Make it possible to stop road vehicles from slowing down in curves so "diagonal"...
[openttd-joker.git] / src / video / allegro_v.cpp
blobfaaad15494781d151eb283ad3cacd89cc353c737
1 /* $Id: allegro_v.cpp 26209 2014-01-02 22:41:58Z rubidium $ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /**
11 * @file allegro_v.cpp Implementation of the Allegro video driver.
12 * @note Implementing threaded pushing of data to the display is
13 * not faster (it's a few percent slower) in contrast to the
14 * results gained with threading it for SDL.
17 #ifdef WITH_ALLEGRO
19 #include "../stdafx.h"
20 #include "../openttd.h"
21 #include "../gfx_func.h"
22 #include "../rev.h"
23 #include "../blitter/factory.hpp"
24 #include "../network/network.h"
25 #include "../core/random_func.hpp"
26 #include "../core/math_func.hpp"
27 #include "allegro_v.h"
28 #include <allegro.h>
30 #include "../safeguards.h"
32 #ifdef _DEBUG
33 /* Allegro replaces SEGV/ABRT signals meaning that the debugger will never
34 * be triggered, so rereplace the signals and make the debugger useful. */
35 #include <signal.h>
36 #endif
38 static FVideoDriver_Allegro iFVideoDriver_Allegro;
40 static BITMAP *_allegro_screen;
42 #define MAX_DIRTY_RECTS 100
43 static PointDimension _dirty_rects[MAX_DIRTY_RECTS];
44 static int _num_dirty_rects;
46 void VideoDriver_Allegro::MakeDirty(int left, int top, int width, int height)
48 if (_num_dirty_rects < MAX_DIRTY_RECTS) {
49 _dirty_rects[_num_dirty_rects].x = left;
50 _dirty_rects[_num_dirty_rects].y = top;
51 _dirty_rects[_num_dirty_rects].width = width;
52 _dirty_rects[_num_dirty_rects].height = height;
54 _num_dirty_rects++;
57 static void DrawSurfaceToScreen()
59 int n = _num_dirty_rects;
60 if (n == 0) return;
62 _num_dirty_rects = 0;
63 if (n > MAX_DIRTY_RECTS) {
64 blit(_allegro_screen, screen, 0, 0, 0, 0, _allegro_screen->w, _allegro_screen->h);
65 return;
68 for (int i = 0; i < n; i++) {
69 blit(_allegro_screen, screen, _dirty_rects[i].x, _dirty_rects[i].y, _dirty_rects[i].x, _dirty_rects[i].y, _dirty_rects[i].width, _dirty_rects[i].height);
74 static void UpdatePalette(uint start, uint count)
76 static PALETTE pal;
78 uint end = start + count;
79 for (uint i = start; i != end; i++) {
80 pal[i].r = _cur_palette.palette[i].r / 4;
81 pal[i].g = _cur_palette.palette[i].g / 4;
82 pal[i].b = _cur_palette.palette[i].b / 4;
83 pal[i].filler = 0;
86 set_palette_range(pal, start, end - 1, 1);
89 static void InitPalette()
91 UpdatePalette(0, 256);
94 static void CheckPaletteAnim()
96 if (_cur_palette.count_dirty != 0) {
97 Blitter *blitter = BlitterFactory::GetCurrentBlitter();
99 switch (blitter->UsePaletteAnimation()) {
100 case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND:
101 UpdatePalette(_cur_palette.first_dirty, _cur_palette.count_dirty);
102 break;
