1 /* $Id: water_map.h 23512 2011-12-13 23:01:36Z planetmaker $ */
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file water_map.h Map accessors for water tiles. */
15 #include "depot_type.h"
20 * Bit field layout of m5 for water tiles.
22 enum WaterTileTypeBitLayout
{
23 WBL_TYPE_BEGIN
= 4, ///< Start of the 'type' bitfield.
24 WBL_TYPE_COUNT
= 4, ///< Length of the 'type' bitfield.
26 WBL_TYPE_NORMAL
= 0x0, ///< Clear water or coast ('type' bitfield).
27 WBL_TYPE_LOCK
= 0x1, ///< Lock ('type' bitfield).
28 WBL_TYPE_DEPOT
= 0x8, ///< Depot ('type' bitfield).
30 WBL_COAST_FLAG
= 0, ///< Flag for coast.
32 WBL_LOCK_ORIENT_BEGIN
= 0, ///< Start of lock orientiation bitfield.
33 WBL_LOCK_ORIENT_COUNT
= 2, ///< Length of lock orientiation bitfield.
34 WBL_LOCK_PART_BEGIN
= 2, ///< Start of lock part bitfield.
35 WBL_LOCK_PART_COUNT
= 2, ///< Length of lock part bitfield.
37 WBL_DEPOT_PART
= 0, ///< Depot part flag.
38 WBL_DEPOT_AXIS
= 1, ///< Depot axis flag.
41 /** Available water tile types. */
43 WATER_TILE_CLEAR
, ///< Plain water.
44 WATER_TILE_COAST
, ///< Coast.
45 WATER_TILE_LOCK
, ///< Water lock.
46 WATER_TILE_DEPOT
, ///< Water Depot.
49 /** classes of water (for #WATER_TILE_CLEAR water tile type). */
51 WATER_CLASS_SEA
, ///< Sea.
52 WATER_CLASS_CANAL
, ///< Canal.
53 WATER_CLASS_RIVER
, ///< River.
54 WATER_CLASS_INVALID
, ///< Used for industry tiles on land (also for oilrig if newgrf says so).
56 /** Helper information for extract tool. */
57 template <> struct EnumPropsT
<WaterClass
> : MakeEnumPropsT
<WaterClass
, byte
, WATER_CLASS_SEA
, WATER_CLASS_INVALID
, WATER_CLASS_INVALID
, 2> {};
59 /** Sections of the water depot. */
61 DEPOT_PART_NORTH
= 0, ///< Northern part of a depot.
62 DEPOT_PART_SOUTH
= 1, ///< Southern part of a depot.
66 /** Sections of the water lock. */
68 LOCK_PART_MIDDLE
= 0, ///< Middle part of a lock.
69 LOCK_PART_LOWER
= 1, ///< Lower part of a lock.
70 LOCK_PART_UPPER
= 2, ///< Upper part of a lock.
74 * Get the water tile type at a tile.
75 * @param t Water tile to query.
76 * @return Water tile type at the tile.
78 static inline WaterTileType
GetWaterTileType(TileIndex t
)
80 if (IsTileType(t
, MP_TUNNELBRIDGE
))
81 return WATER_TILE_CLEAR
;
83 assert(IsTileType(t
, MP_WATER
));
85 switch (GB(_m
[t
].m5
, WBL_TYPE_BEGIN
, WBL_TYPE_COUNT
)) {
86 case WBL_TYPE_NORMAL
: return HasBit(_m
[t
].m5
, WBL_COAST_FLAG
) ? WATER_TILE_COAST
: WATER_TILE_CLEAR
;
87 case WBL_TYPE_LOCK
: return WATER_TILE_LOCK
;
88 case WBL_TYPE_DEPOT
: return WATER_TILE_DEPOT
;
89 default: NOT_REACHED();
94 * Checks whether the tile has an waterclass associated.
95 * You can then subsequently call GetWaterClass().
96 * @param t Tile to query.
97 * @return True if the tiletype has a waterclass.
99 static inline bool HasTileWaterClass(TileIndex t
)
101 return IsTileType(t
, MP_WATER
) || IsTileType(t
, MP_STATION
) || IsTileType(t
, MP_INDUSTRY
) || IsTileType(t
, MP_OBJECT
);
105 * Get the water class at a tile.
