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[openttd-joker.git] / src / roadveh.h
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1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file src/roadveh.h Road vehicle states */
12 #ifndef ROADVEH_H
13 #define ROADVEH_H
15 #include "ground_vehicle.hpp"
16 #include "engine_base.h"
17 #include "cargotype.h"
18 #include "track_func.h"
19 #include "road_type.h"
20 #include "newgrf_engine.h"
22 struct RoadVehicle;
24 /** Road vehicle states */
25 enum RoadVehicleStates {
27 * Lower 4 bits are used for vehicle track direction. (Trackdirs)
28 * When in a road stop (bit 5 or bit 6 set) these bits give the
29 * track direction of the entry to the road stop.
30 * As the entry direction will always be a diagonal
31 * direction (X_NE, Y_SE, X_SW or Y_NW) only bits 0 and 3
32 * are needed to hold this direction. Bit 1 is then used to show
33 * that the vehicle is using the second road stop bay.
34 * Bit 2 is then used for drive-through stops to show the vehicle
35 * is stopping at this road stop.
38 /* Numeric values */
39 RVSB_IN_DEPOT = 0xFE, ///< The vehicle is in a depot
40 RVSB_WORMHOLE = 0xFF, ///< The vehicle is in a tunnel and/or bridge
42 /* Bit numbers */
43 RVS_USING_SECOND_BAY = 1, ///< Only used while in a road stop
44 RVS_ENTERED_STOP = 2, ///< Only set when a vehicle has entered the stop
45 RVS_DRIVE_SIDE = 4, ///< Only used when retrieving move data
46 RVS_IN_ROAD_STOP = 5, ///< The vehicle is in a road stop
47 RVS_IN_DT_ROAD_STOP = 6, ///< The vehicle is in a drive-through road stop
49 /* Bit sets of the above specified bits */
50 RVSB_IN_ROAD_STOP = 1 << RVS_IN_ROAD_STOP, ///< The vehicle is in a road stop
51 RVSB_IN_ROAD_STOP_END = RVSB_IN_ROAD_STOP + TRACKDIR_END,
52 RVSB_IN_DT_ROAD_STOP = 1 << RVS_IN_DT_ROAD_STOP, ///< The vehicle is in a drive-through road stop
53 RVSB_IN_DT_ROAD_STOP_END = RVSB_IN_DT_ROAD_STOP + TRACKDIR_END,
55 RVSB_DRIVE_SIDE = 1 << RVS_DRIVE_SIDE, ///< The vehicle is at the opposite side of the road
57 RVSB_TRACKDIR_MASK = 0x0F, ///< The mask used to extract track dirs
58 RVSB_ROAD_STOP_TRACKDIR_MASK = 0x09, ///< Only bits 0 and 3 are used to encode the trackdir for road stops
61 /** State information about the Road Vehicle controller */
62 static const uint RDE_NEXT_TILE = 0x80; ///< We should enter the next tile
63 static const uint RDE_TURNED = 0x40; ///< We just finished turning
65 /* Start frames for when a vehicle enters a tile/changes its state.
66 * The start frame is different for vehicles that turned around or
67 * are leaving the depot as the do not start at the edge of the tile.
68 * For trams there are a few different start frames as there are two
69 * places where trams can turn. */
70 static const uint RVC_DEFAULT_START_FRAME = 0;
71 static const uint RVC_TURN_AROUND_START_FRAME = 1;
72 static const uint RVC_DEPOT_START_FRAME = 6;
73 static const uint RVC_START_FRAME_AFTER_LONG_TRAM = 21;
74 static const uint RVC_TURN_AROUND_START_FRAME_SHORT_TRAM = 16;
75 /* Stop frame for a vehicle in a drive-through stop */
76 static const uint RVC_DRIVE_THROUGH_STOP_FRAME = 11;
77 static const uint RVC_DEPOT_STOP_FRAME = 11;
79 /** The number of ticks a vehicle has for overtaking. */
80 static const byte RV_OVERTAKE_TIMEOUT = 35;
82 void RoadVehUpdateCache(RoadVehicle *v, bool same_length = false);
83 void GetRoadVehSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type);
85 /**
86 * Buses, trucks and trams belong to this class.
