4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file game_config.hpp GameConfig stores the configuration settings of every Game. */
12 #ifndef GAME_CONFIG_HPP
13 #define GAME_CONFIG_HPP
15 #include "../script/script_config.hpp"
17 class GameConfig
: public ScriptConfig
{
20 * Get the config of a company.
22 static GameConfig
*GetConfig(ScriptSettingSource source
= SSS_DEFAULT
);
28 GameConfig(const GameConfig
*config
) :
32 class GameInfo
*GetInfo() const;
35 * When ever the Game Scanner is reloaded, all infos become invalid. This
36 * function tells GameConfig about this.
37 * @param force_exact_match If true try to find the exact same version
38 * as specified. If false any version is ok.
39 * @return \c true if the reset was successful, \c false if the Game was no longer
42 bool ResetInfo(bool force_exact_match
);
45 /* virtual */ ScriptInfo
*FindInfo(const char *name
, int version
, bool force_exact_match
);
48 #endif /* GAME_CONFIG_HPP */