4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file station_cmd.cpp Handling of station tiles. */
14 #include "bridge_map.h"
15 #include "cmd_helper.h"
16 #include "viewport_func.h"
17 #include "command_func.h"
19 #include "news_func.h"
24 #include "newgrf_cargo.h"
25 #include "newgrf_debug.h"
26 #include "newgrf_station.h"
27 #include "newgrf_canal.h" /* For the buoy */
28 #include "pathfinder/yapf/yapf_cache.h"
29 #include "road_internal.h" /* For drawing catenary/checking road removal */
30 #include "autoslope.h"
32 #include "strings_func.h"
33 #include "clear_func.h"
34 #include "date_func.h"
35 #include "vehicle_func.h"
36 #include "string_func.h"
37 #include "animated_tile_func.h"
38 #include "elrail_func.h"
39 #include "station_base.h"
40 #include "roadstop_base.h"
41 #include "newgrf_railtype.h"
42 #include "waypoint_base.h"
43 #include "waypoint_func.h"
46 #include "core/random_func.hpp"
47 #include "company_base.h"
48 #include "table/airporttile_ids.h"
49 #include "newgrf_airporttiles.h"
50 #include "order_backup.h"
51 #include "newgrf_house.h"
52 #include "company_gui.h"
53 #include "linkgraph/linkgraph_base.h"
54 #include "linkgraph/refresh.h"
55 #include "widgets/station_widget.h"
57 #include "table/strings.h"
59 #include "safeguards.h"
62 * Static instance of FlowStat::SharesMap.
63 * Note: This instance is created on task start.
64 * Lazy creation on first usage results in a data race between the CDist threads.
66 /* static */ const FlowStat::SharesMap
FlowStat::empty_sharesmap
;
69 * Check whether the given tile is a hangar.
70 * @param t the tile to of whether it is a hangar.
71 * @pre IsTileType(t, MP_STATION)
72 * @return true if and only if the tile is a hangar.
74 bool IsHangar(TileIndex t
)
76 assert(IsTileType(t
, MP_STATION
));
78 /* If the tile isn't an airport there's no chance it's a hangar. */
79 if (!IsAirport(t
)) return false;
81 const Station
*st
= Station::GetByTile(t
);
82 const AirportSpec
*as
= st
->airport
.GetSpec();
84 for (uint i
= 0; i
< as
->nof_depots
; i
++) {
85 if (st
->airport
.GetHangarTile(i
) == t
) return true;
92 * Look for a station around the given tile area.
93 * @param ta the area to search over
94 * @param closest_station the closest station found so far
95 * @param st to 'return' the found station
96 * @return Succeeded command (if zero or one station found) or failed command (for two or more stations found).
99 CommandCost
GetStationAround(TileArea ta
, StationID closest_station
, T
**st
)
101 ta
.tile
-= TileDiffXY(1, 1);
105 /* check around to see if there's any stations there */
106 TILE_AREA_LOOP(tile_cur
, ta
) {
107 if (IsTileType(tile_cur
, MP_STATION
)) {
108 StationID t
= GetStationIndex(tile_cur
);
109 if (!T::IsValidID(t
)) continue;
111 if (closest_station
== INVALID_STATION
) {
113 } else if (closest_station
!= t
) {
114 return_cmd_error(STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING
);
118 *st
= (closest_station
== INVALID_STATION
) ? NULL
: T::Get(closest_station
);
119 return CommandCost();
123 * Function to check whether the given tile matches some criterion.
124 * @param tile the tile to check
125 * @return true if it matches, false otherwise
127 typedef bool (*CMSAMatcher
)(TileIndex tile
);
130 * Counts the numbers of tiles matching a specific type in the area around
131 * @param tile the center tile of the 'count area'
132 * @param cmp the comparator/matcher (@see CMSAMatcher)
133 * @return the number of matching tiles around
135 static int CountMapSquareAround(TileIndex tile
, CMSAMatcher cmp
)
139 for (int dx
= -3; dx
<= 3; dx
++) {
140 for (int dy
= -3; dy
<= 3; dy
++) {
141 TileIndex t
= TileAddWrap(tile
, dx
, dy
);
142 if (t
!= INVALID_TILE
&& cmp(t
)) num
++;
150 * Check whether the tile is a mine.
151 * @param tile the tile to investigate.
152 * @return true if and only if the tile is a mine
154 static bool CMSAMine(TileIndex tile
)
157 if (!IsTileType(tile
, MP_INDUSTRY
)) return false;
159 const Industry
*ind
= Industry::GetByTile(tile
);
161 /* No extractive industry */
162 if ((GetIndustrySpec(ind
->type
)->life_type
& INDUSTRYLIFE_EXTRACTIVE
) == 0) return false;
164 for (uint i
= 0; i
< lengthof(ind
->produced_cargo
); i
++) {
165 /* The industry extracts something non-liquid, i.e. no oil or plastic, so it is a mine.
166 * Also the production of passengers and mail is ignored. */
167 if (ind
->produced_cargo
[i
] != CT_INVALID
&&
168 (CargoSpec::Get(ind
->produced_cargo
[i
])->classes
& (CC_LIQUID
| CC_PASSENGERS
| CC_MAIL
)) == 0) {
177 * Check whether the tile is water.
178 * @param tile the tile to investigate.
179 * @return true if and only if the tile is a water tile
181 static bool CMSAWater(TileIndex tile
)
183 return IsTileType(tile
, MP_WATER
) && IsWater(tile
);
187 * Check whether the tile is a tree.
188 * @param tile the tile to investigate.
189 * @return true if and only if the tile is a tree tile
191 static bool CMSATree(TileIndex tile
)
193 return IsTileType(tile
, MP_TREES
);
196 #define M(x) ((x) - STR_SV_STNAME)
201 STATIONNAMING_AIRPORT
,
202 STATIONNAMING_OILRIG
,
204 STATIONNAMING_HELIPORT
,
207 /** Information to handle station action 0 property 24 correctly */
208 struct StationNameInformation
{
209 uint32 free_names
; ///< Current bitset of free names (we can remove names).
210 bool *indtypes
; ///< Array of bools telling whether an industry type has been found.
214 * Find a station action 0 property 24 station name, or reduce the
215 * free_names if needed.
216 * @param tile the tile to search
217 * @param user_data the StationNameInformation to base the search on
218 * @return true if the tile contains an industry that has not given
219 * its name to one of the other stations in town.
221 static bool FindNearIndustryName(TileIndex tile
, void *user_data
)
223 /* All already found industry types */
224 StationNameInformation
*sni
= (StationNameInformation
*)user_data
;
225 if (!IsTileType(tile
, MP_INDUSTRY
)) return false;
227 /* If the station name is undefined it means that it doesn't name a station */
228 IndustryType indtype
= GetIndustryType(tile
);
229 if (GetIndustrySpec(indtype
)->station_name
== STR_UNDEFINED
) return false;
231 /* In all cases if an industry that provides a name is found two of
232 * the standard names will be disabled. */
233 sni
->free_names
&= ~(1 << M(STR_SV_STNAME_OILFIELD
) | 1 << M(STR_SV_STNAME_MINES
));
234 return !sni
->indtypes
[indtype
];
237 static StringID
GenerateStationName(Station
*st
, TileIndex tile
, StationNaming name_class
)
239 static const uint32 _gen_station_name_bits
[] = {
240 0, // STATIONNAMING_RAIL
241 0, // STATIONNAMING_ROAD
242 1U << M(STR_SV_STNAME_AIRPORT
), // STATIONNAMING_AIRPORT
243 1U << M(STR_SV_STNAME_OILFIELD
), // STATIONNAMING_OILRIG
244 1U << M(STR_SV_STNAME_DOCKS
), // STATIONNAMING_DOCK
245 1U << M(STR_SV_STNAME_HELIPORT
), // STATIONNAMING_HELIPORT
248 const Town
*t
= st
->town
;
249 uint32 free_names
= UINT32_MAX
;
251 bool indtypes
[NUM_INDUSTRYTYPES
];
252 memset(indtypes
, 0, sizeof(indtypes
));
255 FOR_ALL_STATIONS(s
) {
256 if (s
!= st
&& s
->town
== t
) {
257 if (s
->indtype
!= IT_INVALID
) {
258 indtypes
[s
->indtype
] = true;
259 StringID name
= GetIndustrySpec(s
->indtype
)->station_name
;
260 if (name
!= STR_UNDEFINED
) {
261 /* Filter for other industrytypes with the same name */
262 for (IndustryType it
= 0; it
< NUM_INDUSTRYTYPES
; it
++) {
263 const IndustrySpec
*indsp
= GetIndustrySpec(it
);
264 if (indsp
->enabled
&& indsp
->station_name
== name
) indtypes
[it
] = true;
269 uint str
= M(s
->string_id
);
271 if (str
== M(STR_SV_STNAME_FOREST
)) {
272 str
= M(STR_SV_STNAME_WOODS
);
274 ClrBit(free_names
, str
);
279 TileIndex indtile
= tile
;
280 StationNameInformation sni
= { free_names
, indtypes
};
281 if (CircularTileSearch(&indtile
, 7, FindNearIndustryName
, &sni
)) {
282 /* An industry has been found nearby */
283 IndustryType indtype
= GetIndustryType(indtile
);
284 const IndustrySpec
*indsp
= GetIndustrySpec(indtype
);
285 /* STR_NULL means it only disables oil rig/mines */
286 if (indsp
->station_name
!= STR_NULL
) {
287 st
->indtype
= indtype
;
288 return STR_SV_STNAME_FALLBACK
;
292 /* Oil rigs/mines name could be marked not free by looking for a near by industry. */
293 free_names
= sni
.free_names
;
295 /* check default names */
296 uint32 tmp
= free_names
& _gen_station_name_bits
[name_class
];
297 if (tmp
!= 0) return STR_SV_STNAME
+ FindFirstBit(tmp
);
300 if (HasBit(free_names
, M(STR_SV_STNAME_MINES
))) {
301 if (CountMapSquareAround(tile
, CMSAMine
) >= 2) {
302 return STR_SV_STNAME_MINES
;
306 /* check close enough to town to get central as name? */
307 if (DistanceMax(tile
, t
->xy
) < 8) {
308 if (HasBit(free_names
, M(STR_SV_STNAME
))) return STR_SV_STNAME
;
310 if (HasBit(free_names
, M(STR_SV_STNAME_CENTRAL
))) return STR_SV_STNAME_CENTRAL
;
314 if (HasBit(free_names
, M(STR_SV_STNAME_LAKESIDE
)) &&
315 DistanceFromEdge(tile
) < 20 &&
316 CountMapSquareAround(tile
, CMSAWater
) >= 5) {
317 return STR_SV_STNAME_LAKESIDE
;
321 if (HasBit(free_names
, M(STR_SV_STNAME_WOODS
)) && (
322 CountMapSquareAround(tile
, CMSATree
) >= 8 ||
323 CountMapSquareAround(tile
, IsTileForestIndustry
) >= 2)
325 return _settings_game
.game_creation
.landscape
== LT_TROPIC
? STR_SV_STNAME_FOREST
: STR_SV_STNAME_WOODS
;
328 /* check elevation compared to town */
329 int z
= GetTileZ(tile
);
330 int z2
= GetTileZ(t
->xy
);
332 if (HasBit(free_names
, M(STR_SV_STNAME_VALLEY
))) return STR_SV_STNAME_VALLEY
;
334 if (HasBit(free_names
, M(STR_SV_STNAME_HEIGHTS
))) return STR_SV_STNAME_HEIGHTS
;
337 /* check direction compared to town */
338 static const int8 _direction_and_table
[] = {
339 ~( (1 << M(STR_SV_STNAME_WEST
)) | (1 << M(STR_SV_STNAME_EAST
)) | (1 << M(STR_SV_STNAME_NORTH
)) ),
340 ~( (1 << M(STR_SV_STNAME_SOUTH
)) | (1 << M(STR_SV_STNAME_WEST
)) | (1 << M(STR_SV_STNAME_NORTH
)) ),
341 ~( (1 << M(STR_SV_STNAME_SOUTH
)) | (1 << M(STR_SV_STNAME_EAST
)) | (1 << M(STR_SV_STNAME_NORTH
)) ),
342 ~( (1 << M(STR_SV_STNAME_SOUTH
)) | (1 << M(STR_SV_STNAME_WEST
)) | (1 << M(STR_SV_STNAME_EAST
)) ),
345 free_names
&= _direction_and_table
[
346 (TileX(tile
) < TileX(t
->xy
)) +
347 (TileY(tile
) < TileY(t
->xy
)) * 2];
349 tmp
= free_names
& ((1 << 1) | (1 << 2) | (1 << 3) | (1 << 4) | (1 << 6) | (1 << 7) | (1 << 12) | (1 << 26) | (1 << 27) | (1 << 28) | (1 << 29) | (1 << 30));
350 return (tmp
== 0) ? STR_SV_STNAME_FALLBACK
: (STR_SV_STNAME
+ FindFirstBit(tmp
));
355 * Find the closest deleted station of the current company
356 * @param tile the tile to search from.
357 * @return the closest station or NULL if too far.
359 static Station
*GetClosestDeletedStation(TileIndex tile
)
362 Station
*best_station
= NULL
;
365 FOR_ALL_STATIONS(st
) {
366 if (!st
->IsInUse() && st
->owner
== _current_company
) {
367 uint cur_dist
= DistanceManhattan(tile
, st
->xy
);
369 if (cur_dist
< threshold
) {
370 threshold
= cur_dist
;
380 void Station::GetTileArea(TileArea
*ta
, StationType type
) const
384 *ta
= this->train_station
;
387 case STATION_AIRPORT
:
392 *ta
= this->truck_station
;
396 *ta
= this->bus_station
;
401 ta
->tile
= this->dock_tile
;
404 default: NOT_REACHED();
412 * Update the virtual coords needed to draw the station sign.
414 void Station::UpdateVirtCoord()
416 Point pt
= RemapCoords2(TileX(this->xy
) * TILE_SIZE
, TileY(this->xy
) * TILE_SIZE
);
418 pt
.y
-= 32 * ZOOM_LVL_BASE
;
419 if ((this->facilities
& FACIL_AIRPORT
) && this->airport
.type
== AT_OILRIG
) pt
.y
-= 16 * ZOOM_LVL_BASE
;
421 SetDParam(0, this->index
);
422 SetDParam(1, this->facilities
);
423 this->sign
.UpdatePosition(pt
.x
, pt
.y
, STR_VIEWPORT_STATION
);
425 SetWindowDirty(WC_STATION_VIEW
, this->index
);
428 /** Update the virtual coords needed to draw the station sign for all stations. */
429 void UpdateAllStationVirtCoords()
433 FOR_ALL_BASE_STATIONS(st
) {
434 st
->UpdateVirtCoord();
439 * Get a mask of the cargo types that the station accepts.
440 * @param st Station to query
441 * @return the expected mask
443 static uint
GetAcceptanceMask(const Station
*st
)
447 for (CargoID i
= 0; i
< NUM_CARGO
; i
++) {
448 if (HasBit(st
->goods
[i
].status
, GoodsEntry::GES_ACCEPTANCE
)) mask
|= 1 << i
;
454 * Items contains the two cargo names that are to be accepted or rejected.
455 * msg is the string id of the message to display.
457 static void ShowRejectOrAcceptNews(const Station
*st
, uint num_items
, CargoID
*cargo
, StringID msg
)
459 for (uint i
= 0; i
< num_items
; i
++) {
460 SetDParam(i
+ 1, CargoSpec::Get(cargo
[i
])->name
);
463 SetDParam(0, st
->index
);
464 AddNewsItem(msg
, NT_ACCEPTANCE
, NF_INCOLOUR
| NF_SMALL
, NR_STATION
, st
->index
);
468 * Get the cargo types being produced around the tile (in a rectangle).
469 * @param tile Northtile of area
470 * @param w X extent of the area
471 * @param h Y extent of the area
472 * @param rad Search radius in addition to the given area
474 CargoArray
GetProductionAroundTiles(TileIndex tile
, int w
, int h
, int rad
)
481 /* expand the region by rad tiles on each side
482 * while making sure that we remain inside the board. */
483 int x2
= min(x
+ w
+ rad
, MapSizeX());
484 int x1
= max(x
- rad
, 0);
486 int y2
= min(y
+ h
+ rad
, MapSizeY());
487 int y1
= max(y
- rad
, 0);
494 TileArea
ta(TileXY(x1
, y1
), TileXY(x2
- 1, y2
- 1));
496 /* Loop over all tiles to get the produced cargo of
497 * everything except industries */
498 TILE_AREA_LOOP(tile
, ta
) AddProducedCargo(tile
, produced
);
500 /* Loop over the industries. They produce cargo for
501 * anything that is within 'rad' from their bounding
502 * box. As such if you have e.g. a oil well the tile
503 * area loop might not hit an industry tile while
504 * the industry would produce cargo for the station.
507 FOR_ALL_INDUSTRIES(i
) {
508 if (!ta
.Intersects(i
->location
)) continue;
510 for (uint j
= 0; j
< lengthof(i
->produced_cargo
); j
++) {
511 CargoID cargo
= i
->produced_cargo
[j
];
512 if (cargo
!= CT_INVALID
) produced
[cargo
]++;
520 * Get the acceptance of cargoes around the tile in 1/8.
521 * @param tile Center of the search area
522 * @param w X extent of area
523 * @param h Y extent of area
524 * @param rad Search radius in addition to given area
525 * @param always_accepted bitmask of cargo accepted by houses and headquarters; can be NULL
527 CargoArray
GetAcceptanceAroundTiles(TileIndex tile
, int w
, int h
, int rad
, uint32
*always_accepted
)
529 CargoArray acceptance
;
530 if (always_accepted
!= NULL
) *always_accepted
= 0;
535 /* expand the region by rad tiles on each side
536 * while making sure that we remain inside the board. */
537 int x2
= min(x
+ w
+ rad
, MapSizeX());
538 int y2
= min(y
+ h
+ rad
, MapSizeY());
539 int x1
= max(x
- rad
, 0);
540 int y1
= max(y
- rad
, 0);
547 for (int yc
= y1
; yc
!= y2
; yc
++) {
548 for (int xc
= x1
; xc
!= x2
; xc
++) {
549 TileIndex tile
= TileXY(xc
, yc
);
550 AddAcceptedCargo(tile
, acceptance
, always_accepted
);
558 * Update the acceptance for a station.
559 * @param st Station to update
560 * @param show_msg controls whether to display a message that acceptance was changed.
562 void UpdateStationAcceptance(Station
*st
, bool show_msg
)
564 /* old accepted goods types */
565 uint old_acc
= GetAcceptanceMask(st
);
567 /* And retrieve the acceptance. */
568 CargoArray acceptance
;
569 if (!st
->rect
.IsEmpty()) {
570 acceptance
= GetAcceptanceAroundTiles(
571 TileXY(st
->rect
.left
, st
->rect
.top
),
572 st
->rect
.right
- st
->rect
.left
+ 1,
573 st
->rect
.bottom
- st
->rect
.top
+ 1,
574 st
->GetCatchmentRadius(),
579 /* Adjust in case our station only accepts fewer kinds of goods */
580 for (CargoID i
= 0; i
< NUM_CARGO
; i
++) {
581 uint amt
= acceptance
[i
];
583 /* Make sure the station can accept the goods type. */
584 bool is_passengers
= IsCargoInClass(i
, CC_PASSENGERS
);
585 if ((!is_passengers
&& !(st
->facilities
& ~FACIL_BUS_STOP
)) ||
586 (is_passengers
&& !(st
->facilities
& ~FACIL_TRUCK_STOP
))) {
590 GoodsEntry
&ge
= st
->goods
[i
];
591 SB(ge
.status
, GoodsEntry::GES_ACCEPTANCE
, 1, amt
>= 8);
592 if (LinkGraph::IsValidID(ge
.link_graph
)) {
593 (*LinkGraph::Get(ge
.link_graph
))[ge
.node
].SetDemand(amt
/ 8);
597 /* Only show a message in case the acceptance was actually changed. */
598 uint new_acc
= GetAcceptanceMask(st
);
599 if (old_acc
== new_acc
) return;
601 /* show a message to report that the acceptance was changed? */
602 if (show_msg
&& st
->owner
== _local_company
&& st
->IsInUse()) {
603 /* List of accept and reject strings for different number of
605 static const StringID accept_msg
[] = {
606 STR_NEWS_STATION_NOW_ACCEPTS_CARGO
,
607 STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO
,
609 static const StringID reject_msg
[] = {
610 STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO
,
611 STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO
,
614 /* Array of accepted and rejected cargo types */
615 CargoID accepts
[2] = { CT_INVALID
, CT_INVALID
};
616 CargoID rejects
[2] = { CT_INVALID
, CT_INVALID
};
620 /* Test each cargo type to see if its acceptance has changed */
621 for (CargoID i
= 0; i
< NUM_CARGO
; i
++) {
622 if (HasBit(new_acc
, i
)) {
623 if (!HasBit(old_acc
, i
) && num_acc
< lengthof(accepts
)) {
624 /* New cargo is accepted */
625 accepts
[num_acc
++] = i
;
628 if (HasBit(old_acc
, i
) && num_rej
< lengthof(rejects
)) {
629 /* Old cargo is no longer accepted */
630 rejects
[num_rej
++] = i
;
635 /* Show news message if there are any changes */
636 if (num_acc
> 0) ShowRejectOrAcceptNews(st
, num_acc
, accepts
, accept_msg
[num_acc
- 1]);
637 if (num_rej
> 0) ShowRejectOrAcceptNews(st
, num_rej
, rejects
, reject_msg
[num_rej
- 1]);
640 /* redraw the station view since acceptance changed */
641 SetWindowWidgetDirty(WC_STATION_VIEW
, st
->index
, WID_SV_ACCEPT_RATING_LIST
);
644 static void UpdateStationSignCoord(BaseStation
*st
)
646 const StationRect
*r
= &st
->rect
;
648 if (r
->IsEmpty()) return; // no tiles belong to this station
650 /* clamp sign coord to be inside the station rect */
651 st
->xy
= TileXY(ClampU(TileX(st
->xy
), r
->left
, r
->right
), ClampU(TileY(st
->xy
), r
->top
, r
->bottom
));
652 st
->UpdateVirtCoord();
654 if (!Station::IsExpected(st
)) return;
655 Station
*full_station
= Station::From(st
);
656 for (CargoID c
= 0; c
< NUM_CARGO
; ++c
) {
657 LinkGraphID lg
= full_station
->goods
[c
].link_graph
;
658 if (!LinkGraph::IsValidID(lg
)) continue;
659 (*LinkGraph::Get(lg
))[full_station
->goods
[c
].node
].UpdateLocation(st
->xy
);
664 * Common part of building various station parts and possibly attaching them to an existing one.
665 * @param [in,out] st Station to attach to
666 * @param flags Command flags
667 * @param reuse Whether to try to reuse a deleted station (gray sign) if possible
668 * @param area Area occupied by the new part
669 * @param name_class Station naming class to use to generate the new station's name
670 * @return Command error that occurred, if any
672 static CommandCost
BuildStationPart(Station
**st
, DoCommandFlag flags
, bool reuse
, TileArea area
, StationNaming name_class
)
674 /* Find a deleted station close to us */
675 if (*st
== NULL
&& reuse
) *st
= GetClosestDeletedStation(area
.tile
);
678 if ((*st
)->owner
!= _current_company
) {
679 return_cmd_error(STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION
);
682 CommandCost ret
= (*st
)->rect
.BeforeAddRect(area
.tile
, area
.w
, area
.h
, StationRect::ADD_TEST
);
683 if (ret
.Failed()) return ret
;
685 /* allocate and initialize new station */
686 if (!Station::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_STATIONS_LOADING
);
688 if (flags
& DC_EXEC
) {
689 *st
= new Station(area
.tile
);
691 (*st
)->town
= ClosestTownFromTile(area
.tile
, UINT_MAX
);
692 (*st
)->string_id
= GenerateStationName(*st
, area
.tile
, name_class
);
694 if (Company::IsValidID(_current_company
)) {
695 SetBit((*st
)->town
->have_ratings
, _current_company
);
699 return CommandCost();
703 * This is called right after a station was deleted.
