4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file road_cmd.cpp Commands related to road tiles. */
13 #include "cmd_helper.h"
14 #include "road_internal.h"
15 #include "viewport_func.h"
16 #include "command_func.h"
17 #include "pathfinder/yapf/yapf_cache.h"
18 #include "depot_base.h"
20 #include "autoslope.h"
21 #include "tunnelbridge_map.h"
22 #include "strings_func.h"
23 #include "vehicle_func.h"
24 #include "sound_func.h"
25 #include "tunnelbridge.h"
26 #include "cheat_type.h"
27 #include "effectvehicle_func.h"
28 #include "effectvehicle_base.h"
29 #include "elrail_func.h"
32 #include "company_base.h"
33 #include "core/random_func.hpp"
34 #include "newgrf_railtype.h"
35 #include "date_func.h"
37 #include "company_gui.h"
39 #include "table/strings.h"
41 #include "safeguards.h"
44 * Verify whether a road vehicle is available.
45 * @return \c true if at least one road vehicle is available, \c false if not
47 bool RoadVehiclesAreBuilt()
49 const RoadVehicle
*rv
;
50 FOR_ALL_ROADVEHICLES(rv
) return true;
55 /** Invalid RoadBits on slopes. */
56 static const RoadBits _invalid_tileh_slopes_road
[2][15] = {
57 /* The inverse of the mixable RoadBits on a leveled slope */
59 ROAD_NONE
, // SLOPE_FLAT
60 ROAD_NE
| ROAD_SE
, // SLOPE_W
61 ROAD_NE
| ROAD_NW
, // SLOPE_S
64 ROAD_NW
| ROAD_SW
, // SLOPE_E
65 ROAD_NONE
, // SLOPE_EW
68 ROAD_NONE
, // SLOPE_WSE
69 ROAD_SE
| ROAD_SW
, // SLOPE_N
72 ROAD_NONE
, // SLOPE_NS
73 ROAD_NONE
, // SLOPE_ENW
76 ROAD_NONE
, // SLOPE_SEN
77 ROAD_NONE
// SLOPE_NWS
79 /* The inverse of the allowed straight roads on a slope
80 * (with and without a foundation). */
82 ROAD_NONE
, // SLOPE_FLAT
83 ROAD_NONE
, // SLOPE_W Foundation
84 ROAD_NONE
, // SLOPE_S Foundation
87 ROAD_NONE
, // SLOPE_E Foundation
91 ROAD_ALL
, // SLOPE_WSE
92 ROAD_NONE
, // SLOPE_N Foundation
96 ROAD_ALL
, // SLOPE_ENW
99 ROAD_ALL
, // SLOPE_SEN
104 static Foundation
GetRoadFoundation(Slope tileh
, RoadBits bits
);
107 * Is it allowed to remove the given road bits from the given tile?
108 * @param tile the tile to remove the road from
109 * @param remove the roadbits that are going to be removed
110 * @param owner the actual owner of the roadbits of the tile
111 * @param rt the road type to remove the bits from
112 * @param flags command flags
113 * @param town_check Shall the town rating checked/affected
114 * @return A succeeded command when it is allowed to remove the road bits, a failed command otherwise.
116 CommandCost
CheckAllowRemoveRoad(TileIndex tile
, RoadBits remove
, Owner owner
, RoadType rt
, DoCommandFlag flags
, bool town_check
)
118 if (_game_mode
== GM_EDITOR
|| remove
== ROAD_NONE
) return CommandCost();
120 /* Water can always flood and towns can always remove "normal" road pieces.
121 * Towns are not be allowed to remove non "normal" road pieces, like tram
122 * tracks as that would result in trams that cannot turn. */
123 if (_current_company
== OWNER_WATER
||
124 (rt
== ROADTYPE_ROAD
&& !Company::IsValidID(_current_company
))) return CommandCost();
126 /* Only do the special processing if the road is owned
128 if (owner
!= OWNER_TOWN
) {
129 if (owner
== OWNER_NONE
) return CommandCost();
130 CommandCost ret
= CheckOwnership(owner
);
134 if (!town_check
) return CommandCost();
136 if (_cheats
.magic_bulldozer
.value
) return CommandCost();
138 Town
*t
= ClosestTownFromTile(tile
, UINT_MAX
);
139 if (t
== NULL
) return CommandCost();
141 /* check if you're allowed to remove the street owned by a town
142 * removal allowance depends on difficulty setting */
143 CommandCost ret
= CheckforTownRating(flags
, t
, ROAD_REMOVE
);
144 if (ret
.Failed()) return ret
;
146 /* Get a bitmask of which neighbouring roads has a tile */
147 RoadBits n
= ROAD_NONE
;
148 RoadBits present
= GetAnyRoadBits(tile
, rt
);
149 if ((present
& ROAD_NE
) && (GetAnyRoadBits(TILE_ADDXY(tile
, -1, 0), rt
) & ROAD_SW
)) n
|= ROAD_NE
;
150 if ((present
& ROAD_SE
) && (GetAnyRoadBits(TILE_ADDXY(tile
, 0, 1), rt
) & ROAD_NW
)) n
|= ROAD_SE
;
151 if ((present
& ROAD_SW
) && (GetAnyRoadBits(TILE_ADDXY(tile
, 1, 0), rt
) & ROAD_NE
)) n
|= ROAD_SW
;
152 if ((present
& ROAD_NW
) && (GetAnyRoadBits(TILE_ADDXY(tile
, 0, -1), rt
) & ROAD_SE
)) n
|= ROAD_NW
;
154 int rating_decrease
= RATING_ROAD_DOWN_STEP_EDGE
;
155 /* If 0 or 1 bits are set in n, or if no bits that match the bits to remove,
157 if (KillFirstBit(n
) != ROAD_NONE
&& (n
& remove
) != ROAD_NONE
) {
158 /* you can remove all kind of roads with extra dynamite */
159 if (!_settings_game
.construction
.extra_dynamite
) {
160 SetDParam(0, t
->index
);
161 return_cmd_error(STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS
);
163 rating_decrease
= RATING_ROAD_DOWN_STEP_INNER
;
165 ChangeTownRating(t
, rating_decrease
, RATING_ROAD_MINIMUM
, flags
);
167 return CommandCost();
172 * Delete a piece of road.
173 * @param tile tile where to remove road from
174 * @param flags operation to perform
175 * @param pieces roadbits to remove
176 * @param rt roadtype to remove
177 * @param crossing_check should we check if there is a tram track when we are removing road from crossing?
178 * @param town_check should we check if the town allows removal?
180 static CommandCost
RemoveRoad(TileIndex tile
, DoCommandFlag flags
, RoadBits pieces
, RoadType rt
, bool crossing_check
, bool town_check
= true)
182 RoadTypes rts
= GetRoadTypes(tile
);
183 /* The tile doesn't have the given road type */
184 if (!HasBit(rts
, rt
)) return_cmd_error(rt
== ROADTYPE_TRAM
? STR_ERROR_THERE_IS_NO_TRAMWAY
: STR_ERROR_THERE_IS_NO_ROAD
);
186 switch (GetTileType(tile
)) {
188 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
189 if (ret
.Failed()) return ret
;
194 if (!IsDriveThroughStopTile(tile
)) return CMD_ERROR
;
196 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
197 if (ret
.Failed()) return ret
;
201 case MP_TUNNELBRIDGE
: {
202 if (GetTunnelBridgeTransportType(tile
) != TRANSPORT_ROAD
) return CMD_ERROR
;
203 CommandCost ret
= TunnelBridgeIsFree(tile
, GetOtherTunnelBridgeEnd(tile
));
204 if (ret
.Failed()) return ret
;
212 CommandCost ret
= CheckAllowRemoveRoad(tile
, pieces
, GetRoadOwner(tile
, rt
), rt
, flags
, town_check
);
213 if (ret
.Failed()) return ret
;
215 if (!IsTileType(tile
, MP_ROAD
)) {
216 /* If it's the last roadtype, just clear the whole tile */
217 if (rts
== RoadTypeToRoadTypes(rt
)) return DoCommand(tile
, 0, 0, flags
, CMD_LANDSCAPE_CLEAR
);
219 CommandCost
cost(EXPENSES_CONSTRUCTION
);
220 if (IsTileType(tile
, MP_TUNNELBRIDGE
)) {
221 /* Removing any roadbit in the bridge axis removes the roadtype (that's the behaviour remove-long-roads needs) */
222 if ((AxisToRoadBits(DiagDirToAxis(GetTunnelBridgeDirection(tile
))) & pieces
) == ROAD_NONE
) return_cmd_error(rt
== ROADTYPE_TRAM
? STR_ERROR_THERE_IS_NO_TRAMWAY
: STR_ERROR_THERE_IS_NO_ROAD
);
224 TileIndex other_end
= GetOtherTunnelBridgeEnd(tile
);
225 /* Pay for *every* tile of the bridge or tunnel */
226 uint len
= GetTunnelBridgeLength(other_end
, tile
) + 2;
227 cost
.AddCost(len
* _price
[PR_CLEAR_ROAD
]);
228 if (flags
& DC_EXEC
) {
229 Company
*c
= Company::GetIfValid(GetRoadOwner(tile
, rt
));
231 /* A full diagonal road tile has two road bits. */
232 c
->infrastructure
.road
[rt
] -= len
* 2 * TUNNELBRIDGE_TRACKBIT_FACTOR
;
233 DirtyCompanyInfrastructureWindows(c
->index
);
236 SetRoadTypes(other_end
, GetRoadTypes(other_end
) & ~RoadTypeToRoadTypes(rt
));
237 SetRoadTypes(tile
, GetRoadTypes(tile
) & ~RoadTypeToRoadTypes(rt
));
239 /* If the owner of the bridge sells all its road, also move the ownership
240 * to the owner of the other roadtype, unless the bridge owner is a town. */
241 RoadType other_rt
= (rt
== ROADTYPE_ROAD
) ? ROADTYPE_TRAM
: ROADTYPE_ROAD
;
242 Owner other_owner
