4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file window.cpp Windowing system, widgets and events */
14 #include "company_func.h"
16 #include "console_func.h"
17 #include "console_gui.h"
18 #include "viewport_func.h"
20 #include "blitter/factory.hpp"
21 #include "zoom_func.h"
22 #include "vehicle_base.h"
23 #include "window_func.h"
24 #include "tilehighlight_func.h"
25 #include "network/network.h"
26 #include "querystring_gui.h"
27 #include "widgets/dropdown_func.h"
28 #include "strings_func.h"
29 #include "settings_type.h"
30 #include "settings_func.h"
32 #include "newgrf_debug.h"
34 #include "toolbar_gui.h"
35 #include "statusbar_gui.h"
37 #include "game/game.hpp"
38 #include "video/video_driver.hpp"
40 #include "safeguards.h"
42 /** Values for _settings_client.gui.auto_scrolling */
43 enum ViewportAutoscrolling
{
44 VA_DISABLED
, //!< Do not autoscroll when mouse is at edge of viewport.
45 VA_MAIN_VIEWPORT_FULLSCREEN
, //!< Scroll main viewport at edge when using fullscreen.
46 VA_MAIN_VIEWPORT
, //!< Scroll main viewport at edge.
47 VA_EVERY_VIEWPORT
, //!< Scroll all viewports at their edges.
50 static Point _drag_delta
; ///< delta between mouse cursor and upper left corner of dragged window
51 static Window
*_mouseover_last_w
= NULL
; ///< Window of the last #MOUSEOVER event.
52 static Window
*_last_scroll_window
= NULL
; ///< Window of the last scroll event.
54 /** List of windows opened at the screen sorted from the front. */
55 Window
*_z_front_window
= NULL
;
56 /** List of windows opened at the screen sorted from the back. */
57 Window
*_z_back_window
= NULL
;
59 /** If false, highlight is white, otherwise the by the widget defined colour. */
60 bool _window_highlight_colour
= false;
63 * Window that currently has focus. - The main purpose is to generate
64 * #FocusLost events, not to give next window in z-order focus when a
67 Window
*_focused_window
;
69 Point _cursorpos_drag_start
;
71 int _scrollbar_start_pos
;
73 byte _scroller_click_timeout
= 0;
75 bool _scrolling_viewport
; ///< A viewport is being scrolled with the mouse.
76 bool _mouse_hovering
; ///< The mouse is hovering over the same point.
78 SpecialMouseMode _special_mouse_mode
; ///< Mode of the mouse.
81 * List of all WindowDescs.
82 * This is a pointer to ensure initialisation order with the various static WindowDesc instances.
84 static SmallVector
<WindowDesc
*, 16> *_window_descs
= NULL
;
86 /** Config file to store WindowDesc */
89 /** Window description constructor. */
90 WindowDesc::WindowDesc(WindowPosition def_pos
, const char *ini_key
, int16 def_width_trad
, int16 def_height_trad
,
91 WindowClass window_class
, WindowClass parent_class
, uint32 flags
,
92 const NWidgetPart
*nwid_parts
, int16 nwid_length
, HotkeyList
*hotkeys
) :
95 parent_cls(parent_class
),
98 nwid_parts(nwid_parts
),
99 nwid_length(nwid_length
),
104 default_width_trad(def_width_trad
),
105 default_height_trad(def_height_trad
)
107 if (_window_descs
== NULL
) _window_descs
= new SmallVector
<WindowDesc
*, 16>();
108 *_window_descs
->Append() = this;
111 WindowDesc::~WindowDesc()
113 _window_descs
->Erase(_window_descs
->Find(this));
117 * Determine default width of window.
118 * This is either a stored user preferred size, or the build-in default.
119 * @return Width in pixels.
121 int16
WindowDesc::GetDefaultWidth() const
123 return this->pref_width
!= 0 ? this->pref_width
: ScaleGUITrad(this->default_width_trad
);
127 * Determine default height of window.
128 * This is either a stored user preferred size, or the build-in default.
129 * @return Height in pixels.
131 int16
WindowDesc::GetDefaultHeight() const
133 return this->pref_height
!= 0 ? this->pref_height
: ScaleGUITrad(this->default_height_trad
);
137 * Load all WindowDesc settings from _windows_file.
139 void WindowDesc::LoadFromConfig()
141 IniFile
*ini
= new IniFile();
142 ini
->LoadFromDisk(_windows_file
, BASE_DIR
);
143 for (WindowDesc
**it
= _window_descs
->Begin(); it
!= _window_descs
->End(); ++it
) {
144 if ((*it
)->ini_key
== NULL
) continue;
145 IniLoadWindowSettings(ini
, (*it
)->ini_key
, *it
);
151 * Sort WindowDesc by ini_key.
153 static int CDECL
DescSorter(WindowDesc
* const *a
, WindowDesc
* const *b
)
155 if ((*a
)->ini_key
!= NULL
&& (*b
)->ini_key
!= NULL
) return strcmp((*a
)->ini_key
, (*b
)->ini_key
);
156 return ((*b
)->ini_key
!= NULL
? 1 : 0) - ((*a
)->ini_key
!= NULL
? 1 : 0);
160 * Save all WindowDesc settings to _windows_file.
162 void WindowDesc::SaveToConfig()
164 /* Sort the stuff to get a nice ini file on first write */
165 QSortT(_window_descs
->Begin(), _window_descs
->Length(), DescSorter
);
167 IniFile
*ini
= new IniFile();
168 ini
->LoadFromDisk(_windows_file
, BASE_DIR
);
169 for (WindowDesc
**it
= _window_descs
->Begin(); it
!= _window_descs
->End(); ++it
) {
170 if ((*it
)->ini_key
== NULL
) continue;
171 IniSaveWindowSettings(ini
, (*it
)->ini_key
, *it
);
173 ini
->SaveToDisk(_windows_file
);
178 * Read default values from WindowDesc configuration an apply them to the window.
180 void Window::ApplyDefaults()
182 if (this->nested_root
!= NULL
&& this->nested_root
->GetWidgetOfType(WWT_STICKYBOX
) != NULL
) {
183 if (this->window_desc
->pref_sticky
) this->flags
|= WF_STICKY
;
185 /* There is no stickybox; clear the preference in case someone tried to be funny */
186 this->window_desc
->pref_sticky
= false;
191 * Compute the row of a widget that a user clicked in.
192 * @param clickpos Vertical position of the mouse click.
193 * @param widget Widget number of the widget clicked in.
194 * @param padding Amount of empty space between the widget edge and the top of the first row.
195 * @param line_height Height of a single row. A negative value means using the vertical resize step of the widget.
196 * @return Row number clicked at. If clicked at a wrong position, #INT_MAX is returned.
197 * @note The widget does not know where a list printed at the widget ends, so below a list is not a wrong position.
199 int Window::GetRowFromWidget(int clickpos
, int widget
, int padding
, int line_height
) const
201 const NWidgetBase
*wid
= this->GetWidget
<NWidgetBase
>(widget
);
202 if (line_height
< 0) line_height
= wid
->resize_y
;
203 if (clickpos
< (int)wid
->pos_y
+ padding
) return INT_MAX
;
204 return (clickpos
- (int)wid
->pos_y
- padding
) / line_height
;
208 * Disable the highlighted status of all widgets.
210 void Window::DisableAllWidgetHighlight()
212 for (uint i
= 0; i
< this->nested_array_size
; i
++) {
213 NWidgetBase
*nwid
= this->GetWidget
<NWidgetBase
>(i
);
214 if (nwid
== NULL
) continue;
216 if (nwid
->IsHighlighted()) {
217 nwid
->SetHighlighted(TC_INVALID
);
218 this->SetWidgetDirty(i
);
222 CLRBITS(this->flags
, WF_HIGHLIGHTED
);
226 * Sets the highlighted status of a widget.
227 * @param widget_index index of this widget in the window
228 * @param highlighted_colour Colour of highlight, or TC_INVALID to disable.
230 void Window::SetWidgetHighlight(byte widget_index
, TextColour highlighted_colour
)
232 assert(widget_index
< this->nested_array_size
);
234 NWidgetBase
*nwid
= this->GetWidget
<NWidgetBase
>(widget_index
);
235 if (nwid
== NULL
) return;
237 nwid
->SetHighlighted(highlighted_colour
);
238 this->SetWidgetDirty(widget_index
);
240 if (highlighted_colour
!= TC_INVALID
) {
241 /* If we set a highlight, the window has a highlight */
242 this->flags
|= WF_HIGHLIGHTED
;
244 /* If we disable a highlight, check all widgets if anyone still has a highlight */
246 for (uint i
= 0; i
< this->nested_array_size
; i
++) {
247 NWidgetBase
*nwid
= this->GetWidget
<NWidgetBase
>(i
);
248 if (nwid
== NULL
) continue;
249 if (!nwid
->IsHighlighted()) continue;
253 /* If nobody has a highlight, disable the flag on the window */
254 if (!valid
) CLRBITS(this->flags
, WF_HIGHLIGHTED
);
259 * Gets the highlighted status of a widget.
260 * @param widget_index index of this widget in the window
261 * @return status of the widget ie: highlighted = true, not highlighted = false
263 bool Window::IsWidgetHighlighted(byte widget_index
) const
265 assert(widget_index
< this->nested_array_size
);
267 const NWidgetBase
*nwid
= this->GetWidget
<NWidgetBase
>(widget_index
);
268 if (nwid
== NULL
) return false;
270 return nwid
->IsHighlighted();
274 * A dropdown window associated to this window has been closed.
275 * @param pt the point inside the window the mouse resides on after closure.
276 * @param widget the widget (button) that the dropdown is associated with.
277 * @param index the element in the dropdown that is selected.
278 * @param instant_close whether the dropdown was configured to close on mouse up.
280 void Window::OnDropdownClose(Point pt
, int widget
, int index
, bool instant_close
)
282 if (widget
< 0) return;
285 /* Send event for selected option if we're still
286 * on the parent button of the dropdown (behaviour of the dropdowns in the main toolbar). */
287 if (GetWidgetFromPos(this, pt
.x
, pt
.y
) == widget
) {
288 this->OnDropdownSelect(widget
, index
);
292 /* Raise the dropdown button */
293 NWidgetCore
*nwi2
= this->GetWidget
<NWidgetCore
>(widget
);
294 if ((nwi2
->type
& WWT_MASK
) == NWID_BUTTON_DROPDOWN
) {
295 nwi2
->disp_flags
&= ~ND_DROPDOWN_ACTIVE
;
297 this->RaiseWidget(widget
);
299 this->SetWidgetDirty(widget
);
303 * Return the Scrollbar to a widget index.
304 * @param widnum Scrollbar widget index
305 * @return Scrollbar to the widget
307 const Scrollbar
*Window::GetScrollbar(uint widnum
) const
309 return this->GetWidget
<NWidgetScrollbar
>(widnum
);
313 * Return the Scrollbar to a widget index.
314 * @param widnum Scrollbar widget index
315 * @return Scrollbar to the widget
317 Scrollbar
*Window::GetScrollbar(uint widnum
)
319 return this->GetWidget
<NWidgetScrollbar
>(widnum
);
323 * Return the querystring associated to a editbox.
324 * @param widnum Editbox widget index
325 * @return QueryString or NULL.
327 const QueryString
*Window::GetQueryString(uint widnum
) const
329 const SmallMap
<int, QueryString
*>::Pair
*query
= this->querystrings
.Find(widnum
);
330 return query
!= this->querystrings
.End() ? query
->second
: NULL
;
334 * Return the querystring associated to a editbox.
335 * @param widnum Editbox widget index
336 * @return QueryString or NULL.
338 QueryString
*Window::GetQueryString(uint widnum
)
340 SmallMap
<int, QueryString
*>::Pair
*query
= this->querystrings
.Find(widnum
);
341 return query
!= this->querystrings
.End() ? query
->second
: NULL
;
345 * Get the current input text if an edit box has the focus.
346 * @return The currently focused input text or NULL if no input focused.
348 /* virtual */ const char *Window::GetFocusedText() const
350 if (this->nested_focus
!= NULL
&& this->nested_focus
->type
== WWT_EDITBOX
) {
351 return this->GetQueryString(this->nested_focus
->index
)->GetText();
358 * Get the string at the caret if an edit box has the focus.
359 * @return The text at the caret or NULL if no edit box is focused.
361 /* virtual */ const char *Window::GetCaret() const
363 if (this->nested_focus
!= NULL
&& this->nested_focus
->type
== WWT_EDITBOX
) {
364 return this->GetQueryString(this->nested_focus
->index
)->GetCaret();
371 * Get the range of the currently marked input text.
372 * @param[out] length Length of the marked text.
373 * @return Pointer to the start of the marked text or NULL if no text is marked.
375 /* virtual */ const char *Window::GetMarkedText(size_t *length
) const
377 if (this->nested_focus
!= NULL
&& this->nested_focus
->type
== WWT_EDITBOX
) {
378 return this->GetQueryString(this->nested_focus
->index
)->GetMarkedText(length
);
385 * Get the current caret position if an edit box has the focus.
386 * @return Top-left location of the caret, relative to the window.
388 /* virtual */ Point
Window::GetCaretPosition() const
390 if (this->nested_focus
!= NULL
&& this->nested_focus
->type
== WWT_EDITBOX
) {
391 return this->GetQueryString(this->nested_focus
->index
)->GetCaretPosition(this, this->nested_focus
->index
);
399 * Get the bounding rectangle for a text range if an edit box has the focus.
400 * @param from Start of the string range.
401 * @param to End of the string range.
402 * @return Rectangle encompassing the string range, relative to the window.
404 /* virtual */ Rect
Window::GetTextBoundingRect(const char *from
, const char *to
) const
406 if (this->nested_focus
!= NULL
&& this->nested_focus
->type
== WWT_EDITBOX
) {
407 return this->GetQueryString(this->nested_focus
->index
)->GetBoundingRect(this, this->nested_focus
->index
, from
, to
);
410 Rect r
= {0, 0, 0, 0};
415 * Get the character that is rendered at a position by the focused edit box.
416 * @param pt The position to test.
417 * @return Pointer to the character at the position or NULL if no character is at the position.
419 /* virtual */ const char *Window::GetTextCharacterAtPosition(const Point
&pt
) const
421 if (this->nested_focus
!= NULL
&& this->nested_focus
->type
== WWT_EDITBOX
) {
422 return this->GetQueryString(this->nested_focus
->index
)->GetCharAtPosition(this, this->nested_focus
->index
, pt
);
429 * Set the window that has the focus
430 * @param w The window to set the focus on
432 void SetFocusedWindow(Window
*w
)
434 if (_focused_window
== w
) return;
436 /* Invalidate focused widget */
437 if (_focused_window
!= NULL
) {
438 if (_focused_window
->nested_focus
!= NULL
) _focused_window
->nested_focus
->SetDirty(_focused_window
);
441 /* Remember which window was previously focused */
442 Window
*old_focused
= _focused_window
;
445 /* So we can inform it that it lost focus */
446 if (old_focused
!= NULL
) old_focused
->OnFocusLost();
447 if (_focused_window
!= NULL
) _focused_window
->OnFocus();
451 * Check if an edit box is in global focus. That is if focused window
452 * has a edit box as focused widget, or if a console is focused.
453 * @return returns true if an edit box is in global focus or if the focused window is a console, else false
455 bool EditBoxInGlobalFocus()
457 if (_focused_window
== NULL
) return false;
459 /* The console does not have an edit box so a special case is needed. */
460 if (_focused_window
->window_class
== WC_CONSOLE
) return true;
462 return _focused_window
->nested_focus
!= NULL
&& _focused_window
->nested_focus
->type
== WWT_EDITBOX
;
466 * Makes no widget on this window have focus. The function however doesn't change which window has focus.
