4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file win32_v.cpp Implementation of the Windows (GDI) video driver. */
12 #include "../stdafx.h"
13 #include "../openttd.h"
14 #include "../gfx_func.h"
15 #include "../os/windows/win32.h"
17 #include "../blitter/factory.hpp"
18 #include "../network/network.h"
19 #include "../core/math_func.hpp"
20 #include "../core/random_func.hpp"
21 #include "../texteff.hpp"
22 #include "../thread/thread.h"
23 #include "../progress.h"
24 #include "../window_gui.h"
25 #include "../window_func.h"
30 #include "../safeguards.h"
32 /* Missing define in MinGW headers. */
33 #ifndef MAPVK_VK_TO_CHAR
34 #define MAPVK_VK_TO_CHAR (2)
52 bool _force_full_redraw
;
53 bool _window_maximize
;
55 static Dimension _bck_resolution
;
56 #if !defined(WINCE) || _WIN32_WCE >= 0x400
60 /** Whether the drawing is/may be done in a separate thread. */
61 static bool _draw_threaded
;
62 /** Thread used to 'draw' to the screen, i.e. push data to the screen. */
63 static ThreadObject
*_draw_thread
= NULL
;
64 /** Mutex to keep the access to the shared memory controlled. */
65 static ThreadMutex
*_draw_mutex
= NULL
;
66 /** Event that is signaled when the drawing thread has finished initializing. */
67 static HANDLE _draw_thread_initialized
= NULL
;
68 /** Should we keep continue drawing? */
69 static volatile bool _draw_continue
;
70 /** Local copy of the palette for use in the drawing thread. */
71 static Palette _local_palette
;
73 static void MakePalette()
75 LOGPALETTE
*pal
= (LOGPALETTE
*)alloca(sizeof(LOGPALETTE
) + (256 - 1) * sizeof(PALETTEENTRY
));
77 pal
->palVersion
= 0x300;
78 pal
->palNumEntries
= 256;
80 for (uint i
= 0; i
!= 256; i
++) {
81 pal
->palPalEntry
[i
].peRed
= _cur_palette
.palette
[i
].r
;
82 pal
->palPalEntry
[i
].peGreen
= _cur_palette
.palette
[i
].g
;
83 pal
->palPalEntry
[i
].peBlue
= _cur_palette
.palette
[i
].b
;
84 pal
->palPalEntry
[i
].peFlags
= 0;
87 _wnd
.gdi_palette
= CreatePalette(pal
);
88 if (_wnd
.gdi_palette
== NULL
) usererror("CreatePalette failed!\n");
90 _cur_palette
.first_dirty
= 0;
91 _cur_palette
.count_dirty
= 256;
92 _local_palette
= _cur_palette
;
95 static void UpdatePalette(HDC dc
, uint start
, uint count
)
100 for (i
= 0; i
!= count
; i
++) {
101 rgb
[i
].rgbRed
= _local_palette
.palette
[start
+ i
].r
;
102 rgb
[i
].rgbGreen
= _local_palette
.palette
[start
+ i
].g
;
103 rgb
[i
].rgbBlue
= _local_palette
.palette
[start
+ i
].b
;
104 rgb
[i
].rgbReserved
= 0;
107 SetDIBColorTable(dc
, start
, count
, rgb
);
110 bool VideoDriver_Win32::ClaimMousePointer()
112 MyShowCursor(false, true);
122 #define AS(x, z) {x, 0, z}
123 #define AM(x, y, z, w) {x, y - x, z}
125 static const VkMapping _vk_mapping
[] = {
126 /* Pageup stuff + up/down */
127 AM(VK_PRIOR
, VK_DOWN
, WKC_PAGEUP
, WKC_DOWN
),
128 /* Map letters & digits */
129 AM('A', 'Z', 'A', 'Z'),
130 AM('0', '9', '0', '9'),
132 AS(VK_ESCAPE
, WKC_ESC
),
133 AS(VK_PAUSE
, WKC_PAUSE
),
134 AS(VK_BACK
, WKC_BACKSPACE
),
135 AM(VK_INSERT
, VK_DELETE
, WKC_INSERT
, WKC_DELETE
),
137 AS(VK_SPACE
, WKC_SPACE
),
138 AS(VK_RETURN
, WKC_RETURN
),
142 AM(VK_F1
, VK_F12
, WKC_F1
, WKC_F12
),
145 AM(VK_NUMPAD0
, VK_NUMPAD9
, '0', '9'),
146 AS(VK_DIVIDE
, WKC_NUM_DIV
),
147 AS(VK_MULTIPLY
, WKC_NUM_MUL
),
148 AS(VK_SUBTRACT
, WKC_NUM_MINUS
),
149 AS(VK_ADD
, WKC_NUM_PLUS
),
150 AS(VK_DECIMAL
, WKC_NUM_DECIMAL
),
152 /* Other non-letter keys */
154 AS(0xBA, WKC_SEMICOLON
),
155 AS(0xBB, WKC_EQUALS
),
156 AS(0xDB, WKC_L_BRACKET
),
157 AS(0xDC, WKC_BACKSLASH
),
158 AS(0xDD, WKC_R_BRACKET
),
160 AS(0xDE, WKC_SINGLEQUOTE
),
166 static uint
MapWindowsKey(uint sym
)
168 const VkMapping
*map
;
171 for (map
= _vk_mapping
; map
!= endof(_vk_mapping
); ++map
) {
172 if ((uint
)(sym
- map
->vk_from
) <= map
->vk_count
) {
173 key
= sym
- map
->vk_from
+ map
->map_to
;
178 if (GetAsyncKeyState(VK_SHIFT
) < 0) key
|= WKC_SHIFT
;
179 if (GetAsyncKeyState(VK_CONTROL
) < 0) key
|= WKC_CTRL
;
180 if (GetAsyncKeyState(VK_MENU
) < 0) key
|= WKC_ALT
;
184 static bool AllocateDibSection(int w
, int h
, bool force
= false);
186 static void ClientSizeChanged(int w
, int h
)
188 /* allocate new dib section of the new size */
189 if (AllocateDibSection(w
, h
)) {
190 /* mark all palette colours dirty */
191 _cur_palette
.first_dirty
= 0;
192 _cur_palette
.count_dirty
= 256;
193 _local_palette
= _cur_palette
;
195 BlitterFactory::GetCurrentBlitter()->PostResize();
202 /* Keep this function here..
