Merge branch 'development' into feature/no_multiplayer_grf_limit
[openttd-joker.git] / src / hotkeys.cpp
blobafd7b1ca24a5e5f4f6bf730a431fdaeb180bfdaf
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file hotkeys.cpp Implementation of hotkey related functions */
12 #include "stdafx.h"
13 #include "openttd.h"
14 #include "hotkeys.h"
15 #include "ini_type.h"
16 #include "string_func.h"
17 #include "window_gui.h"
19 #include "safeguards.h"
21 char *_hotkeys_file;
23 /**
24 * List of all HotkeyLists.
25 * This is a pointer to ensure initialisation order with the various static HotkeyList instances.
27 static SmallVector<HotkeyList*, 16> *_hotkey_lists = NULL;
29 /** String representation of a keycode */
30 struct KeycodeNames {
31 const char *name; ///< Name of the keycode
32 WindowKeyCodes keycode; ///< The keycode
35 /** Array of non-standard keycodes that can be used in the hotkeys config file. */
36 static const KeycodeNames _keycode_to_name[] = {
37 {"SHIFT", WKC_SHIFT},
38 {"CTRL", WKC_CTRL},
39 {"ALT", WKC_ALT},
40 {"META", WKC_META},
41 {"GLOBAL", WKC_GLOBAL_HOTKEY},
42 {"ESC", WKC_ESC},
43 {"DEL", WKC_DELETE},
44 {"RETURN", WKC_RETURN},
45 {"BACKQUOTE", WKC_BACKQUOTE},
46 {"F1", WKC_F1},
47 {"F2", WKC_F2},
48 {"F3", WKC_F3},
49 {"F4", WKC_F4},
50 {"F5", WKC_F5},
51 {"F6", WKC_F6},
52 {"F7", WKC_F7},
53 {"F8", WKC_F8},
54 {"F9", WKC_F9},
55 {"F10", WKC_F10},
56 {"F11", WKC_F11},
57 {"F12", WKC_F12},
58 {"PAUSE", WKC_PAUSE},
59 {"COMMA", WKC_COMMA},
60 {"NUM_PLUS", WKC_NUM_PLUS},
61 {"NUM_MINUS", WKC_NUM_MINUS},
62 {"=", WKC_EQUALS},
63 {"-", WKC_MINUS},
64 {"PAGE_UP", WKC_PAGEUP},
65 {"PAGE_DOWN", WKC_PAGEDOWN},
68 /**
69 * Try to parse a single part of a keycode.
70 * @param start Start of the string to parse.
71 * @param end End of the string to parse.
72 * @return A keycode if a match is found or 0.
74 static uint16 ParseCode(const char *start, const char *end)
76 assert(start <= end);
77 while (start < end && *start == ' ') start++;
78 while (end > start && *end == ' ') end--;
79 for (uint i = 0; i < lengthof(_keycode_to_name); i++) {
80 if (strlen(_keycode_to_name[i].name) == (size_t)(end - start) && strncasecmp(start, _keycode_to_name[i].name, end - start) == 0) {
81 return _keycode_to_name[i].keycode;
84 if (end - start == 1) {
85 if (*start >= 'a' && *start <= 'z') return *start - ('a'-'A');
86 /* Ignore invalid keycodes */
87 if (*(const uint8 *)start < 128) return *start;
89 return 0;
92 /**
93 * Parse a string representation of a keycode.
94 * @param start Start of the input.
95 * @param end End of the input.
96 * @return A valid keycode or 0.