= GetRoadOwner(tile
, other_rt
);
243 if (!IsTileOwner(tile
, other_owner
) && !IsTileOwner(tile
, OWNER_TOWN
)) {
244 SetTileOwner(tile
, other_owner
);
245 SetTileOwner(other_end
, other_owner
);
248 /* Mark tiles dirty that have been repaved */
249 if (IsBridge(tile
)) {
250 MarkBridgeDirty(tile
);
252 MarkTileDirtyByTile(tile
);
253 MarkTileDirtyByTile(other_end
);
257 assert(IsDriveThroughStopTile(tile
));
258 cost
.AddCost(_price
[PR_CLEAR_ROAD
] * 2);
259 if (flags
& DC_EXEC
) {
260 Company
*c
= Company::GetIfValid(GetRoadOwner(tile
, rt
));
262 /* A full diagonal road tile has two road bits. */
263 c
->infrastructure
.road
[rt
] -= 2;
264 DirtyCompanyInfrastructureWindows(c
->index
);
266 SetRoadTypes(tile
, GetRoadTypes(tile
) & ~RoadTypeToRoadTypes(rt
));
267 MarkTileDirtyByTile(tile
);
273 switch (GetRoadTileType(tile
)) {
274 case ROAD_TILE_NORMAL
: {
275 Slope tileh
= GetTileSlope(tile
);
277 /* Steep slopes behave the same as slopes with one corner raised. */
278 if (IsSteepSlope(tileh
)) {
279 tileh
= SlopeWithOneCornerRaised(GetHighestSlopeCorner(tileh
));
282 RoadBits present
= GetRoadBits(tile
, rt
);
283 const RoadBits other
= GetOtherRoadBits(tile
, rt
);
284 const Foundation f
= GetRoadFoundation(tileh
, present
);
286 if (HasRoadWorks(tile
) && _current_company
!= OWNER_WATER
) return_cmd_error(STR_ERROR_ROAD_WORKS_IN_PROGRESS
);
288 /* Autocomplete to a straight road
289 * @li if the bits of the other roadtypes result in another foundation
290 * @li if build on slopes is disabled */
291 if ((IsStraightRoad(other
) && (other
& _invalid_tileh_slopes_road
[0][tileh
& SLOPE_ELEVATED
]) != ROAD_NONE
) ||
292 (tileh
!= SLOPE_FLAT
&& !_settings_game
.construction
.build_on_slopes
)) {
293 pieces
|= MirrorRoadBits(pieces
);
296 /* limit the bits to delete to the existing bits. */
298 if (pieces
== ROAD_NONE
) return_cmd_error(rt
== ROADTYPE_TRAM
? STR_ERROR_THERE_IS_NO_TRAMWAY
: STR_ERROR_THERE_IS_NO_ROAD
);
300 /* Now set present what it will be after the remove */
303 /* Check for invalid RoadBit combinations on slopes */
304 if (tileh
!= SLOPE_FLAT
&& present
!= ROAD_NONE
&&
305 (present
& _invalid_tileh_slopes_road
[0][tileh
& SLOPE_ELEVATED
]) == present
) {
309 if (flags
& DC_EXEC
) {
310 if (HasRoadWorks(tile
)) {
311 /* flooding tile with road works, don't forget to remove the effect vehicle too */
312 assert(_current_company
== OWNER_WATER
);
314 FOR_ALL_EFFECTVEHICLES(v
) {
315 if (TileVirtXY(v
->x_pos
, v
->y_pos
) == tile
) {
321 Company
*c
= Company::GetIfValid(GetRoadOwner(tile
, rt
));
323 c
->infrastructure
.road
[rt
] -= CountBits(pieces
);
324 DirtyCompanyInfrastructureWindows(c
->index
);
327 if (present
== ROAD_NONE
) {
328 RoadTypes rts
= GetRoadTypes(tile
) & ComplementRoadTypes(RoadTypeToRoadTypes(rt
));
329 if (rts
== ROADTYPES_NONE
) {
330 /* Includes MarkTileDirtyByTile() */
333 if (rt
== ROADTYPE_ROAD
&& IsRoadOwner(tile
, ROADTYPE_ROAD
, OWNER_TOWN
)) {
334 /* Update nearest-town index */
335 const Town
*town
= CalcClosestTownFromTile(tile
);
336 SetTownIndex(tile
, town
== NULL
? (TownID
)INVALID_TOWN
: town
->index
);
338 SetRoadBits(tile
, ROAD_NONE
, rt
);
339 SetRoadTypes(tile
, rts
);
340 MarkTileDirtyByTile(tile
);
343 /* When bits are removed, you *always* end up with something that
344 * is not a complete straight road tile. However, trams do not have
345 * onewayness, so they cannot remove it either. */
346 if (rt
!= ROADTYPE_TRAM
) SetDisallowedRoadDirections(tile
, DRD_NONE
);
347 SetRoadBits(tile
, present
, rt
);
348 MarkTileDirtyByTile(tile
);
352 CommandCost
cost(EXPENSES_CONSTRUCTION
, CountBits(pieces
) * _price
[PR_CLEAR_ROAD
]);
353 /* If we build a foundation we have to pay for it. */
354 if (f
== FOUNDATION_NONE
&& GetRoadFoundation(tileh
, present
) != FOUNDATION_NONE
) cost
.AddCost(_price
[PR_BUILD_FOUNDATION
]);
359 case ROAD_TILE_CROSSING
: {
360 if (pieces
& ComplementRoadBits(GetCrossingRoadBits(tile
))) {
364 /* Don't allow road to be removed from the crossing when there is tram;
365 * we can't draw the crossing without roadbits ;) */
366 if (rt
== ROADTYPE_ROAD
&& HasTileRoadType(tile
, ROADTYPE_TRAM
) && (flags
& DC_EXEC
|| crossing_check
)) return CMD_ERROR
;
368 if (flags
& DC_EXEC
) {
369 Company
*c
= Company::GetIfValid(GetRoadOwner(tile
, rt
));
371 /* A full diagonal road tile has two road bits. */
372 c
->infrastructure
.road
[rt
] -= 2;
373 DirtyCompanyInfrastructureWindows(c
->index
);
376 Track railtrack
= GetCrossingRailTrack(tile
);
377 RoadTypes rts
= GetRoadTypes(tile
) & ComplementRoadTypes(RoadTypeToRoadTypes(rt
));
378 if (rts
== ROADTYPES_NONE
) {
379 TrackBits tracks
= GetCrossingRailBits(tile
);
380 bool reserved
= HasCrossingReservation(tile
);
381 MakeRailNormal(tile
, GetTileOwner(tile
), tracks
, GetRailType(tile
));
382 if (reserved
) SetTrackReservation(tile
, tracks
);
384 /* Update rail count for level crossings. The plain track should still be accounted
385 * for, so only subtract the difference to the level crossing cost. */
386 c
= Company::GetIfValid(GetTileOwner(tile
));
388 c
->infrastructure
.rail
[GetRailType(tile
)] -= LEVELCROSSING_TRACKBIT_FACTOR
- 1;
389 DirtyCompanyInfrastructureWindows(c
->index
);
392 SetRoadTypes(tile
, rts
);
394 MarkTileDirtyByTile(tile
);
395 YapfNotifyTrackLayoutChange(tile
, railtrack
);
397 return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_CLEAR_ROAD
] * 2);
401 case ROAD_TILE_DEPOT
:
408 * Calculate the costs for roads on slopes
409 * Aside modify the RoadBits to fit on the slopes
411 * @note The RoadBits are modified too!
412 * @param tileh The current slope
413 * @param pieces The RoadBits we want to add
414 * @param existing The existent RoadBits of the current type
415 * @param other The other existent RoadBits
416 * @return The costs for these RoadBits on this slope
418 static CommandCost
CheckRoadSlope(Slope tileh
, RoadBits
*pieces
, RoadBits existing
, RoadBits other
)
420 /* Remove already build pieces */
421 CLRBITS(*pieces
, existing
);
423 /* If we can't build anything stop here */
424 if (*pieces
== ROAD_NONE
) return CMD_ERROR
;
426 /* All RoadBit combos are valid on flat land */
427 if (tileh
== SLOPE_FLAT
) return CommandCost();
429 /* Steep slopes behave the same as slopes with one corner raised. */
430 if (IsSteepSlope(tileh
)) {
431 tileh
= SlopeWithOneCornerRaised(GetHighestSlopeCorner(tileh
));
434 /* Save the merge of all bits of the current type */
435 RoadBits type_bits
= existing
| *pieces
;
437 /* Roads on slopes */
438 if (_settings_game
.construction
.build_on_slopes
&& (_invalid_tileh_slopes_road
[0][tileh
] & (other
| type_bits
)) == ROAD_NONE
) {
440 /* If we add leveling we've got to pay for it */
441 if ((other
| existing
) == ROAD_NONE
) return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_FOUNDATION
]);
443 return CommandCost();
446 /* Autocomplete uphill roads */
447 *pieces
|= MirrorRoadBits(*pieces
);
448 type_bits
= existing
| *pieces
;
451 if (IsStraightRoad(type_bits
) && (other
== type_bits
|| other
== ROAD_NONE
) &&
452 (_invalid_tileh_slopes_road
[1][tileh
] & (other
| type_bits
)) == ROAD_NONE
) {
454 /* Slopes with foundation ? */
455 if (IsSlopeWithOneCornerRaised(tileh
)) {
457 /* Prevent build on slopes if it isn't allowed */
458 if (_settings_game
.construction
.build_on_slopes
) {
460 /* If we add foundation we've got to pay for it */
461 if ((other
| existing
) == ROAD_NONE
) return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_FOUNDATION
]);
463 return CommandCost();
466 if (HasExactlyOneBit(existing
) && GetRoadFoundation(tileh
, existing
) == FOUNDATION_NONE
) return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_FOUNDATION
]);
467 return CommandCost();
474 * Build a piece of road.
