(svn r28004) -Update from Eints:
[openttd.git] / src / newgrf_object.h
blob69e1a3299c9894b928b73638889c4348efc3f82b
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file newgrf_object.h Functions related to NewGRF objects. */
12 #ifndef NEWGRF_OBJECT_H
13 #define NEWGRF_OBJECT_H
15 #include "newgrf_callbacks.h"
16 #include "newgrf_spritegroup.h"
17 #include "newgrf_town.h"
18 #include "economy_func.h"
19 #include "date_type.h"
20 #include "object_type.h"
21 #include "newgrf_animation_type.h"
22 #include "newgrf_class.h"
23 #include "newgrf_commons.h"
25 /** Various object behaviours. */
26 enum ObjectFlags {
27 OBJECT_FLAG_NONE = 0, ///< Just nothing.
28 OBJECT_FLAG_ONLY_IN_SCENEDIT = 1 << 0, ///< Object can only be constructed in the scenario editor.
29 OBJECT_FLAG_CANNOT_REMOVE = 1 << 1, ///< Object can not be removed.
30 OBJECT_FLAG_AUTOREMOVE = 1 << 2, ///< Object get automatically removed (like "owned land").
31 OBJECT_FLAG_BUILT_ON_WATER = 1 << 3, ///< Object can be built on water (not required).
32 OBJECT_FLAG_CLEAR_INCOME = 1 << 4, ///< When object is cleared a positive income is generated instead of a cost.
33 OBJECT_FLAG_HAS_NO_FOUNDATION = 1 << 5, ///< Do not display foundations when on a slope.
34 OBJECT_FLAG_ANIMATION = 1 << 6, ///< Object has animated tiles.
35 OBJECT_FLAG_ONLY_IN_GAME = 1 << 7, ///< Object can only be built in game.
36 OBJECT_FLAG_2CC_COLOUR = 1 << 8, ///< Object wants 2CC colour mapping.
37 OBJECT_FLAG_NOT_ON_LAND = 1 << 9, ///< Object can not be on land, implicitly sets #OBJECT_FLAG_BUILT_ON_WATER.
38 OBJECT_FLAG_DRAW_WATER = 1 << 10, ///< Object wants to be drawn on water.
39 OBJECT_FLAG_ALLOW_UNDER_BRIDGE = 1 << 11, ///< Object can built under a bridge.
40 OBJECT_FLAG_ANIM_RANDOM_BITS = 1 << 12, ///< Object wants random bits in "next animation frame" callback.
41 OBJECT_FLAG_SCALE_BY_WATER = 1 << 13, ///< Object count is roughly scaled by water amount at edges.
43 DECLARE_ENUM_AS_BIT_SET(ObjectFlags)
45 void ResetObjects();
47 /** Class IDs for objects. */
48 enum ObjectClassID {
49 OBJECT_CLASS_BEGIN = 0, ///< The lowest valid value
50 OBJECT_CLASS_MAX = 0xFF, ///< Maximum number of classes.
51 INVALID_OBJECT_CLASS = 0xFF, ///< Class for the less fortunate.
53 /** Allow incrementing of ObjectClassID variables */
54 DECLARE_POSTFIX_INCREMENT(ObjectClassID)
56 /** An object that isn't use for transport, industries or houses.
57 * @note If you change this struct, adopt the initialization of
58 * default objects in table/object_land.h
60 struct ObjectSpec {
61 /* 2 because of the "normal" and "buy" sprite stacks. */
62 GRFFilePropsBase<2> grf_prop; ///< Properties related the the grf file
63 ObjectClassID cls_id; ///< The class to which this spec belongs.
64 StringID name; ///< The name for this object.
66 uint8 climate; ///< In which climates is this object available?
67 uint8 size; ///< The size of this objects; low nibble for X, high nibble for Y.
68 uint8 build_cost_multiplier; ///< Build cost multiplier per tile.
69 uint8 clear_cost_multiplier; ///< Clear cost multiplier per tile.
