(svn r27985) -Codechange: Convert VA2 switches into ones with non-overlapping ranges...
[openttd.git] / src / newgrf_callbacks.h
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1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file newgrf_callbacks.h Callbacks that NewGRFs could implement. */
12 #ifndef NEWGRF_CALLBACKS_H
13 #define NEWGRF_CALLBACKS_H
15 /**
16 * List of implemented NewGRF callbacks.
17 * Most of these callbacks are only triggered when the corresponding
18 * bit is set in the callback flags/trigger for a vehicle, house,
19 * industry, etc.
20 * Names are formatted as CBID_<CLASS>_<CALLBACK>
22 enum CallbackID {
23 /** Set when using the callback resolve system, but not to resolve a callback. */
24 CBID_NO_CALLBACK = 0x00,
26 /** Set when calling a randomizing trigger (almost undocumented). */
27 CBID_RANDOM_TRIGGER = 0x01,
29 /* There are no callbacks 0x02 - 0x0F. */
31 /** Visual effects and wagon power. */
32 CBID_VEHICLE_VISUAL_EFFECT = 0x10, // 8 bit callback
34 /** Vehicle length, returns the amount of 1/8's the vehicle is shorter for trains and RVs. */
35 CBID_VEHICLE_LENGTH = 0x11,
37 /** Determine the amount of cargo to load per unit of time when using gradual loading. */
38 CBID_VEHICLE_LOAD_AMOUNT = 0x12, // 8 bit callback
40 /** Determine whether a newstation should be made available to build. */
41 CBID_STATION_AVAILABILITY = 0x13, // 8 bit callback
43 /** Choose a sprite layout to draw, instead of the standard 0-7 range. */
44 CBID_STATION_SPRITE_LAYOUT = 0x14,
46 /**
47 * Refit capacity, the passed vehicle needs to have its ->cargo_type set to
48 * the cargo we are refitting to, returns the new cargo capacity.
50 CBID_VEHICLE_REFIT_CAPACITY = 0x15, // 15 bit callback
52 /** Builds articulated engines for trains and RVs. */
53 CBID_VEHICLE_ARTIC_ENGINE = 0x16, // 8 bit callback for grf version < 8
55 /** Determine whether the house can be built on the specified tile. */
56 CBID_HOUSE_ALLOW_CONSTRUCTION = 0x17, // 8 bit callback
58 /** AI construction/purchase selection */
59 CBID_GENERIC_AI_PURCHASE_SELECTION = 0x18, // 8 bit callback, implemented for stations only
61 /** Determine the cargo "suffixes" for each refit possibility of a cargo. */
62 CBID_VEHICLE_CARGO_SUFFIX = 0x19,
64 /** Determine the next animation frame for a house. */
65 CBID_HOUSE_ANIMATION_NEXT_FRAME = 0x1A, // 15 bit callback
67 /** Called for periodically starting or stopping the animation. */
68 CBID_HOUSE_ANIMATION_START_STOP = 0x1B, // 15 bit callback
70 /** Called whenever the construction state of a house changes. */
71 CBID_HOUSE_CONSTRUCTION_STATE_CHANGE = 0x1C, // 15 bit callback
73 /** Determine whether a wagon can be attached to an already existing train. */
74 CBID_TRAIN_ALLOW_WAGON_ATTACH = 0x1D,
76 /** Called to determine the colour of a town building. */
77 CBID_HOUSE_COLOUR = 0x1E, // 15 bit callback
79 /** Called to decide how much cargo a town building can accept. */
80 CBID_HOUSE_CARGO_ACCEPTANCE = 0x1F, // 15 bit callback
82 /** Called to indicate how long the current animation frame should last. */
83 CBID_HOUSE_ANIMATION_SPEED = 0x20, // 8 bit callback
85 /** Called periodically to determine if a house should be destroyed. */
86 CBID_HOUSE_DESTRUCTION = 0x21, // 8 bit callback
88 /** Called to determine if the given industry type is available. For grf version >= 8 also a probability can be returned. */
89 CBID_INDUSTRY_PROBABILITY = 0x22, // 15 bit callback
91 /**
92 * This callback is called from vehicle purchase lists. It returns a value to be
93 * used as a custom string ID in the 0xD000 range.
