4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file depot_gui.cpp The GUI for depots. */
18 #include "textbuf_gui.h"
19 #include "viewport_func.h"
20 #include "command_func.h"
21 #include "depot_base.h"
22 #include "spritecache.h"
23 #include "strings_func.h"
24 #include "vehicle_func.h"
25 #include "company_func.h"
26 #include "tilehighlight_func.h"
27 #include "window_gui.h"
28 #include "vehiclelist.h"
29 #include "order_backup.h"
30 #include "zoom_func.h"
32 #include "widgets/depot_widget.h"
34 #include "table/strings.h"
36 #include "safeguards.h"
39 * Since all depot window sizes aren't the same, we need to modify sizes a little.
40 * It's done with the following arrays of widget indexes. Each of them tells if a widget side should be moved and in what direction.
41 * How long they should be moved and for what window types are controlled in ShowDepotWindow()
44 /** Nested widget definition for train depots. */
45 static const NWidgetPart _nested_train_depot_widgets
[] = {
46 NWidget(NWID_HORIZONTAL
),
47 NWidget(WWT_CLOSEBOX
, COLOUR_GREY
),
48 NWidget(WWT_CAPTION
, COLOUR_GREY
, WID_D_CAPTION
), SetDataTip(STR_DEPOT_CAPTION
, STR_NULL
),
49 NWidget(WWT_SHADEBOX
, COLOUR_GREY
),
50 NWidget(WWT_DEFSIZEBOX
, COLOUR_GREY
),
51 NWidget(WWT_STICKYBOX
, COLOUR_GREY
),
53 NWidget(NWID_HORIZONTAL
),
54 NWidget(NWID_VERTICAL
),
55 NWidget(WWT_MATRIX
, COLOUR_GREY
, WID_D_MATRIX
), SetResize(1, 1), SetScrollbar(WID_D_V_SCROLL
),
56 NWidget(NWID_SELECTION
, INVALID_COLOUR
, WID_D_SHOW_H_SCROLL
),
57 NWidget(NWID_HSCROLLBAR
, COLOUR_GREY
, WID_D_H_SCROLL
),
60 NWidget(NWID_VERTICAL
),
61 NWidget(WWT_IMGBTN
, COLOUR_GREY
, WID_D_SELL
), SetDataTip(0x0, STR_NULL
), SetResize(0, 1), SetFill(0, 1),
62 NWidget(NWID_SELECTION
, INVALID_COLOUR
, WID_D_SHOW_SELL_CHAIN
),
63 NWidget(WWT_IMGBTN
, COLOUR_GREY
, WID_D_SELL_CHAIN
), SetDataTip(SPR_SELL_CHAIN_TRAIN
, STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP
), SetResize(0, 1), SetFill(0, 1),
65 NWidget(WWT_PUSHIMGBTN
, COLOUR_GREY
, WID_D_SELL_ALL
), SetDataTip(0x0, STR_NULL
),
66 NWidget(WWT_PUSHIMGBTN
, COLOUR_GREY
, WID_D_AUTOREPLACE
), SetDataTip(0x0, STR_NULL
),
68 NWidget(NWID_VSCROLLBAR
, COLOUR_GREY
, WID_D_V_SCROLL
),
70 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
),
71 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREY
, WID_D_BUILD
), SetDataTip(0x0, STR_NULL
), SetFill(1, 1), SetResize(1, 0),
72 NWidget(WWT_TEXTBTN
, COLOUR_GREY
, WID_D_CLONE
), SetDataTip(0x0, STR_NULL
), SetFill(1, 1), SetResize(1, 0),
73 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREY
, WID_D_LOCATION
), SetDataTip(STR_BUTTON_LOCATION
, STR_NULL
), SetFill(1, 1), SetResize(1, 0),
74 NWidget(NWID_SELECTION
, INVALID_COLOUR
, WID_D_SHOW_RENAME
), // rename button
75 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREY
, WID_D_RENAME
), SetDataTip(STR_BUTTON_RENAME
, STR_DEPOT_RENAME_TOOLTIP
), SetFill(1, 1), SetResize(1, 0),
77 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREY
, WID_D_VEHICLE_LIST
), SetDataTip(0x0, STR_NULL
), SetFill(0, 1),
78 NWidget(WWT_PUSHIMGBTN
, COLOUR_GREY
, WID_D_STOP_ALL
), SetDataTip(SPR_FLAG_VEH_STOPPED
, STR_NULL
), SetFill(0, 1),
79 NWidget(WWT_PUSHIMGBTN
, COLOUR_GREY
, WID_D_START_ALL
), SetDataTip(SPR_FLAG_VEH_RUNNING
, STR_NULL
), SetFill(0, 1),
80 NWidget(WWT_RESIZEBOX
, COLOUR_GREY
),
84 static WindowDesc
_train_depot_desc(
85 WDP_AUTO
, "depot_train", 362, 123,
86 WC_VEHICLE_DEPOT
, WC_NONE
,
88 _nested_train_depot_widgets
, lengthof(_nested_train_depot_widgets
)
91 static WindowDesc
_road_depot_desc(
92 WDP_AUTO
, "depot_roadveh", 316, 97,
93 WC_VEHICLE_DEPOT
, WC_NONE
,
95 _nested_train_depot_widgets
, lengthof(_nested_train_depot_widgets
)
98 static WindowDesc
_ship_depot_desc(
99 WDP_AUTO
, "depot_ship", 306, 99,
100 WC_VEHICLE_DEPOT
, WC_NONE
,
102 _nested_train_depot_widgets
, lengthof(_nested_train_depot_widgets
)
105 static WindowDesc
_aircraft_depot_desc(
106 WDP_AUTO
, "depot_aircraft", 332, 99,
107 WC_VEHICLE_DEPOT
, WC_NONE
,
109 _nested_train_depot_widgets
, lengthof(_nested_train_depot_widgets
)
112 extern void DepotSortList(VehicleList
*list
);
115 * This is the Callback method after the cloning attempt of a vehicle
116 * @param result the result of the cloning command
121 void CcCloneVehicle(const CommandCost
&result
, TileIndex tile
, uint32 p1
, uint32 p2
)
123 if (result
.Failed()) return;
125 const Vehicle
*v
= Vehicle::Get(_new_vehicle_id
);
127 ShowVehicleViewWindow(v
);
130 static void TrainDepotMoveVehicle(const Vehicle
*wagon
, VehicleID sel
, const Vehicle
*head
)
132 const Vehicle
*v
= Vehicle::Get(sel
);
134 if (v
== wagon
) return;
136 if (wagon
== nullptr) {
137 if (head
!= nullptr) wagon
= head
->Last();
139 wagon
= wagon
->Previous();
140 if (wagon
== nullptr) return;
143 if (wagon
== v
) return;
145 DoCommandP(v
->tile
, v
->index
| (_ctrl_pressed
? 1 : 0) << 20, wagon
== nullptr ? INVALID_VEHICLE
: wagon
->index
, CMD_MOVE_RAIL_VEHICLE
| CMD_MSG(STR_ERROR_CAN_T_MOVE_VEHICLE
));
148 static VehicleCellSize _base_block_sizes_depot
[VEH_COMPANY_END
]; ///< Cell size for vehicle images in the depot view.
