4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file genworld_gui.cpp GUI to configure and show progress during map generation. */
13 #include "heightmap.h"
16 #include "network/network.h"
17 #include "strings_func.h"
18 #include "window_func.h"
19 #include "date_func.h"
20 #include "sound_func.h"
22 #include "string_func.h"
23 #include "widgets/dropdown_type.h"
24 #include "widgets/dropdown_func.h"
25 #include "querystring_gui.h"
27 #include "core/geometry_func.hpp"
28 #include "core/random_func.hpp"
29 #include "saveload/saveload.h"
33 #include "widgets/genworld_widget.h"
35 #include "safeguards.h"
38 extern void MakeNewgameSettingsLive();
40 /** Enum for the modes we can generate in. */
41 enum GenerateLandscapeWindowMode
{
42 GLWM_GENERATE
, ///< Generate new game.
43 GLWM_HEIGHTMAP
, ///< Load from heightmap.
44 GLWM_SCENARIO
, ///< Generate flat land.
48 * Changes landscape type and sets genworld window dirty
49 * @param landscape new landscape type
51 void SetNewLandscapeType(byte landscape
)
53 _settings_newgame
.game_creation
.landscape
= landscape
;
54 InvalidateWindowClassesData(WC_SELECT_GAME
);
55 InvalidateWindowClassesData(WC_GENERATE_LANDSCAPE
);
58 /** Widgets of GenerateLandscapeWindow when generating world */
59 static const NWidgetPart _nested_generate_landscape_widgets
[] = {
60 NWidget(NWID_HORIZONTAL
),
61 NWidget(WWT_CLOSEBOX
, COLOUR_BROWN
),
62 NWidget(WWT_CAPTION
, COLOUR_BROWN
), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION
, STR_NULL
),
64 NWidget(WWT_PANEL
, COLOUR_BROWN
),
65 NWidget(NWID_SPACER
), SetMinimalSize(0, 10),
66 /* Landscape selection. */
67 NWidget(NWID_HORIZONTAL
), SetPIP(10, 0, 10),
68 NWidget(NWID_SPACER
), SetFill(1, 0),
69 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_TEMPERATE
), SetDataTip(SPR_SELECT_TEMPERATE
, STR_INTRO_TOOLTIP_TEMPERATE
),
70 NWidget(NWID_SPACER
), SetFill(1, 0),
71 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_ARCTIC
), SetDataTip(SPR_SELECT_SUB_ARCTIC
, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE
),
72 NWidget(NWID_SPACER
), SetFill(1, 0),
73 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_TROPICAL
), SetDataTip(SPR_SELECT_SUB_TROPICAL
, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE
),
74 NWidget(NWID_SPACER
), SetFill(1, 0),
75 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_TOYLAND
), SetDataTip(SPR_SELECT_TOYLAND
, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE
),
76 NWidget(NWID_SPACER
), SetFill(1, 0),
78 NWidget(NWID_SPACER
), SetMinimalSize(0, 11),
79 NWidget(NWID_HORIZONTAL
), SetPIP(10, 5, 10),
80 NWidget(NWID_HORIZONTAL
), SetPIP(0, 3, 0),
81 /* Left column with labels. */
82 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
83 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_MAPSIZE
, STR_MAPGEN_MAPSIZE_TOOLTIP
), SetFill(1, 1),
84 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_LAND_GENERATOR
, STR_NULL
), SetFill(1, 1),
85 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS
, STR_NULL
), SetFill(1, 1),
86 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES
, STR_NULL
), SetFill(1, 1),
87 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_TERRAIN_TYPE
, STR_NULL
), SetFill(1, 1),
88 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_VARIETY
, STR_NULL
), SetFill(1, 1),
89 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_QUANTITY_OF_SEA_LAKES
, STR_NULL
), SetFill(1, 1),
90 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_TREE_PLACER
, STR_NULL
), SetFill(1, 1),
91 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_BORDER_TYPE
, STR_NULL
), SetFill(1, 1),
93 /* Widgets at the right of the labels. */
94 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
96 NWidget(NWID_HORIZONTAL
), SetPIP(0, 4, 0),
97 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_MAPSIZE_X_PULLDOWN
), SetDataTip(STR_JUST_INT
, STR_MAPGEN_MAPSIZE_TOOLTIP
), SetFill(1, 0),
98 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_BY
, STR_NULL
), SetPadding(1, 0, 0, 0), SetFill(1, 1),
99 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_MAPSIZE_Y_PULLDOWN
), SetDataTip(STR_JUST_INT
, STR_MAPGEN_MAPSIZE_TOOLTIP
), SetFill(1, 0),
101 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_LANDSCAPE_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
102 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_TOWN_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
103 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_INDUSTRY_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
104 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_TERRAIN_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
105 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_VARIETY_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
106 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_WATER_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
107 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_TREE_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
108 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_BORDERS_RANDOM
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
111 NWidget(NWID_VERTICAL
), SetPIP(0, 4, 0),
112 NWidget(NWID_HORIZONTAL
), SetPIP(0, 3, 0),
113 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
114 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_MAX_HEIGHTLEVEL
, STR_NULL
), SetFill(1, 1),
115 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT
, STR_NULL
), SetFill(1, 1),
116 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_TREE_LINE_HEIGHT
, STR_NULL
), SetFill(1, 1),
117 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_DESERT_AMOUNT
, STR_NULL
), SetFill(1, 1),
118 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_DATE
, STR_NULL
), SetFill(1, 1),
119 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_SMOOTHNESS
, STR_NULL
), SetFill(1, 1),
120 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS
, STR_NULL
), SetFill(1, 1),
121 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_MIN_RIVER_LENGTH
, STR_NULL
), SetFill(1, 1),
123 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
124 /* Max. heightlevel. */
125 NWidget(NWID_HORIZONTAL
),
126 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_MAX_HEIGHTLEVEL_DOWN
), SetDataTip(SPR_ARROW_DOWN
, STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN
), SetFill(0, 1),
127 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_MAX_HEIGHTLEVEL_TEXT
), SetDataTip(STR_BLACK_INT
, STR_NULL
), SetFill(1, 0),
128 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_MAX_HEIGHTLEVEL_UP
), SetDataTip(SPR_ARROW_UP
, STR_MAPGEN_MAX_HEIGHTLEVEL_UP
), SetFill(0, 1),
131 NWidget(NWID_HORIZONTAL
),
132 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_SNOW_LEVEL_DOWN
), SetDataTip(SPR_ARROW_DOWN
, STR_MAPGEN_SNOW_LINE_DOWN
), SetFill(0, 1),
133 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_SNOW_LEVEL_TEXT
), SetDataTip(STR_BLACK_INT
, STR_NULL
), SetFill(1, 0),
134 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_SNOW_LEVEL_UP
), SetDataTip(SPR_ARROW_UP
, STR_MAPGEN_SNOW_LINE_UP
), SetFill(0, 1),
137 NWidget(NWID_HORIZONTAL
),
138 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_TREE_LEVEL_DOWN
), SetDataTip(SPR_ARROW_DOWN
, STR_MAPGEN_TREE_LINE_DOWN
), SetFill(0, 1),
139 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_TREE_LEVEL_TEXT
), SetDataTip(STR_BLACK_INT
, STR_NULL
), SetFill(1, 0),
140 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_TREE_LEVEL_UP
), SetDataTip(SPR_ARROW_UP
, STR_MAPGEN_TREE_LINE_UP
), SetFill(0, 1),
143 NWidget(NWID_HORIZONTAL
),
144 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_DESERT_AMOUNT_DOWN
), SetDataTip(SPR_ARROW_DOWN
, STR_MAPGEN_DESERT_AMOUNT_DOWN
), SetFill(0, 1),
145 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_DESERT_AMOUNT_TEXT
), SetDataTip(STR_BLACK_INT
, STR_NULL
), SetFill(1, 0),
146 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_DESERT_AMOUNT_UP
), SetDataTip(SPR_ARROW_UP
, STR_MAPGEN_DESERT_AMOUNT_UP
), SetFill(0, 1),
149 NWidget(NWID_HORIZONTAL
),
150 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_START_DATE_DOWN
), SetDataTip(SPR_ARROW_DOWN
, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD
), SetFill(0, 1),
151 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_GL_START_DATE_TEXT
), SetDataTip(STR_BLACK_DATE_LONG
, STR_NULL
), SetFill(1, 0),
152 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_START_DATE_UP
), SetDataTip(SPR_ARROW_UP
, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD
), SetFill(0, 1),
154 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_SMOOTHNESS_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
155 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_RIVER_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
156 /* Minimum river length. */
157 NWidget(NWID_HORIZONTAL
),
158 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_MIN_RIVER_LENGTH_DOWN