106 * @param t Water tile to query.
107 * @pre IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION) || IsTileType(t, MP_INDUSTRY) || IsTileType(t, MP_OBJECT)
108 * @return Water class at the tile.
110 static inline WaterClass
GetWaterClass(TileIndex t
)
112 assert(HasTileWaterClass(t
));
113 return (WaterClass
)GB(_m
[t
].m1
, 5, 2);
117 * Set the water class at a tile.
118 * @param t Water tile to change.
119 * @param wc New water class.
120 * @pre IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION) || IsTileType(t, MP_INDUSTRY) || IsTileType(t, MP_OBJECT)
122 static inline void SetWaterClass(TileIndex t
, WaterClass wc
)
124 assert(HasTileWaterClass(t
));
125 SB(_m
[t
].m1
, 5, 2, wc
);
129 * Tests if the tile was built on water.
130 * @param t the tile to check
131 * @pre IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION) || IsTileType(t, MP_INDUSTRY) || IsTileType(t, MP_OBJECT)
132 * @return true iff on water
134 static inline bool IsTileOnWater(TileIndex t
)
136 return (GetWaterClass(t
) != WATER_CLASS_INVALID
);
140 * Is it a plain water tile?
141 * @param t Water tile to query.
142 * @return \c true if any type of clear water like ocean, river, or canal.
143 * @pre IsTileType(t, MP_WATER)
145 static inline bool IsWater(TileIndex t
)
147 return GetWaterTileType(t
) == WATER_TILE_CLEAR
;
151 * Is it a sea water tile?
152 * @param t Water tile to query.
153 * @return \c true if it is a sea water tile.
154 * @pre IsTileType(t, MP_WATER)
156 static inline bool IsSea(TileIndex t
)
158 return IsWater(t
) && GetWaterClass(t
) == WATER_CLASS_SEA
;
162 * Is it a canal tile?
163 * @param t Water tile to query.
164 * @return \c true if it is a canal tile.
165 * @pre IsTileType(t, MP_WATER)
167 static inline bool IsCanal(TileIndex t
)
169 return IsWater(t
) && GetWaterClass(t
) == WATER_CLASS_CANAL
;
173 * Is it a river water tile?
174 * @param t Water tile to query.
175 * @return \c true if it is a river water tile.
176 * @pre IsTileType(t, MP_WATER)
178 static inline bool IsRiver(TileIndex t
)
180 return IsWater(t
) && GetWaterClass(t
) == WATER_CLASS_RIVER
;
184 * Is it a water tile with plain water?
185 * @param t Tile to query.
186 * @return \c true if it is a plain water tile.
188 static inline bool IsWaterTile(TileIndex t
)
190 return IsTileType(t
, MP_WATER
) && IsWater(t
);
194 * Is it a coast tile?
195 * @param t Water tile to query.
196 * @return \c true if it is a sea water tile.
197 * @pre IsTileType(t, MP_WATER)
199 static inline bool IsCoast(TileIndex t
)
201 return GetWaterTileType(t
) == WATER_TILE_COAST
;
206 * @param t Tile to query.
207 * @return \c true if it is a coast.
209 static inline bool IsCoastTile(TileIndex t
)
211 return (IsTileType(t
, MP_WATER
) && IsCoast(t
)) || (IsTileType(t
, MP_TREES
) && GetTreeGround(t
) == TREE_GROUND_SHORE
);
215 * Is it a water tile with a ship depot on it?
216 * @param t Water tile to query.
217 * @return \c true if it is a ship depot tile.
218 * @pre IsTileType(t, MP_WATER)
220 static inline bool IsShipDepot(TileIndex t
)
222 return GetWaterTileType(t
) == WATER_TILE_DEPOT
;
226 * Is it a ship depot tile?
227 * @param t Tile to query.
228 * @return \c true if it is a ship depot tile.
230 static inline bool IsShipDepotTile(TileIndex t
)
232 return IsTileType(t
, MP_WATER
) && IsShipDepot(t
);
236 * Get the axis of the ship depot.
237 * @param t Water tile to query.
238 * @return Axis of the depot.
