(svn r28004) -Update from Eints:
[openttd.git] / src / station.cpp
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1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file station.cpp Implementation of the station base class. */
12 #include "stdafx.h"
13 #include "company_func.h"
14 #include "company_base.h"
15 #include "roadveh.h"
16 #include "viewport_func.h"
17 #include "date_func.h"
18 #include "command_func.h"
19 #include "news_func.h"
20 #include "aircraft.h"
21 #include "vehiclelist.h"
22 #include "core/pool_func.hpp"
23 #include "station_base.h"
24 #include "roadstop_base.h"
25 #include "industry.h"
26 #include "core/random_func.hpp"
27 #include "linkgraph/linkgraph.h"
28 #include "linkgraph/linkgraphschedule.h"
30 #include "table/strings.h"
32 #include "safeguards.h"
34 /** The pool of stations. */
35 StationPool _station_pool("Station");
36 INSTANTIATE_POOL_METHODS(Station)
38 typedef StationIDStack::SmallStackPool StationIDStackPool;
39 template<> StationIDStackPool StationIDStack::_pool = StationIDStackPool();
41 BaseStation::~BaseStation()
43 free(this->name);
44 free(this->speclist);
46 if (CleaningPool()) return;
48 DeleteWindowById(WC_TRAINS_LIST, VehicleListIdentifier(VL_STATION_LIST, VEH_TRAIN, this->owner, this->index).Pack());
49 DeleteWindowById(WC_ROADVEH_LIST, VehicleListIdentifier(VL_STATION_LIST, VEH_ROAD, this->owner, this->index).Pack());
50 DeleteWindowById(WC_SHIPS_LIST, VehicleListIdentifier(VL_STATION_LIST, VEH_SHIP, this->owner, this->index).Pack());
51 DeleteWindowById(WC_AIRCRAFT_LIST, VehicleListIdentifier(VL_STATION_LIST, VEH_AIRCRAFT, this->owner, this->index).Pack());
53 this->sign.MarkDirty();
56 Station::Station(TileIndex tile) :
57 SpecializedStation<Station, false>(tile),
58 bus_station(INVALID_TILE, 0, 0),
59 truck_station(INVALID_TILE, 0, 0),
60 dock_tile(INVALID_TILE),
61 indtype(IT_INVALID),
62 time_since_load(255),
63 time_since_unload(255),
64 last_vehicle_type(VEH_INVALID)
66 /* this->random_bits is set in Station::AddFacility() */
69 /**
70 * Clean up a station by clearing vehicle orders, invalidating windows and
71 * removing link stats.
72 * Aircraft-Hangar orders need special treatment here, as the hangars are
73 * actually part of a station (tiletype is STATION), but the order type
74 * is OT_GOTO_DEPOT.
76 Station::~Station()
78 if (CleaningPool()) {
79 for (CargoID c = 0; c < NUM_CARGO; c++) {
80 this->goods[c].cargo.OnCleanPool();
82 return;
85 while (!this->loading_vehicles.empty()) {
86 this->loading_vehicles.front()->LeaveStation();
89 Aircraft *a;
90 FOR_ALL_AIRCRAFT(a) {
91 if (!a->IsNormalAircraft()) continue;
92 if (a->targetairport == this->index) a->targetairport = INVALID_STATION;
95 for (CargoID c = 0; c < NUM_CARGO; ++c) {
96 LinkGraph *lg = LinkGraph::GetIfValid(this->goods[c].link_graph);
97 if (lg == NULL) continue;
99 for (NodeID node = 0; node < lg->Size(); ++node) {