149 static VehicleCellSize _base_block_sizes_purchase
[VEH_COMPANY_END
]; ///< Cell size for vehicle images in the purchase list.
150 static uint _consistent_train_width
; ///< Whether trains of all lengths are consistently scaled. Either TRAININFO_DEFAULT_VEHICLE_WIDTH, VEHICLEINFO_FULL_VEHICLE_WIDTH, or 0.
153 * Get the GUI cell size for a vehicle image.
154 * @param type Vehicle type to get the size for.
155 * @param image_type Image type to get size for.
156 * @pre image_type == EIT_IN_DEPOT || image_type == EIT_PURCHASE
157 * @return Cell dimensions for the vehicle and image type.
159 VehicleCellSize
GetVehicleImageCellSize(VehicleType type
, EngineImageType image_type
)
161 switch (image_type
) {
162 case EIT_IN_DEPOT
: return _base_block_sizes_depot
[type
];
163 case EIT_PURCHASE
: return _base_block_sizes_purchase
[type
];
164 default: NOT_REACHED();
168 static void InitBlocksizeForVehicles(VehicleType type
, EngineImageType image_type
)
170 int max_extend_left
= 0;
171 int max_extend_right
= 0;
175 FOR_ALL_ENGINES_OF_TYPE(e
, type
) {
176 if (!e
->IsEnabled()) continue;
178 EngineID eid
= e
->index
;
183 default: NOT_REACHED();
184 case VEH_TRAIN
: GetTrainSpriteSize( eid
, x
, y
, x_offs
, y_offs
, image_type
); break;
185 case VEH_ROAD
: GetRoadVehSpriteSize( eid
, x
, y
, x_offs
, y_offs
, image_type
); break;
186 case VEH_SHIP
: GetShipSpriteSize( eid
, x
, y
, x_offs
, y_offs
, image_type
); break;
187 case VEH_AIRCRAFT
: GetAircraftSpriteSize(eid
, x
, y
, x_offs
, y_offs
, image_type
); break;
189 if (y
> max_height
) max_height
= y
;
190 if (-x_offs
> max_extend_left
) max_extend_left
= -x_offs
;
191 if ((int)x
+ x_offs
> max_extend_right
) max_extend_right
= x
+ x_offs
;
194 int min_extend
= ScaleGUITrad(16);
195 int max_extend
= ScaleGUITrad(98);
197 switch (image_type
) {
199 _base_block_sizes_depot
[type
].height
= max
<uint
>(ScaleGUITrad(GetVehicleHeight(type
)), max_height
);
200 _base_block_sizes_depot
[type
].extend_left
= Clamp(max_extend_left
, min_extend
, max_extend
);
201 _base_block_sizes_depot
[type
].extend_right
= Clamp(max_extend_right
, min_extend
, max_extend
);
204 _base_block_sizes_purchase
[type
].height
= max
<uint
>(ScaleGUITrad(GetVehicleHeight(type
)), max_height
);
205 _base_block_sizes_purchase
[type
].extend_left
= Clamp(max_extend_left
, min_extend
, max_extend
);
206 _base_block_sizes_purchase
[type
].extend_right
= Clamp(max_extend_right
, min_extend
, max_extend
);
209 default: NOT_REACHED();
214 * Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle sprites in the current game.
215 * @note Calling this function once for each game is enough.
217 void InitDepotWindowBlockSizes()
219 for (VehicleType vt
= VEH_BEGIN
; vt
< VEH_COMPANY_END
; vt
++) {
220 InitBlocksizeForVehicles(vt
, EIT_IN_DEPOT
);
221 InitBlocksizeForVehicles(vt
, EIT_PURCHASE
);
224 _consistent_train_width
= TRAININFO_DEFAULT_VEHICLE_WIDTH
;
227 FOR_ALL_ENGINES_OF_TYPE(e
, VEH_TRAIN
) {
228 if (!e
->IsEnabled()) continue;
230 uint w
= TRAININFO_DEFAULT_VEHICLE_WIDTH
;
231 if (e
->GetGRF() != nullptr && is_custom_sprite(e
->u
.rail
.image_index
)) {
232 w
= e
->GetGRF()->traininfo_vehicle_width
;
233 if (w
!= VEHICLEINFO_FULL_VEHICLE_WIDTH
) {
235 * This is a NewGRF vehicle that uses TRAININFO_DEFAULT_VEHICLE_WIDTH.
236 * If the vehicles are shorter than 8/8 we have fractional lengths, which are not consistent after rounding.
238 _consistent_train_width
= 0;
244 _consistent_train_width
= w
;
246 } else if (w
!= _consistent_train_width
) {
247 _consistent_train_width
= 0;
253 static void DepotSellAllConfirmationCallback(Window
*w
, bool confirmed
);
254 const Sprite
*GetAircraftSprite(EngineID engine
);
256 struct DepotWindow
: Window
{
258 VehicleID vehicle_over
; ///< Rail vehicle over which another one is dragged, \c INVALID_VEHICLE if none.
261 int hovered_widget
; ///< Index of the widget being hovered during drag/drop. -1 if no drag is in progress.
262 VehicleList vehicle_list
;
263 VehicleList wagon_list
;
264 uint unitnumber_digits
;
265 uint num_columns
; ///< Number of columns.
266 Scrollbar
*hscroll
; ///< Only for trains.
