(svn r27985) -Codechange: Convert VA2 switches into ones with non-overlapping ranges...
[openttd.git] / src / signal.cpp
blobb37e15074aca96fa40e2be8fda831ac9a4abdfc4
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file signal.cpp functions related to rail signals updating */
12 #include "stdafx.h"
13 #include "debug.h"
14 #include "station_map.h"
15 #include "tunnelbridge_map.h"
16 #include "vehicle_func.h"
17 #include "viewport_func.h"
18 #include "train.h"
19 #include "company_base.h"
21 #include "safeguards.h"
24 /** these are the maximums used for updating signal blocks */
25 static const uint SIG_TBU_SIZE = 64; ///< number of signals entering to block
26 static const uint SIG_TBD_SIZE = 256; ///< number of intersections - open nodes in current block
27 static const uint SIG_GLOB_SIZE = 128; ///< number of open blocks (block can be opened more times until detected)
28 static const uint SIG_GLOB_UPDATE = 64; ///< how many items need to be in _globset to force update
30 assert_compile(SIG_GLOB_UPDATE <= SIG_GLOB_SIZE);
32 /** incidating trackbits with given enterdir */
33 static const TrackBits _enterdir_to_trackbits[DIAGDIR_END] = {
34 TRACK_BIT_3WAY_NE,
35 TRACK_BIT_3WAY_SE,
36 TRACK_BIT_3WAY_SW,
37 TRACK_BIT_3WAY_NW
40 /** incidating trackdirbits with given enterdir */
41 static const TrackdirBits _enterdir_to_trackdirbits[DIAGDIR_END] = {
42 TRACKDIR_BIT_X_SW | TRACKDIR_BIT_UPPER_W | TRACKDIR_BIT_RIGHT_S,
43 TRACKDIR_BIT_Y_NW | TRACKDIR_BIT_LOWER_W | TRACKDIR_BIT_RIGHT_N,
44 TRACKDIR_BIT_X_NE | TRACKDIR_BIT_LOWER_E | TRACKDIR_BIT_LEFT_N,
45 TRACKDIR_BIT_Y_SE | TRACKDIR_BIT_UPPER_E | TRACKDIR_BIT_LEFT_S
48 /**
49 * Set containing 'items' items of 'tile and Tdir'
50 * No tree structure is used because it would cause
51 * slowdowns in most usual cases
53 template <typename Tdir, uint items>
54 struct SmallSet {
55 private:
56 uint n; // actual number of units
57 bool overflowed; // did we try to overflow the set?
58 const char *name; // name, used for debugging purposes...
60 /** Element of set */
61 struct SSdata {
62 TileIndex tile;
63 Tdir dir;
64 } data[items];
66 public:
67 /** Constructor - just set default values and 'name' */
68 SmallSet(const char *name) : n(0), overflowed(false), name(name) { }
70 /** Reset variables to default values */
71 void Reset()
73 this->n = 0;
74 this->overflowed = false;
77 /**
78 * Returns value of 'overflowed'
79 * @return did we try to overflow the set?
81 bool Overflowed()
83 return this->overflowed;
86 /**
87 * Checks for empty set
88 * @return is the set empty?
90 bool IsEmpty()
92 return this->n == 0;
95 /**
96 * Checks for full set
97 * @return is the set full?