98 static uint16 ParseKeycode(const char *start, const char *end)
100 assert(start <= end);
101 uint16 keycode = 0;
102 for (;;) {
103 const char *cur = start;
104 while (*cur != '+' && cur != end) cur++;
105 uint16 code = ParseCode(start, cur);
106 if (code == 0) return 0;
107 if (code & WKC_SPECIAL_KEYS) {
108 /* Some completely wrong keycode we don't support. */
109 if (code & ~WKC_SPECIAL_KEYS) return 0;
110 keycode |= code;
111 } else {
112 /* Ignore the code if it has more then 1 letter. */
113 if (keycode & ~WKC_SPECIAL_KEYS) return 0;
114 keycode |= code;
116 if (cur == end) break;
117 assert(cur < end);
118 start = cur + 1;
120 return keycode;
124 * Parse a string to the keycodes it represents
125 * @param hotkey The hotkey object to add the keycodes to
126 * @param value The string to parse
128 static void ParseHotkeys(Hotkey *hotkey, const char *value)
130 const char *start = value;
131 while (*start != '\0') {
132 const char *end = start;
133 while (*end != '\0' && *end != ',') end++;
134 uint16 keycode = ParseKeycode(start, end);
135 if (keycode != 0) hotkey->AddKeycode(keycode);
136 start = (*end == ',') ? end + 1: end;
141 * Convert a hotkey to it's string representation so it can be written to the
142 * config file. Separate parts of the keycode (like "CTRL" and "F1" are split
143 * by a '+'.
144 * @param keycode The keycode to convert to a string.
145 * @return A string representation of this keycode.
146 * @note The return value is a static buffer, stredup the result before calling
147 * this function again.
149 static const char *KeycodeToString(uint16 keycode)
151 static char buf[32];
152 buf[0] = '\0';
153 bool first = true;
154 if (keycode & WKC_GLOBAL_HOTKEY) {
155 strecat(buf, "GLOBAL", lastof(buf));
156 first = false;
158 if (keycode & WKC_SHIFT) {
159 if (!first) strecat(buf, "+", lastof(buf));
160 strecat(buf, "SHIFT", lastof(buf));
161 first = false;
163 if (keycode & WKC_CTRL) {
164 if (!first) strecat(buf, "+", lastof(buf));
165 strecat(buf, "CTRL", lastof(buf));
166 first = false;
168 if (keycode & WKC_ALT) {
169 if (!first) strecat(buf, "+", lastof(buf));
170 strecat(buf, "ALT", lastof(buf));
171 first = false;
173 if (keycode & WKC_META) {
174 if (!first) strecat(buf, "+", lastof(buf));
175 strecat(buf, "META", lastof(buf));
176 first = false;
178 if (!first) strecat(buf, "+", lastof(buf));
179 keycode = keycode & ~WKC_SPECIAL_KEYS;
181 for (uint i = 0; i < lengthof(_keycode_to_name); i++) {
182 if (_keycode_to_name[i].keycode == keycode) {
183 strecat(buf, _keycode_to_name[i].name, lastof(buf));
184 return buf;
187 assert(keycode < 128);
188 char key[2];
189 key[0] = keycode;
190 key[1] = '\0';
191 strecat(buf, key, lastof(buf));
192 return buf;
196 * Convert all keycodes attached to a hotkey to a single string. If multiple
197 * keycodes are attached to the hotkey they are split by a comma.
198 * @param hotkey The keycodes of this hotkey need to be converted to a string.
199 * @return A string representation of all keycodes.
200 * @note The return value is a static buffer, stredup the result before calling
201 * this function again.
203 const char *SaveKeycodes(const Hotkey *hotkey)
205 static char buf[128];
206 buf[0] = '\0';
207 for (uint i = 0; i < hotkey->keycodes.Length(); i++) {
208 const char *str = KeycodeToString(hotkey->keycodes[i]);
209 if (i > 0) strecat(buf, ",", lastof(buf));
210 strecat(buf, str, lastof(buf));
212 return buf;
216 * Create a new Hotkey object with a single default keycode.
217 * @param default_keycode The default keycode for this hotkey.
218 * @param name The name of this hotkey.
219 * @param num Number of this hotkey, should be unique within the hotkey list.
221 Hotkey::Hotkey(uint16 default_keycode, const char *name, int num) :
222 name(name),
223 num(num)
225 if (default_keycode != 0) this->AddKeycode(default_keycode);
229 * Create a new Hotkey object with multiple default keycodes.
