4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file window.cpp Windowing system, widgets and events */
14 #include "company_func.h"
16 #include "console_func.h"
17 #include "console_gui.h"
18 #include "viewport_func.h"
20 #include "blitter/factory.hpp"
21 #include "zoom_func.h"
22 #include "vehicle_base.h"
23 #include "window_func.h"
24 #include "tilehighlight_func.h"
25 #include "network/network.h"
26 #include "querystring_gui.h"
27 #include "widgets/dropdown_func.h"
28 #include "strings_func.h"
29 #include "settings_type.h"
30 #include "settings_func.h"
32 #include "newgrf_debug.h"
34 #include "toolbar_gui.h"
35 #include "statusbar_gui.h"
37 #include "game/game.hpp"
38 #include "video/video_driver.hpp"
40 #include "safeguards.h"
42 /** Values for _settings_client.gui.auto_scrolling */
43 enum ViewportAutoscrolling
{
44 VA_DISABLED
, //!< Do not autoscroll when mouse is at edge of viewport.
45 VA_MAIN_VIEWPORT_FULLSCREEN
, //!< Scroll main viewport at edge when using fullscreen.
46 VA_MAIN_VIEWPORT
, //!< Scroll main viewport at edge.
47 VA_EVERY_VIEWPORT
, //!< Scroll all viewports at their edges.
50 static const int MAX_OFFSET_DOUBLE_CLICK
= 5; ///< How much the mouse is allowed to move to call it a double click
51 static const uint TIME_BETWEEN_DOUBLE_CLICK
= 500; ///< Time between 2 left clicks before it becoming a double click, in ms
52 static const int MAX_OFFSET_HOVER
= 5; ///< Maximum mouse movement before stopping a hover event.
54 static Point _drag_delta
; ///< delta between mouse cursor and upper left corner of dragged window
55 static Window
*_mouseover_last_w
= nullptr; ///< Window of the last #MOUSEOVER event.
56 static Window
*_last_scroll_window
= nullptr; ///< Window of the last scroll event.
58 /** List of windows opened at the screen sorted from the front. */
59 Window
*_z_front_window
= nullptr;
60 /** List of windows opened at the screen sorted from the back. */
61 Window
*_z_back_window
= nullptr;
63 /** If false, highlight is white, otherwise the by the widget defined colour. */
64 bool _window_highlight_colour
= false;
66 uint64 _window_update_number
= 1;
69 * Window that currently has focus. - The main purpose is to generate
70 * #FocusLost events, not to give next window in z-order focus when a
73 Window
*_focused_window
;
75 Point _cursorpos_drag_start
;
77 int _scrollbar_start_pos
;
79 byte _scroller_click_timeout
= 0;
81 Window
*_scrolling_viewport
; ///< A viewport is being scrolled with the mouse.
82 static Point _viewport_scroll_start_pos
= { -1, -1 }; ///< Viewport position when scrolling with the mouse started.
83 bool _mouse_hovering
; ///< The mouse is hovering over the same point.
85 SpecialMouseMode _special_mouse_mode
; ///< Mode of the mouse.
88 * List of all WindowDescs.
89 * This is a pointer to ensure initialisation order with the various static WindowDesc instances.
91 static SmallVector
<WindowDesc
*, 16> *_window_descs
= nullptr;
93 /** Config file to store WindowDesc */
96 /** Window description constructor. */
97 WindowDesc::WindowDesc(WindowPosition def_pos
, const char *ini_key
, int16 def_width_trad
, int16 def_height_trad
,
98 WindowClass window_class
, WindowClass parent_class
, uint32 flags
,
99 const NWidgetPart
*nwid_parts
, int16 nwid_length
, HotkeyList
*hotkeys
) :
100 default_pos(def_pos
),
102 parent_cls(parent_class
),
105 nwid_parts(nwid_parts
),
106 nwid_length(nwid_length
),
111 default_width_trad(def_width_trad
),
112 default_height_trad(def_height_trad
)
114 if (_window_descs
== nullptr) _window_descs
= new SmallVector
<WindowDesc
*, 16>();
115 *_window_descs
->Append() = this;
118 WindowDesc::~WindowDesc()
120 _window_descs
->Erase(_window_descs
->Find(this));
124 * Determine default width of window.
125 * This is either a stored user preferred size, or the build-in default.
126 * @return Width in pixels.
128 int16
WindowDesc::GetDefaultWidth() const
130 return this->pref_width
!= 0 ? this->pref_width
: ScaleGUITrad(this->default_width_trad
);
134 * Determine default height of window.
135 * This is either a stored user preferred size, or the build-in default.
136 * @return Height in pixels.
138 int16
WindowDesc::GetDefaultHeight() const
140 return this->pref_height
!= 0 ? this->pref_height
: ScaleGUITrad(this->default_height_trad
);
144 * Load all WindowDesc settings from _windows_file.
146 void WindowDesc::LoadFromConfig()
148 IniFile
*ini
= new IniFile();
149 ini
->LoadFromDisk(_windows_file
, NO_DIRECTORY
);
150 for (WindowDesc
**it
= _window_descs
->Begin(); it
!= _window_descs
->End(); ++it
) {
151 if ((*it
)->ini_key
== nullptr) continue;
152 IniLoadWindowSettings(ini
, (*it
)->ini_key
, *it
);
158 * Sort WindowDesc by ini_key.
160 static int CDECL
DescSorter(WindowDesc
* const *a
, WindowDesc
* const *b
)
162 if ((*a
)->ini_key
!= nullptr && (*b
)->ini_key
!= nullptr) return strcmp((*a
)->ini_key
, (*b
)->ini_key
);
163 return ((*b
)->ini_key
!= nullptr ? 1 : 0) - ((*a
)->ini_key
!= nullptr ? 1 : 0);
167 * Save all WindowDesc settings to _windows_file.
169 void WindowDesc::SaveToConfig()
171 /* Sort the stuff to get a nice ini file on first write */
172 QSortT(_window_descs
->Begin(), _window_descs
->Length(), DescSorter
);
174 IniFile
*ini
= new IniFile();
175 ini
->LoadFromDisk(_windows_file
, NO_DIRECTORY
);
176 for (WindowDesc
**it
= _window_descs
->Begin(); it
!= _window_descs
->End(); ++it
) {
177 if ((*it
)->ini_key
== nullptr) continue;
178 IniSaveWindowSettings(ini
, (*it
)->ini_key
, *it
);
180 ini
->SaveToDisk(_windows_file
);
185 * Read default values from WindowDesc configuration an apply them to the window.
187 void Window::ApplyDefaults()
189 if (this->nested_root
!= nullptr && this->nested_root
->GetWidgetOfType(WWT_STICKYBOX
) != nullptr) {
190 if (this->window_desc
->pref_sticky
) this->flags
|= WF_STICKY
;
192 /* There is no stickybox; clear the preference in case someone tried to be funny */
193 this->window_desc
->pref_sticky
= false;
198 * Compute the row of a widget that a user clicked in.
199 * @param clickpos Vertical position of the mouse click.
200 * @param widget Widget number of the widget clicked in.
201 * @param padding Amount of empty space between the widget edge and the top of the first row.
202 * @param line_height Height of a single row. A negative value means using the vertical resize step of the widget.
203 * @return Row number clicked at. If clicked at a wrong position, #INT_MAX is returned.
204 * @note The widget does not know where a list printed at the widget ends, so below a list is not a wrong position.
206 int Window::GetRowFromWidget(int clickpos
, int widget
, int padding
, int line_height
) const
208 const NWidgetBase
*wid
= this->GetWidget
<NWidgetBase
>(widget
);
209 if (line_height
< 0) line_height
= wid
->resize_y
;
210 if (clickpos
< (int)wid
->pos_y
+ padding
) return INT_MAX
;
211 return (clickpos
- (int)wid
->pos_y
- padding
) / line_height
;
215 * Disable the highlighted status of all widgets.
217 void Window::DisableAllWidgetHighlight()
219 for (uint i
= 0; i
< this->nested_array_size
; i
++) {
220 NWidgetBase
*nwid
= this->GetWidget
<NWidgetBase
>(i
);
221 if (nwid
== nullptr) continue;
223 if (nwid
->IsHighlighted()) {
224 nwid
->SetHighlighted(TC_INVALID
);
225 this->SetWidgetDirty(i
);
229 CLRBITS(this->flags
, WF_HIGHLIGHTED
);
233 * Sets the highlighted status of a widget.
234 * @param widget_index index of this widget in the window
235 * @param highlighted_colour Colour of highlight, or TC_INVALID to disable.
237 void Window::SetWidgetHighlight(byte widget_index
, TextColour highlighted_colour
)
239 assert(widget_index
< this->nested_array_size
);
241 NWidgetBase
*nwid
= this->GetWidget
<NWidgetBase
>(widget_index
);
242 if (nwid
== nullptr) return;
244 nwid
->SetHighlighted(highlighted_colour
);
245 this->SetWidgetDirty(widget_index
);
247 if (highlighted_colour
!= TC_INVALID
) {
248 /* If we set a highlight, the window has a highlight */
249 this->flags
|= WF_HIGHLIGHTED
;
251 /* If we disable a highlight, check all widgets if anyone still has a highlight */
253 for (uint i
= 0; i
< this->nested_array_size
; i
++) {
254 NWidgetBase
*nwid
= this->GetWidget
<NWidgetBase
>(i
);
255 if (nwid
== nullptr) continue;
256 if (!nwid
->IsHighlighted()) continue;
260 /* If nobody has a highlight, disable the flag on the window */
261 if (!valid
) CLRBITS(this->flags
, WF_HIGHLIGHTED
);
266 * Gets the highlighted status of a widget.
267 * @param widget_index index of this widget in the window
268 * @return status of the widget ie: highlighted = true, not highlighted = false
270 bool Window::IsWidgetHighlighted(byte widget_index
) const
272 assert(widget_index
< this->nested_array_size
);
274 const NWidgetBase
*nwid
= this->GetWidget
<NWidgetBase
>(widget_index
);
275 if (nwid
== nullptr) return false;
277 return nwid
->IsHighlighted();
281 * A dropdown window associated to this window has been closed.
282 * @param pt the point inside the window the mouse resides on after closure.
283 * @param widget the widget (button) that the dropdown is associated with.
284 * @param index the element in the dropdown that is selected.
285 * @param instant_close whether the dropdown was configured to close on mouse up.
287 void Window::OnDropdownClose(Point pt
, int widget
, int index
, bool instant_close
)
289 if (widget
< 0) return;
292 /* Send event for selected option if we're still
293 * on the parent button of the dropdown (behaviour of the dropdowns in the main toolbar). */
294 if (GetWidgetFromPos(this, pt
.x
, pt
.y
) == widget
) {
295 this->OnDropdownSelect(widget
, index
);
299 /* Raise the dropdown button */
300 NWidgetCore
*nwi2
= this->GetWidget
<NWidgetCore
>(widget
);
301 if ((nwi2
->type
& WWT_MASK
) == NWID_BUTTON_DROPDOWN
) {
302 nwi2
->disp_flags
&= ~ND_DROPDOWN_ACTIVE
;
304 this->RaiseWidget(widget
);
306 this->SetWidgetDirty(widget
);
310 * Return the Scrollbar to a widget index.
311 * @param widnum Scrollbar widget index
312 * @return Scrollbar to the widget
314 const Scrollbar
*Window::GetScrollbar(uint widnum
) const
316 return this->GetWidget
<NWidgetScrollbar
>(widnum
);
320 * Return the Scrollbar to a widget index.
321 * @param widnum Scrollbar widget index
322 * @return Scrollbar to the widget
324 Scrollbar
*Window::GetScrollbar(uint widnum
)
326 return this->GetWidget
<NWidgetScrollbar
>(widnum
);
330 * Return the querystring associated to a editbox.
331 * @param widnum Editbox widget index
332 * @return QueryString or nullptr.
334 const QueryString
*Window::GetQueryString(uint widnum
) const
336 const SmallMap
<int, QueryString
*>::Pair
*query
= this->querystrings
.Find(widnum
);
337 return query
!= this->querystrings
.End() ? query
->second
: nullptr;
341 * Return the querystring associated to a editbox.
342 * @param widnum Editbox widget index
343 * @return QueryString or nullptr.
345 QueryString
*Window::GetQueryString(uint widnum
)
347 SmallMap
<int, QueryString
*>::Pair
*query
= this->querystrings
.Find(widnum
);
348 return query
!= this->querystrings
.End() ? query
->second
: nullptr;
352 * Get the current input text if an edit box has the focus.
353 * @return The currently focused input text or nullptr if no input focused.
355 /* virtual */ const char *Window::GetFocusedText() const
357 if (this->nested_focus
!= nullptr && this->nested_focus
->type
== WWT_EDITBOX
) {
358 return this->GetQueryString(this->nested_focus
->index
)->GetText();
365 * Get the string at the caret if an edit box has the focus.
366 * @return The text at the caret or nullptr if no edit box is focused.
368 /* virtual */ const char *Window::GetCaret() const
370 if (this->nested_focus
!= nullptr && this->nested_focus
->type
== WWT_EDITBOX
) {
371 return this->GetQueryString(this->nested_focus
->index
)->GetCaret();
378 * Get the range of the currently marked input text.
379 * @param[out] length Length of the marked text.
380 * @return Pointer to the start of the marked text or nullptr if no text is marked.
382 /* virtual */ const char *Window::GetMarkedText(size_t *length
) const
384 if (this->nested_focus
!= nullptr && this->nested_focus
->type
== WWT_EDITBOX
) {
385 return this->GetQueryString(this->nested_focus
->index
)->GetMarkedText(length
);
392 * Get the current caret position if an edit box has the focus.
393 * @return Top-left location of the caret, relative to the window.
395 /* virtual */ Point
Window::GetCaretPosition() const
397 if (this->nested_focus
!= nullptr && this->nested_focus
->type
== WWT_EDITBOX
) {
398 return this->GetQueryString(this->nested_focus
->index
)->GetCaretPosition(this, this->nested_focus
->index
);
406 * Get the bounding rectangle for a text range if an edit box has the focus.
407 * @param from Start of the string range.
408 * @param to End of the string range.
409 * @return Rectangle encompassing the string range, relative to the window.
411 /* virtual */ Rect
Window::GetTextBoundingRect(const char *from
, const char *to
) const
413 if (this->nested_focus
!= nullptr && this->nested_focus
->type
== WWT_EDITBOX
) {
414 return this->GetQueryString(this->nested_focus
->index
)->GetBoundingRect(this, this->nested_focus
->index
, from
, to
);
417 Rect r
= {0, 0, 0, 0};
422 * Get the character that is rendered at a position by the focused edit box.
423 * @param pt The position to test.
424 * @return Pointer to the character at the position or nullptr if no character is at the position.
426 /* virtual */ const char *Window::GetTextCharacterAtPosition(const Point
&pt
) const
428 if (this->nested_focus
!= nullptr && this->nested_focus
->type
== WWT_EDITBOX
) {
429 return this->GetQueryString(this->nested_focus
->index
)->GetCharAtPosition(this, this->nested_focus
->index
, pt
);
436 * Set the window that has the focus
437 * @param w The window to set the focus on
439 void SetFocusedWindow(Window
*w
)
441 if (_focused_window
== w
) return;
443 /* Invalidate focused widget */
444 if (_focused_window
!= nullptr) {
445 if (_focused_window
->nested_focus
!= nullptr) _focused_window
->nested_focus
->SetDirty(_focused_window
);
448 /* Remember which window was previously focused */
449 Window
*old_focused
= _focused_window
;
452 /* So we can inform it that it lost focus */
453 if (old_focused
!= nullptr) old_focused
->OnFocusLost(w
);
454 if (_focused_window
!= nullptr) _focused_window
->OnFocus(old_focused
);
458 * Check if an edit box is in global focus. That is if focused window
459 * has a edit box as focused widget, or if a console is focused.
460 * @return returns true if an edit box is in global focus or if the focused window is a console, else false
462 bool EditBoxInGlobalFocus()
464 if (_focused_window
== nullptr) return false;
466 /* The console does not have an edit box so a special case is needed. */
467 if (_focused_window
->window_class
== WC_CONSOLE
) return true;
469 return _focused_window
->nested_focus
!= nullptr && _focused_window
->nested_focus
->type
== WWT_EDITBOX
;
473 * Makes no widget on this window have focus. The function however doesn't change which window has focus.
