(svn r28004) -Update from Eints:
[openttd.git] / src / main_gui.cpp
blobb13920a648f2fdf23e7920e898e2e883b1b04e50
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file main_gui.cpp Handling of the main viewport. */
12 #include "stdafx.h"
13 #include "currency.h"
14 #include "spritecache.h"
15 #include "window_gui.h"
16 #include "window_func.h"
17 #include "textbuf_gui.h"
18 #include "viewport_func.h"
19 #include "command_func.h"
20 #include "console_gui.h"
21 #include "progress.h"
22 #include "transparency_gui.h"
23 #include "map_func.h"
24 #include "sound_func.h"
25 #include "transparency.h"
26 #include "strings_func.h"
27 #include "zoom_func.h"
28 #include "company_base.h"
29 #include "company_func.h"
30 #include "toolbar_gui.h"
31 #include "statusbar_gui.h"
32 #include "linkgraph/linkgraph_gui.h"
33 #include "tilehighlight_func.h"
34 #include "hotkeys.h"
36 #include "saveload/saveload.h"
38 #include "widgets/main_widget.h"
40 #include "network/network.h"
41 #include "network/network_func.h"
42 #include "network/network_gui.h"
43 #include "network/network_base.h"
45 #include "table/sprites.h"
46 #include "table/strings.h"
48 #include "safeguards.h"
50 static int _rename_id = 1;
51 static int _rename_what = -1;
53 void CcGiveMoney(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
55 #ifdef ENABLE_NETWORK
56 if (result.Failed() || !_settings_game.economy.give_money) return;
58 /* Inform the company of the action of one of its clients (controllers). */
59 char msg[64];
60 SetDParam(0, p2);
61 GetString(msg, STR_COMPANY_NAME, lastof(msg));
63 if (!_network_server) {
64 NetworkClientSendChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, p1);
65 } else {
66 NetworkServerSendChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, CLIENT_ID_SERVER, p1);
68 #endif /* ENABLE_NETWORK */
71 void HandleOnEditText(const char *str)
73 switch (_rename_what) {
74 #ifdef ENABLE_NETWORK
75 case 3: { // Give money, you can only give money in excess of loan
76 const Company *c = Company::GetIfValid(_local_company);
77 if (c == NULL) break;
78 Money money = min(c->money - c->current_loan, (Money)(atoi(str) / _currency->rate));
80 uint32 money_c = Clamp(ClampToI32(money), 0, 20000000); // Clamp between 20 million and 0
82 /* Give 'id' the money, and subtract it from ourself */
83 DoCommandP(0, money_c, _rename_id, CMD_GIVE_MONEY | CMD_MSG(STR_ERROR_INSUFFICIENT_FUNDS), CcGiveMoney, str);
84 break;
86 #endif /* ENABLE_NETWORK */
87 default: NOT_REACHED();
90 _rename_id = _rename_what = -1;
93 /**
94 * This code is shared for the majority of the pushbuttons.
95 * Handles e.g. the pressing of a button (to build things), playing of click sound and sets certain parameters
97 * @param w Window which called the function
98 * @param widget ID of the widget (=button) that called this function
99 * @param cursor How should the cursor image change? E.g. cursor with depot image in it
100 * @param mode Tile highlighting mode, e.g. drawing a rectangle or a dot on the ground
101 * @return true if the button is clicked, false if it's unclicked
103 bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, HighLightStyle mode)
105 if (w->IsWidgetDisabled(widget)) return false;
107 if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
108 w->SetDirty();
110 if (w->IsWidgetLowered(widget)) {
111 ResetObjectToPlace();
112 return false;
115 SetObjectToPlace(cursor, PAL_NONE, mode, w->window_class, w->window_number);
116 w->LowerWidget(widget);
117 return true;
121 void CcPlaySound_EXPLOSION(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
123 if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_12_EXPLOSION, tile);
126 #ifdef ENABLE_NETWORK
127 void ShowNetworkGiveMoneyWindow(CompanyID company)
129 _rename_id = company;
130 _rename_what = 3;
131 ShowQueryString(STR_EMPTY, STR_NETWORK_GIVE_MONEY_CAPTION, 30, NULL, CS_NUMERAL, QSF_NONE);
133 #endif /* ENABLE_NETWORK */
137 * Zooms a viewport in a window in or out.