100 Station *st = Station::Get((*lg)[node].Station());
101 st->goods[c].flows.erase(this->index);
102 if ((*lg)[node][this->goods[c].node].LastUpdate() != INVALID_DATE) {
103 st->goods[c].flows.DeleteFlows(this->index);
104 RerouteCargo(st, c, this->index, st->index);
107 lg->RemoveNode(this->goods[c].node);
108 if (lg->Size() == 0) {
109 LinkGraphSchedule::instance.Unqueue(lg);
110 delete lg;
114 Vehicle *v;
115 FOR_ALL_VEHICLES(v) {
116 /* Forget about this station if this station is removed */
117 if (v->last_station_visited == this->index) {
118 v->last_station_visited = INVALID_STATION;
120 if (v->last_loading_station == this->index) {
121 v->last_loading_station = INVALID_STATION;
125 /* Clear the persistent storage. */
126 delete this->airport.psa;
128 if (this->owner == OWNER_NONE) {
129 /* Invalidate all in case of oil rigs. */
130 InvalidateWindowClassesData(WC_STATION_LIST, 0);
131 } else {
132 InvalidateWindowData(WC_STATION_LIST, this->owner, 0);
135 DeleteWindowById(WC_STATION_VIEW, index);
137 /* Now delete all orders that go to the station */
138 RemoveOrderFromAllVehicles(OT_GOTO_STATION, this->index);
140 /* Remove all news items */
141 DeleteStationNews(this->index);
143 for (CargoID c = 0; c < NUM_CARGO; c++) {
144 this->goods[c].cargo.Truncate();
147 CargoPacket::InvalidateAllFrom(this->index);
152 * Invalidating of the JoinStation window has to be done
153 * after removing item from the pool.
154 * @param index index of deleted item
156 void BaseStation::PostDestructor(size_t index)
158 InvalidateWindowData(WC_SELECT_STATION, 0, 0);
162 * Get the primary road stop (the first road stop) that the given vehicle can load/unload.
163 * @param v the vehicle to get the first road stop for
164 * @return the first roadstop that this vehicle can load at
166 RoadStop *Station::GetPrimaryRoadStop(const RoadVehicle *v) const
168 RoadStop *rs = this->GetPrimaryRoadStop(v->IsBus() ? ROADSTOP_BUS : ROADSTOP_TRUCK);
170 for (; rs != NULL; rs = rs->next) {
171 /* The vehicle cannot go to this roadstop (different roadtype) */
172 if ((GetRoadTypes(rs->xy) & v->compatible_roadtypes) == ROADTYPES_NONE) continue;
173 /* The vehicle is articulated and can therefore not go to a standard road stop. */
174 if (IsStandardRoadStopTile(rs->xy) && v->HasArticulatedPart()) continue;
176 /* The vehicle can actually go to this road stop. So, return it! */
177 break;
180 return rs;
184 * Called when new facility is built on the station. If it is the first facility
185 * it initializes also 'xy' and 'random_bits' members
187 void Station::AddFacility(StationFacility new_facility_bit, TileIndex facil_xy)
189 if (this->facilities == FACIL_NONE) {
190 this->xy = facil_xy;
191 this->random_bits = Random();
193 this->facilities |= new_facility_bit;
194 this->owner = _current_company;
195 this->build_date = _date;
199 * Marks the tiles of the station as dirty.
