Merge branch 'development' into feature/no_multiplayer_grf_limit
[openttd-joker.git] / src / industry_type.h
blob943e6e28f3f09015149a20a29d907f878d72bcc3
1 /* $Id: industry_type.h 25837 2013-10-12 16:32:59Z frosch $ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file industry_type.h Types related to the industry. */
12 #ifndef INDUSTRY_TYPE_H
13 #define INDUSTRY_TYPE_H
15 typedef uint16 IndustryID;
16 typedef uint16 IndustryGfx;
17 typedef uint8 IndustryType;
18 struct Industry;
20 struct IndustrySpec;
21 struct IndustryTileSpec;
23 static const IndustryID INVALID_INDUSTRY = 0xFFFF;
25 static const IndustryType NUM_INDUSTRYTYPES_PER_GRF = 128; ///< maximum number of industry types per NewGRF; limited to 128 because bit 7 has a special meaning in some variables/callbacks (see MapNewGRFIndustryType).
27 static const IndustryType NEW_INDUSTRYOFFSET = 37; ///< original number of industry types
28 static const IndustryType NUM_INDUSTRYTYPES = 240; ///< total number of industry types, new and old; limited to 240 because we need some special ids like INVALID_INDUSTRYTYPE, IT_AI_UNKNOWN, IT_AI_TOWN, ...
29 static const IndustryType INVALID_INDUSTRYTYPE = NUM_INDUSTRYTYPES; ///< one above amount is considered invalid
31 static const IndustryGfx NUM_INDUSTRYTILES_PER_GRF = 255; ///< Maximum number of industry tiles per NewGRF; limited to 255 to allow extending Action3 with an extended byte later on.
33 static const IndustryGfx INDUSTRYTILE_NOANIM = 0xFF; ///< flag to mark industry tiles as having no animation
34 static const IndustryGfx NEW_INDUSTRYTILEOFFSET = 175; ///< original number of tiles
35 static const IndustryGfx NUM_INDUSTRYTILES = 512; ///< total number of industry tiles, new and old
36 static const IndustryGfx INVALID_INDUSTRYTILE = NUM_INDUSTRYTILES; ///< one above amount is considered invalid
38 static const int INDUSTRY_COMPLETED = 3; ///< final stage of industry construction.
40 void CheckIndustries();
42 #endif /* INDUSTRY_TYPE_H */