4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file script_info_dummy.cpp Implementation of a dummy Script. */
12 #include "../stdafx.h"
15 #include "../string_func.h"
16 #include "../strings_func.h"
18 #include "../safeguards.h"
20 /* The reason this exists in C++, is that a user can trash his ai/ or game/ dir,
21 * leaving no Scripts available. The complexity to solve this is insane, and
22 * therefore the alternative is used, and make sure there is always a Script
23 * available, no matter what the situation is. By defining it in C++, there
24 * is simply no way a user can delete it, and therefore safe to use. It has
25 * to be noted that this Script is complete invisible for the user, and impossible
26 * to select manual. It is a fail-over in case no Scripts are available.
29 /** Run the dummy info.nut. */
30 void Script_CreateDummyInfo(HSQUIRRELVM vm
, const char *type
, const char *dir
)
32 char dummy_script
[4096];
33 char *dp
= dummy_script
;
34 dp
+= seprintf(dp
, lastof(dummy_script
), "class Dummy%s extends %sInfo {\n", type
, type
);
35 dp
+= seprintf(dp
, lastof(dummy_script
), "function GetAuthor() { return \"OpenTTD Developers Team\"; }\n");
36 dp
+= seprintf(dp
, lastof(dummy_script
), "function GetName() { return \"Dummy%s\"; }\n", type
);
37 dp
+= seprintf(dp
, lastof(dummy_script
), "function GetShortName() { return \"DUMM\"; }\n");
38 dp
+= seprintf(dp
, lastof(dummy_script
), "function GetDescription() { return \"A Dummy %s that is loaded when your %s/ dir is empty\"; }\n", type
, dir
);
39 dp
+= seprintf(dp
, lastof(dummy_script
), "function GetVersion() { return 1; }\n");
40 dp
+= seprintf(dp
, lastof(dummy_script
), "function GetDate() { return \"2008-07-26\"; }\n");
41 dp
+= seprintf(dp
, lastof(dummy_script
), "function CreateInstance() { return \"Dummy%s\"; }\n", type
);
42 dp
+= seprintf(dp
, lastof(dummy_script
), "} RegisterDummy%s(Dummy%s());\n", type
, type
);
44 const SQChar
*sq_dummy_script
= dummy_script
;
48 /* Load and run the script */
49 if (SQ_SUCCEEDED(sq_compilebuffer(vm
, sq_dummy_script
, strlen(sq_dummy_script
), "dummy", SQTrue
))) {
51 if (SQ_SUCCEEDED(sq_call(vm
, 1, SQFalse
, SQTrue
))) {
59 /** Run the dummy AI and let it generate an error message. */
60 void Script_CreateDummy(HSQUIRRELVM vm
, StringID string
, const char *type
)
62 /* We want to translate the error message.
63 * We do this in three steps:
64 * 1) We get the error message
66 char error_message
[1024];
67 GetString(error_message
, string
, lastof(error_message
));
69 /* Make escapes for all quotes and slashes. */
70 char safe_error_message
[1024];
71 char *q
= safe_error_message
;
72 for (const char *p
= error_message
; *p
!= '\0' && q
< lastof(safe_error_message
) - 2; p
++, q
++) {
73 if (*p
== '"' || *p
== '\\') *q
++ = '\\';
78 /* 2) We construct the AI's code. This is done by merging a header, body and footer */
79 char dummy_script
[4096];
80 char *dp
= dummy_script
;
81 dp
+= seprintf(dp
, lastof(dummy_script
), "class Dummy%s extends %sController {\n function Start()\n {\n", type
, type
);
83 /* As special trick we need to split the error message on newlines and
84 * emit each newline as a separate error printing string. */
86 char *p
= safe_error_message
;
88 newline
= strchr(p
, '\n');
89 if (newline
!= NULL
) *newline
= '\0';
91 dp
+= seprintf(dp
, lastof(dummy_script
), " %sLog.Error(\"%s\");\n", type
, p
);
93 } while (newline
!= NULL
);
95 dp
= strecpy(dp
, " }\n}\n", lastof(dummy_script
));
97 /* 3) We translate the error message in the character format that Squirrel wants.
98 * We can use the fact that the wchar string printing also uses %s to print
99 * old style char strings, which is what was generated during the script generation. */
100 const SQChar
*sq_dummy_script
= dummy_script
;
102 /* And finally we load and run the script */
103 sq_pushroottable(vm
);
104 if (SQ_SUCCEEDED(sq_compilebuffer(vm
, sq_dummy_script
, strlen(sq_dummy_script
), "dummy", SQTrue
))) {
106 if (SQ_SUCCEEDED(sq_call(vm
, 1, SQFalse
, SQTrue
))) {