104 case Blitter::PALETTE_ANIMATION_BLITTER:
105 blitter->PaletteAnimate(_cur_palette);
106 break;
108 case Blitter::PALETTE_ANIMATION_NONE:
109 break;
111 default:
112 NOT_REACHED();
114 _cur_palette.count_dirty = 0;
118 static const Dimension default_resolutions[] = {
119 { 640, 480},
120 { 800, 600},
121 {1024, 768},
122 {1152, 864},
123 {1280, 800},
124 {1280, 960},
125 {1280, 1024},
126 {1400, 1050},
127 {1600, 1200},
128 {1680, 1050},
129 {1920, 1200}
132 static void GetVideoModes()
134 /* Need to set a gfx_mode as there is NO other way to autodetect for
135 * cards ourselves... and we need a card to get the modes. */
136 set_gfx_mode(_fullscreen ? GFX_AUTODETECT_FULLSCREEN : GFX_AUTODETECT_WINDOWED, 640, 480, 0, 0);
138 GFX_MODE_LIST *mode_list = get_gfx_mode_list(gfx_driver->id);
139 if (mode_list == NULL) {
140 memcpy(_resolutions, default_resolutions, sizeof(default_resolutions));
141 _num_resolutions = lengthof(default_resolutions);
142 return;
145 GFX_MODE *modes = mode_list->mode;
147 int n = 0;
148 for (int i = 0; modes[i].bpp != 0; i++) {
149 uint w = modes[i].width;
150 uint h = modes[i].height;
151 if (w >= 640 && h >= 480) {
152 int j;
153 for (j = 0; j < n; j++) {
154 if (_resolutions[j].width == w && _resolutions[j].height == h) break;
157 if (j == n) {
158 _resolutions[j].width = w;
159 _resolutions[j].height = h;
160 if (++n == lengthof(_resolutions)) break;
164 _num_resolutions = n;
165 SortResolutions(_num_resolutions);
167 destroy_gfx_mode_list(mode_list);
170 static void GetAvailableVideoMode(uint *w, uint *h)
172 /* No video modes, so just try it and see where it ends */
173 if (_num_resolutions == 0) return;
175 /* is the wanted mode among the available modes? */
176 for (int i = 0; i != _num_resolutions; i++) {
177 if (*w == _resolutions[i].width && *h == _resolutions[i].height) return;
180 /* use the closest possible resolution */
181 int best = 0;
182 uint delta = Delta(_resolutions[0].width, *w) * Delta(_resolutions[0].height, *h);
183 for (int i = 1; i != _num_resolutions; ++i) {
184 uint newdelta = Delta(_resolutions[i].width, *w) * Delta(_resolutions[i].height, *h);
185 if (newdelta < delta) {
186 best = i;
187 delta = newdelta;
190 *w = _resolutions[best].width;
191 *h = _resolutions[best].height;
194 static bool CreateMainSurface(uint w, uint h)
196 int bpp = BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
197 if (bpp == 0) usererror("Can't use a blitter that blits 0 bpp for normal visuals");
198 set_color_depth(bpp);
200 GetAvailableVideoMode(&w, &h);
201 if (set_gfx_mode(_fullscreen ? GFX_AUTODETECT_FULLSCREEN : GFX_AUTODETECT_WINDOWED, w, h, 0, 0) != 0) {
202 DEBUG(driver, 0, "Allegro: Couldn't allocate a window to draw on '%s'", allegro_error);
203 return false;
206 /* The size of the screen might be bigger than the part we can actually draw on!
