(svn r28004) -Update from Eints:
[openttd.git] / src / window.cpp
blobf4b7a1ca18ed5641882086fdd8e40a793da7b40a
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file window.cpp Windowing system, widgets and events */
12 #include "stdafx.h"
13 #include <stdarg.h>
14 #include "company_func.h"
15 #include "gfx_func.h"
16 #include "console_func.h"
17 #include "console_gui.h"
18 #include "viewport_func.h"
19 #include "progress.h"
20 #include "blitter/factory.hpp"
21 #include "zoom_func.h"
22 #include "vehicle_base.h"
23 #include "window_func.h"
24 #include "tilehighlight_func.h"
25 #include "network/network.h"
26 #include "querystring_gui.h"
27 #include "widgets/dropdown_func.h"
28 #include "strings_func.h"
29 #include "settings_type.h"
30 #include "settings_func.h"
31 #include "ini_type.h"
32 #include "newgrf_debug.h"
33 #include "hotkeys.h"
34 #include "toolbar_gui.h"
35 #include "statusbar_gui.h"
36 #include "error.h"
37 #include "game/game.hpp"
38 #include "video/video_driver.hpp"
40 #include "safeguards.h"
42 /** Values for _settings_client.gui.auto_scrolling */
43 enum ViewportAutoscrolling {
44 VA_DISABLED, //!< Do not autoscroll when mouse is at edge of viewport.
45 VA_MAIN_VIEWPORT_FULLSCREEN, //!< Scroll main viewport at edge when using fullscreen.
46 VA_MAIN_VIEWPORT, //!< Scroll main viewport at edge.
47 VA_EVERY_VIEWPORT, //!< Scroll all viewports at their edges.
50 static Point _drag_delta; ///< delta between mouse cursor and upper left corner of dragged window
51 static Window *_mouseover_last_w = NULL; ///< Window of the last #MOUSEOVER event.
52 static Window *_last_scroll_window = NULL; ///< Window of the last scroll event.
54 /** List of windows opened at the screen sorted from the front. */
55 Window *_z_front_window = NULL;
56 /** List of windows opened at the screen sorted from the back. */
57 Window *_z_back_window = NULL;
59 /** If false, highlight is white, otherwise the by the widget defined colour. */
60 bool _window_highlight_colour = false;
63 * Window that currently has focus. - The main purpose is to generate
64 * #FocusLost events, not to give next window in z-order focus when a
65 * window is closed.
67 Window *_focused_window;
69 Point _cursorpos_drag_start;
71 int _scrollbar_start_pos;
72 int _scrollbar_size;
73 byte _scroller_click_timeout = 0;
75 bool _scrolling_viewport; ///< A viewport is being scrolled with the mouse.
76 bool _mouse_hovering; ///< The mouse is hovering over the same point.
78 SpecialMouseMode _special_mouse_mode; ///< Mode of the mouse.
80 /**
81 * List of all WindowDescs.
82 * This is a pointer to ensure initialisation order with the various static WindowDesc instances.
84 static SmallVector<WindowDesc*, 16> *_window_descs = NULL;
86 /** Config file to store WindowDesc */
87 char *_windows_file;
89 /** Window description constructor. */
90 WindowDesc::WindowDesc(WindowPosition def_pos, const char *ini_key, int16 def_width_trad, int16 def_height_trad,
91 WindowClass window_class, WindowClass parent_class, uint32 flags,
92 const NWidgetPart *nwid_parts, int16 nwid_length, HotkeyList *hotkeys) :
93 default_pos(def_pos),
94 cls(window_class),
95 parent_cls(parent_class),
96 ini_key(ini_key),
97 flags(flags),
98 nwid_parts(nwid_parts),
99 nwid_length(nwid_length),
100 hotkeys(hotkeys),
101 pref_sticky(false),
102 pref_width(0),
103 pref_height(0),
104 default_width_trad(def_width_trad),
105 default_height_trad(def_height_trad)
107 if (_window_descs == NULL) _window_descs = new SmallVector<WindowDesc*, 16>();
108 *_window_descs->Append() = this;
111 WindowDesc::~WindowDesc()
113 _window_descs->Erase(_window_descs->Find(this));
117 * Determine default width of window.
118 * This is either a stored user preferred size, or the build-in default.
119 * @return Width in pixels.
121 int16 WindowDesc::GetDefaultWidth() const
123 return this->pref_width != 0 ? this->pref_width : ScaleGUITrad(this->default_width_trad);
127 * Determine default height of window.
128 * This is either a stored user preferred size, or the build-in default.
129 * @return Height in pixels.
131 int16 WindowDesc::GetDefaultHeight() const
133 return this->pref_height != 0 ? this->pref_height : ScaleGUITrad(this->default_height_trad);
137 * Load all WindowDesc settings from _windows_file.
139 void WindowDesc::LoadFromConfig()
141 IniFile *ini = new IniFile();
142 ini->LoadFromDisk(_windows_file, NO_DIRECTORY);
143 for (WindowDesc **it = _window_descs->Begin(); it != _window_descs->End(); ++it) {
144 if ((*it)->ini_key == NULL) continue;
145 IniLoadWindowSettings(ini, (*it)->ini_key, *it);
147 delete ini;
151 * Sort WindowDesc by ini_key.
153 static int CDECL DescSorter(WindowDesc * const *a, WindowDesc * const *b)
155 if ((*a)->ini_key != NULL && (*b)->ini_key != NULL) return strcmp((*a)->ini_key, (*b)->ini_key);
156 return ((*b)->ini_key != NULL ? 1 : 0) - ((*a)->ini_key != NULL ? 1 : 0);
160 * Save all WindowDesc settings to _windows_file.
162 void WindowDesc::SaveToConfig()
164 /* Sort the stuff to get a nice ini file on first write */
165 QSortT(_window_descs->Begin(), _window_descs->Length(), DescSorter);
167 IniFile *ini = new IniFile();
168 ini->LoadFromDisk(_windows_file, NO_DIRECTORY);
169 for (WindowDesc **it = _window_descs->Begin(); it != _window_descs->End(); ++it) {
170 if ((*it)->ini_key == NULL) continue;
171 IniSaveWindowSettings(ini, (*it)->ini_key, *it);
173 ini->SaveToDisk(_windows_file);
174 delete ini;
178 * Read default values from WindowDesc configuration an apply them to the window.
180 void Window::ApplyDefaults()
182 if (this->nested_root != NULL && this->nested_root->GetWidgetOfType(WWT_STICKYBOX) != NULL) {
183 if (this->window_desc->pref_sticky) this->flags |= WF_STICKY;
184 } else {
185 /* There is no stickybox; clear the preference in case someone tried to be funny */
186 this->window_desc->pref_sticky = false;
191 * Compute the row of a widget that a user clicked in.
192 * @param clickpos Vertical position of the mouse click.
193 * @param widget Widget number of the widget clicked in.
194 * @param padding Amount of empty space between the widget edge and the top of the first row.
195 * @param line_height Height of a single row. A negative value means using the vertical resize step of the widget.
196 * @return Row number clicked at. If clicked at a wrong position, #INT_MAX is returned.
197 * @note The widget does not know where a list printed at the widget ends, so below a list is not a wrong position.
199 int Window::GetRowFromWidget(int clickpos, int widget, int padding, int line_height) const
201 const NWidgetBase *wid = this->GetWidget<NWidgetBase>(widget);
202 if (line_height < 0) line_height = wid->resize_y;
203 if (clickpos < (int)wid->pos_y + padding) return INT_MAX;
204 return (clickpos - (int)wid->pos_y - padding) / line_height;
208 * Disable the highlighted status of all widgets.
210 void Window::DisableAllWidgetHighlight()
212 for (uint i = 0; i < this->nested_array_size; i++) {
213 NWidgetBase *nwid = this->GetWidget<NWidgetBase>(i);
214 if (nwid == NULL) continue;
216 if (nwid->IsHighlighted()) {
217 nwid->SetHighlighted(TC_INVALID);
218 this->SetWidgetDirty(i);
222 CLRBITS(this->flags, WF_HIGHLIGHTED);
226 * Sets the highlighted status of a widget.
227 * @param widget_index index of this widget in the window
228 * @param highlighted_colour Colour of highlight, or TC_INVALID to disable.
230 void Window::SetWidgetHighlight(byte widget_index, TextColour highlighted_colour)
232 assert(widget_index < this->nested_array_size);
234 NWidgetBase *nwid = this->GetWidget<NWidgetBase>(widget_index);
235 if (nwid == NULL) return;
237 nwid->SetHighlighted(highlighted_colour);
238 this->SetWidgetDirty(widget_index);
240 if (highlighted_colour != TC_INVALID) {
241 /* If we set a highlight, the window has a highlight */
242 this->flags |= WF_HIGHLIGHTED;
243 } else {
244 /* If we disable a highlight, check all widgets if anyone still has a highlight */
245 bool valid = false;
246 for (uint i = 0; i < this->nested_array_size; i++) {
247 NWidgetBase *nwid = this->GetWidget<NWidgetBase>(i);
248 if (nwid == NULL) continue;
249 if (!nwid->IsHighlighted()) continue;
251 valid = true;
253 /* If nobody has a highlight, disable the flag on the window */
254 if (!valid) CLRBITS(this->flags, WF_HIGHLIGHTED);
259 * Gets the highlighted status of a widget.
260 * @param widget_index index of this widget in the window
261 * @return status of the widget ie: highlighted = true, not highlighted = false
263 bool Window::IsWidgetHighlighted(byte widget_index) const
265 assert(widget_index < this->nested_array_size);
267 const NWidgetBase *nwid = this->GetWidget<NWidgetBase>(widget_index);
268 if (nwid == NULL) return false;
270 return nwid->IsHighlighted();
274 * A dropdown window associated to this window has been closed.
275 * @param pt the point inside the window the mouse resides on after closure.
276 * @param widget the widget (button) that the dropdown is associated with.
277 * @param index the element in the dropdown that is selected.
278 * @param instant_close whether the dropdown was configured to close on mouse up.
280 void Window::OnDropdownClose(Point pt, int widget, int index, bool instant_close)
282 if (widget < 0) return;
284 if (instant_close) {
285 /* Send event for selected option if we're still
286 * on the parent button of the dropdown (behaviour of the dropdowns in the main toolbar). */
287 if (GetWidgetFromPos(this, pt.x, pt.y) == widget) {
288 this->OnDropdownSelect(widget, index);
292 /* Raise the dropdown button */
293 NWidgetCore *nwi2 = this->GetWidget<NWidgetCore>(widget);
294 if ((nwi2->type & WWT_MASK) == NWID_BUTTON_DROPDOWN) {
295 nwi2->disp_flags &= ~ND_DROPDOWN_ACTIVE;
296 } else {
297 this->RaiseWidget(widget);
299 this->SetWidgetDirty(widget);
303 * Return the Scrollbar to a widget index.
304 * @param widnum Scrollbar widget index
305 * @return Scrollbar to the widget
307 const Scrollbar *Window::GetScrollbar(uint widnum) const
309 return this->GetWidget<NWidgetScrollbar>(widnum);
313 * Return the Scrollbar to a widget index.
314 * @param widnum Scrollbar widget index
315 * @return Scrollbar to the widget
317 Scrollbar *Window::GetScrollbar(uint widnum)
319 return this->GetWidget<NWidgetScrollbar>(widnum);
323 * Return the querystring associated to a editbox.
324 * @param widnum Editbox widget index
325 * @return QueryString or NULL.
327 const QueryString *Window::GetQueryString(uint widnum) const
329 const SmallMap<int, QueryString*>::Pair *query = this->querystrings.Find(widnum);
330 return query != this->querystrings.End() ? query->second : NULL;
334 * Return the querystring associated to a editbox.
335 * @param widnum Editbox widget index
336 * @return QueryString or NULL.
338 QueryString *Window::GetQueryString(uint widnum)
340 SmallMap<int, QueryString*>::Pair *query = this->querystrings.Find(widnum);
341 return query != this->querystrings.End() ? query->second : NULL;
345 * Get the current input text if an edit box has the focus.
346 * @return The currently focused input text or NULL if no input focused.
348 /* virtual */ const char *Window::GetFocusedText() const
350 if (this->nested_focus != NULL && this->nested_focus->type == WWT_EDITBOX) {
351 return this->GetQueryString(this->nested_focus->index)->GetText();
354 return NULL;
358 * Get the string at the caret if an edit box has the focus.
359 * @return The text at the caret or NULL if no edit box is focused.
361 /* virtual */ const char *Window::GetCaret() const
363 if (this->nested_focus != NULL && this->nested_focus->type == WWT_EDITBOX) {
364 return this->GetQueryString(this->nested_focus->index)->GetCaret();
367 return NULL;
371 * Get the range of the currently marked input text.
372 * @param[out] length Length of the marked text.
373 * @return Pointer to the start of the marked text or NULL if no text is marked.
375 /* virtual */ const char *Window::GetMarkedText(size_t *length) const
377 if (this->nested_focus != NULL && this->nested_focus->type == WWT_EDITBOX) {
378 return this->GetQueryString(this->nested_focus->index)->GetMarkedText(length);
381 return NULL;
385 * Get the current caret position if an edit box has the focus.
386 * @return Top-left location of the caret, relative to the window.
388 /* virtual */ Point Window::GetCaretPosition() const
390 if (this->nested_focus != NULL && this->nested_focus->type == WWT_EDITBOX) {
391 return this->GetQueryString(this->nested_focus->index)->GetCaretPosition(this, this->nested_focus->index);
394 Point pt = {0, 0};
395 return pt;
399 * Get the bounding rectangle for a text range if an edit box has the focus.
400 * @param from Start of the string range.
401 * @param to End of the string range.
402 * @return Rectangle encompassing the string range, relative to the window.
404 /* virtual */ Rect Window::GetTextBoundingRect(const char *from, const char *to) const
406 if (this->nested_focus != NULL && this->nested_focus->type == WWT_EDITBOX) {
407 return this->GetQueryString(this->nested_focus->index)->GetBoundingRect(this, this->nested_focus->index, from, to);
410 Rect r = {0, 0, 0, 0};
411 return r;
415 * Get the character that is rendered at a position by the focused edit box.
416 * @param pt The position to test.
417 * @return Pointer to the character at the position or NULL if no character is at the position.
419 /* virtual */ const char *Window::GetTextCharacterAtPosition(const Point &pt) const
421 if (this->nested_focus != NULL && this->nested_focus->type == WWT_EDITBOX) {
422 return this->GetQueryString(this->nested_focus->index)->GetCharAtPosition(this, this->nested_focus->index, pt);
425 return NULL;
429 * Set the window that has the focus
430 * @param w The window to set the focus on
432 void SetFocusedWindow(Window *w)
434 if (_focused_window == w) return;
436 /* Invalidate focused widget */
437 if (_focused_window != NULL) {
438 if (_focused_window->nested_focus != NULL) _focused_window->nested_focus->SetDirty(_focused_window);
441 /* Remember which window was previously focused */
442 Window *old_focused = _focused_window;
443 _focused_window = w;
445 /* So we can inform it that it lost focus */
446 if (old_focused != NULL) old_focused->OnFocusLost();
447 if (_focused_window != NULL) _focused_window->OnFocus();
451 * Check if an edit box is in global focus. That is if focused window
452 * has a edit box as focused widget, or if a console is focused.
453 * @return returns true if an edit box is in global focus or if the focused window is a console, else false
455 bool EditBoxInGlobalFocus()
457 if (_focused_window == NULL) return false;
459 /* The console does not have an edit box so a special case is needed. */
460 if (_focused_window->window_class == WC_CONSOLE) return true;
462 return _focused_window->nested_focus != NULL && _focused_window->nested_focus->type == WWT_EDITBOX;
466 * Makes no widget on this window have focus. The function however doesn't change which window has focus.
468 void Window::UnfocusFocusedWidget()
470 if (this->nested_focus != NULL) {
471 if (this->nested_focus->type == WWT_EDITBOX) VideoDriver::GetInstance()->EditBoxLostFocus();
473 /* Repaint the widget that lost focus. A focused edit box may else leave the caret on the screen. */
474 this->nested_focus->SetDirty(this);
475 this->nested_focus = NULL;
480 * Set focus within this window to the given widget. The function however doesn't change which window has focus.
