4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file newgrf_object.cpp Handling of object NewGRFs. */
13 #include "company_base.h"
14 #include "company_func.h"
17 #include "newgrf_class_func.h"
18 #include "newgrf_object.h"
19 #include "newgrf_sound.h"
20 #include "object_base.h"
21 #include "object_map.h"
25 #include "newgrf_animation_base.h"
27 #include "safeguards.h"
29 /** The override manager for our objects. */
30 ObjectOverrideManager
_object_mngr(NEW_OBJECT_OFFSET
, NUM_OBJECTS
, INVALID_OBJECT_TYPE
);
32 extern const ObjectSpec _original_objects
[NEW_OBJECT_OFFSET
];
33 /** All the object specifications. */
34 ObjectSpec _object_specs
[NUM_OBJECTS
];
37 * Get the specification associated with a specific ObjectType.
38 * @param index The object type to fetch.
39 * @return The specification.
41 /* static */ const ObjectSpec
*ObjectSpec::Get(ObjectType index
)
43 assert(index
< NUM_OBJECTS
);
44 return &_object_specs
[index
];
48 * Get the specification associated with a tile.
49 * @param tile The tile to fetch the data for.
50 * @return The specification.
52 /* static */ const ObjectSpec
*ObjectSpec::GetByTile(TileIndex tile
)
54 return ObjectSpec::Get(GetObjectType(tile
));
58 * Check whether the object might be available at some point in this game with the current game mode.
59 * @return true if it might be available.
61 bool ObjectSpec::IsEverAvailable() const
63 return this->enabled
&& HasBit(this->climate
, _settings_game
.game_creation
.landscape
) &&
64 (this->flags
& ((_game_mode
!= GM_EDITOR
&& !_generating_world
) ? OBJECT_FLAG_ONLY_IN_SCENEDIT
: OBJECT_FLAG_ONLY_IN_GAME
)) == 0;
68 * Check whether the object was available at some point in the past or present in this game with the current game mode.
69 * @return true if it was ever or is available.
71 bool ObjectSpec::WasEverAvailable() const
73 return this->IsEverAvailable() && _date
> this->introduction_date
;
77 * Check whether the object is available at this time.
78 * @return true if it is available.
80 bool ObjectSpec::IsAvailable() const
82 return this->WasEverAvailable() &&
83 (_date
< this->end_of_life_date
|| this->end_of_life_date
< this->introduction_date
+ 365);
87 * Gets the index of this spec.
90 uint
ObjectSpec::Index() const
92 return this - _object_specs
;
95 /** This function initialize the spec arrays of objects. */
99 MemSetT(_object_specs
, 0, lengthof(_object_specs
));
101 /* And add our originals. */
102 MemCpyT(_object_specs
, _original_objects
, lengthof(_original_objects
));
104 for (uint16 i
= 0; i
< lengthof(_original_objects
); i
++) {
105 _object_specs
[i
].grf_prop
.local_id
= i
;
109 template <typename Tspec
, typename Tid
, Tid Tmax
>
110 /* static */ void NewGRFClass
<Tspec
, Tid
, Tmax
>::InsertDefaults()
112 ObjectClassID cls
= ObjectClass::Allocate('LTHS');
113 ObjectClass::Get(cls
)->name
= STR_OBJECT_CLASS_LTHS
;
114 _object_specs
[OBJECT_LIGHTHOUSE
].cls_id
= cls
;
115 ObjectClass::Assign(&_object_specs
[OBJECT_LIGHTHOUSE
]);
117 cls
= ObjectClass::Allocate('TRNS');
118 ObjectClass::Get(cls
)->name
= STR_OBJECT_CLASS_TRNS
;
119 _object_specs
[OBJECT_TRANSMITTER
].cls_id
= cls
;
120 ObjectClass::Assign(&_object_specs
[OBJECT_TRANSMITTER
]);
123 template <typename Tspec
, typename Tid
, Tid Tmax
>
124 bool NewGRFClass
<Tspec
, Tid
, Tmax
>::IsUIAvailable(uint index
) const
126 return this->GetSpec(index
)->IsEverAvailable();
129 INSTANTIATE_NEWGRF_CLASS_METHODS(ObjectClass
, ObjectSpec
, ObjectClassID
, OBJECT_CLASS_MAX
)
131 /* virtual */ uint32
ObjectScopeResolver::GetRandomBits() const
133 return IsValidTile(this->tile
) && IsTileType(this->tile
, MP_OBJECT
) ? GetObjectRandomBits(this->tile
) : 0;
137 * Make an analysis of a tile and get the object type.
