Make it possible to stop road vehicles from slowing down in curves so "diagonal"...
[openttd-joker.git] / src / tree_gui.cpp
blob0fc12cf78125ca855ba4a59738df62c6d4a17c87
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file tree_gui.cpp GUIs for building trees. */
12 #include "stdafx.h"
13 #include "window_gui.h"
14 #include "gfx_func.h"
15 #include "tilehighlight_func.h"
16 #include "company_func.h"
17 #include "company_base.h"
18 #include "command_func.h"
19 #include "sound_func.h"
20 #include "tree_map.h"
22 #include "widgets/tree_widget.h"
24 #include "table/sprites.h"
25 #include "table/strings.h"
26 #include "table/tree_land.h"
28 #include "safeguards.h"
30 void PlaceTreesRandomly();
32 /**
33 * The build trees window.
35 class BuildTreesWindow : public Window
37 uint16 base; ///< Base tree number used for drawing the window.
38 uint16 count; ///< Number of different trees available.
39 TreeType tree_to_plant; ///< Tree number to plant, \c TREE_INVALID for a random tree.
41 public:
42 BuildTreesWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc)
44 this->InitNested(window_number);
45 ResetObjectToPlace();
48 /**
49 * Calculate the maximum size of all tree sprites
50 * @return Dimension of the largest tree sprite
52 Dimension GetMaxTreeSpriteSize()
54 Dimension size, this_size;
55 Point offset;
56 /* Avoid to use it uninitialized */
57 size.width = 32; // default width - 2
58 size.height = 39; // default height - 7
59 offset.x = 0;
60 offset.y = 0;
62 for (int i = this->base; i < this->base + this->count; i++) {
63 if (i >= (int)lengthof(_tree_sprites)) return size;
64 this_size = GetSpriteSize(_tree_sprites[i].sprite, &offset);
65 size.width = max<int>(size.width, 2 * max<int>(this_size.width, -offset.x));
66 size.height = max<int>(size.height, max<int>(this_size.height, -offset.y));
69 return size;
72 virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
74 if (widget >= WID_BT_TYPE_11 && widget <= WID_BT_TYPE_34) {
75 Dimension d = GetMaxTreeSpriteSize();
76 /* Allow some pixels extra width and height */
77 size->width = d.width + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
78 size->height = d.height + WD_FRAMERECT_RIGHT + WD_FRAMERECT_BOTTOM + 7; // we need some more space
79 return;
82 if (widget != WID_BT_MANY_RANDOM) return;
84 if (_game_mode != GM_EDITOR) {
85 size->width = 0;
86 size->height = 0;
90 virtual void DrawWidget(const Rect &r, int widget) const
92 if (widget < WID_BT_TYPE_11 || widget > WID_BT_TYPE_34 || widget - WID_BT_TYPE_11 >= this->count) return;
94 int i = this->base + widget - WID_BT_TYPE_11;
95 /* Trees "grow" in the centre on the bottom line of the buttons */
96 DrawSprite(_tree_sprites[i].sprite, _tree_sprites[i].pal, (r.left + r.right) / 2 + WD_FRAMERECT_LEFT, r.bottom - 7);
99 virtual void OnClick(Point pt, int widget, int click_count)
101 switch (widget) {
102 case WID_BT_TYPE_11: case WID_BT_TYPE_12: case WID_BT_TYPE_13: case WID_BT_TYPE_14:
103 case WID_BT_TYPE_21: case WID_BT_TYPE_22: case WID_BT_TYPE_23: case WID_BT_TYPE_24:
104 case WID_BT_TYPE_31: case WID_BT_TYPE_32: case WID_BT_TYPE_33: case WID_BT_TYPE_34:
105 if (widget - WID_BT_TYPE_11 >= this->count) break;
107 if (HandlePlacePushButton(this, widget, SPR_CURSOR_TREE, HT_RECT)) {
108 this->tree_to_plant = (TreeType)(this->base + widget - WID_BT_TYPE_11);
110 break;
112 case WID_BT_TYPE_RANDOM: // tree of random type.
