(svn r27923) -Update from Eints:
[openttd.git] / src / depot_gui.cpp
blob15291f6b639ff764ed116c334d3f0254742779ef
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file depot_gui.cpp The GUI for depots. */
12 #include "stdafx.h"
13 #include "train.h"
14 #include "roadveh.h"
15 #include "ship.h"
16 #include "aircraft.h"
17 #include "gui.h"
18 #include "textbuf_gui.h"
19 #include "viewport_func.h"
20 #include "command_func.h"
21 #include "depot_base.h"
22 #include "spritecache.h"
23 #include "strings_func.h"
24 #include "vehicle_func.h"
25 #include "company_func.h"
26 #include "tilehighlight_func.h"
27 #include "window_gui.h"
28 #include "vehiclelist.h"
29 #include "order_backup.h"
30 #include "zoom_func.h"
32 #include "widgets/depot_widget.h"
34 #include "table/strings.h"
36 #include "safeguards.h"
39 * Since all depot window sizes aren't the same, we need to modify sizes a little.
40 * It's done with the following arrays of widget indexes. Each of them tells if a widget side should be moved and in what direction.
41 * How long they should be moved and for what window types are controlled in ShowDepotWindow()
44 /** Nested widget definition for train depots. */
45 static const NWidgetPart _nested_train_depot_widgets[] = {
46 NWidget(NWID_HORIZONTAL),
47 NWidget(WWT_CLOSEBOX, COLOUR_GREY),
48 NWidget(WWT_CAPTION, COLOUR_GREY, WID_D_CAPTION), SetDataTip(STR_DEPOT_CAPTION, STR_NULL),
49 NWidget(WWT_SHADEBOX, COLOUR_GREY),
50 NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
51 NWidget(WWT_STICKYBOX, COLOUR_GREY),
52 EndContainer(),
53 NWidget(NWID_HORIZONTAL),
54 NWidget(NWID_VERTICAL),
55 NWidget(WWT_MATRIX, COLOUR_GREY, WID_D_MATRIX), SetResize(1, 1), SetScrollbar(WID_D_V_SCROLL),
56 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_D_SHOW_H_SCROLL),
57 NWidget(NWID_HSCROLLBAR, COLOUR_GREY, WID_D_H_SCROLL),
58 EndContainer(),
59 EndContainer(),
60 NWidget(NWID_VERTICAL),
61 NWidget(WWT_IMGBTN, COLOUR_GREY, WID_D_SELL), SetDataTip(0x0, STR_NULL), SetResize(0, 1), SetFill(0, 1),
62 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_D_SHOW_SELL_CHAIN),
63 NWidget(WWT_IMGBTN, COLOUR_GREY, WID_D_SELL_CHAIN), SetDataTip(SPR_SELL_CHAIN_TRAIN, STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP), SetResize(0, 1), SetFill(0, 1),
64 EndContainer(),
65 NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_SELL_ALL), SetDataTip(0x0, STR_NULL),
66 NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_AUTOREPLACE), SetDataTip(0x0, STR_NULL),
67 EndContainer(),
68 NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_D_V_SCROLL),
69 EndContainer(),
70 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
71 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_D_BUILD), SetDataTip(0x0, STR_NULL), SetFill(1, 1), SetResize(1, 0),
72 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_D_CLONE), SetDataTip(0x0, STR_NULL), SetFill(1, 1), SetResize(1, 0),
73 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_D_LOCATION), SetDataTip(STR_BUTTON_LOCATION, STR_NULL), SetFill(1, 1), SetResize(1, 0),
74 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_D_SHOW_RENAME), // rename button
75 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_D_RENAME), SetDataTip(STR_BUTTON_RENAME, STR_DEPOT_RENAME_TOOLTIP), SetFill(1, 1), SetResize(1, 0),
76 EndContainer(),
77 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_D_VEHICLE_LIST), SetDataTip(0x0, STR_NULL), SetFill(0, 1),
78 NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_STOP_ALL), SetDataTip(SPR_FLAG_VEH_STOPPED, STR_NULL), SetFill(0, 1),
79 NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_START_ALL), SetDataTip(SPR_FLAG_VEH_RUNNING, STR_NULL), SetFill(0, 1),
80 NWidget(WWT_RESIZEBOX, COLOUR_GREY),
81 EndContainer(),
84 static WindowDesc _train_depot_desc(
85 WDP_AUTO, "depot_train", 362, 123,
86 WC_VEHICLE_DEPOT, WC_NONE,
88 _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
91 static WindowDesc _road_depot_desc(
92 WDP_AUTO, "depot_roadveh", 316, 97,
93 WC_VEHICLE_DEPOT, WC_NONE,
95 _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
98 static WindowDesc _ship_depot_desc(
99 WDP_AUTO, "depot_ship", 306, 99,
100 WC_VEHICLE_DEPOT, WC_NONE,
102 _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
105 static WindowDesc _aircraft_depot_desc(
106 WDP_AUTO, "depot_aircraft", 332, 99,
107 WC_VEHICLE_DEPOT, WC_NONE,
109 _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
112 extern void DepotSortList(VehicleList *list);
115 * This is the Callback method after the cloning attempt of a vehicle
116 * @param result the result of the cloning command
117 * @param tile unused
118 * @param p1 unused
119 * @param p2 unused
121 void CcCloneVehicle(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
123 if (result.Failed()) return;
125 const Vehicle *v = Vehicle::Get(_new_vehicle_id);
127 ShowVehicleViewWindow(v);
130 static void TrainDepotMoveVehicle(const Vehicle *wagon, VehicleID sel, const Vehicle *head)
132 const Vehicle *v = Vehicle::Get(sel);
134 if (v == wagon) return;
136 if (wagon == NULL) {
137 if (head != NULL) wagon = head->Last();
138 } else {
139 wagon = wagon->Previous();
140 if (wagon == NULL) return;
143 if (wagon == v) return;
145 DoCommandP(v->tile, v->index | (_ctrl_pressed ? 1 : 0) << 20, wagon == NULL ? INVALID_VEHICLE : wagon->index, CMD_MOVE_RAIL_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_MOVE_VEHICLE));
148 static VehicleCellSize _base_block_sizes_depot[VEH_COMPANY_END]; ///< Cell size for vehicle images in the depot view.
