1 /* $Id: heightmap.cpp 26057 2013-11-23 13:12:19Z rubidium $ */
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file heightmap.cpp Creating of maps from heightmaps. */
13 #include "heightmap.h"
14 #include "clear_map.h"
17 #include "saveload/saveload.h"
21 #include "fileio_func.h"
23 #include "table/strings.h"
25 #include "safeguards.h"
28 * Convert RGB colours to Grayscale using 29.9% Red, 58.7% Green, 11.4% Blue
29 * (average luminosity formula, NTSC Colour Space)
31 static inline byte
RGBToGrayscale(byte red
, byte green
, byte blue
)
33 /* To avoid doubles and stuff, multiply it with a total of 65536 (16bits), then
34 * divide by it to normalize the value to a byte again. */
35 return ((red
* 19595) + (green
* 38470) + (blue
* 7471)) / 65536;
44 * The PNG Heightmap loader.
46 static void ReadHeightmapPNGImageData(byte
*map
, png_structp png_ptr
, png_infop info_ptr
)
49 byte gray_palette
[256];
50 png_bytep
*row_pointers
= NULL
;
51 bool has_palette
= png_get_color_type(png_ptr
, info_ptr
) == PNG_COLOR_TYPE_PALETTE
;
52 uint channels
= png_get_channels(png_ptr
, info_ptr
);
54 /* Get palette and convert it to grayscale */
61 png_get_PLTE(png_ptr
, info_ptr
, &palette
, &palette_size
);
62 for (i
= 0; i
< palette_size
&& (palette_size
!= 16 || all_gray
); i
++) {
63 all_gray
&= palette
[i
].red
== palette
[i
].green
&& palette
[i
].red
== palette
[i
].blue
;
64 gray_palette
[i
] = RGBToGrayscale(palette
[i
].red
, palette
[i
].green
, palette
[i
].blue
);
68 * For a non-gray palette of size 16 we assume that
69 * the order of the palette determines the height;
70 * the first entry is the sea (level 0), the second one
73 if (palette_size
== 16 && !all_gray
) {
74 for (i
= 0; i
< palette_size
; i
++) {
75 gray_palette
[i
] = 256 * i
/ palette_size
;
80 row_pointers
= png_get_rows(png_ptr
, info_ptr
);
82 /* Read the raw image data and convert in 8-bit grayscale */
83 for (x
= 0; x
< png_get_image_width(png_ptr
, info_ptr
); x
++) {
84 for (y
= 0; y
< png_get_image_height(png_ptr
, info_ptr
); y
++) {
85 byte
*pixel
= &map
[y
* png_get_image_width(png_ptr
, info_ptr
) + x
];
86 uint x_offset
= x
* channels
;
89 *pixel
= gray_palette
[row_pointers
[y
][x_offset
]];
90 } else if (channels
== 3) {
91 *pixel
= RGBToGrayscale(row_pointers
[y
][x_offset
+ 0],
92 row_pointers
[y
][x_offset
+ 1], row_pointers
[y
][x_offset
+ 2]);
94 *pixel
= row_pointers
[y
][x_offset
];
101 * Reads the heightmap and/or size of the heightmap from a PNG file.
102 * If map == NULL only the size of the PNG is read, otherwise a map
103 * with grayscale pixels is allocated and assigned to *map.
105 static bool ReadHeightmapPNG(const char *filename
, uint
*x
, uint
*y
, byte
**map
)
108 png_structp png_ptr
= NULL
;
109 png_infop info_ptr
= NULL
;
111 fp
= FioFOpenFile(filename
, "rb", HEIGHTMAP_DIR
);
113 ShowErrorMessage(STR_ERROR_PNGMAP
, STR_ERROR_PNGMAP_FILE_NOT_FOUND
, WL_ERROR
);
117 png_ptr
= png_create_read_struct(PNG_LIBPNG_VER_STRING
, NULL
, NULL
, NULL
);
118 if (png_ptr
== NULL
) {
119 ShowErrorMessage(STR_ERROR_PNGMAP
, STR_ERROR_PNGMAP_MISC
, WL_ERROR
);
124 info_ptr
= png_create_info_struct(png_ptr
);
125 if (info_ptr
== NULL
|| setjmp(png_jmpbuf(png_ptr
))) {
126 ShowErrorMessage(STR_ERROR_PNGMAP
, STR_ERROR_PNGMAP_MISC
, WL_ERROR
);
128 png_destroy_read_struct(&png_ptr
, &info_ptr
, NULL
);
132 png_init_io(png_ptr
, fp
);
134 /* Allocate memory and read image, without alpha or 16-bit samples
135 * (result is either 8-bit indexed/grayscale or 24-bit RGB) */
136 png_set_packing(png_ptr
);
137 png_read_png(png_ptr
, info_ptr
, PNG_TRANSFORM_PACKING
| PNG_TRANSFORM_STRIP_ALPHA
| PNG_TRANSFORM_STRIP_16
, NULL
);
139 /* Maps of wrong colour-depth are not used.