468 void Window::UnfocusFocusedWidget()
470 if (this->nested_focus
!= NULL
) {
471 if (this->nested_focus
->type
== WWT_EDITBOX
) VideoDriver::GetInstance()->EditBoxLostFocus();
473 /* Repaint the widget that lost focus. A focused edit box may else leave the caret on the screen. */
474 this->nested_focus
->SetDirty(this);
475 this->nested_focus
= NULL
;
480 * Set focus within this window to the given widget. The function however doesn't change which window has focus.
481 * @param widget_index Index of the widget in the window to set the focus to.
482 * @return Focus has changed.
484 bool Window::SetFocusedWidget(int widget_index
)
486 /* Do nothing if widget_index is already focused, or if it wasn't a valid widget. */
487 if ((uint
)widget_index
>= this->nested_array_size
) return false;
489 assert(this->nested_array
[widget_index
] != NULL
); // Setting focus to a non-existing widget is a bad idea.
490 if (this->nested_focus
!= NULL
) {
491 if (this->GetWidget
<NWidgetCore
>(widget_index
) == this->nested_focus
) return false;
493 /* Repaint the widget that lost focus. A focused edit box may else leave the caret on the screen. */
494 this->nested_focus
->SetDirty(this);
495 if (this->nested_focus
->type
== WWT_EDITBOX
) VideoDriver::GetInstance()->EditBoxLostFocus();
497 this->nested_focus
= this->GetWidget
<NWidgetCore
>(widget_index
);
502 * Called when window looses focus
504 void Window::OnFocusLost()
506 if (this->nested_focus
!= NULL
&& this->nested_focus
->type
== WWT_EDITBOX
) VideoDriver::GetInstance()->EditBoxLostFocus();
510 * Sets the enabled/disabled status of a list of widgets.
511 * By default, widgets are enabled.
512 * On certain conditions, they have to be disabled.
513 * @param disab_stat status to use ie: disabled = true, enabled = false
514 * @param widgets list of widgets ended by WIDGET_LIST_END
516 void CDECL
Window::SetWidgetsDisabledState(bool disab_stat
, int widgets
, ...)
520 va_start(wdg_list
, widgets
);
522 while (widgets
!= WIDGET_LIST_END
) {
523 SetWidgetDisabledState(widgets
, disab_stat
);
524 widgets
= va_arg(wdg_list
, int);
531 * Sets the lowered/raised status of a list of widgets.
532 * @param lowered_stat status to use ie: lowered = true, raised = false
533 * @param widgets list of widgets ended by WIDGET_LIST_END
535 void CDECL
Window::SetWidgetsLoweredState(bool lowered_stat
, int widgets
, ...)
539 va_start(wdg_list
, widgets
);
541 while (widgets
!= WIDGET_LIST_END
) {
542 SetWidgetLoweredState(widgets
, lowered_stat
);
543 widgets
= va_arg(wdg_list
, int);
550 * Raise the buttons of the window.
551 * @param autoraise Raise only the push buttons of the window.
553 void Window::RaiseButtons(bool autoraise
)
555 for (uint i
= 0; i
< this->nested_array_size
; i
++) {
556 if (this->nested_array
[i
] == NULL
) continue;
557 WidgetType type
= this->nested_array
[i
]->type
;
558 if (((type
& ~WWB_PUSHBUTTON
) < WWT_LAST
|| type
== NWID_PUSHBUTTON_DROPDOWN
) &&
559 (!autoraise
|| (type
& WWB_PUSHBUTTON
) || type
== WWT_EDITBOX
) && this->IsWidgetLowered(i
)) {
560 this->RaiseWidget(i
);
561 this->SetWidgetDirty(i
);
565 /* Special widgets without widget index */
566 NWidgetCore
*wid
= this->nested_root
!= NULL
? (NWidgetCore
*)this->nested_root
->GetWidgetOfType(WWT_DEFSIZEBOX
) : NULL
;
568 wid
->SetLowered(false);
574 * Invalidate a widget, i.e. mark it as being changed and in need of redraw.
575 * @param widget_index the widget to redraw.
577 void Window::SetWidgetDirty(byte widget_index
) const
579 /* Sometimes this function is called before the window is even fully initialized */
580 if (this->nested_array
== NULL
) return;
582 this->nested_array
[widget_index
]->SetDirty(this);
586 * A hotkey has been pressed.
587 * @param hotkey Hotkey index, by default a widget index of a button or editbox.
588 * @return #ES_HANDLED if the key press has been handled, and the hotkey is not unavailable for some reason.
590 EventState
Window::OnHotkey(int hotkey
)
592 if (hotkey
< 0) return ES_NOT_HANDLED
;
594 NWidgetCore
*nw
= this->GetWidget
<NWidgetCore
>(hotkey
);
595 if (nw
== NULL
|| nw
->IsDisabled()) return ES_NOT_HANDLED
;
597 if (nw
->type
== WWT_EDITBOX
) {
598 if (this->IsShaded()) return ES_NOT_HANDLED
;
601 this->SetFocusedWidget(hotkey
);
602 SetFocusedWindow(this);
605 this->OnClick(Point(), hotkey
, 1);
611 * Do all things to make a button look clicked and mark it to be
612 * unclicked in a few ticks.
613 * @param widget the widget to "click"
615 void Window::HandleButtonClick(byte widget
)
617 this->LowerWidget(widget
);
619 this->SetWidgetDirty(widget
);
622 static void StartWindowDrag(Window
*w
);
623 static void StartWindowSizing(Window
*w
, bool to_left
);
626 * Dispatch left mouse-button (possibly double) click in window.
627 * @param w Window to dispatch event in
628 * @param x X coordinate of the click
629 * @param y Y coordinate of the click
630 * @param click_count Number of fast consecutive clicks at same position
632 static void DispatchLeftClickEvent(Window
*w
, int x
, int y
, int click_count
)
634 NWidgetCore
*nw
= w
->nested_root
->GetWidgetFromPos(x
, y
);
635 WidgetType widget_type
= (nw
!= NULL
) ? nw
->type
: WWT_EMPTY
;
637 bool focused_widget_changed
= false;
638 /* If clicked on a window that previously did dot have focus */
639 if (_focused_window
!= w
&& // We already have focus, right?
640 (w
->window_desc
->flags
& WDF_NO_FOCUS
) == 0 && // Don't lose focus to toolbars
641 widget_type
!= WWT_CLOSEBOX
) { // Don't change focused window if 'X' (close button) was clicked
642 focused_widget_changed
= true;
646 if (nw
== NULL
) return; // exit if clicked outside of widgets
648 /* don't allow any interaction if the button has been disabled */
649 if (nw
->IsDisabled()) return;
651 int widget_index
= nw
->index
; ///< Index of the widget
653 /* Clicked on a widget that is not disabled.
654 * So unless the clicked widget is the caption bar, change focus to this widget.
655 * Exception: In the OSK we always want the editbox to stay focussed. */
656 if (widget_type
!= WWT_CAPTION
&& w
->window_class
!= WC_OSK
) {
657 /* focused_widget_changed is 'now' only true if the window this widget
658 * is in gained focus. In that case it must remain true, also if the
659 * local widget focus did not change. As such it's the logical-or of
660 * both changed states.
662 * If this is not preserved, then the OSK window would be opened when
663 * a user has the edit box focused and then click on another window and
664 * then back again on the edit box (to type some text).
666 focused_widget_changed
|= w
->SetFocusedWidget(widget_index
);
669 /* Close any child drop down menus. If the button pressed was the drop down
670 * list's own button, then we should not process the click any further. */
671 if (HideDropDownMenu(w
) == widget_index
&& widget_index
>= 0) return;
673 if ((widget_type
& ~WWB_PUSHBUTTON
) < WWT_LAST
&& (widget_type
& WWB_PUSHBUTTON
)) w
->HandleButtonClick(widget_index
);
677 switch (widget_type
) {
678 case NWID_VSCROLLBAR
:
679 case NWID_HSCROLLBAR
:
680 ScrollbarClickHandler(w
, nw
, x
, y
);
684 QueryString
*query
= w
->GetQueryString(widget_index
);
685 if (query
!= NULL
) query
->ClickEditBox(w
, pt
, widget_index
, click_count
, focused_widget_changed
);
689 case WWT_CLOSEBOX
: // 'X'
693 case WWT_CAPTION
: // 'Title bar'
698 /* When the resize widget is on the left size of the window
699 * we assume that that button is used to resize to the left. */
700 StartWindowSizing(w
, (int)nw
->pos_x
< (w
->width
/ 2));
704 case WWT_DEFSIZEBOX
: {
706 w
->window_desc
->pref_width
= w
->width
;
707 w
->window_desc
->pref_height
= w
->height
;
709 int16 def_width
= max
<int16
>(min(w
->window_desc
->GetDefaultWidth(), _screen
.width
), w
->nested_root
->smallest_x
);
710 int16 def_height
= max
<int16
>(min(w
->window_desc
->GetDefaultHeight(), _screen
.height
- 50), w
->nested_root
->smallest_y
);
712 int dx
= (w
->resize
.step_width
== 0) ? 0 : def_width
- w
->width
;
713 int dy
= (w
->resize
.step_height
== 0) ? 0 : def_height
- w
->height
;
714 /* dx and dy has to go by step.. calculate it.
715 * The cast to int is necessary else dx/dy are implicitly casted to unsigned int, which won't work. */
716 if (w
->resize
.step_width
> 1) dx
-= dx
% (int)w
->resize
.step_width
;
717 if (w
->resize
.step_height
> 1) dy
-= dy
% (int)w
->resize
.step_height
;
718 ResizeWindow(w
, dx
, dy
, false);
721 nw
->SetLowered(true);
728 w
->ShowNewGRFInspectWindow();
733 w
->SetShaded(!w
->IsShaded());
737 w
->flags
^= WF_STICKY
;
739 if (_ctrl_pressed
) w
->window_desc
->pref_sticky
= (w
->flags
& WF_STICKY
) != 0;
746 /* Widget has no index, so the window is not interested in it. */
747 if (widget_index
< 0) return;
749 /* Check if the widget is highlighted; if so, disable highlight and dispatch an event to the GameScript */
750 if (w
->IsWidgetHighlighted(widget_index
)) {
751 w
->SetWidgetHighlight(widget_index
, TC_INVALID
);
752 Game::NewEvent(new ScriptEventWindowWidgetClick((ScriptWindow::WindowClass
)w
->window_class
, w
->window_number
, widget_index
));
755 w
->OnClick(pt
, widget_index
, click_count
);
759 * Dispatch right mouse-button click in window.
760 * @param w Window to dispatch event in
761 * @param x X coordinate of the click
762 * @param y Y coordinate of the click
764 static void DispatchRightClickEvent(Window
*w
, int x
, int y
)
766 NWidgetCore
*wid
= w
->nested_root
->GetWidgetFromPos(x
, y
);
767 if (wid
== NULL
) return;
769 /* No widget to handle, or the window is not interested in it. */
770 if (wid
->index
>= 0) {
772 if (w
->OnRightClick(pt
, wid
->index
)) return;
775 if (_settings_client
.gui
.hover_delay_ms
== 0 && wid
->tool_tip
!= 0) GuiShowTooltips(w
, wid
->tool_tip
, 0, NULL
, TCC_RIGHT_CLICK
);
779 * Dispatch hover of the mouse over a window.
780 * @param w Window to dispatch event in.
781 * @param x X coordinate of the click.
782 * @param y Y coordinate of the click.
784 static void DispatchHoverEvent(Window
*w
, int x
, int y
)
786 NWidgetCore
*wid
= w
->nested_root
->GetWidgetFromPos(x
, y
);
788 /* No widget to handle */
789 if (wid
== NULL
) return;
791 /* Show the tooltip if there is any */
792 if (wid
->tool_tip
!= 0) {
793 GuiShowTooltips(w
, wid
->tool_tip
);
797 /* Widget has no index, so the window is not interested in it. */
798 if (wid
->index
< 0) return;
801 w
->OnHover(pt
, wid
->index
);
805 * Dispatch the mousewheel-action to the window.
806 * The window will scroll any compatible scrollbars if the mouse is pointed over the bar or its contents
808 * @param nwid the widget where the scrollwheel was used
809 * @param wheel scroll up or down
811 static void DispatchMouseWheelEvent(Window
*w
, NWidgetCore
*nwid
, int wheel
)
813 if (nwid
== NULL
) return;
815 /* Using wheel on caption/shade-box shades or unshades the window. */
816 if (nwid
->type
== WWT_CAPTION
|| nwid
->type
== WWT_SHADEBOX
) {
817 w
->SetShaded(wheel
< 0);
821 /* Wheeling a vertical scrollbar. */
822 if (nwid
->type
== NWID_VSCROLLBAR
) {
823 NWidgetScrollbar
*sb
= static_cast<NWidgetScrollbar
*>(nwid
);
824 if (sb
->GetCount() > sb
->GetCapacity()) {
825 sb
->UpdatePosition(wheel
);
831 /* Scroll the widget attached to the scrollbar. */
832 Scrollbar
*sb
= (nwid
->scrollbar_index
>= 0 ? w
->GetScrollbar(nwid
->scrollbar_index
) : NULL
);
833 if (sb
!= NULL
&& sb
->GetCount() > sb
->GetCapacity()) {
834 sb
->UpdatePosition(wheel
);
840 * Returns whether a window may be shown or not.
841 * @param w The window to consider.
842 * @return True iff it may be shown, otherwise false.
844 static bool MayBeShown(const Window
*w
)
846 /* If we're not modal, everything is okay. */
847 if (!HasModalProgress()) return true;
849 switch (w
->window_class
) {
850 case WC_MAIN_WINDOW
: ///< The background, i.e. the game.
851 case WC_MODAL_PROGRESS
: ///< The actual progress window.
852 case WC_CONFIRM_POPUP_QUERY
: ///< The abort window.
861 * Generate repaint events for the visible part of window w within the rectangle.
863 * The function goes recursively upwards in the window stack, and splits the rectangle
864 * into multiple pieces at the window edges, so obscured parts are not redrawn.
866 * @param w Window that needs to be repainted
867 * @param left Left edge of the rectangle that should be repainted
868 * @param top Top edge of the rectangle that should be repainted
869 * @param right Right edge of the rectangle that should be repainted
870 * @param bottom Bottom edge of the rectangle that should be repainted
872 static void DrawOverlappedWindow(Window
*w
, int left
, int top
, int right
, int bottom
)
875 FOR_ALL_WINDOWS_FROM_BACK_FROM(v
, w
->z_front
) {
879 left
< v
->left
+ v
->width
&&
880 top
< v
->top
+ v
->height
) {
881 /* v and rectangle intersect with each other */
884 if (left
< (x
= v
->left
)) {
885 DrawOverlappedWindow(w
, left
, top
, x
, bottom
);
886 DrawOverlappedWindow(w
, x
, top
, right
, bottom
);
890 if (right
> (x
= v
->left
+ v
->width
)) {
891 DrawOverlappedWindow(w
, left
, top
, x
, bottom
);
892 DrawOverlappedWindow(w
, x
, top
, right
, bottom
);
896 if (top
< (x
= v
->top
)) {
897 DrawOverlappedWindow(w
, left
, top
, right
, x
);
898 DrawOverlappedWindow(w
, left
, x
, right
, bottom
);
902 if (bottom
> (x
= v
->top
+ v
->height
)) {
903 DrawOverlappedWindow(w
, left
, top
, right
, x
);
904 DrawOverlappedWindow(w
, left
, x
, right
, bottom
);
912 /* Setup blitter, and dispatch a repaint event to window *wz */
913 DrawPixelInfo
*dp
= _cur_dpi
;
914 dp
->width
= right
- left
;
915 dp
->height
= bottom
- top
;
916 dp
->left
= left
- w
->left
;
917 dp
->top
= top
- w
->top
;
918 dp
->pitch
= _screen
.pitch
;
919 dp
->dst_ptr
= BlitterFactory::GetCurrentBlitter()->MoveTo(_screen
.dst_ptr
, left
, top
);
920 dp
->zoom
= ZOOM_LVL_NORMAL
;
925 * From a rectangle that needs redrawing, find the windows that intersect with the rectangle.
