(svn r27985) -Codechange: Convert VA2 switches into ones with non-overlapping ranges...
[openttd.git] / src / viewport_sprite_sorter.h
blob324ece302008b2e612b0ebdbfe3bdd4b913de377
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file viewport_sprite_sorter.h Types related to sprite sorting. */
12 #include "stdafx.h"
13 #include "core/smallvec_type.hpp"
14 #include "gfx_type.h"
16 #ifndef VIEWPORT_SPRITE_SORTER_H
17 #define VIEWPORT_SPRITE_SORTER_H
19 /** Parent sprite that should be drawn */
20 struct ParentSpriteToDraw {
21 /* Block of 16B loadable in xmm register */
22 int32 xmin; ///< minimal world X coordinate of bounding box
23 int32 ymin; ///< minimal world Y coordinate of bounding box
24 int32 zmin; ///< minimal world Z coordinate of bounding box
25 int32 x; ///< screen X coordinate of sprite
27 /* Second block of 16B loadable in xmm register */
28 int32 xmax; ///< maximal world X coordinate of bounding box
29 int32 ymax; ///< maximal world Y coordinate of bounding box
30 int32 zmax; ///< maximal world Z coordinate of bounding box
31 int32 y; ///< screen Y coordinate of sprite
33 SpriteID image; ///< sprite to draw
34 PaletteID pal; ///< palette to use
35 const SubSprite *sub; ///< only draw a rectangular part of the sprite
37 int32 left; ///< minimal screen X coordinate of sprite (= x + sprite->x_offs), reference point for child sprites
38 int32 top; ///< minimal screen Y coordinate of sprite (= y + sprite->y_offs), reference point for child sprites
40 int32 first_child; ///< the first child to draw.
41 bool comparison_done; ///< Used during sprite sorting: true if sprite has been compared with all other sprites
44 typedef SmallVector<ParentSpriteToDraw*, 64> ParentSpriteToSortVector;
46 /** Type for method for checking whether a viewport sprite sorter exists. */
47 typedef bool (*VpSorterChecker)();
48 /** Type for the actual viewport sprite sorter. */
49 typedef void (*VpSpriteSorter)(ParentSpriteToSortVector *psd);
51 #ifdef WITH_SSE
52 bool ViewportSortParentSpritesSSE41Checker();
53 void ViewportSortParentSpritesSSE41(ParentSpriteToSortVector *psdv);
54 #endif
56 void InitializeSpriteSorter();
58 #endif /* VIEWPORT_SPRITE_SORTER_H */