149 static VehicleCellSize _base_block_sizes_purchase[VEH_COMPANY_END]; ///< Cell size for vehicle images in the purchase list.
150 static uint _consistent_train_width; ///< Whether trains of all lengths are consistently scaled. Either TRAININFO_DEFAULT_VEHICLE_WIDTH, VEHICLEINFO_FULL_VEHICLE_WIDTH, or 0.
153 * Get the GUI cell size for a vehicle image.
154 * @param type Vehicle type to get the size for.
155 * @param image_type Image type to get size for.
156 * @pre image_type == EIT_IN_DEPOT || image_type == EIT_PURCHASE
157 * @return Cell dimensions for the vehicle and image type.
159 VehicleCellSize GetVehicleImageCellSize(VehicleType type, EngineImageType image_type)
161 switch (image_type) {
162 case EIT_IN_DEPOT: return _base_block_sizes_depot[type];
163 case EIT_PURCHASE: return _base_block_sizes_purchase[type];
164 default: NOT_REACHED();
168 static void InitBlocksizeForVehicles(VehicleType type, EngineImageType image_type)
170 int max_extend_left = 0;
171 int max_extend_right = 0;
172 uint max_height = 0;
174 const Engine *e;
175 FOR_ALL_ENGINES_OF_TYPE(e, type) {
176 if (!e->IsEnabled()) continue;
178 EngineID eid = e->index;
179 uint x, y;
180 int x_offs, y_offs;
182 switch (type) {
183 default: NOT_REACHED();
184 case VEH_TRAIN: GetTrainSpriteSize( eid, x, y, x_offs, y_offs, image_type); break;
185 case VEH_ROAD: GetRoadVehSpriteSize( eid, x, y, x_offs, y_offs, image_type); break;
186 case VEH_SHIP: GetShipSpriteSize( eid, x, y, x_offs, y_offs, image_type); break;
187 case VEH_AIRCRAFT: GetAircraftSpriteSize(eid, x, y, x_offs, y_offs, image_type); break;
189 if (y > max_height) max_height = y;
190 if (-x_offs > max_extend_left) max_extend_left = -x_offs;
191 if ((int)x + x_offs > max_extend_right) max_extend_right = x + x_offs;
194 int min_extend = ScaleGUITrad(16);
195 int max_extend = ScaleGUITrad(98);
197 switch (image_type) {
198 case EIT_IN_DEPOT:
199 _base_block_sizes_depot[type].height = max<uint>(ScaleGUITrad(GetVehicleHeight(type)), max_height);
200 _base_block_sizes_depot[type].extend_left = Clamp(max_extend_left, min_extend, max_extend);
201 _base_block_sizes_depot[type].extend_right = Clamp(max_extend_right, min_extend, max_extend);
202 break;
203 case EIT_PURCHASE:
204 _base_block_sizes_purchase[type].height = max<uint>(ScaleGUITrad(GetVehicleHeight(type)), max_height);
205 _base_block_sizes_purchase[type].extend_left = Clamp(max_extend_left, min_extend, max_extend);
206 _base_block_sizes_purchase[type].extend_right = Clamp(max_extend_right, min_extend, max_extend);
207 break;
209 default: NOT_REACHED();
214 * Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle sprites in the current game.
215 * @note Calling this function once for each game is enough.
217 void InitDepotWindowBlockSizes()
219 for (VehicleType vt = VEH_BEGIN; vt < VEH_COMPANY_END; vt++) {
220 InitBlocksizeForVehicles(vt, EIT_IN_DEPOT);
221 InitBlocksizeForVehicles(vt, EIT_PURCHASE);
224 _consistent_train_width = TRAININFO_DEFAULT_VEHICLE_WIDTH;
225 bool first = true;
226 const Engine *e;
227 FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) {
228 if (!e->IsEnabled()) continue;
230 uint w = TRAININFO_DEFAULT_VEHICLE_WIDTH;
231 if (e->GetGRF() != NULL && is_custom_sprite(e->u.rail.image_index)) {
232 w = e->GetGRF()->traininfo_vehicle_width;
233 if (w != VEHICLEINFO_FULL_VEHICLE_WIDTH) {
234 /* Hopeless.
235 * This is a NewGRF vehicle that uses TRAININFO_DEFAULT_VEHICLE_WIDTH.
236 * If the vehicles are shorter than 8/8 we have fractional lengths, which are not consistent after rounding.
238 _consistent_train_width = 0;
239 break;
243 if (first) {
244 _consistent_train_width = w;
245 first = false;
246 } else if (w != _consistent_train_width) {
247 _consistent_train_width = 0;
248 break;
253 static void DepotSellAllConfirmationCallback(Window *w, bool confirmed);
254 const Sprite *GetAircraftSprite(EngineID engine);
256 struct DepotWindow : Window {
257 VehicleID sel;
258 VehicleID vehicle_over; ///< Rail vehicle over which another one is dragged, \c INVALID_VEHICLE if none.
259 VehicleType type;
260 bool generate_list;
261 int hovered_widget; ///< Index of the widget being hovered during drag/drop. -1 if no drag is in progress.
262 VehicleList vehicle_list;
263 VehicleList wagon_list;
264 uint unitnumber_digits;
265 uint num_columns; ///< Number of columns.