475 * @param tile tile where to build road
476 * @param flags operation to perform
477 * @param p1 bit 0..3 road pieces to build (RoadBits)
479 * bit 6..7 disallowed directions to toggle
480 * @param p2 the town that is building the road (0 if not applicable)
482 * @return the cost of this operation or an error
484 CommandCost
CmdBuildRoad(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
486 CompanyID company
= _current_company
;
487 CommandCost
cost(EXPENSES_CONSTRUCTION
);
489 RoadBits existing
= ROAD_NONE
;
490 RoadBits other_bits
= ROAD_NONE
;
492 /* Road pieces are max 4 bitset values (NE, NW, SE, SW) and town can only be non-zero
493 * if a non-company is building the road */
494 if ((Company::IsValidID(company
) && p2
!= 0) || (company
== OWNER_TOWN
&& !Town::IsValidID(p2
)) || (company
== OWNER_DEITY
&& p2
!= 0)) return CMD_ERROR
;
495 if (company
!= OWNER_TOWN
) {
496 const Town
*town
= CalcClosestTownFromTile(tile
);
497 p2
= (town
!= NULL
) ? town
->index
: (TownID
)INVALID_TOWN
;
499 if (company
== OWNER_DEITY
) {
500 company
= OWNER_TOWN
;
502 /* If we are not within a town, we are not owned by the town */
503 if (town
== NULL
|| DistanceSquare(tile
, town
->xy
) > town
->cache
.squared_town_zone_radius
[HZB_TOWN_EDGE
]) {
504 company
= OWNER_NONE
;
509 RoadBits pieces
= Extract
<RoadBits
, 0, 4>(p1
);
511 /* do not allow building 'zero' road bits, code wouldn't handle it */
512 if (pieces
== ROAD_NONE
) return CMD_ERROR
;
514 RoadType rt
= Extract
<RoadType
, 4, 2>(p1
);
515 if (!IsValidRoadType(rt
) || !ValParamRoadType(rt
)) return CMD_ERROR
;
517 DisallowedRoadDirections toggle_drd
= Extract
<DisallowedRoadDirections
, 6, 2>(p1
);
519 Slope tileh
= GetTileSlope(tile
);
521 bool need_to_clear
= false;
522 switch (GetTileType(tile
)) {
524 switch (GetRoadTileType(tile
)) {
525 case ROAD_TILE_NORMAL
: {
526 if (HasRoadWorks(tile
)) return_cmd_error(STR_ERROR_ROAD_WORKS_IN_PROGRESS
);
528 other_bits
= GetOtherRoadBits(tile
, rt
);
529 if (!HasTileRoadType(tile
, rt
)) break;
531 existing
= GetRoadBits(tile
, rt
);
532 bool crossing
= !IsStraightRoad(existing
| pieces
);
533 if (rt
!= ROADTYPE_TRAM
&& (GetDisallowedRoadDirections(tile
) != DRD_NONE
|| toggle_drd
!= DRD_NONE
) && crossing
) {
534 /* Junctions cannot be one-way */
535 return_cmd_error(STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION
);
537 if ((existing
& pieces
) == pieces
) {
538 /* We only want to set the (dis)allowed road directions */
539 if (toggle_drd
!= DRD_NONE
&& rt
!= ROADTYPE_TRAM
) {
540 if (crossing
) return_cmd_error(STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION
);
542 Owner owner
= GetRoadOwner(tile
, ROADTYPE_ROAD
);
543 if (owner
!= OWNER_NONE
) {
544 CommandCost ret
= CheckOwnership(owner
, tile
);
545 if (ret
.Failed()) return ret
;
548 DisallowedRoadDirections dis_existing
= GetDisallowedRoadDirections(tile
);
549 DisallowedRoadDirections dis_new
= dis_existing
^ toggle_drd
;
551 /* We allow removing disallowed directions to break up
552 * deadlocks, but adding them can break articulated
553 * vehicles. As such, only when less is disallowed,
554 * i.e. bits are removed, we skip the vehicle check. */
555 if (CountBits(dis_existing
) <= CountBits(dis_new
)) {
556 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
557 if (ret
.Failed()) return ret
;
560 /* Ignore half built tiles */
561 if ((flags
& DC_EXEC
) && rt
!= ROADTYPE_TRAM
&& IsStraightRoad(existing
)) {
562 SetDisallowedRoadDirections(tile
, dis_new
);
563 MarkTileDirtyByTile(tile
);
565 return CommandCost();
567 return_cmd_error(STR_ERROR_ALREADY_BUILT
);
569 /* Disallow breaking end-of-line of someone else
570 * so trams can still reverse on this tile. */
571 if (rt
== ROADTYPE_TRAM
&& HasExactlyOneBit(existing
)) {
572 Owner owner
= GetRoadOwner(tile
, rt
);
573 if (Company::IsValidID(owner
)) {
574 CommandCost ret
= CheckOwnership(owner
);
575 if (ret
.Failed()) return ret
;
581 case ROAD_TILE_CROSSING
:
582 other_bits
= GetCrossingRoadBits(tile
);
583 if (pieces
& ComplementRoadBits(other_bits
)) goto do_clear
;
584 pieces
= other_bits
; // we need to pay for both roadbits
586 if (HasTileRoadType(tile
, rt
)) return_cmd_error(STR_ERROR_ALREADY_BUILT
);
589 case ROAD_TILE_DEPOT
:
590 if ((GetAnyRoadBits(tile
, rt
) & pieces
) == pieces
) return_cmd_error(STR_ERROR_ALREADY_BUILT
);
593 default: NOT_REACHED();
598 if (IsSteepSlope(tileh
)) {
599 return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION
);
602 /* Level crossings may only be built on these slopes */
603 if (!HasBit(VALID_LEVEL_CROSSING_SLOPES
, tileh
)) {
604 return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION
);
607 if (GetRailTileType(tile
) != RAIL_TILE_NORMAL
) goto do_clear
;
609 if (RailNoLevelCrossings(GetRailType(tile
))) {
610 return_cmd_error(STR_ERROR_CROSSING_DISALLOWED
);
614 switch (GetTrackBits(tile
)) {
616 if (pieces
& ROAD_X
) goto do_clear
;
621 if (pieces
& ROAD_Y
) goto do_clear
;
625 default: goto do_clear
;
628 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
629 if (ret
.Failed()) return ret
;
631 if (flags
& DC_EXEC
) {
632 Track railtrack
= AxisToTrack(OtherAxis(roaddir
));
633 YapfNotifyTrackLayoutChange(tile
, railtrack
);
634 /* Update company infrastructure counts. A level crossing has two road bits. */
635 Company
*c
= Company::GetIfValid(company
);
637 c
->infrastructure
.road
[rt
] += 2;
638 if (rt
!= ROADTYPE_ROAD
) c
->infrastructure
.road
[ROADTYPE_ROAD
] += 2;
639 DirtyCompanyInfrastructureWindows(company
);
641 /* Update rail count for level crossings. The plain track is already
642 * counted, so only add the difference to the level crossing cost. */
643 c
= Company::GetIfValid(GetTileOwner(tile
));
645 c
->infrastructure
.rail
[GetRailType(tile
)] += LEVELCROSSING_TRACKBIT_FACTOR
- 1;
646 DirtyCompanyInfrastructureWindows(c
->index
);
649 /* Always add road to the roadtypes (can't draw without it) */
650 bool reserved
= HasBit(GetRailReservationTrackBits(tile
), railtrack
);
651 MakeRoadCrossing(tile
, company
, company
, GetTileOwner(tile
), roaddir
, GetRailType(tile
), RoadTypeToRoadTypes(rt
) | ROADTYPES_ROAD
, p2
);
652 SetCrossingReservation(tile
, reserved
);
653 UpdateLevelCrossing(tile
, false);
654 MarkTileDirtyByTile(tile
);
656 return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_ROAD
] * (rt
== ROADTYPE_ROAD
? 2 : 4));
660 if ((GetAnyRoadBits(tile
, rt
) & pieces
) == pieces
) return_cmd_error(STR_ERROR_ALREADY_BUILT
);
661 if (!IsDriveThroughStopTile(tile
)) goto do_clear
;
663 RoadBits curbits
= AxisToRoadBits(DiagDirToAxis(GetRoadStopDir(tile
)));
664 if (pieces
& ~curbits
) goto do_clear
;
665 pieces
= curbits
; // we need to pay for both roadbits
667 if (HasTileRoadType(tile
, rt
)) return_cmd_error(STR_ERROR_ALREADY_BUILT
);
671 case MP_TUNNELBRIDGE
: {
672 if (GetTunnelBridgeTransportType(tile
) != TRANSPORT_ROAD
) goto do_clear
;
673 /* Only allow building the outern roadbit, so building long roads stops at existing bridges */
674 if (MirrorRoadBits(DiagDirToRoadBits(GetTunnelBridgeDirection(tile
))) != pieces
) goto do_clear
;
675 if (HasTileRoadType(tile
, rt
)) return_cmd_error(STR_ERROR_ALREADY_BUILT
);
676 /* Don't allow adding roadtype to the bridge/tunnel when vehicles are already driving on it */
677 CommandCost ret
= TunnelBridgeIsFree(tile
, GetOtherTunnelBridgeEnd(tile
));
678 if (ret
.Failed()) return ret
;
684 need_to_clear
= true;
690 CommandCost ret
= DoCommand(tile
, 0, 0, flags
, CMD_LANDSCAPE_CLEAR
);
691 if (ret
.Failed()) return ret
;
695 if (other_bits
!= pieces
) {
696 /* Check the foundation/slopes when adding road/tram bits */
697 CommandCost ret
= CheckRoadSlope(tileh
, &pieces
, existing
, other_bits
);
698 /* Return an error if we need to build a foundation (ret != 0) but the
699 * current setting is turned off */
700 if (ret
.Failed() || (ret
.GetCost() != 0 && !_settings_game
.construction
.build_on_slopes
)) {
701 return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION
);
706 if (!need_to_clear
) {
707 if (IsTileType(tile
, MP_ROAD
)) {
708 /* Don't put the pieces that already exist */
709 pieces
&= ComplementRoadBits(existing
);
711 /* Check if new road bits will have the same foundation as other existing road types */
712 if (IsNormalRoad(tile
)) {
713 Slope slope
= GetTileSlope(tile
);
714 Foundation found_new
= GetRoadFoundation(slope
, pieces
| existing
);
716 /* Test if all other roadtypes can be built at that foundation */
717 for (RoadType rtest
= ROADTYPE_ROAD
; rtest
< ROADTYPE_END
; rtest
++) {
718 if (rtest
!= rt
) { // check only other road types
719 RoadBits bits
= GetRoadBits(tile
, rtest
);
720 /* do not check if there are not road bits of given type */
721 if (bits
!= ROAD_NONE
&& GetRoadFoundation(slope
, bits
) != found_new
) {
722 return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION
);
729 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
730 if (ret
.Failed()) return ret
;
734 uint num_pieces
= (!need_to_clear
&& IsTileType(tile
, MP_TUNNELBRIDGE
)) ?