138 * @param tile TileIndex of the tile to query
139 * @param cur_grfid GRFID of the current callback chain
140 * @return value encoded as per NFO specs
142 static uint32
GetObjectIDAtOffset(TileIndex tile
, uint32 cur_grfid
)
144 if (!IsTileType(tile
, MP_OBJECT
)) {
148 const Object
*o
= Object::GetByTile(tile
);
149 const ObjectSpec
*spec
= ObjectSpec::Get(o
->type
);
151 /* Default objects have no associated NewGRF file */
152 if (spec
->grf_prop
.grffile
== NULL
) {
153 return 0xFFFE; // Defined in another grf file
156 if (spec
->grf_prop
.grffile
->grfid
== cur_grfid
) { // same object, same grf ?
157 return spec
->grf_prop
.local_id
| o
->view
<< 16;
160 return 0xFFFE; // Defined in another grf file
164 * Based on newhouses equivalent, but adapted for newobjects
165 * @param parameter from callback. It's in fact a pair of coordinates
166 * @param tile TileIndex from which the callback was initiated
167 * @param index of the object been queried for
168 * @param grf_version8 True, if we are dealing with a new NewGRF which uses GRF version >= 8.
169 * @return a construction of bits obeying the newgrf format
171 static uint32
GetNearbyObjectTileInformation(byte parameter
, TileIndex tile
, ObjectID index
, bool grf_version8
)
173 if (parameter
!= 0) tile
= GetNearbyTile(parameter
, tile
); // only perform if it is required
174 bool is_same_object
= (IsTileType(tile
, MP_OBJECT
) && GetObjectIndex(tile
) == index
);
176 return GetNearbyTileInformation(tile
, grf_version8
) | (is_same_object
? 1 : 0) << 8;
180 * Get the closest object of a given type.
181 * @param tile The tile to start searching from.
182 * @param type The type of the object to search for.
183 * @param current The current object (to ignore).
184 * @return The distance to the closest object.
186 static uint32
GetClosestObject(TileIndex tile
, ObjectType type
, const Object
*current
)
188 uint32 best_dist
= UINT32_MAX
;
191 if (o
->type
!= type
|| o
== current
) continue;
193 best_dist
= min(best_dist
, DistanceManhattan(tile
, o
->location
.tile
));
200 * Implementation of var 65
201 * @param local_id Parameter given to the callback, which is the set id, or the local id, in our terminology.
202 * @param grfid The object's GRFID.
203 * @param tile The tile to look from.
204 * @param current Object for which the inquiry is made
205 * @return The formatted answer to the callback : rr(reserved) cc(count) dddd(manhattan distance of closest sister)
207 static uint32
GetCountAndDistanceOfClosestInstance(byte local_id
, uint32 grfid
, TileIndex tile
, const Object
*current
)
209 uint32 grf_id
= GetRegister(0x100); // Get the GRFID of the definition to look for in register 100h
212 /* Determine what will be the object type to look for */
214 case 0: // this is a default object type
218 case 0xFFFFFFFF: // current grf
222 default: // use the grfid specified in register 100h
223 idx
= _object_mngr
.GetID(local_id
, grf_id
);
227 /* If the object type is invalid, there is none and the closest is far away. */
228 if (idx
>= NUM_OBJECTS
) return 0 | 0xFFFF;
230 return Object::GetTypeCount(idx
) << 16 | min(GetClosestObject(tile
, idx
, current
), 0xFFFF);
233 /** Used by the resolver to get values for feature 0F deterministic spritegroups. */
234 /* virtual */ uint32
ObjectScopeResolver::GetVariable(byte variable
, uint32 parameter
, bool *available
) const
236 /* We get the town from the object, or we calculate the closest
237 * town if we need to when there's no object. */
238 const Town
*t
= NULL
;
240 if (this->obj
== NULL
) {
242 /* Allow these when there's no object. */
250 /* Allow these, but find the closest town. */
253 if (!IsValidTile(this->tile
)) goto unhandled
;
254 t
= ClosestTownFromTile(this->tile
, UINT_MAX
);
257 /* Construction date */
258 case 0x42: return _date
;
260 /* Object founder information */
261 case 0x44: return _current_company
;
264 case 0x48: return this->view
;
268 * 0x40: Relative position is passed as parameter during construction.
