULL_LOAD_ANY                                    :Full load any cargo
4297 STR_ORDER_DROP_NO_LOADING                                       :No loading
4298 STR_ORDER_DROP_CARGO_TYPE_LOAD                                  :Load by cargo type
4299 STR_ORDER_TOOLTIP_FULL_LOAD                                     :{BLACK}Change the loading behaviour of the highlighted order
4301 STR_ORDER_TOGGLE_UNLOAD                                         :{BLACK}Unload all
4302 STR_ORDER_DROP_UNLOAD_IF_ACCEPTED                               :Unload if accepted
4303 STR_ORDER_DROP_UNLOAD                                           :Unload all
4304 STR_ORDER_DROP_TRANSFER                                         :Transfer
4305 STR_ORDER_DROP_NO_UNLOADING                                     :No unloading
4306 STR_ORDER_DROP_CARGO_TYPE_UNLOAD                                :Unload by cargo type
4307 STR_ORDER_TOOLTIP_UNLOAD                                        :{BLACK}Change the unloading behaviour of the highlighted order
4309 STR_ORDER_REFIT                                                 :{BLACK}Refit
4310 STR_ORDER_REFIT_TOOLTIP                                         :{BLACK}Select what cargo type to refit to in this order. Ctrl+Click to remove refit instruction
4311 STR_ORDER_REFIT_AUTO                                            :{BLACK}Refit at station
4312 STR_ORDER_REFIT_AUTO_TOOLTIP                                    :{BLACK}Select what cargo type to refit to in this order. Ctrl+Click to remove refit instruction. Refitting at stations will only be done if the vehicle allows it
4313 STR_ORDER_DROP_REFIT_AUTO                                       :Fixed cargo
4314 STR_ORDER_DROP_REFIT_AUTO_ANY                                   :Available cargo
4316 STR_ORDER_REVERSE                                               :{BLACK}Reverse
4317 STR_ORDER_REVERSE_TOOLTIP                                       :{BLACK}Change the reversing behaviour of the highlighted order.
4319 STR_ORDER_SERVICE                                               :{BLACK}Service
4320 STR_ORDER_DROP_GO_ALWAYS_DEPOT                                  :Always go
4321 STR_ORDER_DROP_SERVICE_DEPOT                                    :Service if needed
4322 STR_ORDER_DROP_HALT_DEPOT                                       :Stop
4323 STR_ORDER_SERVICE_TOOLTIP                                       :{BLACK}Skip this order unless a service is needed
4325 STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP                          :{BLACK}Vehicle data to base jumping on
4327 # Conditional order variables, must follow order of OrderConditionVariable enum
4328 STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE                           :Load percentage
4329 STR_ORDER_CONDITIONAL_RELIABILITY                               :Reliability
4330 STR_ORDER_CONDITIONAL_MAX_SPEED                                 :Maximum speed
4331 STR_ORDER_CONDITIONAL_AGE                                       :Age (years)
4332 STR_ORDER_CONDITIONAL_REQUIRES_SERVICE                          :Requires service
4333 STR_ORDER_CONDITIONAL_UNCONDITIONALLY                           :Always
4334 STR_ORDER_CONDITIONAL_REMAINING_LIFETIME                        :Remaining lifetime (years)
4335 STR_ORDER_CONDITIONAL_CARGO_WAITING                             :Waiting cargo
4336 STR_ORDER_CONDITIONAL_ACCEPTANCE_DROPDOWN                       :Accepted cargo
4337 STR_ORDER_CONDITIONAL_FREE_PLATFORMS                            :Free platforms
4338 STR_ORDER_CONDITIONAL_SLOT_OCCUPANCY                            :Slot occupancy
4339 STR_ORDER_CONDITIONAL_PERCENT                                   :Percent of times
4341 STR_ORDER_CONDITIONAL_REQUIRES_SERVICE_ORDER                    :Requires service {STRING}
4342 STR_ORDER_CONDITIONAL_CARGO_WAITING_ORDER                       :Next station {STRING} {STRING} waiting
4343 STR_ORDER_CONDITIONAL_ACCEPTANCE                                :Next station {STRING} {STRING}
4344 STR_CONDITIONAL_FREE_PLATFORMS                                  :Jump to order {COMMA} when Next station {STRING} {COMMA} free platform{P "" s}
4345 STR_CONDITIONAL_PERCENT                                         :Jump to order {COMMA} {COMMA} percent of times
4347 STR_ORDER_CONDITIONAL_NEXT_STATION                              :Next station
4349 STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP                        :{BLACK}How to compare the vehicle data to the given value
4350 STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS                         :is equal to
4351 STR_ORDER_CONDITIONAL_COMPARATOR_NOT_EQUALS                     :is not equal to
4352 STR_ORDER_CONDITIONAL_COMPARATOR_LESS_THAN                      :is less than
4353 STR_ORDER_CONDITIONAL_COMPARATOR_LESS_EQUALS                    :is less or equal to
4354 STR_ORDER_CONDITIONAL_COMPARATOR_MORE_THAN                      :is more than
4355 STR_ORDER_CONDITIONAL_COMPARATOR_MORE_EQUALS                    :is more or equal to
4356 STR_ORDER_CONDITIONAL_COMPARATOR_IS_TRUE                        :is true
4357 STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE                       :is false
4359 STR_ORDER_CONDITIONAL_VALUE_TOOLTIP                             :{BLACK}The value to compare the vehicle data against
4360 STR_ORDER_CONDITIONAL_CARGO_TOOLTIP                             :{BLACK}The cargo to compare the station data against
4361 STR_ORDER_CONDITIONAL_SLOT_TOOLTIP                              :{BLACK}The train slot to check the occupancy of
4362 STR_ORDER_CONDITIONAL_VALUE_CAPT                                :{WHITE}Enter value to compare against
4364 STR_ORDER_CONDITIONAL_COMPARATOR_ACCEPTS                        :accepts
4365 STR_ORDER_CONDITIONAL_COMPARATOR_DOES_NOT_ACCEPT                :does not accept
4366 STR_ORDER_CONDITIONAL_COMPARATOR_HAS                            :has
4367 STR_ORDER_CONDITIONAL_COMPARATOR_HAS_NO                         :does not have
4368 STR_ORDER_CONDITIONAL_COMPARATOR_HAS_LESS_THAN                  :has less than
4369 STR_ORDER_CONDITIONAL_COMPARATOR_HAS_LESS_EQUALS                :has less than or exactly
4370 STR_ORDER_CONDITIONAL_COMPARATOR_HAS_MORE_THAN                  :has more than
4371 STR_ORDER_CONDITIONAL_COMPARATOR_HAS_MORE_EQUALS                :has more than or exactly
4372 STR_ORDER_CONDITIONAL_COMPARATOR_FULLY_OCCUPIED                 :is fully occupied
4373 STR_ORDER_CONDITIONAL_COMPARATOR_NOT_YET_FULLY_OCCUPIED         :is not fully occupied
4375 STR_ORDERS_SKIP_BUTTON                                          :{BLACK}Skip
4376 STR_ORDERS_SKIP_TOOLTIP                                         :{BLACK}Skip the current order, and start the next. Ctrl+Click skips to the selected order
4378 STR_ORDERS_DELETE_BUTTON                                        :{BLACK}Delete
4379 STR_ORDERS_DELETE_TOOLTIP                                       :{BLACK}Delete the highlighted order
4380 STR_ORDERS_DELETE_ALL_TOOLTIP                                   :{BLACK}Delete all orders
4381 STR_ORDERS_STOP_SHARING_BUTTON                                  :{BLACK}Stop sharing
4382 STR_ORDERS_STOP_SHARING_TOOLTIP                                 :{BLACK}Stop sharing the order list. Ctrl+Click additionally deletes all orders for this vehicle
4384 STR_ORDERS_GO_TO_BUTTON                                         :{BLACK}Go To
4385 STR_ORDER_GO_TO_NEAREST_DEPOT                                   :Go to nearest depot
4386 STR_ORDER_GO_TO_NEAREST_HANGAR                                  :Go to nearest hangar
4387 STR_ORDER_CONDITIONAL                                           :Conditional order jump
4388 STR_ORDER_SHARE                                                 :Share orders
4389 STR_ORDERS_GO_TO_TOOLTIP                                        :{BLACK}Insert a new order before the highlighted order, or add to end of list. Ctrl makes station orders 'full load any cargo', waypoint orders 'non-stop' and depot orders 'service'. 'Share orders' or Ctrl lets this vehicle share orders with the selected vehicle. Clicking a vehicle copies the orders from that vehicle. A depot order disables automatic servicing of the vehicle
4391 STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP                  :{BLACK}Show all vehicles that share this schedule
4393 # String parts to build the order string
4394 STR_ORDER_GO_TO_WAYPOINT                                        :Go via {WAYPOINT}
4395 STR_ORDER_GO_NON_STOP_TO_WAYPOINT                               :Go non-stop via {WAYPOINT}
4396 STR_ORDER_GO_TO_WAYPOINT_REVERSE                                :Go via and reverse at {WAYPOINT}
4397 STR_ORDER_GO_NON_STOP_TO_WAYPOINT_REVERSE                       :Go non-stop via and reverse at {WAYPOINT}
4399 STR_ORDER_SERVICE_AT                                            :Service at
4400 STR_ORDER_SERVICE_NON_STOP_AT                                   :Service non-stop at
4402 STR_ORDER_NEAREST_DEPOT                                         :the nearest
4403 STR_ORDER_NEAREST_HANGAR                                        :the nearest Hangar
4404 STR_ORDER_TRAIN_DEPOT                                           :Train Depot
4405 STR_ORDER_ROAD_VEHICLE_DEPOT                                    :Road Vehicle Depot
4406 STR_ORDER_SHIP_DEPOT                                            :Ship Depot
4407 STR_ORDER_GO_TO_NEAREST_DEPOT_FORMAT                            :{STRING} {STRING} {STRING}
4408 STR_ORDER_GO_TO_DEPOT_FORMAT                                    :{STRING} {DEPOT}
4410 STR_ORDER_REFIT_ORDER                                           :(Refit to {STRING})
4411 STR_ORDER_REFIT_STOP_ORDER                                      :(Refit to {STRING} and stop)
4412 STR_ORDER_STOP_ORDER                                            :(Stop)
4414 STR_ORDER_GO_TO_STATION                                         :{STRING} {STATION} {STRING1}
4416 STR_ORDER_IMPLICIT                                              :(Implicit)
4418 STR_ORDER_FULL_LOAD                                             :(Full load)
4419 STR_ORDER_FULL_LOAD_ANY                                         :(Full load any cargo)
4420 STR_ORDER_NO_LOAD                                               :(No loading)
4421 STR_ORDER_CARGO_TYPE_LOAD                                       :(Load by cargo type)
4422 STR_ORDER_UNLOAD                                                :(Unload and take cargo)
4423 STR_ORDER_UNLOAD_FULL_LOAD                                      :(Unload and wait for full load)
4424 STR_ORDER_UNLOAD_FULL_LOAD_ANY                                  :(Unload and wait for any full load)
4425 STR_ORDER_UNLOAD_NO_LOAD                                        :(Unload and leave empty)
4426 STR_ORDER_UNLOAD_CARGO_TYPE_LOAD                                :(Unload and load by cargo type)
4427 STR_ORDER_TRANSFER                                              :(Transfer and take cargo)
4428 STR_ORDER_TRANSFER_FULL_LOAD                                    :(Transfer and wait for full load)
4429 STR_ORDER_TRANSFER_FULL_LOAD_ANY                                :(Transfer and wait for any full load)
4430 STR_ORDER_TRANSFER_NO_LOAD                                      :(Transfer and leave empty)
4431 STR_ORDER_TRANSFER_CARGO_TYPE_LOAD                              :(Transfer and load by cargo type)
4432 STR_ORDER_NO_UNLOAD                                             :(No unloading and take cargo)
4433 STR_ORDER_NO_UNLOAD_FULL_LOAD                                   :(No unloading and wait for full load)
4434 STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY                               :(No unloading and wait for any full load)
4435 STR_ORDER_NO_UNLOAD_NO_LOAD                                     :(No unloading and no loading)
4436 STR_ORDER_NO_UNLOAD_CARGO_TYPE_LOAD                             :(No unloading and load by cargo type)
4437 STR_ORDER_CARGO_TYPE_UNLOAD                                     :(Unload by cargo type)
4438 STR_ORDER_CARGO_TYPE_UNLOAD_FULL_LOAD                           :(Unload by cargo type and wait for full load)
4439 STR_ORDER_CARGO_TYPE_UNLOAD_FULL_LOAD_ANY                       :(Unload by cargo type and wait for any full load)
4440 STR_ORDER_CARGO_TYPE_UNLOAD_NO_LOAD                             :(Unload by cargo type and leave empty)
4441 STR_ORDER_CARGO_TYPE_UNLOAD_CARGO_TYPE_LOAD                     :(Unload by cargo type and load by cargo type)
4443 STR_ORDER_AUTO_REFIT                                            :(Refit to {STRING})
4444 STR_ORDER_FULL_LOAD_REFIT                                       :(Full load with refit to {STRING})
4445 STR_ORDER_FULL_LOAD_ANY_REFIT                                   :(Full load any cargo with refit to {STRING})
4446 STR_ORDER_CARGO_TYPE_LOAD_REFIT                                 :(Load by cargo type with refit to {STRING})
4447 STR_ORDER_UNLOAD_REFIT                                          :(Unload and take cargo with refit to {STRING})
4448 STR_ORDER_UNLOAD_FULL_LOAD_REFIT                                :(Unload and wait for full load with refit to {STRING})
4449 STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT                            :(Unload and wait for any full load with refit to {STRING})
4450 STR_ORDER_UNLOAD_CARGO_TYPE_LOAD_REFIT                          :(Unload and load by cargo type with refit to {STRING})
4451 STR_ORDER_TRANSFER_REFIT                                        :(Transfer and take cargo with refit to {STRING})
4452 STR_ORDER_TRANSFER_FULL_LOAD_REFIT                              :(Transfer and wait for full load with refit to {STRING})
4453 STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT                          :(Transfer and wait for any full load with refit to {STRING})
4454 STR_ORDER_TRANSFER_CARGO_TYPE_LOAD_REFIT                        :(Transfer and load by cargo type with refit to {STRING})
4455 STR_ORDER_NO_UNLOAD_REFIT                                       :(No unloading and take cargo with refit to {STRING})
4456 STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT                             :(No unloading and wait for full load with refit to {STRING})
4457 STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT                         :(No unloading and wait for any full load with refit to {STRING})
4458 STR_ORDER_NO_UNLOAD_CARGO_TYPE_LOAD_REFIT                       :(No unloading and load by cargo type with refit to {STRING})
4459 STR_ORDER_CARGO_TYPE_UNLOAD_REFIT                               :(Unload by cargo type and take cargo with refit to {STRING})
4460 STR_ORDER_CARGO_TYPE_UNLOAD_FULL_LOAD_REFIT                     :(Unload by cargo type and wait for full load with refit to {STRING})
4461 STR_ORDER_CARGO_TYPE_UNLOAD_FULL_LOAD_ANY_REFIT                 :(Unload by cargo type and wait for any full load with refit to {STRING})
4462 STR_ORDER_CARGO_TYPE_UNLOAD_CARGO_TYPE_LOAD_REFIT               :(Unload by cargo type and load by cargo type with refit to {STRING})
4464 STR_ORDER_AUTO_REFIT_ANY                                        :available cargo
4466 STR_ORDER_STOP_LOCATION_NEAR_END                                :[near end]
4467 STR_ORDER_STOP_LOCATION_MIDDLE                                  :[middle]
4468 STR_ORDER_STOP_LOCATION_FAR_END                                 :[far end]
4470 STR_ORDER_OUT_OF_RANGE                                          :{RED} (Next destination is out of range)
4472 STR_ORDER_CONDITIONAL_UNCONDITIONAL                             :Jump to order {COMMA}
4473 STR_ORDER_CONDITIONAL_NUM                                       :Jump to order {COMMA} when {STRING} {STRING} {COMMA}
4474 STR_ORDER_CONDITIONAL_CARGO                                     :Jump to order {COMMA} when {STRING} {STRING} {STRING}
4475 STR_ORDER_CONDITIONAL_SLOT                                      :Jump to order {COMMA} when {TRSLOT} {STRING}
4476 STR_ORDER_CONDITIONAL_INVALID_SLOT                              :Jump to order {COMMA} when {RED}{STRING} {PREVIOUS_COLOUR}{STRING}
4477 STR_ORDER_CONDITIONAL_TRUE_FALSE                                :Jump to order {COMMA} when {STRING} {STRING}
4479 STR_INVALID_ORDER                                               :{RED} (Invalid Order)
4481 # Time table window
4482 STR_TIMETABLE_TITLE                                             :{WHITE}{VEHICLE} (Timetable)
4483 STR_TIMETABLE_ORDER_VIEW                                        :{BLACK}Orders
4484 STR_TIMETABLE_ORDER_VIEW_TOOLTIP                                :{BLACK}Switch to the order view
4486 STR_TIMETABLE_TOOLTIP                                           :{BLACK}Timetable - click on an order to highlight it
4488 STR_TIMETABLE_NO_TRAVEL                                         :No travel
4489 STR_TIMETABLE_NOT_TIMETABLEABLE                                 :Travel (automatic; timetabled by next manual order)
4490 STR_TIMETABLE_TRAVEL_NOT_TIMETABLED                             :Travel not timetabled
4491 STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED                       :Travel not timetabled with at most {2:VELOCITY}
4492 STR_TIMETABLE_TRAVEL_FOR                                        :Travel for {STRING1}
4493 STR_TIMETABLE_TRAVEL_FOR_MINUTES                                :Travel for {STRING2}
4494 STR_TIMETABLE_TRAVEL_FOR_SPEED                                  :Travel for {STRING1} with at most {VELOCITY}
4495 STR_TIMETABLE_TRAVEL_FOR_MINUTES_SPEED                          :Travel for {STRING2} with at most {VELOCITY}
4496 STR_TIMETABLE_TRAVEL_FOR_ESTIMATED                              :Travel for {STRING1}, not timetabled
4497 STR_TIMETABLE_TRAVEL_FOR_MINUTES_ESTIMATED                      :Travel for {STRING2}, not timetabled
4498 STR_TIMETABLE_TRAVEL_FOR_SPEED_ESTIMATED                        :Travel for {STRING1}, not timetabled with at most {VELOCITY}
4499 STR_TIMETABLE_TRAVEL_FOR_MINUTES_SPEED_ESTIMATED                :Travel for {STRING2}, not timetabled with at most {VELOCITY}
4500 STR_TIMETABLE_STAY_FOR_ESTIMATED                                :and stay for {STRING1}, not timetabled
4501 STR_TIMETABLE_AND_TRAVEL_FOR_ESTIMATED                          :and travel for {STRING1}, not timetabled
4502 STR_TIMETABLE_STAY_FOR                                          :and stay for {STRING1}
4503 STR_TIMETABLE_AND_TRAVEL_FOR                                    :and travel for {STRING1}
4504 STR_TIMETABLE_STAY_FOR_MINUTES_ESTIMATED                        :and stay for {STRING2}, not timetabled
4505 STR_TIMETABLE_AND_TRAVEL_FOR_MINUTES_ESTIMATED                  :and travel for {STRING2}, not timetabled
4506 STR_TIMETABLE_STAY_FOR_MINUTES                                  :and stay for {STRING2}
4507 STR_TIMETABLE_AND_TRAVEL_FOR_MINUTES                            :and travel for {STRING2}
4508 STR_TIMETABLE_DAYS                                              :{COMMA}{NBSP}day{P 0 "" s}
4509 STR_TIMETABLE_TICKS                                             :{COMMA}{NBSP}tick{P "" s}
4510 STR_TIMETABLE_TICKS_MINUTES                                     :{TICKS} ({TIME_DURATION})
4512 STR_TIMETABLE_TOTAL_TIME                                        :{BLACK}This timetable will take {STRING1} to complete
4513 STR_TIMETABLE_TOTAL_TIME_INCOMPLETE                             :{BLACK}This timetable will take at least {STRING1} to complete (not all timetabled)
4514 STR_TIMETABLE_TOTAL_TIME_MINUTES                                :{BLACK}This timetable will take {STRING2} to complete
4515 STR_TIMETABLE_TOTAL_TIME_MINUTES_INCOMPLETE                     :{BLACK}This timetable will take at least {STRING2} to complete (not all timetabled)
4517 STR_TIMETABLE_STATUS_ON_TIME                                    :{BLACK}This vehicle is currently running on time
4518 STR_TIMETABLE_STATUS_LATE                                       :{BLACK}This vehicle is currently running {STRING1} late
4519 STR_TIMETABLE_STATUS_EARLY                                      :{BLACK}This vehicle is currently running {STRING1} early
4520 STR_TIMETABLE_STATUS_LATE_MINUTES                               :{BLACK}This vehicle is currently running {STRING2} late
4521 STR_TIMETABLE_STATUS_EARLY_MINUTES                              :{BLACK}This vehicle is currently running {STRING2} early
4522 STR_TIMETABLE_STATUS_NOT_STARTED                                :{BLACK}This timetable has not yet started
4523 STR_TIMETABLE_STATUS_START_AT                                   :{BLACK}This timetable will start at {STRING1}
4525 STR_TIMETABLE_STARTING_DATE                                     :{BLACK}Start date
4526 STR_TIMETABLE_STARTING_DATE_TOOLTIP                             :{BLACK}Select a date as starting point of this timetable. Ctrl+Click sets the starting point of this timetable and distributes all vehicles sharing this order evenly based on their relative order, if the order is completely timetabled
4528 STR_TIMETABLE_CONFIRM_ALL                                       :{BLACK}Confirm all
4529 STR_TIMETABLE_CONFIRM_ALL_TOOLTIP                               :{BLACK}Confirm all estimated wait and travel times as timetabled.