926 * These windows should be re-painted.
927 * @param left Left edge of the rectangle that should be repainted
928 * @param top Top edge of the rectangle that should be repainted
929 * @param right Right edge of the rectangle that should be repainted
930 * @param bottom Bottom edge of the rectangle that should be repainted
932 void DrawOverlappedWindowForAll(int left
, int top
, int right
, int bottom
)
938 FOR_ALL_WINDOWS_FROM_BACK(w
) {
942 left
< w
->left
+ w
->width
&&
943 top
< w
->top
+ w
->height
) {
944 /* Window w intersects with the rectangle => needs repaint */
945 DrawOverlappedWindow(w
, left
, top
, right
, bottom
);
951 * Mark entire window as dirty (in need of re-paint)
954 void Window::SetDirty() const
956 SetDirtyBlocks(this->left
, this->top
, this->left
+ this->width
, this->top
+ this->height
);
960 * Re-initialize a window, and optionally change its size.
961 * @param rx Horizontal resize of the window.
962 * @param ry Vertical resize of the window.
963 * @note For just resizing the window, use #ResizeWindow instead.
965 void Window::ReInit(int rx
, int ry
)
967 this->SetDirty(); // Mark whole current window as dirty.
969 /* Save current size. */
970 int window_width
= this->width
;
971 int window_height
= this->height
;
974 /* Re-initialize the window from the ground up. No need to change the nested_array, as all widgets stay where they are. */
975 this->nested_root
->SetupSmallestSize(this, false);
976 this->nested_root
->AssignSizePosition(ST_SMALLEST
, 0, 0, this->nested_root
->smallest_x
, this->nested_root
->smallest_y
, _current_text_dir
== TD_RTL
);
977 this->width
= this->nested_root
->smallest_x
;
978 this->height
= this->nested_root
->smallest_y
;
979 this->resize
.step_width
= this->nested_root
->resize_x
;
980 this->resize
.step_height
= this->nested_root
->resize_y
;
982 /* Resize as close to the original size + requested resize as possible. */
983 window_width
= max(window_width
+ rx
, this->width
);
984 window_height
= max(window_height
+ ry
, this->height
);
985 int dx
= (this->resize
.step_width
== 0) ? 0 : window_width
- this->width
;
986 int dy
= (this->resize
.step_height
== 0) ? 0 : window_height
- this->height
;
987 /* dx and dy has to go by step.. calculate it.
988 * The cast to int is necessary else dx/dy are implicitly casted to unsigned int, which won't work. */
989 if (this->resize
.step_width
> 1) dx
-= dx
% (int)this->resize
.step_width
;
990 if (this->resize
.step_height
> 1) dy
-= dy
% (int)this->resize
.step_height
;
992 ResizeWindow(this, dx
, dy
);
993 /* ResizeWindow() does this->SetDirty() already, no need to do it again here. */
997 * Set the shaded state of the window to \a make_shaded.
998 * @param make_shaded If \c true, shade the window (roll up until just the title bar is visible), else unshade/unroll the window to its original size.
999 * @note The method uses #Window::ReInit(), thus after the call, the whole window should be considered changed.
1001 void Window::SetShaded(bool make_shaded
)
1003 if (this->shade_select
== NULL
) return;
1005 int desired
= make_shaded
? SZSP_HORIZONTAL
: 0;
1006 if (this->shade_select
->shown_plane
!= desired
) {
1008 if (this->nested_focus
!= NULL
) this->UnfocusFocusedWidget();
1009 this->unshaded_size
.width
= this->width
;
1010 this->unshaded_size
.height
= this->height
;
1011 this->shade_select
->SetDisplayedPlane(desired
);
1012 this->ReInit(0, -this->height
);
1014 this->shade_select
->SetDisplayedPlane(desired
);
1015 int dx
= ((int)this->unshaded_size
.width
> this->width
) ? (int)this->unshaded_size
.width
- this->width
: 0;
1016 int dy
= ((int)this->unshaded_size
.height
> this->height
) ? (int)this->unshaded_size
.height
- this->height
: 0;
1017 this->ReInit(dx
, dy
);
1023 * Find the Window whose parent pointer points to this window
1024 * @param w parent Window to find child of
1025 * @param wc Window class of the window to remove; #WC_INVALID if class does not matter
1026 * @return a Window pointer that is the child of \a w, or \c NULL otherwise
1028 static Window
*FindChildWindow(const Window
*w
, WindowClass wc
)
1031 FOR_ALL_WINDOWS_FROM_BACK(v
) {
1032 if ((wc
== WC_INVALID
|| wc
== v
->window_class
) && v
->parent
== w
) return v
;
1039 * Delete all children a window might have in a head-recursive manner
1040 * @param wc Window class of the window to remove; #WC_INVALID if class does not matter
1042 void Window::DeleteChildWindows(WindowClass wc
) const
1044 Window
*child
= FindChildWindow(this, wc
);
1045 while (child
!= NULL
) {
1047 child
= FindChildWindow(this, wc
);
1052 * Remove window and all its child windows from the window stack.
1056 if (_thd
.window_class
== this->window_class
&&
1057 _thd
.window_number
== this->window_number
) {
1058 ResetObjectToPlace();
1061 /* Prevent Mouseover() from resetting mouse-over coordinates on a non-existing window */
1062 if (_mouseover_last_w
== this) _mouseover_last_w
= NULL
;
1064 /* We can't scroll the window when it's closed. */
1065 if (_last_scroll_window
== this) _last_scroll_window
= NULL
;
1067 /* Make sure we don't try to access this window as the focused window when it doesn't exist anymore. */
1068 if (_focused_window
== this) {
1069 this->OnFocusLost();
1070 _focused_window
= NULL
;
1073 this->DeleteChildWindows();
1075 if (this->viewport
!= NULL
) DeleteWindowViewport(this);
1079 free(this->nested_array
); // Contents is released through deletion of #nested_root.
1080 delete this->nested_root
;
1083 * Make fairly sure that this is written, and not "optimized" away.
1084 * The delete operator is overwritten to not delete it; the deletion
1085 * happens at a later moment in time after the window has been
1086 * removed from the list of windows to prevent issues with items
1087 * being removed during the iteration as not one but more windows
1088 * may be removed by a single call to ~Window by means of the
1089 * DeleteChildWindows function.
1091 const_cast<volatile WindowClass
&>(this->window_class
) = WC_INVALID
;
1095 * Find a window by its class and window number
1096 * @param cls Window class
1097 * @param number Number of the window within the window class
1098 * @return Pointer to the found window, or \c NULL if not available
1100 Window
*FindWindowById(WindowClass cls
, WindowNumber number
)
1103 FOR_ALL_WINDOWS_FROM_BACK(w
) {
1104 if (w
->window_class
== cls
&& w
->window_number
== number
) return w
;
1111 * Find any window by its class. Useful when searching for a window that uses
1112 * the window number as a #WindowType, like #WC_SEND_NETWORK_MSG.
1113 * @param cls Window class
1114 * @return Pointer to the found window, or \c NULL if not available
1116 Window
*FindWindowByClass(WindowClass cls
)
1119 FOR_ALL_WINDOWS_FROM_BACK(w
) {
1120 if (w
->window_class
== cls
) return w
;
1127 * Delete a window by its class and window number (if it is open).
1128 * @param cls Window class
1129 * @param number Number of the window within the window class
1130 * @param force force deletion; if false don't delete when stickied
1132 void DeleteWindowById(WindowClass cls
, WindowNumber number
, bool force
)
1134 Window
*w
= FindWindowById(cls
, number
);
1135 if (force
|| w
== NULL
||
1136 (w
->flags
& WF_STICKY
) == 0) {
1142 * Delete all windows of a given class
1143 * @param cls Window class of windows to delete
1145 void DeleteWindowByClass(WindowClass cls
)
1150 /* When we find the window to delete, we need to restart the search
1151 * as deleting this window could cascade in deleting (many) others
1152 * anywhere in the z-array */
1153 FOR_ALL_WINDOWS_FROM_BACK(w
) {
1154 if (w
->window_class
== cls
) {
1156 goto restart_search
;
1162 * Delete all windows of a company. We identify windows of a company
1163 * by looking at the caption colour. If it is equal to the company ID
1164 * then we say the window belongs to the company and should be deleted
1165 * @param id company identifier
1167 void DeleteCompanyWindows(CompanyID id
)
1172 /* When we find the window to delete, we need to restart the search
1173 * as deleting this window could cascade in deleting (many) others
1174 * anywhere in the z-array */
1175 FOR_ALL_WINDOWS_FROM_BACK(w
) {
1176 if (w
->owner
== id
) {
1178 goto restart_search
;
1182 /* Also delete the company specific windows that don't have a company-colour. */
1183 DeleteWindowById(WC_BUY_COMPANY
, id
);
1187 * Change the owner of all the windows one company can take over from another
1188 * company in the case of a company merger. Do not change ownership of windows
1189 * that need to be deleted once takeover is complete
1190 * @param old_owner original owner of the window
1191 * @param new_owner the new owner of the window
1193 void ChangeWindowOwner(Owner old_owner
, Owner new_owner
)
1196 FOR_ALL_WINDOWS_FROM_BACK(w
) {
1197 if (w
->owner
!= old_owner
) continue;
1199 switch (w
->window_class
) {
1200 case WC_COMPANY_COLOUR
:
1202 case WC_STATION_LIST
:
1203 case WC_TRAINS_LIST
:
1204 case WC_ROADVEH_LIST
:
1206 case WC_AIRCRAFT_LIST
:
1207 case WC_BUY_COMPANY
:
1209 case WC_COMPANY_INFRASTRUCTURE
:
1210 case WC_VEHICLE_ORDERS
: // Changing owner would also require changing WindowDesc, which is not possible; however keeping the old one crashes because of missing widgets etc.. See ShowOrdersWindow().
1214 w
->owner
= new_owner
;
1220 static void BringWindowToFront(Window
*w
);
1223 * Find a window and make it the relative top-window on the screen.
1224 * The window gets unshaded if it was shaded, and a white border is drawn at its edges for a brief period of time to visualize its "activation".
1225 * @param cls WindowClass of the window to activate
1226 * @param number WindowNumber of the window to activate
1227 * @return a pointer to the window thus activated
1229 Window
*BringWindowToFrontById(WindowClass cls
, WindowNumber number
)
1231 Window
*w
= FindWindowById(cls
, number
);
1234 if (w
->IsShaded()) w
->SetShaded(false); // Restore original window size if it was shaded.
1236 w
->SetWhiteBorder();
1237 BringWindowToFront(w
);
1244 static inline bool IsVitalWindow(const Window
*w
)
1246 switch (w
->window_class
) {
1247 case WC_MAIN_TOOLBAR
:
1249 case WC_NEWS_WINDOW
:
1250 case WC_SEND_NETWORK_MSG
:
1259 * Get the z-priority for a given window. This is used in comparison with other z-priority values;
1260 * a window with a given z-priority will appear above other windows with a lower value, and below
1261 * those with a higher one (the ordering within z-priorities is arbitrary).
1262 * @param w The window to get the z-priority for
1263 * @pre w->window_class != WC_INVALID
1264 * @return The window's z-priority
1266 static uint
GetWindowZPriority(const Window
*w
)
1268 assert(w
->window_class
!= WC_INVALID
);
1270 uint z_priority
= 0;
1272 switch (w
->window_class
) {
1282 case WC_DROPDOWN_MENU
:
1285 case WC_MAIN_TOOLBAR
:
1292 case WC_QUERY_STRING
:
1293 case WC_SEND_NETWORK_MSG
:
1297 case WC_CONFIRM_POPUP_QUERY
:
1298 case WC_MODAL_PROGRESS
:
1299 case WC_NETWORK_STATUS_WINDOW
:
1300 case WC_SAVE_PRESET
:
1303 case WC_GENERATE_LANDSCAPE
:
1305 case WC_GAME_OPTIONS
:
1306 case WC_CUSTOM_CURRENCY
:
1307 case WC_NETWORK_WINDOW
:
1308 case WC_GRF_PARAMETERS
:
1310 case WC_AI_SETTINGS
:
1317 case WC_NEWS_WINDOW
:
1323 case WC_MAIN_WINDOW
:
1329 * Adds a window to the z-ordering, according to its z-priority.
1330 * @param w Window to add
1332 static void AddWindowToZOrdering(Window
*w
)
1334 assert(w
->z_front
== NULL
&& w
->z_back
== NULL
);
1336 if (_z_front_window
== NULL
) {
1337 /* It's the only window. */
1338 _z_front_window
= _z_back_window
= w
;
1339 w
->z_front
= w
->z_back
= NULL
;
1341 /* Search down the z-ordering for its location. */
1342 Window
*v
= _z_front_window
;
1343 uint last_z_priority
= UINT_MAX
;
1344 while (v
!= NULL
&& (v
->window_class
== WC_INVALID
|| GetWindowZPriority(v
) > GetWindowZPriority(w
))) {
1345 if (v
->window_class
!= WC_INVALID
) {
1346 /* Sanity check z-ordering, while we're at it. */
1347 assert(last_z_priority
>= GetWindowZPriority(v
));
1348 last_z_priority
= GetWindowZPriority(v
);
1355 /* It's the new back window. */
1356 w
->z_front
= _z_back_window
;
1358 _z_back_window
->z_back
= w
;
1360 } else if (v
== _z_front_window
) {
1361 /* It's the new front window. */
1363 w
->z_back
= _z_front_window
;
1364 _z_front_window
->z_front
= w
;
1365 _z_front_window
= w
;
1367 /* It's somewhere else in the z-ordering. */
1368 w
->z_front
= v
->z_front
;
1370 v
->z_front
->z_back
= w
;
1378 * Removes a window from the z-ordering.
1379 * @param w Window to remove
1381 static void RemoveWindowFromZOrdering(Window
*w
)
1383 if (w
->z_front
== NULL
) {
1384 assert(_z_front_window
== w
);
1385 _z_front_window
= w
->z_back
;
1387 w
->z_front
->z_back
= w
->z_back
;
1390 if (w
->z_back
== NULL
) {
1391 assert(_z_back_window
== w
);
1392 _z_back_window
= w
->z_front
;
1394 w
->z_back
->z_front
= w
->z_front
;
1397 w
->z_front
= w
->z_back
= NULL
;
1401 * On clicking on a window, make it the frontmost window of all windows with an equal
1402 * or lower z-priority. The window is marked dirty for a repaint
1403 * @param w window that is put into the relative foreground
1405 static void BringWindowToFront(Window
*w
)
1407 RemoveWindowFromZOrdering(w
);
1408 AddWindowToZOrdering(w
);
1414 * Initializes the data (except the position and initial size) of a new Window.
1415 * @param desc Window description.
1416 * @param window_number Number being assigned to the new window
1417 * @return Window pointer of the newly created window
1418 * @pre If nested widgets are used (\a widget is \c NULL), #nested_root and #nested_array_size must be initialized.
1419 * In addition, #nested_array is either \c NULL, or already initialized.