266 Scrollbar *hscroll; ///< Only for trains.
267 Scrollbar *vscroll;
269 DepotWindow(WindowDesc *desc, TileIndex tile, VehicleType type) : Window(desc)
271 assert(IsCompanyBuildableVehicleType(type)); // ensure that we make the call with a valid type
273 this->sel = INVALID_VEHICLE;
274 this->vehicle_over = INVALID_VEHICLE;
275 this->generate_list = true;
276 this->hovered_widget = -1;
277 this->type = type;
278 this->num_columns = 1; // for non-trains this gets set in FinishInitNested()
279 this->unitnumber_digits = 2;
281 this->CreateNestedTree();
282 this->hscroll = (this->type == VEH_TRAIN ? this->GetScrollbar(WID_D_H_SCROLL) : NULL);
283 this->vscroll = this->GetScrollbar(WID_D_V_SCROLL);
284 /* Don't show 'rename button' of aircraft hangar */
285 this->GetWidget<NWidgetStacked>(WID_D_SHOW_RENAME)->SetDisplayedPlane(type == VEH_AIRCRAFT ? SZSP_NONE : 0);
286 /* Only train depots have a horizontal scrollbar and a 'sell chain' button */
287 if (type == VEH_TRAIN) this->GetWidget<NWidgetCore>(WID_D_MATRIX)->widget_data = 1 << MAT_COL_START;
288 this->GetWidget<NWidgetStacked>(WID_D_SHOW_H_SCROLL)->SetDisplayedPlane(type == VEH_TRAIN ? 0 : SZSP_HORIZONTAL);
289 this->GetWidget<NWidgetStacked>(WID_D_SHOW_SELL_CHAIN)->SetDisplayedPlane(type == VEH_TRAIN ? 0 : SZSP_NONE);
290 this->SetupWidgetData(type);
291 this->FinishInitNested(tile);
293 this->owner = GetTileOwner(tile);
294 OrderBackup::Reset();
297 ~DepotWindow()
299 DeleteWindowById(WC_BUILD_VEHICLE, this->window_number);
300 OrderBackup::Reset(this->window_number);
304 * Draw a vehicle in the depot window in the box with the top left corner at x,y.
305 * @param v Vehicle to draw.
306 * @param left Left side of the box to draw in.
307 * @param right Right side of the box to draw in.
308 * @param y Top of the box to draw in.
310 void DrawVehicleInDepot(const Vehicle *v, int left, int right, int y) const
312 bool free_wagon = false;
313 int sprite_y = y + (this->resize.step_height - ScaleGUITrad(GetVehicleHeight(v->type))) / 2;
315 bool rtl = _current_text_dir == TD_RTL;
316 int image_left = rtl ? left + this->count_width : left + this->header_width;
317 int image_right = rtl ? right - this->header_width : right - this->count_width;
319 switch (v->type) {
320 case VEH_TRAIN: {
321 const Train *u = Train::From(v);
322 free_wagon = u->IsFreeWagon();
324 uint x_space = free_wagon ?
325 ScaleGUITrad(_consistent_train_width != 0 ? _consistent_train_width : TRAININFO_DEFAULT_VEHICLE_WIDTH) :
328 DrawTrainImage(u, image_left + (rtl ? 0 : x_space), image_right - (rtl ? x_space : 0), sprite_y - 1,
329 this->sel, EIT_IN_DEPOT, free_wagon ? 0 : this->hscroll->GetPosition(), this->vehicle_over);
331 /* Length of consist in tiles with 1 fractional digit (rounded up) */
332 SetDParam(0, CeilDiv(u->gcache.cached_total_length * 10, TILE_SIZE));
333 SetDParam(1, 1);
334 DrawString(rtl ? left + WD_FRAMERECT_LEFT : right - this->count_width, rtl ? left + this->count_width : right - WD_FRAMERECT_RIGHT, y + (this->resize.step_height - FONT_HEIGHT_SMALL) / 2, STR_TINY_BLACK_DECIMAL, TC_FROMSTRING, SA_RIGHT); // Draw the counter
335 break;
338 case VEH_ROAD: DrawRoadVehImage( v, image_left, image_right, sprite_y, this->sel, EIT_IN_DEPOT); break;
339 case VEH_SHIP: DrawShipImage( v, image_left, image_right, sprite_y, this->sel, EIT_IN_DEPOT); break;
340 case VEH_AIRCRAFT: DrawAircraftImage(v, image_left, image_right, sprite_y, this->sel, EIT_IN_DEPOT); break;
341 default: NOT_REACHED();
344 uint diff_x, diff_y;
345 if (v->IsGroundVehicle()) {
346 /* Arrange unitnumber and flag horizontally */
347 diff_x = this->flag_width + WD_FRAMERECT_LEFT;
348 diff_y = (this->resize.step_height - this->flag_height) / 2 - 2;
349 } else {
350 /* Arrange unitnumber and flag vertically */
351 diff_x = WD_FRAMERECT_LEFT;
352 diff_y = FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
354 int text_left = rtl ? right - this->header_width - 1 : left + diff_x;
355 int text_right = rtl ? right - diff_x : left + this->header_width - 1;
357 if (free_wagon) {
358 DrawString(text_left, text_right, y + 2, STR_DEPOT_NO_ENGINE);
359 } else {
360 DrawSprite((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, PAL_NONE, rtl ? right - this->flag_width : left + WD_FRAMERECT_LEFT, y + diff_y);
362 SetDParam(0, v->unitnumber);
363 DrawString(text_left, text_right, y + 2, (uint16)(v->max_age - DAYS_IN_LEAP_YEAR) >= v->age ? STR_BLACK_COMMA : STR_RED_COMMA);
367 void DrawWidget(const Rect &r, int widget) const
369 if (widget != WID_D_MATRIX) return;
371 bool rtl = _current_text_dir == TD_RTL;
373 /* Set the row and number of boxes in each row based on the number of boxes drawn in the matrix */
374 const NWidgetCore *wid = this->GetWidget<NWidgetCore>(WID_D_MATRIX);
376 /* Draw vertical separators at whole tiles.
377 * This only works in two cases:
378 * - All vehicles use VEHICLEINFO_FULL_VEHICLE_WIDTH as reference width.
379 * - All vehicles are 8/8. This cannot be checked for NewGRF, so instead we check for "all vehicles are original vehicles".