704 * It checks if the whole station is free of substations, and if so, the station will be
705 * deleted after a little while.
708 static void DeleteStationIfEmpty(BaseStation
*st
)
710 if (!st
->IsInUse()) {
712 InvalidateWindowData(WC_STATION_LIST
, st
->owner
, 0);
714 /* station remains but it probably lost some parts - station sign should stay in the station boundaries */
715 UpdateStationSignCoord(st
);
718 CommandCost
ClearTile_Station(TileIndex tile
, DoCommandFlag flags
);
721 * Checks if the given tile is buildable, flat and has a certain height.
722 * @param tile TileIndex to check.
723 * @param invalid_dirs Prohibited directions for slopes (set of #DiagDirection).
724 * @param allowed_z Height allowed for the tile. If allowed_z is negative, it will be set to the height of this tile.
725 * @param allow_steep Whether steep slopes are allowed.
726 * @param check_bridge Check for the existence of a bridge.
727 * @return The cost in case of success, or an error code if it failed.
729 CommandCost
CheckBuildableTile(TileIndex tile
, uint invalid_dirs
, int &allowed_z
, bool allow_steep
, bool check_bridge
= true)
731 if (check_bridge
&& IsBridgeAbove(tile
)) {
732 return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST
);
735 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
736 if (ret
.Failed()) return ret
;
739 Slope tileh
= GetTileSlope(tile
, &z
);
741 /* Prohibit building if
742 * 1) The tile is "steep" (i.e. stretches two height levels).
743 * 2) The tile is non-flat and the build_on_slopes switch is disabled.
745 if ((!allow_steep
&& IsSteepSlope(tileh
)) ||
746 ((!_settings_game
.construction
.build_on_slopes
) && tileh
!= SLOPE_FLAT
)) {
747 return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED
);
750 CommandCost
cost(EXPENSES_CONSTRUCTION
);
751 int flat_z
= z
+ GetSlopeMaxZ(tileh
);
752 if (tileh
!= SLOPE_FLAT
) {
753 /* Forbid building if the tile faces a slope in a invalid direction. */
754 for (DiagDirection dir
= DIAGDIR_BEGIN
; dir
!= DIAGDIR_END
; dir
++) {
755 if (HasBit(invalid_dirs
, dir
) && !CanBuildDepotByTileh(dir
, tileh
)) {
756 return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED
);
759 cost
.AddCost(_price
[PR_BUILD_FOUNDATION
]);
762 /* The level of this tile must be equal to allowed_z. */
766 } else if (allowed_z
!= flat_z
) {
767 return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED
);
774 * Tries to clear the given area.
775 * @param tile_area Area to check.
776 * @param flags Operation to perform.
777 * @return The cost in case of success, or an error code if it failed.
779 CommandCost
CheckFlatLand(TileArea tile_area
, DoCommandFlag flags
)
781 CommandCost
cost(EXPENSES_CONSTRUCTION
);
784 TILE_AREA_LOOP(tile_cur
, tile_area
) {
785 CommandCost ret
= CheckBuildableTile(tile_cur
, 0, allowed_z
, true);
786 if (ret
.Failed()) return ret
;
789 ret
= DoCommand(tile_cur
, 0, 0, flags
, CMD_LANDSCAPE_CLEAR
);
790 if (ret
.Failed()) return ret
;
798 * Checks if a rail station can be built at the given area.
799 * @param tile_area Area to check.
800 * @param flags Operation to perform.
801 * @param axis Rail station axis.
802 * @param station StationID to be queried and returned if available.
803 * @param rt The rail type to check for (overbuilding rail stations over rail).
804 * @param affected_vehicles List of trains with PBS reservations on the tiles
805 * @param spec_class Station class.
806 * @param spec_index Index into the station class.
807 * @param plat_len Platform length.
808 * @param numtracks Number of platforms.
809 * @return The cost in case of success, or an error code if it failed.
811 static CommandCost
CheckFlatLandRailStation(TileArea tile_area
, DoCommandFlag flags
, Axis axis
, StationID
*station
, RailType rt
, SmallVector
<Train
*, 4> &affected_vehicles
, StationClassID spec_class
, byte spec_index
, byte plat_len
, byte numtracks
)
813 CommandCost
cost(EXPENSES_CONSTRUCTION
);
815 uint invalid_dirs
= 5 << axis
;
817 const StationSpec
*statspec
= StationClass::Get(spec_class
)->GetSpec(spec_index
);
818 bool slope_cb
= statspec
!= NULL
&& HasBit(statspec
->callback_mask
, CBM_STATION_SLOPE_CHECK
);
820 TILE_AREA_LOOP(tile_cur
, tile_area
) {
821 CommandCost ret
= CheckBuildableTile(tile_cur
, invalid_dirs
, allowed_z
, false);
822 if (ret
.Failed()) return ret
;
826 /* Do slope check if requested. */
827 ret
= PerformStationTileSlopeCheck(tile_area
.tile
, tile_cur
, statspec
, axis
, plat_len
, numtracks
);
828 if (ret
.Failed()) return ret
;
831 /* if station is set, then we have special handling to allow building on top of already existing stations.
832 * so station points to INVALID_STATION if we can build on any station.
833 * Or it points to a station if we're only allowed to build on exactly that station. */
834 if (station
!= NULL
&& IsTileType(tile_cur
, MP_STATION
)) {
835 if (!IsRailStation(tile_cur
)) {
836 return ClearTile_Station(tile_cur
, DC_AUTO
); // get error message
838 StationID st
= GetStationIndex(tile_cur
);
839 if (*station
== INVALID_STATION
) {
841 } else if (*station
!= st
) {
842 return_cmd_error(STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING
);
846 /* Rail type is only valid when building a railway station; if station to
847 * build isn't a rail station it's INVALID_RAILTYPE. */
848 if (rt
!= INVALID_RAILTYPE
&&
849 IsPlainRailTile(tile_cur
) && !HasSignals(tile_cur
) &&
850 HasPowerOnRail(GetRailType(tile_cur
), rt
)) {
851 /* Allow overbuilding if the tile:
852 * - has rail, but no signals
853 * - it has exactly one track
854 * - the track is in line with the station
855 * - the current rail type has power on the to-be-built type (e.g. convert normal rail to el rail)
857 TrackBits tracks
= GetTrackBits(tile_cur
);
858 Track track
= RemoveFirstTrack(&tracks
);
859 Track expected_track
= HasBit(invalid_dirs
, DIAGDIR_NE
) ? TRACK_X
: TRACK_Y
;
861 if (tracks
== TRACK_BIT_NONE
&& track
== expected_track
) {
862 /* Check for trains having a reservation for this tile. */
863 if (HasBit(GetRailReservationTrackBits(tile_cur
), track
)) {
864 Train
*v
= GetTrainForReservation(tile_cur
, track
);
866 *affected_vehicles
.Append() = v
;
869 CommandCost ret
= DoCommand(tile_cur
, 0, track
, flags
, CMD_REMOVE_SINGLE_RAIL
);
870 if (ret
.Failed()) return ret
;
872 /* With flags & ~DC_EXEC CmdLandscapeClear would fail since the rail still exists */
876 ret
= DoCommand(tile_cur
, 0, 0, flags
, CMD_LANDSCAPE_CLEAR
);
877 if (ret
.Failed()) return ret
;
886 * Checks if a road stop can be built at the given tile.
887 * @param tile_area Area to check.
888 * @param flags Operation to perform.
889 * @param invalid_dirs Prohibited directions (set of DiagDirections).
890 * @param is_drive_through True if trying to build a drive-through station.
891 * @param is_truck_stop True when building a truck stop, false otherwise.
892 * @param axis Axis of a drive-through road stop.
893 * @param station StationID to be queried and returned if available.
894 * @param rts Road types to build.
895 * @return The cost in case of success, or an error code if it failed.
897 static CommandCost
CheckFlatLandRoadStop(TileArea tile_area
, DoCommandFlag flags
, uint invalid_dirs
, bool is_drive_through
, bool is_truck_stop
, Axis axis
, StationID
*station
, RoadTypes rts
)
899 CommandCost
cost(EXPENSES_CONSTRUCTION
);
902 TILE_AREA_LOOP(cur_tile
, tile_area
) {
903 CommandCost ret
= CheckBuildableTile(cur_tile
, invalid_dirs
, allowed_z
, !is_drive_through
);
904 if (ret
.Failed()) return ret
;
907 /* If station is set, then we have special handling to allow building on top of already existing stations.
908 * Station points to INVALID_STATION if we can build on any station.
909 * Or it points to a station if we're only allowed to build on exactly that station. */
910 if (station
!= NULL
&& IsTileType(cur_tile
, MP_STATION
)) {
911 if (!IsRoadStop(cur_tile
)) {
912 return ClearTile_Station(cur_tile
, DC_AUTO
); // Get error message.
914 if (is_truck_stop
!= IsTruckStop(cur_tile
) ||
915 is_drive_through
!= IsDriveThroughStopTile(cur_tile
)) {
916 return ClearTile_Station(cur_tile
, DC_AUTO
); // Get error message.
918 /* Drive-through station in the wrong direction. */
919 if (is_drive_through
&& IsDriveThroughStopTile(cur_tile
) && DiagDirToAxis(GetRoadStopDir(cur_tile
)) != axis
){
920 return_cmd_error(STR_ERROR_DRIVE_THROUGH_DIRECTION
);
922 StationID st
= GetStationIndex(cur_tile
);
923 if (*station
== INVALID_STATION
) {
925 } else if (*station
!= st
) {
926 return_cmd_error(STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING
);
930 bool build_over_road
= is_drive_through
&& IsNormalRoadTile(cur_tile
);
931 /* Road bits in the wrong direction. */
932 RoadBits rb
= IsNormalRoadTile(cur_tile
) ? GetAllRoadBits(cur_tile
) : ROAD_NONE
;
933 if (build_over_road
&& (rb
& (axis
== AXIS_X
? ROAD_Y
: ROAD_X
)) != 0) {
934 /* Someone was pedantic and *NEEDED* three fracking different error messages. */
935 switch (CountBits(rb
)) {
937 return_cmd_error(STR_ERROR_DRIVE_THROUGH_DIRECTION
);
940 if (rb
== ROAD_X
|| rb
== ROAD_Y
) return_cmd_error(STR_ERROR_DRIVE_THROUGH_DIRECTION
);
941 return_cmd_error(STR_ERROR_DRIVE_THROUGH_CORNER
);
944 return_cmd_error(STR_ERROR_DRIVE_THROUGH_JUNCTION
);
948 RoadTypes cur_rts
= IsNormalRoadTile(cur_tile
) ? GetRoadTypes(cur_tile
) : ROADTYPES_NONE
;
949 uint num_roadbits
= 0;
950 if (build_over_road
) {
951 /* There is a road, check if we can build road+tram stop over it. */
952 if (HasBit(cur_rts
, ROADTYPE_ROAD
)) {
953 Owner road_owner
= GetRoadOwner(cur_tile
, ROADTYPE_ROAD
);
954 if (road_owner
== OWNER_TOWN
) {
955 if (!_settings_game
.construction
.road_stop_on_town_road
) return_cmd_error(STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD
);
956 } else if (!_settings_game
.construction
.road_stop_on_competitor_road
&& road_owner
!= OWNER_NONE
) {
957 CommandCost ret
= CheckOwnership(road_owner
);
958 if (ret
.Failed()) return ret
;
960 num_roadbits
+= CountBits(GetRoadBits(cur_tile
, ROADTYPE_ROAD
));
963 /* There is a tram, check if we can build road+tram stop over it. */
964 if (HasBit(cur_rts
, ROADTYPE_TRAM
)) {
965 Owner tram_owner
= GetRoadOwner(cur_tile
, ROADTYPE_TRAM
);
966 if (Company::IsValidID(tram_owner
) &&
967 (!_settings_game
.construction
.road_stop_on_competitor_road
||
968 /* Disallow breaking end-of-line of someone else
969 * so trams can still reverse on this tile. */
970 HasExactlyOneBit(GetRoadBits(cur_tile
, ROADTYPE_TRAM
)))) {
971 CommandCost ret
= CheckOwnership(tram_owner
);
972 if (ret
.Failed()) return ret
;
974 num_roadbits
+= CountBits(GetRoadBits(cur_tile
, ROADTYPE_TRAM
));
977 /* Take into account existing roadbits. */
980 ret
= DoCommand(cur_tile
, 0, 0, flags
, CMD_LANDSCAPE_CLEAR
);
981 if (ret
.Failed()) return ret
;
985 uint roadbits_to_build
= CountBits(rts
) * 2 - num_roadbits
;
986 cost
.AddCost(_price
[PR_BUILD_ROAD
] * roadbits_to_build
);
994 * Check whether we can expand the rail part of the given station.
995 * @param st the station to expand
996 * @param new_ta the current (and if all is fine new) tile area of the rail part of the station
997 * @param axis the axis of the newly build rail
998 * @return Succeeded or failed command.
1000 CommandCost
CanExpandRailStation(const BaseStation
*st
, TileArea
&new_ta
, Axis axis
)
1002 TileArea cur_ta
= st
->train_station
;
1004 /* determine new size of train station region.. */
1005 int x
= min(TileX(cur_ta
.tile
), TileX(new_ta
.tile
));
1006 int y
= min(TileY(cur_ta
.tile
), TileY(new_ta
.tile
));
1007 new_ta
.w
= max(TileX(cur_ta
.tile
) + cur_ta
.w
, TileX(new_ta
.tile
) + new_ta
.w
) - x
;
1008 new_ta
.h
= max(TileY(cur_ta
.tile
) + cur_ta
.h
, TileY(new_ta
.tile
) + new_ta
.h
) - y
;
1009 new_ta
.tile
= TileXY(x
, y
);
1011 /* make sure the final size is not too big. */
1012 if (new_ta
.w
> _settings_game
.station
.station_spread
|| new_ta
.h
> _settings_game
.station
.station_spread
) {
1013 return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT
);
1016 return CommandCost();
1019 static inline byte
*CreateSingle(byte
*layout
, int n
)
1022 do *layout
++ = 0; while (--i
);
1023 layout
[((n
- 1) >> 1) - n
] = 2;
1027 static inline byte
*CreateMulti(byte
*layout
, int n
, byte b
)
1030 do *layout
++ = b
; while (--i
);
1033 layout
[n
- 1 - n
] = 0;
1039 * Create the station layout for the given number of tracks and platform length.
1040 * @param layout The layout to write to.
1041 * @param numtracks The number of tracks to write.
1042 * @param plat_len The length of the platforms.
1043 * @param statspec The specification of the station to (possibly) get the layout from.
1045 void GetStationLayout(byte
*layout
, int numtracks
, int plat_len
, const StationSpec
*statspec
)
1047 if (statspec
!= NULL
&& statspec
->lengths
>= plat_len
&&
1048 statspec
->platforms
[plat_len
- 1] >= numtracks
&&
1049 statspec
->layouts
[plat_len
- 1][numtracks
- 1]) {
1050 /* Custom layout defined, follow it. */
1051 memcpy(layout
, statspec
->layouts
[plat_len
- 1][numtracks
- 1],
1052 plat_len
* numtracks
);
1056 if (plat_len
== 1) {
1057 CreateSingle(layout
, numtracks
);
1059 if (numtracks
& 1) layout
= CreateSingle(layout
, plat_len
);
1062 while (--numtracks
>= 0) {
1063 layout
= CreateMulti(layout
, plat_len
, 4);
1064 layout
= CreateMulti(layout
, plat_len
, 6);
1070 * Find a nearby station that joins this station.
1071 * @tparam T the class to find a station for
1072 * @tparam error_message the error message when building a station on top of others
1073 * @param existing_station an existing station we build over
1074 * @param station_to_join the station to join to
1075 * @param adjacent whether adjacent stations are allowed
1076 * @param ta the area of the newly build station
1077 * @param st 'return' pointer for the found station
1078 * @return command cost with the error or 'okay'
1080 template <class T
, StringID error_message
>
1081 CommandCost
FindJoiningBaseStation(StationID existing_station
, StationID station_to_join
, bool adjacent
, TileArea ta
, T
**st
)
1083 assert(*st
== NULL
);
1084 bool check_surrounding
= true;
1086 if (_settings_game
.station
.adjacent_stations
) {
1087 if (existing_station
!= INVALID_STATION
) {
1088 if (adjacent
&& existing_station
!= station_to_join
) {
1089 /* You can't build an adjacent station over the top of one that
1090 * already exists. */
1091 return_cmd_error(error_message
);
1093 /* Extend the current station, and don't check whether it will
1094 * be near any other stations. */
1095 *st
= T::GetIfValid(existing_station
);
1096 check_surrounding
= (*st
== NULL
);
1099 /* There's no station here. Don't check the tiles surrounding this
1100 * one if the company wanted to build an adjacent station. */
1101 if (adjacent
) check_surrounding
= false;
1105 if (check_surrounding
) {
1106 /* Make sure there are no similar stations around us. */
1107 CommandCost ret
= GetStationAround(ta
, existing_station
, st
);
1108 if (ret
.Failed()) return ret
;
1112 if (*st
== NULL
&& station_to_join
!= INVALID_STATION
) *st
= T::GetIfValid(station_to_join
);
1114 return CommandCost();
1118 * Find a nearby station that joins this station.
1119 * @param existing_station an existing station we build over
1120 * @param station_to_join the station to join to
1121 * @param adjacent whether adjacent stations are allowed
1122 * @param ta the area of the newly build station
1123 * @param st 'return' pointer for the found station
1124 * @return command cost with the error or 'okay'
1126 static CommandCost
FindJoiningStation(StationID existing_station
, StationID station_to_join
, bool adjacent
, TileArea ta
, Station
**st
)
1128 return FindJoiningBaseStation
<Station
, STR_ERROR_MUST_REMOVE_RAILWAY_STATION_FIRST
>(existing_station
, station_to_join
, adjacent
, ta
, st
);
1132 * Find a nearby waypoint that joins this waypoint.
1133 * @param existing_waypoint an existing waypoint we build over
1134 * @param waypoint_to_join the waypoint to join to
1135 * @param adjacent whether adjacent waypoints are allowed
1136 * @param ta the area of the newly build waypoint
1137 * @param wp 'return' pointer for the found waypoint
1138 * @return command cost with the error or 'okay'
1140 CommandCost
FindJoiningWaypoint(StationID existing_waypoint
, StationID waypoint_to_join
, bool adjacent
, TileArea ta
, Waypoint
**wp
)
1142 return FindJoiningBaseStation
<Waypoint
, STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST
>(existing_waypoint
, waypoint_to_join
, adjacent
, ta
, wp
);
1146 * Clear platform reservation during station building/removing.
1147 * @param v vehicle which holds reservation
1149 static void FreeTrainReservation(Train
*v
)
1151 FreeTrainTrackReservation(v
);
1152 if (IsRailStationTile(v
->tile
)) SetRailStationPlatformReservation(v
->tile
, TrackdirToExitdir(v
->GetVehicleTrackdir()), false);
1154 if (IsRailStationTile(v
->tile
)) SetRailStationPlatformReservation(v
->tile
, TrackdirToExitdir(ReverseTrackdir(v
->GetVehicleTrackdir())), false);
1158 * Restore platform reservation during station building/removing.
1159 * @param v vehicle which held reservation
1161 static void RestoreTrainReservation(Train
*v
)
1163 if (IsRailStationTile(v
->tile
)) SetRailStationPlatformReservation(v
->tile
, TrackdirToExitdir(v
->GetVehicleTrackdir()), true);
1164 TryPathReserve(v
, true, true);
1166 if (IsRailStationTile(v
->tile
)) SetRailStationPlatformReservation(v
->tile
, TrackdirToExitdir(ReverseTrackdir(v
->GetVehicleTrackdir())), true);
1170 * Build rail station
1171 * @param tile_org northern most position of station dragging/placement
1172 * @param flags operation to perform
1173 * @param p1 various bitstuffed elements
1174 * - p1 = (bit 0- 3) - railtype
1175 * - p1 = (bit 4) - orientation (Axis)
1176 * - p1 = (bit 8-15) - number of tracks
1177 * - p1 = (bit 16-23) - platform length
1178 * - p1 = (bit 24) - allow stations directly adjacent to other stations.