481 * @param widget_index Index of the widget in the window to set the focus to.
482 * @return Focus has changed.
484 bool Window::SetFocusedWidget(int widget_index)
486 /* Do nothing if widget_index is already focused, or if it wasn't a valid widget. */
487 if ((uint)widget_index >= this->nested_array_size) return false;
489 assert(this->nested_array[widget_index] != NULL); // Setting focus to a non-existing widget is a bad idea.
490 if (this->nested_focus != NULL) {
491 if (this->GetWidget<NWidgetCore>(widget_index) == this->nested_focus) return false;
493 /* Repaint the widget that lost focus. A focused edit box may else leave the caret on the screen. */
494 this->nested_focus->SetDirty(this);
495 if (this->nested_focus->type == WWT_EDITBOX) VideoDriver::GetInstance()->EditBoxLostFocus();
497 this->nested_focus = this->GetWidget<NWidgetCore>(widget_index);
498 return true;
502 * Called when window looses focus
504 void Window::OnFocusLost()
506 if (this->nested_focus != NULL && this->nested_focus->type == WWT_EDITBOX) VideoDriver::GetInstance()->EditBoxLostFocus();
510 * Sets the enabled/disabled status of a list of widgets.
511 * By default, widgets are enabled.
512 * On certain conditions, they have to be disabled.
513 * @param disab_stat status to use ie: disabled = true, enabled = false
514 * @param widgets list of widgets ended by WIDGET_LIST_END
516 void CDECL Window::SetWidgetsDisabledState(bool disab_stat, int widgets, ...)
518 va_list wdg_list;
520 va_start(wdg_list, widgets);
522 while (widgets != WIDGET_LIST_END) {
523 SetWidgetDisabledState(widgets, disab_stat);
524 widgets = va_arg(wdg_list, int);
527 va_end(wdg_list);
531 * Sets the lowered/raised status of a list of widgets.
532 * @param lowered_stat status to use ie: lowered = true, raised = false
533 * @param widgets list of widgets ended by WIDGET_LIST_END
535 void CDECL Window::SetWidgetsLoweredState(bool lowered_stat, int widgets, ...)
537 va_list wdg_list;
539 va_start(wdg_list, widgets);
541 while (widgets != WIDGET_LIST_END) {
542 SetWidgetLoweredState(widgets, lowered_stat);
543 widgets = va_arg(wdg_list, int);
546 va_end(wdg_list);
550 * Raise the buttons of the window.
551 * @param autoraise Raise only the push buttons of the window.
553 void Window::RaiseButtons(bool autoraise)
555 for (uint i = 0; i < this->nested_array_size; i++) {
556 if (this->nested_array[i] == NULL) continue;
557 WidgetType type = this->nested_array[i]->type;
558 if (((type & ~WWB_PUSHBUTTON) < WWT_LAST || type == NWID_PUSHBUTTON_DROPDOWN) &&
559 (!autoraise || (type & WWB_PUSHBUTTON) || type == WWT_EDITBOX) && this->IsWidgetLowered(i)) {
560 this->RaiseWidget(i);
561 this->SetWidgetDirty(i);
565 /* Special widgets without widget index */
566 NWidgetCore *wid = this->nested_root != NULL ? (NWidgetCore*)this->nested_root->GetWidgetOfType(WWT_DEFSIZEBOX) : NULL;
567 if (wid != NULL) {
568 wid->SetLowered(false);
569 wid->SetDirty(this);
574 * Invalidate a widget, i.e. mark it as being changed and in need of redraw.
575 * @param widget_index the widget to redraw.
577 void Window::SetWidgetDirty(byte widget_index) const
579 /* Sometimes this function is called before the window is even fully initialized */
580 if (this->nested_array == NULL) return;
582 this->nested_array[widget_index]->SetDirty(this);
586 * A hotkey has been pressed.
587 * @param hotkey Hotkey index, by default a widget index of a button or editbox.
588 * @return #ES_HANDLED if the key press has been handled, and the hotkey is not unavailable for some reason.
590 EventState Window::OnHotkey(int hotkey)
592 if (hotkey < 0) return ES_NOT_HANDLED;
594 NWidgetCore *nw = this->GetWidget<NWidgetCore>(hotkey);
595 if (nw == NULL || nw->IsDisabled()) return ES_NOT_HANDLED;
597 if (nw->type == WWT_EDITBOX) {
598 if (this->IsShaded()) return ES_NOT_HANDLED;
600 /* Focus editbox */
601 this->SetFocusedWidget(hotkey);
602 SetFocusedWindow(this);
603 } else {
604 /* Click button */
605 this->OnClick(Point(), hotkey, 1);
607 return ES_HANDLED;
611 * Do all things to make a button look clicked and mark it to be
612 * unclicked in a few ticks.
613 * @param widget the widget to "click"
615 void Window::HandleButtonClick(byte widget)
617 this->LowerWidget(widget);
618 this->SetTimeout();
619 this->SetWidgetDirty(widget);
622 static void StartWindowDrag(Window *w);
623 static void StartWindowSizing(Window *w, bool to_left);
626 * Dispatch left mouse-button (possibly double) click in window.
627 * @param w Window to dispatch event in
628 * @param x X coordinate of the click
629 * @param y Y coordinate of the click
630 * @param click_count Number of fast consecutive clicks at same position
632 static void DispatchLeftClickEvent(Window *w, int x, int y, int click_count)
634 NWidgetCore *nw = w->nested_root->GetWidgetFromPos(x, y);
635 WidgetType widget_type = (nw != NULL) ? nw->type : WWT_EMPTY;
637 bool focused_widget_changed = false;
638 /* If clicked on a window that previously did dot have focus */
639 if (_focused_window != w && // We already have focus, right?
640 (w->window_desc->flags & WDF_NO_FOCUS) == 0 && // Don't lose focus to toolbars
641 widget_type != WWT_CLOSEBOX) { // Don't change focused window if 'X' (close button) was clicked
642 focused_widget_changed = true;
643 SetFocusedWindow(w);
646 if (nw == NULL) return; // exit if clicked outside of widgets
648 /* don't allow any interaction if the button has been disabled */
649 if (nw->IsDisabled()) return;
651 int widget_index = nw->index; ///< Index of the widget
653 /* Clicked on a widget that is not disabled.
654 * So unless the clicked widget is the caption bar, change focus to this widget.
655 * Exception: In the OSK we always want the editbox to stay focussed. */
656 if (widget_type != WWT_CAPTION && w->window_class != WC_OSK) {
657 /* focused_widget_changed is 'now' only true if the window this widget
658 * is in gained focus. In that case it must remain true, also if the
659 * local widget focus did not change. As such it's the logical-or of
660 * both changed states.
662 * If this is not preserved, then the OSK window would be opened when
663 * a user has the edit box focused and then click on another window and
664 * then back again on the edit box (to type some text).
666 focused_widget_changed |= w->SetFocusedWidget(widget_index);
669 /* Close any child drop down menus. If the button pressed was the drop down
670 * list's own button, then we should not process the click any further. */
671 if (HideDropDownMenu(w) == widget_index && widget_index >= 0) return;
673 if ((widget_type & ~WWB_PUSHBUTTON) < WWT_LAST && (widget_type & WWB_PUSHBUTTON)) w->HandleButtonClick(widget_index);
675 Point pt = { x, y };
677 switch (widget_type) {
678 case NWID_VSCROLLBAR:
679 case NWID_HSCROLLBAR:
680 ScrollbarClickHandler(w, nw, x, y);
681 break;
683 case WWT_EDITBOX: {
684 QueryString *query = w->GetQueryString(widget_index);
685 if (query != NULL) query->ClickEditBox(w, pt, widget_index, click_count, focused_widget_changed);
686 break;
689 case WWT_CLOSEBOX: // 'X'
690 delete w;
691 return;
693 case WWT_CAPTION: // 'Title bar'
694 StartWindowDrag(w);
695 return;
697 case WWT_RESIZEBOX:
698 /* When the resize widget is on the left size of the window
699 * we assume that that button is used to resize to the left. */
700 StartWindowSizing(w, (int)nw->pos_x < (w->width / 2));
701 nw->SetDirty(w);
702 return;
704 case WWT_DEFSIZEBOX: {
705 if (_ctrl_pressed) {
706 w->window_desc->pref_width = w->width;
707 w->window_desc->pref_height = w->height;
708 } else {
709 int16 def_width = max<int16>(min(w->window_desc->GetDefaultWidth(), _screen.width), w->nested_root->smallest_x);
710 int16 def_height = max<int16>(min(w->window_desc->GetDefaultHeight(), _screen.height - 50), w->nested_root->smallest_y);
712 int dx = (w->resize.step_width == 0) ? 0 : def_width - w->width;
713 int dy = (w->resize.step_height == 0) ? 0 : def_height - w->height;
714 /* dx and dy has to go by step.. calculate it.
715 * The cast to int is necessary else dx/dy are implicitly casted to unsigned int, which won't work. */
716 if (w->resize.step_width > 1) dx -= dx % (int)w->resize.step_width;
717 if (w->resize.step_height > 1) dy -= dy % (int)w->resize.step_height;
718 ResizeWindow(w, dx, dy, false);
721 nw->SetLowered(true);
722 nw->SetDirty(w);
723 w->SetTimeout();
724 break;
727 case WWT_DEBUGBOX:
728 w->ShowNewGRFInspectWindow();
729 break;
731 case WWT_SHADEBOX:
732 nw->SetDirty(w);
733 w->SetShaded(!w->IsShaded());
734 return;
736 case WWT_STICKYBOX:
737 w->flags ^= WF_STICKY;
738 nw->SetDirty(w);
739 if (_ctrl_pressed) w->window_desc->pref_sticky = (w->flags & WF_STICKY) != 0;
740 return;
742 default:
743 break;
746 /* Widget has no index, so the window is not interested in it. */
747 if (widget_index < 0) return;
749 /* Check if the widget is highlighted; if so, disable highlight and dispatch an event to the GameScript */
750 if (w->IsWidgetHighlighted(widget_index)) {
751 w->SetWidgetHighlight(widget_index, TC_INVALID);
752 Game::NewEvent(new ScriptEventWindowWidgetClick((ScriptWindow::WindowClass)w->window_class, w->window_number, widget_index));
755 w->OnClick(pt, widget_index, click_count);
759 * Dispatch right mouse-button click in window.
760 * @param w Window to dispatch event in
761 * @param x X coordinate of the click
762 * @param y Y coordinate of the click
764 static void DispatchRightClickEvent(Window *w, int x, int y)
766 NWidgetCore *wid = w->nested_root->GetWidgetFromPos(x, y);
767 if (wid == NULL) return;
769 /* No widget to handle, or the window is not interested in it. */
770 if (wid->index >= 0) {
771 Point pt = { x, y };
772 if (w->OnRightClick(pt, wid->index)) return;
775 /* Right-click close is enabled and there is a closebox */
776 if (_settings_client.gui.right_mouse_wnd_close && w->nested_root->GetWidgetOfType(WWT_CLOSEBOX)) {
777 delete w;
778 } else if (_settings_client.gui.hover_delay_ms == 0 && wid->tool_tip != 0) {
779 GuiShowTooltips(w, wid->tool_tip, 0, NULL, TCC_RIGHT_CLICK);
784 * Dispatch hover of the mouse over a window.
785 * @param w Window to dispatch event in.
786 * @param x X coordinate of the click.
787 * @param y Y coordinate of the click.
789 static void DispatchHoverEvent(Window *w, int x, int y)
791 NWidgetCore *wid = w->nested_root->GetWidgetFromPos(x, y);
793 /* No widget to handle */
794 if (wid == NULL) return;
796 /* Show the tooltip if there is any */
797 if (wid->tool_tip != 0) {
798 GuiShowTooltips(w, wid->tool_tip);
799 return;
802 /* Widget has no index, so the window is not interested in it. */
803 if (wid->index < 0) return;
805 Point pt = { x, y };
806 w->OnHover(pt, wid->index);
810 * Dispatch the mousewheel-action to the window.
811 * The window will scroll any compatible scrollbars if the mouse is pointed over the bar or its contents
812 * @param w Window
813 * @param nwid the widget where the scrollwheel was used
814 * @param wheel scroll up or down
816 static void DispatchMouseWheelEvent(Window *w, NWidgetCore *nwid, int wheel)
818 if (nwid == NULL) return;
820 /* Using wheel on caption/shade-box shades or unshades the window. */
821 if (nwid->type == WWT_CAPTION || nwid->type == WWT_SHADEBOX) {
822 w->SetShaded(wheel < 0);
823 return;
826 /* Wheeling a vertical scrollbar. */
827 if (nwid->type == NWID_VSCROLLBAR) {
828 NWidgetScrollbar *sb = static_cast<NWidgetScrollbar *>(nwid);
829 if (sb->GetCount() > sb->GetCapacity()) {
830 sb->UpdatePosition(wheel);
831 w->SetDirty();
833 return;
836 /* Scroll the widget attached to the scrollbar. */
837 Scrollbar *sb = (nwid->scrollbar_index >= 0 ? w->GetScrollbar(nwid->scrollbar_index) : NULL);
838 if (sb != NULL && sb->GetCount() > sb->GetCapacity()) {
839 sb->UpdatePosition(wheel);
840 w->SetDirty();
845 * Returns whether a window may be shown or not.
846 * @param w The window to consider.
847 * @return True iff it may be shown, otherwise false.
849 static bool MayBeShown(const Window *w)
851 /* If we're not modal, everything is okay. */
852 if (!HasModalProgress()) return true;
854 switch (w->window_class) {
855 case WC_MAIN_WINDOW: ///< The background, i.e. the game.
856 case WC_MODAL_PROGRESS: ///< The actual progress window.
857 case WC_CONFIRM_POPUP_QUERY: ///< The abort window.
858 return true;
860 default:
861 return false;
866 * Generate repaint events for the visible part of window w within the rectangle.
868 * The function goes recursively upwards in the window stack, and splits the rectangle
869 * into multiple pieces at the window edges, so obscured parts are not redrawn.
871 * @param w Window that needs to be repainted
872 * @param left Left edge of the rectangle that should be repainted
873 * @param top Top edge of the rectangle that should be repainted
874 * @param right Right edge of the rectangle that should be repainted
875 * @param bottom Bottom edge of the rectangle that should be repainted
877 static void DrawOverlappedWindow(Window *w, int left, int top, int right, int bottom)
879 const Window *v;
880 FOR_ALL_WINDOWS_FROM_BACK_FROM(v, w->z_front) {
881 if (MayBeShown(v) &&
882 right > v->left &&
883 bottom > v->top &&
884 left < v->left + v->width &&
885 top < v->top + v->height) {
886 /* v and rectangle intersect with each other */
887 int x;
889 if (left < (x = v->left)) {
890 DrawOverlappedWindow(w, left, top, x, bottom);
891 DrawOverlappedWindow(w, x, top, right, bottom);
892 return;
895 if (right > (x = v->left + v->width)) {
896 DrawOverlappedWindow(w, left, top, x, bottom);
897 DrawOverlappedWindow(w, x, top, right, bottom);
898 return;
901 if (top < (x = v->top)) {
902 DrawOverlappedWindow(w, left, top, right, x);
903 DrawOverlappedWindow(w, left, x, right, bottom);
904 return;
907 if (bottom > (x = v->top + v->height)) {
908 DrawOverlappedWindow(w, left, top, right, x);
909 DrawOverlappedWindow(w, left, x, right, bottom);
910 return;
913 return;
917 /* Setup blitter, and dispatch a repaint event to window *wz */
918 DrawPixelInfo *dp = _cur_dpi;
919 dp->width = right - left;
920 dp->height = bottom - top;
921 dp->left = left - w->left;
922 dp->top = top - w->top;
923 dp->pitch = _screen.pitch;
924 dp->dst_ptr = BlitterFactory::GetCurrentBlitter()->MoveTo(_screen.dst_ptr, left, top);
925 dp->zoom = ZOOM_LVL_NORMAL;
926 w->OnPaint();
930 * From a rectangle that needs redrawing, find the windows that intersect with the rectangle.