475 void Window::UnfocusFocusedWidget()
477 if (this->nested_focus
!= nullptr) {
478 if (this->nested_focus
->type
== WWT_EDITBOX
) VideoDriver::GetInstance()->EditBoxLostFocus();
480 /* Repaint the widget that lost focus. A focused edit box may else leave the caret on the screen. */
481 this->nested_focus
->SetDirty(this);
482 this->nested_focus
= nullptr;
487 * Set focus within this window to the given widget. The function however doesn't change which window has focus.
488 * @param widget_index Index of the widget in the window to set the focus to.
489 * @return Focus has changed.
491 bool Window::SetFocusedWidget(int widget_index
)
493 /* Do nothing if widget_index is already focused, or if it wasn't a valid widget. */
494 if ((uint
)widget_index
>= this->nested_array_size
) return false;
496 assert(this->nested_array
[widget_index
] != nullptr); // Setting focus to a non-existing widget is a bad idea.
497 if (this->nested_focus
!= nullptr) {
498 if (this->GetWidget
<NWidgetCore
>(widget_index
) == this->nested_focus
) return false;
500 /* Repaint the widget that lost focus. A focused edit box may else leave the caret on the screen. */
501 this->nested_focus
->SetDirty(this);
502 if (this->nested_focus
->type
== WWT_EDITBOX
) VideoDriver::GetInstance()->EditBoxLostFocus();
504 this->nested_focus
= this->GetWidget
<NWidgetCore
>(widget_index
);
509 * Called when window looses focus
511 void Window::OnFocusLost(Window
*newly_focused_window
)
513 if (this->nested_focus
!= nullptr && this->nested_focus
->type
== WWT_EDITBOX
) VideoDriver::GetInstance()->EditBoxLostFocus();
517 * Sets the enabled/disabled status of a list of widgets.
518 * By default, widgets are enabled.
519 * On certain conditions, they have to be disabled.
520 * @param disab_stat status to use ie: disabled = true, enabled = false
521 * @param widgets list of widgets ended by WIDGET_LIST_END
523 void CDECL
Window::SetWidgetsDisabledState(bool disab_stat
, int widgets
, ...)
527 va_start(wdg_list
, widgets
);
529 while (widgets
!= WIDGET_LIST_END
) {
530 SetWidgetDisabledState(widgets
, disab_stat
);
531 widgets
= va_arg(wdg_list
, int);
538 * Sets the lowered/raised status of a list of widgets.
539 * @param lowered_stat status to use ie: lowered = true, raised = false
540 * @param widgets list of widgets ended by WIDGET_LIST_END
542 void CDECL
Window::SetWidgetsLoweredState(bool lowered_stat
, int widgets
, ...)
546 va_start(wdg_list
, widgets
);
548 while (widgets
!= WIDGET_LIST_END
) {
549 SetWidgetLoweredState(widgets
, lowered_stat
);
550 widgets
= va_arg(wdg_list
, int);
557 * Raise the buttons of the window.
558 * @param autoraise Raise only the push buttons of the window.
560 void Window::RaiseButtons(bool autoraise
)
562 for (uint i
= 0; i
< this->nested_array_size
; i
++) {
563 if (this->nested_array
[i
] == nullptr) continue;
564 WidgetType type
= this->nested_array
[i
]->type
;
565 if (((type
& ~WWB_PUSHBUTTON
) < WWT_LAST
|| type
== NWID_PUSHBUTTON_DROPDOWN
) &&
566 (!autoraise
|| (type
& WWB_PUSHBUTTON
) || type
== WWT_EDITBOX
) && this->IsWidgetLowered(i
)) {
567 this->RaiseWidget(i
);
568 this->SetWidgetDirty(i
);
572 /* Special widgets without widget index */
573 NWidgetCore
*wid
= this->nested_root
!= nullptr ? (NWidgetCore
*)this->nested_root
->GetWidgetOfType(WWT_DEFSIZEBOX
) : nullptr;
574 if (wid
!= nullptr) {
575 wid
->SetLowered(false);
581 * Invalidate a widget, i.e. mark it as being changed and in need of redraw.
582 * @param widget_index the widget to redraw.
584 void Window::SetWidgetDirty(byte widget_index
) const
586 /* Sometimes this function is called before the window is even fully initialized */
587 if (this->nested_array
== nullptr) return;
589 this->nested_array
[widget_index
]->SetDirty(this);
593 * A hotkey has been pressed.
594 * @param hotkey Hotkey index, by default a widget index of a button or editbox.
595 * @return #ES_HANDLED if the key press has been handled, and the hotkey is not unavailable for some reason.
597 EventState
Window::OnHotkey(int hotkey
)
599 if (hotkey
< 0) return ES_NOT_HANDLED
;
601 NWidgetCore
*nw
= this->GetWidget
<NWidgetCore
>(hotkey
);
602 if (nw
== nullptr || nw
->IsDisabled()) return ES_NOT_HANDLED
;
604 if (nw
->type
== WWT_EDITBOX
) {
605 if (this->IsShaded()) return ES_NOT_HANDLED
;
608 this->SetFocusedWidget(hotkey
);
609 SetFocusedWindow(this);
612 this->OnClick(Point(), hotkey
, 1);
618 * Do all things to make a button look clicked and mark it to be
619 * unclicked in a few ticks.
620 * @param widget the widget to "click"
622 void Window::HandleButtonClick(byte widget
)
624 this->LowerWidget(widget
);
626 this->SetWidgetDirty(widget
);
629 static void StartWindowDrag(Window
*w
);
630 static void StartWindowSizing(Window
*w
, bool to_left
);
633 * Dispatch left mouse-button (possibly double) click in window.
634 * @param w Window to dispatch event in
635 * @param x X coordinate of the click
636 * @param y Y coordinate of the click
637 * @param click_count Number of fast consecutive clicks at same position
639 static void DispatchLeftClickEvent(Window
*w
, int x
, int y
, int click_count
)
641 NWidgetCore
*nw
= w
->nested_root
->GetWidgetFromPos(x
, y
);
642 WidgetType widget_type
= (nw
!= nullptr) ? nw
->type
: WWT_EMPTY
;
644 bool focused_widget_changed
= false;
645 /* If clicked on a window that previously did dot have focus */
646 if (_focused_window
!= w
&& // We already have focus, right?
647 (w
->window_desc
->flags
& WDF_NO_FOCUS
) == 0 && // Don't lose focus to toolbars
648 widget_type
!= WWT_CLOSEBOX
) { // Don't change focused window if 'X' (close button) was clicked
649 focused_widget_changed
= true;
653 if (nw
== nullptr) return; // exit if clicked outside of widgets
655 /* don't allow any interaction if the button has been disabled */
656 if (nw
->IsDisabled()) return;
658 int widget_index
= nw
->index
; ///< Index of the widget
660 /* Clicked on a widget that is not disabled.
661 * So unless the clicked widget is the caption bar, change focus to this widget.
662 * Exception: In the OSK we always want the editbox to stay focussed. */
663 if (widget_type
!= WWT_CAPTION
&& w
->window_class
!= WC_OSK
) {
664 /* focused_widget_changed is 'now' only true if the window this widget
665 * is in gained focus. In that case it must remain true, also if the
666 * local widget focus did not change. As such it's the logical-or of
667 * both changed states.
669 * If this is not preserved, then the OSK window would be opened when
670 * a user has the edit box focused and then click on another window and
671 * then back again on the edit box (to type some text).
673 focused_widget_changed
|= w
->SetFocusedWidget(widget_index
);
676 /* Close any child drop down menus. If the button pressed was the drop down
677 * list's own button, then we should not process the click any further. */
678 if (HideDropDownMenu(w
) == widget_index
&& widget_index
>= 0) return;
680 if ((widget_type
& ~WWB_PUSHBUTTON
) < WWT_LAST
&& (widget_type
& WWB_PUSHBUTTON
)) w
->HandleButtonClick(widget_index
);
684 switch (widget_type
) {
685 case NWID_VSCROLLBAR
:
686 case NWID_HSCROLLBAR
:
687 ScrollbarClickHandler(w
, nw
, x
, y
);
691 QueryString
*query
= w
->GetQueryString(widget_index
);
692 if (query
!= nullptr) query
->ClickEditBox(w
, pt
, widget_index
, click_count
, focused_widget_changed
);
696 case WWT_CLOSEBOX
: // 'X'
700 case WWT_CAPTION
: // 'Title bar'
705 /* When the resize widget is on the left size of the window
706 * we assume that that button is used to resize to the left. */
707 StartWindowSizing(w
, (int)nw
->pos_x
< (w
->width
/ 2));
711 case WWT_DEFSIZEBOX
: {
713 w
->window_desc
->pref_width
= w
->width
;
714 w
->window_desc
->pref_height
= w
->height
;
716 int16 def_width
= max
<int16
>(min(w
->window_desc
->GetDefaultWidth(), _screen
.width
), w
->nested_root
->smallest_x
);
717 int16 def_height
= max
<int16
>(min(w
->window_desc
->GetDefaultHeight(), _screen
.height
- 50), w
->nested_root
->smallest_y
);
719 int dx
= (w
->resize
.step_width
== 0) ? 0 : def_width
- w
->width
;
720 int dy
= (w
->resize
.step_height
== 0) ? 0 : def_height
- w
->height
;
721 /* dx and dy has to go by step.. calculate it.
722 * The cast to int is necessary else dx/dy are implicitly casted to unsigned int, which won't work. */
723 if (w
->resize
.step_width
> 1) dx
-= dx
% (int)w
->resize
.step_width
;
724 if (w
->resize
.step_height
> 1) dy
-= dy
% (int)w
->resize
.step_height
;
725 ResizeWindow(w
, dx
, dy
, false);
728 nw
->SetLowered(true);
735 w
->ShowNewGRFInspectWindow();
740 w
->SetShaded(!w
->IsShaded());
744 w
->flags
^= WF_STICKY
;
746 if (_ctrl_pressed
) w
->window_desc
->pref_sticky
= (w
->flags
& WF_STICKY
) != 0;
753 /* Widget has no index, so the window is not interested in it. */
754 if (widget_index
< 0) return;
756 /* Check if the widget is highlighted; if so, disable highlight and dispatch an event to the GameScript */
757 if (w
->IsWidgetHighlighted(widget_index
)) {
758 w
->SetWidgetHighlight(widget_index
, TC_INVALID
);
759 Game::NewEvent(new ScriptEventWindowWidgetClick((ScriptWindow::WindowClass
)w
->window_class
, w
->window_number
, widget_index
));
762 w
->OnClick(pt
, widget_index
, click_count
);
766 * Dispatch right mouse-button click in window.
767 * @param w Window to dispatch event in
768 * @param x X coordinate of the click
769 * @param y Y coordinate of the click
771 static void DispatchRightClickEvent(Window
*w
, int x
, int y
)
773 NWidgetCore
*wid
= w
->nested_root
->GetWidgetFromPos(x
, y
);
774 if (wid
== nullptr) return;
776 /* No widget to handle, or the window is not interested in it. */
777 if (wid
->index
>= 0) {
779 w
->OnRightClick(pt
, wid
->index
);
782 /* Right-click close is enabled and there is a closebox */
783 if (_settings_client
.gui
.right_mouse_wnd_close
&& w
->nested_root
->GetWidgetOfType(WWT_CLOSEBOX
)) {
789 * Dispatch tool tip event in a window (e.g. hover of the mouse).
790 * @param w Window to dispatch event in.
791 * @param x X coordinate of the mouse.
792 * @param y Y coordinate of the mouse.
793 * @param close_cond How to close tooltips, depands on the way the event was initiated.
795 static void DispatchToolTipEvent(Window
*w
, int x
, int y
, TooltipCloseCondition close_cond
)
797 NWidgetCore
*wid
= w
->nested_root
->GetWidgetFromPos(x
, y
);
799 /* No widget to handle, or the window is not interested in it. */
800 if (wid
!= nullptr && wid
->index
>= 0) {
802 w
->OnToolTip(pt
, wid
== nullptr ? -1 : wid
->index
, close_cond
);
807 * Dispatch the mousewheel-action to the window.
808 * The window will scroll any compatible scrollbars if the mouse is pointed over the bar or its contents
810 * @param nwid the widget where the scrollwheel was used
811 * @param wheel scroll up or down
813 static void DispatchMouseWheelEvent(Window
*w
, NWidgetCore
*nwid
, int wheel
)
815 if (nwid
== nullptr) return;
817 /* Using wheel on caption/shade-box shades or unshades the window. */
818 if (nwid
->type
== WWT_CAPTION
|| nwid
->type
== WWT_SHADEBOX
) {
819 w
->SetShaded(wheel
< 0);
823 /* Wheeling a vertical scrollbar. */
824 if (nwid
->type
== NWID_VSCROLLBAR
) {
825 NWidgetScrollbar
*sb
= static_cast<NWidgetScrollbar
*>(nwid
);
826 if (sb
->GetCount() > sb
->GetCapacity()) {
827 sb
->UpdatePosition(wheel
);
833 /* Scroll the widget attached to the scrollbar. */
834 Scrollbar
*sb
= (nwid
->scrollbar_index
>= 0 ? w
->GetScrollbar(nwid
->scrollbar_index
) : nullptr);
835 if (sb
!= nullptr && sb
->GetCount() > sb
->GetCapacity()) {
836 sb
->UpdatePosition(wheel
);
842 * Returns whether a window may be shown or not.
843 * @param w The window to consider.
844 * @return True iff it may be shown, otherwise false.
846 static bool MayBeShown(const Window
*w
)
848 /* If we're not modal, everything is okay. */
849 if (!HasModalProgress()) return true;
851 switch (w
->window_class
) {
852 case WC_MAIN_WINDOW
: ///< The background, i.e. the game.
853 case WC_MODAL_PROGRESS
: ///< The actual progress window.
854 case WC_CONFIRM_POPUP_QUERY
: ///< The abort window.
863 * Generate repaint events for the visible part of window w within the rectangle.
865 * The function goes recursively upwards in the window stack, and splits the rectangle
866 * into multiple pieces at the window edges, so obscured parts are not redrawn.
868 * @param w Window that needs to be repainted
869 * @param left Left edge of the rectangle that should be repainted
870 * @param top Top edge of the rectangle that should be repainted
871 * @param right Right edge of the rectangle that should be repainted
872 * @param bottom Bottom edge of the rectangle that should be repainted
874 static void DrawOverlappedWindow(Window
*w
, int left
, int top
, int right
, int bottom
)
877 FOR_ALL_WINDOWS_FROM_BACK_FROM(v
, w
->z_front
) {
881 left
< v
->left
+ v
->width
&&
882 top
< v
->top
+ v
->height
) {
883 /* v and rectangle intersect with each other */
886 if (left
< (x
= v
->left
)) {
887 DrawOverlappedWindow(w
, left
, top
, x
, bottom
);
888 DrawOverlappedWindow(w
, x
, top
, right
, bottom
);
892 if (right
> (x
= v
->left
+ v
->width
)) {
893 DrawOverlappedWindow(w
, left
, top
, x
, bottom
);
894 DrawOverlappedWindow(w
, x
, top
, right
, bottom
);
898 if (top
< (x
= v
->top
)) {
899 DrawOverlappedWindow(w
, left
, top
, right
, x
);
900 DrawOverlappedWindow(w
, left
, x
, right
, bottom
);
904 if (bottom
> (x
= v
->top
+ v
->height
)) {
905 DrawOverlappedWindow(w
, left
, top
, right
, x
);
906 DrawOverlappedWindow(w
, left
, x
, right
, bottom
);
914 /* Setup blitter, and dispatch a repaint event to window *wz */
915 DrawPixelInfo
*dp
= _cur_dpi
;
916 dp
->width
= right
- left
;
917 dp
->height
= bottom
- top
;
918 dp
->left
= left
- w
->left
;
919 dp
->top
= top
- w
->top
;
920 dp
->pitch
= _screen
.pitch
;
921 dp
->dst_ptr
= BlitterFactory::GetCurrentBlitter()->MoveTo(_screen
.dst_ptr
, left
, top
);
922 dp
->zoom
= ZOOM_LVL_NORMAL
;
927 * From a rectangle that needs redrawing, find the windows that intersect with the rectangle.
928 * These windows should be re-painted.
929 * @param left Left edge of the rectangle that should be repainted
930 * @param top Top edge of the rectangle that should be repainted
931 * @param right Right edge of the rectangle that should be repainted
932 * @param bottom Bottom edge of the rectangle that should be repainted
934 void DrawOverlappedWindowForAll(int left
, int top
, int right
, int bottom
)
940 FOR_ALL_WINDOWS_FROM_BACK(w
) {
944 left
< w
->left
+ w
->width
&&
945 top
< w
->top
+ w
->height
) {
946 /* Window w intersects with the rectangle => needs repaint */
947 DrawOverlappedWindow(w
, max(left
, w
->left
), max(top
, w
->top
), min(right
, w
->left
+ w
->width
), min(bottom
, w
->top
+ w
->height
));
953 * Mark entire window as dirty (in need of re-paint)
956 void Window::SetDirty() const
958 SetDirtyBlocks(this->left
, this->top
, this->left
+ this->width
, this->top
+ this->height
);
962 * Re-initialize a window, and optionally change its size.
