Fix crash when setting separation mode for vehicles with no orders list.
[openttd-joker.git] / src / object_type.h
blob4ccc4ab77340b643dfc72c5266e8ec180924de01
1 /* $Id: object_type.h 25844 2013-10-12 16:35:50Z frosch $ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file object_type.h Types related to object tiles. */
12 #ifndef OBJECT_TYPE_H
13 #define OBJECT_TYPE_H
15 /** Types of objects. */
16 typedef uint16 ObjectType;
18 static const ObjectType OBJECT_TRANSMITTER = 0; ///< The large antenna
19 static const ObjectType OBJECT_LIGHTHOUSE = 1; ///< The nice lighthouse
20 static const ObjectType OBJECT_STATUE = 2; ///< Statue in towns
21 static const ObjectType OBJECT_OWNED_LAND = 3; ///< Owned land 'flag'
22 static const ObjectType OBJECT_HQ = 4; ///< HeadQuarter of a player
24 static const ObjectType NUM_OBJECTS_PER_GRF = 255; ///< Number of supported objects per NewGRF; limited to 255 to allow extending Action3 with an extended byte later on.
26 static const ObjectType NEW_OBJECT_OFFSET = 5; ///< Offset for new objects
27 static const ObjectType NUM_OBJECTS = 64000; ///< Number of supported objects overall
28 static const ObjectType INVALID_OBJECT_TYPE = 0xFFFF; ///< An invalid object
30 /** Unique identifier for an object. */
31 typedef uint32 ObjectID;
33 struct Object;
34 struct ObjectSpec;
36 static const ObjectID INVALID_OBJECT = 0xFFFFFFFF; ///< An invalid object
38 #endif /* OBJECT_TYPE_H */