4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file newgrf_house.cpp Implementation of NewGRF houses. */
14 #include "landscape.h"
15 #include "newgrf_house.h"
16 #include "newgrf_spritegroup.h"
17 #include "newgrf_town.h"
18 #include "newgrf_sound.h"
19 #include "company_func.h"
20 #include "company_base.h"
23 #include "newgrf_animation_base.h"
24 #include "newgrf_cargo.h"
25 #include "station_base.h"
27 #include "safeguards.h"
29 static BuildingCounts
<uint32
> _building_counts
;
30 static HouseClassMapping _class_mapping
[HOUSE_CLASS_MAX
];
32 HouseOverrideManager
_house_mngr(NEW_HOUSE_OFFSET
, NUM_HOUSES
, INVALID_HOUSE_ID
);
35 * Retrieve the grf file associated with a house.
36 * @param house_id House to query.
37 * @return The associated GRF file (may be \c NULL).
39 static const GRFFile
*GetHouseSpecGrf(HouseID house_id
)
41 const HouseSpec
*hs
= HouseSpec::Get(house_id
);
42 return (hs
!= NULL
) ? hs
->grf_prop
.grffile
: NULL
;
46 * Construct a resolver for a house.
47 * @param house_id House to query.
48 * @param tile %Tile containing the house.
49 * @param town %Town containing the house.
50 * @param callback Callback ID.
51 * @param param1 First parameter (var 10) of the callback.
52 * @param param2 Second parameter (var 18) of the callback.
53 * @param not_yet_constructed House is still under construction.
54 * @param initial_random_bits Random bits during construction checks.
55 * @param watched_cargo_triggers Cargo types that triggered the watched cargo callback.
57 HouseResolverObject::HouseResolverObject(HouseID house_id
, TileIndex tile
, Town
*town
,
58 CallbackID callback
, uint32 param1
, uint32 param2
,
59 bool not_yet_constructed
, uint8 initial_random_bits
, uint32 watched_cargo_triggers
)
60 : ResolverObject(GetHouseSpecGrf(house_id
), callback
, param1
, param2
),
61 house_scope(*this, house_id
, tile
, town
, not_yet_constructed
, initial_random_bits
, watched_cargo_triggers
),
62 town_scope(*this, town
, not_yet_constructed
) // Don't access StorePSA if house is not yet constructed.
64 this->root_spritegroup
= HouseSpec::Get(house_id
)->grf_prop
.spritegroup
[0];
67 HouseClassID
AllocateHouseClassID(byte grf_class_id
, uint32 grfid
)
69 /* Start from 1 because 0 means that no class has been assigned. */
70 for (int i
= 1; i
!= lengthof(_class_mapping
); i
++) {
71 HouseClassMapping
*map
= &_class_mapping
[i
];
73 if (map
->class_id
== grf_class_id
&& map
->grfid
== grfid
) return (HouseClassID
)i
;
75 if (map
->class_id
== 0 && map
->grfid
== 0) {
76 map
->class_id
= grf_class_id
;
78 return (HouseClassID
)i
;
81 return HOUSE_NO_CLASS
;
84 void InitializeBuildingCounts()
86 memset(&_building_counts
, 0, sizeof(_building_counts
));
90 memset(&t
->cache
.building_counts
, 0, sizeof(t
->cache
.building_counts
));
95 * IncreaseBuildingCount()
96 * Increase the count of a building when it has been added by a town.
97 * @param t The town that the building is being built in
98 * @param house_id The id of the house being added
100 void IncreaseBuildingCount(Town
*t
, HouseID house_id
)
102 HouseClassID class_id
= HouseSpec::Get(house_id
)->class_id
;
104 if (!_loaded_newgrf_features
.has_newhouses
) return;
106 t
->cache
.building_counts
.id_count
[house_id
]++;
107 _building_counts
.id_count
[house_id
]++;
109 if (class_id
== HOUSE_NO_CLASS
) return;
111 t
->cache
.building_counts
.class_count
[class_id
]++;
112 _building_counts
.class_count
[class_id
]++;
116 * DecreaseBuildingCount()
117 * Decrease the number of a building when it is deleted.