735 /* There are 2 pieces on *every* tile of the bridge or tunnel */
736 2 * (GetTunnelBridgeLength(GetOtherTunnelBridgeEnd(tile
), tile
) + 2) :
740 cost
.AddCost(num_pieces
* _price
[PR_BUILD_ROAD
]);
742 if (flags
& DC_EXEC
) {
743 switch (GetTileType(tile
)) {
745 RoadTileType rtt
= GetRoadTileType(tile
);
746 if (existing
== ROAD_NONE
|| rtt
== ROAD_TILE_CROSSING
) {
747 SetRoadTypes(tile
, GetRoadTypes(tile
) | RoadTypeToRoadTypes(rt
));
748 SetRoadOwner(tile
, rt
, company
);
749 if (rt
== ROADTYPE_ROAD
) SetTownIndex(tile
, p2
);
751 if (rtt
!= ROAD_TILE_CROSSING
) SetRoadBits(tile
, existing
| pieces
, rt
);
755 case MP_TUNNELBRIDGE
: {
756 TileIndex other_end
= GetOtherTunnelBridgeEnd(tile
);
758 SetRoadTypes(other_end
, GetRoadTypes(other_end
) | RoadTypeToRoadTypes(rt
));
759 SetRoadTypes(tile
, GetRoadTypes(tile
) | RoadTypeToRoadTypes(rt
));
760 SetRoadOwner(other_end
, rt
, company
);
761 SetRoadOwner(tile
, rt
, company
);
763 /* Mark tiles dirty that have been repaved */
764 if (IsBridge(tile
)) {
765 MarkBridgeDirty(tile
);
767 MarkTileDirtyByTile(other_end
);
768 MarkTileDirtyByTile(tile
);
774 assert(IsDriveThroughStopTile(tile
));
775 SetRoadTypes(tile
, GetRoadTypes(tile
) | RoadTypeToRoadTypes(rt
));
776 SetRoadOwner(tile
, rt
, company
);
780 MakeRoadNormal(tile
, pieces
, RoadTypeToRoadTypes(rt
), p2
, company
, company
);
784 /* Update company infrastructure count. */
785 Company
*c
= Company::GetIfValid(GetRoadOwner(tile
, rt
));
787 if (IsTileType(tile
, MP_TUNNELBRIDGE
)) num_pieces
*= TUNNELBRIDGE_TRACKBIT_FACTOR
;
788 c
->infrastructure
.road
[rt
] += num_pieces
;
789 DirtyCompanyInfrastructureWindows(c
->index
);
792 if (rt
!= ROADTYPE_TRAM
&& IsNormalRoadTile(tile
)) {
794 SetDisallowedRoadDirections(tile
, IsStraightRoad(existing
) ?
795 GetDisallowedRoadDirections(tile
) ^ toggle_drd
: DRD_NONE
);
798 MarkTileDirtyByTile(tile
);
804 * Checks whether a road or tram connection can be found when building a new road or tram.
805 * @param tile Tile at which the road being built will end.
806 * @param rt Roadtype of the road being built.
807 * @param dir Direction that the road is following.
808 * @return True if the next tile at dir direction is suitable for being connected directly by a second roadbit at the end of the road being built.
810 static bool CanConnectToRoad(TileIndex tile
, RoadType rt
, DiagDirection dir
)
812 RoadBits bits
= GetAnyRoadBits(tile
+ TileOffsByDiagDir(dir
), rt
, false);
813 return (bits
& DiagDirToRoadBits(ReverseDiagDir(dir
))) != 0;
817 * Build a long piece of road.
818 * @param start_tile start tile of drag (the building cost will appear over this tile)
819 * @param flags operation to perform
820 * @param p1 end tile of drag
821 * @param p2 various bitstuffed elements
822 * - p2 = (bit 0) - start tile starts in the 2nd half of tile (p2 & 1). Only used if bit 6 is set or if we are building a single tile
823 * - p2 = (bit 1) - end tile starts in the 2nd half of tile (p2 & 2). Only used if bit 6 is set or if we are building a single tile
824 * - p2 = (bit 2) - direction: 0 = along x-axis, 1 = along y-axis (p2 & 4)
825 * - p2 = (bit 3 + 4) - road type
826 * - p2 = (bit 5) - set road direction
827 * - p2 = (bit 6) - defines two different behaviors for this command:
828 * - 0 = Build up to an obstacle. Do not build the first and last roadbits unless they can be connected to something, or if we are building a single tile
829 * - 1 = Fail if an obstacle is found. Always take into account bit 0 and 1. This behavior is used for scripts
831 * @return the cost of this operation or an error
833 CommandCost
CmdBuildLongRoad(TileIndex start_tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
835 DisallowedRoadDirections drd
= DRD_NORTHBOUND
;
837 if (p1
>= MapSize()) return CMD_ERROR
;
839 TileIndex end_tile
= p1
;
840 RoadType rt
= Extract
<RoadType
, 3, 2>(p2
);
841 if (!IsValidRoadType(rt
) || !ValParamRoadType(rt
)) return CMD_ERROR
;
843 Axis axis
= Extract
<Axis
, 2, 1>(p2
);
844 /* Only drag in X or Y direction dictated by the direction variable */
845 if (axis
== AXIS_X
&& TileY(start_tile
) != TileY(end_tile
)) return CMD_ERROR
; // x-axis
846 if (axis
== AXIS_Y
&& TileX(start_tile
) != TileX(end_tile
)) return CMD_ERROR
; // y-axis
848 DiagDirection dir
= AxisToDiagDir(axis
);
850 /* Swap direction, also the half-tile drag var (bit 0 and 1) */
851 if (start_tile
> end_tile
|| (start_tile
== end_tile
&& HasBit(p2
, 0))) {
852 dir
= ReverseDiagDir(dir
);
854 drd
= DRD_SOUTHBOUND
;
857 /* On the X-axis, we have to swap the initial bits, so they
858 * will be interpreted correctly in the GTTS. Furthermore
859 * when you just 'click' on one tile to build them. */
860 if ((axis
== AXIS_Y
) == (start_tile
== end_tile
&& HasBit(p2
, 0) == HasBit(p2
, 1))) drd
^= DRD_BOTH
;
861 /* No disallowed direction bits have to be toggled */
862 if (!HasBit(p2
, 5)) drd
= DRD_NONE
;
864 CommandCost
cost(EXPENSES_CONSTRUCTION
);
865 CommandCost last_error
= CMD_ERROR
;
866 TileIndex tile
= start_tile
;
867 bool had_bridge
= false;
868 bool had_tunnel
= false;
869 bool had_success
= false;
870 bool is_ai
= HasBit(p2
, 6);
872 /* Start tile is the first tile clicked by the user. */
874 RoadBits bits
= AxisToRoadBits(axis
);
876 /* Determine which road parts should be built. */
877 if (!is_ai
&& start_tile
!= end_tile
) {
878 /* Only build the first and last roadbit if they can connect to something. */
879 if (tile
== end_tile
&& !CanConnectToRoad(tile
, rt
, dir
)) {
880 bits
= DiagDirToRoadBits(ReverseDiagDir(dir
));
881 } else if (tile
== start_tile
&& !CanConnectToRoad(tile
, rt
, ReverseDiagDir(dir
))) {
882 bits
= DiagDirToRoadBits(dir
);
885 /* Road parts only have to be built at the start tile or at the end tile. */
886 if (tile
== end_tile
&& !HasBit(p2
, 1)) bits
&= DiagDirToRoadBits(ReverseDiagDir(dir
));
887 if (tile
== start_tile
&& HasBit(p2
, 0)) bits
&= DiagDirToRoadBits(dir
);
890 CommandCost ret
= DoCommand(tile
, drd
<< 6 | rt
<< 4 | bits
, 0, flags
, CMD_BUILD_ROAD
);
893 if (last_error
.GetErrorMessage() != STR_ERROR_ALREADY_BUILT
) {
894 if (is_ai
) return last_error
;
899 /* Only pay for the upgrade on one side of the bridges and tunnels */
900 if (IsTileType(tile
, MP_TUNNELBRIDGE
)) {
901 if (IsBridge(tile
)) {
902 if (!had_bridge
|| GetTunnelBridgeDirection(tile
) == dir
) {
906 } else { // IsTunnel(tile)
907 if (!had_tunnel
|| GetTunnelBridgeDirection(tile
) == dir
) {
917 if (tile
== end_tile
) break;
919 tile
+= TileOffsByDiagDir(dir
);
922 return had_success
? cost
: last_error
;
926 * Remove a long piece of road.
927 * @param start_tile start tile of drag
928 * @param flags operation to perform
929 * @param p1 end tile of drag
930 * @param p2 various bitstuffed elements
931 * - p2 = (bit 0) - start tile starts in the 2nd half of tile (p2 & 1)
932 * - p2 = (bit 1) - end tile starts in the 2nd half of tile (p2 & 2)
933 * - p2 = (bit 2) - direction: 0 = along x-axis, 1 = along y-axis (p2 & 4)
934 * - p2 = (bit 3 + 4) - road type
936 * @return the cost of this operation or an error
938 CommandCost
CmdRemoveLongRoad(TileIndex start_tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
940 CommandCost
cost(EXPENSES_CONSTRUCTION
);
942 if (p1
>= MapSize()) return CMD_ERROR
;
944 TileIndex end_tile
= p1
;
945 RoadType rt
= Extract
<RoadType
, 3, 2>(p2
);
946 if (!IsValidRoadType(rt
)) return CMD_ERROR
;
948 Axis axis
= Extract
<Axis
, 2, 1>(p2
);
949 /* Only drag in X or Y direction dictated by the direction variable */
950 if (axis
== AXIS_X
&& TileY(start_tile
) != TileY(end_tile
)) return CMD_ERROR
; // x-axis
951 if (axis
== AXIS_Y
&& TileX(start_tile
) != TileX(end_tile
)) return CMD_ERROR
; // y-axis
953 /* Swap start and ending tile, also the half-tile drag var (bit 0 and 1) */
954 if (start_tile
> end_tile
|| (start_tile
== end_tile
&& HasBit(p2
, 0))) {
955 TileIndex t
= start_tile
;
956 start_tile
= end_tile
;
958 p2
^= IsInsideMM(p2
& 3, 1, 3) ? 3 : 0;
961 Money money
= GetAvailableMoneyForCommand();
962 TileIndex tile
= start_tile
;
963 CommandCost last_error
= CMD_ERROR
;
964 bool had_success
= false;
965 /* Start tile is the small number. */
967 RoadBits bits
= AxisToRoadBits(axis
);
969 if (tile
== end_tile
&& !HasBit(p2
, 1)) bits
&= ROAD_NW
| ROAD_NE
;
970 if (tile
== start_tile
&& HasBit(p2
, 0)) bits
&= ROAD_SE
| ROAD_SW
;
972 /* try to remove the halves. */
974 CommandCost ret
= RemoveRoad(tile
, flags
& ~DC_EXEC
, bits
, rt
, true);
975 if (ret
.Succeeded()) {
976 if (flags
& DC_EXEC
) {
977 money
-= ret
.GetCost();
979 _additional_cash_required
= DoCommand(start_tile
, end_tile
, p2
, flags
& ~DC_EXEC
, CMD_REMOVE_LONG_ROAD
).GetCost();
982 RemoveRoad(tile
, flags
, bits
, rt
, true, false);
987 /* Ownership errors are more important. */
988 if (last_error
.GetErrorMessage() != STR_ERROR_OWNED_BY
) last_error
= ret
;
992 if (tile
== end_tile
) break;
994 tile
+= (axis
== AXIS_Y
) ? TileDiffXY(0, 1) : TileDiffXY(1, 0);
997 return had_success
? cost
: last_error
;
1001 * Build a road depot.