931 * These windows should be re-painted.
932 * @param left Left edge of the rectangle that should be repainted
933 * @param top Top edge of the rectangle that should be repainted
934 * @param right Right edge of the rectangle that should be repainted
935 * @param bottom Bottom edge of the rectangle that should be repainted
937 void DrawOverlappedWindowForAll(int left, int top, int right, int bottom)
939 Window *w;
940 DrawPixelInfo bk;
941 _cur_dpi = &bk;
943 FOR_ALL_WINDOWS_FROM_BACK(w) {
944 if (MayBeShown(w) &&
945 right > w->left &&
946 bottom > w->top &&
947 left < w->left + w->width &&
948 top < w->top + w->height) {
949 /* Window w intersects with the rectangle => needs repaint */
950 DrawOverlappedWindow(w, max(left, w->left), max(top, w->top), min(right, w->left + w->width), min(bottom, w->top + w->height));
956 * Mark entire window as dirty (in need of re-paint)
957 * @ingroup dirty
959 void Window::SetDirty() const
961 SetDirtyBlocks(this->left, this->top, this->left + this->width, this->top + this->height);
965 * Re-initialize a window, and optionally change its size.
966 * @param rx Horizontal resize of the window.
967 * @param ry Vertical resize of the window.
968 * @note For just resizing the window, use #ResizeWindow instead.
970 void Window::ReInit(int rx, int ry)
972 this->SetDirty(); // Mark whole current window as dirty.
974 /* Save current size. */
975 int window_width = this->width;
976 int window_height = this->height;
978 this->OnInit();
979 /* Re-initialize the window from the ground up. No need to change the nested_array, as all widgets stay where they are. */
980 this->nested_root->SetupSmallestSize(this, false);
981 this->nested_root->AssignSizePosition(ST_SMALLEST, 0, 0, this->nested_root->smallest_x, this->nested_root->smallest_y, _current_text_dir == TD_RTL);
982 this->width = this->nested_root->smallest_x;
983 this->height = this->nested_root->smallest_y;
984 this->resize.step_width = this->nested_root->resize_x;
985 this->resize.step_height = this->nested_root->resize_y;
987 /* Resize as close to the original size + requested resize as possible. */
988 window_width = max(window_width + rx, this->width);
989 window_height = max(window_height + ry, this->height);
990 int dx = (this->resize.step_width == 0) ? 0 : window_width - this->width;
991 int dy = (this->resize.step_height == 0) ? 0 : window_height - this->height;
992 /* dx and dy has to go by step.. calculate it.
993 * The cast to int is necessary else dx/dy are implicitly casted to unsigned int, which won't work. */
994 if (this->resize.step_width > 1) dx -= dx % (int)this->resize.step_width;
995 if (this->resize.step_height > 1) dy -= dy % (int)this->resize.step_height;
997 ResizeWindow(this, dx, dy);
998 /* ResizeWindow() does this->SetDirty() already, no need to do it again here. */
1002 * Set the shaded state of the window to \a make_shaded.
1003 * @param make_shaded If \c true, shade the window (roll up until just the title bar is visible), else unshade/unroll the window to its original size.
1004 * @note The method uses #Window::ReInit(), thus after the call, the whole window should be considered changed.
1006 void Window::SetShaded(bool make_shaded)
1008 if (this->shade_select == NULL) return;
1010 int desired = make_shaded ? SZSP_HORIZONTAL : 0;
1011 if (this->shade_select->shown_plane != desired) {
1012 if (make_shaded) {
1013 if (this->nested_focus != NULL) this->UnfocusFocusedWidget();
1014 this->unshaded_size.width = this->width;
1015 this->unshaded_size.height = this->height;
1016 this->shade_select->SetDisplayedPlane(desired);
1017 this->ReInit(0, -this->height);
1018 } else {
1019 this->shade_select->SetDisplayedPlane(desired);
1020 int dx = ((int)this->unshaded_size.width > this->width) ? (int)this->unshaded_size.width - this->width : 0;
1021 int dy = ((int)this->unshaded_size.height > this->height) ? (int)this->unshaded_size.height - this->height : 0;
1022 this->ReInit(dx, dy);
1028 * Find the Window whose parent pointer points to this window
1029 * @param w parent Window to find child of
1030 * @param wc Window class of the window to remove; #WC_INVALID if class does not matter
1031 * @return a Window pointer that is the child of \a w, or \c NULL otherwise
1033 static Window *FindChildWindow(const Window *w, WindowClass wc)
1035 Window *v;
1036 FOR_ALL_WINDOWS_FROM_BACK(v) {
1037 if ((wc == WC_INVALID || wc == v->window_class) && v->parent == w) return v;
1040 return NULL;
1044 * Delete all children a window might have in a head-recursive manner
1045 * @param wc Window class of the window to remove; #WC_INVALID if class does not matter
1047 void Window::DeleteChildWindows(WindowClass wc) const
1049 Window *child = FindChildWindow(this, wc);
1050 while (child != NULL) {
1051 delete child;
1052 child = FindChildWindow(this, wc);
1057 * Remove window and all its child windows from the window stack.
1059 Window::~Window()
1061 if (_thd.window_class == this->window_class &&
1062 _thd.window_number == this->window_number) {
1063 ResetObjectToPlace();
1066 /* Prevent Mouseover() from resetting mouse-over coordinates on a non-existing window */
1067 if (_mouseover_last_w == this) _mouseover_last_w = NULL;
1069 /* We can't scroll the window when it's closed. */
1070 if (_last_scroll_window == this) _last_scroll_window = NULL;
1072 /* Make sure we don't try to access this window as the focused window when it doesn't exist anymore. */
1073 if (_focused_window == this) {
1074 this->OnFocusLost();
1075 _focused_window = NULL;
1078 this->DeleteChildWindows();
1080 if (this->viewport != NULL) DeleteWindowViewport(this);
1082 this->SetDirty();
1084 free(this->nested_array); // Contents is released through deletion of #nested_root.
1085 delete this->nested_root;
1088 * Make fairly sure that this is written, and not "optimized" away.
1089 * The delete operator is overwritten to not delete it; the deletion
1090 * happens at a later moment in time after the window has been
1091 * removed from the list of windows to prevent issues with items
1092 * being removed during the iteration as not one but more windows
1093 * may be removed by a single call to ~Window by means of the
1094 * DeleteChildWindows function.
1096 const_cast<volatile WindowClass &>(this->window_class) = WC_INVALID;
1100 * Find a window by its class and window number
1101 * @param cls Window class
1102 * @param number Number of the window within the window class
1103 * @return Pointer to the found window, or \c NULL if not available
1105 Window *FindWindowById(WindowClass cls, WindowNumber number)
1107 Window *w;
1108 FOR_ALL_WINDOWS_FROM_BACK(w) {
1109 if (w->window_class == cls && w->window_number == number) return w;
1112 return NULL;
1116 * Find any window by its class. Useful when searching for a window that uses
1117 * the window number as a #WindowType, like #WC_SEND_NETWORK_MSG.
1118 * @param cls Window class
1119 * @return Pointer to the found window, or \c NULL if not available
1121 Window *FindWindowByClass(WindowClass cls)
1123 Window *w;
1124 FOR_ALL_WINDOWS_FROM_BACK(w) {
1125 if (w->window_class == cls) return w;
1128 return NULL;
1132 * Delete a window by its class and window number (if it is open).
1133 * @param cls Window class
1134 * @param number Number of the window within the window class
1135 * @param force force deletion; if false don't delete when stickied
1137 void DeleteWindowById(WindowClass cls, WindowNumber number, bool force)
1139 Window *w = FindWindowById(cls, number);
1140 if (force || w == NULL ||
1141 (w->flags & WF_STICKY) == 0) {
1142 delete w;
1147 * Delete all windows of a given class
1148 * @param cls Window class of windows to delete
1150 void DeleteWindowByClass(WindowClass cls)
1152 Window *w;
1154 restart_search:
1155 /* When we find the window to delete, we need to restart the search
1156 * as deleting this window could cascade in deleting (many) others
1157 * anywhere in the z-array */
1158 FOR_ALL_WINDOWS_FROM_BACK(w) {
1159 if (w->window_class == cls) {
1160 delete w;
1161 goto restart_search;
1167 * Delete all windows of a company. We identify windows of a company
1168 * by looking at the caption colour. If it is equal to the company ID
1169 * then we say the window belongs to the company and should be deleted
1170 * @param id company identifier
1172 void DeleteCompanyWindows(CompanyID id)
1174 Window *w;
1176 restart_search:
1177 /* When we find the window to delete, we need to restart the search
1178 * as deleting this window could cascade in deleting (many) others
1179 * anywhere in the z-array */
1180 FOR_ALL_WINDOWS_FROM_BACK(w) {
1181 if (w->owner == id) {
1182 delete w;
1183 goto restart_search;
1187 /* Also delete the company specific windows that don't have a company-colour. */
1188 DeleteWindowById(WC_BUY_COMPANY, id);
1192 * Change the owner of all the windows one company can take over from another
1193 * company in the case of a company merger. Do not change ownership of windows
1194 * that need to be deleted once takeover is complete
1195 * @param old_owner original owner of the window
1196 * @param new_owner the new owner of the window
1198 void ChangeWindowOwner(Owner old_owner, Owner new_owner)
1200 Window *w;
1201 FOR_ALL_WINDOWS_FROM_BACK(w) {
1202 if (w->owner != old_owner) continue;
1204 switch (w->window_class) {
1205 case WC_COMPANY_COLOUR:
1206 case WC_FINANCES:
1207 case WC_STATION_LIST:
1208 case WC_TRAINS_LIST:
1209 case WC_ROADVEH_LIST:
1210 case WC_SHIPS_LIST:
1211 case WC_AIRCRAFT_LIST:
1212 case WC_BUY_COMPANY:
1213 case WC_COMPANY:
1214 case WC_COMPANY_INFRASTRUCTURE:
1215 case WC_VEHICLE_ORDERS: // Changing owner would also require changing WindowDesc, which is not possible; however keeping the old one crashes because of missing widgets etc.. See ShowOrdersWindow().
1216 continue;
1218 default:
1219 w->owner = new_owner;
1220 break;
1225 static void BringWindowToFront(Window *w);
1228 * Find a window and make it the relative top-window on the screen.
1229 * The window gets unshaded if it was shaded, and a white border is drawn at its edges for a brief period of time to visualize its "activation".
1230 * @param cls WindowClass of the window to activate
1231 * @param number WindowNumber of the window to activate
1232 * @return a pointer to the window thus activated
1234 Window *BringWindowToFrontById(WindowClass cls, WindowNumber number)
1236 Window *w = FindWindowById(cls, number);
1238 if (w != NULL) {
1239 if (w->IsShaded()) w->SetShaded(false); // Restore original window size if it was shaded.
1241 w->SetWhiteBorder();
1242 BringWindowToFront(w);
1243 w->SetDirty();
1246 return w;
1249 static inline bool IsVitalWindow(const Window *w)
1251 switch (w->window_class) {
1252 case WC_MAIN_TOOLBAR:
1253 case WC_STATUS_BAR:
1254 case WC_NEWS_WINDOW:
1255 case WC_SEND_NETWORK_MSG:
1256 return true;
1258 default:
1259 return false;
1264 * Get the z-priority for a given window. This is used in comparison with other z-priority values;
1265 * a window with a given z-priority will appear above other windows with a lower value, and below
1266 * those with a higher one (the ordering within z-priorities is arbitrary).
1267 * @param wc The window class of window to get the z-priority for
1268 * @pre wc != WC_INVALID
1269 * @return The window's z-priority
1271 static uint GetWindowZPriority(WindowClass wc)
1273 assert(wc != WC_INVALID);
1275 uint z_priority = 0;
1277 switch (wc) {
1278 case WC_ENDSCREEN:
1279 ++z_priority;
1280 FALLTHROUGH;
1282 case WC_HIGHSCORE:
1283 ++z_priority;
1284 FALLTHROUGH;
1286 case WC_TOOLTIPS:
1287 ++z_priority;
1288 FALLTHROUGH;
1290 case WC_DROPDOWN_MENU:
1291 ++z_priority;
1292 FALLTHROUGH;
1294 case WC_MAIN_TOOLBAR:
1295 case WC_STATUS_BAR:
1296 ++z_priority;
1297 FALLTHROUGH;
1299 case WC_OSK:
1300 ++z_priority;
1301 FALLTHROUGH;
1303 case WC_QUERY_STRING:
1304 case WC_SEND_NETWORK_MSG:
1305 ++z_priority;
1306 FALLTHROUGH;
1308 case WC_ERRMSG:
1309 case WC_CONFIRM_POPUP_QUERY:
1310 case WC_MODAL_PROGRESS:
1311 case WC_NETWORK_STATUS_WINDOW:
1312 case WC_SAVE_PRESET:
1313 ++z_priority;
1314 FALLTHROUGH;
1316 case WC_GENERATE_LANDSCAPE:
1317 case WC_SAVELOAD:
1318 case WC_GAME_OPTIONS:
1319 case WC_CUSTOM_CURRENCY:
1320 case WC_NETWORK_WINDOW:
1321 case WC_GRF_PARAMETERS:
1322 case WC_AI_LIST:
1323 case WC_AI_SETTINGS:
1324 case WC_TEXTFILE:
1325 ++z_priority;
1326 FALLTHROUGH;
1328 case WC_CONSOLE:
1329 ++z_priority;
1330 FALLTHROUGH;
1332 case WC_NEWS_WINDOW:
1333 ++z_priority;
1334 FALLTHROUGH;
1336 default:
1337 ++z_priority;
1338 FALLTHROUGH;
1340 case WC_MAIN_WINDOW:
1341 return z_priority;
1346 * Adds a window to the z-ordering, according to its z-priority.
1347 * @param w Window to add
1349 static void AddWindowToZOrdering(Window *w)
1351 assert(w->z_front == NULL && w->z_back == NULL);
1353 if (_z_front_window == NULL) {
1354 /* It's the only window. */
1355 _z_front_window = _z_back_window = w;
1356 w->z_front = w->z_back = NULL;
1357 } else {
1358 /* Search down the z-ordering for its location. */
1359 Window *v = _z_front_window;
1360 uint last_z_priority = UINT_MAX;
1361 while (v != NULL && (v->window_class == WC_INVALID || GetWindowZPriority(v->window_class) > GetWindowZPriority(w->window_class))) {
1362 if (v->window_class != WC_INVALID) {
1363 /* Sanity check z-ordering, while we're at it. */
1364 assert(last_z_priority >= GetWindowZPriority(v->window_class));
1365 last_z_priority = GetWindowZPriority(v->window_class);
1368 v = v->z_back;
1371 if (v == NULL) {
1372 /* It's the new back window. */
1373 w->z_front = _z_back_window;
1374 w->z_back = NULL;
1375 _z_back_window->z_back = w;
1376 _z_back_window = w;
1377 } else if (v == _z_front_window) {
1378 /* It's the new front window. */
1379 w->z_front = NULL;
1380 w->z_back = _z_front_window;
1381 _z_front_window->z_front = w;
1382 _z_front_window = w;
1383 } else {
1384 /* It's somewhere else in the z-ordering. */
1385 w->z_front = v->z_front;
1386 w->z_back = v;
1387 v->z_front->z_back = w;
1388 v->z_front = w;
1395 * Removes a window from the z-ordering.
1396 * @param w Window to remove
1398 static void RemoveWindowFromZOrdering(Window *w)
1400 if (w->z_front == NULL) {
1401 assert(_z_front_window == w);
1402 _z_front_window = w->z_back;
1403 } else {
1404 w->z_front->z_back = w->z_back;
1407 if (w->z_back == NULL) {
1408 assert(_z_back_window == w);
1409 _z_back_window = w->z_front;
1410 } else {
1411 w->z_back->z_front = w->z_front;
1414 w->z_front = w->z_back = NULL;
1418 * On clicking on a window, make it the frontmost window of all windows with an equal
1419 * or lower z-priority. The window is marked dirty for a repaint
1420 * @param w window that is put into the relative foreground
1422 static void BringWindowToFront(Window *w)
1424 RemoveWindowFromZOrdering(w);
1425 AddWindowToZOrdering(w);
1427 w->SetDirty();
1431 * Initializes the data (except the position and initial size) of a new Window.
