(svn r27985) -Codechange: Convert VA2 switches into ones with non-overlapping ranges...
[openttd.git] / src / saveload / order_sl.cpp
blobd55d577cb63445d47dbc49c3a4807169ecde482e
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file order_sl.cpp Code handling saving and loading of orders */
12 #include "../stdafx.h"
13 #include "../order_backup.h"
14 #include "../settings_type.h"
15 #include "../network/network.h"
17 #include "saveload_internal.h"
19 #include "../safeguards.h"
21 /**
22 * Converts this order from an old savegame's version;
23 * it moves all bits to the new location.
25 void Order::ConvertFromOldSavegame()
27 uint8 old_flags = this->flags;
28 this->flags = 0;
30 /* First handle non-stop - use value from savegame if possible, else use value from config file */
31 if (_settings_client.gui.sg_new_nonstop || (IsSavegameVersionBefore(22) && _savegame_type != SGT_TTO && _savegame_type != SGT_TTD && _settings_client.gui.new_nonstop)) {
32 /* OFB_NON_STOP */
33 this->SetNonStopType((old_flags & 8) ? ONSF_NO_STOP_AT_ANY_STATION : ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS);
34 } else {
35 this->SetNonStopType((old_flags & 8) ? ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS : ONSF_STOP_EVERYWHERE);
38 switch (this->GetType()) {
39 /* Only a few types need the other savegame conversions. */
40 case OT_GOTO_DEPOT: case OT_GOTO_STATION: case OT_LOADING: break;
41 default: return;
44 if (this->GetType() != OT_GOTO_DEPOT) {
45 /* Then the load flags */
46 if ((old_flags & 2) != 0) { // OFB_UNLOAD
47 this->SetLoadType(OLFB_NO_LOAD);
48 } else if ((old_flags & 4) == 0) { // !OFB_FULL_LOAD
49 this->SetLoadType(OLF_LOAD_IF_POSSIBLE);
50 } else {
51 /* old OTTD versions stored full_load_any in config file - assume it was enabled when loading */
52 this->SetLoadType(_settings_client.gui.sg_full_load_any || IsSavegameVersionBefore(22) ? OLF_FULL_LOAD_ANY : OLFB_FULL_LOAD);
55 if (this->IsType(OT_GOTO_STATION)) this->SetStopLocation(OSL_PLATFORM_FAR_END);
57 /* Finally fix the unload flags */
58 if ((old_flags & 1) != 0) { // OFB_TRANSFER
59 this->SetUnloadType(OUFB_TRANSFER);
60 } else if ((old_flags & 2) != 0) { // OFB_UNLOAD
61 this->SetUnloadType(OUFB_UNLOAD);
62 } else {
63 this->SetUnloadType(OUF_UNLOAD_IF_POSSIBLE);
65 } else {
66 /* Then the depot action flags */
67 this->SetDepotActionType(((old_flags & 6) == 4) ? ODATFB_HALT : ODATF_SERVICE_ONLY);
69 /* Finally fix the depot type flags */
70 uint t = ((old_flags & 6) == 6) ? ODTFB_SERVICE : ODTF_MANUAL;
71 if ((old_flags & 2) != 0) t |= ODTFB_PART_OF_ORDERS;
72 this->SetDepotOrderType((OrderDepotTypeFlags)t);
76 /**
77 * Unpacks a order from savegames with version 4 and lower
78 * @param packed packed order
79 * @return unpacked order
81 static Order UnpackVersion4Order(uint16 packed)
83 return Order(GB(packed, 8, 8) << 16 | GB(packed, 4, 4) << 8 | GB(packed, 0, 4));
86 /**
87 * Unpacks a order from savegames made with TTD(Patch)
88 * @param packed packed order
