(svn r28004) -Update from Eints:
[openttd.git] / src / newgrf_object.cpp
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1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file newgrf_object.cpp Handling of object NewGRFs. */
12 #include "stdafx.h"
13 #include "company_base.h"
14 #include "company_func.h"
15 #include "debug.h"
16 #include "genworld.h"
17 #include "newgrf_class_func.h"
18 #include "newgrf_object.h"
19 #include "newgrf_sound.h"
20 #include "object_base.h"
21 #include "object_map.h"
22 #include "tile_cmd.h"
23 #include "town.h"
24 #include "water.h"
25 #include "newgrf_animation_base.h"
27 #include "safeguards.h"
29 /** The override manager for our objects. */
30 ObjectOverrideManager _object_mngr(NEW_OBJECT_OFFSET, NUM_OBJECTS, INVALID_OBJECT_TYPE);
32 extern const ObjectSpec _original_objects[NEW_OBJECT_OFFSET];
33 /** All the object specifications. */
34 ObjectSpec _object_specs[NUM_OBJECTS];
36 /**
37 * Get the specification associated with a specific ObjectType.
38 * @param index The object type to fetch.
39 * @return The specification.
41 /* static */ const ObjectSpec *ObjectSpec::Get(ObjectType index)
43 assert(index < NUM_OBJECTS);
44 return &_object_specs[index];
47 /**
48 * Get the specification associated with a tile.
49 * @param tile The tile to fetch the data for.
50 * @return The specification.
52 /* static */ const ObjectSpec *ObjectSpec::GetByTile(TileIndex tile)
54 return ObjectSpec::Get(GetObjectType(tile));
57 /**
58 * Check whether the object might be available at some point in this game with the current game mode.
59 * @return true if it might be available.
61 bool ObjectSpec::IsEverAvailable() const
63 return this->enabled && HasBit(this->climate, _settings_game.game_creation.landscape) &&
64 (this->flags & ((_game_mode != GM_EDITOR && !_generating_world) ? OBJECT_FLAG_ONLY_IN_SCENEDIT : OBJECT_FLAG_ONLY_IN_GAME)) == 0;
67 /**
68 * Check whether the object was available at some point in the past or present in this game with the current game mode.
69 * @return true if it was ever or is available.
71 bool ObjectSpec::WasEverAvailable() const
73 return this->IsEverAvailable() && _date > this->introduction_date;
76 /**
77 * Check whether the object is available at this time.
78 * @return true if it is available.
80 bool ObjectSpec::IsAvailable() const
82 return this->WasEverAvailable() &&
83 (_date < this->end_of_life_date || this->end_of_life_date < this->introduction_date + 365);
86 /**
87 * Gets the index of this spec.
88 * @return The index.
90 uint ObjectSpec::Index() const
92 return this - _object_specs;
95 /** This function initialize the spec arrays of objects. */
96 void ResetObjects()
98 /* Clean the pool. */
99 MemSetT(_object_specs, 0, lengthof(_object_specs));
101 /* And add our originals. */
102 MemCpyT(_object_specs, _original_objects, lengthof(_original_objects));
104 for (uint16 i = 0; i < lengthof(_original_objects); i++) {
105 _object_specs[i].grf_prop.local_id = i;
109 template <typename Tspec, typename Tid, Tid Tmax>
110 /* static */ void NewGRFClass<Tspec, Tid, Tmax>::InsertDefaults()
112 ObjectClassID cls = ObjectClass::Allocate('LTHS');
113 ObjectClass::Get(cls)->name = STR_OBJECT_CLASS_LTHS;
114 _object_specs[OBJECT_LIGHTHOUSE].cls_id = cls;
115 ObjectClass::Assign(&_object_specs[OBJECT_LIGHTHOUSE]);
117 cls = ObjectClass::Allocate('TRNS');
118 ObjectClass::Get(cls)->name = STR_OBJECT_CLASS_TRNS;
119 _object_specs[OBJECT_TRANSMITTER].cls_id = cls;
120 ObjectClass::Assign(&_object_specs[OBJECT_TRANSMITTER]);
123 template <typename Tspec, typename Tid, Tid Tmax>
124 bool NewGRFClass<Tspec, Tid, Tmax>::IsUIAvailable(uint index) const
126 return this->GetSpec(index)->IsEverAvailable();
129 INSTANTIATE_NEWGRF_CLASS_METHODS(ObjectClass, ObjectSpec, ObjectClassID, OBJECT_CLASS_MAX)
131 /* virtual */ uint32 ObjectScopeResolver::GetRandomBits() const
133 return IsValidTile(this->tile) && IsTileType(this->tile, MP_OBJECT) ? GetObjectRandomBits(this->tile) : 0;
137 * Make an analysis of a tile and get the object type.
