(svn r27985) -Codechange: Convert VA2 switches into ones with non-overlapping ranges...
[openttd.git] / src / depot_gui.cpp
blob14461d8817fa4b4bceff3b1522b5508c1b0f624c
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file depot_gui.cpp The GUI for depots. */
12 #include "stdafx.h"
13 #include "train.h"
14 #include "roadveh.h"
15 #include "ship.h"
16 #include "aircraft.h"
17 #include "gui.h"
18 #include "textbuf_gui.h"
19 #include "viewport_func.h"
20 #include "command_func.h"
21 #include "depot_base.h"
22 #include "spritecache.h"
23 #include "strings_func.h"
24 #include "vehicle_func.h"
25 #include "company_func.h"
26 #include "tilehighlight_func.h"
27 #include "window_gui.h"
28 #include "vehiclelist.h"
29 #include "order_backup.h"
30 #include "zoom_func.h"
32 #include "widgets/depot_widget.h"
34 #include "table/strings.h"
36 #include "safeguards.h"
39 * Since all depot window sizes aren't the same, we need to modify sizes a little.
40 * It's done with the following arrays of widget indexes. Each of them tells if a widget side should be moved and in what direction.
41 * How long they should be moved and for what window types are controlled in ShowDepotWindow()
44 /** Nested widget definition for train depots. */
45 static const NWidgetPart _nested_train_depot_widgets[] = {
46 NWidget(NWID_HORIZONTAL),
47 NWidget(WWT_CLOSEBOX, COLOUR_GREY),
48 NWidget(WWT_CAPTION, COLOUR_GREY, WID_D_CAPTION), SetDataTip(STR_DEPOT_CAPTION, STR_NULL),
49 NWidget(WWT_SHADEBOX, COLOUR_GREY),
50 NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
51 NWidget(WWT_STICKYBOX, COLOUR_GREY),
52 EndContainer(),
53 NWidget(NWID_HORIZONTAL),
54 NWidget(NWID_VERTICAL),
55 NWidget(WWT_MATRIX, COLOUR_GREY, WID_D_MATRIX), SetResize(1, 1), SetScrollbar(WID_D_V_SCROLL),
56 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_D_SHOW_H_SCROLL),
57 NWidget(NWID_HSCROLLBAR, COLOUR_GREY, WID_D_H_SCROLL),
58 EndContainer(),
59 EndContainer(),
60 NWidget(NWID_VERTICAL),
61 NWidget(WWT_IMGBTN, COLOUR_GREY, WID_D_SELL), SetDataTip(0x0, STR_NULL), SetResize(0, 1), SetFill(0, 1),
62 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_D_SHOW_SELL_CHAIN),
63 NWidget(WWT_IMGBTN, COLOUR_GREY, WID_D_SELL_CHAIN), SetDataTip(SPR_SELL_CHAIN_TRAIN, STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP), SetResize(0, 1), SetFill(0, 1),
64 EndContainer(),
65 NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_SELL_ALL), SetDataTip(0x0, STR_NULL),
66 NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_AUTOREPLACE), SetDataTip(0x0, STR_NULL),
67 EndContainer(),
68 NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_D_V_SCROLL),
69 EndContainer(),
70 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
71 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_D_BUILD), SetDataTip(0x0, STR_NULL), SetFill(1, 1), SetResize(1, 0),
72 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_D_CLONE), SetDataTip(0x0, STR_NULL), SetFill(1, 1), SetResize(1, 0),
73 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_D_LOCATION), SetDataTip(STR_BUTTON_LOCATION, STR_NULL), SetFill(1, 1), SetResize(1, 0),
74 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_D_SHOW_RENAME), // rename button
75 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_D_RENAME), SetDataTip(STR_BUTTON_RENAME, STR_DEPOT_RENAME_TOOLTIP), SetFill(1, 1), SetResize(1, 0),
76 EndContainer(),
77 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_D_VEHICLE_LIST), SetDataTip(0x0, STR_NULL), SetFill(0, 1),
78 NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_STOP_ALL), SetDataTip(SPR_FLAG_VEH_STOPPED, STR_NULL), SetFill(0, 1),
79 NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_D_START_ALL), SetDataTip(SPR_FLAG_VEH_RUNNING, STR_NULL), SetFill(0, 1),
80 NWidget(WWT_RESIZEBOX, COLOUR_GREY),
81 EndContainer(),
84 static WindowDesc _train_depot_desc(
85 WDP_AUTO, "depot_train", 362, 123,
86 WC_VEHICLE_DEPOT, WC_NONE,
88 _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
91 static WindowDesc _road_depot_desc(
92 WDP_AUTO, "depot_roadveh", 316, 97,
93 WC_VEHICLE_DEPOT, WC_NONE,
95 _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
98 static WindowDesc _ship_depot_desc(
99 WDP_AUTO, "depot_ship", 306, 99,
100 WC_VEHICLE_DEPOT, WC_NONE,
102 _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
105 static WindowDesc _aircraft_depot_desc(
106 WDP_AUTO, "depot_aircraft", 332, 99,
107 WC_VEHICLE_DEPOT, WC_NONE,
109 _nested_train_depot_widgets, lengthof(_nested_train_depot_widgets)
112 extern void DepotSortList(VehicleList *list);
115 * This is the Callback method after the cloning attempt of a vehicle
116 * @param result the result of the cloning command
117 * @param tile unused
118 * @param p1 unused
119 * @param p2 unused
121 void CcCloneVehicle(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
123 if (result.Failed()) return;
125 const Vehicle *v = Vehicle::Get(_new_vehicle_id);
127 ShowVehicleViewWindow(v);
130 static void TrainDepotMoveVehicle(const Vehicle *wagon, VehicleID sel, const Vehicle *head)
132 const Vehicle *v = Vehicle::Get(sel);
134 if (v == wagon) return;
136 if (wagon == NULL) {
137 if (head != NULL) wagon = head->Last();
138 } else {
139 wagon = wagon->Previous();
140 if (wagon == NULL) return;
143 if (wagon == v) return;
145 DoCommandP(v->tile, v->index | (_ctrl_pressed ? 1 : 0) << 20, wagon == NULL ? INVALID_VEHICLE : wagon->index, CMD_MOVE_RAIL_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_MOVE_VEHICLE));
148 static VehicleCellSize _base_block_sizes_depot[VEH_COMPANY_END]; ///< Cell size for vehicle images in the depot view.