239 * @pre IsShipDepotTile(t)
241 static inline Axis
GetShipDepotAxis(TileIndex t
)
243 assert(IsShipDepotTile(t
));
244 return (Axis
)GB(_m
[t
].m5
, WBL_DEPOT_AXIS
, 1);
248 * Get the part of a ship depot.
249 * @param t Water tile to query.
250 * @return Part of the depot.
251 * @pre IsShipDepotTile(t)
253 static inline DepotPart
GetShipDepotPart(TileIndex t
)
255 assert(IsShipDepotTile(t
));
256 return (DepotPart
)GB(_m
[t
].m5
, WBL_DEPOT_PART
, 1);
260 * Get the direction of the ship depot.
261 * @param t Water tile to query.
262 * @return Direction of the depot.
263 * @pre IsShipDepotTile(t)
265 static inline DiagDirection
GetShipDepotDirection(TileIndex t
)
267 return XYNSToDiagDir(GetShipDepotAxis(t
), GetShipDepotPart(t
));
271 * Get the other tile of the ship depot.
272 * @param t Tile to query, containing one section of a ship depot.
273 * @return Tile containing the other section of the depot.
274 * @pre IsShipDepotTile(t)
276 static inline TileIndex
GetOtherShipDepotTile(TileIndex t
)
278 return t
+ (GetShipDepotPart(t
) != DEPOT_PART_NORTH
? -1 : 1) * (GetShipDepotAxis(t
) != AXIS_X
? TileDiffXY(0, 1) : TileDiffXY(1, 0));
282 * Get the most northern tile of a ship depot.
283 * @param t One of the tiles of the ship depot.
284 * @return The northern tile of the depot.
285 * @pre IsShipDepotTile(t)
287 static inline TileIndex
GetShipDepotNorthTile(TileIndex t
)
289 assert(IsShipDepot(t
));
290 TileIndex tile2
= GetOtherShipDepotTile(t
);
292 return t
< tile2
? t
: tile2
;
296 * Is there a lock on a given water tile?
297 * @param t Water tile to query.
298 * @return \c true if it is a water lock tile.
299 * @pre IsTileType(t, MP_WATER)
301 static inline bool IsLock(TileIndex t
)
303 return GetWaterTileType(t
) == WATER_TILE_LOCK
;
307 * Get the direction of the water lock.
308 * @param t Water tile to query.
309 * @return Direction of the lock.
310 * @pre IsTileType(t, MP_WATER) && IsLock(t)
312 static inline DiagDirection
GetLockDirection(TileIndex t
)
315 return (DiagDirection
)GB(_m
[t
].m5
, WBL_LOCK_ORIENT_BEGIN
, WBL_LOCK_ORIENT_COUNT
);
319 * Get the part of a lock.
320 * @param t Water tile to query.
322 * @pre IsTileType(t, MP_WATER) && IsLock(t)
324 static inline byte
GetLockPart(TileIndex t
)
327 return GB(_m
[t
].m5
, WBL_LOCK_PART_BEGIN
, WBL_LOCK_PART_COUNT
);
331 * Get the random bits of the water tile.
332 * @param t Water tile to query.
333 * @return Random bits of the tile.
334 * @pre IsTileType(t, MP_WATER)
336 static inline byte
GetWaterTileRandomBits(TileIndex t
)
338 assert(IsTileType(t
, MP_WATER
));
343 * Checks whether the tile has water at the ground.
344 * That is, it is either some plain water tile, or a object/industry/station/... with water under it.
345 * @return true iff the tile has water at the ground.
346 * @note Coast tiles are not considered waterish, even if there is water on a halftile.
348 static inline bool HasTileWaterGround(TileIndex t
)
350 return HasTileWaterClass(t
) && IsTileOnWater(t
) && !IsCoastTile(t
);
355 * Helper function to make a coast tile.
356 * @param t The tile to change into water
358 static inline void MakeShore(TileIndex t
)
360 SetTileType(t
, MP_WATER
);
361 SetTileOwner(t
, OWNER_WATER
);
362 SetWaterClass(t
, WATER_CLASS_SEA
);
366 _m
[t
].m5
= WBL_TYPE_NORMAL
<< WBL_TYPE_BEGIN
| 1 << WBL_COAST_FLAG
;
367 SB(_me
[t
].m6
, 2, 4, 0);
372 * Helper function for making a watery tile.