381 if (this->type == VEH_TRAIN && _consistent_train_width != 0) {
382 int w = ScaleGUITrad(2 * _consistent_train_width);
383 int col = _colour_gradient[wid->colour][4];
384 int image_left = rtl ? r.left + this->count_width : r.left + this->header_width;
385 int image_right = rtl ? r.right - this->header_width : r.right - this->count_width;
386 if (rtl) {
387 for (int x = image_right - w; x > image_left; x -= w) {
388 GfxDrawLine(x, r.top, x, r.bottom, col, 1, 3);
390 } else {
391 for (int x = image_left + w; x < image_right; x += w) {
392 GfxDrawLine(x, r.top, x, r.bottom, col, 1, 3);
397 uint16 rows_in_display = wid->current_y / wid->resize_y;
399 uint16 num = this->vscroll->GetPosition() * this->num_columns;
400 int maxval = min(this->vehicle_list.Length(), num + (rows_in_display * this->num_columns));
401 int y;
402 for (y = r.top + 1; num < maxval; y += this->resize.step_height) { // Draw the rows
403 for (byte i = 0; i < this->num_columns && num < maxval; i++, num++) {
404 /* Draw all vehicles in the current row */
405 const Vehicle *v = this->vehicle_list[num];
406 if (this->num_columns == 1) {
407 this->DrawVehicleInDepot(v, r.left, r.right, y);
408 } else {
409 int x = r.left + (rtl ? (this->num_columns - i - 1) : i) * this->resize.step_width;
410 this->DrawVehicleInDepot(v, x, x + this->resize.step_width - 1, y);
415 maxval = min(this->vehicle_list.Length() + this->wagon_list.Length(), (this->vscroll->GetPosition() * this->num_columns) + (rows_in_display * this->num_columns));
417 /* Draw the train wagons without an engine in front. */
418 for (; num < maxval; num++, y += this->resize.step_height) {
419 const Vehicle *v = this->wagon_list[num - this->vehicle_list.Length()];
420 this->DrawVehicleInDepot(v, r.left, r.right, y);
424 void SetStringParameters(int widget) const
426 if (widget != WID_D_CAPTION) return;
428 /* locate the depot struct */
429 TileIndex tile = this->window_number;
430 SetDParam(0, this->type);
431 SetDParam(1, (this->type == VEH_AIRCRAFT) ? GetStationIndex(tile) : GetDepotIndex(tile));
434 struct GetDepotVehiclePtData {
435 const Vehicle *head;
436 const Vehicle *wagon;
439 enum DepotGUIAction {
440 MODE_ERROR,
441 MODE_DRAG_VEHICLE,
442 MODE_SHOW_VEHICLE,
443 MODE_START_STOP,
446 DepotGUIAction GetVehicleFromDepotWndPt(int x, int y, const Vehicle **veh, GetDepotVehiclePtData *d) const
448 const NWidgetCore *matrix_widget = this->GetWidget<NWidgetCore>(WID_D_MATRIX);
449 /* In case of RTL the widgets are swapped as a whole */
450 if (_current_text_dir == TD_RTL) x = matrix_widget->current_x - x;
452 uint xt = 0, xm = 0, ym = 0;
453 if (this->type == VEH_TRAIN) {
454 xm = x;
455 } else {
456 xt = x / this->resize.step_width;
457 xm = x % this->resize.step_width;
458 if (xt >= this->num_columns) return MODE_ERROR;
460 ym = y % this->resize.step_height;
462 uint row = y / this->resize.step_height;
463 if (row >= this->vscroll->GetCapacity()) return MODE_ERROR;
465 uint pos = ((row + this->vscroll->GetPosition()) * this->num_columns) + xt;
467 if (this->vehicle_list.Length() + this->wagon_list.Length() <= pos) {
468 /* Clicking on 'line' / 'block' without a vehicle */
469 if (this->type == VEH_TRAIN) {
470 /* End the dragging */
471 d->head = NULL;
472 d->wagon = NULL;
473 return MODE_DRAG_VEHICLE;
474 } else {
475 return MODE_ERROR; // empty block, so no vehicle is selected
479 bool wagon = false;
480 if (this->vehicle_list.Length() > pos) {
481 *veh = this->vehicle_list[pos];
482 /* Skip vehicles that are scrolled off the list */
483 if (this->type == VEH_TRAIN) x += this->hscroll->GetPosition();
484 } else {
485 pos -= this->vehicle_list.Length();
486 *veh = this->wagon_list[pos];
487 /* free wagons don't have an initial loco. */
488 x -= ScaleGUITrad(VEHICLEINFO_FULL_VEHICLE_WIDTH);
489 wagon = true;
492 const Train *v = NULL;
493 if (this->type == VEH_TRAIN) {
494 v = Train::From(*veh);
495 d->head = d->wagon = v;
498 if (xm <= this->header_width) {
499 switch (this->type) {
500 case VEH_TRAIN:
501 if (wagon) return MODE_ERROR;
502 FALLTHROUGH;
504 case VEH_ROAD:
505 if (xm <= this->flag_width) return MODE_START_STOP;
506 break;
508 case VEH_SHIP:
509 case VEH_AIRCRAFT:
510 if (xm <= this->flag_width && ym >= (uint)(FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL)) return MODE_START_STOP;
511 break;
513 default: NOT_REACHED();
515 return MODE_SHOW_VEHICLE;
518 if (this->type != VEH_TRAIN) return MODE_DRAG_VEHICLE;
520 /* Clicking on the counter */
521 if (xm >= matrix_widget->current_x - this->count_width) return wagon ? MODE_ERROR : MODE_SHOW_VEHICLE;
523 /* Account for the header */
524 x -= this->header_width;
526 /* find the vehicle in this row that was clicked */
527 for (; v != NULL; v = v->Next()) {
528 x -= v->GetDisplayImageWidth();
529 if (x < 0) break;
532 d->wagon = (v != NULL ? v->GetFirstEnginePart() : NULL);
534 return MODE_DRAG_VEHICLE;
538 * Handle click in the depot matrix.