88 struct RoadVehicle FINAL : public GroundVehicle<RoadVehicle, VEH_ROAD> {
89 byte state; ///< @see RoadVehicleStates
90 byte frame;
91 uint16 blocked_ctr;
92 byte overtaking; ///< Set to #RVSB_DRIVE_SIDE when overtaking, otherwise 0.
93 byte overtaking_ctr; ///< The length of the current overtake attempt.
94 uint16 crashed_ctr; ///< Animation counter when the vehicle has crashed. @see RoadVehIsCrashed
95 byte reverse_ctr;
97 RoadType roadtype;
98 RoadTypes compatible_roadtypes;
100 /** We don't want GCC to zero our struct! It already is zeroed and has an index! */
101 RoadVehicle() : GroundVehicleBase() {}
102 /** We want to 'destruct' the right class. */
103 virtual ~RoadVehicle() { this->PreDestructor(); }
105 friend struct GroundVehicle<RoadVehicle, VEH_ROAD>; // GroundVehicle needs to use the acceleration functions defined at RoadVehicle.
107 void MarkDirty();
108 void UpdateDeltaXY(Direction direction);
109 ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_ROADVEH_INC : EXPENSES_ROADVEH_RUN; }
110 bool IsPrimaryVehicle() const { return this->IsFrontEngine(); }
111 void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const;
112 int GetDisplaySpeed() const { return this->gcache.last_speed / 2; }
113 int GetDisplayMaxSpeed() const { return this->vcache.cached_max_speed / 2; }
114 Money GetRunningCost() const;
115 int GetDisplayImageWidth(Point *offset = NULL) const;
116 bool IsInDepot() const { return this->state == RVSB_IN_DEPOT; }
117 bool Tick();
118 void OnNewDay();
119 uint Crash(bool flooded = false);
120 Trackdir GetVehicleTrackdir() const;
121 TileIndex GetOrderStationLocation(StationID station);
122 bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse);
124 bool IsBus() const;
126 int GetCurrentMaxSpeed() const;
127 int UpdateSpeed();
129 protected: // These functions should not be called outside acceleration code.
132 * Allows to know the power value that this vehicle will use.
133 * @return Power value from the engine in HP, or zero if the vehicle is not powered.
135 inline uint16 GetPower() const
137 /* Power is not added for articulated parts */
138 if (!this->IsArticulatedPart()) {
139 /* Road vehicle power is in units of 10 HP. */
140 return 10 * GetVehicleProperty(this, PROP_ROADVEH_POWER, RoadVehInfo(this->engine_type)->power);
142 return 0;
146 * Returns a value if this articulated part is powered.
147 * @return Zero, because road vehicles don't have powered parts.
149 inline uint16 GetPoweredPartPower(const RoadVehicle *head) const
151 return 0;
155 * Allows to know the weight value that this vehicle will use.
156 * @return Weight value from the engine in tonnes.
158 inline uint16 GetWeight() const
160 uint16 weight = (CargoSpec::Get(this->cargo_type)->weight * this->cargo.StoredCount()) / 16;
162 /* Vehicle weight is not added for articulated parts. */
163 if (!this->IsArticulatedPart()) {
164 /* Road vehicle weight is in units of 1/4 t. */
165 weight += GetVehicleProperty(this, PROP_ROADVEH_WEIGHT, RoadVehInfo(this->engine_type)->weight) / 4;
168 return weight;
172 * Allows to know the weight value that this vehicle will use.
173 * @return Empty weight value from the engine in tonnes.
175 inline uint16 GetEmptyWeight() const
177 uint16 weight = 0;
179 /* Vehicle weight is not added for articulated parts. */
180 if (!this->IsArticulatedPart()) {
181 /* Road vehicle weight is in units of 1/4 t. */
182 weight += GetVehicleProperty(this, PROP_ROADVEH_WEIGHT, RoadVehInfo(this->engine_type)->weight) / 4;
185 return weight;
189 * Allows to know the weight value that this vehicle will use.
190 * @return Loaded weight value from the engine in tonnes.