1432 * @param desc Window description.
1433 * @param window_number Number being assigned to the new window
1434 * @return Window pointer of the newly created window
1435 * @pre If nested widgets are used (\a widget is \c NULL), #nested_root and #nested_array_size must be initialized.
1436 * In addition, #nested_array is either \c NULL, or already initialized.
1438 void Window::InitializeData(WindowNumber window_number)
1440 /* Set up window properties; some of them are needed to set up smallest size below */
1441 this->window_class = this->window_desc->cls;
1442 this->SetWhiteBorder();
1443 if (this->window_desc->default_pos == WDP_CENTER) this->flags |= WF_CENTERED;
1444 this->owner = INVALID_OWNER;
1445 this->nested_focus = NULL;
1446 this->window_number = window_number;
1448 this->OnInit();
1449 /* Initialize nested widget tree. */
1450 if (this->nested_array == NULL) {
1451 this->nested_array = CallocT<NWidgetBase *>(this->nested_array_size);
1452 this->nested_root->SetupSmallestSize(this, true);
1453 } else {
1454 this->nested_root->SetupSmallestSize(this, false);
1456 /* Initialize to smallest size. */
1457 this->nested_root->AssignSizePosition(ST_SMALLEST, 0, 0, this->nested_root->smallest_x, this->nested_root->smallest_y, _current_text_dir == TD_RTL);
1459 /* Further set up window properties,
1460 * this->left, this->top, this->width, this->height, this->resize.width, and this->resize.height are initialized later. */
1461 this->resize.step_width = this->nested_root->resize_x;
1462 this->resize.step_height = this->nested_root->resize_y;
1464 /* Give focus to the opened window unless a text box
1465 * of focused window has focus (so we don't interrupt typing). But if the new
1466 * window has a text box, then take focus anyway. */
1467 if (!EditBoxInGlobalFocus() || this->nested_root->GetWidgetOfType(WWT_EDITBOX) != NULL) SetFocusedWindow(this);
1469 /* Insert the window into the correct location in the z-ordering. */
1470 AddWindowToZOrdering(this);
1474 * Set the position and smallest size of the window.
1475 * @param x Offset in pixels from the left of the screen of the new window.
1476 * @param y Offset in pixels from the top of the screen of the new window.
1477 * @param sm_width Smallest width in pixels of the window.
1478 * @param sm_height Smallest height in pixels of the window.
1480 void Window::InitializePositionSize(int x, int y, int sm_width, int sm_height)
1482 this->left = x;
1483 this->top = y;
1484 this->width = sm_width;
1485 this->height = sm_height;
1489 * Resize window towards the default size.
1490 * Prior to construction, a position for the new window (for its default size)
1491 * has been found with LocalGetWindowPlacement(). Initially, the window is
1492 * constructed with minimal size. Resizing the window to its default size is
1493 * done here.
1494 * @param def_width default width in pixels of the window
1495 * @param def_height default height in pixels of the window
1496 * @see Window::Window(), Window::InitializeData(), Window::InitializePositionSize()
1498 void Window::FindWindowPlacementAndResize(int def_width, int def_height)
1500 def_width = max(def_width, this->width); // Don't allow default size to be smaller than smallest size
1501 def_height = max(def_height, this->height);
1502 /* Try to make windows smaller when our window is too small.
1503 * w->(width|height) is normally the same as min_(width|height),
1504 * but this way the GUIs can be made a little more dynamic;
1505 * one can use the same spec for multiple windows and those
1506 * can then determine the real minimum size of the window. */
1507 if (this->width != def_width || this->height != def_height) {
1508 /* Think about the overlapping toolbars when determining the minimum window size */
1509 int free_height = _screen.height;
1510 const Window *wt = FindWindowById(WC_STATUS_BAR, 0);
1511 if (wt != NULL) free_height -= wt->height;
1512 wt = FindWindowById(WC_MAIN_TOOLBAR, 0);
1513 if (wt != NULL) free_height -= wt->height;
1515 int enlarge_x = max(min(def_width - this->width, _screen.width - this->width), 0);
1516 int enlarge_y = max(min(def_height - this->height, free_height - this->height), 0);
1518 /* X and Y has to go by step.. calculate it.
1519 * The cast to int is necessary else x/y are implicitly casted to
1520 * unsigned int, which won't work. */
1521 if (this->resize.step_width > 1) enlarge_x -= enlarge_x % (int)this->resize.step_width;
1522 if (this->resize.step_height > 1) enlarge_y -= enlarge_y % (int)this->resize.step_height;
1524 ResizeWindow(this, enlarge_x, enlarge_y);
1525 /* ResizeWindow() calls this->OnResize(). */
1526 } else {
1527 /* Always call OnResize; that way the scrollbars and matrices get initialized. */
1528 this->OnResize();
1531 int nx = this->left;
1532 int ny = this->top;
1534 if (nx + this->width > _screen.width) nx -= (nx + this->width - _screen.width);
1536 const Window *wt = FindWindowById(WC_MAIN_TOOLBAR, 0);
1537 ny = max(ny, (wt == NULL || this == wt || this->top == 0) ? 0 : wt->height);
1538 nx = max(nx, 0);
1540 if (this->viewport != NULL) {
1541 this->viewport->left += nx - this->left;
1542 this->viewport->top += ny - this->top;
1544 this->left = nx;
1545 this->top = ny;
1547 this->SetDirty();
1551 * Decide whether a given rectangle is a good place to open a completely visible new window.
1552 * The new window should be within screen borders, and not overlap with another already
1553 * existing window (except for the main window in the background).
1554 * @param left Left edge of the rectangle
1555 * @param top Top edge of the rectangle
1556 * @param width Width of the rectangle
1557 * @param height Height of the rectangle
1558 * @param toolbar_y Height of main toolbar
1559 * @param pos If rectangle is good, use this parameter to return the top-left corner of the new window
1560 * @return Boolean indication that the rectangle is a good place for the new window
1562 static bool IsGoodAutoPlace1(int left, int top, int width, int height, int toolbar_y, Point &pos)
1564 int right = width + left;
1565 int bottom = height + top;
1567 if (left < 0 || top < toolbar_y || right > _screen.width || bottom > _screen.height) return false;
1569 /* Make sure it is not obscured by any window. */
1570 const Window *w;
1571 FOR_ALL_WINDOWS_FROM_BACK(w) {
1572 if (w->window_class == WC_MAIN_WINDOW) continue;
1574 if (right > w->left &&
1575 w->left + w->width > left &&
1576 bottom > w->top &&
1577 w->top + w->height > top) {
1578 return false;
1582 pos.x = left;
1583 pos.y = top;
1584 return true;
1588 * Decide whether a given rectangle is a good place to open a mostly visible new window.
1589 * The new window should be mostly within screen borders, and not overlap with another already
1590 * existing window (except for the main window in the background).
1591 * @param left Left edge of the rectangle
1592 * @param top Top edge of the rectangle
1593 * @param width Width of the rectangle
1594 * @param height Height of the rectangle
1595 * @param toolbar_y Height of main toolbar
1596 * @param pos If rectangle is good, use this parameter to return the top-left corner of the new window
1597 * @return Boolean indication that the rectangle is a good place for the new window
1599 static bool IsGoodAutoPlace2(int left, int top, int width, int height, int toolbar_y, Point &pos)
1601 bool rtl = _current_text_dir == TD_RTL;
1603 /* Left part of the rectangle may be at most 1/4 off-screen,
1604 * right part of the rectangle may be at most 1/2 off-screen
1606 if (rtl) {
1607 if (left < -(width >> 1) || left > _screen.width - (width >> 2)) return false;
1608 } else {
1609 if (left < -(width >> 2) || left > _screen.width - (width >> 1)) return false;
1612 /* Bottom part of the rectangle may be at most 1/4 off-screen */
1613 if (top < toolbar_y || top > _screen.height - (height >> 2)) return false;
1615 /* Make sure it is not obscured by any window. */
1616 const Window *w;
1617 FOR_ALL_WINDOWS_FROM_BACK(w) {
1618 if (w->window_class == WC_MAIN_WINDOW) continue;
1620 if (left + width > w->left &&
1621 w->left + w->width > left &&
1622 top + height > w->top &&
1623 w->top + w->height > top) {
1624 return false;
1628 pos.x = left;
1629 pos.y = top;
1630 return true;
1634 * Find a good place for opening a new window of a given width and height.
1635 * @param width Width of the new window
1636 * @param height Height of the new window
1637 * @return Top-left coordinate of the new window
1639 static Point GetAutoPlacePosition(int width, int height)
1641 Point pt;
1643 bool rtl = _current_text_dir == TD_RTL;
1645 /* First attempt, try top-left of the screen */
1646 const Window *main_toolbar = FindWindowByClass(WC_MAIN_TOOLBAR);
1647 const int toolbar_y = main_toolbar != NULL ? main_toolbar->height : 0;
1648 if (IsGoodAutoPlace1(rtl ? _screen.width - width : 0, toolbar_y, width, height, toolbar_y, pt)) return pt;
1650 /* Second attempt, try around all existing windows.
1651 * The new window must be entirely on-screen, and not overlap with an existing window.
1652 * Eight starting points are tried, two at each corner.
1654 const Window *w;
1655 FOR_ALL_WINDOWS_FROM_BACK(w) {
1656 if (w->window_class == WC_MAIN_WINDOW) continue;
1658 if (IsGoodAutoPlace1(w->left + w->width, w->top, width, height, toolbar_y, pt)) return pt;
1659 if (IsGoodAutoPlace1(w->left - width, w->top, width, height, toolbar_y, pt)) return pt;
1660 if (IsGoodAutoPlace1(w->left, w->top + w->height, width, height, toolbar_y, pt)) return pt;
1661 if (IsGoodAutoPlace1(w->left, w->top - height, width, height, toolbar_y, pt)) return pt;
1662 if (IsGoodAutoPlace1(w->left + w->width, w->top + w->height - height, width, height, toolbar_y, pt)) return pt;
1663 if (IsGoodAutoPlace1(w->left - width, w->top + w->height - height, width, height, toolbar_y, pt)) return pt;
1664 if (IsGoodAutoPlace1(w->left + w->width - width, w->top + w->height, width, height, toolbar_y, pt)) return pt;
1665 if (IsGoodAutoPlace1(w->left + w->width - width, w->top - height, width, height, toolbar_y, pt)) return pt;
1668 /* Third attempt, try around all existing windows.
1669 * The new window may be partly off-screen, and must not overlap with an existing window.
1670 * Only four starting points are tried.
1672 FOR_ALL_WINDOWS_FROM_BACK(w) {
1673 if (w->window_class == WC_MAIN_WINDOW) continue;
1675 if (IsGoodAutoPlace2(w->left + w->width, w->top, width, height, toolbar_y, pt)) return pt;
1676 if (IsGoodAutoPlace2(w->left - width, w->top, width, height, toolbar_y, pt)) return pt;
1677 if (IsGoodAutoPlace2(w->left, w->top + w->height, width, height, toolbar_y, pt)) return pt;
1678 if (IsGoodAutoPlace2(w->left, w->top - height, width, height, toolbar_y, pt)) return pt;
1681 /* Fourth and final attempt, put window at diagonal starting from (0, toolbar_y), try multiples
1682 * of the closebox
1684 int left = rtl ? _screen.width - width : 0, top = toolbar_y;
1685 int offset_x = rtl ? -(int)NWidgetLeaf::closebox_dimension.width : (int)NWidgetLeaf::closebox_dimension.width;
1686 int offset_y = max<int>(NWidgetLeaf::closebox_dimension.height, FONT_HEIGHT_NORMAL + WD_CAPTIONTEXT_TOP + WD_CAPTIONTEXT_BOTTOM);
1688 restart:
1689 FOR_ALL_WINDOWS_FROM_BACK(w) {
1690 if (w->left == left && w->top == top) {
1691 left += offset_x;
1692 top += offset_y;
1693 goto restart;
1697 pt.x = left;
1698 pt.y = top;
1699 return pt;
1703 * Computer the position of the top-left corner of a window to be opened right
1704 * under the toolbar.
1705 * @param window_width the width of the window to get the position for
1706 * @return Coordinate of the top-left corner of the new window.
1708 Point GetToolbarAlignedWindowPosition(int window_width)
1710 const Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
1711 assert(w != NULL);
1712 Point pt = { _current_text_dir == TD_RTL ? w->left : (w->left + w->width) - window_width, w->top + w->height };
1713 return pt;
1717 * Compute the position of the top-left corner of a new window that is opened.
1719 * By default position a child window at an offset of 10/10 of its parent.
1720 * With the exception of WC_BUILD_TOOLBAR (build railway/roads/ship docks/airports)
1721 * and WC_SCEN_LAND_GEN (landscaping). Whose child window has an offset of 0/toolbar-height of
1722 * its parent. So it's exactly under the parent toolbar and no buttons will be covered.
1723 * However if it falls too extremely outside window positions, reposition
1724 * it to an automatic place.
1726 * @param *desc The pointer to the WindowDesc to be created.
1727 * @param sm_width Smallest width of the window.
1728 * @param sm_height Smallest height of the window.
1729 * @param window_number The window number of the new window.
1731 * @return Coordinate of the top-left corner of the new window.
1733 static Point LocalGetWindowPlacement(const WindowDesc *desc, int16 sm_width, int16 sm_height, int window_number)
1735 Point pt;
1736 const Window *w;
1738 int16 default_width = max(desc->GetDefaultWidth(), sm_width);
1739 int16 default_height = max(desc->GetDefaultHeight(), sm_height);
1741 if (desc->parent_cls != 0 /* WC_MAIN_WINDOW */ && (w = FindWindowById(desc->parent_cls, window_number)) != NULL) {
1742 bool rtl = _current_text_dir == TD_RTL;
1743 if (desc->parent_cls == WC_BUILD_TOOLBAR || desc->parent_cls == WC_SCEN_LAND_GEN) {
1744 pt.x = w->left + (rtl ? w->width - default_width : 0);
1745 pt.y = w->top + w->height;
1746 return pt;
1747 } else {
1748 /* Position child window with offset of closebox, but make sure that either closebox or resizebox is visible
1749 * - Y position: closebox of parent + closebox of child + statusbar
1750 * - X position: closebox on left/right, resizebox on right/left (depending on ltr/rtl)
1752 int indent_y = max<int>(NWidgetLeaf::closebox_dimension.height, FONT_HEIGHT_NORMAL + WD_CAPTIONTEXT_TOP + WD_CAPTIONTEXT_BOTTOM);
1753 if (w->top + 3 * indent_y < _screen.height) {
1754 pt.y = w->top + indent_y;
1755 int indent_close = NWidgetLeaf::closebox_dimension.width;
1756 int indent_resize = NWidgetLeaf::resizebox_dimension.width;
1757 if (_current_text_dir == TD_RTL) {
1758 pt.x = max(w->left + w->width - default_width - indent_close, 0);
1759 if (pt.x + default_width >= indent_close && pt.x + indent_resize <= _screen.width) return pt;
1760 } else {
1761 pt.x = min(w->left + indent_close, _screen.width - default_width);
1762 if (pt.x + default_width >= indent_resize && pt.x + indent_close <= _screen.width) return pt;
1768 switch (desc->default_pos) {
1769 case WDP_ALIGN_TOOLBAR: // Align to the toolbar
1770 return GetToolbarAlignedWindowPosition(default_width);
1772 case WDP_AUTO: // Find a good automatic position for the window
1773 return GetAutoPlacePosition(default_width, default_height);
1775 case WDP_CENTER: // Centre the window horizontally
1776 pt.x = (_screen.width - default_width) / 2;
1777 pt.y = (_screen.height - default_height) / 2;
1778 break;
1780 case WDP_MANUAL:
1781 pt.x = 0;
1782 pt.y = 0;
1783 break;
1785 default:
1786 NOT_REACHED();
1789 return pt;
1792 /* virtual */ Point Window::OnInitialPosition(int16 sm_width, int16 sm_height, int window_number)
1794 return LocalGetWindowPlacement(this->window_desc, sm_width, sm_height, window_number);
1798 * Perform the first part of the initialization of a nested widget tree.