269 DepotWindow(WindowDesc
*desc
, TileIndex tile
, VehicleType type
) : Window(desc
)
271 assert(IsCompanyBuildableVehicleType(type
)); // ensure that we make the call with a valid type
273 this->sel
= INVALID_VEHICLE
;
274 this->vehicle_over
= INVALID_VEHICLE
;
275 this->generate_list
= true;
276 this->hovered_widget
= -1;
278 this->num_columns
= 1; // for non-trains this gets set in FinishInitNested()
279 this->unitnumber_digits
= 2;
281 this->CreateNestedTree();
282 this->hscroll
= (this->type
== VEH_TRAIN
? this->GetScrollbar(WID_D_H_SCROLL
) : nullptr);
283 this->vscroll
= this->GetScrollbar(WID_D_V_SCROLL
);
284 /* Don't show 'rename button' of aircraft hangar */
285 this->GetWidget
<NWidgetStacked
>(WID_D_SHOW_RENAME
)->SetDisplayedPlane(type
== VEH_AIRCRAFT
? SZSP_NONE
: 0);
286 /* Only train depots have a horizontal scrollbar and a 'sell chain' button */
287 if (type
== VEH_TRAIN
) this->GetWidget
<NWidgetCore
>(WID_D_MATRIX
)->widget_data
= 1 << MAT_COL_START
;
288 this->GetWidget
<NWidgetStacked
>(WID_D_SHOW_H_SCROLL
)->SetDisplayedPlane(type
== VEH_TRAIN
? 0 : SZSP_HORIZONTAL
);
289 this->GetWidget
<NWidgetStacked
>(WID_D_SHOW_SELL_CHAIN
)->SetDisplayedPlane(type
== VEH_TRAIN
? 0 : SZSP_NONE
);
290 this->SetupWidgetData(type
);
291 this->FinishInitNested(tile
);
293 this->owner
= GetTileOwner(tile
);
294 OrderBackup::Reset();
299 DeleteWindowById(WC_BUILD_VEHICLE
, this->window_number
);
300 OrderBackup::Reset(this->window_number
);
304 * Draw a vehicle in the depot window in the box with the top left corner at x,y.
305 * @param v Vehicle to draw.
306 * @param left Left side of the box to draw in.
307 * @param right Right side of the box to draw in.
308 * @param y Top of the box to draw in.
310 void DrawVehicleInDepot(const Vehicle
*v
, int left
, int right
, int y
) const
312 bool free_wagon
= false;
313 int sprite_y
= y
+ (this->resize
.step_height
- ScaleGUITrad(GetVehicleHeight(v
->type
))) / 2;
315 bool rtl
= _current_text_dir
== TD_RTL
;
316 int image_left
= rtl
? left
+ this->count_width
: left
+ this->header_width
;
317 int image_right
= rtl
? right
- this->header_width
: right
- this->count_width
;
321 const Train
*u
= Train::From(v
);
322 free_wagon
= u
->IsFreeWagon();
324 uint x_space
= free_wagon
?
325 ScaleGUITrad(_consistent_train_width
!= 0 ? _consistent_train_width
: TRAININFO_DEFAULT_VEHICLE_WIDTH
) :
328 DrawTrainImage(u
, image_left
+ (rtl
? 0 : x_space
), image_right
- (rtl
? x_space
: 0), sprite_y
- 1,
329 this->sel
, EIT_IN_DEPOT
, free_wagon
? 0 : this->hscroll
->GetPosition(), this->vehicle_over
);
331 /* Length of consist in tiles with 1 fractional digit (rounded up) */
332 SetDParam(0, CeilDiv(u
->gcache
.cached_total_length
* 10, TILE_SIZE
));
334 DrawString(rtl
? left
+ WD_FRAMERECT_LEFT
: right
- this->count_width
, rtl
? left
+ this->count_width
: right
- WD_FRAMERECT_RIGHT
, y
+ (this->resize
.step_height
- FONT_HEIGHT_SMALL
) / 2, STR_TINY_BLACK_DECIMAL
, TC_FROMSTRING
, SA_RIGHT
); // Draw the counter
338 case VEH_ROAD
: DrawRoadVehImage( v
, image_left
, image_right
, sprite_y
, this->sel
, EIT_IN_DEPOT
); break;
339 case VEH_SHIP
: DrawShipImage( v
, image_left
, image_right
, sprite_y
, this->sel
, EIT_IN_DEPOT
); break;
340 case VEH_AIRCRAFT
: DrawAircraftImage(v
, image_left
, image_right
, sprite_y
, this->sel
, EIT_IN_DEPOT
); break;
341 default: NOT_REACHED();
345 if (v
->IsGroundVehicle()) {
346 /* Arrange unitnumber and flag horizontally */
347 diff_x
= this->flag_width
+ WD_FRAMERECT_LEFT
;
348 diff_y
= (this->resize
.step_height
- this->flag_height
) / 2 - 2;
350 /* Arrange unitnumber and flag vertically */
351 diff_x
= WD_FRAMERECT_LEFT
;
352 diff_y
= FONT_HEIGHT_NORMAL
+ WD_PAR_VSEP_NORMAL
;
354 int text_left
= rtl
? right
- this->header_width
- 1 : left
+ diff_x
;
355 int text_right
= rtl
? right
- diff_x
: left
+ this->header_width
- 1;
358 DrawString(text_left
, text_right
, y
+ 2, STR_DEPOT_NO_ENGINE
);
360 DrawSprite((v
->vehstatus
& VS_STOPPED
) ? SPR_FLAG_VEH_STOPPED
: SPR_FLAG_VEH_RUNNING
, PAL_NONE
, rtl
? right
- this->flag_width
: left
+ WD_FRAMERECT_LEFT
, y
+ diff_y
);
362 SetDParam(0, v
->unitnumber
);
363 DrawString(text_left
, text_right
, y
+ 2, (uint16
)(v
->max_age
- DAYS_IN_LEAP_YEAR
) >= v
->age
? STR_BLACK_COMMA
: STR_RED_COMMA
);
367 void DrawWidget(const Rect
&r
, int widget
) const
369 if (widget
!= WID_D_MATRIX
) return;
371 bool rtl
= _current_text_dir
== TD_RTL
;
373 /* Set the row and number of boxes in each row based on the number of boxes drawn in the matrix */
374 const NWidgetCore
*wid
= this->GetWidget
<NWidgetCore
>(WID_D_MATRIX
);
376 /* Draw vertical separators at whole tiles.
377 * This only works in two cases:
378 * - All vehicles use VEHICLEINFO_FULL_VEHICLE_WIDTH as reference width.
379 * - All vehicles are 8/8. This cannot be checked for NewGRF, so instead we check for "all vehicles are original vehicles".