), SetDataTip(SPR_ARROW_DOWN
, STR_MAPGEN_MIN_RIVER_LENGTH_DOWN
), SetFill(0, 1),
159 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_MIN_RIVER_LENGTH_TEXT
), SetDataTip(STR_BLACK_INT
, STR_NULL
), SetFill(1, 0),
160 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_MIN_RIVER_LENGTH_UP
), SetDataTip(SPR_ARROW_UP
, STR_MAPGEN_MIN_RIVER_LENGTH_UP
), SetFill(0, 1),
164 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREEN
, WID_GL_GENERATE_BUTTON
), SetMinimalSize(84, 0), SetDataTip(STR_MAPGEN_GENERATE
, STR_NULL
), SetFill(1, 1),
167 NWidget(NWID_SPACER
), SetMinimalSize(0, 4),
168 /* Map borders buttons for each edge. */
169 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
), SetPIP(10, 0, 10),
170 NWidget(NWID_HORIZONTAL
), SetPIP(0, 0, 3),
171 NWidget(NWID_SPACER
), SetFill(1, 1),
172 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_NORTHWEST
, STR_NULL
), SetPadding(1, 0, 0, 0), SetFill(0, 1),
174 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_WATER_NW
), SetDataTip(STR_JUST_STRING
, STR_MAPGEN_NORTHWEST
), SetFill(1, 1),
175 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_WATER_NE
), SetDataTip(STR_JUST_STRING
, STR_MAPGEN_NORTHEAST
), SetFill(1, 1),
176 NWidget(NWID_HORIZONTAL
), SetPIP(3, 0, 0),
177 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_NORTHEAST
, STR_NULL
), SetPadding(1, 0, 0, 0), SetFill(0, 1),
178 NWidget(NWID_SPACER
), SetFill(1, 1),
181 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
), SetPIP(10, 0, 10),
182 NWidget(NWID_HORIZONTAL
), SetPIP(0, 0, 3),
183 NWidget(NWID_SPACER
), SetFill(1, 1),
184 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_SOUTHWEST
, STR_NULL
), SetPadding(1, 0, 0, 0), SetFill(0, 1),
186 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_WATER_SW
), SetDataTip(STR_JUST_STRING
, STR_MAPGEN_SOUTHWEST
), SetFill(1, 1),
187 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_WATER_SE
), SetDataTip(STR_JUST_STRING
, STR_MAPGEN_SOUTHEAST
), SetFill(1, 1),
188 NWidget(NWID_HORIZONTAL
), SetPIP(3, 0, 0),
189 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_SOUTHEAST
, STR_NULL
), SetPadding(1, 0, 0, 0), SetFill(0, 1),
190 NWidget(NWID_SPACER
), SetFill(1, 1),
193 NWidget(NWID_SPACER
), SetMinimalSize(0, 9), SetFill(1, 1),
197 /** Widgets of GenerateLandscapeWindow when loading heightmap */
198 static const NWidgetPart _nested_heightmap_load_widgets
[] = {
200 NWidget(NWID_HORIZONTAL
),
201 NWidget(WWT_CLOSEBOX
, COLOUR_BROWN
),
202 NWidget(WWT_CAPTION
, COLOUR_BROWN
), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION
, STR_NULL
),
204 NWidget(WWT_PANEL
, COLOUR_BROWN
),
205 NWidget(NWID_SPACER
), SetMinimalSize(0, 10),
206 /* Landscape selection. */
207 NWidget(NWID_HORIZONTAL
), SetPIP(10, 0, 10),
208 NWidget(NWID_SPACER
), SetFill(1, 0),
209 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_TEMPERATE
), SetDataTip(SPR_SELECT_TEMPERATE
, STR_INTRO_TOOLTIP_TEMPERATE
),
210 NWidget(NWID_SPACER
), SetFill(1, 0),
211 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_ARCTIC
), SetDataTip(SPR_SELECT_SUB_ARCTIC
, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE
),
212 NWidget(NWID_SPACER
), SetFill(1, 0),
213 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_TROPICAL
), SetDataTip(SPR_SELECT_SUB_TROPICAL
, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE
),
214 NWidget(NWID_SPACER
), SetFill(1, 0),
215 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_TOYLAND
), SetDataTip(SPR_SELECT_TOYLAND
, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE
),
216 NWidget(NWID_SPACER
), SetFill(1, 0),
218 NWidget(NWID_SPACER
), SetMinimalSize(0, 11), SetFill(0, 1),
219 NWidget(NWID_HORIZONTAL
), SetPIP(10, 3, 10),
220 /* Labels at the left side. */
221 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
222 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_HEIGHTMAP_NAME
, STR_NULL
), SetFill(1, 1),
223 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_MAPSIZE
, STR_NULL
), SetFill(1, 1),
224 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_HEIGHTMAP_ROTATION
, STR_NULL
), SetFill(1, 1),
225 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS
, STR_NULL
), SetFill(1, 1),
226 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES
, STR_NULL
), SetFill(1, 1),
227 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS
, STR_NULL
), SetFill(1, 1),
228 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_MIN_RIVER_LENGTH
, STR_NULL
), SetFill(1, 1),
229 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_TREE_PLACER
, STR_NULL
), SetFill(1, 1),
231 /* Widgets at the right of the labels. */
232 NWidget(NWID_VERTICAL
), SetPIP(0, 4, 0),
233 NWidget(WWT_EMPTY
, COLOUR_ORANGE
, WID_GL_HEIGHTMAP_NAME_TEXT
), SetFill(1, 0),
234 NWidget(NWID_HORIZONTAL
), SetPIP(0, 5, 0),
235 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
237 NWidget(NWID_HORIZONTAL
), SetPIP(0, 4, 0),
238 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_MAPSIZE_X_PULLDOWN
), SetDataTip(STR_JUST_INT
, STR_NULL
), SetFill(1, 0),
239 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_BY
, STR_NULL
), SetPadding(1, 0, 0, 0), SetFill(1, 1),
240 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_MAPSIZE_Y_PULLDOWN
), SetDataTip(STR_JUST_INT
, STR_NULL
), SetFill(1, 0),
242 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
243 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_TOWN_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
244 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_INDUSTRY_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
245 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_RIVER_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
246 NWidget(NWID_HORIZONTAL
),
247 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_MIN_RIVER_LENGTH_DOWN
), SetDataTip(SPR_ARROW_DOWN
, STR_MAPGEN_MIN_RIVER_LENGTH_DOWN
), SetFill(0, 1),
248 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_MIN_RIVER_LENGTH_TEXT
), SetDataTip(STR_BLACK_INT
, STR_NULL
), SetFill(1, 0),
249 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_MIN_RIVER_LENGTH_UP
), SetDataTip(SPR_ARROW_UP
, STR_MAPGEN_MIN_RIVER_LENGTH_UP
), SetFill(0, 1),
251 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_TREE_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
253 NWidget(NWID_VERTICAL
), SetPIP(0, 4, 0),
254 NWidget(NWID_HORIZONTAL
), SetPIP(0, 3, 0),
255 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
256 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE_LABEL
, STR_NULL
), SetFill(1, 1),
257 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT
, STR_NULL
), SetFill(1, 1),
258 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_TREE_LINE_HEIGHT
, STR_NULL
), SetFill(1, 1),
259 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_DESERT_AMOUNT
, STR_NULL
), SetFill(1, 1),
260 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_MAX_HEIGHTLEVEL
, STR_NULL
), SetFill(1, 1),
261 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_DATE
, STR_NULL
), SetFill(1, 1),
263 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
264 NWidget(WWT_TEXT
, COLOUR_ORANGE
, WID_GL_HEIGHTMAP_SIZE_TEXT
), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE
, STR_NULL
), SetFill(1, 0),
265 NWidget(NWID_HORIZONTAL
),
266 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_SNOW_LEVEL_DOWN
), SetDataTip(SPR_ARROW_DOWN
, STR_MAPGEN_SNOW_LINE_DOWN
), SetFill(0, 1),
267 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_SNOW_LEVEL_TEXT
), SetDataTip(STR_BLACK_INT
, STR_NULL
), SetFill(1, 0),
268 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_SNOW_LEVEL_UP
), SetDataTip(SPR_ARROW_UP
, STR_MAPGEN_SNOW_LINE_UP
), SetFill(0, 1),
270 NWidget(NWID_HORIZONTAL
),
271 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_TREE_LEVEL_DOWN
), SetDataTip(SPR_ARROW_DOWN
, STR_MAPGEN_TREE_LINE_DOWN
), SetFill(0, 1),
272 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_TREE_LEVEL_TEXT
), SetDataTip(STR_BLACK_INT
, STR_NULL
), SetFill(1, 0),
273 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_TREE_LEVEL_UP
), SetDataTip(SPR_ARROW_UP
, STR_MAPGEN_TREE_LINE_UP
), SetFill(0, 1),
275 NWidget(NWID_HORIZONTAL
),
276 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_DESERT_AMOUNT_DOWN
), SetDataTip(SPR_ARROW_DOWN
, STR_MAPGEN_DESERT_AMOUNT_DOWN
), SetFill(0, 1),
277 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_DESERT_AMOUNT_TEXT
), SetDataTip(STR_BLACK_INT
, STR_NULL
), SetFill(1, 0),
278 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_DESERT_AMOUNT_UP
), SetDataTip(SPR_ARROW_UP
, STR_MAPGEN_DESERT_AMOUNT_UP
), SetFill(0, 1),
280 NWidget(NWID_HORIZONTAL
),
281 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_MAX_HEIGHTLEVEL_DOWN
), SetDataTip(SPR_ARROW_DOWN
, STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN
), SetFill(0, 1),
282 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_MAX_HEIGHTLEVEL_TEXT
), SetDataTip(STR_BLACK_INT
, STR_NULL
), SetFill(1, 0),