963 * @param rx Horizontal resize of the window.
964 * @param ry Vertical resize of the window.
965 * @note For just resizing the window, use #ResizeWindow instead.
967 void Window::ReInit(int rx
, int ry
)
969 this->SetDirty(); // Mark whole current window as dirty.
971 /* Save current size. */
972 int window_width
= this->width
;
973 int window_height
= this->height
;
976 /* Re-initialize the window from the ground up. No need to change the nested_array, as all widgets stay where they are. */
977 this->nested_root
->SetupSmallestSize(this, false);
978 this->nested_root
->AssignSizePosition(ST_SMALLEST
, 0, 0, this->nested_root
->smallest_x
, this->nested_root
->smallest_y
, _current_text_dir
== TD_RTL
);
979 this->width
= this->nested_root
->smallest_x
;
980 this->height
= this->nested_root
->smallest_y
;
981 this->resize
.step_width
= this->nested_root
->resize_x
;
982 this->resize
.step_height
= this->nested_root
->resize_y
;
984 /* Resize as close to the original size + requested resize as possible. */
985 window_width
= max(window_width
+ rx
, this->width
);
986 window_height
= max(window_height
+ ry
, this->height
);
987 int dx
= (this->resize
.step_width
== 0) ? 0 : window_width
- this->width
;
988 int dy
= (this->resize
.step_height
== 0) ? 0 : window_height
- this->height
;
989 /* dx and dy has to go by step.. calculate it.
990 * The cast to int is necessary else dx/dy are implicitly casted to unsigned int, which won't work. */
991 if (this->resize
.step_width
> 1) dx
-= dx
% (int)this->resize
.step_width
;
992 if (this->resize
.step_height
> 1) dy
-= dy
% (int)this->resize
.step_height
;
994 ResizeWindow(this, dx
, dy
);
995 /* ResizeWindow() does this->SetDirty() already, no need to do it again here. */
999 * Set the shaded state of the window to \a make_shaded.
1000 * @param make_shaded If \c true, shade the window (roll up until just the title bar is visible), else unshade/unroll the window to its original size.
1001 * @note The method uses #Window::ReInit(), thus after the call, the whole window should be considered changed.
1003 void Window::SetShaded(bool make_shaded
)
1005 if (this->shade_select
== nullptr) return;
1007 int desired
= make_shaded
? SZSP_HORIZONTAL
: 0;
1008 if (this->shade_select
->shown_plane
!= desired
) {
1010 if (this->nested_focus
!= nullptr) this->UnfocusFocusedWidget();
1011 this->unshaded_size
.width
= this->width
;
1012 this->unshaded_size
.height
= this->height
;
1013 this->shade_select
->SetDisplayedPlane(desired
);
1014 this->ReInit(0, -this->height
);
1016 this->shade_select
->SetDisplayedPlane(desired
);
1017 int dx
= ((int)this->unshaded_size
.width
> this->width
) ? (int)this->unshaded_size
.width
- this->width
: 0;
1018 int dy
= ((int)this->unshaded_size
.height
> this->height
) ? (int)this->unshaded_size
.height
- this->height
: 0;
1019 this->ReInit(dx
, dy
);
1025 * Find the Window whose parent pointer points to this window
1026 * @param w parent Window to find child of
1027 * @param wc Window class of the window to remove; #WC_INVALID if class does not matter
1028 * @return a Window pointer that is the child of \a w, or \c nullptr otherwise
1030 static Window
*FindChildWindow(const Window
*w
, WindowClass wc
)
1033 FOR_ALL_WINDOWS_FROM_BACK(v
) {
1034 if ((wc
== WC_INVALID
|| wc
== v
->window_class
) && v
->parent
== w
) return v
;
1041 * Delete all children a window might have in a head-recursive manner
1042 * @param wc Window class of the window to remove; #WC_INVALID if class does not matter
1044 void Window::DeleteChildWindows(WindowClass wc
) const
1046 Window
*child
= FindChildWindow(this, wc
);
1047 while (child
!= nullptr) {
1049 child
= FindChildWindow(this, wc
);
1054 * Remove window and all its child windows from the window stack.
1058 if (_thd
.window_class
== this->window_class
&&
1059 _thd
.window_number
== this->window_number
) {
1060 ResetObjectToPlace();
1063 /* Prevent Mouseover() from resetting mouse-over coordinates on a non-existing window */
1064 if (_mouseover_last_w
== this) _mouseover_last_w
= nullptr;
1066 /* We can't scroll the window when it's closed. */
1067 if (_last_scroll_window
== this) _last_scroll_window
= nullptr;
1069 /* Make sure we don't try to access this window as the focused window when it doesn't exist anymore. */
1070 if (_focused_window
== this) {
1071 this->OnFocusLost(nullptr);
1072 _focused_window
= nullptr;
1075 this->DeleteChildWindows();
1077 if (this->viewport
!= nullptr) DeleteWindowViewport(this);
1081 free(this->nested_array
); // Contents is released through deletion of #nested_root.
1082 delete this->nested_root
;
1085 * Make fairly sure that this is written, and not "optimized" away.
1086 * The delete operator is overwritten to not delete it; the deletion
1087 * happens at a later moment in time after the window has been
1088 * removed from the list of windows to prevent issues with items
1089 * being removed during the iteration as not one but more windows
1090 * may be removed by a single call to ~Window by means of the
1091 * DeleteChildWindows function.
1093 const_cast<volatile WindowClass
&>(this->window_class
) = WC_INVALID
;
1097 * Find a window by its class and window number
1098 * @param cls Window class
1099 * @param number Number of the window within the window class
1100 * @return Pointer to the found window, or \c nullptr if not available
1102 Window
*FindWindowById(WindowClass cls
, WindowNumber number
)
1105 FOR_ALL_WINDOWS_FROM_BACK(w
) {
1106 if (w
->window_class
== cls
&& w
->window_number
== number
) return w
;
1113 * Find any window by its class. Useful when searching for a window that uses
1114 * the window number as a #WindowType, like #WC_SEND_NETWORK_MSG.
1115 * @param cls Window class
1116 * @return Pointer to the found window, or \c nullptr if not available
1118 Window
*FindWindowByClass(WindowClass cls
)
1121 FOR_ALL_WINDOWS_FROM_BACK(w
) {
1122 if (w
->window_class
== cls
) return w
;
1129 * Delete a window by its class and window number (if it is open).
1130 * @param cls Window class
1131 * @param number Number of the window within the window class
1132 * @param force force deletion; if false don't delete when stickied
1134 void DeleteWindowById(WindowClass cls
, WindowNumber number
, bool force
)
1136 Window
*w
= FindWindowById(cls
, number
);
1137 if (force
|| w
== nullptr ||
1138 (w
->flags
& WF_STICKY
) == 0) {
1144 * Delete all windows of a given class
1145 * @param cls Window class of windows to delete
1147 void DeleteWindowByClass(WindowClass cls
)
1152 /* When we find the window to delete, we need to restart the search
1153 * as deleting this window could cascade in deleting (many) others
1154 * anywhere in the z-array */
1155 FOR_ALL_WINDOWS_FROM_BACK(w
) {
1156 if (w
->window_class
== cls
) {
1158 goto restart_search
;
1164 * Delete all windows of a company. We identify windows of a company
1165 * by looking at the caption colour. If it is equal to the company ID
1166 * then we say the window belongs to the company and should be deleted
1167 * @param id company identifier
1169 void DeleteCompanyWindows(CompanyID id
)
1174 /* When we find the window to delete, we need to restart the search
1175 * as deleting this window could cascade in deleting (many) others
1176 * anywhere in the z-array */
1177 FOR_ALL_WINDOWS_FROM_BACK(w
) {
1178 if (w
->owner
== id
) {
1180 goto restart_search
;
1184 /* Also delete the company specific windows that don't have a company-colour. */
1185 DeleteWindowById(WC_BUY_COMPANY
, id
);
1189 * Change the owner of all the windows one company can take over from another
1190 * company in the case of a company merger. Do not change ownership of windows
1191 * that need to be deleted once takeover is complete
1192 * @param old_owner original owner of the window
1193 * @param new_owner the new owner of the window
1195 void ChangeWindowOwner(Owner old_owner
, Owner new_owner
)
1198 FOR_ALL_WINDOWS_FROM_BACK(w
) {
1199 if (w
->owner
!= old_owner
) continue;
1201 switch (w
->window_class
) {
1202 case WC_COMPANY_COLOUR
:
1204 case WC_STATION_LIST
:
1205 case WC_TRAINS_LIST
:
1206 case WC_TRACE_RESTRICT_SLOTS
:
1207 case WC_ROADVEH_LIST
:
1209 case WC_AIRCRAFT_LIST
:
1210 case WC_BUY_COMPANY
:
1212 case WC_COMPANY_INFRASTRUCTURE
:
1213 case WC_VEHICLE_ORDERS
: // Changing owner would also require changing WindowDesc, which is not possible; however keeping the old one crashes because of missing widgets etc.. See ShowOrdersWindow().
1217 w
->owner
= new_owner
;
1223 static void BringWindowToFront(Window
*w
);
1226 * Find a window and make it the relative top-window on the screen.
1227 * The window gets unshaded if it was shaded, and a white border is drawn at its edges for a brief period of time to visualize its "activation".
1228 * @param cls WindowClass of the window to activate
1229 * @param number WindowNumber of the window to activate
1230 * @return a pointer to the window thus activated
1232 Window
*BringWindowToFrontById(WindowClass cls
, WindowNumber number
)
1234 Window
*w
= FindWindowById(cls
, number
);
1237 if (w
->IsShaded()) w
->SetShaded(false); // Restore original window size if it was shaded.
1239 w
->SetWhiteBorder();
1240 BringWindowToFront(w
);
1247 static inline bool IsVitalWindow(const Window
*w
)
1249 switch (w
->window_class
) {
1250 case WC_MAIN_TOOLBAR
:
1252 case WC_NEWS_WINDOW
:
1253 case WC_SEND_NETWORK_MSG
:
1262 * Get the z-priority for a given window. This is used in comparison with other z-priority values;
1263 * a window with a given z-priority will appear above other windows with a lower value, and below
1264 * those with a higher one (the ordering within z-priorities is arbitrary).
1265 * @param wc The window class of window to get the z-priority for
1266 * @pre wc != WC_INVALID
1267 * @return The window's z-priority
1269 static uint
GetWindowZPriority(WindowClass wc
)
1271 assert(wc
!= WC_INVALID
);
1273 uint z_priority
= 0;
1288 case WC_DROPDOWN_MENU
:
1292 case WC_MAIN_TOOLBAR
:
1301 case WC_QUERY_STRING
:
1302 case WC_SEND_NETWORK_MSG
:
1307 case WC_CONFIRM_POPUP_QUERY
:
1308 case WC_MODAL_PROGRESS
:
1309 case WC_NETWORK_STATUS_WINDOW
:
1310 case WC_SAVE_PRESET
:
1314 case WC_GENERATE_LANDSCAPE
:
1316 case WC_GAME_OPTIONS
:
1317 case WC_CUSTOM_CURRENCY
:
1318 case WC_NETWORK_WINDOW
:
1319 case WC_GRF_PARAMETERS
:
1321 case WC_AI_SETTINGS
:
1330 case WC_NEWS_WINDOW
:
1338 case WC_MAIN_WINDOW
:
1344 * Adds a window to the z-ordering, according to its z-priority.
1345 * @param w Window to add
1347 static void AddWindowToZOrdering(Window
*w
)
1349 assert(w
->z_front
== nullptr && w
->z_back
== nullptr);
1351 if (_z_front_window
== nullptr) {
1352 /* It's the only window. */
1353 _z_front_window
= _z_back_window
= w
;
1354 w
->z_front
= w
->z_back
= nullptr;
1356 /* Search down the z-ordering for its location. */
1357 Window
*v
= _z_front_window
;
1358 uint last_z_priority
= UINT_MAX
;
1359 while (v
!= nullptr && (v
->window_class
== WC_INVALID
|| GetWindowZPriority(v
->window_class
) > GetWindowZPriority(w
->window_class
))) {
1360 if (v
->window_class
!= WC_INVALID
) {
1361 /* Sanity check z-ordering, while we're at it. */
1362 assert(last_z_priority
>= GetWindowZPriority(v
->window_class
));
1363 last_z_priority
= GetWindowZPriority(v
->window_class
);
1370 /* It's the new back window. */
1371 w
->z_front
= _z_back_window
;
1372 w
->z_back
= nullptr;
1373 _z_back_window
->z_back
= w
;
1375 } else if (v
== _z_front_window
) {
1376 /* It's the new front window. */
1377 w
->z_front
= nullptr;
1378 w
->z_back
= _z_front_window
;
1379 _z_front_window
->z_front
= w
;
1380 _z_front_window
= w
;
1382 /* It's somewhere else in the z-ordering. */
1383 w
->z_front
= v
->z_front
;
1385 v
->z_front
->z_back
= w
;
1393 * Removes a window from the z-ordering.
1394 * @param w Window to remove
1396 static void RemoveWindowFromZOrdering(Window
*w
)
1398 if (w
->z_front
== nullptr) {
1399 assert(_z_front_window
== w
);
1400 _z_front_window
= w
->z_back
;
1402 w
->z_front
->z_back
= w
->z_back
;
1405 if (w
->z_back
== nullptr) {
1406 assert(_z_back_window
== w
);
1407 _z_back_window
= w
->z_front
;
1409 w
->z_back
->z_front
= w
->z_front
;
1412 w
->z_front
= w
->z_back
= nullptr;
1416 * On clicking on a window, make it the frontmost window of all windows with an equal
1417 * or lower z-priority. The window is marked dirty for a repaint
1418 * @param w window that is put into the relative foreground
1420 static void BringWindowToFront(Window
*w
)
1422 RemoveWindowFromZOrdering(w
);
1423 AddWindowToZOrdering(w
);
1424 SetFocusedWindow(w
);
1430 * Initializes the data (except the position and initial size) of a new Window.
1431 * @param desc Window description.
1432 * @param window_number Number being assigned to the new window
1433 * @return Window pointer of the newly created window
1434 * @pre If nested widgets are used (\a widget is \c nullptr), #nested_root and #nested_array_size must be initialized.
1435 * In addition, #nested_array is either \c nullptr, or already initialized.
1437 void Window::InitializeData(WindowNumber window_number
)
1439 /* Set up window properties; some of them are needed to set up smallest size below */
1440 this->window_class
= this->window_desc
->cls
;
1441 this->SetWhiteBorder();
1442 if (this->window_desc
->default_pos
== WDP_CENTER
) this->flags
|= WF_CENTERED
;
1443 this->owner
= INVALID_OWNER
;
1444 this->nested_focus
= nullptr;
1445 this->window_number
= window_number
;
1448 /* Initialize nested widget tree. */
1449 if (this->nested_array
== nullptr) {
1450 this->nested_array
= CallocT
<NWidgetBase
*>(this->nested_array_size
);
1451 this->nested_root
->SetupSmallestSize(this, true);
1453 this->nested_root
->SetupSmallestSize(this, false);
1455 /* Initialize to smallest size. */
1456 this->nested_root
->AssignSizePosition(ST_SMALLEST
, 0, 0, this->nested_root
->smallest_x
, this->nested_root
->smallest_y
, _current_text_dir
== TD_RTL
);
1458 /* Further set up window properties,
1459 * this->left, this->top, this->width, this->height, this->resize.width, and this->resize.height are initialized later. */
1460 this->resize
.step_width
= this->nested_root
->resize_x
;
1461 this->resize
.step_height
= this->nested_root
->resize_y
;
1463 /* Give focus to the opened window unless a text box
1464 * of focused window has focus (so we don't interrupt typing). But if the new
1465 * window has a text box, then take focus anyway.
1466 * Do not give the focus while scrolling a viewport (like when the News pops up) */
1467 if (_scrolling_viewport
== nullptr && this->window_class
!= WC_TOOLTIPS
&& this->window_class
!= WC_NEWS_WINDOW
&& this->window_class
!= WC_OSK
&& (!EditBoxInGlobalFocus() || this->nested_root
->GetWidgetOfType(WWT_EDITBOX
) != nullptr)) SetFocusedWindow(this);
1469 /* Insert the window into the correct location in the z-ordering. */
1470 AddWindowToZOrdering(this);
1474 * Set the position and smallest size of the window.