201 * @ingroup dirty
203 void Station::MarkTilesDirty(bool cargo_change) const
205 TileIndex tile = this->train_station.tile;
206 int w, h;
208 if (tile == INVALID_TILE) return;
210 /* cargo_change is set if we're refreshing the tiles due to cargo moving
211 * around. */
212 if (cargo_change) {
213 /* Don't waste time updating if there are no custom station graphics
214 * that might change. Even if there are custom graphics, they might
215 * not change. Unfortunately we have no way of telling. */
216 if (this->num_specs == 0) return;
219 for (h = 0; h < train_station.h; h++) {
220 for (w = 0; w < train_station.w; w++) {
221 if (this->TileBelongsToRailStation(tile)) {
222 MarkTileDirtyByTile(tile);
224 tile += TileDiffXY(1, 0);
226 tile += TileDiffXY(-w, 1);
230 /* virtual */ uint Station::GetPlatformLength(TileIndex tile) const
232 assert(this->TileBelongsToRailStation(tile));
234 TileIndexDiff delta = (GetRailStationAxis(tile) == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
236 TileIndex t = tile;
237 uint len = 0;
238 do {
239 t -= delta;
240 len++;
241 } while (IsCompatibleTrainStationTile(t, tile));
243 t = tile;
244 do {
245 t += delta;
246 len++;
247 } while (IsCompatibleTrainStationTile(t, tile));
249 return len - 1;
252 /* virtual */ uint Station::GetPlatformLength(TileIndex tile, DiagDirection dir) const
254 TileIndex start_tile = tile;
255 uint length = 0;
256 assert(IsRailStationTile(tile));
257 assert(dir < DIAGDIR_END);
259 do {
260 length++;
261 tile += TileOffsByDiagDir(dir);
262 } while (IsCompatibleTrainStationTile(tile, start_tile));
264 return length;
268 * Determines the catchment radius of the station
269 * @return The radius
271 uint Station::GetCatchmentRadius() const
273 uint ret = CA_NONE;
275 if (_settings_game.station.modified_catchment) {
276 if (this->bus_stops != NULL) ret = max<uint>(ret, CA_BUS);
277 if (this->truck_stops != NULL) ret = max<uint>(ret, CA_TRUCK);
278 if (this->train_station.tile != INVALID_TILE) ret = max<uint>(ret, CA_TRAIN);
279 if (this->dock_tile != INVALID_TILE) ret = max<uint>(ret, CA_DOCK);
280 if (this->airport.tile != INVALID_TILE) ret = max<uint>(ret, this->airport.GetSpec()->catchment);
281 } else {
282 if (this->bus_stops != NULL || this->truck_stops != NULL || this->train_station.tile != INVALID_TILE || this->dock_tile != INVALID_TILE || this->airport.tile != INVALID_TILE) {
283 ret = CA_UNMODIFIED;
287 return ret;
291 * Determines catchment rectangle of this station
292 * @return clamped catchment rectangle
294 Rect Station::GetCatchmentRect() const
296 assert(!this->rect.IsEmpty());
298 /* Compute acceptance rectangle */
299 int catchment_radius = this->GetCatchmentRadius();
301 Rect ret = {
302 max<int>(this->rect.left - catchment_radius, 0),
303 max<int>(this->rect.top - catchment_radius, 0),
304 min<int>(this->rect.right + catchment_radius, MapMaxX()),
305 min<int>(this->rect.bottom + catchment_radius, MapMaxY())
308 return ret;
311 /** Rect and pointer to IndustryVector */
312 struct RectAndIndustryVector {
313 Rect rect; ///< The rectangle to search the industries in.
314 IndustryVector *industries_near; ///< The nearby industries.
318 * Callback function for Station::RecomputeIndustriesNear()
319 * Tests whether tile is an industry and possibly adds
320 * the industry to station's industries_near list.
321 * @param ind_tile tile to check
322 * @param user_data pointer to RectAndIndustryVector
323 * @return always false, we want to search all tiles
325 static bool FindIndustryToDeliver(TileIndex ind_tile, void *user_data)
327 /* Only process industry tiles */
328 if (!IsTileType(ind_tile, MP_INDUSTRY)) return false;
330 RectAndIndustryVector *riv = (RectAndIndustryVector *)user_data;
331 Industry *ind = Industry::GetByTile(ind_tile);
333 /* Don't check further if this industry is already in the list */
334 if (riv->industries_near->Contains(ind)) return false;