539 * @param x Horizontal position in the matrix widget in pixels.
540 * @param y Vertical position in the matrix widget in pixels.
542 void DepotClick(int x, int y)
544 GetDepotVehiclePtData gdvp = { NULL, NULL };
545 const Vehicle *v = NULL;
546 DepotGUIAction mode = this->GetVehicleFromDepotWndPt(x, y, &v, &gdvp);
548 if (this->type == VEH_TRAIN) v = gdvp.wagon;
550 switch (mode) {
551 case MODE_ERROR: // invalid
552 return;
554 case MODE_DRAG_VEHICLE: { // start dragging of vehicle
555 if (v != NULL && VehicleClicked(v)) return;
557 VehicleID sel = this->sel;
559 if (this->type == VEH_TRAIN && sel != INVALID_VEHICLE) {
560 this->sel = INVALID_VEHICLE;
561 TrainDepotMoveVehicle(v, sel, gdvp.head);
562 } else if (v != NULL) {
563 SetObjectToPlaceWnd(SPR_CURSOR_MOUSE, PAL_NONE, HT_DRAG, this);
564 SetMouseCursorVehicle(v, EIT_IN_DEPOT);
565 _cursor.vehchain = _ctrl_pressed;
567 this->sel = v->index;
568 this->SetDirty();
570 break;
573 case MODE_SHOW_VEHICLE: // show info window
574 ShowVehicleViewWindow(v);
575 break;
577 case MODE_START_STOP: // click start/stop flag
578 StartStopVehicle(v, false);
579 break;
581 default: NOT_REACHED();
586 * Function to set up vehicle specific widgets (mainly sprites and strings).
587 * Only use this function to if the widget is used for several vehicle types and each has
588 * different text/sprites. If the widget is only used for a single vehicle type, or the same
589 * text/sprites are used every time, use the nested widget array to initialize the widget.
591 void SetupWidgetData(VehicleType type)
593 this->GetWidget<NWidgetCore>(WID_D_STOP_ALL)->tool_tip = STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP + type;
594 this->GetWidget<NWidgetCore>(WID_D_START_ALL)->tool_tip = STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP + type;
595 this->GetWidget<NWidgetCore>(WID_D_SELL)->tool_tip = STR_DEPOT_TRAIN_SELL_TOOLTIP + type;
596 this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->tool_tip = STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP + type;
598 this->GetWidget<NWidgetCore>(WID_D_BUILD)->SetDataTip(STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON + type, STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP + type);
599 this->GetWidget<NWidgetCore>(WID_D_CLONE)->SetDataTip(STR_DEPOT_CLONE_TRAIN + type, STR_DEPOT_CLONE_TRAIN_DEPOT_INFO + type);
601 this->GetWidget<NWidgetCore>(WID_D_LOCATION)->tool_tip = STR_DEPOT_TRAIN_LOCATION_TOOLTIP + type;
602 this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->tool_tip = STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP + type;
603 this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->tool_tip = STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP + type;
604 this->GetWidget<NWidgetCore>(WID_D_MATRIX)->tool_tip = STR_DEPOT_TRAIN_LIST_TOOLTIP + this->type;
606 switch (type) {
607 default: NOT_REACHED();
609 case VEH_TRAIN:
610 this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_TRAIN;
612 /* Sprites */
613 this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data = SPR_SELL_TRAIN;
614 this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data = SPR_SELL_ALL_TRAIN;
615 this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_TRAIN;
616 break;
618 case VEH_ROAD:
619 this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_LORRY;
621 /* Sprites */
622 this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data = SPR_SELL_ROADVEH;
623 this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data = SPR_SELL_ALL_ROADVEH;
624 this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_ROADVEH;
625 break;
627 case VEH_SHIP:
628 this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_SHIP;
630 /* Sprites */
631 this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data = SPR_SELL_SHIP;
632 this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data = SPR_SELL_ALL_SHIP;
633 this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_SHIP;
634 break;
636 case VEH_AIRCRAFT:
637 this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_PLANE;
639 /* Sprites */
640 this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data = SPR_SELL_AIRCRAFT;
641 this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data = SPR_SELL_ALL_AIRCRAFT;
642 this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_AIRCRAFT;
643 break;
647 uint count_width;
648 uint header_width;
649 uint flag_width;
650 uint flag_height;
652 virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
654 switch (widget) {
655 case WID_D_MATRIX: {
656 uint min_height = 0;
658 if (this->type == VEH_TRAIN) {
659 SetDParamMaxValue(0, 1000, 0, FS_SMALL);
660 SetDParam(1, 1);
661 this->count_width = GetStringBoundingBox(STR_TINY_BLACK_DECIMAL).width + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
662 } else {
663 this->count_width = 0;
666 SetDParamMaxDigits(0, this->unitnumber_digits);
667 Dimension unumber = GetStringBoundingBox(STR_BLACK_COMMA);
668 const Sprite *spr = GetSprite(SPR_FLAG_VEH_STOPPED, ST_NORMAL);
669 this->flag_width = UnScaleGUI(spr->width) + WD_FRAMERECT_RIGHT;
670 this->flag_height = UnScaleGUI(spr->height);
672 if (this->type == VEH_TRAIN || this->type == VEH_ROAD) {
673 min_height = max<uint>(unumber.height + WD_MATRIX_TOP, UnScaleGUI(spr->height));
674 this->header_width = unumber.width + this->flag_width + WD_FRAMERECT_LEFT;
675 } else {
676 min_height = unumber.height + UnScaleGUI(spr->height) + WD_MATRIX_TOP + WD_PAR_VSEP_NORMAL + WD_MATRIX_BOTTOM;
677 this->header_width = max<uint>(unumber.width, this->flag_width) + WD_FRAMERECT_RIGHT;
679 int base_width = this->count_width + this->header_width;
681 resize->height = max<uint>(GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).height, min_height);
682 if (this->type == VEH_TRAIN) {
683 resize->width = 1;
684 size->width = base_width + 2 * ScaleGUITrad(29); // about 2 parts
685 size->height = resize->height * 6;
686 } else {
687 resize->width = base_width + GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).extend_left + GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).extend_right;
688 size->width = resize->width * (this->type == VEH_ROAD ? 5 : 3);
689 size->height = resize->height * (this->type == VEH_ROAD ? 5 : 3);
691 fill->width = resize->width;
692 fill->height = resize->height;
693 break;
699 * Some data on this window has become invalid.