1421 void Window::InitializeData(WindowNumber window_number
)
1423 /* Set up window properties; some of them are needed to set up smallest size below */
1424 this->window_class
= this->window_desc
->cls
;
1425 this->SetWhiteBorder();
1426 if (this->window_desc
->default_pos
== WDP_CENTER
) this->flags
|= WF_CENTERED
;
1427 this->owner
= INVALID_OWNER
;
1428 this->nested_focus
= NULL
;
1429 this->window_number
= window_number
;
1432 /* Initialize nested widget tree. */
1433 if (this->nested_array
== NULL
) {
1434 this->nested_array
= CallocT
<NWidgetBase
*>(this->nested_array_size
);
1435 this->nested_root
->SetupSmallestSize(this, true);
1437 this->nested_root
->SetupSmallestSize(this, false);
1439 /* Initialize to smallest size. */
1440 this->nested_root
->AssignSizePosition(ST_SMALLEST
, 0, 0, this->nested_root
->smallest_x
, this->nested_root
->smallest_y
, _current_text_dir
== TD_RTL
);
1442 /* Further set up window properties,
1443 * this->left, this->top, this->width, this->height, this->resize.width, and this->resize.height are initialized later. */
1444 this->resize
.step_width
= this->nested_root
->resize_x
;
1445 this->resize
.step_height
= this->nested_root
->resize_y
;
1447 /* Give focus to the opened window unless a text box
1448 * of focused window has focus (so we don't interrupt typing). But if the new
1449 * window has a text box, then take focus anyway. */
1450 if (!EditBoxInGlobalFocus() || this->nested_root
->GetWidgetOfType(WWT_EDITBOX
) != NULL
) SetFocusedWindow(this);
1452 /* Insert the window into the correct location in the z-ordering. */
1453 AddWindowToZOrdering(this);
1457 * Set the position and smallest size of the window.
1458 * @param x Offset in pixels from the left of the screen of the new window.
1459 * @param y Offset in pixels from the top of the screen of the new window.
1460 * @param sm_width Smallest width in pixels of the window.
1461 * @param sm_height Smallest height in pixels of the window.
1463 void Window::InitializePositionSize(int x
, int y
, int sm_width
, int sm_height
)
1467 this->width
= sm_width
;
1468 this->height
= sm_height
;
1472 * Resize window towards the default size.
1473 * Prior to construction, a position for the new window (for its default size)
1474 * has been found with LocalGetWindowPlacement(). Initially, the window is
1475 * constructed with minimal size. Resizing the window to its default size is
1477 * @param def_width default width in pixels of the window
1478 * @param def_height default height in pixels of the window
1479 * @see Window::Window(), Window::InitializeData(), Window::InitializePositionSize()
1481 void Window::FindWindowPlacementAndResize(int def_width
, int def_height
)
1483 def_width
= max(def_width
, this->width
); // Don't allow default size to be smaller than smallest size
1484 def_height
= max(def_height
, this->height
);
1485 /* Try to make windows smaller when our window is too small.
1486 * w->(width|height) is normally the same as min_(width|height),
1487 * but this way the GUIs can be made a little more dynamic;
1488 * one can use the same spec for multiple windows and those
1489 * can then determine the real minimum size of the window. */
1490 if (this->width
!= def_width
|| this->height
!= def_height
) {
1491 /* Think about the overlapping toolbars when determining the minimum window size */
1492 int free_height
= _screen
.height
;
1493 const Window
*wt
= FindWindowById(WC_STATUS_BAR
, 0);
1494 if (wt
!= NULL
) free_height
-= wt
->height
;
1495 wt
= FindWindowById(WC_MAIN_TOOLBAR
, 0);
1496 if (wt
!= NULL
) free_height
-= wt
->height
;
1498 int enlarge_x
= max(min(def_width
- this->width
, _screen
.width
- this->width
), 0);
1499 int enlarge_y
= max(min(def_height
- this->height
, free_height
- this->height
), 0);
1501 /* X and Y has to go by step.. calculate it.
1502 * The cast to int is necessary else x/y are implicitly casted to
1503 * unsigned int, which won't work. */
1504 if (this->resize
.step_width
> 1) enlarge_x
-= enlarge_x
% (int)this->resize
.step_width
;
1505 if (this->resize
.step_height
> 1) enlarge_y
-= enlarge_y
% (int)this->resize
.step_height
;
1507 ResizeWindow(this, enlarge_x
, enlarge_y
);
1508 /* ResizeWindow() calls this->OnResize(). */
1510 /* Always call OnResize; that way the scrollbars and matrices get initialized. */
1514 int nx
= this->left
;
1517 if (nx
+ this->width
> _screen
.width
) nx
-= (nx
+ this->width
- _screen
.width
);
1519 const Window
*wt
= FindWindowById(WC_MAIN_TOOLBAR
, 0);
1520 ny
= max(ny
, (wt
== NULL
|| this == wt
|| this->top
== 0) ? 0 : wt
->height
);
1523 if (this->viewport
!= NULL
) {
1524 this->viewport
->left
+= nx
- this->left
;
1525 this->viewport
->top
+= ny
- this->top
;
1534 * Decide whether a given rectangle is a good place to open a completely visible new window.
1535 * The new window should be within screen borders, and not overlap with another already
1536 * existing window (except for the main window in the background).
1537 * @param left Left edge of the rectangle
1538 * @param top Top edge of the rectangle
1539 * @param width Width of the rectangle
1540 * @param height Height of the rectangle
1541 * @param pos If rectangle is good, use this parameter to return the top-left corner of the new window
1542 * @return Boolean indication that the rectangle is a good place for the new window
1544 static bool IsGoodAutoPlace1(int left
, int top
, int width
, int height
, Point
&pos
)
1546 int right
= width
+ left
;
1547 int bottom
= height
+ top
;
1549 const Window
*main_toolbar
= FindWindowByClass(WC_MAIN_TOOLBAR
);
1550 if (left
< 0 || (main_toolbar
!= NULL
&& top
< main_toolbar
->height
) || right
> _screen
.width
|| bottom
> _screen
.height
) return false;
1552 /* Make sure it is not obscured by any window. */
1554 FOR_ALL_WINDOWS_FROM_BACK(w
) {
1555 if (w
->window_class
== WC_MAIN_WINDOW
) continue;
1557 if (right
> w
->left
&&
1558 w
->left
+ w
->width
> left
&&
1560 w
->top
+ w
->height
> top
) {
1571 * Decide whether a given rectangle is a good place to open a mostly visible new window.
1572 * The new window should be mostly within screen borders, and not overlap with another already
1573 * existing window (except for the main window in the background).
1574 * @param left Left edge of the rectangle
1575 * @param top Top edge of the rectangle
1576 * @param width Width of the rectangle
1577 * @param height Height of the rectangle
1578 * @param pos If rectangle is good, use this parameter to return the top-left corner of the new window
1579 * @return Boolean indication that the rectangle is a good place for the new window
1581 static bool IsGoodAutoPlace2(int left
, int top
, int width
, int height
, Point
&pos
)
1583 /* Left part of the rectangle may be at most 1/4 off-screen,
1584 * right part of the rectangle may be at most 1/2 off-screen
1586 if (left
< -(width
>> 2) || left
> _screen
.width
- (width
>> 1)) return false;
1587 /* Bottom part of the rectangle may be at most 1/4 off-screen */
1588 if (top
< 22 || top
> _screen
.height
- (height
>> 2)) return false;
1590 /* Make sure it is not obscured by any window. */
1592 FOR_ALL_WINDOWS_FROM_BACK(w
) {
1593 if (w
->window_class
== WC_MAIN_WINDOW
) continue;
1595 if (left
+ width
> w
->left
&&
1596 w
->left
+ w
->width
> left
&&
1597 top
+ height
> w
->top
&&
1598 w
->top
+ w
->height
> top
) {
1609 * Find a good place for opening a new window of a given width and height.
1610 * @param width Width of the new window
1611 * @param height Height of the new window
1612 * @return Top-left coordinate of the new window
1614 static Point
GetAutoPlacePosition(int width
, int height
)
1618 /* First attempt, try top-left of the screen */
1619 const Window
*main_toolbar
= FindWindowByClass(WC_MAIN_TOOLBAR
);
1620 if (IsGoodAutoPlace1(0, main_toolbar
!= NULL
? main_toolbar
->height
+ 2 : 2, width
, height
, pt
)) return pt
;
1622 /* Second attempt, try around all existing windows with a distance of 2 pixels.
1623 * The new window must be entirely on-screen, and not overlap with an existing window.
1624 * Eight starting points are tried, two at each corner.
1627 FOR_ALL_WINDOWS_FROM_BACK(w
) {
1628 if (w
->window_class
== WC_MAIN_WINDOW
) continue;
1630 if (IsGoodAutoPlace1(w
->left
+ w
->width
+ 2, w
->top
, width
, height
, pt
)) return pt
;
1631 if (IsGoodAutoPlace1(w
->left
- width
- 2, w
->top
, width
, height
, pt
)) return pt
;
1632 if (IsGoodAutoPlace1(w
->left
, w
->top
+ w
->height
+ 2, width
, height
, pt
)) return pt
;
1633 if (IsGoodAutoPlace1(w
->left
, w
->top
- height
- 2, width
, height
, pt
)) return pt
;
1634 if (IsGoodAutoPlace1(w
->left
+ w
->width
+ 2, w
->top
+ w
->height
- height
, width
, height
, pt
)) return pt
;
1635 if (IsGoodAutoPlace1(w
->left
- width
- 2, w
->top
+ w
->height
- height
, width
, height
, pt
)) return pt
;
1636 if (IsGoodAutoPlace1(w
->left
+ w
->width
- width
, w
->top
+ w
->height
+ 2, width
, height
, pt
)) return pt
;
1637 if (IsGoodAutoPlace1(w
->left
+ w
->width
- width
, w
->top
- height
- 2, width
, height
, pt
)) return pt
;
1640 /* Third attempt, try around all existing windows with a distance of 2 pixels.
1641 * The new window may be partly off-screen, and must not overlap with an existing window.
1642 * Only four starting points are tried.
1644 FOR_ALL_WINDOWS_FROM_BACK(w
) {
1645 if (w
->window_class
== WC_MAIN_WINDOW
) continue;
1647 if (IsGoodAutoPlace2(w
->left
+ w
->width
+ 2, w
->top
, width
, height
, pt
)) return pt
;
1648 if (IsGoodAutoPlace2(w
->left
- width
- 2, w
->top
, width
, height
, pt
)) return pt
;
1649 if (IsGoodAutoPlace2(w
->left
, w
->top
+ w
->height
+ 2, width
, height
, pt
)) return pt
;
1650 if (IsGoodAutoPlace2(w
->left
, w
->top
- height
- 2, width
, height
, pt
)) return pt
;
1653 /* Fourth and final attempt, put window at diagonal starting from (0, 24), try multiples
1656 int left
= 0, top
= 24;
1659 FOR_ALL_WINDOWS_FROM_BACK(w
) {
1660 if (w
->left
== left
&& w
->top
== top
) {
1673 * Computer the position of the top-left corner of a window to be opened right
1674 * under the toolbar.
1675 * @param window_width the width of the window to get the position for
1676 * @return Coordinate of the top-left corner of the new window.
1678 Point
GetToolbarAlignedWindowPosition(int window_width
)
1680 const Window
*w
= FindWindowById(WC_MAIN_TOOLBAR
, 0);
1682 Point pt
= { _current_text_dir
== TD_RTL
? w
->left
: (w
->left
+ w
->width
) - window_width
, w
->top
+ w
->height
};
1687 * Compute the position of the top-left corner of a new window that is opened.
1689 * By default position a child window at an offset of 10/10 of its parent.
1690 * With the exception of WC_BUILD_TOOLBAR (build railway/roads/ship docks/airports)
1691 * and WC_SCEN_LAND_GEN (landscaping). Whose child window has an offset of 0/toolbar-height of
1692 * its parent. So it's exactly under the parent toolbar and no buttons will be covered.
1693 * However if it falls too extremely outside window positions, reposition
1694 * it to an automatic place.
1696 * @param *desc The pointer to the WindowDesc to be created.
1697 * @param sm_width Smallest width of the window.
1698 * @param sm_height Smallest height of the window.
1699 * @param window_number The window number of the new window.
1701 * @return Coordinate of the top-left corner of the new window.
1703 static Point
LocalGetWindowPlacement(const WindowDesc
*desc
, int16 sm_width
, int16 sm_height
, int window_number
)
1708 int16 default_width
= max(desc
->GetDefaultWidth(), sm_width
);
1709 int16 default_height
= max(desc
->GetDefaultHeight(), sm_height
);
1711 if (desc
->parent_cls
!= 0 /* WC_MAIN_WINDOW */ &&
1712 (w
= FindWindowById(desc
->parent_cls
, window_number
)) != NULL
&&
1713 w
->left
< _screen
.width
- 20 && w
->left
> -60 && w
->top
< _screen
.height
- 20) {
1715 pt
.x
= w
->left
+ ((desc
->parent_cls
== WC_BUILD_TOOLBAR
|| desc
->parent_cls
== WC_SCEN_LAND_GEN
) ? 0 : 10);
1716 if (pt
.x
> _screen
.width
+ 10 - default_width
) {
1717 pt
.x
= (_screen
.width
+ 10 - default_width
) - 20;
1719 pt
.y
= w
->top
+ ((desc
->parent_cls
== WC_BUILD_TOOLBAR
|| desc
->parent_cls
== WC_SCEN_LAND_GEN
) ? w
->height
: 10);
1723 switch (desc
->default_pos
) {
1724 case WDP_ALIGN_TOOLBAR
: // Align to the toolbar
1725 return GetToolbarAlignedWindowPosition(default_width
);
1727 case WDP_AUTO
: // Find a good automatic position for the window
1728 return GetAutoPlacePosition(default_width
, default_height
);
1730 case WDP_CENTER
: // Centre the window horizontally
1731 pt
.x
= (_screen
.width
- default_width
) / 2;
1732 pt
.y
= (_screen
.height
- default_height
) / 2;
1747 /* virtual */ Point
Window::OnInitialPosition(int16 sm_width
, int16 sm_height
, int window_number
)
1749 return LocalGetWindowPlacement(this->window_desc
, sm_width
, sm_height
, window_number
);
1753 * Perform the first part of the initialization of a nested widget tree.
1754 * Construct a nested widget tree in #nested_root, and optionally fill the #nested_array array to provide quick access to the uninitialized widgets.
1755 * This is mainly useful for setting very basic properties.
1756 * @param fill_nested Fill the #nested_array (enabling is expensive!).
1757 * @note Filling the nested array requires an additional traversal through the nested widget tree, and is best performed by #FinishInitNested rather than here.
1759 void Window::CreateNestedTree(bool fill_nested
)
1761 int biggest_index
= -1;
1762 this->nested_root
= MakeWindowNWidgetTree(this->window_desc
->nwid_parts
, this->window_desc
->nwid_length
, &biggest_index
, &this->shade_select
);
1763 this->nested_array_size
= (uint
)(biggest_index
+ 1);
1766 this->nested_array
= CallocT
<NWidgetBase
*>(this->nested_array_size
);
1767 this->nested_root
->FillNestedArray(this->nested_array
, this->nested_array_size
);
1772 * Perform the second part of the initialization of a nested widget tree.
1773 * @param window_number Number of the new window.
1775 void Window::FinishInitNested(WindowNumber window_number
)
1777 this->InitializeData(window_number
);
1778 this->ApplyDefaults();
1779 Point pt
= this->OnInitialPosition(this->nested_root
->smallest_x
, this->nested_root
->smallest_y
, window_number
);
1780 this->InitializePositionSize(pt
.x
, pt
.y
, this->nested_root
->smallest_x
, this->nested_root
->smallest_y
);
1781 this->FindWindowPlacementAndResize(this->window_desc
->GetDefaultWidth(), this->window_desc
->GetDefaultHeight());
1785 * Perform complete initialization of the #Window with nested widgets, to allow use.
1786 * @param window_number Number of the new window.