336 /* Only process tiles in the station acceptance rectangle */
337 int x = TileX(ind_tile);
338 int y = TileY(ind_tile);
339 if (x < riv->rect.left || x > riv->rect.right || y < riv->rect.top || y > riv->rect.bottom) return false;
341 /* Include only industries that can accept cargo */
342 uint cargo_index;
343 for (cargo_index = 0; cargo_index < lengthof(ind->accepts_cargo); cargo_index++) {
344 if (ind->accepts_cargo[cargo_index] != CT_INVALID) break;
346 if (cargo_index >= lengthof(ind->accepts_cargo)) return false;
348 *riv->industries_near->Append() = ind;
350 return false;
354 * Recomputes Station::industries_near, list of industries possibly
355 * accepting cargo in station's catchment radius
357 void Station::RecomputeIndustriesNear()
359 this->industries_near.Clear();
360 if (this->rect.IsEmpty()) return;
362 RectAndIndustryVector riv = {
363 this->GetCatchmentRect(),
364 &this->industries_near
367 /* Compute maximum extent of acceptance rectangle wrt. station sign */
368 TileIndex start_tile = this->xy;
369 uint max_radius = max(
370 max(DistanceManhattan(start_tile, TileXY(riv.rect.left, riv.rect.top)), DistanceManhattan(start_tile, TileXY(riv.rect.left, riv.rect.bottom))),
371 max(DistanceManhattan(start_tile, TileXY(riv.rect.right, riv.rect.top)), DistanceManhattan(start_tile, TileXY(riv.rect.right, riv.rect.bottom)))
374 CircularTileSearch(&start_tile, 2 * max_radius + 1, &FindIndustryToDeliver, &riv);
378 * Recomputes Station::industries_near for all stations
380 /* static */ void Station::RecomputeIndustriesNearForAll()
382 Station *st;
383 FOR_ALL_STATIONS(st) st->RecomputeIndustriesNear();
386 /************************************************************************/
387 /* StationRect implementation */
388 /************************************************************************/
390 StationRect::StationRect()
392 this->MakeEmpty();
395 void StationRect::MakeEmpty()
397 this->left = this->top = this->right = this->bottom = 0;
401 * Determines whether a given point (x, y) is within a certain distance of
402 * the station rectangle.
403 * @note x and y are in Tile coordinates
404 * @param x X coordinate
405 * @param y Y coordinate
406 * @param distance The maximum distance a point may have (L1 norm)
407 * @return true if the point is within distance tiles of the station rectangle
409 bool StationRect::PtInExtendedRect(int x, int y, int distance) const
411 return this->left - distance <= x && x <= this->right + distance &&
412 this->top - distance <= y && y <= this->bottom + distance;
415 bool StationRect::IsEmpty() const
417 return this->left == 0 || this->left > this->right || this->top > this->bottom;
420 CommandCost StationRect::BeforeAddTile(TileIndex tile, StationRectMode mode)
422 int x = TileX(tile);
423 int y = TileY(tile);
424 if (this->IsEmpty()) {
425 /* we are adding the first station tile */
426 if (mode != ADD_TEST) {
427 this->left = this->right = x;
428 this->top = this->bottom = y;
430 } else if (!this->PtInExtendedRect(x, y)) {
431 /* current rect is not empty and new point is outside this rect
432 * make new spread-out rectangle */
433 Rect new_rect = {min(x, this->left), min(y, this->top), max(x, this->right), max(y, this->bottom)};
435 /* check new rect dimensions against preset max */
436 int w = new_rect.right - new_rect.left + 1;
437 int h = new_rect.bottom - new_rect.top + 1;
438 if (mode != ADD_FORCE && (w > _settings_game.station.station_spread || h > _settings_game.station.station_spread)) {
439 assert(mode != ADD_TRY);
440 return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT);
443 /* spread-out ok, return true */
444 if (mode != ADD_TEST) {
445 /* we should update the station rect */
446 *this = new_rect;
448 } else {
449 ; // new point is inside the rect, we don't need to do anything
451 return CommandCost();