138 * @param tile TileIndex of the tile to query
139 * @param cur_grfid GRFID of the current callback chain
140 * @return value encoded as per NFO specs
142 static uint32 GetObjectIDAtOffset(TileIndex tile, uint32 cur_grfid)
144 if (!IsTileType(tile, MP_OBJECT)) {
145 return 0xFFFF;
148 const Object *o = Object::GetByTile(tile);
149 const ObjectSpec *spec = ObjectSpec::Get(o->type);
151 /* Default objects have no associated NewGRF file */
152 if (spec->grf_prop.grffile == NULL) {
153 return 0xFFFE; // Defined in another grf file
156 if (spec->grf_prop.grffile->grfid == cur_grfid) { // same object, same grf ?
157 return spec->grf_prop.local_id | o->view << 16;
160 return 0xFFFE; // Defined in another grf file
164 * Based on newhouses equivalent, but adapted for newobjects
165 * @param parameter from callback. It's in fact a pair of coordinates
166 * @param tile TileIndex from which the callback was initiated
167 * @param index of the object been queried for
168 * @param grf_version8 True, if we are dealing with a new NewGRF which uses GRF version >= 8.
169 * @return a construction of bits obeying the newgrf format
171 static uint32 GetNearbyObjectTileInformation(byte parameter, TileIndex tile, ObjectID index, bool grf_version8)
173 if (parameter != 0) tile = GetNearbyTile(parameter, tile); // only perform if it is required
174 bool is_same_object = (IsTileType(tile, MP_OBJECT) && GetObjectIndex(tile) == index);
176 return GetNearbyTileInformation(tile, grf_version8) | (is_same_object ? 1 : 0) << 8;
180 * Get the closest object of a given type.
181 * @param tile The tile to start searching from.
182 * @param type The type of the object to search for.
183 * @param current The current object (to ignore).
184 * @return The distance to the closest object.
186 static uint32 GetClosestObject(TileIndex tile, ObjectType type, const Object *current)
188 uint32 best_dist = UINT32_MAX;
189 const Object *o;
190 FOR_ALL_OBJECTS(o) {
191 if (o->type != type || o == current) continue;
193 best_dist = min(best_dist, DistanceManhattan(tile, o->location.tile));
196 return best_dist;
200 * Implementation of var 65
201 * @param local_id Parameter given to the callback, which is the set id, or the local id, in our terminology.
202 * @param grfid The object's GRFID.
203 * @param tile The tile to look from.
204 * @param current Object for which the inquiry is made
205 * @return The formatted answer to the callback : rr(reserved) cc(count) dddd(manhattan distance of closest sister)
207 static uint32 GetCountAndDistanceOfClosestInstance(byte local_id, uint32 grfid, TileIndex tile, const Object *current)
209 uint32 grf_id = GetRegister(0x100); // Get the GRFID of the definition to look for in register 100h
210 uint32 idx;
212 /* Determine what will be the object type to look for */
213 switch (grf_id) {
214 case 0: // this is a default object type
215 idx = local_id;
216 break;
218 case 0xFFFFFFFF: // current grf
219 grf_id = grfid;
220 FALLTHROUGH;
222 default: // use the grfid specified in register 100h
223 idx = _object_mngr.GetID(local_id, grf_id);
224 break;
227 /* If the object type is invalid, there is none and the closest is far away. */
228 if (idx >= NUM_OBJECTS) return 0 | 0xFFFF;
230 return Object::GetTypeCount(idx) << 16 | min(GetClosestObject(tile, idx, current), 0xFFFF);
233 /** Used by the resolver to get values for feature 0F deterministic spritegroups. */
234 /* virtual */ uint32 ObjectScopeResolver::GetVariable(byte variable, uint32 parameter, bool *available) const
236 /* We get the town from the object, or we calculate the closest
237 * town if we need to when there's no object. */
238 const Town *t = NULL;
240 if (this->obj == NULL) {
241 switch (variable) {
242 /* Allow these when there's no object. */
243 case 0x41:
244 case 0x60:
245 case 0x61:
246 case 0x62:
247 case 0x64:
248 break;
250 /* Allow these, but find the closest town. */
251 case 0x45:
252 case 0x46:
253 if (!IsValidTile(this->tile)) goto unhandled;
254 t = ClosestTownFromTile(this->tile, UINT_MAX);
255 break;
257 /* Construction date */
258 case 0x42: return _date;
260 /* Object founder information */
261 case 0x44: return _current_company;
263 /* Object view */
264 case 0x48: return this->view;
267 * Disallow the rest:
268 * 0x40: Relative position is passed as parameter during construction.