118 * @param t The town that the building was built in
119 * @param house_id The id of the house being removed
121 void DecreaseBuildingCount(Town
*t
, HouseID house_id
)
123 HouseClassID class_id
= HouseSpec::Get(house_id
)->class_id
;
125 if (!_loaded_newgrf_features
.has_newhouses
) return;
127 if (t
->cache
.building_counts
.id_count
[house_id
] > 0) t
->cache
.building_counts
.id_count
[house_id
]--;
128 if (_building_counts
.id_count
[house_id
] > 0) _building_counts
.id_count
[house_id
]--;
130 if (class_id
== HOUSE_NO_CLASS
) return;
132 if (t
->cache
.building_counts
.class_count
[class_id
] > 0) t
->cache
.building_counts
.class_count
[class_id
]--;
133 if (_building_counts
.class_count
[class_id
] > 0) _building_counts
.class_count
[class_id
]--;
136 /* virtual */ uint32
HouseScopeResolver::GetRandomBits() const
138 /* Note: Towns build houses over houses. So during construction checks 'tile' may be a valid but unrelated house. */
139 assert(IsValidTile(this->tile
) && (this->not_yet_constructed
|| IsTileType(this->tile
, MP_HOUSE
)));
140 return this->not_yet_constructed
? this->initial_random_bits
: GetHouseRandomBits(this->tile
);
143 /* virtual */ uint32
HouseScopeResolver::GetTriggers() const
145 /* Note: Towns build houses over houses. So during construction checks 'tile' may be a valid but unrelated house. */
146 assert(IsValidTile(this->tile
) && (this->not_yet_constructed
|| IsTileType(this->tile
, MP_HOUSE
)));
147 return this->not_yet_constructed
? 0 : GetHouseTriggers(this->tile
);
150 static uint32
GetNumHouses(HouseID house_id
, const Town
*town
)
152 uint8 map_id_count
, town_id_count
, map_class_count
, town_class_count
;
153 HouseClassID class_id
= HouseSpec::Get(house_id
)->class_id
;
155 map_id_count
= ClampU(_building_counts
.id_count
[house_id
], 0, 255);
156 map_class_count
= ClampU(_building_counts
.class_count
[class_id
], 0, 255);
157 town_id_count
= ClampU(town
->cache
.building_counts
.id_count
[house_id
], 0, 255);
158 town_class_count
= ClampU(town
->cache
.building_counts
.class_count
[class_id
], 0, 255);
160 return map_class_count
<< 24 | town_class_count
<< 16 | map_id_count
<< 8 | town_id_count
;
164 * Get information about a nearby tile.
165 * @param parameter from callback. It's in fact a pair of coordinates
166 * @param tile TileIndex from which the callback was initiated
167 * @param grf_version8 True, if we are dealing with a new NewGRF which uses GRF version >= 8.
168 * @return a construction of bits obeying the newgrf format
170 static uint32
GetNearbyTileInformation(byte parameter
, TileIndex tile
, bool grf_version8
)
172 tile
= GetNearbyTile(parameter
, tile
);
173 return GetNearbyTileInformation(tile
, grf_version8
);
176 /** Structure with user-data for SearchNearbyHouseXXX - functions */
177 struct SearchNearbyHouseData
{
178 const HouseSpec
*hs
; ///< Specs of the house that started the search.
179 TileIndex north_tile
; ///< Northern tile of the house.
183 * Callback function to search a house by its HouseID
184 * @param tile TileIndex to be examined
185 * @param user_data SearchNearbyHouseData
186 * @return true or false, if found or not
188 static bool SearchNearbyHouseID(TileIndex tile
, void *user_data
)
190 if (IsTileType(tile
, MP_HOUSE
)) {
191 HouseID house
= GetHouseType(tile
); // tile been examined
192 const HouseSpec
*hs
= HouseSpec::Get(house
);
193 if (hs
->grf_prop
.grffile
!= NULL
) { // must be one from a grf file
194 SearchNearbyHouseData
*nbhd
= (SearchNearbyHouseData
*)user_data
;
196 TileIndex north_tile
= tile
+ GetHouseNorthPart(house
); // modifies 'house'!