138 * @param how Zooming direction.
139 * @param w Window owning the viewport.
140 * @return Returns \c true if zooming step could be done, \c false if further zooming is not possible.
141 * @note No button handling or what so ever is done.
143 bool DoZoomInOutWindow(ZoomStateChange how, Window *w)
145 ViewPort *vp;
147 assert(w != NULL);
148 vp = w->viewport;
150 switch (how) {
151 case ZOOM_NONE:
152 /* On initialisation of the viewport we don't do anything. */
153 break;
155 case ZOOM_IN:
156 if (vp->zoom <= _settings_client.gui.zoom_min) return false;
157 vp->zoom = (ZoomLevel)((int)vp->zoom - 1);
158 vp->virtual_width >>= 1;
159 vp->virtual_height >>= 1;
161 w->viewport->scrollpos_x += vp->virtual_width >> 1;
162 w->viewport->scrollpos_y += vp->virtual_height >> 1;
163 w->viewport->dest_scrollpos_x = w->viewport->scrollpos_x;
164 w->viewport->dest_scrollpos_y = w->viewport->scrollpos_y;
165 w->viewport->follow_vehicle = INVALID_VEHICLE;
166 break;
167 case ZOOM_OUT:
168 if (vp->zoom >= _settings_client.gui.zoom_max) return false;
169 vp->zoom = (ZoomLevel)((int)vp->zoom + 1);
171 w->viewport->scrollpos_x -= vp->virtual_width >> 1;
172 w->viewport->scrollpos_y -= vp->virtual_height >> 1;
173 w->viewport->dest_scrollpos_x = w->viewport->scrollpos_x;
174 w->viewport->dest_scrollpos_y = w->viewport->scrollpos_y;
176 vp->virtual_width <<= 1;
177 vp->virtual_height <<= 1;
178 w->viewport->follow_vehicle = INVALID_VEHICLE;
179 break;
181 if (vp != NULL) { // the vp can be null when how == ZOOM_NONE
182 vp->virtual_left = w->viewport->scrollpos_x;
183 vp->virtual_top = w->viewport->scrollpos_y;
185 /* Update the windows that have zoom-buttons to perhaps disable their buttons */
186 w->InvalidateData();
187 return true;
190 void ZoomInOrOutToCursorWindow(bool in, Window *w)
192 assert(w != NULL);
194 if (_game_mode != GM_MENU) {
195 ViewPort *vp = w->viewport;
196 if ((in && vp->zoom <= _settings_client.gui.zoom_min) || (!in && vp->zoom >= _settings_client.gui.zoom_max)) return;
198 Point pt = GetTileZoomCenterWindow(in, w);
199 if (pt.x != -1) {
200 ScrollWindowTo(pt.x, pt.y, -1, w, true);
202 DoZoomInOutWindow(in ? ZOOM_IN : ZOOM_OUT, w);
207 static const struct NWidgetPart _nested_main_window_widgets[] = {
208 NWidget(NWID_VIEWPORT, INVALID_COLOUR, WID_M_VIEWPORT), SetResize(1, 1),
211 enum {
212 GHK_QUIT,
213 GHK_ABANDON,
214 GHK_CONSOLE,
215 GHK_BOUNDING_BOXES,
216 GHK_DIRTY_BLOCKS,
217 GHK_CENTER,
218 GHK_CENTER_ZOOM,
219 GHK_RESET_OBJECT_TO_PLACE,
220 GHK_DELETE_WINDOWS,
221 GHK_DELETE_NONVITAL_WINDOWS,
222 GHK_REFRESH_SCREEN,
223 GHK_CRASH,
224 GHK_MONEY,
225 GHK_UPDATE_COORDS,
226 GHK_TOGGLE_TRANSPARENCY,
227 GHK_TOGGLE_INVISIBILITY = GHK_TOGGLE_TRANSPARENCY + 9,
228 GHK_TRANSPARENCY_TOOLBAR = GHK_TOGGLE_INVISIBILITY + 8,
229 GHK_TRANSPARANCY,
230 GHK_CHAT,
231 GHK_CHAT_ALL,
232 GHK_CHAT_COMPANY,
233 GHK_CHAT_SERVER,
236 struct MainWindow : Window
238 uint refresh;
240 static const uint LINKGRAPH_REFRESH_PERIOD = 0xff;
241 static const uint LINKGRAPH_DELAY = 0xf;
243 MainWindow(WindowDesc *desc) : Window(desc)
245 this->InitNested(0);
246 CLRBITS(this->flags, WF_WHITE_BORDER);