283 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_MAX_HEIGHTLEVEL_UP
), SetDataTip(SPR_ARROW_UP
, STR_MAPGEN_MAX_HEIGHTLEVEL_UP
), SetFill(0, 1),
285 NWidget(NWID_HORIZONTAL
),
286 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_START_DATE_DOWN
), SetDataTip(SPR_ARROW_DOWN
, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD
), SetFill(0, 1),
287 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_GL_START_DATE_TEXT
), SetDataTip(STR_BLACK_DATE_LONG
, STR_NULL
), SetFill(1, 0),
288 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_START_DATE_UP
), SetDataTip(SPR_ARROW_UP
, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD
), SetFill(0, 1),
292 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREEN
, WID_GL_GENERATE_BUTTON
), SetMinimalSize(84, 0), SetDataTip(STR_MAPGEN_GENERATE
, STR_NULL
), SetFill(1, 1),
297 NWidget(NWID_SPACER
), SetMinimalSize(0, 9), SetFill(1, 1),
301 static void StartGeneratingLandscape(GenerateLandscapeWindowMode mode
)
303 DeleteAllNonVitalWindows();
304 ClearErrorMessages();
306 /* Copy all XXX_newgame to XXX when coming from outside the editor */
307 MakeNewgameSettingsLive();
308 ResetGRFConfig(true);
310 if (_settings_client
.sound
.confirm
) SndPlayFx(SND_15_BEEP
);
312 case GLWM_GENERATE
: _switch_mode
= (_game_mode
== GM_EDITOR
) ? SM_GENRANDLAND
: SM_NEWGAME
; break;
313 case GLWM_HEIGHTMAP
: _switch_mode
= (_game_mode
== GM_EDITOR
) ? SM_LOAD_HEIGHTMAP
: SM_START_HEIGHTMAP
; break;
314 case GLWM_SCENARIO
: _switch_mode
= SM_EDITOR
; break;
315 default: NOT_REACHED();
319 static void LandscapeGenerationCallback(Window
*w
, bool confirmed
)
321 if (confirmed
) StartGeneratingLandscape((GenerateLandscapeWindowMode
)w
->window_number
);
324 static DropDownList
*BuildMapsizeDropDown()
326 DropDownList
*list
= new DropDownList();
328 for (uint i
= MIN_MAP_SIZE_BITS
; i
<= MAX_MAP_SIZE_BITS
; i
++) {
329 DropDownListParamStringItem
*item
= new DropDownListParamStringItem(STR_JUST_INT
, i
, false);
330 item
->SetParam(0, 1ULL << i
);
331 *list
->Append() = item
;
337 static const StringID _elevations
[] = {STR_TERRAIN_TYPE_VERY_FLAT
, STR_TERRAIN_TYPE_FLAT
, STR_TERRAIN_TYPE_HILLY
, STR_TERRAIN_TYPE_MOUNTAINOUS
, STR_TERRAIN_TYPE_ALPINIST
, INVALID_STRING_ID
};
338 static const StringID _sea_lakes
[] = {STR_SEA_LEVEL_VERY_LOW
, STR_SEA_LEVEL_LOW
, STR_SEA_LEVEL_MEDIUM
, STR_SEA_LEVEL_HIGH
, STR_SEA_LEVEL_CUSTOM
, INVALID_STRING_ID
};
339 static const StringID _rivers
[] = {STR_RIVERS_NONE
, STR_RIVERS_FEW
, STR_RIVERS_MODERATE
, STR_RIVERS_LOT
, INVALID_STRING_ID
};
340 static const StringID _smoothness
[] = {STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH
, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH
, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH
, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH
, INVALID_STRING_ID
};
341 static const StringID _tree_placer
[] = {STR_CONFIG_SETTING_TREE_PLACER_NONE
, STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL
, STR_CONFIG_SETTING_TREE_PLACER_IMPROVED
, INVALID_STRING_ID
};
342 static const StringID _rotation
[] = {STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE
, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE
, INVALID_STRING_ID
};
343 static const StringID _landscape
[] = {STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL
, STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS
, INVALID_STRING_ID
};
344 static const StringID _num_towns
[] = {STR_NUM_VERY_LOW
, STR_NUM_LOW
, STR_NUM_NORMAL
, STR_NUM_HIGH
, STR_NUM_CUSTOM
, INVALID_STRING_ID
};
345 static const StringID _num_inds
[] = {STR_FUNDING_ONLY
, STR_MINIMAL
, STR_NUM_VERY_LOW
, STR_NUM_LOW
, STR_NUM_NORMAL
, STR_NUM_HIGH
, INVALID_STRING_ID
};
346 static const StringID _variety
[] = {STR_VARIETY_NONE
, STR_VARIETY_VERY_LOW
, STR_VARIETY_LOW
, STR_VARIETY_MEDIUM
, STR_VARIETY_HIGH
, STR_VARIETY_VERY_HIGH
, INVALID_STRING_ID
};
348 assert_compile(lengthof(_num_inds
) == ID_END
+ 1);
350 struct GenerateLandscapeWindow
: public Window
{
355 GenerateLandscapeWindowMode mode
;
357 GenerateLandscapeWindow(WindowDesc
*desc
, WindowNumber number
= 0) : Window(desc
)
359 this->InitNested(number
);
361 this->LowerWidget(_settings_newgame
.game_creation
.landscape
+ WID_GL_TEMPERATE
);
363 this->mode
= (GenerateLandscapeWindowMode
)this->window_number
;
365 /* Disable town, industry and trees in SE */
366 this->SetWidgetDisabledState(WID_GL_TOWN_PULLDOWN
, _game_mode
== GM_EDITOR
);
367 this->SetWidgetDisabledState(WID_GL_INDUSTRY_PULLDOWN
, _game_mode
== GM_EDITOR
);
368 this->SetWidgetDisabledState(WID_GL_TREE_PULLDOWN
, _game_mode
== GM_EDITOR
);
370 this->OnInvalidateData();
374 virtual void SetStringParameters(int widget
) const
377 case WID_GL_START_DATE_TEXT
: SetDParam(0, ConvertYMDToDate(_settings_newgame
.game_creation
.starting_year
, 0, 1)); break;
378 case WID_GL_MAPSIZE_X_PULLDOWN
: SetDParam(0, 1ULL << _settings_newgame
.game_creation
.map_x
); break;
379 case WID_GL_MAPSIZE_Y_PULLDOWN
: SetDParam(0, 1ULL << _settings_newgame
.game_creation
.map_y
); break;
380 case WID_GL_MAX_HEIGHTLEVEL_TEXT
: SetDParam(0, _settings_newgame
.construction
.max_heightlevel
); break;
381 case WID_GL_SNOW_LEVEL_TEXT
: SetDParam(0, _settings_newgame
.game_creation
.snow_line_height
); break;
382 case WID_GL_MIN_RIVER_LENGTH_TEXT
:SetDParam(0, _settings_newgame
.game_creation
.min_river_length
); break;
383 case WID_GL_TREE_LEVEL_TEXT
: SetDParam(0, _settings_newgame
.game_creation
.tree_line_height
); break;
384 case WID_GL_DESERT_AMOUNT_TEXT
: SetDParam(0, _settings_newgame
.game_creation
.desert_amount
); break;
386 case WID_GL_TOWN_PULLDOWN
:
387 if (_game_mode
== GM_EDITOR
) {
388 SetDParam(0, STR_CONFIG_SETTING_OFF
);
389 } else if (_settings_newgame
.difficulty
.number_towns
== CUSTOM_TOWN_NUMBER_DIFFICULTY
) {
390 SetDParam(0, STR_NUM_CUSTOM_NUMBER
);
391 SetDParam(1, _settings_newgame
.game_creation
.custom_town_number
);
393 SetDParam(0, _num_towns
[_settings_newgame
.difficulty
.number_towns
]);
397 case WID_GL_INDUSTRY_PULLDOWN
: SetDParam(0, _game_mode
== GM_EDITOR
? STR_CONFIG_SETTING_OFF
: _num_inds
[_settings_newgame
.difficulty
.industry_density
]); break;
398 case WID_GL_LANDSCAPE_PULLDOWN
: SetDParam(0, _landscape
[_settings_newgame
.game_creation
.land_generator
]); break;
399 case WID_GL_TREE_PULLDOWN
: SetDParam(0, _tree_placer
[_settings_newgame
.game_creation
.tree_placer
]); break;
400 case WID_GL_TERRAIN_PULLDOWN
: SetDParam(0, _elevations
[_settings_newgame
.difficulty
.terrain_type
]); break;
402 case WID_GL_WATER_PULLDOWN
:
403 if (_settings_newgame
.difficulty
.quantity_sea_lakes
== CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY
) {
404 SetDParam(0, STR_SEA_LEVEL_CUSTOM_PERCENTAGE
);
405 SetDParam(1, _settings_newgame
.game_creation
.custom_sea_level
);
407 SetDParam(0, _sea_lakes
[_settings_newgame
.difficulty
.quantity_sea_lakes
]);
411 case WID_GL_RIVER_PULLDOWN
: SetDParam(0, _rivers
[_settings_newgame
.game_creation
.amount_of_rivers
]); break;
412 case WID_GL_SMOOTHNESS_PULLDOWN
: SetDParam(0, _smoothness
[_settings_newgame
.game_creation
.tgen_smoothness
]); break;
413 case WID_GL_VARIETY_PULLDOWN
: SetDParam(0, _variety
[_settings_newgame
.game_creation
.variety
]); break;
414 case WID_GL_BORDERS_RANDOM
: SetDParam(0, (_settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
) ? STR_MAPGEN_BORDER_RANDOMIZE
: STR_MAPGEN_BORDER_MANUAL
); break;
415 case WID_GL_WATER_NE
: SetDParam(0, (_settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
) ? STR_MAPGEN_BORDER_RANDOM
: HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_NE
) ? STR_MAPGEN_BORDER_WATER
: STR_MAPGEN_BORDER_FREEFORM
); break;
416 case WID_GL_WATER_NW
: SetDParam(0, (_settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
) ? STR_MAPGEN_BORDER_RANDOM
: HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_NW
) ? STR_MAPGEN_BORDER_WATER
: STR_MAPGEN_BORDER_FREEFORM
); break;
417 case WID_GL_WATER_SE
: SetDParam(0, (_settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
) ? STR_MAPGEN_BORDER_RANDOM
: HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_SE
) ? STR_MAPGEN_BORDER_WATER
: STR_MAPGEN_BORDER_FREEFORM
); break;
418 case WID_GL_WATER_SW
: SetDParam(0, (_settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
) ? STR_MAPGEN_BORDER_RANDOM
: HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_SW
) ? STR_MAPGEN_BORDER_WATER
: STR_MAPGEN_BORDER_FREEFORM
); break;
419 case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
: SetDParam(0, _rotation
[_settings_newgame
.game_creation
.heightmap_rotation
]); break;
421 case WID_GL_HEIGHTMAP_SIZE_TEXT
:
422 if (_settings_newgame
.game_creation
.heightmap_rotation
== HM_CLOCKWISE
) {
423 SetDParam(0, this->y
);
424 SetDParam(1, this->x
);
426 SetDParam(0, this->x
);
427 SetDParam(1, this->y
);
434 * Some data on this window has become invalid.
435 * @param data Information about the changed data.