89 * @return unpacked order
91 Order UnpackOldOrder(uint16 packed)
93 Order order = UnpackVersion4Order(packed);
96 * Sanity check
97 * TTD stores invalid orders as OT_NOTHING with non-zero flags/station
99 if (order.IsType(OT_NOTHING) && packed != 0) order.MakeDummy();
101 return order;
104 const SaveLoad *GetOrderDescription()
106 static const SaveLoad _order_desc[] = {
107 SLE_VAR(Order, type, SLE_UINT8),
108 SLE_VAR(Order, flags, SLE_UINT8),
109 SLE_VAR(Order, dest, SLE_UINT16),
110 SLE_REF(Order, next, REF_ORDER),
111 SLE_CONDVAR(Order, refit_cargo, SLE_UINT8, 36, SL_MAX_VERSION),
112 SLE_CONDNULL(1, 36, 181), // refit_subtype
113 SLE_CONDVAR(Order, wait_time, SLE_UINT16, 67, SL_MAX_VERSION),
114 SLE_CONDVAR(Order, travel_time, SLE_UINT16, 67, SL_MAX_VERSION),
115 SLE_CONDVAR(Order, max_speed, SLE_UINT16, 172, SL_MAX_VERSION),
117 /* Leftover from the minor savegame version stuff
118 * We will never use those free bytes, but we have to keep this line to allow loading of old savegames */
119 SLE_CONDNULL(10, 5, 35),
120 SLE_END()
123 return _order_desc;
126 static void Save_ORDR()
128 Order *order;
130 FOR_ALL_ORDERS(order) {
131 SlSetArrayIndex(order->index);
132 SlObject(order, GetOrderDescription());
136 static void Load_ORDR()
138 if (IsSavegameVersionBefore(5, 2)) {
139 /* Version older than 5.2 did not have a ->next pointer. Convert them
140 * (in the old days, the orderlist was 5000 items big) */
141 size_t len = SlGetFieldLength();
143 if (IsSavegameVersionBefore(5)) {
144 /* Pre-version 5 had another layout for orders
145 * (uint16 instead of uint32) */
146 len /= sizeof(uint16);
147 uint16 *orders = MallocT<uint16>(len + 1);
149 SlArray(orders, len, SLE_UINT16);
151 for (size_t i = 0; i < len; ++i) {
152 Order *o = new (i) Order();
153 o->AssignOrder(UnpackVersion4Order(orders[i]));
156 free(orders);
157 } else if (IsSavegameVersionBefore(5, 2)) {
158 len /= sizeof(uint32);
159 uint32 *orders = MallocT<uint32>(len + 1);
161 SlArray(orders, len, SLE_UINT32);
163 for (size_t i = 0; i < len; ++i) {
164 new (i) Order(orders[i]);
167 free(orders);
170 /* Update all the next pointer */
171 Order *o;
172 FOR_ALL_ORDERS(o) {
173 /* Delete invalid orders */
174 if (o->IsType(OT_NOTHING)) {
175 delete o;
176 continue;
178 /* The orders were built like this:
179 * While the order is valid, set the previous will get its next pointer set */
180 Order *prev = Order::GetIfValid(order_index - 1);
181 if (prev != NULL) prev->next = o;
183 } else {
184 int index;
186 while ((index = SlIterateArray()) != -1) {
187 Order *order = new (index) Order();
188 SlObject(order, GetOrderDescription());
189 if (IsSavegameVersionBefore(190)) {
190 order->SetTravelTimetabled(order->GetTravelTime() > 0);
191 order->SetWaitTimetabled(order->GetWaitTime() > 0);
197 static void Ptrs_ORDR()
199 /* Orders from old savegames have pointers corrected in Load_ORDR */
200 if (IsSavegameVersionBefore(5, 2)) return;
202 Order *o;