381 if (this->type
== VEH_TRAIN
&& _consistent_train_width
!= 0) {
382 int w
= ScaleGUITrad(2 * _consistent_train_width
);
383 int col
= _colour_gradient
[wid
->colour
][4];
384 int image_left
= rtl
? r
.left
+ this->count_width
: r
.left
+ this->header_width
;
385 int image_right
= rtl
? r
.right
- this->header_width
: r
.right
- this->count_width
;
386 int first_line
= w
+ (-this->hscroll
->GetPosition()) % w
;
388 for (int x
= image_right
- first_line
; x
>= image_left
; x
-= w
) {
389 GfxDrawLine(x
, r
.top
, x
, r
.bottom
, col
, 1, 3);
392 for (int x
= image_left
+ first_line
; x
<= image_right
; x
+= w
) {
393 GfxDrawLine(x
, r
.top
, x
, r
.bottom
, col
, 1, 3);
398 uint16 rows_in_display
= wid
->current_y
/ wid
->resize_y
;
400 uint16 num
= this->vscroll
->GetPosition() * this->num_columns
;
401 int maxval
= min(this->vehicle_list
.Length(), num
+ (rows_in_display
* this->num_columns
));
403 for (y
= r
.top
+ 1; num
< maxval
; y
+= this->resize
.step_height
) { // Draw the rows
404 for (byte i
= 0; i
< this->num_columns
&& num
< maxval
; i
++, num
++) {
405 /* Draw all vehicles in the current row */
406 const Vehicle
*v
= this->vehicle_list
[num
];
407 if (this->num_columns
== 1) {
408 this->DrawVehicleInDepot(v
, r
.left
, r
.right
, y
);
410 int x
= r
.left
+ (rtl
? (this->num_columns
- i
- 1) : i
) * this->resize
.step_width
;
411 this->DrawVehicleInDepot(v
, x
, x
+ this->resize
.step_width
- 1, y
);
416 maxval
= min(this->vehicle_list
.Length() + this->wagon_list
.Length(), (this->vscroll
->GetPosition() * this->num_columns
) + (rows_in_display
* this->num_columns
));
418 /* Draw the train wagons without an engine in front. */
419 for (; num
< maxval
; num
++, y
+= this->resize
.step_height
) {
420 const Vehicle
*v
= this->wagon_list
[num
- this->vehicle_list
.Length()];
421 this->DrawVehicleInDepot(v
, r
.left
, r
.right
, y
);
425 void SetStringParameters(int widget
) const
427 if (widget
!= WID_D_CAPTION
) return;
429 /* locate the depot struct */
430 TileIndex tile
= this->window_number
;
431 SetDParam(0, this->type
);
432 SetDParam(1, (this->type
== VEH_AIRCRAFT
) ? GetStationIndex(tile
) : GetDepotIndex(tile
));
435 struct GetDepotVehiclePtData
{
437 const Vehicle
*wagon
;
440 enum DepotGUIAction
{
447 DepotGUIAction
GetVehicleFromDepotWndPt(int x
, int y
, const Vehicle
**veh
, GetDepotVehiclePtData
*d
) const
449 const NWidgetCore
*matrix_widget
= this->GetWidget
<NWidgetCore
>(WID_D_MATRIX
);
450 /* In case of RTL the widgets are swapped as a whole */
451 if (_current_text_dir
== TD_RTL
) x
= matrix_widget
->current_x
- x
;
453 uint xt
= 0, xm
= 0, ym
= 0;
454 if (this->type
== VEH_TRAIN
) {
457 xt
= x
/ this->resize
.step_width
;
458 xm
= x
% this->resize
.step_width
;
459 if (xt
>= this->num_columns
) return MODE_ERROR
;
461 ym
= y
% this->resize
.step_height
;
463 uint row
= y
/ this->resize
.step_height
;
464 if (row
>= this->vscroll
->GetCapacity()) return MODE_ERROR
;
466 uint pos
= ((row
+ this->vscroll
->GetPosition()) * this->num_columns
) + xt
;
468 if (this->vehicle_list
.Length() + this->wagon_list
.Length() <= pos
) {
469 /* Clicking on 'line' / 'block' without a vehicle */
470 if (this->type
== VEH_TRAIN
) {
471 /* End the dragging */
474 return MODE_DRAG_VEHICLE
;
476 return MODE_ERROR
; // empty block, so no vehicle is selected
481 if (this->vehicle_list
.Length() > pos
) {
482 *veh
= this->vehicle_list
[pos
];
483 /* Skip vehicles that are scrolled off the list */
484 if (this->type
== VEH_TRAIN
) x
+= this->hscroll
->GetPosition();
486 pos
-= this->vehicle_list
.Length();
487 *veh
= this->wagon_list
[pos
];
488 /* free wagons don't have an initial loco. */
489 x
-= ScaleGUITrad(VEHICLEINFO_FULL_VEHICLE_WIDTH
);
493 const Train
*v
= nullptr;
494 if (this->type
== VEH_TRAIN
) {
495 v
= Train::From(*veh
);
496 d
->head
= d
->wagon
= v
;
499 if (xm
<= this->header_width
) {
500 switch (this->type
) {
502 if (wagon
) return MODE_ERROR
;
506 if (xm
<= this->flag_width
) return MODE_START_STOP
;
511 if (xm
<= this->flag_width
&& ym
>= (uint
)(FONT_HEIGHT_NORMAL
+ WD_PAR_VSEP_NORMAL
)) return MODE_START_STOP
;
514 default: NOT_REACHED();
516 return MODE_SHOW_VEHICLE
;
519 if (this->type
!= VEH_TRAIN
) return MODE_DRAG_VEHICLE
;
521 /* Clicking on the counter */
522 if (xm
>= matrix_widget
->current_x
- this->count_width
) return wagon
? MODE_ERROR
: MODE_SHOW_VEHICLE
;
524 /* Account for the header */
525 x
-= this->header_width
;
527 /* find the vehicle in this row that was clicked */
528 for (; v
!= nullptr; v
= v
->Next()) {
529 x
-= v
->GetDisplayImageWidth();
533 d
->wagon
= (v
!= nullptr ? v
->GetFirstEnginePart() : nullptr);
535 return MODE_DRAG_VEHICLE
;
539 * Handle click in the depot matrix.
540 * @param x Horizontal position in the matrix widget in pixels.
541 * @param y Vertical position in the matrix widget in pixels.