207 * So calculate the size based on the top, bottom, left and right */
208 _allegro_screen = create_bitmap_ex(bpp, screen->cr - screen->cl, screen->cb - screen->ct);
209 _screen.width = _allegro_screen->w;
210 _screen.height = _allegro_screen->h;
211 _screen.pitch = ((byte*)screen->line[1] - (byte*)screen->line[0]) / (bpp / 8);
212 _screen.dst_ptr = _allegro_screen->line[0];
214 /* Initialise the screen so we don't blit garbage to the screen */
215 memset(_screen.dst_ptr, 0, _screen.height * _screen.pitch);
217 /* Set the mouse at the place where we expect it */
218 poll_mouse();
219 _cursor.pos.x = mouse_x;
220 _cursor.pos.y = mouse_y;
222 BlitterFactory::GetCurrentBlitter()->PostResize();
224 InitPalette();
226 char caption[32];
227 seprintf(caption, lastof(caption), "OpenTTD %s", _openttd_revision);
228 set_window_title(caption);
230 enable_hardware_cursor();
231 select_mouse_cursor(MOUSE_CURSOR_ARROW);
232 show_mouse(_allegro_screen);
234 GameSizeChanged();
236 return true;
239 bool VideoDriver_Allegro::ClaimMousePointer()
241 select_mouse_cursor(MOUSE_CURSOR_NONE);
242 show_mouse(NULL);
243 disable_hardware_cursor();
244 return true;
247 struct VkMapping {
248 uint16 vk_from;
249 byte vk_count;
250 byte map_to;
253 #define AS(x, z) {x, 0, z}
254 #define AM(x, y, z, w) {x, y - x, z}
256 static const VkMapping _vk_mapping[] = {
257 /* Pageup stuff + up/down */
258 AM(KEY_PGUP, KEY_PGDN, WKC_PAGEUP, WKC_PAGEDOWN),
259 AS(KEY_UP, WKC_UP),
260 AS(KEY_DOWN, WKC_DOWN),
261 AS(KEY_LEFT, WKC_LEFT),
262 AS(KEY_RIGHT, WKC_RIGHT),
264 AS(KEY_HOME, WKC_HOME),
265 AS(KEY_END, WKC_END),
267 AS(KEY_INSERT, WKC_INSERT),
268 AS(KEY_DEL, WKC_DELETE),
270 /* Map letters & digits */
271 AM(KEY_A, KEY_Z, 'A', 'Z'),
272 AM(KEY_0, KEY_9, '0', '9'),
274 AS(KEY_ESC, WKC_ESC),
275 AS(KEY_PAUSE, WKC_PAUSE),
276 AS(KEY_BACKSPACE, WKC_BACKSPACE),
278 AS(KEY_SPACE, WKC_SPACE),
279 AS(KEY_ENTER, WKC_RETURN),
280 AS(KEY_TAB, WKC_TAB),
282 /* Function keys */
283 AM(KEY_F1, KEY_F12, WKC_F1, WKC_F12),
285 /* Numeric part. */
286 AM(KEY_0_PAD, KEY_9_PAD, '0', '9'),
287 AS(KEY_SLASH_PAD, WKC_NUM_DIV),
288 AS(KEY_ASTERISK, WKC_NUM_MUL),
289 AS(KEY_MINUS_PAD, WKC_NUM_MINUS),
290 AS(KEY_PLUS_PAD, WKC_NUM_PLUS),
291 AS(KEY_ENTER_PAD, WKC_NUM_ENTER),
292 AS(KEY_DEL_PAD, WKC_DELETE),
294 /* Other non-letter keys */
295 AS(KEY_SLASH, WKC_SLASH),
296 AS(KEY_SEMICOLON, WKC_SEMICOLON),
297 AS(KEY_EQUALS, WKC_EQUALS),
298 AS(KEY_OPENBRACE, WKC_L_BRACKET),
299 AS(KEY_BACKSLASH, WKC_BACKSLASH),
300 AS(KEY_CLOSEBRACE, WKC_R_BRACKET),
302 AS(KEY_QUOTE, WKC_SINGLEQUOTE),
303 AS(KEY_COMMA, WKC_COMMA),
304 AS(KEY_MINUS, WKC_MINUS),
305 AS(KEY_STOP, WKC_PERIOD),
306 AS(KEY_TILDE, WKC_BACKQUOTE),