197 if (north_tile
== nbhd
->north_tile
) return false; // Always ignore origin house
199 return hs
->grf_prop
.local_id
== nbhd
->hs
->grf_prop
.local_id
&& // same local id as the one requested
200 hs
->grf_prop
.grffile
->grfid
== nbhd
->hs
->grf_prop
.grffile
->grfid
; // from the same grf
207 * Callback function to search a house by its classID
208 * @param tile TileIndex to be examined
209 * @param user_data SearchNearbyHouseData
210 * @return true or false, if found or not
212 static bool SearchNearbyHouseClass(TileIndex tile
, void *user_data
)
214 if (IsTileType(tile
, MP_HOUSE
)) {
215 HouseID house
= GetHouseType(tile
); // tile been examined
216 const HouseSpec
*hs
= HouseSpec::Get(house
);
217 if (hs
->grf_prop
.grffile
!= NULL
) { // must be one from a grf file
218 SearchNearbyHouseData
*nbhd
= (SearchNearbyHouseData
*)user_data
;
220 TileIndex north_tile
= tile
+ GetHouseNorthPart(house
); // modifies 'house'!
221 if (north_tile
== nbhd
->north_tile
) return false; // Always ignore origin house
223 return hs
->class_id
== nbhd
->hs
->class_id
&& // same classid as the one requested
224 hs
->grf_prop
.grffile
->grfid
== nbhd
->hs
->grf_prop
.grffile
->grfid
; // from the same grf
231 * Callback function to search a house by its grfID
232 * @param tile TileIndex to be examined
233 * @param user_data SearchNearbyHouseData
234 * @return true or false, if found or not
236 static bool SearchNearbyHouseGRFID(TileIndex tile
, void *user_data
)
238 if (IsTileType(tile
, MP_HOUSE
)) {
239 HouseID house
= GetHouseType(tile
); // tile been examined
240 const HouseSpec
*hs
= HouseSpec::Get(house
);
241 if (hs
->grf_prop
.grffile
!= NULL
) { // must be one from a grf file
242 SearchNearbyHouseData
*nbhd
= (SearchNearbyHouseData
*)user_data
;
244 TileIndex north_tile
= tile
+ GetHouseNorthPart(house
); // modifies 'house'!
245 if (north_tile
== nbhd
->north_tile
) return false; // Always ignore origin house
247 return hs
->grf_prop
.grffile
->grfid
== nbhd
->hs
->grf_prop
.grffile
->grfid
; // from the same grf
254 * This function will activate a search around a central tile, looking for some houses
255 * that fit the requested characteristics
256 * @param parameter that is given by the callback.
257 * bits 0..6 radius of the search
258 * bits 7..8 search type i.e.: 0 = houseID/ 1 = classID/ 2 = grfID
259 * @param tile TileIndex from which to start the search
260 * @param house the HouseID that is associated to the house, the callback is called for
261 * @return the Manhattan distance from the center tile, if any, and 0 if failure
263 static uint32
GetDistanceFromNearbyHouse(uint8 parameter
, TileIndex tile
, HouseID house
)
265 static TestTileOnSearchProc
* const search_procs
[3] = {
267 SearchNearbyHouseClass
,
268 SearchNearbyHouseGRFID
,
270 TileIndex found_tile
= tile
;
271 uint8 searchtype
= GB(parameter
, 6, 2);
272 uint8 searchradius
= GB(parameter
, 0, 6);
273 if (searchtype
>= lengthof(search_procs
)) return 0; // do not run on ill-defined code
274 if (searchradius
< 1) return 0; // do not use a too low radius
276 SearchNearbyHouseData nbhd
;
277 nbhd
.hs
= HouseSpec::Get(house
);
278 nbhd
.north_tile
= tile
+ GetHouseNorthPart(house
); // modifies 'house'!
280 /* Use a pointer for the tile to start the search. Will be required for calculating the distance*/
281 if (CircularTileSearch(&found_tile
, 2 * searchradius
+ 1, search_procs
[searchtype
], &nbhd
)) {
282 return DistanceManhattan(found_tile
, tile
);
288 * @note Used by the resolver to get values for feature 07 deterministic spritegroups.