203 * It allows you to redraw the screen from within the MSVC debugger */
204 int RedrawScreenDebug()
209 HPALETTE old_palette
;
213 dc
= GetDC(_wnd
.main_wnd
);
214 dc2
= CreateCompatibleDC(dc
);
216 old_bmp
= (HBITMAP
)SelectObject(dc2
, _wnd
.dib_sect
);
217 old_palette
= SelectPalette(dc
, _wnd
.gdi_palette
, FALSE
);
218 BitBlt(dc
, 0, 0, _wnd
.width
, _wnd
.height
, dc2
, 0, 0, SRCCOPY
);
219 SelectPalette(dc
, old_palette
, TRUE
);
220 SelectObject(dc2
, old_bmp
);
222 ReleaseDC(_wnd
.main_wnd
, dc
);
228 /* Windows 95 will not have a WM_MOUSELEAVE message, so define it if needed */
229 #if !defined(WM_MOUSELEAVE)
230 #define WM_MOUSELEAVE 0x02A3
232 #define TID_POLLMOUSE 1
233 #define MOUSE_POLL_DELAY 75
235 static void CALLBACK
TrackMouseTimerProc(HWND hwnd
, UINT msg
, UINT event
, DWORD time
)
240 /* Get the rectangle of our window and translate it to screen coordinates.
241 * Compare this with the current screen coordinates of the mouse and if it
242 * falls outside of the area or our window we have left the window. */
243 GetClientRect(hwnd
, &rc
);
244 MapWindowPoints(hwnd
, HWND_DESKTOP
, (LPPOINT
)(LPRECT
)&rc
, 2);
247 if (!PtInRect(&rc
, pt
) || (WindowFromPoint(pt
) != hwnd
)) {
248 KillTimer(hwnd
, event
);
249 PostMessage(hwnd
, WM_MOUSELEAVE
, 0, 0L);
254 * Instantiate a new window.
255 * @param full_screen Whether to make a full screen window or not.
256 * @return True if the window could be created.
258 bool VideoDriver_Win32::MakeWindow(bool full_screen
)
260 _fullscreen
= full_screen
;
262 /* recreate window? */
263 if ((full_screen
|| _wnd
.fullscreen
) && _wnd
.main_wnd
) {
264 DestroyWindow(_wnd
.main_wnd
);
269 /* WinCE is always fullscreen */
274 memset(&settings
, 0, sizeof(settings
));
275 settings
.dmSize
= sizeof(settings
);
280 (_display_hz
!= 0 ? DM_DISPLAYFREQUENCY
: 0);
281 settings
.dmBitsPerPel
= BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
282 settings
.dmPelsWidth
= _wnd
.width_org
;
283 settings
.dmPelsHeight
= _wnd
.height_org
;
284 settings
.dmDisplayFrequency
= _display_hz
;
286 /* Check for 8 bpp support. */
287 if (settings
.dmBitsPerPel
== 8 &&
288 (_support8bpp
!= S8BPP_HARDWARE
|| ChangeDisplaySettings(&settings
, CDS_FULLSCREEN
| CDS_TEST
) != DISP_CHANGE_SUCCESSFUL
)) {
289 settings
.dmBitsPerPel
= 32;
292 /* Test fullscreen with current resolution, if it fails use desktop resolution. */
293 if (ChangeDisplaySettings(&settings
, CDS_FULLSCREEN
| CDS_TEST
) != DISP_CHANGE_SUCCESSFUL
) {
295 GetWindowRect(GetDesktopWindow(), &r
);
296 /* Guard against recursion. If we already failed here once, just fall through to
297 * the next ChangeDisplaySettings call which will fail and error out appropriately. */
298 if ((int)settings
.dmPelsWidth
!= r
.right
- r
.left
|| (int)settings
.dmPelsHeight
!= r
.bottom
- r
.top
) {
299 return this->ChangeResolution(r
.right
- r
.left
, r
.bottom
- r
.top
);
303 if (ChangeDisplaySettings(&settings
, CDS_FULLSCREEN
) != DISP_CHANGE_SUCCESSFUL
) {
304 this->MakeWindow(false); // don't care about the result
305 return false; // the request failed
307 } else if (_wnd
.fullscreen
) {
308 /* restore display? */
309 ChangeDisplaySettings(NULL
, 0);
310 /* restore the resolution */
311 _wnd
.width
= _bck_resolution
.width
;
312 _wnd
.height
= _bck_resolution
.height
;
318 DWORD style
, showstyle
;
321 showstyle
= SW_SHOWNORMAL
;
322 _wnd
.fullscreen
= full_screen
;
323 if (_wnd
.fullscreen
) {
325 SetRect(&r
, 0, 0, _wnd
.width_org
, _wnd
.height_org
);
327 style
= WS_OVERLAPPEDWINDOW
;
328 /* On window creation, check if we were in maximize mode before */
329 if (_window_maximize
) showstyle
= SW_SHOWMAXIMIZED
;
330 SetRect(&r
, 0, 0, _wnd
.width
, _wnd