149 static VehicleCellSize _base_block_sizes_purchase[VEH_COMPANY_END]; ///< Cell size for vehicle images in the purchase list.
150 static uint _consistent_train_width; ///< Whether trains of all lengths are consistently scaled. Either TRAININFO_DEFAULT_VEHICLE_WIDTH, VEHICLEINFO_FULL_VEHICLE_WIDTH, or 0.
153 * Get the GUI cell size for a vehicle image.
154 * @param type Vehicle type to get the size for.
155 * @param image_type Image type to get size for.
156 * @pre image_type == EIT_IN_DEPOT || image_type == EIT_PURCHASE
157 * @return Cell dimensions for the vehicle and image type.
159 VehicleCellSize GetVehicleImageCellSize(VehicleType type, EngineImageType image_type)
161 switch (image_type) {
162 case EIT_IN_DEPOT: return _base_block_sizes_depot[type];
163 case EIT_PURCHASE: return _base_block_sizes_purchase[type];
164 default: NOT_REACHED();
168 static void InitBlocksizeForVehicles(VehicleType type, EngineImageType image_type)
170 int max_extend_left = 0;
171 int max_extend_right = 0;
172 uint max_height = 0;
174 const Engine *e;
175 FOR_ALL_ENGINES_OF_TYPE(e, type) {
176 if (!e->IsEnabled()) continue;
178 EngineID eid = e->index;
179 uint x, y;
180 int x_offs, y_offs;
182 switch (type) {
183 default: NOT_REACHED();
184 case VEH_TRAIN: GetTrainSpriteSize( eid, x, y, x_offs, y_offs, image_type); break;
185 case VEH_ROAD: GetRoadVehSpriteSize( eid, x, y, x_offs, y_offs, image_type); break;
186 case VEH_SHIP: GetShipSpriteSize( eid, x, y, x_offs, y_offs, image_type); break;
187 case VEH_AIRCRAFT: GetAircraftSpriteSize(eid, x, y, x_offs, y_offs, image_type); break;
189 if (y > max_height) max_height = y;
190 if (-x_offs > max_extend_left) max_extend_left = -x_offs;
191 if ((int)x + x_offs > max_extend_right) max_extend_right = x + x_offs;
194 int min_extend = ScaleGUITrad(16);
195 int max_extend = ScaleGUITrad(98);
197 switch (image_type) {
198 case EIT_IN_DEPOT:
199 _base_block_sizes_depot[type].height = max<uint>(ScaleGUITrad(GetVehicleHeight(type)), max_height);
200 _base_block_sizes_depot[type].extend_left = Clamp(max_extend_left, min_extend, max_extend);
201 _base_block_sizes_depot[type].extend_right = Clamp(max_extend_right, min_extend, max_extend);
202 break;
203 case EIT_PURCHASE:
204 _base_block_sizes_purchase[type].height = max<uint>(ScaleGUITrad(GetVehicleHeight(type)), max_height);
205 _base_block_sizes_purchase[type].extend_left = Clamp(max_extend_left, min_extend, max_extend);
206 _base_block_sizes_purchase[type].extend_right = Clamp(max_extend_right, min_extend, max_extend);
207 break;
209 default: NOT_REACHED();
214 * Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle sprites in the current game.
215 * @note Calling this function once for each game is enough.
217 void InitDepotWindowBlockSizes()
219 for (VehicleType vt = VEH_BEGIN; vt < VEH_COMPANY_END; vt++) {
220 InitBlocksizeForVehicles(vt, EIT_IN_DEPOT);
221 InitBlocksizeForVehicles(vt, EIT_PURCHASE);
224 _consistent_train_width = TRAININFO_DEFAULT_VEHICLE_WIDTH;
225 bool first = true;
226 const Engine *e;
227 FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) {
228 if (!e->IsEnabled()) continue;
230 uint w = TRAININFO_DEFAULT_VEHICLE_WIDTH;
231 if (e->GetGRF() != NULL && is_custom_sprite(e->u.rail.image_index)) {
232 w = e->GetGRF()->traininfo_vehicle_width;
233 if (w != VEHICLEINFO_FULL_VEHICLE_WIDTH) {
234 /* Hopeless.
235 * This is a NewGRF vehicle that uses TRAININFO_DEFAULT_VEHICLE_WIDTH.
236 * If the vehicles are shorter than 8/8 we have fractional lengths, which are not consistent after rounding.
238 _consistent_train_width = 0;
239 break;
243 if (first) {
244 _consistent_train_width = w;
245 first = false;
246 } else if (w != _consistent_train_width) {
247 _consistent_train_width = 0;
248 break;
253 static void DepotSellAllConfirmationCallback(Window *w, bool confirmed);
254 const Sprite *GetAircraftSprite(EngineID engine);
256 struct DepotWindow : Window {
257 VehicleID sel;
258 VehicleID vehicle_over; ///< Rail vehicle over which another one is dragged, \c INVALID_VEHICLE if none.
259 VehicleType type;
260 bool generate_list;
261 int hovered_widget; ///< Index of the widget being hovered during drag/drop. -1 if no drag is in progress.
262 VehicleList vehicle_list;
263 VehicleList wagon_list;
264 uint unitnumber_digits;
265 uint num_columns; ///< Number of columns.