95 CBID_VEHICLE_ADDITIONAL_TEXT = 0x23,
97 /** Called when building a station to customize the tile layout */
98 CBID_STATION_TILE_LAYOUT = 0x24, // 15 bit callback
100 /** Called for periodically starting or stopping the animation. */
101 CBID_INDTILE_ANIM_START_STOP = 0x25, // 15 bit callback
103 /** Called to determine industry tile next animation frame. */
104 CBID_INDTILE_ANIM_NEXT_FRAME = 0x26, // 15 bit callback
106 /** Called to indicate how long the current animation frame should last. */
107 CBID_INDTILE_ANIMATION_SPEED = 0x27, // 8 bit callback
109 /** Called to determine if the given industry can be built on specific area. */
110 CBID_INDUSTRY_LOCATION = 0x28, // 15 bit callback
112 /** Called on production changes, so it can be adjusted. */
113 CBID_INDUSTRY_PRODUCTION_CHANGE = 0x29, // 15 bit callback
115 /** Called to determine which cargoes a town building should accept. */
116 CBID_HOUSE_ACCEPT_CARGO = 0x2A, // 15 bit callback
118 /** Called to query the cargo acceptance of the industry tile */
119 CBID_INDTILE_CARGO_ACCEPTANCE = 0x2B, // 15 bit callback
121 /** Called to determine which cargoes an industry should accept. */
122 CBID_INDTILE_ACCEPT_CARGO = 0x2C, // 15 bit callback
125 * Called to determine if a specific colour map should be used for a vehicle
126 * instead of the default livery.
128 CBID_VEHICLE_COLOUR_MAPPING = 0x2D, // 15 bit callback
130 /** Called to determine how much cargo a town building produces. */
131 CBID_HOUSE_PRODUCE_CARGO = 0x2E, // 15 bit callback
133 /** Called to determine if the given industry tile can be built on specific tile. */
134 CBID_INDTILE_SHAPE_CHECK = 0x2F, // 15 bit callback
136 /** Called to determine the type (if any) of foundation to draw for industry tile. */
137 CBID_INDTILE_DRAW_FOUNDATIONS = 0x30, // 15 bit callback
140 * Called when the company (or AI) tries to start or stop a vehicle. Mainly
141 * used for preventing a vehicle from leaving the depot.
143 CBID_VEHICLE_START_STOP_CHECK = 0x31, // 15 bit callback, but 0xFF test is done with 8 bit
145 /** Called for every vehicle every 32 days (not all on same date though). */
146 CBID_VEHICLE_32DAY_CALLBACK = 0x32, // 2 bit callback
148 /** Called to play a special sound effect */
149 CBID_VEHICLE_SOUND_EFFECT = 0x33, // 15 bit callback
151 /** Return the vehicles this given vehicle can be "upgraded" to. */
152 CBID_VEHICLE_AUTOREPLACE_SELECTION = 0x34, // 15 bit callback, not implemented
154 /** Called monthly on production changes, so it can be adjusted more frequently */
155 CBID_INDUSTRY_MONTHLYPROD_CHANGE = 0x35, // 15 bit callback
158 * Called to modify various vehicle properties. Callback parameter 1
159 * specifies the property index, as used in Action 0, to change.