309 static uint32 ConvertAllegroKeyIntoMy(WChar *character)
311 int scancode;
312 int unicode = ureadkey(&scancode);
314 const VkMapping *map;
315 uint key = 0;
317 for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
318 if ((uint)(scancode - map->vk_from) <= map->vk_count) {
319 key = scancode - map->vk_from + map->map_to;
320 break;
324 if (key_shifts & KB_SHIFT_FLAG) key |= WKC_SHIFT;
325 if (key_shifts & KB_CTRL_FLAG) key |= WKC_CTRL;
326 if (key_shifts & KB_ALT_FLAG) key |= WKC_ALT;
327 #if 0
328 DEBUG(driver, 0, "Scancode character pressed %u", scancode);
329 DEBUG(driver, 0, "Unicode character pressed %u", unicode);
330 #endif
332 *character = unicode;
333 return key;
336 static const uint LEFT_BUTTON = 0;
337 static const uint RIGHT_BUTTON = 1;
339 static void PollEvent()
341 poll_mouse();
343 bool mouse_action = false;
345 /* Mouse buttons */
346 static int prev_button_state;
347 if (prev_button_state != mouse_b) {
348 uint diff = prev_button_state ^ mouse_b;
349 while (diff != 0) {
350 uint button = FindFirstBit(diff);
351 ClrBit(diff, button);
352 if (HasBit(mouse_b, button)) {
353 /* Pressed mouse button */
354 if (_rightclick_emulate && (key_shifts & KB_CTRL_FLAG)) {
355 button = RIGHT_BUTTON;
356 ClrBit(diff, RIGHT_BUTTON);
358 switch (button) {
359 case LEFT_BUTTON:
360 _left_button_down = true;
361 break;
363 case RIGHT_BUTTON:
364 _right_button_down = true;
365 _right_button_clicked = true;
366 break;
368 default:
369 /* ignore rest */
370 break;
372 } else {
373 /* Released mouse button */
374 if (_rightclick_emulate) {
375 _right_button_down = false;
376 _left_button_down = false;
377 _left_button_clicked = false;
378 } else if (button == LEFT_BUTTON) {
379 _left_button_down = false;
380 _left_button_clicked = false;
381 } else if (button == RIGHT_BUTTON) {
382 _right_button_down = false;
386 prev_button_state = mouse_b;
387 mouse_action = true;
390 /* Mouse movement */
391 if (_cursor.UpdateCursorPosition(mouse_x, mouse_y, false)) {
392 position_mouse(_cursor.pos.x, _cursor.pos.y);
394 if (_cursor.delta.x != 0 || _cursor.delta.y) mouse_action = true;
396 static int prev_mouse_z = 0;
397 if (prev_mouse_z != mouse_z) {
398 _cursor.wheel = (prev_mouse_z - mouse_z) < 0 ? -1 : 1;
399 prev_mouse_z = mouse_z;
400 mouse_action = true;
403 if (mouse_action) HandleMouseEvents();
405 poll_keyboard();
406 if ((key_shifts & KB_ALT_FLAG) && (key[KEY_ENTER] || key[KEY_F])) {
407 ToggleFullScreen(!_fullscreen);
408 } else if (keypressed()) {
409 WChar character;
410 uint keycode = ConvertAllegroKeyIntoMy(&character);
411 HandleKeypress(keycode, character);
416 * There are multiple modules that might be using Allegro and
417 * Allegro can only be initiated once.