269 * 0x43: Animation counter is only for actual tiles.
270 * 0x47: Object colour is only valid when its built.
271 * 0x63: Animation counter of nearby tile, see above.
273 default:
274 goto unhandled;
277 /* If there's an invalid tile, then we don't have enough information at all. */
278 if (!IsValidTile(this->tile)) goto unhandled;
279 } else {
280 t = this->obj->town;
283 switch (variable) {
284 /* Relative position. */
285 case 0x40: {
286 uint offset = this->tile - this->obj->location.tile;
287 uint offset_x = TileX(offset);
288 uint offset_y = TileY(offset);
289 return offset_y << 20 | offset_x << 16 | offset_y << 8 | offset_x;
292 /* Tile information. */
293 case 0x41: return GetTileSlope(this->tile) << 8 | GetTerrainType(this->tile);
295 /* Construction date */
296 case 0x42: return this->obj->build_date;
298 /* Animation counter */
299 case 0x43: return GetAnimationFrame(this->tile);
301 /* Object founder information */
302 case 0x44: return GetTileOwner(this->tile);
304 /* Get town zone and Manhattan distance of closest town */
305 case 0x45: return GetTownRadiusGroup(t, this->tile) << 16 | min(DistanceManhattan(this->tile, t->xy), 0xFFFF);
307 /* Get square of Euclidian distance of closes town */
308 case 0x46: return GetTownRadiusGroup(t, this->tile) << 16 | min(DistanceSquare(this->tile, t->xy), 0xFFFF);
310 /* Object colour */
311 case 0x47: return this->obj->colour;
313 /* Object view */
314 case 0x48: return this->obj->view;
316 /* Get object ID at offset param */
317 case 0x60: return GetObjectIDAtOffset(GetNearbyTile(parameter, this->tile), this->ro.grffile->grfid);
319 /* Get random tile bits at offset param */
320 case 0x61: {
321 TileIndex tile = GetNearbyTile(parameter, this->tile);
322 return (IsTileType(tile, MP_OBJECT) && Object::GetByTile(tile) == this->obj) ? GetObjectRandomBits(tile) : 0;
325 /* Land info of nearby tiles */
326 case 0x62: return GetNearbyObjectTileInformation(parameter, this->tile, this->obj == NULL ? INVALID_OBJECT : this->obj->index, this->ro.grffile->grf_version >= 8);
328 /* Animation counter of nearby tile */
329 case 0x63: {
330 TileIndex tile = GetNearbyTile(parameter, this->tile);
331 return (IsTileType(tile, MP_OBJECT) && Object::GetByTile(tile) == this->obj) ? GetAnimationFrame(tile) : 0;
334 /* Count of object, distance of closest instance */
335 case 0x64: return GetCountAndDistanceOfClosestInstance(parameter, this->ro.grffile->grfid, this->tile, this->obj);
338 unhandled:
339 DEBUG(grf, 1, "Unhandled object variable 0x%X", variable);
341 *available = false;
342 return UINT_MAX;
346 * Constructor of the object resolver.
347 * @param obj Object being resolved.
348 * @param tile %Tile of the object.
349 * @param view View of the object.
350 * @param callback Callback ID.
351 * @param callback_param1 First parameter (var 10) of the callback.
352 * @param callback_param2 Second parameter (var 18) of the callback.