247 ResizeWindow(this, _screen.width, _screen.height);
249 NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WID_M_VIEWPORT);
250 nvp->InitializeViewport(this, TileXY(32, 32), ZOOM_LVL_VIEWPORT);
252 this->viewport->overlay = new LinkGraphOverlay(this, WID_M_VIEWPORT, 0, 0, 3);
253 this->refresh = LINKGRAPH_DELAY;
256 virtual void OnTick()
258 if (--this->refresh > 0) return;
260 this->refresh = LINKGRAPH_REFRESH_PERIOD;
262 if (this->viewport->overlay->GetCargoMask() == 0 ||
263 this->viewport->overlay->GetCompanyMask() == 0) {
264 return;
267 this->viewport->overlay->RebuildCache();
268 this->GetWidget<NWidgetBase>(WID_M_VIEWPORT)->SetDirty(this);
271 virtual void OnPaint()
273 this->DrawWidgets();
274 if (_game_mode == GM_MENU) {
275 static const SpriteID title_sprites[] = {SPR_OTTD_O, SPR_OTTD_P, SPR_OTTD_E, SPR_OTTD_N, SPR_OTTD_T, SPR_OTTD_T, SPR_OTTD_D};
276 static const uint LETTER_SPACING = 10;
277 int name_width = (lengthof(title_sprites) - 1) * LETTER_SPACING;
279 for (uint i = 0; i < lengthof(title_sprites); i++) {
280 name_width += GetSpriteSize(title_sprites[i]).width;
282 int off_x = (this->width - name_width) / 2;
284 for (uint i = 0; i < lengthof(title_sprites); i++) {
285 DrawSprite(title_sprites[i], PAL_NONE, off_x, 50);
286 off_x += GetSpriteSize(title_sprites[i]).width + LETTER_SPACING;
291 virtual EventState OnHotkey(int hotkey)
293 if (hotkey == GHK_QUIT) {
294 HandleExitGameRequest();
295 return ES_HANDLED;
298 /* Disable all key shortcuts, except quit shortcuts when
299 * generating the world, otherwise they create threading
300 * problem during the generating, resulting in random
301 * assertions that are hard to trigger and debug */
302 if (HasModalProgress()) return ES_NOT_HANDLED;
304 switch (hotkey) {
305 case GHK_ABANDON:
306 /* No point returning from the main menu to itself */
307 if (_game_mode == GM_MENU) return ES_HANDLED;
308 if (_settings_client.gui.autosave_on_exit) {
309 DoExitSave();
310 _switch_mode = SM_MENU;
311 } else {
312 AskExitToGameMenu();
314 return ES_HANDLED;
316 case GHK_CONSOLE:
317 IConsoleSwitch();
318 return ES_HANDLED;
320 case GHK_BOUNDING_BOXES:
321 ToggleBoundingBoxes();
322 return ES_HANDLED;
324 case GHK_DIRTY_BLOCKS:
325 ToggleDirtyBlocks();
326 return ES_HANDLED;
329 if (_game_mode == GM_MENU) return ES_NOT_HANDLED;
331 switch (hotkey) {
332 case GHK_CENTER:
333 case GHK_CENTER_ZOOM: {
334 Point pt = GetTileBelowCursor();
335 if (pt.x != -1) {
336 bool instant = (hotkey == GHK_CENTER_ZOOM && this->viewport->zoom != _settings_client.gui.zoom_min);
337 if (hotkey == GHK_CENTER_ZOOM) MaxZoomInOut(ZOOM_IN, this);
338 ScrollMainWindowTo(pt.x, pt.y, -1, instant);
340 break;
343 case GHK_RESET_OBJECT_TO_PLACE: ResetObjectToPlace(); break;
344 case GHK_DELETE_WINDOWS: DeleteNonVitalWindows(); break;
345 case GHK_DELETE_NONVITAL_WINDOWS: DeleteAllNonVitalWindows(); break;
346 case GHK_REFRESH_SCREEN: MarkWholeScreenDirty(); break;
348 case GHK_CRASH: // Crash the game
349 *(volatile byte *)0 = 0;
350 break;
352 case GHK_MONEY: // Gimme money
353 /* You can only cheat for money in single player. */