700 * @param data Information about the changed data.
701 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
703 virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
705 this->generate_list = true;
708 virtual void OnPaint()
710 if (this->generate_list) {
711 /* Generate the vehicle list
712 * It's ok to use the wagon pointers for non-trains as they will be ignored */
713 BuildDepotVehicleList(this->type, this->window_number, &this->vehicle_list, &this->wagon_list);
714 this->generate_list = false;
715 DepotSortList(&this->vehicle_list);
717 uint new_unitnumber_digits = GetUnitNumberDigits(this->vehicle_list);
718 /* Only increase the size; do not decrease to prevent constant changes */
719 if (this->unitnumber_digits < new_unitnumber_digits) {
720 this->unitnumber_digits = new_unitnumber_digits;
721 this->ReInit();
725 /* determine amount of items for scroller */
726 if (this->type == VEH_TRAIN) {
727 uint max_width = ScaleGUITrad(VEHICLEINFO_FULL_VEHICLE_WIDTH);
728 for (uint num = 0; num < this->vehicle_list.Length(); num++) {
729 uint width = 0;
730 for (const Train *v = Train::From(this->vehicle_list[num]); v != NULL; v = v->Next()) {
731 width += v->GetDisplayImageWidth();
733 max_width = max(max_width, width);
735 /* Always have 1 empty row, so people can change the setting of the train */
736 this->vscroll->SetCount(this->vehicle_list.Length() + this->wagon_list.Length() + 1);
737 this->hscroll->SetCount(max_width);
738 } else {
739 this->vscroll->SetCount(CeilDiv(this->vehicle_list.Length(), this->num_columns));
742 /* Setup disabled buttons. */
743 TileIndex tile = this->window_number;
744 this->SetWidgetsDisabledState(!IsTileOwner(tile, _local_company),
745 WID_D_STOP_ALL,
746 WID_D_START_ALL,
747 WID_D_SELL,
748 WID_D_SELL_CHAIN,
749 WID_D_SELL_ALL,
750 WID_D_BUILD,
751 WID_D_CLONE,
752 WID_D_RENAME,
753 WID_D_AUTOREPLACE,
754 WIDGET_LIST_END);
756 this->DrawWidgets();
759 virtual void OnClick(Point pt, int widget, int click_count)
761 switch (widget) {
762 case WID_D_MATRIX: { // List
763 NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_D_MATRIX);
764 this->DepotClick(pt.x - nwi->pos_x, pt.y - nwi->pos_y);
765 break;
768 case WID_D_BUILD: // Build vehicle
769 ResetObjectToPlace();
770 ShowBuildVehicleWindow(this->window_number, this->type);
771 break;
773 case WID_D_CLONE: // Clone button
774 this->SetWidgetDirty(WID_D_CLONE);
775 this->ToggleWidgetLoweredState(WID_D_CLONE);
777 if (this->IsWidgetLowered(WID_D_CLONE)) {
778 static const CursorID clone_icons[] = {
779 SPR_CURSOR_CLONE_TRAIN, SPR_CURSOR_CLONE_ROADVEH,
780 SPR_CURSOR_CLONE_SHIP, SPR_CURSOR_CLONE_AIRPLANE
783 SetObjectToPlaceWnd(clone_icons[this->type], PAL_NONE, HT_VEHICLE, this);
784 } else {
785 ResetObjectToPlace();
787 break;
789 case WID_D_LOCATION:
790 if (_ctrl_pressed) {
791 ShowExtraViewPortWindow(this->window_number);
792 } else {
793 ScrollMainWindowToTile(this->window_number);
795 break;
797 case WID_D_RENAME: // Rename button
798 SetDParam(0, this->type);
799 SetDParam(1, Depot::GetByTile((TileIndex)this->window_number)->index);
800 ShowQueryString(STR_DEPOT_NAME, STR_DEPOT_RENAME_DEPOT_CAPTION, MAX_LENGTH_DEPOT_NAME_CHARS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT | QSF_LEN_IN_CHARS);
801 break;
803 case WID_D_STOP_ALL:
804 case WID_D_START_ALL: {
805 VehicleListIdentifier vli(VL_DEPOT_LIST, this->type, this->owner);
806 DoCommandP(this->window_number, (widget == WID_D_START_ALL ? (1 << 0) : 0), vli.Pack(), CMD_MASS_START_STOP);
807 break;
810 case WID_D_SELL_ALL:
811 /* Only open the confirmation window if there are anything to sell */
812 if (this->vehicle_list.Length() != 0 || this->wagon_list.Length() != 0) {
813 TileIndex tile = this->window_number;
814 byte vehtype = this->type;
816 SetDParam(0, vehtype);
817 SetDParam(1, (vehtype == VEH_AIRCRAFT) ? GetStationIndex(tile) : GetDepotIndex(tile));
818 ShowQuery(
819 STR_DEPOT_CAPTION,
820 STR_DEPOT_SELL_CONFIRMATION_TEXT,
821 this,
822 DepotSellAllConfirmationCallback
825 break;
827 case WID_D_VEHICLE_LIST:
828 ShowVehicleListWindow(GetTileOwner(this->window_number), this->type, (TileIndex)this->window_number);
829 break;
831 case WID_D_AUTOREPLACE:
832 DoCommandP(this->window_number, this->type, 0, CMD_DEPOT_MASS_AUTOREPLACE);
833 break;
838 virtual void OnQueryTextFinished(char *str)
840 if (str == NULL) return;
842 /* Do depot renaming */
843 DoCommandP(0, GetDepotIndex(this->window_number), 0, CMD_RENAME_DEPOT | CMD_MSG(STR_ERROR_CAN_T_RENAME_DEPOT), NULL, str);