.height
);
334 AdjustWindowRect(&r
, style
, FALSE
);
336 w
= r
.right
- r
.left
;
337 h
= r
.bottom
- r
.top
;
339 if (_wnd
.main_wnd
!= NULL
) {
340 if (!_window_maximize
) SetWindowPos(_wnd
.main_wnd
, 0, 0, 0, w
, h
, SWP_NOACTIVATE
| SWP_NOOWNERZORDER
| SWP_NOZORDER
| SWP_NOMOVE
);
342 TCHAR Windowtitle
[50];
343 int x
= (GetSystemMetrics(SM_CXSCREEN
) - w
) / 2;
344 int y
= (GetSystemMetrics(SM_CYSCREEN
) - h
) / 2;
346 _sntprintf(Windowtitle
, lengthof(Windowtitle
), _T("OpenTTD %s"), MB_TO_WIDE(_openttd_revision
));
348 _wnd
.main_wnd
= CreateWindow(_T("OTTD"), Windowtitle
, style
, x
, y
, w
, h
, 0, 0, GetModuleHandle(NULL
), 0);
349 if (_wnd
.main_wnd
== NULL
) usererror("CreateWindow failed");
350 ShowWindow(_wnd
.main_wnd
, showstyle
);
354 BlitterFactory::GetCurrentBlitter()->PostResize();
356 GameSizeChanged(); // invalidate all windows, force redraw
357 return true; // the request succeeded
360 /** Do palette animation and blit to the window. */
361 static void PaintWindow(HDC dc
)
363 HDC dc2
= CreateCompatibleDC(dc
);
364 HBITMAP old_bmp
= (HBITMAP
)SelectObject(dc2
, _wnd
.dib_sect
);
365 HPALETTE old_palette
= SelectPalette(dc
, _wnd
.gdi_palette
, FALSE
);
367 if (_cur_palette
.count_dirty
!= 0) {
368 Blitter
*blitter
= BlitterFactory::GetCurrentBlitter();
370 switch (blitter
->UsePaletteAnimation()) {
371 case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND
:
372 UpdatePalette(dc2
, _local_palette
.first_dirty
, _local_palette
.count_dirty
);
375 case Blitter::PALETTE_ANIMATION_BLITTER
:
376 blitter
->PaletteAnimate(_local_palette
);
379 case Blitter::PALETTE_ANIMATION_NONE
:
385 _cur_palette
.count_dirty
= 0;
388 BitBlt(dc
, 0, 0, _wnd
.width
, _wnd
.height
, dc2
, 0, 0, SRCCOPY
);
389 SelectPalette(dc
, old_palette
, TRUE
);
390 SelectObject(dc2
, old_bmp
);
394 static void PaintWindowThread(void *)
396 /* First tell the main thread we're started */
397 _draw_mutex
->BeginCritical();
398 SetEvent(_draw_thread_initialized
);
400 /* Now wait for the first thing to draw! */
401 _draw_mutex
->WaitForSignal();
403 while (_draw_continue
) {
404 /* Convert update region from logical to device coordinates. */
406 ClientToScreen(_wnd
.main_wnd
, &pt
);
407 OffsetRect(&_wnd
.update_rect
, pt
.x
, pt
.y
);
409 /* Create a device context that is clipped to the region we need to draw.
410 * GetDCEx 'consumes' the update region, so we may not destroy it ourself. */
411 HRGN rgn
= CreateRectRgnIndirect(&_wnd
.update_rect
);
412 HDC dc
= GetDCEx(_wnd
.main_wnd
, rgn
, DCX_CLIPSIBLINGS
| DCX_CLIPCHILDREN
| DCX_INTERSECTRGN
);
416 /* Clear update rect. */
417 SetRectEmpty(&_wnd
.update_rect
);
418 ReleaseDC(_wnd
.main_wnd
, dc
);
420 /* Flush GDI buffer to ensure drawing here doesn't conflict with any GDI usage in the main WndProc. */
423 _draw_mutex
->WaitForSignal();
426 _draw_mutex
->EndCritical();
427 _draw_thread
->Exit();
430 /** Forward key presses to the window system. */
431 static LRESULT
HandleCharMsg(uint keycode
, WChar charcode
)
433 #if !defined(UNICODE)
434 static char prev_char
= 0;
436 char input
[2] = {(char)charcode
, 0};
439 if (prev_char
!= 0) {
440 /* We stored a lead byte previously, combine it with this byte. */
441 input
[0] = prev_char
;
442 input
[1] = (char)charcode
;
444 } else if (IsDBCSLeadByte(charcode
)) {
445 /* We got a lead byte, store and exit. */
446 prev_char
= charcode
;
451 wchar_t w
[2]; // Can get up to two code points as a result.
452 int len
= MultiByteToWideChar(CP_ACP
, 0, input
, input_len
, w
, 2);
454 case 1: // Normal unicode character.
458 case 2: // Got an UTF-16 surrogate pair back.
459 charcode
= Utf16DecodeSurrogate(w
[0], w
[1]);
462 default: // Some kind of error.