419 int _allegro_instance_count = 0;
421 const char *VideoDriver_Allegro::Start(const char * const *parm)
423 if (_allegro_instance_count == 0 && install_allegro(SYSTEM_AUTODETECT, &errno, NULL)) {
424 DEBUG(driver, 0, "allegro: install_allegro failed '%s'", allegro_error);
425 return "Failed to set up Allegro";
427 _allegro_instance_count++;
429 install_timer();
430 install_mouse();
431 install_keyboard();
433 #if defined _DEBUG
434 /* Allegro replaces SEGV/ABRT signals meaning that the debugger will never
435 * be triggered, so rereplace the signals and make the debugger useful. */
436 signal(SIGABRT, NULL);
437 signal(SIGSEGV, NULL);
438 #endif
440 #if defined(DOS)
441 /* Force DOS builds to ALWAYS use full screen as
442 * it can't do windowed. */
443 _fullscreen = true;
444 #endif
446 GetVideoModes();
447 if (!CreateMainSurface(_cur_resolution.width, _cur_resolution.height)) {
448 return "Failed to set up Allegro video";
450 MarkWholeScreenDirty();
451 set_close_button_callback(HandleExitGameRequest);
453 return NULL;
456 void VideoDriver_Allegro::Stop()
458 if (--_allegro_instance_count == 0) allegro_exit();
461 #if defined(UNIX) || defined(__OS2__) || defined(PSP) || defined(DOS)
462 # include <sys/time.h> /* gettimeofday */
464 static uint32 GetTime()
466 struct timeval tim;
468 gettimeofday(&tim, NULL);
469 return tim.tv_usec / 1000 + tim.tv_sec * 1000;
471 #else
472 static uint32 GetTime()
474 return GetTickCount();
476 #endif
479 void VideoDriver_Allegro::MainLoop()
481 uint32 cur_ticks = GetTime();
482 uint32 last_cur_ticks = cur_ticks;
483 uint32 next_tick = cur_ticks + MILLISECONDS_PER_TICK;
485 CheckPaletteAnim();
487 for (;;) {
488 uint32 prev_cur_ticks = cur_ticks; // to check for wrapping
489 InteractiveRandom(); // randomness
491 PollEvent();
492 if (_exit_game) return;
494 #if defined(_DEBUG)
495 if (_shift_pressed)
496 #else
497 /* Speedup when pressing tab, except when using ALT+TAB
498 * to switch to another application */
499 if (key[KEY_TAB] && (key_shifts & KB_ALT_FLAG) == 0)
500 #endif
502 if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
503 } else if (_fast_forward & 2) {
504 _fast_forward = 0;
507 cur_ticks = GetTime();
508 if (cur_ticks >= next_tick || (_fast_forward && !_pause_mode) || cur_ticks < prev_cur_ticks) {
509 _realtime_tick += cur_ticks - last_cur_ticks;
510 last_cur_ticks = cur_ticks;
511 next_tick = cur_ticks + MILLISECONDS_PER_TICK;
513 bool old_ctrl_pressed = _ctrl_pressed;
515 _ctrl_pressed = !!(key_shifts & KB_CTRL_FLAG);
516 _shift_pressed = !!(key_shifts & KB_SHIFT_FLAG);
518 /* determine which directional keys are down */
519 _dirkeys =
520 (key[KEY_LEFT] ? 1 : 0) |
521 (key[KEY_UP] ? 2 : 0) |
522 (key[KEY_RIGHT] ? 4 : 0) |
523 (key[KEY_DOWN] ? 8 : 0);
525 if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
527 GameLoop();
529 UpdateWindows();
530 CheckPaletteAnim();
531 DrawSurfaceToScreen();
532 } else {
533 CSleep(1);
534 NetworkDrawChatMessage();
535 DrawMouseCursor();
536 DrawSurfaceToScreen();
541 bool VideoDriver_Allegro::ChangeResolution(int w, int h)
543 return CreateMainSurface(w, h);
546 bool VideoDriver_Allegro::ToggleFullscreen(bool fullscreen)
548 #ifdef DOS
549 return false;
550 #else
551 _fullscreen = fullscreen;
552 GetVideoModes(); // get the list of available video modes
553 if (_num_resolutions == 0 || !this->ChangeResolution(_cur_resolution.width, _cur_resolution.height)) {
554 /* switching resolution failed, put back full_screen to original status */
555 _fullscreen ^= true;
556 return false;
558 return true;
559 #endif
562 bool VideoDriver_Allegro::AfterBlitterChange()
564 return CreateMainSurface(_screen.width, _screen.height);
567 #endif /* WITH_ALLEGRO */