4531 STR_TIMETABLE_CHANGE_TIME                                       :{BLACK}Change Time
4532 STR_TIMETABLE_WAIT_TIME_TOOLTIP                                 :{BLACK}Change the amount of time that the highlighted order should take. Ctrl+Click sets the time for all orders
4534 STR_TIMETABLE_CLEAR_TIME                                        :{BLACK}Clear Time
4535 STR_TIMETABLE_CLEAR_TIME_TOOLTIP                                :{BLACK}Clear the amount of time for the highlighted order. Ctrl+Click clears the time for all orders
4537 STR_TIMETABLE_CHANGE_SPEED                                      :{BLACK}Change Speed Limit
4538 STR_TIMETABLE_CHANGE_SPEED_TOOLTIP                              :{BLACK}Change the maximum travel speed of the highlighted order. Ctrl+Click sets the maximum travel speed for all orders
4540 STR_TIMETABLE_CLEAR_SPEED                                       :{BLACK}Clear Speed Limit
4541 STR_TIMETABLE_CLEAR_SPEED_TOOLTIP                               :{BLACK}Clear the maximum travel speed of the highlighted order. Ctrl+Click clears the maximum travel speed for all orders
4543 STR_TIMETABLE_RESET_LATENESS                                    :{BLACK}Reset Late Counter
4544 STR_TIMETABLE_RESET_LATENESS_TOOLTIP                            :{BLACK}Reset the lateness counter, so the vehicle will be on time
4546 STR_TIMETABLE_AUTOFILL                                          :{BLACK}Autofill
4547 STR_TIMETABLE_AUTOFILL_TOOLTIP                                  :{BLACK}Fill the timetable automatically with the values from the next journey (Ctrl+Click to try to keep waiting times)
4549 STR_TIMETABLE_AUTOMATE                                          :{BLACK}Automate
4550 STR_TIMETABLE_AUTOMATE_TOOLTIP                                  :{BLACK}Manage the timetable automatically by updating the values for each journey (Ctrl+Click to try to keep waiting times)
4552 STR_TIMETABLE_EXPECTED                                          :{BLACK}Expected
4553 STR_TIMETABLE_SCHEDULED                                         :{BLACK}Scheduled
4554 STR_TIMETABLE_EXPECTED_TOOLTIP                                  :{BLACK}Switch between expected and scheduled
4556 STR_TIMETABLE_ARRIVAL_ABBREVIATION                              :A:
4557 STR_TIMETABLE_DEPARTURE_ABBREVIATION                            :D:
4559 STR_TIMETABLE_AUTOSEP_TIMETABLE_INCOMPLETE                      :{BLACK}This timetable is not being auto separated because it is incomplete
4560 STR_TIMETABLE_AUTOSEP_OK                                        :{BLACK}This timetable is being auto separated
4561 STR_TIMETABLE_AUTOSEP_SINGLE_VEH                                :{BLACK}This timetable is not being auto separated because there is only 1 vehicle
4562 STR_TIMETABLE_WARNING_AUTOSEP_MISSING_TIMINGS                   :{BLACK}Cannot auto separate timetable: wait or travel time(s) missing
4563 STR_TIMETABLE_WARNING_AUTOSEP_CONDITIONAL                       :{BLACK}Timetabling conditional orders is not recommended
4564 STR_TIMETABLE_WARNING_FULL_LOAD                                 :{BLACK}Timetabling full-load orders is not recommended
4566 # Date window (for timetable)
4567 STR_DATE_CAPTION                                                :{WHITE}Set date
4568 STR_DATE_SET_DATE                                               :{BLACK}Set date
4569 STR_DATE_SET_DATE_TOOLTIP                                       :{BLACK}Use the selected date as starting date for the timetable
4570 STR_DATE_DAY_TOOLTIP                                            :{BLACK}Select day
4571 STR_DATE_MONTH_TOOLTIP                                          :{BLACK}Select month
4572 STR_DATE_YEAR_TOOLTIP                                           :{BLACK}Select year
4573   
4574 # Cargo type orders Window
4575 STR_CARGO_TYPE_ORDERS_LOAD_CAPTION                              :{WHITE}{VEHICLE} ({NUM}: Load at {STATION})
4576 STR_CARGO_TYPE_ORDERS_UNLOAD_CAPTION                            :{WHITE}{VEHICLE} ({NUM}: Unload at {STATION})
4577 STR_CARGO_TYPE_ORDERS_LOAD_TITLE                                :{GOLD}Select load order per cargo type:
4578 STR_CARGO_TYPE_ORDERS_UNLOAD_TITLE                              :{GOLD}Select unload order per cargo type:
4579 STR_CARGO_TYPE_ORDERS_CLOSE_BUTTON                              :{BLACK}Close
4581 STR_CARGO_TYPE_ORDERS_DROP_FULL_LOAD                            :Full load
4582 STR_CARGO_TYPE_LOAD_ORDERS_DROP_TOOLTIP                         :{BLACK}Change the loading behaviour for this cargo type
4583 STR_CARGO_TYPE_UNLOAD_ORDERS_DROP_TOOLTIP                       :{BLACK}Change the unloading behaviour for this cargo type
4585 STR_CARGO_TYPE_ORDERS_SET_TO_ALL_LABEL                          :{BLACK}Set all to:
4586 STR_CARGO_TYPE_ORDERS_SET_TO_ALL_TOOLTIP                        :{BLACK}Set all cargo type orders to the one selected by the dropdown
4589 # AI debug window
4590 STR_AI_DEBUG                                                    :{WHITE}AI/Game Script Debug
4591 STR_AI_DEBUG_NAME_AND_VERSION                                   :{BLACK}{RAW_STRING} (v{NUM})
4592 STR_AI_DEBUG_NAME_TOOLTIP                                       :{BLACK}Name of the script
4593 STR_AI_DEBUG_SETTINGS                                           :{BLACK}Settings
4594 STR_AI_DEBUG_SETTINGS_TOOLTIP                                   :{BLACK}Change the settings of the script
4595 STR_AI_DEBUG_RELOAD                                             :{BLACK}Reload AI
4596 STR_AI_DEBUG_RELOAD_TOOLTIP                                     :{BLACK}Kill the AI, reload the script, and restart the AI
4597 STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP                           :{BLACK}Enable/disable breaking when an AI log message matches the break string
4598 STR_AI_DEBUG_BREAK_ON_LABEL                                     :{BLACK}Break on:
4599 STR_AI_DEBUG_BREAK_STR_OSKTITLE                                 :{BLACK}Break on
4600 STR_AI_DEBUG_BREAK_STR_TOOLTIP                                  :{BLACK}When an AI log message matches this string, the game is paused
4601 STR_AI_DEBUG_MATCH_CASE                                         :{BLACK}Match case
4602 STR_AI_DEBUG_MATCH_CASE_TOOLTIP                                 :{BLACK}Toggle matching case when comparing AI log messages against the break string
4603 STR_AI_DEBUG_CONTINUE                                           :{BLACK}Continue
4604 STR_AI_DEBUG_CONTINUE_TOOLTIP                                   :{BLACK}Unpause and continue the AI
4605 STR_AI_DEBUG_SELECT_AI_TOOLTIP                                  :{BLACK}View debug output of this AI
4606 STR_AI_GAME_SCRIPT                                              :{BLACK}Game Script
4607 STR_AI_GAME_SCRIPT_TOOLTIP                                      :{BLACK}Check the Game Script log
4609 STR_ERROR_AI_NO_AI_FOUND                                        :No suitable AI found to load.{}This AI is a dummy AI and won't do anything.{}You can download several AIs via the 'Online Content' system
4610 STR_ERROR_AI_PLEASE_REPORT_CRASH                                :{WHITE}One of the running scripts crashed. Please report this to the script author with a screenshot of the AI/Game Script Debug Window
4611 STR_ERROR_AI_DEBUG_SERVER_ONLY                                  :{YELLOW}AI/Game Script Debug window is only available for the server
4613 # AI configuration window
4614 STR_AI_CONFIG_CAPTION                                           :{WHITE}AI/Game Script Configuration
4615 STR_AI_CONFIG_GAMELIST_TOOLTIP                                  :{BLACK}The Game Script that will be loaded in the next game
4616 STR_AI_CONFIG_AILIST_TOOLTIP                                    :{BLACK}The AIs that will be loaded in the next game
4617 STR_AI_CONFIG_HUMAN_PLAYER                                      :Human player
4618 STR_AI_CONFIG_RANDOM_AI                                         :Random AI
4619 STR_AI_CONFIG_NONE                                              :(none)
4621 STR_AI_CONFIG_MOVE_UP                                           :{BLACK}Move Up
4622 STR_AI_CONFIG_MOVE_UP_TOOLTIP                                   :{BLACK}Move selected AI up in the list
4623 STR_AI_CONFIG_MOVE_DOWN                                         :{BLACK}Move Down
4624 STR_AI_CONFIG_MOVE_DOWN_TOOLTIP                                 :{BLACK}Move selected AI down in the list
4626 STR_AI_CONFIG_GAMESCRIPT                                        :{SILVER}Game Script
4627 STR_AI_CONFIG_AI                                                :{SILVER}AIs
4629 STR_AI_CONFIG_CHANGE                                            :{BLACK}Select {STRING}
4630 STR_AI_CONFIG_CHANGE_NONE                                       :
4631 STR_AI_CONFIG_CHANGE_AI                                         :AI
4632 STR_AI_CONFIG_CHANGE_GAMESCRIPT                                 :Game Script
4633 STR_AI_CONFIG_CHANGE_TOOLTIP                                    :{BLACK}Load another script
4634 STR_AI_CONFIG_CONFIGURE                                         :{BLACK}Configure
4635 STR_AI_CONFIG_CONFIGURE_TOOLTIP                                 :{BLACK}Configure the parameters of the Script
4637 # Available AIs window
4638 STR_AI_LIST_CAPTION                                             :{WHITE}Available {STRING}
4639 STR_AI_LIST_CAPTION_AI                                          :AIs
4640 STR_AI_LIST_CAPTION_GAMESCRIPT                                  :Game Scripts
4641 STR_AI_LIST_TOOLTIP                                             :{BLACK}Click to select a script
4643 STR_AI_LIST_AUTHOR                                              :{LTBLUE}Author: {ORANGE}{RAW_STRING}
4644 STR_AI_LIST_VERSION                                             :{LTBLUE}Version: {ORANGE}{NUM}
4645 STR_AI_LIST_URL                                                 :{LTBLUE}URL: {ORANGE}{RAW_STRING}
4647 ######## Trip History
4648 STR_TRIP_HISTORY                                                :{BLACK}History
4649 STR_TRIP_HISTORY_TOOLTIP                                        :{BLACK}Shows the history of the last 10 trips
4650 STR_TRIP_HISTORY_RECEIVED_LABEL                                 :{BLACK}Arrival
4651 STR_TRIP_HISTORY_RECEIVED_LABEL_TIP                             :{BLACK}The time when the cargo was received
4652 STR_TRIP_HISTORY_PROFIT_LABEL                                   :{BLACK}Profit
4653 STR_TRIP_HISTORY_PROFIT_LABEL_TIP                               :{BLACK}The profit received from each trip
4654 STR_TRIP_HISTORY_CHANGE_LABEL                                   :{BLACK}% Change
4655 STR_TRIP_HISTORY_CHANGE_LABEL_TIP                               :{BLACK}Percentage change between the current and last trip
4656 STR_TRIP_HISTORY_TBT_LABEL                                      :{BLACK}Duration
4657 STR_TRIP_HISTORY_TBT_LABEL_TIP                                  :{BLACK}Time taken between the current and last trip
4658 STR_TRIP_HISTORY_TOTAL_INCOME                                   :{BLACK}Total income for the last {NUM} trip{P "" s}: {LTBLUE}{CURRENCY_SHORT} {BLACK}(Average: {LTBLUE}{CURRENCY_SHORT}{BLACK})
4659 STR_TRIP_AVERAGE_TRIP_LENGTH                                    :{BLACK}Average trip length: {LTBLUE}{TIME_DURATION}
4660 STR_TRIP_HISTORY_CAPTION                                        :{WHITE}{VEHICLE} Trip History
4661 STR_TRIP_HISTORY_TIME                                           :{BLACK}{TIME}
4662 STR_TRIP_HISTORY_TEMPORARY_TIME                                 :{YELLOW}{TIME}
4663 STR_TRIP_HISTORY_PROFIT                                         :{BLACK}{CURRENCY_SHORT}
4664 STR_TRIP_HISTORY_TEMPORARY_PROFIT                               :{YELLOW}{CURRENCY_SHORT}
4665 STR_TRIP_HISTORY_PROFITCHANGEPOS                                :{GREEN}+{NUM}%
4666 STR_TRIP_HISTORY_PROFITCHANGEZERO                               :{GREEN}{NUM}%
4667 STR_TRIP_HISTORY_PROFITCHANGENEG                                :{RED}{NUM}%
4668 STR_TRIP_HISTORY_TBT                                            :{BLACK}{TIME_DURATION}
4669 STR_TRIP_HISTORY_TBTCHANGEPOS                                   :{RED}+{NUM}%
4670 STR_TRIP_HISTORY_TBTCHANGENEG                                   :{GREEN}{NUM}%
4672 STR_AI_LIST_ACCEPT                                              :{BLACK}Accept
4673 STR_AI_LIST_ACCEPT_TOOLTIP                                      :{BLACK}Select highlighted script
4674 STR_AI_LIST_CANCEL                                              :{BLACK}Cancel
4675 STR_AI_LIST_CANCEL_TOOLTIP                                      :{BLACK}Don't change the script
4677 # AI Parameters
4678 STR_AI_SETTINGS_CAPTION                                         :{WHITE}{STRING} Parameters
4679 STR_AI_SETTINGS_CAPTION_AI                                      :AI
4680 STR_AI_SETTINGS_CAPTION_GAMESCRIPT                              :Game Script
4681 STR_AI_SETTINGS_CLOSE                                           :{BLACK}Close
4682 STR_AI_SETTINGS_RESET                                           :{BLACK}Reset
4683 STR_AI_SETTINGS_SETTING                                         :{RAW_STRING}: {ORANGE}{STRING1}
4684 STR_AI_SETTINGS_START_DELAY                                     :Number of days to start this AI after the previous one (give or take): {ORANGE}{STRING1}
4687 # Textfile window
4688 STR_TEXTFILE_README_CAPTION                                     :{WHITE}{STRING} readme of {RAW_STRING}
4689 STR_TEXTFILE_CHANGELOG_CAPTION                                  :{WHITE}{STRING} changelog of {RAW_STRING}
4690 STR_TEXTFILE_LICENCE_CAPTION                                    :{WHITE}{STRING} licence of {RAW_STRING}
4691 STR_TEXTFILE_WRAP_TEXT                                          :{WHITE}Wrap text
4692 STR_TEXTFILE_WRAP_TEXT_TOOLTIP                                  :{BLACK}Wrap the text of the window so it all fits without having to scroll