463 DEBUG(driver
, 1, "Invalid DBCS character sequence encountered, dropping input");
468 static WChar prev_char
= 0;
470 /* Did we get a lead surrogate? If yes, store and exit. */
471 if (Utf16IsLeadSurrogate(charcode
)) {
472 if (prev_char
!= 0) DEBUG(driver
, 1, "Got two UTF-16 lead surrogates, dropping the first one");
473 prev_char
= charcode
;
477 /* Stored lead surrogate and incoming trail surrogate? Combine and forward to input handling. */
478 if (prev_char
!= 0) {
479 if (Utf16IsTrailSurrogate(charcode
)) {
480 charcode
= Utf16DecodeSurrogate(prev_char
, charcode
);
482 DEBUG(driver
, 1, "Got an UTF-16 lead surrogate without a trail surrogate, dropping the lead surrogate");
488 HandleKeypress(keycode
, charcode
);
493 #if !defined(WINCE) || _WIN32_WCE >= 0x400
494 /** Should we draw the composition string ourself, i.e is this a normal IME? */
495 static bool DrawIMECompositionString()
497 return (_imm_props
& IME_PROP_AT_CARET
) && !(_imm_props
& IME_PROP_SPECIAL_UI
);
500 /** Set position of the composition window to the caret position. */
501 static void SetCompositionPos(HWND hwnd
)
503 HIMC hIMC
= ImmGetContext(hwnd
);
506 cf
.dwStyle
= CFS_POINT
;
508 if (EditBoxInGlobalFocus()) {
509 /* Get caret position. */
510 Point pt
= _focused_window
->GetCaretPosition();
511 cf
.ptCurrentPos
.x
= _focused_window
->left
+ pt
.x
;
512 cf
.ptCurrentPos
.y
= _focused_window
->top
+ pt
.y
;
514 cf
.ptCurrentPos
.x
= 0;
515 cf
.ptCurrentPos
.y
= 0;
517 ImmSetCompositionWindow(hIMC
, &cf
);
519 ImmReleaseContext(hwnd
, hIMC
);
522 /** Set the position of the candidate window. */
523 static void SetCandidatePos(HWND hwnd
)
525 HIMC hIMC
= ImmGetContext(hwnd
);
529 cf
.dwStyle
= CFS_EXCLUDE
;
531 if (EditBoxInGlobalFocus()) {
532 Point pt
= _focused_window
->GetCaretPosition();
533 cf
.ptCurrentPos
.x
= _focused_window
->left
+ pt
.x
;
534 cf
.ptCurrentPos
.y
= _focused_window
->top
+ pt
.y
;
535 if (_focused_window
->window_class
== WC_CONSOLE
) {
536 cf
.rcArea
.left
= _focused_window
->left
;
537 cf
.rcArea
.top
= _focused_window
->top
;
538 cf
.rcArea
.right
= _focused_window
->left
+ _focused_window
->width
;
539 cf
.rcArea
.bottom
= _focused_window
->top
+ _focused_window
->height
;
541 cf
.rcArea
.left
= _focused_window
->left
+ _focused_window
->nested_focus
->pos_x
;
542 cf
.rcArea
.top
= _focused_window
->top
+ _focused_window
->nested_focus
->pos_y
;
543 cf
.rcArea
.right
= cf
.rcArea
.left
+ _focused_window
->nested_focus
->current_x
;
544 cf
.rcArea
.bottom
= cf
.rcArea
.top
+ _focused_window
->nested_focus
->current_y
;
547 cf
.ptCurrentPos
.x
= 0;
548 cf
.ptCurrentPos
.y
= 0;
549 SetRectEmpty(&cf
.rcArea
);
551 ImmSetCandidateWindow(hIMC
, &cf
);
553 ImmReleaseContext(hwnd
, hIMC
);
556 /** Handle WM_IME_COMPOSITION messages. */
557 static LRESULT
HandleIMEComposition(HWND hwnd
, WPARAM wParam
, LPARAM lParam
)
559 HIMC hIMC
= ImmGetContext(hwnd
);
562 if (lParam
& GCS_RESULTSTR
) {
563 /* Read result string from the IME. */
564 LONG len
= ImmGetCompositionString(hIMC
, GCS_RESULTSTR
, NULL
, 0); // Length is always in bytes, even in UNICODE build.
565 TCHAR
*str
= (TCHAR
*)_alloca(len
+ sizeof(TCHAR
));
566 len
= ImmGetCompositionString(hIMC
, GCS_RESULTSTR
, str
, len
);
567 str
[len
/ sizeof(TCHAR
)] = '\0';
569 /* Transmit text to windowing system. */
571 HandleTextInput(NULL
, true); // Clear marked string.
572 HandleTextInput(FS2OTTD(str
));
574 SetCompositionPos(hwnd
);
576 /* Don't pass the result string on to the default window proc. */
577 lParam
&= ~(GCS_RESULTSTR
| GCS_RESULTCLAUSE
| GCS_RESULTREADCLAUSE
| GCS_RESULTREADSTR
);
580 if ((lParam
& GCS_COMPSTR
) && DrawIMECompositionString()) {
581 /* Read composition string from the IME. */
582 LONG len
= ImmGetCompositionString(hIMC
, GCS_COMPSTR
, NULL
, 0); // Length is always in bytes, even in UNICODE build.
