1 /* $Id: newgrf_railtype.cpp 26388 2014-03-03 20:02:31Z frosch $ */
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file newgrf_railtype.cpp NewGRF handling of rail types. */
14 #include "newgrf_railtype.h"
15 #include "date_func.h"
16 #include "depot_base.h"
19 #include "safeguards.h"
21 /* virtual */ uint32
RailTypeScopeResolver::GetRandomBits() const
23 uint tmp
= CountBits(this->tile
+ (TileX(this->tile
) + TileY(this->tile
)) * TILE_SIZE
);
27 /* virtual */ uint32
RailTypeScopeResolver::GetVariable(byte variable
, uint32 parameter
, bool *available
) const
29 if (this->tile
== INVALID_TILE
) {
34 case 0x43: return _date
;
35 case 0x44: return HZB_TOWN_EDGE
;
40 case 0x40: return GetTerrainType(this->tile
, this->context
);
42 case 0x42: return IsLevelCrossingTile(this->tile
) && IsCrossingBarred(this->tile
);
44 if (IsRailDepotTile(this->tile
)) return Depot::GetByTile(this->tile
)->build_date
;
48 if (IsRailDepotTile(this->tile
)) {
49 t
= Depot::GetByTile(this->tile
)->town
;
50 } else if (IsLevelCrossingTile(this->tile
)) {
51 t
= ClosestTownFromTile(this->tile
, UINT_MAX
);
53 return t
!= NULL
? GetTownRadiusGroup(t
, this->tile
) : HZB_TOWN_EDGE
;
57 DEBUG(grf
, 1, "Unhandled rail type tile variable 0x%X", variable
);
63 /* virtual */ const SpriteGroup
*RailTypeResolverObject::ResolveReal(const RealSpriteGroup
*group
) const
65 if (group
->num_loading
> 0) return group
->loading
[0];
66 if (group
->num_loaded
> 0) return group
->loaded
[0];
71 * Resolver object for rail types.
72 * @param rti Railtype. NULL in NewGRF Inspect window.
73 * @param tile %Tile containing the track. For track on a bridge this is the southern bridgehead.
74 * @param context Are we resolving sprites for the upper halftile, or on a bridge?
75 * @param rtsg Railpart of interest
76 * @param param1 Extra parameter (first parameter of the callback, except railtypes do not have callbacks).
77 * @param param2 Extra parameter (second parameter of the callback, except railtypes do not have callbacks).
79 RailTypeResolverObject::RailTypeResolverObject(const RailtypeInfo
*rti
, TileIndex tile
, TileContext context
, RailTypeSpriteGroup rtsg
, uint32 param1
, uint32 param2
)
80 : ResolverObject(rti
!= NULL
? rti
->grffile
[rtsg
] : NULL
, CBID_NO_CALLBACK
, param1
, param2
), railtype_scope(*this, tile
, context
)
82 this->root_spritegroup
= rti
!= NULL
? rti
->group
[rtsg
] : NULL
;
86 * Get the sprite to draw for the given tile.
87 * @param rti The rail type data (spec).
88 * @param tile The tile to get the sprite for.
89 * @param rtsg The type of sprite to draw.
90 * @param content Where are we drawing the tile?
91 * @param [out] num_results If not NULL, return the number of sprites in the spriteset.
92 * @return The sprite to draw.
94 SpriteID
GetCustomRailSprite(const RailtypeInfo
*rti
, TileIndex tile
, RailTypeSpriteGroup rtsg
, TileContext context
, uint
*num_results
)
96 assert(rtsg
< RTSG_END
);
98 if (rti
->group
[rtsg
] == NULL
) return 0;
100 RailTypeResolverObject
object(rti
, tile
, context
, rtsg
);
101 const SpriteGroup
*group
= object
.Resolve();
102 if (group
== NULL
|| group
->GetNumResults() == 0) return 0;
104 if (num_results
) *num_results
= group
->GetNumResults();
106 return group
->GetResult();
110 * Get the sprite to draw for a given signal.
111 * @param rti The rail type data (spec).
112 * @param tile The tile to get the sprite for.
113 * @param type Signal type.
114 * @param var Signal variant.
115 * @param state Signal state.
116 * @param gui Is the sprite being used on the map or in the GUI?
117 * @return The sprite to draw.
119 SpriteID
GetCustomSignalSprite(const RailtypeInfo
*rti
, TileIndex tile
, SignalType type
, SignalVariant var
, SignalState state
, bool gui
)
121 if (rti
->group
[RTSG_SIGNALS
] == NULL
) return 0;
123 uint32 param1
= gui
? 0x10 : 0x00;
124 uint32 param2
= (type
<< 16) | (var
<< 8) | state
;
125 RailTypeResolverObject
object(rti
, tile
, TCX_NORMAL
, RTSG_SIGNALS
, param1
, param2
);
127 const SpriteGroup
*group
= object
.Resolve();
128 if (group
== NULL
|| group
->GetNumResults() == 0) return 0;
130 return group
->GetResult();
134 * Perform a reverse railtype lookup to get the GRF internal ID.
135 * @param railtype The global (OpenTTD) railtype.
136 * @param grffile The GRF to do the lookup for.
137 * @return the GRF internal ID.
139 uint8
GetReverseRailTypeTranslation(RailType railtype
, const GRFFile
*grffile
)
141 /* No rail type table present, return rail type as-is */
142 if (grffile
== NULL
|| grffile
->railtype_list
.Length() == 0) return railtype
;
144 /* Look for a matching rail type label in the table */
145 RailTypeLabel label
= GetRailTypeInfo(railtype
)->label
;
146 int index
= grffile
->railtype_list
.FindIndex(label
);
147 if (index
>= 0) return index
;
149 /* If not found, return as invalid */