266 Scrollbar *hscroll; ///< Only for trains.
267 Scrollbar *vscroll;
269 DepotWindow(WindowDesc *desc, TileIndex tile, VehicleType type) : Window(desc)
271 assert(IsCompanyBuildableVehicleType(type)); // ensure that we make the call with a valid type
273 this->sel = INVALID_VEHICLE;
274 this->vehicle_over = INVALID_VEHICLE;
275 this->generate_list = true;
276 this->hovered_widget = -1;
277 this->type = type;
278 this->num_columns = 1; // for non-trains this gets set in FinishInitNested()
279 this->unitnumber_digits = 2;
281 this->CreateNestedTree();
282 this->hscroll = (this->type == VEH_TRAIN ? this->GetScrollbar(WID_D_H_SCROLL) : NULL);
283 this->vscroll = this->GetScrollbar(WID_D_V_SCROLL);
284 /* Don't show 'rename button' of aircraft hangar */
285 this->GetWidget<NWidgetStacked>(WID_D_SHOW_RENAME)->SetDisplayedPlane(type == VEH_AIRCRAFT ? SZSP_NONE : 0);
286 /* Only train depots have a horizontal scrollbar and a 'sell chain' button */
287 if (type == VEH_TRAIN) this->GetWidget<NWidgetCore>(WID_D_MATRIX)->widget_data = 1 << MAT_COL_START;
288 this->GetWidget<NWidgetStacked>(WID_D_SHOW_H_SCROLL)->SetDisplayedPlane(type == VEH_TRAIN ? 0 : SZSP_HORIZONTAL);
289 this->GetWidget<NWidgetStacked>(WID_D_SHOW_SELL_CHAIN)->SetDisplayedPlane(type == VEH_TRAIN ? 0 : SZSP_NONE);
290 this->SetupWidgetData(type);
291 this->FinishInitNested(tile);
293 this->owner = GetTileOwner(tile);
294 OrderBackup::Reset();
297 ~DepotWindow()
299 DeleteWindowById(WC_BUILD_VEHICLE, this->window_number);
300 OrderBackup::Reset(this->window_number);
304 * Draw a vehicle in the depot window in the box with the top left corner at x,y.
305 * @param v Vehicle to draw.
306 * @param left Left side of the box to draw in.
307 * @param right Right side of the box to draw in.
308 * @param y Top of the box to draw in.
310 void DrawVehicleInDepot(const Vehicle *v, int left, int right, int y) const
312 bool free_wagon = false;
313 int sprite_y = y + (this->resize.step_height - ScaleGUITrad(GetVehicleHeight(v->type))) / 2;
315 bool rtl = _current_text_dir == TD_RTL;
316 int image_left = rtl ? left + this->count_width : left + this->header_width;
317 int image_right = rtl ? right - this->header_width : right - this->count_width;
319 switch (v->type) {
320 case VEH_TRAIN: {
321 const Train *u = Train::From(v);
322 free_wagon = u->IsFreeWagon();
324 uint x_space = free_wagon ?
325 ScaleGUITrad(_consistent_train_width != 0 ? _consistent_train_width : TRAININFO_DEFAULT_VEHICLE_WIDTH) :
328 DrawTrainImage(u, image_left + (rtl ? 0 : x_space), image_right - (rtl ? x_space : 0), sprite_y - 1,
329 this->sel, EIT_IN_DEPOT, free_wagon ? 0 : this->hscroll->GetPosition(), this->vehicle_over);
331 /* Length of consist in tiles with 1 fractional digit (rounded up) */
332 SetDParam(0, CeilDiv(u->gcache.cached_total_length * 10, TILE_SIZE));
333 SetDParam(1, 1);
334 DrawString(rtl ? left + WD_FRAMERECT_LEFT : right - this->count_width, rtl ? left + this->count_width : right - WD_FRAMERECT_RIGHT, y + (this->resize.step_height - FONT_HEIGHT_SMALL) / 2, STR_TINY_BLACK_DECIMAL, TC_FROMSTRING, SA_RIGHT); // Draw the counter
335 break;
338 case VEH_ROAD: DrawRoadVehImage( v, image_left, image_right, sprite_y, this->sel, EIT_IN_DEPOT); break;
339 case VEH_SHIP: DrawShipImage( v, image_left, image_right, sprite_y, this->sel, EIT_IN_DEPOT); break;
340 case VEH_AIRCRAFT: DrawAircraftImage(v, image_left, image_right, sprite_y, this->sel, EIT_IN_DEPOT); break;
341 default: NOT_REACHED();
344 uint diff_x, diff_y;
345 if (v->IsGroundVehicle()) {
346 /* Arrange unitnumber and flag horizontally */
347 diff_x = this->flag_width + WD_FRAMERECT_LEFT;
348 diff_y = (this->resize.step_height - this->flag_height) / 2 - 2;
349 } else {
350 /* Arrange unitnumber and flag vertically */
351 diff_x = WD_FRAMERECT_LEFT;
352 diff_y = FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
354 int text_left = rtl ? right - this->header_width - 1 : left + diff_x;
355 int text_right = rtl ? right - diff_x : left + this->header_width - 1;
357 if (free_wagon) {
358 DrawString(text_left, text_right, y + 2, STR_DEPOT_NO_ENGINE);
359 } else {
360 DrawSprite((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, PAL_NONE, rtl ? right - this->flag_width : left + WD_FRAMERECT_LEFT, y + diff_y);
362 SetDParam(0, v->unitnumber);
363 DrawString(text_left, text_right, y + 2, (uint16)(v->max_age - DAYS_IN_LEAP_YEAR) >= v->age ? STR_BLACK_COMMA : STR_RED_COMMA);
367 void DrawWidget(const Rect &r, int widget) const
369 if (widget != WID_D_MATRIX) return;
371 bool rtl = _current_text_dir == TD_RTL;
373 /* Set the row and number of boxes in each row based on the number of boxes drawn in the matrix */
374 const NWidgetCore *wid = this->GetWidget<NWidgetCore>(WID_D_MATRIX);
376 /* Draw vertical separators at whole tiles.
377 * This only works in two cases:
378 * - All vehicles use VEHICLEINFO_FULL_VEHICLE_WIDTH as reference width.
379 * - All vehicles are 8/8. This cannot be checked for NewGRF, so instead we check for "all vehicles are original vehicles".