113 if (HandlePlacePushButton(this, WID_BT_TYPE_RANDOM, SPR_CURSOR_TREE, HT_RECT)) {
114 this->tree_to_plant = TREE_INVALID;
116 break;
118 case WID_BT_MANY_RANDOM: // place trees randomly over the landscape
119 if (_settings_client.sound.confirm) SndPlayFx(SND_15_BEEP);
120 PlaceTreesRandomly();
121 MarkWholeScreenDirty();
122 break;
126 virtual void OnPlaceObject(Point pt, TileIndex tile)
128 VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_PLANT_TREES);
131 virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt)
133 VpSelectTilesWithMethod(pt.x, pt.y, select_method);
136 virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile)
138 if (pt.x != -1 && select_proc == DDSP_PLANT_TREES) {
139 DoCommandP(end_tile, this->tree_to_plant, start_tile,
140 CMD_PLANT_TREE | CMD_MSG(STR_ERROR_CAN_T_PLANT_TREE_HERE));
145 * Initialize the window data
147 virtual void OnInit()
149 this->base = _tree_base_by_landscape[_settings_game.game_creation.landscape];
150 this->count = _tree_count_by_landscape[_settings_game.game_creation.landscape];
153 virtual void OnPlaceObjectAbort()
155 this->RaiseButtons();
159 static const NWidgetPart _nested_build_trees_widgets[] = {
160 NWidget(NWID_HORIZONTAL),
161 NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
162 NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_PLANT_TREE_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
163 NWidget(WWT_SHADEBOX, COLOUR_DARK_GREEN),
164 NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
165 EndContainer(),
166 NWidget(WWT_PANEL, COLOUR_DARK_GREEN),
167 NWidget(NWID_SPACER), SetMinimalSize(0, 2),
168 NWidget(NWID_HORIZONTAL),
169 NWidget(NWID_SPACER), SetMinimalSize(2, 0),
170 NWidget(NWID_VERTICAL),
171 NWidget(NWID_HORIZONTAL),
172 NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_11), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
173 EndContainer(),
174 NWidget(NWID_SPACER), SetMinimalSize(1, 0),
175 NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_12), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
176 EndContainer(),
177 NWidget(NWID_SPACER), SetMinimalSize(1, 0),
178 NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_13), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
179 EndContainer(),
180 NWidget(NWID_SPACER), SetMinimalSize(1, 0),
181 NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_14), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
182 EndContainer(),
183 EndContainer(),
184 NWidget(NWID_SPACER), SetMinimalSize(0, 1),
185 NWidget(NWID_HORIZONTAL),
186 NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_21), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
187 EndContainer(),
188 NWidget(NWID_SPACER), SetMinimalSize(1, 0),
189 NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_22), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
190 EndContainer(),
191 NWidget(NWID_SPACER), SetMinimalSize(1, 0),
192 NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_23), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
193 EndContainer(),
194 NWidget(NWID_SPACER), SetMinimalSize(1, 0),
195 NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_24), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
196 EndContainer(),
197 EndContainer(),
198 NWidget(NWID_SPACER), SetMinimalSize(0, 1),
199 NWidget(NWID_HORIZONTAL),
200 NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_31), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
201 EndContainer(),
202 NWidget(NWID_SPACER), SetMinimalSize(1, 0),
203 NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_32), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
204 EndContainer(),
205 NWidget(NWID_SPACER), SetMinimalSize(1, 0),
206 NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_33), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
207 EndContainer(),
208 NWidget(NWID_SPACER), SetMinimalSize(1, 0),
209 NWidget(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_34), SetMinimalSize(34, 46), SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP),
210 EndContainer(),
211 EndContainer(),
212 NWidget(NWID_SPACER), SetMinimalSize(0, 1),
213 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_BT_TYPE_RANDOM), SetMinimalSize(139, 12), SetDataTip(STR_TREES_RANDOM_TYPE, STR_TREES_RANDOM_TYPE_TOOLTIP),
214 NWidget(NWID_SPACER), SetMinimalSize(0, 1),
215 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BT_MANY_RANDOM), SetMinimalSize(139, 12), SetDataTip(STR_TREES_RANDOM_TREES_BUTTON, STR_TREES_RANDOM_TREES_TOOLTIP),
216 NWidget(NWID_SPACER), SetMinimalSize(0, 2),
217 EndContainer(),
218 NWidget(NWID_SPACER), SetMinimalSize(2, 0),
219 EndContainer(),
220 EndContainer(),
223 static WindowDesc _build_trees_desc(
224 WDP_AUTO, "build_tree", 0, 0,
225 WC_BUILD_TREES, WC_NONE,
226 WDF_CONSTRUCTION,
227 _nested_build_trees_widgets, lengthof(_nested_build_trees_widgets)
230 void ShowBuildTreesToolbar()
232 if (_game_mode != GM_EDITOR && !Company::IsValidID(_local_company)) return;
233 AllocateWindowDescFront<BuildTreesWindow>(&_build_trees_desc, 0);