436 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
438 virtual void OnInvalidateData(int data
= 0, bool gui_scope
= true)
440 if (!gui_scope
) return;
441 /* Update the climate buttons */
442 this->SetWidgetLoweredState(WID_GL_TEMPERATE
, _settings_newgame
.game_creation
.landscape
== LT_TEMPERATE
);
443 this->SetWidgetLoweredState(WID_GL_ARCTIC
, _settings_newgame
.game_creation
.landscape
== LT_ARCTIC
);
444 this->SetWidgetLoweredState(WID_GL_TROPICAL
, _settings_newgame
.game_creation
.landscape
== LT_TROPIC
);
445 this->SetWidgetLoweredState(WID_GL_TOYLAND
, _settings_newgame
.game_creation
.landscape
== LT_TOYLAND
);
447 /* You can't select smoothness / non-water borders if not terragenesis */
448 if (mode
== GLWM_GENERATE
) {
449 this->SetWidgetDisabledState(WID_GL_SMOOTHNESS_PULLDOWN
, _settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
);
450 this->SetWidgetDisabledState(WID_GL_VARIETY_PULLDOWN
, _settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
);
451 this->SetWidgetDisabledState(WID_GL_BORDERS_RANDOM
, _settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
|| !_settings_newgame
.construction
.freeform_edges
);
452 this->SetWidgetsDisabledState(_settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
|| !_settings_newgame
.construction
.freeform_edges
|| _settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
,
453 WID_GL_WATER_NW
, WID_GL_WATER_NE
, WID_GL_WATER_SE
, WID_GL_WATER_SW
, WIDGET_LIST_END
);
455 this->SetWidgetLoweredState(WID_GL_BORDERS_RANDOM
, _settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
);
457 this->SetWidgetLoweredState(WID_GL_WATER_NW
, HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_NW
));
458 this->SetWidgetLoweredState(WID_GL_WATER_NE
, HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_NE
));
459 this->SetWidgetLoweredState(WID_GL_WATER_SE
, HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_SE
));
460 this->SetWidgetLoweredState(WID_GL_WATER_SW
, HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_SW
));
462 this->SetWidgetsDisabledState(_settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
&& (_settings_newgame
.game_creation
.landscape
== LT_ARCTIC
|| _settings_newgame
.game_creation
.landscape
== LT_TROPIC
),
463 WID_GL_TERRAIN_PULLDOWN
, WID_GL_WATER_PULLDOWN
, WIDGET_LIST_END
);
466 /* Disable desertline if not tropic. */
467 this->SetWidgetDisabledState(WID_GL_DESERT_AMOUNT_TEXT
, _settings_newgame
.game_creation
.landscape
!= LT_TROPIC
);
469 /* Update availability of decreasing / increasing start date, snow level and desert level. */
470 this->SetWidgetDisabledState(WID_GL_MAX_HEIGHTLEVEL_DOWN
, _settings_newgame
.construction
.max_heightlevel
<= MIN_MAX_HEIGHTLEVEL
);
471 this->SetWidgetDisabledState(WID_GL_MAX_HEIGHTLEVEL_UP
, _settings_newgame
.construction
.max_heightlevel
>= MAX_MAX_HEIGHTLEVEL
);
472 this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_DOWN
, _settings_newgame
.game_creation
.snow_line_height
<= MIN_SNOWLINE_HEIGHT
);
473 this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_UP
, _settings_newgame
.game_creation
.snow_line_height
>= MAX_SNOWLINE_HEIGHT
);
474 this->SetWidgetDisabledState(WID_GL_MIN_RIVER_LENGTH_DOWN
, _settings_newgame
.game_creation
.min_river_length
<= MIN_MIN_RIVER_LENGTH
);
475 this->SetWidgetDisabledState(WID_GL_MIN_RIVER_LENGTH_UP
, _settings_newgame
.game_creation
.min_river_length
>= MAX_MIN_RIVER_LENGTH
);
476 this->SetWidgetDisabledState(WID_GL_TREE_LEVEL_DOWN
, _settings_newgame
.game_creation
.tree_line_height
<= MIN_TREELINE_HEIGHT
);
477 this->SetWidgetDisabledState(WID_GL_TREE_LEVEL_UP
, _settings_newgame
.game_creation
.tree_line_height
>= MAX_TREELINE_HEIGHT
);
478 this->SetWidgetDisabledState(WID_GL_START_DATE_DOWN
, _settings_newgame
.game_creation
.starting_year
<= MIN_YEAR
);
479 this->SetWidgetDisabledState(WID_GL_START_DATE_UP
, _settings_newgame
.game_creation
.starting_year
>= MAX_YEAR
);
480 this->SetWidgetDisabledState(WID_GL_DESERT_AMOUNT_DOWN
, _settings_newgame
.game_creation
.desert_amount
<= MIN_DESERT_AMOUNT
|| _settings_newgame
.game_creation
.landscape
!= LT_TROPIC
);
481 this->SetWidgetDisabledState(WID_GL_DESERT_AMOUNT_UP
, _settings_newgame
.game_creation
.desert_amount
>= MAX_DESERT_AMOUNT
|| _settings_newgame
.game_creation
.landscape
!= LT_TROPIC
);
483 /* Do not allow a custom sea level with the original land generator. */
484 if (_settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
&&
485 _settings_newgame
.difficulty
.quantity_sea_lakes
== CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY
) {
486 _settings_newgame
.difficulty
.quantity_sea_lakes
= CUSTOM_SEA_LEVEL_MIN_PERCENTAGE
;
491 virtual void UpdateWidgetSize(int widget
, Dimension
*size
, const Dimension
&padding
, Dimension
*fill
, Dimension
*resize
)
493 const StringID
*strs
= NULL
;
495 case WID_GL_MAX_HEIGHTLEVEL_TEXT
:
496 SetDParam(0, MAX_TILE_HEIGHT
);
497 *size
= GetStringBoundingBox(STR_JUST_INT
);
500 case WID_GL_START_DATE_TEXT
:
501 SetDParam(0, ConvertYMDToDate(MAX_YEAR
, 0, 1));
502 *size
= maxdim(*size
, GetStringBoundingBox(STR_BLACK_DATE_LONG
));
505 case WID_GL_MAPSIZE_X_PULLDOWN
:
506 case WID_GL_MAPSIZE_Y_PULLDOWN
:
507 SetDParamMaxValue(0, MAX_MAP_SIZE
);
508 *size
= maxdim(*size
, GetStringBoundingBox(STR_JUST_INT
));
511 case WID_GL_SNOW_LEVEL_TEXT
:
512 SetDParamMaxValue(0, MAX_TILE_HEIGHT
);
513 *size
= maxdim(*size
, GetStringBoundingBox(STR_JUST_INT
));
516 case WID_GL_TREE_LEVEL_TEXT
:
517 SetDParamMaxValue(0, MAX_TILE_HEIGHT
);
518 *size
= maxdim(*size
, GetStringBoundingBox(STR_JUST_INT
));
521 case WID_GL_DESERT_AMOUNT_TEXT
:
522 SetDParam(0, MAX_DESERT_AMOUNT
);
523 *size
= GetStringBoundingBox(STR_JUST_INT
);
526 case WID_GL_MIN_RIVER_LENGTH_TEXT
:
527 SetDParam(0, MAX_MIN_RIVER_LENGTH
);
528 *size
= GetStringBoundingBox(STR_JUST_INT
);
531 case WID_GL_HEIGHTMAP_SIZE_TEXT
:
532 SetDParam(0, this->x
);
533 SetDParam(1, this->y
);
534 *size
= maxdim(*size
, GetStringBoundingBox(STR_MAPGEN_HEIGHTMAP_SIZE
));
537 case WID_GL_TOWN_PULLDOWN
:
539 SetDParamMaxValue(0, CUSTOM_TOWN_MAX_NUMBER
);
540 *size
= maxdim(*size
, GetStringBoundingBox(STR_NUM_CUSTOM_NUMBER
));
543 case WID_GL_INDUSTRY_PULLDOWN
: strs
= _num_inds
; break;
544 case WID_GL_LANDSCAPE_PULLDOWN
: strs
= _landscape
; break;
545 case WID_GL_TREE_PULLDOWN
: strs
= _tree_placer
; break;
546 case WID_GL_TERRAIN_PULLDOWN
: strs
= _elevations
; break;
547 case WID_GL_WATER_PULLDOWN
:
549 SetDParamMaxValue(0, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE
);
550 *size
= maxdim(*size
, GetStringBoundingBox(STR_SEA_LEVEL_CUSTOM_PERCENTAGE
));
553 case WID_GL_RIVER_PULLDOWN
: strs
= _rivers
; break;
554 case WID_GL_SMOOTHNESS_PULLDOWN
: strs
= _smoothness
; break;
555 case WID_GL_VARIETY_PULLDOWN
: strs
= _variety
; break;
556 case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
: strs
= _rotation
; break;
557 case WID_GL_BORDERS_RANDOM
:
558 *size
= maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOMIZE
), GetStringBoundingBox(STR_MAPGEN_BORDER_MANUAL
));
561 case WID_GL_WATER_NE
:
562 case WID_GL_WATER_NW
:
563 case WID_GL_WATER_SE
:
564 case WID_GL_WATER_SW
:
565 *size
= maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOM
), maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_WATER
), GetStringBoundingBox(STR_MAPGEN_BORDER_FREEFORM
)));
568 case WID_GL_HEIGHTMAP_NAME_TEXT
:
576 while (*strs
!= INVALID_STRING_ID
) {
577 *size
= maxdim(*size
, GetStringBoundingBox(*strs
++));
580 size
->width
+= padding
.width
;
581 size
->height
= max(size
->height
, (uint
)(FONT_HEIGHT_NORMAL
+ WD_DROPDOWNTEXT_TOP
+ WD_DROPDOWNTEXT_BOTTOM
));
584 virtual void DrawWidget(const Rect
&r
, int widget
) const
587 case WID_GL_HEIGHTMAP_NAME_TEXT
: {
588 DrawString(r
.left
, r
.right
, r
.top
, this->name
, TC_ORANGE
);
594 virtual void OnClick(Point pt
, int widget
, int click_count
)