4693 STR_TEXTFILE_VIEW_README                                        :{BLACK}View readme
4694 STR_TEXTFILE_VIEW_CHANGELOG                                     :{BLACK}Changelog
4695 STR_TEXTFILE_VIEW_LICENCE                                       :{BLACK}Licence
4697 # Plans window
4698 STR_PLANS_CAPTION                                               :{WHITE}Plans
4699 STR_PLANS_NEW_PLAN                                              :{BLACK}New
4700 STR_PLANS_NEW_PLAN_TOOLTIP                                      :{BLACK}Create a new plan
4701 STR_PLANS_ADD_LINES                                             :{BLACK}Add lines
4702 STR_PLANS_ADDING_LINES                                          :{BLACK}Adding...
4703 STR_PLANS_HIDE_ALL                                              :{BLACK}Hide all
4704 STR_PLANS_HIDE_ALL_TOOLTIP                                      :{BLACK}Set the visibility of all the plans and all their lines to false
4705 STR_PLANS_SHOW_ALL                                              :{BLACK}Show all
4706 STR_PLANS_SHOW_ALL_TOOLTIP                                      :{BLACK}Set the visibility of all the plans and all their lines to true
4707 STR_PLANS_VISIBILITY_PRIVATE                                    :{BLACK}Make private
4708 STR_PLANS_VISIBILITY_PUBLIC                                     :{BLACK}Make public
4709 STR_PLANS_VISIBILITY_TOOLTIP                                    :{BLACK}Toggle the visibility of a plan (private is yellow, public is blue). A public plan will be displayed in the plan window of the other companies but only its owner can add lines to it.
4710 STR_PLANS_DELETE                                                :{BLACK}Delete
4711 STR_PLANS_DELETE_TOOLTIP                                        :{BLACK}Delete the selected item in the list
4712 STR_PLANS_LIST_ITEM_PLAN                                        :Plan #{NUM}: {SILVER}{NUM} line{P "" s} ({DATE_SHORT})
4713 STR_PLANS_LIST_ITEM_NAMED_PLAN                                  :{RAW_STRING}: {SILVER}{NUM} line{P "" s} ({DATE_SHORT})
4714 STR_PLANS_LIST_ITEM_LINE                                        : -- Line #{NUM}: {SILVER}{NUM} segment{P "" s}
4715 STR_PLANS_LIST_TOOLTIP                                          :{BLACK}Double click any item in the list to (un)fold the related plan.{}Ctrl+Click to scroll to.
4716 STR_PLANS_QUERY_RENAME_PLAN                                     :{WHITE}Rename plan
4718 # Vehicle loading indicators
4719 STR_PERCENT_UP_SMALL                                            :{TINY_FONT}{WHITE}{NUM}%{UP_ARROW}
4720 STR_PERCENT_UP                                                  :{WHITE}{NUM}%{UP_ARROW}
4721 STR_PERCENT_DOWN_SMALL                                          :{TINY_FONT}{WHITE}{NUM}%{DOWN_ARROW}
4722 STR_PERCENT_DOWN                                                :{WHITE}{NUM}%{DOWN_ARROW}
4723 STR_PERCENT_UP_DOWN_SMALL                                       :{TINY_FONT}{WHITE}{NUM}%{UP_ARROW}{DOWN_ARROW}
4724 STR_PERCENT_UP_DOWN                                             :{WHITE}{NUM}%{UP_ARROW}{DOWN_ARROW}
4725 STR_PERCENT_NONE_SMALL                                          :{TINY_FONT}{WHITE}{NUM}%
4726 STR_PERCENT_NONE                                                :{WHITE}{NUM}%
4728 # Income 'floats'
4729 STR_INCOME_FLOAT_COST_SMALL                                     :{TINY_FONT}{RED}Cost: {CURRENCY_LONG}
4730 STR_INCOME_FLOAT_COST                                           :{RED}Cost: {CURRENCY_LONG}
4731 STR_INCOME_FLOAT_INCOME_SMALL                                   :{TINY_FONT}{GREEN}Income: {CURRENCY_LONG}
4732 STR_INCOME_FLOAT_INCOME                                         :{GREEN}Income: {CURRENCY_LONG}
4733 STR_FEEDER_TINY                                                 :{TINY_FONT}{YELLOW}Transfer: {CURRENCY_LONG}
4734 STR_FEEDER                                                      :{YELLOW}Transfer: {CURRENCY_LONG}
4735 STR_FEEDER_INCOME_TINY                                          :{TINY_FONT}{YELLOW}Transfer: {CURRENCY_LONG}{WHITE} / {GREEN}Income: {CURRENCY_LONG}
4736 STR_FEEDER_INCOME                                               :{YELLOW}Transfer: {CURRENCY_LONG}{WHITE} / {GREEN}Income: {CURRENCY_LONG}
4737 STR_FEEDER_COST_TINY                                            :{TINY_FONT}{YELLOW}Transfer: {CURRENCY_LONG}{WHITE} / {RED}Cost: {CURRENCY_LONG}
4738 STR_FEEDER_COST                                                 :{YELLOW}Transfer: {CURRENCY_LONG}{WHITE} / {RED}Cost: {CURRENCY_LONG}
4739 STR_MESSAGE_ESTIMATED_COST                                      :{WHITE}Estimated Cost: {CURRENCY_LONG}
4740 STR_MESSAGE_ESTIMATED_INCOME                                    :{WHITE}Estimated Income: {CURRENCY_LONG}
4742 # Timetable separation UI strings
4743 STR_TTSEPARATION_AUTO                                           :Auto
4744 STR_TTSEPARATION_MAN_NUM                                        :Manual Number
4745 STR_TTSEPARATION_MAN_TIME                                       :Manual Time
4746 STR_TTSEPARATION_BUFFERED_AUTO                                  :Buffered Auto
4747 STR_TTSEPARATION_OFF                                            :Off
4748 STR_TTSEPARATION_APPLY                                          :{BLACK}Apply
4749 STR_TTSEPARATION_RESET                                          :{BLACK}Reset
4750 STR_TTSEPARATION_MODE_DESC                                      :{BLACK}Separation mode
4751 STR_TTSEPARATION_SETTINGS_DESC                                  :{BLACK}Separation settings
4752 STR_TTSEPARATION_SET_XX                                         :{BLACK}Set {STRING}
4753 STR_TTSEPARATION_SET_NUM                                        :number
4754 STR_TTSEPARATION_SET_TIME                                       :time
4755 STR_TTSEPARATION_STATUS_DESC                                    :{BLACK}Status:{}{STRING}
4756 STR_TTSEPARATION_STATUS_INIT                                    :{RED}Initializing...
4757 STR_TTSEPARATION_STATUS_WAITING_FOR_TIMETABLE                   :{RED}Waiting for complete timetable...
4758 STR_TTSEPARATION_STATUS_WAITING_FOR_VEHICLES                    :{RED}Waiting for additional vehicles...
4759 STR_TTSEPARATION_STATUS_RUNNING                                 :{GREEN}Running
4760 STR_TTSEPARATION_STATUS_OFF                                     :{BLACK}Off
4761 STR_TTSEPARATION_REQ_TIME_DESC                                  :{TICKS} ({TIME_DURATION})
4762 STR_TTSEPARATION_BETWEEN                                        :between
4763 STR_TTSEPARATION_REQ_NUM_DESC                                   :{NUM} vehicle{P 0 "" s}
4765 # Saveload messages
4766 STR_ERROR_SAVE_STILL_IN_PROGRESS                                :{WHITE}Saving still in progress,{}please wait until it is finished!
4767 STR_ERROR_AUTOSAVE_FAILED                                       :{WHITE}Autosave failed
4768 STR_ERROR_UNABLE_TO_READ_DRIVE                                  :{BLACK}Unable to read drive
4769 STR_ERROR_GAME_SAVE_FAILED                                      :{WHITE}Game Save Failed{}{STRING1}
4770 STR_ERROR_UNABLE_TO_DELETE_FILE                                 :{WHITE}Unable to delete file
4771 STR_ERROR_GAME_LOAD_FAILED                                      :{WHITE}Game Load Failed{}{STRING1}
4772 STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR                   :Internal error: {RAW_STRING}
4773 STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME                         :Broken savegame - {RAW_STRING}
4774 STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME                        :Savegame is made with newer version
4775 STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE                       :File not readable
4776 STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE                      :File not writeable
4777 STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED             :Data integrity check failed
4778 STR_GAME_SAVELOAD_NOT_AVAILABLE                                 :<not available>
4779 STR_WARNING_LOADGAME_REMOVED_TRAMS                              :{WHITE}Game was saved in version without tram support. All trams have been removed
4781 # Map generation messages
4782 STR_ERROR_COULD_NOT_CREATE_TOWN                                 :{WHITE}Map generation aborted...{}... no suitable town locations
4783 STR_ERROR_NO_TOWN_IN_SCENARIO                                   :{WHITE}... there is no town in this scenario
4785 STR_ERROR_PNGMAP                                                :{WHITE}Can't load landscape from PNG...
4786 STR_ERROR_PNGMAP_FILE_NOT_FOUND                                 :{WHITE}... file not found
4787 STR_ERROR_PNGMAP_IMAGE_TYPE                                     :{WHITE}... could not convert image type. 8 or 24-bit PNG image needed
4788 STR_ERROR_PNGMAP_MISC                                           :{WHITE}... something just went wrong (probably corrupted file)
4790 STR_ERROR_BMPMAP                                                :{WHITE}Can't load landscape from BMP...
4791 STR_ERROR_BMPMAP_IMAGE_TYPE                                     :{WHITE}... could not convert image type
4793 STR_ERROR_HEIGHTMAP_TOO_LARGE                                   :{WHITE}... image is too large
4795 STR_WARNING_HEIGHTMAP_SCALE_CAPTION                             :{WHITE}Scale warning
4796 STR_WARNING_HEIGHTMAP_SCALE_MESSAGE                             :{YELLOW}Resizing source map too much is not recommended. Continue with the generation?
4798 # Soundset messages
4799 STR_WARNING_FALLBACK_SOUNDSET                                   :{WHITE}Only a fallback sound set was found. If you want sounds, install a sound set via the content download system
4801 # Screenshot related messages
4802 STR_WARNING_SCREENSHOT_SIZE_CAPTION                             :{WHITE}Huge screenshot
4803 STR_WARNING_SCREENSHOT_SIZE_MESSAGE                             :{YELLOW}The screenshot will have a resolution of {COMMA} x {COMMA} pixels. Taking the screenshot may take a while. Do you want to continue?
4805 STR_MESSAGE_SCREENSHOT_SUCCESSFULLY                             :{WHITE}Screenshot successfully saved as '{RAW_STRING}'
4806 STR_ERROR_SCREENSHOT_FAILED                                     :{WHITE}Screenshot failed!
4808 # Error message titles
4809 STR_ERROR_MESSAGE_CAPTION                                       :{YELLOW}Message
4810 STR_ERROR_MESSAGE_CAPTION_OTHER_COMPANY                         :{YELLOW}Message from {STRING1}
4812 # Generic construction errors
4813 STR_ERROR_OFF_EDGE_OF_MAP                                       :{WHITE}Off edge of map
4814 STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP                              :{WHITE}Too close to edge of map
4815 STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY                     :{WHITE}Not enough cash - requires {CURRENCY_LONG}
4816 STR_ERROR_FLAT_LAND_REQUIRED                                    :{WHITE}Flat land required
4817 STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION                        :{WHITE}Land sloped in wrong direction
4818 STR_ERROR_CAN_T_DO_THIS                                         :{WHITE}Can't do this...
4819 STR_ERROR_BUILDING_MUST_BE_DEMOLISHED                           :{WHITE}Building must be demolished first
4820 STR_ERROR_CAN_T_CLEAR_THIS_AREA                                 :{WHITE}Can't clear this area...
4821 STR_ERROR_SITE_UNSUITABLE                                       :{WHITE}... site unsuitable
4822 STR_ERROR_ALREADY_BUILT                                         :{WHITE}... already built
4823 STR_ERROR_OWNED_BY                                              :{WHITE}... owned by {STRING2}
4824 STR_ERROR_AREA_IS_OWNED_BY_ANOTHER                              :{WHITE}... area is owned by another company
4825 STR_ERROR_TERRAFORM_LIMIT_REACHED                               :{WHITE}... landscaping limit reached
4826 STR_ERROR_CLEARING_LIMIT_REACHED                                :{WHITE}... tile clearing limit reached
4827 STR_ERROR_TREE_PLANT_LIMIT_REACHED                              :{WHITE}... tree planting limit reached
4828 STR_ERROR_NAME_MUST_BE_UNIQUE                                   :{WHITE}Name must be unique
4829 STR_ERROR_GENERIC_OBJECT_IN_THE_WAY                             :{WHITE}{1:STRING} in the way
4830 STR_ERROR_NOT_ALLOWED_WHILE_PAUSED                              :{WHITE}Not allowed while paused
4832 # Local authority errors
4833 STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS                 :{WHITE}{TOWN} local authority refuses to allow this
4834 STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT                       :{WHITE}{TOWN} local authority refuses to allow another airport to be built in this town
4835 STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE                         :{WHITE}{TOWN} local authority refuses permission for airport due to noise concerns
4836 STR_ERROR_BRIBE_FAILED                                          :{WHITE}Your attempted bribe has been discovered by a regional investigator
4838 # Levelling errors
4839 STR_ERROR_CAN_T_RAISE_LAND_HERE                                 :{WHITE}Can't raise land here...
4840 STR_ERROR_CAN_T_LOWER_LAND_HERE                                 :{WHITE}Can't lower land here...
4841 STR_ERROR_CAN_T_LEVEL_LAND_HERE                                 :{WHITE}Can't level land here...
4842 STR_ERROR_EXCAVATION_WOULD_DAMAGE                               :{WHITE}Excavation would damage tunnel
4843 STR_ERROR_ALREADY_AT_SEA_LEVEL                                  :{WHITE}... already at sea level
4844 STR_ERROR_TOO_HIGH                                              :{WHITE}... too high
4845 STR_ERROR_ALREADY_LEVELLED                                      :{WHITE}... already flat
4846 STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND                      :{WHITE}Afterwards the bridge above it would be too high.
4848 # Company related errors
4849 STR_ERROR_CAN_T_CHANGE_COMPANY_NAME                             :{WHITE}Can't change company name...
4850 STR_ERROR_CAN_T_CHANGE_PRESIDENT                                :{WHITE}Can't change manager's name...
4852 STR_ERROR_MAXIMUM_PERMITTED_LOAN                                :{WHITE}... maximum permitted loan size is {CURRENCY_LONG}
4853 STR_ERROR_CAN_T_BORROW_ANY_MORE_MONEY                           :{WHITE}Can't borrow any more money...
4854 STR_ERROR_LOAN_ALREADY_REPAYED                                  :{WHITE}... no loan to repay
4855 STR_ERROR_CURRENCY_REQUIRED                                     :{WHITE}... {CURRENCY_LONG} required
4856 STR_ERROR_CAN_T_REPAY_LOAN                                      :{WHITE}Can't repay loan...
4857 STR_ERROR_INSUFFICIENT_FUNDS                                    :{WHITE}Can't give away money that is loaned from the bank...