1179 * @param p2 various bitstuffed elements
1180 * - p2 = (bit 0- 7) - custom station class
1181 * - p2 = (bit 8-15) - custom station id
1182 * - p2 = (bit 16-31) - station ID to join (NEW_STATION if build new one)
1183 * @param text unused
1184 * @return the cost of this operation or an error
1186 CommandCost
CmdBuildRailStation(TileIndex tile_org
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
1188 /* Unpack parameters */
1189 RailType rt
= Extract
<RailType
, 0, 4>(p1
);
1190 Axis axis
= Extract
<Axis
, 4, 1>(p1
);
1191 byte numtracks
= GB(p1
, 8, 8);
1192 byte plat_len
= GB(p1
, 16, 8);
1193 bool adjacent
= HasBit(p1
, 24);
1195 StationClassID spec_class
= Extract
<StationClassID
, 0, 8>(p2
);
1196 byte spec_index
= GB(p2
, 8, 8);
1197 StationID station_to_join
= GB(p2
, 16, 16);
1199 /* Does the authority allow this? */
1200 CommandCost ret
= CheckIfAuthorityAllowsNewStation(tile_org
, flags
);
1201 if (ret
.Failed()) return ret
;
1203 if (!ValParamRailtype(rt
)) return CMD_ERROR
;
1205 /* Check if the given station class is valid */
1206 if ((uint
)spec_class
>= StationClass::GetClassCount() || spec_class
== STAT_CLASS_WAYP
) return CMD_ERROR
;
1207 if (spec_index
>= StationClass::Get(spec_class
)->GetSpecCount()) return CMD_ERROR
;
1208 if (plat_len
== 0 || numtracks
== 0) return CMD_ERROR
;
1211 if (axis
== AXIS_X
) {
1219 bool reuse
= (station_to_join
!= NEW_STATION
);
1220 if (!reuse
) station_to_join
= INVALID_STATION
;
1221 bool distant_join
= (station_to_join
!= INVALID_STATION
);
1223 if (distant_join
&& (!_settings_game
.station
.distant_join_stations
|| !Station::IsValidID(station_to_join
))) return CMD_ERROR
;
1225 if (h_org
> _settings_game
.station
.station_spread
|| w_org
> _settings_game
.station
.station_spread
) return CMD_ERROR
;
1227 /* these values are those that will be stored in train_tile and station_platforms */
1228 TileArea
new_location(tile_org
, w_org
, h_org
);
1230 /* Make sure the area below consists of clear tiles. (OR tiles belonging to a certain rail station) */
1231 StationID est
= INVALID_STATION
;
1232 SmallVector
<Train
*, 4> affected_vehicles
;
1233 /* Clear the land below the station. */
1234 CommandCost cost
= CheckFlatLandRailStation(new_location
, flags
, axis
, &est
, rt
, affected_vehicles
, spec_class
, spec_index
, plat_len
, numtracks
);
1235 if (cost
.Failed()) return cost
;
1236 /* Add construction expenses. */
1237 cost
.AddCost((numtracks
* _price
[PR_BUILD_STATION_RAIL
] + _price
[PR_BUILD_STATION_RAIL_LENGTH
]) * plat_len
);
1238 cost
.AddCost(numtracks
* plat_len
* RailBuildCost(rt
));
1241 ret
= FindJoiningStation(est
, station_to_join
, adjacent
, new_location
, &st
);
1242 if (ret
.Failed()) return ret
;
1244 ret
= BuildStationPart(&st
, flags
, reuse
, new_location
, STATIONNAMING_RAIL
);
1245 if (ret
.Failed()) return ret
;
1247 if (st
!= NULL
&& st
->train_station
.tile
!= INVALID_TILE
) {
1248 CommandCost ret
= CanExpandRailStation(st
, new_location
, axis
);
1249 if (ret
.Failed()) return ret
;
1252 /* Check if we can allocate a custom stationspec to this station */
1253 const StationSpec
*statspec
= StationClass::Get(spec_class
)->GetSpec(spec_index
);
1254 int specindex
= AllocateSpecToStation(statspec
, st
, (flags
& DC_EXEC
) != 0);
1255 if (specindex
== -1) return_cmd_error(STR_ERROR_TOO_MANY_STATION_SPECS
);
1257 if (statspec
!= NULL
) {
1258 /* Perform NewStation checks */
1260 /* Check if the station size is permitted */
1261 if (HasBit(statspec
->disallowed_platforms
, min(numtracks
- 1, 7)) || HasBit(statspec
->disallowed_lengths
, min(plat_len
- 1, 7))) {
1265 /* Check if the station is buildable */
1266 if (HasBit(statspec
->callback_mask
, CBM_STATION_AVAIL
)) {
1267 uint16 cb_res
= GetStationCallback(CBID_STATION_AVAILABILITY
, 0, 0, statspec
, NULL
, INVALID_TILE
);
1268 if (cb_res
!= CALLBACK_FAILED
&& !Convert8bitBooleanCallback(statspec
->grf_prop
.grffile
, CBID_STATION_AVAILABILITY
, cb_res
)) return CMD_ERROR
;
1272 if (flags
& DC_EXEC
) {
1273 TileIndexDiff tile_delta
;
1275 byte numtracks_orig
;
1278 st
->train_station
= new_location
;
1279 st
->AddFacility(FACIL_TRAIN
, new_location
.tile
);
1281 st
->rect
.BeforeAddRect(tile_org
, w_org
, h_org
, StationRect::ADD_TRY
);
1283 if (statspec
!= NULL
) {
1284 /* Include this station spec's animation trigger bitmask
1285 * in the station's cached copy. */
1286 st
->cached_anim_triggers
|= statspec
->animation
.triggers
;
1289 tile_delta
= (axis
== AXIS_X
? TileDiffXY(1, 0) : TileDiffXY(0, 1));
1290 track
= AxisToTrack(axis
);
1292 layout_ptr
= AllocaM(byte
, numtracks
* plat_len
);
1293 GetStationLayout(layout_ptr
, numtracks
, plat_len
, statspec
);
1295 numtracks_orig
= numtracks
;
1297 Company
*c
= Company::Get(st
->owner
);
1298 TileIndex tile_track
= tile_org
;
1300 TileIndex tile
= tile_track
;
1303 byte layout
= *layout_ptr
++;
1304 if (IsRailStationTile(tile
) && HasStationReservation(tile
)) {
1305 /* Check for trains having a reservation for this tile. */
1306 Train
*v
= GetTrainForReservation(tile
, AxisToTrack(GetRailStationAxis(tile
)));
1308 *affected_vehicles
.Append() = v
;
1309 FreeTrainReservation(v
);
1313 /* Railtype can change when overbuilding. */
1314 if (IsRailStationTile(tile
)) {
1315 if (!IsStationTileBlocked(tile
)) c
->infrastructure
.rail
[GetRailType(tile
)]--;
1316 c
->infrastructure
.station
--;
1319 /* Remove animation if overbuilding */
1320 DeleteAnimatedTile(tile
);
1321 byte old_specindex
= HasStationTileRail(tile
) ? GetCustomStationSpecIndex(tile
) : 0;
1322 MakeRailStation(tile
, st
->owner
, st
->index
, axis
, layout
& ~1, rt
);
1323 /* Free the spec if we overbuild something */
1324 DeallocateSpecFromStation(st
, old_specindex
);
1326 SetCustomStationSpecIndex(tile
, specindex
);
1327 SetStationTileRandomBits(tile
, GB(Random(), 0, 4));
1328 SetAnimationFrame(tile
, 0);
1330 if (!IsStationTileBlocked(tile
)) c
->infrastructure
.rail
[rt
]++;
1331 c
->infrastructure
.station
++;
1333 if (statspec
!= NULL
) {
1334 /* Use a fixed axis for GetPlatformInfo as our platforms / numtracks are always the right way around */
1335 uint32 platinfo
= GetPlatformInfo(AXIS_X
, GetStationGfx(tile
), plat_len
, numtracks_orig
, plat_len
- w
, numtracks_orig
- numtracks
, false);
1337 /* As the station is not yet completely finished, the station does not yet exist. */
1338 uint16 callback
= GetStationCallback(CBID_STATION_TILE_LAYOUT
, platinfo
, 0, statspec
, NULL
, tile
);
1339 if (callback
!= CALLBACK_FAILED
) {
1341 SetStationGfx(tile
, (callback
& ~1) + axis
);
1343 ErrorUnknownCallbackResult(statspec
->grf_prop
.grffile
->grfid
, CBID_STATION_TILE_LAYOUT
, callback
);
1347 /* Trigger station animation -- after building? */
1348 TriggerStationAnimation(st
, tile
, SAT_BUILT
);
1353 AddTrackToSignalBuffer(tile_track
, track
, _current_company
);
1354 YapfNotifyTrackLayoutChange(tile_track
, track
);
1355 tile_track
+= tile_delta
^ TileDiffXY(1, 1); // perpendicular to tile_delta
1356 } while (--numtracks
);
1358 for (uint i
= 0; i
< affected_vehicles
.Length(); ++i
) {
1359 /* Restore reservations of trains. */
1360 RestoreTrainReservation(affected_vehicles
[i
]);
1363 /* Check whether we need to expand the reservation of trains already on the station. */
1364 TileArea update_reservation_area
;
1365 if (axis
== AXIS_X
) {
1366 update_reservation_area
= TileArea(tile_org
, 1, numtracks_orig
);
1368 update_reservation_area
= TileArea(tile_org
, numtracks_orig
, 1);
1371 TILE_AREA_LOOP(tile
, update_reservation_area
) {
1372 /* Don't even try to make eye candy parts reserved. */
1373 if (IsStationTileBlocked(tile
)) continue;
1375 DiagDirection dir
= AxisToDiagDir(axis
);
1376 TileIndexDiff tile_offset
= TileOffsByDiagDir(dir
);
1377 TileIndex platform_begin
= tile
;
1378 TileIndex platform_end
= tile
;
1380 /* We can only account for tiles that are reachable from this tile, so ignore primarily blocked tiles while finding the platform begin and end. */
1381 for (TileIndex next_tile
= platform_begin
- tile_offset
; IsCompatibleTrainStationTile(next_tile
, platform_begin
); next_tile
-= tile_offset
) {
1382 platform_begin
= next_tile
;
1384 for (TileIndex next_tile
= platform_end
+ tile_offset
; IsCompatibleTrainStationTile(next_tile
, platform_end
); next_tile
+= tile_offset
) {
1385 platform_end
= next_tile
;
1388 /* If there is at least on reservation on the platform, we reserve the whole platform. */
1389 bool reservation
= false;
1390 for (TileIndex t
= platform_begin
; !reservation
&& t
<= platform_end
; t
+= tile_offset
) {
1391 reservation
= HasStationReservation(t
);
1395 SetRailStationPlatformReservation(platform_begin
, dir
, true);
1399 st
->MarkTilesDirty(false);
1400 st
->UpdateVirtCoord();
1401 UpdateStationAcceptance(st
, false);
1402 st
->RecomputeIndustriesNear();
1403 InvalidateWindowData(WC_SELECT_STATION
, 0, 0);
1404 InvalidateWindowData(WC_STATION_LIST
, st
->owner
, 0);
1405 SetWindowWidgetDirty(WC_STATION_VIEW
, st
->index
, WID_SV_TRAINS
);
1406 DirtyCompanyInfrastructureWindows(st
->owner
);
1412 static void MakeRailStationAreaSmaller(BaseStation
*st
)
1414 TileArea ta
= st
->train_station
;
1419 if (ta
.w
!= 0 && ta
.h
!= 0) {
1420 /* check the left side, x = constant, y changes */
1421 for (uint i
= 0; !st
->TileBelongsToRailStation(ta
.tile
+ TileDiffXY(0, i
));) {
1422 /* the left side is unused? */
1424 ta
.tile
+= TileDiffXY(1, 0);
1430 /* check the right side, x = constant, y changes */
1431 for (uint i
= 0; !st
->TileBelongsToRailStation(ta
.tile
+ TileDiffXY(ta
.w
- 1, i
));) {
1432 /* the right side is unused? */
1439 /* check the upper side, y = constant, x changes */
1440 for (uint i
= 0; !st
->TileBelongsToRailStation(ta
.tile
+ TileDiffXY(i
, 0));) {
1441 /* the left side is unused? */
1443 ta
.tile
+= TileDiffXY(0, 1);
1449 /* check the lower side, y = constant, x changes */
1450 for (uint i
= 0; !st
->TileBelongsToRailStation(ta
.tile
+ TileDiffXY(i
, ta
.h
- 1));) {
1451 /* the left side is unused? */
1461 st
->train_station
= ta
;
1465 * Remove a number of tiles from any rail station within the area.
1466 * @param ta the area to clear station tile from.
1467 * @param affected_stations the stations affected.
1468 * @param flags the command flags.
1469 * @param removal_cost the cost for removing the tile, including the rail.
1470 * @param keep_rail whether to keep the rail of the station.
1471 * @tparam T the type of station to remove.
1472 * @return the number of cleared tiles or an error.
1475 CommandCost
RemoveFromRailBaseStation(TileArea ta
, SmallVector
<T
*, 4> &affected_stations
, DoCommandFlag flags
, Money removal_cost
, bool keep_rail
)
1477 /* Count of the number of tiles removed */
1479 CommandCost
total_cost(EXPENSES_CONSTRUCTION
);
1480 /* Accumulator for the errors seen during clearing. If no errors happen,
1481 * and the quantity is 0 there is no station. Otherwise it will be one
1482 * of the other error that got accumulated. */
1485 /* Do the action for every tile into the area */
1486 TILE_AREA_LOOP(tile
, ta
) {
1487 /* Make sure the specified tile is a rail station */
1488 if (!HasStationTileRail(tile
)) continue;
1490 /* If there is a vehicle on ground, do not allow to remove (flood) the tile */
1491 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
1493 if (ret
.Failed()) continue;
1495 /* Check ownership of station */
1496 T
*st
= T::GetByTile(tile
);
1497 if (st
== NULL
) continue;
1499 if (_current_company
!= OWNER_WATER
) {
1500 CommandCost ret
= CheckOwnership(st
->owner
);
1502 if (ret
.Failed()) continue;
1505 /* If we reached here, the tile is valid so increase the quantity of tiles we will remove */
1508 if (keep_rail
|| IsStationTileBlocked(tile
)) {
1509 /* Don't refund the 'steel' of the track when we keep the
1510 * rail, or when the tile didn't have any rail at all. */
1511 total_cost
.AddCost(-_price
[PR_CLEAR_RAIL
]);
1514 if (flags
& DC_EXEC
) {
1515 /* read variables before the station tile is removed */
1516 uint specindex
= GetCustomStationSpecIndex(tile
);
1517 Track track
= GetRailStationTrack(tile
);
1518 Owner owner
= GetTileOwner(tile
);
1519 RailType rt
= GetRailType(tile
);
1522 if (HasStationReservation(tile
)) {
1523 v
= GetTrainForReservation(tile
, track
);
1524 if (v
!= NULL
) FreeTrainReservation(v
);
1527 bool build_rail
= keep_rail
&& !IsStationTileBlocked(tile
);
1528 if (!build_rail
&& !IsStationTileBlocked(tile
)) Company::Get(owner
)->infrastructure
.rail
[rt
]--;
1530 DoClearSquare(tile
);
1531 DeleteNewGRFInspectWindow(GSF_STATIONS
, tile
);
1532 if (build_rail
) MakeRailNormal(tile
, owner
, TrackToTrackBits(track
), rt
);
1533 Company::Get(owner
)->infrastructure
.station
--;
1534 DirtyCompanyInfrastructureWindows(owner
);
1536 st
->rect
.AfterRemoveTile(st
, tile
);
1537 AddTrackToSignalBuffer(tile
, track
, owner
);
1538 YapfNotifyTrackLayoutChange(tile
, track
);
1540 DeallocateSpecFromStation(st
, specindex
);
1542 affected_stations
.Include(st
);
1544 if (v
!= NULL
) RestoreTrainReservation(v
);
1548 if (quantity
== 0) return error
.Failed() ? error
: CommandCost(STR_ERROR_THERE_IS_NO_STATION
);
1550 for (T
**stp
= affected_stations
.Begin(); stp
!= affected_stations
.End(); stp
++) {
1553 /* now we need to make the "spanned" area of the railway station smaller
1554 * if we deleted something at the edges.
1555 * we also need to adjust train_tile. */
1556 MakeRailStationAreaSmaller(st
);
1557 UpdateStationSignCoord(st
);
1559 /* if we deleted the whole station, delete the train facility. */
1560 if (st
->train_station
.tile
== INVALID_TILE
) {
1561 st
->facilities
&= ~FACIL_TRAIN
;
1562 SetWindowWidgetDirty(WC_STATION_VIEW
, st
->index
, WID_SV_TRAINS
);
1563 st
->UpdateVirtCoord();
1564 DeleteStationIfEmpty(st
);
1568 total_cost
.AddCost(quantity
* removal_cost
);
1573 * Remove a single tile from a rail station.
1574 * This allows for custom-built station with holes and weird layouts
1575 * @param start tile of station piece to remove
1576 * @param flags operation to perform
1577 * @param p1 start_tile
1578 * @param p2 various bitstuffed elements
1579 * - p2 = bit 0 - if set keep the rail
1580 * @param text unused
1581 * @return the cost of this operation or an error
1583 CommandCost
CmdRemoveFromRailStation(TileIndex start
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
1585 TileIndex end
= p1
== 0 ? start
: p1
;
1586 if (start
>= MapSize() || end
>= MapSize()) return CMD_ERROR
;
1588 TileArea
ta(start
, end
);
1589 SmallVector
<Station
*, 4> affected_stations
;
1591 CommandCost ret
= RemoveFromRailBaseStation(ta
, affected_stations
, flags
, _price
[PR_CLEAR_STATION_RAIL
], HasBit(p2
, 0));
1592 if (ret
.Failed()) return ret
;
1594 /* Do all station specific functions here. */
1595 for (Station
**stp
= affected_stations
.Begin(); stp
!= affected_stations
.End(); stp
++) {
1598 if (st
->train_station
.tile
== INVALID_TILE
) SetWindowWidgetDirty(WC_STATION_VIEW
, st
->index
, WID_SV_TRAINS
);
1599 st
->MarkTilesDirty(false);
1600 st
->RecomputeIndustriesNear();
1603 /* Now apply the rail cost to the number that we deleted */
1608 * Remove a single tile from a waypoint.
1609 * This allows for custom-built waypoint with holes and weird layouts
1610 * @param start tile of waypoint piece to remove
1611 * @param flags operation to perform
1612 * @param p1 start_tile
1613 * @param p2 various bitstuffed elements
1614 * - p2 = bit 0 - if set keep the rail
1615 * @param text unused
1616 * @return the cost of this operation or an error
1618 CommandCost
CmdRemoveFromRailWaypoint(TileIndex start
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
1620 TileIndex end
= p1
== 0 ? start
: p1
;
1621 if (start
>= MapSize() || end
>= MapSize()) return CMD_ERROR
;
1623 TileArea
ta(start
, end
);
1624 SmallVector
<Waypoint
*, 4> affected_stations
;
1626 return RemoveFromRailBaseStation(ta
, affected_stations
, flags
, _price
[PR_CLEAR_WAYPOINT_RAIL
], HasBit(p2
, 0));
1631 * Remove a rail station/waypoint
1632 * @param st The station/waypoint to remove the rail part from
1633 * @param flags operation to perform
1634 * @param removal_cost the cost for removing a tile
1635 * @tparam T the type of station to remove
1636 * @return cost or failure of operation
1639 CommandCost
RemoveRailStation(T
*st
, DoCommandFlag flags
, Money removal_cost
)
1641 /* Current company owns the station? */
1642 if (_current_company
!= OWNER_WATER
) {
1643 CommandCost ret
= CheckOwnership(st
->owner
);
1644 if (ret
.Failed()) return ret
;
1647 /* determine width and height of platforms */
1648 TileArea ta
= st
->train_station
;
1650 assert(ta
.w
!= 0 && ta
.h
!= 0);
1652 CommandCost
cost(EXPENSES_CONSTRUCTION
);
1653 /* clear all areas of the station */
1654 TILE_AREA_LOOP(tile
, ta
) {
1655 /* only remove tiles that are actually train station tiles */
1656 if (st
->TileBelongsToRailStation(tile
)) {
1657 SmallVector
<T
*, 4> affected_stations
; // dummy
1658 CommandCost ret
= RemoveFromRailBaseStation(TileArea(tile
, 1, 1), affected_stations
, flags
, removal_cost
, false);
1659 if (ret
.Failed()) return ret
;
1668 * Remove a rail station
1669 * @param tile Tile of the station.
1670 * @param flags operation to perform
1671 * @return cost or failure of operation
1673 static CommandCost
RemoveRailStation(TileIndex tile
, DoCommandFlag flags
)
1675 /* if there is flooding, remove platforms tile by tile */
1676 if (_current_company
== OWNER_WATER
) {
1677 return DoCommand(tile
, 0, 0, DC_EXEC
, CMD_REMOVE_FROM_RAIL_STATION
);
1680 Station
*st
= Station::GetByTile(tile
);
1681 CommandCost cost
= RemoveRailStation(st
, flags
, _price
[PR_CLEAR_STATION_RAIL
]);
1683 if (flags
& DC_EXEC
) st
->RecomputeIndustriesNear();
1689 * Remove a rail waypoint
1690 * @param tile Tile of the waypoint.
1691 * @param flags operation to perform
1692 * @return cost or failure of operation
1694 static CommandCost
RemoveRailWaypoint(TileIndex tile
, DoCommandFlag flags
)
1696 /* if there is flooding, remove waypoints tile by tile */
1697 if (_current_company
== OWNER_WATER
) {
1698 return DoCommand(tile
, 0, 0, DC_EXEC
, CMD_REMOVE_FROM_RAIL_WAYPOINT
);
1701 return RemoveRailStation(Waypoint::GetByTile(tile
), flags
, _price
[PR_CLEAR_WAYPOINT_RAIL
]);
1706 * @param truck_station Determines whether a stop is #ROADSTOP_BUS or #ROADSTOP_TRUCK
1707 * @param st The Station to do the whole procedure for
1708 * @return a pointer to where to link a new RoadStop*
1710 static RoadStop
**FindRoadStopSpot(bool truck_station
, Station
*st
)
1712 RoadStop
**primary_stop
= (truck_station
) ? &st
->truck_stops
: &st
->bus_stops
;
1714 if (*primary_stop
== NULL
) {
1715 /* we have no roadstop of the type yet, so write a "primary stop" */
1716 return primary_stop
;
1718 /* there are stops already, so append to the end of the list */
1719 RoadStop
*stop
= *primary_stop
;
1720 while (stop
->next
!= NULL
) stop
= stop
->next
;
1725 static CommandCost
RemoveRoadStop(TileIndex tile
, DoCommandFlag flags
);
1728 * Find a nearby station that joins this road stop.
1729 * @param existing_stop an existing road stop we build over
1730 * @param station_to_join the station to join to
1731 * @param adjacent whether adjacent stations are allowed
1732 * @param ta the area of the newly build station
1733 * @param st 'return' pointer for the found station
1734 * @return command cost with the error or 'okay'
1736 static CommandCost
FindJoiningRoadStop(StationID existing_stop
, StationID station_to_join
, bool adjacent
, TileArea ta
, Station
**st
)
1738 return FindJoiningBaseStation
<Station
, STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST
>(existing_stop
, station_to_join
, adjacent
, ta
, st
);
1742 * Build a bus or truck stop.
1743 * @param tile Northernmost tile of the stop.
1744 * @param flags Operation to perform.
1745 * @param p1 bit 0..7: Width of the road stop.
1746 * bit 8..15: Length of the road stop.
1747 * @param p2 bit 0: 0 For bus stops, 1 for truck stops.
1748 * bit 1: 0 For normal stops, 1 for drive-through.
1749 * bit 2..3: The roadtypes.
1750 * bit 5: Allow stations directly adjacent to other stations.
1751 * bit 6..7: Entrance direction (#DiagDirection) for normal stops.
1752 * bit 6: #Axis of the road for drive-through stops.
1753 * bit 16..31: Station ID to join (NEW_STATION if build new one).
1754 * @param text Unused.
1755 * @return The cost of this operation or an error.