597 case WID_GL_TEMPERATE
:
599 case WID_GL_TROPICAL
:
601 SetNewLandscapeType(widget
- WID_GL_TEMPERATE
);
604 case WID_GL_MAPSIZE_X_PULLDOWN
: // Mapsize X
605 ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame
.game_creation
.map_x
, WID_GL_MAPSIZE_X_PULLDOWN
);
608 case WID_GL_MAPSIZE_Y_PULLDOWN
: // Mapsize Y
609 ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame
.game_creation
.map_y
, WID_GL_MAPSIZE_Y_PULLDOWN
);
612 case WID_GL_TOWN_PULLDOWN
: // Number of towns
613 ShowDropDownMenu(this, _num_towns
, _settings_newgame
.difficulty
.number_towns
, WID_GL_TOWN_PULLDOWN
, 0, 0);
616 case WID_GL_INDUSTRY_PULLDOWN
: // Number of industries
617 ShowDropDownMenu(this, _num_inds
, _settings_newgame
.difficulty
.industry_density
, WID_GL_INDUSTRY_PULLDOWN
, 0, 0);
620 case WID_GL_GENERATE_BUTTON
: { // Generate
621 /* Get rotated map size. */
624 if (_settings_newgame
.game_creation
.heightmap_rotation
== HM_CLOCKWISE
) {
631 if (mode
== GLWM_HEIGHTMAP
&&
632 (map_x
* 2 < (1U << _settings_newgame
.game_creation
.map_x
) ||
633 map_x
/ 2 > (1U << _settings_newgame
.game_creation
.map_x
) ||
634 map_y
* 2 < (1U << _settings_newgame
.game_creation
.map_y
) ||
635 map_y
/ 2 > (1U << _settings_newgame
.game_creation
.map_y
))) {
637 STR_WARNING_HEIGHTMAP_SCALE_CAPTION
,
638 STR_WARNING_HEIGHTMAP_SCALE_MESSAGE
,
640 LandscapeGenerationCallback
);
642 StartGeneratingLandscape(mode
);
647 case WID_GL_MAX_HEIGHTLEVEL_DOWN
:
648 case WID_GL_MAX_HEIGHTLEVEL_UP
: // Height level buttons
649 /* Don't allow too fast scrolling */
650 if (!(this->flags
& WF_TIMEOUT
) || this->timeout_timer
<= 1) {
651 this->HandleButtonClick(widget
);
653 _settings_newgame
.construction
.max_heightlevel
= Clamp(_settings_newgame
.construction
.max_heightlevel
+ widget
- WID_GL_MAX_HEIGHTLEVEL_TEXT
, MIN_MAX_HEIGHTLEVEL
, MAX_MAX_HEIGHTLEVEL
);
654 this->InvalidateData();
656 _left_button_clicked
= false;
659 case WID_GL_MAX_HEIGHTLEVEL_TEXT
: // Height level text
660 this->widget_id
= WID_GL_MAX_HEIGHTLEVEL_TEXT
;
661 SetDParam(0, _settings_newgame
.construction
.max_heightlevel
);
662 ShowQueryString(STR_JUST_INT
, STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT
, 4, this, CS_NUMERAL
, QSF_ENABLE_DEFAULT
);
666 case WID_GL_START_DATE_DOWN
:
667 case WID_GL_START_DATE_UP
: // Year buttons
668 /* Don't allow too fast scrolling */
669 if (!(this->flags
& WF_TIMEOUT
) || this->timeout_timer
<= 1) {
670 this->HandleButtonClick(widget
);
672 _settings_newgame
.game_creation
.starting_year
= Clamp(_settings_newgame
.game_creation
.starting_year
+ widget
- WID_GL_START_DATE_TEXT
, MIN_YEAR
, MAX_YEAR
);
673 this->InvalidateData();
675 _left_button_clicked
= false;
678 case WID_GL_START_DATE_TEXT
: // Year text
679 this->widget_id
= WID_GL_START_DATE_TEXT
;
680 SetDParam(0, _settings_newgame
.game_creation
.starting_year
);
681 ShowQueryString(STR_JUST_INT
, STR_MAPGEN_START_DATE_QUERY_CAPT
, 8, this, CS_NUMERAL
, QSF_ENABLE_DEFAULT
);
684 case WID_GL_SNOW_LEVEL_DOWN
:
685 case WID_GL_SNOW_LEVEL_UP
: // Snow line buttons
686 /* Don't allow too fast scrolling */
687 if (!(this->flags
& WF_TIMEOUT
) || this->timeout_timer
<= 1) {
688 this->HandleButtonClick(widget
);
690 _settings_newgame
.game_creation
.snow_line_height
= Clamp(_settings_newgame
.game_creation
.snow_line_height
+ widget
- WID_GL_SNOW_LEVEL_TEXT
, MIN_SNOWLINE_HEIGHT
, MAX_SNOWLINE_HEIGHT
);
691 this->InvalidateData();
693 _left_button_clicked
= false;
696 case WID_GL_SNOW_LEVEL_TEXT
: // Snow line text
697 this->widget_id
= WID_GL_SNOW_LEVEL_TEXT
;
698 SetDParam(0, _settings_newgame
.game_creation
.snow_line_height
);
699 ShowQueryString(STR_JUST_INT
, STR_MAPGEN_SNOW_LINE_QUERY_CAPT
, 4, this, CS_NUMERAL
, QSF_ENABLE_DEFAULT
);
702 case WID_GL_TREE_LEVEL_DOWN
:
703 case WID_GL_TREE_LEVEL_UP
: // tree line buttons
704 /* Don't allow too fast scrolling */
705 if (!(this->flags
& WF_TIMEOUT
) || this->timeout_timer
<= 1) {
706 this->HandleButtonClick(widget
);
708 _settings_newgame
.game_creation
.tree_line_height
= Clamp(_settings_newgame
.game_creation
.tree_line_height
+ widget
- WID_GL_TREE_LEVEL_TEXT
, MIN_TREELINE_HEIGHT
, MAX_TREELINE_HEIGHT
);
709 this->InvalidateData();
711 _left_button_clicked
= false;
714 case WID_GL_TREE_LEVEL_TEXT
: // tree line text
715 this->widget_id
= WID_GL_TREE_LEVEL_TEXT
;
716 SetDParam(0, _settings_newgame
.game_creation
.tree_line_height
);
717 ShowQueryString(STR_JUST_INT
, STR_MAPGEN_TREE_LINE_QUERY_CAPT
, 4, this, CS_NUMERAL
, QSF_ENABLE_DEFAULT
);
720 case WID_GL_DESERT_AMOUNT_DOWN
:
721 case WID_GL_DESERT_AMOUNT_UP
: // Desert amount buttons.
722 /* Don't allow too fast scrolling */
723 if (!(this->flags
& WF_TIMEOUT
) || this->timeout_timer
<= 1) {
724 this->HandleButtonClick(widget
);
726 _settings_newgame
.game_creation
.desert_amount
= Clamp(_settings_newgame
.game_creation
.desert_amount
+ widget
- WID_GL_DESERT_AMOUNT_TEXT
, MIN_DESERT_AMOUNT
, MAX_DESERT_AMOUNT
);
727 this->InvalidateData();
729 _left_button_clicked
= false;
732 case WID_GL_DESERT_AMOUNT_TEXT
: // Desert amount text.
733 this->widget_id
= WID_GL_DESERT_AMOUNT_TEXT
;
734 SetDParam(0, _settings_newgame
.game_creation
.desert_amount
);
735 ShowQueryString(STR_JUST_INT
, STR_MAPGEN_DESERT_AMOUNT_QUERY_CAPT
, 4, this, CS_NUMERAL
, QSF_ENABLE_DEFAULT
);
738 case WID_GL_MIN_RIVER_LENGTH_DOWN
:
739 case WID_GL_MIN_RIVER_LENGTH_UP
: // Minimum river length buttons.
740 /* Don't allow too fast scrolling */
741 if (!(this->flags
& WF_TIMEOUT
) || this->timeout_timer
<= 1) {
742 this->HandleButtonClick(widget
);
744 _settings_newgame
.game_creation
.min_river_length
= Clamp(_settings_newgame
.game_creation
.min_river_length
+ widget
- WID_GL_MIN_RIVER_LENGTH_TEXT
, MIN_MIN_RIVER_LENGTH
, MAX_MIN_RIVER_LENGTH
);
745 this->InvalidateData();
747 _left_button_clicked
= false;
750 case WID_GL_MIN_RIVER_LENGTH_TEXT
: // Minimum river length text.
751 this->widget_id
= WID_GL_MIN_RIVER_LENGTH_TEXT
;
752 SetDParam(0, _settings_newgame
.game_creation
.min_river_length
);
753 ShowQueryString(STR_JUST_INT
, STR_MAPGEN_MIN_RIVER_LENGTH_QUERY_CAPT
, 4, this, CS_NUMERAL
, QSF_ENABLE_DEFAULT
);
756 case WID_GL_TREE_PULLDOWN
: // Tree placer
757 ShowDropDownMenu(this, _tree_placer
, _settings_newgame
.game_creation
.tree_placer
, WID_GL_TREE_PULLDOWN
, 0, 0);
760 case WID_GL_LANDSCAPE_PULLDOWN
: // Landscape generator
761 ShowDropDownMenu(this, _landscape
, _settings_newgame
.game_creation
.land_generator
, WID_GL_LANDSCAPE_PULLDOWN
, 0, 0);
764 case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
: // Heightmap rotation
765 ShowDropDownMenu(this, _rotation
, _settings_newgame
.game_creation
.heightmap_rotation
, WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
, 0, 0);
768 case WID_GL_TERRAIN_PULLDOWN
: // Terrain type
769 /* For the original map generation only the first four are valid. */
770 ShowDropDownMenu(this, _elevations
, _settings_newgame
.difficulty
.terrain_type
, WID_GL_TERRAIN_PULLDOWN
, 0, _settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
? ~0xF : 0);
773 case WID_GL_WATER_PULLDOWN
: { // Water quantity
774 uint32 hidden_mask
= 0;
775 /* Disable custom water level when the original map generator is active. */
776 if (_settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
) {
777 SetBit(hidden_mask
, CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY
);
779 ShowDropDownMenu(this, _sea_lakes
, _settings_newgame
.difficulty
.quantity_sea_lakes
, WID_GL_WATER_PULLDOWN
, 0, hidden_mask
);
783 case WID_GL_RIVER_PULLDOWN
: // Amount of rivers
784 ShowDropDownMenu(this, _rivers
, _settings_newgame
.game_creation
.amount_of_rivers
, WID_GL_RIVER_PULLDOWN
, 0, 0);
787 case WID_GL_SMOOTHNESS_PULLDOWN
: // Map smoothness
788 ShowDropDownMenu(this, _smoothness
, _settings_newgame
.game_creation
.tgen_smoothness
, WID_GL_SMOOTHNESS_PULLDOWN
, 0, 0);
791 case WID_GL_VARIETY_PULLDOWN
: // Map variety