454 CommandCost StationRect::BeforeAddRect(TileIndex tile, int w, int h, StationRectMode mode)
456 if (mode == ADD_FORCE || (w <= _settings_game.station.station_spread && h <= _settings_game.station.station_spread)) {
457 /* Important when the old rect is completely inside the new rect, resp. the old one was empty. */
458 CommandCost ret = this->BeforeAddTile(tile, mode);
459 if (ret.Succeeded()) ret = this->BeforeAddTile(TILE_ADDXY(tile, w - 1, h - 1), mode);
460 return ret;
462 return CommandCost();
466 * Check whether station tiles of the given station id exist in the given rectangle
467 * @param st_id Station ID to look for in the rectangle
468 * @param left_a Minimal tile X edge of the rectangle
469 * @param top_a Minimal tile Y edge of the rectangle
470 * @param right_a Maximal tile X edge of the rectangle (inclusive)
471 * @param bottom_a Maximal tile Y edge of the rectangle (inclusive)
472 * @return \c true if a station tile with the given \a st_id exists in the rectangle, \c false otherwise
474 /* static */ bool StationRect::ScanForStationTiles(StationID st_id, int left_a, int top_a, int right_a, int bottom_a)
476 TileArea ta(TileXY(left_a, top_a), TileXY(right_a, bottom_a));
477 TILE_AREA_LOOP(tile, ta) {
478 if (IsTileType(tile, MP_STATION) && GetStationIndex(tile) == st_id) return true;
481 return false;
484 bool StationRect::AfterRemoveTile(BaseStation *st, TileIndex tile)
486 int x = TileX(tile);
487 int y = TileY(tile);
489 /* look if removed tile was on the bounding rect edge
490 * and try to reduce the rect by this edge
491 * do it until we have empty rect or nothing to do */
492 for (;;) {
493 /* check if removed tile is on rect edge */
494 bool left_edge = (x == this->left);
495 bool right_edge = (x == this->right);
496 bool top_edge = (y == this->top);
497 bool bottom_edge = (y == this->bottom);
499 /* can we reduce the rect in either direction? */
500 bool reduce_x = ((left_edge || right_edge) && !ScanForStationTiles(st->index, x, this->top, x, this->bottom));
501 bool reduce_y = ((top_edge || bottom_edge) && !ScanForStationTiles(st->index, this->left, y, this->right, y));
502 if (!(reduce_x || reduce_y)) break; // nothing to do (can't reduce)
504 if (reduce_x) {
505 /* reduce horizontally */
506 if (left_edge) {
507 /* move left edge right */
508 this->left = x = x + 1;
509 } else {
510 /* move right edge left */
511 this->right = x = x - 1;
514 if (reduce_y) {
515 /* reduce vertically */
516 if (top_edge) {
517 /* move top edge down */
518 this->top = y = y + 1;
519 } else {
520 /* move bottom edge up */
521 this->bottom = y = y - 1;
525 if (left > right || top > bottom) {
526 /* can't continue, if the remaining rectangle is empty */
527 this->MakeEmpty();
528 return true; // empty remaining rect
531 return false; // non-empty remaining rect
534 bool StationRect::AfterRemoveRect(BaseStation *st, TileArea ta)
536 assert(this->PtInExtendedRect(TileX(ta.tile), TileY(ta.tile)));
537 assert(this->PtInExtendedRect(TileX(ta.tile) + ta.w - 1, TileY(ta.tile) + ta.h - 1));
539 bool empty = this->AfterRemoveTile(st, ta.tile);
540 if (ta.w != 1 || ta.h != 1) empty = empty || this->AfterRemoveTile(st, TILE_ADDXY(ta.tile, ta.w - 1, ta.h - 1));
541 return empty;
544 StationRect& StationRect::operator = (const Rect &src)
546 this->left = src.left;
547 this->top = src.top;
548 this->right = src.right;
549 this->bottom = src.bottom;
550 return *this;
554 * Calculates the maintenance cost of all airports of a company.
555 * @param owner Company.
556 * @return Total cost.
558 Money AirportMaintenanceCost(Owner owner)
560 Money total_cost = 0;
562 const Station *st;
563 FOR_ALL_STATIONS(st) {
564 if (st->owner == owner && (st->facilities & FACIL_AIRPORT)) {
565 total_cost += _price[PR_INFRASTRUCTURE_AIRPORT] * st->airport.GetSpec()->maintenance_cost;
568 /* 3 bits fraction for the maintenance cost factor. */
569 return total_cost >> 3;