1475 * @param x Offset in pixels from the left of the screen of the new window.
1476 * @param y Offset in pixels from the top of the screen of the new window.
1477 * @param sm_width Smallest width in pixels of the window.
1478 * @param sm_height Smallest height in pixels of the window.
1480 void Window::InitializePositionSize(int x
, int y
, int sm_width
, int sm_height
)
1484 this->width
= sm_width
;
1485 this->height
= sm_height
;
1489 * Resize window towards the default size.
1490 * Prior to construction, a position for the new window (for its default size)
1491 * has been found with LocalGetWindowPlacement(). Initially, the window is
1492 * constructed with minimal size. Resizing the window to its default size is
1494 * @param def_width default width in pixels of the window
1495 * @param def_height default height in pixels of the window
1496 * @see Window::Window(), Window::InitializeData(), Window::InitializePositionSize()
1498 void Window::FindWindowPlacementAndResize(int def_width
, int def_height
)
1500 def_width
= max(def_width
, this->width
); // Don't allow default size to be smaller than smallest size
1501 def_height
= max(def_height
, this->height
);
1502 /* Try to make windows smaller when our window is too small.
1503 * w->(width|height) is normally the same as min_(width|height),
1504 * but this way the GUIs can be made a little more dynamic;
1505 * one can use the same spec for multiple windows and those
1506 * can then determine the real minimum size of the window. */
1507 if (this->width
!= def_width
|| this->height
!= def_height
) {
1508 /* Think about the overlapping toolbars when determining the minimum window size */
1509 int free_height
= _screen
.height
;
1510 const Window
*wt
= FindWindowById(WC_STATUS_BAR
, 0);
1511 if (wt
!= nullptr) free_height
-= wt
->height
;
1512 wt
= FindWindowById(WC_MAIN_TOOLBAR
, 0);
1513 if (wt
!= nullptr) free_height
-= wt
->height
;
1515 int enlarge_x
= max(min(def_width
- this->width
, _screen
.width
- this->width
), 0);
1516 int enlarge_y
= max(min(def_height
- this->height
, free_height
- this->height
), 0);
1518 /* X and Y has to go by step.. calculate it.
1519 * The cast to int is necessary else x/y are implicitly casted to
1520 * unsigned int, which won't work. */
1521 if (this->resize
.step_width
> 1) enlarge_x
-= enlarge_x
% (int)this->resize
.step_width
;
1522 if (this->resize
.step_height
> 1) enlarge_y
-= enlarge_y
% (int)this->resize
.step_height
;
1524 ResizeWindow(this, enlarge_x
, enlarge_y
);
1525 /* ResizeWindow() calls this->OnResize(). */
1527 /* Always call OnResize; that way the scrollbars and matrices get initialized. */
1531 int nx
= this->left
;
1534 if (nx
+ this->width
> _screen
.width
) nx
-= (nx
+ this->width
- _screen
.width
);
1536 const Window
*wt
= FindWindowById(WC_MAIN_TOOLBAR
, 0);
1537 ny
= max(ny
, (wt
== nullptr || this == wt
|| this->top
== 0) ? 0 : wt
->height
);
1540 if (this->viewport
!= nullptr) {
1541 this->viewport
->left
+= nx
- this->left
;
1542 this->viewport
->top
+= ny
- this->top
;
1551 * Decide whether a given rectangle is a good place to open a completely visible new window.
1552 * The new window should be within screen borders, and not overlap with another already
1553 * existing window (except for the main window in the background).
1554 * @param left Left edge of the rectangle
1555 * @param top Top edge of the rectangle
1556 * @param width Width of the rectangle
1557 * @param height Height of the rectangle
1558 * @param toolbar_y Height of main toolbar
1559 * @param pos If rectangle is good, use this parameter to return the top-left corner of the new window
1560 * @return Boolean indication that the rectangle is a good place for the new window
1562 static bool IsGoodAutoPlace1(int left
, int top
, int width
, int height
, int toolbar_y
, Point
&pos
)
1564 int right
= width
+ left
;
1565 int bottom
= height
+ top
;
1567 if (left
< 0 || top
< toolbar_y
|| right
> _screen
.width
|| bottom
> _screen
.height
) return false;
1569 /* Make sure it is not obscured by any window. */
1571 FOR_ALL_WINDOWS_FROM_BACK(w
) {
1572 if (w
->window_class
== WC_MAIN_WINDOW
) continue;
1574 if (right
> w
->left
&&
1575 w
->left
+ w
->width
> left
&&
1577 w
->top
+ w
->height
> top
) {
1588 * Decide whether a given rectangle is a good place to open a mostly visible new window.
1589 * The new window should be mostly within screen borders, and not overlap with another already
1590 * existing window (except for the main window in the background).
1591 * @param left Left edge of the rectangle
1592 * @param top Top edge of the rectangle
1593 * @param width Width of the rectangle
1594 * @param height Height of the rectangle
1595 * @param toolbar_y Height of main toolbar
1596 * @param pos If rectangle is good, use this parameter to return the top-left corner of the new window
1597 * @return Boolean indication that the rectangle is a good place for the new window
1599 static bool IsGoodAutoPlace2(int left
, int top
, int width
, int height
, int toolbar_y
, Point
&pos
)
1601 bool rtl
= _current_text_dir
== TD_RTL
;
1603 /* Left part of the rectangle may be at most 1/4 off-screen,
1604 * right part of the rectangle may be at most 1/2 off-screen
1607 if (left
< -(width
>> 1) || left
> _screen
.width
- (width
>> 2)) return false;
1609 if (left
< -(width
>> 2) || left
> _screen
.width
- (width
>> 1)) return false;
1612 /* Bottom part of the rectangle may be at most 1/4 off-screen */
1613 if (top
< toolbar_y
|| top
> _screen
.height
- (height
>> 2)) return false;
1615 /* Make sure it is not obscured by any window. */
1617 FOR_ALL_WINDOWS_FROM_BACK(w
) {
1618 if (w
->window_class
== WC_MAIN_WINDOW
) continue;
1620 if (left
+ width
> w
->left
&&
1621 w
->left
+ w
->width
> left
&&
1622 top
+ height
> w
->top
&&
1623 w
->top
+ w
->height
> top
) {
1634 * Find a good place for opening a new window of a given width and height.
1635 * @param width Width of the new window
1636 * @param height Height of the new window
1637 * @return Top-left coordinate of the new window
1639 static Point
GetAutoPlacePosition(int width
, int height
)
1643 bool rtl
= _current_text_dir
== TD_RTL
;
1645 /* First attempt, try top-left of the screen */
1646 const Window
*main_toolbar
= FindWindowByClass(WC_MAIN_TOOLBAR
);
1647 const int toolbar_y
= main_toolbar
!= nullptr ? main_toolbar
->height
: 0;
1648 if (IsGoodAutoPlace1(rtl
? _screen
.width
- width
: 0, toolbar_y
, width
, height
, toolbar_y
, pt
)) return pt
;
1650 /* Second attempt, try around all existing windows.
1651 * The new window must be entirely on-screen, and not overlap with an existing window.
1652 * Eight starting points are tried, two at each corner.
1655 FOR_ALL_WINDOWS_FROM_BACK(w
) {
1656 if (w
->window_class
== WC_MAIN_WINDOW
) continue;
1658 if (IsGoodAutoPlace1(w
->left
+ w
->width
, w
->top
, width
, height
, toolbar_y
, pt
)) return pt
;
1659 if (IsGoodAutoPlace1(w
->left
- width
, w
->top
, width
, height
, toolbar_y
, pt
)) return pt
;
1660 if (IsGoodAutoPlace1(w
->left
, w
->top
+ w
->height
, width
, height
, toolbar_y
, pt
)) return pt
;
1661 if (IsGoodAutoPlace1(w
->left
, w
->top
- height
, width
, height
, toolbar_y
, pt
)) return pt
;
1662 if (IsGoodAutoPlace1(w
->left
+ w
->width
, w
->top
+ w
->height
- height
, width
, height
, toolbar_y
, pt
)) return pt
;
1663 if (IsGoodAutoPlace1(w
->left
- width
, w
->top
+ w
->height
- height
, width
, height
, toolbar_y
, pt
)) return pt
;
1664 if (IsGoodAutoPlace1(w
->left
+ w
->width
- width
, w
->top
+ w
->height
, width
, height
, toolbar_y
, pt
)) return pt
;
1665 if (IsGoodAutoPlace1(w
->left
+ w
->width
- width
, w
->top
- height
, width
, height
, toolbar_y
, pt
)) return pt
;
1668 /* Third attempt, try around all existing windows.
1669 * The new window may be partly off-screen, and must not overlap with an existing window.
1670 * Only four starting points are tried.
1672 FOR_ALL_WINDOWS_FROM_BACK(w
) {
1673 if (w
->window_class
== WC_MAIN_WINDOW
) continue;
1675 if (IsGoodAutoPlace2(w
->left
+ w
->width
, w
->top
, width
, height
, toolbar_y
, pt
)) return pt
;
1676 if (IsGoodAutoPlace2(w
->left
- width
, w
->top
, width
, height
, toolbar_y
, pt
)) return pt
;
1677 if (IsGoodAutoPlace2(w
->left
, w
->top
+ w
->height
, width
, height
, toolbar_y
, pt
)) return pt
;
1678 if (IsGoodAutoPlace2(w
->left
, w
->top
- height
, width
, height
, toolbar_y
, pt
)) return pt
;
1681 /* Fourth and final attempt, put window at diagonal starting from (0, toolbar_y), try multiples
1684 int left
= rtl
? _screen
.width
- width
: 0, top
= toolbar_y
;
1685 int offset_x
= rtl
? -(int)NWidgetLeaf::closebox_dimension
.width
: (int)NWidgetLeaf::closebox_dimension
.width
;
1686 int offset_y
= max
<int>(NWidgetLeaf::closebox_dimension
.height
, FONT_HEIGHT_NORMAL
+ WD_CAPTIONTEXT_TOP
+ WD_CAPTIONTEXT_BOTTOM
);
1689 FOR_ALL_WINDOWS_FROM_BACK(w
) {
1690 if (w
->left
== left
&& w
->top
== top
) {
1703 * Computer the position of the top-left corner of a window to be opened right
1704 * under the toolbar.
1705 * @param window_width the width of the window to get the position for
1706 * @return Coordinate of the top-left corner of the new window.
1708 Point
GetToolbarAlignedWindowPosition(int window_width
)
1710 const Window
*w
= FindWindowById(WC_MAIN_TOOLBAR
, 0);
1711 assert(w
!= nullptr);
1712 Point pt
= { _current_text_dir
== TD_RTL
? w
->left
: (w
->left
+ w
->width
) - window_width
, w
->top
+ w
->height
};
1717 * Compute the position of the top-left corner of a new window that is opened.
1719 * By default position a child window at an offset of 10/10 of its parent.
1720 * With the exception of WC_BUILD_TOOLBAR (build railway/roads/ship docks/airports)
1721 * and WC_SCEN_LAND_GEN (landscaping). Whose child window has an offset of 0/toolbar-height of
1722 * its parent. So it's exactly under the parent toolbar and no buttons will be covered.
1723 * However if it falls too extremely outside window positions, reposition
1724 * it to an automatic place.
1726 * @param *desc The pointer to the WindowDesc to be created.
1727 * @param sm_width Smallest width of the window.
1728 * @param sm_height Smallest height of the window.
1729 * @param window_number The window number of the new window.
1731 * @return Coordinate of the top-left corner of the new window.
1733 static Point
LocalGetWindowPlacement(const WindowDesc
*desc
, int16 sm_width
, int16 sm_height
, int window_number
)
1738 int16 default_width
= max(desc
->GetDefaultWidth(), sm_width
);
1739 int16 default_height
= max(desc
->GetDefaultHeight(), sm_height
);
1741 if (desc
->parent_cls
!= 0 /* WC_MAIN_WINDOW */ && (w
= FindWindowById(desc
->parent_cls
, window_number
)) != nullptr) {
1742 bool rtl
= _current_text_dir
== TD_RTL
;
1743 if (desc
->parent_cls
== WC_BUILD_TOOLBAR
|| desc
->parent_cls
== WC_SCEN_LAND_GEN
) {
1744 pt
.x
= w
->left
+ (rtl
? w
->width
- default_width
: 0);
1745 pt
.y
= w
->top
+ w
->height
;
1748 /* Position child window with offset of closebox, but make sure that either closebox or resizebox is visible
1749 * - Y position: closebox of parent + closebox of child + statusbar
1750 * - X position: closebox on left/right, resizebox on right/left (depending on ltr/rtl)
1752 int indent_y
= max
<int>(NWidgetLeaf::closebox_dimension
.height
, FONT_HEIGHT_NORMAL
+ WD_CAPTIONTEXT_TOP
+ WD_CAPTIONTEXT_BOTTOM
);
1753 if (w
->top
+ 3 * indent_y
< _screen
.height
) {
1754 pt
.y
= w
->top
+ indent_y
;
1755 int indent_close
= NWidgetLeaf::closebox_dimension
.width
;
1756 int indent_resize
= NWidgetLeaf::resizebox_dimension
.width
;
1757 if (_current_text_dir
== TD_RTL
) {
1758 pt
.x
= max(w
->left
+ w
->width
- default_width
- indent_close
, 0);
1759 if (pt
.x
+ default_width
>= indent_close
&& pt
.x
+ indent_resize
<= _screen
.width
) return pt
;
1761 pt
.x
= min(w
->left
+ indent_close
, _screen
.width
- default_width
);
1762 if (pt
.x
+ default_width
>= indent_resize
&& pt
.x
+ indent_close
<= _screen
.width
) return pt
;
1768 switch (desc
->default_pos
) {
1769 case WDP_ALIGN_TOOLBAR
: // Align to the toolbar
1770 return GetToolbarAlignedWindowPosition(default_width
);
1772 case WDP_AUTO
: // Find a good automatic position for the window
1773 return GetAutoPlacePosition(default_width
, default_height
);
1775 case WDP_CENTER
: // Centre the window horizontally
1776 pt
.x
= (_screen
.width
- default_width
) / 2;
1777 pt
.y
= (_screen
.height
- default_height
) / 2;
1792 /* virtual */ Point
Window::OnInitialPosition(int16 sm_width
, int16 sm_height
, int window_number
)
1794 return LocalGetWindowPlacement(this->window_desc
, sm_width
, sm_height
, window_number
);
1798 * Perform the first part of the initialization of a nested widget tree.
1799 * Construct a nested widget tree in #nested_root, and optionally fill the #nested_array array to provide quick access to the uninitialized widgets.
1800 * This is mainly useful for setting very basic properties.
1801 * @param fill_nested Fill the #nested_array (enabling is expensive!).
1802 * @note Filling the nested array requires an additional traversal through the nested widget tree, and is best performed by #FinishInitNested rather than here.
1804 void Window::CreateNestedTree(bool fill_nested
)
1806 int biggest_index
= -1;
1807 this->nested_root
= MakeWindowNWidgetTree(this->window_desc
->nwid_parts
, this->window_desc
->nwid_length
, &biggest_index
, &this->shade_select
);
1808 this->nested_array_size
= (uint
)(biggest_index
+ 1);
1811 this->nested_array
= CallocT
<NWidgetBase
*>(this->nested_array_size
);
1812 this->nested_root
->FillNestedArray(this->nested_array
, this->nested_array_size
);
1817 * Perform the second part of the initialization of a nested widget tree.
1818 * @param window_number Number of the new window.
1820 void Window::FinishInitNested(WindowNumber window_number
)
1822 this->InitializeData(window_number
);
1823 this->ApplyDefaults();
1824 Point pt
= this->OnInitialPosition(this->nested_root
->smallest_x
, this->nested_root
->smallest_y
, window_number
);
1825 this->InitializePositionSize(pt
.x
, pt
.y
, this->nested_root
->smallest_x
, this->nested_root
->smallest_y
);
1826 this->FindWindowPlacementAndResize(this->window_desc
->GetDefaultWidth(), this->window_desc
->GetDefaultHeight());
1830 * Perform complete initialization of the #Window with nested widgets, to allow use.
1831 * @param window_number Number of the new window.
1833 void Window::InitNested(WindowNumber window_number
)
1835 this->CreateNestedTree(false);
1836 this->FinishInitNested(window_number
);
1840 * Empty constructor, initialization has been moved to #InitNested() called from the constructor of the derived class.
1841 * @param desc The description of the window.