161 CBID_VEHICLE_MODIFY_PROPERTY = 0x36, // 8/15 bit depends on queried property
163 /** Called to determine text to display after cargo name */
164 CBID_INDUSTRY_CARGO_SUFFIX = 0x37, // 15 bit callback, but 0xFF test is done with 8 bit
166 /** Called to determine more text in the fund industry window */
167 CBID_INDUSTRY_FUND_MORE_TEXT = 0x38, // 15 bit callback
169 /** Called to calculate the income of delivered cargo */
170 CBID_CARGO_PROFIT_CALC = 0x39, // 15 bit callback
172 /** Called to determine more text in the industry window */
173 CBID_INDUSTRY_WINDOW_MORE_TEXT = 0x3A, // 15 bit callback
175 /** Called to determine industry special effects */
176 CBID_INDUSTRY_SPECIAL_EFFECT = 0x3B, // 15 bit callback
178 /** Called to determine if industry can alter the ground below industry tile */
179 CBID_INDTILE_AUTOSLOPE = 0x3C, // 15 bit callback
181 /** Called to determine if the industry can still accept or refuse more cargo arrival */
182 CBID_INDUSTRY_REFUSE_CARGO = 0x3D, // 15 bit callback
184 /* There are no callbacks 0x3E - 0x13F */
186 /** Called for periodically starting or stopping the animation. */
187 CBID_STATION_ANIM_START_STOP = 0x140, // 15 bit callback
189 /** Called to determine station tile next animation frame. */
190 CBID_STATION_ANIM_NEXT_FRAME = 0x141, // 15 bit callback
192 /** Called to indicate how long the current animation frame should last. */
193 CBID_STATION_ANIMATION_SPEED = 0x142, // 8 bit callback
195 /** Called to determine whether a town building can be destroyed. */
196 CBID_HOUSE_DENY_DESTRUCTION = 0x143, // 15 bit callback
198 /** Select an ambient sound to play for a given type of tile. */
199 CBID_SOUNDS_AMBIENT_EFFECT = 0x144, // 15 bit callback
201 /** Called to calculate part of a station rating. */
202 CBID_CARGO_STATION_RATING_CALC = 0x145, // 15 bit callback
204 /** Allow signal sprites to be replaced dynamically. */
205 CBID_NEW_SIGNALS_SPRITE_DRAW = 0x146, // 15 bit callback, not implemented
207 /** Add an offset to the default sprite numbers to show another sprite. */
208 CBID_CANALS_SPRITE_OFFSET = 0x147, // 15 bit callback
210 /** Called when a cargo type specified in property 20 is accepted. */
211 CBID_HOUSE_WATCHED_CARGO_ACCEPTED = 0x148, // 15 bit callback
213 /** Callback done for each tile of a station to check the slope. */
214 CBID_STATION_LAND_SLOPE_CHECK = 0x149, // 15 bit callback
216 /** Called to determine the colour of an industry. */
217 CBID_INDUSTRY_DECIDE_COLOUR = 0x14A, // 4 bit callback
219 /** Customize the input cargo types of a newly build industry. */
220 CBID_INDUSTRY_INPUT_CARGO_TYPES = 0x14B, // 8 bit callback
222 /** Customize the output cargo types of a newly build industry. */
223 CBID_INDUSTRY_OUTPUT_CARGO_TYPES = 0x14C, // 8 bit callback
225 /** Called on the Get Tile Description for an house tile. */
226 CBID_HOUSE_CUSTOM_NAME = 0x14D, // 15 bit callback
228 /** Called to determine the type (if any) of foundation to draw for house tile. */
229 CBID_HOUSE_DRAW_FOUNDATIONS = 0x14E, // 15 bit callback
231 /** Called to determine if one can alter the ground below a house tile */
232 CBID_HOUSE_AUTOSLOPE = 0x14F, // 15 bit callback
234 /** Called to determine the type (if any) of foundation to draw for an airport tile. */
235 CBID_AIRPTILE_DRAW_FOUNDATIONS = 0x150, // 15 bit callback
237 /** Called for periodically starting or stopping the animation. */
238 CBID_AIRPTILE_ANIM_START_STOP = 0x152, // 15 bit callback
240 /** Called to determine airport tile next animation frame. */
241 CBID_AIRPTILE_ANIM_NEXT_FRAME = 0x153, // 15 bit callback
243 /** Called to indicate how long the current animation frame should last. */
244 CBID_AIRPTILE_ANIMATION_SPEED = 0x154, // 8 bit callback
247 * This callback is called from airport list. It returns a value to be
248 * used as a custom string ID in the 0xD000 range.