1002 * @param tile tile where to build the depot
1003 * @param flags operation to perform
1004 * @param p1 bit 0..1 entrance direction (DiagDirection)
1005 * bit 2..3 road type
1007 * @param text unused
1008 * @return the cost of this operation or an error
1010 * @todo When checking for the tile slope,
1011 * distinguish between "Flat land required" and "land sloped in wrong direction"
1013 CommandCost
CmdBuildRoadDepot(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
1015 DiagDirection dir
= Extract
<DiagDirection
, 0, 2>(p1
);
1016 RoadType rt
= Extract
<RoadType
, 2, 2>(p1
);
1018 if (!IsValidRoadType(rt
) || !ValParamRoadType(rt
)) return CMD_ERROR
;
1020 Slope tileh
= GetTileSlope(tile
);
1021 if (tileh
!= SLOPE_FLAT
&& (
1022 !_settings_game
.construction
.build_on_slopes
||
1023 !CanBuildDepotByTileh(dir
, tileh
)
1025 return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED
);
1028 CommandCost cost
= DoCommand(tile
, 0, 0, flags
, CMD_LANDSCAPE_CLEAR
);
1029 if (cost
.Failed()) return cost
;
1031 if (IsBridgeAbove(tile
)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST
);
1033 if (!Depot::CanAllocateItem()) return CMD_ERROR
;
1035 if (flags
& DC_EXEC
) {
1036 Depot
*dep
= new Depot(tile
);
1037 dep
->build_date
= _date
;
1039 /* A road depot has two road bits. */
1040 Company::Get(_current_company
)->infrastructure
.road
[rt
] += 2;
1041 DirtyCompanyInfrastructureWindows(_current_company
);
1043 MakeRoadDepot(tile
, _current_company
, dep
->index
, dir
, rt
);
1044 MarkTileDirtyByTile(tile
);
1045 MakeDefaultName(dep
);
1047 cost
.AddCost(_price
[PR_BUILD_DEPOT_ROAD
]);
1051 static CommandCost
RemoveRoadDepot(TileIndex tile
, DoCommandFlag flags
)
1053 if (_current_company
!= OWNER_WATER
) {
1054 CommandCost ret
= CheckTileOwnership(tile
);
1055 if (ret
.Failed()) return ret
;
1058 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
1059 if (ret
.Failed()) return ret
;
1061 if (flags
& DC_EXEC
) {
1062 Company
*c
= Company::GetIfValid(GetTileOwner(tile
));
1064 /* A road depot has two road bits. */
1065 c
->infrastructure
.road
[FIND_FIRST_BIT(GetRoadTypes(tile
))] -= 2;
1066 DirtyCompanyInfrastructureWindows(c
->index
);
1069 delete Depot::GetByTile(tile
);
1070 DoClearSquare(tile
);
1073 return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_CLEAR_DEPOT_ROAD
]);
1076 static CommandCost
ClearTile_Road(TileIndex tile
, DoCommandFlag flags
)
1078 switch (GetRoadTileType(tile
)) {
1079 case ROAD_TILE_NORMAL
: {
1080 RoadBits b
= GetAllRoadBits(tile
);
1082 /* Clear the road if only one piece is on the tile OR we are not using the DC_AUTO flag */
1083 if ((HasExactlyOneBit(b
) && GetRoadBits(tile
, ROADTYPE_TRAM
) == ROAD_NONE
) || !(flags
& DC_AUTO
)) {
1084 CommandCost
ret(EXPENSES_CONSTRUCTION
);
1086 FOR_EACH_SET_ROADTYPE(rt
, GetRoadTypes(tile
)) {
1087 CommandCost tmp_ret
= RemoveRoad(tile
, flags
, GetRoadBits(tile
, rt
), rt
, true);
1088 if (tmp_ret
.Failed()) return tmp_ret
;
1089 ret
.AddCost(tmp_ret
);
1093 return_cmd_error(STR_ERROR_MUST_REMOVE_ROAD_FIRST
);
1096 case ROAD_TILE_CROSSING
: {
1097 RoadTypes rts
= GetRoadTypes(tile
);
1098 CommandCost
ret(EXPENSES_CONSTRUCTION
);
1100 if (flags
& DC_AUTO
) return_cmd_error(STR_ERROR_MUST_REMOVE_ROAD_FIRST
);
1102 /* Must iterate over the roadtypes in a reverse manner because
1103 * tram tracks must be removed before the road bits. */
1104 RoadType rt
= ROADTYPE_TRAM
;
1106 if (HasBit(rts
, rt
)) {
1107 CommandCost tmp_ret
= RemoveRoad(tile
, flags
, GetCrossingRoadBits(tile
), rt
, false);
1108 if (tmp_ret
.Failed()) return tmp_ret
;
1109 ret
.AddCost(tmp_ret
);
1111 } while (rt
-- != ROADTYPE_ROAD
);
1113 if (flags
& DC_EXEC
) {
1114 DoCommand(tile
, 0, 0, flags
, CMD_LANDSCAPE_CLEAR
);
1120 case ROAD_TILE_DEPOT
:
1121 if (flags
& DC_AUTO
) {
1122 return_cmd_error(STR_ERROR_BUILDING_MUST_BE_DEMOLISHED
);
1124 return RemoveRoadDepot(tile
, flags
);
1129 struct DrawRoadTileStruct
{
1135 #include "table/road_land.h"
1138 * Get the foundationtype of a RoadBits Slope combination
1140 * @param tileh The Slope part
1141 * @param bits The RoadBits part
1142 * @return The resulting Foundation
1144 static Foundation
GetRoadFoundation(Slope tileh
, RoadBits bits
)
1146 /* Flat land and land without a road doesn't require a foundation */
1147 if (tileh
== SLOPE_FLAT
|| bits
== ROAD_NONE
) return FOUNDATION_NONE
;
1149 /* Steep slopes behave the same as slopes with one corner raised. */
1150 if (IsSteepSlope(tileh
)) {
1151 tileh
= SlopeWithOneCornerRaised(GetHighestSlopeCorner(tileh
));
1154 /* Leveled RoadBits on a slope */
1155 if ((_invalid_tileh_slopes_road
[0][tileh
] & bits
) == ROAD_NONE
) return FOUNDATION_LEVELED
;
1157 /* Straight roads without foundation on a slope */
1158 if (!IsSlopeWithOneCornerRaised(tileh
) &&
1159 (_invalid_tileh_slopes_road
[1][tileh
] & bits
) == ROAD_NONE
)
1160 return FOUNDATION_NONE
;
1162 /* Roads on steep Slopes or on Slopes with one corner raised */
1163 return (bits
== ROAD_X
? FOUNDATION_INCLINED_X
: FOUNDATION_INCLINED_Y
);
1166 const byte _road_sloped_sprites
[14] = {
1174 * Should the road be drawn as a unpaved snow/desert road?
1175 * By default, roads are always drawn as unpaved if they are on desert or
1176 * above the snow line, but NewGRFs can override this for desert.
1178 * @param tile The tile the road is on
1179 * @param roadside What sort of road this is
1180 * @return True if snow/desert road sprites should be used.
1182 static bool DrawRoadAsSnowDesert(TileIndex tile
, Roadside roadside
)
1184 return (IsOnSnow(tile
) &&
1185 !(_settings_game
.game_creation
.landscape
== LT_TROPIC
&& HasGrfMiscBit(GMB_DESERT_PAVED_ROADS
) &&
1186 roadside
!= ROADSIDE_BARREN
&& roadside
!= ROADSIDE_GRASS
&& roadside
!= ROADSIDE_GRASS_ROAD_WORKS
));
1190 * Draws the catenary for the given tile
1191 * @param ti information about the tile (slopes, height etc)
1192 * @param tram the roadbits for the tram
1194 void DrawRoadCatenary(const TileInfo
*ti
, RoadBits tram
)
1196 /* Do not draw catenary if it is invisible */
1197 if (IsInvisibilitySet(TO_CATENARY
)) return;
1199 /* Don't draw the catenary under a low bridge */
1200 if (IsBridgeAbove(ti
->tile
) && !IsTransparencySet(TO_CATENARY
)) {
1201 int height
= GetBridgeHeight(GetNorthernBridgeEnd(ti
->tile
));
1203 if (height
<= GetTileMaxZ(ti
->tile
) + 1) return;
1209 if (ti
->tileh
!= SLOPE_FLAT
) {
1210 back
= SPR_TRAMWAY_BACK_WIRES_SLOPED
+ _road_sloped_sprites
[ti
->tileh
- 1];
1211 front
= SPR_TRAMWAY_FRONT_WIRES_SLOPED
+ _road_sloped_sprites
[ti
->tileh
- 1];
1213 back
= SPR_TRAMWAY_BASE
+ _road_backpole_sprites_1
[tram
];
1214 front
= SPR_TRAMWAY_BASE
+ _road_frontwire_sprites_1
[tram
];
1217 AddSortableSpriteToDraw(back
, PAL_NONE
, ti
->x
, ti
->y
, 16, 16, TILE_HEIGHT
+ BB_HEIGHT_UNDER_BRIDGE
, ti
->z
, IsTransparencySet(TO_CATENARY
));
1218 AddSortableSpriteToDraw(front
, PAL_NONE
, ti
->x
, ti
->y
, 16, 16, TILE_HEIGHT
+ BB_HEIGHT_UNDER_BRIDGE
, ti
->z
, IsTransparencySet(TO_CATENARY
));
1222 * Draws details on/around the road
1223 * @param img the sprite to draw
1224 * @param ti the tile to draw on
1225 * @param dx the offset from the top of the BB of the tile
1226 * @param dy the offset from the top of the BB of the tile
1227 * @param h the height of the sprite to draw
1229 static void DrawRoadDetail(SpriteID img
, const TileInfo
*ti
, int dx
, int dy
, int h
)
1234 if (ti
->tileh
!= SLOPE_FLAT
) z
= GetSlopePixelZ(x
, y
);
1235 AddSortableSpriteToDraw(img
, PAL_NONE
, x
, y
, 2, 2, h
, z
);
1239 * Draw ground sprite and road pieces
1240 * @param ti TileInfo
1242 static void DrawRoadBits(TileInfo
*ti
)
1244 RoadBits road
= GetRoadBits(ti
->tile
, ROADTYPE_ROAD
);
1245 RoadBits tram
= GetRoadBits(ti
->tile
, ROADTYPE_TRAM
);
1248 PaletteID pal
= PAL_NONE
;
1250 if (ti
->tileh
!= SLOPE_FLAT
) {
1251 DrawFoundation(ti
, GetRoadFoundation(ti
->tileh
, road
| tram
));
1253 /* DrawFoundation() modifies ti.