290 /* virtual */ uint32
HouseScopeResolver::GetVariable(byte variable
, uint32 parameter
, bool *available
) const
293 /* Construction stage. */
294 case 0x40: return (IsTileType(this->tile
, MP_HOUSE
) ? GetHouseBuildingStage(this->tile
) : 0) | TileHash2Bit(TileX(this->tile
), TileY(this->tile
)) << 2;
297 case 0x41: return IsTileType(this->tile
, MP_HOUSE
) ? GetHouseAge(this->tile
) : 0;
300 case 0x42: return GetTownRadiusGroup(this->town
, this->tile
);
303 case 0x43: return GetTerrainType(this->tile
);
305 /* Number of this type of building on the map. */
306 case 0x44: return GetNumHouses(this->house_id
, this->town
);
308 /* Whether the town is being created or just expanded. */
309 case 0x45: return _generating_world
? 1 : 0;
311 /* Current animation frame. */
312 case 0x46: return IsTileType(this->tile
, MP_HOUSE
) ? GetAnimationFrame(this->tile
) : 0;
314 /* Position of the house */
315 case 0x47: return TileY(this->tile
) << 16 | TileX(this->tile
);
317 /* Building counts for old houses with id = parameter. */
318 case 0x60: return parameter
< NEW_HOUSE_OFFSET
? GetNumHouses(parameter
, this->town
) : 0;
320 /* Building counts for new houses with id = parameter. */
322 const HouseSpec
*hs
= HouseSpec::Get(this->house_id
);
323 if (hs
->grf_prop
.grffile
== NULL
) return 0;
325 HouseID new_house
= _house_mngr
.GetID(parameter
, hs
->grf_prop
.grffile
->grfid
);
326 return new_house
== INVALID_HOUSE_ID
? 0 : GetNumHouses(new_house
, this->town
);
329 /* Land info for nearby tiles. */
330 case 0x62: return GetNearbyTileInformation(parameter
, this->tile
, this->ro
.grffile
->grf_version
>= 8);
332 /* Current animation frame of nearby house tiles */
334 TileIndex testtile
= GetNearbyTile(parameter
, this->tile
);
335 return IsTileType(testtile
, MP_HOUSE
) ? GetAnimationFrame(testtile
) : 0;
338 /* Cargo acceptance history of nearby stations */
340 CargoID cid
= GetCargoTranslation(parameter
, this->ro
.grffile
);
341 if (cid
== CT_INVALID
) return 0;
343 /* Extract tile offset. */
344 int8 x_offs
= GB(GetRegister(0x100), 0, 8);
345 int8 y_offs
= GB(GetRegister(0x100), 8, 8);
346 TileIndex testtile
= TILE_MASK(this->tile
+ TileDiffXY(x_offs
, y_offs
));
348 StationFinder
stations(TileArea(testtile
, 1, 1));
349 const StationList
*sl
= stations
.GetStations();
351 /* Collect acceptance stats. */
353 for (Station
* const * st_iter
= sl
->Begin(); st_iter
!= sl
->End(); st_iter
++) {
354 const Station
*st
= *st_iter
;
355 if (HasBit(st
->goods
[cid
].status
, GoodsEntry::GES_EVER_ACCEPTED
)) SetBit(res
, 0);
356 if (HasBit(st
->goods
[cid
].status
, GoodsEntry::GES_LAST_MONTH
)) SetBit(res
, 1);
357 if (HasBit(st
->goods
[cid
].status
, GoodsEntry::GES_CURRENT_MONTH
)) SetBit(res
, 2);
358 if (HasBit(st
->goods
[cid
].status
, GoodsEntry::GES_ACCEPTED_BIGTICK
)) SetBit(res
, 3);
361 /* Cargo triggered CB 148? */
362 if (HasBit(this->watched_cargo_triggers
, cid
)) SetBit(res
, 4);
367 /* Distance test for some house types */
368 case 0x65: return GetDistanceFromNearbyHouse(parameter
, this->tile
, this->house_id
);