269 * 0x43: Animation counter is only for actual tiles.
270 * 0x47: Object colour is only valid when its built.
271 * 0x63: Animation counter of nearby tile, see above.
277 /* If there's an invalid tile, then we don't have enough information at all. */
278 if (!IsValidTile(this->tile
)) goto unhandled
;
284 /* Relative position. */
286 uint offset
= this->tile
- this->obj
->location
.tile
;
287 uint offset_x
= TileX(offset
);
288 uint offset_y
= TileY(offset
);
289 return offset_y
<< 20 | offset_x
<< 16 | offset_y
<< 8 | offset_x
;
292 /* Tile information. */
293 case 0x41: return GetTileSlope(this->tile
) << 8 | GetTerrainType(this->tile
);
295 /* Construction date */
296 case 0x42: return this->obj
->build_date
;
298 /* Animation counter */
299 case 0x43: return GetAnimationFrame(this->tile
);
301 /* Object founder information */
302 case 0x44: return GetTileOwner(this->tile
);
304 /* Get town zone and Manhattan distance of closest town */
305 case 0x45: return GetTownRadiusGroup(t
, this->tile
) << 16 | min(DistanceManhattan(this->tile
, t
->xy
), 0xFFFF);
307 /* Get square of Euclidian distance of closes town */
308 case 0x46: return GetTownRadiusGroup(t
, this->tile
) << 16 | min(DistanceSquare(this->tile
, t
->xy
), 0xFFFF);
311 case 0x47: return this->obj
->colour
;
314 case 0x48: return this->obj
->view
;
316 /* Get object ID at offset param */
317 case 0x60: return GetObjectIDAtOffset(GetNearbyTile(parameter
, this->tile
), this->ro
.grffile
->grfid
);
319 /* Get random tile bits at offset param */
321 TileIndex tile
= GetNearbyTile(parameter
, this->tile
);
322 return (IsTileType(tile
, MP_OBJECT
) && Object::GetByTile(tile
) == this->obj
) ? GetObjectRandomBits(tile
) : 0;
325 /* Land info of nearby tiles */
326 case 0x62: return GetNearbyObjectTileInformation(parameter
, this->tile
, this->obj
== NULL
? INVALID_OBJECT
: this->obj
->index
, this->ro
.grffile
->grf_version
>= 8);
328 /* Animation counter of nearby tile */
330 TileIndex tile
= GetNearbyTile(parameter
, this->tile
);
331 return (IsTileType(tile
, MP_OBJECT
) && Object::GetByTile(tile
) == this->obj
) ? GetAnimationFrame(tile
) : 0;
334 /* Count of object, distance of closest instance */
335 case 0x64: return GetCountAndDistanceOfClosestInstance(parameter
, this->ro
.grffile
->grfid
, this->tile
, this->obj
);
339 DEBUG(grf
, 1, "Unhandled object variable 0x%X", variable
);
346 * Constructor of the object resolver.
347 * @param obj Object being resolved.
348 * @param tile %Tile of the object.
349 * @param view View of the object.
350 * @param callback Callback ID.
351 * @param callback_param1 First parameter (var 10) of the callback.
352 * @param callback_param2 Second parameter (var 18) of the callback.
354 ObjectResolverObject::ObjectResolverObject(const ObjectSpec
*spec
, Object
*obj
, TileIndex tile
, uint8 view
,
355 CallbackID callback
, uint32 param1
, uint32 param2
)
356 : ResolverObject(spec
->grf_prop
.grffile
, callback
, param1
, param2
), object_scope(*this, obj
, tile
, view
)
358 this->town_scope
= NULL
;
359 this->root_spritegroup
= (obj
== NULL
&& spec
->grf_prop
.spritegroup
[CT_PURCHASE_OBJECT
] != NULL
) ?