204 FOR_ALL_ORDERS(o) {
205 SlObject(o, GetOrderDescription());
209 const SaveLoad *GetOrderListDescription()
211 static const SaveLoad _orderlist_desc[] = {
212 SLE_REF(OrderList, first, REF_ORDER),
213 SLE_END()
216 return _orderlist_desc;
219 static void Save_ORDL()
221 OrderList *list;
223 FOR_ALL_ORDER_LISTS(list) {
224 SlSetArrayIndex(list->index);
225 SlObject(list, GetOrderListDescription());
229 static void Load_ORDL()
231 int index;
233 while ((index = SlIterateArray()) != -1) {
234 /* set num_orders to 0 so it's a valid OrderList */
235 OrderList *list = new (index) OrderList(0);
236 SlObject(list, GetOrderListDescription());
241 static void Ptrs_ORDL()
243 OrderList *list;
245 FOR_ALL_ORDER_LISTS(list) {
246 SlObject(list, GetOrderListDescription());
250 const SaveLoad *GetOrderBackupDescription()
252 static const SaveLoad _order_backup_desc[] = {
253 SLE_VAR(OrderBackup, user, SLE_UINT32),
254 SLE_VAR(OrderBackup, tile, SLE_UINT32),
255 SLE_VAR(OrderBackup, group, SLE_UINT16),
256 SLE_CONDVAR(OrderBackup, service_interval, SLE_FILE_U32 | SLE_VAR_U16, 0, 191),
257 SLE_CONDVAR(OrderBackup, service_interval, SLE_UINT16, 192, SL_MAX_VERSION),
258 SLE_STR(OrderBackup, name, SLE_STR, 0),
259 SLE_CONDNULL(2, 0, 191), // clone (2 bytes of pointer, i.e. garbage)
260 SLE_CONDREF(OrderBackup, clone, REF_VEHICLE, 192, SL_MAX_VERSION),
261 SLE_VAR(OrderBackup, cur_real_order_index, SLE_UINT8),
262 SLE_CONDVAR(OrderBackup, cur_implicit_order_index, SLE_UINT8, 176, SL_MAX_VERSION),
263 SLE_CONDVAR(OrderBackup, current_order_time, SLE_UINT32, 176, SL_MAX_VERSION),
264 SLE_CONDVAR(OrderBackup, lateness_counter, SLE_INT32, 176, SL_MAX_VERSION),
265 SLE_CONDVAR(OrderBackup, timetable_start, SLE_INT32, 176, SL_MAX_VERSION),
266 SLE_CONDVAR(OrderBackup, vehicle_flags, SLE_FILE_U8 | SLE_VAR_U16, 176, 179),
267 SLE_CONDVAR(OrderBackup, vehicle_flags, SLE_UINT16, 180, SL_MAX_VERSION),
268 SLE_REF(OrderBackup, orders, REF_ORDER),
269 SLE_END()
272 return _order_backup_desc;
275 static void Save_BKOR()
277 /* We only save this when we're a network server
278 * as we want this information on our clients. For
279 * normal games this information isn't needed. */
280 if (!_networking || !_network_server) return;
282 OrderBackup *ob;
283 FOR_ALL_ORDER_BACKUPS(ob) {
284 SlSetArrayIndex(ob->index);
285 SlObject(ob, GetOrderBackupDescription());
289 void Load_BKOR()
291 int index;
293 while ((index = SlIterateArray()) != -1) {
294 /* set num_orders to 0 so it's a valid OrderList */
295 OrderBackup *ob = new (index) OrderBackup();
296 SlObject(ob, GetOrderBackupDescription());
300 static void Ptrs_BKOR()
302 OrderBackup *ob;
303 FOR_ALL_ORDER_BACKUPS(ob) {
304 SlObject(ob, GetOrderBackupDescription());
308 extern const ChunkHandler _order_chunk_handlers[] = {
309 { 'BKOR', Save_BKOR, Load_BKOR, Ptrs_BKOR, NULL, CH_ARRAY},
310 { 'ORDR', Save_ORDR, Load_ORDR, Ptrs_ORDR, NULL, CH_ARRAY},
311 { 'ORDL', Save_ORDL, Load_ORDL, Ptrs_ORDL, NULL, CH_ARRAY | CH_LAST},