1788 void Window::InitNested(WindowNumber window_number
)
1790 this->CreateNestedTree(false);
1791 this->FinishInitNested(window_number
);
1795 * Empty constructor, initialization has been moved to #InitNested() called from the constructor of the derived class.
1796 * @param desc The description of the window.
1798 Window::Window(WindowDesc
*desc
) : window_desc(desc
), scrolling_scrollbar(-1)
1803 * Do a search for a window at specific coordinates. For this we start
1804 * at the topmost window, obviously and work our way down to the bottom
1805 * @param x position x to query
1806 * @param y position y to query
1807 * @return a pointer to the found window if any, NULL otherwise
1809 Window
*FindWindowFromPt(int x
, int y
)
1812 FOR_ALL_WINDOWS_FROM_FRONT(w
) {
1813 if (MayBeShown(w
) && IsInsideBS(x
, w
->left
, w
->width
) && IsInsideBS(y
, w
->top
, w
->height
)) {
1822 * (re)initialize the windowing system
1824 void InitWindowSystem()
1828 _z_back_window
= NULL
;
1829 _z_front_window
= NULL
;
1830 _focused_window
= NULL
;
1831 _mouseover_last_w
= NULL
;
1832 _last_scroll_window
= NULL
;
1833 _scrolling_viewport
= false;
1834 _mouse_hovering
= false;
1836 NWidgetLeaf::InvalidateDimensionCache(); // Reset cached sizes of several widgets.
1837 NWidgetScrollbar::InvalidateDimensionCache();
1843 * Close down the windowing system
1845 void UnInitWindowSystem()
1847 UnshowCriticalError();
1850 FOR_ALL_WINDOWS_FROM_FRONT(w
) delete w
;
1852 for (w
= _z_front_window
; w
!= NULL
; /* nothing */) {
1858 _z_front_window
= NULL
;
1859 _z_back_window
= NULL
;
1863 * Reset the windowing system, by means of shutting it down followed by re-initialization
1865 void ResetWindowSystem()
1867 UnInitWindowSystem();
1872 static void DecreaseWindowCounters()
1875 FOR_ALL_WINDOWS_FROM_FRONT(w
) {
1876 if (_scroller_click_timeout
== 0) {
1877 /* Unclick scrollbar buttons if they are pressed. */
1878 for (uint i
= 0; i
< w
->nested_array_size
; i
++) {
1879 NWidgetBase
*nwid
= w
->nested_array
[i
];
1880 if (nwid
!= NULL
&& (nwid
->type
== NWID_HSCROLLBAR
|| nwid
->type
== NWID_VSCROLLBAR
)) {
1881 NWidgetScrollbar
*sb
= static_cast<NWidgetScrollbar
*>(nwid
);
1882 if (sb
->disp_flags
& (ND_SCROLLBAR_UP
| ND_SCROLLBAR_DOWN
)) {
1883 sb
->disp_flags
&= ~(ND_SCROLLBAR_UP
| ND_SCROLLBAR_DOWN
);
1884 w
->scrolling_scrollbar
= -1;
1891 /* Handle editboxes */
1892 for (SmallMap
<int, QueryString
*>::Pair
*it
= w
->querystrings
.Begin(); it
!= w
->querystrings
.End(); ++it
) {
1893 it
->second
->HandleEditBox(w
, it
->first
);
1899 FOR_ALL_WINDOWS_FROM_FRONT(w
) {
1900 if ((w
->flags
& WF_TIMEOUT
) && --w
->timeout_timer
== 0) {
1901 CLRBITS(w
->flags
, WF_TIMEOUT
);
1904 w
->RaiseButtons(true);
1909 static void HandlePlacePresize()
1911 if (_special_mouse_mode
!= WSM_PRESIZE
) return;
1913 Window
*w
= _thd
.GetCallbackWnd();
1914 if (w
== NULL
) return;
1916 Point pt
= GetTileBelowCursor();
1922 w
->OnPlacePresize(pt
, TileVirtXY(pt
.x
, pt
.y
));
1926 * Handle dragging and dropping in mouse dragging mode (#WSM_DRAGDROP).
1927 * @return State of handling the event.
1929 static EventState
HandleMouseDragDrop()
1931 if (_special_mouse_mode
!= WSM_DRAGDROP
) return ES_NOT_HANDLED
;
1933 if (_left_button_down
&& _cursor
.delta
.x
== 0 && _cursor
.delta
.y
== 0) return ES_HANDLED
; // Dragging, but the mouse did not move.
1935 Window
*w
= _thd
.GetCallbackWnd();
1937 /* Send an event in client coordinates. */
1939 pt
.x
= _cursor
.pos
.x
- w
->left
;
1940 pt
.y
= _cursor
.pos
.y
- w
->top
;
1941 if (_left_button_down
) {
1942 w
->OnMouseDrag(pt
, GetWidgetFromPos(w
, pt
.x
, pt
.y
));
1944 w
->OnDragDrop(pt
, GetWidgetFromPos(w
, pt
.x
, pt
.y
));
1948 if (!_left_button_down
) ResetObjectToPlace(); // Button released, finished dragging.
1952 /** Report position of the mouse to the underlying window. */
1953 static void HandleMouseOver()
1955 Window
*w
= FindWindowFromPt(_cursor
.pos
.x
, _cursor
.pos
.y
);
1957 /* We changed window, put a MOUSEOVER event to the last window */
1958 if (_mouseover_last_w
!= NULL
&& _mouseover_last_w
!= w
) {
1959 /* Reset mouse-over coordinates of previous window */
1960 Point pt
= { -1, -1 };
1961 _mouseover_last_w
->OnMouseOver(pt
, 0);
1964 /* _mouseover_last_w will get reset when the window is deleted, see DeleteWindow() */
1965 _mouseover_last_w
= w
;
1968 /* send an event in client coordinates. */
1969 Point pt
= { _cursor
.pos
.x
- w
->left
, _cursor
.pos
.y
- w
->top
};
1970 const NWidgetCore
*widget
= w
->nested_root
->GetWidgetFromPos(pt
.x
, pt
.y
);
1971 if (widget
!= NULL
) w
->OnMouseOver(pt
, widget
->index
);
1975 /** The minimum number of pixels of the title bar must be visible in both the X or Y direction */
1976 static const int MIN_VISIBLE_TITLE_BAR
= 13;
1978 /** Direction for moving the window. */
1979 enum PreventHideDirection
{
1980 PHD_UP
, ///< Above v is a safe position.
1981 PHD_DOWN
, ///< Below v is a safe position.
1985 * Do not allow hiding of the rectangle with base coordinates \a nx and \a ny behind window \a v.
1986 * If needed, move the window base coordinates to keep it visible.
1987 * @param nx Base horizontal coordinate of the rectangle.
1988 * @param ny Base vertical coordinate of the rectangle.
1989 * @param rect Rectangle that must stay visible for #MIN_VISIBLE_TITLE_BAR pixels (horizontally, vertically, or both)
1990 * @param v Window lying in front of the rectangle.
1991 * @param px Previous horizontal base coordinate.
1992 * @param dir If no room horizontally, move the rectangle to the indicated position.
1994 static void PreventHiding(int *nx
, int *ny
, const Rect
&rect
, const Window
*v
, int px
, PreventHideDirection dir
)
1996 if (v
== NULL
) return;
1998 int v_bottom
= v
->top
+ v
->height
;
1999 int v_right
= v
->left
+ v
->width
;
2000 int safe_y
= (dir
== PHD_UP
) ? (v
->top
- MIN_VISIBLE_TITLE_BAR
- rect
.top
) : (v_bottom
+ MIN_VISIBLE_TITLE_BAR
- rect
.bottom
); // Compute safe vertical position.
2002 if (*ny
+ rect
.top
<= v
->top
- MIN_VISIBLE_TITLE_BAR
) return; // Above v is enough space
2003 if (*ny
+ rect
.bottom
>= v_bottom
+ MIN_VISIBLE_TITLE_BAR
) return; // Below v is enough space
2005 /* Vertically, the rectangle is hidden behind v. */
2006 if (*nx
+ rect
.left
+ MIN_VISIBLE_TITLE_BAR
< v
->left
) { // At left of v.
2007 if (v
->left
< MIN_VISIBLE_TITLE_BAR
) *ny
= safe_y
; // But enough room, force it to a safe position.
2010 if (*nx
+ rect
.right
- MIN_VISIBLE_TITLE_BAR
> v_right
) { // At right of v.
2011 if (v_right
> _screen
.width
- MIN_VISIBLE_TITLE_BAR
) *ny
= safe_y
; // Not enough room, force it to a safe position.
2015 /* Horizontally also hidden, force movement to a safe area. */
2016 if (px
+ rect
.left
< v
->left
&& v
->left
>= MIN_VISIBLE_TITLE_BAR
) { // Coming from the left, and enough room there.
2017 *nx
= v
->left
- MIN_VISIBLE_TITLE_BAR
- rect
.left
;
2018 } else if (px
+ rect
.right
> v_right
&& v_right
<= _screen
.width
- MIN_VISIBLE_TITLE_BAR
) { // Coming from the right, and enough room there.
2019 *nx
= v_right
+ MIN_VISIBLE_TITLE_BAR
- rect
.right
;
2026 * Make sure at least a part of the caption bar is still visible by moving
2027 * the window if necessary.
2028 * @param w The window to check.
2029 * @param nx The proposed new x-location of the window.
2030 * @param ny The proposed new y-location of the window.
2032 static void EnsureVisibleCaption(Window
*w
, int nx
, int ny
)
2034 /* Search for the title bar rectangle. */
2036 const NWidgetBase
*caption
= w
->nested_root
->GetWidgetOfType(WWT_CAPTION
);
2037 if (caption
!= NULL
) {
2038 caption_rect
.left
= caption
->pos_x
;
2039 caption_rect
.right
= caption
->pos_x
+ caption
->current_x
;
2040 caption_rect
.top
= caption
->pos_y
;
2041 caption_rect
.bottom
= caption
->pos_y
+ caption
->current_y
;
2043 /* Make sure the window doesn't leave the screen */
2044 nx
= Clamp(nx
, MIN_VISIBLE_TITLE_BAR
- caption_rect
.right
, _screen
.width
- MIN_VISIBLE_TITLE_BAR
- caption_rect
.left
);
2045 ny
= Clamp(ny
, 0, _screen
.height
- MIN_VISIBLE_TITLE_BAR
);
2047 /* Make sure the title bar isn't hidden behind the main tool bar or the status bar. */
2048 PreventHiding(&nx
, &ny
, caption_rect
, FindWindowById(WC_MAIN_TOOLBAR
, 0), w
->left
, PHD_DOWN
);
2049 PreventHiding(&nx
, &ny
, caption_rect
, FindWindowById(WC_STATUS_BAR
, 0), w
->left
, PHD_UP
);
2052 if (w
->viewport
!= NULL
) {
2053 w
->viewport
->left
+= nx
- w
->left
;
2054 w
->viewport
->top
+= ny
- w
->top
;
2062 * Resize the window.
2063 * Update all the widgets of a window based on their resize flags
2064 * Both the areas of the old window and the new sized window are set dirty
2065 * ensuring proper redrawal.
2066 * @param w Window to resize
2067 * @param delta_x Delta x-size of changed window (positive if larger, etc.)
2068 * @param delta_y Delta y-size of changed window
2069 * @param clamp_to_screen Whether to make sure the whole window stays visible
2071 void ResizeWindow(Window
*w
, int delta_x
, int delta_y
, bool clamp_to_screen
)
2073 if (delta_x
!= 0 || delta_y
!= 0) {
2074 if (clamp_to_screen
) {
2075 /* Determine the new right/bottom position. If that is outside of the bounds of
2076 * the resolution clamp it in such a manner that it stays within the bounds. */
2077 int new_right
= w
->left
+ w
->width
+ delta_x
;
2078 int new_bottom
= w
->top
+ w
->height
+ delta_y
;
2079 if (new_right
>= (int)_cur_resolution
.width
) delta_x
-= Ceil(new_right
- _cur_resolution
.width
, max(1U, w
->nested_root
->resize_x
));
2080 if (new_bottom
>= (int)_cur_resolution
.height
) delta_y
-= Ceil(new_bottom
- _cur_resolution
.height
, max(1U, w
->nested_root
->resize_y
));
2085 uint new_xinc
= max(0, (w
->nested_root
->resize_x
== 0) ? 0 : (int)(w
->nested_root
->current_x
- w
->nested_root
->smallest_x
) + delta_x
);
2086 uint new_yinc
= max(0, (w
->nested_root
->resize_y
== 0) ? 0 : (int)(w
->nested_root
->current_y
- w
->nested_root
->smallest_y
) + delta_y
);
2087 assert(w
->nested_root
->resize_x
== 0 || new_xinc
% w
->nested_root
->resize_x
== 0);
2088 assert(w
->nested_root
->resize_y
== 0 || new_yinc
% w
->nested_root
->resize_y
== 0);
2090 w
->nested_root
->AssignSizePosition(ST_RESIZE
, 0, 0, w
->nested_root
->smallest_x
+ new_xinc
, w
->nested_root
->smallest_y
+ new_yinc
, _current_text_dir
== TD_RTL
);
2091 w
->width
= w
->nested_root
->current_x
;
2092 w
->height
= w
->nested_root
->current_y
;
2095 EnsureVisibleCaption(w
, w
->left
, w
->top
);
2097 /* Always call OnResize to make sure everything is initialised correctly if it needs to be. */
2103 * Return the top of the main view available for general use.
2104 * @return Uppermost vertical coordinate available.
2105 * @note Above the upper y coordinate is often the main toolbar.
2107 int GetMainViewTop()
2109 Window
*w
= FindWindowById(WC_MAIN_TOOLBAR
, 0);
2110 return (w
== NULL
) ? 0 : w
->top
+ w
->height
;
2114 * Return the bottom of the main view available for general use.
2115 * @return The vertical coordinate of the first unusable row, so 'top + height <= bottom' gives the correct result.
2116 * @note At and below the bottom y coordinate is often the status bar.
2118 int GetMainViewBottom()
2120 Window
*w
= FindWindowById(WC_STATUS_BAR
, 0);
2121 return (w
== NULL
) ? _screen
.height
: w
->top
;
2124 static bool _dragging_window
; ///< A window is being dragged or resized.
2127 * Handle dragging/resizing of a window.
2128 * @return State of handling the event.