792 ShowDropDownMenu(this, _variety
, _settings_newgame
.game_creation
.variety
, WID_GL_VARIETY_PULLDOWN
, 0, 0);
795 /* Freetype map borders */
796 case WID_GL_WATER_NW
:
797 _settings_newgame
.game_creation
.water_borders
= ToggleBit(_settings_newgame
.game_creation
.water_borders
, BORDER_NW
);
798 this->InvalidateData();
801 case WID_GL_WATER_NE
:
802 _settings_newgame
.game_creation
.water_borders
= ToggleBit(_settings_newgame
.game_creation
.water_borders
, BORDER_NE
);
803 this->InvalidateData();
806 case WID_GL_WATER_SE
:
807 _settings_newgame
.game_creation
.water_borders
= ToggleBit(_settings_newgame
.game_creation
.water_borders
, BORDER_SE
);
808 this->InvalidateData();
811 case WID_GL_WATER_SW
:
812 _settings_newgame
.game_creation
.water_borders
= ToggleBit(_settings_newgame
.game_creation
.water_borders
, BORDER_SW
);
813 this->InvalidateData();
816 case WID_GL_BORDERS_RANDOM
:
817 _settings_newgame
.game_creation
.water_borders
= (_settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
) ? 0 : BORDERS_RANDOM
;
818 this->InvalidateData();
823 virtual void OnTimeout()
825 static const int raise_widgets
[] = { WID_GL_MAX_HEIGHTLEVEL_DOWN
, WID_GL_MAX_HEIGHTLEVEL_UP
, WID_GL_START_DATE_DOWN
, WID_GL_START_DATE_UP
, WID_GL_SNOW_LEVEL_UP
, WID_GL_SNOW_LEVEL_DOWN
, WID_GL_TREE_LEVEL_UP
, WID_GL_TREE_LEVEL_DOWN
, WID_GL_DESERT_AMOUNT_UP
, WID_GL_DESERT_AMOUNT_DOWN
, WID_GL_MIN_RIVER_LENGTH_DOWN
, WID_GL_MIN_RIVER_LENGTH_UP
, WIDGET_LIST_END
};
827 for (const int *widget
= raise_widgets
; *widget
!= WIDGET_LIST_END
; widget
++) {
828 if (this->IsWidgetLowered(*widget
)) {
829 this->RaiseWidget(*widget
);
830 this->SetWidgetDirty(*widget
);
835 virtual void OnDropdownSelect(int widget
, int index
)
838 case WID_GL_MAPSIZE_X_PULLDOWN
: _settings_newgame
.game_creation
.map_x
= index
; break;
839 case WID_GL_MAPSIZE_Y_PULLDOWN
: _settings_newgame
.game_creation
.map_y
= index
; break;
840 case WID_GL_TREE_PULLDOWN
: _settings_newgame
.game_creation
.tree_placer
= index
; break;
841 case WID_GL_RIVER_PULLDOWN
: _settings_newgame
.game_creation
.amount_of_rivers
= index
; break;
842 case WID_GL_SMOOTHNESS_PULLDOWN
: _settings_newgame
.game_creation
.tgen_smoothness
= index
; break;
843 case WID_GL_VARIETY_PULLDOWN
: _settings_newgame
.game_creation
.variety
= index
; break;
845 case WID_GL_LANDSCAPE_PULLDOWN
: _settings_newgame
.game_creation
.land_generator
= index
;
846 /* If original landgenerator is selected and alpinist terrain_type was selected, revert to mountainous. */
847 if (_settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
) {
848 _settings_newgame
.difficulty
.terrain_type
= Clamp(_settings_newgame
.difficulty
.terrain_type
, 0, 3);
852 case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
: _settings_newgame
.game_creation
.heightmap_rotation
= index
; break;
854 case WID_GL_TOWN_PULLDOWN
:
855 if ((uint
)index
== CUSTOM_TOWN_NUMBER_DIFFICULTY
) {
856 this->widget_id
= widget
;
857 SetDParam(0, _settings_newgame
.game_creation
.custom_town_number
);
858 ShowQueryString(STR_JUST_INT
, STR_MAPGEN_NUMBER_OF_TOWNS
, 5, this, CS_NUMERAL
, QSF_NONE
);
860 _settings_newgame
.difficulty
.number_towns
= index
;
863 case WID_GL_INDUSTRY_PULLDOWN
: _settings_newgame
.difficulty
.industry_density
= index
; break;
864 case WID_GL_TERRAIN_PULLDOWN
: _settings_newgame
.difficulty
.terrain_type
= index
; break;
866 case WID_GL_WATER_PULLDOWN
: {
867 if ((uint
)index
== CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY
) {
868 this->widget_id
= widget
;
869 SetDParam(0, _settings_newgame
.game_creation
.custom_sea_level
);
870 ShowQueryString(STR_JUST_INT
, STR_MAPGEN_QUANTITY_OF_SEA_LAKES
, 3, this, CS_NUMERAL
, QSF_NONE
);
872 _settings_newgame
.difficulty
.quantity_sea_lakes
= index
;
876 this->InvalidateData();
879 virtual void OnQueryTextFinished(char *str
)
881 /* Was 'cancel' pressed? */
882 if (str
== NULL
) return;
885 if (!StrEmpty(str
)) {
888 /* An empty string means revert to the default */
889 switch (this->widget_id
) {
890 case WID_GL_MAX_HEIGHTLEVEL_TEXT
: value
= DEF_MAX_HEIGHTLEVEL
; break;
891 case WID_GL_START_DATE_TEXT
: value
= DEF_START_YEAR
; break;
892 case WID_GL_SNOW_LEVEL_TEXT
: value
= DEF_SNOWLINE_HEIGHT
; break;
893 case WID_GL_TREE_LEVEL_TEXT
: value
= DEF_TREELINE_HEIGHT
; break;
894 case WID_GL_MIN_RIVER_LENGTH_TEXT
: value
= DEF_MIN_RIVER_LENGTH
; break;
895 case WID_GL_DESERT_AMOUNT_TEXT
: value
= DEF_DESERT_AMOUNT
; break;
896 case WID_GL_TOWN_PULLDOWN
: value
= 1; break;
897 case WID_GL_WATER_PULLDOWN
: value
= CUSTOM_SEA_LEVEL_MIN_PERCENTAGE
; break;
898 default: NOT_REACHED();
902 switch (this->widget_id
) {
903 case WID_GL_MAX_HEIGHTLEVEL_TEXT
:
904 this->SetWidgetDirty(WID_GL_MAX_HEIGHTLEVEL_TEXT
);
905 _settings_newgame
.construction
.max_heightlevel
= Clamp(value
, MIN_MAX_HEIGHTLEVEL
, MAX_MAX_HEIGHTLEVEL
);
908 case WID_GL_START_DATE_TEXT
:
909 this->SetWidgetDirty(WID_GL_START_DATE_TEXT
);
910 _settings_newgame
.game_creation
.starting_year
= Clamp(value
, MIN_YEAR
, MAX_YEAR
);
913 case WID_GL_SNOW_LEVEL_TEXT
:
914 this->SetWidgetDirty(WID_GL_SNOW_LEVEL_TEXT
);
915 _settings_newgame
.game_creation
.snow_line_height
= Clamp(value
, MIN_SNOWLINE_HEIGHT
, MAX_SNOWLINE_HEIGHT
);
918 case WID_GL_MIN_RIVER_LENGTH_TEXT
:
919 this->SetWidgetDirty(WID_GL_SNOW_LEVEL_TEXT
);
920 _settings_newgame
.game_creation
.min_river_length
= Clamp(value
, MIN_MIN_RIVER_LENGTH
, MAX_MIN_RIVER_LENGTH
);
923 case WID_GL_TREE_LEVEL_TEXT
:
924 this->SetWidgetDirty(WID_GL_TREE_LEVEL_TEXT
);
925 _settings_newgame
.game_creation
.tree_line_height
= Clamp(value
, MIN_TREELINE_HEIGHT
, MAX_TREELINE_HEIGHT
);
928 case WID_GL_DESERT_AMOUNT_TEXT
:
929 this->SetWidgetDirty(WID_GL_DESERT_AMOUNT_TEXT
);
930 _settings_newgame
.game_creation
.desert_amount
= Clamp(value
, MIN_DESERT_AMOUNT
, MAX_DESERT_AMOUNT
);
933 case WID_GL_TOWN_PULLDOWN
:
934 _settings_newgame
.game_creation
.custom_town_number
= Clamp(value
, 1, CUSTOM_TOWN_MAX_NUMBER
);
937 case WID_GL_WATER_PULLDOWN
:
938 _settings_newgame
.game_creation
.custom_sea_level
= Clamp(value
, CUSTOM_SEA_LEVEL_MIN_PERCENTAGE
, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE
);
942 this->InvalidateData();
946 static WindowDesc
_generate_landscape_desc(
947 WDP_CENTER
, NULL
, 0, 0,
948 WC_GENERATE_LANDSCAPE
, WC_NONE
,
950 _nested_generate_landscape_widgets
, lengthof(_nested_generate_landscape_widgets
)
953 static WindowDesc
_heightmap_load_desc(
954 WDP_CENTER
, NULL
, 0, 0,
955 WC_GENERATE_LANDSCAPE
, WC_NONE
,
957 _nested_heightmap_load_widgets
, lengthof(_nested_heightmap_load_widgets
)
960 static void _ShowGenerateLandscape(GenerateLandscapeWindowMode mode
)
965 DeleteWindowByClass(WC_GENERATE_LANDSCAPE
);
967 /* Generate a new seed when opening the window */
968 _settings_newgame
.game_creation
.generation_seed
= InteractiveRandom();
970 if (mode
== GLWM_HEIGHTMAP
) {
971 /* If the function returns negative, it means there was a problem loading the heightmap */
972 if (!GetHeightmapDimensions(_file_to_saveload
.detail_ftype
, _file_to_saveload
.name
, &x
, &y
)) return;
975 WindowDesc
*desc
= (mode
== GLWM_HEIGHTMAP
) ? &_heightmap_load_desc
: &_generate_landscape_desc
;
976 GenerateLandscapeWindow
*w
= AllocateWindowDescFront
<GenerateLandscapeWindow
>(desc
, mode
, true);
978 if (mode
== GLWM_HEIGHTMAP
) {
981 strecpy(w
->name
, _file_to_saveload
.title
, lastof(w
->name
));
984 SetWindowDirty(WC_GENERATE_LANDSCAPE
, mode
);
987 /** Start with a normal game. */
988 void ShowGenerateLandscape()
990 _ShowGenerateLandscape(GLWM_GENERATE
);
993 /** Start with loading a heightmap. */
994 void ShowHeightmapLoad()
996 _ShowGenerateLandscape(GLWM_HEIGHTMAP
);
999 /** Start with a scenario editor. */
1000 void StartScenarioEditor()
1002 StartGeneratingLandscape(GLWM_SCENARIO
);
1006 * Start a normal game without the GUI.
1007 * @param seed The seed of the new game.