1757 CommandCost
CmdBuildRoadStop(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
1759 bool type
= HasBit(p2
, 0);
1760 bool is_drive_through
= HasBit(p2
, 1);
1761 RoadTypes rts
= Extract
<RoadTypes
, 2, 2>(p2
);
1762 StationID station_to_join
= GB(p2
, 16, 16);
1763 bool reuse
= (station_to_join
!= NEW_STATION
);
1764 if (!reuse
) station_to_join
= INVALID_STATION
;
1765 bool distant_join
= (station_to_join
!= INVALID_STATION
);
1767 uint8 width
= (uint8
)GB(p1
, 0, 8);
1768 uint8 lenght
= (uint8
)GB(p1
, 8, 8);
1770 /* Check if the requested road stop is too big */
1771 if (width
> _settings_game
.station
.station_spread
|| lenght
> _settings_game
.station
.station_spread
) return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT
);
1772 /* Check for incorrect width / length. */
1773 if (width
== 0 || lenght
== 0) return CMD_ERROR
;
1774 /* Check if the first tile and the last tile are valid */
1775 if (!IsValidTile(tile
) || TileAddWrap(tile
, width
- 1, lenght
- 1) == INVALID_TILE
) return CMD_ERROR
;
1777 TileArea
roadstop_area(tile
, width
, lenght
);
1779 if (distant_join
&& (!_settings_game
.station
.distant_join_stations
|| !Station::IsValidID(station_to_join
))) return CMD_ERROR
;
1781 if (!HasExactlyOneBit(rts
) || !HasRoadTypesAvail(_current_company
, rts
)) return CMD_ERROR
;
1783 /* Trams only have drive through stops */
1784 if (!is_drive_through
&& HasBit(rts
, ROADTYPE_TRAM
)) return CMD_ERROR
;
1788 if (is_drive_through
) {
1789 /* By definition axis is valid, due to there being 2 axes and reading 1 bit. */
1790 axis
= Extract
<Axis
, 6, 1>(p2
);
1791 ddir
= AxisToDiagDir(axis
);
1793 /* By definition ddir is valid, due to there being 4 diagonal directions and reading 2 bits. */
1794 ddir
= Extract
<DiagDirection
, 6, 2>(p2
);
1795 axis
= DiagDirToAxis(ddir
);
1798 CommandCost ret
= CheckIfAuthorityAllowsNewStation(tile
, flags
);
1799 if (ret
.Failed()) return ret
;
1801 /* Total road stop cost. */
1802 CommandCost
cost(EXPENSES_CONSTRUCTION
, roadstop_area
.w
* roadstop_area
.h
* _price
[type
? PR_BUILD_STATION_TRUCK
: PR_BUILD_STATION_BUS
]);
1803 StationID est
= INVALID_STATION
;
1804 ret
= CheckFlatLandRoadStop(roadstop_area
, flags
, is_drive_through
? 5 << axis
: 1 << ddir
, is_drive_through
, type
, axis
, &est
, rts
);
1805 if (ret
.Failed()) return ret
;
1809 ret
= FindJoiningRoadStop(est
, station_to_join
, HasBit(p2
, 5), roadstop_area
, &st
);
1810 if (ret
.Failed()) return ret
;
1812 /* Check if this number of road stops can be allocated. */
1813 if (!RoadStop::CanAllocateItem(roadstop_area
.w
* roadstop_area
.h
)) return_cmd_error(type
? STR_ERROR_TOO_MANY_TRUCK_STOPS
: STR_ERROR_TOO_MANY_BUS_STOPS
);
1815 ret
= BuildStationPart(&st
, flags
, reuse
, roadstop_area
, STATIONNAMING_ROAD
);
1816 if (ret
.Failed()) return ret
;
1818 if (flags
& DC_EXEC
) {
1819 /* Check every tile in the area. */
1820 TILE_AREA_LOOP(cur_tile
, roadstop_area
) {
1821 RoadTypes cur_rts
= GetRoadTypes(cur_tile
);
1822 Owner road_owner
= HasBit(cur_rts
, ROADTYPE_ROAD
) ? GetRoadOwner(cur_tile
, ROADTYPE_ROAD
) : _current_company
;
1823 Owner tram_owner
= HasBit(cur_rts
, ROADTYPE_TRAM
) ? GetRoadOwner(cur_tile
, ROADTYPE_TRAM
) : _current_company
;
1825 if (IsTileType(cur_tile
, MP_STATION
) && IsRoadStop(cur_tile
)) {
1826 RemoveRoadStop(cur_tile
, flags
);
1829 RoadStop
*road_stop
= new RoadStop(cur_tile
);
1830 /* Insert into linked list of RoadStops. */
1831 RoadStop
**currstop
= FindRoadStopSpot(type
, st
);
1832 *currstop
= road_stop
;
1835 st
->truck_station
.Add(cur_tile
);
1837 st
->bus_station
.Add(cur_tile
);
1840 /* Initialize an empty station. */
1841 st
->AddFacility((type
) ? FACIL_TRUCK_STOP
: FACIL_BUS_STOP
, cur_tile
);
1843 st
->rect
.BeforeAddTile(cur_tile
, StationRect::ADD_TRY
);
1845 RoadStopType rs_type
= type
? ROADSTOP_TRUCK
: ROADSTOP_BUS
;
1846 if (is_drive_through
) {
1847 /* Update company infrastructure counts. If the current tile is a normal
1848 * road tile, count only the new road bits needed to get a full diagonal road. */
1850 FOR_EACH_SET_ROADTYPE(rt
, cur_rts
| rts
) {
1851 Company
*c
= Company::GetIfValid(rt
== ROADTYPE_ROAD
? road_owner
: tram_owner
);
1853 c
->infrastructure
.road
[rt
] += 2 - (IsNormalRoadTile(cur_tile
) && HasBit(cur_rts
, rt
) ? CountBits(GetRoadBits(cur_tile
, rt
)) : 0);
1854 DirtyCompanyInfrastructureWindows(c
->index
);
1858 MakeDriveThroughRoadStop(cur_tile
, st
->owner
, road_owner
, tram_owner
, st
->index
, rs_type
, rts
| cur_rts
, axis
);
1859 road_stop
->MakeDriveThrough();
1861 /* Non-drive-through stop never overbuild and always count as two road bits. */
1862 Company::Get(st
->owner
)->infrastructure
.road
[FIND_FIRST_BIT(rts
)] += 2;
1863 MakeRoadStop(cur_tile
, st
->owner
, st
->index
, rs_type
, rts
, ddir
);
1865 Company::Get(st
->owner
)->infrastructure
.station
++;
1866 DirtyCompanyInfrastructureWindows(st
->owner
);
1868 MarkTileDirtyByTile(cur_tile
);
1873 st
->UpdateVirtCoord();
1874 UpdateStationAcceptance(st
, false);
1875 st
->RecomputeIndustriesNear();
1876 InvalidateWindowData(WC_SELECT_STATION
, 0, 0);
1877 InvalidateWindowData(WC_STATION_LIST
, st
->owner
, 0);
1878 SetWindowWidgetDirty(WC_STATION_VIEW
, st
->index
, WID_SV_ROADVEHS
);
1884 static Vehicle
*ClearRoadStopStatusEnum(Vehicle
*v
, void *)
1886 if (v
->type
== VEH_ROAD
) {
1887 /* Okay... we are a road vehicle on a drive through road stop.
1888 * But that road stop has just been removed, so we need to make
1889 * sure we are in a valid state... however, vehicles can also
1890 * turn on road stop tiles, so only clear the 'road stop' state
1891 * bits and only when the state was 'in road stop', otherwise
1892 * we'll end up clearing the turn around bits. */
1893 RoadVehicle
*rv
= RoadVehicle::From(v
);
1894 if (HasBit(rv
->state
, RVS_IN_DT_ROAD_STOP
)) rv
->state
&= RVSB_ROAD_STOP_TRACKDIR_MASK
;
1902 * Remove a bus station/truck stop
1903 * @param tile TileIndex been queried
1904 * @param flags operation to perform
1905 * @return cost or failure of operation
1907 static CommandCost
RemoveRoadStop(TileIndex tile
, DoCommandFlag flags
)
1909 Station
*st
= Station::GetByTile(tile
);
1911 if (_current_company
!= OWNER_WATER
) {
1912 CommandCost ret
= CheckOwnership(st
->owner
);
1913 if (ret
.Failed()) return ret
;
1916 bool is_truck
= IsTruckStop(tile
);
1918 RoadStop
**primary_stop
;
1920 if (is_truck
) { // truck stop
1921 primary_stop
= &st
->truck_stops
;
1922 cur_stop
= RoadStop::GetByTile(tile
, ROADSTOP_TRUCK
);
1924 primary_stop
= &st
->bus_stops
;
1925 cur_stop
= RoadStop::GetByTile(tile
, ROADSTOP_BUS
);
1928 assert(cur_stop
!= NULL
);
1930 /* don't do the check for drive-through road stops when company bankrupts */
1931 if (IsDriveThroughStopTile(tile
) && (flags
& DC_BANKRUPT
)) {
1932 /* remove the 'going through road stop' status from all vehicles on that tile */
1933 if (flags
& DC_EXEC
) FindVehicleOnPos(tile
, NULL
, &ClearRoadStopStatusEnum
);
1935 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
1936 if (ret
.Failed()) return ret
;
1939 if (flags
& DC_EXEC
) {
1940 if (*primary_stop
== cur_stop
) {
1941 /* removed the first stop in the list */
1942 *primary_stop
= cur_stop
->next
;
1943 /* removed the only stop? */
1944 if (*primary_stop
== NULL
) {
1945 st
->facilities
&= (is_truck
? ~FACIL_TRUCK_STOP
: ~FACIL_BUS_STOP
);
1948 /* tell the predecessor in the list to skip this stop */
1949 RoadStop
*pred
= *primary_stop
;
1950 while (pred
->next
!= cur_stop
) pred
= pred
->next
;
1951 pred
->next
= cur_stop
->next
;
1954 /* Update company infrastructure counts. */
1956 FOR_EACH_SET_ROADTYPE(rt
, GetRoadTypes(tile
)) {
1957 Company
*c
= Company::GetIfValid(GetRoadOwner(tile
, rt
));
1959 c
->infrastructure
.road
[rt
] -= 2;
1960 DirtyCompanyInfrastructureWindows(c
->index
);
1963 Company::Get(st
->owner
)->infrastructure
.station
--;
1964 DirtyCompanyInfrastructureWindows(st
->owner
);
1966 if (IsDriveThroughStopTile(tile
)) {
1967 /* Clears the tile for us */
1968 cur_stop
->ClearDriveThrough();
1970 DoClearSquare(tile
);
1973 SetWindowWidgetDirty(WC_STATION_VIEW
, st
->index
, WID_SV_ROADVEHS
);
1976 /* Make sure no vehicle is going to the old roadstop */
1978 FOR_ALL_ROADVEHICLES(v
) {
1979 if (v
->First() == v
&& v
->current_order
.IsType(OT_GOTO_STATION
) &&
1980 v
->dest_tile
== tile
) {
1981 v
->dest_tile
= v
->GetOrderStationLocation(st
->index
);
1985 st
->rect
.AfterRemoveTile(st
, tile
);
1987 st
->UpdateVirtCoord();
1988 st
->RecomputeIndustriesNear();
1989 DeleteStationIfEmpty(st
);
1991 /* Update the tile area of the truck/bus stop */
1993 st
->truck_station
.Clear();
1994 for (const RoadStop
*rs
= st
->truck_stops
; rs
!= NULL
; rs
= rs
->next
) st
->truck_station
.Add(rs
->xy
);
1996 st
->bus_station
.Clear();
1997 for (const RoadStop
*rs
= st
->bus_stops
; rs
!= NULL
; rs
= rs
->next
) st
->bus_station
.Add(rs
->xy
);
2001 return CommandCost(EXPENSES_CONSTRUCTION
, _price
[is_truck
? PR_CLEAR_STATION_TRUCK
: PR_CLEAR_STATION_BUS
]);
2005 * Remove bus or truck stops.
2006 * @param tile Northernmost tile of the removal area.
2007 * @param flags Operation to perform.
2008 * @param p1 bit 0..7: Width of the removal area.
2009 * bit 8..15: Height of the removal area.
2010 * @param p2 bit 0: 0 For bus stops, 1 for truck stops.
2011 * @param p2 bit 1: 0 to keep roads of all drive-through stops, 1 to remove them.
2012 * @param text Unused.
2013 * @return The cost of this operation or an error.
2015 CommandCost
CmdRemoveRoadStop(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
2017 uint8 width
= (uint8
)GB(p1
, 0, 8);
2018 uint8 height
= (uint8
)GB(p1
, 8, 8);
2019 bool keep_drive_through_roads
= !HasBit(p2
, 1);
2021 /* Check for incorrect width / height. */
2022 if (width
== 0 || height
== 0) return CMD_ERROR
;
2023 /* Check if the first tile and the last tile are valid */
2024 if (!IsValidTile(tile
) || TileAddWrap(tile
, width
- 1, height
- 1) == INVALID_TILE
) return CMD_ERROR
;
2025 /* Bankrupting company is not supposed to remove roads, there may be road vehicles. */
2026 if (!keep_drive_through_roads
&& (flags
& DC_BANKRUPT
)) return CMD_ERROR
;
2028 TileArea
roadstop_area(tile
, width
, height
);
2030 CommandCost
cost(EXPENSES_CONSTRUCTION
);
2031 CommandCost
last_error(STR_ERROR_THERE_IS_NO_STATION
);
2032 bool had_success
= false;
2034 TILE_AREA_LOOP(cur_tile
, roadstop_area
) {
2035 /* Make sure the specified tile is a road stop of the correct type */
2036 if (!IsTileType(cur_tile
, MP_STATION
) || !IsRoadStop(cur_tile
) || (uint32
)GetRoadStopType(cur_tile
) != GB(p2
, 0, 1)) continue;
2038 /* Save information on to-be-restored roads before the stop is removed. */
2039 RoadTypes rts
= ROADTYPES_NONE
;
2040 RoadBits road_bits
= ROAD_NONE
;
2041 Owner road_owner
[] = { OWNER_NONE
, OWNER_NONE
};
2042 assert_compile(lengthof(road_owner
) == ROADTYPE_END
);
2043 if (IsDriveThroughStopTile(cur_tile
)) {
2045 FOR_EACH_SET_ROADTYPE(rt
, GetRoadTypes(cur_tile
)) {
2046 road_owner
[rt
] = GetRoadOwner(cur_tile
, rt
);
2047 /* If we don't want to preserve our roads then restore only roads of others. */
2048 if (keep_drive_through_roads
|| road_owner
[rt
] != _current_company
) SetBit(rts
, rt
);
2050 road_bits
= AxisToRoadBits(DiagDirToAxis(GetRoadStopDir(cur_tile
)));
2053 CommandCost ret
= RemoveRoadStop(cur_tile
, flags
);
2061 /* Restore roads. */
2062 if ((flags
& DC_EXEC
) && rts
!= ROADTYPES_NONE
) {
2063 MakeRoadNormal(cur_tile
, road_bits
, rts
, ClosestTownFromTile(cur_tile
, UINT_MAX
)->index
,
2064 road_owner
[ROADTYPE_ROAD
], road_owner
[ROADTYPE_TRAM
]);
2066 /* Update company infrastructure counts. */
2068 FOR_EACH_SET_ROADTYPE(rt
, rts
) {
2069 Company
*c
= Company::GetIfValid(GetRoadOwner(cur_tile
, rt
));
2071 c
->infrastructure
.road
[rt
] += CountBits(road_bits
);
2072 DirtyCompanyInfrastructureWindows(c
->index
);
2078 return had_success
? cost
: last_error
;
2082 * Computes the minimal distance from town's xy to any airport's tile.
2083 * @param it An iterator over all airport tiles.
2084 * @param town_tile town's tile (t->xy)
2085 * @return minimal manhattan distance from town_tile to any airport's tile
2087 static uint
GetMinimalAirportDistanceToTile(TileIterator
&it
, TileIndex town_tile
)
2089 uint mindist
= UINT_MAX
;
2091 for (TileIndex cur_tile
= it
; cur_tile
!= INVALID_TILE
; cur_tile
= ++it
) {
2092 mindist
= min(mindist
, DistanceManhattan(town_tile
, cur_tile
));
2099 * Get a possible noise reduction factor based on distance from town center.
2100 * The further you get, the less noise you generate.
2101 * So all those folks at city council can now happily slee... work in their offices
2102 * @param as airport information
2103 * @param it An iterator over all airport tiles.
2104 * @param town_tile TileIndex of town's center, the one who will receive the airport's candidature
2105 * @return the noise that will be generated, according to distance
2107 uint8
GetAirportNoiseLevelForTown(const AirportSpec
*as
, TileIterator
&it
, TileIndex town_tile
)
2109 /* 0 cannot be accounted, and 1 is the lowest that can be reduced from town.
2110 * So no need to go any further*/
2111 if (as
->noise_level
< 2) return as
->noise_level
;
2113 uint distance
= GetMinimalAirportDistanceToTile(it
, town_tile
);
2115 /* The steps for measuring noise reduction are based on the "magical" (and arbitrary) 8 base distance
2116 * adding the town_council_tolerance 4 times, as a way to graduate, depending of the tolerance.
2117 * Basically, it says that the less tolerant a town is, the bigger the distance before
2118 * an actual decrease can be granted */
2119 uint8 town_tolerance_distance
= 8 + (_settings_game
.difficulty
.town_council_tolerance
* 4);
2121 /* now, we want to have the distance segmented using the distance judged bareable by town
2122 * This will give us the coefficient of reduction the distance provides. */
2123 uint noise_reduction
= distance
/ town_tolerance_distance
;
2125 /* If the noise reduction equals the airport noise itself, don't give it for free.
2126 * Otherwise, simply reduce the airport's level. */
2127 return noise_reduction
>= as
->noise_level
? 1 : as
->noise_level
- noise_reduction
;
2131 * Finds the town nearest to given airport. Based on minimal manhattan distance to any airport's tile.
2132 * If two towns have the same distance, town with lower index is returned.
2133 * @param as airport's description
2134 * @param it An iterator over all airport tiles
2135 * @return nearest town to airport
2137 Town
*AirportGetNearestTown(const AirportSpec
*as
, const TileIterator
&it
)
2139 Town
*t
, *nearest
= NULL
;
2140 uint add
= as
->size_x
+ as
->size_y
- 2; // GetMinimalAirportDistanceToTile can differ from DistanceManhattan by this much
2141 uint mindist
= UINT_MAX
- add
; // prevent overflow
2143 if (DistanceManhattan(t
->xy
, it
) < mindist
+ add
) { // avoid calling GetMinimalAirportDistanceToTile too often
2144 TileIterator
*copy
= it
.Clone();
2145 uint dist
= GetMinimalAirportDistanceToTile(*copy
, t
->xy
);
2147 if (dist
< mindist
) {
2158 /** Recalculate the noise generated by the airports of each town */
2159 void UpdateAirportsNoise()
2164 FOR_ALL_TOWNS(t
) t
->noise_reached
= 0;
2166 FOR_ALL_STATIONS(st
) {
2167 if (st
->airport
.tile
!= INVALID_TILE
&& st
->airport
.type
!= AT_OILRIG
) {
2168 const AirportSpec
*as
= st
->airport
.GetSpec();
2169 AirportTileIterator
it(st
);
2170 Town
*nearest
= AirportGetNearestTown(as
, it
);
2171 nearest
->noise_reached
+= GetAirportNoiseLevelForTown(as
, it
, nearest
->xy
);
2178 * @param tile tile where airport will be built
2179 * @param flags operation to perform
2181 * - p1 = (bit 0- 7) - airport type, @see airport.h
2182 * - p1 = (bit 8-15) - airport layout
2183 * @param p2 various bitstuffed elements
2184 * - p2 = (bit 0) - allow airports directly adjacent to other airports.
2185 * - p2 = (bit 16-31) - station ID to join (NEW_STATION if build new one)
2186 * @param text unused
2187 * @return the cost of this operation or an error
2189 CommandCost
CmdBuildAirport(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
2191 StationID station_to_join
= GB(p2
, 16, 16);
2192 bool reuse
= (station_to_join
!= NEW_STATION
);
2193 if (!reuse
) station_to_join
= INVALID_STATION
;
2194 bool distant_join
= (station_to_join
!= INVALID_STATION
);
2195 byte airport_type
= GB(p1
, 0, 8);
2196 byte layout
= GB(p1
, 8, 8);
2198 if (distant_join
&& (!_settings_game
.station
.distant_join_stations
|| !Station::IsValidID(station_to_join
))) return CMD_ERROR
;
2200 if (airport_type
>= NUM_AIRPORTS
) return CMD_ERROR
;
2202 CommandCost ret
= CheckIfAuthorityAllowsNewStation(tile
, flags
);
2203 if (ret
.Failed()) return ret
;
2205 /* Check if a valid, buildable airport was chosen for construction */
2206 const AirportSpec
*as
= AirportSpec::Get(airport_type
);
2207 if (!as
->IsAvailable() || layout
>= as
->num_table
) return CMD_ERROR
;
2209 Direction rotation
= as
->rotation
[layout
];
2212 if (rotation
== DIR_E
|| rotation
== DIR_W
) Swap(w
, h
);
2213 TileArea airport_area
= TileArea(tile
, w
, h
);
2215 if (w
> _settings_game
.station
.station_spread
|| h
> _settings_game
.station
.station_spread
) {
2216 return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT
);
2219 CommandCost cost
= CheckFlatLand(airport_area
, flags
);
2220 if (cost
.Failed()) return cost
;
2222 /* The noise level is the noise from the airport and reduce it to account for the distance to the town center. */
2223 AirportTileTableIterator
iter(as
->table
[layout
], tile
);
2224 Town
*nearest
= AirportGetNearestTown(as
, iter
);
2225 uint newnoise_level
= GetAirportNoiseLevelForTown(as
, iter
, nearest
->xy
);
2227 /* Check if local auth would allow a new airport */
2228 StringID authority_refuse_message
= STR_NULL
;
2229 Town
*authority_refuse_town
= NULL
;
2231 if (_settings_game
.economy
.station_noise_level
) {
2232 /* do not allow to build a new airport if this raise the town noise over the maximum allowed by town */
2233 if ((nearest
->noise_reached
+ newnoise_level
) > nearest
->MaxTownNoise()) {
2234 authority_refuse_message
= STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE
;
2235 authority_refuse_town
= nearest
;
2238 Town
*t
= ClosestTownFromTile(tile
, UINT_MAX
);
2241 FOR_ALL_STATIONS(st
) {
2242 if (st
->town
== t
&& (st
->facilities
& FACIL_AIRPORT
) && st
->airport
.type
!= AT_OILRIG
) num
++;
2245 authority_refuse_message
= STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT
;
2246 authority_refuse_town
= t
;
2250 if (authority_refuse_message
!= STR_NULL
) {
2251 SetDParam(0, authority_refuse_town
->index
);
2252 return_cmd_error(authority_refuse_message
);
2256 ret
= FindJoiningStation(INVALID_STATION
, station_to_join
, HasBit(p2
, 0), airport_area
, &st
);
2257 if (ret
.Failed()) return ret
;
2260 if (st
== NULL
&& distant_join
) st
= Station::GetIfValid(station_to_join
);
2262 ret
= BuildStationPart(&st
, flags
, reuse
, airport_area
, (GetAirport(airport_type
)->flags
& AirportFTAClass::AIRPLANES
) ? STATIONNAMING_AIRPORT
: STATIONNAMING_HELIPORT
);
2263 if (ret
.Failed()) return ret
;
2265 if (st
!= NULL
&& st
->airport
.tile
!= INVALID_TILE
) {
2266 return_cmd_error(STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT
);
2269 for (AirportTileTableIterator
iter(as
->table
[layout
], tile
); iter
!= INVALID_TILE
; ++iter
) {
2270 cost
.AddCost(_price
[PR_BUILD_STATION_AIRPORT
]);
2273 if (flags
& DC_EXEC
) {
2274 /* Always add the noise, so there will be no need to recalculate when option toggles */
2275 nearest
->noise_reached
+= newnoise_level
;
2277 st
->AddFacility(FACIL_AIRPORT
, tile
);
2278 st
->airport
.type
= airport_type
;
2279 st
->airport
.layout
= layout
;
2280 st
->airport
.flags
= 0;
2281 st
->airport
.rotation
= rotation
;
2283 st
->rect
.BeforeAddRect(tile
, w
, h
, StationRect::ADD_TRY
);
2285 for (AirportTileTableIterator
iter(as
->table
[layout
], tile
); iter
!= INVALID_TILE
; ++iter
) {
2286 MakeAirport(iter
, st
->owner
, st
->index
, iter
.GetStationGfx(), WATER_CLASS_INVALID
);
2287 SetStationTileRandomBits(iter
, GB(Random(), 0, 4));
2288 st
->airport
.Add(iter
);
2290 if (AirportTileSpec::Get(GetTranslatedAirportTileID(iter
.GetStationGfx()))->animation
.status
!= ANIM_STATUS_NO_ANIMATION
) AddAnimatedTile(iter
);
2293 /* Only call the animation trigger after all tiles have been built */
2294 for (AirportTileTableIterator
iter(as
->table
[layout
], tile
); iter
!= INVALID_TILE
; ++iter
) {
2295 AirportTileAnimationTrigger(st
, iter
, AAT_BUILT
);
2298 UpdateAirplanesOnNewStation(st
);
2300 Company::Get(st
->owner
)->infrastructure
.airport
++;
2301 DirtyCompanyInfrastructureWindows(st
->owner
);
2303 st
->UpdateVirtCoord();
2304 UpdateStationAcceptance(st
, false);
2305 st
->RecomputeIndustriesNear();
2306 InvalidateWindowData(WC_SELECT_STATION
, 0, 0);
2307 InvalidateWindowData(WC_STATION_LIST
, st
->owner
, 0);
2308 InvalidateWindowData(WC_STATION_VIEW
, st
->index
, -1);
2310 if (_settings_game
.economy
.station_noise_level
) {
2311 SetWindowDirty(WC_TOWN_VIEW
, st
->town
->index
);
2320 * @param tile TileIndex been queried
2321 * @param flags operation to perform
2322 * @return cost or failure of operation
2324 static CommandCost
RemoveAirport(TileIndex tile
, DoCommandFlag flags
)
2326 Station
*st
= Station::GetByTile(tile
);
2328 if (_current_company
!= OWNER_WATER
) {
2329 CommandCost ret
= CheckOwnership(st
->owner
);
2330 if (ret
.Failed()) return ret
;
2333 tile
= st
->airport
.tile
;
2335 CommandCost
cost(EXPENSES_CONSTRUCTION
);
2338 FOR_ALL_AIRCRAFT(a
) {
2339 if (!a
->IsNormalAircraft()) continue;
2340 if (a
->targetairport
== st
->index
&& a
->state
!= FLYING
) return CMD_ERROR
;
2343 if (flags
& DC_EXEC
) {
2344 const AirportSpec
*as
= st
->airport
.GetSpec();
2345 /* The noise level is the noise from the airport and reduce it to account for the distance to the town center.