360 spec
->grf_prop
.spritegroup
[CT_PURCHASE_OBJECT
] : spec
->grf_prop
.spritegroup
[0];
363 ObjectResolverObject::~ObjectResolverObject()
365 delete this->town_scope
;
369 * Get the town resolver scope that belongs to this object resolver.
370 * On the first call, the town scope is created (if possible).
371 * @return Town scope, if available.
373 TownScopeResolver
*ObjectResolverObject::GetTown()
375 if (this->town_scope
== NULL
) {
377 if (this->object_scope
.obj
!= NULL
) {
378 t
= this->object_scope
.obj
->town
;
380 t
= ClosestTownFromTile(this->object_scope
.tile
, UINT_MAX
);
382 if (t
== NULL
) return NULL
;
383 this->town_scope
= new TownScopeResolver(*this, t
, this->object_scope
.obj
== NULL
);
385 return this->town_scope
;
389 * Perform a callback for an object.
390 * @param callback The callback to perform.
391 * @param param1 The first parameter to pass to the NewGRF.
392 * @param param2 The second parameter to pass to the NewGRF.
393 * @param spec The specification of the object / the entry point.
394 * @param o The object to call the callback for.
395 * @param tile The tile the callback is called for.
396 * @param view The view of the object (only used when o == NULL).
397 * @return The result of the callback.
399 uint16
GetObjectCallback(CallbackID callback
, uint32 param1
, uint32 param2
, const ObjectSpec
*spec
, Object
*o
, TileIndex tile
, uint8 view
)
401 ObjectResolverObject
object(spec
, o
, tile
, view
, callback
, param1
, param2
);
402 return object
.ResolveCallback();
406 * Draw an group of sprites on the map.
407 * @param ti Information about the tile to draw on.
408 * @param group The group of sprites to draw.
409 * @param spec Object spec to draw.
411 static void DrawTileLayout(const TileInfo
*ti
, const TileLayoutSpriteGroup
*group
, const ObjectSpec
*spec
)
413 const DrawTileSprites
*dts
= group
->ProcessRegisters(NULL
);
414 PaletteID palette
= ((spec
->flags
& OBJECT_FLAG_2CC_COLOUR
) ? SPR_2CCMAP_BASE
: PALETTE_RECOLOUR_START
) + Object::GetByTile(ti
->tile
)->colour
;
416 SpriteID image
= dts
->ground
.sprite
;
417 PaletteID pal
= dts
->ground
.pal
;
419 if (GB(image
, 0, SPRITE_WIDTH
) != 0) {
420 /* If the ground sprite is the default flat water sprite, draw also canal/river borders
421 * Do not do this if the tile's WaterClass is 'land'. */
422 if ((image
== SPR_FLAT_WATER_TILE
|| spec
->flags
& OBJECT_FLAG_DRAW_WATER
) && IsTileOnWater(ti
->tile
)) {
423 DrawWaterClassGround(ti
);
425 DrawGroundSprite(image
, GroundSpritePaletteTransform(image
, pal
, palette
));
429 DrawNewGRFTileSeq(ti
, dts
, TO_STRUCTURES
, 0, palette
);
433 * Draw an object on the map.
434 * @param ti Information about the tile to draw on.
435 * @param spec Object spec to draw.
437 void DrawNewObjectTile(TileInfo
*ti
, const ObjectSpec
*spec
)
439 Object
*o
= Object::GetByTile(ti
->tile
);
440 ObjectResolverObject
object(spec
, o
, ti
->tile
);
442 const SpriteGroup
*group
= object
.Resolve();
443 if (group
== NULL
|| group
->type
!= SGT_TILELAYOUT
) return;
445 DrawTileLayout(ti
, (const TileLayoutSpriteGroup
*)group
, spec
);
449 * Draw representation of an object (tile) for GUI purposes.
450 * @param x Position x of image.
451 * @param y Position y of image.
452 * @param spec Object spec to draw.
453 * @param view The object's view.