2130 static EventState
HandleWindowDragging()
2132 /* Get out immediately if no window is being dragged at all. */
2133 if (!_dragging_window
) return ES_NOT_HANDLED
;
2135 /* If button still down, but cursor hasn't moved, there is nothing to do. */
2136 if (_left_button_down
&& _cursor
.delta
.x
== 0 && _cursor
.delta
.y
== 0) return ES_HANDLED
;
2138 /* Otherwise find the window... */
2140 FOR_ALL_WINDOWS_FROM_BACK(w
) {
2141 if (w
->flags
& WF_DRAGGING
) {
2142 /* Stop the dragging if the left mouse button was released */
2143 if (!_left_button_down
) {
2144 w
->flags
&= ~WF_DRAGGING
;
2150 int x
= _cursor
.pos
.x
+ _drag_delta
.x
;
2151 int y
= _cursor
.pos
.y
+ _drag_delta
.y
;
2155 if (_settings_client
.gui
.window_snap_radius
!= 0) {
2158 int hsnap
= _settings_client
.gui
.window_snap_radius
;
2159 int vsnap
= _settings_client
.gui
.window_snap_radius
;
2162 FOR_ALL_WINDOWS_FROM_BACK(v
) {
2163 if (v
== w
) continue; // Don't snap at yourself
2165 if (y
+ w
->height
> v
->top
&& y
< v
->top
+ v
->height
) {
2166 /* Your left border <-> other right border */
2167 delta
= abs(v
->left
+ v
->width
- x
);
2168 if (delta
<= hsnap
) {
2169 nx
= v
->left
+ v
->width
;
2173 /* Your right border <-> other left border */
2174 delta
= abs(v
->left
- x
- w
->width
);
2175 if (delta
<= hsnap
) {
2176 nx
= v
->left
- w
->width
;
2181 if (w
->top
+ w
->height
>= v
->top
&& w
->top
<= v
->top
+ v
->height
) {
2182 /* Your left border <-> other left border */
2183 delta
= abs(v
->left
- x
);
2184 if (delta
<= hsnap
) {
2189 /* Your right border <-> other right border */
2190 delta
= abs(v
->left
+ v
->width
- x
- w
->width
);
2191 if (delta
<= hsnap
) {
2192 nx
= v
->left
+ v
->width
- w
->width
;
2197 if (x
+ w
->width
> v
->left
&& x
< v
->left
+ v
->width
) {
2198 /* Your top border <-> other bottom border */
2199 delta
= abs(v
->top
+ v
->height
- y
);
2200 if (delta
<= vsnap
) {
2201 ny
= v
->top
+ v
->height
;
2205 /* Your bottom border <-> other top border */
2206 delta
= abs(v
->top
- y
- w
->height
);
2207 if (delta
<= vsnap
) {
2208 ny
= v
->top
- w
->height
;
2213 if (w
->left
+ w
->width
>= v
->left
&& w
->left
<= v
->left
+ v
->width
) {
2214 /* Your top border <-> other top border */
2215 delta
= abs(v
->top
- y
);
2216 if (delta
<= vsnap
) {
2221 /* Your bottom border <-> other bottom border */
2222 delta
= abs(v
->top
+ v
->height
- y
- w
->height
);
2223 if (delta
<= vsnap
) {
2224 ny
= v
->top
+ v
->height
- w
->height
;
2231 EnsureVisibleCaption(w
, nx
, ny
);
2235 } else if (w
->flags
& WF_SIZING
) {
2236 /* Stop the sizing if the left mouse button was released */
2237 if (!_left_button_down
) {
2238 w
->flags
&= ~WF_SIZING
;
2243 /* Compute difference in pixels between cursor position and reference point in the window.
2244 * If resizing the left edge of the window, moving to the left makes the window bigger not smaller.
2246 int x
, y
= _cursor
.pos
.y
- _drag_delta
.y
;
2247 if (w
->flags
& WF_SIZING_LEFT
) {
2248 x
= _drag_delta
.x
- _cursor
.pos
.x
;
2250 x
= _cursor
.pos
.x
- _drag_delta
.x
;
2253 /* resize.step_width and/or resize.step_height may be 0, which means no resize is possible. */
2254 if (w
->resize
.step_width
== 0) x
= 0;
2255 if (w
->resize
.step_height
== 0) y
= 0;
2257 /* Check the resize button won't go past the bottom of the screen */
2258 if (w
->top
+ w
->height
+ y
> _screen
.height
) {
2259 y
= _screen
.height
- w
->height
- w
->top
;
2262 /* X and Y has to go by step.. calculate it.
2263 * The cast to int is necessary else x/y are implicitly casted to
2264 * unsigned int, which won't work. */
2265 if (w
->resize
.step_width
> 1) x
-= x
% (int)w
->resize
.step_width
;
2266 if (w
->resize
.step_height
> 1) y
-= y
% (int)w
->resize
.step_height
;
2268 /* Check that we don't go below the minimum set size */
2269 if ((int)w
->width
+ x
< (int)w
->nested_root
->smallest_x
) {
2270 x
= w
->nested_root
->smallest_x
- w
->width
;
2272 if ((int)w
->height
+ y
< (int)w
->nested_root
->smallest_y
) {
2273 y
= w
->nested_root
->smallest_y
- w
->height
;
2276 /* Window already on size */
2277 if (x
== 0 && y
== 0) return ES_HANDLED
;
2279 /* Now find the new cursor pos.. this is NOT _cursor, because we move in steps. */
2281 if ((w
->flags
& WF_SIZING_LEFT
) && x
!= 0) {
2282 _drag_delta
.x
-= x
; // x > 0 -> window gets longer -> left-edge moves to left -> subtract x to get new position.
2284 w
->left
-= x
; // If dragging left edge, move left window edge in opposite direction by the same amount.
2285 /* ResizeWindow() below ensures marking new position as dirty. */
2290 /* ResizeWindow sets both pre- and after-size to dirty for redrawal */
2291 ResizeWindow(w
, x
, y
);
2296 _dragging_window
= false;
2301 * Start window dragging
2302 * @param w Window to start dragging
2304 static void StartWindowDrag(Window
*w
)
2306 w
->flags
|= WF_DRAGGING
;
2307 w
->flags
&= ~WF_CENTERED
;
2308 _dragging_window
= true;
2310 _drag_delta
.x
= w
->left
- _cursor
.pos
.x
;
2311 _drag_delta
.y
= w
->top
- _cursor
.pos
.y
;
2313 BringWindowToFront(w
);
2314 DeleteWindowById(WC_DROPDOWN_MENU
, 0);
2318 * Start resizing a window.
2319 * @param w Window to start resizing.
2320 * @param to_left Whether to drag towards the left or not
2322 static void StartWindowSizing(Window
*w
, bool to_left
)
2324 w
->flags
|= to_left
? WF_SIZING_LEFT
: WF_SIZING_RIGHT
;
2325 w
->flags
&= ~WF_CENTERED
;
2326 _dragging_window
= true;
2328 _drag_delta
.x
= _cursor
.pos
.x
;
2329 _drag_delta
.y
= _cursor
.pos
.y
;
2331 BringWindowToFront(w
);
2332 DeleteWindowById(WC_DROPDOWN_MENU
, 0);
2336 * handle scrollbar scrolling with the mouse.
2337 * @return State of handling the event.
2339 static EventState
HandleScrollbarScrolling()
2342 FOR_ALL_WINDOWS_FROM_BACK(w
) {
2343 if (w
->scrolling_scrollbar
>= 0) {
2344 /* Abort if no button is clicked any more. */
2345 if (!_left_button_down
) {
2346 w
->scrolling_scrollbar
= -1;
2352 NWidgetScrollbar
*sb
= w
->GetWidget
<NWidgetScrollbar
>(w
->scrolling_scrollbar
);
2355 if (sb
->type
== NWID_HSCROLLBAR
) {
2356 i
= _cursor
.pos
.x
- _cursorpos_drag_start
.x
;
2357 rtl
= _current_text_dir
== TD_RTL
;
2359 i
= _cursor
.pos
.y
- _cursorpos_drag_start
.y
;
2362 if (sb
->disp_flags
& ND_SCROLLBAR_BTN
) {
2363 if (_scroller_click_timeout
== 1) {
2364 _scroller_click_timeout
= 3;
2365 sb
->UpdatePosition(rtl
== HasBit(sb
->disp_flags
, NDB_SCROLLBAR_UP
) ? 1 : -1);
2371 /* Find the item we want to move to and make sure it's inside bounds. */
2372 int pos
= min(max(0, i
+ _scrollbar_start_pos
) * sb
->GetCount() / _scrollbar_size
, max(0, sb
->GetCount() - sb
->GetCapacity()));
2373 if (rtl
) pos
= max(0, sb
->GetCount() - sb
->GetCapacity() - pos
);
2374 if (pos
!= sb
->GetPosition()) {
2375 sb
->SetPosition(pos
);
2382 return ES_NOT_HANDLED
;
2386 * Handle viewport scrolling with the mouse.
2387 * @return State of handling the event.
2389 static EventState
HandleViewportScroll()
2391 bool scrollwheel_scrolling
= _settings_client
.gui
.scrollwheel_scrolling
== 1 && (_cursor
.v_wheel
!= 0 || _cursor
.h_wheel
!= 0);
2393 if (!_scrolling_viewport
) return ES_NOT_HANDLED
;
2395 /* When we don't have a last scroll window we are starting to scroll.
2396 * When the last scroll window and this are not the same we went
2397 * outside of the window and should not left-mouse scroll anymore. */
2398 if (_last_scroll_window
== NULL
) _last_scroll_window
= FindWindowFromPt(_cursor
.pos
.x
, _cursor
.pos
.y
);
2400 if (_last_scroll_window
== NULL
|| !(_right_button_down
|| scrollwheel_scrolling
|| (_settings_client
.gui
.left_mouse_btn_scrolling
&& _left_button_down
))) {
2401 _cursor
.fix_at
= false;
2402 _scrolling_viewport
= false;
2403 _last_scroll_window
= NULL
;
2404 return ES_NOT_HANDLED
;
2407 if (_last_scroll_window
== FindWindowById(WC_MAIN_WINDOW
, 0) && _last_scroll_window
->viewport
->follow_vehicle
!= INVALID_VEHICLE
) {
2408 /* If the main window is following a vehicle, then first let go of it! */
2409 const Vehicle
*veh
= Vehicle::Get(_last_scroll_window
->viewport
->follow_vehicle
);
2410 ScrollMainWindowTo(veh
->x_pos
, veh
->y_pos
, veh
->z_pos
, true); // This also resets follow_vehicle
2411 return ES_NOT_HANDLED
;
2415 if (_settings_client
.gui
.reverse_scroll
|| (_settings_client
.gui
.left_mouse_btn_scrolling
&& _left_button_down
)) {
2416 delta
.x
= -_cursor
.delta
.x
;
2417 delta
.y
= -_cursor
.delta
.y
;
2419 delta
.x
= _cursor
.delta
.x
;
2420 delta
.y
= _cursor
.delta
.y
;
2423 if (scrollwheel_scrolling
) {
2424 /* We are using scrollwheels for scrolling */
2425 delta
.x
= _cursor
.h_wheel
;
2426 delta
.y
= _cursor
.v_wheel
;
2427 _cursor
.v_wheel
= 0;
2428 _cursor
.h_wheel
= 0;
2431 /* Create a scroll-event and send it to the window */
2432 if (delta
.x
!= 0 || delta
.y
!= 0) _last_scroll_window
->OnScroll(delta
);
2434 _cursor
.delta
.x
= 0;
2435 _cursor
.delta
.y
= 0;
2440 * Check if a window can be made relative top-most window, and if so do
2441 * it. If a window does not obscure any other windows, it will not
2442 * be brought to the foreground. Also if the only obscuring windows
2443 * are so-called system-windows, the window will not be moved.
2444 * The function will return false when a child window of this window is a
2445 * modal-popup; function returns a false and child window gets a white border
2446 * @param w Window to bring relatively on-top
2447 * @return false if the window has an active modal child, true otherwise
2449 static bool MaybeBringWindowToFront(Window
*w
)
2451 bool bring_to_front
= false;
2453 if (w
->window_class
== WC_MAIN_WINDOW
||
2455 w
->window_class
== WC_TOOLTIPS
||
2456 w
->window_class
== WC_DROPDOWN_MENU
) {
2460 /* Use unshaded window size rather than current size for shaded windows. */
2461 int w_width
= w
->width
;
2462 int w_height
= w
->height
;
2463 if (w
->IsShaded()) {
2464 w_width
= w
->unshaded_size
.width
;
2465 w_height
= w
->unshaded_size
.height
;
2469 FOR_ALL_WINDOWS_FROM_BACK_FROM(u
, w
->z_front
) {
2470 /* A modal child will prevent the activation of the parent window */
2471 if (u
->parent
== w
&& (u
->window_desc
->flags
& WDF_MODAL
)) {
2472 u
->SetWhiteBorder();
2477 if (u
->window_class
== WC_MAIN_WINDOW
||
2479 u
->window_class
== WC_TOOLTIPS
||
2480 u
->window_class
== WC_DROPDOWN_MENU
) {
2484 /* Window sizes don't interfere, leave z-order alone */
2485 if (w
->left
+ w_width
<= u
->left
||
2486 u
->left
+ u
->width
<= w
->left
||
2487 w
->top
+ w_height
<= u
->top
||
2488 u
->top
+ u
->height
<= w
->top
) {
2492 bring_to_front
= true;
2495 if (bring_to_front
) BringWindowToFront(w
);
2500 * Process keypress for editbox widget.
2501 * @param wid Editbox widget.
2502 * @param key the Unicode value of the key.
2503 * @param keycode the untranslated key code including shift state.
2504 * @return #ES_HANDLED if the key press has been handled and no other
2505 * window should receive the event.
2507 EventState
Window::HandleEditBoxKey(int wid
, WChar key
, uint16 keycode
)
2509 QueryString
*query
= this->GetQueryString(wid
);
2510 if (query
== NULL
) return ES_NOT_HANDLED
;
2512 int action
= QueryString::ACTION_NOTHING
;
2514 switch (query
->text
.HandleKeyPress(key
, keycode
)) {
2516 this->SetWidgetDirty(wid
);
2517 this->OnEditboxChanged(wid
);
2521 this->SetWidgetDirty(wid
);
2522 /* For the OSK also invalidate the parent window */
2523 if (this->window_class
== WC_OSK
) this->InvalidateData();
2527 if (this->window_class
== WC_OSK
) {
2528 this->OnClick(Point(), WID_OSK_OK
, 1);
2529 } else if (query
->ok_button
>= 0) {
2530 this->OnClick(Point(), query
->ok_button
, 1);
2532 action
= query
->ok_button
;
2537 if (this->window_class
== WC_OSK
) {
2538 this->OnClick(Point(), WID_OSK_CANCEL
, 1);
2539 } else if (query
->cancel_button
>= 0) {
2540 this->OnClick(Point(), query
->cancel_button
, 1);
2542 action
= query
->cancel_button
;
2546 case HKPR_NOT_HANDLED
:
2547 return ES_NOT_HANDLED
;
2553 case QueryString::ACTION_DESELECT
:
2554 this->UnfocusFocusedWidget();
2557 case QueryString::ACTION_CLEAR
:
2558 if (query
->text
.bytes
<= 1) {
2559 /* If already empty, unfocus instead */
2560 this->UnfocusFocusedWidget();
2562 query
->text
.DeleteAll();
2563 this->SetWidgetDirty(wid
);
2564 this->OnEditboxChanged(wid
);
2576 * Handle keyboard input.
2577 * @param keycode Virtual keycode of the key.
2578 * @param key Unicode character of the key.
2580 void HandleKeypress(uint keycode
, WChar key
)
2582 /* World generation is multithreaded and messes with companies.
2583 * But there is no company related window open anyway, so _current_company is not used. */
2584 assert(HasModalProgress() || IsLocalCompany());
2587 * The Unicode standard defines an area called the private use area. Code points in this
2588 * area are reserved for private use and thus not portable between systems. For instance,
2589 * Apple defines code points for the arrow keys in this area, but these are only printable
2590 * on a system running OS X. We don't want these keys to show up in text fields and such,
2591 * and thus we have to clear the unicode character when we encounter such a key.
2593 if (key
>= 0xE000 && key
<= 0xF8FF) key
= 0;
2596 * If both key and keycode is zero, we don't bother to process the event.