370 /* Class and ID of nearby house tile */
372 TileIndex testtile
= GetNearbyTile(parameter
, this->tile
);
373 if (!IsTileType(testtile
, MP_HOUSE
)) return 0xFFFFFFFF;
374 HouseID nearby_house_id
= GetHouseType(testtile
);
375 HouseSpec
*hs
= HouseSpec::Get(nearby_house_id
);
376 /* Information about the grf local classid if the house has a class */
378 if (hs
->class_id
!= HOUSE_NO_CLASS
) {
379 houseclass
= (hs
->grf_prop
.grffile
== this->ro
.grffile
? 1 : 2) << 8;
380 houseclass
|= _class_mapping
[hs
->class_id
].class_id
;
382 /* old house type or grf-local houseid */
383 uint local_houseid
= 0;
384 if (nearby_house_id
< NEW_HOUSE_OFFSET
) {
385 local_houseid
= nearby_house_id
;
387 local_houseid
= (hs
->grf_prop
.grffile
== this->ro
.grffile
? 1 : 2) << 8;
388 local_houseid
|= hs
->grf_prop
.local_id
;
390 return houseclass
<< 16 | local_houseid
;
393 /* GRFID of nearby house tile */
395 TileIndex testtile
= GetNearbyTile(parameter
, this->tile
);
396 if (!IsTileType(testtile
, MP_HOUSE
)) return 0xFFFFFFFF;
397 HouseID house_id
= GetHouseType(testtile
);
398 if (house_id
< NEW_HOUSE_OFFSET
) return 0;
399 /* Checking the grffile information via HouseSpec doesn't work
400 * in case the newgrf was removed. */
401 return _house_mngr
.GetGRFID(house_id
);
405 DEBUG(grf
, 1, "Unhandled house variable 0x%X", variable
);
411 uint16
GetHouseCallback(CallbackID callback
, uint32 param1
, uint32 param2
, HouseID house_id
, Town
*town
, TileIndex tile
,
412 bool not_yet_constructed
, uint8 initial_random_bits
, uint32 watched_cargo_triggers
)
414 assert(IsValidTile(tile
) && (not_yet_constructed
|| IsTileType(tile
, MP_HOUSE
)));
416 HouseResolverObject
object(house_id
, tile
, town
, callback
, param1
, param2
,
417 not_yet_constructed
, initial_random_bits
, watched_cargo_triggers
);
418 return object
.ResolveCallback();
421 static void DrawTileLayout(const TileInfo
*ti
, const TileLayoutSpriteGroup
*group
, byte stage
, HouseID house_id
)
423 const DrawTileSprites
*dts
= group
->ProcessRegisters(&stage
);
425 const HouseSpec
*hs
= HouseSpec::Get(house_id
);
426 PaletteID palette
= hs
->random_colour
[TileHash2Bit(ti
->x
, ti
->y
)] + PALETTE_RECOLOUR_START
;
427 if (HasBit(hs
->callback_mask
, CBM_HOUSE_COLOUR
)) {
428 uint16 callback
= GetHouseCallback(CBID_HOUSE_COLOUR
, 0, 0, house_id
, Town::GetByTile(ti
->tile
), ti
->tile
);
429 if (callback
!= CALLBACK_FAILED
) {
430 /* If bit 14 is set, we should use a 2cc colour map, else use the callback value. */
431 palette
= HasBit(callback
, 14) ? GB(callback
, 0, 8) + SPR_2CCMAP_BASE
: callback
;
435 SpriteID image
= dts
->ground
.sprite
;
436 PaletteID pal
= dts
->ground
.pal
;
438 if (HasBit(image
, SPRITE_MODIFIER_CUSTOM_SPRITE
)) image
+= stage
;
439 if (HasBit(pal
, SPRITE_MODIFIER_CUSTOM_SPRITE
)) pal
+= stage
;
441 if (GB(image
, 0, SPRITE_WIDTH
) != 0) {
442 DrawGroundSprite(image
, GroundSpritePaletteTransform(image
, pal
, palette
));
445 DrawNewGRFTileSeq(ti
, dts
, TO_HOUSES
, stage
, palette
);
448 void DrawNewHouseTile(TileInfo
*ti
, HouseID house_id
)
450 const HouseSpec
*hs