99 bool IsFull()
101 return this->n == lengthof(data);
105 * Reads the number of items
106 * @return current number of items
108 uint Items()
110 return this->n;
115 * Tries to remove first instance of given tile and dir
116 * @param tile tile
117 * @param dir and dir to remove
118 * @return element was found and removed
120 bool Remove(TileIndex tile, Tdir dir)
122 for (uint i = 0; i < this->n; i++) {
123 if (this->data[i].tile == tile && this->data[i].dir == dir) {
124 this->data[i] = this->data[--this->n];
125 return true;
129 return false;
133 * Tries to find given tile and dir in the set
134 * @param tile tile
135 * @param dir and dir to find
136 * @return true iff the tile & dir element was found
138 bool IsIn(TileIndex tile, Tdir dir)
140 for (uint i = 0; i < this->n; i++) {
141 if (this->data[i].tile == tile && this->data[i].dir == dir) return true;
144 return false;
148 * Adds tile & dir into the set, checks for full set
149 * Sets the 'overflowed' flag if the set was full
150 * @param tile tile
151 * @param dir and dir to add
152 * @return true iff the item could be added (set wasn't full)
154 bool Add(TileIndex tile, Tdir dir)
156 if (this->IsFull()) {
157 overflowed = true;
158 DEBUG(misc, 0, "SignalSegment too complex. Set %s is full (maximum %d)", name, items);
159 return false; // set is full
162 this->data[this->n].tile = tile;
163 this->data[this->n].dir = dir;
164 this->n++;
166 return true;
170 * Reads the last added element into the set
171 * @param tile pointer where tile is written to
172 * @param dir pointer where dir is written to
173 * @return false iff the set was empty
175 bool Get(TileIndex *tile, Tdir *dir)
177 if (this->n == 0) return false;
179 this->n--;
180 *tile = this->data[this->n].tile;
181 *dir = this->data[this->n].dir;
183 return true;
187 static SmallSet<Trackdir, SIG_TBU_SIZE> _tbuset("_tbuset"); ///< set of signals that will be updated
188 static SmallSet<DiagDirection, SIG_TBD_SIZE> _tbdset("_tbdset"); ///< set of open nodes in current signal block
189 static SmallSet<DiagDirection, SIG_GLOB_SIZE> _globset("_globset"); ///< set of places to be updated in following runs
192 /** Check whether there is a train on rail, not in a depot */
193 static Vehicle *TrainOnTileEnum(Vehicle *v, void *)
195 if (v->type != VEH_TRAIN || Train::From(v)->track == TRACK_BIT_DEPOT) return NULL;
197 return v;
202 * Perform some operations before adding data into Todo set
203 * The new and reverse direction is removed from _globset, because we are sure
204 * it doesn't need to be checked again
205 * Also, remove reverse direction from _tbdset
206 * This is the 'core' part so the graph searching won't enter any tile twice
208 * @param t1 tile we are entering
209 * @param d1 direction (tile side) we are entering
210 * @param t2 tile we are leaving
211 * @param d2 direction (tile side) we are leaving
212 * @return false iff reverse direction was in Todo set
214 static inline bool CheckAddToTodoSet(TileIndex t1, DiagDirection d1, TileIndex t2, DiagDirection d2)
216 _globset.Remove(t1, d1); // it can be in Global but not in Todo
217 _globset.Remove(t2, d2); // remove in all cases
219 assert(!_tbdset.IsIn(t1, d1)); // it really shouldn't be there already
221 if (_tbdset.Remove(t2, d2)) return false;
223 return true;
228 * Perform some operations before adding data into Todo set
229 * The new and reverse direction is removed from Global set, because we are sure
230 * it doesn't need to be checked again
231 * Also, remove reverse direction from Todo set
232 * This is the 'core' part so the graph searching won't enter any tile twice
234 * @param t1 tile we are entering
235 * @param d1 direction (tile side) we are entering
236 * @param t2 tile we are leaving
237 * @param d2 direction (tile side) we are leaving
238 * @return false iff the Todo buffer would be overrun
240 static inline bool MaybeAddToTodoSet(TileIndex t1, DiagDirection d1, TileIndex t2, DiagDirection d2)
242 if (!CheckAddToTodoSet(t1, d1, t2, d2)) return true;
244 return _tbdset.Add(t1, d1);
248 /** Current signal block state flags */
249 enum SigFlags {
250 SF_NONE = 0,