381 if (this->type == VEH_TRAIN && _consistent_train_width != 0) {
382 int w = ScaleGUITrad(2 * _consistent_train_width);
383 int col = _colour_gradient[wid->colour][4];
384 int image_left = rtl ? r.left + this->count_width : r.left + this->header_width;
385 int image_right = rtl ? r.right - this->header_width : r.right - this->count_width;
386 int first_line = w + (-this->hscroll->GetPosition()) % w;
387 if (rtl) {
388 for (int x = image_right - first_line; x >= image_left; x -= w) {
389 GfxDrawLine(x, r.top, x, r.bottom, col, 1, 3);
391 } else {
392 for (int x = image_left + first_line; x <= image_right; x += w) {
393 GfxDrawLine(x, r.top, x, r.bottom, col, 1, 3);
398 uint16 rows_in_display = wid->current_y / wid->resize_y;
400 uint16 num = this->vscroll->GetPosition() * this->num_columns;
401 int maxval = min(this->vehicle_list.Length(), num + (rows_in_display * this->num_columns));
402 int y;
403 for (y = r.top + 1; num < maxval; y += this->resize.step_height) { // Draw the rows
404 for (byte i = 0; i < this->num_columns && num < maxval; i++, num++) {
405 /* Draw all vehicles in the current row */
406 const Vehicle *v = this->vehicle_list[num];
407 if (this->num_columns == 1) {
408 this->DrawVehicleInDepot(v, r.left, r.right, y);
409 } else {
410 int x = r.left + (rtl ? (this->num_columns - i - 1) : i) * this->resize.step_width;
411 this->DrawVehicleInDepot(v, x, x + this->resize.step_width - 1, y);
416 maxval = min(this->vehicle_list.Length() + this->wagon_list.Length(), (this->vscroll->GetPosition() * this->num_columns) + (rows_in_display * this->num_columns));
418 /* Draw the train wagons without an engine in front. */
419 for (; num < maxval; num++, y += this->resize.step_height) {
420 const Vehicle *v = this->wagon_list[num - this->vehicle_list.Length()];
421 this->DrawVehicleInDepot(v, r.left, r.right, y);
425 void SetStringParameters(int widget) const
427 if (widget != WID_D_CAPTION) return;
429 /* locate the depot struct */
430 TileIndex tile = this->window_number;
431 SetDParam(0, this->type);
432 SetDParam(1, (this->type == VEH_AIRCRAFT) ? GetStationIndex(tile) : GetDepotIndex(tile));
435 struct GetDepotVehiclePtData {
436 const Vehicle *head;
437 const Vehicle *wagon;
440 enum DepotGUIAction {
441 MODE_ERROR,
442 MODE_DRAG_VEHICLE,
443 MODE_SHOW_VEHICLE,
444 MODE_START_STOP,
447 DepotGUIAction GetVehicleFromDepotWndPt(int x, int y, const Vehicle **veh, GetDepotVehiclePtData *d) const
449 const NWidgetCore *matrix_widget = this->GetWidget<NWidgetCore>(WID_D_MATRIX);
450 /* In case of RTL the widgets are swapped as a whole */
451 if (_current_text_dir == TD_RTL) x = matrix_widget->current_x - x;
453 uint xt = 0, xm = 0, ym = 0;
454 if (this->type == VEH_TRAIN) {
455 xm = x;
456 } else {
457 xt = x / this->resize.step_width;
458 xm = x % this->resize.step_width;
459 if (xt >= this->num_columns) return MODE_ERROR;
461 ym = y % this->resize.step_height;
463 uint row = y / this->resize.step_height;
464 if (row >= this->vscroll->GetCapacity()) return MODE_ERROR;
466 uint pos = ((row + this->vscroll->GetPosition()) * this->num_columns) + xt;
468 if (this->vehicle_list.Length() + this->wagon_list.Length() <= pos) {
469 /* Clicking on 'line' / 'block' without a vehicle */
470 if (this->type == VEH_TRAIN) {
471 /* End the dragging */
472 d->head = NULL;
473 d->wagon = NULL;
474 return MODE_DRAG_VEHICLE;
475 } else {
476 return MODE_ERROR; // empty block, so no vehicle is selected
480 bool wagon = false;
481 if (this->vehicle_list.Length() > pos) {
482 *veh = this->vehicle_list[pos];
483 /* Skip vehicles that are scrolled off the list */
484 if (this->type == VEH_TRAIN) x += this->hscroll->GetPosition();
485 } else {
486 pos -= this->vehicle_list.Length();
487 *veh = this->wagon_list[pos];
488 /* free wagons don't have an initial loco. */
489 x -= ScaleGUITrad(VEHICLEINFO_FULL_VEHICLE_WIDTH);
490 wagon = true;
493 const Train *v = NULL;
494 if (this->type == VEH_TRAIN) {
495 v = Train::From(*veh);
496 d->head = d->wagon = v;
499 if (xm <= this->header_width) {
500 switch (this->type) {
501 case VEH_TRAIN:
502 if (wagon) return MODE_ERROR;
503 FALLTHROUGH;
505 case VEH_ROAD:
506 if (xm <= this->flag_width) return MODE_START_STOP;
507 break;
509 case VEH_SHIP:
510 case VEH_AIRCRAFT:
511 if (xm <= this->flag_width && ym >= (uint)(FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL)) return MODE_START_STOP;
512 break;
514 default: NOT_REACHED();
516 return MODE_SHOW_VEHICLE;
519 if (this->type != VEH_TRAIN) return MODE_DRAG_VEHICLE;
521 /* Clicking on the counter */
522 if (xm >= matrix_widget->current_x - this->count_width) return wagon ? MODE_ERROR : MODE_SHOW_VEHICLE;
524 /* Account for the header */
525 x -= this->header_width;
527 /* find the vehicle in this row that was clicked */
528 for (; v != NULL; v = v->Next()) {
529 x -= v->GetDisplayImageWidth();
530 if (x < 0) break;
533 d->wagon = (v != NULL ? v->GetFirstEnginePart() : NULL);
535 return MODE_DRAG_VEHICLE;
539 * Handle click in the depot matrix.
540 * @param x Horizontal position in the matrix widget in pixels.
541 * @param y Vertical position in the matrix widget in pixels.