1843 Window::Window(WindowDesc
*desc
) : window_desc(desc
), scrolling_scrollbar(-1)
1848 * Do a search for a window at specific coordinates. For this we start
1849 * at the topmost window, obviously and work our way down to the bottom
1850 * @param x position x to query
1851 * @param y position y to query
1852 * @return a pointer to the found window if any, nullptr otherwise
1854 Window
*FindWindowFromPt(int x
, int y
)
1857 FOR_ALL_WINDOWS_FROM_FRONT(w
) {
1858 if (MayBeShown(w
) && IsInsideBS(x
, w
->left
, w
->width
) && IsInsideBS(y
, w
->top
, w
->height
)) {
1867 * (re)initialize the windowing system
1869 void InitWindowSystem()
1873 _z_back_window
= nullptr;
1874 _z_front_window
= nullptr;
1875 _focused_window
= nullptr;
1876 _mouseover_last_w
= nullptr;
1877 _last_scroll_window
= nullptr;
1878 _scrolling_viewport
= nullptr;
1879 _mouse_hovering
= false;
1881 NWidgetLeaf::InvalidateDimensionCache(); // Reset cached sizes of several widgets.
1882 NWidgetScrollbar::InvalidateDimensionCache();
1888 * Close down the windowing system
1890 void UnInitWindowSystem()
1892 UnshowCriticalError();
1895 FOR_ALL_WINDOWS_FROM_FRONT(w
) delete w
;
1897 for (w
= _z_front_window
; w
!= nullptr; /* nothing */) {
1903 _z_front_window
= nullptr;
1904 _z_back_window
= nullptr;
1908 * Reset the windowing system, by means of shutting it down followed by re-initialization
1910 void ResetWindowSystem()
1912 UnInitWindowSystem();
1917 static void DecreaseWindowCounters()
1920 FOR_ALL_WINDOWS_FROM_FRONT(w
) {
1921 if (_scroller_click_timeout
== 0) {
1922 /* Unclick scrollbar buttons if they are pressed. */
1923 for (uint i
= 0; i
< w
->nested_array_size
; i
++) {
1924 NWidgetBase
*nwid
= w
->nested_array
[i
];
1925 if (nwid
!= nullptr && (nwid
->type
== NWID_HSCROLLBAR
|| nwid
->type
== NWID_VSCROLLBAR
)) {
1926 NWidgetScrollbar
*sb
= static_cast<NWidgetScrollbar
*>(nwid
);
1927 if (sb
->disp_flags
& (ND_SCROLLBAR_UP
| ND_SCROLLBAR_DOWN
)) {
1928 sb
->disp_flags
&= ~(ND_SCROLLBAR_UP
| ND_SCROLLBAR_DOWN
);
1929 w
->scrolling_scrollbar
= -1;
1936 /* Handle editboxes */
1937 for (SmallMap
<int, QueryString
*>::Pair
*it
= w
->querystrings
.Begin(); it
!= w
->querystrings
.End(); ++it
) {
1938 it
->second
->HandleEditBox(w
, it
->first
);
1944 FOR_ALL_WINDOWS_FROM_FRONT(w
) {
1945 if ((w
->flags
& WF_TIMEOUT
) && --w
->timeout_timer
== 0) {
1946 CLRBITS(w
->flags
, WF_TIMEOUT
);
1949 w
->RaiseButtons(true);
1954 static void HandlePlacePresize()
1956 if (_special_mouse_mode
!= WSM_PRESIZE
) return;
1958 Window
*w
= _thd
.GetCallbackWnd();
1959 if (w
== nullptr) return;
1961 Point pt
= GetTileBelowCursor();
1967 w
->OnPlacePresize(pt
, TileVirtXY(pt
.x
, pt
.y
));
1971 * Handle dragging and dropping in mouse dragging mode (#WSM_DRAGDROP).
1972 * @return State of handling the event.
1974 static EventState
HandleMouseDragDrop()
1976 if (_special_mouse_mode
!= WSM_DRAGDROP
) return ES_NOT_HANDLED
;
1978 if (_left_button_down
&& _cursor
.delta
.x
== 0 && _cursor
.delta
.y
== 0) return ES_HANDLED
; // Dragging, but the mouse did not move.
1980 Window
*w
= _thd
.GetCallbackWnd();
1982 /* Send an event in client coordinates. */
1984 pt
.x
= _cursor
.pos
.x
- w
->left
;
1985 pt
.y
= _cursor
.pos
.y
- w
->top
;
1986 if (_left_button_down
) {
1987 w
->OnMouseDrag(pt
, GetWidgetFromPos(w
, pt
.x
, pt
.y
));
1989 w
->OnDragDrop(pt
, GetWidgetFromPos(w
, pt
.x
, pt
.y
));
1993 if (!_left_button_down
) ResetObjectToPlace(); // Button released, finished dragging.
1997 /** Report position of the mouse to the underlying window. */
1998 static void HandleMouseOver()
2000 Window
*w
= FindWindowFromPt(_cursor
.pos
.x
, _cursor
.pos
.y
);
2002 /* We changed window, put a MOUSEOVER event to the last window */
2003 if (_mouseover_last_w
!= nullptr && _mouseover_last_w
!= w
) {
2004 /* Reset mouse-over coordinates of previous window */
2005 Point pt
= { -1, -1 };
2006 _mouseover_last_w
->OnMouseOver(pt
, 0);
2009 /* _mouseover_last_w will get reset when the window is deleted, see DeleteWindow() */
2010 _mouseover_last_w
= w
;
2013 /* send an event in client coordinates. */
2014 Point pt
= { _cursor
.pos
.x
- w
->left
, _cursor
.pos
.y
- w
->top
};
2015 const NWidgetCore
*widget
= w
->nested_root
->GetWidgetFromPos(pt
.x
, pt
.y
);
2016 if (widget
!= nullptr) w
->OnMouseOver(pt
, widget
->index
);
2020 /** The minimum number of pixels of the title bar must be visible in both the X or Y direction */
2021 static const int MIN_VISIBLE_TITLE_BAR
= 13;
2023 /** Direction for moving the window. */
2024 enum PreventHideDirection
{
2025 PHD_UP
, ///< Above v is a safe position.
2026 PHD_DOWN
, ///< Below v is a safe position.
2030 * Do not allow hiding of the rectangle with base coordinates \a nx and \a ny behind window \a v.
2031 * If needed, move the window base coordinates to keep it visible.
2032 * @param nx Base horizontal coordinate of the rectangle.
2033 * @param ny Base vertical coordinate of the rectangle.
2034 * @param rect Rectangle that must stay visible for #MIN_VISIBLE_TITLE_BAR pixels (horizontally, vertically, or both)
2035 * @param v Window lying in front of the rectangle.
2036 * @param px Previous horizontal base coordinate.
2037 * @param dir If no room horizontally, move the rectangle to the indicated position.
2039 static void PreventHiding(int *nx
, int *ny
, const Rect
&rect
, const Window
*v
, int px
, PreventHideDirection dir
)
2041 if (v
== nullptr) return;
2043 int v_bottom
= v
->top
+ v
->height
;
2044 int v_right
= v
->left
+ v
->width
;
2045 int safe_y
= (dir
== PHD_UP
) ? (v
->top
- MIN_VISIBLE_TITLE_BAR
- rect
.top
) : (v_bottom
+ MIN_VISIBLE_TITLE_BAR
- rect
.bottom
); // Compute safe vertical position.
2047 if (*ny
+ rect
.top
<= v
->top
- MIN_VISIBLE_TITLE_BAR
) return; // Above v is enough space
2048 if (*ny
+ rect
.bottom
>= v_bottom
+ MIN_VISIBLE_TITLE_BAR
) return; // Below v is enough space
2050 /* Vertically, the rectangle is hidden behind v. */
2051 if (*nx
+ rect
.left
+ MIN_VISIBLE_TITLE_BAR
< v
->left
) { // At left of v.
2052 if (v
->left
< MIN_VISIBLE_TITLE_BAR
) *ny
= safe_y
; // But enough room, force it to a safe position.
2055 if (*nx
+ rect
.right
- MIN_VISIBLE_TITLE_BAR
> v_right
) { // At right of v.
2056 if (v_right
> _screen
.width
- MIN_VISIBLE_TITLE_BAR
) *ny
= safe_y
; // Not enough room, force it to a safe position.
2060 /* Horizontally also hidden, force movement to a safe area. */
2061 if (px
+ rect
.left
< v
->left
&& v
->left
>= MIN_VISIBLE_TITLE_BAR
) { // Coming from the left, and enough room there.
2062 *nx
= v
->left
- MIN_VISIBLE_TITLE_BAR
- rect
.left
;
2063 } else if (px
+ rect
.right
> v_right
&& v_right
<= _screen
.width
- MIN_VISIBLE_TITLE_BAR
) { // Coming from the right, and enough room there.
2064 *nx
= v_right
+ MIN_VISIBLE_TITLE_BAR
- rect
.right
;
2071 * Make sure at least a part of the caption bar is still visible by moving
2072 * the window if necessary.
2073 * @param w The window to check.
2074 * @param nx The proposed new x-location of the window.
2075 * @param ny The proposed new y-location of the window.
2077 static void EnsureVisibleCaption(Window
*w
, int nx
, int ny
)
2079 /* Search for the title bar rectangle. */
2081 const NWidgetBase
*caption
= w
->nested_root
->GetWidgetOfType(WWT_CAPTION
);
2082 if (caption
!= nullptr) {
2083 caption_rect
.left
= caption
->pos_x
;
2084 caption_rect
.right
= caption
->pos_x
+ caption
->current_x
;
2085 caption_rect
.top
= caption
->pos_y
;
2086 caption_rect
.bottom
= caption
->pos_y
+ caption
->current_y
;
2088 /* Make sure the window doesn't leave the screen */
2089 nx
= Clamp(nx
, MIN_VISIBLE_TITLE_BAR
- caption_rect
.right
, _screen
.width
- MIN_VISIBLE_TITLE_BAR
- caption_rect
.left
);
2090 ny
= Clamp(ny
, 0, _screen
.height
- MIN_VISIBLE_TITLE_BAR
);
2092 /* Make sure the title bar isn't hidden behind the main tool bar or the status bar. */
2093 PreventHiding(&nx
, &ny
, caption_rect
, FindWindowById(WC_MAIN_TOOLBAR
, 0), w
->left
, PHD_DOWN
);
2094 PreventHiding(&nx
, &ny
, caption_rect
, FindWindowById(WC_STATUS_BAR
, 0), w
->left
, PHD_UP
);
2097 if (w
->viewport
!= nullptr) {
2098 w
->viewport
->left
+= nx
- w
->left
;
2099 w
->viewport
->top
+= ny
- w
->top
;
2107 * Resize the window.
2108 * Update all the widgets of a window based on their resize flags
2109 * Both the areas of the old window and the new sized window are set dirty
2110 * ensuring proper redrawal.
2111 * @param w Window to resize
2112 * @param delta_x Delta x-size of changed window (positive if larger, etc.)
2113 * @param delta_y Delta y-size of changed window
2114 * @param clamp_to_screen Whether to make sure the whole window stays visible
2116 void ResizeWindow(Window
*w
, int delta_x
, int delta_y
, bool clamp_to_screen
)
2118 if (delta_x
!= 0 || delta_y
!= 0) {
2119 if (clamp_to_screen
) {
2120 /* Determine the new right/bottom position. If that is outside of the bounds of
2121 * the resolution clamp it in such a manner that it stays within the bounds. */
2122 int new_right
= w
->left
+ w
->width
+ delta_x
;
2123 int new_bottom
= w
->top
+ w
->height
+ delta_y
;
2124 if (new_right
>= (int)_cur_resolution
.width
) delta_x
-= Ceil(new_right
- _cur_resolution
.width
, max(1U, w
->nested_root
->resize_x
));
2125 if (new_bottom
>= (int)_cur_resolution
.height
) delta_y
-= Ceil(new_bottom
- _cur_resolution
.height
, max(1U, w
->nested_root
->resize_y
));
2130 uint new_xinc
= max(0, (w
->nested_root
->resize_x
== 0) ? 0 : (int)(w
->nested_root
->current_x
- w
->nested_root
->smallest_x
) + delta_x
);
2131 uint new_yinc
= max(0, (w
->nested_root
->resize_y
== 0) ? 0 : (int)(w
->nested_root
->current_y
- w
->nested_root
->smallest_y
) + delta_y
);
2132 assert(w
->nested_root
->resize_x
== 0 || new_xinc
% w
->nested_root
->resize_x
== 0);
2133 assert(w
->nested_root
->resize_y
== 0 || new_yinc
% w
->nested_root
->resize_y
== 0);
2135 w
->nested_root
->AssignSizePosition(ST_RESIZE
, 0, 0, w
->nested_root
->smallest_x
+ new_xinc
, w
->nested_root
->smallest_y
+ new_yinc
, _current_text_dir
== TD_RTL
);
2136 w
->width
= w
->nested_root
->current_x
;
2137 w
->height
= w
->nested_root
->current_y
;
2140 EnsureVisibleCaption(w
, w
->left
, w
->top
);
2142 /* Always call OnResize to make sure everything is initialised correctly if it needs to be. */
2148 * Return the top of the main view available for general use.
2149 * @return Uppermost vertical coordinate available.
2150 * @note Above the upper y coordinate is often the main toolbar.
2152 int GetMainViewTop()
2154 Window
*w
= FindWindowById(WC_MAIN_TOOLBAR
, 0);
2155 return (w
== nullptr) ? 0 : w
->top
+ w
->height
;
2159 * Return the bottom of the main view available for general use.
2160 * @return The vertical coordinate of the first unusable row, so 'top + height <= bottom' gives the correct result.
2161 * @note At and below the bottom y coordinate is often the status bar.
2163 int GetMainViewBottom()
2165 Window
*w
= FindWindowById(WC_STATUS_BAR
, 0);
2166 return (w
== nullptr) ? _screen
.height
: w
->top
;
2169 static bool _dragging_window
; ///< A window is being dragged or resized.
2172 * Handle dragging/resizing of a window.
2173 * @return State of handling the event.
2175 static EventState
HandleWindowDragging()
2177 /* Get out immediately if no window is being dragged at all. */
2178 if (!_dragging_window
) return ES_NOT_HANDLED
;
2180 /* If button still down, but cursor hasn't moved, there is nothing to do. */
2181 if (_left_button_down
&& _cursor
.delta
.x
== 0 && _cursor
.delta
.y
== 0) return ES_HANDLED
;
2183 /* Otherwise find the window... */
2185 FOR_ALL_WINDOWS_FROM_BACK(w
) {
2186 if (w
->flags
& WF_DRAGGING
) {
2187 /* Stop the dragging if the left mouse button was released */
2188 if (!_left_button_down
) {
2189 w
->flags
&= ~WF_DRAGGING
;
2195 int x
= _cursor
.pos
.x
+ _drag_delta
.x
;
2196 int y
= _cursor
.pos
.y
+ _drag_delta
.y
;
2200 if (_settings_client
.gui
.window_snap_radius
!= 0) {
2203 int hsnap
= _settings_client
.gui
.window_snap_radius
;
2204 int vsnap
= _settings_client
.gui
.window_snap_radius
;
2207 FOR_ALL_WINDOWS_FROM_BACK(v
) {
2208 if (v
== w
) continue; // Don't snap at yourself
2210 if (y
+ w
->height
> v
->top
&& y
< v
->top
+ v
->height
) {
2211 /* Your left border <-> other right border */
2212 delta
= abs(v
->left
+ v
->width
- x
);
2213 if (delta
<= hsnap
) {
2214 nx
= v
->left
+ v
->width
;
2218 /* Your right border <-> other left border */
2219 delta
= abs(v
->left
- x
- w
->width
);
2220 if (delta
<= hsnap
) {
2221 nx
= v
->left
- w
->width
;
2226 if (w
->top
+ w
->height
>= v
->top
&& w
->top
<= v
->top
+ v
->height
) {
2227 /* Your left border <-> other left border */
2228 delta
= abs(v
->left
- x
);
2229 if (delta
<= hsnap
) {
2234 /* Your right border <-> other right border */
2235 delta
= abs(v
->left
+ v
->width
- x
- w
->width
);
2236 if (delta
<= hsnap
) {
2237 nx
= v
->left
+ v
->width
- w
->width
;
2242 if (x
+ w
->width
> v
->left
&& x
< v
->left
+ v
->width
) {
2243 /* Your top border <-> other bottom border */
2244 delta
= abs(v
->top
+ v
->height
- y
);
2245 if (delta
<= vsnap
) {
2246 ny
= v
->top
+ v
->height
;
2250 /* Your bottom border <-> other top border */
2251 delta
= abs(v
->top
- y
- w
->height
);
2252 if (delta
<= vsnap
) {
2253 ny
= v
->top
- w
->height
;
2258 if (w
->left
+ w
->width
>= v
->left
&& w
->left
<= v
->left
+ v
->width
) {
2259 /* Your top border <-> other top border */
2260 delta
= abs(v
->top
- y
);
2261 if (delta
<= vsnap
) {
2266 /* Your bottom border <-> other bottom border */
2267 delta
= abs(v
->top
+ v
->height
- y
- w
->height
);
2268 if (delta
<= vsnap
) {
2269 ny
= v
->top
+ v
->height
- w
->height
;
2276 EnsureVisibleCaption(w
, nx
, ny
);
2280 } else if (w
->flags
& WF_SIZING
) {
2281 /* Stop the sizing if the left mouse button was released */
2282 if (!_left_button_down
) {
2283 w
->flags
&= ~WF_SIZING
;
2288 /* Compute difference in pixels between cursor position and reference point in the window.