1254 * Default sloped sprites.. */
1255 if (ti
->tileh
!= SLOPE_FLAT
) image
= _road_sloped_sprites
[ti
->tileh
- 1] + SPR_ROAD_SLOPE_START
;
1258 if (image
== 0) image
= _road_tile_sprites_1
[road
!= ROAD_NONE
? road
: tram
];
1260 Roadside roadside
= GetRoadside(ti
->tile
);
1262 if (DrawRoadAsSnowDesert(ti
->tile
, roadside
)) {
1266 case ROADSIDE_BARREN
: pal
= PALETTE_TO_BARE_LAND
; break;
1267 case ROADSIDE_GRASS
: break;
1268 case ROADSIDE_GRASS_ROAD_WORKS
: break;
1269 default: image
-= 19; break; // Paved
1273 DrawGroundSprite(image
, pal
);
1275 /* For tram we overlay the road graphics with either tram tracks only
1276 * (when there is actual road beneath the trams) or with tram tracks
1277 * and some dirts which hides the road graphics */
1278 if (tram
!= ROAD_NONE
) {
1279 if (ti
->tileh
!= SLOPE_FLAT
) {
1280 image
= _road_sloped_sprites
[ti
->tileh
- 1] + SPR_TRAMWAY_SLOPED_OFFSET
;
1282 image
= _road_tile_sprites_1
[tram
] - SPR_ROAD_Y
;
1284 image
+= (road
== ROAD_NONE
) ? SPR_TRAMWAY_TRAM
: SPR_TRAMWAY_OVERLAY
;
1285 DrawGroundSprite(image
, pal
);
1288 if (road
!= ROAD_NONE
) {
1289 DisallowedRoadDirections drd
= GetDisallowedRoadDirections(ti
->tile
);
1290 if (drd
!= DRD_NONE
) {
1291 DrawGroundSpriteAt(SPR_ONEWAY_BASE
+ drd
- 1 + ((road
== ROAD_X
) ? 0 : 3), PAL_NONE
, 8, 8, GetPartialPixelZ(8, 8, ti
->tileh
));
1295 if (HasRoadWorks(ti
->tile
)) {
1297 DrawGroundSprite((road
| tram
) & ROAD_X
? SPR_EXCAVATION_X
: SPR_EXCAVATION_Y
, PAL_NONE
);
1301 if (tram
!= ROAD_NONE
) DrawRoadCatenary(ti
, tram
);
1303 /* Return if full detail is disabled, or we are zoomed fully out. */
1304 if (!HasBit(_display_opt
, DO_FULL_DETAIL
) || _cur_dpi
->zoom
> ZOOM_LVL_DETAIL
) return;
1306 /* Do not draw details (street lights, trees) under low bridge */
1307 if (IsBridgeAbove(ti
->tile
) && (roadside
== ROADSIDE_TREES
|| roadside
== ROADSIDE_STREET_LIGHTS
)) {
1308 int height
= GetBridgeHeight(GetNorthernBridgeEnd(ti
->tile
));
1309 int minz
= GetTileMaxZ(ti
->tile
) + 2;
1311 if (roadside
== ROADSIDE_TREES
) minz
++;
1313 if (height
< minz
) return;
1316 /* If there are no road bits, return, as there is nothing left to do */
1317 if (HasAtMostOneBit(road
)) return;
1319 /* Draw extra details. */
1320 for (const DrawRoadTileStruct
*drts
= _road_display_table
[roadside
][road
| tram
]; drts
->image
!= 0; drts
++) {
1321 DrawRoadDetail(drts
->image
, ti
, drts
->subcoord_x
, drts
->subcoord_y
, 0x10);
1325 /** Tile callback function for rendering a road tile to the screen */
1326 static void DrawTile_Road(TileInfo
*ti
)
1328 switch (GetRoadTileType(ti
->tile
)) {
1329 case ROAD_TILE_NORMAL
:
1333 case ROAD_TILE_CROSSING
: {
1334 if (ti
->tileh
!= SLOPE_FLAT
) DrawFoundation(ti
, FOUNDATION_LEVELED
);
1336 PaletteID pal
= PAL_NONE
;
1337 const RailtypeInfo
*rti
= GetRailTypeInfo(GetRailType(ti
->tile
));
1339 if (rti
->UsesOverlay()) {
1340 Axis axis
= GetCrossingRailAxis(ti
->tile
);
1341 SpriteID road
= SPR_ROAD_Y
+ axis
;
1343 Roadside roadside
= GetRoadside(ti
->tile
);
1345 if (DrawRoadAsSnowDesert(ti
->tile
, roadside
)) {
1349 case ROADSIDE_BARREN
: pal
= PALETTE_TO_BARE_LAND
; break;
1350 case ROADSIDE_GRASS
: break;
1351 default: road
-= 19; break; // Paved
1355 DrawGroundSprite(road
, pal
);
1357 SpriteID rail
= GetCustomRailSprite(rti
, ti
->tile
, RTSG_CROSSING
) + axis
;
1358 /* Draw tracks, but draw PBS reserved tracks darker. */
1359 pal
= (_game_mode
!= GM_MENU
&& _settings_client
.gui
.show_track_reservation
&& HasCrossingReservation(ti
->tile
)) ? PALETTE_CRASH
: PAL_NONE
;
1360 DrawGroundSprite(rail
, pal
);
1362 DrawRailTileSeq(ti
, &_crossing_layout
, TO_CATENARY
, rail
, 0, PAL_NONE
);
1364 SpriteID image
= rti
->base_sprites
.crossing
;
1366 if (GetCrossingRoadAxis(ti
->tile
) == AXIS_X
) image
++;
1367 if (IsCrossingBarred(ti
->tile
)) image
+= 2;
1369 Roadside roadside
= GetRoadside(ti
->tile
);
1371 if (DrawRoadAsSnowDesert(ti
->tile
, roadside
)) {
1375 case ROADSIDE_BARREN
: pal
= PALETTE_TO_BARE_LAND
; break;
1376 case ROADSIDE_GRASS
: break;
1377 default: image
+= 4; break; // Paved
1381 DrawGroundSprite(image
, pal
);
1383 /* PBS debugging, draw reserved tracks darker */
1384 if (_game_mode
!= GM_MENU
&& _settings_client
.gui
.show_track_reservation
&& HasCrossingReservation(ti
->tile
)) {
1385 DrawGroundSprite(GetCrossingRoadAxis(ti
->tile
) == AXIS_Y
? GetRailTypeInfo(GetRailType(ti
->tile
))->base_sprites
.single_x
: GetRailTypeInfo(GetRailType(ti
->tile
))->base_sprites
.single_y
, PALETTE_CRASH
);
1389 if (HasTileRoadType(ti
->tile
, ROADTYPE_TRAM
)) {
1390 DrawGroundSprite(SPR_TRAMWAY_OVERLAY
+ (GetCrossingRoadAxis(ti
->tile
) ^ 1), pal
);
1391 DrawRoadCatenary(ti
, GetCrossingRoadBits(ti
->tile
));
1393 if (HasRailCatenaryDrawn(GetRailType(ti
->tile
))) DrawRailCatenary(ti
);
1398 case ROAD_TILE_DEPOT
: {
1399 if (ti
->tileh
!= SLOPE_FLAT
) DrawFoundation(ti
, FOUNDATION_LEVELED
);
1401 PaletteID palette
= COMPANY_SPRITE_COLOUR(GetTileOwner(ti
->tile
));
1403 const DrawTileSprites
*dts
;
1404 if (HasTileRoadType(ti
->tile
, ROADTYPE_TRAM
)) {
1405 dts
= &_tram_depot
[GetRoadDepotDirection(ti
->tile
)];
1407 dts
= &_road_depot
[GetRoadDepotDirection(ti
->tile
)];
1410 DrawGroundSprite(dts
->ground
.sprite
, PAL_NONE
);
1411 DrawOrigTileSeq(ti
, dts
, TO_BUILDINGS
, palette
);
1415 DrawBridgeMiddle(ti
);
1419 * Draw the road depot sprite.
1420 * @param x The x offset to draw at.
1421 * @param y The y offset to draw at.
1422 * @param dir The direction the depot must be facing.
1423 * @param rt The road type of the depot to draw.
1425 void DrawRoadDepotSprite(int x
, int y
, DiagDirection dir
, RoadType rt
)
1427 PaletteID palette
= COMPANY_SPRITE_COLOUR(_local_company
);
1428 const DrawTileSprites
*dts
= (rt
== ROADTYPE_TRAM
) ? &_tram_depot
[dir
] : &_road_depot
[dir
];
1430 DrawSprite(dts
->ground
.sprite
, PAL_NONE
, x
, y
);
1431 DrawOrigTileSeqInGUI(x
, y
, dts
, palette
);
1435 * Updates cached nearest town for all road tiles
1436 * @param invalidate are we just invalidating cached data?