455 void DrawNewObjectTileInGUI(int x
, int y
, const ObjectSpec
*spec
, uint8 view
)
457 ObjectResolverObject
object(spec
, NULL
, INVALID_TILE
, view
);
458 const SpriteGroup
*group
= object
.Resolve();
459 if (group
== NULL
|| group
->type
!= SGT_TILELAYOUT
) return;
461 const DrawTileSprites
*dts
= ((const TileLayoutSpriteGroup
*)group
)->ProcessRegisters(NULL
);
464 if (Company::IsValidID(_local_company
)) {
465 /* Get the colours of our company! */
466 if (spec
->flags
& OBJECT_FLAG_2CC_COLOUR
) {
467 const Livery
*l
= Company::Get(_local_company
)->livery
;
468 palette
= SPR_2CCMAP_BASE
+ l
->colour1
+ l
->colour2
* 16;
470 palette
= COMPANY_SPRITE_COLOUR(_local_company
);
473 /* There's no company, so just take the base palette. */
474 palette
= (spec
->flags
& OBJECT_FLAG_2CC_COLOUR
) ? SPR_2CCMAP_BASE
: PALETTE_RECOLOUR_START
;
477 SpriteID image
= dts
->ground
.sprite
;
478 PaletteID pal
= dts
->ground
.pal
;
480 if (GB(image
, 0, SPRITE_WIDTH
) != 0) {
481 DrawSprite(image
, GroundSpritePaletteTransform(image
, pal
, palette
), x
, y
);
484 DrawNewGRFTileSeqInGUI(x
, y
, dts
, 0, palette
);
488 * Perform a callback for an object.
489 * @param callback The callback to perform.
490 * @param param1 The first parameter to pass to the NewGRF.
491 * @param param2 The second parameter to pass to the NewGRF.
492 * @param spec The specification of the object / the entry point.
493 * @param o The object to call the callback for.
494 * @param tile The tile the callback is called for.
495 * @param extra_data Ignored.
496 * @return The result of the callback.
498 uint16
StubGetObjectCallback(CallbackID callback
, uint32 param1
, uint32 param2
, const ObjectSpec
*spec
, Object
*o
, TileIndex tile
, int extra_data
)
500 return GetObjectCallback(callback
, param1
, param2
, spec
, o
, tile
);
503 /** Helper class for animation control. */
504 struct ObjectAnimationBase
: public AnimationBase
<ObjectAnimationBase
, ObjectSpec
, Object
, int, StubGetObjectCallback
> {
505 static const CallbackID cb_animation_speed
= CBID_OBJECT_ANIMATION_SPEED
;
506 static const CallbackID cb_animation_next_frame
= CBID_OBJECT_ANIMATION_NEXT_FRAME
;
508 static const ObjectCallbackMask cbm_animation_speed
= CBM_OBJ_ANIMATION_SPEED
;
509 static const ObjectCallbackMask cbm_animation_next_frame
= CBM_OBJ_ANIMATION_NEXT_FRAME
;
513 * Handle the animation of the object tile.
514 * @param tile The tile to animate.
516 void AnimateNewObjectTile(TileIndex tile
)
518 const ObjectSpec
*spec
= ObjectSpec::GetByTile(tile
);
519 if (spec
== NULL
|| !(spec
->flags
& OBJECT_FLAG_ANIMATION
)) return;
521 ObjectAnimationBase::AnimateTile(spec
, Object::GetByTile(tile
), tile
, (spec
->flags
& OBJECT_FLAG_ANIM_RANDOM_BITS
) != 0);
525 * Trigger the update of animation on a single tile.
526 * @param o The object that got triggered.
527 * @param tile The location of the triggered tile.
528 * @param trigger The trigger that is triggered.
529 * @param spec The spec associated with the object.
531 void TriggerObjectTileAnimation(Object
*o
, TileIndex tile
, ObjectAnimationTrigger trigger
, const ObjectSpec
*spec
)
533 if (!HasBit(spec
->animation
.triggers
, trigger
)) return;
535 ObjectAnimationBase::ChangeAnimationFrame(CBID_OBJECT_ANIMATION_START_STOP
, spec
, o
, tile
, Random(), trigger
);
539 * Trigger the update of animation on a whole object.
540 * @param o The object that got triggered.
541 * @param trigger The trigger that is triggered.
542 * @param spec The spec associated with the object.
544 void TriggerObjectAnimation(Object
*o
, ObjectAnimationTrigger trigger
, const ObjectSpec
*spec
)
546 if (!HasBit(spec
->animation
.triggers
, trigger
)) return;
548 TILE_AREA_LOOP(tile
, o
->location
) {
549 TriggerObjectTileAnimation(o
, tile
, trigger
, spec
);