543 void DepotClick(int x
, int y
)
545 GetDepotVehiclePtData gdvp
= { nullptr, nullptr };
546 const Vehicle
*v
= nullptr;
547 DepotGUIAction mode
= this->GetVehicleFromDepotWndPt(x
, y
, &v
, &gdvp
);
549 if (this->type
== VEH_TRAIN
) v
= gdvp
.wagon
;
552 case MODE_ERROR
: // invalid
555 case MODE_DRAG_VEHICLE
: { // start dragging of vehicle
556 if (v
!= nullptr && VehicleClicked(v
)) return;
558 VehicleID sel
= this->sel
;
560 if (this->type
== VEH_TRAIN
&& sel
!= INVALID_VEHICLE
) {
561 this->sel
= INVALID_VEHICLE
;
562 TrainDepotMoveVehicle(v
, sel
, gdvp
.head
);
563 } else if (v
!= nullptr) {
564 SetObjectToPlaceWnd(SPR_CURSOR_MOUSE
, PAL_NONE
, HT_DRAG
, this);
565 SetMouseCursorVehicle(v
, EIT_IN_DEPOT
);
566 _cursor
.vehchain
= _ctrl_pressed
;
568 this->sel
= v
->index
;
574 case MODE_SHOW_VEHICLE
: // show info window
575 ShowVehicleViewWindow(v
);
578 case MODE_START_STOP
: // click start/stop flag
579 StartStopVehicle(v
, false);
582 default: NOT_REACHED();
587 * Function to set up vehicle specific widgets (mainly sprites and strings).
588 * Only use this function to if the widget is used for several vehicle types and each has
589 * different text/sprites. If the widget is only used for a single vehicle type, or the same
590 * text/sprites are used every time, use the nested widget array to initialize the widget.
592 void SetupWidgetData(VehicleType type
)
594 this->GetWidget
<NWidgetCore
>(WID_D_STOP_ALL
)->tool_tip
= STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP
+ type
;
595 this->GetWidget
<NWidgetCore
>(WID_D_START_ALL
)->tool_tip
= STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP
+ type
;
596 this->GetWidget
<NWidgetCore
>(WID_D_SELL
)->tool_tip
= STR_DEPOT_TRAIN_SELL_TOOLTIP
+ type
;
597 this->GetWidget
<NWidgetCore
>(WID_D_SELL_ALL
)->tool_tip
= STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP
+ type
;
599 this->GetWidget
<NWidgetCore
>(WID_D_BUILD
)->SetDataTip(STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON
+ type
, STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP
+ type
);
600 this->GetWidget
<NWidgetCore
>(WID_D_CLONE
)->SetDataTip(STR_DEPOT_CLONE_TRAIN
+ type
, STR_DEPOT_CLONE_TRAIN_DEPOT_INFO
+ type
);
602 this->GetWidget
<NWidgetCore
>(WID_D_LOCATION
)->tool_tip
= STR_DEPOT_TRAIN_LOCATION_TOOLTIP
+ type
;
603 this->GetWidget
<NWidgetCore
>(WID_D_VEHICLE_LIST
)->tool_tip
= STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP
+ type
;
604 this->GetWidget
<NWidgetCore
>(WID_D_AUTOREPLACE
)->tool_tip
= STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP
+ type
;
605 this->GetWidget
<NWidgetCore
>(WID_D_MATRIX
)->tool_tip
= STR_DEPOT_TRAIN_LIST_TOOLTIP
+ this->type
;
608 default: NOT_REACHED();
611 this->GetWidget
<NWidgetCore
>(WID_D_VEHICLE_LIST
)->widget_data
= STR_TRAIN
;
614 this->GetWidget
<NWidgetCore
>(WID_D_SELL
)->widget_data
= SPR_SELL_TRAIN
;
615 this->GetWidget
<NWidgetCore
>(WID_D_SELL_ALL
)->widget_data
= SPR_SELL_ALL_TRAIN
;
616 this->GetWidget
<NWidgetCore
>(WID_D_AUTOREPLACE
)->widget_data
= SPR_REPLACE_TRAIN
;
620 this->GetWidget
<NWidgetCore
>(WID_D_VEHICLE_LIST
)->widget_data
= STR_LORRY
;
623 this->GetWidget
<NWidgetCore
>(WID_D_SELL
)->widget_data
= SPR_SELL_ROADVEH
;
624 this->GetWidget
<NWidgetCore
>(WID_D_SELL_ALL
)->widget_data
= SPR_SELL_ALL_ROADVEH
;
625 this->GetWidget
<NWidgetCore
>(WID_D_AUTOREPLACE
)->widget_data
= SPR_REPLACE_ROADVEH
;
629 this->GetWidget
<NWidgetCore
>(WID_D_VEHICLE_LIST
)->widget_data
= STR_SHIP
;
632 this->GetWidget
<NWidgetCore
>(WID_D_SELL
)->widget_data
= SPR_SELL_SHIP
;
633 this->GetWidget
<NWidgetCore
>(WID_D_SELL_ALL
)->widget_data
= SPR_SELL_ALL_SHIP
;
634 this->GetWidget
<NWidgetCore
>(WID_D_AUTOREPLACE
)->widget_data
= SPR_REPLACE_SHIP
;
638 this->GetWidget
<NWidgetCore
>(WID_D_VEHICLE_LIST
)->widget_data
= STR_PLANE
;
641 this->GetWidget
<NWidgetCore
>(WID_D_SELL
)->widget_data
= SPR_SELL_AIRCRAFT
;
642 this->GetWidget
<NWidgetCore
>(WID_D_SELL_ALL
)->widget_data
= SPR_SELL_ALL_AIRCRAFT
;
643 this->GetWidget
<NWidgetCore
>(WID_D_AUTOREPLACE
)->widget_data
= SPR_REPLACE_AIRCRAFT
;
653 virtual void UpdateWidgetSize(int widget
, Dimension
*size
, const Dimension
&padding
, Dimension
*fill
, Dimension
*resize
)
659 if (this->type
== VEH_TRAIN
) {
660 SetDParamMaxValue(0, 1000, 0, FS_SMALL
);
662 this->count_width
= GetStringBoundingBox(STR_TINY_BLACK_DECIMAL
).width
+ WD_FRAMERECT_LEFT
+ WD_FRAMERECT_RIGHT
;
664 this->count_width
= 0;
667 SetDParamMaxDigits(0, this->unitnumber_digits
);
668 Dimension unumber
= GetStringBoundingBox(STR_BLACK_COMMA
);
669 const Sprite
*spr
= GetSprite(SPR_FLAG_VEH_STOPPED
, ST_NORMAL
);
670 this->flag_width
= UnScaleGUI(spr
->width
) + WD_FRAMERECT_RIGHT
;
671 this->flag_height
= UnScaleGUI(spr
->height
);
673 if (this->type
== VEH_TRAIN
|| this->type
== VEH_ROAD
) {
674 min_height
= max
<uint
>(unumber
.height
+ WD_MATRIX_TOP
, UnScaleGUI(spr
->height
));
675 this->header_width
= unumber
.width
+ this->flag_width
+ WD_FRAMERECT_LEFT
;
677 min_height
= unumber
.height
+ UnScaleGUI(spr
->height
) + WD_MATRIX_TOP
+ WD_PAR_VSEP_NORMAL
+ WD_MATRIX_BOTTOM
;
678 this->header_width
= max
<uint
>(unumber
.width
, this->flag_width
) + WD_FRAMERECT_RIGHT
;
680 int base_width
= this->count_width
+ this->header_width
;
682 resize
->height
= max
<uint
>(GetVehicleImageCellSize(this->type
, EIT_IN_DEPOT
).height
, min_height
);
683 if (this->type
== VEH_TRAIN
) {
685 size
->width
= base_width
+ 2 * ScaleGUITrad(29); // about 2 parts
686 size
->height
= resize
->height
* 6;
688 resize
->width
= base_width
+ GetVehicleImageCellSize(this->type
, EIT_IN_DEPOT
).extend_left
+ GetVehicleImageCellSize(this->type
, EIT_IN_DEPOT
).extend_right
;
689 size
->width
= resize
->width
* (this->type
== VEH_ROAD
? 5 : 3);
690 size
->height
= resize
->height
* (this->type
== VEH_ROAD
? 5 : 3);
692 fill
->width
= resize
->width
;
693 fill
->height
= resize
->height
;
700 * Some data on this window has become invalid.