230 * @param default_keycodes An array of default keycodes terminated with 0.
231 * @param name The name of this hotkey.
232 * @param num Number of this hotkey, should be unique within the hotkey list.
234 Hotkey::Hotkey(const uint16 *default_keycodes, const char *name, int num) :
235 name(name),
236 num(num)
238 const uint16 *keycode = default_keycodes;
239 while (*keycode != 0) {
240 this->AddKeycode(*keycode);
241 keycode++;
246 * Add a keycode to this hotkey, from now that keycode will be matched
247 * in addition to any previously added keycodes.
248 * @param keycode The keycode to add.
250 void Hotkey::AddKeycode(uint16 keycode)
252 this->keycodes.Include(keycode);
255 HotkeyList::HotkeyList(const char *ini_group, Hotkey *items, GlobalHotkeyHandlerFunc global_hotkey_handler) :
256 global_hotkey_handler(global_hotkey_handler), ini_group(ini_group), items(items)
258 if (_hotkey_lists == NULL) _hotkey_lists = new SmallVector<HotkeyList*, 16>();
259 *_hotkey_lists->Append() = this;
262 HotkeyList::~HotkeyList()
264 _hotkey_lists->Erase(_hotkey_lists->Find(this));
268 * Load HotkeyList from IniFile.
269 * @param ini IniFile to load from.
271 void HotkeyList::Load(IniFile *ini)
273 IniGroup *group = ini->GetGroup(this->ini_group);
274 for (Hotkey *hotkey = this->items; hotkey->name != NULL; ++hotkey) {
275 IniItem *item = group->GetItem(hotkey->name, false);
276 if (item != NULL) {
277 hotkey->keycodes.Clear();
278 if (item->value != NULL) ParseHotkeys(hotkey, item->value);
284 * Save HotkeyList to IniFile.
285 * @param ini IniFile to save to.
287 void HotkeyList::Save(IniFile *ini) const
289 IniGroup *group = ini->GetGroup(this->ini_group);
290 for (const Hotkey *hotkey = this->items; hotkey->name != NULL; ++hotkey) {
291 IniItem *item = group->GetItem(hotkey->name, true);
292 item->SetValue(SaveKeycodes(hotkey));
297 * Check if a keycode is bound to something.
298 * @param keycode The keycode that was pressed
299 * @param global_only Limit the search to hotkeys defined as 'global'.
300 * @return The number of the matching hotkey or -1.
302 int HotkeyList::CheckMatch(uint16 keycode, bool global_only) const
304 for (const Hotkey *list = this->items; list->name != NULL; ++list) {
305 if (list->keycodes.Contains(keycode | WKC_GLOBAL_HOTKEY) || (!global_only && list->keycodes.Contains(keycode))) {
306 return list->num;
309 return -1;
313 static void SaveLoadHotkeys(bool save)
315 IniFile *ini = new IniFile();
316 ini->LoadFromDisk(_hotkeys_file, NO_DIRECTORY);
318 for (HotkeyList **list = _hotkey_lists->Begin(); list != _hotkey_lists->End(); ++list) {
319 if (save) {
320 (*list)->Save(ini);
321 } else {
322 (*list)->Load(ini);
326 if (save) ini->SaveToDisk(_hotkeys_file);
327 delete ini;
331 /** Load the hotkeys from the config file */
332 void LoadHotkeysFromConfig()
334 SaveLoadHotkeys(false);
337 /** Save the hotkeys to the config file */
338 void SaveHotkeysToConfig()
340 SaveLoadHotkeys(true);
343 void HandleGlobalHotkeys(WChar key, uint16 keycode)
345 for (HotkeyList **list = _hotkey_lists->Begin(); list != _hotkey_lists->End(); ++list) {
346 if ((*list)->global_hotkey_handler == NULL) continue;
348 int hotkey = (*list)->CheckMatch(keycode, true);
349 if (hotkey >= 0 && ((*list)->global_hotkey_handler(hotkey) == ES_HANDLED)) return;