2346 * And as for construction, always remove it, even if the setting is not set, in order to avoid the
2347 * need of recalculation */
2348 AirportTileIterator
it(st
);
2349 Town
*nearest
= AirportGetNearestTown(as
, it
);
2350 nearest
->noise_reached
-= GetAirportNoiseLevelForTown(as
, it
, nearest
->xy
);
2353 TILE_AREA_LOOP(tile_cur
, st
->airport
) {
2354 if (!st
->TileBelongsToAirport(tile_cur
)) continue;
2356 CommandCost ret
= EnsureNoVehicleOnGround(tile_cur
);
2357 if (ret
.Failed()) return ret
;
2359 cost
.AddCost(_price
[PR_CLEAR_STATION_AIRPORT
]);
2361 if (flags
& DC_EXEC
) {
2362 if (IsHangarTile(tile_cur
)) OrderBackup::Reset(tile_cur
, false);
2363 DeleteAnimatedTile(tile_cur
);
2364 DoClearSquare(tile_cur
);
2365 DeleteNewGRFInspectWindow(GSF_AIRPORTTILES
, tile_cur
);
2369 if (flags
& DC_EXEC
) {
2370 /* Clear the persistent storage. */
2371 delete st
->airport
.psa
;
2373 for (uint i
= 0; i
< st
->airport
.GetNumHangars(); ++i
) {
2375 WC_VEHICLE_DEPOT
, st
->airport
.GetHangarTile(i
)
2379 st
->rect
.AfterRemoveRect(st
, st
->airport
);
2381 st
->airport
.Clear();
2382 st
->facilities
&= ~FACIL_AIRPORT
;
2384 InvalidateWindowData(WC_STATION_VIEW
, st
->index
, -1);
2386 if (_settings_game
.economy
.station_noise_level
) {
2387 SetWindowDirty(WC_TOWN_VIEW
, st
->town
->index
);
2390 Company::Get(st
->owner
)->infrastructure
.airport
--;
2391 DirtyCompanyInfrastructureWindows(st
->owner
);
2393 st
->UpdateVirtCoord();
2394 st
->RecomputeIndustriesNear();
2395 DeleteStationIfEmpty(st
);
2396 DeleteNewGRFInspectWindow(GSF_AIRPORTS
, st
->index
);
2403 * Open/close an airport to incoming aircraft.
2404 * @param tile Unused.
2405 * @param flags Operation to perform.
2406 * @param p1 Station ID of the airport.
2408 * @param text unused
2409 * @return the cost of this operation or an error
2411 CommandCost
CmdOpenCloseAirport(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
2413 if (!Station::IsValidID(p1
)) return CMD_ERROR
;
2414 Station
*st
= Station::Get(p1
);
2416 if (!(st
->facilities
& FACIL_AIRPORT
) || st
->owner
== OWNER_NONE
) return CMD_ERROR
;
2418 CommandCost ret
= CheckOwnership(st
->owner
);
2419 if (ret
.Failed()) return ret
;
2421 if (flags
& DC_EXEC
) {
2422 st
->airport
.flags
^= AIRPORT_CLOSED_block
;
2423 SetWindowWidgetDirty(WC_STATION_VIEW
, st
->index
, WID_SV_CLOSE_AIRPORT
);
2425 return CommandCost();
2429 * Tests whether the company's vehicles have this station in orders
2430 * @param station station ID
2431 * @param include_company If true only check vehicles of \a company, if false only check vehicles of other companies
2432 * @param company company ID
2434 bool HasStationInUse(StationID station
, bool include_company
, CompanyID company
)
2437 FOR_ALL_VEHICLES(v
) {
2438 if ((v
->owner
== company
) == include_company
) {
2440 FOR_VEHICLE_ORDERS(v
, order
) {
2441 if ((order
->IsType(OT_GOTO_STATION
) || order
->IsType(OT_GOTO_WAYPOINT
)) && order
->GetDestination() == station
) {
2450 static const TileIndexDiffC _dock_tileoffs_chkaround
[] = {
2456 static const byte _dock_w_chk
[4] = { 2, 1, 2, 1 };
2457 static const byte _dock_h_chk
[4] = { 1, 2, 1, 2 };
2460 * Build a dock/haven.
2461 * @param tile tile where dock will be built
2462 * @param flags operation to perform
2463 * @param p1 (bit 0) - allow docks directly adjacent to other docks.
2464 * @param p2 bit 16-31: station ID to join (NEW_STATION if build new one)
2465 * @param text unused
2466 * @return the cost of this operation or an error
2468 CommandCost
CmdBuildDock(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
2470 StationID station_to_join
= GB(p2
, 16, 16);
2471 bool reuse
= (station_to_join
!= NEW_STATION
);
2472 if (!reuse
) station_to_join
= INVALID_STATION
;
2473 bool distant_join
= (station_to_join
!= INVALID_STATION
);
2475 if (distant_join
&& (!_settings_game
.station
.distant_join_stations
|| !Station::IsValidID(station_to_join
))) return CMD_ERROR
;
2477 DiagDirection direction
= GetInclinedSlopeDirection(GetTileSlope(tile
));
2478 if (direction
== INVALID_DIAGDIR
) return_cmd_error(STR_ERROR_SITE_UNSUITABLE
);
2479 direction
= ReverseDiagDir(direction
);
2481 /* Docks cannot be placed on rapids */
2482 if (HasTileWaterGround(tile
)) return_cmd_error(STR_ERROR_SITE_UNSUITABLE
);
2484 CommandCost ret
= CheckIfAuthorityAllowsNewStation(tile
, flags
);
2485 if (ret
.Failed()) return ret
;
2487 if (IsBridgeAbove(tile
)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST
);
2489 ret
= DoCommand(tile
, 0, 0, flags
, CMD_LANDSCAPE_CLEAR
);
2490 if (ret
.Failed()) return ret
;
2492 TileIndex tile_cur
= tile
+ TileOffsByDiagDir(direction
);
2494 if (!IsTileType(tile_cur
, MP_WATER
) || !IsTileFlat(tile_cur
)) {
2495 return_cmd_error(STR_ERROR_SITE_UNSUITABLE
);
2498 if (IsBridgeAbove(tile_cur
)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST
);
2500 /* Get the water class of the water tile before it is cleared.*/
2501 WaterClass wc
= GetWaterClass(tile_cur
);
2503 ret
= DoCommand(tile_cur
, 0, 0, flags
, CMD_LANDSCAPE_CLEAR
);
2504 if (ret
.Failed()) return ret
;
2506 tile_cur
+= TileOffsByDiagDir(direction
);
2507 if (!IsTileType(tile_cur
, MP_WATER
) || !IsTileFlat(tile_cur
)) {
2508 return_cmd_error(STR_ERROR_SITE_UNSUITABLE
);
2511 TileArea dock_area
= TileArea(tile
+ ToTileIndexDiff(_dock_tileoffs_chkaround
[direction
]),
2512 _dock_w_chk
[direction
], _dock_h_chk
[direction
]);
2516 ret
= FindJoiningStation(INVALID_STATION
, station_to_join
, HasBit(p1
, 0), dock_area
, &st
);
2517 if (ret
.Failed()) return ret
;
2520 if (st
== NULL
&& distant_join
) st
= Station::GetIfValid(station_to_join
);
2522 ret
= BuildStationPart(&st
, flags
, reuse
, dock_area
, STATIONNAMING_DOCK
);
2523 if (ret
.Failed()) return ret
;
2525 if (st
!= NULL
&& st
->dock_tile
!= INVALID_TILE
) return_cmd_error(STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK
);
2527 if (flags
& DC_EXEC
) {
2528 st
->dock_tile
= tile
;
2529 st
->AddFacility(FACIL_DOCK
, tile
);
2531 st
->rect
.BeforeAddRect(dock_area
.tile
, dock_area
.w
, dock_area
.h
, StationRect::ADD_TRY
);
2533 /* If the water part of the dock is on a canal, update infrastructure counts.
2534 * This is needed as we've unconditionally cleared that tile before. */
2535 if (wc
== WATER_CLASS_CANAL
) {
2536 Company::Get(st
->owner
)->infrastructure
.water
++;
2538 Company::Get(st
->owner
)->infrastructure
.station
+= 2;
2539 DirtyCompanyInfrastructureWindows(st
->owner
);
2541 MakeDock(tile
, st
->owner
, st
->index
, direction
, wc
);
2543 st
->UpdateVirtCoord();
2544 UpdateStationAcceptance(st
, false);
2545 st
->RecomputeIndustriesNear();
2546 InvalidateWindowData(WC_SELECT_STATION
, 0, 0);
2547 InvalidateWindowData(WC_STATION_LIST
, st
->owner
, 0);
2548 SetWindowWidgetDirty(WC_STATION_VIEW
, st
->index
, WID_SV_SHIPS
);
2551 return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_STATION_DOCK
]);
2556 * @param tile TileIndex been queried
2557 * @param flags operation to perform
2558 * @return cost or failure of operation
2560 static CommandCost
RemoveDock(TileIndex tile
, DoCommandFlag flags
)
2562 Station
*st
= Station::GetByTile(tile
);
2563 CommandCost ret
= CheckOwnership(st
->owner
);
2564 if (ret
.Failed()) return ret
;
2566 TileIndex docking_location
= TILE_ADD(st
->dock_tile
, ToTileIndexDiff(GetDockOffset(st
->dock_tile
)));
2568 TileIndex tile1
= st
->dock_tile
;
2569 TileIndex tile2
= tile1
+ TileOffsByDiagDir(GetDockDirection(tile1
));
2571 ret
= EnsureNoVehicleOnGround(tile1
);
2572 if (ret
.Succeeded()) ret
= EnsureNoVehicleOnGround(tile2
);
2573 if (ret
.Failed()) return ret
;
2575 if (flags
& DC_EXEC
) {
2576 DoClearSquare(tile1
);
2577 MarkTileDirtyByTile(tile1
);
2578 MakeWaterKeepingClass(tile2
, st
->owner
);
2580 st
->rect
.AfterRemoveTile(st
, tile1
);
2581 st
->rect
.AfterRemoveTile(st
, tile2
);
2583 st
->dock_tile
= INVALID_TILE
;
2584 st
->facilities
&= ~FACIL_DOCK
;
2586 Company::Get(st
->owner
)->infrastructure
.station
-= 2;
2587 DirtyCompanyInfrastructureWindows(st
->owner
);
2589 SetWindowWidgetDirty(WC_STATION_VIEW
, st
->index
, WID_SV_SHIPS
);
2590 st
->UpdateVirtCoord();
2591 st
->RecomputeIndustriesNear();
2592 DeleteStationIfEmpty(st
);
2594 /* All ships that were going to our station, can't go to it anymore.
2595 * Just clear the order, then automatically the next appropriate order
2596 * will be selected and in case of no appropriate order it will just
2597 * wander around the world. */
2600 if (s
->current_order
.IsType(OT_LOADING
) && s
->tile
== docking_location
) {
2604 if (s
->dest_tile
== docking_location
) {
2606 s
->current_order
.Free();
2611 return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_CLEAR_STATION_DOCK
]);
2614 #include "table/station_land.h"
2616 const DrawTileSprites
*GetStationTileLayout(StationType st
, byte gfx
)
2618 return &_station_display_datas
[st
][gfx
];
2622 * Check whether a sprite is a track sprite, which can be replaced by a non-track ground sprite and a rail overlay.
2623 * If the ground sprite is suitable, \a ground is replaced with the new non-track ground sprite, and \a overlay_offset
2624 * is set to the overlay to draw.
2625 * @param ti Positional info for the tile to decide snowyness etc. May be NULL.
2626 * @param [in,out] ground Groundsprite to draw.
2627 * @param [out] overlay_offset Overlay to draw.
2628 * @return true if overlay can be drawn.
2630 bool SplitGroundSpriteForOverlay(const TileInfo
*ti
, SpriteID
*ground
, RailTrackOffset
*overlay_offset
)
2634 case SPR_RAIL_TRACK_X
:
2635 snow_desert
= false;
2636 *overlay_offset
= RTO_X
;
2639 case SPR_RAIL_TRACK_Y
:
2640 snow_desert
= false;
2641 *overlay_offset
= RTO_Y
;
2644 case SPR_RAIL_TRACK_X_SNOW
:
2646 *overlay_offset
= RTO_X
;
2649 case SPR_RAIL_TRACK_Y_SNOW
:
2651 *overlay_offset
= RTO_Y
;
2659 /* Decide snow/desert from tile */
2660 switch (_settings_game
.game_creation
.landscape
) {
2662 snow_desert
= (uint
)ti
->z
> GetSnowLine() * TILE_HEIGHT
;
2666 snow_desert
= GetTropicZone(ti
->tile
) == TROPICZONE_DESERT
;
2674 *ground
= snow_desert
? SPR_FLAT_SNOW_DESERT_TILE
: SPR_FLAT_GRASS_TILE
;
2678 static void DrawTile_Station(TileInfo
*ti
)
2680 const NewGRFSpriteLayout
*layout
= NULL
;
2681 DrawTileSprites tmp_rail_layout
;
2682 const DrawTileSprites
*t
= NULL
;
2683 RoadTypes roadtypes
;
2685 const RailtypeInfo
*rti
= NULL
;
2686 uint32 relocation
= 0;
2687 uint32 ground_relocation
= 0;
2688 BaseStation
*st
= NULL
;
2689 const StationSpec
*statspec
= NULL
;
2690 uint tile_layout
= 0;
2692 if (HasStationRail(ti
->tile
)) {
2693 rti
= GetRailTypeInfo(GetRailType(ti
->tile
));
2694 roadtypes
= ROADTYPES_NONE
;
2695 total_offset
= rti
->GetRailtypeSpriteOffset();
2697 if (IsCustomStationSpecIndex(ti
->tile
)) {
2698 /* look for customization */
2699 st
= BaseStation::GetByTile(ti
->tile
);
2700 statspec
= st
->speclist
[GetCustomStationSpecIndex(ti
->tile
)].spec
;
2702 if (statspec
!= NULL
) {
2703 tile_layout
= GetStationGfx(ti
->tile
);
2705 if (HasBit(statspec
->callback_mask
, CBM_STATION_SPRITE_LAYOUT
)) {
2706 uint16 callback
= GetStationCallback(CBID_STATION_SPRITE_LAYOUT
, 0, 0, statspec
, st
, ti
->tile
);
2707 if (callback
!= CALLBACK_FAILED
) tile_layout
= (callback
& ~1) + GetRailStationAxis(ti
->tile
);
2710 /* Ensure the chosen tile layout is valid for this custom station */
2711 if (statspec
->renderdata
!= NULL
) {
2712 layout
= &statspec
->renderdata
[tile_layout
< statspec
->tiles
? tile_layout
: (uint
)GetRailStationAxis(ti
->tile
)];
2713 if (!layout
->NeedsPreprocessing()) {
2721 roadtypes
= IsRoadStop(ti
->tile
) ? GetRoadTypes(ti
->tile
) : ROADTYPES_NONE
;
2725 StationGfx gfx
= GetStationGfx(ti
->tile
);
2726 if (IsAirport(ti
->tile
)) {
2727 gfx
= GetAirportGfx(ti
->tile
);
2728 if (gfx
>= NEW_AIRPORTTILE_OFFSET
) {
2729 const AirportTileSpec
*ats
= AirportTileSpec::Get(gfx
);
2730 if (ats
->grf_prop
.spritegroup
[0] != NULL
&& DrawNewAirportTile(ti
, Station::GetByTile(ti
->tile
), gfx
, ats
)) {
2733 /* No sprite group (or no valid one) found, meaning no graphics associated.
2734 * Use the substitute one instead */
2735 assert(ats
->grf_prop
.subst_id
!= INVALID_AIRPORTTILE
);
2736 gfx
= ats
->grf_prop
.subst_id
;
2739 case APT_RADAR_GRASS_FENCE_SW
:
2740 t
= &_station_display_datas_airport_radar_grass_fence_sw
[GetAnimationFrame(ti
->tile
)];
2742 case APT_GRASS_FENCE_NE_FLAG
:
2743 t
= &_station_display_datas_airport_flag_grass_fence_ne
[GetAnimationFrame(ti
->tile
)];
2745 case APT_RADAR_FENCE_SW
:
2746 t
= &_station_display_datas_airport_radar_fence_sw
[GetAnimationFrame(ti
->tile
)];
2748 case APT_RADAR_FENCE_NE
:
2749 t
= &_station_display_datas_airport_radar_fence_ne
[GetAnimationFrame(ti
->tile
)];
2751 case APT_GRASS_FENCE_NE_FLAG_2
:
2752 t
= &_station_display_datas_airport_flag_grass_fence_ne_2
[GetAnimationFrame(ti
->tile
)];
2757 Owner owner
= GetTileOwner(ti
->tile
);
2760 if (Company::IsValidID(owner
)) {
2761 palette
= COMPANY_SPRITE_COLOUR(owner
);
2763 /* Some stations are not owner by a company, namely oil rigs */
2764 palette
= PALETTE_TO_GREY
;
2767 if (layout
== NULL
&& (t
== NULL
|| t
->seq
== NULL
)) t
= GetStationTileLayout(GetStationType(ti
->tile
), gfx
);
2769 /* don't show foundation for docks */
2770 if (ti
->tileh
!= SLOPE_FLAT
&& !IsDock(ti
->tile
)) {
2771 if (statspec
!= NULL
&& HasBit(statspec
->flags
, SSF_CUSTOM_FOUNDATIONS
)) {
2772 /* Station has custom foundations.
2773 * Check whether the foundation continues beyond the tile's upper sides. */
2776 Slope slope
= GetFoundationPixelSlope(ti
->tile
, &z
);
2777 if (!HasFoundationNW(ti
->tile
, slope
, z
)) SetBit(edge_info
, 0);
2778 if (!HasFoundationNE(ti
->tile
, slope
, z
)) SetBit(edge_info
, 1);
2779 SpriteID image
= GetCustomStationFoundationRelocation(statspec
, st
, ti
->tile
, tile_layout
, edge_info
);
2780 if (image
== 0) goto draw_default_foundation
;
2782 if (HasBit(statspec
->flags
, SSF_EXTENDED_FOUNDATIONS
)) {
2783 /* Station provides extended foundations. */
2785 static const uint8 foundation_parts
[] = {
2786 0, 0, 0, 0, // Invalid, Invalid, Invalid, SLOPE_SW
2787 0, 1, 2, 3, // Invalid, SLOPE_EW, SLOPE_SE, SLOPE_WSE
2788 0, 4, 5, 6, // Invalid, SLOPE_NW, SLOPE_NS, SLOPE_NWS
2789 7, 8, 9 // SLOPE_NE, SLOPE_ENW, SLOPE_SEN
2792 AddSortableSpriteToDraw(image
+ foundation_parts
[ti
->tileh
], PAL_NONE
, ti
->x
, ti
->y
, 16, 16, 7, ti
->z
);
2794 /* Draw simple foundations, built up from 8 possible foundation sprites. */
2796 /* Each set bit represents one of the eight composite sprites to be drawn.
2797 * 'Invalid' entries will not drawn but are included for completeness. */
2798 static const uint8 composite_foundation_parts
[] = {
2799 /* Invalid (00000000), Invalid (11010001), Invalid (11100100), SLOPE_SW (11100000) */
2800 0x00, 0xD1, 0xE4, 0xE0,
2801 /* Invalid (11001010), SLOPE_EW (11001001), SLOPE_SE (11000100), SLOPE_WSE (11000000) */
2802 0xCA, 0xC9, 0xC4, 0xC0,
2803 /* Invalid (11010010), SLOPE_NW (10010001), SLOPE_NS (11100100), SLOPE_NWS (10100000) */
2804 0xD2, 0x91, 0xE4, 0xA0,
2805 /* SLOPE_NE (01001010), SLOPE_ENW (00001001), SLOPE_SEN (01000100) */
2809 uint8 parts
= composite_foundation_parts
[ti
->tileh
];
2811 /* If foundations continue beyond the tile's upper sides then
2812 * mask out the last two pieces. */
2813 if (HasBit(edge_info
, 0)) ClrBit(parts
, 6);
2814 if (HasBit(edge_info
, 1)) ClrBit(parts
, 7);
2817 /* We always have to draw at least one sprite to make sure there is a boundingbox and a sprite with the
2818 * correct offset for the childsprites.