4858 STR_ERROR_CAN_T_BUY_COMPANY                                     :{WHITE}Can't buy company...
4859 STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS                      :{WHITE}Can't build company headquarters...
4860 STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS                            :{WHITE}Can't buy 25% share in this company...
4861 STR_ERROR_CAN_T_SELL_25_SHARE_IN                                :{WHITE}Can't sell 25% share in this company...
4862 STR_ERROR_PROTECTED                                             :{WHITE}This company is not old enough to trade shares yet...
4864 # Town related errors
4865 STR_ERROR_CAN_T_GENERATE_TOWN                                   :{WHITE}Can't build any towns
4866 STR_ERROR_CAN_T_RENAME_TOWN                                     :{WHITE}Can't rename town...
4867 STR_ERROR_CAN_T_FOUND_TOWN_HERE                                 :{WHITE}Can't found town here...
4868 STR_ERROR_CAN_T_EXPAND_TOWN                                     :{WHITE}Can't expand town...
4869 STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB                          :{WHITE}... too close to edge of map
4870 STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN                             :{WHITE}... too close to another town
4871 STR_ERROR_TOO_MANY_TOWNS                                        :{WHITE}... too many towns
4872 STR_ERROR_NO_SPACE_FOR_TOWN                                     :{WHITE}... there is no more space on the map
4873 STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS                             :{WHITE}The town will not build roads. You can enable building of roads via Settings->Environment->Towns
4874 STR_ERROR_ROAD_WORKS_IN_PROGRESS                                :{WHITE}Road works in progress
4875 STR_ERROR_TOWN_CAN_T_DELETE                                     :{WHITE}Can't delete this town...{}A station or depot is referring to the town or a town owned tile can't be removed
4876 STR_ERROR_STATUE_NO_SUITABLE_PLACE                              :{WHITE}... there is no suitable place for a statue in the centre of this town
4878 # Industry related errors
4879 STR_ERROR_TOO_MANY_INDUSTRIES                                   :{WHITE}... too many industries
4880 STR_ERROR_CAN_T_GENERATE_INDUSTRIES                             :{WHITE}Can't generate industries...
4881 STR_ERROR_CAN_T_BUILD_HERE                                      :{WHITE}Can't build {STRING} here...
4882 STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY                         :{WHITE}Can't construct this industry type here...
4883 STR_ERROR_INDUSTRY_TOO_CLOSE                                    :{WHITE}... too close to another industry
4884 STR_ERROR_MUST_FOUND_TOWN_FIRST                                 :{WHITE}... must found town first
4885 STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN                             :{WHITE}... only one allowed per town
4886 STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200    :{WHITE}... can only be built in towns with a population of at least 1200
4887 STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST                       :{WHITE}... can only be built in rainforest areas
4888 STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT                           :{WHITE}... can only be built in desert areas
4889 STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS                            :{WHITE}... can only be built in towns (replacing houses)
4890 STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER                    :{WHITE}... can only be built near the center of towns
4891 STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS                        :{WHITE}... can only be built in low areas
4892 STR_ERROR_CAN_ONLY_BE_POSITIONED                                :{WHITE}... can only be positioned near edges of map
4893 STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED                            :{WHITE}... forest can only be planted above snow-line
4894 STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE                     :{WHITE}... can only be built above the snow-line
4895 STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE                     :{WHITE}... can only be built below the snow-line
4897 STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES                     :{WHITE}There were no suitable places for '{STRING}' industries
4898 STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION         :{WHITE}Change the map generation parameters to get a better map
4900 # Station construction related errors
4901 STR_ERROR_CAN_T_BUILD_RAILROAD_STATION                          :{WHITE}Can't build railway station here...
4902 STR_ERROR_CAN_T_BUILD_BUS_STATION                               :{WHITE}Can't build bus station...
4903 STR_ERROR_CAN_T_BUILD_TRUCK_STATION                             :{WHITE}Can't build lorry station...
4904 STR_ERROR_CAN_T_BUILD_PASSENGER_TRAM_STATION                    :{WHITE}Can't build passenger tram station...
4905 STR_ERROR_CAN_T_BUILD_CARGO_TRAM_STATION                        :{WHITE}Can't build freight tram station...
4906 STR_ERROR_CAN_T_BUILD_DOCK_HERE                                 :{WHITE}Can't build dock here...
4907 STR_ERROR_CAN_T_BUILD_AIRPORT_HERE                              :{WHITE}Can't build airport here...
4908 STR_ERROR_CAN_T_BUILD_SEA_AIRPORT_HERE                          :{WHITE}Can't build seaplane airport here...
4910 STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING                        :{WHITE}Adjoins more than one existing station/loading area
4911 STR_ERROR_STATION_TOO_SPREAD_OUT                                :{WHITE}... station too spread out
4912 STR_ERROR_TOO_MANY_STATIONS_LOADING                             :{WHITE}Too many stations/loading areas
4913 STR_ERROR_TOO_MANY_STATION_SPECS                                :{WHITE}Too many railway station parts
4914 STR_ERROR_TOO_MANY_BUS_STOPS                                    :{WHITE}Too many bus stops
4915 STR_ERROR_TOO_MANY_TRUCK_STOPS                                  :{WHITE}Too many lorry stations
4916 STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION                          :{WHITE}Too close to another station/loading area
4917 STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK                             :{WHITE}Too close to another dock
4918 STR_ERROR_TOO_MANY_DOCKS                                                                                :{WHITE}Too many docks
4919 STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT                          :{WHITE}Too close to another airport
4920 STR_ERROR_CAN_T_RENAME_STATION                                  :{WHITE}Can't rename station...
4921 STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD                            :{WHITE}... this is a town owned road
4922 STR_ERROR_DRIVE_THROUGH_DIRECTION                               :{WHITE}... road facing in the wrong direction
4923 STR_ERROR_DRIVE_THROUGH_CORNER                                  :{WHITE}... drive through stops can't have corners
4924 STR_ERROR_DRIVE_THROUGH_JUNCTION                                :{WHITE}... drive through stops can't have junctions
4926 # Station destruction related errors
4927 STR_ERROR_CAN_T_REMOVE_PART_OF_STATION                          :{WHITE}Can't remove part of station...
4928 STR_ERROR_MUST_REMOVE_RAILWAY_STATION_FIRST                     :{WHITE}Must remove railway station first
4929 STR_ERROR_CAN_T_REMOVE_BUS_STATION                              :{WHITE}Can't remove bus station...
4930 STR_ERROR_CAN_T_REMOVE_TRUCK_STATION                            :{WHITE}Can't remove lorry station...
4931 STR_ERROR_CAN_T_REMOVE_PASSENGER_TRAM_STATION                   :{WHITE}Can't remove passenger tram station...
4932 STR_ERROR_CAN_T_REMOVE_CARGO_TRAM_STATION                       :{WHITE}Can't remove freight tram station...
4933 STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST                           :{WHITE}Must remove road stop first
4934 STR_ERROR_THERE_IS_NO_STATION                                   :{WHITE}... there is no station here
4936 STR_ERROR_MUST_DEMOLISH_RAILROAD                                :{WHITE}Must demolish railway station first
4937 STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST                       :{WHITE}Must demolish bus station first
4938 STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST                     :{WHITE}Must demolish lorry station first
4939 STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST            :{WHITE}Must demolish passenger tram station first
4940 STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST                :{WHITE}Must demolish freight tram station first
4941 STR_ERROR_MUST_DEMOLISH_DOCK_FIRST                              :{WHITE}Must demolish dock first
4942 STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST                           :{WHITE}Must demolish airport first
4944 # Waypoint related errors
4945 STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING               :{WHITE}Adjoins more than one existing waypoint
4946 STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT                         :{WHITE}Too close to another waypoint
4948 STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT                            :{WHITE}Can't build train waypoint here...
4949 STR_ERROR_CAN_T_POSITION_BUOY_HERE                              :{WHITE}Can't place buoy here...
4950 STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME                            :{WHITE}Can't change waypoint name...
4952 STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT                           :{WHITE}Can't remove train waypoint here...
4953 STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST                        :{WHITE}Must remove rail waypoint first
4954 STR_ERROR_BUOY_IN_THE_WAY                                       :{WHITE}... buoy in the way
4955 STR_ERROR_BUOY_IS_IN_USE                                        :{WHITE}... buoy is in use by another company!
4957 # Depot related errors
4958 STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT                               :{WHITE}Can't build train depot here...
4959 STR_ERROR_CAN_T_BUILD_ROAD_DEPOT                                :{WHITE}Can't build road vehicle depot here...
4960 STR_ERROR_CAN_T_BUILD_TRAM_DEPOT                                :{WHITE}Can't build tram vehicle depot here...
4961 STR_ERROR_CAN_T_BUILD_SHIP_DEPOT                                :{WHITE}Can't build ship depot here...
4963 STR_ERROR_CAN_T_RENAME_DEPOT                                    :{WHITE}Can't rename depot...
4965 STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT                    :{WHITE}... must be stopped inside a depot
4966 STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT             :{WHITE}... must be stopped inside a depot
4967 STR_ERROR_SHIP_MUST_BE_STOPPED_INSIDE_DEPOT                     :{WHITE}... must be stopped inside a depot
4968 STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR                :{WHITE}... must be stopped inside a hangar
4970 STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT             :{WHITE}Trains can only be altered when stopped inside a depot
4971 STR_ERROR_TRAIN_TOO_LONG                                        :{WHITE}Train too long
4972 STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE                  :{WHITE}Can't reverse direction of vehicle...
4973 STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS   :{WHITE}... consists of multiple units
4974 STR_ERROR_INCOMPATIBLE_RAIL_TYPES                               :Incompatible rail types
4976 STR_ERROR_CAN_T_MOVE_VEHICLE                                    :{WHITE}Can't move vehicle...
4977 STR_ERROR_REAR_ENGINE_FOLLOW_FRONT                              :{WHITE}The rear engine will always follow its front counterpart
4978 STR_ERROR_UNABLE_TO_FIND_ROUTE_TO                               :{WHITE}Unable to find route to local depot
4979 STR_ERROR_UNABLE_TO_FIND_LOCAL_DEPOT                            :{WHITE}Unable to find local depot
4981 STR_ERROR_DEPOT_WRONG_DEPOT_TYPE                                :Wrong depot type
4983 # Autoreplace related errors
4984 STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT                      :{WHITE}{VEHICLE} is too long after replacement
4985 STR_ERROR_AUTOREPLACE_NOTHING_TO_DO                             :{WHITE}No autoreplace/renew rules applied
4986 STR_ERROR_AUTOREPLACE_MONEY_LIMIT                               :(money limit)
4988 # Rail construction errors
4989 STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION                          :{WHITE}Impossible track combination
4990 STR_ERROR_MUST_REMOVE_SIGNALS_FIRST                             :{WHITE}Must remove signals first
4991 STR_ERROR_NO_SUITABLE_RAILROAD_TRACK                            :{WHITE}No suitable railway track
4992 STR_ERROR_MUST_REMOVE_RAILROAD_TRACK                            :{WHITE}Must remove railway track first
4993 STR_ERROR_CROSSING_ON_ONEWAY_ROAD                               :{WHITE}Road is one way or blocked
4994 STR_ERROR_CROSSING_DISALLOWED                                   :{WHITE}Level crossings not allowed for this rail type
4995 STR_ERROR_CAN_T_BUILD_SIGNALS_HERE                              :{WHITE}Can't build signals here...
4996 STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK                            :{WHITE}Can't build railway track here...
4997 STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK                           :{WHITE}Can't remove railway track from here...
4998 STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM                             :{WHITE}Can't remove signals from here...
4999 STR_ERROR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE                     :{WHITE}Can't convert signals here...
5000 STR_ERROR_THERE_IS_NO_RAILROAD_TRACK                            :{WHITE}... there is no railway track
5001 STR_ERROR_THERE_ARE_NO_SIGNALS                                  :{WHITE}... there are no signals
5003 STR_ERROR_CAN_T_CONVERT_RAIL                                    :{WHITE}Can't convert rail type here...
5005 # Road construction errors
5006 STR_ERROR_MUST_REMOVE_ROAD_FIRST                                :{WHITE}Must remove road first
5007 STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION                      :{WHITE}... one way roads can't have junctions
5008 STR_ERROR_CAN_T_BUILD_ROAD_HERE                                 :{WHITE}Can't build road here...
5009 STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE                              :{WHITE}Can't build tramway here...
5010 STR_ERROR_CAN_T_REMOVE_ROAD_FROM                                :{WHITE}Can't remove road from here...
5011 STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM                             :{WHITE}Can't remove tramway from here...
5012 STR_ERROR_THERE_IS_NO_ROAD                                      :{WHITE}... there is no road
5013 STR_ERROR_THERE_IS_NO_TRAMWAY                                   :{WHITE}... there is no tramway
5015 # Waterway construction errors
5016 STR_ERROR_CAN_T_BUILD_CANALS                                    :{WHITE}Can't build canals here...
5017 STR_ERROR_CAN_T_BUILD_LOCKS                                     :{WHITE}Can't build locks here...
5018 STR_ERROR_CAN_T_PLACE_RIVERS                                    :{WHITE}Can't place rivers here...
5019 STR_ERROR_MUST_BE_BUILT_ON_WATER                                :{WHITE}... must be built on water
5020 STR_ERROR_CAN_T_BUILD_ON_WATER                                  :{WHITE}... can't build on water
5021 STR_ERROR_CAN_T_BUILD_ON_SEA                                    :{WHITE}... can't build on open sea
5022 STR_ERROR_CAN_T_BUILD_ON_CANAL                                  :{WHITE}... can't build on canal
5023 STR_ERROR_CAN_T_BUILD_ON_RIVER                                  :{WHITE}... can't build on river
5024 STR_ERROR_MUST_DEMOLISH_CANAL_FIRST                             :{WHITE}Must demolish canal first
5025 STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE                             :{WHITE}Can't build aqueduct here...
5027 # Tree related errors
5028 STR_ERROR_TREE_ALREADY_HERE                                     :{WHITE}... tree already here
5029 STR_ERROR_TREE_WRONG_TERRAIN_FOR_TREE_TYPE                      :{WHITE}... wrong terrain for tree type
5030 STR_ERROR_CAN_T_PLANT_TREE_HERE                                 :{WHITE}Can't plant tree here...
5032 # Bridge related errors
5033 STR_ERROR_CAN_T_BUILD_BRIDGE_HERE                               :{WHITE}Can't build bridge here...
5034 STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST                            :{WHITE}Must demolish bridge first
5035 STR_ERROR_CAN_T_START_AND_END_ON                                :{WHITE}Can't start and end in the same spot
5036 STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT                           :{WHITE}Bridge heads not at the same level
5037 STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN                            :{WHITE}Bridge is too low for the terrain
5038 STR_ERROR_BRIDGE_TOO_HIGH_FOR_TERRAIN                           :{WHITE}Bridge is too high for this terrain.
5039 STR_ERROR_START_AND_END_MUST_BE_IN                              :{WHITE}Start and end must be in line
5040 STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH                              :{WHITE}... ends of bridge must both be on land
5041 STR_ERROR_BRIDGE_TOO_LONG                                       :{WHITE}... bridge too long
5042 STR_ERROR_BRIDGE_THROUGH_MAP_BORDER                             :{WHITE}Bridge would end out of the map
5044 # Tunnel related errors
5045 STR_ERROR_CAN_T_BUILD_TUNNEL_HERE                               :{WHITE}Can't build tunnel here...
5046 STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL                            :{WHITE}Site unsuitable for tunnel entrance
5047 STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST                            :{WHITE}Must demolish tunnel first
5048 STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY                             :{WHITE}Another tunnel in the way
5049 STR_ERROR_TUNNEL_THROUGH_MAP_BORDER                             :{WHITE}Tunnel would end out of the map
5050 STR_ERROR_CHUNNEL_THROUGH_MAP_BORDER                            :{WHITE}Tunnel under water would end out of the map
5051 STR_ERROR_UNABLE_TO_EXCAVATE_LAND                               :{WHITE}Unable to excavate land for other end of tunnel
5052 STR_ERROR_TUNNEL_TOO_LONG                                       :{WHITE}... tunnel too long
5053 STR_ERROR_TUNNEL_TOO_MANY                                       :{WHITE}... too many tunnels
5054 STR_ERROR_CHUNNEL_RAMP                                          :{WHITE}... only ramp length between 5 and {NUM} tiles is allowed for tunnels under water.
5055 STR_ERROR_NO_DRILLING_ABOVE_CHUNNEL                             :{WHITE}No oil rigs allowed above underwater tunnels.
5056 STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY_FOR_CHUNNEL                 :{WHITE}Three tiles are needed to pass under the other tunnel.
5057 STR_ERROR_CHUNNEL_ONLY_OVER_SEA                                 :{WHITE}Underwater tunnels are only allowed to cross sea...