251 SF_TRAIN = 1 << 0, ///< train found in segment
252 SF_EXIT = 1 << 1, ///< exitsignal found
253 SF_EXIT2 = 1 << 2, ///< two or more exits found
254 SF_GREEN = 1 << 3, ///< green exitsignal found
255 SF_GREEN2 = 1 << 4, ///< two or more green exits found
256 SF_FULL = 1 << 5, ///< some of buffers was full, do not continue
257 SF_PBS = 1 << 6, ///< pbs signal found
260 DECLARE_ENUM_AS_BIT_SET(SigFlags)
264 * Search signal block
266 * @param owner owner whose signals we are updating
267 * @return SigFlags
269 static SigFlags ExploreSegment(Owner owner)
271 SigFlags flags = SF_NONE;
273 TileIndex tile;
274 DiagDirection enterdir;
276 while (_tbdset.Get(&tile, &enterdir)) {
277 TileIndex oldtile = tile; // tile we are leaving
278 DiagDirection exitdir = enterdir == INVALID_DIAGDIR ? INVALID_DIAGDIR : ReverseDiagDir(enterdir); // expected new exit direction (for straight line)
280 switch (GetTileType(tile)) {
281 case MP_RAILWAY: {
282 if (GetTileOwner(tile) != owner) continue; // do not propagate signals on others' tiles (remove for tracksharing)
284 if (IsRailDepot(tile)) {
285 if (enterdir == INVALID_DIAGDIR) { // from 'inside' - train just entered or left the depot
286 if (!(flags & SF_TRAIN) && HasVehicleOnPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
287 exitdir = GetRailDepotDirection(tile);
288 tile += TileOffsByDiagDir(exitdir);
289 enterdir = ReverseDiagDir(exitdir);
290 break;
291 } else if (enterdir == GetRailDepotDirection(tile)) { // entered a depot
292 if (!(flags & SF_TRAIN) && HasVehicleOnPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
293 continue;
294 } else {
295 continue;
299 assert(IsValidDiagDirection(enterdir));
300 TrackBits tracks = GetTrackBits(tile); // trackbits of tile
301 TrackBits tracks_masked = (TrackBits)(tracks & _enterdir_to_trackbits[enterdir]); // only incidating trackbits
303 if (tracks == TRACK_BIT_HORZ || tracks == TRACK_BIT_VERT) { // there is exactly one incidating track, no need to check
304 tracks = tracks_masked;
305 /* If no train detected yet, and there is not no train -> there is a train -> set the flag */
306 if (!(flags & SF_TRAIN) && EnsureNoTrainOnTrackBits(tile, tracks).Failed()) flags |= SF_TRAIN;
307 } else {
308 if (tracks_masked == TRACK_BIT_NONE) continue; // no incidating track
309 if (!(flags & SF_TRAIN) && HasVehicleOnPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
312 if (HasSignals(tile)) { // there is exactly one track - not zero, because there is exit from this tile
313 Track track = TrackBitsToTrack(tracks_masked); // mask TRACK_BIT_X and Y too
314 if (HasSignalOnTrack(tile, track)) { // now check whole track, not trackdir
315 SignalType sig = GetSignalType(tile, track);
316 Trackdir trackdir = (Trackdir)FindFirstBit((tracks * 0x101) & _enterdir_to_trackdirbits[enterdir]);
317 Trackdir reversedir = ReverseTrackdir(trackdir);
318 /* add (tile, reversetrackdir) to 'to-be-updated' set when there is
319 * ANY conventional signal in REVERSE direction
320 * (if it is a presignal EXIT and it changes, it will be added to 'to-be-done' set later) */
321 if (HasSignalOnTrackdir(tile, reversedir)) {
322 if (IsPbsSignal(sig)) {
323 flags |= SF_PBS;
324 } else if (!_tbuset.Add(tile, reversedir)) {
325 return flags | SF_FULL;
328 if (HasSignalOnTrackdir(tile, trackdir) && !IsOnewaySignal(tile, track)) flags |= SF_PBS;
330 /* if it is a presignal EXIT in OUR direction and we haven't found 2 green exits yes, do special check */
331 if (!(flags & SF_GREEN2) && IsPresignalExit(tile, track) && HasSignalOnTrackdir(tile, trackdir)) { // found presignal exit
332 if (flags & SF_EXIT) flags |= SF_EXIT2; // found two (or more) exits
333 flags |= SF_EXIT; // found at least one exit - allow for compiler optimizations
334 if (GetSignalStateByTrackdir(tile, trackdir) == SIGNAL_STATE_GREEN) { // found green presignal exit
335 if (flags & SF_GREEN) flags |= SF_GREEN2;
336 flags |= SF_GREEN;
340 continue;
344 for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) { // test all possible exit directions
345 if (dir != enterdir && (tracks & _enterdir_to_trackbits[dir])) { // any track incidating?