354 if (!_networking) DoCommandP(0, 10000000, 0, CMD_MONEY_CHEAT);
355 break;
357 case GHK_UPDATE_COORDS: // Update the coordinates of all station signs
358 UpdateAllVirtCoords();
359 break;
361 case GHK_TOGGLE_TRANSPARENCY:
362 case GHK_TOGGLE_TRANSPARENCY + 1:
363 case GHK_TOGGLE_TRANSPARENCY + 2:
364 case GHK_TOGGLE_TRANSPARENCY + 3:
365 case GHK_TOGGLE_TRANSPARENCY + 4:
366 case GHK_TOGGLE_TRANSPARENCY + 5:
367 case GHK_TOGGLE_TRANSPARENCY + 6:
368 case GHK_TOGGLE_TRANSPARENCY + 7:
369 case GHK_TOGGLE_TRANSPARENCY + 8:
370 /* Transparency toggle hot keys */
371 ToggleTransparency((TransparencyOption)(hotkey - GHK_TOGGLE_TRANSPARENCY));
372 MarkWholeScreenDirty();
373 break;
375 case GHK_TOGGLE_INVISIBILITY:
376 case GHK_TOGGLE_INVISIBILITY + 1:
377 case GHK_TOGGLE_INVISIBILITY + 2:
378 case GHK_TOGGLE_INVISIBILITY + 3:
379 case GHK_TOGGLE_INVISIBILITY + 4:
380 case GHK_TOGGLE_INVISIBILITY + 5:
381 case GHK_TOGGLE_INVISIBILITY + 6:
382 case GHK_TOGGLE_INVISIBILITY + 7:
383 /* Invisibility toggle hot keys */
384 ToggleInvisibilityWithTransparency((TransparencyOption)(hotkey - GHK_TOGGLE_INVISIBILITY));
385 MarkWholeScreenDirty();
386 break;
388 case GHK_TRANSPARENCY_TOOLBAR:
389 ShowTransparencyToolbar();
390 break;
392 case GHK_TRANSPARANCY:
393 ResetRestoreAllTransparency();
394 break;
396 #ifdef ENABLE_NETWORK
397 case GHK_CHAT: // smart chat; send to team if any, otherwise to all
398 if (_networking) {
399 const NetworkClientInfo *cio = NetworkClientInfo::GetByClientID(_network_own_client_id);
400 if (cio == NULL) break;
402 ShowNetworkChatQueryWindow(NetworkClientPreferTeamChat(cio) ? DESTTYPE_TEAM : DESTTYPE_BROADCAST, cio->client_playas);
404 break;
406 case GHK_CHAT_ALL: // send text message to all clients
407 if (_networking) ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0);
408 break;
410 case GHK_CHAT_COMPANY: // send text to all team mates
411 if (_networking) {
412 const NetworkClientInfo *cio = NetworkClientInfo::GetByClientID(_network_own_client_id);
413 if (cio == NULL) break;
415 ShowNetworkChatQueryWindow(DESTTYPE_TEAM, cio->client_playas);
417 break;
419 case GHK_CHAT_SERVER: // send text to the server
420 if (_networking && !_network_server) {
421 ShowNetworkChatQueryWindow(DESTTYPE_CLIENT, CLIENT_ID_SERVER);
423 break;
424 #endif
426 default: return ES_NOT_HANDLED;
428 return ES_HANDLED;
431 virtual void OnScroll(Point delta)
433 this->viewport->scrollpos_x += ScaleByZoom(delta.x, this->viewport->zoom);
434 this->viewport->scrollpos_y += ScaleByZoom(delta.y, this->viewport->zoom);
435 this->viewport->dest_scrollpos_x = this->viewport->scrollpos_x;
436 this->viewport->dest_scrollpos_y = this->viewport->scrollpos_y;
437 this->refresh = LINKGRAPH_DELAY;
440 virtual void OnMouseWheel(int wheel)
442 if (_settings_client.gui.scrollwheel_scrolling == 0) {
443 ZoomInOrOutToCursorWindow(wheel < 0, this);
447 virtual void OnResize()
449 if (this->viewport != NULL) {
450 NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WID_M_VIEWPORT);
451 nvp->UpdateViewportCoordinates(this);
452 this->refresh = LINKGRAPH_DELAY;
457 * Some data on this window has become invalid.