5059 # Object related errors
5060 STR_ERROR_TOO_MANY_OBJECTS                                      :{WHITE}... too many objects
5061 STR_ERROR_CAN_T_BUILD_OBJECT                                    :{WHITE}Can't build object...
5062 STR_ERROR_OBJECT_IN_THE_WAY                                     :{WHITE}Object in the way
5063 STR_ERROR_COMPANY_HEADQUARTERS_IN                               :{WHITE}... company headquarters in the way
5064 STR_ERROR_CAN_T_PURCHASE_THIS_LAND                              :{WHITE}Can't purchase this land area...
5065 STR_ERROR_YOU_ALREADY_OWN_IT                                    :{WHITE}... you already own it!
5067 # Group related errors
5068 STR_ERROR_GROUP_CAN_T_CREATE                                    :{WHITE}Can't create group...
5069 STR_ERROR_GROUP_CAN_T_DELETE                                    :{WHITE}Can't delete this group...
5070 STR_ERROR_GROUP_CAN_T_RENAME                                    :{WHITE}Can't rename group...
5071 STR_ERROR_GROUP_CAN_T_SET_PARENT                                :{WHITE}Can't set parent group...
5072 STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES                       :{WHITE}Can't remove all vehicles from this group...
5073 STR_ERROR_GROUP_CAN_T_ADD_VEHICLE                               :{WHITE}Can't add the vehicle to this group...
5074 STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE                        :{WHITE}Can't add shared vehicles to group...
5075 STR_ERROR_GROUP_CAN_T_CREATE_SPECIFIC_NAME                      :{WHITE}Can't create group with specific name...
5076 STR_ERROR_GROUP_CAN_T_CREATE_NAME                               :{WHITE}Can't create group name...
5078 # Generic vehicle errors
5079 STR_ERROR_TRAIN_IN_THE_WAY                                      :{WHITE}Train in the way
5080 STR_ERROR_ROAD_VEHICLE_IN_THE_WAY                               :{WHITE}Road vehicle in the way
5081 STR_ERROR_SHIP_IN_THE_WAY                                       :{WHITE}Ship in the way
5082 STR_ERROR_AIRCRAFT_IN_THE_WAY                                   :{WHITE}Aircraft in the way
5084 STR_ERROR_CAN_T_REFIT_TRAIN                                     :{WHITE}Can't refit train...
5085 STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE                              :{WHITE}Can't refit road vehicle...
5086 STR_ERROR_CAN_T_REFIT_SHIP                                      :{WHITE}Can't refit ship...
5087 STR_ERROR_CAN_T_REFIT_AIRCRAFT                                  :{WHITE}Can't refit aircraft...
5089 STR_ERROR_CAN_T_RENAME_TRAIN                                    :{WHITE}Can't name train...
5090 STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE                             :{WHITE}Can't name road vehicle...
5091 STR_ERROR_CAN_T_RENAME_SHIP                                     :{WHITE}Can't name ship...
5092 STR_ERROR_CAN_T_RENAME_AIRCRAFT                                 :{WHITE}Can't name aircraft...
5094 STR_ERROR_CAN_T_STOP_START_TRAIN                                :{WHITE}Can't stop/start train...
5095 STR_ERROR_CAN_T_STOP_START_ROAD_VEHICLE                         :{WHITE}Can't stop/start road vehicle...
5096 STR_ERROR_CAN_T_STOP_START_SHIP                                 :{WHITE}Can't stop/start ship...
5097 STR_ERROR_CAN_T_STOP_START_AIRCRAFT                             :{WHITE}Can't stop/start aircraft...
5099 STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT                             :{WHITE}Can't send train to depot...
5100 STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT                      :{WHITE}Can't send road vehicle to depot...
5101 STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT                              :{WHITE}Can't send ship to depot...
5102 STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR                         :{WHITE}Can't send aircraft to hangar...
5104 STR_ERROR_CAN_T_BUY_TRAIN                                       :{WHITE}Can't buy railway vehicle...
5105 STR_ERROR_CAN_T_BUY_ROAD_VEHICLE                                :{WHITE}Can't buy road vehicle...
5106 STR_ERROR_CAN_T_BUY_SHIP                                        :{WHITE}Can't buy ship...
5107 STR_ERROR_CAN_T_BUY_AIRCRAFT                                    :{WHITE}Can't buy aircraft...
5109 STR_ERROR_CAN_T_RENAME_TRAIN_TYPE                               :{WHITE}Can't rename train vehicle type...
5110 STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE_TYPE                        :{WHITE}Can't rename road vehicle type...
5111 STR_ERROR_CAN_T_RENAME_SHIP_TYPE                                :{WHITE}Can't rename ship type...
5112 STR_ERROR_CAN_T_RENAME_AIRCRAFT_TYPE                            :{WHITE}Can't rename aircraft type...
5114 STR_ERROR_CAN_T_SELL_TRAIN                                      :{WHITE}Can't sell railway vehicle...
5115 STR_ERROR_CAN_T_SELL_ROAD_VEHICLE                               :{WHITE}Can't sell road vehicle...
5116 STR_ERROR_CAN_T_SELL_SHIP                                       :{WHITE}Can't sell ship...
5117 STR_ERROR_CAN_T_SELL_AIRCRAFT                                   :{WHITE}Can't sell aircraft...
5119 STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE                            :{WHITE}Vehicle is not available
5120 STR_ERROR_ROAD_VEHICLE_NOT_AVAILABLE                            :{WHITE}Vehicle is not available
5121 STR_ERROR_SHIP_NOT_AVAILABLE                                    :{WHITE}Ship is not available
5122 STR_ERROR_AIRCRAFT_NOT_AVAILABLE                                :{WHITE}Aircraft is not available
5124 STR_ERROR_TOO_MANY_VEHICLES_IN_GAME                             :{WHITE}Too many vehicles in game
5125 STR_ERROR_CAN_T_CHANGE_SERVICING                                :{WHITE}Can't change servicing interval...
5127 STR_ERROR_VEHICLE_IS_DESTROYED                                  :{WHITE}... vehicle is destroyed
5129 STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL                          :{WHITE}No vehicles will be available at all
5130 STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION              :{WHITE}Change your NewGRF configuration
5131 STR_ERROR_NO_VEHICLES_AVAILABLE_YET                             :{WHITE}No vehicles are available yet
5132 STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION                 :{WHITE}Start a new game after {DATE_SHORT} or use a NewGRF that provides early vehicles
5134 # Specific vehicle errors
5135 STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL                          :{WHITE}Can't make train pass signal at danger...
5136 STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN                         :{WHITE}Can't reverse direction of train...
5137 STR_ERROR_TRAIN_START_NO_POWER                                  :Train has no power
5139 STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN                          :{WHITE}Can't make road vehicle turn around...
5141 STR_ERROR_AIRCRAFT_IS_IN_FLIGHT                                 :{WHITE}Aircraft is in flight
5143 # Order related errors
5144 STR_ERROR_NO_MORE_SPACE_FOR_ORDERS                              :{WHITE}No more space for orders
5145 STR_ERROR_TOO_MANY_ORDERS                                       :{WHITE}Too many orders
5146 STR_ERROR_CAN_T_INSERT_NEW_ORDER                                :{WHITE}Can't insert new order...
5147 STR_ERROR_CAN_T_DELETE_THIS_ORDER                               :{WHITE}Can't delete this order...
5148 STR_ERROR_CAN_T_MODIFY_THIS_ORDER                               :{WHITE}Can't modify this order...
5149 STR_ERROR_CAN_T_MOVE_THIS_ORDER                                 :{WHITE}Can't move this order...
5150 STR_ERROR_CAN_T_SKIP_ORDER                                      :{WHITE}Can't skip current order...
5151 STR_ERROR_CAN_T_SKIP_TO_ORDER                                   :{WHITE}Can't skip to selected order...
5152 STR_ERROR_CAN_T_COPY_SHARE_ORDER                                :{WHITE}... vehicle can't go to all stations
5153 STR_ERROR_CAN_T_ADD_ORDER                                       :{WHITE}... vehicle can't go to that station
5154 STR_ERROR_CAN_T_ADD_ORDER_SHARED                                :{WHITE}... a vehicle sharing this order can't go to that station
5156 STR_ERROR_CAN_T_SHARE_ORDER_LIST                                :{WHITE}Can't share order list...
5157 STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST                         :{WHITE}Can't stop sharing order list...
5158 STR_ERROR_CAN_T_COPY_ORDER_LIST                                 :{WHITE}Can't copy order list...
5159 STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION                     :{WHITE}... too far from previous destination
5160 STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE                             :{WHITE}... aircraft has not enough range
5162 # Timetable related errors
5163 STR_ERROR_CAN_T_TIMETABLE_VEHICLE                               :{WHITE}Can't timetable vehicle...
5164 STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS                       :{WHITE}Vehicles can only wait at stations
5165 STR_ERROR_TIMETABLE_NOT_STOPPING_HERE                           :{WHITE}This vehicle is not stopping at this station
5167 # Sign related errors
5168 STR_ERROR_TOO_MANY_SIGNS                                        :{WHITE}... too many signs
5169 STR_ERROR_CAN_T_PLACE_SIGN_HERE                                 :{WHITE}Can't place sign here...
5170 STR_ERROR_CAN_T_CHANGE_SIGN_NAME                                :{WHITE}Can't change sign name...
5171 STR_ERROR_CAN_T_DELETE_SIGN                                     :{WHITE}Can't delete sign...
5173 # Plan related errors
5174 STR_ERROR_TOO_MANY_PLANS                                        :{WHITE}... too many plans
5175 STR_ERROR_TOO_MANY_NODES                                        :{WHITE}... too many nodes in plan line
5176 STR_ERROR_NO_MORE_SPACE_FOR_LINES                               :{WHITE}No more space for lines
5177 STR_ERROR_CAN_T_RENAME_PLAN                                     :{WHITE}Can't rename plan...
5179 # Translatable comment for OpenTTD's desktop shortcut
5180 STR_DESKTOP_SHORTCUT_COMMENT                                    :A simulation game based on Transport Tycoon Deluxe
5182 # Translatable descriptions in media/baseset/*.ob* files
5183 STR_BASEGRAPHICS_DOS_DESCRIPTION                                :Original Transport Tycoon Deluxe DOS edition graphics.
5184 STR_BASEGRAPHICS_DOS_DE_DESCRIPTION                             :Original Transport Tycoon Deluxe DOS (German) edition graphics.
5185 STR_BASEGRAPHICS_WIN_DESCRIPTION                                :Original Transport Tycoon Deluxe Windows edition graphics.
5186 STR_BASESOUNDS_DOS_DESCRIPTION                                  :Original Transport Tycoon Deluxe DOS edition sounds.
5187 STR_BASESOUNDS_WIN_DESCRIPTION                                  :Original Transport Tycoon Deluxe Windows edition sounds.
5188 STR_BASESOUNDS_NONE_DESCRIPTION                                 :A sound pack without any sounds.
5189 STR_BASEMUSIC_WIN_DESCRIPTION                                   :Original Transport Tycoon Deluxe Windows edition music.
5190 STR_BASEMUSIC_NONE_DESCRIPTION                                  :A music pack without actual music.
5192 ##id 0x2000
5193 # Town building names
5194 STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_1                      :Tall office block
5195 STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_1                           :Office block
5196 STR_TOWN_BUILDING_NAME_SMALL_BLOCK_OF_FLATS_1                   :Small block of flats
5197 STR_TOWN_BUILDING_NAME_CHURCH_1                                 :Church
5198 STR_TOWN_BUILDING_NAME_LARGE_OFFICE_BLOCK_1                     :Large office block
5199 STR_TOWN_BUILDING_NAME_TOWN_HOUSES_1                            :Town houses
5200 STR_TOWN_BUILDING_NAME_HOTEL_1                                  :Hotel
5201 STR_TOWN_BUILDING_NAME_STATUE_1                                 :Statue
5202 STR_TOWN_BUILDING_NAME_FOUNTAIN_1                               :Fountain
5203 STR_TOWN_BUILDING_NAME_PARK_1                                   :Park
5204 STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_2                           :Office block
5205 STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_1                      :Shops and offices
5206 STR_TOWN_BUILDING_NAME_MODERN_OFFICE_BUILDING_1                 :Modern office building
5207 STR_TOWN_BUILDING_NAME_WAREHOUSE_1                              :Warehouse
5208 STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_3                           :Office block
5209 STR_TOWN_BUILDING_NAME_STADIUM_1                                :Stadium
5210 STR_TOWN_BUILDING_NAME_OLD_HOUSES_1                             :Old houses
5211 STR_TOWN_BUILDING_NAME_COTTAGES_1                               :Cottages
5212 STR_TOWN_BUILDING_NAME_HOUSES_1                                 :Houses
5213 STR_TOWN_BUILDING_NAME_FLATS_1                                  :Flats
5214 STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_2                      :Tall office block
5215 STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_2                      :Shops and offices
5216 STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_3                      :Shops and offices
5217 STR_TOWN_BUILDING_NAME_THEATER_1                                :Theatre
5218 STR_TOWN_BUILDING_NAME_STADIUM_2                                :Stadium
5219 STR_TOWN_BUILDING_NAME_OFFICES_1                                :Offices
5220 STR_TOWN_BUILDING_NAME_HOUSES_2                                 :Houses
5221 STR_TOWN_BUILDING_NAME_CINEMA_1                                 :Cinema
5222 STR_TOWN_BUILDING_NAME_SHOPPING_MALL_1                          :Shopping centre
5223 STR_TOWN_BUILDING_NAME_IGLOO_1                                  :Igloo
5224 STR_TOWN_BUILDING_NAME_TEPEES_1                                 :Tepees
5225 STR_TOWN_BUILDING_NAME_TEAPOT_HOUSE_1                           :Teapot-House
5226 STR_TOWN_BUILDING_NAME_PIGGY_BANK_1                             :Piggy-Bank
5228 ##id 0x4800
5229 # industry names
5230 STR_INDUSTRY_NAME_COAL_MINE                                     :Coal Mine
5231 STR_INDUSTRY_NAME_POWER_STATION                                 :Power Station
5232 STR_INDUSTRY_NAME_SAWMILL                                       :Sawmill
5233 STR_INDUSTRY_NAME_FOREST                                        :Forest
5234 STR_INDUSTRY_NAME_OIL_REFINERY                                  :Oil Refinery
5235 STR_INDUSTRY_NAME_OIL_RIG                                       :Oil Rig
5236 STR_INDUSTRY_NAME_FACTORY                                       :Factory
5237 STR_INDUSTRY_NAME_PRINTING_WORKS                                :Printing Works
5238 STR_INDUSTRY_NAME_STEEL_MILL                                    :Steel Mill
5239 STR_INDUSTRY_NAME_FARM                                          :Farm
5240 STR_INDUSTRY_NAME_COPPER_ORE_MINE                               :Copper Ore Mine
5241 STR_INDUSTRY_NAME_OIL_WELLS                                     :Oil Wells
5242 STR_INDUSTRY_NAME_BANK                                          :Bank
5243 STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT                         :Food Processing Plant
5244 STR_INDUSTRY_NAME_PAPER_MILL                                    :Paper Mill
5245 STR_INDUSTRY_NAME_GOLD_MINE                                     :Gold Mine
5246 STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC                            :Bank
5247 STR_INDUSTRY_NAME_DIAMOND_MINE                                  :Diamond Mine
5248 STR_INDUSTRY_NAME_IRON_ORE_MINE                                 :Iron Ore Mine
5249 STR_INDUSTRY_NAME_FRUIT_PLANTATION                              :Fruit Plantation
5250 STR_INDUSTRY_NAME_RUBBER_PLANTATION                             :Rubber Plantation
5251 STR_INDUSTRY_NAME_WATER_SUPPLY                                  :Water Supply
5252 STR_INDUSTRY_NAME_WATER_TOWER                                   :Water Tower
5253 STR_INDUSTRY_NAME_FACTORY_2                                     :Factory
5254 STR_INDUSTRY_NAME_FARM_2                                        :Farm
5255 STR_INDUSTRY_NAME_LUMBER_MILL                                   :Lumber Mill
5256 STR_INDUSTRY_NAME_COTTON_CANDY_FOREST                           :Candyfloss Forest
5257 STR_INDUSTRY_NAME_CANDY_FACTORY                                 :Sweet Factory
5258 STR_INDUSTRY_NAME_BATTERY_FARM                                  :Battery Farm
5259 STR_INDUSTRY_NAME_COLA_WELLS                                    :Cola Wells
5260 STR_INDUSTRY_NAME_TOY_SHOP                                      :Toy Shop
5261 STR_INDUSTRY_NAME_TOY_FACTORY                                   :Toy Factory
5262 STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS                             :Plastic Fountains
5263 STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY                           :Fizzy Drink Factory
5264 STR_INDUSTRY_NAME_BUBBLE_GENERATOR                              :Bubble Generator
5265 STR_INDUSTRY_NAME_TOFFEE_QUARRY                                 :Toffee Quarry
5266 STR_INDUSTRY_NAME_SUGAR_MINE                                    :Sugar Mine
5268 ############ WARNING, using range 0x6000 for strings that are stored in the savegame
5269 ############ These strings may never get a new id, or savegames will break!