1799 * Construct a nested widget tree in #nested_root, and optionally fill the #nested_array array to provide quick access to the uninitialized widgets.
1800 * This is mainly useful for setting very basic properties.
1801 * @param fill_nested Fill the #nested_array (enabling is expensive!).
1802 * @note Filling the nested array requires an additional traversal through the nested widget tree, and is best performed by #FinishInitNested rather than here.
1804 void Window::CreateNestedTree(bool fill_nested)
1806 int biggest_index = -1;
1807 this->nested_root = MakeWindowNWidgetTree(this->window_desc->nwid_parts, this->window_desc->nwid_length, &biggest_index, &this->shade_select);
1808 this->nested_array_size = (uint)(biggest_index + 1);
1810 if (fill_nested) {
1811 this->nested_array = CallocT<NWidgetBase *>(this->nested_array_size);
1812 this->nested_root->FillNestedArray(this->nested_array, this->nested_array_size);
1817 * Perform the second part of the initialization of a nested widget tree.
1818 * @param window_number Number of the new window.
1820 void Window::FinishInitNested(WindowNumber window_number)
1822 this->InitializeData(window_number);
1823 this->ApplyDefaults();
1824 Point pt = this->OnInitialPosition(this->nested_root->smallest_x, this->nested_root->smallest_y, window_number);
1825 this->InitializePositionSize(pt.x, pt.y, this->nested_root->smallest_x, this->nested_root->smallest_y);
1826 this->FindWindowPlacementAndResize(this->window_desc->GetDefaultWidth(), this->window_desc->GetDefaultHeight());
1830 * Perform complete initialization of the #Window with nested widgets, to allow use.
1831 * @param window_number Number of the new window.
1833 void Window::InitNested(WindowNumber window_number)
1835 this->CreateNestedTree(false);
1836 this->FinishInitNested(window_number);
1840 * Empty constructor, initialization has been moved to #InitNested() called from the constructor of the derived class.
1841 * @param desc The description of the window.
1843 Window::Window(WindowDesc *desc) : window_desc(desc), scrolling_scrollbar(-1)
1848 * Do a search for a window at specific coordinates. For this we start
1849 * at the topmost window, obviously and work our way down to the bottom
1850 * @param x position x to query
1851 * @param y position y to query
1852 * @return a pointer to the found window if any, NULL otherwise
1854 Window *FindWindowFromPt(int x, int y)
1856 Window *w;
1857 FOR_ALL_WINDOWS_FROM_FRONT(w) {
1858 if (MayBeShown(w) && IsInsideBS(x, w->left, w->width) && IsInsideBS(y, w->top, w->height)) {
1859 return w;
1863 return NULL;
1867 * (re)initialize the windowing system
1869 void InitWindowSystem()
1871 IConsoleClose();
1873 _z_back_window = NULL;
1874 _z_front_window = NULL;
1875 _focused_window = NULL;
1876 _mouseover_last_w = NULL;
1877 _last_scroll_window = NULL;
1878 _scrolling_viewport = false;
1879 _mouse_hovering = false;
1881 NWidgetLeaf::InvalidateDimensionCache(); // Reset cached sizes of several widgets.
1882 NWidgetScrollbar::InvalidateDimensionCache();
1884 ShowFirstError();
1888 * Close down the windowing system
1890 void UnInitWindowSystem()
1892 UnshowCriticalError();
1894 Window *w;
1895 FOR_ALL_WINDOWS_FROM_FRONT(w) delete w;
1897 for (w = _z_front_window; w != NULL; /* nothing */) {
1898 Window *to_del = w;
1899 w = w->z_back;
1900 free(to_del);
1903 _z_front_window = NULL;
1904 _z_back_window = NULL;
1908 * Reset the windowing system, by means of shutting it down followed by re-initialization
1910 void ResetWindowSystem()
1912 UnInitWindowSystem();
1913 InitWindowSystem();
1914 _thd.Reset();
1917 static void DecreaseWindowCounters()
1919 Window *w;
1920 FOR_ALL_WINDOWS_FROM_FRONT(w) {
1921 if (_scroller_click_timeout == 0) {
1922 /* Unclick scrollbar buttons if they are pressed. */
1923 for (uint i = 0; i < w->nested_array_size; i++) {
1924 NWidgetBase *nwid = w->nested_array[i];
1925 if (nwid != NULL && (nwid->type == NWID_HSCROLLBAR || nwid->type == NWID_VSCROLLBAR)) {
1926 NWidgetScrollbar *sb = static_cast<NWidgetScrollbar*>(nwid);
1927 if (sb->disp_flags & (ND_SCROLLBAR_UP | ND_SCROLLBAR_DOWN)) {
1928 sb->disp_flags &= ~(ND_SCROLLBAR_UP | ND_SCROLLBAR_DOWN);
1929 w->scrolling_scrollbar = -1;
1930 sb->SetDirty(w);
1936 /* Handle editboxes */
1937 for (SmallMap<int, QueryString*>::Pair *it = w->querystrings.Begin(); it != w->querystrings.End(); ++it) {
1938 it->second->HandleEditBox(w, it->first);
1941 w->OnMouseLoop();
1944 FOR_ALL_WINDOWS_FROM_FRONT(w) {
1945 if ((w->flags & WF_TIMEOUT) && --w->timeout_timer == 0) {
1946 CLRBITS(w->flags, WF_TIMEOUT);
1948 w->OnTimeout();
1949 w->RaiseButtons(true);
1954 static void HandlePlacePresize()
1956 if (_special_mouse_mode != WSM_PRESIZE) return;
1958 Window *w = _thd.GetCallbackWnd();
1959 if (w == NULL) return;
1961 Point pt = GetTileBelowCursor();
1962 if (pt.x == -1) {
1963 _thd.selend.x = -1;
1964 return;
1967 w->OnPlacePresize(pt, TileVirtXY(pt.x, pt.y));
1971 * Handle dragging and dropping in mouse dragging mode (#WSM_DRAGDROP).
1972 * @return State of handling the event.
1974 static EventState HandleMouseDragDrop()
1976 if (_special_mouse_mode != WSM_DRAGDROP) return ES_NOT_HANDLED;
1978 if (_left_button_down && _cursor.delta.x == 0 && _cursor.delta.y == 0) return ES_HANDLED; // Dragging, but the mouse did not move.
1980 Window *w = _thd.GetCallbackWnd();
1981 if (w != NULL) {
1982 /* Send an event in client coordinates. */
1983 Point pt;
1984 pt.x = _cursor.pos.x - w->left;
1985 pt.y = _cursor.pos.y - w->top;
1986 if (_left_button_down) {
1987 w->OnMouseDrag(pt, GetWidgetFromPos(w, pt.x, pt.y));
1988 } else {
1989 w->OnDragDrop(pt, GetWidgetFromPos(w, pt.x, pt.y));
1993 if (!_left_button_down) ResetObjectToPlace(); // Button released, finished dragging.
1994 return ES_HANDLED;
1997 /** Report position of the mouse to the underlying window. */
1998 static void HandleMouseOver()
2000 Window *w = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y);
2002 /* We changed window, put a MOUSEOVER event to the last window */
2003 if (_mouseover_last_w != NULL && _mouseover_last_w != w) {
2004 /* Reset mouse-over coordinates of previous window */
2005 Point pt = { -1, -1 };
2006 _mouseover_last_w->OnMouseOver(pt, 0);
2009 /* _mouseover_last_w will get reset when the window is deleted, see DeleteWindow() */
2010 _mouseover_last_w = w;
2012 if (w != NULL) {
2013 /* send an event in client coordinates. */
2014 Point pt = { _cursor.pos.x - w->left, _cursor.pos.y - w->top };
2015 const NWidgetCore *widget = w->nested_root->GetWidgetFromPos(pt.x, pt.y);
2016 if (widget != NULL) w->OnMouseOver(pt, widget->index);
2020 /** The minimum number of pixels of the title bar must be visible in both the X or Y direction */
2021 static const int MIN_VISIBLE_TITLE_BAR = 13;
2023 /** Direction for moving the window. */
2024 enum PreventHideDirection {
2025 PHD_UP, ///< Above v is a safe position.
2026 PHD_DOWN, ///< Below v is a safe position.
2030 * Do not allow hiding of the rectangle with base coordinates \a nx and \a ny behind window \a v.
2031 * If needed, move the window base coordinates to keep it visible.
2032 * @param nx Base horizontal coordinate of the rectangle.
2033 * @param ny Base vertical coordinate of the rectangle.
2034 * @param rect Rectangle that must stay visible for #MIN_VISIBLE_TITLE_BAR pixels (horizontally, vertically, or both)
2035 * @param v Window lying in front of the rectangle.
2036 * @param px Previous horizontal base coordinate.
2037 * @param dir If no room horizontally, move the rectangle to the indicated position.
2039 static void PreventHiding(int *nx, int *ny, const Rect &rect, const Window *v, int px, PreventHideDirection dir)
2041 if (v == NULL) return;
2043 int v_bottom = v->top + v->height;
2044 int v_right = v->left + v->width;
2045 int safe_y = (dir == PHD_UP) ? (v->top - MIN_VISIBLE_TITLE_BAR - rect.top) : (v_bottom + MIN_VISIBLE_TITLE_BAR - rect.bottom); // Compute safe vertical position.
2047 if (*ny + rect.top <= v->top - MIN_VISIBLE_TITLE_BAR) return; // Above v is enough space
2048 if (*ny + rect.bottom >= v_bottom + MIN_VISIBLE_TITLE_BAR) return; // Below v is enough space
2050 /* Vertically, the rectangle is hidden behind v. */
2051 if (*nx + rect.left + MIN_VISIBLE_TITLE_BAR < v->left) { // At left of v.
2052 if (v->left < MIN_VISIBLE_TITLE_BAR) *ny = safe_y; // But enough room, force it to a safe position.
2053 return;
2055 if (*nx + rect.right - MIN_VISIBLE_TITLE_BAR > v_right) { // At right of v.
2056 if (v_right > _screen.width - MIN_VISIBLE_TITLE_BAR) *ny = safe_y; // Not enough room, force it to a safe position.
2057 return;
2060 /* Horizontally also hidden, force movement to a safe area. */
2061 if (px + rect.left < v->left && v->left >= MIN_VISIBLE_TITLE_BAR) { // Coming from the left, and enough room there.
2062 *nx = v->left - MIN_VISIBLE_TITLE_BAR - rect.left;
2063 } else if (px + rect.right > v_right && v_right <= _screen.width - MIN_VISIBLE_TITLE_BAR) { // Coming from the right, and enough room there.
2064 *nx = v_right + MIN_VISIBLE_TITLE_BAR - rect.right;
2065 } else {
2066 *ny = safe_y;
2071 * Make sure at least a part of the caption bar is still visible by moving
2072 * the window if necessary.
2073 * @param w The window to check.
2074 * @param nx The proposed new x-location of the window.
2075 * @param ny The proposed new y-location of the window.
2077 static void EnsureVisibleCaption(Window *w, int nx, int ny)
2079 /* Search for the title bar rectangle. */
2080 Rect caption_rect;
2081 const NWidgetBase *caption = w->nested_root->GetWidgetOfType(WWT_CAPTION);
2082 if (caption != NULL) {
2083 caption_rect.left = caption->pos_x;
2084 caption_rect.right = caption->pos_x + caption->current_x;
2085 caption_rect.top = caption->pos_y;
2086 caption_rect.bottom = caption->pos_y + caption->current_y;
2088 /* Make sure the window doesn't leave the screen */
2089 nx = Clamp(nx, MIN_VISIBLE_TITLE_BAR - caption_rect.right, _screen.width - MIN_VISIBLE_TITLE_BAR - caption_rect.left);
2090 ny = Clamp(ny, 0, _screen.height - MIN_VISIBLE_TITLE_BAR);
2092 /* Make sure the title bar isn't hidden behind the main tool bar or the status bar. */
2093 PreventHiding(&nx, &ny, caption_rect, FindWindowById(WC_MAIN_TOOLBAR, 0), w->left, PHD_DOWN);
2094 PreventHiding(&nx, &ny, caption_rect, FindWindowById(WC_STATUS_BAR, 0), w->left, PHD_UP);
2097 if (w->viewport != NULL) {
2098 w->viewport->left += nx - w->left;
2099 w->viewport->top += ny - w->top;
2102 w->left = nx;
2103 w->top = ny;
2107 * Resize the window.
2108 * Update all the widgets of a window based on their resize flags
2109 * Both the areas of the old window and the new sized window are set dirty
2110 * ensuring proper redrawal.
2111 * @param w Window to resize
2112 * @param delta_x Delta x-size of changed window (positive if larger, etc.)
2113 * @param delta_y Delta y-size of changed window
2114 * @param clamp_to_screen Whether to make sure the whole window stays visible
2116 void ResizeWindow(Window *w, int delta_x, int delta_y, bool clamp_to_screen)
2118 if (delta_x != 0 || delta_y != 0) {
2119 if (clamp_to_screen) {
2120 /* Determine the new right/bottom position. If that is outside of the bounds of
2121 * the resolution clamp it in such a manner that it stays within the bounds. */
2122 int new_right = w->left + w->width + delta_x;
2123 int new_bottom = w->top + w->height + delta_y;
2124 if (new_right >= (int)_cur_resolution.width) delta_x -= Ceil(new_right - _cur_resolution.width, max(1U, w->nested_root->resize_x));
2125 if (new_bottom >= (int)_cur_resolution.height) delta_y -= Ceil(new_bottom - _cur_resolution.height, max(1U, w->nested_root->resize_y));
2128 w->SetDirty();
2130 uint new_xinc = max(0, (w->nested_root->resize_x == 0) ? 0 : (int)(w->nested_root->current_x - w->nested_root->smallest_x) + delta_x);
2131 uint new_yinc = max(0, (w->nested_root->resize_y == 0) ? 0 : (int)(w->nested_root->current_y - w->nested_root->smallest_y) + delta_y);
2132 assert(w->nested_root->resize_x == 0 || new_xinc % w->nested_root->resize_x == 0);
2133 assert(w->nested_root->resize_y == 0 || new_yinc % w->nested_root->resize_y == 0);
2135 w->nested_root->AssignSizePosition(ST_RESIZE, 0, 0, w->nested_root->smallest_x + new_xinc, w->nested_root->smallest_y + new_yinc, _current_text_dir == TD_RTL);
2136 w->width = w->nested_root->current_x;
2137 w->height = w->nested_root->current_y;
2140 EnsureVisibleCaption(w, w->left, w->top);
2142 /* Always call OnResize to make sure everything is initialised correctly if it needs to be. */
2143 w->OnResize();
2144 w->SetDirty();
2148 * Return the top of the main view available for general use.
2149 * @return Uppermost vertical coordinate available.
2150 * @note Above the upper y coordinate is often the main toolbar.
2152 int GetMainViewTop()
2154 Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
2155 return (w == NULL) ? 0 : w->top + w->height;
2159 * Return the bottom of the main view available for general use.
2160 * @return The vertical coordinate of the first unusable row, so 'top + height <= bottom' gives the correct result.
2161 * @note At and below the bottom y coordinate is often the status bar.
2163 int GetMainViewBottom()
2165 Window *w = FindWindowById(WC_STATUS_BAR, 0);
2166 return (w == NULL) ? _screen.height : w->top;
2169 static bool _dragging_window; ///< A window is being dragged or resized.
2172 * Handle dragging/resizing of a window.
2173 * @return State of handling the event.