250 CBID_AIRPORT_ADDITIONAL_TEXT = 0x155, // 15 bit callback
252 /** Called to determine text to show as airport layout name. */
253 CBID_AIRPORT_LAYOUT_NAME = 0x156, // 15 bit callback
255 /** Callback done for each tile of an object to check the slope. */
256 CBID_OBJECT_LAND_SLOPE_CHECK = 0x157, // 15 bit callback
258 /** Determine the next animation frame for a house. */
259 CBID_OBJECT_ANIMATION_NEXT_FRAME = 0x158, // 15 bit callback
261 /** Called for periodically starting or stopping the animation. */
262 CBID_OBJECT_ANIMATION_START_STOP = 0x159, // 15 bit callback
264 /** Called to indicate how long the current animation frame should last. */
265 CBID_OBJECT_ANIMATION_SPEED = 0x15A, // 8 bit callback
267 /** Called to determine the colour of a town building. */
268 CBID_OBJECT_COLOUR = 0x15B, // 15 bit callback
270 /** Called to determine more text in the fund object window */
271 CBID_OBJECT_FUND_MORE_TEXT = 0x15C, // 15 bit callback
273 /** Called to determine if one can alter the ground below an object tile */
274 CBID_OBJECT_AUTOSLOPE = 0x15D, // 15 bit callback
276 /** Called to determine the cost factor for refitting a vehicle. */
277 CBID_VEHICLE_REFIT_COST = 0x15E, // 15 bit callback
279 /** Called when industry is built to set initial production level. */
280 CBID_INDUSTRY_PROD_CHANGE_BUILD = 0x15F, // 15 bit callback
282 /** Called to spawn visual effects for vehicles. */
283 CBID_VEHICLE_SPAWN_VISUAL_EFFECT = 0x160, // 15 bit callback
287 * Callback masks for vehicles, indicates which callbacks are used by a vehicle.
288 * Some callbacks are always used and don't have a mask.
290 enum VehicleCallbackMask {
291 CBM_VEHICLE_VISUAL_EFFECT = 0, ///< Visual effects and wagon power (trains, road vehicles and ships)
292 CBM_VEHICLE_LENGTH = 1, ///< Vehicle length (trains and road vehicles)
293 CBM_VEHICLE_LOAD_AMOUNT = 2, ///< Load amount
294 CBM_VEHICLE_REFIT_CAPACITY = 3, ///< Cargo capacity after refit
295 CBM_VEHICLE_ARTIC_ENGINE = 4, ///< Add articulated engines (trains and road vehicles)
296 CBM_VEHICLE_CARGO_SUFFIX = 5, ///< Show suffix after cargo name
297 CBM_VEHICLE_COLOUR_REMAP = 6, ///< Change colour mapping of vehicle
298 CBM_VEHICLE_SOUND_EFFECT = 7, ///< Vehicle uses custom sound effects
302 * Callback masks for stations.
304 enum StationCallbackMask {
305 CBM_STATION_AVAIL = 0, ///< Availability of station in construction window
306 CBM_STATION_SPRITE_LAYOUT = 1, ///< Use callback to select a sprite layout to use
307 CBM_STATION_ANIMATION_NEXT_FRAME = 2, ///< Use a custom next frame callback
308 CBM_STATION_ANIMATION_SPEED = 3, ///< Customize the animation speed of the station
309 CBM_STATION_SLOPE_CHECK = 4, ///< Check slope of new station tiles
313 * Callback masks for houses.
315 enum HouseCallbackMask {
316 CBM_HOUSE_ALLOW_CONSTRUCTION = 0, ///< decide whether the house can be built on a given tile
317 CBM_HOUSE_ANIMATION_NEXT_FRAME = 1, ///< decides next animation frame
318 CBM_HOUSE_ANIMATION_START_STOP = 2, ///< periodically start/stop the animation
319 CBM_HOUSE_CONSTRUCTION_STATE_CHANGE = 3, ///< change animation when construction state changes
320 CBM_HOUSE_COLOUR = 4, ///< decide the colour of the building
321 CBM_HOUSE_CARGO_ACCEPTANCE = 5, ///< decides amount of cargo acceptance
322 CBM_HOUSE_ANIMATION_SPEED = 6, ///< decides animation speed
323 CBM_HOUSE_DESTRUCTION = 7, ///< trigger destruction of building
324 CBM_HOUSE_ACCEPT_CARGO = 8, ///< decides accepted types
325 CBM_HOUSE_PRODUCE_CARGO = 9, ///< custom cargo production
326 CBM_HOUSE_DENY_DESTRUCTION = 10, ///< conditional protection
327 CBM_HOUSE_DRAW_FOUNDATIONS = 11, ///< decides if default foundations need to be drawn
328 CBM_HOUSE_AUTOSLOPE = 12, ///< decides allowance of autosloping
332 * Callback masks for canals.
