4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file water_land.h Sprites to use and how to display them for water tiles (depots/locks). */
13 * Constructor macro for an image without a palette in a DrawTileSeqStruct array.
14 * @param dx Offset in x direction
15 * @param dy Offset in y direction
16 * @param dz Offset in z direction
17 * @param sx Size in x direction
18 * @param sy Size in y direction
19 * @param sz Size in z direction
20 * @param img Sprite to draw
22 #define TILE_SEQ_LINE(dx, dy, dz, sx, sy, sz, img) { dx, dy, dz, sx, sy, sz, {img, PAL_NONE} },
24 /** Constructor macro for a terminating DrawTileSeqStruct entry in an array */
25 #define TILE_SEQ_END() { (int8)0x80, 0, 0, 0, 0, 0, {0, 0} }
28 * Constructor macro of a DrawTileSprites structure
29 * @param img Ground sprite without palette of the tile
30 * @param dtss Sequence child sprites of the tile
32 #define TILE_SPRITE_LINE(img, dtss) { {img, PAL_NONE}, dtss },
34 static const DrawTileSeqStruct _shipdepot_display_seq_1
[] = {
35 TILE_SEQ_LINE( 0, 15, 0, 16, 1, 0x14, 0xFE8 | (1 << PALETTE_MODIFIER_COLOUR
))
39 static const DrawTileSeqStruct _shipdepot_display_seq_2
[] = {
40 TILE_SEQ_LINE( 0, 0, 0, 16, 1, 0x14, 0xFEA)
41 TILE_SEQ_LINE( 0, 15, 0, 16, 1, 0x14, 0xFE6 | (1 << PALETTE_MODIFIER_COLOUR
))
45 static const DrawTileSeqStruct _shipdepot_display_seq_3
[] = {
46 TILE_SEQ_LINE( 15, 0, 0, 1, 0x10, 0x14, 0xFE9 | (1 << PALETTE_MODIFIER_COLOUR
))
50 static const DrawTileSeqStruct _shipdepot_display_seq_4
[] = {
51 TILE_SEQ_LINE( 0, 0, 0, 1, 16, 0x14, 0xFEB)
52 TILE_SEQ_LINE( 15, 0, 0, 1, 16, 0x14, 0xFE7 | (1 << PALETTE_MODIFIER_COLOUR
))
56 static const DrawTileSprites _shipdepot_display_data
[][DEPOT_PART_END
] = {
58 TILE_SPRITE_LINE(0xFDD, _shipdepot_display_seq_1
) // DEPOT_PART_NORTH
59 TILE_SPRITE_LINE(0xFDD, _shipdepot_display_seq_2
) // DEPOT_PART_SOUTH
62 TILE_SPRITE_LINE(0xFDD, _shipdepot_display_seq_3
) // DEPOT_PART_NORTH
63 TILE_SPRITE_LINE(0xFDD, _shipdepot_display_seq_4
) // DEPOT_PART_SOUTH
67 static const DrawTileSeqStruct _lock_display_seq_0
[] = {
68 TILE_SEQ_LINE( 0, 0, 0, 0x10, 1, 0x14, 0 + 1)
69 TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 4 + 1)
73 static const DrawTileSeqStruct _lock_display_seq_1
[] = {
74 TILE_SEQ_LINE( 0, 0, 0, 1, 0x10, 0x14, 0)
75 TILE_SEQ_LINE( 0xF, 0, 0, 1, 0x10, 0x14, 4)
79 static const DrawTileSeqStruct _lock_display_seq_2
[] = {
80 TILE_SEQ_LINE( 0, 0, 0, 0x10, 1, 0x14, 0 + 2)
81 TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 4 + 2)
85 static const DrawTileSeqStruct _lock_display_seq_3
[] = {
86 TILE_SEQ_LINE( 0, 0, 0, 1, 0x10, 0x14, 0 + 3)
87 TILE_SEQ_LINE( 0xF, 0, 0, 1, 0x10, 0x14, 4 + 3)
91 static const DrawTileSeqStruct _lock_display_seq_0b
[] = {
92 TILE_SEQ_LINE( 0, 0, 0, 0x10, 1, 0x14, 8 + 1)
93 TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 12 + 1)
97 static const DrawTileSeqStruct _lock_display_seq_1b
[] = {
98 TILE_SEQ_LINE( 0, 0, 0, 0x1, 0x10, 0x14, 8)
99 TILE_SEQ_LINE( 0xF, 0, 0, 0x1, 0x10, 0x14, 12)
103 static const DrawTileSeqStruct _lock_display_seq_2b
[] = {
104 TILE_SEQ_LINE( 0, 0, 0, 0x10, 1, 0x14, 8 + 2)
105 TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 12 + 2)
109 static const DrawTileSeqStruct _lock_display_seq_3b
[] = {
110 TILE_SEQ_LINE( 0, 0, 0, 1, 0x10, 0x14, 8 + 3)
111 TILE_SEQ_LINE( 0xF, 0, 0, 1, 0x10, 0x14, 12 + 3)
115 static const DrawTileSeqStruct _lock_display_seq_0t
[] = {
116 TILE_SEQ_LINE( 0, 0, 0, 0x10, 1, 0x14, 16 + 1)
117 TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 20 + 1)
121 static const DrawTileSeqStruct _lock_display_seq_1t
[] = {
122 TILE_SEQ_LINE( 0, 0, 0, 0x1, 0x10, 0x14, 16)
123 TILE_SEQ_LINE( 0xF, 0, 0, 0x1, 0x10, 0x14, 20)
127 static const DrawTileSeqStruct _lock_display_seq_2t
[] = {
128 TILE_SEQ_LINE( 0, 0, 0, 0x10, 1, 0x14, 16 + 2)
129 TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 20 + 2)
133 static const DrawTileSeqStruct _lock_display_seq_3t
[] = {
134 TILE_SEQ_LINE( 0, 0, 0, 1, 0x10, 0x14, 16 + 3)
135 TILE_SEQ_LINE( 0xF, 0, 0, 1, 0x10, 0x14, 20 + 3)
139 static const DrawTileSprites _lock_display_data
[][DIAGDIR_END
] = {
140 { // LOCK_PART_MIDDLE
141 TILE_SPRITE_LINE(1, _lock_display_seq_0
) // NE
142 TILE_SPRITE_LINE(0, _lock_display_seq_1
) // SE
143 TILE_SPRITE_LINE(2, _lock_display_seq_2
) // SW
144 TILE_SPRITE_LINE(3, _lock_display_seq_3
) // NW
148 TILE_SPRITE_LINE(0xFDD, _lock_display_seq_0b
) // NE
149 TILE_SPRITE_LINE(0xFDD, _lock_display_seq_1b
) // SE
150 TILE_SPRITE_LINE(0xFDD, _lock_display_seq_2b
) // SW
151 TILE_SPRITE_LINE(0xFDD, _lock_display_seq_3b
) // NW
155 TILE_SPRITE_LINE(0xFDD, _lock_display_seq_0t
) // NE
156 TILE_SPRITE_LINE(0xFDD, _lock_display_seq_1t
) // SE
157 TILE_SPRITE_LINE(0xFDD, _lock_display_seq_2t
) // SW
158 TILE_SPRITE_LINE(0xFDD, _lock_display_seq_3t
) // NW
164 #undef TILE_SPRITE_LINE