1437 * @pre invalidate == true implies _generating_world == true
1439 void UpdateNearestTownForRoadTiles(bool invalidate
)
1441 assert(!invalidate
|| _generating_world
);
1443 for (TileIndex t
= 0; t
< MapSize(); t
++) {
1444 if (IsTileType(t
, MP_ROAD
) && !IsRoadDepot(t
) && !HasTownOwnedRoad(t
)) {
1445 TownID tid
= (TownID
)INVALID_TOWN
;
1447 const Town
*town
= CalcClosestTownFromTile(t
);
1448 if (town
!= NULL
) tid
= town
->index
;
1450 SetTownIndex(t
, tid
);
1455 static int GetSlopePixelZ_Road(TileIndex tile
, uint x
, uint y
)
1458 if (IsNormalRoad(tile
)) {
1460 Slope tileh
= GetTilePixelSlope(tile
, &z
);
1461 if (tileh
== SLOPE_FLAT
) return z
;
1463 Foundation f
= GetRoadFoundation(tileh
, GetAllRoadBits(tile
));
1464 z
+= ApplyPixelFoundationToSlope(f
, &tileh
);
1465 return z
+ GetPartialPixelZ(x
& 0xF, y
& 0xF, tileh
);
1467 return GetTileMaxPixelZ(tile
);
1471 static Foundation
GetFoundation_Road(TileIndex tile
, Slope tileh
)
1473 if (IsNormalRoad(tile
)) {
1474 return GetRoadFoundation(tileh
, GetAllRoadBits(tile
));
1476 return FlatteningFoundation(tileh
);
1480 static const Roadside _town_road_types
[][2] = {
1481 { ROADSIDE_GRASS
, ROADSIDE_GRASS
},
1482 { ROADSIDE_PAVED
, ROADSIDE_PAVED
},
1483 { ROADSIDE_PAVED
, ROADSIDE_PAVED
},
1484 { ROADSIDE_TREES
, ROADSIDE_TREES
},
1485 { ROADSIDE_STREET_LIGHTS
, ROADSIDE_PAVED
}
1488 static const Roadside _town_road_types_2
[][2] = {
1489 { ROADSIDE_GRASS
, ROADSIDE_GRASS
},
1490 { ROADSIDE_PAVED
, ROADSIDE_PAVED
},
1491 { ROADSIDE_STREET_LIGHTS
, ROADSIDE_PAVED
},
1492 { ROADSIDE_STREET_LIGHTS
, ROADSIDE_PAVED
},
1493 { ROADSIDE_STREET_LIGHTS
, ROADSIDE_PAVED
}
1497 static void TileLoop_Road(TileIndex tile
)
1499 switch (_settings_game
.game_creation
.landscape
) {
1501 if (IsOnSnow(tile
) != (GetTileZ(tile
) > GetSnowLine())) {
1503 MarkTileDirtyByTile(tile
);
1508 if (GetTropicZone(tile
) == TROPICZONE_DESERT
&& !IsOnDesert(tile
)) {
1510 MarkTileDirtyByTile(tile
);
1515 if (IsRoadDepot(tile
)) return;
1517 const Town
*t
= ClosestTownFromTile(tile
, UINT_MAX
);
1518 if (!HasRoadWorks(tile
)) {
1519 HouseZonesBits grp
= HZB_TOWN_EDGE
;
1522 grp
= GetTownRadiusGroup(t
, tile
);
1524 /* Show an animation to indicate road work */
1525 if (t
->road_build_months
!= 0 &&
1526 (DistanceManhattan(t
->xy
, tile
) < 8 || grp
!= HZB_TOWN_EDGE
) &&
1527 IsNormalRoad(tile
) && !HasAtMostOneBit(GetAllRoadBits(tile
))) {
1528 if (GetFoundationSlope(tile
) == SLOPE_FLAT
&& EnsureNoVehicleOnGround(tile
).Succeeded() && Chance16(1, 40)) {
1529 StartRoadWorks(tile
);
1531 if (_settings_client
.sound
.ambient
) SndPlayTileFx(SND_21_JACKHAMMER
, tile
);
1532 CreateEffectVehicleAbove(
1533 TileX(tile
) * TILE_SIZE
+ 7,
1534 TileY(tile
) * TILE_SIZE
+ 7,
1537 MarkTileDirtyByTile(tile
);
1544 /* Adjust road ground type depending on 'grp' (grp is the distance to the center) */
1545 const Roadside
*new_rs
= (_settings_game
.game_creation
.landscape
== LT_TOYLAND
) ? _town_road_types_2
[grp
] : _town_road_types
[grp
];
1546 Roadside cur_rs
= GetRoadside(tile
);
1548 /* We have our desired type, do nothing */
1549 if (cur_rs
== new_rs
[0]) return;
1551 /* We have the pre-type of the desired type, switch to the desired type */
1552 if (cur_rs
== new_rs
[1]) {
1554 /* We have barren land, install the pre-type */
1555 } else if (cur_rs
== ROADSIDE_BARREN
) {
1557 /* We're totally off limits, remove any installation and make barren land */
1559 cur_rs
= ROADSIDE_BARREN
;
1561 SetRoadside(tile
, cur_rs
);
1562 MarkTileDirtyByTile(tile
);
1564 } else if (IncreaseRoadWorksCounter(tile
)) {
1565 TerminateRoadWorks(tile
);
1567 if (_settings_game
.economy
.mod_road_rebuild
) {
1568 /* Generate a nicer town surface */
1569 const RoadBits old_rb
= GetAnyRoadBits(tile
, ROADTYPE_ROAD
);
1570 const RoadBits new_rb
= CleanUpRoadBits(tile
, old_rb
);
1572 if (old_rb
!= new_rb
) {
1573 RemoveRoad(tile
, DC_EXEC
| DC_AUTO
| DC_NO_WATER
, (old_rb
^ new_rb
), ROADTYPE_ROAD
, true);
1577 MarkTileDirtyByTile(tile
);
1581 static bool ClickTile_Road(TileIndex tile
)
1583 if (!IsRoadDepot(tile
)) return false;
1585 ShowDepotWindow(tile
, VEH_ROAD
);
1589 /* Converts RoadBits to TrackBits */
1590 static const TrackBits _road_trackbits
[16] = {
1591 TRACK_BIT_NONE
, // ROAD_NONE
1592 TRACK_BIT_NONE
, // ROAD_NW
1593 TRACK_BIT_NONE
, // ROAD_SW
1594 TRACK_BIT_LEFT
, // ROAD_W
1595 TRACK_BIT_NONE
, // ROAD_SE
1596 TRACK_BIT_Y
, // ROAD_Y
1597 TRACK_BIT_LOWER
, // ROAD_S
1598 TRACK_BIT_LEFT
| TRACK_BIT_LOWER
| TRACK_BIT_Y
, // ROAD_Y | ROAD_SW
1599 TRACK_BIT_NONE
, // ROAD_NE
1600 TRACK_BIT_UPPER
, // ROAD_N
1601 TRACK_BIT_X
, // ROAD_X
1602 TRACK_BIT_LEFT
| TRACK_BIT_UPPER
| TRACK_BIT_X
, // ROAD_X | ROAD_NW
1603 TRACK_BIT_RIGHT
, // ROAD_E
1604 TRACK_BIT_RIGHT
| TRACK_BIT_UPPER
| TRACK_BIT_Y
, // ROAD_Y | ROAD_NE
1605 TRACK_BIT_RIGHT
| TRACK_BIT_LOWER
| TRACK_BIT_X
, // ROAD_X | ROAD_SE
1606 TRACK_BIT_ALL
, // ROAD_ALL
1609 static TrackStatus
GetTileTrackStatus_Road(TileIndex tile
, TransportType mode
, uint sub_mode
, DiagDirection side
)
1611 TrackdirBits trackdirbits
= TRACKDIR_BIT_NONE
;
1612 TrackdirBits red_signals
= TRACKDIR_BIT_NONE
; // crossing barred
1614 case TRANSPORT_RAIL
:
1615 if (IsLevelCrossing(tile
)) trackdirbits
= TrackBitsToTrackdirBits(GetCrossingRailBits(tile
));
1618 case TRANSPORT_ROAD
:
1619 if ((GetRoadTypes(tile
) & sub_mode
) == 0) break;
1620 switch (GetRoadTileType(tile
)) {
1621 case ROAD_TILE_NORMAL
: {
1622 const uint drd_to_multiplier
[DRD_END
] = { 0x101, 0x100, 0x1, 0x0 };
1623 RoadType rt
= (RoadType
)FindFirstBit(sub_mode
);
1624 RoadBits bits
= GetRoadBits(tile
, rt
);
1626 /* no roadbit at this side of tile, return 0 */
1627 if (side
!= INVALID_DIAGDIR
&& (DiagDirToRoadBits(side
) & bits
) == 0) break;
1629 uint multiplier
= drd_to_multiplier
[rt
== ROADTYPE_TRAM
? DRD_NONE
: GetDisallowedRoadDirections(tile
)];
1630 if (!HasRoadWorks(tile
)) trackdirbits
= (TrackdirBits
)(_road_trackbits
[bits
] * multiplier
);
1634 case ROAD_TILE_CROSSING
: {
1635 Axis axis
= GetCrossingRoadAxis(tile
);
1637 if (side
!= INVALID_DIAGDIR
&& axis
!= DiagDirToAxis(side
)) break;
1639 trackdirbits
= TrackBitsToTrackdirBits(AxisToTrackBits(axis
));
1640 if (IsCrossingBarred(tile
)) red_signals
= trackdirbits
;
1645 case ROAD_TILE_DEPOT
: {
1646 DiagDirection dir
= GetRoadDepotDirection(tile
);
1648 if (side
!= INVALID_DIAGDIR
&& side
!= dir
) break;
1650 trackdirbits
= TrackBitsToTrackdirBits(DiagDirToDiagTrackBits(dir
));
1658 return CombineTrackStatus(trackdirbits
, red_signals
);
1661 static const StringID _road_tile_strings
[] = {
1662 STR_LAI_ROAD_DESCRIPTION_ROAD
,
1663 STR_LAI_ROAD_DESCRIPTION_ROAD
,
1664 STR_LAI_ROAD_DESCRIPTION_ROAD
,
1665 STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS
,
1666 STR_LAI_ROAD_DESCRIPTION_ROAD
,
1667 STR_LAI_ROAD_DESCRIPTION_TREE_LINED_ROAD
,
1668 STR_LAI_ROAD_DESCRIPTION_ROAD
,
1669 STR_LAI_ROAD_DESCRIPTION_ROAD
,
1672 static void GetTileDesc_Road(TileIndex tile
, TileDesc
*td
)
1674 Owner rail_owner
= INVALID_OWNER
;
1675 Owner road_owner
= INVALID_OWNER
;
1676 Owner tram_owner
= INVALID_OWNER
;
1678 switch (GetRoadTileType(tile
)) {
1679 case ROAD_TILE_CROSSING
: {
1680 td
->str
= STR_LAI_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING
;
1681 RoadTypes rts
= GetRoadTypes(tile
);
1682 rail_owner
= GetTileOwner(tile
);
1683 if (HasBit(rts
, ROADTYPE_ROAD
)) road_owner
= GetRoadOwner(tile
, ROADTYPE_ROAD
);
1684 if (HasBit(rts
, ROADTYPE_TRAM
)) tram_owner
= GetRoadOwner(tile
, ROADTYPE_TRAM
);
1686 const RailtypeInfo
*rti
= GetRailTypeInfo(GetRailType(tile
));
1687 td
->railtype
= rti
->strings
.name
;
1688 td
->rail_speed
= rti
->max_speed
;
1693 case ROAD_TILE_DEPOT
:
1694 td
->str
= STR_LAI_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT
;
1695 road_owner
= GetTileOwner(tile
); // Tile has only one owner, roadtype does not matter
1696 td
->build_date
= Depot::GetByTile(tile
)->build_date
;
1700 RoadTypes rts
= GetRoadTypes(tile
);
1701 td
->str
= (HasBit(rts
, ROADTYPE_ROAD
) ? _road_tile_strings
[GetRoadside(tile
)] : STR_LAI_ROAD_DESCRIPTION_TRAMWAY
);
1702 if (HasBit(rts
, ROADTYPE_ROAD
)) road_owner
= GetRoadOwner(tile
, ROADTYPE_ROAD
);
1703 if (HasBit(rts
, ROADTYPE_TRAM
)) tram_owner
= GetRoadOwner(tile
, ROADTYPE_TRAM
);
1708 /* Now we have to discover, if the tile has only one owner or many:
1709 * - Find a first_owner of the tile. (Currently road or tram must be present, but this will break when the third type becomes available)
1710 * - Compare the found owner with the other owners, and test if they differ.