5270 ##id 0x6000
5271 STR_SV_EMPTY                                                    :
5272 STR_SV_UNNAMED                                                  :Unnamed
5273 STR_SV_TRAIN_NAME                                               :Train {COMMA}
5274 STR_SV_ROAD_VEHICLE_NAME                                        :Road Vehicle {COMMA}
5275 STR_SV_SHIP_NAME                                                :Ship {COMMA}
5276 STR_SV_AIRCRAFT_NAME                                            :Aircraft {COMMA}
5278 STR_SV_STNAME                                                   :{STRING1}
5279 STR_SV_STNAME_NORTH                                             :{STRING1} North
5280 STR_SV_STNAME_SOUTH                                             :{STRING1} South
5281 STR_SV_STNAME_EAST                                              :{STRING1} East
5282 STR_SV_STNAME_WEST                                              :{STRING1} West
5283 STR_SV_STNAME_CENTRAL                                           :{STRING1} Central
5284 STR_SV_STNAME_TRANSFER                                          :{STRING1} Transfer
5285 STR_SV_STNAME_HALT                                              :{STRING1} Halt
5286 STR_SV_STNAME_VALLEY                                            :{STRING1} Valley
5287 STR_SV_STNAME_HEIGHTS                                           :{STRING1} Heights
5288 STR_SV_STNAME_WOODS                                             :{STRING1} Woods
5289 STR_SV_STNAME_LAKESIDE                                          :{STRING1} Lakeside
5290 STR_SV_STNAME_EXCHANGE                                          :{STRING1} Exchange
5291 STR_SV_STNAME_AIRPORT                                           :{STRING1} Airport
5292 STR_SV_STNAME_OILFIELD                                          :{STRING1} Oilfield
5293 STR_SV_STNAME_MINES                                             :{STRING1} Mines
5294 STR_SV_STNAME_DOCKS                                             :{STRING1} Docks
5295 STR_SV_STNAME_BUOY                                              :{STRING2}
5296 STR_SV_STNAME_WAYPOINT                                          :{STRING2}
5297 ##id 0x6020
5298 STR_SV_STNAME_ANNEXE                                            :{STRING1} Annexe
5299 STR_SV_STNAME_SIDINGS                                           :{STRING1} Sidings
5300 STR_SV_STNAME_BRANCH                                            :{STRING1} Branch
5301 STR_SV_STNAME_UPPER                                             :Upper {STRING1}
5302 STR_SV_STNAME_LOWER                                             :Lower {STRING1}
5303 STR_SV_STNAME_HELIPORT                                          :{STRING1} Heliport
5304 STR_SV_STNAME_FOREST                                            :{STRING1} Forest
5305 STR_SV_STNAME_FALLBACK                                          :{STRING1} Station #{NUM}
5306 ############ end of savegame specific region!
5308 ##id 0x8000
5309 # Vehicle names
5310 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KIRBY_PAUL_TANK_STEAM        :Kirby Paul Tank (Steam)
5311 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_250_DIESEL               :MJS 250 (Diesel)
5312 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_CHOO_CHOO         :Ploddyphut Choo-Choo
5313 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_CHOO_CHOO          :Powernaut Choo-Choo
5314 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MIGHTYMOVER_CHOO_CHOO        :MightyMover Choo-Choo
5315 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_DIESEL            :Ploddyphut Diesel
5316 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_DIESEL             :Powernaut Diesel
5317 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_WILLS_2_8_0_STEAM            :Wills 2-8-0 (Steam)
5318 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CHANEY_JUBILEE_STEAM         :Chaney 'Jubilee' (Steam)
5319 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_GINZU_A4_STEAM               :Ginzu 'A4' (Steam)
5320 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_8P_STEAM                  :SH '8P' (Steam)
5321 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MANLEY_MOREL_DMU_DIESEL      :Manley-Morel DMU (Diesel)
5322 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_DASH_DIESEL                  :'Dash' (Diesel)
5323 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_HENDRY_25_DIESEL          :SH/Hendry '25' (Diesel)
5324 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_UU_37_DIESEL                 :UU '37' (Diesel)
5325 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_FLOSS_47_DIESEL              :Floss '47' (Diesel)
5326 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CS_4000_DIESEL               :CS 4000 (Diesel)
5327 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CS_2400_DIESEL               :CS 2400 (Diesel)
5328 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CENTENNIAL_DIESEL            :Centennial (Diesel)
5329 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KELLING_3100_DIESEL          :Kelling 3100 (Diesel)
5330 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_TURNER_TURBO_DIESEL          :Turner Turbo (Diesel)
5331 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_1000_DIESEL              :MJS 1000 (Diesel)
5332 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_125_DIESEL                :SH '125' (Diesel)
5333 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_30_ELECTRIC               :SH '30' (Electric)
5334 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_40_ELECTRIC               :SH '40' (Electric)
5335 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_T_I_M_ELECTRIC               :'T.I.M.' (Electric)
5336 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_ASIASTAR_ELECTRIC            :'AsiaStar' (Electric)
5337 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PASSENGER_CAR                 :Passenger Carriage
5338 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_MAIL_VAN                      :Mail Van
5339 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COAL_CAR                      :Coal Truck
5340 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_OIL_TANKER                    :Oil Tanker
5341 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_LIVESTOCK_VAN                 :Livestock Van
5342 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GOODS_VAN                     :Goods Van
5343 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GRAIN_HOPPER                  :Grain Hopper
5344 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WOOD_TRUCK                    :Wood Truck
5345 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_IRON_ORE_HOPPER               :Iron Ore Hopper
5346 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_STEEL_TRUCK                   :Steel Truck
5347 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_ARMORED_VAN                   :Armoured Van
5348 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FOOD_VAN                      :Food Van
5349 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PAPER_TRUCK                   :Paper Truck
5350 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COPPER_ORE_HOPPER             :Copper Ore Hopper
5351 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WATER_TANKER                  :Water Tanker
5352 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FRUIT_TRUCK                   :Fruit Truck
5353 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_RUBBER_TRUCK                  :Rubber Truck
5354 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_SUGAR_TRUCK                   :Sugar Truck
5355 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COTTON_CANDY_HOPPER           :Candyfloss Hopper
5356 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOFFEE_HOPPER                 :Toffee Hopper
5357 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BUBBLE_VAN                    :Bubble Van
5358 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COLA_TANKER                   :Cola Tanker
5359 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_CANDY_VAN                     :Sweet Van
5360 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOY_VAN                       :Toy Van
5361 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BATTERY_TRUCK                 :Battery Truck
5362 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FIZZY_DRINK_TRUCK             :Fizzy Drink Truck
5363 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PLASTIC_TRUCK                 :Plastic Truck
5364 STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_X2001_ELECTRIC           :'X2001' (Electric)
5365 STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_MILLENNIUM_Z1_ELECTRIC   :'Millennium Z1' (Electric)
5366 STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_WIZZOWOW_Z99             :Wizzowow Z99
5367 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PASSENGER_CAR             :Passenger Carriage
5368 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_MAIL_VAN                  :Mail Van
5369 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COAL_CAR                  :Coal Truck
5370 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_OIL_TANKER                :Oil Tanker
5371 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_LIVESTOCK_VAN             :Livestock Van
5372 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GOODS_VAN                 :Goods Van
5373 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GRAIN_HOPPER              :Grain Hopper
5374 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WOOD_TRUCK                :Wood Truck
5375 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_IRON_ORE_HOPPER           :Iron Ore Hopper
5376 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_STEEL_TRUCK               :Steel Truck
5377 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_ARMORED_VAN               :Armoured Van
5378 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FOOD_VAN                  :Food Van
5379 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PAPER_TRUCK               :Paper Truck
5380 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COPPER_ORE_HOPPER         :Copper Ore Hopper
5381 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WATER_TANKER              :Water Tanker
5382 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FRUIT_TRUCK               :Fruit Truck
5383 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_RUBBER_TRUCK              :Rubber Truck
5384 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_SUGAR_TRUCK               :Sugar Truck
5385 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COTTON_CANDY_HOPPER       :Candyfloss Hopper
5386 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOFFEE_HOPPER             :Toffee Hopper
5387 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BUBBLE_VAN                :Bubble Van
5388 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COLA_TANKER               :Cola Tanker
5389 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_CANDY_VAN                 :Sweet Van
5390 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOY_VAN                   :Toy Van
5391 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BATTERY_TRUCK             :Battery Truck
5392 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FIZZY_DRINK_TRUCK         :Fizzy Drink Truck
5393 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PLASTIC_TRUCK             :Plastic Truck
5394 STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV1_LEVIATHAN_ELECTRIC    :Lev1 'Leviathan' (Electric)
5395 STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV2_CYCLOPS_ELECTRIC      :Lev2 'Cyclops' (Electric)
5396 STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV3_PEGASUS_ELECTRIC      :Lev3 'Pegasus' (Electric)
5397 STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV4_CHIMAERA_ELECTRIC     :Lev4 'Chimaera' (Electric)
5398 STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_WIZZOWOW_ROCKETEER         :Wizzowow Rocketeer
5399 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PASSENGER_CAR               :Passenger Carriage
5400 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_MAIL_VAN                    :Mail Van
5401 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COAL_CAR                    :Coal Truck
5402 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_OIL_TANKER                  :Oil Tanker
5403 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_LIVESTOCK_VAN               :Livestock Van
5404 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GOODS_VAN                   :Goods Van
5405 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GRAIN_HOPPER                :Grain Hopper
5406 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WOOD_TRUCK                  :Wood Truck
5407 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_IRON_ORE_HOPPER             :Iron Ore Hopper
5408 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_STEEL_TRUCK                 :Steel Truck
5409 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_ARMORED_VAN                 :Armoured Van
5410 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FOOD_VAN                    :Food Van
5411 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PAPER_TRUCK                 :Paper Truck
5412 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COPPER_ORE_HOPPER           :Copper Ore Hopper
5413 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WATER_TANKER                :Water Tanker
5414 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FRUIT_TRUCK                 :Fruit Truck
5415 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_RUBBER_TRUCK                :Rubber Truck
5416 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_SUGAR_TRUCK                 :Sugar Truck
5417 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COTTON_CANDY_HOPPER         :Candyfloss Hopper
5418 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_TOFFEE_HOPPER               :Toffee Hopper
5419 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BUBBLE_VAN                  :Bubble Van
5420 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COLA_TANKER                 :Cola Tanker
5421 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_CANDY_VAN                   :Sweet Van
5422 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_TOY_VAN                     :Toy Van
5423 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BATTERY_TRUCK               :Battery Truck
5424 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FIZZY_DRINK_TRUCK           :Fizzy Drink Truck
5425 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PLASTIC_TRUCK               :Plastic Truck
5426 STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_REGAL_BUS                     :MPS Regal Bus
5427 STR_VEHICLE_NAME_ROAD_VEHICLE_HEREFORD_LEOPARD_BUS              :Hereford Leopard Bus
5428 STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_BUS                        :Foster Bus
5429 STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_MKII_SUPERBUS              :Foster MkII Superbus
5430 STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKI_BUS                :Ploddyphut MkI Bus
5431 STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKII_BUS               :Ploddyphut MkII Bus
5432 STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKIII_BUS              :Ploddyphut MkIII Bus
5433 STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_COAL_TRUCK                 :Balogh Coal Truck
5434 STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_COAL_TRUCK                    :Uhl Coal Truck
5435 STR_VEHICLE_NAME_ROAD_VEHICLE_DW_COAL_TRUCK                     :DW Coal Truck
5436 STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_MAIL_TRUCK                    :MPS Mail Truck
5437 STR_VEHICLE_NAME_ROAD_VEHICLE_REYNARD_MAIL_TRUCK                :Reynard Mail Truck
5438 STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_MAIL_TRUCK                  :Perry Mail Truck
5439 STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_MAIL_TRUCK            :MightyMover Mail Truck
5440 STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_MAIL_TRUCK            :Powernaught Mail Truck
5441 STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_MAIL_TRUCK               :Wizzowow Mail Truck
5442 STR_VEHICLE_NAME_ROAD_VEHICLE_WITCOMBE_OIL_TANKER               :Witcombe Oil Tanker
5443 STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_OIL_TANKER                 :Foster Oil Tanker
5444 STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_OIL_TANKER                  :Perry Oil Tanker
5445 STR_VEHICLE_NAME_ROAD_VEHICLE_TALBOTT_LIVESTOCK_VAN             :Talbott Livestock Van
5446 STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_LIVESTOCK_VAN                 :Uhl Livestock Van
5447 STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_LIVESTOCK_VAN              :Foster Livestock Van
5448 STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_GOODS_TRUCK                :Balogh Goods Truck
5449 STR_VEHICLE_NAME_ROAD_VEHICLE_CRAIGHEAD_GOODS_TRUCK             :Craighead Goods Truck
5450 STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_GOODS_TRUCK                  :Goss Goods Truck
5451 STR_VEHICLE_NAME_ROAD_VEHICLE_HEREFORD_GRAIN_TRUCK              :Hereford Grain Truck
5452 STR_VEHICLE_NAME_ROAD_VEHICLE_THOMAS_GRAIN_TRUCK                :Thomas Grain Truck
5453 STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_GRAIN_TRUCK                  :Goss Grain Truck
5454 STR_VEHICLE_NAME_ROAD_VEHICLE_WITCOMBE_WOOD_TRUCK               :Witcombe Wood Truck
5455 STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_WOOD_TRUCK                 :Foster Wood Truck
5456 STR_VEHICLE_NAME_ROAD_VEHICLE_MORELAND_WOOD_TRUCK               :Moreland Wood Truck
5457 STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_IRON_ORE_TRUCK                :MPS Iron Ore Truck
5458 STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_IRON_ORE_TRUCK                :Uhl Iron Ore Truck
5459 STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_IRON_ORE_TRUCK             :Chippy Iron Ore Truck
5460 STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_STEEL_TRUCK                :Balogh Steel Truck
5461 STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_STEEL_TRUCK                   :Uhl Steel Truck
5462 STR_VEHICLE_NAME_ROAD_VEHICLE_KELLING_STEEL_TRUCK               :Kelling Steel Truck
5463 STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_ARMORED_TRUCK              :Balogh Armoured Truck
5464 STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_ARMORED_TRUCK                 :Uhl Armoured Truck
5465 STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_ARMORED_TRUCK              :Foster Armoured Truck
5466 STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_FOOD_VAN                   :Foster Food Van
5467 STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_FOOD_VAN                    :Perry Food Van
5468 STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_FOOD_VAN                   :Chippy Food Van
5469 STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_PAPER_TRUCK                   :Uhl Paper Truck
5470 STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_PAPER_TRUCK                :Balogh Paper Truck
5471 STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_PAPER_TRUCK                   :MPS Paper Truck
5472 STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_COPPER_ORE_TRUCK              :MPS Copper Ore Truck
5473 STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_COPPER_ORE_TRUCK              :Uhl Copper Ore Truck
5474 STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_COPPER_ORE_TRUCK             :Goss Copper Ore Truck
5475 STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_WATER_TANKER                  :Uhl Water Tanker
5476 STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_WATER_TANKER               :Balogh Water Tanker
5477 STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_WATER_TANKER                  :MPS Water Tanker
5478 STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_FRUIT_TRUCK                :Balogh Fruit Truck
5479 STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_FRUIT_TRUCK                   :Uhl Fruit Truck
5480 STR_VEHICLE_NAME_ROAD_VEHICLE_KELLING_FRUIT_TRUCK               :Kelling Fruit Truck
5481 STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_RUBBER_TRUCK               :Balogh Rubber Truck
5482 STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_RUBBER_TRUCK                  :Uhl Rubber Truck
5483 STR_VEHICLE_NAME_ROAD_VEHICLE_RMT_RUBBER_TRUCK                  :RMT Rubber Truck
5484 STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_SUGAR_TRUCK           :MightyMover Sugar Truck
5485 STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_SUGAR_TRUCK           :Powernaught Sugar Truck