334 enum CanalCallbackMask {
335 CBM_CANAL_SPRITE_OFFSET = 0, ///< Enable add sprite offset callback
339 * Callback masks for cargoes.
341 enum CargoCallbackMask {
342 CBM_CARGO_PROFIT_CALC = 0, ///< custom profit calculation
343 CBM_CARGO_STATION_RATING_CALC = 1, ///< custom station rating for this cargo type
347 * Callback masks for Industries
349 enum IndustryCallbackMask {
350 CBM_IND_PROBABILITY = 0, ///< industry availability/probability callback
351 CBM_IND_PRODUCTION_CARGO_ARRIVAL = 1, ///< call production callback when cargo arrives at the industry
352 CBM_IND_PRODUCTION_256_TICKS = 2, ///< call production callback every 256 ticks
353 CBM_IND_LOCATION = 3, ///< check industry construction on given area
354 CBM_IND_PRODUCTION_CHANGE = 4, ///< controls random production change
355 CBM_IND_MONTHLYPROD_CHANGE = 5, ///< controls monthly random production change
356 CBM_IND_CARGO_SUFFIX = 6, ///< cargo sub-type display
357 CBM_IND_FUND_MORE_TEXT = 7, ///< additional text in fund window
358 CBM_IND_WINDOW_MORE_TEXT = 8, ///< additional text in industry window
359 CBM_IND_SPECIAL_EFFECT = 9, ///< control special effects
360 CBM_IND_REFUSE_CARGO = 10, ///< option out of accepting cargo
361 CBM_IND_DECIDE_COLOUR = 11, ///< give a custom colour to newly build industries
362 CBM_IND_INPUT_CARGO_TYPES = 12, ///< customize the cargoes the industry requires
363 CBM_IND_OUTPUT_CARGO_TYPES = 13, ///< customize the cargoes the industry produces
364 CBM_IND_PROD_CHANGE_BUILD = 14, ///< initialise production level on construction
368 * Callback masks for industry tiles
370 enum IndustryTileCallbackMask {
371 CBM_INDT_ANIM_NEXT_FRAME = 0, ///< decides next animation frame
372 CBM_INDT_ANIM_SPEED = 1, ///< decides animation speed
373 CBM_INDT_CARGO_ACCEPTANCE = 2, ///< decides amount of cargo acceptance
374 CBM_INDT_ACCEPT_CARGO = 3, ///< decides accepted types
375 CBM_INDT_SHAPE_CHECK = 4, ///< decides slope suitability
376 CBM_INDT_DRAW_FOUNDATIONS = 5, ///< decides if default foundations need to be drawn
377 CBM_INDT_AUTOSLOPE = 6, ///< decides allowance of autosloping
381 * Callback masks for objects
383 enum ObjectCallbackMask {
384 CBM_OBJ_SLOPE_CHECK = 0, ///< decides slope suitability
385 CBM_OBJ_ANIMATION_NEXT_FRAME = 1, ///< decides next animation frame
386 CBM_OBJ_ANIMATION_SPEED = 2, ///< decides animation speed
387 CBM_OBJ_COLOUR = 3, ///< decide the colour of the building
388 CBM_OBJ_FUND_MORE_TEXT = 4, ///< additional text in fund window
389 CBM_OBJ_AUTOSLOPE = 5, ///< decides allowance of autosloping
393 * Callback masks for airport tiles
395 enum AirportTileCallbackMask {
396 CBM_AIRT_ANIM_NEXT_FRAME = 0, ///< decides next animation frame
397 CBM_AIRT_ANIM_SPEED = 1, ///< decides animation speed
398 CBM_AIRT_SHAPE_CHECK = 4, ///< decides slope suitability
399 CBM_AIRT_DRAW_FOUNDATIONS = 5, ///< decides if default foundations need to be drawn
400 CBM_AIRT_AUTOSLOPE = 6, ///< decides allowance of autosloping
404 * Different values for Callback result evaluations
406 static const uint CALLBACK_FAILED = 0xFFFF; ///< Result of a failed callback.
407 static const uint CALLBACK_HOUSEPRODCARGO_END = 0x20FF; ///< Sentinel indicating that the loop for CBID_HOUSE_PRODUCE_CARGO has ended
409 #endif /* NEWGRF_CALLBACKS_H */