140 * (this should have been taken care of by stripping alpha and 16-bit samples on load) */
141 if ((png_get_channels(png_ptr
, info_ptr
) != 1) && (png_get_channels(png_ptr
, info_ptr
) != 3) && (png_get_bit_depth(png_ptr
, info_ptr
) != 8)) {
142 ShowErrorMessage(STR_ERROR_PNGMAP
, STR_ERROR_PNGMAP_IMAGE_TYPE
, WL_ERROR
);
144 png_destroy_read_struct(&png_ptr
, &info_ptr
, NULL
);
148 uint width
= png_get_image_width(png_ptr
, info_ptr
);
149 uint height
= png_get_image_height(png_ptr
, info_ptr
);
151 /* Check if image dimensions don't overflow a size_t to avoid memory corruption. */
152 if ((uint64
)width
* height
>= (size_t)-1) {
153 ShowErrorMessage(STR_ERROR_PNGMAP
, STR_ERROR_HEIGHTMAP_TOO_LARGE
, WL_ERROR
);
155 png_destroy_read_struct(&png_ptr
, &info_ptr
, NULL
);
160 *map
= MallocT
<byte
>(width
* height
);
161 ReadHeightmapPNGImageData(*map
, png_ptr
, info_ptr
);
168 png_destroy_read_struct(&png_ptr
, &info_ptr
, NULL
);
172 #endif /* WITH_PNG */
176 * The BMP Heightmap loader.
178 static void ReadHeightmapBMPImageData(byte
*map
, BmpInfo
*info
, BmpData
*data
)
181 byte gray_palette
[256];
183 if (data
->palette
!= NULL
) {
185 bool all_gray
= true;
187 if (info
->palette_size
!= 2) {
188 for (i
= 0; i
< info
->palette_size
&& (info
->palette_size
!= 16 || all_gray
); i
++) {
189 all_gray
&= data
->palette
[i
].r
== data
->palette
[i
].g
&& data
->palette
[i
].r
== data
->palette
[i
].b
;
190 gray_palette
[i
] = RGBToGrayscale(data
->palette
[i
].r
, data
->palette
[i
].g
, data
->palette
[i
].b
);
194 * For a non-gray palette of size 16 we assume that
195 * the order of the palette determines the height;
196 * the first entry is the sea (level 0), the second one
199 if (info
->palette_size
== 16 && !all_gray
) {
200 for (i
= 0; i
< info
->palette_size
; i
++) {
201 gray_palette
[i
] = 256 * i
/ info
->palette_size
;
206 * For a palette of size 2 we assume that the order of the palette determines the height;
207 * the first entry is the sea (level 0), the second one is the land (level 1)
210 gray_palette
[1] = 16;
214 /* Read the raw image data and convert in 8-bit grayscale */
215 for (y
= 0; y
< info
->height
; y
++) {
216 byte
*pixel
= &map
[y
* info
->width
];
217 byte
*bitmap
= &data
->bitmap
[y
* info
->width
* (info
->bpp
== 24 ? 3 : 1)];
219 for (x
= 0; x
< info
->width
; x
++) {
220 if (info
->bpp
!= 24) {
221 *pixel
++ = gray_palette
[*bitmap
++];
223 *pixel
++ = RGBToGrayscale(*bitmap
, *(bitmap
+ 1), *(bitmap
+ 2));
231 * Reads the heightmap and/or size of the heightmap from a BMP file.
232 * If map == NULL only the size of the BMP is read, otherwise a map
233 * with grayscale pixels is allocated and assigned to *map.