5486 STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_SUGAR_TRUCK              :Wizzowow Sugar Truck
5487 STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_COLA_TRUCK            :MightyMover Cola Truck
5488 STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_COLA_TRUCK            :Powernaught Cola Truck
5489 STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_COLA_TRUCK               :Wizzowow Cola Truck
5490 STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_COTTON_CANDY          :MightyMover Candyfloss Truck
5491 STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_COTTON_CANDY          :Powernaught Candyfloss Truck
5492 STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_COTTON_CANDY_TRUCK       :Wizzowow Candyfloss Truck
5493 STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_TOFFEE_TRUCK          :MightyMover Toffee Truck
5494 STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_TOFFEE_TRUCK          :Powernaught Toffee Truck
5495 STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_TOFFEE_TRUCK             :Wizzowow Toffee Truck
5496 STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_TOY_VAN               :MightyMover Toy Van
5497 STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_TOY_VAN               :Powernaught Toy Van
5498 STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_TOY_VAN                  :Wizzowow Toy Van
5499 STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_CANDY_TRUCK           :MightyMover Sweet Truck
5500 STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_CANDY_TRUCK           :Powernaught Sweet Truck
5501 STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_CANDY_TRUCK              :Wizzowow Sweet Truck
5502 STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_BATTERY_TRUCK         :MightyMover Battery Truck
5503 STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_BATTERY_TRUCK         :Powernaught Battery Truck
5504 STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_BATTERY_TRUCK            :Wizzowow Battery Truck
5505 STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_FIZZY_DRINK           :MightyMover Fizzy Drink Truck
5506 STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_FIZZY_DRINK           :Powernaught Fizzy Drink Truck
5507 STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_FIZZY_DRINK_TRUCK        :Wizzowow Fizzy Drink Truck
5508 STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_PLASTIC_TRUCK         :MightyMover Plastic Truck
5509 STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_PLASTIC_TRUCK         :Powernaught Plastic Truck
5510 STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_PLASTIC_TRUCK            :Wizzowow Plastic Truck
5511 STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_BUBBLE_TRUCK          :MightyMover Bubble Truck
5512 STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_BUBBLE_TRUCK          :Powernaught Bubble Truck
5513 STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_BUBBLE_TRUCK             :Wizzowow Bubble Truck
5514 STR_VEHICLE_NAME_SHIP_MPS_OIL_TANKER                            :MPS Oil Tanker
5515 STR_VEHICLE_NAME_SHIP_CS_INC_OIL_TANKER                         :CS-Inc. Oil Tanker
5516 STR_VEHICLE_NAME_SHIP_MPS_PASSENGER_FERRY                       :MPS Passenger Ferry
5517 STR_VEHICLE_NAME_SHIP_FFP_PASSENGER_FERRY                       :FFP Passenger Ferry
5518 STR_VEHICLE_NAME_SHIP_BAKEWELL_300_HOVERCRAFT                   :Bakewell 300 Hovercraft
5519 STR_VEHICLE_NAME_SHIP_CHUGGER_CHUG_PASSENGER                    :Chugger-Chug Passenger Ferry
5520 STR_VEHICLE_NAME_SHIP_SHIVERSHAKE_PASSENGER_FERRY               :Shivershake Passenger Ferry
5521 STR_VEHICLE_NAME_SHIP_YATE_CARGO_SHIP                           :Yate Cargo Ship
5522 STR_VEHICLE_NAME_SHIP_BAKEWELL_CARGO_SHIP                       :Bakewell Cargo Ship
5523 STR_VEHICLE_NAME_SHIP_MIGHTYMOVER_CARGO_SHIP                    :MightyMover Cargo Ship
5524 STR_VEHICLE_NAME_SHIP_POWERNAUT_CARGO_SHIP                      :Powernaut Cargo Ship
5525 STR_VEHICLE_NAME_AIRCRAFT_SAMPSON_U52                           :Sampson U52
5526 STR_VEHICLE_NAME_AIRCRAFT_COLEMAN_COUNT                         :Coleman Count
5527 STR_VEHICLE_NAME_AIRCRAFT_FFP_DART                              :FFP Dart
5528 STR_VEHICLE_NAME_AIRCRAFT_YATE_HAUGAN                           :Yate Haugan
5529 STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_COTSWALD_LB_3                :Bakewell Cotswald LB-3
5530 STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_8                 :Bakewell Luckett LB-8
5531 STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_9                 :Bakewell Luckett LB-9
5532 STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB80                 :Bakewell Luckett LB80
5533 STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_10                :Bakewell Luckett LB-10
5534 STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_11                :Bakewell Luckett LB-11
5535 STR_VEHICLE_NAME_AIRCRAFT_YATE_AEROSPACE_YAC_1_11               :Yate Aerospace YAC 1-11
5536 STR_VEHICLE_NAME_AIRCRAFT_DARWIN_100                            :Darwin 100
5537 STR_VEHICLE_NAME_AIRCRAFT_DARWIN_200                            :Darwin 200
5538 STR_VEHICLE_NAME_AIRCRAFT_DARWIN_300                            :Darwin 300
5539 STR_VEHICLE_NAME_AIRCRAFT_DARWIN_400                            :Darwin 400
5540 STR_VEHICLE_NAME_AIRCRAFT_DARWIN_500                            :Darwin 500
5541 STR_VEHICLE_NAME_AIRCRAFT_DARWIN_600                            :Darwin 600
5542 STR_VEHICLE_NAME_AIRCRAFT_GURU_GALAXY                           :Guru Galaxy
5543 STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A21                           :Airtaxi A21
5544 STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A31                           :Airtaxi A31
5545 STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A32                           :Airtaxi A32
5546 STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A33                           :Airtaxi A33
5547 STR_VEHICLE_NAME_AIRCRAFT_YATE_AEROSPACE_YAE46                  :Yate Aerospace YAe46
5548 STR_VEHICLE_NAME_AIRCRAFT_DINGER_100                            :Dinger 100
5549 STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A34_1000                      :AirTaxi A34-1000
5550 STR_VEHICLE_NAME_AIRCRAFT_YATE_Z_SHUTTLE                        :Yate Z-Shuttle
5551 STR_VEHICLE_NAME_AIRCRAFT_KELLING_K1                            :Kelling K1
5552 STR_VEHICLE_NAME_AIRCRAFT_KELLING_K6                            :Kelling K6
5553 STR_VEHICLE_NAME_AIRCRAFT_KELLING_K7                            :Kelling K7
5554 STR_VEHICLE_NAME_AIRCRAFT_DARWIN_700                            :Darwin 700
5555 STR_VEHICLE_NAME_AIRCRAFT_FFP_HYPERDART_2                       :FFP Hyperdart 2
5556 STR_VEHICLE_NAME_AIRCRAFT_DINGER_200                            :Dinger 200
5557 STR_VEHICLE_NAME_AIRCRAFT_DINGER_1000                           :Dinger 1000
5558 STR_VEHICLE_NAME_AIRCRAFT_PLODDYPHUT_100                        :Ploddyphut 100
5559 STR_VEHICLE_NAME_AIRCRAFT_PLODDYPHUT_500                        :Ploddyphut 500
5560 STR_VEHICLE_NAME_AIRCRAFT_FLASHBANG_X1                          :Flashbang X1
5561 STR_VEHICLE_NAME_AIRCRAFT_JUGGERPLANE_M1                        :Juggerplane M1
5562 STR_VEHICLE_NAME_AIRCRAFT_FLASHBANG_WIZZER                      :Flashbang Wizzer
5563 STR_VEHICLE_NAME_AIRCRAFT_TRICARIO_HELICOPTER                   :Tricario Helicopter
5564 STR_VEHICLE_NAME_AIRCRAFT_GURU_X2_HELICOPTER                    :Guru X2 Helicopter
5565 STR_VEHICLE_NAME_AIRCRAFT_POWERNAUT_HELICOPTER                  :Powernaut Helicopter
5567 ##id 0x8800
5568 # Formatting of some strings
5569 STR_FORMAT_DATE                                                 :{RAW_STRING}-{RAW_STRING}-{NUM}
5570 STR_FORMAT_DATE_SHORT                                           :{STRING} {NUM}
5571 STR_FORMAT_DATE_LONG                                            :{STRING} {STRING} {NUM}
5572 STR_FORMAT_DATE_ISO                                             :{2:NUM}-{1:RAW_STRING}-{0:RAW_STRING}
5573 STR_FORMAT_TIME                                                 :{0:RAW_STRING}:{1:RAW_STRING}
5575 STR_FORMAT_TIME_HOURS                                           :{COMMA}{NBSP}hr{P 0 "" s}
5576 STR_FORMAT_TIME_MINUTES                                         :{COMMA}{NBSP}min{P 0 "" s}
5577 STR_FORMAT_TIME_HOURS_MINUTES                                   :{COMMA}{NBSP}hr{P 0 "" s}, {COMMA}{NBSP}min{P 0 "" s}
5578 STR_FORMAT_TIME_TICKS                                           :{COMMA}{NBSP}tick{P 0 "" s}
5580 STR_FORMAT_TIME_HOURS_RED                                       :{RED}{COMMA}{PREVIOUS_COLOUR}{NBSP}hr{P 0 "" s}
5581 STR_FORMAT_TIME_MINUTES_RED                                     :{RED}{COMMA}{PREVIOUS_COLOUR}{NBSP}min{P 0 "" s}
5582 STR_FORMAT_TIME_HOURS_MINUTES_RED                               :{RED}{COMMA}{PREVIOUS_COLOUR}{NBSP}hr{P 0 "" s}, {RED}{COMMA}{PREVIOUS_COLOUR}{NBSP}min{P 0 "" s}
5583 STR_FORMAT_TIME_TICKS_RED                                       :{RED}{COMMA}{PREVIOUS_COLOUR}{NBSP}tick{P 0 "" s}
5585 STR_FORMAT_BUOY_NAME                                            :{TOWN} Buoy
5586 STR_FORMAT_BUOY_NAME_SERIAL                                     :{TOWN} Buoy #{COMMA}
5587 STR_FORMAT_COMPANY_NUM                                          :(Company {COMMA})
5588 STR_FORMAT_GROUP_NAME                                           :Group {COMMA}
5589 STR_FORMAT_GROUP_VEHICLE                                        :{GROUP} #{COMMA}
5590 STR_FORMAT_INDUSTRY_NAME                                        :{TOWN} {STRING}
5591 STR_FORMAT_WAYPOINT_NAME                                        :{TOWN} Waypoint
5592 STR_FORMAT_WAYPOINT_NAME_SERIAL                                 :{TOWN} Waypoint #{COMMA}
5594 STR_FORMAT_DEPOT_NAME_TRAIN                                     :{TOWN} Train Depot
5595 STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL                              :{TOWN} Train Depot #{COMMA}
5596 STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE                              :{TOWN} Road Vehicle Garage
5597 STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL                       :{TOWN} Road Vehicle Garage #{COMMA}
5598 STR_FORMAT_DEPOT_NAME_SHIP                                      :{TOWN} Shipyard
5599 STR_FORMAT_DEPOT_NAME_SHIP_SERIAL                               :{TOWN} Shipyard #{COMMA}
5600 STR_FORMAT_DEPOT_NAME_AIRCRAFT                                  :{STATION} Hangar
5602 STR_UNKNOWN_STATION                                             :unknown station
5603 STR_DEFAULT_SIGN_NAME                                           :Sign
5604 STR_COMPANY_SOMEONE                                             :someone
5606 STR_SAVEGAME_NAME_DEFAULT                                       :{COMPANY}, {STRING1}
5607 STR_SAVEGAME_NAME_SPECTATOR                                     :Spectator, {1:STRING1}
5609 # Viewport strings
5610 STR_VIEWPORT_SHOW_VEHICLE_ROUTE_STEP                            :{BROWN}{NUM} {STRING}
5611 STR_VIEWPORT_SHOW_VEHICLE_ROUTE_STEP_STATION                    :{BLACK}ST
5612 STR_VIEWPORT_SHOW_VEHICLE_ROUTE_STEP_WAYPOINT                   :{GRAY}WP
5613 STR_VIEWPORT_SHOW_VEHICLE_ROUTE_STEP_IMPLICIT                   :{GRAY}IM
5614 STR_VIEWPORT_SHOW_VEHICLE_ROUTE_STEP_DEPOT                      :{RED}DE
5615 STR_VIEWPORT_SHOW_VEHICLE_ROUTE_STEP_OVERFLOW                   :{RED}{NUM}x
5617 STR_VIEWPORT_TOWN_POP_VERY_POOR_RATING                          :{WHITE}{TOWN} {RED}({COMMA})
5618 STR_VIEWPORT_TOWN_POP_MEDIOCRE_RATING                           :{WHITE}{TOWN} {ORANGE}({COMMA})
5619 STR_VIEWPORT_TOWN_POP_GOOD_RATING                               :{WHITE}{TOWN} {YELLOW}({COMMA})
5620 STR_VIEWPORT_TOWN_POP                                           :{WHITE}{TOWN} ({COMMA})
5621 STR_VIEWPORT_TOWN_POP_EXCELLENT_RATING                          :{WHITE}{TOWN} {GREEN}({COMMA})
5622 STR_VIEWPORT_TOWN                                               :{WHITE}{TOWN}
5623 STR_VIEWPORT_TOWN_TINY_BLACK                                    :{TINY_FONT}{BLACK}{TOWN}
5624 STR_VIEWPORT_TOWN_TINY_WHITE                                    :{TINY_FONT}{WHITE}{TOWN}
5625 STR_VIEWPORT_TOWN_TINY_VERY_POOR_RATING                         :{TINY_FONT}{RED}{TOWN}
5626 STR_VIEWPORT_TOWN_TINY_MEDIOCRE_RATING                          :{TINY_FONT}{ORANGE}{TOWN}
5627 STR_VIEWPORT_TOWN_TINY_GOOD_RATING                              :{TINY_FONT}{YELLOW}{TOWN}
5628 STR_VIEWPORT_TOWN_TINY                                          :{TINY_FONT}{WHITE}{TOWN}
5629 STR_VIEWPORT_TOWN_TINY_EXCELLENT_RATING                         :{TINY_FONT}{GREEN}{TOWN}
5631 STR_VIEWPORT_SIGN_SMALL_BLACK                                   :{TINY_FONT}{BLACK}{SIGN}
5632 STR_VIEWPORT_SIGN_SMALL_WHITE                                   :{TINY_FONT}{WHITE}{SIGN}
5634 STR_VIEWPORT_STATION                                            :{STATION} {STATION_FEATURES}
5635 STR_VIEWPORT_STATION_TINY                                       :{TINY_FONT}{STATION}
5637 STR_VIEWPORT_WAYPOINT                                           :{WAYPOINT}
5638 STR_VIEWPORT_WAYPOINT_TINY                                      :{TINY_FONT}{WAYPOINT}
5640 # Tile tooltips
5641 STR_TILE_TOOLTIP_INDUSTRY_NAME                                  :{BLACK}{INDUSTRY}
5642 STR_TILE_TOOLTIP_STATION_NAME_FEATURES                          :{BLACK}{STATION} {STATION_FEATURES}
5643 STR_TILE_TOOLTIP_CARGO_ITEM                                     :{CARGO_LONG}{NBSP}({NUM}%)
5644 STR_TILE_TOOLTIP_WAYPOINT_NAME                                  :{BLACK}{WAYPOINT}
5645 STR_TILE_TOOLTIP_TOWN_NAME_POP                                  :{BLACK}{TOWN}{}{COMMA}
5646 STR_TILE_TOOLTIP_TOWN_NAME_POP_GROWTH                           :{BLACK}{TOWN}{}{COMMA}{NBSP}({COMMA}{NBSP}day{P "" s})
5647 STR_TILE_TOOLTIP_COMPANY_NAME                                   :{BLACK}{COMPANY}
5649 # Simple strings to get specific types of data
5650 STR_COMPANY_NAME                                                :{COMPANY}
5651 STR_COMPANY_NAME_COMPANY_NUM                                    :{COMPANY} {COMPANY_NUM}
5652 STR_DEPOT_NAME                                                  :{DEPOT}
5653 STR_ENGINE_NAME                                                 :{ENGINE}
5654 STR_HIDDEN_ENGINE_NAME                                          :{ENGINE} (hidden)
5655 STR_GROUP_NAME                                                  :{GROUP}
5656 STR_INDUSTRY_NAME                                               :{INDUSTRY}
5657 STR_PRESIDENT_NAME                                              :{PRESIDENT_NAME}
5658 STR_SIGN_NAME                                                   :{SIGN}
5659 STR_STATION_NAME                                                :{STATION}
5660 STR_TOWN_NAME                                                   :{TOWN}
5661 STR_VEHICLE_NAME                                                :{VEHICLE}
5662 STR_WAYPOINT_NAME                                               :{WAYPOINT}
5664 STR_JUST_CARGO                                                  :{CARGO_LONG}
5665 STR_JUST_CHECKMARK                                              :{CHECKMARK}
5666 STR_JUST_COMMA                                                  :{COMMA}
5667 STR_JUST_CURRENCY_SHORT                                         :{CURRENCY_SHORT}
5668 STR_JUST_CURRENCY_LONG                                          :{CURRENCY_LONG}
5669 STR_JUST_CARGO_LIST                                             :{CARGO_LIST}
5670 STR_JUST_INT                                                    :{NUM}
5671 STR_JUST_DATE                                                   :{DATE}
5672 STR_JUST_DATE_SHORT                                             :{DATE_SHORT}
5673 STR_JUST_DATE_LONG                                              :{DATE_LONG}
5674 STR_JUST_DATE_ISO                                               :{DATE_ISO}
5675 STR_JUST_TIME                                                   :{TIME}
5676 STR_JUST_TIME_AND_DATE                                          :{TIME} | {DATE_LONG}
5677 STR_JUST_TIME_DURATION                                          :{TIME_DURATION}
5678 STR_JUST_STRING                                                 :{STRING}
5679 STR_JUST_STRING_STRING                                          :{STRING}{STRING}
5680 STR_JUST_RAW_STRING                                             :{RAW_STRING}
5681 STR_JUST_BIG_RAW_STRING                                         :{BIG_FONT}{RAW_STRING}
5683 # Slightly 'raw' stringcodes with colour or size
5684 STR_BLACK_COMMA                                                 :{BLACK}{COMMA}
5685 STR_TINY_BLACK_COMA                                             :{TINY_FONT}{BLACK}{COMMA}
5686 STR_TINY_COMMA                                                  :{TINY_FONT}{COMMA}
5687 STR_BLUE_COMMA                                                  :{BLUE}{COMMA}
5688 STR_RED_COMMA                                                   :{RED}{COMMA}
5689 STR_WHITE_COMMA                                                 :{WHITE}{COMMA}
5690 STR_TINY_BLACK_DECIMAL                                          :{TINY_FONT}{BLACK}{DECIMAL}
5691 STR_COMPANY_MONEY                                               :{WHITE}{CURRENCY_LONG}
5692 STR_BLACK_DATE_LONG                                             :{BLACK}{DATE_LONG}
5693 STR_WHITE_DATE_LONG                                             :{WHITE}{DATE_LONG}
5694 STR_WHITE_TIME                                                  :{WHITE}{TIME}
5695 STR_WHITE_TIME_AND_DATE                                         :{WHITE}{TIME} | {DATE_LONG}
5696 STR_WHITE_TIME_DURATION                                         :{WHITE}{TIME_DURATION}
5697 STR_WHITE_DATE                                                  :{WHITE}{DATE}
5698 STR_TINY_BLACK_DATE_LONG                                        :{TINY_FONT}{BLACK}{DATE_LONG}
5699 STR_TINY_GROUP                                                  :{TINY_FONT}{GROUP}
5700 STR_BLACK_INT                                                   :{BLACK}{NUM}
5701 STR_ORANGE_INT                                                  :{ORANGE}{NUM}
5702 STR_WHITE_SIGN                                                  :{WHITE}{SIGN}
5703 STR_TINY_BLACK_STATION                                          :{TINY_FONT}{BLACK}{STATION}
5704 STR_BLACK_STRING                                                :{BLACK}{STRING}
5705 STR_BLACK_RAW_STRING                                            :{BLACK}{RAW_STRING}
5706 STR_ORANGE_STRING                                               :{ORANGE}{STRING}
5707 STR_LTBLUE_STRING                                               :{LTBLUE}{STRING}
5708 STR_WHITE_STRING                                                :{WHITE}{STRING}
5709 STR_ORANGE_STRING1_WHITE                                        :{ORANGE}{STRING1}{WHITE}
5710 STR_ORANGE_STRING1_LTBLUE                                       :{ORANGE}{STRING1}{LTBLUE}
5711 STR_TINY_BLACK_HEIGHT                                           :{TINY_FONT}{BLACK}{HEIGHT}
5712 STR_TINY_BLACK_VEHICLE                                          :{TINY_FONT}{BLACK}{VEHICLE}
5713 STR_TINY_RIGHT_ARROW                                            :{TINY_FONT}{RIGHT_ARROW}
5715 STR_BLACK_1                                                     :{BLACK}1
5716 STR_BLACK_2                                                     :{BLACK}2
5717 STR_BLACK_3                                                     :{BLACK}3
5718 STR_BLACK_4                                                     :{BLACK}4
5719 STR_BLACK_5                                                     :{BLACK}5
5720 STR_BLACK_6                                                     :{BLACK}6
5721 STR_BLACK_7                                                     :{BLACK}7
5723 STR_TRAIN                                                       :{BLACK}{TRAIN}
5724 STR_BUS                                                         :{BLACK}{BUS}
5725 STR_LORRY                                                       :{BLACK}{LORRY}
5726 STR_PLANE                                                       :{BLACK}{PLANE}
5727 STR_SHIP                                                        :{BLACK}{SHIP}
5729 STR_TOOLBAR_RAILTYPE_VELOCITY                                   :{STRING} ({VELOCITY})
5731 ######## Zoning toolbar
5733 STR_ZONING_TOOLBAR                                              :{WHITE}Zoning toolbar
5734 STR_ZONING_OUTER                                                :{BLACK}Outer tile borders:
5735 STR_ZONING_INNER                                                :{BLACK}Inner tile borders:
5736 STR_ZONING_OUTER_INFO                                           :{BLACK}Select which type of zoning you want on the outer border of a tile.