2289 * If resizing the left edge of the window, moving to the left makes the window bigger not smaller.
2291 int x
, y
= _cursor
.pos
.y
- _drag_delta
.y
;
2292 if (w
->flags
& WF_SIZING_LEFT
) {
2293 x
= _drag_delta
.x
- _cursor
.pos
.x
;
2295 x
= _cursor
.pos
.x
- _drag_delta
.x
;
2298 /* resize.step_width and/or resize.step_height may be 0, which means no resize is possible. */
2299 if (w
->resize
.step_width
== 0) x
= 0;
2300 if (w
->resize
.step_height
== 0) y
= 0;
2302 /* Check the resize button won't go past the bottom of the screen */
2303 if (w
->top
+ w
->height
+ y
> _screen
.height
) {
2304 y
= _screen
.height
- w
->height
- w
->top
;
2307 /* X and Y has to go by step.. calculate it.
2308 * The cast to int is necessary else x/y are implicitly casted to
2309 * unsigned int, which won't work. */
2310 if (w
->resize
.step_width
> 1) x
-= x
% (int)w
->resize
.step_width
;
2311 if (w
->resize
.step_height
> 1) y
-= y
% (int)w
->resize
.step_height
;
2313 /* Check that we don't go below the minimum set size */
2314 if ((int)w
->width
+ x
< (int)w
->nested_root
->smallest_x
) {
2315 x
= w
->nested_root
->smallest_x
- w
->width
;
2317 if ((int)w
->height
+ y
< (int)w
->nested_root
->smallest_y
) {
2318 y
= w
->nested_root
->smallest_y
- w
->height
;
2321 /* Window already on size */
2322 if (x
== 0 && y
== 0) return ES_HANDLED
;
2324 /* Now find the new cursor pos.. this is NOT _cursor, because we move in steps. */
2326 if ((w
->flags
& WF_SIZING_LEFT
) && x
!= 0) {
2327 _drag_delta
.x
-= x
; // x > 0 -> window gets longer -> left-edge moves to left -> subtract x to get new position.
2329 w
->left
-= x
; // If dragging left edge, move left window edge in opposite direction by the same amount.
2330 /* ResizeWindow() below ensures marking new position as dirty. */
2335 /* ResizeWindow sets both pre- and after-size to dirty for redrawal */
2336 ResizeWindow(w
, x
, y
);
2341 _dragging_window
= false;
2346 * Start window dragging
2347 * @param w Window to start dragging
2349 static void StartWindowDrag(Window
*w
)
2351 w
->flags
|= WF_DRAGGING
;
2352 w
->flags
&= ~WF_CENTERED
;
2353 _dragging_window
= true;
2355 _drag_delta
.x
= w
->left
- _cursor
.pos
.x
;
2356 _drag_delta
.y
= w
->top
- _cursor
.pos
.y
;
2358 DeleteWindowById(WC_DROPDOWN_MENU
, 0);
2359 BringWindowToFront(w
);
2363 * Start resizing a window.
2364 * @param w Window to start resizing.
2365 * @param to_left Whether to drag towards the left or not
2367 static void StartWindowSizing(Window
*w
, bool to_left
)
2369 w
->flags
|= to_left
? WF_SIZING_LEFT
: WF_SIZING_RIGHT
;
2370 w
->flags
&= ~WF_CENTERED
;
2371 _dragging_window
= true;
2373 _drag_delta
.x
= _cursor
.pos
.x
;
2374 _drag_delta
.y
= _cursor
.pos
.y
;
2376 DeleteWindowById(WC_DROPDOWN_MENU
, 0);
2377 BringWindowToFront(w
);
2381 * handle scrollbar scrolling with the mouse.
2382 * @return State of handling the event.
2384 static EventState
HandleScrollbarScrolling()
2387 FOR_ALL_WINDOWS_FROM_BACK(w
) {
2388 if (w
->scrolling_scrollbar
>= 0) {
2389 /* Abort if no button is clicked any more. */
2390 if (!_left_button_down
) {
2391 w
->scrolling_scrollbar
= -1;
2397 NWidgetScrollbar
*sb
= w
->GetWidget
<NWidgetScrollbar
>(w
->scrolling_scrollbar
);
2400 if (sb
->type
== NWID_HSCROLLBAR
) {
2401 i
= _cursor
.pos
.x
- _cursorpos_drag_start
.x
;
2402 rtl
= _current_text_dir
== TD_RTL
;
2404 i
= _cursor
.pos
.y
- _cursorpos_drag_start
.y
;
2407 if (sb
->disp_flags
& ND_SCROLLBAR_BTN
) {
2408 if (_scroller_click_timeout
== 1) {
2409 _scroller_click_timeout
= 3;
2410 sb
->UpdatePosition(rtl
== HasBit(sb
->disp_flags
, NDB_SCROLLBAR_UP
) ? 1 : -1);
2416 /* Find the item we want to move to and make sure it's inside bounds. */
2417 int pos
= min(max(0, i
+ _scrollbar_start_pos
) * sb
->GetCount() / _scrollbar_size
, max(0, sb
->GetCount() - sb
->GetCapacity()));
2418 if (rtl
) pos
= max(0, sb
->GetCount() - sb
->GetCapacity() - pos
);
2419 if (pos
!= sb
->GetPosition()) {
2420 sb
->SetPosition(pos
);
2427 return ES_NOT_HANDLED
;
2431 * Handle viewport scrolling with the mouse.
2432 * @return State of handling the event.
2434 static EventState
HandleViewportScroll()
2436 bool scrollwheel_scrolling
= _settings_client
.gui
.scrollwheel_scrolling
== 1 && (_cursor
.v_wheel
!= 0 || _cursor
.h_wheel
!= 0);
2438 if (_scrolling_viewport
== nullptr) return ES_NOT_HANDLED
;
2440 /* When we don't have a last scroll window we are starting to scroll.
2441 * When the last scroll window and this are not the same we went
2442 * outside of the window and should not left-mouse scroll anymore. */
2443 if (_last_scroll_window
== nullptr) _last_scroll_window
= FindWindowFromPt(_cursor
.pos
.x
, _cursor
.pos
.y
);
2445 if (_last_scroll_window
== nullptr || !(_right_button_down
|| scrollwheel_scrolling
|| (_settings_client
.gui
.left_mouse_btn_scrolling
&& _left_button_down
))) {
2446 _cursor
.fix_at
= false;
2447 _scrolling_viewport
= nullptr;
2448 _last_scroll_window
= nullptr;
2449 return ES_NOT_HANDLED
;
2452 if (_last_scroll_window
== FindWindowById(WC_MAIN_WINDOW
, 0) && _last_scroll_window
->viewport
->follow_vehicle
!= INVALID_VEHICLE
) {
2453 /* If the main window is following a vehicle, then first let go of it! */
2454 const Vehicle
*veh
= Vehicle::Get(_last_scroll_window
->viewport
->follow_vehicle
);
2455 ScrollMainWindowTo(veh
->x_pos
, veh
->y_pos
, veh
->z_pos
, true); // This also resets follow_vehicle
2456 return ES_NOT_HANDLED
;
2460 if (_settings_client
.gui
.reverse_scroll
|| (_settings_client
.gui
.left_mouse_btn_scrolling
&& _left_button_down
)) {
2461 delta
.x
= -_cursor
.delta
.x
;
2462 delta
.y
= -_cursor
.delta
.y
;
2464 delta
.x
= _cursor
.delta
.x
;
2465 delta
.y
= _cursor
.delta
.y
;
2468 if (scrollwheel_scrolling
) {
2469 /* We are using scrollwheels for scrolling */
2470 delta
.x
= _cursor
.h_wheel
;
2471 delta
.y
= _cursor
.v_wheel
;
2472 _cursor
.v_wheel
= 0;
2473 _cursor
.h_wheel
= 0;
2476 /* Create a scroll-event and send it to the window */
2477 if (delta
.x
!= 0 || delta
.y
!= 0) {
2478 _last_scroll_window
->OnScroll(delta
);
2480 /* Hide right-click tooltips if scrolling far enough. */
2481 const ViewPort
*vp
= _last_scroll_window
->viewport
;
2482 if (vp
== nullptr || scrollwheel_scrolling
||
2483 MAX_OFFSET_HOVER
<= UnScaleByZoom(Delta(_viewport_scroll_start_pos
.x
, vp
->virtual_left
), vp
->zoom
) ||
2484 MAX_OFFSET_HOVER
<= UnScaleByZoom(Delta(_viewport_scroll_start_pos
.y
, vp
->virtual_top
), vp
->zoom
)) {
2485 DeleteWindowById(WC_TOOLTIPS
, 0);
2489 _cursor
.delta
.x
= 0;
2490 _cursor
.delta
.y
= 0;
2495 * Check if a window can be made relative top-most window, and if so do
2496 * it. If a window does not obscure any other windows, it will not
2497 * be brought to the foreground. Also if the only obscuring windows
2498 * are so-called system-windows, the window will not be moved.
2499 * The function will return false when a child window of this window is a
2500 * modal-popup; function returns a false and child window gets a white border
2501 * @param w Window to bring relatively on-top
2502 * @return false if the window has an active modal child, true otherwise
2504 static bool MaybeBringWindowToFront(Window
*w
)
2506 bool bring_to_front
= false;
2508 if (w
->window_class
== WC_MAIN_WINDOW
||
2510 w
->window_class
== WC_TOOLTIPS
||
2511 w
->window_class
== WC_DROPDOWN_MENU
) {
2515 /* Use unshaded window size rather than current size for shaded windows. */
2516 int w_width
= w
->width
;
2517 int w_height
= w
->height
;
2518 if (w
->IsShaded()) {
2519 w_width
= w
->unshaded_size
.width
;
2520 w_height
= w
->unshaded_size
.height
;
2524 FOR_ALL_WINDOWS_FROM_BACK_FROM(u
, w
->z_front
) {
2525 /* A modal child will prevent the activation of the parent window */
2526 if (u
->parent
== w
&& (u
->window_desc
->flags
& WDF_MODAL
)) {
2527 u
->SetWhiteBorder();
2532 if (u
->window_class
== WC_MAIN_WINDOW
||
2534 u
->window_class
== WC_TOOLTIPS
||
2535 u
->window_class
== WC_DROPDOWN_MENU
) {
2539 /* Window sizes don't interfere, leave z-order alone */
2540 if (w
->left
+ w_width
<= u
->left
||
2541 u
->left
+ u
->width
<= w
->left
||
2542 w
->top
+ w_height
<= u
->top
||
2543 u
->top
+ u
->height
<= w
->top
) {
2547 bring_to_front
= true;
2550 if (bring_to_front
) BringWindowToFront(w
);
2555 * Process keypress for editbox widget.
2556 * @param wid Editbox widget.
2557 * @param key the Unicode value of the key.
2558 * @param keycode the untranslated key code including shift state.
2559 * @return #ES_HANDLED if the key press has been handled and no other
2560 * window should receive the event.
2562 EventState
Window::HandleEditBoxKey(int wid
, WChar key
, uint16 keycode
)
2564 QueryString
*query
= this->GetQueryString(wid
);
2565 if (query
== nullptr) return ES_NOT_HANDLED
;
2567 int action
= QueryString::ACTION_NOTHING
;
2569 switch (query
->text
.HandleKeyPress(key
, keycode
)) {
2571 this->SetWidgetDirty(wid
);
2572 this->OnEditboxChanged(wid
);
2576 this->SetWidgetDirty(wid
);
2577 /* For the OSK also invalidate the parent window */
2578 if (this->window_class
== WC_OSK
) this->InvalidateData();
2582 if (this->window_class
== WC_OSK
) {
2583 this->OnClick(Point(), WID_OSK_OK
, 1);
2584 } else if (query
->ok_button
>= 0) {
2585 this->OnClick(Point(), query
->ok_button
, 1);
2587 action
= query
->ok_button
;
2592 if (this->window_class
== WC_OSK
) {
2593 this->OnClick(Point(), WID_OSK_CANCEL
, 1);
2594 } else if (query
->cancel_button
>= 0) {
2595 this->OnClick(Point(), query
->cancel_button
, 1);
2597 action
= query
->cancel_button
;
2601 case HKPR_NOT_HANDLED
:
2602 return ES_NOT_HANDLED
;
2608 case QueryString::ACTION_DESELECT
:
2609 this->UnfocusFocusedWidget();
2612 case QueryString::ACTION_CLEAR
:
2613 if (query
->text
.bytes
<= 1) {
2614 /* If already empty, unfocus instead */
2615 this->UnfocusFocusedWidget();
2617 query
->text
.DeleteAll();
2618 this->SetWidgetDirty(wid
);
2619 this->OnEditboxChanged(wid
);
2631 * Focus a window by its class and window number (if it is open).
2632 * @param cls Window class.
2633 * @param number Number of the window within the window class.
2634 * @return True if a window answered to the criteria.
2636 bool FocusWindowById(WindowClass cls
, WindowNumber number
)
2638 Window
*w
= FindWindowById(cls
, number
);
2640 MaybeBringWindowToFront(w
);
2647 * Handle keyboard input.
2648 * @param keycode Virtual keycode of the key.
2649 * @param key Unicode character of the key.
2651 void HandleKeypress(uint keycode
, WChar key
)
2653 if (InEventLoopPostCrash()) return;
2655 /* World generation is multithreaded and messes with companies.
2656 * But there is no company related window open anyway, so _current_company is not used. */
2657 assert(HasModalProgress() || IsLocalCompany());
2660 * The Unicode standard defines an area called the private use area. Code points in this
2661 * area are reserved for private use and thus not portable between systems. For instance,
2662 * Apple defines code points for the arrow keys in this area, but these are only printable
2663 * on a system running OS X. We don't want these keys to show up in text fields and such,
2664 * and thus we have to clear the unicode character when we encounter such a key.
2666 if (key
>= 0xE000 && key
<= 0xF8FF) key
= 0;
2669 * If both key and keycode is zero, we don't bother to process the event.
2671 if (key
== 0 && keycode
== 0) return;
2673 /* Check if the focused window has a focused editbox */
2674 if (EditBoxInGlobalFocus()) {
2675 /* All input will in this case go to the focused editbox */
2676 if (_focused_window
->window_class
== WC_CONSOLE
) {
2677 if (_focused_window
->OnKeyPress(key
, keycode
) == ES_HANDLED
) return;
2679 if (_focused_window
->HandleEditBoxKey(_focused_window
->nested_focus
->index
, key
, keycode
) == ES_HANDLED
) return;
2683 /* Call the event, start with the uppermost window, but ignore the toolbar. */
2685 FOR_ALL_WINDOWS_FROM_FRONT(w
) {
2686 if (w
->window_class
== WC_MAIN_TOOLBAR
) continue;
2687 if (w
->window_desc
->hotkeys
!= nullptr) {
2688 int hotkey
= w
->window_desc
->hotkeys
->CheckMatch(keycode
);
2689 if (hotkey
>= 0 && w
->OnHotkey(hotkey
) == ES_HANDLED
) return;
2691 if (w
->OnKeyPress(key
, keycode
) == ES_HANDLED
) return;
2694 w
= FindWindowById(WC_MAIN_TOOLBAR
, 0);
2695 /* When there is no toolbar w is null, check for that */
2697 if (w
->window_desc
->hotkeys
!= nullptr) {
2698 int hotkey
= w
->window_desc
->hotkeys
->CheckMatch(keycode
);
2699 if (hotkey
>= 0 && w
->OnHotkey(hotkey
) == ES_HANDLED
) return;
2701 if (w
->OnKeyPress(key
, keycode
) == ES_HANDLED
) return;
2704 HandleGlobalHotkeys(key
, keycode
);
2708 * State of CONTROL key has changed
2710 void HandleCtrlChanged()
2712 /* Call the event, start with the uppermost window. */
2714 FOR_ALL_WINDOWS_FROM_FRONT(w
) {
2715 if (w
->OnCTRLStateChange() == ES_HANDLED
) return;
2720 * Insert a text string at the cursor position into the edit box widget.