701 * @param data Information about the changed data.
702 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
704 virtual void OnInvalidateData(int data
= 0, bool gui_scope
= true)
706 this->generate_list
= true;
709 virtual void OnPaint()
711 if (this->generate_list
) {
712 /* Generate the vehicle list
713 * It's ok to use the wagon pointers for non-trains as they will be ignored */
714 BuildDepotVehicleList(this->type
, this->window_number
, &this->vehicle_list
, &this->wagon_list
);
715 this->generate_list
= false;
716 DepotSortList(&this->vehicle_list
);
718 uint new_unitnumber_digits
= GetUnitNumberDigits(this->vehicle_list
);
719 /* Only increase the size; do not decrease to prevent constant changes */
720 if (this->unitnumber_digits
< new_unitnumber_digits
) {
721 this->unitnumber_digits
= new_unitnumber_digits
;
726 /* determine amount of items for scroller */
727 if (this->type
== VEH_TRAIN
) {
728 uint max_width
= ScaleGUITrad(VEHICLEINFO_FULL_VEHICLE_WIDTH
);
729 for (uint num
= 0; num
< this->vehicle_list
.Length(); num
++) {
731 for (const Train
*v
= Train::From(this->vehicle_list
[num
]); v
!= nullptr; v
= v
->Next()) {
732 width
+= v
->GetDisplayImageWidth();
734 max_width
= max(max_width
, width
);
736 /* Always have 1 empty row, so people can change the setting of the train */
737 this->vscroll
->SetCount(this->vehicle_list
.Length() + this->wagon_list
.Length() + 1);
738 /* Always make it longer than the longest train, so you can attach vehicles at the end, and also see the next vertical tile separator line */
739 this->hscroll
->SetCount(max_width
+ ScaleGUITrad(2 * VEHICLEINFO_FULL_VEHICLE_WIDTH
+ 1));
741 this->vscroll
->SetCount(CeilDiv(this->vehicle_list
.Length(), this->num_columns
));
744 /* Setup disabled buttons. */
745 TileIndex tile
= this->window_number
;
746 this->SetWidgetsDisabledState(!IsTileOwner(tile
, _local_company
),
761 virtual void OnClick(Point pt
, int widget
, int click_count
)
764 case WID_D_MATRIX
: { // List
765 NWidgetBase
*nwi
= this->GetWidget
<NWidgetBase
>(WID_D_MATRIX
);
766 this->DepotClick(pt
.x
- nwi
->pos_x
, pt
.y
- nwi
->pos_y
);
770 case WID_D_BUILD
: // Build vehicle
771 ResetObjectToPlace();
772 ShowBuildVehicleWindow(this->window_number
, this->type
);
775 case WID_D_CLONE
: // Clone button
776 this->SetWidgetDirty(WID_D_CLONE
);
777 this->ToggleWidgetLoweredState(WID_D_CLONE
);
779 if (this->IsWidgetLowered(WID_D_CLONE
)) {
780 static const CursorID clone_icons
[] = {
781 SPR_CURSOR_CLONE_TRAIN
, SPR_CURSOR_CLONE_ROADVEH
,
782 SPR_CURSOR_CLONE_SHIP
, SPR_CURSOR_CLONE_AIRPLANE
785 SetObjectToPlaceWnd(clone_icons
[this->type
], PAL_NONE
, HT_VEHICLE
, this);
787 ResetObjectToPlace();
793 ShowExtraViewPortWindow(this->window_number
);
795 ScrollMainWindowToTile(this->window_number
);
799 case WID_D_RENAME
: // Rename button
800 SetDParam(0, this->type
);
801 SetDParam(1, Depot::GetByTile((TileIndex
)this->window_number
)->index
);
802 ShowQueryString(STR_DEPOT_NAME
, STR_DEPOT_RENAME_DEPOT_CAPTION
, MAX_LENGTH_DEPOT_NAME_CHARS
, this, CS_ALPHANUMERAL
, QSF_ENABLE_DEFAULT
| QSF_LEN_IN_CHARS
);
806 case WID_D_START_ALL
: {
807 VehicleListIdentifier
vli(VL_DEPOT_LIST
, this->type
, this->owner
);
808 DoCommandP(this->window_number
, (widget
== WID_D_START_ALL
? (1 << 0) : 0), vli
.Pack(), CMD_MASS_START_STOP
);
813 /* Only open the confirmation window if there are anything to sell */
814 if (this->vehicle_list
.Length() != 0 || this->wagon_list
.Length() != 0) {
815 TileIndex tile
= this->window_number
;
816 byte vehtype
= this->type
;
818 SetDParam(0, vehtype
);
819 SetDParam(1, (vehtype
== VEH_AIRCRAFT
) ? GetStationIndex(tile
) : GetDepotIndex(tile
));
822 STR_DEPOT_SELL_CONFIRMATION_TEXT
,
824 DepotSellAllConfirmationCallback
829 case WID_D_VEHICLE_LIST
:
830 ShowVehicleListWindow(GetTileOwner(this->window_number
), this->type
, (TileIndex
)this->window_number
);
833 case WID_D_AUTOREPLACE
:
834 DoCommandP(this->window_number
, this->type
, 0, CMD_DEPOT_MASS_AUTOREPLACE
);
840 virtual void OnQueryTextFinished(char *str
)
842 if (str
== nullptr) return;
844 /* Do depot renaming */
845 DoCommandP(0, GetDepotIndex(this->window_number
), 0, CMD_RENAME_DEPOT