543 void DepotClick(int x, int y)
545 GetDepotVehiclePtData gdvp = { NULL, NULL };
546 const Vehicle *v = NULL;
547 DepotGUIAction mode = this->GetVehicleFromDepotWndPt(x, y, &v, &gdvp);
549 if (this->type == VEH_TRAIN) v = gdvp.wagon;
551 switch (mode) {
552 case MODE_ERROR: // invalid
553 return;
555 case MODE_DRAG_VEHICLE: { // start dragging of vehicle
556 if (v != NULL && VehicleClicked(v)) return;
558 VehicleID sel = this->sel;
560 if (this->type == VEH_TRAIN && sel != INVALID_VEHICLE) {
561 this->sel = INVALID_VEHICLE;
562 TrainDepotMoveVehicle(v, sel, gdvp.head);
563 } else if (v != NULL) {
564 SetObjectToPlaceWnd(SPR_CURSOR_MOUSE, PAL_NONE, HT_DRAG, this);
565 SetMouseCursorVehicle(v, EIT_IN_DEPOT);
566 _cursor.vehchain = _ctrl_pressed;
568 this->sel = v->index;
569 this->SetDirty();
571 break;
574 case MODE_SHOW_VEHICLE: // show info window
575 ShowVehicleViewWindow(v);
576 break;
578 case MODE_START_STOP: // click start/stop flag
579 StartStopVehicle(v, false);
580 break;
582 default: NOT_REACHED();
587 * Function to set up vehicle specific widgets (mainly sprites and strings).
588 * Only use this function to if the widget is used for several vehicle types and each has
589 * different text/sprites. If the widget is only used for a single vehicle type, or the same
590 * text/sprites are used every time, use the nested widget array to initialize the widget.
592 void SetupWidgetData(VehicleType type)
594 this->GetWidget<NWidgetCore>(WID_D_STOP_ALL)->tool_tip = STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP + type;
595 this->GetWidget<NWidgetCore>(WID_D_START_ALL)->tool_tip = STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP + type;
596 this->GetWidget<NWidgetCore>(WID_D_SELL)->tool_tip = STR_DEPOT_TRAIN_SELL_TOOLTIP + type;
597 this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->tool_tip = STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP + type;
599 this->GetWidget<NWidgetCore>(WID_D_BUILD)->SetDataTip(STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON + type, STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP + type);
600 this->GetWidget<NWidgetCore>(WID_D_CLONE)->SetDataTip(STR_DEPOT_CLONE_TRAIN + type, STR_DEPOT_CLONE_TRAIN_DEPOT_INFO + type);
602 this->GetWidget<NWidgetCore>(WID_D_LOCATION)->tool_tip = STR_DEPOT_TRAIN_LOCATION_TOOLTIP + type;
603 this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->tool_tip = STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP + type;
604 this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->tool_tip = STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP + type;
605 this->GetWidget<NWidgetCore>(WID_D_MATRIX)->tool_tip = STR_DEPOT_TRAIN_LIST_TOOLTIP + this->type;
607 switch (type) {
608 default: NOT_REACHED();
610 case VEH_TRAIN:
611 this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_TRAIN;
613 /* Sprites */
614 this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data = SPR_SELL_TRAIN;
615 this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data = SPR_SELL_ALL_TRAIN;
616 this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_TRAIN;
617 break;
619 case VEH_ROAD:
620 this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_LORRY;
622 /* Sprites */
623 this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data = SPR_SELL_ROADVEH;
624 this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data = SPR_SELL_ALL_ROADVEH;
625 this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_ROADVEH;
626 break;
628 case VEH_SHIP:
629 this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_SHIP;
631 /* Sprites */
632 this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data = SPR_SELL_SHIP;
633 this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data = SPR_SELL_ALL_SHIP;
634 this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_SHIP;
635 break;
637 case VEH_AIRCRAFT:
638 this->GetWidget<NWidgetCore>(WID_D_VEHICLE_LIST)->widget_data = STR_PLANE;
640 /* Sprites */
641 this->GetWidget<NWidgetCore>(WID_D_SELL)->widget_data = SPR_SELL_AIRCRAFT;
642 this->GetWidget<NWidgetCore>(WID_D_SELL_ALL)->widget_data = SPR_SELL_ALL_AIRCRAFT;
643 this->GetWidget<NWidgetCore>(WID_D_AUTOREPLACE)->widget_data = SPR_REPLACE_AIRCRAFT;
644 break;
648 uint count_width;
649 uint header_width;
650 uint flag_width;
651 uint flag_height;
653 virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
655 switch (widget) {
656 case WID_D_MATRIX: {
657 uint min_height = 0;
659 if (this->type == VEH_TRAIN) {
660 SetDParamMaxValue(0, 1000, 0, FS_SMALL);
661 SetDParam(1, 1);
662 this->count_width = GetStringBoundingBox(STR_TINY_BLACK_DECIMAL).width + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
663 } else {
664 this->count_width = 0;
667 SetDParamMaxDigits(0, this->unitnumber_digits);
668 Dimension unumber = GetStringBoundingBox(STR_BLACK_COMMA);
669 const Sprite *spr = GetSprite(SPR_FLAG_VEH_STOPPED, ST_NORMAL);
670 this->flag_width = UnScaleGUI(spr->width) + WD_FRAMERECT_RIGHT;
671 this->flag_height = UnScaleGUI(spr->height);
673 if (this->type == VEH_TRAIN || this->type == VEH_ROAD) {
674 min_height = max<uint>(unumber.height + WD_MATRIX_TOP, UnScaleGUI(spr->height));
675 this->header_width = unumber.width + this->flag_width + WD_FRAMERECT_LEFT;
676 } else {
677 min_height = unumber.height + UnScaleGUI(spr->height) + WD_MATRIX_TOP + WD_PAR_VSEP_NORMAL + WD_MATRIX_BOTTOM;
678 this->header_width = max<uint>(unumber.width, this->flag_width) + WD_FRAMERECT_RIGHT;
680 int base_width = this->count_width + this->header_width;
682 resize->height = max<uint>(GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).height, min_height);
683 if (this->type == VEH_TRAIN) {
684 resize->width = 1;
685 size->width = base_width + 2 * ScaleGUITrad(29); // about 2 parts
686 size->height = resize->height * 6;
687 } else {
688 resize->width = base_width + GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).extend_left + GetVehicleImageCellSize(this->type, EIT_IN_DEPOT).extend_right;
689 size->width = resize->width * (this->type == VEH_ROAD ? 5 : 3);
690 size->height = resize->height * (this->type == VEH_ROAD ? 5 : 3);
692 fill->width = resize->width;
693 fill->height = resize->height;
694 break;
700 * Some data on this window has become invalid.