2721 * @param wid Edit box widget.
2722 * @param str Text string to insert.
2724 /* virtual */ void Window::InsertTextString(int wid
, const char *str
, bool marked
, const char *caret
, const char *insert_location
, const char *replacement_end
)
2726 QueryString
*query
= this->GetQueryString(wid
);
2727 if (query
== nullptr) return;
2729 if (query
->text
.InsertString(str
, marked
, caret
, insert_location
, replacement_end
) || marked
) {
2730 this->SetWidgetDirty(wid
);
2731 this->OnEditboxChanged(wid
);
2736 * Handle text input.
2737 * @param str Text string to input.
2738 * @param marked Is the input a marked composition string from an IME?
2739 * @param caret Move the caret to this point in the insertion string.
2741 void HandleTextInput(const char *str
, bool marked
, const char *caret
, const char *insert_location
, const char *replacement_end
)
2743 if (!EditBoxInGlobalFocus()) return;
2745 _focused_window
->InsertTextString(_focused_window
->window_class
== WC_CONSOLE
? 0 : _focused_window
->nested_focus
->index
, str
, marked
, caret
, insert_location
, replacement_end
);
2749 * Local counter that is incremented each time an mouse input event is detected.
2750 * The counter is used to stop auto-scrolling.
2751 * @see HandleAutoscroll()
2752 * @see HandleMouseEvents()
2754 static int _input_events_this_tick
= 0;
2757 * If needed and switched on, perform auto scrolling (automatically
2758 * moving window contents when mouse is near edge of the window).
2760 static void HandleAutoscroll()
2762 if (_game_mode
== GM_MENU
|| _game_mode
== GM_BOOTSTRAP
|| HasModalProgress()) return;
2763 if (_settings_client
.gui
.auto_scrolling
== VA_DISABLED
) return;
2764 if (_settings_client
.gui
.auto_scrolling
== VA_MAIN_VIEWPORT_FULLSCREEN
&& !_fullscreen
) return;
2766 int x
= _cursor
.pos
.x
;
2767 int y
= _cursor
.pos
.y
;
2768 Window
*w
= FindWindowFromPt(x
, y
);
2769 if (w
== nullptr || w
->flags
& WF_DISABLE_VP_SCROLL
) return;
2770 if (_settings_client
.gui
.auto_scrolling
!= VA_EVERY_VIEWPORT
&& w
->window_class
!= WC_MAIN_WINDOW
) return;
2772 ViewPort
*vp
= IsPtInWindowViewport(w
, x
, y
);
2773 if (vp
== nullptr) return;
2778 /* here allows scrolling in both x and y axis */
2779 #define scrollspeed 3
2781 w
->viewport
->dest_scrollpos_x
+= ScaleByZoom((x
- 15) * scrollspeed
, vp
->zoom
);
2782 } else if (15 - (vp
->width
- x
) > 0) {
2783 w
->viewport
->dest_scrollpos_x
+= ScaleByZoom((15 - (vp
->width
- x
)) * scrollspeed
, vp
->zoom
);
2786 w
->viewport
->dest_scrollpos_y
+= ScaleByZoom((y
- 15) * scrollspeed
, vp
->zoom
);
2787 } else if (15 - (vp
->height
- y
) > 0) {
2788 w
->viewport
->dest_scrollpos_y
+= ScaleByZoom((15 - (vp
->height
- y
)) * scrollspeed
, vp
->zoom
);
2800 extern EventState
VpHandlePlaceSizingDrag();
2802 static void ScrollMainViewport(int x
, int y
)
2804 if (_game_mode
!= GM_MENU
&& _game_mode
!= GM_BOOTSTRAP
) {
2805 Window
*w
= FindWindowById(WC_MAIN_WINDOW
, 0);
2808 w
->viewport
->dest_scrollpos_x
+= ScaleByZoom(x
, w
->viewport
->zoom
);
2809 w
->viewport
->dest_scrollpos_y
+= ScaleByZoom(y
, w
->viewport
->zoom
);
2814 * Describes all the different arrow key combinations the game allows
2815 * when it is in scrolling mode.
2816 * The real arrow keys are bitwise numbered as
2822 static const int8 scrollamt
[16][2] = {
2823 { 0, 0}, ///< no key specified
2824 {-2, 0}, ///< 1 : left
2825 { 0, -2}, ///< 2 : up
2826 {-2, -1}, ///< 3 : left + up
2827 { 2, 0}, ///< 4 : right
2828 { 0, 0}, ///< 5 : left + right = nothing
2829 { 2, -1}, ///< 6 : right + up
2830 { 0, -2}, ///< 7 : right + left + up = up
2831 { 0, 2}, ///< 8 : down
2832 {-2, 1}, ///< 9 : down + left
2833 { 0, 0}, ///< 10 : down + up = nothing
2834 {-2, 0}, ///< 11 : left + up + down = left
2835 { 2, 1}, ///< 12 : down + right
2836 { 0, 2}, ///< 13 : left + right + down = down
2837 { 2, 0}, ///< 14 : right + up + down = right
2838 { 0, 0}, ///< 15 : left + up + right + down = nothing
2841 static void HandleKeyScrolling()
2844 * Check that any of the dirkeys is pressed and that the focused window
2845 * doesn't have an edit-box as focused widget.
2847 if (_dirkeys
&& !EditBoxInGlobalFocus()) {
2848 int factor
= _shift_pressed
? 50 : 10;
2849 ScrollMainViewport(scrollamt
[_dirkeys
][0] * factor
, scrollamt
[_dirkeys
][1] * factor
);
2853 static void MouseLoop(MouseClick click
, int mousewheel
)
2855 if (InEventLoopPostCrash()) return;
2857 /* World generation is multithreaded and messes with companies.
2858 * But there is no company related window open anyway, so _current_company is not used. */
2859 assert(HasModalProgress() || IsLocalCompany());
2861 HandlePlacePresize();
2862 UpdateTileSelection();
2864 if (VpHandlePlaceSizingDrag() == ES_HANDLED
) return;
2865 if (HandleMouseDragDrop() == ES_HANDLED
) return;
2866 if (HandleWindowDragging() == ES_HANDLED
) return;
2867 if (HandleScrollbarScrolling() == ES_HANDLED
) return;
2868 if (HandleViewportScroll() == ES_HANDLED
) return;
2872 bool scrollwheel_scrolling
= _settings_client
.gui
.scrollwheel_scrolling
== 1 && (_cursor
.v_wheel
!= 0 || _cursor
.h_wheel
!= 0);
2873 if (click
== MC_NONE
&& mousewheel
== 0 && !scrollwheel_scrolling
) return;
2875 int x
= _cursor
.pos
.x
;
2876 int y
= _cursor
.pos
.y
;
2877 Window
*w
= FindWindowFromPt(x
, y
);
2878 if (w
== nullptr) return;
2880 if (click
!= MC_HOVER
&& !MaybeBringWindowToFront(w
)) return;
2881 ViewPort
*vp
= IsPtInWindowViewport(w
, x
, y
);
2883 /* Don't allow any action in a viewport if either in menu or when having a modal progress window */
2884 if (vp
!= nullptr && (_game_mode
== GM_MENU
|| _game_mode
== GM_BOOTSTRAP
|| HasModalProgress())) return;
2886 if (mousewheel
!= 0) {
2887 /* Send mousewheel event to window */
2888 w
->OnMouseWheel(mousewheel
);
2890 /* Dispatch a MouseWheelEvent for widgets if it is not a viewport */
2891 if (vp
== nullptr) DispatchMouseWheelEvent(w
, w
->nested_root
->GetWidgetFromPos(x
- w
->left
, y
- w
->top
), mousewheel
);
2894 if (vp
!= nullptr) {
2895 if (scrollwheel_scrolling
) click
= MC_RIGHT
; // we are using the scrollwheel in a viewport, so we emulate right mouse button
2897 case MC_DOUBLE_LEFT
:
2898 if (HandleViewportDoubleClicked(w
, x
, y
)) break;
2901 if (!HandleViewportClicked(vp
, x
, y
, click
== MC_DOUBLE_LEFT
) &&
2902 !(w
->flags
& WF_DISABLE_VP_SCROLL
) &&
2903 _settings_client
.gui
.left_mouse_btn_scrolling
) {
2904 _scrolling_viewport
= w
;
2905 _cursor
.fix_at
= false;
2906 _viewport_scroll_start_pos
.x
= vp
->virtual_left
;
2907 _viewport_scroll_start_pos
.y
= vp
->virtual_top
;
2912 if (!(w
->flags
& WF_DISABLE_VP_SCROLL
)) {
2913 _scrolling_viewport
= w
;
2914 _cursor
.fix_at
= true;
2915 _viewport_scroll_start_pos
.x
= vp
->virtual_left
;
2916 _viewport_scroll_start_pos
.y
= vp
->virtual_top
;
2918 /* clear 2D scrolling caches before we start a 2D scroll */
2919 _cursor
.h_wheel
= 0;
2920 _cursor
.v_wheel
= 0;
2922 if (scrollwheel_scrolling
|| _settings_client
.gui
.hover_delay_ms
!= 0) break;
2923 HandleViewportToolTip(w
, x
, y
);
2927 /* Re-show tooltips only if mouse is moving. */
2928 if (_cursor
.delta
.x
== 0 && _cursor
.delta
.y
== 0 && FindWindowById(WC_TOOLTIPS
, 0) != nullptr) break;
2929 HandleViewportToolTip(w
, x
, y
);
2937 if (vp
== nullptr || (w
->flags
& WF_DISABLE_VP_SCROLL
)) {
2940 case MC_DOUBLE_LEFT
:
2941 DispatchLeftClickEvent(w
, x
- w
->left
, y
- w
->top
, click
== MC_DOUBLE_LEFT
? 2 : 1);
2945 if (!scrollwheel_scrolling
|| w
== nullptr || w
->window_class
!= WC_SMALLMAP
) break;
2946 /* We try to use the scrollwheel to scroll since we didn't touch any of the buttons.
2947 * Simulate a right button click so we can get started. */
2950 DispatchRightClickEvent(w
, x
- w
->left
, y
- w
->top
);
2951 if (click
!= MC_RIGHT
|| _settings_client
.gui
.hover_delay_ms
!= 0) break;
2952 DispatchToolTipEvent(w
, x
- w
->left
, y
- w
->top
, TCC_RIGHT_CLICK
);
2956 /* Re-show tooltips only if mouse is moving. */
2957 if (_cursor
.delta
.x
== 0 && _cursor
.delta
.y
== 0 && FindWindowById(WC_TOOLTIPS
, 0) != nullptr) break;
2958 DispatchToolTipEvent(w
, x
- w
->left
, y
- w
->top
, TCC_HOVER
);
2965 * Handle a mouse event from the video driver
2967 void HandleMouseEvents()
2969 if (InEventLoopPostCrash()) return;
2971 /* World generation is multithreaded and messes with companies.
2972 * But there is no company related window open anyway, so _current_company is not used. */
2973 assert(HasModalProgress() || IsLocalCompany());
2975 static int double_click_time
= 0;
2976 static Point double_click_pos
= {0, 0};
2979 MouseClick click
= MC_NONE
;
2980 if (_left_button_down
&& !_left_button_clicked
) {
2982 if (double_click_time
!= 0 && _realtime_tick
- double_click_time
< TIME_BETWEEN_DOUBLE_CLICK
&&
2983 double_click_pos
.x
!= 0 && abs(_cursor
.pos
.x
- double_click_pos
.x
) < MAX_OFFSET_DOUBLE_CLICK
&&
2984 double_click_pos
.y
!= 0 && abs(_cursor
.pos
.y
- double_click_pos
.y
) < MAX_OFFSET_DOUBLE_CLICK
) {
2985 click
= MC_DOUBLE_LEFT
;
2987 double_click_time
= _realtime_tick
;
2988 double_click_pos
= _cursor
.pos
;
2989 _left_button_clicked
= true;
2990 _input_events_this_tick
++;
2991 } else if (_right_button_clicked
) {
2992 _right_button_clicked
= false;
2994 _input_events_this_tick
++;
2998 if (_cursor
.wheel
) {
2999 mousewheel
= _cursor
.wheel
;
3001 _input_events_this_tick
++;
3004 static uint32 hover_time
= 0;
3005 static Point hover_pos
= {0, 0};
3007 if (_settings_client
.gui
.hover_delay_ms
> 0) {
3008 if (!_cursor
.in_window
|| click
!= MC_NONE
|| mousewheel
!= 0 || _left_button_down
|| _right_button_down
||
3009 hover_pos
.x
== 0 || abs(_cursor
.pos
.x
- hover_pos
.x
) >= MAX_OFFSET_HOVER
||
3010 hover_pos
.y
== 0 || abs(_cursor
.pos
.y
- hover_pos
.y
) >= MAX_OFFSET_HOVER
) {
3011 hover_pos
= _cursor
.pos
;
3012 hover_time
= _realtime_tick
;
3013 if (_mouse_hovering
) {
3014 /* After stopping a hover make sure that next one will not
3015 * happen too quickly. It's to prevent tooltips being
3016 * re-opened too quickly which causes blinking. */
3017 static const int re_hover_min_delay_ms
= 250;
3018 hover_time
+= max(0, re_hover_min_delay_ms
- (int)_settings_client
.gui
.hover_delay_ms
);
3020 _mouse_hovering
= false;
3022 if (hover_time
!= 0 && _realtime_tick
> hover_time
+ _settings_client
.gui
.hover_delay_ms
) {
3024 _input_events_this_tick
++;
3025 _mouse_hovering
= true;
3026 /* Refresh tooltips from time to time. */
3027 static const int hover_max_duration_ms
= 1500;
3028 if ((_realtime_tick
> hover_time
+ hover_max_duration_ms
) || (
3029 /* "Drag" the hover start point behind the cursor. The hover will last if
3030 * mouse is moving slowly enough. This is to prevent tooltips blinking
3031 * while "hover_delay_ms" is set to some small value. */
3032 (hover_pos
.x
!= _cursor
.pos
.x
|| hover_pos
.y
!= _cursor
.pos
.y
) &&
3033 _realtime_tick
> hover_time
+ _settings_client
.gui
.hover_delay_ms
* 3 / 2)) {
3034 hover_pos
= _cursor
.pos
;
3035 hover_time
= _realtime_tick
- _settings_client
.gui
.hover_delay_ms
;
3036 DeleteWindowById(WC_TOOLTIPS
, 0);
3042 /* Handle sprite picker before any GUI interaction */
3043 if (_newgrf_debug_sprite_picker
.mode
== SPM_REDRAW
&& _newgrf_debug_sprite_picker
.click_time
!= _realtime_tick
) {
3044 /* Next realtime tick? Then redraw has finished */
3045 _newgrf_debug_sprite_picker
.mode
= SPM_NONE
;
3046 InvalidateWindowData(WC_SPRITE_ALIGNER
, 0, 1);
3049 if (click
== MC_LEFT
&& _newgrf_debug_sprite_picker
.mode
== SPM_WAIT_CLICK
) {
3050 /* Mark whole screen dirty, and wait for the next realtime tick, when drawing is finished. */
3051 Blitter
*blitter
= BlitterFactory::GetCurrentBlitter();
3052 _newgrf_debug_sprite_picker
.clicked_pixel
= blitter
->MoveTo(_screen
.dst_ptr
, _cursor
.pos
.x
, _cursor
.pos
.y
);
3053 _newgrf_debug_sprite_picker
.click_time
= _realtime_tick
;
3054 _newgrf_debug_sprite_picker
.sprites
.Clear();
3055 _newgrf_debug_sprite_picker
.mode
= SPM_REDRAW
;
3056 MarkWholeScreenDirty();
3058 MouseLoop(click
, mousewheel
);
3061 /* We have moved the mouse the required distance,
3062 * no need to move it at any later time. */
3063 _cursor
.delta
.x
= 0;
3064 _cursor
.delta
.y
= 0;
3068 * Check the soft limit of deletable (non vital, non sticky) windows.