2175 static EventState HandleWindowDragging()
2177 /* Get out immediately if no window is being dragged at all. */
2178 if (!_dragging_window) return ES_NOT_HANDLED;
2180 /* If button still down, but cursor hasn't moved, there is nothing to do. */
2181 if (_left_button_down && _cursor.delta.x == 0 && _cursor.delta.y == 0) return ES_HANDLED;
2183 /* Otherwise find the window... */
2184 Window *w;
2185 FOR_ALL_WINDOWS_FROM_BACK(w) {
2186 if (w->flags & WF_DRAGGING) {
2187 /* Stop the dragging if the left mouse button was released */
2188 if (!_left_button_down) {
2189 w->flags &= ~WF_DRAGGING;
2190 break;
2193 w->SetDirty();
2195 int x = _cursor.pos.x + _drag_delta.x;
2196 int y = _cursor.pos.y + _drag_delta.y;
2197 int nx = x;
2198 int ny = y;
2200 if (_settings_client.gui.window_snap_radius != 0) {
2201 const Window *v;
2203 int hsnap = _settings_client.gui.window_snap_radius;
2204 int vsnap = _settings_client.gui.window_snap_radius;
2205 int delta;
2207 FOR_ALL_WINDOWS_FROM_BACK(v) {
2208 if (v == w) continue; // Don't snap at yourself
2210 if (y + w->height > v->top && y < v->top + v->height) {
2211 /* Your left border <-> other right border */
2212 delta = abs(v->left + v->width - x);
2213 if (delta <= hsnap) {
2214 nx = v->left + v->width;
2215 hsnap = delta;
2218 /* Your right border <-> other left border */
2219 delta = abs(v->left - x - w->width);
2220 if (delta <= hsnap) {
2221 nx = v->left - w->width;
2222 hsnap = delta;
2226 if (w->top + w->height >= v->top && w->top <= v->top + v->height) {
2227 /* Your left border <-> other left border */
2228 delta = abs(v->left - x);
2229 if (delta <= hsnap) {
2230 nx = v->left;
2231 hsnap = delta;
2234 /* Your right border <-> other right border */
2235 delta = abs(v->left + v->width - x - w->width);
2236 if (delta <= hsnap) {
2237 nx = v->left + v->width - w->width;
2238 hsnap = delta;
2242 if (x + w->width > v->left && x < v->left + v->width) {
2243 /* Your top border <-> other bottom border */
2244 delta = abs(v->top + v->height - y);
2245 if (delta <= vsnap) {
2246 ny = v->top + v->height;
2247 vsnap = delta;
2250 /* Your bottom border <-> other top border */
2251 delta = abs(v->top - y - w->height);
2252 if (delta <= vsnap) {
2253 ny = v->top - w->height;
2254 vsnap = delta;
2258 if (w->left + w->width >= v->left && w->left <= v->left + v->width) {
2259 /* Your top border <-> other top border */
2260 delta = abs(v->top - y);
2261 if (delta <= vsnap) {
2262 ny = v->top;
2263 vsnap = delta;
2266 /* Your bottom border <-> other bottom border */
2267 delta = abs(v->top + v->height - y - w->height);
2268 if (delta <= vsnap) {
2269 ny = v->top + v->height - w->height;
2270 vsnap = delta;
2276 EnsureVisibleCaption(w, nx, ny);
2278 w->SetDirty();
2279 return ES_HANDLED;
2280 } else if (w->flags & WF_SIZING) {
2281 /* Stop the sizing if the left mouse button was released */
2282 if (!_left_button_down) {
2283 w->flags &= ~WF_SIZING;
2284 w->SetDirty();
2285 break;
2288 /* Compute difference in pixels between cursor position and reference point in the window.
2289 * If resizing the left edge of the window, moving to the left makes the window bigger not smaller.
2291 int x, y = _cursor.pos.y - _drag_delta.y;
2292 if (w->flags & WF_SIZING_LEFT) {
2293 x = _drag_delta.x - _cursor.pos.x;
2294 } else {
2295 x = _cursor.pos.x - _drag_delta.x;
2298 /* resize.step_width and/or resize.step_height may be 0, which means no resize is possible. */
2299 if (w->resize.step_width == 0) x = 0;
2300 if (w->resize.step_height == 0) y = 0;
2302 /* Check the resize button won't go past the bottom of the screen */
2303 if (w->top + w->height + y > _screen.height) {
2304 y = _screen.height - w->height - w->top;
2307 /* X and Y has to go by step.. calculate it.
2308 * The cast to int is necessary else x/y are implicitly casted to
2309 * unsigned int, which won't work. */
2310 if (w->resize.step_width > 1) x -= x % (int)w->resize.step_width;
2311 if (w->resize.step_height > 1) y -= y % (int)w->resize.step_height;
2313 /* Check that we don't go below the minimum set size */
2314 if ((int)w->width + x < (int)w->nested_root->smallest_x) {
2315 x = w->nested_root->smallest_x - w->width;
2317 if ((int)w->height + y < (int)w->nested_root->smallest_y) {
2318 y = w->nested_root->smallest_y - w->height;
2321 /* Window already on size */
2322 if (x == 0 && y == 0) return ES_HANDLED;
2324 /* Now find the new cursor pos.. this is NOT _cursor, because we move in steps. */
2325 _drag_delta.y += y;
2326 if ((w->flags & WF_SIZING_LEFT) && x != 0) {
2327 _drag_delta.x -= x; // x > 0 -> window gets longer -> left-edge moves to left -> subtract x to get new position.
2328 w->SetDirty();
2329 w->left -= x; // If dragging left edge, move left window edge in opposite direction by the same amount.
2330 /* ResizeWindow() below ensures marking new position as dirty. */
2331 } else {
2332 _drag_delta.x += x;
2335 /* ResizeWindow sets both pre- and after-size to dirty for redrawal */
2336 ResizeWindow(w, x, y);
2337 return ES_HANDLED;
2341 _dragging_window = false;
2342 return ES_HANDLED;
2346 * Start window dragging
2347 * @param w Window to start dragging
2349 static void StartWindowDrag(Window *w)
2351 w->flags |= WF_DRAGGING;
2352 w->flags &= ~WF_CENTERED;
2353 _dragging_window = true;
2355 _drag_delta.x = w->left - _cursor.pos.x;
2356 _drag_delta.y = w->top - _cursor.pos.y;
2358 BringWindowToFront(w);
2359 DeleteWindowById(WC_DROPDOWN_MENU, 0);
2363 * Start resizing a window.
2364 * @param w Window to start resizing.
2365 * @param to_left Whether to drag towards the left or not
2367 static void StartWindowSizing(Window *w, bool to_left)
2369 w->flags |= to_left ? WF_SIZING_LEFT : WF_SIZING_RIGHT;
2370 w->flags &= ~WF_CENTERED;
2371 _dragging_window = true;
2373 _drag_delta.x = _cursor.pos.x;
2374 _drag_delta.y = _cursor.pos.y;
2376 BringWindowToFront(w);
2377 DeleteWindowById(WC_DROPDOWN_MENU, 0);
2381 * handle scrollbar scrolling with the mouse.
2382 * @return State of handling the event.
2384 static EventState HandleScrollbarScrolling()
2386 Window *w;
2387 FOR_ALL_WINDOWS_FROM_BACK(w) {
2388 if (w->scrolling_scrollbar >= 0) {
2389 /* Abort if no button is clicked any more. */
2390 if (!_left_button_down) {
2391 w->scrolling_scrollbar = -1;
2392 w->SetDirty();
2393 return ES_HANDLED;
2396 int i;
2397 NWidgetScrollbar *sb = w->GetWidget<NWidgetScrollbar>(w->scrolling_scrollbar);
2398 bool rtl = false;
2400 if (sb->type == NWID_HSCROLLBAR) {
2401 i = _cursor.pos.x - _cursorpos_drag_start.x;
2402 rtl = _current_text_dir == TD_RTL;
2403 } else {
2404 i = _cursor.pos.y - _cursorpos_drag_start.y;
2407 if (sb->disp_flags & ND_SCROLLBAR_BTN) {
2408 if (_scroller_click_timeout == 1) {
2409 _scroller_click_timeout = 3;
2410 sb->UpdatePosition(rtl == HasBit(sb->disp_flags, NDB_SCROLLBAR_UP) ? 1 : -1);
2411 w->SetDirty();
2413 return ES_HANDLED;
2416 /* Find the item we want to move to and make sure it's inside bounds. */
2417 int pos = min(max(0, i + _scrollbar_start_pos) * sb->GetCount() / _scrollbar_size, max(0, sb->GetCount() - sb->GetCapacity()));
2418 if (rtl) pos = max(0, sb->GetCount() - sb->GetCapacity() - pos);
2419 if (pos != sb->GetPosition()) {
2420 sb->SetPosition(pos);
2421 w->SetDirty();
2423 return ES_HANDLED;
2427 return ES_NOT_HANDLED;
2431 * Handle viewport scrolling with the mouse.
2432 * @return State of handling the event.
2434 static EventState HandleViewportScroll()
2436 bool scrollwheel_scrolling = _settings_client.gui.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0);
2438 if (!_scrolling_viewport) return ES_NOT_HANDLED;
2440 /* When we don't have a last scroll window we are starting to scroll.
2441 * When the last scroll window and this are not the same we went
2442 * outside of the window and should not left-mouse scroll anymore. */
2443 if (_last_scroll_window == NULL) _last_scroll_window = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y);
2445 if (_last_scroll_window == NULL || !(_right_button_down || scrollwheel_scrolling || (_settings_client.gui.left_mouse_btn_scrolling && _left_button_down))) {
2446 _cursor.fix_at = false;
2447 _scrolling_viewport = false;
2448 _last_scroll_window = NULL;
2449 return ES_NOT_HANDLED;
2452 if (_last_scroll_window == FindWindowById(WC_MAIN_WINDOW, 0) && _last_scroll_window->viewport->follow_vehicle != INVALID_VEHICLE) {
2453 /* If the main window is following a vehicle, then first let go of it! */
2454 const Vehicle *veh = Vehicle::Get(_last_scroll_window->viewport->follow_vehicle);
2455 ScrollMainWindowTo(veh->x_pos, veh->y_pos, veh->z_pos, true); // This also resets follow_vehicle
2456 return ES_NOT_HANDLED;
2459 Point delta;
2460 if (_settings_client.gui.reverse_scroll || (_settings_client.gui.left_mouse_btn_scrolling && _left_button_down)) {
2461 delta.x = -_cursor.delta.x;
2462 delta.y = -_cursor.delta.y;
2463 } else {
2464 delta.x = _cursor.delta.x;
2465 delta.y = _cursor.delta.y;
2468 if (scrollwheel_scrolling) {
2469 /* We are using scrollwheels for scrolling */
2470 delta.x = _cursor.h_wheel;
2471 delta.y = _cursor.v_wheel;
2472 _cursor.v_wheel = 0;
2473 _cursor.h_wheel = 0;
2476 /* Create a scroll-event and send it to the window */
2477 if (delta.x != 0 || delta.y != 0) _last_scroll_window->OnScroll(delta);
2479 _cursor.delta.x = 0;
2480 _cursor.delta.y = 0;
2481 return ES_HANDLED;
2485 * Check if a window can be made relative top-most window, and if so do
2486 * it. If a window does not obscure any other windows, it will not
2487 * be brought to the foreground. Also if the only obscuring windows
2488 * are so-called system-windows, the window will not be moved.
2489 * The function will return false when a child window of this window is a
2490 * modal-popup; function returns a false and child window gets a white border
2491 * @param w Window to bring relatively on-top
2492 * @return false if the window has an active modal child, true otherwise
2494 static bool MaybeBringWindowToFront(Window *w)
2496 bool bring_to_front = false;
2498 if (w->window_class == WC_MAIN_WINDOW ||
2499 IsVitalWindow(w) ||
2500 w->window_class == WC_TOOLTIPS ||
2501 w->window_class == WC_DROPDOWN_MENU) {
2502 return true;
2505 /* Use unshaded window size rather than current size for shaded windows. */
2506 int w_width = w->width;
2507 int w_height = w->height;
2508 if (w->IsShaded()) {
2509 w_width = w->unshaded_size.width;
2510 w_height = w->unshaded_size.height;
2513 Window *u;
2514 FOR_ALL_WINDOWS_FROM_BACK_FROM(u, w->z_front) {
2515 /* A modal child will prevent the activation of the parent window */
2516 if (u->parent == w && (u->window_desc->flags & WDF_MODAL)) {
2517 u->SetWhiteBorder();
2518 u->SetDirty();
2519 return false;
2522 if (u->window_class == WC_MAIN_WINDOW ||
2523 IsVitalWindow(u) ||
2524 u->window_class == WC_TOOLTIPS ||
2525 u->window_class == WC_DROPDOWN_MENU) {
2526 continue;
2529 /* Window sizes don't interfere, leave z-order alone */
2530 if (w->left + w_width <= u->left ||
2531 u->left + u->width <= w->left ||
2532 w->top + w_height <= u->top ||
2533 u->top + u->height <= w->top) {
2534 continue;
2537 bring_to_front = true;
2540 if (bring_to_front) BringWindowToFront(w);
2541 return true;
2545 * Process keypress for editbox widget.
2546 * @param wid Editbox widget.
2547 * @param key the Unicode value of the key.
2548 * @param keycode the untranslated key code including shift state.
2549 * @return #ES_HANDLED if the key press has been handled and no other
2550 * window should receive the event.
2552 EventState Window::HandleEditBoxKey(int wid, WChar key, uint16 keycode)
2554 QueryString *query = this->GetQueryString(wid);
2555 if (query == NULL) return ES_NOT_HANDLED;
2557 int action = QueryString::ACTION_NOTHING;
2559 switch (query->text.HandleKeyPress(key, keycode)) {
2560 case HKPR_EDITING:
2561 this->SetWidgetDirty(wid);
2562 this->OnEditboxChanged(wid);
2563 break;
2565 case HKPR_CURSOR:
2566 this->SetWidgetDirty(wid);
2567 /* For the OSK also invalidate the parent window */
2568 if (this->window_class == WC_OSK) this->InvalidateData();
2569 break;
2571 case HKPR_CONFIRM:
2572 if (this->window_class == WC_OSK) {
2573 this->OnClick(Point(), WID_OSK_OK, 1);
2574 } else if (query->ok_button >= 0) {
2575 this->OnClick(Point(), query->ok_button, 1);
2576 } else {
2577 action = query->ok_button;
2579 break;
2581 case HKPR_CANCEL:
2582 if (this->window_class == WC_OSK) {
2583 this->OnClick(Point(), WID_OSK_CANCEL, 1);
2584 } else if (query->cancel_button >= 0) {
2585 this->OnClick(Point(), query->cancel_button, 1);
2586 } else {
2587 action = query->cancel_button;
2589 break;
2591 case HKPR_NOT_HANDLED:
2592 return ES_NOT_HANDLED;
2594 default: break;
2597 switch (action) {
2598 case QueryString::ACTION_DESELECT:
2599 this->UnfocusFocusedWidget();
2600 break;
2602 case QueryString::ACTION_CLEAR:
2603 if (query->text.bytes <= 1) {
2604 /* If already empty, unfocus instead */
2605 this->UnfocusFocusedWidget();
2606 } else {
2607 query->text.DeleteAll();
2608 this->SetWidgetDirty(wid);
2609 this->OnEditboxChanged(wid);
2611 break;
2613 default:
2614 break;
2617 return ES_HANDLED;
2621 * Handle keyboard input.
2622 * @param keycode Virtual keycode of the key.
2623 * @param key Unicode character of the key.
2625 void HandleKeypress(uint keycode, WChar key)
2627 /* World generation is multithreaded and messes with companies.
2628 * But there is no company related window open anyway, so _current_company is not used. */
2629 assert(HasModalProgress() || IsLocalCompany());
2632 * The Unicode standard defines an area called the private use area. Code points in this
2633 * area are reserved for private use and thus not portable between systems. For instance,
2634 * Apple defines code points for the arrow keys in this area, but these are only printable
2635 * on a system running OS X. We don't want these keys to show up in text fields and such,
2636 * and thus we have to clear the unicode character when we encounter such a key.
2638 if (key >= 0xE000 && key <= 0xF8FF) key = 0;
2641 * If both key and keycode is zero, we don't bother to process the event.