583 TCHAR
*str
= (TCHAR
*)_alloca(len
+ sizeof(TCHAR
));
584 len
= ImmGetCompositionString(hIMC
, GCS_COMPSTR
, str
, len
);
585 str
[len
/ sizeof(TCHAR
)] = '\0';
588 static char utf8_buf
[1024];
589 convert_from_fs(str
, utf8_buf
, lengthof(utf8_buf
));
591 /* Convert caret position from bytes in the input string to a position in the UTF-8 encoded string. */
592 LONG caret_bytes
= ImmGetCompositionString(hIMC
, GCS_CURSORPOS
, NULL
, 0);
593 const char *caret
= utf8_buf
;
594 for (const TCHAR
*c
= str
; *c
!= '\0' && *caret
!= '\0' && caret_bytes
> 0; c
++, caret_bytes
--) {
595 /* Skip DBCS lead bytes or leading surrogates. */
597 if (Utf16IsLeadSurrogate(*c
)) {
599 if (IsDBCSLeadByte(*c
)) {
607 HandleTextInput(utf8_buf
, true, caret
);
609 HandleTextInput(NULL
, true);
612 lParam
&= ~(GCS_COMPSTR
| GCS_COMPATTR
| GCS_COMPCLAUSE
| GCS_CURSORPOS
| GCS_DELTASTART
);
615 ImmReleaseContext(hwnd
, hIMC
);
617 return lParam
!= 0 ? DefWindowProc(hwnd
, WM_IME_COMPOSITION
, wParam
, lParam
) : 0;
620 /** Clear the current composition string. */
621 static void CancelIMEComposition(HWND hwnd
)
623 HIMC hIMC
= ImmGetContext(hwnd
);
624 if (hIMC
!= NULL
) ImmNotifyIME(hIMC
, NI_COMPOSITIONSTR
, CPS_CANCEL
, 0);
625 ImmReleaseContext(hwnd
, hIMC
);
626 /* Clear any marked string from the current edit box. */
627 HandleTextInput(NULL
, true);
632 static bool DrawIMECompositionString() { return false; }
633 static void SetCompositionPos(HWND hwnd
) {}
634 static void SetCandidatePos(HWND hwnd
) {}
635 static void CancelIMEComposition(HWND hwnd
) {}
637 #endif /* !defined(WINCE) || _WIN32_WCE >= 0x400 */
639 static LRESULT CALLBACK
WndProcGdi(HWND hwnd
, UINT msg
, WPARAM wParam
, LPARAM lParam
)
641 static uint32 keycode
= 0;
642 static bool console
= false;
643 static bool in_sizemove
= false;
647 SetTimer(hwnd
, TID_POLLMOUSE
, MOUSE_POLL_DELAY
, (TIMERPROC
)TrackMouseTimerProc
);
648 SetCompositionPos(hwnd
);
649 #if !defined(WINCE) || _WIN32_WCE >= 0x400
650 _imm_props
= ImmGetProperty(GetKeyboardLayout(0), IGP_PROPERTY
);
654 case WM_ENTERSIZEMOVE
:
658 case WM_EXITSIZEMOVE
:
663 if (!in_sizemove
&& _draw_mutex
!= NULL
&& !HasModalProgress()) {
664 /* Get the union of the old update rect and the new update rect. */
666 GetUpdateRect(hwnd
, &r
, FALSE
);
667 UnionRect(&_wnd
.update_rect
, &_wnd
.update_rect
, &r
);
669 /* Mark the window as updated, otherwise Windows would send more WM_PAINT messages. */
670 ValidateRect(hwnd
, NULL
);
671 _draw_mutex
->SendSignal();
675 BeginPaint(hwnd
, &ps
);
681 case WM_PALETTECHANGED
:
682 if ((HWND
)wParam
== hwnd
) return 0;
685 case WM_QUERYNEWPALETTE
: {
686 HDC hDC
= GetWindowDC(hwnd
);
687 HPALETTE hOldPalette
= SelectPalette(hDC
, _wnd
.gdi_palette
, FALSE
);
688 UINT nChanged
= RealizePalette(hDC
);
690 SelectPalette(hDC
, hOldPalette
, TRUE
);
691 ReleaseDC(hwnd
, hDC
);
692 if (nChanged
!= 0) InvalidateRect(hwnd
, NULL
, FALSE
);
697 HandleExitGameRequest();
701 if (_window_maximize
) _cur_resolution
= _bck_resolution
;
706 _left_button_down
= true;
712 _left_button_down
= false;
713 _left_button_clicked
= false;
719 _right_button_down
= true;
720 _right_button_clicked
= true;
726 _right_button_down
= false;
732 _cursor
.in_window
= false;
734 if (!_left_button_down
&& !_right_button_down
) MyShowCursor(true);
738 int x
= (int16
)LOWORD(lParam
);
739 int y
= (int16
)HIWORD(lParam
);
742 /* If the mouse was not in the window and it has moved it means it has
743 * come into the window, so start drawing the mouse. Also start
744 * tracking the mouse for exiting the window */
745 if (!_cursor
.in_window
) {
746 _cursor
.in_window
= true;
747 SetTimer(hwnd
, TID_POLLMOUSE
, MOUSE_POLL_DELAY
, (TIMERPROC
)TrackMouseTimerProc
);
750 if (_cursor
.UpdateCursorPosition(x
, y
, true)) {
751 pt
.x
= _cursor
.pos
.x
;
752 pt
.y
= _cursor
.pos
.y
;
753 ClientToScreen(hwnd
, &pt
);
754 SetCursorPos(pt
.x
, pt
.y
);
761 #if !defined(WINCE) || _WIN32_WCE >= 0x400
762 case WM_INPUTLANGCHANGE
:
763 _imm_props
= ImmGetProperty(GetKeyboardLayout(0), IGP_PROPERTY
);
766 case WM_IME_SETCONTEXT
:
767 /* Don't show the composition window if we draw the string ourself. */
768 if (DrawIMECompositionString()) lParam
&= ~ISC_SHOWUICOMPOSITIONWINDOW
;
771 case WM_IME_STARTCOMPOSITION
:
772 SetCompositionPos(hwnd
);
773 if (DrawIMECompositionString()) return 0;
776 case WM_IME_COMPOSITION
:
777 return HandleIMEComposition(hwnd
, wParam
, lParam
);
779 case WM_IME_ENDCOMPOSITION
:
780 /* Clear any pending composition string. */
781 HandleTextInput(NULL
, true);
782 if (DrawIMECompositionString()) return 0;
786 if (wParam
== IMN_OPENCANDIDATE
) SetCandidatePos(hwnd
);
789 #if !defined(UNICODE)
791 if (GB(wParam
, 8, 8) != 0) {
792 /* DBCS character, send lead byte first. */
793 HandleCharMsg(0, GB(wParam
, 8, 8));
795 HandleCharMsg(0, GB(wParam
, 0, 8));
801 console
= GB(lParam
, 16, 8) == 41;
805 uint scancode
= GB(lParam
, 16, 8);
806 uint charcode
= wParam
;
808 /* If the console key is a dead-key, we need to press it twice to get a WM_CHAR message.