701 * @param data Information about the changed data.
702 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
704 virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
706 this->generate_list = true;
709 virtual void OnPaint()
711 if (this->generate_list) {
712 /* Generate the vehicle list
713 * It's ok to use the wagon pointers for non-trains as they will be ignored */
714 BuildDepotVehicleList(this->type, this->window_number, &this->vehicle_list, &this->wagon_list);
715 this->generate_list = false;
716 DepotSortList(&this->vehicle_list);
718 uint new_unitnumber_digits = GetUnitNumberDigits(this->vehicle_list);
719 /* Only increase the size; do not decrease to prevent constant changes */
720 if (this->unitnumber_digits < new_unitnumber_digits) {
721 this->unitnumber_digits = new_unitnumber_digits;
722 this->ReInit();
726 /* determine amount of items for scroller */
727 if (this->type == VEH_TRAIN) {
728 uint max_width = ScaleGUITrad(VEHICLEINFO_FULL_VEHICLE_WIDTH);
729 for (uint num = 0; num < this->vehicle_list.Length(); num++) {
730 uint width = 0;
731 for (const Train *v = Train::From(this->vehicle_list[num]); v != NULL; v = v->Next()) {
732 width += v->GetDisplayImageWidth();
734 max_width = max(max_width, width);
736 /* Always have 1 empty row, so people can change the setting of the train */
737 this->vscroll->SetCount(this->vehicle_list.Length() + this->wagon_list.Length() + 1);
738 /* Always make it longer than the longest train, so you can attach vehicles at the end, and also see the next vertical tile separator line */
739 this->hscroll->SetCount(max_width + ScaleGUITrad(2 * VEHICLEINFO_FULL_VEHICLE_WIDTH + 1));
740 } else {
741 this->vscroll->SetCount(CeilDiv(this->vehicle_list.Length(), this->num_columns));
744 /* Setup disabled buttons. */
745 TileIndex tile = this->window_number;
746 this->SetWidgetsDisabledState(!IsTileOwner(tile, _local_company),
747 WID_D_STOP_ALL,
748 WID_D_START_ALL,
749 WID_D_SELL,
750 WID_D_SELL_CHAIN,
751 WID_D_SELL_ALL,
752 WID_D_BUILD,
753 WID_D_CLONE,
754 WID_D_RENAME,
755 WID_D_AUTOREPLACE,
756 WIDGET_LIST_END);
758 this->DrawWidgets();
761 virtual void OnClick(Point pt, int widget, int click_count)
763 switch (widget) {
764 case WID_D_MATRIX: { // List
765 NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_D_MATRIX);
766 this->DepotClick(pt.x - nwi->pos_x, pt.y - nwi->pos_y);
767 break;
770 case WID_D_BUILD: // Build vehicle
771 ResetObjectToPlace();
772 ShowBuildVehicleWindow(this->window_number, this->type);
773 break;
775 case WID_D_CLONE: // Clone button
776 this->SetWidgetDirty(WID_D_CLONE);
777 this->ToggleWidgetLoweredState(WID_D_CLONE);
779 if (this->IsWidgetLowered(WID_D_CLONE)) {
780 static const CursorID clone_icons[] = {
781 SPR_CURSOR_CLONE_TRAIN, SPR_CURSOR_CLONE_ROADVEH,
782 SPR_CURSOR_CLONE_SHIP, SPR_CURSOR_CLONE_AIRPLANE
785 SetObjectToPlaceWnd(clone_icons[this->type], PAL_NONE, HT_VEHICLE, this);
786 } else {
787 ResetObjectToPlace();
789 break;
791 case WID_D_LOCATION:
792 if (_ctrl_pressed) {
793 ShowExtraViewPortWindow(this->window_number);
794 } else {
795 ScrollMainWindowToTile(this->window_number);
797 break;
799 case WID_D_RENAME: // Rename button
800 SetDParam(0, this->type);
801 SetDParam(1, Depot::GetByTile((TileIndex)this->window_number)->index);
802 ShowQueryString(STR_DEPOT_NAME, STR_DEPOT_RENAME_DEPOT_CAPTION, MAX_LENGTH_DEPOT_NAME_CHARS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT | QSF_LEN_IN_CHARS);
803 break;
805 case WID_D_STOP_ALL:
806 case WID_D_START_ALL: {
807 VehicleListIdentifier vli(VL_DEPOT_LIST, this->type, this->owner);
808 DoCommandP(this->window_number, (widget == WID_D_START_ALL ? (1 << 0) : 0), vli.Pack(), CMD_MASS_START_STOP);
809 break;
812 case WID_D_SELL_ALL:
813 /* Only open the confirmation window if there are anything to sell */
814 if (this->vehicle_list.Length() != 0 || this->wagon_list.Length() != 0) {
815 TileIndex tile = this->window_number;
816 byte vehtype = this->type;
818 SetDParam(0, vehtype);
819 SetDParam(1, (vehtype == VEH_AIRCRAFT) ? GetStationIndex(tile) : GetDepotIndex(tile));
820 ShowQuery(
821 STR_DEPOT_CAPTION,
822 STR_DEPOT_SELL_CONFIRMATION_TEXT,
823 this,
824 DepotSellAllConfirmationCallback
827 break;
829 case WID_D_VEHICLE_LIST:
830 ShowVehicleListWindow(GetTileOwner(this->window_number), this->type, (TileIndex)this->window_number);
831 break;
833 case WID_D_AUTOREPLACE:
834 DoCommandP(this->window_number, this->type, 0, CMD_DEPOT_MASS_AUTOREPLACE);
835 break;
840 virtual void OnQueryTextFinished(char *str)
842 if (str == NULL) return;
844 /* Do depot renaming */