1009 void StartNewGameWithoutGUI(uint seed
)
1011 /* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */
1012 _settings_newgame
.game_creation
.generation_seed
= seed
;
1014 StartGeneratingLandscape(GLWM_GENERATE
);
1017 struct CreateScenarioWindow
: public Window
1021 CreateScenarioWindow(WindowDesc
*desc
, WindowNumber window_number
) : Window(desc
)
1023 this->InitNested(window_number
);
1024 this->LowerWidget(_settings_newgame
.game_creation
.landscape
+ WID_CS_TEMPERATE
);
1027 virtual void SetStringParameters(int widget
) const
1030 case WID_CS_START_DATE_TEXT
:
1031 SetDParam(0, ConvertYMDToDate(_settings_newgame
.game_creation
.starting_year
, 0, 1));
1034 case WID_CS_MAPSIZE_X_PULLDOWN
:
1035 SetDParam(0, 1ULL << _settings_newgame
.game_creation
.map_x
);
1038 case WID_CS_MAPSIZE_Y_PULLDOWN
:
1039 SetDParam(0, 1ULL << _settings_newgame
.game_creation
.map_y
);
1042 case WID_CS_FLAT_LAND_HEIGHT_TEXT
:
1043 SetDParam(0, _settings_newgame
.game_creation
.se_flat_world_height
);
1048 virtual void OnPaint()
1050 this->SetWidgetDisabledState(WID_CS_START_DATE_DOWN
, _settings_newgame
.game_creation
.starting_year
<= MIN_YEAR
);
1051 this->SetWidgetDisabledState(WID_CS_START_DATE_UP
, _settings_newgame
.game_creation
.starting_year
>= MAX_YEAR
);
1052 this->SetWidgetDisabledState(WID_CS_FLAT_LAND_HEIGHT_DOWN
, _settings_newgame
.game_creation
.se_flat_world_height
<= 0);
1053 this->SetWidgetDisabledState(WID_CS_FLAT_LAND_HEIGHT_UP
, _settings_newgame
.game_creation
.se_flat_world_height
>= MAX_TILE_HEIGHT
);
1055 this->SetWidgetLoweredState(WID_CS_TEMPERATE
, _settings_newgame
.game_creation
.landscape
== LT_TEMPERATE
);
1056 this->SetWidgetLoweredState(WID_CS_ARCTIC
, _settings_newgame
.game_creation
.landscape
== LT_ARCTIC
);
1057 this->SetWidgetLoweredState(WID_CS_TROPICAL
, _settings_newgame
.game_creation
.landscape
== LT_TROPIC
);
1058 this->SetWidgetLoweredState(WID_CS_TOYLAND
, _settings_newgame
.game_creation
.landscape
== LT_TOYLAND
);
1060 this->DrawWidgets();
1063 virtual void UpdateWidgetSize(int widget
, Dimension
*size
, const Dimension
&padding
, Dimension
*fill
, Dimension
*resize
)
1065 StringID str
= STR_JUST_INT
;
1067 case WID_CS_START_DATE_TEXT
:
1068 SetDParam(0, ConvertYMDToDate(MAX_YEAR
, 0, 1));
1069 str
= STR_BLACK_DATE_LONG
;
1072 case WID_CS_MAPSIZE_X_PULLDOWN
:
1073 case WID_CS_MAPSIZE_Y_PULLDOWN
:
1074 SetDParamMaxValue(0, MAX_MAP_SIZE
);
1077 case WID_CS_FLAT_LAND_HEIGHT_TEXT
:
1078 SetDParamMaxValue(0, MAX_TILE_HEIGHT
);
1084 *size
= maxdim(*size
, GetStringBoundingBox(str
));
1085 size
->width
+= padding
.width
;
1086 size
->height
+= padding
.height
;
1089 virtual void OnClick(Point pt
, int widget
, int click_count
)
1092 case WID_CS_TEMPERATE
:
1094 case WID_CS_TROPICAL
:
1095 case WID_CS_TOYLAND
:
1096 this->RaiseWidget(_settings_newgame
.game_creation
.landscape
+ WID_CS_TEMPERATE
);
1097 SetNewLandscapeType(widget
- WID_CS_TEMPERATE
);
1100 case WID_CS_MAPSIZE_X_PULLDOWN
: // Mapsize X
1101 ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame
.game_creation
.map_x
, WID_CS_MAPSIZE_X_PULLDOWN
);
1104 case WID_CS_MAPSIZE_Y_PULLDOWN
: // Mapsize Y
1105 ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame
.game_creation
.map_y
, WID_CS_MAPSIZE_Y_PULLDOWN
);
1108 case WID_CS_EMPTY_WORLD
: // Empty world / flat world
1109 StartGeneratingLandscape(GLWM_SCENARIO
);
1112 case WID_CS_RANDOM_WORLD
: // Generate
1113 ShowGenerateLandscape();
1116 case WID_CS_START_DATE_DOWN
:
1117 case WID_CS_START_DATE_UP
: // Year buttons
1118 /* Don't allow too fast scrolling */
1119 if (!(this->flags
& WF_TIMEOUT
) || this->timeout_timer
<= 1) {
1120 this->HandleButtonClick(widget
);
1123 _settings_newgame
.game_creation
.starting_year
= Clamp(_settings_newgame
.game_creation
.starting_year
+ widget
- WID_CS_START_DATE_TEXT
, MIN_YEAR
, MAX_YEAR
);
1125 _left_button_clicked
= false;
1128 case WID_CS_START_DATE_TEXT
: // Year text
1129 this->widget_id
= WID_CS_START_DATE_TEXT
;
1130 SetDParam(0, _settings_newgame
.game_creation
.starting_year
);
1131 ShowQueryString(STR_JUST_INT
, STR_MAPGEN_START_DATE_QUERY_CAPT
, 8, this, CS_NUMERAL
, QSF_NONE
);
1134 case WID_CS_FLAT_LAND_HEIGHT_DOWN
:
1135 case WID_CS_FLAT_LAND_HEIGHT_UP
: // Height level buttons
1136 /* Don't allow too fast scrolling */
1137 if (!(this->flags
& WF_TIMEOUT
) || this->timeout_timer
<= 1) {
1138 this->HandleButtonClick(widget
);
1141 _settings_newgame
.game_creation
.se_flat_world_height
= Clamp(_settings_newgame
.game_creation
.se_flat_world_height
+ widget
- WID_CS_FLAT_LAND_HEIGHT_TEXT
, 0, _settings_game
.construction
.max_heightlevel
);
1143 _left_button_clicked
= false;
1146 case WID_CS_FLAT_LAND_HEIGHT_TEXT
: // Height level text
1147 this->widget_id
= WID_CS_FLAT_LAND_HEIGHT_TEXT
;
1148 SetDParam(0, _settings_newgame
.game_creation
.se_flat_world_height
);
1149 ShowQueryString(STR_JUST_INT
, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT
, 4, this, CS_NUMERAL
, QSF_NONE
);
1154 virtual void OnTimeout()
1156 static const int raise_widgets
[] = {WID_CS_START_DATE_DOWN
, WID_CS_START_DATE_UP
, WID_CS_FLAT_LAND_HEIGHT_DOWN
, WID_CS_FLAT_LAND_HEIGHT_UP
, WIDGET_LIST_END
};
1157 for (const int *widget
= raise_widgets
; *widget
!= WIDGET_LIST_END
; widget
++) {
1158 if (this->IsWidgetLowered(*widget
)) {
1159 this->RaiseWidget(*widget
);
1160 this->SetWidgetDirty(*widget
);
1165 virtual void OnDropdownSelect(int widget
, int index
)
1168 case WID_CS_MAPSIZE_X_PULLDOWN
: _settings_newgame
.game_creation
.map_x
= index
; break;
1169 case WID_CS_MAPSIZE_Y_PULLDOWN
: _settings_newgame
.game_creation
.map_y
= index
; break;
1174 virtual void OnQueryTextFinished(char *str
)
1176 if (!StrEmpty(str
)) {
1177 int32 value
= atoi(str
);
1179 switch (this->widget_id
) {
1180 case WID_CS_START_DATE_TEXT
:
1181 this->SetWidgetDirty(WID_CS_START_DATE_TEXT
);
1182 _settings_newgame
.game_creation
.starting_year
= Clamp(value
, MIN_YEAR
, MAX_YEAR
);
1185 case WID_CS_FLAT_LAND_HEIGHT_TEXT
:
1186 this->SetWidgetDirty(WID_CS_FLAT_LAND_HEIGHT_TEXT
);
1187 _settings_newgame
.game_creation
.se_flat_world_height
= Clamp(value
, 0, _settings_game
.construction
.max_heightlevel
);
1196 static const NWidgetPart _nested_create_scenario_widgets
[] = {
1197 NWidget(NWID_HORIZONTAL
),
1198 NWidget(WWT_CLOSEBOX
, COLOUR_BROWN
),
1199 NWidget(WWT_CAPTION
, COLOUR_BROWN
), SetDataTip(STR_SE_MAPGEN_CAPTION
, STR_NULL
),
1201 NWidget(WWT_PANEL
, COLOUR_BROWN
),
1202 NWidget(NWID_SPACER
), SetMinimalSize(0, 10),
1203 /* Landscape style selection. */
1204 NWidget(NWID_HORIZONTAL
), SetPIP(10, 3, 10),
1205 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_CS_TEMPERATE
), SetDataTip(SPR_SELECT_TEMPERATE
, STR_INTRO_TOOLTIP_TEMPERATE
),
1206 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_CS_ARCTIC
), SetDataTip(SPR_SELECT_SUB_ARCTIC
, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE
),
1207 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_CS_TROPICAL
), SetDataTip(SPR_SELECT_SUB_TROPICAL
, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE
),
1208 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_CS_TOYLAND
), SetDataTip(SPR_SELECT_TOYLAND
, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE
),
1210 NWidget(NWID_HORIZONTAL
), SetPIP(10, 8, 10),
1211 /* Green generation type buttons: 'Flat land' and 'Random land'. */
1212 NWidget(NWID_VERTICAL
), SetPIP(10, 6, 10),
1213 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREEN
, WID_CS_EMPTY_WORLD
), SetDataTip(STR_SE_MAPGEN_FLAT_WORLD
, STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP
), SetFill(1, 1),
1214 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREEN
, WID_CS_RANDOM_WORLD
), SetDataTip(STR_SE_MAPGEN_RANDOM_LAND
, STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND
), SetFill(1, 1),
1216 /* Labels + setting drop-downs */
1217 NWidget(NWID_VERTICAL
), SetPIP(10, 6, 10),
1219 NWidget(NWID_HORIZONTAL
),
1220 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_MAPSIZE
, STR_NULL
), SetPadding(1, 0, 0, 0),
1221 NWidget(NWID_SPACER
), SetMinimalSize(6, 0), SetFill(1, 0),
1222 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_CS_MAPSIZE_X_PULLDOWN
), SetDataTip(STR_JUST_INT
, STR_NULL
), SetPadding(0, 4, 0, 0),
1223 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_BY
, STR_NULL
), SetPadding(1, 2, 0, 0),
1224 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_CS_MAPSIZE_Y_PULLDOWN
), SetDataTip(STR_JUST_INT
, STR_NULL
),
1227 NWidget(NWID_HORIZONTAL
),
1228 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_DATE
, STR_NULL
), SetPadding(1, 0, 0, 0),
1229 NWidget(NWID_SPACER
), SetMinimalSize(6, 0), SetFill(1, 0),
1230 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_CS_START_DATE_DOWN
), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN
, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD
),
1231 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_CS_START_DATE_TEXT