809 * But we then get two WM_CHAR messages, so ignore the first one */
810 if (console
&& scancode
== 41) {
815 /* IMEs and other input methods sometimes send a WM_CHAR without a WM_KEYDOWN,
816 * clear the keycode so a previous WM_KEYDOWN doesn't become 'stuck'. */
817 uint cur_keycode
= keycode
;
820 return HandleCharMsg(cur_keycode
, charcode
);
824 /* No matter the keyboard layout, we will map the '~' to the console. */
825 uint scancode
= GB(lParam
, 16, 8);
826 keycode
= scancode
== 41 ? (uint
)WKC_BACKQUOTE
: MapWindowsKey(wParam
);
828 /* Silently drop all messages handled by WM_CHAR. */
830 if (PeekMessage(&msg
, NULL
, 0, 0, PM_NOREMOVE
)) {
831 if ((msg
.message
== WM_CHAR
|| msg
.message
== WM_DEADCHAR
) && GB(lParam
, 16, 8) == GB(msg
.lParam
, 16, 8)) {
836 uint charcode
= MapVirtualKey(wParam
, MAPVK_VK_TO_CHAR
);
838 /* No character translation? */
840 HandleKeypress(keycode
, 0);
844 /* Is the console key a dead key? If yes, ignore the first key down event. */
845 if (HasBit(charcode
, 31) && !console
) {
846 if (scancode
== 41) {
853 /* IMEs and other input methods sometimes send a WM_CHAR without a WM_KEYDOWN,
854 * clear the keycode so a previous WM_KEYDOWN doesn't become 'stuck'. */
855 uint cur_keycode
= keycode
;
858 return HandleCharMsg(cur_keycode
, LOWORD(charcode
));
861 case WM_SYSKEYDOWN
: // user presses F10 or Alt, both activating the title-menu
864 case 'F': // Full Screen on ALT + ENTER/F
865 ToggleFullScreen(!_wnd
.fullscreen
);
868 case VK_MENU
: // Just ALT
869 return 0; // do nothing
871 case VK_F10
: // F10, ignore activation of menu
872 HandleKeypress(MapWindowsKey(wParam
), 0);
875 default: // ALT in combination with something else
876 HandleKeypress(MapWindowsKey(wParam
), 0);
882 if (wParam
!= SIZE_MINIMIZED
) {
883 /* Set maximized flag when we maximize (obviously), but also when we
884 * switched to fullscreen from a maximized state */
885 _window_maximize
= (wParam
== SIZE_MAXIMIZED
|| (_window_maximize
&& _fullscreen
));
886 if (_window_maximize
|| _fullscreen
) _bck_resolution
= _cur_resolution
;
887 ClientSizeChanged(LOWORD(lParam
), HIWORD(lParam
));
893 RECT
*r
= (RECT
*)lParam
;
897 SetRect(&r2
, 0, 0, 0, 0);
898 AdjustWindowRect(&r2
, GetWindowLong(hwnd
, GWL_STYLE
), FALSE
);
900 w
= r
->right
- r
->left
- (r2
.right
- r2
.left
);
901 h
= r
->bottom
- r
->top
- (r2
.bottom
- r2
.top
);
904 SetRect(&r2
, 0, 0, w
, h
);
906 AdjustWindowRect(&r2
, GetWindowLong(hwnd
, GWL_STYLE
), FALSE
);
907 w
= r2
.right
- r2
.left
;
908 h
= r2
.bottom
- r2
.top
;
912 r
->bottom
= r
->top
+ h
;
915 case WMSZ_BOTTOMLEFT
:
916 r
->bottom
= r
->top
+ h
;
917 r
->left
= r
->right
- w
;
920 case WMSZ_BOTTOMRIGHT
:
921 r
->bottom
= r
->top
+ h
;
922 r
->right
= r
->left
+ w
;
926 r
->left
= r
->right
- w
;
930 r
->right
= r
->left
+ w
;
934 r
->top
= r
->bottom
- h
;
938 r
->top
= r
->bottom
- h
;
939 r
->left
= r
->right
- w
;
943 r
->top
= r
->bottom
- h
;
944 r
->right
= r
->left
+ w
;
951 /* needed for wheel */
952 #if !defined(WM_MOUSEWHEEL)
953 # define WM_MOUSEWHEEL 0x020A
954 #endif /* WM_MOUSEWHEEL */
955 #if !defined(GET_WHEEL_DELTA_WPARAM)
956 # define GET_WHEEL_DELTA_WPARAM(wparam) ((short)HIWORD(wparam))
957 #endif /* GET_WHEEL_DELTA_WPARAM */
959 case WM_MOUSEWHEEL
: {
960 int delta
= GET_WHEEL_DELTA_WPARAM(wParam
);
964 } else if (delta
> 0) {
972 _wnd
.has_focus
= true;
973 SetCompositionPos(hwnd
);
977 _wnd
.has_focus
= false;
982 /* Don't do anything if we are closing openttd */
983 if (_exit_game
) break;
985 bool active
= (LOWORD(wParam
) != WA_INACTIVE
);
986 bool minimized
= (HIWORD(wParam
) != 0);
987 if (_wnd
.fullscreen
) {
988 if (active
&& minimized
) {
989 /* Restore the game window */
990 ShowWindow(hwnd
, SW_RESTORE
);
991 static_cast<VideoDriver_Win32
*>(VideoDriver::GetInstance())->MakeWindow(true);
992 } else if (!active
&& !minimized
) {
993 /* Minimise the window and restore desktop */
994 ShowWindow(hwnd
, SW_MINIMIZE
);
995 ChangeDisplaySettings(NULL
, 0);
1003 return DefWindowProc(hwnd
, msg
, wParam
, lParam
);
1006 static void RegisterWndClass()
1008 static bool registered
= false;
1011 HINSTANCE hinst
= GetModuleHandle(NULL
);
1018 LoadIcon(hinst
, MAKEINTRESOURCE(100)),
1019 LoadCursor(NULL
, IDC_ARROW
),
1026 if (!RegisterClass(&wnd
)) usererror("RegisterClass failed");
1030 static bool AllocateDibSection(int w