235 static bool ReadHeightmapBMP(const char *filename
, uint
*x
, uint
*y
, byte
**map
)
243 memset(&data
, 0, sizeof(data
));
245 f
= FioFOpenFile(filename
, "rb", HEIGHTMAP_DIR
);
247 ShowErrorMessage(STR_ERROR_BMPMAP
, STR_ERROR_PNGMAP_FILE_NOT_FOUND
, WL_ERROR
);
251 BmpInitializeBuffer(&buffer
, f
);
253 if (!BmpReadHeader(&buffer
, &info
, &data
)) {
254 ShowErrorMessage(STR_ERROR_BMPMAP
, STR_ERROR_BMPMAP_IMAGE_TYPE
, WL_ERROR
);
256 BmpDestroyData(&data
);
260 /* Check if image dimensions don't overflow a size_t to avoid memory corruption. */
261 if ((uint64
)info
.width
* info
.height
>= (size_t)-1 / (info
.bpp
== 24 ? 3 : 1)) {
262 ShowErrorMessage(STR_ERROR_BMPMAP
, STR_ERROR_HEIGHTMAP_TOO_LARGE
, WL_ERROR
);
264 BmpDestroyData(&data
);
269 if (!BmpReadBitmap(&buffer
, &info
, &data
)) {
270 ShowErrorMessage(STR_ERROR_BMPMAP
, STR_ERROR_BMPMAP_IMAGE_TYPE
, WL_ERROR
);
272 BmpDestroyData(&data
);
276 *map
= MallocT
<byte
>(info
.width
* info
.height
);
277 ReadHeightmapBMPImageData(*map
, &info
, &data
);
280 BmpDestroyData(&data
);
290 * Converts a given grayscale map to something that fits in OTTD map system
291 * and create a map of that data.
292 * @param img_width the with of the image in pixels/tiles
293 * @param img_height the height of the image in pixels/tiles
294 * @param map the input map
296 static void GrayscaleToMapHeights(uint img_width
, uint img_height
, byte
*map
)
298 /* Defines the detail of the aspect ratio (to avoid doubles) */
299 const uint num_div
= 16384;
303 uint row_pad
= 0, col_pad
= 0;
305 uint img_row
, img_col
;
308 /* Get map size and calculate scale and padding values */
309 switch (_settings_game
.game_creation
.heightmap_rotation
) {
310 default: NOT_REACHED();
311 case HM_COUNTER_CLOCKWISE
:
321 if ((img_width
* num_div
) / img_height
> ((width
* num_div
) / height
)) {
322 /* Image is wider than map - center vertically */
323 img_scale
= (width
* num_div
) / img_width
;
324 row_pad
= (1 + height
- ((img_height
* img_scale
) / num_div
)) / 2;
326 /* Image is taller than map - center horizontally */
327 img_scale
= (height
* num_div
) / img_height
;
328 col_pad
= (1 + width
- ((img_width
* img_scale
) / num_div
)) / 2;
331 if (_settings_game
.construction
.freeform_edges
) {
332 for (uint x
= 0; x
< MapSizeX(); x
++) MakeVoid(TileXY(x
, 0));
333 for (uint y
= 0; y
< MapSizeY(); y
++) MakeVoid(TileXY(0, y
));
336 /* Form the landscape */
337 for (row
= 0; row
< height
; row
++) {
338 for (col
= 0; col
< width
; col
++) {
339 switch (_settings_game
.game_creation
.heightmap_rotation
) {
340 default: NOT_REACHED();
341 case HM_COUNTER_CLOCKWISE
: tile
= TileXY(col
, row
); break;
342 case HM_CLOCKWISE
: tile
= TileXY(row
, col
); break;
345 /* Check if current tile is within the 1-pixel map edge or padding regions */
346 if ((!_settings_game
.construction
.freeform_edges
&& DistanceFromEdge(tile
) <= 1) ||
347 (row
< row_pad
) || (row
>= (height
- row_pad
- (_settings_game
.construction
.freeform_edges
? 0 : 1))) ||
348 (col
< col_pad
) || (col
>= (width
- col_pad
- (_settings_game
.construction
.freeform_edges
? 0 : 1)))) {
349 SetTileHeight(tile
, 0);
351 /* Use nearest neighbour resizing to scale map data.
352 * We rotate the map 45 degrees (counter)clockwise */
353 img_row
= (((row
- row_pad
) * num_div
) / img_scale
);
354 switch (_settings_game
.game_creation
.heightmap_rotation
) {
355 default: NOT_REACHED();
356 case HM_COUNTER_CLOCKWISE
:
357 img_col
= (((width
- 1 - col
- col_pad
) * num_div
) / img_scale
);
360 img_col
= (((col
- col_pad
) * num_div
) / img_scale
);
364 assert(img_row
< img_height
);
365 assert(img_col
< img_width
);
367 uint heightmap_height
= map
[img_row
* img_width
+ img_col
];
369 if (heightmap_height
> 0) {
371 * Other grey scales are scaled evenly to the available height levels > 0.