846 virtual bool OnRightClick(Point pt, int widget)
848 if (widget != WID_D_MATRIX) return false;
850 GetDepotVehiclePtData gdvp = { NULL, NULL };
851 const Vehicle *v = NULL;
852 NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_D_MATRIX);
853 DepotGUIAction mode = this->GetVehicleFromDepotWndPt(pt.x - nwi->pos_x, pt.y - nwi->pos_y, &v, &gdvp);
855 if (this->type == VEH_TRAIN) v = gdvp.wagon;
857 if (v == NULL || mode != MODE_DRAG_VEHICLE) return false;
859 CargoArray capacity, loaded;
861 /* Display info for single (articulated) vehicle, or for whole chain starting with selected vehicle */
862 bool whole_chain = (this->type == VEH_TRAIN && _ctrl_pressed);
864 /* loop through vehicle chain and collect cargoes */
865 uint num = 0;
866 for (const Vehicle *w = v; w != NULL; w = w->Next()) {
867 if (w->cargo_cap > 0 && w->cargo_type < NUM_CARGO) {
868 capacity[w->cargo_type] += w->cargo_cap;
869 loaded [w->cargo_type] += w->cargo.StoredCount();
872 if (w->type == VEH_TRAIN && !w->HasArticulatedPart()) {
873 num++;
874 if (!whole_chain) break;
878 /* Build tooltipstring */
879 static char details[1024];
880 details[0] = '\0';
881 char *pos = details;
883 for (CargoID cargo_type = 0; cargo_type < NUM_CARGO; cargo_type++) {
884 if (capacity[cargo_type] == 0) continue;
886 SetDParam(0, cargo_type); // {CARGO} #1
887 SetDParam(1, loaded[cargo_type]); // {CARGO} #2
888 SetDParam(2, cargo_type); // {SHORTCARGO} #1
889 SetDParam(3, capacity[cargo_type]); // {SHORTCARGO} #2
890 pos = GetString(pos, STR_DEPOT_VEHICLE_TOOLTIP_CARGO, lastof(details));
893 /* Show tooltip window */
894 uint64 args[2];
895 args[0] = (whole_chain ? num : v->engine_type);
896 args[1] = (uint64)(size_t)details;
897 GuiShowTooltips(this, whole_chain ? STR_DEPOT_VEHICLE_TOOLTIP_CHAIN : STR_DEPOT_VEHICLE_TOOLTIP, 2, args, TCC_RIGHT_CLICK);
899 return true;
903 * Clones a vehicle
904 * @param v the original vehicle to clone
905 * @return Always true.
907 virtual bool OnVehicleSelect(const Vehicle *v)
909 if (DoCommandP(this->window_number, v->index, _ctrl_pressed ? 1 : 0, CMD_CLONE_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_BUY_TRAIN + v->type), CcCloneVehicle)) {
910 ResetObjectToPlace();
912 return true;
915 virtual void OnPlaceObjectAbort()
917 /* abort clone */
918 this->RaiseWidget(WID_D_CLONE);
919 this->SetWidgetDirty(WID_D_CLONE);
921 /* abort drag & drop */
922 this->sel = INVALID_VEHICLE;
923 this->vehicle_over = INVALID_VEHICLE;
924 this->SetWidgetDirty(WID_D_MATRIX);
926 if (this->hovered_widget != -1) {
927 this->SetWidgetLoweredState(this->hovered_widget, false);
928 this->SetWidgetDirty(this->hovered_widget);
929 this->hovered_widget = -1;
933 virtual void OnMouseDrag(Point pt, int widget)
935 if (this->sel == INVALID_VEHICLE) return;
936 if (widget != this->hovered_widget) {
937 if (this->hovered_widget == WID_D_SELL || this->hovered_widget == WID_D_SELL_CHAIN) {
938 this->SetWidgetLoweredState(this->hovered_widget, false);
939 this->SetWidgetDirty(this->hovered_widget);
941 this->hovered_widget = widget;
942 if (this->hovered_widget == WID_D_SELL || this->hovered_widget == WID_D_SELL_CHAIN) {
943 this->SetWidgetLoweredState(this->hovered_widget, true);
944 this->SetWidgetDirty(this->hovered_widget);
947 if (this->type != VEH_TRAIN) return;
949 /* A rail vehicle is dragged.. */
950 if (widget != WID_D_MATRIX) { // ..outside of the depot matrix.
951 if (this->vehicle_over != INVALID_VEHICLE) {
952 this->vehicle_over = INVALID_VEHICLE;
953 this->SetWidgetDirty(WID_D_MATRIX);
955 return;
958 NWidgetBase *matrix = this->GetWidget<NWidgetBase>(widget);
959 const Vehicle *v = NULL;
960 GetDepotVehiclePtData gdvp = {NULL, NULL};
962 if (this->GetVehicleFromDepotWndPt(pt.x - matrix->pos_x, pt.y - matrix->pos_y, &v, &gdvp) != MODE_DRAG_VEHICLE) return;
964 VehicleID new_vehicle_over = INVALID_VEHICLE;
965 if (gdvp.head != NULL) {
966 if (gdvp.wagon == NULL && gdvp.head->Last()->index != this->sel) { // ..at the end of the train.
967 /* NOTE: As a wagon can't be moved at the begin of a train, head index isn't used to mark a drag-and-drop
968 * destination inside a train. This head index is then used to indicate that a wagon is inserted at
969 * the end of the train.
971 new_vehicle_over = gdvp.head->index;
972 } else if (gdvp.wagon != NULL && gdvp.head != gdvp.wagon &&
973 gdvp.wagon->index != this->sel &&
974 gdvp.wagon->Previous()->index != this->sel) { // ..over an existing wagon.