= HouseSpec::Get(house_id
);
452 if (ti
->tileh
!= SLOPE_FLAT
) {
453 bool draw_old_one
= true;
454 if (HasBit(hs
->callback_mask
, CBM_HOUSE_DRAW_FOUNDATIONS
)) {
455 /* Called to determine the type (if any) of foundation to draw for the house tile */
456 uint32 callback_res
= GetHouseCallback(CBID_HOUSE_DRAW_FOUNDATIONS
, 0, 0, house_id
, Town::GetByTile(ti
->tile
), ti
->tile
);
457 if (callback_res
!= CALLBACK_FAILED
) draw_old_one
= ConvertBooleanCallback(hs
->grf_prop
.grffile
, CBID_HOUSE_DRAW_FOUNDATIONS
, callback_res
);
460 if (draw_old_one
) DrawFoundation(ti
, FOUNDATION_LEVELED
);
463 HouseResolverObject
object(house_id
, ti
->tile
, Town::GetByTile(ti
->tile
));
465 const SpriteGroup
*group
= object
.Resolve();
466 if (group
!= NULL
&& group
->type
== SGT_TILELAYOUT
) {
467 /* Limit the building stage to the number of stages supplied. */
468 const TileLayoutSpriteGroup
*tlgroup
= (const TileLayoutSpriteGroup
*)group
;
469 byte stage
= GetHouseBuildingStage(ti
->tile
);
470 DrawTileLayout(ti
, tlgroup
, stage
, house_id
);
474 /* Simple wrapper for GetHouseCallback to keep the animation unified. */
475 uint16
GetSimpleHouseCallback(CallbackID callback
, uint32 param1
, uint32 param2
, const HouseSpec
*spec
, Town
*town
, TileIndex tile
, uint32 extra_data
)
477 return GetHouseCallback(callback
, param1
, param2
, spec
- HouseSpec::Get(0), town
, tile
, false, 0, extra_data
);
480 /** Helper class for animation control. */
481 struct HouseAnimationBase
: public AnimationBase
<HouseAnimationBase
, HouseSpec
, Town
, uint32
, GetSimpleHouseCallback
> {
482 static const CallbackID cb_animation_speed
= CBID_HOUSE_ANIMATION_SPEED
;
483 static const CallbackID cb_animation_next_frame
= CBID_HOUSE_ANIMATION_NEXT_FRAME
;
485 static const HouseCallbackMask cbm_animation_speed
= CBM_HOUSE_ANIMATION_SPEED
;
486 static const HouseCallbackMask cbm_animation_next_frame
= CBM_HOUSE_ANIMATION_NEXT_FRAME
;
489 void AnimateNewHouseTile(TileIndex tile
)
491 const HouseSpec
*hs
= HouseSpec::Get(GetHouseType(tile
));
492 if (hs
== NULL
) return;
494 HouseAnimationBase::AnimateTile(hs
, Town::GetByTile(tile
), tile
, HasBit(hs
->extra_flags
, CALLBACK_1A_RANDOM_BITS
));
497 void AnimateNewHouseConstruction(TileIndex tile
)
499 const HouseSpec
*hs
= HouseSpec::Get(GetHouseType(tile
));
501 if (HasBit(hs
->callback_mask
, CBM_HOUSE_CONSTRUCTION_STATE_CHANGE
)) {
502 HouseAnimationBase::ChangeAnimationFrame(CBID_HOUSE_CONSTRUCTION_STATE_CHANGE
, hs
, Town::GetByTile(tile
), tile
, 0, 0);
506 bool CanDeleteHouse(TileIndex tile
)
508 const HouseSpec
*hs
= HouseSpec::Get(GetHouseType(tile
));
510 /* Humans are always allowed to remove buildings, as is water and disasters and
511 * anyone using the scenario editor. */
512 if (Company::IsValidHumanID(_current_company
) || _current_company
== OWNER_WATER
|| _current_company
== OWNER_NONE
|| _game_mode
== GM_EDITOR
|| _generating_world
) {
516 if (HasBit(hs
->callback_mask
, CBM_HOUSE_DENY_DESTRUCTION
)) {
517 uint16 callback_res
= GetHouseCallback(CBID_HOUSE_DENY_DESTRUCTION
, 0, 0, GetHouseType(tile
), Town::GetByTile(tile