3070 static void CheckSoftLimit()
3072 if (_settings_client
.gui
.window_soft_limit
== 0) return;
3075 uint deletable_count
= 0;
3076 Window
*w
, *last_deletable
= nullptr;
3077 FOR_ALL_WINDOWS_FROM_FRONT(w
) {
3078 if (w
->window_class
== WC_MAIN_WINDOW
|| IsVitalWindow(w
) || (w
->flags
& WF_STICKY
)) continue;
3084 /* We've not reached the soft limit yet. */
3085 if (deletable_count
<= _settings_client
.gui
.window_soft_limit
) break;
3087 assert(last_deletable
!= nullptr);
3088 delete last_deletable
;
3093 * Regular call from the global game loop
3097 if (InEventLoopPostCrash()) return;
3099 /* World generation is multithreaded and messes with companies.
3100 * But there is no company related window open anyway, so _current_company is not used. */
3101 assert(HasModalProgress() || IsLocalCompany());
3104 HandleKeyScrolling();
3106 /* Do the actual free of the deleted windows. */
3107 for (Window
*v
= _z_front_window
; v
!= nullptr; /* nothing */) {
3111 if (w
->window_class
!= WC_INVALID
) continue;
3113 RemoveWindowFromZOrdering(w
);
3117 if (_scroller_click_timeout
!= 0) _scroller_click_timeout
--;
3118 DecreaseWindowCounters();
3120 if (_input_events_this_tick
!= 0) {
3121 /* The input loop is called only once per GameLoop() - so we can clear the counter here */
3122 _input_events_this_tick
= 0;
3123 /* there were some inputs this tick, don't scroll ??? */
3127 /* HandleMouseEvents was already called for this tick */
3128 HandleMouseEvents();
3133 * Update the continuously changing contents of the windows, such as the viewports
3135 void UpdateWindows()
3139 _window_update_number
++;
3141 static int highlight_timer
= 1;
3142 if (--highlight_timer
== 0) {
3143 highlight_timer
= 15;
3144 _window_highlight_colour
= !_window_highlight_colour
;
3147 FOR_ALL_WINDOWS_FROM_FRONT(w
) {
3148 w
->ProcessScheduledInvalidations();
3149 w
->ProcessHighlightedInvalidations();
3152 /* Skip the actual drawing on dedicated servers without screen.
3153 * But still empty the invalidation queues above. */
3154 if (_network_dedicated
) return;
3156 static int we4_timer
= 0;
3157 int t
= we4_timer
+ 1;
3160 FOR_ALL_WINDOWS_FROM_FRONT(w
) {
3161 w
->OnHundredthTick();
3167 FOR_ALL_WINDOWS_FROM_FRONT(w
) {
3168 if ((w
->flags
& WF_WHITE_BORDER
) && --w
->white_border_timer
== 0) {
3169 CLRBITS(w
->flags
, WF_WHITE_BORDER
);
3176 FOR_ALL_WINDOWS_FROM_BACK(w
) {
3177 /* Update viewport only if window is not shaded. */
3178 if (w
->viewport
!= nullptr && !w
->IsShaded()) UpdateViewportPosition(w
);
3180 NetworkDrawChatMessage();
3181 /* Redraw mouse cursor in case it was hidden */
3184 _window_update_number
++;
3188 * Mark window as dirty (in need of repainting)
3189 * @param cls Window class
3190 * @param number Window number in that class
3192 void SetWindowDirty(WindowClass cls
, WindowNumber number
)
3195 FOR_ALL_WINDOWS_FROM_BACK(w
) {
3196 if (w
->window_class
== cls
&& w
->window_number
== number
) w
->SetDirty();
3201 * Mark a particular widget in a particular window as dirty (in need of repainting)
3202 * @param cls Window class
3203 * @param number Window number in that class
3204 * @param widget_index Index number of the widget that needs repainting
3206 void SetWindowWidgetDirty(WindowClass cls
, WindowNumber number
, byte widget_index
)
3209 FOR_ALL_WINDOWS_FROM_BACK(w
) {
3210 if (w
->window_class
== cls
&& w
->window_number
== number
) {
3211 w
->SetWidgetDirty(widget_index
);
3217 * Mark all windows of a particular class as dirty (in need of repainting)
3218 * @param cls Window class
3220 void SetWindowClassesDirty(WindowClass cls
)
3223 FOR_ALL_WINDOWS_FROM_BACK(w
) {
3224 if (w
->window_class
== cls
) w
->SetDirty();
3229 * Mark this window's data as invalid (in need of re-computing)
3230 * @param data The data to invalidate with
3231 * @param gui_scope Whether the function is called from GUI scope.
3233 void Window::InvalidateData(int data
, bool gui_scope
)
3237 /* Schedule GUI-scope invalidation for next redraw. */
3238 *this->scheduled_invalidation_data
.Append() = data
;
3240 this->OnInvalidateData(data
, gui_scope
);
3244 * Process all scheduled invalidations.
3246 void Window::ProcessScheduledInvalidations()
3248 for (int *data
= this->scheduled_invalidation_data
.Begin(); this->window_class
!= WC_INVALID
&& data
!= this->scheduled_invalidation_data
.End(); data
++) {
3249 this->OnInvalidateData(*data
, true);
3251 this->scheduled_invalidation_data
.Clear();
3255 * Process all invalidation of highlighted widgets.
3257 void Window::ProcessHighlightedInvalidations()
3259 if ((this->flags
& WF_HIGHLIGHTED
) == 0) return;
3261 for (uint i
= 0; i
< this->nested_array_size
; i
++) {
3262 if (this->IsWidgetHighlighted(i
)) this->SetWidgetDirty(i
);
3267 * Mark window data of the window of a given class and specific window number as invalid (in need of re-computing)
3269 * Note that by default the invalidation is not considered to be called from GUI scope.
3270 * That means only a part of invalidation is executed immediately. The rest is scheduled for the next redraw.
3271 * The asynchronous execution is important to prevent GUI code being executed from command scope.
3272 * When not in GUI-scope:
3273 * - OnInvalidateData() may not do test-runs on commands, as they might affect the execution of
3274 * the command which triggered the invalidation. (town rating and such)
3275 * - OnInvalidateData() may not rely on _current_company == _local_company.
3276 * This implies that no NewGRF callbacks may be run.
3278 * However, when invalidations are scheduled, then multiple calls may be scheduled before execution starts. Earlier scheduled
3279 * invalidations may be called with invalidation-data, which is already invalid at the point of execution.
3280 * That means some stuff requires to be executed immediately in command scope, while not everything may be executed in command
3281 * scope. While GUI-scope calls have no restrictions on what they may do, they cannot assume the game to still be in the state
3282 * when the invalidation was scheduled; passed IDs may have got invalid in the mean time.
3284 * Finally, note that invalidations triggered from commands or the game loop result in OnInvalidateData() being called twice.
3285 * Once in command-scope, once in GUI-scope. So make sure to not process differential-changes twice.
3287 * @param cls Window class
3288 * @param number Window number within the class
3289 * @param data The data to invalidate with
3290 * @param gui_scope Whether the call is done from GUI scope
3292 void InvalidateWindowData(WindowClass cls
, WindowNumber number
, int data
, bool gui_scope
)
3295 FOR_ALL_WINDOWS_FROM_BACK(w
) {
3296 if (w
->window_class
== cls
&& w
->window_number
== number
) {
3297 w
->InvalidateData(data
, gui_scope
);
3303 * Mark window data of all windows of a given class as invalid (in need of re-computing)
3304 * Note that by default the invalidation is not considered to be called from GUI scope.
3305 * See InvalidateWindowData() for details on GUI-scope vs. command-scope.
3306 * @param cls Window class
3307 * @param data The data to invalidate with
3308 * @param gui_scope Whether the call is done from GUI scope
3310 void InvalidateWindowClassesData(WindowClass cls
, int data
, bool gui_scope
)
3314 FOR_ALL_WINDOWS_FROM_BACK(w
) {
3315 if (w
->window_class
== cls
) {
3316 w
->InvalidateData(data
, gui_scope
);
3322 * Dispatch WE_TICK event over all windows
3324 void CallWindowTickEvent()
3327 FOR_ALL_WINDOWS_FROM_FRONT(w
) {
3333 * Try to delete a non-vital window.
3334 * Non-vital windows are windows other than the game selection, main toolbar,
3335 * status bar, toolbar menu, and tooltip windows. Stickied windows are also
3338 void DeleteNonVitalWindows()
3343 /* When we find the window to delete, we need to restart the search
3344 * as deleting this window could cascade in deleting (many) others
3345 * anywhere in the z-array */
3346 FOR_ALL_WINDOWS_FROM_BACK(w
) {
3347 if (w
->window_class
!= WC_MAIN_WINDOW
&&
3348 w
->window_class
!= WC_SELECT_GAME
&&
3349 w
->window_class
!= WC_MAIN_TOOLBAR
&&
3350 w
->window_class
!= WC_STATUS_BAR
&&
3351 w
->window_class
!= WC_TOOLTIPS
&&
3352 (w
->flags
& WF_STICKY
) == 0) { // do not delete windows which are 'pinned'
3355 goto restart_search
;
3361 * It is possible that a stickied window gets to a position where the
3362 * 'close' button is outside the gaming area. You cannot close it then; except
3363 * with this function. It closes all windows calling the standard function,
3364 * then, does a little hacked loop of closing all stickied windows. Note
3365 * that standard windows (status bar, etc.) are not stickied, so these aren't affected
3367 void DeleteAllNonVitalWindows()
3371 /* Delete every window except for stickied ones, then sticky ones as well */
3372 DeleteNonVitalWindows();
3375 /* When we find the window to delete, we need to restart the search
3376 * as deleting this window could cascade in deleting (many) others
3377 * anywhere in the z-array */
3378 FOR_ALL_WINDOWS_FROM_BACK(w
) {
3379 if (w
->flags
& WF_STICKY
) {
3381 goto restart_search
;
3387 * Delete all windows that are used for construction of vehicle etc.
3388 * Once done with that invalidate the others to ensure they get refreshed too.
3390 void DeleteConstructionWindows()
3395 /* When we find the window to delete, we need to restart the search
3396 * as deleting this window could cascade in deleting (many) others
3397 * anywhere in the z-array */
3398 FOR_ALL_WINDOWS_FROM_BACK(w
) {
3399 if (w
->window_desc
->flags
& WDF_CONSTRUCTION
) {
3401 goto restart_search
;
3405 FOR_ALL_WINDOWS_FROM_BACK(w
) w
->SetDirty();
3408 /** Delete all always on-top windows to get an empty screen */
3409 void HideVitalWindows()
3411 DeleteWindowById(WC_MAIN_TOOLBAR
, 0);
3412 DeleteWindowById(WC_STATUS_BAR
, 0);
3415 /** Re-initialize all windows. */
3416 void ReInitAllWindows()
3418 NWidgetLeaf::InvalidateDimensionCache(); // Reset cached sizes of several widgets.
3419 NWidgetScrollbar::InvalidateDimensionCache();
3421 extern void InitDepotWindowBlockSizes();
3422 InitDepotWindowBlockSizes();
3425 FOR_ALL_WINDOWS_FROM_BACK(w
) {
3428 #ifdef ENABLE_NETWORK
3429 void NetworkReInitChatBoxSize();
3430 NetworkReInitChatBoxSize();
3433 /* Make sure essential parts of all windows are visible */
3434 RelocateAllWindows(_cur_resolution
.width
, _cur_resolution
.height
);
3435 MarkWholeScreenDirty();
3439 * (Re)position a window at the screen.
3440 * @param w Window structure of the window, may also be \c nullptr.
3441 * @param clss The class of the window to position.
3442 * @param setting The actual setting used for the window's position.
3443 * @return X coordinate of left edge of the repositioned window.
3445 static int PositionWindow(Window
*w
, WindowClass clss
, int setting
)
3447 if (w
== nullptr || w
->window_class
!= clss
) {
3448 w
= FindWindowById(clss
, 0);
3450 if (w
== nullptr) return 0;
3452 int old_left
= w
->left
;
3454 case 1: w
->left
= (_screen
.width
- w
->width
) / 2; break;
3455 case 2: w
->left
= _screen
.width
- w
->width
; break;
3456 default: w
->left
= 0; break;
3458 if (w
->viewport
!= nullptr) w
->viewport
->left
+= w
->left
- old_left
;
3459 SetDirtyBlocks(0, w
->top
, _screen
.width
, w
->top
+ w
->height
); // invalidate the whole row
3464 * (Re)position main toolbar window at the screen.
3465 * @param w Window structure of the main toolbar window, may also be \c nullptr.
3466 * @return X coordinate of left edge of the repositioned toolbar window.
3468 int PositionMainToolbar(Window
*w
)
3470 DEBUG(misc
, 5, "Repositioning Main Toolbar...");
3471 return PositionWindow(w
, WC_MAIN_TOOLBAR
, _settings_client
.gui
.toolbar_pos
);
3475 * (Re)position statusbar window at the screen.
3476 * @param w Window structure of the statusbar window, may also be \c nullptr.
3477 * @return X coordinate of left edge of the repositioned statusbar.
3479 int PositionStatusbar(Window
*w
)
3481 DEBUG(misc
, 5, "Repositioning statusbar...");
3482 return PositionWindow(w
, WC_STATUS_BAR
, _settings_client
.gui
.statusbar_pos
);
3486 * (Re)position news message window at the screen.
3487 * @param w Window structure of the news message window, may also be \c nullptr.
3488 * @return X coordinate of left edge of the repositioned news message.
3490 int PositionNewsMessage(Window
*w
)
3492 DEBUG(misc
, 5, "Repositioning news message...");
3493 return PositionWindow(w
, WC_NEWS_WINDOW
, _settings_client
.gui
.statusbar_pos
);
3497 * (Re)position network chat window at the screen.
3498 * @param w Window structure of the network chat window, may also be \c nullptr.
3499 * @return X coordinate of left edge of the repositioned network chat window.
3501 int PositionNetworkChatWindow(Window
*w
)
3503 DEBUG(misc
, 5, "Repositioning network chat window...");
3504 return PositionWindow(w
, WC_SEND_NETWORK_MSG
, _settings_client
.gui
.statusbar_pos
);
3509 * Switches viewports following vehicles, which get autoreplaced
3510 * @param from_index the old vehicle ID
3511 * @param to_index the new vehicle ID
3513 void ChangeVehicleViewports(VehicleID from_index
, VehicleID to_index
)
3516 FOR_ALL_WINDOWS_FROM_BACK(w
) {
3517 if (w
->viewport
!= nullptr && w
->viewport
->follow_vehicle
== from_index
) {
3518 w
->viewport
->follow_vehicle
= to_index
;
3526 * Relocate all windows to fit the new size of the game application screen
3527 * @param neww New width of the game application screen
3528 * @param newh New height of the game application screen.
3530 void RelocateAllWindows(int neww
, int newh
)
3534 FOR_ALL_WINDOWS_FROM_BACK(w
) {
3536 /* XXX - this probably needs something more sane. For example specifying
3537 * in a 'backup'-desc that the window should always be centered. */
3538 switch (w
->window_class
) {
3539 case WC_MAIN_WINDOW
:
3541 ResizeWindow(w
, neww
, newh
);
3544 case WC_MAIN_TOOLBAR
:
3545 ResizeWindow(w
, min(neww
, _toolbar_width
) - w
->width
, 0, false);
3548 left
= PositionMainToolbar(w
); // changes toolbar orientation
3551 case WC_NEWS_WINDOW
:
3552 top
= newh
- w
->height
;
3553 left
= PositionNewsMessage(w
);
3557 ResizeWindow(w
, min(neww
, _toolbar_width
) - w
->width
, 0, false);
3559 top
= newh
- w
->height
;
3560 left
= PositionStatusbar(w
);
3563 case WC_SEND_NETWORK_MSG
:
3564 ResizeWindow(w
, min(neww
, _toolbar_width
) - w
->width
, 0, false);
3566 top
= newh
- w
->height
- FindWindowById(WC_STATUS_BAR
, 0)->height
;
3567 left
= PositionNetworkChatWindow(w
);
3575 if (w
->flags
& WF_CENTERED
) {
3576 top
= (newh
- w
->height
) >> 1;
3577 left
= (neww
- w
->width
) >> 1;
3582 if (left
+ (w
->width
>> 1) >= neww
) left
= neww
- w
->width
;
3583 if (left
< 0) left
= 0;
3586 if (top
+ (w
->height
>> 1) >= newh
) top
= newh
- w
->height
;
3591 EnsureVisibleCaption(w
, left
, top
);
3596 * Destructor of the base class PickerWindowBase
3597 * Main utility is to stop the base Window destructor from triggering
3598 * a free while the child will already be free, in this case by the ResetObjectToPlace().
3600 PickerWindowBase::~PickerWindowBase()
3602 this->window_class
= WC_INVALID
; // stop the ancestor from freeing the already (to be) child
3603 ResetObjectToPlace();