2598 if (key
== 0 && keycode
== 0) return;
2600 /* Check if the focused window has a focused editbox */
2601 if (EditBoxInGlobalFocus()) {
2602 /* All input will in this case go to the focused editbox */
2603 if (_focused_window
->window_class
== WC_CONSOLE
) {
2604 if (_focused_window
->OnKeyPress(key
, keycode
) == ES_HANDLED
) return;
2606 if (_focused_window
->HandleEditBoxKey(_focused_window
->nested_focus
->index
, key
, keycode
) == ES_HANDLED
) return;
2610 /* Call the event, start with the uppermost window, but ignore the toolbar. */
2612 FOR_ALL_WINDOWS_FROM_FRONT(w
) {
2613 if (w
->window_class
== WC_MAIN_TOOLBAR
) continue;
2614 if (w
->window_desc
->hotkeys
!= NULL
) {
2615 int hotkey
= w
->window_desc
->hotkeys
->CheckMatch(keycode
);
2616 if (hotkey
>= 0 && w
->OnHotkey(hotkey
) == ES_HANDLED
) return;
2618 if (w
->OnKeyPress(key
, keycode
) == ES_HANDLED
) return;
2621 w
= FindWindowById(WC_MAIN_TOOLBAR
, 0);
2622 /* When there is no toolbar w is null, check for that */
2624 if (w
->window_desc
->hotkeys
!= NULL
) {
2625 int hotkey
= w
->window_desc
->hotkeys
->CheckMatch(keycode
);
2626 if (hotkey
>= 0 && w
->OnHotkey(hotkey
) == ES_HANDLED
) return;
2628 if (w
->OnKeyPress(key
, keycode
) == ES_HANDLED
) return;
2631 HandleGlobalHotkeys(key
, keycode
);
2635 * State of CONTROL key has changed
2637 void HandleCtrlChanged()
2639 /* Call the event, start with the uppermost window. */
2641 FOR_ALL_WINDOWS_FROM_FRONT(w
) {
2642 if (w
->OnCTRLStateChange() == ES_HANDLED
) return;
2647 * Insert a text string at the cursor position into the edit box widget.
2648 * @param wid Edit box widget.
2649 * @param str Text string to insert.
2651 /* virtual */ void Window::InsertTextString(int wid
, const char *str
, bool marked
, const char *caret
, const char *insert_location
, const char *replacement_end
)
2653 QueryString
*query
= this->GetQueryString(wid
);
2654 if (query
== NULL
) return;
2656 if (query
->text
.InsertString(str
, marked
, caret
, insert_location
, replacement_end
) || marked
) {
2657 this->SetWidgetDirty(wid
);
2658 this->OnEditboxChanged(wid
);
2663 * Handle text input.
2664 * @param str Text string to input.
2665 * @param marked Is the input a marked composition string from an IME?
2666 * @param caret Move the caret to this point in the insertion string.
2668 void HandleTextInput(const char *str
, bool marked
, const char *caret
, const char *insert_location
, const char *replacement_end
)
2670 if (!EditBoxInGlobalFocus()) return;
2672 _focused_window
->InsertTextString(_focused_window
->window_class
== WC_CONSOLE
? 0 : _focused_window
->nested_focus
->index
, str
, marked
, caret
, insert_location
, replacement_end
);
2676 * Local counter that is incremented each time an mouse input event is detected.
2677 * The counter is used to stop auto-scrolling.
2678 * @see HandleAutoscroll()
2679 * @see HandleMouseEvents()
2681 static int _input_events_this_tick
= 0;
2684 * If needed and switched on, perform auto scrolling (automatically
2685 * moving window contents when mouse is near edge of the window).
2687 static void HandleAutoscroll()
2689 if (_game_mode
== GM_MENU
|| HasModalProgress()) return;
2690 if (_settings_client
.gui
.auto_scrolling
== VA_DISABLED
) return;
2691 if (_settings_client
.gui
.auto_scrolling
== VA_MAIN_VIEWPORT_FULLSCREEN
&& !_fullscreen
) return;
2693 int x
= _cursor
.pos
.x
;
2694 int y
= _cursor
.pos
.y
;
2695 Window
*w
= FindWindowFromPt(x
, y
);
2696 if (w
== NULL
|| w
->flags
& WF_DISABLE_VP_SCROLL
) return;
2697 if (_settings_client
.gui
.auto_scrolling
!= VA_EVERY_VIEWPORT
&& w
->window_class
!= WC_MAIN_WINDOW
) return;
2699 ViewPort
*vp
= IsPtInWindowViewport(w
, x
, y
);
2700 if (vp
== NULL
) return;
2705 /* here allows scrolling in both x and y axis */
2706 #define scrollspeed 3
2708 w
->viewport
->dest_scrollpos_x
+= ScaleByZoom((x
- 15) * scrollspeed
, vp
->zoom
);
2709 } else if (15 - (vp
->width
- x
) > 0) {
2710 w
->viewport
->dest_scrollpos_x
+= ScaleByZoom((15 - (vp
->width
- x
)) * scrollspeed
, vp
->zoom
);
2713 w
->viewport
->dest_scrollpos_y
+= ScaleByZoom((y
- 15) * scrollspeed
, vp
->zoom
);
2714 } else if (15 - (vp
->height
- y
) > 0) {
2715 w
->viewport
->dest_scrollpos_y
+= ScaleByZoom((15 - (vp
->height
- y
)) * scrollspeed
, vp
->zoom
);
2727 MAX_OFFSET_DOUBLE_CLICK
= 5, ///< How much the mouse is allowed to move to call it a double click
2728 TIME_BETWEEN_DOUBLE_CLICK
= 500, ///< Time between 2 left clicks before it becoming a double click, in ms
2729 MAX_OFFSET_HOVER
= 5, ///< Maximum mouse movement before stopping a hover event.
2731 extern EventState
VpHandlePlaceSizingDrag();
2733 static void ScrollMainViewport(int x
, int y
)
2735 if (_game_mode
!= GM_MENU
) {
2736 Window
*w
= FindWindowById(WC_MAIN_WINDOW
, 0);
2739 w
->viewport
->dest_scrollpos_x
+= ScaleByZoom(x
, w
->viewport
->zoom
);
2740 w
->viewport
->dest_scrollpos_y
+= ScaleByZoom(y
, w
->viewport
->zoom
);
2745 * Describes all the different arrow key combinations the game allows
2746 * when it is in scrolling mode.
2747 * The real arrow keys are bitwise numbered as
2753 static const int8 scrollamt
[16][2] = {
2754 { 0, 0}, ///< no key specified
2755 {-2, 0}, ///< 1 : left
2756 { 0, -2}, ///< 2 : up
2757 {-2, -1}, ///< 3 : left + up
2758 { 2, 0}, ///< 4 : right
2759 { 0, 0}, ///< 5 : left + right = nothing
2760 { 2, -1}, ///< 6 : right + up
2761 { 0, -2}, ///< 7 : right + left + up = up
2762 { 0, 2}, ///< 8 : down
2763 {-2, 1}, ///< 9 : down + left
2764 { 0, 0}, ///< 10 : down + up = nothing
2765 {-2, 0}, ///< 11 : left + up + down = left
2766 { 2, 1}, ///< 12 : down + right
2767 { 0, 2}, ///< 13 : left + right + down = down
2768 { 2, 0}, ///< 14 : right + up + down = right
2769 { 0, 0}, ///< 15 : left + up + right + down = nothing
2772 static void HandleKeyScrolling()
2775 * Check that any of the dirkeys is pressed and that the focused window
2776 * doesn't have an edit-box as focused widget.
2778 if (_dirkeys
&& !EditBoxInGlobalFocus()) {
2779 int factor
= _shift_pressed
? 50 : 10;
2780 ScrollMainViewport(scrollamt
[_dirkeys
][0] * factor
, scrollamt
[_dirkeys
][1] * factor
);
2784 static void MouseLoop(MouseClick click
, int mousewheel
)
2786 /* World generation is multithreaded and messes with companies.
2787 * But there is no company related window open anyway, so _current_company is not used. */
2788 assert(HasModalProgress() || IsLocalCompany());
2790 HandlePlacePresize();
2791 UpdateTileSelection();
2793 if (VpHandlePlaceSizingDrag() == ES_HANDLED
) return;
2794 if (HandleMouseDragDrop() == ES_HANDLED
) return;
2795 if (HandleWindowDragging() == ES_HANDLED
) return;
2796 if (HandleScrollbarScrolling() == ES_HANDLED
) return;
2797 if (HandleViewportScroll() == ES_HANDLED
) return;
2801 bool scrollwheel_scrolling
= _settings_client
.gui
.scrollwheel_scrolling
== 1 && (_cursor
.v_wheel
!= 0 || _cursor
.h_wheel
!= 0);
2802 if (click
== MC_NONE
&& mousewheel
== 0 && !scrollwheel_scrolling
) return;
2804 int x
= _cursor
.pos
.x
;
2805 int y
= _cursor
.pos
.y
;
2806 Window
*w
= FindWindowFromPt(x
, y
);
2807 if (w
== NULL
) return;
2809 if (click
!= MC_HOVER
&& !MaybeBringWindowToFront(w
)) return;
2810 ViewPort
*vp
= IsPtInWindowViewport(w
, x
, y
);
2812 /* Don't allow any action in a viewport if either in menu or when having a modal progress window */
2813 if (vp
!= NULL
&& (_game_mode
== GM_MENU
|| HasModalProgress())) return;
2815 if (mousewheel
!= 0) {
2816 /* Send mousewheel event to window */
2817 w
->OnMouseWheel(mousewheel
);
2819 /* Dispatch a MouseWheelEvent for widgets if it is not a viewport */
2820 if (vp
== NULL
) DispatchMouseWheelEvent(w
, w
->nested_root
->GetWidgetFromPos(x
- w
->left
, y
- w
->top
), mousewheel
);
2824 if (scrollwheel_scrolling
) click
= MC_RIGHT
; // we are using the scrollwheel in a viewport, so we emulate right mouse button
2826 case MC_DOUBLE_LEFT
:
2828 if (!HandleViewportClicked(vp
, x
, y
) &&
2829 !(w
->flags
& WF_DISABLE_VP_SCROLL
) &&
2830 _settings_client
.gui
.left_mouse_btn_scrolling
) {
2831 _scrolling_viewport
= true;
2832 _cursor
.fix_at
= false;
2837 if (!(w
->flags
& WF_DISABLE_VP_SCROLL
)) {
2838 _scrolling_viewport
= true;
2839 _cursor
.fix_at
= true;
2841 /* clear 2D scrolling caches before we start a 2D scroll */
2842 _cursor
.h_wheel
= 0;
2843 _cursor
.v_wheel
= 0;
2853 case MC_DOUBLE_LEFT
:
2854 DispatchLeftClickEvent(w
, x
- w
->left
, y
- w
->top
, click
== MC_DOUBLE_LEFT
? 2 : 1);
2858 if (!scrollwheel_scrolling
|| w
== NULL
|| w
->window_class
!= WC_SMALLMAP
) break;
2859 /* We try to use the scrollwheel to scroll since we didn't touch any of the buttons.
2860 * Simulate a right button click so we can get started. */
2863 case MC_RIGHT
: DispatchRightClickEvent(w
, x
- w
->left
, y
- w
->top
); break;
2865 case MC_HOVER
: DispatchHoverEvent(w
, x
- w
->left
, y
- w
->top
); break;
2871 * Handle a mouse event from the video driver
2873 void HandleMouseEvents()
2875 /* World generation is multithreaded and messes with companies.
2876 * But there is no company related window open anyway, so _current_company is not used. */
2877 assert(HasModalProgress() || IsLocalCompany());
2879 static int double_click_time
= 0;
2880 static Point double_click_pos
= {0, 0};
2883 MouseClick click
= MC_NONE
;
2884 if (_left_button_down
&& !_left_button_clicked
) {
2886 if (double_click_time
!= 0 && _realtime_tick
- double_click_time
< TIME_BETWEEN_DOUBLE_CLICK
&&
2887 double_click_pos
.x
!= 0 && abs(_cursor
.pos
.x
- double_click_pos
.x
) < MAX_OFFSET_DOUBLE_CLICK
&&
2888 double_click_pos
.y
!= 0 && abs(_cursor
.pos
.y
- double_click_pos
.y
) < MAX_OFFSET_DOUBLE_CLICK
) {
2889 click
= MC_DOUBLE_LEFT
;
2891 double_click_time
= _realtime_tick
;
2892 double_click_pos
= _cursor
.pos
;
2893 _left_button_clicked
= true;
2894 _input_events_this_tick
++;
2895 } else if (_right_button_clicked
) {
2896 _right_button_clicked
= false;
2898 _input_events_this_tick
++;
2902 if (_cursor
.wheel
) {
2903 mousewheel
= _cursor
.wheel
;
2905 _input_events_this_tick
++;
2908 static uint32 hover_time
= 0;
2909 static Point hover_pos
= {0, 0};
2911 if (_settings_client
.gui
.hover_delay_ms
> 0) {
2912 if (!_cursor
.in_window
|| click
!= MC_NONE
|| mousewheel
!= 0 || _left_button_down
|| _right_button_down
||
2913 hover_pos
.x
== 0 || abs(_cursor
.pos
.x
- hover_pos
.x
) >= MAX_OFFSET_HOVER
||
2914 hover_pos
.y
== 0 || abs(_cursor
.pos
.y
- hover_pos
.y
) >= MAX_OFFSET_HOVER
) {
2915 hover_pos
= _cursor
.pos
;
2916 hover_time
= _realtime_tick
;
2917 _mouse_hovering
= false;
2919 if (hover_time
!= 0 && _realtime_tick
> hover_time
+ _settings_client
.gui
.hover_delay_ms
) {
2921 _input_events_this_tick
++;
2922 _mouse_hovering
= true;
2927 /* Handle sprite picker before any GUI interaction */
2928 if (_newgrf_debug_sprite_picker
.mode
== SPM_REDRAW
&& _newgrf_debug_sprite_picker
.click_time
!= _realtime_tick
) {
2929 /* Next realtime tick? Then redraw has finished */
2930 _newgrf_debug_sprite_picker
.mode
= SPM_NONE
;
2931 InvalidateWindowData(WC_SPRITE_ALIGNER
, 0, 1);
2934 if (click
== MC_LEFT
&& _newgrf_debug_sprite_picker
.mode
== SPM_WAIT_CLICK
) {
2935 /* Mark whole screen dirty, and wait for the next realtime tick, when drawing is finished. */
2936 Blitter
*blitter
= BlitterFactory::GetCurrentBlitter();
2937 _newgrf_debug_sprite_picker
.clicked_pixel
= blitter
->MoveTo(_screen
.dst_ptr
, _cursor
.pos
.x
, _cursor
.pos
.y
);
2938 _newgrf_debug_sprite_picker
.click_time
= _realtime_tick
;
2939 _newgrf_debug_sprite_picker
.sprites
.Clear();
2940 _newgrf_debug_sprite_picker
.mode
= SPM_REDRAW
;
2941 MarkWholeScreenDirty();
2943 MouseLoop(click
, mousewheel
);
2946 /* We have moved the mouse the required distance,
2947 * no need to move it at any later time. */
2948 _cursor
.delta
.x
= 0;
2949 _cursor
.delta
.y
= 0;
2953 * Check the soft limit of deletable (non vital, non sticky) windows.
2955 static void CheckSoftLimit()
2957 if (_settings_client
.gui
.window_soft_limit
== 0) return;
2960 uint deletable_count
= 0;
2961 Window
*w
, *last_deletable
= NULL
;
2962 FOR_ALL_WINDOWS_FROM_FRONT(w
) {
2963 if (w
->window_class
== WC_MAIN_WINDOW
|| IsVitalWindow(w
) || (w
->flags
& WF_STICKY
)) continue;
2969 /* We've not reached the soft limit yet. */
2970 if (deletable_count
<= _settings_client
.gui
.window_soft_limit
) break;
2972 assert(last_deletable
!= NULL
);
2973 delete last_deletable
;
2978 * Regular call from the global game loop
2982 /* World generation is multithreaded and messes with companies.