354 ObjectResolverObject::ObjectResolverObject(const ObjectSpec *spec, Object *obj, TileIndex tile, uint8 view,
355 CallbackID callback, uint32 param1, uint32 param2)
356 : ResolverObject(spec->grf_prop.grffile, callback, param1, param2), object_scope(*this, obj, tile, view)
358 this->town_scope = NULL;
359 this->root_spritegroup = (obj == NULL && spec->grf_prop.spritegroup[CT_PURCHASE_OBJECT] != NULL) ?
360 spec->grf_prop.spritegroup[CT_PURCHASE_OBJECT] : spec->grf_prop.spritegroup[0];
363 ObjectResolverObject::~ObjectResolverObject()
365 delete this->town_scope;
369 * Get the town resolver scope that belongs to this object resolver.
370 * On the first call, the town scope is created (if possible).
371 * @return Town scope, if available.
373 TownScopeResolver *ObjectResolverObject::GetTown()
375 if (this->town_scope == NULL) {
376 Town *t;
377 if (this->object_scope.obj != NULL) {
378 t = this->object_scope.obj->town;
379 } else {
380 t = ClosestTownFromTile(this->object_scope.tile, UINT_MAX);
382 if (t == NULL) return NULL;
383 this->town_scope = new TownScopeResolver(*this, t, this->object_scope.obj == NULL);
385 return this->town_scope;
389 * Perform a callback for an object.
390 * @param callback The callback to perform.
391 * @param param1 The first parameter to pass to the NewGRF.
392 * @param param2 The second parameter to pass to the NewGRF.
393 * @param spec The specification of the object / the entry point.
394 * @param o The object to call the callback for.
395 * @param tile The tile the callback is called for.
396 * @param view The view of the object (only used when o == NULL).
397 * @return The result of the callback.
399 uint16 GetObjectCallback(CallbackID callback, uint32 param1, uint32 param2, const ObjectSpec *spec, Object *o, TileIndex tile, uint8 view)
401 ObjectResolverObject object(spec, o, tile, view, callback, param1, param2);
402 return object.ResolveCallback();
406 * Draw an group of sprites on the map.
407 * @param ti Information about the tile to draw on.
408 * @param group The group of sprites to draw.
409 * @param spec Object spec to draw.
411 static void DrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *group, const ObjectSpec *spec)
413 const DrawTileSprites *dts = group->ProcessRegisters(NULL);
414 PaletteID palette = ((spec->flags & OBJECT_FLAG_2CC_COLOUR) ? SPR_2CCMAP_BASE : PALETTE_RECOLOUR_START) + Object::GetByTile(ti->tile)->colour;
416 SpriteID image = dts->ground.sprite;
417 PaletteID pal = dts->ground.pal;
419 if (GB(image, 0, SPRITE_WIDTH) != 0) {
420 /* If the ground sprite is the default flat water sprite, draw also canal/river borders
421 * Do not do this if the tile's WaterClass is 'land'. */
422 if ((image == SPR_FLAT_WATER_TILE || spec->flags & OBJECT_FLAG_DRAW_WATER) && IsTileOnWater(ti->tile)) {
423 DrawWaterClassGround(ti);
424 } else {
425 DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, palette));
429 DrawNewGRFTileSeq(ti, dts, TO_STRUCTURES, 0, palette);
433 * Draw an object on the map.
434 * @param ti Information about the tile to draw on.
435 * @param spec Object spec to draw.
437 void DrawNewObjectTile(TileInfo *ti, const ObjectSpec *spec)
439 Object *o = Object::GetByTile(ti->tile);
440 ObjectResolverObject object(spec, o, ti->tile);
442 const SpriteGroup *group = object.Resolve();
443 if (group == NULL || group->type != SGT_TILELAYOUT) return;
445 DrawTileLayout(ti, (const TileLayoutSpriteGroup *)group, spec);
449 * Draw representation of an object (tile) for GUI purposes.
450 * @param x Position x of image.
451 * @param y Position y of image.
452 * @param spec Object spec to draw.
453 * @param view The object's view.