458 * @param data Information about the changed data.
459 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
461 virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
463 if (!gui_scope) return;
464 /* Forward the message to the appropriate toolbar (ingame or scenario editor) */
465 InvalidateWindowData(WC_MAIN_TOOLBAR, 0, data, true);
468 static HotkeyList hotkeys;
471 const uint16 _ghk_quit_keys[] = {'Q' | WKC_CTRL, 'Q' | WKC_META, 0};
472 const uint16 _ghk_abandon_keys[] = {'W' | WKC_CTRL, 'W' | WKC_META, 0};
473 const uint16 _ghk_chat_keys[] = {WKC_RETURN, 'T', 0};
474 const uint16 _ghk_chat_all_keys[] = {WKC_SHIFT | WKC_RETURN, WKC_SHIFT | 'T', 0};
475 const uint16 _ghk_chat_company_keys[] = {WKC_CTRL | WKC_RETURN, WKC_CTRL | 'T', 0};
476 const uint16 _ghk_chat_server_keys[] = {WKC_CTRL | WKC_SHIFT | WKC_RETURN, WKC_CTRL | WKC_SHIFT | 'T', 0};
478 static Hotkey global_hotkeys[] = {
479 Hotkey(_ghk_quit_keys, "quit", GHK_QUIT),
480 Hotkey(_ghk_abandon_keys, "abandon", GHK_ABANDON),
481 Hotkey(WKC_BACKQUOTE, "console", GHK_CONSOLE),
482 Hotkey('B' | WKC_CTRL, "bounding_boxes", GHK_BOUNDING_BOXES),
483 Hotkey('I' | WKC_CTRL, "dirty_blocks", GHK_DIRTY_BLOCKS),
484 Hotkey('C', "center", GHK_CENTER),
485 Hotkey('Z', "center_zoom", GHK_CENTER_ZOOM),
486 Hotkey(WKC_ESC, "reset_object_to_place", GHK_RESET_OBJECT_TO_PLACE),
487 Hotkey(WKC_DELETE, "delete_windows", GHK_DELETE_WINDOWS),
488 Hotkey(WKC_DELETE | WKC_SHIFT, "delete_all_windows", GHK_DELETE_NONVITAL_WINDOWS),
489 Hotkey('R' | WKC_CTRL, "refresh_screen", GHK_REFRESH_SCREEN),
490 #if defined(_DEBUG)
491 Hotkey('0' | WKC_ALT, "crash_game", GHK_CRASH),
492 Hotkey('1' | WKC_ALT, "money", GHK_MONEY),
493 Hotkey('2' | WKC_ALT, "update_coordinates", GHK_UPDATE_COORDS),
494 #endif
495 Hotkey('1' | WKC_CTRL, "transparency_signs", GHK_TOGGLE_TRANSPARENCY),
496 Hotkey('2' | WKC_CTRL, "transparency_trees", GHK_TOGGLE_TRANSPARENCY + 1),
497 Hotkey('3' | WKC_CTRL, "transparency_houses", GHK_TOGGLE_TRANSPARENCY + 2),
498 Hotkey('4' | WKC_CTRL, "transparency_industries", GHK_TOGGLE_TRANSPARENCY + 3),
499 Hotkey('5' | WKC_CTRL, "transparency_buildings", GHK_TOGGLE_TRANSPARENCY + 4),
500 Hotkey('6' | WKC_CTRL, "transparency_bridges", GHK_TOGGLE_TRANSPARENCY + 5),
501 Hotkey('7' | WKC_CTRL, "transparency_structures", GHK_TOGGLE_TRANSPARENCY + 6),
502 Hotkey('8' | WKC_CTRL, "transparency_catenary", GHK_TOGGLE_TRANSPARENCY + 7),
503 Hotkey('9' | WKC_CTRL, "transparency_loading", GHK_TOGGLE_TRANSPARENCY + 8),
504 Hotkey('1' | WKC_CTRL | WKC_SHIFT, "invisibility_signs", GHK_TOGGLE_INVISIBILITY),
505 Hotkey('2' | WKC_CTRL | WKC_SHIFT, "invisibility_trees", GHK_TOGGLE_INVISIBILITY + 1),