845 DoCommandP(0, GetDepotIndex(this->window_number), 0, CMD_RENAME_DEPOT | CMD_MSG(STR_ERROR_CAN_T_RENAME_DEPOT), NULL, str);
848 virtual bool OnRightClick(Point pt, int widget)
850 if (widget != WID_D_MATRIX) return false;
852 GetDepotVehiclePtData gdvp = { NULL, NULL };
853 const Vehicle *v = NULL;
854 NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_D_MATRIX);
855 DepotGUIAction mode = this->GetVehicleFromDepotWndPt(pt.x - nwi->pos_x, pt.y - nwi->pos_y, &v, &gdvp);
857 if (this->type == VEH_TRAIN) v = gdvp.wagon;
859 if (v == NULL || mode != MODE_DRAG_VEHICLE) return false;
861 CargoArray capacity, loaded;
863 /* Display info for single (articulated) vehicle, or for whole chain starting with selected vehicle */
864 bool whole_chain = (this->type == VEH_TRAIN && _ctrl_pressed);
866 /* loop through vehicle chain and collect cargoes */
867 uint num = 0;
868 for (const Vehicle *w = v; w != NULL; w = w->Next()) {
869 if (w->cargo_cap > 0 && w->cargo_type < NUM_CARGO) {
870 capacity[w->cargo_type] += w->cargo_cap;
871 loaded [w->cargo_type] += w->cargo.StoredCount();
874 if (w->type == VEH_TRAIN && !w->HasArticulatedPart()) {
875 num++;
876 if (!whole_chain) break;
880 /* Build tooltipstring */
881 static char details[1024];
882 details[0] = '\0';
883 char *pos = details;
885 for (CargoID cargo_type = 0; cargo_type < NUM_CARGO; cargo_type++) {
886 if (capacity[cargo_type] == 0) continue;
888 SetDParam(0, cargo_type); // {CARGO} #1
889 SetDParam(1, loaded[cargo_type]); // {CARGO} #2
890 SetDParam(2, cargo_type); // {SHORTCARGO} #1
891 SetDParam(3, capacity[cargo_type]); // {SHORTCARGO} #2
892 pos = GetString(pos, STR_DEPOT_VEHICLE_TOOLTIP_CARGO, lastof(details));
895 /* Show tooltip window */
896 uint64 args[2];
897 args[0] = (whole_chain ? num : v->engine_type);
898 args[1] = (uint64)(size_t)details;
899 GuiShowTooltips(this, whole_chain ? STR_DEPOT_VEHICLE_TOOLTIP_CHAIN : STR_DEPOT_VEHICLE_TOOLTIP, 2, args, TCC_RIGHT_CLICK);
901 return true;
905 * Clones a vehicle
906 * @param v the original vehicle to clone
907 * @return Always true.
909 virtual bool OnVehicleSelect(const Vehicle *v)
911 if (DoCommandP(this->window_number, v->index, _ctrl_pressed ? 1 : 0, CMD_CLONE_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_BUY_TRAIN + v->type), CcCloneVehicle)) {
912 ResetObjectToPlace();
914 return true;
917 virtual void OnPlaceObjectAbort()
919 /* abort clone */
920 this->RaiseWidget(WID_D_CLONE);
921 this->SetWidgetDirty(WID_D_CLONE);
923 /* abort drag & drop */
924 this->sel = INVALID_VEHICLE;
925 this->vehicle_over = INVALID_VEHICLE;
926 this->SetWidgetDirty(WID_D_MATRIX);
928 if (this->hovered_widget != -1) {
929 this->SetWidgetLoweredState(this->hovered_widget, false);
930 this->SetWidgetDirty(this->hovered_widget);
931 this->hovered_widget = -1;
935 virtual void OnMouseDrag(Point pt, int widget)
937 if (this->sel == INVALID_VEHICLE) return;
938 if (widget != this->hovered_widget) {
939 if (this->hovered_widget == WID_D_SELL || this->hovered_widget == WID_D_SELL_CHAIN) {
940 this->SetWidgetLoweredState(this->hovered_widget, false);
941 this->SetWidgetDirty(this->hovered_widget);
943 this->hovered_widget = widget;
944 if (this->hovered_widget == WID_D_SELL || this->hovered_widget == WID_D_SELL_CHAIN) {
945 this->SetWidgetLoweredState(this->hovered_widget, true);
946 this->SetWidgetDirty(this->hovered_widget);
949 if (this->type != VEH_TRAIN) return;
951 /* A rail vehicle is dragged.. */
952 if (widget != WID_D_MATRIX) { // ..outside of the depot matrix.
953 if (this->vehicle_over != INVALID_VEHICLE) {
954 this->vehicle_over = INVALID_VEHICLE;
955 this->SetWidgetDirty(WID_D_MATRIX);
957 return;
960 NWidgetBase *matrix = this->GetWidget<NWidgetBase>(widget);
961 const Vehicle *v = NULL;
962 GetDepotVehiclePtData gdvp = {NULL, NULL};
964 if (this->GetVehicleFromDepotWndPt(pt.x - matrix->pos_x, pt.y - matrix->pos_y, &v, &gdvp) != MODE_DRAG_VEHICLE) return;
966 VehicleID new_vehicle_over = INVALID_VEHICLE;
967 if (gdvp.head != NULL) {
968 if (gdvp.wagon == NULL && gdvp.head->Last()->index != this->sel) { // ..at the end of the train.
969 /* NOTE: As a wagon can't be moved at the begin of a train, head index isn't used to mark a drag-and-drop
970 * destination inside a train. This head index is then used to indicate that a wagon is inserted at
971 * the end of the train.
973 new_vehicle_over = gdvp.head->index;
974 } else if (gdvp.wagon != NULL && gdvp.head != gdvp.wagon &&
975 gdvp.wagon->index != this->sel &&
976 gdvp.wagon->Previous()->index != this->sel) { // ..over an existing wagon.