346 TileIndex newtile = tile + TileOffsByDiagDir(dir); // new tile to check
347 DiagDirection newdir = ReverseDiagDir(dir); // direction we are entering from
348 if (!MaybeAddToTodoSet(newtile, newdir, tile, dir)) return flags | SF_FULL;
352 continue; // continue the while() loop
355 case MP_STATION:
356 if (!HasStationRail(tile)) continue;
357 if (GetTileOwner(tile) != owner) continue;
358 if (DiagDirToAxis(enterdir) != GetRailStationAxis(tile)) continue; // different axis
359 if (IsStationTileBlocked(tile)) continue; // 'eye-candy' station tile
361 if (!(flags & SF_TRAIN) && HasVehicleOnPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
362 tile += TileOffsByDiagDir(exitdir);
363 break;
365 case MP_ROAD:
366 if (!IsLevelCrossing(tile)) continue;
367 if (GetTileOwner(tile) != owner) continue;
368 if (DiagDirToAxis(enterdir) == GetCrossingRoadAxis(tile)) continue; // different axis
370 if (!(flags & SF_TRAIN) && HasVehicleOnPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
371 tile += TileOffsByDiagDir(exitdir);
372 break;
374 case MP_TUNNELBRIDGE: {
375 if (GetTileOwner(tile) != owner) continue;
376 if (GetTunnelBridgeTransportType(tile) != TRANSPORT_RAIL) continue;
377 DiagDirection dir = GetTunnelBridgeDirection(tile);
379 if (enterdir == INVALID_DIAGDIR) { // incoming from the wormhole
380 if (!(flags & SF_TRAIN) && HasVehicleOnPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
381 enterdir = dir;
382 exitdir = ReverseDiagDir(dir);
383 tile += TileOffsByDiagDir(exitdir); // just skip to next tile
384 } else { // NOT incoming from the wormhole!
385 if (ReverseDiagDir(enterdir) != dir) continue;
386 if (!(flags & SF_TRAIN) && HasVehicleOnPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
387 tile = GetOtherTunnelBridgeEnd(tile); // just skip to exit tile
388 enterdir = INVALID_DIAGDIR;
389 exitdir = INVALID_DIAGDIR;
392 break;
394 default:
395 continue; // continue the while() loop
398 if (!MaybeAddToTodoSet(tile, enterdir, oldtile, exitdir)) return flags | SF_FULL;
401 return flags;
406 * Update signals around segment in _tbuset
408 * @param flags info about segment
410 static void UpdateSignalsAroundSegment(SigFlags flags)
412 TileIndex tile;
413 Trackdir trackdir;
415 while (_tbuset.Get(&tile, &trackdir)) {
416 assert(HasSignalOnTrackdir(tile, trackdir));
418 SignalType sig = GetSignalType(tile, TrackdirToTrack(trackdir));
419 SignalState newstate = SIGNAL_STATE_GREEN;
421 /* determine whether the new state is red */
422 if (flags & SF_TRAIN) {
423 /* train in the segment */
424 newstate = SIGNAL_STATE_RED;
425 } else {
426 /* is it a bidir combo? - then do not count its other signal direction as exit */
427 if (sig == SIGTYPE_COMBO && HasSignalOnTrackdir(tile, ReverseTrackdir(trackdir))) {
428 /* at least one more exit */
429 if ((flags & SF_EXIT2) &&
430 /* no green exit */
431 (!(flags & SF_GREEN) ||
432 /* only one green exit, and it is this one - so all other exits are red */
433 (!(flags & SF_GREEN2) && GetSignalStateByTrackdir(tile, ReverseTrackdir(trackdir)) == SIGNAL_STATE_GREEN))) {
434 newstate = SIGNAL_STATE_RED;
436 } else { // entry, at least one exit, no green exit
437 if (IsPresignalEntry(tile, TrackdirToTrack(trackdir)) && (flags & SF_EXIT) && !(flags & SF_GREEN)) newstate = SIGNAL_STATE_RED;