506 Hotkey('3' | WKC_CTRL | WKC_SHIFT, "invisibility_houses", GHK_TOGGLE_INVISIBILITY + 2),
507 Hotkey('4' | WKC_CTRL | WKC_SHIFT, "invisibility_industries", GHK_TOGGLE_INVISIBILITY + 3),
508 Hotkey('5' | WKC_CTRL | WKC_SHIFT, "invisibility_buildings", GHK_TOGGLE_INVISIBILITY + 4),
509 Hotkey('6' | WKC_CTRL | WKC_SHIFT, "invisibility_bridges", GHK_TOGGLE_INVISIBILITY + 5),
510 Hotkey('7' | WKC_CTRL | WKC_SHIFT, "invisibility_structures", GHK_TOGGLE_INVISIBILITY + 6),
511 Hotkey('8' | WKC_CTRL | WKC_SHIFT, "invisibility_catenary", GHK_TOGGLE_INVISIBILITY + 7),
512 Hotkey('X' | WKC_CTRL, "transparency_toolbar", GHK_TRANSPARENCY_TOOLBAR),
513 Hotkey('X', "toggle_transparency", GHK_TRANSPARANCY),
514 #ifdef ENABLE_NETWORK
515 Hotkey(_ghk_chat_keys, "chat", GHK_CHAT),
516 Hotkey(_ghk_chat_all_keys, "chat_all", GHK_CHAT_ALL),
517 Hotkey(_ghk_chat_company_keys, "chat_company", GHK_CHAT_COMPANY),
518 Hotkey(_ghk_chat_server_keys, "chat_server", GHK_CHAT_SERVER),
519 #endif
520 HOTKEY_LIST_END
522 HotkeyList MainWindow::hotkeys("global", global_hotkeys);
524 static WindowDesc _main_window_desc(
525 WDP_MANUAL, NULL, 0, 0,
526 WC_MAIN_WINDOW, WC_NONE,
528 _nested_main_window_widgets, lengthof(_nested_main_window_widgets),
529 &MainWindow::hotkeys
533 * Does the given keycode match one of the keycodes bound to 'quit game'?
534 * @param keycode The keycode that was pressed by the user.
535 * @return True iff the keycode matches one of the hotkeys for 'quit'.
537 bool IsQuitKey(uint16 keycode)
539 int num = MainWindow::hotkeys.CheckMatch(keycode);
540 return num == GHK_QUIT;
544 void ShowSelectGameWindow();
547 * Initialise the default colours (remaps and the likes), and load the main windows.
549 void SetupColoursAndInitialWindow()
551 for (uint i = 0; i != 16; i++) {
552 const byte *b = GetNonSprite(PALETTE_RECOLOUR_START + i, ST_RECOLOUR);
554 assert(b);
555 memcpy(_colour_gradient[i], b + 0xC6, sizeof(_colour_gradient[i]));
558 new MainWindow(&_main_window_desc);
560 /* XXX: these are not done */
561 switch (_game_mode) {
562 default: NOT_REACHED();
563 case GM_MENU:
564 ShowSelectGameWindow();
565 break;
567 case GM_NORMAL:
568 case GM_EDITOR:
569 ShowVitalWindows();
570 break;
575 * Show the vital in-game windows.
577 void ShowVitalWindows()
579 AllocateToolbar();
581 /* Status bad only for normal games */
582 if (_game_mode == GM_EDITOR) return;
584 ShowStatusBar();
588 * Size of the application screen changed.
589 * Adapt the game screen-size, re-allocate the open windows, and repaint everything
591 void GameSizeChanged()
593 _cur_resolution.width = _screen.width;
594 _cur_resolution.height = _screen.height;
595 ScreenSizeChanged();
596 RelocateAllWindows(_screen.width, _screen.height);
597 MarkWholeScreenDirty();