, int h
, bool force
)
1034 uint bpp
= BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
1039 if (bpp
== 0) usererror("Can't use a blitter that blits 0 bpp for normal visuals");
1041 if (!force
&& w
== _screen
.width
&& h
== _screen
.height
) return false;
1043 bi
= (BITMAPINFO
*)alloca(sizeof(BITMAPINFOHEADER
) + sizeof(RGBQUAD
) * 256);
1044 memset(bi
, 0, sizeof(BITMAPINFOHEADER
) + sizeof(RGBQUAD
) * 256);
1045 bi
->bmiHeader
.biSize
= sizeof(BITMAPINFOHEADER
);
1047 bi
->bmiHeader
.biWidth
= _wnd
.width
= w
;
1048 bi
->bmiHeader
.biHeight
= -(_wnd
.height
= h
);
1050 bi
->bmiHeader
.biPlanes
= 1;
1051 bi
->bmiHeader
.biBitCount
= BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
1052 bi
->bmiHeader
.biCompression
= BI_RGB
;
1054 if (_wnd
.dib_sect
) DeleteObject(_wnd
.dib_sect
);
1057 _wnd
.dib_sect
= CreateDIBSection(dc
, bi
, DIB_RGB_COLORS
, (VOID
**)&_wnd
.buffer_bits
, NULL
, 0);
1058 if (_wnd
.dib_sect
== NULL
) usererror("CreateDIBSection failed");
1062 _screen
.pitch
= (bpp
== 8) ? Align(w
, 4) : w
;
1064 _screen
.dst_ptr
= _wnd
.buffer_bits
;
1069 static const Dimension default_resolutions
[] = {
1083 static void FindResolutions()
1087 /* EnumDisplaySettingsW is only supported in CE 4.2+
1088 * XXX -- One might argue that we assume 4.2+ on every system. Then we can use this function safely */
1093 /* Check modes for the relevant fullscreen bpp */
1094 uint bpp
= _support8bpp
!= S8BPP_HARDWARE
? 32 : BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
1096 /* XXX - EnumDisplaySettingsW crashes with unicows.dll on Windows95
1097 * Doesn't really matter since we don't pass a string anyways, but still
1099 for (i
= 0; EnumDisplaySettingsA(NULL
, i
, &dm
) != 0; i
++) {
1100 if (dm
.dmBitsPerPel
== bpp
&&
1101 dm
.dmPelsWidth
>= 640 && dm
.dmPelsHeight
>= 480) {
1104 for (j
= 0; j
< n
; j
++) {
1105 if (_resolutions
[j
].width
== dm
.dmPelsWidth
&& _resolutions
[j
].height
== dm
.dmPelsHeight
) break;
1108 /* In the previous loop we have checked already existing/added resolutions if
1109 * they are the same as the new ones. If this is not the case (j == n); we have
1110 * looped all and found none, add the new one to the list. If we have reached the
1111 * maximum amount of resolutions, then quit querying the display */
1113 _resolutions
[j
].width
= dm
.dmPelsWidth
;
1114 _resolutions
[j
].height
= dm
.dmPelsHeight
;
1115 if (++n
== lengthof(_resolutions
)) break;
1121 /* We have found no resolutions, show the default list */
1123 memcpy(_resolutions
, default_resolutions
, sizeof(default_resolutions
));
1124 n
= lengthof(default_resolutions
);
1127 _num_resolutions
= n
;
1128 SortResolutions(_num_resolutions
);
1131 static FVideoDriver_Win32 iFVideoDriver_Win32
;
1133 const char *VideoDriver_Win32::Start(const char * const *parm
)
1135 memset(&_wnd
, 0, sizeof(_wnd
));
1143 DEBUG(driver
, 2, "Resolution for display: %ux%u", _cur_resolution
.width
, _cur_resolution
.height
);
1145 /* fullscreen uses those */
1146 _wnd
.width_org
= _cur_resolution
.width
;
1147 _wnd
.height_org
= _cur_resolution
.height
;
1149 AllocateDibSection(_cur_resolution
.width
, _cur_resolution
.height
);
1150 this->MakeWindow(_fullscreen
);
1152 MarkWholeScreenDirty();
1154 _draw_threaded
= GetDriverParam(parm
, "no_threads") == NULL
&& GetDriverParam(parm
, "no_thread") == NULL
&& GetCPUCoreCount() > 1;
1159 void VideoDriver_Win32::Stop()
1161 DeleteObject(_wnd
.gdi_palette
);
1162 DeleteObject(_wnd
.dib_sect
);
1163 DestroyWindow(_wnd
.main_wnd
);
1166 if (_wnd
.fullscreen
) ChangeDisplaySettings(NULL
, 0);
1171 void VideoDriver_Win32::MakeDirty(int left
, int top
, int width
, int height
)
1173 RECT r
= { left
, top
, left
+ width
, top
+ height
};
1175 InvalidateRect(_wnd
.main_wnd
, &r
, FALSE
);
1178 static void CheckPaletteAnim()
1180 if (_cur_palette
.count_dirty
== 0) return;
1182 _local_palette
= _cur_palette
;
1183 InvalidateRect(_wnd
.main_wnd
, NULL
, FALSE
);
1186 void VideoDriver_Win32::MainLoop()
1189 uint32 cur_ticks
= GetTickCount();
1190 uint32 last_cur_ticks
= cur_ticks
;
1191 uint32 next_tick
= cur_ticks
+ MILLISECONDS_PER_TICK
;
1193 if (_draw_threaded
) {
1194 /* Initialise the mutex first, because that's the thing we *need*
1195 * directly in the newly created thread. */
1196 _draw_mutex
= ThreadMutex::New();
1197 _draw_thread_initialized
= CreateEvent(NULL