975 new_vehicle_over = gdvp.wagon->index;
979 if (this->vehicle_over == new_vehicle_over) return;
981 this->vehicle_over = new_vehicle_over;
982 this->SetWidgetDirty(widget);
985 virtual void OnDragDrop(Point pt, int widget)
987 switch (widget) {
988 case WID_D_MATRIX: {
989 const Vehicle *v = NULL;
990 VehicleID sel = this->sel;
992 this->sel = INVALID_VEHICLE;
993 this->SetDirty();
995 NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_D_MATRIX);
996 if (this->type == VEH_TRAIN) {
997 GetDepotVehiclePtData gdvp = { NULL, NULL };
999 if (this->GetVehicleFromDepotWndPt(pt.x - nwi->pos_x, pt.y - nwi->pos_y, &v, &gdvp) == MODE_DRAG_VEHICLE && sel != INVALID_VEHICLE) {
1000 if (gdvp.wagon != NULL && gdvp.wagon->index == sel && _ctrl_pressed) {
1001 DoCommandP(Vehicle::Get(sel)->tile, Vehicle::Get(sel)->index, true,
1002 CMD_REVERSE_TRAIN_DIRECTION | CMD_MSG(STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE));
1003 } else if (gdvp.wagon == NULL || gdvp.wagon->index != sel) {
1004 this->vehicle_over = INVALID_VEHICLE;
1005 TrainDepotMoveVehicle(gdvp.wagon, sel, gdvp.head);
1006 } else if (gdvp.head != NULL && gdvp.head->IsFrontEngine()) {
1007 ShowVehicleViewWindow(gdvp.head);
1010 } else if (this->GetVehicleFromDepotWndPt(pt.x - nwi->pos_x, pt.y - nwi->pos_y, &v, NULL) == MODE_DRAG_VEHICLE && v != NULL && sel == v->index) {
1011 ShowVehicleViewWindow(v);
1013 break;
1016 case WID_D_SELL: case WID_D_SELL_CHAIN: {
1017 if (this->IsWidgetDisabled(widget)) return;
1018 if (this->sel == INVALID_VEHICLE) return;
1020 this->HandleButtonClick(widget);
1022 const Vehicle *v = Vehicle::Get(this->sel);
1023 this->sel = INVALID_VEHICLE;
1024 this->SetDirty();
1026 int sell_cmd = (v->type == VEH_TRAIN && (widget == WID_D_SELL_CHAIN || _ctrl_pressed)) ? 1 : 0;
1027 DoCommandP(v->tile, v->index | sell_cmd << 20 | MAKE_ORDER_BACKUP_FLAG, 0, GetCmdSellVeh(v->type));
1028 break;
1031 default:
1032 this->sel = INVALID_VEHICLE;
1033 this->SetDirty();
1034 break;
1036 this->hovered_widget = -1;
1037 _cursor.vehchain = false;
1040 virtual void OnTimeout()
1042 if (!this->IsWidgetDisabled(WID_D_SELL)) {
1043 this->RaiseWidget(WID_D_SELL);
1044 this->SetWidgetDirty(WID_D_SELL);
1046 if (this->nested_array[WID_D_SELL] != NULL && !this->IsWidgetDisabled(WID_D_SELL_CHAIN)) {
1047 this->RaiseWidget(WID_D_SELL_CHAIN);
1048 this->SetWidgetDirty(WID_D_SELL_CHAIN);
1052 virtual void OnResize()
1054 this->vscroll->SetCapacityFromWidget(this, WID_D_MATRIX);
1055 NWidgetCore *nwi = this->GetWidget<NWidgetCore>(WID_D_MATRIX);
1056 if (this->type == VEH_TRAIN) {
1057 this->hscroll->SetCapacity(nwi->current_x - this->header_width - this->count_width);
1058 } else {
1059 this->num_columns = nwi->current_x / nwi->resize_x;
1063 virtual EventState OnCTRLStateChange()
1065 if (this->sel != INVALID_VEHICLE) {
1066 _cursor.vehchain = _ctrl_pressed;
1067 this->SetWidgetDirty(WID_D_MATRIX);
1068 return ES_HANDLED;
1071 return ES_NOT_HANDLED;
1075 static void DepotSellAllConfirmationCallback(Window *win, bool confirmed)
1077 if (confirmed) {
1078 DepotWindow *w = (DepotWindow*)win;
1079 TileIndex tile = w->window_number;
1080 byte vehtype = w->type;
1081 DoCommandP(tile, vehtype, 0, CMD_DEPOT_SELL_ALL_VEHICLES);
1086 * Opens a depot window
1087 * @param tile The tile where the depot/hangar is located
1088 * @param type The type of vehicles in the depot
1090 void ShowDepotWindow(TileIndex tile, VehicleType type)
1092 if (BringWindowToFrontById(WC_VEHICLE_DEPOT, tile) != NULL) return;
1094 WindowDesc *desc;
1095 switch (type) {
1096 default: NOT_REACHED();
1097 case VEH_TRAIN: desc = &_train_depot_desc; break;
1098 case VEH_ROAD: desc = &_road_depot_desc; break;
1099 case VEH_SHIP: desc = &_ship_depot_desc; break;
1100 case VEH_AIRCRAFT: desc = &_aircraft_depot_desc; break;
1103 new DepotWindow(desc, tile, type);
1107 * Removes the highlight of a vehicle in a depot window
1108 * @param *v Vehicle to remove all highlights from
1110 void DeleteDepotHighlightOfVehicle(const Vehicle *v)
1112 DepotWindow *w;
1114 /* If we haven't got any vehicles on the mouse pointer, we haven't got any highlighted in any depots either
1115 * If that is the case, we can skip looping though the windows and save time
1117 if (_special_mouse_mode != WSM_DRAGDROP) return;
1119 w = dynamic_cast<DepotWindow*>(FindWindowById(WC_VEHICLE_DEPOT, v->tile));
1120 if (w != NULL) {
1121 if (w->sel == v->index) ResetObjectToPlace();