70 Date introduction_date; ///< From when can this object be built.
71 Date end_of_life_date; ///< When can't this object be built anymore.
72 ObjectFlags flags; ///< Flags/settings related to the object.
73 AnimationInfo animation; ///< Information about the animation.
74 uint16 callback_mask; ///< Bitmask of requested/allowed callbacks.
75 uint8 height; ///< The height of this structure, in heightlevels; max MAX_TILE_HEIGHT.
76 uint8 views; ///< The number of views.
77 uint8 generate_amount; ///< Number of objects which are attempted to be generated per 256^2 map during world generation.
78 bool enabled; ///< Is this spec enabled?
80 /**
81 * Get the cost for building a structure of this type.
82 * @return The cost for building.
84 Money GetBuildCost() const { return GetPrice(PR_BUILD_OBJECT, this->build_cost_multiplier, this->grf_prop.grffile, 0); }
86 /**
87 * Get the cost for clearing a structure of this type.
88 * @return The cost for clearing.
90 Money GetClearCost() const { return GetPrice(PR_CLEAR_OBJECT, this->clear_cost_multiplier, this->grf_prop.grffile, 0); }
92 bool IsEverAvailable() const;
93 bool WasEverAvailable() const;
94 bool IsAvailable() const;
95 uint Index() const;
97 static const ObjectSpec *Get(ObjectType index);
98 static const ObjectSpec *GetByTile(TileIndex tile);
101 /** Object scope resolver. */
102 struct ObjectScopeResolver : public ScopeResolver {
103 struct Object *obj; ///< The object the callback is ran for.
104 TileIndex tile; ///< The tile related to the object.
105 uint8 view; ///< The view of the object.
108 * Constructor of an object scope resolver.
109 * @param ro Surrounding resolver.
110 * @param obj Object being resolved.
111 * @param tile %Tile of the object.
112 * @param view View of the object.
114 ObjectScopeResolver(ResolverObject &ro, Object *obj, TileIndex tile, uint8 view = 0)
115 : ScopeResolver(ro), obj(obj), tile(tile), view(view)
119 /* virtual */ uint32 GetRandomBits() const;
120 /* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const;
123 /** A resolver object to be used with feature 0F spritegroups. */
124 struct ObjectResolverObject : public ResolverObject {
125 ObjectScopeResolver object_scope; ///< The object scope resolver.
126 TownScopeResolver *town_scope; ///< The town scope resolver (created on the first call).
128 ObjectResolverObject(const ObjectSpec *spec, Object *o, TileIndex tile, uint8 view = 0,
129 CallbackID callback = CBID_NO_CALLBACK, uint32 param1 = 0, uint32 param2 = 0);
130 ~ObjectResolverObject();
132 /* virtual */ ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0)
134 switch (scope) {
135 case VSG_SCOPE_SELF:
136 return &this->object_scope;
138 case VSG_SCOPE_PARENT: {
139 TownScopeResolver *tsr = this->GetTown();
140 if (tsr != NULL) return tsr;
142 FALLTHROUGH;
144 default:
145 return ResolverObject::GetScope(scope, relative);
149 private:
150 TownScopeResolver *GetTown();
153 /** Struct containing information relating to object classes. */
154 typedef NewGRFClass<ObjectSpec, ObjectClassID, OBJECT_CLASS_MAX> ObjectClass;
156 /** Mapping of purchase for objects. */
157 static const CargoID CT_PURCHASE_OBJECT = 1;
159 uint16 GetObjectCallback(CallbackID callback, uint32 param1, uint32 param2, const ObjectSpec *spec, Object *o, TileIndex tile, uint8 view = 0);
161 void DrawNewObjectTile(TileInfo *ti, const ObjectSpec *spec);
162 void DrawNewObjectTileInGUI(int x, int y, const ObjectSpec *spec, uint8 view);
163 void AnimateNewObjectTile(TileIndex tile);
164 void TriggerObjectTileAnimation(Object *o, TileIndex tile, ObjectAnimationTrigger trigger, const ObjectSpec *spec);
165 void TriggerObjectAnimation(Object *o, ObjectAnimationTrigger trigger, const ObjectSpec *spec);
167 #endif /* NEWGRF_OBJECT_H */