4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file road.cpp Generic road related functions. */
15 #include "water_map.h"
17 #include "company_func.h"
18 #include "company_base.h"
19 #include "engine_base.h"
20 #include "date_func.h"
21 #include "landscape.h"
23 #include "safeguards.h"
26 * Return if the tile is a valid tile for a crossing.
28 * @param tile the current tile
29 * @param ax the axis of the road over the rail
30 * @return true if it is a valid tile
32 static bool IsPossibleCrossing(const TileIndex tile
, Axis ax
)
34 return (IsTileType(tile
, MP_RAILWAY
) &&
35 GetRailTileType(tile
) == RAIL_TILE_NORMAL
&&
36 GetTrackBits(tile
) == (ax
== AXIS_X
? TRACK_BIT_Y
: TRACK_BIT_X
) &&
37 GetFoundationSlope(tile
) == SLOPE_FLAT
);
41 * Clean up unnecessary RoadBits of a planed tile.
42 * @param tile current tile
43 * @param org_rb planed RoadBits
44 * @return optimised RoadBits
46 RoadBits
CleanUpRoadBits(const TileIndex tile
, RoadBits org_rb
)
48 if (!IsValidTile(tile
)) return ROAD_NONE
;
49 for (DiagDirection dir
= DIAGDIR_BEGIN
; dir
< DIAGDIR_END
; dir
++) {
50 const TileIndex neighbor_tile
= TileAddByDiagDir(tile
, dir
);
52 /* Get the Roadbit pointing to the neighbor_tile */
53 const RoadBits target_rb
= DiagDirToRoadBits(dir
);
55 /* If the roadbit is in the current plan */
56 if (org_rb
& target_rb
) {
57 bool connective
= false;
58 const RoadBits mirrored_rb
= MirrorRoadBits(target_rb
);
60 if (IsValidTile(neighbor_tile
)) {
61 switch (GetTileType(neighbor_tile
)) {
62 /* Always connective ones */
63 case MP_CLEAR
: case MP_TREES
:
67 /* The conditionally connective ones */
71 if (IsNormalRoadTile(neighbor_tile
)) {
72 /* Always connective */
75 const RoadBits neighbor_rb
= GetAnyRoadBits(neighbor_tile
, ROADTYPE_ROAD
) | GetAnyRoadBits(neighbor_tile
, ROADTYPE_TRAM
);
77 /* Accept only connective tiles */
78 connective
= (neighbor_rb
& mirrored_rb
) != ROAD_NONE
;
83 connective
= IsPossibleCrossing(neighbor_tile
, DiagDirToAxis(dir
));
87 /* Check for real water tile */
88 connective
= !IsWater(neighbor_tile
);
91 /* The definitely not connective ones */
96 /* If the neighbor tile is inconnective, remove the planed road connection to it */
97 if (!connective
) org_rb
^= target_rb
;
105 * Finds out, whether given company has all given RoadTypes available
106 * @param company ID of company
107 * @param rts RoadTypes to test
108 * @return true if company has all requested RoadTypes available
110 bool HasRoadTypesAvail(const CompanyID company
, const RoadTypes rts
)
112 RoadTypes avail_roadtypes
;
114 if (company
== OWNER_DEITY
|| company
== OWNER_TOWN
|| _game_mode
== GM_EDITOR
|| _generating_world
) {
115 avail_roadtypes
= ROADTYPES_ROAD
;
117 Company
*c
= Company::GetIfValid(company
);
118 if (c
== NULL
) return false;
119 avail_roadtypes
= (RoadTypes
)c
->avail_roadtypes
| ROADTYPES_ROAD
; // road is available for always for everybody
121 return (rts
& ~avail_roadtypes
) == 0;
125 * Validate functions for rail building.
126 * @param rt road type to check.
127 * @return true if the current company may build the road.
129 bool ValParamRoadType(const RoadType rt
)
131 return HasRoadTypesAvail(_current_company
, RoadTypeToRoadTypes(rt
));
135 * Get the road types the given company can build.
136 * @param company the company to get the roadtypes for.
137 * @return the road types.
139 RoadTypes
GetCompanyRoadtypes(CompanyID company
)
141 RoadTypes rt
= ROADTYPES_NONE
;
144 FOR_ALL_ENGINES_OF_TYPE(e
, VEH_ROAD
) {
145 const EngineInfo
*ei
= &e
->info
;
147 if (HasBit(ei
->climates
, _settings_game
.game_creation
.landscape
) &&
148 (HasBit(e
->company_avail
, company
) || _date
>= e
->intro_date
+ DAYS_IN_YEAR
)) {
149 SetBit(rt
, HasBit(ei
->misc_flags
, EF_ROAD_TRAM
) ? ROADTYPE_TRAM
: ROADTYPE_ROAD
);