), tile
);
518 return (callback_res
== CALLBACK_FAILED
|| !ConvertBooleanCallback(hs
->grf_prop
.grffile
, CBID_HOUSE_DENY_DESTRUCTION
, callback_res
));
520 return !(hs
->extra_flags
& BUILDING_IS_PROTECTED
);
524 static void AnimationControl(TileIndex tile
, uint16 random_bits
)
526 const HouseSpec
*hs
= HouseSpec::Get(GetHouseType(tile
));
528 if (HasBit(hs
->callback_mask
, CBM_HOUSE_ANIMATION_START_STOP
)) {
529 uint32 param
= (hs
->extra_flags
& SYNCHRONISED_CALLBACK_1B
) ? (GB(Random(), 0, 16) | random_bits
<< 16) : Random();
530 HouseAnimationBase::ChangeAnimationFrame(CBID_HOUSE_ANIMATION_START_STOP
, hs
, Town::GetByTile(tile
), tile
, param
, 0);
534 bool NewHouseTileLoop(TileIndex tile
)
536 const HouseSpec
*hs
= HouseSpec::Get(GetHouseType(tile
));
538 if (GetHouseProcessingTime(tile
) > 0) {
539 DecHouseProcessingTime(tile
);
543 TriggerHouse(tile
, HOUSE_TRIGGER_TILE_LOOP
);
544 if (hs
->building_flags
& BUILDING_HAS_1_TILE
) TriggerHouse(tile
, HOUSE_TRIGGER_TILE_LOOP_TOP
);
546 if (HasBit(hs
->callback_mask
, CBM_HOUSE_ANIMATION_START_STOP
)) {
547 /* If this house is marked as having a synchronised callback, all the
548 * tiles will have the callback called at once, rather than when the
549 * tile loop reaches them. This should only be enabled for the northern
550 * tile, or strange things will happen (here, and in TTDPatch). */
551 if (hs
->extra_flags
& SYNCHRONISED_CALLBACK_1B
) {
552 uint16 random
= GB(Random(), 0, 16);
554 if (hs
->building_flags
& BUILDING_HAS_1_TILE
) AnimationControl(tile
, random
);
555 if (hs
->building_flags
& BUILDING_2_TILES_Y
) AnimationControl(TILE_ADDXY(tile
, 0, 1), random
);
556 if (hs
->building_flags
& BUILDING_2_TILES_X
) AnimationControl(TILE_ADDXY(tile
, 1, 0), random
);
557 if (hs
->building_flags
& BUILDING_HAS_4_TILES
) AnimationControl(TILE_ADDXY(tile
, 1, 1), random
);
559 AnimationControl(tile
, 0);
563 /* Check callback 21, which determines if a house should be destroyed. */
564 if (HasBit(hs
->callback_mask
, CBM_HOUSE_DESTRUCTION
)) {
565 uint16 callback_res
= GetHouseCallback(CBID_HOUSE_DESTRUCTION
, 0, 0, GetHouseType(tile
), Town::GetByTile(tile
), tile
);
566 if (callback_res
!= CALLBACK_FAILED
&& Convert8bitBooleanCallback(hs
->grf_prop
.grffile
, CBID_HOUSE_DESTRUCTION
, callback_res
)) {
567 ClearTownHouse(Town::GetByTile(tile
), tile
);
572 SetHouseProcessingTime(tile
, hs
->processing_time
);
573 MarkTileDirtyByTile(tile
);
577 static void DoTriggerHouse(TileIndex tile
, HouseTrigger trigger
, byte base_random
, bool first
)
579 /* We can't trigger a non-existent building... */
580 assert(IsTileType(tile
, MP_HOUSE
));
582 HouseID hid
= GetHouseType(tile
);
583 HouseSpec
*hs
= HouseSpec::Get(hid
);
585 if (hs
->grf_prop
.spritegroup
[0] == NULL
) return;
587 HouseResolverObject
object(hid
, tile
, Town::GetByTile(tile
), CBID_RANDOM_TRIGGER
);
588 object
.waiting_triggers
= GetHouseTriggers(tile
) | trigger
;
589 SetHouseTriggers(tile
, object
.waiting_triggers
); // store now for var 5F
591 const SpriteGroup
*group
= object
.Resolve();
592 if (group
== NULL