2819 * So, draw the (completely empty) sprite of the default foundations. */
2820 goto draw_default_foundation
;
2823 StartSpriteCombine();
2824 for (int i
= 0; i
< 8; i
++) {
2825 if (HasBit(parts
, i
)) {
2826 AddSortableSpriteToDraw(image
+ i
, PAL_NONE
, ti
->x
, ti
->y
, 16, 16, 7, ti
->z
);
2832 OffsetGroundSprite(31, 1);
2833 ti
->z
+= ApplyPixelFoundationToSlope(FOUNDATION_LEVELED
, &ti
->tileh
);
2835 draw_default_foundation
:
2836 DrawFoundation(ti
, FOUNDATION_LEVELED
);
2840 if (IsBuoy(ti
->tile
)) {
2841 DrawWaterClassGround(ti
);
2842 SpriteID sprite
= GetCanalSprite(CF_BUOY
, ti
->tile
);
2843 if (sprite
!= 0) total_offset
= sprite
- SPR_IMG_BUOY
;
2844 } else if (IsDock(ti
->tile
) || (IsOilRig(ti
->tile
) && IsTileOnWater(ti
->tile
))) {
2845 if (ti
->tileh
== SLOPE_FLAT
) {
2846 DrawWaterClassGround(ti
);
2848 assert(IsDock(ti
->tile
));
2849 TileIndex water_tile
= ti
->tile
+ TileOffsByDiagDir(GetDockDirection(ti
->tile
));
2850 WaterClass wc
= GetWaterClass(water_tile
);
2851 if (wc
== WATER_CLASS_SEA
) {
2852 DrawShoreTile(ti
->tileh
);
2854 DrawClearLandTile(ti
, 3);
2858 if (layout
!= NULL
) {
2859 /* Sprite layout which needs preprocessing */
2860 bool separate_ground
= HasBit(statspec
->flags
, SSF_SEPARATE_GROUND
);
2861 uint32 var10_values
= layout
->PrepareLayout(total_offset
, rti
->fallback_railtype
, 0, 0, separate_ground
);
2863 FOR_EACH_SET_BIT(var10
, var10_values
) {
2864 uint32 var10_relocation
= GetCustomStationRelocation(statspec
, st
, ti
->tile
, var10
);
2865 layout
->ProcessRegisters(var10
, var10_relocation
, separate_ground
);
2867 tmp_rail_layout
.seq
= layout
->GetLayout(&tmp_rail_layout
.ground
);
2868 t
= &tmp_rail_layout
;
2870 } else if (statspec
!= NULL
) {
2871 /* Simple sprite layout */
2872 ground_relocation
= relocation
= GetCustomStationRelocation(statspec
, st
, ti
->tile
, 0);
2873 if (HasBit(statspec
->flags
, SSF_SEPARATE_GROUND
)) {
2874 ground_relocation
= GetCustomStationRelocation(statspec
, st
, ti
->tile
, 1);
2876 ground_relocation
+= rti
->fallback_railtype
;
2879 SpriteID image
= t
->ground
.sprite
;
2880 PaletteID pal
= t
->ground
.pal
;
2881 RailTrackOffset overlay_offset
;
2882 if (rti
!= NULL
&& rti
->UsesOverlay() && SplitGroundSpriteForOverlay(ti
, &image
, &overlay_offset
)) {
2883 SpriteID ground
= GetCustomRailSprite(rti
, ti
->tile
, RTSG_GROUND
);
2884 DrawGroundSprite(image
, PAL_NONE
);
2885 DrawGroundSprite(ground
+ overlay_offset
, PAL_NONE
);
2887 if (_game_mode
!= GM_MENU
&& _settings_client
.gui
.show_track_reservation
&& HasStationReservation(ti
->tile
)) {
2888 SpriteID overlay
= GetCustomRailSprite(rti
, ti
->tile
, RTSG_OVERLAY
);
2889 DrawGroundSprite(overlay
+ overlay_offset
, PALETTE_CRASH
);
2892 image
+= HasBit(image
, SPRITE_MODIFIER_CUSTOM_SPRITE
) ? ground_relocation
: total_offset
;
2893 if (HasBit(pal
, SPRITE_MODIFIER_CUSTOM_SPRITE
)) pal
+= ground_relocation
;
2894 DrawGroundSprite(image
, GroundSpritePaletteTransform(image
, pal
, palette
));
2896 /* PBS debugging, draw reserved tracks darker */
2897 if (_game_mode
!= GM_MENU
&& _settings_client
.gui
.show_track_reservation
&& HasStationRail(ti
->tile
) && HasStationReservation(ti
->tile
)) {
2898 const RailtypeInfo
*rti
= GetRailTypeInfo(GetRailType(ti
->tile
));
2899 DrawGroundSprite(GetRailStationAxis(ti
->tile
) == AXIS_X
? rti
->base_sprites
.single_x
: rti
->base_sprites
.single_y
, PALETTE_CRASH
);
2904 if (HasStationRail(ti
->tile
) && HasRailCatenaryDrawn(GetRailType(ti
->tile
))) DrawRailCatenary(ti
);
2906 if (HasBit(roadtypes
, ROADTYPE_TRAM
)) {
2907 Axis axis
= GetRoadStopDir(ti
->tile
) == DIAGDIR_NE
? AXIS_X
: AXIS_Y
;
2908 DrawGroundSprite((HasBit(roadtypes
, ROADTYPE_ROAD
) ? SPR_TRAMWAY_OVERLAY
: SPR_TRAMWAY_TRAM
) + (axis
^ 1), PAL_NONE
);
2909 DrawRoadCatenary(ti
, axis
== AXIS_X
? ROAD_X
: ROAD_Y
);
2912 if (IsRailWaypoint(ti
->tile
)) {
2913 /* Don't offset the waypoint graphics; they're always the same. */
2917 DrawRailTileSeq(ti
, t
, TO_BUILDINGS
, total_offset
, relocation
, palette
);
2920 void StationPickerDrawSprite(int x
, int y
, StationType st
, RailType railtype
, RoadType roadtype
, int image
)
2922 int32 total_offset
= 0;
2923 PaletteID pal
= COMPANY_SPRITE_COLOUR(_local_company
);
2924 const DrawTileSprites
*t
= GetStationTileLayout(st
, image
);
2925 const RailtypeInfo
*rti
= NULL
;
2927 if (railtype
!= INVALID_RAILTYPE
) {
2928 rti
= GetRailTypeInfo(railtype
);
2929 total_offset
= rti
->GetRailtypeSpriteOffset();
2932 SpriteID img
= t
->ground
.sprite
;
2933 RailTrackOffset overlay_offset
;
2934 if (rti
!= NULL
&& rti
->UsesOverlay() && SplitGroundSpriteForOverlay(NULL
, &img
, &overlay_offset
)) {
2935 SpriteID ground
= GetCustomRailSprite(rti
, INVALID_TILE
, RTSG_GROUND
);
2936 DrawSprite(img
, PAL_NONE
, x
, y
);
2937 DrawSprite(ground
+ overlay_offset
, PAL_NONE
, x
, y
);
2939 DrawSprite(img
+ total_offset
, HasBit(img
, PALETTE_MODIFIER_COLOUR
) ? pal
: PAL_NONE
, x
, y
);
2942 if (roadtype
== ROADTYPE_TRAM
) {
2943 DrawSprite(SPR_TRAMWAY_TRAM
+ (t
->ground
.sprite
== SPR_ROAD_PAVED_STRAIGHT_X
? 1 : 0), PAL_NONE
, x
, y
);
2946 /* Default waypoint has no railtype specific sprites */
2947 DrawRailTileSeqInGUI(x
, y
, t
, st
== STATION_WAYPOINT
? 0 : total_offset
, 0, pal
);
2950 static int GetSlopePixelZ_Station(TileIndex tile
, uint x
, uint y
)
2952 return GetTileMaxPixelZ(tile
);
2955 static Foundation
GetFoundation_Station(TileIndex tile
, Slope tileh
)
2957 return FlatteningFoundation(tileh
);
2960 static void GetTileDesc_Station(TileIndex tile
, TileDesc
*td
)
2962 td
->owner
[0] = GetTileOwner(tile
);
2963 if (IsDriveThroughStopTile(tile
)) {
2964 Owner road_owner
= INVALID_OWNER
;
2965 Owner tram_owner
= INVALID_OWNER
;
2966 RoadTypes rts
= GetRoadTypes(tile
);
2967 if (HasBit(rts
, ROADTYPE_ROAD
)) road_owner
= GetRoadOwner(tile
, ROADTYPE_ROAD
);
2968 if (HasBit(rts
, ROADTYPE_TRAM
)) tram_owner
= GetRoadOwner(tile
, ROADTYPE_TRAM
);
2970 /* Is there a mix of owners? */
2971 if ((tram_owner
!= INVALID_OWNER
&& tram_owner
!= td
->owner
[0]) ||
2972 (road_owner
!= INVALID_OWNER
&& road_owner
!= td
->owner
[0])) {
2974 if (road_owner
!= INVALID_OWNER
) {
2975 td
->owner_type
[i
] = STR_LAND_AREA_INFORMATION_ROAD_OWNER
;
2976 td
->owner
[i
] = road_owner
;
2979 if (tram_owner
!= INVALID_OWNER
) {
2980 td
->owner_type
[i
] = STR_LAND_AREA_INFORMATION_TRAM_OWNER
;
2981 td
->owner
[i
] = tram_owner
;
2985 td
->build_date
= BaseStation::GetByTile(tile
)->build_date
;
2987 if (HasStationTileRail(tile
)) {
2988 const StationSpec
*spec
= GetStationSpec(tile
);
2991 td
->station_class
= StationClass::Get(spec
->cls_id
)->name
;
2992 td
->station_name
= spec
->name
;
2994 if (spec
->grf_prop
.grffile
!= NULL
) {
2995 const GRFConfig
*gc
= GetGRFConfig(spec
->grf_prop
.grffile
->grfid
);
2996 td
->grf
= gc
->GetName();
3000 const RailtypeInfo
*rti
= GetRailTypeInfo(GetRailType(tile
));
3001 td
->rail_speed
= rti
->max_speed
;
3002 td
->railtype
= rti
->strings
.name
;
3005 if (IsAirport(tile
)) {
3006 const AirportSpec
*as
= Station::GetByTile(tile
)->airport
.GetSpec();
3007 td
->airport_class
= AirportClass::Get(as
->cls_id
)->name
;
3008 td
->airport_name
= as
->name
;
3010 const AirportTileSpec
*ats
= AirportTileSpec::GetByTile(tile
);
3011 td
->airport_tile_name
= ats
->name
;
3013 if (as
->grf_prop
.grffile
!= NULL
) {
3014 const GRFConfig
*gc
= GetGRFConfig(as
->grf_prop
.grffile
->grfid
);
3015 td
->grf
= gc
->GetName();
3016 } else if (ats
->grf_prop
.grffile
!= NULL
) {
3017 const GRFConfig
*gc
= GetGRFConfig(ats
->grf_prop
.grffile
->grfid
);
3018 td
->grf
= gc
->GetName();
3023 switch (GetStationType(tile
)) {
3024 default: NOT_REACHED();
3025 case STATION_RAIL
: str
= STR_LAI_STATION_DESCRIPTION_RAILROAD_STATION
; break;
3026 case STATION_AIRPORT
:
3027 str
= (IsHangar(tile
) ? STR_LAI_STATION_DESCRIPTION_AIRCRAFT_HANGAR
: STR_LAI_STATION_DESCRIPTION_AIRPORT
);
3029 case STATION_TRUCK
: str
= STR_LAI_STATION_DESCRIPTION_TRUCK_LOADING_AREA
; break;
3030 case STATION_BUS
: str
= STR_LAI_STATION_DESCRIPTION_BUS_STATION
; break;
3031 case STATION_OILRIG
: str
= STR_INDUSTRY_NAME_OIL_RIG
; break;
3032 case STATION_DOCK
: str
= STR_LAI_STATION_DESCRIPTION_SHIP_DOCK
; break;
3033 case STATION_BUOY
: str
= STR_LAI_STATION_DESCRIPTION_BUOY
; break;
3034 case STATION_WAYPOINT
: str
= STR_LAI_STATION_DESCRIPTION_WAYPOINT
; break;
3040 static TrackStatus
GetTileTrackStatus_Station(TileIndex tile
, TransportType mode
, uint sub_mode
, DiagDirection side
)
3042 TrackBits trackbits
= TRACK_BIT_NONE
;
3045 case TRANSPORT_RAIL
:
3046 if (HasStationRail(tile
) && !IsStationTileBlocked(tile
)) {
3047 trackbits
= TrackToTrackBits(GetRailStationTrack(tile
));
3051 case TRANSPORT_WATER
:
3052 /* buoy is coded as a station, it is always on open water */
3054 trackbits
= TRACK_BIT_ALL
;
3055 /* remove tracks that connect NE map edge */
3056 if (TileX(tile
) == 0) trackbits
&= ~(TRACK_BIT_X
| TRACK_BIT_UPPER
| TRACK_BIT_RIGHT
);
3057 /* remove tracks that connect NW map edge */
3058 if (TileY(tile
) == 0) trackbits
&= ~(TRACK_BIT_Y
| TRACK_BIT_LEFT
| TRACK_BIT_UPPER
);
3062 case TRANSPORT_ROAD
:
3063 if ((GetRoadTypes(tile
) & sub_mode
) != 0 && IsRoadStop(tile
)) {
3064 DiagDirection dir
= GetRoadStopDir(tile
);
3065 Axis axis
= DiagDirToAxis(dir
);
3067 if (side
!= INVALID_DIAGDIR
) {
3068 if (axis
!= DiagDirToAxis(side
) || (IsStandardRoadStopTile(tile
) && dir
!= side
)) break;
3071 trackbits
= AxisToTrackBits(axis
);
3079 return CombineTrackStatus(TrackBitsToTrackdirBits(trackbits
), TRACKDIR_BIT_NONE
);
3083 static void TileLoop_Station(TileIndex tile
)
3085 /* FIXME -- GetTileTrackStatus_Station -> animated stationtiles
3086 * hardcoded.....not good */
3087 switch (GetStationType(tile
)) {
3088 case STATION_AIRPORT
:
3089 AirportTileAnimationTrigger(Station::GetByTile(tile
), tile
, AAT_TILELOOP
);
3093 if (!IsTileFlat(tile
)) break; // only handle water part
3096 case STATION_OILRIG
: //(station part)
3098 TileLoop_Water(tile
);
3106 static void AnimateTile_Station(TileIndex tile
)
3108 if (HasStationRail(tile
)) {
3109 AnimateStationTile(tile
);
3113 if (IsAirport(tile
)) {
3114 AnimateAirportTile(tile
);
3119 static bool ClickTile_Station(TileIndex tile
)
3121 const BaseStation
*bst
= BaseStation::GetByTile(tile
);
3123 if (bst
->facilities
& FACIL_WAYPOINT
) {
3124 ShowWaypointWindow(Waypoint::From(bst
));
3125 } else if (IsHangar(tile
)) {
3126 const Station
*st
= Station::From(bst
);
3127 ShowDepotWindow(st
->airport
.GetHangarTile(st
->airport
.GetHangarNum(tile
)), VEH_AIRCRAFT
);
3129 ShowStationViewWindow(bst
->index
);
3134 static VehicleEnterTileStatus
VehicleEnter_Station(Vehicle
*v
, TileIndex tile
, int x
, int y
)
3136 if (v
->type
== VEH_TRAIN
) {
3137 StationID station_id
= GetStationIndex(tile
);
3138 if (!v
->current_order
.ShouldStopAtStation(v
, station_id
)) return VETSB_CONTINUE
;
3139 if (!IsRailStation(tile
) || !v
->IsFrontEngine()) return VETSB_CONTINUE
;
3143 int stop
= GetTrainStopLocation(station_id
, tile
, Train::From(v
), &station_ahead
, &station_length
);
3145 /* Stop whenever that amount of station ahead + the distance from the
3146 * begin of the platform to the stop location is longer than the length
3147 * of the platform. Station ahead 'includes' the current tile where the
3148 * vehicle is on, so we need to subtract that. */
3149 if (stop
+ station_ahead
- (int)TILE_SIZE
>= station_length
) return VETSB_CONTINUE
;
3151 DiagDirection dir
= DirToDiagDir(v
->direction
);
3156 if (DiagDirToAxis(dir
) != AXIS_X
) Swap(x
, y
);
3157 if (y
== TILE_SIZE
/ 2) {
3158 if (dir
!= DIAGDIR_SE
&& dir
!= DIAGDIR_SW
) x
= TILE_SIZE
- 1 - x
;
3159 stop
&= TILE_SIZE
- 1;
3162 return VETSB_ENTERED_STATION
| (VehicleEnterTileStatus
)(station_id
<< VETS_STATION_ID_OFFSET
); // enter station
3163 } else if (x
< stop
) {
3164 v
->vehstatus
|= VS_TRAIN_SLOWING
;
3165 uint16 spd
= max(0, (stop
- x
) * 20 - 15);
3166 if (spd
< v
->cur_speed
) v
->cur_speed
= spd
;
3169 } else if (v
->type
== VEH_ROAD
) {
3170 RoadVehicle
*rv
= RoadVehicle::From(v
);
3171 if (rv
->state
< RVSB_IN_ROAD_STOP
&& !IsReversingRoadTrackdir((Trackdir
)rv
->state
) && rv
->frame
== 0) {
3172 if (IsRoadStop(tile
) && rv
->IsFrontEngine()) {
3173 /* Attempt to allocate a parking bay in a road stop */
3174 return RoadStop::GetByTile(tile
, GetRoadStopType(tile
))->Enter(rv
) ? VETSB_CONTINUE
: VETSB_CANNOT_ENTER
;
3179 return VETSB_CONTINUE
;
3183 * Run the watched cargo callback for all houses in the catchment area.
3184 * @param st Station.
3186 void TriggerWatchedCargoCallbacks(Station
*st
)
3188 /* Collect cargoes accepted since the last big tick. */
3190 for (CargoID cid
= 0; cid
< NUM_CARGO
; cid
++) {
3191 if (HasBit(st
->goods
[cid
].status
, GoodsEntry::GES_ACCEPTED_BIGTICK
)) SetBit(cargoes
, cid
);
3194 /* Anything to do? */
3195 if (cargoes
== 0) return;
3197 /* Loop over all houses in the catchment. */
3198 Rect r
= st
->GetCatchmentRect();
3199 TileArea
ta(TileXY(r
.left
, r
.top
), TileXY(r
.right
, r
.bottom
));
3200 TILE_AREA_LOOP(tile
, ta
) {
3201 if (IsTileType(tile
, MP_HOUSE
)) {
3202 WatchedCargoCallback(tile
, cargoes
);
3208 * This function is called for each station once every 250 ticks.
3209 * Not all stations will get the tick at the same time.
3210 * @param st the station receiving the tick.
3211 * @return true if the station is still valid (wasn't deleted)
3213 static bool StationHandleBigTick(BaseStation
*st
)
3215 if (!st
->IsInUse()) {
3216 if (++st
->delete_ctr
>= 8) delete st
;
3220 if (Station::IsExpected(st
)) {
3221 TriggerWatchedCargoCallbacks(Station::From(st
));
3223 for (CargoID i
= 0; i
< NUM_CARGO
; i
++) {
3224 ClrBit(Station::From(st
)->goods
[i
].status
, GoodsEntry::GES_ACCEPTED_BIGTICK
);
3229 if ((st
->facilities
& FACIL_WAYPOINT
) == 0) UpdateStationAcceptance(Station::From(st
), true);
3234 static inline void byte_inc_sat(byte
*p
)
3241 * Truncate the cargo by a specific amount.
3242 * @param cs The type of cargo to perform the truncation for.
3243 * @param ge The goods entry, of the station, to truncate.
3244 * @param amount The amount to truncate the cargo by.
3246 static void TruncateCargo(const CargoSpec
*cs
, GoodsEntry
*ge
, uint amount
= UINT_MAX
)
3248 /* If truncating also punish the source stations' ratings to
3249 * decrease the flow of incoming cargo. */
3251 StationCargoAmountMap waiting_per_source
;
3252 ge
->cargo
.Truncate(amount
, &waiting_per_source
);
3253 for (StationCargoAmountMap::iterator
i(waiting_per_source
.begin()); i
!= waiting_per_source
.end(); ++i
) {
3254 Station
*source_station
= Station::GetIfValid(i
->first
);
3255 if (source_station
== NULL
) continue;
3257 GoodsEntry
&source_ge
= source_station
->goods
[cs
->Index()];
3258 source_ge
.max_waiting_cargo
= max(source_ge
.max_waiting_cargo
, i
->second
);
3262 static void UpdateStationRating(Station
*st
)
3264 bool waiting_changed
= false;
3266 byte_inc_sat(&st
->time_since_load
);
3267 byte_inc_sat(&st
->time_since_unload
);
3269 const CargoSpec
*cs
;
3270 FOR_ALL_CARGOSPECS(cs
) {
3271 GoodsEntry
*ge
= &st
->goods
[cs
->Index()];
3272 /* Slowly increase the rating back to his original level in the case we
3273 * didn't deliver cargo yet to this station. This happens when a bribe
3274 * failed while you didn't moved that cargo yet to a station. */
3275 if (!ge
->HasRating() && ge
->rating
< INITIAL_STATION_RATING
) {
3279 /* Only change the rating if we are moving this cargo */
3280 if (ge
->HasRating()) {
3281 byte_inc_sat(&ge
->time_since_pickup
);
3282 if (ge
->time_since_pickup
== 255 && _settings_game
.order
.selectgoods
) {
3283 ClrBit(ge
->status
, GoodsEntry::GES_RATING
);
3285 TruncateCargo(cs
, ge
);
3286 waiting_changed
= true;
3292 uint waiting
= ge
->cargo
.AvailableCount();
3294 /* num_dests is at least 1 if there is any cargo as
3295 * INVALID_STATION is also a destination.
3297 uint num_dests
= (uint
)ge
->cargo
.Packets()->MapSize();
3299 /* Average amount of cargo per next hop, but prefer solitary stations
3300 * with only one or two next hops. They are allowed to have more
3301 * cargo waiting per next hop.
3302 * With manual cargo distribution waiting_avg = waiting / 2 as then
3303 * INVALID_STATION is the only destination.
3305 uint waiting_avg
= waiting
/ (num_dests
+ 1);
3307 if (HasBit(cs
->callback_mask
, CBM_CARGO_STATION_RATING_CALC
)) {
3308 /* Perform custom station rating. If it succeeds the speed, days in transit and
3309 * waiting cargo ratings must not be executed. */
3311 /* NewGRFs expect last speed to be 0xFF when no vehicle has arrived yet. */
3312 uint last_speed
= ge
->HasVehicleEverTriedLoading() ? ge
->last_speed
: 0xFF;
3314 uint32 var18
= min(ge
->time_since_pickup
, 0xFF) | (min(ge
->max_waiting_cargo
, 0xFFFF) << 8) | (min(last_speed
, 0xFF) << 24);
3315 /* Convert to the 'old' vehicle types */
3316 uint32 var10
= (st
->last_vehicle_type
== VEH_INVALID
) ? 0x0 : (st
->last_vehicle_type
+ 0x10);
3317 uint16 callback
= GetCargoCallback(CBID_CARGO_STATION_RATING_CALC
, var10
, var18
, cs
);
3318 if (callback
!= CALLBACK_FAILED
) {
3320 rating
= GB(callback
, 0, 14);
3322 /* Simulate a 15 bit signed value */
3323 if (HasBit(callback
, 14)) rating
-= 0x4000;
3328 int b
= ge
->last_speed
- 85;
3329 if (b
>= 0) rating
+= b
>> 2;
3331 byte waittime
= ge
->time_since_pickup
;
3332 if (st
->last_vehicle_type
== VEH_SHIP
) waittime
>>= 2;
3334 (rating
+= 25, waittime
> 12) ||
3335 (rating
+= 25, waittime
> 6) ||
3336 (rating
+= 45, waittime
> 3) ||
3337 (rating
+= 35, true);
3339 (rating
-= 90, ge
->max_waiting_cargo
> 1500) ||
3340 (rating
+= 55, ge
->max_waiting_cargo
> 1000) ||
3341 (rating
+= 35, ge
->max_waiting_cargo
> 600) ||
3342 (rating
+= 10, ge
->max_waiting_cargo
> 300) ||
3343 (rating
+= 20, ge
->max_waiting_cargo
> 100) ||
3344 (rating
+= 10, true);
3347 if (Company::IsValidID(st
->owner
) && HasBit(st
->town
->statues
, st
->owner
)) rating
+= 26;
3349 byte age
= ge
->last_age
;
3351 (rating
+= 10, age
>= 2) ||
3352 (rating
+= 10, age
>= 1) ||
3353 (rating
+= 13, true);
3356 int or_
= ge
->rating
; // old rating
3358 /* only modify rating in steps of -2, -1, 0, 1 or 2 */
3359 ge
->rating
= rating
= or_
+ Clamp(Clamp(rating
, 0, 255) - or_
, -2, 2);
3361 /* if rating is <= 64 and more than 100 items waiting on average per destination,
3362 * remove some random amount of goods from the station */
3363 if (rating
<= 64 && waiting_avg
>= 100) {
3364 int dec
= Random() & 0x1F;
3365 if (waiting_avg
< 200) dec
&= 7;
3366 waiting
-= (dec
+ 1) * num_dests
;
3367 waiting_changed
= true;
3370 /* if rating is <= 127 and there are any items waiting, maybe remove some goods. */
3371 if (rating
<= 127 && waiting
!= 0) {
3372 uint32 r
= Random();
3373 if (rating
<= (int)GB(r
, 0, 7)) {
3374 /* Need to have int, otherwise it will just overflow etc. */
3375 waiting
= max((int)waiting
- (int)((GB(r
, 8, 2) - 1) * num_dests
), 0);
3376 waiting_changed
= true;
3380 /* At some point we really must cap the cargo. Previously this
3381 * was a strict 4095, but now we'll have a less strict, but
3382 * increasingly aggressive truncation of the amount of cargo. */
3383 static const uint WAITING_CARGO_THRESHOLD
= 1 << 12;
3384 static const uint WAITING_CARGO_CUT_FACTOR
= 1 << 6;
3385 static const uint MAX_WAITING_CARGO
= 1 << 15;
3387 if (waiting
> WAITING_CARGO_THRESHOLD
) {
3388 uint difference
= waiting
- WAITING_CARGO_THRESHOLD
;
3389 waiting
-= (difference
/ WAITING_CARGO_CUT_FACTOR
);
3391 waiting
= min(waiting
, MAX_WAITING_CARGO
);
3392 waiting_changed
= true;
3395 /* We can't truncate cargo that's already reserved for loading.