2643 if (key == 0 && keycode == 0) return;
2645 /* Check if the focused window has a focused editbox */
2646 if (EditBoxInGlobalFocus()) {
2647 /* All input will in this case go to the focused editbox */
2648 if (_focused_window->window_class == WC_CONSOLE) {
2649 if (_focused_window->OnKeyPress(key, keycode) == ES_HANDLED) return;
2650 } else {
2651 if (_focused_window->HandleEditBoxKey(_focused_window->nested_focus->index, key, keycode) == ES_HANDLED) return;
2655 /* Call the event, start with the uppermost window, but ignore the toolbar. */
2656 Window *w;
2657 FOR_ALL_WINDOWS_FROM_FRONT(w) {
2658 if (w->window_class == WC_MAIN_TOOLBAR) continue;
2659 if (w->window_desc->hotkeys != NULL) {
2660 int hotkey = w->window_desc->hotkeys->CheckMatch(keycode);
2661 if (hotkey >= 0 && w->OnHotkey(hotkey) == ES_HANDLED) return;
2663 if (w->OnKeyPress(key, keycode) == ES_HANDLED) return;
2666 w = FindWindowById(WC_MAIN_TOOLBAR, 0);
2667 /* When there is no toolbar w is null, check for that */
2668 if (w != NULL) {
2669 if (w->window_desc->hotkeys != NULL) {
2670 int hotkey = w->window_desc->hotkeys->CheckMatch(keycode);
2671 if (hotkey >= 0 && w->OnHotkey(hotkey) == ES_HANDLED) return;
2673 if (w->OnKeyPress(key, keycode) == ES_HANDLED) return;
2676 HandleGlobalHotkeys(key, keycode);
2680 * State of CONTROL key has changed
2682 void HandleCtrlChanged()
2684 /* Call the event, start with the uppermost window. */
2685 Window *w;
2686 FOR_ALL_WINDOWS_FROM_FRONT(w) {
2687 if (w->OnCTRLStateChange() == ES_HANDLED) return;
2692 * Insert a text string at the cursor position into the edit box widget.
2693 * @param wid Edit box widget.
2694 * @param str Text string to insert.
2696 /* virtual */ void Window::InsertTextString(int wid, const char *str, bool marked, const char *caret, const char *insert_location, const char *replacement_end)
2698 QueryString *query = this->GetQueryString(wid);
2699 if (query == NULL) return;
2701 if (query->text.InsertString(str, marked, caret, insert_location, replacement_end) || marked) {
2702 this->SetWidgetDirty(wid);
2703 this->OnEditboxChanged(wid);
2708 * Handle text input.
2709 * @param str Text string to input.
2710 * @param marked Is the input a marked composition string from an IME?
2711 * @param caret Move the caret to this point in the insertion string.
2713 void HandleTextInput(const char *str, bool marked, const char *caret, const char *insert_location, const char *replacement_end)
2715 if (!EditBoxInGlobalFocus()) return;
2717 _focused_window->InsertTextString(_focused_window->window_class == WC_CONSOLE ? 0 : _focused_window->nested_focus->index, str, marked, caret, insert_location, replacement_end);
2721 * Local counter that is incremented each time an mouse input event is detected.
2722 * The counter is used to stop auto-scrolling.
2723 * @see HandleAutoscroll()
2724 * @see HandleMouseEvents()
2726 static int _input_events_this_tick = 0;
2729 * If needed and switched on, perform auto scrolling (automatically
2730 * moving window contents when mouse is near edge of the window).
2732 static void HandleAutoscroll()
2734 if (_game_mode == GM_MENU || HasModalProgress()) return;
2735 if (_settings_client.gui.auto_scrolling == VA_DISABLED) return;
2736 if (_settings_client.gui.auto_scrolling == VA_MAIN_VIEWPORT_FULLSCREEN && !_fullscreen) return;
2738 int x = _cursor.pos.x;
2739 int y = _cursor.pos.y;
2740 Window *w = FindWindowFromPt(x, y);
2741 if (w == NULL || w->flags & WF_DISABLE_VP_SCROLL) return;
2742 if (_settings_client.gui.auto_scrolling != VA_EVERY_VIEWPORT && w->window_class != WC_MAIN_WINDOW) return;
2744 ViewPort *vp = IsPtInWindowViewport(w, x, y);
2745 if (vp == NULL) return;
2747 x -= vp->left;
2748 y -= vp->top;
2750 /* here allows scrolling in both x and y axis */
2751 #define scrollspeed 3
2752 if (x - 15 < 0) {
2753 w->viewport->dest_scrollpos_x += ScaleByZoom((x - 15) * scrollspeed, vp->zoom);
2754 } else if (15 - (vp->width - x) > 0) {
2755 w->viewport->dest_scrollpos_x += ScaleByZoom((15 - (vp->width - x)) * scrollspeed, vp->zoom);
2757 if (y - 15 < 0) {
2758 w->viewport->dest_scrollpos_y += ScaleByZoom((y - 15) * scrollspeed, vp->zoom);
2759 } else if (15 - (vp->height - y) > 0) {
2760 w->viewport->dest_scrollpos_y += ScaleByZoom((15 - (vp->height - y)) * scrollspeed, vp->zoom);
2762 #undef scrollspeed
2765 enum MouseClick {
2766 MC_NONE = 0,
2767 MC_LEFT,
2768 MC_RIGHT,
2769 MC_DOUBLE_LEFT,
2770 MC_HOVER,
2772 MAX_OFFSET_DOUBLE_CLICK = 5, ///< How much the mouse is allowed to move to call it a double click
2773 TIME_BETWEEN_DOUBLE_CLICK = 500, ///< Time between 2 left clicks before it becoming a double click, in ms
2774 MAX_OFFSET_HOVER = 5, ///< Maximum mouse movement before stopping a hover event.
2776 extern EventState VpHandlePlaceSizingDrag();
2778 static void ScrollMainViewport(int x, int y)
2780 if (_game_mode != GM_MENU) {
2781 Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
2782 assert(w);
2784 w->viewport->dest_scrollpos_x += ScaleByZoom(x, w->viewport->zoom);
2785 w->viewport->dest_scrollpos_y += ScaleByZoom(y, w->viewport->zoom);
2790 * Describes all the different arrow key combinations the game allows
2791 * when it is in scrolling mode.
2792 * The real arrow keys are bitwise numbered as
2793 * 1 = left
2794 * 2 = up
2795 * 4 = right
2796 * 8 = down
2798 static const int8 scrollamt[16][2] = {
2799 { 0, 0}, ///< no key specified
2800 {-2, 0}, ///< 1 : left
2801 { 0, -2}, ///< 2 : up
2802 {-2, -1}, ///< 3 : left + up
2803 { 2, 0}, ///< 4 : right
2804 { 0, 0}, ///< 5 : left + right = nothing
2805 { 2, -1}, ///< 6 : right + up
2806 { 0, -2}, ///< 7 : right + left + up = up
2807 { 0, 2}, ///< 8 : down
2808 {-2, 1}, ///< 9 : down + left
2809 { 0, 0}, ///< 10 : down + up = nothing
2810 {-2, 0}, ///< 11 : left + up + down = left
2811 { 2, 1}, ///< 12 : down + right
2812 { 0, 2}, ///< 13 : left + right + down = down
2813 { 2, 0}, ///< 14 : right + up + down = right
2814 { 0, 0}, ///< 15 : left + up + right + down = nothing
2817 static void HandleKeyScrolling()
2820 * Check that any of the dirkeys is pressed and that the focused window
2821 * doesn't have an edit-box as focused widget.
2823 if (_dirkeys && !EditBoxInGlobalFocus()) {
2824 int factor = _shift_pressed ? 50 : 10;
2825 ScrollMainViewport(scrollamt[_dirkeys][0] * factor, scrollamt[_dirkeys][1] * factor);
2829 static void MouseLoop(MouseClick click, int mousewheel)
2831 /* World generation is multithreaded and messes with companies.
2832 * But there is no company related window open anyway, so _current_company is not used. */
2833 assert(HasModalProgress() || IsLocalCompany());
2835 HandlePlacePresize();
2836 UpdateTileSelection();
2838 if (VpHandlePlaceSizingDrag() == ES_HANDLED) return;
2839 if (HandleMouseDragDrop() == ES_HANDLED) return;
2840 if (HandleWindowDragging() == ES_HANDLED) return;
2841 if (HandleScrollbarScrolling() == ES_HANDLED) return;
2842 if (HandleViewportScroll() == ES_HANDLED) return;
2844 HandleMouseOver();
2846 bool scrollwheel_scrolling = _settings_client.gui.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0);
2847 if (click == MC_NONE && mousewheel == 0 && !scrollwheel_scrolling) return;
2849 int x = _cursor.pos.x;
2850 int y = _cursor.pos.y;
2851 Window *w = FindWindowFromPt(x, y);
2852 if (w == NULL) return;
2854 if (click != MC_HOVER && !MaybeBringWindowToFront(w)) return;
2855 ViewPort *vp = IsPtInWindowViewport(w, x, y);
2857 /* Don't allow any action in a viewport if either in menu or when having a modal progress window */
2858 if (vp != NULL && (_game_mode == GM_MENU || HasModalProgress())) return;
2860 if (mousewheel != 0) {
2861 /* Send mousewheel event to window */
2862 w->OnMouseWheel(mousewheel);
2864 /* Dispatch a MouseWheelEvent for widgets if it is not a viewport */
2865 if (vp == NULL) DispatchMouseWheelEvent(w, w->nested_root->GetWidgetFromPos(x - w->left, y - w->top), mousewheel);
2868 if (vp != NULL) {
2869 if (scrollwheel_scrolling) click = MC_RIGHT; // we are using the scrollwheel in a viewport, so we emulate right mouse button
2870 switch (click) {
2871 case MC_DOUBLE_LEFT:
2872 case MC_LEFT:
2873 if (HandleViewportClicked(vp, x, y)) return;
2874 if (!(w->flags & WF_DISABLE_VP_SCROLL) &&
2875 _settings_client.gui.left_mouse_btn_scrolling) {
2876 _scrolling_viewport = true;
2877 _cursor.fix_at = false;
2878 return;
2880 break;
2882 case MC_RIGHT:
2883 if (!(w->flags & WF_DISABLE_VP_SCROLL)) {
2884 _scrolling_viewport = true;
2885 _cursor.fix_at = true;
2887 /* clear 2D scrolling caches before we start a 2D scroll */
2888 _cursor.h_wheel = 0;
2889 _cursor.v_wheel = 0;
2890 return;
2892 break;
2894 default:
2895 break;
2899 if (vp == NULL || (w->flags & WF_DISABLE_VP_SCROLL)) {
2900 switch (click) {
2901 case MC_LEFT:
2902 case MC_DOUBLE_LEFT:
2903 DispatchLeftClickEvent(w, x - w->left, y - w->top, click == MC_DOUBLE_LEFT ? 2 : 1);
2904 break;
2906 default:
2907 if (!scrollwheel_scrolling || w == NULL || w->window_class != WC_SMALLMAP) break;
2908 /* We try to use the scrollwheel to scroll since we didn't touch any of the buttons.
2909 * Simulate a right button click so we can get started. */
2910 FALLTHROUGH;
2912 case MC_RIGHT: DispatchRightClickEvent(w, x - w->left, y - w->top); break;
2914 case MC_HOVER: DispatchHoverEvent(w, x - w->left, y - w->top); break;
2920 * Handle a mouse event from the video driver
2922 void HandleMouseEvents()
2924 /* World generation is multithreaded and messes with companies.
2925 * But there is no company related window open anyway, so _current_company is not used. */
2926 assert(HasModalProgress() || IsLocalCompany());
2928 static int double_click_time = 0;
2929 static Point double_click_pos = {0, 0};
2931 /* Mouse event? */
2932 MouseClick click = MC_NONE;
2933 if (_left_button_down && !_left_button_clicked) {
2934 click = MC_LEFT;
2935 if (double_click_time != 0 && _realtime_tick - double_click_time < TIME_BETWEEN_DOUBLE_CLICK &&
2936 double_click_pos.x != 0 && abs(_cursor.pos.x - double_click_pos.x) < MAX_OFFSET_DOUBLE_CLICK &&
2937 double_click_pos.y != 0 && abs(_cursor.pos.y - double_click_pos.y) < MAX_OFFSET_DOUBLE_CLICK) {
2938 click = MC_DOUBLE_LEFT;
2940 double_click_time = _realtime_tick;
2941 double_click_pos = _cursor.pos;
2942 _left_button_clicked = true;
2943 _input_events_this_tick++;
2944 } else if (_right_button_clicked) {
2945 _right_button_clicked = false;
2946 click = MC_RIGHT;
2947 _input_events_this_tick++;
2950 int mousewheel = 0;
2951 if (_cursor.wheel) {
2952 mousewheel = _cursor.wheel;
2953 _cursor.wheel = 0;
2954 _input_events_this_tick++;
2957 static uint32 hover_time = 0;
2958 static Point hover_pos = {0, 0};
2960 if (_settings_client.gui.hover_delay_ms > 0) {
2961 if (!_cursor.in_window || click != MC_NONE || mousewheel != 0 || _left_button_down || _right_button_down ||
2962 hover_pos.x == 0 || abs(_cursor.pos.x - hover_pos.x) >= MAX_OFFSET_HOVER ||
2963 hover_pos.y == 0 || abs(_cursor.pos.y - hover_pos.y) >= MAX_OFFSET_HOVER) {
2964 hover_pos = _cursor.pos;
2965 hover_time = _realtime_tick;
2966 _mouse_hovering = false;
2967 } else {
2968 if (hover_time != 0 && _realtime_tick > hover_time + _settings_client.gui.hover_delay_ms) {
2969 click = MC_HOVER;
2970 _input_events_this_tick++;
2971 _mouse_hovering = true;
2976 /* Handle sprite picker before any GUI interaction */
2977 if (_newgrf_debug_sprite_picker.mode == SPM_REDRAW && _newgrf_debug_sprite_picker.click_time != _realtime_tick) {
2978 /* Next realtime tick? Then redraw has finished */
2979 _newgrf_debug_sprite_picker.mode = SPM_NONE;
2980 InvalidateWindowData(WC_SPRITE_ALIGNER, 0, 1);
2983 if (click == MC_LEFT && _newgrf_debug_sprite_picker.mode == SPM_WAIT_CLICK) {
2984 /* Mark whole screen dirty, and wait for the next realtime tick, when drawing is finished. */
2985 Blitter *blitter = BlitterFactory::GetCurrentBlitter();
2986 _newgrf_debug_sprite_picker.clicked_pixel = blitter->MoveTo(_screen.dst_ptr, _cursor.pos.x, _cursor.pos.y);
2987 _newgrf_debug_sprite_picker.click_time = _realtime_tick;
2988 _newgrf_debug_sprite_picker.sprites.Clear();
2989 _newgrf_debug_sprite_picker.mode = SPM_REDRAW;
2990 MarkWholeScreenDirty();
2991 } else {
2992 MouseLoop(click, mousewheel);
2995 /* We have moved the mouse the required distance,
2996 * no need to move it at any later time. */
2997 _cursor.delta.x = 0;
2998 _cursor.delta.y = 0;
3002 * Check the soft limit of deletable (non vital, non sticky) windows.
3004 static void CheckSoftLimit()
3006 if (_settings_client.gui.window_soft_limit == 0) return;
3008 for (;;) {
3009 uint deletable_count = 0;
3010 Window *w, *last_deletable = NULL;
3011 FOR_ALL_WINDOWS_FROM_FRONT(w) {
3012 if (w->window_class == WC_MAIN_WINDOW || IsVitalWindow(w) || (w->flags & WF_STICKY)) continue;
3014 last_deletable = w;
3015 deletable_count++;
3018 /* We've not reached the soft limit yet. */
3019 if (deletable_count <= _settings_client.gui.window_soft_limit) break;
3021 assert(last_deletable != NULL);
3022 delete last_deletable;
3027 * Regular call from the global game loop
3029 void InputLoop()
3031 /* World generation is multithreaded and messes with companies.