, FALSE
, FALSE
, NULL
);
1198 if (_draw_mutex
== NULL
|| _draw_thread_initialized
== NULL
) {
1199 _draw_threaded
= false;
1201 _draw_continue
= true;
1202 _draw_threaded
= ThreadObject::New(&PaintWindowThread
, NULL
, &_draw_thread
, "ottd:draw-win32");
1204 /* Free the mutex if we won't be able to use it. */
1205 if (!_draw_threaded
) {
1208 CloseHandle(_draw_thread_initialized
);
1209 _draw_thread_initialized
= NULL
;
1211 DEBUG(driver
, 1, "Threaded drawing enabled");
1212 /* Wait till the draw thread has started itself. */
1213 WaitForSingleObject(_draw_thread_initialized
, INFINITE
);
1214 _draw_mutex
->BeginCritical();
1219 _wnd
.running
= true;
1223 uint32 prev_cur_ticks
= cur_ticks
; // to check for wrapping
1225 while (PeekMessage(&mesg
, NULL
, 0, 0, PM_REMOVE
)) {
1226 InteractiveRandom(); // randomness
1227 /* Convert key messages to char messages if we want text input. */
1228 if (EditBoxInGlobalFocus()) TranslateMessage(&mesg
);
1229 DispatchMessage(&mesg
);
1231 if (_exit_game
) return;
1234 if (_wnd
.has_focus
&& GetAsyncKeyState(VK_SHIFT
) < 0 &&
1236 /* Speed up using TAB, but disable for ALT+TAB of course */
1237 if (_wnd
.has_focus
&& GetAsyncKeyState(VK_TAB
) < 0 && GetAsyncKeyState(VK_MENU
) >= 0 &&
1239 !_networking
&& _game_mode
!= GM_MENU
) {
1241 } else if (_fast_forward
& 2) {
1245 cur_ticks
= GetTickCount();
1246 if (cur_ticks
>= next_tick
|| (_fast_forward
&& !_pause_mode
) || cur_ticks
< prev_cur_ticks
) {
1247 _realtime_tick
+= cur_ticks
- last_cur_ticks
;
1248 last_cur_ticks
= cur_ticks
;
1249 next_tick
= cur_ticks
+ MILLISECONDS_PER_TICK
;
1251 bool old_ctrl_pressed
= _ctrl_pressed
;
1253 _ctrl_pressed
= _wnd
.has_focus
&& GetAsyncKeyState(VK_CONTROL
)<0;
1254 _shift_pressed
= _wnd
.has_focus
&& GetAsyncKeyState(VK_SHIFT
)<0;
1256 /* determine which directional keys are down */
1257 if (_wnd
.has_focus
) {
1259 (GetAsyncKeyState(VK_LEFT
) < 0 ? 1 : 0) +
1260 (GetAsyncKeyState(VK_UP
) < 0 ? 2 : 0) +
1261 (GetAsyncKeyState(VK_RIGHT
) < 0 ? 4 : 0) +
1262 (GetAsyncKeyState(VK_DOWN
) < 0 ? 8 : 0);
1267 if (old_ctrl_pressed
!= _ctrl_pressed
) HandleCtrlChanged();
1270 /* Flush GDI buffer to ensure we don't conflict with the drawing thread. */
1274 /* The game loop is the part that can run asynchronously.
1275 * The rest except sleeping can't. */
1276 if (_draw_threaded
) _draw_mutex
->EndCritical();
1278 if (_draw_threaded
) _draw_mutex
->BeginCritical();
1280 if (_force_full_redraw
) MarkWholeScreenDirty();
1286 /* Flush GDI buffer to ensure we don't conflict with the drawing thread. */
1290 /* Release the thread while sleeping */
1291 if (_draw_threaded
) _draw_mutex
->EndCritical();
1293 if (_draw_threaded
) _draw_mutex
->BeginCritical();
1295 NetworkDrawChatMessage();
1300 if (_draw_threaded
) {
1301 _draw_continue
= false;
1302 /* Sending signal if there is no thread blocked
1303 * is very valid and results in noop */
1304 _draw_mutex
->SendSignal();
1305 _draw_mutex
->EndCritical();
1306 _draw_thread
->Join();
1308 CloseHandle(_draw_thread_initialized
);
1310 delete _draw_thread
;
1314 bool VideoDriver_Win32::ChangeResolution(int w
, int h
)
1316 if (_draw_mutex
!= NULL
) _draw_mutex
->BeginCritical(true);
1317 if (_window_maximize
) ShowWindow(_wnd
.main_wnd
, SW_SHOWNORMAL
);
1319 _wnd
.width
= _wnd
.width_org
= w
;
1320 _wnd
.height
= _wnd
.height_org
= h
;
1322 bool ret
= this->MakeWindow(_fullscreen
); // _wnd.fullscreen screws up ingame resolution switching
1323 if (_draw_mutex
!= NULL
) _draw_mutex
->EndCritical(true);
1327 bool VideoDriver_Win32::ToggleFullscreen(bool full_screen
)
1329 if (_draw_mutex
!= NULL
) _draw_mutex
->BeginCritical(true);
1330 bool ret
= this->MakeWindow(full_screen
);
1331 if (_draw_mutex
!= NULL
) _draw_mutex
->EndCritical(true);
1335 bool VideoDriver_Win32::AfterBlitterChange()
1337 if (_draw_mutex
!= NULL
) _draw_mutex
->BeginCritical(true);
1338 bool ret
= AllocateDibSection(_screen
.width
, _screen
.height
, true) && this->MakeWindow(_fullscreen
);
1339 if (_draw_mutex
!= NULL
) _draw_mutex
->EndCritical(true);
1343 void VideoDriver_Win32::EditBoxLostFocus()
1345 if (_draw_mutex
!= NULL
) _draw_mutex
->BeginCritical(true);
1346 CancelIMEComposition(_wnd
.main_wnd
);
1347 SetCompositionPos(_wnd
.main_wnd
);
1348 SetCandidatePos(_wnd
.main_wnd
);
1349 if (_draw_mutex
!= NULL
) _draw_mutex
->EndCritical(true);