3396 * Thus StoredCount() here. */
3397 if (waiting_changed
&& waiting
< ge
->cargo
.AvailableCount()) {
3398 /* Feed back the exact own waiting cargo at this station for the
3399 * next rating calculation. */
3400 ge
->max_waiting_cargo
= 0;
3402 TruncateCargo(cs
, ge
, ge
->cargo
.AvailableCount() - waiting
);
3404 /* If the average number per next hop is low, be more forgiving. */
3405 ge
->max_waiting_cargo
= waiting_avg
;
3411 StationID index
= st
->index
;
3412 if (waiting_changed
) {
3413 SetWindowDirty(WC_STATION_VIEW
, index
); // update whole window
3415 SetWindowWidgetDirty(WC_STATION_VIEW
, index
, WID_SV_ACCEPT_RATING_LIST
); // update only ratings list
3420 * Reroute cargo of type c at station st or in any vehicles unloading there.
3421 * Make sure the cargo's new next hop is neither "avoid" nor "avoid2".
3422 * @param st Station to be rerouted at.
3423 * @param c Type of cargo.
3424 * @param avoid Original next hop of cargo, avoid this.
3425 * @param avoid2 Another station to be avoided when rerouting.
3427 void RerouteCargo(Station
*st
, CargoID c
, StationID avoid
, StationID avoid2
)
3429 GoodsEntry
&ge
= st
->goods
[c
];
3431 /* Reroute cargo in station. */
3432 ge
.cargo
.Reroute(UINT_MAX
, &ge
.cargo
, avoid
, avoid2
, &ge
);
3434 /* Reroute cargo staged to be transfered. */
3435 for (std::list
<Vehicle
*>::iterator
it(st
->loading_vehicles
.begin()); it
!= st
->loading_vehicles
.end(); ++it
) {
3436 for (Vehicle
*v
= *it
; v
!= NULL
; v
= v
->Next()) {
3437 if (v
->cargo_type
!= c
) continue;
3438 v
->cargo
.Reroute(UINT_MAX
, &v
->cargo
, avoid
, avoid2
, &ge
);
3444 * Check all next hops of cargo packets in this station for existance of a
3445 * a valid link they may use to travel on. Reroute any cargo not having a valid
3446 * link and remove timed out links found like this from the linkgraph. We're
3447 * not all links here as that is expensive and useless. A link no one is using
3448 * doesn't hurt either.
3449 * @param from Station to check.
3451 void DeleteStaleLinks(Station
*from
)
3453 for (CargoID c
= 0; c
< NUM_CARGO
; ++c
) {
3454 const bool auto_distributed
= (_settings_game
.linkgraph
.GetDistributionType(c
) != DT_MANUAL
);
3455 GoodsEntry
&ge
= from
->goods
[c
];
3456 LinkGraph
*lg
= LinkGraph::GetIfValid(ge
.link_graph
);
3457 if (lg
== NULL
) continue;
3458 Node node
= (*lg
)[ge
.node
];
3459 for (EdgeIterator
it(node
.Begin()); it
!= node
.End();) {
3460 Edge edge
= it
->second
;
3461 Station
*to
= Station::Get((*lg
)[it
->first
].Station());
3462 assert(to
->goods
[c
].node
== it
->first
);
3463 ++it
; // Do that before removing the edge. Anything else may crash.
3464 assert(_date
>= edge
.LastUpdate());
3465 uint timeout
= LinkGraph::MIN_TIMEOUT_DISTANCE
+ (DistanceManhattan(from
->xy
, to
->xy
) >> 3);
3466 if ((uint
)(_date
- edge
.LastUpdate()) > timeout
) {
3467 bool updated
= false;
3469 if (auto_distributed
) {
3470 /* Have all vehicles refresh their next hops before deciding to
3471 * remove the node. */
3473 SmallVector
<Vehicle
*, 32> vehicles
;
3474 FOR_ALL_ORDER_LISTS(l
) {
3475 bool found_from
= false;
3476 bool found_to
= false;
3477 for (Order
*order
= l
->GetFirstOrder(); order
!= NULL
; order
= order
->next
) {
3478 if (!order
->IsType(OT_GOTO_STATION
) && !order
->IsType(OT_IMPLICIT
)) continue;
3479 if (order
->GetDestination() == from
->index
) {
3481 if (found_to
) break;
3482 } else if (order
->GetDestination() == to
->index
) {
3484 if (found_from
) break;
3487 if (!found_to
|| !found_from
) continue;
3488 *(vehicles
.Append()) = l
->GetFirstSharedVehicle();
3491 Vehicle
**iter
= vehicles
.Begin();
3492 while (iter
!= vehicles
.End()) {
3495 LinkRefresher::Run(v
, false); // Don't allow merging. Otherwise lg might get deleted.
3496 if (edge
.LastUpdate() == _date
) {
3501 Vehicle
*next_shared
= v
->NextShared();
3503 *iter
= next_shared
;
3506 vehicles
.Erase(iter
);
3509 if (iter
== vehicles
.End()) iter
= vehicles
.Begin();
3514 /* If it's still considered dead remove it. */
3515 node
.RemoveEdge(to
->goods
[c
].node
);
3516 ge
.flows
.DeleteFlows(to
->index
);
3517 RerouteCargo(from
, c
, to
->index
, from
->index
);
3519 } else if (edge
.LastUnrestrictedUpdate() != INVALID_DATE
&& (uint
)(_date
- edge
.LastUnrestrictedUpdate()) > timeout
) {
3521 ge
.flows
.RestrictFlows(to
->index
);
3522 RerouteCargo(from
, c
, to
->index
, from
->index
);
3523 } else if (edge
.LastRestrictedUpdate() != INVALID_DATE
&& (uint
)(_date
- edge
.LastRestrictedUpdate()) > timeout
) {
3527 assert(_date
>= lg
->LastCompression());
3528 if ((uint
)(_date
- lg
->LastCompression()) > LinkGraph::COMPRESSION_INTERVAL
) {
3535 * Increase capacity for a link stat given by station cargo and next hop.
3536 * @param st Station to get the link stats from.
3537 * @param cargo Cargo to increase stat for.
3538 * @param next_station_id Station the consist will be travelling to next.
3539 * @param capacity Capacity to add to link stat.
3540 * @param usage Usage to add to link stat.
3541 * @param mode Update mode to be applied.
3543 void IncreaseStats(Station
*st
, CargoID cargo
, StationID next_station_id
, uint capacity
, uint usage
, EdgeUpdateMode mode
)
3545 GoodsEntry
&ge1
= st
->goods
[cargo
];
3546 Station
*st2
= Station::Get(next_station_id
);
3547 GoodsEntry
&ge2
= st2
->goods
[cargo
];
3548 LinkGraph
*lg
= NULL
;
3549 if (ge1
.link_graph
== INVALID_LINK_GRAPH
) {
3550 if (ge2
.link_graph
== INVALID_LINK_GRAPH
) {
3551 if (LinkGraph::CanAllocateItem()) {
3552 lg
= new LinkGraph(cargo
);
3553 LinkGraphSchedule::instance
.Queue(lg
);
3554 ge2
.link_graph
= lg
->index
;
3555 ge2
.node
= lg
->AddNode(st2
);
3557 DEBUG(misc
, 0, "Can't allocate link graph");
3560 lg
= LinkGraph::Get(ge2
.link_graph
);
3563 ge1
.link_graph
= lg
->index
;
3564 ge1
.node
= lg
->AddNode(st
);
3566 } else if (ge2
.link_graph
== INVALID_LINK_GRAPH
) {
3567 lg
= LinkGraph::Get(ge1
.link_graph
);
3568 ge2
.link_graph
= lg
->index
;
3569 ge2
.node
= lg
->AddNode(st2
);
3571 lg
= LinkGraph::Get(ge1
.link_graph
);
3572 if (ge1
.link_graph
!= ge2
.link_graph
) {
3573 LinkGraph
*lg2
= LinkGraph::Get(ge2
.link_graph
);
3574 if (lg
->Size() < lg2
->Size()) {
3575 LinkGraphSchedule::instance
.Unqueue(lg
);
3576 lg2
->Merge(lg
); // Updates GoodsEntries of lg
3579 LinkGraphSchedule::instance
.Unqueue(lg2
);
3580 lg
->Merge(lg2
); // Updates GoodsEntries of lg2
3585 (*lg
)[ge1
.node
].UpdateEdge(ge2
.node
, capacity
, usage
, mode
);
3590 * Increase capacity for all link stats associated with vehicles in the given consist.
3591 * @param st Station to get the link stats from.
3592 * @param front First vehicle in the consist.
3593 * @param next_station_id Station the consist will be travelling to next.
3595 void IncreaseStats(Station
*st
, const Vehicle
*front
, StationID next_station_id
)
3597 for (const Vehicle
*v
= front
; v
!= NULL
; v
= v
->Next()) {
3598 if (v
->refit_cap
> 0) {
3599 /* The cargo count can indeed be higher than the refit_cap if
3600 * wagons have been auto-replaced and subsequently auto-
3601 * refitted to a higher capacity. The cargo gets redistributed
3602 * among the wagons in that case.
3603 * As usage is not such an important figure anyway we just
3604 * ignore the additional cargo then.*/
3605 IncreaseStats(st
, v
->cargo_type
, next_station_id
, v
->refit_cap
,
3606 min(v
->refit_cap
, v
->cargo
.StoredCount()), EUM_INCREASE
);
3611 /* called for every station each tick */
3612 static void StationHandleSmallTick(BaseStation
*st
)
3614 if ((st
->facilities
& FACIL_WAYPOINT
) != 0 || !st
->IsInUse()) return;
3616 byte b
= st
->delete_ctr
+ 1;
3617 if (b
>= STATION_RATING_TICKS
) b
= 0;
3620 if (b
== 0) UpdateStationRating(Station::From(st
));
3623 void OnTick_Station()
3625 if (_game_mode
== GM_EDITOR
) return;
3628 FOR_ALL_BASE_STATIONS(st
) {
3629 StationHandleSmallTick(st
);
3631 /* Clean up the link graph about once a week. */
3632 if (Station::IsExpected(st
) && (_tick_counter
+ st
->index
) % STATION_LINKGRAPH_TICKS
== 0) {
3633 DeleteStaleLinks(Station::From(st
));
3636 /* Run STATION_ACCEPTANCE_TICKS = 250 tick interval trigger for station animation.
3637 * Station index is included so that triggers are not all done
3638 * at the same time. */
3639 if ((_tick_counter
+ st
->index
) % STATION_ACCEPTANCE_TICKS
== 0) {
3640 /* Stop processing this station if it was deleted */
3641 if (!StationHandleBigTick(st
)) continue;
3642 TriggerStationAnimation(st
, st
->xy
, SAT_250_TICKS
);
3643 if (Station::IsExpected(st
)) AirportAnimationTrigger(Station::From(st
), AAT_STATION_250_TICKS
);
3648 /** Monthly loop for stations. */
3649 void StationMonthlyLoop()
3653 FOR_ALL_STATIONS(st
) {
3654 for (CargoID i
= 0; i
< NUM_CARGO
; i
++) {
3655 GoodsEntry
*ge
= &st
->goods
[i
];
3656 SB(ge
->status
, GoodsEntry::GES_LAST_MONTH
, 1, GB(ge
->status
, GoodsEntry::GES_CURRENT_MONTH
, 1));
3657 ClrBit(ge
->status
, GoodsEntry::GES_CURRENT_MONTH
);
3663 void ModifyStationRatingAround(TileIndex tile
, Owner owner
, int amount
, uint radius
)
3667 FOR_ALL_STATIONS(st
) {
3668 if (st
->owner
== owner
&&
3669 DistanceManhattan(tile
, st
->xy
) <= radius
) {
3670 for (CargoID i
= 0; i
< NUM_CARGO
; i
++) {
3671 GoodsEntry
*ge
= &st
->goods
[i
];
3673 if (ge
->status
!= 0) {
3674 ge
->rating
= Clamp(ge
->rating
+ amount
, 0, 255);
3681 static uint
UpdateStationWaiting(Station
*st
, CargoID type
, uint amount
, SourceType source_type
, SourceID source_id
)
3683 /* We can't allocate a CargoPacket? Then don't do anything
3684 * at all; i.e. just discard the incoming cargo. */
3685 if (!CargoPacket::CanAllocateItem()) return 0;
3687 GoodsEntry
&ge
= st
->goods
[type
];
3688 amount
+= ge
.amount_fract
;
3689 ge
.amount_fract
= GB(amount
, 0, 8);
3692 /* No new "real" cargo item yet. */
3693 if (amount
== 0) return 0;
3695 StationID next
= ge
.GetVia(st
->index
);
3696 ge
.cargo
.Append(new CargoPacket(st
->index
, st
->xy
, amount
, source_type
, source_id
), next
);
3697 LinkGraph
*lg
= NULL
;
3698 if (ge
.link_graph
== INVALID_LINK_GRAPH
) {
3699 if (LinkGraph::CanAllocateItem()) {
3700 lg
= new LinkGraph(type
);
3701 LinkGraphSchedule::instance
.Queue(lg
);
3702 ge
.link_graph
= lg
->index
;
3703 ge
.node
= lg
->AddNode(st
);
3705 DEBUG(misc
, 0, "Can't allocate link graph");
3708 lg
= LinkGraph::Get(ge
.link_graph
);
3710 if (lg
!= NULL
) (*lg
)[ge
.node
].UpdateSupply(amount
);
3712 if (!ge
.HasRating()) {
3713 InvalidateWindowData(WC_STATION_LIST
, st
->index
);
3714 SetBit(ge
.status
, GoodsEntry::GES_RATING
);
3717 TriggerStationRandomisation(st
, st
->xy
, SRT_NEW_CARGO
, type
);
3718 TriggerStationAnimation(st
, st
->xy
, SAT_NEW_CARGO
, type
);
3719 AirportAnimationTrigger(st
, AAT_STATION_NEW_CARGO
, type
);
3721 SetWindowDirty(WC_STATION_VIEW
, st
->index
);
3722 st
->MarkTilesDirty(true);
3726 static bool IsUniqueStationName(const char *name
)
3730 FOR_ALL_STATIONS(st
) {
3731 if (st
->name
!= NULL
&& strcmp(st
->name
, name
) == 0) return false;
3739 * @param tile unused
3740 * @param flags operation to perform
3741 * @param p1 station ID that is to be renamed
3743 * @param text the new name or an empty string when resetting to the default
3744 * @return the cost of this operation or an error
3746 CommandCost
CmdRenameStation(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
3748 Station
*st
= Station::GetIfValid(p1
);
3749 if (st
== NULL
) return CMD_ERROR
;
3751 CommandCost ret
= CheckOwnership(st
->owner
);
3752 if (ret
.Failed()) return ret
;
3754 bool reset
= StrEmpty(text
);
3757 if (Utf8StringLength(text
) >= MAX_LENGTH_STATION_NAME_CHARS
) return CMD_ERROR
;
3758 if (!IsUniqueStationName(text
)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE
);
3761 if (flags
& DC_EXEC
) {
3763 st
->name
= reset
? NULL
: stredup(text
);
3765 st
->UpdateVirtCoord();
3766 InvalidateWindowData(WC_STATION_LIST
, st
->owner
, 1);
3769 return CommandCost();
3773 * Find all stations around a rectangular producer (industry, house, headquarter, ...)
3775 * @param location The location/area of the producer
3776 * @param stations The list to store the stations in
3778 void FindStationsAroundTiles(const TileArea
&location
, StationList
*stations
)
3780 /* area to search = producer plus station catchment radius */
3781 uint max_rad
= (_settings_game
.station
.modified_catchment
? MAX_CATCHMENT
: CA_UNMODIFIED
);
3783 uint x
= TileX(location
.tile
);
3784 uint y
= TileY(location
.tile
);
3786 uint min_x
= (x
> max_rad
) ? x
- max_rad
: 0;
3787 uint max_x
= x
+ location
.w
+ max_rad
;
3788 uint min_y
= (y
> max_rad
) ? y
- max_rad
: 0;
3789 uint max_y
= y
+ location
.h
+ max_rad
;
3791 if (min_x
== 0 && _settings_game
.construction
.freeform_edges
) min_x
= 1;
3792 if (min_y
== 0 && _settings_game
.construction
.freeform_edges
) min_y
= 1;
3793 if (max_x
>= MapSizeX()) max_x
= MapSizeX() - 1;
3794 if (max_y
>= MapSizeY()) max_y
= MapSizeY() - 1;
3796 for (uint cy
= min_y
; cy
< max_y
; cy
++) {
3797 for (uint cx
= min_x
; cx
< max_x
; cx
++) {
3798 TileIndex cur_tile
= TileXY(cx
, cy
);
3799 if (!IsTileType(cur_tile
, MP_STATION
)) continue;
3801 Station
*st
= Station::GetByTile(cur_tile
);
3802 /* st can be NULL in case of waypoints */
3803 if (st
== NULL
) continue;
3805 if (_settings_game
.station
.modified_catchment
) {
3806 int rad
= st
->GetCatchmentRadius();
3810 if (rad_x
< -rad
|| rad_x
>= rad
+ location
.w
) continue;
3811 if (rad_y
< -rad
|| rad_y
>= rad
+ location
.h
) continue;
3814 /* Insert the station in the set. This will fail if it has
3815 * already been added.
3817 stations
->Include(st
);
3823 * Run a tile loop to find stations around a tile, on demand. Cache the result for further requests
3824 * @return pointer to a StationList containing all stations found
3826 const StationList
*StationFinder::GetStations()
3828 if (this->tile
!= INVALID_TILE
) {
3829 FindStationsAroundTiles(*this, &this->stations
);
3830 this->tile
= INVALID_TILE
;
3832 return &this->stations
;
3835 uint
MoveGoodsToStation(CargoID type
, uint amount
, SourceType source_type
, SourceID source_id
, const StationList
*all_stations
)
3837 /* Return if nothing to do. Also the rounding below fails for 0. */
3838 if (amount
== 0) return 0;
3840 Station
*st1
= NULL
; // Station with best rating
3841 Station
*st2
= NULL
; // Second best station
3842 uint best_rating1
= 0; // rating of st1
3843 uint best_rating2
= 0; // rating of st2
3845 for (Station
* const *st_iter
= all_stations
->Begin(); st_iter
!= all_stations
->End(); ++st_iter
) {
3846 Station
*st
= *st_iter
;
3848 /* Is the station reserved exclusively for somebody else? */
3849 if (st
->town
->exclusive_counter
> 0 && st
->town
->exclusivity
!= st
->owner
) continue;
3851 if (st
->goods
[type
].rating
== 0) continue; // Lowest possible rating, better not to give cargo anymore
3853 if (_settings_game
.order
.selectgoods
&& !st
->goods
[type
].HasVehicleEverTriedLoading()) continue; // Selectively servicing stations, and not this one
3855 if (IsCargoInClass(type
, CC_PASSENGERS
)) {
3856 if (st
->facilities
== FACIL_TRUCK_STOP
) continue; // passengers are never served by just a truck stop
3858 if (st
->facilities
== FACIL_BUS_STOP
) continue; // non-passengers are never served by just a bus stop
3861 /* This station can be used, add it to st1/st2 */
3862 if (st1
== NULL
|| st
->goods
[type
].rating
>= best_rating1
) {
3863 st2
= st1
; best_rating2
= best_rating1
; st1
= st
; best_rating1
= st
->goods
[type
].rating
;
3864 } else if (st2
== NULL
|| st
->goods
[type
].rating
>= best_rating2
) {
3865 st2
= st
; best_rating2
= st
->goods
[type
].rating
;
3869 /* no stations around at all? */
3870 if (st1
== NULL
) return 0;
3872 /* From now we'll calculate with fractal cargo amounts.
3873 * First determine how much cargo we really have. */
3874 amount
*= best_rating1
+ 1;
3877 /* only one station around */
3878 return UpdateStationWaiting(st1
, type
, amount
, source_type
, source_id
);
3881 /* several stations around, the best two (highest rating) are in st1 and st2 */
3882 assert(st1
!= NULL
);
3883 assert(st2
!= NULL
);
3884 assert(best_rating1
!= 0 || best_rating2
!= 0);
3886 /* Then determine the amount the worst station gets. We do it this way as the
3887 * best should get a bonus, which in this case is the rounding difference from
3888 * this calculation. In reality that will mean the bonus will be pretty low.