192 inline uint16 GetLoadedWeight() const
194 uint16 weight = (CargoSpec::Get(this->cargo_type)->weight * this->cargo_cap) / 16;
196 /* Vehicle weight is not added for articulated parts. */
197 if (!this->IsArticulatedPart()) {
198 /* Road vehicle weight is in units of 1/4 t. */
199 weight += GetVehicleProperty(this, PROP_ROADVEH_WEIGHT, RoadVehInfo(this->engine_type)->weight) / 4;
202 return weight;
206 * Allows to know the tractive effort value that this vehicle will use.
207 * @return Tractive effort value from the engine.
209 inline byte GetTractiveEffort() const
211 /* The tractive effort coefficient is in units of 1/256. */
212 return GetVehicleProperty(this, PROP_ROADVEH_TRACTIVE_EFFORT, RoadVehInfo(this->engine_type)->tractive_effort);
216 * Gets the area used for calculating air drag.
217 * @return Area of the engine in m^2.
219 inline byte GetAirDragArea() const
221 return 6;
225 * Gets the air drag coefficient of this vehicle.
226 * @return Air drag value from the engine.
228 inline byte GetAirDrag() const
230 return RoadVehInfo(this->engine_type)->air_drag;
234 * Checks the current acceleration status of this vehicle.
235 * @return Acceleration status.
237 inline AccelStatus GetAccelerationStatus() const
239 return (this->vehstatus & VS_STOPPED) ? AS_BRAKE : AS_ACCEL;
243 * Calculates the current speed of this vehicle.
244 * @return Current speed in km/h-ish.
246 inline uint16 GetCurrentSpeed() const
248 return this->cur_speed / 2;
252 * Returns the rolling friction coefficient of this vehicle.
253 * @return Rolling friction coefficient in [1e-4].
255 inline uint32 GetRollingFriction() const
257 /* Roughly 1000 * 9.81 * 0.002
258 * 1000 for tonnes to kg
259 * 9.81 for g
260 * 0.002 for track to wheel friction or
261 * 0.008 for truck wheels on asphalt
263 uint32 coeff = (this->roadtype == ROADTYPE_TRAM) ? 17 : 78;
265 return coeff;
269 * Allows to know the acceleration type of a vehicle.
270 * @return Zero, road vehicles always use a normal acceleration method.
272 inline int GetAccelerationType() const
274 return 0;
278 * Returns the slope steepness used by this vehicle.
279 * @return Slope steepness used by the vehicle.
281 inline uint32 GetSlopeSteepness() const
283 return _settings_game.vehicle.roadveh_slope_steepness;
287 * Gets the maximum speed allowed by the track for this vehicle.
288 * @return Since roads don't limit road vehicle speed, it returns always zero.
290 inline uint16 GetMaxTrackSpeed() const
292 return 0;
296 * Checks if the vehicle is at a tile that can be sloped.
297 * @return True if the tile can be sloped.
299 inline bool TileMayHaveSlopedTrack() const
301 TrackStatus ts = GetTileTrackStatus(this->tile, TRANSPORT_ROAD, this->compatible_roadtypes);
302 TrackBits trackbits = TrackStatusToTrackBits(ts);
304 return trackbits == TRACK_BIT_X || trackbits == TRACK_BIT_Y;
308 * Road vehicles have to use GetSlopePixelZ() to compute their height
309 * if they are reversing because in that case, their direction
310 * is not parallel with the road. It is safe to return \c true
311 * even if it is not reversing.
312 * @return are we (possibly) reversing?
314 inline bool HasToUseGetSlopePixelZ()
316 const RoadVehicle *rv = this->First();
318 /* Check if this vehicle is in the same direction as the road under.
319 * We already know it has either GVF_GOINGUP_BIT or GVF_GOINGDOWN_BIT set. */
321 if (rv->state <= RVSB_TRACKDIR_MASK && IsReversingRoadTrackdir((Trackdir)rv->state)) {
322 /* If the first vehicle is reversing, this vehicle may be reversing too
323 * (especially if this is the first, and maybe the only, vehicle).*/
324 return true;
327 while (rv != this) {
328 /* If any previous vehicle has different direction,
329 * we may be in the middle of reversing. */
330 if (this->direction != rv->direction) return true;
331 rv = rv->Next();
334 return false;
338 #define FOR_ALL_ROADVEHICLES(var) FOR_ALL_VEHICLES_OF_TYPE(RoadVehicle, var)
340 #endif /* ROADVEH_H */