373 * @param t The tile to change into water
374 * @param o The owner of the water
375 * @param wc The class of water the tile has to be
376 * @param random_bits Eventual random bits to be set for this tile
378 static inline void MakeWater(TileIndex t
, Owner o
, WaterClass wc
, uint8 random_bits
)
380 SetTileType(t
, MP_WATER
);
382 SetWaterClass(t
, wc
);
385 _m
[t
].m4
= random_bits
;
386 _m
[t
].m5
= WBL_TYPE_NORMAL
<< WBL_TYPE_BEGIN
;
387 SB(_me
[t
].m6
, 2, 4, 0);
393 * @param t The tile to change into sea
395 static inline void MakeSea(TileIndex t
)
397 MakeWater(t
, OWNER_WATER
, WATER_CLASS_SEA
, 0);
402 * @param t The tile to change into river
403 * @param random_bits Random bits to be set for this tile
405 static inline void MakeRiver(TileIndex t
, uint8 random_bits
)
407 MakeWater(t
, OWNER_WATER
, WATER_CLASS_RIVER
, random_bits
);
412 * @param t The tile to change into canal
413 * @param o The owner of the canal
414 * @param random_bits Random bits to be set for this tile
416 static inline void MakeCanal(TileIndex t
, Owner o
, uint8 random_bits
)
418 assert(o
!= OWNER_WATER
);
419 MakeWater(t
, o
, WATER_CLASS_CANAL
, random_bits
);
423 * Make a ship depot section.
424 * @param t Tile to place the ship depot section.
425 * @param o Owner of the depot.
426 * @param did Depot ID.
427 * @param part Depot part (either #DEPOT_PART_NORTH or #DEPOT_PART_SOUTH).
428 * @param a Axis of the depot.
429 * @param original_water_class Original water class.
431 static inline void MakeShipDepot(TileIndex t
, Owner o
, DepotID did
, DepotPart part
, Axis a
, WaterClass original_water_class
)
433 SetTileType(t
, MP_WATER
);
435 SetWaterClass(t
, original_water_class
);
439 _m
[t
].m5
= WBL_TYPE_DEPOT
<< WBL_TYPE_BEGIN
| part
<< WBL_DEPOT_PART
| a
<< WBL_DEPOT_AXIS
;
440 SB(_me
[t
].m6
, 2, 4, 0);
445 * Make a lock section.
446 * @param t Tile to place the water lock section.
447 * @param o Owner of the lock.
448 * @param part Part to place.
449 * @param dir Lock orientation
450 * @param original_water_class Original water class.
453 static inline void MakeLockTile(TileIndex t
, Owner o
, LockPart part
, DiagDirection dir
, WaterClass original_water_class
)
455 SetTileType(t
, MP_WATER
);
457 SetWaterClass(t
, original_water_class
);
461 _m
[t
].m5
= WBL_TYPE_LOCK
<< WBL_TYPE_BEGIN
| part
<< WBL_LOCK_PART_BEGIN
| dir
<< WBL_LOCK_ORIENT_BEGIN
;
462 SB(_me
[t
].m6
, 2, 4, 0);
468 * @param t Tile to place the water lock section.
469 * @param o Owner of the lock.
470 * @param d Direction of the water lock.
471 * @param wc_lower Original water class of the lower part.
472 * @param wc_upper Original water class of the upper part.
473 * @param wc_middle Original water class of the middle part.
475 static inline void MakeLock(TileIndex t
, Owner o
, DiagDirection d
, WaterClass wc_lower
, WaterClass wc_upper
, WaterClass wc_middle
)
477 TileIndexDiff delta
= TileOffsByDiagDir(d
);
479 /* Keep the current waterclass and owner for the tiles.
480 * It allows to restore them after the lock is deleted */
481 MakeLockTile(t
, o
, LOCK_PART_MIDDLE
, d
, wc_middle
);
482 MakeLockTile(t
- delta
, IsWaterTile(t
- delta
) ? GetTileOwner(t
- delta
) : o
, LOCK_PART_LOWER
, d
, wc_lower
);
483 MakeLockTile(t
+ delta
, IsWaterTile(t
+ delta
) ? GetTileOwner(t
+ delta
) : o
, LOCK_PART_UPPER
, d
, wc_upper
);
486 #endif /* WATER_MAP_H */