2983 * But there is no company related window open anyway, so _current_company is not used. */
2984 assert(HasModalProgress() || IsLocalCompany());
2987 HandleKeyScrolling();
2989 /* Do the actual free of the deleted windows. */
2990 for (Window
*v
= _z_front_window
; v
!= NULL
; /* nothing */) {
2994 if (w
->window_class
!= WC_INVALID
) continue;
2996 RemoveWindowFromZOrdering(w
);
3000 if (_scroller_click_timeout
!= 0) _scroller_click_timeout
--;
3001 DecreaseWindowCounters();
3003 if (_input_events_this_tick
!= 0) {
3004 /* The input loop is called only once per GameLoop() - so we can clear the counter here */
3005 _input_events_this_tick
= 0;
3006 /* there were some inputs this tick, don't scroll ??? */
3010 /* HandleMouseEvents was already called for this tick */
3011 HandleMouseEvents();
3016 * Update the continuously changing contents of the windows, such as the viewports
3018 void UpdateWindows()
3022 static int highlight_timer
= 1;
3023 if (--highlight_timer
== 0) {
3024 highlight_timer
= 15;
3025 _window_highlight_colour
= !_window_highlight_colour
;
3028 FOR_ALL_WINDOWS_FROM_FRONT(w
) {
3029 w
->ProcessScheduledInvalidations();
3030 w
->ProcessHighlightedInvalidations();
3033 /* Skip the actual drawing on dedicated servers without screen.
3034 * But still empty the invalidation queues above. */
3035 if (_network_dedicated
) return;
3037 static int we4_timer
= 0;
3038 int t
= we4_timer
+ 1;
3041 FOR_ALL_WINDOWS_FROM_FRONT(w
) {
3042 w
->OnHundredthTick();
3048 FOR_ALL_WINDOWS_FROM_FRONT(w
) {
3049 if ((w
->flags
& WF_WHITE_BORDER
) && --w
->white_border_timer
== 0) {
3050 CLRBITS(w
->flags
, WF_WHITE_BORDER
);
3057 FOR_ALL_WINDOWS_FROM_BACK(w
) {
3058 /* Update viewport only if window is not shaded. */
3059 if (w
->viewport
!= NULL
&& !w
->IsShaded()) UpdateViewportPosition(w
);
3061 NetworkDrawChatMessage();
3062 /* Redraw mouse cursor in case it was hidden */
3067 * Mark window as dirty (in need of repainting)
3068 * @param cls Window class
3069 * @param number Window number in that class
3071 void SetWindowDirty(WindowClass cls
, WindowNumber number
)
3074 FOR_ALL_WINDOWS_FROM_BACK(w
) {
3075 if (w
->window_class
== cls
&& w
->window_number
== number
) w
->SetDirty();
3080 * Mark a particular widget in a particular window as dirty (in need of repainting)
3081 * @param cls Window class
3082 * @param number Window number in that class
3083 * @param widget_index Index number of the widget that needs repainting
3085 void SetWindowWidgetDirty(WindowClass cls
, WindowNumber number
, byte widget_index
)
3088 FOR_ALL_WINDOWS_FROM_BACK(w
) {
3089 if (w
->window_class
== cls
&& w
->window_number
== number
) {
3090 w
->SetWidgetDirty(widget_index
);
3096 * Mark all windows of a particular class as dirty (in need of repainting)
3097 * @param cls Window class
3099 void SetWindowClassesDirty(WindowClass cls
)
3102 FOR_ALL_WINDOWS_FROM_BACK(w
) {
3103 if (w
->window_class
== cls
) w
->SetDirty();
3108 * Mark this window's data as invalid (in need of re-computing)
3109 * @param data The data to invalidate with
3110 * @param gui_scope Whether the function is called from GUI scope.
3112 void Window::InvalidateData(int data
, bool gui_scope
)
3116 /* Schedule GUI-scope invalidation for next redraw. */
3117 *this->scheduled_invalidation_data
.Append() = data
;
3119 this->OnInvalidateData(data
, gui_scope
);
3123 * Process all scheduled invalidations.
3125 void Window::ProcessScheduledInvalidations()
3127 for (int *data
= this->scheduled_invalidation_data
.Begin(); this->window_class
!= WC_INVALID
&& data
!= this->scheduled_invalidation_data
.End(); data
++) {
3128 this->OnInvalidateData(*data
, true);
3130 this->scheduled_invalidation_data
.Clear();
3134 * Process all invalidation of highlighted widgets.
3136 void Window::ProcessHighlightedInvalidations()
3138 if ((this->flags
& WF_HIGHLIGHTED
) == 0) return;
3140 for (uint i
= 0; i
< this->nested_array_size
; i
++) {
3141 if (this->IsWidgetHighlighted(i
)) this->SetWidgetDirty(i
);
3146 * Mark window data of the window of a given class and specific window number as invalid (in need of re-computing)
3148 * Note that by default the invalidation is not considered to be called from GUI scope.
3149 * That means only a part of invalidation is executed immediately. The rest is scheduled for the next redraw.
3150 * The asynchronous execution is important to prevent GUI code being executed from command scope.
3151 * When not in GUI-scope:
3152 * - OnInvalidateData() may not do test-runs on commands, as they might affect the execution of
3153 * the command which triggered the invalidation. (town rating and such)
3154 * - OnInvalidateData() may not rely on _current_company == _local_company.
3155 * This implies that no NewGRF callbacks may be run.
3157 * However, when invalidations are scheduled, then multiple calls may be scheduled before execution starts. Earlier scheduled
3158 * invalidations may be called with invalidation-data, which is already invalid at the point of execution.
3159 * That means some stuff requires to be executed immediately in command scope, while not everything may be executed in command
3160 * scope. While GUI-scope calls have no restrictions on what they may do, they cannot assume the game to still be in the state
3161 * when the invalidation was scheduled; passed IDs may have got invalid in the mean time.
3163 * Finally, note that invalidations triggered from commands or the game loop result in OnInvalidateData() being called twice.
3164 * Once in command-scope, once in GUI-scope. So make sure to not process differential-changes twice.
3166 * @param cls Window class
3167 * @param number Window number within the class
3168 * @param data The data to invalidate with
3169 * @param gui_scope Whether the call is done from GUI scope
3171 void InvalidateWindowData(WindowClass cls
, WindowNumber number
, int data
, bool gui_scope
)
3174 FOR_ALL_WINDOWS_FROM_BACK(w
) {
3175 if (w
->window_class
== cls
&& w
->window_number
== number
) {
3176 w
->InvalidateData(data
, gui_scope
);
3182 * Mark window data of all windows of a given class as invalid (in need of re-computing)
3183 * Note that by default the invalidation is not considered to be called from GUI scope.
3184 * See InvalidateWindowData() for details on GUI-scope vs. command-scope.
3185 * @param cls Window class
3186 * @param data The data to invalidate with
3187 * @param gui_scope Whether the call is done from GUI scope
3189 void InvalidateWindowClassesData(WindowClass cls
, int data
, bool gui_scope
)
3193 FOR_ALL_WINDOWS_FROM_BACK(w
) {
3194 if (w
->window_class
== cls
) {
3195 w
->InvalidateData(data
, gui_scope
);
3201 * Dispatch WE_TICK event over all windows
3203 void CallWindowTickEvent()
3206 FOR_ALL_WINDOWS_FROM_FRONT(w
) {
3212 * Try to delete a non-vital window.
3213 * Non-vital windows are windows other than the game selection, main toolbar,
3214 * status bar, toolbar menu, and tooltip windows. Stickied windows are also
3217 void DeleteNonVitalWindows()
3222 /* When we find the window to delete, we need to restart the search
3223 * as deleting this window could cascade in deleting (many) others
3224 * anywhere in the z-array */
3225 FOR_ALL_WINDOWS_FROM_BACK(w
) {
3226 if (w
->window_class
!= WC_MAIN_WINDOW
&&
3227 w
->window_class
!= WC_SELECT_GAME
&&
3228 w
->window_class
!= WC_MAIN_TOOLBAR
&&
3229 w
->window_class
!= WC_STATUS_BAR
&&
3230 w
->window_class
!= WC_TOOLTIPS
&&
3231 (w
->flags
& WF_STICKY
) == 0) { // do not delete windows which are 'pinned'
3234 goto restart_search
;
3240 * It is possible that a stickied window gets to a position where the
3241 * 'close' button is outside the gaming area. You cannot close it then; except
3242 * with this function. It closes all windows calling the standard function,
3243 * then, does a little hacked loop of closing all stickied windows. Note
3244 * that standard windows (status bar, etc.) are not stickied, so these aren't affected
3246 void DeleteAllNonVitalWindows()
3250 /* Delete every window except for stickied ones, then sticky ones as well */
3251 DeleteNonVitalWindows();
3254 /* When we find the window to delete, we need to restart the search
3255 * as deleting this window could cascade in deleting (many) others
3256 * anywhere in the z-array */
3257 FOR_ALL_WINDOWS_FROM_BACK(w
) {
3258 if (w
->flags
& WF_STICKY
) {
3260 goto restart_search
;
3266 * Delete all windows that are used for construction of vehicle etc.
3267 * Once done with that invalidate the others to ensure they get refreshed too.
3269 void DeleteConstructionWindows()
3274 /* When we find the window to delete, we need to restart the search
3275 * as deleting this window could cascade in deleting (many) others
3276 * anywhere in the z-array */
3277 FOR_ALL_WINDOWS_FROM_BACK(w
) {
3278 if (w
->window_desc
->flags
& WDF_CONSTRUCTION
) {
3280 goto restart_search
;
3284 FOR_ALL_WINDOWS_FROM_BACK(w
) w
->SetDirty();
3287 /** Delete all always on-top windows to get an empty screen */
3288 void HideVitalWindows()
3290 DeleteWindowById(WC_MAIN_TOOLBAR
, 0);
3291 DeleteWindowById(WC_STATUS_BAR
, 0);
3294 /** Re-initialize all windows. */
3295 void ReInitAllWindows()
3297 NWidgetLeaf::InvalidateDimensionCache(); // Reset cached sizes of several widgets.
3298 NWidgetScrollbar::InvalidateDimensionCache();
3300 extern void InitDepotWindowBlockSizes();
3301 InitDepotWindowBlockSizes();
3304 FOR_ALL_WINDOWS_FROM_BACK(w
) {
3307 #ifdef ENABLE_NETWORK
3308 void NetworkReInitChatBoxSize();
3309 NetworkReInitChatBoxSize();
3312 /* Make sure essential parts of all windows are visible */
3313 RelocateAllWindows(_cur_resolution
.width
, _cur_resolution
.height
);
3314 MarkWholeScreenDirty();
3318 * (Re)position a window at the screen.
3319 * @param w Window structure of the window, may also be \c NULL.
3320 * @param clss The class of the window to position.
3321 * @param setting The actual setting used for the window's position.
3322 * @return X coordinate of left edge of the repositioned window.
3324 static int PositionWindow(Window
*w
, WindowClass clss
, int setting
)
3326 if (w
== NULL
|| w
->window_class
!= clss
) {
3327 w
= FindWindowById(clss
, 0);
3329 if (w
== NULL
) return 0;
3331 int old_left
= w
->left
;
3333 case 1: w
->left
= (_screen
.width
- w
->width
) / 2; break;
3334 case 2: w
->left
= _screen
.width
- w
->width
; break;
3335 default: w
->left
= 0; break;
3337 if (w
->viewport
!= NULL
) w
->viewport
->left
+= w
->left
- old_left
;
3338 SetDirtyBlocks(0, w
->top
, _screen
.width
, w
->top
+ w
->height
); // invalidate the whole row
3343 * (Re)position main toolbar window at the screen.
3344 * @param w Window structure of the main toolbar window, may also be \c NULL.
3345 * @return X coordinate of left edge of the repositioned toolbar window.
3347 int PositionMainToolbar(Window
*w
)
3349 DEBUG(misc
, 5, "Repositioning Main Toolbar...");
3350 return PositionWindow(w
, WC_MAIN_TOOLBAR
, _settings_client
.gui
.toolbar_pos
);
3354 * (Re)position statusbar window at the screen.
3355 * @param w Window structure of the statusbar window, may also be \c NULL.
3356 * @return X coordinate of left edge of the repositioned statusbar.
3358 int PositionStatusbar(Window
*w
)
3360 DEBUG(misc
, 5, "Repositioning statusbar...");
3361 return PositionWindow(w
, WC_STATUS_BAR
, _settings_client
.gui
.statusbar_pos
);
3365 * (Re)position news message window at the screen.
3366 * @param w Window structure of the news message window, may also be \c NULL.
3367 * @return X coordinate of left edge of the repositioned news message.
3369 int PositionNewsMessage(Window
*w
)
3371 DEBUG(misc
, 5, "Repositioning news message...");
3372 return PositionWindow(w
, WC_NEWS_WINDOW
, _settings_client
.gui
.statusbar_pos
);
3376 * (Re)position network chat window at the screen.
3377 * @param w Window structure of the network chat window, may also be \c NULL.
3378 * @return X coordinate of left edge of the repositioned network chat window.
3380 int PositionNetworkChatWindow(Window
*w
)
3382 DEBUG(misc
, 5, "Repositioning network chat window...");
3383 return PositionWindow(w
, WC_SEND_NETWORK_MSG
, _settings_client
.gui
.statusbar_pos
);
3388 * Switches viewports following vehicles, which get autoreplaced
3389 * @param from_index the old vehicle ID
3390 * @param to_index the new vehicle ID
3392 void ChangeVehicleViewports(VehicleID from_index
, VehicleID to_index
)
3395 FOR_ALL_WINDOWS_FROM_BACK(w
) {
3396 if (w
->viewport
!= NULL
&& w
->viewport
->follow_vehicle
== from_index
) {
3397 w
->viewport
->follow_vehicle
= to_index
;
3405 * Relocate all windows to fit the new size of the game application screen
3406 * @param neww New width of the game application screen
3407 * @param newh New height of the game application screen.
3409 void RelocateAllWindows(int neww
, int newh
)
3413 FOR_ALL_WINDOWS_FROM_BACK(w
) {
3415 /* XXX - this probably needs something more sane. For example specifying
3416 * in a 'backup'-desc that the window should always be centered. */
3417 switch (w
->window_class
) {
3418 case WC_MAIN_WINDOW
:
3420 ResizeWindow(w
, neww
, newh
);
3423 case WC_MAIN_TOOLBAR
:
3424 ResizeWindow(w
, min(neww
, _toolbar_width
) - w
->width
, 0, false);
3427 left
= PositionMainToolbar(w
); // changes toolbar orientation
3430 case WC_NEWS_WINDOW
:
3431 top
= newh
- w
->height
;
3432 left
= PositionNewsMessage(w
);
3436 ResizeWindow(w
, min(neww
, _toolbar_width
) - w
->width
, 0, false);
3438 top
= newh
- w
->height
;
3439 left
= PositionStatusbar(w
);
3442 case WC_SEND_NETWORK_MSG
:
3443 ResizeWindow(w
, min(neww
, _toolbar_width
) - w
->width
, 0, false);
3445 top
= newh
- w
->height
- FindWindowById(WC_STATUS_BAR
, 0)->height
;
3446 left
= PositionNetworkChatWindow(w
);
3454 if (w
->flags
& WF_CENTERED
) {
3455 top
= (newh
- w
->height
) >> 1;
3456 left
= (neww
- w
->width
) >> 1;
3461 if (left
+ (w
->width
>> 1) >= neww
) left
= neww
- w
->width
;
3462 if (left
< 0) left
= 0;
3465 if (top
+ (w
->height
>> 1) >= newh
) top
= newh
- w
->height
;
3470 EnsureVisibleCaption(w
, left
, top
);
3475 * Destructor of the base class PickerWindowBase
3476 * Main utility is to stop the base Window destructor from triggering
3477 * a free while the child will already be free, in this case by the ResetObjectToPlace().
3479 PickerWindowBase::~PickerWindowBase()
3481 this->window_class
= WC_INVALID
; // stop the ancestor from freeing the already (to be) child
3482 ResetObjectToPlace();