441 /* only when the state changes */
442 if (newstate != GetSignalStateByTrackdir(tile, trackdir)) {
443 if (IsPresignalExit(tile, TrackdirToTrack(trackdir))) {
444 /* for pre-signal exits, add block to the global set */
445 DiagDirection exitdir = TrackdirToExitdir(ReverseTrackdir(trackdir));
446 _globset.Add(tile, exitdir); // do not check for full global set, first update all signals
448 SetSignalStateByTrackdir(tile, trackdir, newstate);
449 MarkTileDirtyByTile(tile);
456 /** Reset all sets after one set overflowed */
457 static inline void ResetSets()
459 _tbuset.Reset();
460 _tbdset.Reset();
461 _globset.Reset();
466 * Updates blocks in _globset buffer
468 * @param owner company whose signals we are updating
469 * @return state of the first block from _globset
470 * @pre Company::IsValidID(owner)
472 static SigSegState UpdateSignalsInBuffer(Owner owner)
474 assert(Company::IsValidID(owner));
476 bool first = true; // first block?
477 SigSegState state = SIGSEG_FREE; // value to return
479 TileIndex tile;
480 DiagDirection dir;
482 while (_globset.Get(&tile, &dir)) {
483 assert(_tbuset.IsEmpty());
484 assert(_tbdset.IsEmpty());
486 /* After updating signal, data stored are always MP_RAILWAY with signals.
487 * Other situations happen when data are from outside functions -
488 * modification of railbits (including both rail building and removal),
489 * train entering/leaving block, train leaving depot...
491 switch (GetTileType(tile)) {
492 case MP_TUNNELBRIDGE:
493 /* 'optimization assert' - do not try to update signals when it is not needed */
494 assert(GetTunnelBridgeTransportType(tile) == TRANSPORT_RAIL);
495 assert(dir == INVALID_DIAGDIR || dir == ReverseDiagDir(GetTunnelBridgeDirection(tile)));
496 _tbdset.Add(tile, INVALID_DIAGDIR); // we can safely start from wormhole centre
497 _tbdset.Add(GetOtherTunnelBridgeEnd(tile), INVALID_DIAGDIR);
498 break;
500 case MP_RAILWAY:
501 if (IsRailDepot(tile)) {
502 /* 'optimization assert' do not try to update signals in other cases */
503 assert(dir == INVALID_DIAGDIR || dir == GetRailDepotDirection(tile));
504 _tbdset.Add(tile, INVALID_DIAGDIR); // start from depot inside
505 break;
507 FALLTHROUGH;
509 case MP_STATION:
510 case MP_ROAD:
511 if ((TrackStatusToTrackBits(GetTileTrackStatus(tile, TRANSPORT_RAIL, 0)) & _enterdir_to_trackbits[dir]) != TRACK_BIT_NONE) {
512 /* only add to set when there is some 'interesting' track */
513 _tbdset.Add(tile, dir);
514 _tbdset.Add(tile + TileOffsByDiagDir(dir), ReverseDiagDir(dir));
515 break;
517 FALLTHROUGH;
519 default:
520 /* jump to next tile */
521 tile = tile + TileOffsByDiagDir(dir);
522 dir = ReverseDiagDir(dir);
523 if ((TrackStatusToTrackBits(GetTileTrackStatus(tile, TRANSPORT_RAIL, 0)) & _enterdir_to_trackbits[dir]) != TRACK_BIT_NONE) {
524 _tbdset.Add(tile, dir);
525 break;
527 /* happens when removing a rail that wasn't connected at one or both sides */
528 continue; // continue the while() loop
531 assert(!_tbdset.Overflowed()); // it really shouldn't overflow by these one or two items
532 assert(!_tbdset.IsEmpty()); // it wouldn't hurt anyone, but shouldn't happen too
534 SigFlags flags = ExploreSegment(owner);
536 if (first) {