3032 * But there is no company related window open anyway, so _current_company is not used. */
3033 assert(HasModalProgress() || IsLocalCompany());
3035 CheckSoftLimit();
3036 HandleKeyScrolling();
3038 /* Do the actual free of the deleted windows. */
3039 for (Window *v = _z_front_window; v != NULL; /* nothing */) {
3040 Window *w = v;
3041 v = v->z_back;
3043 if (w->window_class != WC_INVALID) continue;
3045 RemoveWindowFromZOrdering(w);
3046 free(w);
3049 if (_scroller_click_timeout != 0) _scroller_click_timeout--;
3050 DecreaseWindowCounters();
3052 if (_input_events_this_tick != 0) {
3053 /* The input loop is called only once per GameLoop() - so we can clear the counter here */
3054 _input_events_this_tick = 0;
3055 /* there were some inputs this tick, don't scroll ??? */
3056 return;
3059 /* HandleMouseEvents was already called for this tick */
3060 HandleMouseEvents();
3061 HandleAutoscroll();
3065 * Update the continuously changing contents of the windows, such as the viewports
3067 void UpdateWindows()
3069 Window *w;
3071 static int highlight_timer = 1;
3072 if (--highlight_timer == 0) {
3073 highlight_timer = 15;
3074 _window_highlight_colour = !_window_highlight_colour;
3077 FOR_ALL_WINDOWS_FROM_FRONT(w) {
3078 w->ProcessScheduledInvalidations();
3079 w->ProcessHighlightedInvalidations();
3082 /* Skip the actual drawing on dedicated servers without screen.
3083 * But still empty the invalidation queues above. */
3084 if (_network_dedicated) return;
3086 static int we4_timer = 0;
3087 int t = we4_timer + 1;
3089 if (t >= 100) {
3090 FOR_ALL_WINDOWS_FROM_FRONT(w) {
3091 w->OnHundredthTick();
3093 t = 0;
3095 we4_timer = t;
3097 FOR_ALL_WINDOWS_FROM_FRONT(w) {
3098 if ((w->flags & WF_WHITE_BORDER) && --w->white_border_timer == 0) {
3099 CLRBITS(w->flags, WF_WHITE_BORDER);
3100 w->SetDirty();
3104 DrawDirtyBlocks();
3106 FOR_ALL_WINDOWS_FROM_BACK(w) {
3107 /* Update viewport only if window is not shaded. */
3108 if (w->viewport != NULL && !w->IsShaded()) UpdateViewportPosition(w);
3110 NetworkDrawChatMessage();
3111 /* Redraw mouse cursor in case it was hidden */
3112 DrawMouseCursor();
3116 * Mark window as dirty (in need of repainting)
3117 * @param cls Window class
3118 * @param number Window number in that class
3120 void SetWindowDirty(WindowClass cls, WindowNumber number)
3122 const Window *w;
3123 FOR_ALL_WINDOWS_FROM_BACK(w) {
3124 if (w->window_class == cls && w->window_number == number) w->SetDirty();
3129 * Mark a particular widget in a particular window as dirty (in need of repainting)
3130 * @param cls Window class
3131 * @param number Window number in that class
3132 * @param widget_index Index number of the widget that needs repainting
3134 void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, byte widget_index)
3136 const Window *w;
3137 FOR_ALL_WINDOWS_FROM_BACK(w) {
3138 if (w->window_class == cls && w->window_number == number) {
3139 w->SetWidgetDirty(widget_index);
3145 * Mark all windows of a particular class as dirty (in need of repainting)
3146 * @param cls Window class
3148 void SetWindowClassesDirty(WindowClass cls)
3150 Window *w;
3151 FOR_ALL_WINDOWS_FROM_BACK(w) {
3152 if (w->window_class == cls) w->SetDirty();
3157 * Mark this window's data as invalid (in need of re-computing)
3158 * @param data The data to invalidate with
3159 * @param gui_scope Whether the function is called from GUI scope.
3161 void Window::InvalidateData(int data, bool gui_scope)
3163 this->SetDirty();
3164 if (!gui_scope) {
3165 /* Schedule GUI-scope invalidation for next redraw. */
3166 *this->scheduled_invalidation_data.Append() = data;
3168 this->OnInvalidateData(data, gui_scope);
3172 * Process all scheduled invalidations.
3174 void Window::ProcessScheduledInvalidations()
3176 for (int *data = this->scheduled_invalidation_data.Begin(); this->window_class != WC_INVALID && data != this->scheduled_invalidation_data.End(); data++) {
3177 this->OnInvalidateData(*data, true);
3179 this->scheduled_invalidation_data.Clear();
3183 * Process all invalidation of highlighted widgets.
3185 void Window::ProcessHighlightedInvalidations()
3187 if ((this->flags & WF_HIGHLIGHTED) == 0) return;
3189 for (uint i = 0; i < this->nested_array_size; i++) {
3190 if (this->IsWidgetHighlighted(i)) this->SetWidgetDirty(i);
3195 * Mark window data of the window of a given class and specific window number as invalid (in need of re-computing)
3197 * Note that by default the invalidation is not considered to be called from GUI scope.
3198 * That means only a part of invalidation is executed immediately. The rest is scheduled for the next redraw.
3199 * The asynchronous execution is important to prevent GUI code being executed from command scope.
3200 * When not in GUI-scope:
3201 * - OnInvalidateData() may not do test-runs on commands, as they might affect the execution of
3202 * the command which triggered the invalidation. (town rating and such)
3203 * - OnInvalidateData() may not rely on _current_company == _local_company.
3204 * This implies that no NewGRF callbacks may be run.
3206 * However, when invalidations are scheduled, then multiple calls may be scheduled before execution starts. Earlier scheduled
3207 * invalidations may be called with invalidation-data, which is already invalid at the point of execution.
3208 * That means some stuff requires to be executed immediately in command scope, while not everything may be executed in command
3209 * scope. While GUI-scope calls have no restrictions on what they may do, they cannot assume the game to still be in the state
3210 * when the invalidation was scheduled; passed IDs may have got invalid in the mean time.
3212 * Finally, note that invalidations triggered from commands or the game loop result in OnInvalidateData() being called twice.
3213 * Once in command-scope, once in GUI-scope. So make sure to not process differential-changes twice.
3215 * @param cls Window class
3216 * @param number Window number within the class
3217 * @param data The data to invalidate with
3218 * @param gui_scope Whether the call is done from GUI scope
3220 void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
3222 Window *w;
3223 FOR_ALL_WINDOWS_FROM_BACK(w) {
3224 if (w->window_class == cls && w->window_number == number) {
3225 w->InvalidateData(data, gui_scope);
3231 * Mark window data of all windows of a given class as invalid (in need of re-computing)
3232 * Note that by default the invalidation is not considered to be called from GUI scope.
3233 * See InvalidateWindowData() for details on GUI-scope vs. command-scope.
3234 * @param cls Window class
3235 * @param data The data to invalidate with
3236 * @param gui_scope Whether the call is done from GUI scope
3238 void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
3240 Window *w;
3242 FOR_ALL_WINDOWS_FROM_BACK(w) {
3243 if (w->window_class == cls) {
3244 w->InvalidateData(data, gui_scope);
3250 * Dispatch WE_TICK event over all windows
3252 void CallWindowTickEvent()
3254 Window *w;
3255 FOR_ALL_WINDOWS_FROM_FRONT(w) {
3256 w->OnTick();
3261 * Try to delete a non-vital window.
3262 * Non-vital windows are windows other than the game selection, main toolbar,
3263 * status bar, toolbar menu, and tooltip windows. Stickied windows are also
3264 * considered vital.
3266 void DeleteNonVitalWindows()
3268 Window *w;
3270 restart_search:
3271 /* When we find the window to delete, we need to restart the search
3272 * as deleting this window could cascade in deleting (many) others
3273 * anywhere in the z-array */
3274 FOR_ALL_WINDOWS_FROM_BACK(w) {
3275 if (w->window_class != WC_MAIN_WINDOW &&
3276 w->window_class != WC_SELECT_GAME &&
3277 w->window_class != WC_MAIN_TOOLBAR &&
3278 w->window_class != WC_STATUS_BAR &&
3279 w->window_class != WC_TOOLTIPS &&
3280 (w->flags & WF_STICKY) == 0) { // do not delete windows which are 'pinned'
3282 delete w;
3283 goto restart_search;
3289 * It is possible that a stickied window gets to a position where the
3290 * 'close' button is outside the gaming area. You cannot close it then; except
3291 * with this function. It closes all windows calling the standard function,
3292 * then, does a little hacked loop of closing all stickied windows. Note
3293 * that standard windows (status bar, etc.) are not stickied, so these aren't affected
3295 void DeleteAllNonVitalWindows()
3297 Window *w;
3299 /* Delete every window except for stickied ones, then sticky ones as well */
3300 DeleteNonVitalWindows();
3302 restart_search:
3303 /* When we find the window to delete, we need to restart the search
3304 * as deleting this window could cascade in deleting (many) others
3305 * anywhere in the z-array */
3306 FOR_ALL_WINDOWS_FROM_BACK(w) {
3307 if (w->flags & WF_STICKY) {
3308 delete w;
3309 goto restart_search;
3315 * Delete all windows that are used for construction of vehicle etc.
3316 * Once done with that invalidate the others to ensure they get refreshed too.
3318 void DeleteConstructionWindows()
3320 Window *w;
3322 restart_search:
3323 /* When we find the window to delete, we need to restart the search
3324 * as deleting this window could cascade in deleting (many) others
3325 * anywhere in the z-array */
3326 FOR_ALL_WINDOWS_FROM_BACK(w) {
3327 if (w->window_desc->flags & WDF_CONSTRUCTION) {
3328 delete w;
3329 goto restart_search;
3333 FOR_ALL_WINDOWS_FROM_BACK(w) w->SetDirty();
3336 /** Delete all always on-top windows to get an empty screen */
3337 void HideVitalWindows()
3339 DeleteWindowById(WC_MAIN_TOOLBAR, 0);
3340 DeleteWindowById(WC_STATUS_BAR, 0);
3343 /** Re-initialize all windows. */
3344 void ReInitAllWindows()
3346 NWidgetLeaf::InvalidateDimensionCache(); // Reset cached sizes of several widgets.
3347 NWidgetScrollbar::InvalidateDimensionCache();
3349 extern void InitDepotWindowBlockSizes();
3350 InitDepotWindowBlockSizes();
3352 Window *w;
3353 FOR_ALL_WINDOWS_FROM_BACK(w) {
3354 w->ReInit();
3356 #ifdef ENABLE_NETWORK
3357 void NetworkReInitChatBoxSize();
3358 NetworkReInitChatBoxSize();
3359 #endif
3361 /* Make sure essential parts of all windows are visible */
3362 RelocateAllWindows(_cur_resolution.width, _cur_resolution.height);
3363 MarkWholeScreenDirty();
3367 * (Re)position a window at the screen.
3368 * @param w Window structure of the window, may also be \c NULL.
3369 * @param clss The class of the window to position.
3370 * @param setting The actual setting used for the window's position.
3371 * @return X coordinate of left edge of the repositioned window.
3373 static int PositionWindow(Window *w, WindowClass clss, int setting)
3375 if (w == NULL || w->window_class != clss) {
3376 w = FindWindowById(clss, 0);
3378 if (w == NULL) return 0;
3380 int old_left = w->left;
3381 switch (setting) {
3382 case 1: w->left = (_screen.width - w->width) / 2; break;
3383 case 2: w->left = _screen.width - w->width; break;
3384 default: w->left = 0; break;
3386 if (w->viewport != NULL) w->viewport->left += w->left - old_left;
3387 SetDirtyBlocks(0, w->top, _screen.width, w->top + w->height); // invalidate the whole row
3388 return w->left;
3392 * (Re)position main toolbar window at the screen.
3393 * @param w Window structure of the main toolbar window, may also be \c NULL.
3394 * @return X coordinate of left edge of the repositioned toolbar window.
3396 int PositionMainToolbar(Window *w)
3398 DEBUG(misc, 5, "Repositioning Main Toolbar...");
3399 return PositionWindow(w, WC_MAIN_TOOLBAR, _settings_client.gui.toolbar_pos);
3403 * (Re)position statusbar window at the screen.
3404 * @param w Window structure of the statusbar window, may also be \c NULL.
3405 * @return X coordinate of left edge of the repositioned statusbar.
3407 int PositionStatusbar(Window *w)
3409 DEBUG(misc, 5, "Repositioning statusbar...");
3410 return PositionWindow(w, WC_STATUS_BAR, _settings_client.gui.statusbar_pos);
3414 * (Re)position news message window at the screen.
3415 * @param w Window structure of the news message window, may also be \c NULL.
3416 * @return X coordinate of left edge of the repositioned news message.
3418 int PositionNewsMessage(Window *w)
3420 DEBUG(misc, 5, "Repositioning news message...");
3421 return PositionWindow(w, WC_NEWS_WINDOW, _settings_client.gui.statusbar_pos);
3425 * (Re)position network chat window at the screen.
3426 * @param w Window structure of the network chat window, may also be \c NULL.
3427 * @return X coordinate of left edge of the repositioned network chat window.
3429 int PositionNetworkChatWindow(Window *w)
3431 DEBUG(misc, 5, "Repositioning network chat window...");
3432 return PositionWindow(w, WC_SEND_NETWORK_MSG, _settings_client.gui.statusbar_pos);
3437 * Switches viewports following vehicles, which get autoreplaced
3438 * @param from_index the old vehicle ID
3439 * @param to_index the new vehicle ID
3441 void ChangeVehicleViewports(VehicleID from_index, VehicleID to_index)
3443 Window *w;
3444 FOR_ALL_WINDOWS_FROM_BACK(w) {
3445 if (w->viewport != NULL && w->viewport->follow_vehicle == from_index) {
3446 w->viewport->follow_vehicle = to_index;
3447 w->SetDirty();
3454 * Relocate all windows to fit the new size of the game application screen
3455 * @param neww New width of the game application screen
3456 * @param newh New height of the game application screen.
3458 void RelocateAllWindows(int neww, int newh)
3460 Window *w;
3462 FOR_ALL_WINDOWS_FROM_BACK(w) {
3463 int left, top;
3464 /* XXX - this probably needs something more sane. For example specifying
3465 * in a 'backup'-desc that the window should always be centered. */
3466 switch (w->window_class) {
3467 case WC_MAIN_WINDOW:
3468 case WC_BOOTSTRAP:
3469 ResizeWindow(w, neww, newh);
3470 continue;
3472 case WC_MAIN_TOOLBAR:
3473 ResizeWindow(w, min(neww, _toolbar_width) - w->width, 0, false);
3475 top = w->top;
3476 left = PositionMainToolbar(w); // changes toolbar orientation
3477 break;
3479 case WC_NEWS_WINDOW:
3480 top = newh - w->height;
3481 left = PositionNewsMessage(w);
3482 break;
3484 case WC_STATUS_BAR:
3485 ResizeWindow(w, min(neww, _toolbar_width) - w->width, 0, false);
3487 top = newh - w->height;
3488 left = PositionStatusbar(w);
3489 break;
3491 case WC_SEND_NETWORK_MSG:
3492 ResizeWindow(w, min(neww, _toolbar_width) - w->width, 0, false);
3494 top = newh - w->height - FindWindowById(WC_STATUS_BAR, 0)->height;
3495 left = PositionNetworkChatWindow(w);
3496 break;
3498 case WC_CONSOLE:
3499 IConsoleResize(w);
3500 continue;
3502 default: {
3503 if (w->flags & WF_CENTERED) {
3504 top = (newh - w->height) >> 1;
3505 left = (neww - w->width) >> 1;
3506 break;
3509 left = w->left;
3510 if (left + (w->width >> 1) >= neww) left = neww - w->width;
3511 if (left < 0) left = 0;
3513 top = w->top;
3514 if (top + (w->height >> 1) >= newh) top = newh - w->height;
3515 break;
3519 EnsureVisibleCaption(w, left, top);
3524 * Destructor of the base class PickerWindowBase
3525 * Main utility is to stop the base Window destructor from triggering
3526 * a free while the child will already be free, in this case by the ResetObjectToPlace().
3528 PickerWindowBase::~PickerWindowBase()
3530 this->window_class = WC_INVALID; // stop the ancestor from freeing the already (to be) child
3531 ResetObjectToPlace();