1711 * Note: If road exists it will be the first_owner.
1713 Owner first_owner
= (road_owner
== INVALID_OWNER
? tram_owner
: road_owner
);
1714 bool mixed_owners
= (tram_owner
!= INVALID_OWNER
&& tram_owner
!= first_owner
) || (rail_owner
!= INVALID_OWNER
&& rail_owner
!= first_owner
);
1717 /* Multiple owners */
1718 td
->owner_type
[0] = (rail_owner
== INVALID_OWNER
? STR_NULL
: STR_LAND_AREA_INFORMATION_RAIL_OWNER
);
1719 td
->owner
[0] = rail_owner
;
1720 td
->owner_type
[1] = (road_owner
== INVALID_OWNER
? STR_NULL
: STR_LAND_AREA_INFORMATION_ROAD_OWNER
);
1721 td
->owner
[1] = road_owner
;
1722 td
->owner_type
[2] = (tram_owner
== INVALID_OWNER
? STR_NULL
: STR_LAND_AREA_INFORMATION_TRAM_OWNER
);
1723 td
->owner
[2] = tram_owner
;
1725 /* One to rule them all */
1726 td
->owner
[0] = first_owner
;
1731 * Given the direction the road depot is pointing, this is the direction the
1732 * vehicle should be travelling in in order to enter the depot.
1734 static const byte _roadveh_enter_depot_dir
[4] = {
1735 TRACKDIR_X_SW
, TRACKDIR_Y_NW
, TRACKDIR_X_NE
, TRACKDIR_Y_SE
1738 static VehicleEnterTileStatus
VehicleEnter_Road(Vehicle
*v
, TileIndex tile
, int x
, int y
)
1740 switch (GetRoadTileType(tile
)) {
1741 case ROAD_TILE_DEPOT
: {
1742 if (v
->type
!= VEH_ROAD
) break;
1744 RoadVehicle
*rv
= RoadVehicle::From(v
);
1745 if (rv
->frame
== RVC_DEPOT_STOP_FRAME
&&
1746 _roadveh_enter_depot_dir
[GetRoadDepotDirection(tile
)] == rv
->state
) {
1747 rv
->state
= RVSB_IN_DEPOT
;
1748 rv
->vehstatus
|= VS_HIDDEN
;
1749 rv
->direction
= ReverseDir(rv
->direction
);
1750 if (rv
->Next() == NULL
) VehicleEnterDepot(rv
->First());
1753 InvalidateWindowData(WC_VEHICLE_DEPOT
, rv
->tile
);
1754 return VETSB_ENTERED_WORMHOLE
;
1761 return VETSB_CONTINUE
;
1765 static void ChangeTileOwner_Road(TileIndex tile
, Owner old_owner
, Owner new_owner
)
1767 if (IsRoadDepot(tile
)) {
1768 if (GetTileOwner(tile
) == old_owner
) {
1769 if (new_owner
== INVALID_OWNER
) {
1770 DoCommand(tile
, 0, 0, DC_EXEC
| DC_BANKRUPT
, CMD_LANDSCAPE_CLEAR
);
1772 /* A road depot has two road bits. No need to dirty windows here, we'll redraw the whole screen anyway. */
1773 RoadType rt
= (RoadType
)FIND_FIRST_BIT(GetRoadTypes(tile
));
1774 Company::Get(old_owner
)->infrastructure
.road
[rt
] -= 2;
1775 Company::Get(new_owner
)->infrastructure
.road
[rt
] += 2;
1777 SetTileOwner(tile
, new_owner
);
1778 for (RoadType rt
= ROADTYPE_ROAD
; rt
< ROADTYPE_END
; rt
++) {
1779 if (GetRoadOwner(tile
, rt
) == old_owner
) {
1780 SetRoadOwner(tile
, rt
, new_owner
);
1788 for (RoadType rt
= ROADTYPE_ROAD
; rt
< ROADTYPE_END
; rt
++) {
1789 /* Update all roadtypes, no matter if they are present */
1790 if (GetRoadOwner(tile
, rt
) == old_owner
) {
1791 if (HasTileRoadType(tile
, rt
)) {
1792 /* A level crossing has two road bits. No need to dirty windows here, we'll redraw the whole screen anyway. */
1793 uint num_bits
= IsLevelCrossing(tile
) ? 2 : CountBits(GetRoadBits(tile
, rt
));
1794 Company::Get(old_owner
)->infrastructure
.road
[rt
] -= num_bits
;
1795 if (new_owner
!= INVALID_OWNER
) Company::Get(new_owner
)->infrastructure
.road
[rt
] += num_bits
;
1798 SetRoadOwner(tile
, rt
, new_owner
== INVALID_OWNER
? OWNER_NONE
: new_owner
);
1802 if (IsLevelCrossing(tile
)) {
1803 if (GetTileOwner(tile
) == old_owner
) {
1804 if (new_owner
== INVALID_OWNER
) {
1805 DoCommand(tile
, 0, GetCrossingRailTrack(tile
), DC_EXEC
| DC_BANKRUPT
, CMD_REMOVE_SINGLE_RAIL
);
1807 /* Update infrastructure counts. No need to dirty windows here, we'll redraw the whole screen anyway. */
1808 Company::Get(old_owner
)->infrastructure
.rail
[GetRailType(tile
)] -= LEVELCROSSING_TRACKBIT_FACTOR
;
1809 Company::Get(new_owner
)->infrastructure
.rail
[GetRailType(tile
)] += LEVELCROSSING_TRACKBIT_FACTOR
;
1811 SetTileOwner(tile
, new_owner
);
1817 static CommandCost
TerraformTile_Road(TileIndex tile
, DoCommandFlag flags
, int z_new
, Slope tileh_new
)
1819 if (_settings_game
.construction
.build_on_slopes
&& AutoslopeEnabled()) {
1820 switch (GetRoadTileType(tile
)) {
1821 case ROAD_TILE_CROSSING
:
1822 if (!IsSteepSlope(tileh_new
) && (GetTileMaxZ(tile
) == z_new
+ GetSlopeMaxZ(tileh_new
)) && HasBit(VALID_LEVEL_CROSSING_SLOPES
, tileh_new
)) return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_FOUNDATION
]);
1825 case ROAD_TILE_DEPOT
:
1826 if (AutoslopeCheckForEntranceEdge(tile
, z_new
, tileh_new
, GetRoadDepotDirection(tile
))) return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_FOUNDATION
]);
1829 case ROAD_TILE_NORMAL
: {
1830 RoadBits bits
= GetAllRoadBits(tile
);
1831 RoadBits bits_copy
= bits
;
1832 /* Check if the slope-road_bits combination is valid at all, i.e. it is safe to call GetRoadFoundation(). */
1833 if (CheckRoadSlope(tileh_new
, &bits_copy
, ROAD_NONE
, ROAD_NONE
).Succeeded()) {
1834 /* CheckRoadSlope() sometimes changes the road_bits, if it does not agree with them. */
1835 if (bits
== bits_copy
) {
1837 Slope tileh_old
= GetTileSlope(tile
, &z_old
);
1839 /* Get the slope on top of the foundation */
1840 z_old
+= ApplyFoundationToSlope(GetRoadFoundation(tileh_old
, bits
), &tileh_old
);
1841 z_new
+= ApplyFoundationToSlope(GetRoadFoundation(tileh_new
, bits
), &tileh_new
);
1843 /* The surface slope must not be changed */
1844 if ((z_old
== z_new
) && (tileh_old
== tileh_new
)) return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_FOUNDATION
]);
1850 default: NOT_REACHED();
1854 return DoCommand(tile
, 0, 0, flags
, CMD_LANDSCAPE_CLEAR
);
1857 /** Tile callback functions for road tiles */
1858 extern const TileTypeProcs _tile_type_road_procs
= {
1859 DrawTile_Road
, // draw_tile_proc
1860 GetSlopePixelZ_Road
, // get_slope_z_proc
1861 ClearTile_Road
, // clear_tile_proc
1862 NULL
, // add_accepted_cargo_proc
1863 GetTileDesc_Road
, // get_tile_desc_proc
1864 GetTileTrackStatus_Road
, // get_tile_track_status_proc
1865 ClickTile_Road
, // click_tile_proc
1866 NULL
, // animate_tile_proc
1867 TileLoop_Road
, // tile_loop_proc
1868 ChangeTileOwner_Road
, // change_tile_owner_proc
1869 NULL
, // add_produced_cargo_proc
1870 VehicleEnter_Road
, // vehicle_enter_tile_proc
1871 GetFoundation_Road
, // get_foundation_proc
1872 TerraformTile_Road
, // terraform_tile_proc