455 void DrawNewObjectTileInGUI(int x, int y, const ObjectSpec *spec, uint8 view)
457 ObjectResolverObject object(spec, NULL, INVALID_TILE, view);
458 const SpriteGroup *group = object.Resolve();
459 if (group == NULL || group->type != SGT_TILELAYOUT) return;
461 const DrawTileSprites *dts = ((const TileLayoutSpriteGroup *)group)->ProcessRegisters(NULL);
463 PaletteID palette;
464 if (Company::IsValidID(_local_company)) {
465 /* Get the colours of our company! */
466 if (spec->flags & OBJECT_FLAG_2CC_COLOUR) {
467 const Livery *l = Company::Get(_local_company)->livery;
468 palette = SPR_2CCMAP_BASE + l->colour1 + l->colour2 * 16;
469 } else {
470 palette = COMPANY_SPRITE_COLOUR(_local_company);
472 } else {
473 /* There's no company, so just take the base palette. */
474 palette = (spec->flags & OBJECT_FLAG_2CC_COLOUR) ? SPR_2CCMAP_BASE : PALETTE_RECOLOUR_START;
477 SpriteID image = dts->ground.sprite;
478 PaletteID pal = dts->ground.pal;
480 if (GB(image, 0, SPRITE_WIDTH) != 0) {
481 DrawSprite(image, GroundSpritePaletteTransform(image, pal, palette), x, y);
484 DrawNewGRFTileSeqInGUI(x, y, dts, 0, palette);
488 * Perform a callback for an object.
489 * @param callback The callback to perform.
490 * @param param1 The first parameter to pass to the NewGRF.
491 * @param param2 The second parameter to pass to the NewGRF.
492 * @param spec The specification of the object / the entry point.
493 * @param o The object to call the callback for.
494 * @param tile The tile the callback is called for.
495 * @param extra_data Ignored.
496 * @return The result of the callback.
498 uint16 StubGetObjectCallback(CallbackID callback, uint32 param1, uint32 param2, const ObjectSpec *spec, Object *o, TileIndex tile, int extra_data)
500 return GetObjectCallback(callback, param1, param2, spec, o, tile);
503 /** Helper class for animation control. */
504 struct ObjectAnimationBase : public AnimationBase<ObjectAnimationBase, ObjectSpec, Object, int, StubGetObjectCallback> {
505 static const CallbackID cb_animation_speed = CBID_OBJECT_ANIMATION_SPEED;
506 static const CallbackID cb_animation_next_frame = CBID_OBJECT_ANIMATION_NEXT_FRAME;
508 static const ObjectCallbackMask cbm_animation_speed = CBM_OBJ_ANIMATION_SPEED;
509 static const ObjectCallbackMask cbm_animation_next_frame = CBM_OBJ_ANIMATION_NEXT_FRAME;
513 * Handle the animation of the object tile.
514 * @param tile The tile to animate.
516 void AnimateNewObjectTile(TileIndex tile)
518 const ObjectSpec *spec = ObjectSpec::GetByTile(tile);
519 if (spec == NULL || !(spec->flags & OBJECT_FLAG_ANIMATION)) return;
521 ObjectAnimationBase::AnimateTile(spec, Object::GetByTile(tile), tile, (spec->flags & OBJECT_FLAG_ANIM_RANDOM_BITS) != 0);
525 * Trigger the update of animation on a single tile.
526 * @param o The object that got triggered.
527 * @param tile The location of the triggered tile.
528 * @param trigger The trigger that is triggered.
529 * @param spec The spec associated with the object.
531 void TriggerObjectTileAnimation(Object *o, TileIndex tile, ObjectAnimationTrigger trigger, const ObjectSpec *spec)
533 if (!HasBit(spec->animation.triggers, trigger)) return;
535 ObjectAnimationBase::ChangeAnimationFrame(CBID_OBJECT_ANIMATION_START_STOP, spec, o, tile, Random(), trigger);
539 * Trigger the update of animation on a whole object.
540 * @param o The object that got triggered.
541 * @param trigger The trigger that is triggered.
542 * @param spec The spec associated with the object.
544 void TriggerObjectAnimation(Object *o, ObjectAnimationTrigger trigger, const ObjectSpec *spec)
546 if (!HasBit(spec->animation.triggers, trigger)) return;
548 TILE_AREA_LOOP(tile, o->location) {
549 TriggerObjectTileAnimation(o, tile, trigger, spec);