537 first = false;
538 /* SIGSEG_FREE is set by default */
539 if (flags & SF_PBS) {
540 state = SIGSEG_PBS;
541 } else if ((flags & SF_TRAIN) || ((flags & SF_EXIT) && !(flags & SF_GREEN)) || (flags & SF_FULL)) {
542 state = SIGSEG_FULL;
546 /* do not do anything when some buffer was full */
547 if (flags & SF_FULL) {
548 ResetSets(); // free all sets
549 break;
552 UpdateSignalsAroundSegment(flags);
555 return state;
559 static Owner _last_owner = INVALID_OWNER; ///< last owner whose track was put into _globset
563 * Update signals in buffer
564 * Called from 'outside'
566 void UpdateSignalsInBuffer()
568 if (!_globset.IsEmpty()) {
569 UpdateSignalsInBuffer(_last_owner);
570 _last_owner = INVALID_OWNER; // invalidate
576 * Add track to signal update buffer
578 * @param tile tile where we start
579 * @param track track at which ends we will update signals
580 * @param owner owner whose signals we will update
582 void AddTrackToSignalBuffer(TileIndex tile, Track track, Owner owner)
584 static const DiagDirection _search_dir_1[] = {
585 DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_SW, DIAGDIR_SE
587 static const DiagDirection _search_dir_2[] = {
588 DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NW, DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NE
591 /* do not allow signal updates for two companies in one run */
592 assert(_globset.IsEmpty() || owner == _last_owner);
594 _last_owner = owner;
596 _globset.Add(tile, _search_dir_1[track]);
597 _globset.Add(tile, _search_dir_2[track]);
599 if (_globset.Items() >= SIG_GLOB_UPDATE) {
600 /* too many items, force update */
601 UpdateSignalsInBuffer(_last_owner);
602 _last_owner = INVALID_OWNER;
608 * Add side of tile to signal update buffer
610 * @param tile tile where we start
611 * @param side side of tile
612 * @param owner owner whose signals we will update
614 void AddSideToSignalBuffer(TileIndex tile, DiagDirection side, Owner owner)
616 /* do not allow signal updates for two companies in one run */
617 assert(_globset.IsEmpty() || owner == _last_owner);
619 _last_owner = owner;
621 _globset.Add(tile, side);
623 if (_globset.Items() >= SIG_GLOB_UPDATE) {
624 /* too many items, force update */
625 UpdateSignalsInBuffer(_last_owner);
626 _last_owner = INVALID_OWNER;
631 * Update signals, starting at one side of a tile
632 * Will check tile next to this at opposite side too
634 * @see UpdateSignalsInBuffer()
635 * @param tile tile where we start
636 * @param side side of tile
637 * @param owner owner whose signals we will update
638 * @return the state of the signal segment
640 SigSegState UpdateSignalsOnSegment(TileIndex tile, DiagDirection side, Owner owner)
642 assert(_globset.IsEmpty());
643 _globset.Add(tile, side);
645 return UpdateSignalsInBuffer(owner);
650 * Update signals at segments that are at both ends of
651 * given (existent or non-existent) track
653 * @see UpdateSignalsInBuffer()
654 * @param tile tile where we start
655 * @param track track at which ends we will update signals
656 * @param owner owner whose signals we will update
658 void SetSignalsOnBothDir(TileIndex tile, Track track, Owner owner)
660 assert(_globset.IsEmpty());
662 AddTrackToSignalBuffer(tile, track, owner);
663 UpdateSignalsInBuffer(owner);