372 * (The coastline is independent from the number of height levels) */
373 heightmap_height
= 1 + (heightmap_height
- 1) * _settings_game
.construction
.max_heightlevel
/ 255;
376 SetTileHeight(tile
, heightmap_height
);
378 /* Only clear the tiles within the map area. */
379 if (IsInnerTile(tile
)) {
380 MakeClear(tile
, CLEAR_GRASS
, 3);
387 * This function takes care of the fact that land in OpenTTD can never differ
388 * more than 1 in height
396 /* Adjust height difference to maximum one horizontal/vertical change. */
400 /* Top and left edge */
401 for (row
= 0; (uint
)row
< height
; row
++) {
402 for (col
= 0; (uint
)col
< width
; col
++) {
403 current_tile
= MAX_TILE_HEIGHT
;
405 /* Find lowest tile; either the top or left one */
406 current_tile
= TileHeight(TileXY(col
- 1, row
)); // top edge
409 if (TileHeight(TileXY(col
, row
- 1)) < current_tile
) {
410 current_tile
= TileHeight(TileXY(col
, row
- 1)); // left edge
414 /* Does the height differ more than one? */
415 if (TileHeight(TileXY(col
, row
)) >= (uint
)current_tile
+ 2) {
416 /* Then change the height to be no more than one */
417 SetTileHeight(TileXY(col
, row
), current_tile
+ 1);
422 /* Bottom and right edge */
423 for (row
= height
- 1; row
>= 0; row
--) {
424 for (col
= width
- 1; col
>= 0; col
--) {
425 current_tile
= MAX_TILE_HEIGHT
;
426 if ((uint
)col
!= width
- 1) {
427 /* Find lowest tile; either the bottom and right one */
428 current_tile
= TileHeight(TileXY(col
+ 1, row
)); // bottom edge
431 if ((uint
)row
!= height
- 1) {
432 if (TileHeight(TileXY(col
, row
+ 1)) < current_tile
) {
433 current_tile
= TileHeight(TileXY(col
, row
+ 1)); // right edge
437 /* Does the height differ more than one? */
438 if (TileHeight(TileXY(col
, row
)) >= (uint
)current_tile
+ 2) {
439 /* Then change the height to be no more than one */
440 SetTileHeight(TileXY(col
, row
), current_tile
+ 1);
447 * Reads the heightmap with the correct file reader.
448 * @param dft Type of image file.
449 * @param filename Name of the file to load.
450 * @param [out] x Length of the image.
451 * @param [out] y Height of the image.
452 * @param [inout] map If not \c NULL, destination to store the loaded block of image data.
453 * @return Whether loading was successful.
455 static bool ReadHeightMap(DetailedFileType dft
, const char *filename
, uint
*x
, uint
*y
, byte
**map
)
462 case DFT_HEIGHTMAP_PNG
:
463 return ReadHeightmapPNG(filename
, x
, y
, map
);
464 #endif /* WITH_PNG */
466 case DFT_HEIGHTMAP_BMP
:
467 return ReadHeightmapBMP(filename
, x
, y
, map
);
472 * Get the dimensions of a heightmap.
473 * @param dft Type of image file.
474 * @param filename to query
475 * @param x dimension x
476 * @param y dimension y
477 * @return Returns false if loading of the image failed.
479 bool GetHeightmapDimensions(DetailedFileType dft
, const char *filename
, uint
*x
, uint
*y
)
481 return ReadHeightMap(dft
, filename
, x
, y
, NULL
);
485 * Load a heightmap from file and change the map in his current dimensions
486 * to a landscape representing the heightmap.
487 * It converts pixels to height. The brighter, the higher.
488 * @param dft Type of image file.
489 * @param filename of the heightmap file to be imported
491 void LoadHeightmap(DetailedFileType dft
, const char *filename
)
496 if (!ReadHeightMap(dft
, filename
, &x
, &y
, &map
)) {
501 GrayscaleToMapHeights(x
, y
, map
);
505 MarkWholeScreenDirty();
509 * Make an empty world where all tiles are of height 'tile_height'.
510 * @param tile_height of the desired new empty world
512 void FlatEmptyWorld(byte tile_height
)
514 int edge_distance
= _settings_game
.construction
.freeform_edges
? 0 : 2;
515 for (uint row
= edge_distance
; row
< MapSizeY() - edge_distance
; row
++) {
516 for (uint col
= edge_distance
; col
< MapSizeX() - edge_distance
; col
++) {
517 SetTileHeight(TileXY(col
, row
), tile_height
);
522 MarkWholeScreenDirty();