5737 STR_ZONING_INNER_INFO                                           :{BLACK}Select which type of zoning you want on the inner border of a tile.
5739 STR_ZONING_NO_ZONING                                            :Nothing
5740 STR_ZONING_AUTHORITY                                            :Authority
5741 STR_ZONING_CAN_BUILD                                            :Where I can't build
5742 STR_ZONING_STA_CATCH                                            :Station catchment
5743 STR_ZONING_BUL_UNSER                                            :Unserved buildings
5744 STR_ZONING_IND_UNSER                                            :Unserved industries
5745 STR_ZONING_TRACERESTRICT                                        :Restricted signals
5747 # Share orders window
5748 STR_SHARE_ORDERS_CAPTION                                        :{WHITE}Share Orders
5749 STR_SHARE_ORDERS_QUERY                                                      :{YELLOW}Replace existing orders {NBSP}?
5750 STR_SHARE_ORDERS_YES                                            :{BLACK}Yes
5751 STR_SHARE_ORDERS_NO                                             :{BLACK}No
5753 STR_STATION_RATING_TOOLTIP_RATING_DETAILS                       :{STRING} Rating Details
5754 STR_STATION_RATING_TOOLTIP_TOTAL_RATING                         :Total target rating: {LTBLUE}{NUM}%
5755 STR_STATION_RATING_TOOLTIP_NEWGRF_RATING                        :NewGRF station rating: {STRING1} {BLACK}based on
5756 STR_STATION_RATING_TOOLTIP_NEWGRF_RATING_0                      :{GOLD}{NUM}%
5757 STR_STATION_RATING_TOOLTIP_NEWGRF_RATING_1                      :{LTBLUE}+{NUM}%
5758 STR_STATION_RATING_TOOLTIP_NEWGRF_SPEED                         :Max speed of last vehicle: {LTBLUE}{VELOCITY} ({STRING2})
5759 STR_STATION_RATING_TOOLTIP_NEWGRF_WAITUNITS                     :Cargo waiting (on average per next stop): {LTBLUE}{NUM}
5760 STR_STATION_RATING_TOOLTIP_NEWGRF_WAITUNITS_FEEDBACK            :Cargo waiting (on average per next stop): {LTBLUE}{NUM} {RED}(next stop feedback)
5761 STR_STATION_RATING_TOOLTIP_NEWGRF_WAITTIME                      :Time since last pickup: {LTBLUE}{NUM} day{P "" s}
5763 STR_STATION_RATING_TOOLTIP_SPEED                                :Max speed of last vehicle (max +24%): {STRING2} ({STRING})
5764 STR_STATION_RATING_TOOLTIP_SPEED_ZERO                           :{RED}{VELOCITY}, {NUM}%
5765 STR_STATION_RATING_TOOLTIP_SPEED_0                              :{ORANGE}{VELOCITY}, +{NUM}%
5766 STR_STATION_RATING_TOOLTIP_SPEED_1                              :{GOLD}{VELOCITY}, +{NUM}%
5767 STR_STATION_RATING_TOOLTIP_SPEED_2                              :{YELLOW}{VELOCITY}, +{NUM}%
5768 STR_STATION_RATING_TOOLTIP_SPEED_3                              :{GREEN}{VELOCITY}, +{NUM}% 
5770 STR_STATION_RATING_TOOLTIP_AGE                                  :Age of last vehicle (max +13%): {STRING2}
5771 STR_STATION_RATING_TOOLTIP_AGE_0                                :{ORANGE}{NUM} year{P "" s}, {NUM}%
5772 STR_STATION_RATING_TOOLTIP_AGE_1                                :{GOLD}{NUM} year{P "" s}, +{NUM}%
5773 STR_STATION_RATING_TOOLTIP_AGE_2                                :{YELLOW}{NUM} year{P "" s}, +{NUM}%
5774 STR_STATION_RATING_TOOLTIP_AGE_3                                :{GREEN}{NUM} year{P "" s}, +{NUM}%
5776 STR_STATION_RATING_TOOLTIP_WAITTIME                             :Time since last pickup (max +51%): {STRING2}
5777 STR_STATION_RATING_TOOLTIP_WAITTIME_SHIP                        :Time since last pickup (max +51%): {STRING2} (by ship)
5778 STR_STATION_RATING_TOOLTIP_WAITTIME_0                           :{RED}{NUM} day{P "" s}, {NUM}%
5779 STR_STATION_RATING_TOOLTIP_WAITTIME_1                           :{ORANGE}{NUM} day{P "" s}, +{NUM}%
5780 STR_STATION_RATING_TOOLTIP_WAITTIME_2                           :{GOLD}{NUM} day{P "" s}, +{NUM}%
5781 STR_STATION_RATING_TOOLTIP_WAITTIME_3                           :{YELLOW}{NUM} day{P "" s}, +{NUM}%
5782 STR_STATION_RATING_TOOLTIP_WAITTIME_4                           :{GREEN}{NUM} day{P "" s}, +{NUM}%
5784 STR_STATION_RATING_TOOLTIP_WAITUNITS                            :Cargo waiting (on average per next stop, max +67%): {STRING2}
5785 STR_STATION_RATING_TOOLTIP_WAITUNITS_FEEDBACK                   :Cargo waiting (on average per next stop, max +67%): {STRING2} {RED}(next stop feedback)
5786 STR_STATION_RATING_TOOLTIP_WAITUNITS_0                          :{RED}{NUM}, {NUM}%
5787 STR_STATION_RATING_TOOLTIP_WAITUNITS_1                          :{ORANGE}{NUM}, {NUM}%
5788 STR_STATION_RATING_TOOLTIP_WAITUNITS_2                          :{GOLD}{NUM}, {NUM}%
5789 STR_STATION_RATING_TOOLTIP_WAITUNITS_3                          :{YELLOW}{NUM}, +{NUM}%
5790 STR_STATION_RATING_TOOLTIP_WAITUNITS_4                          :{YELLOW}{NUM}, +{NUM}%
5791 STR_STATION_RATING_TOOLTIP_WAITUNITS_5                          :{GREEN}{NUM}, +{NUM}%
5793 STR_STATION_RATING_TOOLTIP_STATUE                               :Statue in town (max +10%): {STRING}
5794 STR_STATION_RATING_TOOLTIP_STATUE_NO                            :{GOLD}no, 0%
5795 STR_STATION_RATING_TOOLTIP_STATUE_YES                           :{GREEN}yes, +10%
5797 STR_STATION_RATING_TOOLTIP_TRAIN                                :Train
5798 STR_STATION_RATING_TOOLTIP_ROAD_VEHICLE                         :Road Vehicle
5799 STR_STATION_RATING_TOOLTIP_SHIP                                 :Ship
5800 STR_STATION_RATING_TOOLTIP_AIRCRAFT                             :Aircraft
5801 STR_STATION_RATING_TOOLTIP_INVALID                              :N/A
5805 STR_TMPL_RPL_TITLE                                                                                              :{WHITE}Template Replacement
5806 STR_TMPL_TEMPLATE_REPLACEMENT                                                                   :Template Replacement
5807 STR_TMPL_TRAINS_IN_GROUP                                                                                :{BLACK}Trains in group
5808 STR_TMPL_AVAILABLE_TEMPLATES                                                                    :{WHITE}Available Templates:
5809 STR_TMPL_DEFINE_TEMPLATE                                                                                :{BLACK}New
5810 STR_TMPL_EDIT_TEMPLATE                                                                                  :{BLACK}Edit
5811 STR_TMPL_CREATE_CLONE_VEH                                                                               :{BLACK}Clone
5812 STR_TMPL_DELETE_TEMPLATE                                                                                :{BLACK}Delete
5813 STR_TMPL_RPL_ALL_TMPL                                                                                   :{BLACK}Replace All Templates
5814 STR_TMPL_NEW_VEHICLE                                                                                    :{BLACK}New Vehicle
5815 STR_TMPL_CONFIRM                                                                                                :{BLACK}Ok
5816 STR_TMPL_CANCEL                                                                                                 :{BLACK}Cancel
5817 STR_TMPL_NEW                                                                                                    :{BLACK}New Template Vehicle
5818 STR_TMPL_REFIT                                                                                                  :{BLACK}Refit
5819 STR_TMPL_GROUP_INFO                                                                                             :{BLACK}Group Info: {ORANGE}
5820 STR_TMPL_TEMPLATE_INFO                                                                                  :{WHITE}Template Info: {ORANGE}
5821 STR_TMPL_RPL_START                                                                                              :{BLACK}Start replacing
5822 STR_TMPL_RPL_STOP                                                                                               :{BLACK}Stop replacing
5823 STR_TMPL_TRAIN_OVR_VALUE                                                                                :{TINY_FONT}{BLACK}Train Value: {CURRENCY_SHORT}
5824 STR_TMPL_TEMPLATE_OVR_VALUE                                                                             :{TINY_FONT}{BLACK}Buying Cost: {GOLD}{CURRENCY_LONG}
5825 STR_TMPL_TEMPLATE_OVR_VALUE_nogold                                                              :{TINY_FONT}{BLACK}Buying Cost: {CURRENCY_LONG}
5826 STR_TMPL_TEMPLATE_OVR_VALUE_nogoldandcurrency                                   :{TINY_FONT}{BLACK}Buying Cost:
5827 STR_TMPL_TEMPLATE_OVR_VALUE_notinyfont                                                  :{BLACK}Buying Cost: {GOLD}{CURRENCY_LONG}
5828 STR_TMPL_TEMPLATE_OVR_VALUE_notinyfontandblack                                  :Buying Cost: {GOLD}{CURRENCY_LONG}
5829 STR_TMPL_WARNING_FREE_WAGON                                                                             :{RED}Free Chain: not runnable!
5830 STR_TMPL_TEST                                                                                                   :{ORANGE}Test String: {RAW_STRING} {RAW_STRING}
5831 STR_TMPL_GROUP_USES_TEMPLATE                                                                    :{BLACK}Template in use: {NUM}
5832 STR_TMP_TEMPLATE_IN_USE                                                                                 :Template is in use
5833 STR_TMPL_GROUP_NUM_TRAINS                                                                               :{BLACK}{NUM}
5834 STR_TMPL_CREATEGUI_TITLE                                                                                :{WHITE}Create/Edit Template Vehicle
5835 STR_TMPL_MAINGUI_DEFINEDGROUPS                                                                  :{WHITE}Groups:
5836 STR_TMPL_TMPLRPL_EX_DIFF_RAILTYPE                                                               :Uses Template of different rail type
5838 STR_TMPL_SET_USEDEPOT                                                                                   :{BLACK}Use vehicles in depot
5839 STR_TMPL_SET_USEDEPOT_TIP                                                                               :{BLACK}Use vehicles inside the depot that are in a neutral and idle state to compose trains on template replacement in order to reduce buying costs
5840 STR_TMPL_SET_KEEPREMAINDERS                                                                             :{BLACK}Keep remainders
5841 STR_TMPL_SET_KEEPREMAINDERS_TIP                                                                 :{BLACK}After finishing template replacement keep all remaining vehicles from the old train in a neutral and idle state for later use
5842 STR_TMPL_SET_REFIT                                                                                              :{BLACK}Use Refit
5843 STR_TMPL_SET_REFIT_TIP                                                                                  :{BLACK}If set, the train will use exactly the cargo refit specified by the template. If not every wagon that is to be newly bought or retrieved from the depot, will *attempt* to be refitted as the old one was. Standard refit if this is impossible.
5845 STR_TMPL_CONFIG_USEDEPOT                                                                                :use depot
5846 STR_TMPL_CONFIG_KEEPREMAINDERS                                                                  :keep rem
5847 STR_TMPL_CONFIG_REFIT                                                                                   :refit
5849 STR_TMPL_NUM_TRAINS_NEED_RPL                                                                    :# trains to replace:
5851 STR_TMPL_CARGO_SUMMARY                                                                                  :{CARGO_LONG}
5852 STR_TMPL_CARGO_SUMMARY_MULTI                                                                    :{CARGO_LONG} (x{NUM})
5854 STR_TMPL_RPLALLGUI_TITLE                                                                                :{WHITE}Replace all Templace Vehicles
5855 STR_TMPL_RPLALLGUI_INSET_TOP                                                                    :{BLACK}Choose Vehicle Type and Replacement
5856 STR_TMPL_RPLALLGUI_INSET_TOP_1                                                                  :{BLACK}Template Engines
5857 STR_TMPL_RPLALLGUI_INSET_TOP_2                                                                  :{BLACK}Buyable Engines
5858 STR_TMPL_RPLALLGUI_INSET_BOTTOM                                                                 :{BLACK}Current Template List (updated only after replacement)
5859 STR_TMPL_RPLALLGUI_BUTTON_RPLALL                                                                :{BLACK}Replace All
5860 STR_TMPL_RPLALLGUI_BUTTON_APPLY                                                                 :{BLACK}Apply
5861 STR_TMPL_RPLALLGUI_BUTTON_CANCEL                                                                :{BLACK}Cancel
5862 STR_TMPL_RPLALLGUI_USE_TIP                                                                              :{BLACK}Select a vehicle type from each list and press 'Replace All'. If you are happy with the result displayed in the template list, press 'Apply' to actually apply these changes.
5864 STR_TMPL_CANT_CREATE                                            :{WHITE}Can't create template or virtual vehicle...