3889 * Nevertheless, the best station should always get the most cargo regardless
3890 * of rounding issues. */
3891 uint worst_cargo
= amount
* best_rating2
/ (best_rating1
+ best_rating2
);
3892 assert(worst_cargo
<= (amount
- worst_cargo
));
3894 /* And then send the cargo to the stations! */
3895 uint moved
= UpdateStationWaiting(st1
, type
, amount
- worst_cargo
, source_type
, source_id
);
3896 /* These two UpdateStationWaiting's can't be in the statement as then the order
3897 * of execution would be undefined and that could cause desyncs with callbacks. */
3898 return moved
+ UpdateStationWaiting(st2
, type
, worst_cargo
, source_type
, source_id
);
3901 void BuildOilRig(TileIndex tile
)
3903 if (!Station::CanAllocateItem()) {
3904 DEBUG(misc
, 0, "Can't allocate station for oilrig at 0x%X, reverting to oilrig only", tile
);
3908 Station
*st
= new Station(tile
);
3909 st
->town
= ClosestTownFromTile(tile
, UINT_MAX
);
3911 st
->string_id
= GenerateStationName(st
, tile
, STATIONNAMING_OILRIG
);
3913 assert(IsTileType(tile
, MP_INDUSTRY
));
3914 DeleteAnimatedTile(tile
);
3915 MakeOilrig(tile
, st
->index
, GetWaterClass(tile
));
3917 st
->owner
= OWNER_NONE
;
3918 st
->airport
.type
= AT_OILRIG
;
3919 st
->airport
.Add(tile
);
3920 st
->dock_tile
= tile
;
3921 st
->facilities
= FACIL_AIRPORT
| FACIL_DOCK
;
3922 st
->build_date
= _date
;
3924 st
->rect
.BeforeAddTile(tile
, StationRect::ADD_FORCE
);
3926 st
->UpdateVirtCoord();
3927 UpdateStationAcceptance(st
, false);
3928 st
->RecomputeIndustriesNear();
3931 void DeleteOilRig(TileIndex tile
)
3933 Station
*st
= Station::GetByTile(tile
);
3935 MakeWaterKeepingClass(tile
, OWNER_NONE
);
3937 st
->dock_tile
= INVALID_TILE
;
3938 st
->airport
.Clear();
3939 st
->facilities
&= ~(FACIL_AIRPORT
| FACIL_DOCK
);
3940 st
->airport
.flags
= 0;
3942 st
->rect
.AfterRemoveTile(st
, tile
);
3944 st
->UpdateVirtCoord();
3945 st
->RecomputeIndustriesNear();
3946 if (!st
->IsInUse()) delete st
;
3949 static void ChangeTileOwner_Station(TileIndex tile
, Owner old_owner
, Owner new_owner
)
3951 if (IsRoadStopTile(tile
)) {
3952 for (RoadType rt
= ROADTYPE_ROAD
; rt
< ROADTYPE_END
; rt
++) {
3953 /* Update all roadtypes, no matter if they are present */
3954 if (GetRoadOwner(tile
, rt
) == old_owner
) {
3955 if (HasTileRoadType(tile
, rt
)) {
3956 /* A drive-through road-stop has always two road bits. No need to dirty windows here, we'll redraw the whole screen anyway. */
3957 Company::Get(old_owner
)->infrastructure
.road
[rt
] -= 2;
3958 if (new_owner
!= INVALID_OWNER
) Company::Get(new_owner
)->infrastructure
.road
[rt
] += 2;
3960 SetRoadOwner(tile
, rt
, new_owner
== INVALID_OWNER
? OWNER_NONE
: new_owner
);
3965 if (!IsTileOwner(tile
, old_owner
)) return;
3967 if (new_owner
!= INVALID_OWNER
) {
3968 /* Update company infrastructure counts. Only do it here
3969 * if the new owner is valid as otherwise the clear
3970 * command will do it for us. No need to dirty windows
3971 * here, we'll redraw the whole screen anyway.*/
3972 Company
*old_company
= Company::Get(old_owner
);
3973 Company
*new_company
= Company::Get(new_owner
);
3975 /* Update counts for underlying infrastructure. */
3976 switch (GetStationType(tile
)) {
3978 case STATION_WAYPOINT
:
3979 if (!IsStationTileBlocked(tile
)) {
3980 old_company
->infrastructure
.rail
[GetRailType(tile
)]--;
3981 new_company
->infrastructure
.rail
[GetRailType(tile
)]++;
3987 /* Road stops were already handled above. */
3992 if (GetWaterClass(tile
) == WATER_CLASS_CANAL
) {
3993 old_company
->infrastructure
.water
--;
3994 new_company
->infrastructure
.water
++;
4002 /* Update station tile count. */
4003 if (!IsBuoy(tile
) && !IsAirport(tile
)) {
4004 old_company
->infrastructure
.station
--;
4005 new_company
->infrastructure
.station
++;
4008 /* for buoys, owner of tile is owner of water, st->owner == OWNER_NONE */
4009 SetTileOwner(tile
, new_owner
);
4010 InvalidateWindowClassesData(WC_STATION_LIST
, 0);
4012 if (IsDriveThroughStopTile(tile
)) {
4013 /* Remove the drive-through road stop */
4014 DoCommand(tile
, 1 | 1 << 8, (GetStationType(tile
) == STATION_TRUCK
) ? ROADSTOP_TRUCK
: ROADSTOP_BUS
, DC_EXEC
| DC_BANKRUPT
, CMD_REMOVE_ROAD_STOP
);
4015 assert(IsTileType(tile
, MP_ROAD
));
4016 /* Change owner of tile and all roadtypes */
4017 ChangeTileOwner(tile
, old_owner
, new_owner
);
4019 DoCommand(tile
, 0, 0, DC_EXEC
| DC_BANKRUPT
, CMD_LANDSCAPE_CLEAR
);
4020 /* Set tile owner of water under (now removed) buoy and dock to OWNER_NONE.
4021 * Update owner of buoy if it was not removed (was in orders).
4022 * Do not update when owned by OWNER_WATER (sea and rivers). */
4023 if ((IsTileType(tile
, MP_WATER
) || IsBuoyTile(tile
)) && IsTileOwner(tile
, old_owner
)) SetTileOwner(tile
, OWNER_NONE
);
4029 * Check if a drive-through road stop tile can be cleared.
4030 * Road stops built on town-owned roads check the conditions
4031 * that would allow clearing of the original road.
4032 * @param tile road stop tile to check
4033 * @param flags command flags
4034 * @return true if the road can be cleared
4036 static bool CanRemoveRoadWithStop(TileIndex tile
, DoCommandFlag flags
)
4038 /* Yeah... water can always remove stops, right? */
4039 if (_current_company
== OWNER_WATER
) return true;
4041 RoadTypes rts
= GetRoadTypes(tile
);
4042 if (HasBit(rts
, ROADTYPE_TRAM
)) {
4043 Owner tram_owner
= GetRoadOwner(tile
, ROADTYPE_TRAM
);
4044 if (tram_owner
!= OWNER_NONE
&& CheckOwnership(tram_owner
).Failed()) return false;
4046 if (HasBit(rts
, ROADTYPE_ROAD
)) {
4047 Owner road_owner
= GetRoadOwner(tile
, ROADTYPE_ROAD
);
4048 if (road_owner
!= OWNER_TOWN
) {
4049 if (road_owner
!= OWNER_NONE
&& CheckOwnership(road_owner
).Failed()) return false;
4051 if (CheckAllowRemoveRoad(tile
, GetAnyRoadBits(tile
, ROADTYPE_ROAD
), OWNER_TOWN
, ROADTYPE_ROAD
, flags
).Failed()) return false;
4059 * Clear a single tile of a station.
4060 * @param tile The tile to clear.
4061 * @param flags The DoCommand flags related to the "command".
4062 * @return The cost, or error of clearing.
4064 CommandCost
ClearTile_Station(TileIndex tile
, DoCommandFlag flags
)
4066 if (flags
& DC_AUTO
) {
4067 switch (GetStationType(tile
)) {
4069 case STATION_RAIL
: return_cmd_error(STR_ERROR_MUST_DEMOLISH_RAILROAD
);
4070 case STATION_WAYPOINT
: return_cmd_error(STR_ERROR_BUILDING_MUST_BE_DEMOLISHED
);
4071 case STATION_AIRPORT
: return_cmd_error(STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST
);
4072 case STATION_TRUCK
: return_cmd_error(HasTileRoadType(tile
, ROADTYPE_TRAM
) ? STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST
: STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST
);
4073 case STATION_BUS
: return_cmd_error(HasTileRoadType(tile
, ROADTYPE_TRAM
) ? STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST
: STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST
);
4074 case STATION_BUOY
: return_cmd_error(STR_ERROR_BUOY_IN_THE_WAY
);
4075 case STATION_DOCK
: return_cmd_error(STR_ERROR_MUST_DEMOLISH_DOCK_FIRST
);
4076 case STATION_OILRIG
:
4077 SetDParam(1, STR_INDUSTRY_NAME_OIL_RIG
);
4078 return_cmd_error(STR_ERROR_GENERIC_OBJECT_IN_THE_WAY
);
4082 switch (GetStationType(tile
)) {
4083 case STATION_RAIL
: return RemoveRailStation(tile
, flags
);
4084 case STATION_WAYPOINT
: return RemoveRailWaypoint(tile
, flags
);
4085 case STATION_AIRPORT
: return RemoveAirport(tile
, flags
);
4087 if (IsDriveThroughStopTile(tile
) && !CanRemoveRoadWithStop(tile
, flags
)) {
4088 return_cmd_error(STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST
);
4090 return RemoveRoadStop(tile
, flags
);
4092 if (IsDriveThroughStopTile(tile
) && !CanRemoveRoadWithStop(tile
, flags
)) {
4093 return_cmd_error(STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST
);
4095 return RemoveRoadStop(tile
, flags
);
4096 case STATION_BUOY
: return RemoveBuoy(tile
, flags
);
4097 case STATION_DOCK
: return RemoveDock(tile
, flags
);
4104 static CommandCost
TerraformTile_Station(TileIndex tile
, DoCommandFlag flags
, int z_new
, Slope tileh_new
)
4106 if (_settings_game
.construction
.build_on_slopes
&& AutoslopeEnabled()) {
4107 /* TODO: If you implement newgrf callback 149 'land slope check', you have to decide what to do with it here.
4108 * TTDP does not call it.
4110 if (GetTileMaxZ(tile
) == z_new
+ GetSlopeMaxZ(tileh_new
)) {
4111 switch (GetStationType(tile
)) {
4112 case STATION_WAYPOINT
:
4113 case STATION_RAIL
: {
4114 DiagDirection direction
= AxisToDiagDir(GetRailStationAxis(tile
));
4115 if (!AutoslopeCheckForEntranceEdge(tile
, z_new
, tileh_new
, direction
)) break;
4116 if (!AutoslopeCheckForEntranceEdge(tile
, z_new
, tileh_new
, ReverseDiagDir(direction
))) break;
4117 return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_FOUNDATION
]);
4120 case STATION_AIRPORT
:
4121 return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_FOUNDATION
]);
4125 DiagDirection direction
= GetRoadStopDir(tile
);
4126 if (!AutoslopeCheckForEntranceEdge(tile
, z_new
, tileh_new
, direction
)) break;
4127 if (IsDriveThroughStopTile(tile
)) {
4128 if (!AutoslopeCheckForEntranceEdge(tile
, z_new
, tileh_new
, ReverseDiagDir(direction
))) break;
4130 return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_FOUNDATION
]);
4137 return DoCommand(tile
, 0, 0, flags
, CMD_LANDSCAPE_CLEAR
);
4141 * Get flow for a station.
4142 * @param st Station to get flow for.
4143 * @return Flow for st.
4145 uint
FlowStat::GetShare(StationID st
) const
4148 for (SharesMap::const_iterator it
= this->shares
.begin(); it
!= this->shares
.end(); ++it
) {
4149 if (it
->second
== st
) {
4150 return it
->first
- prev
;
4159 * Get a station a package can be routed to, but exclude the given ones.
4160 * @param excluded StationID not to be selected.
4161 * @param excluded2 Another StationID not to be selected.
4162 * @return A station ID from the shares map.
4164 StationID
FlowStat::GetVia(StationID excluded
, StationID excluded2
) const
4166 if (this->unrestricted
== 0) return INVALID_STATION
;
4167 assert(!this->shares
.empty());
4168 SharesMap::const_iterator it
= this->shares
.upper_bound(RandomRange(this->unrestricted
));
4169 assert(it
!= this->shares
.end() && it
->first
<= this->unrestricted
);
4170 if (it
->second
!= excluded
&& it
->second
!= excluded2
) return it
->second
;
4172 /* We've hit one of the excluded stations.
4173 * Draw another share, from outside its range. */
4175 uint end
= it
->first
;
4176 uint begin
= (it
== this->shares
.begin() ? 0 : (--it
)->first
);
4177 uint interval
= end
- begin
;
4178 if (interval
>= this->unrestricted
) return INVALID_STATION
; // Only one station in the map.
4179 uint new_max
= this->unrestricted
- interval
;
4180 uint rand
= RandomRange(new_max
);
4181 SharesMap::const_iterator it2
= (rand
< begin
) ? this->shares
.upper_bound(rand
) :
4182 this->shares
.upper_bound(rand
+ interval
);
4183 assert(it2
!= this->shares
.end() && it2
->first
<= this->unrestricted
);
4184 if (it2
->second
!= excluded
&& it2
->second
!= excluded2
) return it2
->second
;
4186 /* We've hit the second excluded station.
4187 * Same as before, only a bit more complicated. */
4189 uint end2
= it2
->first
;
4190 uint begin2
= (it2
== this->shares
.begin() ? 0 : (--it2
)->first
);
4191 uint interval2
= end2
- begin2
;
4192 if (interval2
>= new_max
) return INVALID_STATION
; // Only the two excluded stations in the map.
4193 new_max
-= interval2
;
4194 if (begin
> begin2
) {
4195 Swap(begin
, begin2
);
4197 Swap(interval
, interval2
);
4199 rand
= RandomRange(new_max
);
4200 SharesMap::const_iterator it3
= this->shares
.upper_bound(this->unrestricted
);
4202 it3
= this->shares
.upper_bound(rand
);
4203 } else if (rand
< begin2
- interval
) {
4204 it3
= this->shares
.upper_bound(rand
+ interval
);
4206 it3
= this->shares
.upper_bound(rand
+ interval
+ interval2
);
4208 assert(it3
!= this->shares
.end() && it3
->first
<= this->unrestricted
);
4213 * Reduce all flows to minimum capacity so that they don't get in the way of
4214 * link usage statistics too much. Keep them around, though, to continue
4215 * routing any remaining cargo.
4217 void FlowStat::Invalidate()
4219 assert(!this->shares
.empty());
4220 SharesMap new_shares
;
4222 for (SharesMap::iterator
it(this->shares
.begin()); it
!= this->shares
.end(); ++it
) {
4223 new_shares
[++i
] = it
->second
;
4224 if (it
->first
== this->unrestricted
) this->unrestricted
= i
;
4226 this->shares
.swap(new_shares
);
4227 assert(!this->shares
.empty() && this->unrestricted
<= (--this->shares
.end())->first
);
4231 * Change share for specified station. By specifing INT_MIN as parameter you
4232 * can erase a share. Newly added flows will be unrestricted.
4233 * @param st Next Hop to be removed.
4234 * @param flow Share to be added or removed.
4236 void FlowStat::ChangeShare(StationID st
, int flow
)
4238 /* We assert only before changing as afterwards the shares can actually
4239 * be empty. In that case the whole flow stat must be deleted then. */
4240 assert(!this->shares
.empty());
4242 uint removed_shares
= 0;
4243 uint added_shares
= 0;
4244 uint last_share
= 0;
4245 SharesMap new_shares
;
4246 for (SharesMap::iterator
it(this->shares
.begin()); it
!= this->shares
.end(); ++it
) {
4247 if (it
->second
== st
) {
4249 uint share
= it
->first
- last_share
;
4250 if (flow
== INT_MIN
|| (uint
)(-flow
) >= share
) {
4251 removed_shares
+= share
;
4252 if (it
->first
<= this->unrestricted
) this->unrestricted
-= share
;
4253 if (flow
!= INT_MIN
) flow
+= share
;
4254 last_share
= it
->first
;
4255 continue; // remove the whole share
4257 removed_shares
+= (uint
)(-flow
);
4259 added_shares
+= (uint
)(flow
);
4261 if (it
->first
<= this->unrestricted
) this->unrestricted
+= flow
;
4263 /* If we don't continue above the whole flow has been added or
4267 new_shares
[it
->first
+ added_shares
- removed_shares
] = it
->second
;
4268 last_share
= it
->first
;
4271 new_shares
[last_share
+ (uint
)flow
] = st
;
4272 if (this->unrestricted
< last_share
) {
4273 this->ReleaseShare(st
);
4275 this->unrestricted
+= flow
;
4278 this->shares
.swap(new_shares
);
4282 * Restrict a flow by moving it to the end of the map and decreasing the amount
4283 * of unrestricted flow.
4284 * @param st Station of flow to be restricted.
4286 void FlowStat::RestrictShare(StationID st
)
4288 assert(!this->shares
.empty());
4290 uint last_share
= 0;
4291 SharesMap new_shares
;
4292 for (SharesMap::iterator
it(this->shares
.begin()); it
!= this->shares
.end(); ++it
) {
4294 if (it
->first
> this->unrestricted
) return; // Not present or already restricted.
4295 if (it
->second
== st
) {
4296 flow
= it
->first
- last_share
;
4297 this->unrestricted
-= flow
;
4299 new_shares
[it
->first
] = it
->second
;
4302 new_shares
[it
->first
- flow
] = it
->second
;
4304 last_share
= it
->first
;
4306 if (flow
== 0) return;
4307 new_shares
[last_share
+ flow
] = st
;
4308 this->shares
.swap(new_shares
);
4309 assert(!this->shares
.empty());
4313 * Release ("unrestrict") a flow by moving it to the begin of the map and
4314 * increasing the amount of unrestricted flow.
4315 * @param st Station of flow to be released.
4317 void FlowStat::ReleaseShare(StationID st
)
4319 assert(!this->shares
.empty());
4321 uint next_share
= 0;
4323 for (SharesMap::reverse_iterator
it(this->shares
.rbegin()); it
!= this->shares
.rend(); ++it
) {
4324 if (it
->first
< this->unrestricted
) return; // Note: not <= as the share may hit the limit.
4326 flow
= next_share
- it
->first
;
4327 this->unrestricted
+= flow
;
4330 if (it
->first
== this->unrestricted
) return; // !found -> Limit not hit.
4331 if (it
->second
== st
) found
= true;
4333 next_share
= it
->first
;
4335 if (flow
== 0) return;
4336 SharesMap new_shares
;
4337 new_shares
[flow
] = st
;
4338 for (SharesMap::iterator
it(this->shares
.begin()); it
!= this->shares
.end(); ++it
) {
4339 if (it
->second
!= st
) {
4340 new_shares
[flow
+ it
->first
] = it
->second
;
4345 this->shares
.swap(new_shares
);
4346 assert(!this->shares
.empty());
4350 * Scale all shares from link graph's runtime to monthly values.
4351 * @param runtime Time the link graph has been running without compression.
4352 * @pre runtime must be greater than 0 as we don't want infinite flow values.
4354 void FlowStat::ScaleToMonthly(uint runtime
)
4356 assert(runtime
> 0);
4357 SharesMap new_shares
;
4359 for (SharesMap::iterator i
= this->shares
.begin(); i
!= this->shares
.end(); ++i
) {
4360 share
= max(share
+ 1, i
->first
* 30 / runtime
);
4361 new_shares
[share
] = i
->second
;
4362 if (this->unrestricted
== i
->first
) this->unrestricted
= share
;
4364 this->shares
.swap(new_shares
);
4368 * Add some flow from "origin", going via "via".
4369 * @param origin Origin of the flow.
4370 * @param via Next hop.
4371 * @param flow Amount of flow to be added.
4373 void FlowStatMap::AddFlow(StationID origin
, StationID via
, uint flow
)
4375 FlowStatMap::iterator origin_it
= this->find(origin
);
4376 if (origin_it
== this->end()) {
4377 this->insert(std::make_pair(origin
, FlowStat(via
, flow
)));
4379 origin_it
->second
.ChangeShare(via
, flow
);
4380 assert(!origin_it
->second
.GetShares()->empty());
4385 * Pass on some flow, remembering it as invalid, for later subtraction from
4386 * locally consumed flow. This is necessary because we can't have negative
4387 * flows and we don't want to sort the flows before adding them up.
4388 * @param origin Origin of the flow.
4389 * @param via Next hop.
4390 * @param flow Amount of flow to be passed.
4392 void FlowStatMap::PassOnFlow(StationID origin
, StationID via
, uint flow
)
4394 FlowStatMap::iterator prev_it
= this->find(origin
);
4395 if (prev_it
== this->end()) {
4396 FlowStat
fs(via
, flow
);
4397 fs
.AppendShare(INVALID_STATION
, flow
);
4398 this->insert(std::make_pair(origin
, fs
));
4400 prev_it
->second
.ChangeShare(via
, flow
);
4401 prev_it
->second
.ChangeShare(INVALID_STATION
, flow
);
4402 assert(!prev_it
->second
.GetShares()->empty());
4407 * Subtract invalid flows from locally consumed flow.
4408 * @param self ID of own station.
4410 void FlowStatMap::FinalizeLocalConsumption(StationID self
)
4412 for (FlowStatMap::iterator i
= this->begin(); i
!= this->end(); ++i
) {
4413 FlowStat
&fs
= i
->second
;
4414 uint local
= fs
.GetShare(INVALID_STATION
);
4415 if (local
> INT_MAX
) { // make sure it fits in an int
4416 fs
.ChangeShare(self
, -INT_MAX
);
4417 fs
.ChangeShare(INVALID_STATION
, -INT_MAX
);
4420 fs
.ChangeShare(self
, -(int)local
);
4421 fs
.ChangeShare(INVALID_STATION
, -(int)local
);
4423 /* If the local share is used up there must be a share for some
4424 * remote station. */
4425 assert(!fs
.GetShares()->empty());
4430 * Delete all flows at a station for specific cargo and destination.
4431 * @param via Remote station of flows to be deleted.
4432 * @return IDs of source stations for which the complete FlowStat, not only a
4433 * share, has been erased.
4435 StationIDStack
FlowStatMap::DeleteFlows(StationID via
)
4438 for (FlowStatMap::iterator f_it
= this->begin(); f_it
!= this->end();) {
4439 FlowStat
&s_flows
= f_it
->second
;
4440 s_flows
.ChangeShare(via
, INT_MIN
);
4441 if (s_flows
.GetShares()->empty()) {
4442 ret
.Push(f_it
->first
);
4443 this->erase(f_it
++);
4452 * Restrict all flows at a station for specific cargo and destination.
4453 * @param via Remote station of flows to be restricted.
4455 void FlowStatMap::RestrictFlows(StationID via
)
4457 for (FlowStatMap::iterator it
= this->begin(); it
!= this->end(); ++it
) {
4458 it
->second
.RestrictShare(via
);
4463 * Release all flows at a station for specific cargo and destination.
4464 * @param via Remote station of flows to be released.
4466 void FlowStatMap::ReleaseFlows(StationID via
)
4468 for (FlowStatMap::iterator it
= this->begin(); it
!= this->end(); ++it
) {
4469 it
->second
.ReleaseShare(via
);
4474 * Get the sum of all flows from this FlowStatMap.
4475 * @return sum of all flows.
4477 uint
FlowStatMap::GetFlow() const
4480 for (FlowStatMap::const_iterator i
= this->begin(); i
!= this->end(); ++i
) {
4481 ret
+= (--(i
->second
.GetShares()->end()))->first
;
4487 * Get the sum of flows via a specific station from this FlowStatMap.
4488 * @param via Remote station to look for.
4489 * @return all flows for 'via' added up.
4491 uint
FlowStatMap::GetFlowVia(StationID via
) const
4494 for (FlowStatMap::const_iterator i
= this->begin(); i
!= this->end(); ++i
) {
4495 ret
+= i
->second
.GetShare(via
);
4501 * Get the sum of flows from a specific station from this FlowStatMap.
4502 * @param from Origin station to look for.
4503 * @return all flows from 'from' added up.
4505 uint
FlowStatMap::GetFlowFrom(StationID from
) const
4507 FlowStatMap::const_iterator i
= this->find(from
);
4508 if (i
== this->end()) return 0;
4509 return (--(i
->second
.GetShares()->end()))->first
;
4513 * Get the flow from a specific station via a specific other station.
4514 * @param from Origin station to look for.
4515 * @param via Remote station to look for.
4516 * @return flow share originating at 'from' and going to 'via'.
4518 uint
FlowStatMap::GetFlowFromVia(StationID from
, StationID via
) const
4520 FlowStatMap::const_iterator i
= this->find(from
);
4521 if (i
== this->end()) return 0;
4522 return i
->second
.GetShare(via
);
4525 extern const TileTypeProcs _tile_type_station_procs
= {
4526 DrawTile_Station
, // draw_tile_proc
4527 GetSlopePixelZ_Station
, // get_slope_z_proc
4528 ClearTile_Station
, // clear_tile_proc
4529 NULL
, // add_accepted_cargo_proc
4530 GetTileDesc_Station
, // get_tile_desc_proc
4531 GetTileTrackStatus_Station
, // get_tile_track_status_proc
4532 ClickTile_Station
, // click_tile_proc
4533 AnimateTile_Station
, // animate_tile_proc
4534 TileLoop_Station
, // tile_loop_proc
4535 ChangeTileOwner_Station
, // change_tile_owner_proc
4536 NULL
, // add_produced_cargo_proc
4537 VehicleEnter_Station
, // vehicle_enter_tile_proc
4538 GetFoundation_Station
, // get_foundation_proc
4539 TerraformTile_Station
, // terraform_tile_proc