(svn r27985) -Codechange: Convert VA2 switches into ones with non-overlapping ranges...
[openttd.git] / src / blitter / 32bpp_simple.hpp
blob0751f6f753b973339b9ce0b1a79c060c26f5b532
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file 32bpp_simple.hpp Simple 32 bpp blitter. */
12 #ifndef BLITTER_32BPP_SIMPLE_HPP
13 #define BLITTER_32BPP_SIMPLE_HPP
15 #include "32bpp_base.hpp"
16 #include "factory.hpp"
18 /** The most trivial 32 bpp blitter (without palette animation). */
19 class Blitter_32bppSimple : public Blitter_32bppBase {
20 struct Pixel {
21 uint8 r; ///< Red-channel
22 uint8 g; ///< Green-channel
23 uint8 b; ///< Blue-channel
24 uint8 a; ///< Alpha-channel
25 uint8 m; ///< Remap-channel
26 uint8 v; ///< Brightness-channel
28 public:
29 /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
30 /* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal);
31 /* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
33 /* virtual */ const char *GetName() { return "32bpp-simple"; }
36 /** Factory for the simple 32 bpp blitter. */
37 class FBlitter_32bppSimple : public BlitterFactory {
38 public:
39 FBlitter_32bppSimple() : BlitterFactory("32bpp-simple", "32bpp Simple Blitter (no palette animation)") {}
40 /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSimple(); }
43 #endif /* BLITTER_32BPP_SIMPLE_HPP */