| CMD_MSG(STR_ERROR_CAN_T_RENAME_DEPOT
), nullptr, str
);
848 virtual bool OnRightClick(Point pt
, int widget
)
850 if (widget
!= WID_D_MATRIX
) return false;
852 GetDepotVehiclePtData gdvp
= { nullptr, nullptr };
853 const Vehicle
*v
= nullptr;
854 NWidgetBase
*nwi
= this->GetWidget
<NWidgetBase
>(WID_D_MATRIX
);
855 DepotGUIAction mode
= this->GetVehicleFromDepotWndPt(pt
.x
- nwi
->pos_x
, pt
.y
- nwi
->pos_y
, &v
, &gdvp
);
857 if (this->type
== VEH_TRAIN
) v
= gdvp
.wagon
;
859 if (v
== nullptr || mode
!= MODE_DRAG_VEHICLE
) return false;
861 CargoArray capacity
, loaded
;
863 /* Display info for single (articulated) vehicle, or for whole chain starting with selected vehicle */
864 bool whole_chain
= (this->type
== VEH_TRAIN
&& _ctrl_pressed
);
866 /* loop through vehicle chain and collect cargoes */
868 for (const Vehicle
*w
= v
; w
!= nullptr; w
= w
->Next()) {
869 if (w
->cargo_cap
> 0 && w
->cargo_type
< NUM_CARGO
) {
870 capacity
[w
->cargo_type
] += w
->cargo_cap
;
871 loaded
[w
->cargo_type
] += w
->cargo
.StoredCount();
874 if (w
->type
== VEH_TRAIN
&& !w
->HasArticulatedPart()) {
876 if (!whole_chain
) break;
880 /* Build tooltipstring */
881 static char details
[1024];
885 for (CargoID cargo_type
= 0; cargo_type
< NUM_CARGO
; cargo_type
++) {
886 if (capacity
[cargo_type
] == 0) continue;
888 SetDParam(0, cargo_type
); // {CARGO} #1
889 SetDParam(1, loaded
[cargo_type
]); // {CARGO} #2
890 SetDParam(2, cargo_type
); // {SHORTCARGO} #1
891 SetDParam(3, capacity
[cargo_type
]); // {SHORTCARGO} #2
892 pos
= GetString(pos
, STR_DEPOT_VEHICLE_TOOLTIP_CARGO
, lastof(details
));
895 /* Show tooltip window */
896 SetDParam(0, whole_chain
? num
: v
->engine_type
);
897 SetDParam(1, (uint64
)(size_t)details
);
898 GuiShowTooltips(this, whole_chain
? STR_DEPOT_VEHICLE_TOOLTIP_CHAIN
: STR_DEPOT_VEHICLE_TOOLTIP
, TCC_RIGHT_CLICK
);
905 * @param v the original vehicle to clone
906 * @return Always true.
908 virtual bool OnVehicleSelect(const Vehicle
*v
)
910 if (DoCommandP(this->window_number
, v
->index
, _ctrl_pressed
? 1 : 0, CMD_CLONE_VEHICLE
| CMD_MSG(STR_ERROR_CAN_T_BUY_TRAIN
+ v
->type
), CcCloneVehicle
)) {
911 ResetObjectToPlace();
916 virtual void OnPlaceObjectAbort()
919 this->RaiseWidget(WID_D_CLONE
);
920 this->SetWidgetDirty(WID_D_CLONE
);
922 /* abort drag & drop */
923 this->sel
= INVALID_VEHICLE
;
924 this->vehicle_over
= INVALID_VEHICLE
;
925 this->SetWidgetDirty(WID_D_MATRIX
);
927 if (this->hovered_widget
!= -1) {
928 this->SetWidgetLoweredState(this->hovered_widget
, false);
929 this->SetWidgetDirty(this->hovered_widget
);
930 this->hovered_widget
= -1;
934 virtual void OnMouseDrag(Point pt
, int widget
)
936 if (this->sel
== INVALID_VEHICLE
) return;
937 if (widget
!= this->hovered_widget
) {
938 if (this->hovered_widget
== WID_D_SELL
|| this->hovered_widget
== WID_D_SELL_CHAIN
) {
939 this->SetWidgetLoweredState(this->hovered_widget
, false);
940 this->SetWidgetDirty(this->hovered_widget
);
942 this->hovered_widget
= widget
;
943 if (this->hovered_widget
== WID_D_SELL
|| this->hovered_widget
== WID_D_SELL_CHAIN
) {
944 this->SetWidgetLoweredState(this->hovered_widget
, true);
945 this->SetWidgetDirty(this->hovered_widget
);
948 if (this->type
!= VEH_TRAIN
) return;
950 /* A rail vehicle is dragged.. */
951 if (widget
!= WID_D_MATRIX
) { // ..outside of the depot matrix.
952 if (this->vehicle_over
!= INVALID_VEHICLE
) {
953 this->vehicle_over
= INVALID_VEHICLE
;
954 this->SetWidgetDirty(WID_D_MATRIX
);
959 NWidgetBase
*matrix
= this->GetWidget
<NWidgetBase
>(widget
);
960 const Vehicle
*v
= nullptr;
961 GetDepotVehiclePtData gdvp
= {nullptr, nullptr};
963 if (this->GetVehicleFromDepotWndPt(pt
.x
- matrix
->pos_x
, pt
.y
- matrix
->pos_y
, &v
, &gdvp
) != MODE_DRAG_VEHICLE
) return;
965 VehicleID new_vehicle_over
= INVALID_VEHICLE
;
966 if (gdvp
.head
!= nullptr) {
967 if (gdvp
.wagon
== nullptr && gdvp
.head
->Last()->index
!= this->sel
) { // ..at the end of the train.
968 /* NOTE: As a wagon can't be moved at the begin of a train, head index isn't used to mark a drag-and-drop
969 * destination inside a train. This head index is then used to indicate that a wagon is inserted at
970 * the end of the train.