) return;
594 /* Store remaining triggers. */
595 SetHouseTriggers(tile
, object
.GetRemainingTriggers());
597 /* Rerandomise bits. Scopes other than SELF are invalid for houses. For bug-to-bug-compatibility with TTDP we ignore the scope. */
598 byte new_random_bits
= Random();
599 byte random_bits
= GetHouseRandomBits(tile
);
600 uint32 reseed
= object
.GetReseedSum();
601 random_bits
&= ~reseed
;
602 random_bits
|= (first
? new_random_bits
: base_random
) & reseed
;
603 SetHouseRandomBits(tile
, random_bits
);
606 case HOUSE_TRIGGER_TILE_LOOP
:
607 /* Random value already set. */
610 case HOUSE_TRIGGER_TILE_LOOP_TOP
:
612 /* The top tile is marked dirty by the usual TileLoop */
613 MarkTileDirtyByTile(tile
);
616 /* Random value of first tile already set. */
617 if (hs
->building_flags
& BUILDING_2_TILES_Y
) DoTriggerHouse(TILE_ADDXY(tile
, 0, 1), trigger
, random_bits
, false);
618 if (hs
->building_flags
& BUILDING_2_TILES_X
) DoTriggerHouse(TILE_ADDXY(tile
, 1, 0), trigger
, random_bits
, false);
619 if (hs
->building_flags
& BUILDING_HAS_4_TILES
) DoTriggerHouse(TILE_ADDXY(tile
, 1, 1), trigger
, random_bits
, false);
624 void TriggerHouse(TileIndex t
, HouseTrigger trigger
)
626 DoTriggerHouse(t
, trigger
, 0, true);
630 * Run the watched cargo accepted callback for a single house tile.
631 * @param tile The house tile.
632 * @param origin The triggering tile.
633 * @param trigger_cargoes Cargo types that triggered the callback.
634 * @param random Random bits.
636 void DoWatchedCargoCallback(TileIndex tile
, TileIndex origin
, uint32 trigger_cargoes
, uint16 random
)
638 TileIndexDiffC diff
= TileIndexToTileIndexDiffC(origin
, tile
);
639 uint32 cb_info
= random
<< 16 | (uint8
)diff
.y
<< 8 | (uint8
)diff
.x
;
640 HouseAnimationBase::ChangeAnimationFrame(CBID_HOUSE_WATCHED_CARGO_ACCEPTED
, HouseSpec::Get(GetHouseType(tile
)), Town::GetByTile(tile
), tile
, 0, cb_info
, trigger_cargoes
);
644 * Run watched cargo accepted callback for a house.
645 * @param tile House tile.
646 * @param trigger_cargoes Triggering cargo types.
647 * @pre IsTileType(t, MP_HOUSE)
649 void WatchedCargoCallback(TileIndex tile
, uint32 trigger_cargoes
)
651 assert(IsTileType(tile
, MP_HOUSE
));
652 HouseID id
= GetHouseType(tile
);
653 const HouseSpec
*hs
= HouseSpec::Get(id
);
655 trigger_cargoes
&= hs
->watched_cargoes
;
656 /* None of the trigger cargoes is watched? */
657 if (trigger_cargoes
== 0) return;
659 /* Same random value for all tiles of a multi-tile house. */
662 /* Do the callback, start at northern tile. */
663 TileIndex north
= tile
+ GetHouseNorthPart(id
);
664 hs
= HouseSpec::Get(id
);
666 DoWatchedCargoCallback(north
, tile
, trigger_cargoes
, r
);
667 if (hs
->building_flags
& BUILDING_2_TILES_Y
) DoWatchedCargoCallback(TILE_ADDXY(north
, 0, 1), tile
, trigger_cargoes
, r
);
668 if (hs
->building_flags
& BUILDING_2_TILES_X
) DoWatchedCargoCallback(TILE_ADDXY(north
, 1, 0), tile
, trigger_cargoes
, r
);
669 if (hs
->building_flags
& BUILDING_HAS_4_TILES
) DoWatchedCargoCallback(TILE_ADDXY(north
, 1, 1), tile
, trigger_cargoes
, r
);