), SetDataTip(STR_BLACK_DATE_LONG
, STR_NULL
),
1232 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_CS_START_DATE_UP
), SetFill(0, 1), SetDataTip(SPR_ARROW_UP
, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD
),
1234 /* Flat map height. */
1235 NWidget(NWID_HORIZONTAL
),
1236 NWidget(WWT_TEXT
, COLOUR_ORANGE
),
1237 SetDataTip(STR_SE_MAPGEN_FLAT_WORLD_HEIGHT
, STR_NULL
), SetPadding(1, 0, 0, 0),
1238 NWidget(NWID_SPACER
), SetMinimalSize(6, 0), SetFill(1, 0),
1239 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_CS_FLAT_LAND_HEIGHT_DOWN
), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN
, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN
),
1240 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_CS_FLAT_LAND_HEIGHT_TEXT
), SetDataTip(STR_BLACK_INT
, STR_NULL
),
1241 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_CS_FLAT_LAND_HEIGHT_UP
), SetFill(0, 1), SetDataTip(SPR_ARROW_UP
, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP
),
1248 static WindowDesc
_create_scenario_desc(
1249 WDP_CENTER
, NULL
, 0, 0,
1250 WC_GENERATE_LANDSCAPE
, WC_NONE
,
1252 _nested_create_scenario_widgets
, lengthof(_nested_create_scenario_widgets
)
1255 /** Show the window to create a scenario. */
1256 void ShowCreateScenario()
1258 DeleteWindowByClass(WC_GENERATE_LANDSCAPE
);
1259 new CreateScenarioWindow(&_create_scenario_desc
, GLWM_SCENARIO
);
1262 static const NWidgetPart _nested_generate_progress_widgets
[] = {
1263 NWidget(WWT_CAPTION
, COLOUR_GREY
), SetDataTip(STR_GENERATION_WORLD
, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS
),
1264 NWidget(WWT_PANEL
, COLOUR_GREY
),
1265 NWidget(NWID_HORIZONTAL
), SetPIP(20, 0, 20),
1266 NWidget(NWID_VERTICAL
), SetPIP(11, 8, 11),
1267 NWidget(WWT_EMPTY
, INVALID_COLOUR
, WID_GP_PROGRESS_BAR
), SetFill(1, 0),
1268 NWidget(WWT_EMPTY
, INVALID_COLOUR
, WID_GP_PROGRESS_TEXT
), SetFill(1, 0),
1269 NWidget(WWT_TEXTBTN
, COLOUR_WHITE
, WID_GP_ABORT
), SetDataTip(STR_GENERATION_ABORT
, STR_NULL
), SetFill(1, 0),
1276 static WindowDesc
_generate_progress_desc(
1277 WDP_CENTER
, NULL
, 0, 0,
1278 WC_MODAL_PROGRESS
, WC_NONE
,
1280 _nested_generate_progress_widgets
, lengthof(_nested_generate_progress_widgets
)
1283 struct GenWorldStatus
{
1291 static GenWorldStatus _gws
;
1293 static const StringID _generation_class_table
[] = {
1294 STR_GENERATION_WORLD_GENERATION
,
1295 STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION
,
1296 STR_GENERATION_RIVER_GENERATION
,
1297 STR_GENERATION_CLEARING_TILES
,
1298 STR_SCENEDIT_TOOLBAR_TOWN_GENERATION
,
1299 STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION
,
1300 STR_GENERATION_OBJECT_GENERATION
,
1301 STR_GENERATION_TREE_GENERATION
,
1302 STR_GENERATION_PUBLIC_ROADS_GENERATION
,
1303 STR_GENERATION_SETTINGUP_GAME
,
1304 STR_GENERATION_PREPARING_TILELOOP
,
1305 STR_GENERATION_PREPARING_SCRIPT
,
1306 STR_GENERATION_PREPARING_GAME
1308 assert_compile(lengthof(_generation_class_table
) == GWP_CLASS_COUNT
);
1311 static void AbortGeneratingWorldCallback(Window
*w
, bool confirmed
)
1314 AbortGeneratingWorld();
1315 } else if (HasModalProgress() && !IsGeneratingWorldAborted()) {
1316 SetMouseCursor(SPR_CURSOR_ZZZ
, PAL_NONE
);
1320 struct GenerateProgressWindow
: public Window
{
1322 GenerateProgressWindow() : Window(&_generate_progress_desc
)
1327 virtual void OnClick(Point pt
, int widget
, int click_count
)
1331 SetMouseCursorBusy(false);
1333 STR_GENERATION_ABORT_CAPTION
,
1334 STR_GENERATION_ABORT_MESSAGE
,
1336 AbortGeneratingWorldCallback
1342 virtual void UpdateWidgetSize(int widget
, Dimension
*size
, const Dimension
&padding
, Dimension
*fill
, Dimension
*resize
)
1345 case WID_GP_PROGRESS_BAR
: {
1346 SetDParamMaxValue(0, 100);
1347 *size
= GetStringBoundingBox(STR_GENERATION_PROGRESS
);
1348 /* We need some spacing for the 'border' */
1354 case WID_GP_PROGRESS_TEXT
:
1355 for (uint i
= 0; i
< GWP_CLASS_COUNT
; i
++) {
1356 size
->width
= max(size
->width
, GetStringBoundingBox(_generation_class_table
[i
]).width
);
1358 size
->height
= FONT_HEIGHT_NORMAL
* 2 + WD_PAR_VSEP_NORMAL
;
1363 virtual void DrawWidget(const Rect
&r
, int widget
) const
1366 case WID_GP_PROGRESS_BAR
:
1367 /* Draw the % complete with a bar and a text */
1368 DrawFrameRect(r
.left
, r
.top
, r
.right
, r
.bottom
, COLOUR_GREY
, FR_BORDERONLY
);
1369 DrawFrameRect(r
.left
+ 1, r
.top
+ 1, (int)((r
.right
- r
.left
- 2) * _gws
.percent
/ 100) + r
.left
+ 1, r
.bottom
- 1, COLOUR_MAUVE
, FR_NONE
);
1370 SetDParam(0, _gws
.percent
);
1371 DrawString(r
.left
, r
.right
, r
.top
+ 5, STR_GENERATION_PROGRESS
, TC_FROMSTRING
, SA_HOR_CENTER
);
1374 case WID_GP_PROGRESS_TEXT
:
1375 /* Tell which class we are generating */
1376 DrawString(r
.left
, r
.right
, r
.top
, _gws
.cls
, TC_FROMSTRING
, SA_HOR_CENTER
);
1378 /* And say where we are in that class */
1379 SetDParam(0, _gws
.current
);
1380 SetDParam(1, _gws
.total
);
1381 DrawString(r
.left
, r
.right
, r
.top
+ FONT_HEIGHT_NORMAL
+ WD_PAR_VSEP_NORMAL
, STR_GENERATION_PROGRESS_NUM
, TC_FROMSTRING
, SA_HOR_CENTER
);
1387 * Initializes the progress counters to the starting point.
1389 void PrepareGenerateWorldProgress()
1391 _gws
.cls
= STR_GENERATION_WORLD_GENERATION
;
1395 _gws
.timer
= 0; // Forces to paint the progress window immediately
1399 * Show the window where a user can follow the process of the map generation.
1401 void ShowGenerateWorldProgress()
1403 if (BringWindowToFrontById(WC_MODAL_PROGRESS
, 0)) return;
1404 new GenerateProgressWindow();
1407 static void _SetGeneratingWorldProgress(GenWorldProgress cls
, uint progress
, uint total
)
1409 static const int percent_table
[] = {0, 7, 14, 22, 29, 36, 44, 51, 58, 65, 73, 80, 90, 100 };
1410 assert_compile(lengthof(percent_table
) == GWP_CLASS_COUNT
+ 1);
1411 assert(cls
< GWP_CLASS_COUNT
);
1413 /* Do not run this function if we aren't in a thread */
1414 if (!IsGenerateWorldThreaded() && !_network_dedicated
) return;
1416 if (IsGeneratingWorldAborted()) HandleGeneratingWorldAbortion();
1419 assert(_gws
.cls
== _generation_class_table
[cls
]);
1420 _gws
.current
+= progress
;
1421 assert(_gws
.current
<= _gws
.total
);
1423 _gws
.cls
= _generation_class_table
[cls
];
1424 _gws
.current
= progress
;
1426 _gws
.percent
= percent_table
[cls
];
1429 /* Don't update the screen too often. So update it once in every once in a while... */
1430 if (!_network_dedicated
&& _gws
.timer
!= 0 && _realtime_tick
- _gws
.timer
< MODAL_PROGRESS_REDRAW_TIMEOUT
) return;
1432 /* Percentage is about the number of completed tasks, so 'current - 1' */
1433 _gws
.percent
= percent_table
[cls
] + (percent_table
[cls
+ 1] - percent_table
[cls
]) * (_gws
.current
== 0 ? 0 : _gws
.current
- 1) / _gws
.total
;
1435 if (_network_dedicated
) {
1436 static uint last_percent
= 0;
1438 /* Never display 0% */
1439 if (_gws
.percent
== 0) return;
1440 /* Reset if percent is lower than the last recorded */
1441 if (_gws
.percent
< last_percent
) last_percent
= 0;
1442 /* Display every 5%, but 6% is also very valid.. just not smaller steps than 5% */
1443 if (_gws
.percent
% 5 != 0 && _gws
.percent
<= last_percent
+ 5) return;
1444 /* Never show steps smaller than 2%, even if it is a mod 5% */
1445 if (_gws
.percent
<= last_percent
+ 2) return;
1447 DEBUG(net
, 1, "Map generation percentage complete: %d", _gws
.percent
);
1448 last_percent
= _gws
.percent
;
1450 /* Don't continue as dedicated never has a thread running */
1454 SetWindowDirty(WC_MODAL_PROGRESS
, 0);
1455 MarkWholeScreenDirty();
1457 /* Release the rights to the map generator, and acquire the rights to the
1458 * paint thread. The 'other' thread already has the paint thread rights so
1459 * this ensures us that we are waiting until the paint thread is done
1460 * before we reacquire the mapgen rights */
1461 _modal_progress_work_mutex
->EndCritical();
1462 _modal_progress_paint_mutex
->BeginCritical();
1463 _modal_progress_work_mutex
->BeginCritical();
1464 _modal_progress_paint_mutex
->EndCritical();
1466 _gws
.timer
= _realtime_tick
;
1470 * Set the total of a stage of the world generation.
1471 * @param cls the current class we are in.
1472 * @param total Set the total expected items for this class.
1474 * Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always.
1475 * Also, progress works if total is zero, total works if progress is zero.
1477 void SetGeneratingWorldProgress(GenWorldProgress cls
, uint total
)
1479 if (total
== 0) return;
1481 _SetGeneratingWorldProgress(cls
, 0, total
);
1485 * Increases the current stage of the world generation with one.
1486 * @param cls the current class we are in.
1488 * Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always.
1489 * Also, progress works if total is zero, total works if progress is zero.
1491 void IncreaseGeneratingWorldProgress(GenWorldProgress cls
)
1493 /* In fact the param 'class' isn't needed.. but for some security reasons, we want it around */
1494 _SetGeneratingWorldProgress(cls
, 1, 0);