972 new_vehicle_over
= gdvp
.head
->index
;
973 } else if (gdvp
.wagon
!= nullptr && gdvp
.head
!= gdvp
.wagon
&&
974 gdvp
.wagon
->index
!= this->sel
&&
975 gdvp
.wagon
->Previous()->index
!= this->sel
) { // ..over an existing wagon.
976 new_vehicle_over
= gdvp
.wagon
->index
;
980 if (this->vehicle_over
== new_vehicle_over
) return;
982 this->vehicle_over
= new_vehicle_over
;
983 this->SetWidgetDirty(widget
);
986 virtual void OnDragDrop(Point pt
, int widget
)
990 const Vehicle
*v
= nullptr;
991 VehicleID sel
= this->sel
;
993 this->sel
= INVALID_VEHICLE
;
996 NWidgetBase
*nwi
= this->GetWidget
<NWidgetBase
>(WID_D_MATRIX
);
997 if (this->type
== VEH_TRAIN
) {
998 GetDepotVehiclePtData gdvp
= { nullptr, nullptr };
1000 if (this->GetVehicleFromDepotWndPt(pt
.x
- nwi
->pos_x
, pt
.y
- nwi
->pos_y
, &v
, &gdvp
) == MODE_DRAG_VEHICLE
&& sel
!= INVALID_VEHICLE
) {
1001 if (gdvp
.wagon
!= nullptr && gdvp
.wagon
->index
== sel
&& _ctrl_pressed
) {
1003 DoCommandP(Vehicle::Get(sel
)->tile
, Vehicle::Get(sel
)->index
, true,
1004 CMD_REVERSE_TRAIN_DIRECTION
| CMD_MSG(STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE
));
1005 } else if (gdvp
.wagon
== nullptr || gdvp
.wagon
->index
!= sel
) {
1006 this->vehicle_over
= INVALID_VEHICLE
;
1007 TrainDepotMoveVehicle(gdvp
.wagon
, sel
, gdvp
.head
);
1008 } else if (gdvp
.head
!= nullptr && gdvp
.head
->IsFrontEngine()) {
1009 ShowVehicleViewWindow(gdvp
.head
);
1012 } else if (this->GetVehicleFromDepotWndPt(pt
.x
- nwi
->pos_x
, pt
.y
- nwi
->pos_y
, &v
, nullptr) == MODE_DRAG_VEHICLE
&& v
!= nullptr && sel
== v
->index
) {
1013 ShowVehicleViewWindow(v
);
1018 case WID_D_SELL
: case WID_D_SELL_CHAIN
: {
1019 if (this->IsWidgetDisabled(widget
)) return;
1020 if (this->sel
== INVALID_VEHICLE
) return;
1022 this->HandleButtonClick(widget
);
1024 const Vehicle
*v
= Vehicle::Get(this->sel
);
1025 this->sel
= INVALID_VEHICLE
;
1028 int sell_cmd
= (v
->type
== VEH_TRAIN
&& (widget
== WID_D_SELL_CHAIN
|| _ctrl_pressed
)) ? 1 : 0;
1029 DoCommandP(v
->tile
, v
->index
| sell_cmd
<< 20 | MAKE_ORDER_BACKUP_FLAG
, 0, GetCmdSellVeh(v
->type
));
1034 this->sel
= INVALID_VEHICLE
;
1038 this->hovered_widget
= -1;
1039 _cursor
.vehchain
= false;
1042 virtual void OnTimeout()
1044 if (!this->IsWidgetDisabled(WID_D_SELL
)) {
1045 this->RaiseWidget(WID_D_SELL
);
1046 this->SetWidgetDirty(WID_D_SELL
);
1048 if (this->nested_array
[WID_D_SELL
] != nullptr && !this->IsWidgetDisabled(WID_D_SELL_CHAIN
)) {
1049 this->RaiseWidget(WID_D_SELL_CHAIN
);
1050 this->SetWidgetDirty(WID_D_SELL_CHAIN
);
1054 virtual void OnResize()
1056 this->vscroll
->SetCapacityFromWidget(this, WID_D_MATRIX
);
1057 NWidgetCore
*nwi
= this->GetWidget
<NWidgetCore
>(WID_D_MATRIX
);
1058 if (this->type
== VEH_TRAIN
) {
1059 this->hscroll
->SetCapacity(nwi
->current_x
- this->header_width
- this->count_width
);
1061 this->num_columns
= nwi
->current_x
/ nwi
->resize_x
;
1065 virtual EventState
OnCTRLStateChange()
1067 if (this->sel
!= INVALID_VEHICLE
) {
1068 _cursor
.vehchain
= _ctrl_pressed
;
1069 this->SetWidgetDirty(WID_D_MATRIX
);
1073 return ES_NOT_HANDLED
;
1077 static void DepotSellAllConfirmationCallback(Window
*win
, bool confirmed
)
1080 DepotWindow
*w
= (DepotWindow
*)win
;
1081 TileIndex tile
= w
->window_number
;
1082 byte vehtype
= w
->type
;
1083 DoCommandP(tile
, vehtype
, 0, CMD_DEPOT_SELL_ALL_VEHICLES
);
1088 * Opens a depot window
1089 * @param tile The tile where the depot/hangar is located
1090 * @param type The type of vehicles in the depot
1092 void ShowDepotWindow(TileIndex tile
, VehicleType type
)
1094 if (BringWindowToFrontById(WC_VEHICLE_DEPOT
, tile
) != nullptr) return;
1098 default: NOT_REACHED();
1099 case VEH_TRAIN
: desc
= &_train_depot_desc
; break;
1100 case VEH_ROAD
: desc
= &_road_depot_desc
; break;
1101 case VEH_SHIP
: desc
= &_ship_depot_desc
; break;
1102 case VEH_AIRCRAFT
: desc
= &_aircraft_depot_desc
; break;
1105 new DepotWindow(desc
, tile
, type
);
1109 * Removes the highlight of a vehicle in a depot window
1110 * @param *v Vehicle to remove all highlights from
1112 void DeleteDepotHighlightOfVehicle(const Vehicle
*v
)
1116 /* If we haven't got any vehicles on the mouse pointer, we haven't got any highlighted in any depots either
1117 * If that is the case, we can skip looping though the windows and save time
1119 if (_special_mouse_mode
!= WSM_DRAGDROP
) return;
1121 w
= dynamic_cast<DepotWindow
*>(FindWindowById(WC_VEHICLE_DEPOT
, v
->tile
));
1123 if (w
->sel
== v
->index
) ResetObjectToPlace();