977 new_vehicle_over = gdvp.wagon->index;
981 if (this->vehicle_over == new_vehicle_over) return;
983 this->vehicle_over = new_vehicle_over;
984 this->SetWidgetDirty(widget);
987 virtual void OnDragDrop(Point pt, int widget)
989 switch (widget) {
990 case WID_D_MATRIX: {
991 const Vehicle *v = NULL;
992 VehicleID sel = this->sel;
994 this->sel = INVALID_VEHICLE;
995 this->SetDirty();
997 NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_D_MATRIX);
998 if (this->type == VEH_TRAIN) {
999 GetDepotVehiclePtData gdvp = { NULL, NULL };
1001 if (this->GetVehicleFromDepotWndPt(pt.x - nwi->pos_x, pt.y - nwi->pos_y, &v, &gdvp) == MODE_DRAG_VEHICLE && sel != INVALID_VEHICLE) {
1002 if (gdvp.wagon != NULL && gdvp.wagon->index == sel && _ctrl_pressed) {
1003 DoCommandP(Vehicle::Get(sel)->tile, Vehicle::Get(sel)->index, true,
1004 CMD_REVERSE_TRAIN_DIRECTION | CMD_MSG(STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE));
1005 } else if (gdvp.wagon == NULL || gdvp.wagon->index != sel) {
1006 this->vehicle_over = INVALID_VEHICLE;
1007 TrainDepotMoveVehicle(gdvp.wagon, sel, gdvp.head);
1008 } else if (gdvp.head != NULL && gdvp.head->IsFrontEngine()) {
1009 ShowVehicleViewWindow(gdvp.head);
1012 } else if (this->GetVehicleFromDepotWndPt(pt.x - nwi->pos_x, pt.y - nwi->pos_y, &v, NULL) == MODE_DRAG_VEHICLE && v != NULL && sel == v->index) {
1013 ShowVehicleViewWindow(v);
1015 break;
1018 case WID_D_SELL: case WID_D_SELL_CHAIN: {
1019 if (this->IsWidgetDisabled(widget)) return;
1020 if (this->sel == INVALID_VEHICLE) return;
1022 this->HandleButtonClick(widget);
1024 const Vehicle *v = Vehicle::Get(this->sel);
1025 this->sel = INVALID_VEHICLE;
1026 this->SetDirty();
1028 int sell_cmd = (v->type == VEH_TRAIN && (widget == WID_D_SELL_CHAIN || _ctrl_pressed)) ? 1 : 0;
1029 DoCommandP(v->tile, v->index | sell_cmd << 20 | MAKE_ORDER_BACKUP_FLAG, 0, GetCmdSellVeh(v->type));
1030 break;
1033 default:
1034 this->sel = INVALID_VEHICLE;
1035 this->SetDirty();
1036 break;
1038 this->hovered_widget = -1;
1039 _cursor.vehchain = false;
1042 virtual void OnTimeout()
1044 if (!this->IsWidgetDisabled(WID_D_SELL)) {
1045 this->RaiseWidget(WID_D_SELL);
1046 this->SetWidgetDirty(WID_D_SELL);
1048 if (this->nested_array[WID_D_SELL] != NULL && !this->IsWidgetDisabled(WID_D_SELL_CHAIN)) {
1049 this->RaiseWidget(WID_D_SELL_CHAIN);
1050 this->SetWidgetDirty(WID_D_SELL_CHAIN);
1054 virtual void OnResize()
1056 this->vscroll->SetCapacityFromWidget(this, WID_D_MATRIX);
1057 NWidgetCore *nwi = this->GetWidget<NWidgetCore>(WID_D_MATRIX);
1058 if (this->type == VEH_TRAIN) {
1059 this->hscroll->SetCapacity(nwi->current_x - this->header_width - this->count_width);
1060 } else {
1061 this->num_columns = nwi->current_x / nwi->resize_x;
1065 virtual EventState OnCTRLStateChange()
1067 if (this->sel != INVALID_VEHICLE) {
1068 _cursor.vehchain = _ctrl_pressed;
1069 this->SetWidgetDirty(WID_D_MATRIX);
1070 return ES_HANDLED;
1073 return ES_NOT_HANDLED;
1077 static void DepotSellAllConfirmationCallback(Window *win, bool confirmed)
1079 if (confirmed) {
1080 DepotWindow *w = (DepotWindow*)win;
1081 TileIndex tile = w->window_number;
1082 byte vehtype = w->type;
1083 DoCommandP(tile, vehtype, 0, CMD_DEPOT_SELL_ALL_VEHICLES);
1088 * Opens a depot window
1089 * @param tile The tile where the depot/hangar is located
1090 * @param type The type of vehicles in the depot
1092 void ShowDepotWindow(TileIndex tile, VehicleType type)
1094 if (BringWindowToFrontById(WC_VEHICLE_DEPOT, tile) != NULL) return;
1096 WindowDesc *desc;
1097 switch (type) {
1098 default: NOT_REACHED();
1099 case VEH_TRAIN: desc = &_train_depot_desc; break;
1100 case VEH_ROAD: desc = &_road_depot_desc; break;
1101 case VEH_SHIP: desc = &_ship_depot_desc; break;
1102 case VEH_AIRCRAFT: desc = &_aircraft_depot_desc; break;
1105 new DepotWindow(desc, tile, type);
1109 * Removes the highlight of a vehicle in a depot window
1110 * @param *v Vehicle to remove all highlights from
1112 void DeleteDepotHighlightOfVehicle(const Vehicle *v)
1114 DepotWindow *w;
1116 /* If we haven't got any vehicles on the mouse pointer, we haven't got any highlighted in any depots either
1117 * If that is the case, we can skip looping though the windows and save time
1119 if (_special_mouse_mode != WSM_DRAGDROP) return;
1121 w = dynamic_cast<DepotWindow*>(FindWindowById(WC_VEHICLE_DEPOT, v->tile));
1122 if (w != NULL) {
1123 if (w->sel == v->index) ResetObjectToPlace();